@nativewrappers/redm-codegen 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (248) hide show
  1. package/dist/classes/AnimScene.d.ts +101 -101
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +147 -147
  4. package/dist/classes/BaseModel.d.ts +12 -12
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +18 -18
  7. package/dist/classes/BaseTask.d.ts +22 -22
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +29 -29
  10. package/dist/classes/Cam.d.ts +86 -86
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +116 -116
  13. package/dist/classes/Entity.d.ts +426 -425
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +594 -589
  16. package/dist/classes/Interior.d.ts +1 -1
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Ped.d.ts +13 -12
  19. package/dist/classes/Ped.d.ts.map +1 -1
  20. package/dist/classes/Ped.js +5 -0
  21. package/dist/classes/PedTask.d.ts +729 -729
  22. package/dist/classes/PedTask.d.ts.map +1 -1
  23. package/dist/classes/PedTask.js +951 -951
  24. package/dist/classes/PersChar.d.ts +11 -11
  25. package/dist/classes/PersChar.d.ts.map +1 -1
  26. package/dist/classes/PersChar.js +17 -17
  27. package/dist/classes/Pickup.d.ts +3 -3
  28. package/dist/classes/Pickup.d.ts.map +1 -1
  29. package/dist/classes/Pickup.js +7 -7
  30. package/dist/classes/Player.d.ts +164 -164
  31. package/dist/classes/Player.d.ts.map +1 -1
  32. package/dist/classes/Player.js +218 -218
  33. package/dist/classes/Prop.d.ts +87 -86
  34. package/dist/classes/Prop.d.ts.map +1 -1
  35. package/dist/classes/Prop.js +131 -126
  36. package/dist/classes/PropSet.d.ts +18 -18
  37. package/dist/classes/PropSet.d.ts.map +1 -1
  38. package/dist/classes/PropSet.js +25 -25
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +18 -18
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +26 -26
  45. package/dist/classes/Volume.d.ts +1 -1
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Weapon.d.ts +277 -277
  48. package/dist/classes/Weapon.d.ts.map +1 -1
  49. package/dist/classes/Weapon.js +398 -398
  50. package/dist/namespaces/Aitransport.d.ts +77 -77
  51. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  52. package/dist/namespaces/Aitransport.js +94 -94
  53. package/dist/namespaces/Animscene.d.ts +51 -51
  54. package/dist/namespaces/Animscene.d.ts.map +1 -1
  55. package/dist/namespaces/Animscene.js +69 -69
  56. package/dist/namespaces/Audio.d.ts +2 -2
  57. package/dist/namespaces/Audio.d.ts.map +1 -1
  58. package/dist/namespaces/Bounty.d.ts +57 -57
  59. package/dist/namespaces/Bounty.d.ts.map +1 -1
  60. package/dist/namespaces/Bounty.js +90 -90
  61. package/dist/namespaces/Brain.d.ts +15 -15
  62. package/dist/namespaces/Brain.d.ts.map +1 -1
  63. package/dist/namespaces/Brain.js +20 -20
  64. package/dist/namespaces/CamStatics.d.ts +317 -317
  65. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  66. package/dist/namespaces/CamStatics.js +449 -449
  67. package/dist/namespaces/Collection.d.ts +13 -13
  68. package/dist/namespaces/Collection.d.ts.map +1 -1
  69. package/dist/namespaces/Collection.js +8 -8
  70. package/dist/namespaces/Companion.d.ts +22 -22
  71. package/dist/namespaces/Companion.d.ts.map +1 -1
  72. package/dist/namespaces/Companion.js +30 -30
  73. package/dist/namespaces/Compendium.d.ts +60 -60
  74. package/dist/namespaces/Compendium.d.ts.map +1 -1
  75. package/dist/namespaces/Compendium.js +80 -80
  76. package/dist/namespaces/Crashlog.d.ts +10 -10
  77. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  78. package/dist/namespaces/Crashlog.js +14 -14
  79. package/dist/namespaces/Databinding.d.ts +173 -173
  80. package/dist/namespaces/Databinding.d.ts.map +1 -1
  81. package/dist/namespaces/Databinding.js +263 -263
  82. package/dist/namespaces/Dlc.d.ts +5 -5
  83. package/dist/namespaces/Dlc.d.ts.map +1 -1
  84. package/dist/namespaces/Dlc.js +9 -9
  85. package/dist/namespaces/EntityStatics.d.ts +178 -178
  86. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  87. package/dist/namespaces/EntityStatics.js +242 -242
  88. package/dist/namespaces/Event.d.ts +62 -62
  89. package/dist/namespaces/Event.d.ts.map +1 -1
  90. package/dist/namespaces/Event.js +82 -82
  91. package/dist/namespaces/Fire.d.ts +7 -7
  92. package/dist/namespaces/Fire.d.ts.map +1 -1
  93. package/dist/namespaces/Fire.js +9 -9
  94. package/dist/namespaces/Graphics.d.ts +797 -797
  95. package/dist/namespaces/Graphics.d.ts.map +1 -1
  96. package/dist/namespaces/Graphics.js +1095 -1095
  97. package/dist/namespaces/Hud.d.ts +477 -477
  98. package/dist/namespaces/Hud.d.ts.map +1 -1
  99. package/dist/namespaces/Hud.js +721 -721
  100. package/dist/namespaces/InteriorStatics.d.ts +2 -2
  101. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  102. package/dist/namespaces/Inventory.d.ts +216 -216
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +301 -301
  105. package/dist/namespaces/Itemdatabase.d.ts +8 -8
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Itemdatabase.js +7 -7
  108. package/dist/namespaces/Law.d.ts +2 -2
  109. package/dist/namespaces/Law.d.ts.map +1 -1
  110. package/dist/namespaces/Map.d.ts +65 -65
  111. package/dist/namespaces/Map.d.ts.map +1 -1
  112. package/dist/namespaces/Map.js +91 -91
  113. package/dist/namespaces/Minigame.d.ts +17 -17
  114. package/dist/namespaces/Minigame.d.ts.map +1 -1
  115. package/dist/namespaces/Minigame.js +25 -25
  116. package/dist/namespaces/Misc.d.ts +5 -5
  117. package/dist/namespaces/Misc.d.ts.map +1 -1
  118. package/dist/namespaces/Missiondata.d.ts +3 -3
  119. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  120. package/dist/namespaces/Netshopping.d.ts +1 -1
  121. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  122. package/dist/namespaces/Network.d.ts +1302 -1310
  123. package/dist/namespaces/Network.d.ts.map +1 -1
  124. package/dist/namespaces/Network.js +1910 -1918
  125. package/dist/namespaces/Object.d.ts +170 -170
  126. package/dist/namespaces/Object.d.ts.map +1 -1
  127. package/dist/namespaces/Object.js +232 -232
  128. package/dist/namespaces/Pad.d.ts +103 -103
  129. package/dist/namespaces/Pad.d.ts.map +1 -1
  130. package/dist/namespaces/Pad.js +134 -134
  131. package/dist/namespaces/PedStatics.d.ts +3 -3
  132. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  133. package/dist/namespaces/Perschar.d.ts +71 -71
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +106 -106
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/PlayerStatics.d.ts +52 -52
  140. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  141. package/dist/namespaces/PlayerStatics.js +71 -71
  142. package/dist/namespaces/Population.d.ts +3 -3
  143. package/dist/namespaces/Population.d.ts.map +1 -1
  144. package/dist/namespaces/Posse.d.ts +28 -28
  145. package/dist/namespaces/Posse.d.ts.map +1 -1
  146. package/dist/namespaces/Posse.js +44 -44
  147. package/dist/namespaces/Propset.d.ts +59 -59
  148. package/dist/namespaces/Propset.d.ts.map +1 -1
  149. package/dist/namespaces/Propset.js +81 -81
  150. package/dist/namespaces/Scripts.d.ts +3 -3
  151. package/dist/namespaces/Scripts.d.ts.map +1 -1
  152. package/dist/namespaces/Socialclub.d.ts +1 -1
  153. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  154. package/dist/namespaces/Stats.d.ts +85 -85
  155. package/dist/namespaces/Stats.d.ts.map +1 -1
  156. package/dist/namespaces/Stats.js +113 -113
  157. package/dist/namespaces/Streaming.d.ts +35 -35
  158. package/dist/namespaces/Streaming.d.ts.map +1 -1
  159. package/dist/namespaces/Streaming.js +53 -53
  160. package/dist/namespaces/Task.d.ts +367 -367
  161. package/dist/namespaces/Task.d.ts.map +1 -1
  162. package/dist/namespaces/Task.js +508 -508
  163. package/dist/namespaces/Telemetry.d.ts +198 -198
  164. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  165. package/dist/namespaces/Telemetry.js +274 -274
  166. package/dist/namespaces/Uiapps.d.ts +24 -24
  167. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  168. package/dist/namespaces/Uiapps.js +33 -33
  169. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  170. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  171. package/dist/namespaces/Uistickyfeed.js +21 -21
  172. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  173. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  174. package/dist/namespaces/Water.d.ts +27 -27
  175. package/dist/namespaces/Water.d.ts.map +1 -1
  176. package/dist/namespaces/Water.js +41 -41
  177. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  178. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  179. package/dist/namespaces/WeaponStatics.js +372 -372
  180. package/dist/namespaces/Zone.d.ts +8 -8
  181. package/dist/namespaces/Zone.d.ts.map +1 -1
  182. package/dist/namespaces/Zone.js +9 -9
  183. package/package.json +1 -1
  184. package/src/classes/AnimScene.ts +170 -170
  185. package/src/classes/BaseModel.ts +21 -21
  186. package/src/classes/BaseTask.ts +31 -31
  187. package/src/classes/Cam.ts +124 -124
  188. package/src/classes/Entity.ts +619 -614
  189. package/src/classes/Interior.ts +1 -1
  190. package/src/classes/Ped.ts +17 -12
  191. package/src/classes/PedTask.ts +1011 -1011
  192. package/src/classes/PersChar.ts +19 -19
  193. package/src/classes/Pickup.ts +8 -8
  194. package/src/classes/Player.ts +227 -227
  195. package/src/classes/Prop.ts +146 -141
  196. package/src/classes/PropSet.ts +29 -29
  197. package/src/classes/Vehicle.ts +5 -0
  198. package/src/classes/VehicleTask.ts +30 -30
  199. package/src/classes/Volume.ts +1 -1
  200. package/src/classes/Weapon.ts +414 -414
  201. package/src/namespaces/Aitransport.ts +102 -102
  202. package/src/namespaces/Animscene.ts +78 -78
  203. package/src/namespaces/Audio.ts +2 -2
  204. package/src/namespaces/Bounty.ts +102 -102
  205. package/src/namespaces/Brain.ts +22 -22
  206. package/src/namespaces/CamStatics.ts +501 -501
  207. package/src/namespaces/Collection.ts +16 -16
  208. package/src/namespaces/Companion.ts +34 -34
  209. package/src/namespaces/Compendium.ts +93 -93
  210. package/src/namespaces/Crashlog.ts +16 -16
  211. package/src/namespaces/Databinding.ts +280 -280
  212. package/src/namespaces/Dlc.ts +9 -9
  213. package/src/namespaces/EntityStatics.ts +249 -249
  214. package/src/namespaces/Event.ts +92 -92
  215. package/src/namespaces/Fire.ts +10 -10
  216. package/src/namespaces/Graphics.ts +1155 -1155
  217. package/src/namespaces/Hud.ts +763 -763
  218. package/src/namespaces/InteriorStatics.ts +2 -2
  219. package/src/namespaces/Inventory.ts +321 -321
  220. package/src/namespaces/Itemdatabase.ts +11 -11
  221. package/src/namespaces/Law.ts +2 -2
  222. package/src/namespaces/Map.ts +104 -104
  223. package/src/namespaces/Minigame.ts +29 -29
  224. package/src/namespaces/Misc.ts +5 -5
  225. package/src/namespaces/Missiondata.ts +3 -3
  226. package/src/namespaces/Netshopping.ts +1 -1
  227. package/src/namespaces/Network.ts +1921 -1929
  228. package/src/namespaces/Object.ts +237 -237
  229. package/src/namespaces/Pad.ts +151 -151
  230. package/src/namespaces/PedStatics.ts +3 -3
  231. package/src/namespaces/Perschar.ts +116 -116
  232. package/src/namespaces/Persistence.ts +48 -48
  233. package/src/namespaces/PlayerStatics.ts +75 -75
  234. package/src/namespaces/Population.ts +3 -3
  235. package/src/namespaces/Posse.ts +47 -47
  236. package/src/namespaces/Propset.ts +92 -92
  237. package/src/namespaces/Scripts.ts +3 -3
  238. package/src/namespaces/Socialclub.ts +1 -1
  239. package/src/namespaces/Stats.ts +129 -129
  240. package/src/namespaces/Streaming.ts +62 -62
  241. package/src/namespaces/Task.ts +538 -538
  242. package/src/namespaces/Telemetry.ts +295 -295
  243. package/src/namespaces/Uiapps.ts +39 -39
  244. package/src/namespaces/Uistickyfeed.ts +23 -23
  245. package/src/namespaces/VehicleStatics.ts +2 -2
  246. package/src/namespaces/Water.ts +47 -47
  247. package/src/namespaces/WeaponStatics.ts +394 -394
  248. package/src/namespaces/Zone.ts +11 -11
@@ -16,22 +16,63 @@ export class Cam implements IHandle {
16
16
  return handle === 0 ? null : new Cam(handle);
17
17
  }
18
18
 
19
+ /**
20
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
21
+ *
22
+ * @param p1
23
+ */
24
+ destroyCam(p1: boolean): void {
25
+ inv<void>('0x4E67E0B6D7FD5145', this.handle, p1);
26
+ }
27
+
19
28
  /**
20
29
  * @returns
21
30
  */
22
- getCoord(): Vector3 {
23
- return Vector3.fromArray(inv<number[]>('0x6B12F11C2A9F0344', this.handle, rav()));
31
+ isRendering(): boolean {
32
+ return inv<boolean>('0x4415F8A6C536D39F', this.handle, rai());
24
33
  }
25
34
 
26
- detachCam(): void {
27
- inv<void>('0x05B41DDBEB559556', this.handle);
35
+ /**
36
+ * Returns whether or not the passed camera handle is active.
37
+ *
38
+ * @returns
39
+ */
40
+ isActive(): boolean {
41
+ return inv<boolean>('0x63EFCC7E1810B8E6', this.handle, rai());
28
42
  }
29
43
 
30
44
  /**
31
- * @param timeDuration
45
+ * @param p1
32
46
  */
33
- setSplineDuration(timeDuration: number): void {
34
- inv<void>('0xFF6311652CA91015', this.handle, timeDuration);
47
+ allowMotionBlurDecay(p1: boolean): void {
48
+ inv<void>('0x42ED56B02E05D109', this.handle, p1);
49
+ }
50
+
51
+ /**
52
+ * @param rotationOrder Refer to [enum: eEulerRotationOrder]
53
+ * @returns
54
+ */
55
+ getRot(rotationOrder: eEulerRotationOrder): Vector3 {
56
+ return Vector3.fromArray(inv<number[]>('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
57
+ }
58
+
59
+ /**
60
+ * Allows you to aim and shoot at the direction the camera is facing.
61
+ *
62
+ * @param toggle
63
+ */
64
+ setAffectsAiming(toggle: boolean): void {
65
+ inv<void>('0x3CB9E8BDE5E76F33', this.handle, toggle);
66
+ }
67
+
68
+ /**
69
+ * Set cam DOF and focal settings. TODO: Support structs
70
+ *
71
+ * @returns p
72
+ */
73
+ setDofParams(): number {
74
+ const result = inv<number>('0xE4B7945EF4F1BFB2', this.handle, pvi());
75
+ return result;
35
76
  }
36
77
 
37
78
  /**
@@ -48,6 +89,36 @@ export class Cam implements IHandle {
48
89
  inv<void>('0xCA1B30A3357C71F1', this.handle);
49
90
  }
50
91
 
92
+ /**
93
+ * @param distance
94
+ */
95
+ setFocusDistance(distance: number): void {
96
+ inv<void>('0x11F32BB61B756732', this.handle, f(distance));
97
+ }
98
+
99
+ /**
100
+ * Sets the position of the cam.
101
+ *
102
+ * @param pos
103
+ */
104
+ setCoord(pos: Vector3): void {
105
+ inv<void>('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
106
+ }
107
+
108
+ /**
109
+ * @param smoothingStyle
110
+ */
111
+ setSplineSmoothingStyle(smoothingStyle: number): void {
112
+ inv<void>('0x84B3645618E726B0', this.handle, smoothingStyle);
113
+ }
114
+
115
+ /**
116
+ * @param farClip
117
+ */
118
+ setFarClip(farClip: number): void {
119
+ inv<void>('0x5E32817BF6302111', this.handle, f(farClip));
120
+ }
121
+
51
122
  /**
52
123
  * @param p1
53
124
  */
@@ -94,92 +165,62 @@ export class Cam implements IHandle {
94
165
  }
95
166
 
96
167
  /**
97
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
168
+ * Set camera as active/inactive.
98
169
  *
99
- * @param p1
170
+ * @param active
100
171
  */
101
- destroyCam(p1: boolean): void {
102
- inv<void>('0x4E67E0B6D7FD5145', this.handle, p1);
172
+ setActive(active: boolean): void {
173
+ inv<void>('0x87295BCA613800C8', this.handle, active);
103
174
  }
104
175
 
105
176
  /**
106
- * @returns
177
+ * @param pos
178
+ * @param rot
179
+ * @param fieldOfView
180
+ * @param p8
181
+ * @param p9
182
+ * @param p10
183
+ * @param p11
184
+ * @param p12
185
+ * @param p13
107
186
  */
108
- isRendering(): boolean {
109
- return inv<boolean>('0x4415F8A6C536D39F', this.handle, rai());
187
+ setParams(pos: Vector3, rot: Vector3, fieldOfView: number, p8: any, p9: number, p10: number, p11: number, p12: any, p13: any): void {
188
+ inv<void>('0xA47BBFFFB83D4D0A', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fieldOfView), p8, p9, p10, p11, p12, p13);
110
189
  }
111
190
 
112
191
  /**
113
- * Returns whether or not the passed camera handle is active.
192
+ * Sets the rotation of the cam.
114
193
  *
115
- * @returns
116
- */
117
- isActive(): boolean {
118
- return inv<boolean>('0x63EFCC7E1810B8E6', this.handle, rai());
119
- }
120
-
121
- /**
122
- * @param p1
194
+ * @param rot
195
+ * @param rotationOrder
123
196
  */
124
- allowMotionBlurDecay(p1: boolean): void {
125
- inv<void>('0x42ED56B02E05D109', this.handle, p1);
197
+ setRot(rot: Vector3, rotationOrder: number): void {
198
+ inv<void>('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
126
199
  }
127
200
 
128
201
  /**
129
- * @param rotationOrder Refer to [enum: eEulerRotationOrder]
130
202
  * @returns
131
203
  */
132
- getRot(rotationOrder: eEulerRotationOrder): Vector3 {
133
- return Vector3.fromArray(inv<number[]>('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
134
- }
135
-
136
- /**
137
- * Allows you to aim and shoot at the direction the camera is facing.
138
- *
139
- * @param toggle
140
- */
141
- setAffectsAiming(toggle: boolean): void {
142
- inv<void>('0x3CB9E8BDE5E76F33', this.handle, toggle);
143
- }
144
-
145
- /**
146
- * Set cam DOF and focal settings. TODO: Support structs
147
- *
148
- * @returns p
149
- */
150
- setDofParams(): number {
151
- const result = inv<number>('0xE4B7945EF4F1BFB2', this.handle, pvi());
152
- return result;
153
- }
154
-
155
- /**
156
- * @param distance
157
- */
158
- setFocusDistance(distance: number): void {
159
- inv<void>('0x11F32BB61B756732', this.handle, f(distance));
204
+ getCoord(): Vector3 {
205
+ return Vector3.fromArray(inv<number[]>('0x6B12F11C2A9F0344', this.handle, rav()));
160
206
  }
161
207
 
162
- /**
163
- * Sets the position of the cam.
164
- *
165
- * @param pos
166
- */
167
- setCoord(pos: Vector3): void {
168
- inv<void>('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
208
+ detachCam(): void {
209
+ inv<void>('0x05B41DDBEB559556', this.handle);
169
210
  }
170
211
 
171
212
  /**
172
- * @param smoothingStyle
213
+ * @param timeDuration
173
214
  */
174
- setSplineSmoothingStyle(smoothingStyle: number): void {
175
- inv<void>('0x84B3645618E726B0', this.handle, smoothingStyle);
215
+ setSplineDuration(timeDuration: number): void {
216
+ inv<void>('0xFF6311652CA91015', this.handle, timeDuration);
176
217
  }
177
218
 
178
219
  /**
179
- * @param farClip
220
+ * @param p1
180
221
  */
181
- setFarClip(farClip: number): void {
182
- inv<void>('0x5E32817BF6302111', this.handle, f(farClip));
222
+ setSplinePhase(p1: number): void {
223
+ inv<void>('0xF1898A68E7C15636', this.handle, f(p1));
183
224
  }
184
225
 
185
226
  /**
@@ -228,42 +269,6 @@ export class Cam implements IHandle {
228
269
  inv<void>('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
229
270
  }
230
271
 
231
- /**
232
- * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
233
- *
234
- * @param ped
235
- * @param boneIndex
236
- * @param pos
237
- * @param heading
238
- */
239
- attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void {
240
- inv<void>('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
241
- }
242
-
243
- /**
244
- * @param camFrom
245
- * @param duration
246
- * @param easeLocation
247
- * @param easeRotation
248
- */
249
- setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void {
250
- inv<void>('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
251
- }
252
-
253
- /**
254
- * @param p1
255
- */
256
- setSplinePhase(p1: number): void {
257
- inv<void>('0xF1898A68E7C15636', this.handle, f(p1));
258
- }
259
-
260
- /**
261
- * @param strength
262
- */
263
- setMotionBlurStrength(strength: number): void {
264
- inv<void>('0x45FD891364181F9E', this.handle, f(strength));
265
- }
266
-
267
272
  /**
268
273
  * @param p1
269
274
  */
@@ -304,37 +309,32 @@ export class Cam implements IHandle {
304
309
  }
305
310
 
306
311
  /**
307
- * Set camera as active/inactive.
312
+ * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
308
313
  *
309
- * @param active
314
+ * @param ped
315
+ * @param boneIndex
316
+ * @param pos
317
+ * @param heading
310
318
  */
311
- setActive(active: boolean): void {
312
- inv<void>('0x87295BCA613800C8', this.handle, active);
319
+ attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void {
320
+ inv<void>('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
313
321
  }
314
322
 
315
323
  /**
316
- * @param pos
317
- * @param rot
318
- * @param fieldOfView
319
- * @param p8
320
- * @param p9
321
- * @param p10
322
- * @param p11
323
- * @param p12
324
- * @param p13
324
+ * @param camFrom
325
+ * @param duration
326
+ * @param easeLocation
327
+ * @param easeRotation
325
328
  */
326
- setParams(pos: Vector3, rot: Vector3, fieldOfView: number, p8: any, p9: number, p10: number, p11: number, p12: any, p13: any): void {
327
- inv<void>('0xA47BBFFFB83D4D0A', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fieldOfView), p8, p9, p10, p11, p12, p13);
329
+ setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void {
330
+ inv<void>('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
328
331
  }
329
332
 
330
333
  /**
331
- * Sets the rotation of the cam.
332
- *
333
- * @param rot
334
- * @param rotationOrder
334
+ * @param strength
335
335
  */
336
- setRot(rot: Vector3, rotationOrder: number): void {
337
- inv<void>('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
336
+ setMotionBlurStrength(strength: number): void {
337
+ inv<void>('0x45FD891364181F9E', this.handle, f(strength));
338
338
  }
339
339
 
340
340
  }