@nativewrappers/redm-codegen 0.0.2 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +101 -101
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +147 -147
- package/dist/classes/BaseModel.d.ts +12 -12
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +18 -18
- package/dist/classes/BaseTask.d.ts +22 -22
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +29 -29
- package/dist/classes/Cam.d.ts +86 -86
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +116 -116
- package/dist/classes/Entity.d.ts +426 -425
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +594 -589
- package/dist/classes/Interior.d.ts +1 -1
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Ped.d.ts +13 -12
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +5 -0
- package/dist/classes/PedTask.d.ts +729 -729
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +951 -951
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +17 -17
- package/dist/classes/Pickup.d.ts +3 -3
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +7 -7
- package/dist/classes/Player.d.ts +164 -164
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +218 -218
- package/dist/classes/Prop.d.ts +87 -86
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +131 -126
- package/dist/classes/PropSet.d.ts +18 -18
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/Vehicle.d.ts +1 -0
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +5 -0
- package/dist/classes/VehicleTask.d.ts +18 -18
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +26 -26
- package/dist/classes/Volume.d.ts +1 -1
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Weapon.d.ts +277 -277
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +398 -398
- package/dist/namespaces/Aitransport.d.ts +77 -77
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +94 -94
- package/dist/namespaces/Animscene.d.ts +51 -51
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +69 -69
- package/dist/namespaces/Audio.d.ts +2 -2
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +317 -317
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +449 -449
- package/dist/namespaces/Collection.d.ts +13 -13
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +8 -8
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +60 -60
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +80 -80
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +173 -173
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +263 -263
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +178 -178
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +242 -242
- package/dist/namespaces/Event.d.ts +62 -62
- package/dist/namespaces/Event.d.ts.map +1 -1
- package/dist/namespaces/Event.js +82 -82
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +797 -797
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1095 -1095
- package/dist/namespaces/Hud.d.ts +477 -477
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +721 -721
- package/dist/namespaces/InteriorStatics.d.ts +2 -2
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/Inventory.d.ts +216 -216
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +301 -301
- package/dist/namespaces/Itemdatabase.d.ts +8 -8
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Law.d.ts +2 -2
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Map.d.ts +65 -65
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +91 -91
- package/dist/namespaces/Minigame.d.ts +17 -17
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +25 -25
- package/dist/namespaces/Misc.d.ts +5 -5
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.d.ts +3 -3
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.d.ts +1 -1
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Network.d.ts +1302 -1310
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1910 -1918
- package/dist/namespaces/Object.d.ts +170 -170
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +232 -232
- package/dist/namespaces/Pad.d.ts +103 -103
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +134 -134
- package/dist/namespaces/PedStatics.d.ts +3 -3
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/Perschar.d.ts +71 -71
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +106 -106
- package/dist/namespaces/Persistence.d.ts +30 -30
- package/dist/namespaces/Persistence.d.ts.map +1 -1
- package/dist/namespaces/Persistence.js +42 -42
- package/dist/namespaces/PlayerStatics.d.ts +52 -52
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +71 -71
- package/dist/namespaces/Population.d.ts +3 -3
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Posse.d.ts +28 -28
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +44 -44
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Scripts.d.ts +3 -3
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Socialclub.d.ts +1 -1
- package/dist/namespaces/Socialclub.d.ts.map +1 -1
- package/dist/namespaces/Stats.d.ts +85 -85
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +113 -113
- package/dist/namespaces/Streaming.d.ts +35 -35
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +53 -53
- package/dist/namespaces/Task.d.ts +367 -367
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +508 -508
- package/dist/namespaces/Telemetry.d.ts +198 -198
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +274 -274
- package/dist/namespaces/Uiapps.d.ts +24 -24
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +33 -33
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/VehicleStatics.d.ts +2 -2
- package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +372 -372
- package/dist/namespaces/Zone.d.ts +8 -8
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +170 -170
- package/src/classes/BaseModel.ts +21 -21
- package/src/classes/BaseTask.ts +31 -31
- package/src/classes/Cam.ts +124 -124
- package/src/classes/Entity.ts +619 -614
- package/src/classes/Interior.ts +1 -1
- package/src/classes/Ped.ts +17 -12
- package/src/classes/PedTask.ts +1011 -1011
- package/src/classes/PersChar.ts +19 -19
- package/src/classes/Pickup.ts +8 -8
- package/src/classes/Player.ts +227 -227
- package/src/classes/Prop.ts +146 -141
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/Vehicle.ts +5 -0
- package/src/classes/VehicleTask.ts +30 -30
- package/src/classes/Volume.ts +1 -1
- package/src/classes/Weapon.ts +414 -414
- package/src/namespaces/Aitransport.ts +102 -102
- package/src/namespaces/Animscene.ts +78 -78
- package/src/namespaces/Audio.ts +2 -2
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +501 -501
- package/src/namespaces/Collection.ts +16 -16
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +93 -93
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +280 -280
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +249 -249
- package/src/namespaces/Event.ts +92 -92
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1155 -1155
- package/src/namespaces/Hud.ts +763 -763
- package/src/namespaces/InteriorStatics.ts +2 -2
- package/src/namespaces/Inventory.ts +321 -321
- package/src/namespaces/Itemdatabase.ts +11 -11
- package/src/namespaces/Law.ts +2 -2
- package/src/namespaces/Map.ts +104 -104
- package/src/namespaces/Minigame.ts +29 -29
- package/src/namespaces/Misc.ts +5 -5
- package/src/namespaces/Missiondata.ts +3 -3
- package/src/namespaces/Netshopping.ts +1 -1
- package/src/namespaces/Network.ts +1921 -1929
- package/src/namespaces/Object.ts +237 -237
- package/src/namespaces/Pad.ts +151 -151
- package/src/namespaces/PedStatics.ts +3 -3
- package/src/namespaces/Perschar.ts +116 -116
- package/src/namespaces/Persistence.ts +48 -48
- package/src/namespaces/PlayerStatics.ts +75 -75
- package/src/namespaces/Population.ts +3 -3
- package/src/namespaces/Posse.ts +47 -47
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Scripts.ts +3 -3
- package/src/namespaces/Socialclub.ts +1 -1
- package/src/namespaces/Stats.ts +129 -129
- package/src/namespaces/Streaming.ts +62 -62
- package/src/namespaces/Task.ts +538 -538
- package/src/namespaces/Telemetry.ts +295 -295
- package/src/namespaces/Uiapps.ts +39 -39
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/VehicleStatics.ts +2 -2
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +394 -394
- package/src/namespaces/Zone.ts +11 -11
package/src/classes/PedTask.ts
CHANGED
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@@ -20,98 +20,99 @@ export class PedTask extends BaseTask {
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}
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/**
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*
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*
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* @param
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* @param entity
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* @param unk
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* Baits: p_fishHook02x, p_baitBread01x, p_baitCorn01x, p_baitCheese01x, p_baitWorm01x, p_baitCricket01x, p_crawdad01x, p_finisheDragonfly01x, p_finisdFishlure01x, p_finishdCrawd01x, p_finisheDragonflyLegendary01x, p_finisdFishlureLegendary01x, p_finishdCrawdLegendary01x, p_lgoc_spinner_v4
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*
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* @param bait
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* @param withoutBuoy
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* @param instantly
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*/
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inv<void>('
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setFishingBait(bait: string | null, withoutBuoy: boolean, instantly: boolean): void {
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inv<void>('0x9B0C7FA063E67629', this.entity.handle, bait, withoutBuoy, instantly);
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}
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* Params: p3, p4, p5, p6: 0, 0, 0, -1.0f in R* Scripts
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*
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* @param item
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* @param p6
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* @returns guid
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inv<
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itemInteraction3(item: string | number, p3: any, p4: any, p5: any, p6: number): number {
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const result = inv<number>('0xD61D5E1AD9876DEB', this.entity.handle, _h(item), pvi(), p3, p4, p5, f(p6));
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return result;
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}
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* @returns Returns `true` if the specified `ped` is currently in combat using a ranged weapon, and is ready to shoot (actively attempting to attack)
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return inv<boolean>('
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getTaskCombatReadyToShoot(): boolean {
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return inv<boolean>('0x5EA655F01D93667A', this.entity.handle, rai());
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* @
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* @param vehicle
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* @param seat
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warpPedIntoVehicle(vehicle: Vehicle, seat: number): void {
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inv<void>('0x9A7D091411C5F684', this.entity.handle, vehicle.handle, seat);
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* ped = Ped you want to perform this task.
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* target = the Entity they should aim at.
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* distanceToStopAt = distance from the target, where the ped should stop to aim.
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* StartAimingDist = distance where the ped should start to aim.
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* @param StartAimingDist
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inv<void>('
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gotoEntityAiming(target: Entity, distanceToStopAt: number, StartAimingDist: number): void {
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inv<void>('0xA9DA48FAB8A76C12', this.entity.handle, target.handle, f(distanceToStopAt), f(StartAimingDist));
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inv<void>('
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goToCoordWhileAimingAtEntityUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any): void {
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inv<void>('0x78426D0982D083C9', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
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* Used with 'P_BODYPARTARMFLOAT02X' model in fishing_core.c
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inv<void>('
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pedFishingrodHookObject(object: Prop): void {
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inv<void>('0xCE71C2F9BAA3F975', this.entity.handle, object.handle);
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* @param exitAnimation
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*/
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inv<void>('
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reactLookAtEnd(exitAnimation: number, p2: boolean): void {
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inv<void>('0x541E5B41DCA45828', this.entity.handle, exitAnimation, p2);
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}
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* @param distance
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* @param p8
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* @param p9
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*/
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useNearestScenarioToCoordWarp(pos: Vector3, distance: number, duration: number, p6: boolean, p7: boolean, p8: boolean, p9: boolean): void {
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inv<void>('0x58E2E0F23F6B76C3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), duration, p6, p7, p8, p9);
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clearDrivebyTaskUnderneathDrivingTask(): void {
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inv<void>('0xC35B5CDB2824CF69', this.entity.handle);
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}
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/**
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@@ -177,308 +178,179 @@ export class PedTask extends BaseTask {
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}
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/**
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*
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*
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* @param fleeFromTarget
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* @param pos
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* @param distance
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* @param p7
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* @param p8
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* @param targetPed
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+
* @param p1
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*/
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inv<void>('
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N_0xFFB520A3E16F7B7B(p1: number): void {
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inv<void>('0xFFB520A3E16F7B7B', this.entity.handle, f(p1));
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}
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*/
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isPedGettingUp(): boolean {
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198
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return inv<boolean>('0x2A74E1D5F2F00EEC', this.entity.handle, rai());
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persistentCharacter(): void {
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inv<void>('0x4391700CBD89C3D8', this.entity.handle);
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}
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/**
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* @param
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* @param speed
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* @param p2
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* @param p3
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* @param p4
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*/
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inv<void>('
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waypointPlaybackOverrideSpeed(speed: number, p2: any, p3: any, p4: any): void {
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inv<void>('0x7D7D2B47FA788E85', this.entity.handle, f(speed), p2, p3, p4);
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}
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/**
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* @param p1
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* @param p3
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* @param p4
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*/
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-
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inv<void>('
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climbLadder(p1: number, p2: boolean, p3: boolean): void {
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inv<void>('0xB6C987F9285A3814', this.entity.handle, f(p1), p2, p3);
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}
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/**
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-
*
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211
|
+
* Makes a ped run away from another ped (fleeFromTarget) fleeDistance = ped will flee this distance
|
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212
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+
* fleeTime = ped will flee for this amount of time, set to "-1" to flee forever
|
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213
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+
* fleeType = can be 0, R* Scripts: fm_mission/race_controller: 66048; fme_escaped_convicts: 2260992, 2523136, 2359296; la_alligator/fox: 2097152; net_fetch: 17301536; net_stable_mount: 540928
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* fleeSpeed = mostly 3f, rarely 1f in R* Scripts
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*
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* @param
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* @param
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* @param
|
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* @param
|
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* @param
|
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216
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* @param fleeFromTarget
|
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|
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* @param fleeDistance
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|
+
* @param fleeTime
|
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|
+
* @param fleeType Refer to [enum: eFleeStyle]
|
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+
* @param fleeSpeed
|
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|
+
* @param targetPed
|
|
226
222
|
*/
|
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227
|
-
|
|
228
|
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inv<void>('
|
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223
|
+
smartFleePed(fleeFromTarget: Ped, fleeDistance: number, fleeTime: number, fleeType: number, fleeSpeed: number, targetPed: Ped): void {
|
|
224
|
+
inv<void>('0x22B0D0E37CCB840D', this.entity.handle, fleeFromTarget.handle, f(fleeDistance), fleeTime, fleeType, f(fleeSpeed), targetPed.handle);
|
|
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225
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}
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/**
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|
-
*
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*
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|
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* @param
|
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235
|
-
* @param
|
|
236
|
-
* @returns Returns `true` if the ped camera is within the range of the frustum, `false` otherwise
|
|
228
|
+
* @param pos
|
|
229
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+
* @param time
|
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230
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+
* @param p5
|
|
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|
+
* @param p6
|
|
237
232
|
*/
|
|
238
|
-
|
|
239
|
-
|
|
233
|
+
aimGunAtCoord(pos: Vector3, time: number, p5: boolean, p6: boolean): void {
|
|
234
|
+
inv<void>('0x6671F3EEC681BDA1', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), time, p5, p6);
|
|
240
235
|
}
|
|
241
236
|
|
|
242
237
|
/**
|
|
243
|
-
* @param
|
|
238
|
+
* @param targetPed
|
|
244
239
|
*/
|
|
245
|
-
|
|
246
|
-
inv<void>('
|
|
240
|
+
cutFreeHogtiedTargetPed(targetPed: Ped): void {
|
|
241
|
+
inv<void>('0x81D16C4FF3A77ADF', this.entity.handle, targetPed.handle);
|
|
247
242
|
}
|
|
248
243
|
|
|
249
244
|
/**
|
|
250
|
-
* @
|
|
245
|
+
* @param signalName
|
|
246
|
+
* @param value
|
|
251
247
|
*/
|
|
252
|
-
|
|
253
|
-
|
|
254
|
-
}
|
|
255
|
-
|
|
256
|
-
weapon(): void {
|
|
257
|
-
inv<void>('0x7157B82D60E4BC46', this.entity.handle);
|
|
248
|
+
setTaskMoveNetworkSignalFloat2(signalName: string | null, value: number): void {
|
|
249
|
+
inv<void>('0x099D4A855D53B03B', this.entity.handle, signalName, f(value));
|
|
258
250
|
}
|
|
259
251
|
|
|
260
252
|
/**
|
|
261
|
-
* @
|
|
253
|
+
* @param p1
|
|
254
|
+
* @param p2
|
|
262
255
|
*/
|
|
263
|
-
|
|
264
|
-
|
|
265
|
-
}
|
|
266
|
-
|
|
267
|
-
clearLookAt(): void {
|
|
268
|
-
inv<void>('0x0F804F1DB19B9689', this.entity.handle);
|
|
256
|
+
ambientAnimalHunt(p1: any, p2: any): void {
|
|
257
|
+
inv<void>('0x4B39D8F9D0FE7749', this.entity.handle, p1, p2);
|
|
269
258
|
}
|
|
270
259
|
|
|
271
260
|
/**
|
|
272
|
-
* @param
|
|
273
|
-
* @
|
|
261
|
+
* @param goToLocationX
|
|
262
|
+
* @param goToLocationY
|
|
263
|
+
* @param goToLocationZ
|
|
264
|
+
* @param focusLocationX
|
|
265
|
+
* @param focusLocationY
|
|
266
|
+
* @param focusLocationZ
|
|
267
|
+
* @param speed
|
|
268
|
+
* @param shootAtEnemies
|
|
269
|
+
* @param distanceToStopAt
|
|
270
|
+
* @param noRoadsDistance
|
|
271
|
+
* @param unkTrue
|
|
272
|
+
* @param unkFlag
|
|
273
|
+
* @param aimingFlag
|
|
274
|
+
* @param firingPattern
|
|
274
275
|
*/
|
|
275
|
-
|
|
276
|
-
|
|
276
|
+
goToCoordAndAimAtHatedEntitiesNearCoord(goToLocationX: number, goToLocationY: number, goToLocationZ: number, focusLocationX: number, focusLocationY: number, focusLocationZ: number, speed: number, shootAtEnemies: boolean, distanceToStopAt: number, noRoadsDistance: number, unkTrue: boolean, unkFlag: number, aimingFlag: number, firingPattern: string | number): void {
|
|
277
|
+
inv<void>('0xA55547801EB331FC', this.entity.handle, f(goToLocationX), f(goToLocationY), f(goToLocationZ), f(focusLocationX), f(focusLocationY), f(focusLocationZ), f(speed), shootAtEnemies, f(distanceToStopAt), f(noRoadsDistance), unkTrue, unkFlag, aimingFlag, _h(firingPattern));
|
|
277
278
|
}
|
|
278
279
|
|
|
279
280
|
/**
|
|
280
|
-
* @param
|
|
281
|
+
* @param itemHash
|
|
282
|
+
* @param interactionAnimHash
|
|
283
|
+
* @param p3
|
|
281
284
|
* @returns
|
|
282
285
|
*/
|
|
283
|
-
|
|
284
|
-
return inv<number>('
|
|
286
|
+
canStartItemInteraction(itemHash: string | number, interactionAnimHash: string | number, p3: number): any {
|
|
287
|
+
return inv<number>('0x2D19BC4DF626CBE7', this.entity.handle, _h(itemHash), _h(interactionAnimHash), p3);
|
|
285
288
|
}
|
|
286
289
|
|
|
287
290
|
/**
|
|
288
|
-
*
|
|
289
|
-
*
|
|
290
|
-
*
|
|
291
|
-
* @param pos
|
|
291
|
+
* @param targetPed
|
|
292
|
+
* @param p2
|
|
293
|
+
* @param p3
|
|
292
294
|
* @param p4
|
|
293
295
|
* @param p5
|
|
296
|
+
* @param p6
|
|
297
|
+
* @param p7
|
|
298
|
+
* @param p8
|
|
299
|
+
* @param p9
|
|
300
|
+
* @param p10
|
|
294
301
|
*/
|
|
295
|
-
|
|
296
|
-
inv<void>('
|
|
302
|
+
followAndConverseWithPed(targetPed: Ped, p2: any, p3: any, p4: number, p5: number, p6: number, p7: any, p8: any, p9: number, p10: number): void {
|
|
303
|
+
inv<void>('0x489FFCCCE7392B55', this.entity.handle, targetPed.handle, p2, p3, f(p4), f(p5), p6, p7, p8, f(p9), f(p10));
|
|
297
304
|
}
|
|
298
305
|
|
|
299
306
|
/**
|
|
300
|
-
*
|
|
301
|
-
*
|
|
302
|
-
* @param time
|
|
303
|
-
*/
|
|
304
|
-
standStill(time: number): void {
|
|
305
|
-
inv<void>('0x919BE13EED931959', this.entity.handle, time);
|
|
306
|
-
}
|
|
307
|
-
|
|
308
|
-
/**
|
|
309
|
-
* @param animDictionary
|
|
310
|
-
* @param animationName
|
|
311
|
-
* @param p3
|
|
312
|
-
*/
|
|
313
|
-
stopAnimTask(animDictionary: string | null, animationName: string | null, p3: number): void {
|
|
314
|
-
inv<void>('0x97FF36A1D40EA00A', this.entity.handle, animDictionary, animationName, f(p3));
|
|
315
|
-
}
|
|
316
|
-
|
|
317
|
-
/**
|
|
318
|
-
* @param p1
|
|
319
|
-
* @param p2
|
|
320
|
-
* @param p3
|
|
321
|
-
*/
|
|
322
|
-
turnToFaceClosestPed(p1: number, p2: number, p3: number): void {
|
|
323
|
-
inv<void>('0x84179419DBDD36F2', this.entity.handle, f(p1), f(p2), p3);
|
|
324
|
-
}
|
|
325
|
-
|
|
326
|
-
/**
|
|
327
|
-
* Fishing Research: https://pastebin.com/NmK5ZLVs
|
|
328
|
-
* Only used in R* Scripts fishing_core and av_fishing_river
|
|
329
|
-
*
|
|
330
|
-
* @returns p1
|
|
331
|
-
*/
|
|
332
|
-
getTaskFishing(): [any, number] {
|
|
333
|
-
const result = inv<[number, number]>('0xF3735ACD11ACD500', this.entity.handle, pvi());
|
|
334
|
-
return [result[0], result[1]];
|
|
335
|
-
}
|
|
336
|
-
|
|
337
|
-
/**
|
|
338
|
-
* @param p1
|
|
339
|
-
* @param p2
|
|
340
|
-
*/
|
|
341
|
-
shockingEventReact(p1: any, p2: any): void {
|
|
342
|
-
inv<void>('0x452419CBD838065B', this.entity.handle, p1, p2);
|
|
343
|
-
}
|
|
344
|
-
|
|
345
|
-
/**
|
|
346
|
-
* @returns
|
|
347
|
-
*/
|
|
348
|
-
N_0xB520DBDA7FCF573F(): boolean {
|
|
349
|
-
return inv<boolean>('0xB520DBDA7FCF573F', this.entity.handle, rai());
|
|
350
|
-
}
|
|
351
|
-
|
|
352
|
-
/**
|
|
353
|
-
* Baits: p_fishHook02x, p_baitBread01x, p_baitCorn01x, p_baitCheese01x, p_baitWorm01x, p_baitCricket01x, p_crawdad01x, p_finisheDragonfly01x, p_finisdFishlure01x, p_finishdCrawd01x, p_finisheDragonflyLegendary01x, p_finisdFishlureLegendary01x, p_finishdCrawdLegendary01x, p_lgoc_spinner_v4
|
|
354
|
-
*
|
|
355
|
-
* @param bait
|
|
356
|
-
* @param withoutBuoy
|
|
357
|
-
* @param instantly
|
|
358
|
-
*/
|
|
359
|
-
setFishingBait(bait: string | null, withoutBuoy: boolean, instantly: boolean): void {
|
|
360
|
-
inv<void>('0x9B0C7FA063E67629', this.entity.handle, bait, withoutBuoy, instantly);
|
|
361
|
-
}
|
|
362
|
-
|
|
363
|
-
/**
|
|
364
|
-
* Params: p3, p4, p5, p6: 0, 0, 0, -1.0f in R* Scripts
|
|
365
|
-
*
|
|
366
|
-
* @param item
|
|
367
|
-
* @param p3
|
|
368
|
-
* @param p4
|
|
369
|
-
* @param p5
|
|
370
|
-
* @param p6
|
|
371
|
-
* @returns guid
|
|
372
|
-
*/
|
|
373
|
-
itemInteraction3(item: string | number, p3: any, p4: any, p5: any, p6: number): number {
|
|
374
|
-
const result = inv<number>('0xD61D5E1AD9876DEB', this.entity.handle, _h(item), pvi(), p3, p4, p5, f(p6));
|
|
375
|
-
return result;
|
|
376
|
-
}
|
|
377
|
-
|
|
378
|
-
/**
|
|
379
|
-
* @returns Returns `true` if the specified `ped` is currently in combat using a ranged weapon, and is ready to shoot (actively attempting to attack)
|
|
380
|
-
*/
|
|
381
|
-
getTaskCombatReadyToShoot(): boolean {
|
|
382
|
-
return inv<boolean>('0x5EA655F01D93667A', this.entity.handle, rai());
|
|
383
|
-
}
|
|
384
|
-
|
|
385
|
-
/**
|
|
386
|
-
* @param vehicle
|
|
387
|
-
* @param seat
|
|
388
|
-
*/
|
|
389
|
-
warpPedIntoVehicle(vehicle: Vehicle, seat: number): void {
|
|
390
|
-
inv<void>('0x9A7D091411C5F684', this.entity.handle, vehicle.handle, seat);
|
|
391
|
-
}
|
|
392
|
-
|
|
393
|
-
/**
|
|
394
|
-
* ped = Ped you want to perform this task.
|
|
395
|
-
* target = the Entity they should aim at.
|
|
396
|
-
* distanceToStopAt = distance from the target, where the ped should stop to aim.
|
|
397
|
-
* StartAimingDist = distance where the ped should start to aim.
|
|
398
|
-
*
|
|
399
|
-
* @param target
|
|
400
|
-
* @param distanceToStopAt
|
|
401
|
-
* @param StartAimingDist
|
|
402
|
-
*/
|
|
403
|
-
gotoEntityAiming(target: Entity, distanceToStopAt: number, StartAimingDist: number): void {
|
|
404
|
-
inv<void>('0xA9DA48FAB8A76C12', this.entity.handle, target.handle, f(distanceToStopAt), f(StartAimingDist));
|
|
405
|
-
}
|
|
406
|
-
|
|
407
|
-
/**
|
|
408
|
-
* @param p1
|
|
409
|
-
* @param p2
|
|
410
|
-
* @param p3
|
|
411
|
-
* @param p4
|
|
307
|
+
* @param pos
|
|
308
|
+
* @param distance
|
|
412
309
|
* @param p5
|
|
413
310
|
* @param p6
|
|
414
311
|
* @param p7
|
|
415
312
|
* @param p8
|
|
416
|
-
* @param p9
|
|
417
|
-
* @param p10
|
|
418
|
-
* @param p11
|
|
419
|
-
* @param p12
|
|
420
|
-
* @param p13
|
|
421
|
-
* @param p14
|
|
422
313
|
*/
|
|
423
|
-
|
|
424
|
-
inv<void>('
|
|
314
|
+
useNearestScenarioChainToCoord(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void {
|
|
315
|
+
inv<void>('0x9FDA1B3D7E7028B3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p5, p6, p7, p8);
|
|
425
316
|
}
|
|
426
317
|
|
|
427
318
|
/**
|
|
428
|
-
*
|
|
429
|
-
*
|
|
430
|
-
* @param object
|
|
319
|
+
* @param eventName
|
|
320
|
+
* @returns
|
|
431
321
|
*/
|
|
432
|
-
|
|
433
|
-
inv<
|
|
322
|
+
getTaskMoveNetworkEvent(eventName: string | null): boolean {
|
|
323
|
+
return inv<boolean>('0xB4F47213DF45A64C', this.entity.handle, eventName, rai());
|
|
434
324
|
}
|
|
435
325
|
|
|
436
326
|
/**
|
|
437
|
-
*
|
|
438
|
-
*
|
|
327
|
+
* Baits: see 0x9B0C7FA063E67629
|
|
328
|
+
*
|
|
329
|
+
* @param bait
|
|
330
|
+
* @param withoutBuoy
|
|
439
331
|
*/
|
|
440
|
-
|
|
441
|
-
inv<void>('
|
|
442
|
-
}
|
|
443
|
-
|
|
444
|
-
clearDrivebyTaskUnderneathDrivingTask(): void {
|
|
445
|
-
inv<void>('0xC35B5CDB2824CF69', this.entity.handle);
|
|
332
|
+
swapFishingBait(bait: string | null, withoutBuoy: boolean): void {
|
|
333
|
+
inv<void>('0x2C28AC30A72722DA', this.entity.handle, bait, withoutBuoy);
|
|
446
334
|
}
|
|
447
335
|
|
|
448
336
|
/**
|
|
449
337
|
* @returns
|
|
450
338
|
*/
|
|
451
|
-
|
|
452
|
-
return inv<
|
|
339
|
+
isDrivebyTaskUnderneathDrivingTask(): boolean {
|
|
340
|
+
return inv<boolean>('0x8785E6E40C7A8818', this.entity.handle, rai());
|
|
453
341
|
}
|
|
454
342
|
|
|
455
|
-
|
|
456
|
-
|
|
457
|
-
*
|
|
458
|
-
* @param unused
|
|
459
|
-
*/
|
|
460
|
-
climb(unused: boolean): void {
|
|
461
|
-
inv<void>('0x89D9FCC2435112F1', this.entity.handle, unused);
|
|
343
|
+
cuffPed(): void {
|
|
344
|
+
inv<void>('0x7981037A96E7D174', this.entity.handle);
|
|
462
345
|
}
|
|
463
346
|
|
|
464
347
|
/**
|
|
465
|
-
*
|
|
466
|
-
*
|
|
348
|
+
* This native allows to control the cruise speed of where you want the ped to go
|
|
349
|
+
* 3rd param might be the entity ped is in? like boat or wagon, 12th param might be the cruiseSpeed of the entity ped is in?
|
|
350
|
+
* EXAMPLE: TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(PlayerPedId(), vector3(x, y, z), 3.0, entity, 1, 0, -1082130432, 0, 101004800, 520, 3.0, 1082130432, 0)
|
|
467
351
|
*
|
|
468
|
-
* @param
|
|
469
|
-
* @param
|
|
470
|
-
* @param p5
|
|
471
|
-
* @param p6
|
|
472
|
-
* @param flag
|
|
473
|
-
*/
|
|
474
|
-
vehicleDriveStraightToPoint(vehicle: Vehicle, pos: Vector3, p5: number, p6: number, flag: number): void {
|
|
475
|
-
inv<void>('0x089FF2FB965F0A29', this.entity.handle, vehicle.handle, f(pos.x), f(pos.y), f(pos.z), f(p5), f(p6), flag);
|
|
476
|
-
}
|
|
477
|
-
|
|
478
|
-
/**
|
|
479
|
-
* @param p1
|
|
480
|
-
* @param p2
|
|
481
|
-
* @param p3
|
|
352
|
+
* @param cruiseSpeed
|
|
353
|
+
* @param entity
|
|
482
354
|
* @param p4
|
|
483
355
|
* @param p5
|
|
484
356
|
* @param p6
|
|
@@ -487,399 +359,205 @@ export class PedTask extends BaseTask {
|
|
|
487
359
|
* @param p9
|
|
488
360
|
* @param p10
|
|
489
361
|
* @param p11
|
|
490
|
-
* @param
|
|
362
|
+
* @param cruiseSpeed2
|
|
491
363
|
* @param p13
|
|
492
364
|
* @param p14
|
|
493
|
-
* @
|
|
494
|
-
*/
|
|
495
|
-
goToCoordWhileAimingAtCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any, p15: any): void {
|
|
496
|
-
inv<void>('0x639C0425A0B4E77E', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15);
|
|
497
|
-
}
|
|
498
|
-
|
|
499
|
-
/**
|
|
500
|
-
* flags: 0 = HANDS_UP_NOTHING; 1 = HANDS_UP_STRAIGHT_TO_LOOP
|
|
501
|
-
*
|
|
502
|
-
* @param duration
|
|
503
|
-
* @param facingPed
|
|
504
|
-
* @param timeToFacePed
|
|
505
|
-
* @param flags
|
|
506
|
-
*/
|
|
507
|
-
handsUp(duration: number, facingPed: Ped, timeToFacePed: number, flags: number): void {
|
|
508
|
-
inv<void>('0xF2EAB31979A7F910', this.entity.handle, duration, facingPed.handle, timeToFacePed, flags);
|
|
509
|
-
}
|
|
510
|
-
|
|
511
|
-
/**
|
|
512
|
-
* timer: in ms, if it reaches 0 it will auto warp the ped on the horse
|
|
513
|
-
* Flags will still apply to mountStyle
|
|
514
|
-
*
|
|
515
|
-
* @param mount
|
|
516
|
-
* @param timer
|
|
517
|
-
* @param seatIndex Refer to [enum: eVehicleSeat]
|
|
518
|
-
* @param pedSpeed
|
|
519
|
-
* @param mountStyle
|
|
520
|
-
* @param p6
|
|
521
|
-
* @param p7
|
|
365
|
+
* @returns gotoCoords
|
|
522
366
|
*/
|
|
523
|
-
|
|
524
|
-
inv<
|
|
367
|
+
goToCoordAnyMeansExtraParamsWithCruiseSpeed(cruiseSpeed: number, entity: Entity, p4: number, p5: number, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, cruiseSpeed2: number, p13: any, p14: any): Vector3 {
|
|
368
|
+
const result = inv<number[]>('0xB8ECD61F531A7B02', this.entity.handle, pvv(), f(cruiseSpeed), entity.handle, p4, p5, p6, p7, p8, p9, p10, p11, f(cruiseSpeed2), p13, p14);
|
|
369
|
+
return Vector3.fromArray(result);
|
|
525
370
|
}
|
|
526
371
|
|
|
527
372
|
/**
|
|
528
373
|
* @returns
|
|
529
374
|
*/
|
|
530
|
-
|
|
531
|
-
return inv<
|
|
375
|
+
isTaskMoveNetworkReadyForTransition(): boolean {
|
|
376
|
+
return inv<boolean>('0x30ED88D5E0C56A37', this.entity.handle, rai());
|
|
532
377
|
}
|
|
533
378
|
|
|
534
|
-
|
|
535
|
-
|
|
536
|
-
*/
|
|
537
|
-
setPedPathCanUseLadders(toggle: boolean): void {
|
|
538
|
-
inv<void>('0x77A5B103C87F476E', this.entity.handle, toggle);
|
|
379
|
+
clearDefensiveArea(): void {
|
|
380
|
+
inv<void>('0x95A6C46A31D1917D', this.entity.handle);
|
|
539
381
|
}
|
|
540
382
|
|
|
541
383
|
/**
|
|
542
|
-
* @param
|
|
543
|
-
* @param p2
|
|
384
|
+
* @param modifier
|
|
544
385
|
*/
|
|
545
|
-
|
|
546
|
-
inv<void>('
|
|
386
|
+
setPedPathDeepSnowCostModifier(modifier: number): void {
|
|
387
|
+
inv<void>('0xE8C296B75EACC357', this.entity.handle, f(modifier));
|
|
547
388
|
}
|
|
548
389
|
|
|
549
390
|
/**
|
|
550
|
-
* @param targetPed
|
|
551
|
-
* @param p2
|
|
552
391
|
* @returns
|
|
553
392
|
*/
|
|
554
|
-
|
|
555
|
-
return inv<number>('
|
|
556
|
-
}
|
|
557
|
-
|
|
558
|
-
N_0x1F298C7BD30D1240(): void {
|
|
559
|
-
inv<void>('0x1F298C7BD30D1240', this.entity.handle);
|
|
560
|
-
}
|
|
561
|
-
|
|
562
|
-
/**
|
|
563
|
-
* @param p1
|
|
564
|
-
* @param p2
|
|
565
|
-
* @param p3
|
|
566
|
-
*/
|
|
567
|
-
setCrouchMovement(p1: boolean, p2: any, p3: boolean): void {
|
|
568
|
-
inv<void>('0x17293C633C8AC019', this.entity.handle, p1, p2, p3);
|
|
393
|
+
getItemInteractionItemId(): number {
|
|
394
|
+
return (inv<number>('0x804425C4BBD00883', this.entity.handle, rai())) & 0xFFFFFFFF;
|
|
569
395
|
}
|
|
570
396
|
|
|
571
397
|
/**
|
|
572
|
-
* Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param
|
|
573
|
-
*
|
|
574
398
|
* @param entity
|
|
575
|
-
* @param
|
|
576
|
-
* @param
|
|
577
|
-
* @param timeBeforeTeleport
|
|
578
|
-
* @param p7
|
|
399
|
+
* @param mount
|
|
400
|
+
* @param p3
|
|
579
401
|
*/
|
|
580
|
-
|
|
581
|
-
inv<void>('
|
|
402
|
+
placeCarriedEntityOnMount(entity: Entity, mount: Ped, p3: number): void {
|
|
403
|
+
inv<void>('0x6D3D87C57B3D52C7', this.entity.handle, entity.handle, mount.handle, f(p3));
|
|
582
404
|
}
|
|
583
405
|
|
|
584
|
-
|
|
585
|
-
|
|
586
|
-
* -1.0f for ped to never escape
|
|
587
|
-
*
|
|
588
|
-
* @param time
|
|
589
|
-
*/
|
|
590
|
-
setHogtieEscapeTimer(time: number): void {
|
|
591
|
-
inv<void>('0xAB591AE6B48B913E', this.entity.handle, f(time));
|
|
406
|
+
detachCarriablePed(): void {
|
|
407
|
+
inv<void>('0x36D188AECB26094B', this.entity.handle);
|
|
592
408
|
}
|
|
593
409
|
|
|
594
410
|
/**
|
|
595
|
-
*
|
|
411
|
+
* @returns
|
|
596
412
|
*/
|
|
597
|
-
|
|
598
|
-
inv<
|
|
413
|
+
getItemInteractionState(): number {
|
|
414
|
+
return (inv<number>('0x6AA3DCA2C6F5EB6D', this.entity.handle, rai())) & 0xFFFFFFFF;
|
|
599
415
|
}
|
|
600
416
|
|
|
601
417
|
/**
|
|
602
|
-
* @
|
|
418
|
+
* @returns
|
|
603
419
|
*/
|
|
604
|
-
|
|
605
|
-
inv<
|
|
420
|
+
getIsPedAimingInTheAir(): any {
|
|
421
|
+
return inv<number>('0x8785E6E40C7A8819', this.entity.handle);
|
|
606
422
|
}
|
|
607
423
|
|
|
608
424
|
/**
|
|
609
|
-
*
|
|
425
|
+
* param3: duration in ms, use -1 to look forever
|
|
426
|
+
* param4: using 2048 is fine
|
|
427
|
+
* param5: using 3 is fine
|
|
610
428
|
*
|
|
611
|
-
* @param
|
|
612
|
-
* @param
|
|
613
|
-
* @param timeBeforeTeleport
|
|
614
|
-
* @param finalHeading
|
|
615
|
-
* @param targetRadius
|
|
616
|
-
* @param p8
|
|
617
|
-
*/
|
|
618
|
-
goStraightToCoord(pos: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, finalHeading: number, targetRadius: number, p8: number): void {
|
|
619
|
-
inv<void>('0xD76B57B44F1E6F8B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(moveBlendRatio), timeBeforeTeleport, f(finalHeading), f(targetRadius), p8);
|
|
620
|
-
}
|
|
621
|
-
|
|
622
|
-
/**
|
|
623
|
-
* @param p1
|
|
624
|
-
* @param p2
|
|
625
|
-
* @param p3
|
|
626
|
-
* @param p4
|
|
627
|
-
*/
|
|
628
|
-
setSphereDefensiveArea(p1: number, p2: number, p3: number, p4: number): void {
|
|
629
|
-
inv<void>('0x933C06518B52A9A4', this.entity.handle, f(p1), f(p2), f(p3), f(p4));
|
|
630
|
-
}
|
|
631
|
-
|
|
632
|
-
/**
|
|
633
|
-
* @param p1
|
|
634
|
-
* @param p2
|
|
429
|
+
* @param lookAtTarget
|
|
430
|
+
* @param duration
|
|
635
431
|
* @param p3
|
|
636
432
|
* @param p4
|
|
433
|
+
* @param p5
|
|
637
434
|
*/
|
|
638
|
-
|
|
639
|
-
inv<void>('
|
|
640
|
-
}
|
|
641
|
-
|
|
642
|
-
/**
|
|
643
|
-
* enum eWhistleType
|
|
644
|
-
* {
|
|
645
|
-
* WHISTLE_MAIN,
|
|
646
|
-
* WHISTLE_SECONDARY,
|
|
647
|
-
* WHISTLE_DOUBLE,
|
|
648
|
-
* WHISTLE_URGENT,
|
|
649
|
-
* WHISTLE_LONG
|
|
650
|
-
* };
|
|
651
|
-
*
|
|
652
|
-
* @param p1
|
|
653
|
-
* @param whistleType
|
|
654
|
-
*/
|
|
655
|
-
goToWhistle(p1: Ped, whistleType: number): void {
|
|
656
|
-
inv<void>('0xBAD6545608CECA6E', this.entity.handle, p1.handle, whistleType);
|
|
657
|
-
}
|
|
658
|
-
|
|
659
|
-
/**
|
|
660
|
-
* @param pos
|
|
661
|
-
* @param duration
|
|
662
|
-
* @param flags
|
|
663
|
-
* @param p6
|
|
664
|
-
* @param p7
|
|
665
|
-
*/
|
|
666
|
-
lookAtCoord(pos: Vector3, duration: number, flags: number, p6: number, p7: boolean): void {
|
|
667
|
-
inv<void>('0x6FA46612594F7973', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration, flags, p6, p7);
|
|
435
|
+
lookAtEntity(lookAtTarget: Entity, duration: number, p3: number, p4: number, p5: number): void {
|
|
436
|
+
inv<void>('0x69F4BE8C8CC4796C', this.entity.handle, lookAtTarget.handle, duration, p3, p4, p5);
|
|
668
437
|
}
|
|
669
438
|
|
|
670
439
|
/**
|
|
440
|
+
* @param taskIndex
|
|
671
441
|
* @returns
|
|
672
442
|
*/
|
|
673
|
-
|
|
674
|
-
return inv<
|
|
443
|
+
getIsTaskActive(taskIndex: number): boolean {
|
|
444
|
+
return inv<boolean>('0xB0760331C7AA4155', this.entity.handle, taskIndex, rai());
|
|
675
445
|
}
|
|
676
446
|
|
|
677
447
|
/**
|
|
678
|
-
*
|
|
679
|
-
*
|
|
448
|
+
* grappleStyle: AR_GRAPPLE_STRUGGLE, AR_ALLIGATOR_LEG_GRAB_CHALLENGE_FAIL, AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_BACK_DEFEND, AR_GRAPPLE_FRONT_FROM_FRONT
|
|
449
|
+
*
|
|
450
|
+
* @param grappleTarget
|
|
451
|
+
* @param grappleStyle
|
|
680
452
|
* @param p3
|
|
681
453
|
* @param p4
|
|
682
454
|
* @param p5
|
|
683
455
|
* @param p6
|
|
684
|
-
* @param p7
|
|
685
|
-
* @param p8
|
|
686
|
-
*/
|
|
687
|
-
N_0x3FFCD7BBA074CC80(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
|
|
688
|
-
inv<void>('0x3FFCD7BBA074CC80', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
|
|
689
|
-
}
|
|
690
|
-
|
|
691
|
-
/**
|
|
692
|
-
* @returns
|
|
693
|
-
*/
|
|
694
|
-
isMountedWeaponTaskUnderneathDrivingTask(): boolean {
|
|
695
|
-
return inv<boolean>('0xA320EF046186FA3B', this.entity.handle, rai());
|
|
696
|
-
}
|
|
697
|
-
|
|
698
|
-
/**
|
|
699
|
-
* flags: See TASK_ENTER_VEHICLE
|
|
700
|
-
*
|
|
701
|
-
* @param p1
|
|
702
|
-
* @param flags Refer to [enum: eEnterExitVehicleFlags]
|
|
703
456
|
*/
|
|
704
|
-
|
|
705
|
-
inv<void>('
|
|
457
|
+
putPedDirectlyIntoGrapple(grappleTarget: Ped, grappleStyle: string | number, p3: number, p4: number, p5: boolean, p6: number): void {
|
|
458
|
+
inv<void>('0xA05F3F20889D7A5B', this.entity.handle, grappleTarget.handle, _h(grappleStyle), f(p3), f(p4), p5, p6);
|
|
706
459
|
}
|
|
707
460
|
|
|
708
461
|
/**
|
|
709
462
|
* @param p1
|
|
463
|
+
* @param p2
|
|
710
464
|
*/
|
|
711
|
-
|
|
712
|
-
inv<void>('
|
|
713
|
-
}
|
|
714
|
-
|
|
715
|
-
persistentCharacter(): void {
|
|
716
|
-
inv<void>('0x4391700CBD89C3D8', this.entity.handle);
|
|
465
|
+
combatAnimalWarn(p1: any, p2: any): void {
|
|
466
|
+
inv<void>('0xF960F3D57B660E96', this.entity.handle, p1, p2);
|
|
717
467
|
}
|
|
718
468
|
|
|
719
469
|
/**
|
|
720
|
-
* @param
|
|
721
|
-
* @param p2
|
|
722
|
-
* @param p3
|
|
723
|
-
* @param p4
|
|
470
|
+
* @param toggle
|
|
724
471
|
*/
|
|
725
|
-
|
|
726
|
-
inv<void>('
|
|
472
|
+
setPedIgnoreDeadBodies(toggle: boolean): void {
|
|
473
|
+
inv<void>('0x013A7BA5015C1372', this.entity.handle, toggle);
|
|
727
474
|
}
|
|
728
475
|
|
|
729
476
|
/**
|
|
730
477
|
* @param p1
|
|
731
478
|
* @param p2
|
|
732
479
|
* @param p3
|
|
733
|
-
|
|
734
|
-
climbLadder(p1: number, p2: boolean, p3: boolean): void {
|
|
735
|
-
inv<void>('0xB6C987F9285A3814', this.entity.handle, f(p1), p2, p3);
|
|
736
|
-
}
|
|
737
|
-
|
|
738
|
-
/**
|
|
739
|
-
* Makes a ped run away from another ped (fleeFromTarget) fleeDistance = ped will flee this distance
|
|
740
|
-
* fleeTime = ped will flee for this amount of time, set to "-1" to flee forever
|
|
741
|
-
* fleeType = can be 0, R* Scripts: fm_mission/race_controller: 66048; fme_escaped_convicts: 2260992, 2523136, 2359296; la_alligator/fox: 2097152; net_fetch: 17301536; net_stable_mount: 540928
|
|
742
|
-
* fleeSpeed = mostly 3f, rarely 1f in R* Scripts
|
|
743
|
-
*
|
|
744
|
-
* @param fleeFromTarget
|
|
745
|
-
* @param fleeDistance
|
|
746
|
-
* @param fleeTime
|
|
747
|
-
* @param fleeType Refer to [enum: eFleeStyle]
|
|
748
|
-
* @param fleeSpeed
|
|
749
|
-
* @param targetPed
|
|
750
|
-
*/
|
|
751
|
-
smartFleePed(fleeFromTarget: Ped, fleeDistance: number, fleeTime: number, fleeType: number, fleeSpeed: number, targetPed: Ped): void {
|
|
752
|
-
inv<void>('0x22B0D0E37CCB840D', this.entity.handle, fleeFromTarget.handle, f(fleeDistance), fleeTime, fleeType, f(fleeSpeed), targetPed.handle);
|
|
753
|
-
}
|
|
754
|
-
|
|
755
|
-
/**
|
|
756
|
-
* @param pos
|
|
757
|
-
* @param time
|
|
480
|
+
* @param p4
|
|
758
481
|
* @param p5
|
|
759
482
|
* @param p6
|
|
483
|
+
* @param p7
|
|
760
484
|
*/
|
|
761
|
-
|
|
762
|
-
inv<void>('
|
|
763
|
-
}
|
|
764
|
-
|
|
765
|
-
/**
|
|
766
|
-
* @param targetPed
|
|
767
|
-
*/
|
|
768
|
-
cutFreeHogtiedTargetPed(targetPed: Ped): void {
|
|
769
|
-
inv<void>('0x81D16C4FF3A77ADF', this.entity.handle, targetPed.handle);
|
|
770
|
-
}
|
|
771
|
-
|
|
772
|
-
/**
|
|
773
|
-
* @param signalName
|
|
774
|
-
* @param value
|
|
775
|
-
*/
|
|
776
|
-
setTaskMoveNetworkSignalFloat2(signalName: string | null, value: number): void {
|
|
777
|
-
inv<void>('0x099D4A855D53B03B', this.entity.handle, signalName, f(value));
|
|
485
|
+
moveInTrafficToDestination(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void {
|
|
486
|
+
inv<void>('0xDCA3A13F7A45338B', this.entity.handle, p1, p2, p3, p4, p5, p6, p7);
|
|
778
487
|
}
|
|
779
488
|
|
|
780
489
|
/**
|
|
781
|
-
* @param
|
|
490
|
+
* @param attacker
|
|
782
491
|
* @param p2
|
|
492
|
+
* @returns Returns `true` on success, or `false` if `attacker` doesn't exist, or is dead.
|
|
783
493
|
*/
|
|
784
|
-
|
|
785
|
-
inv<
|
|
786
|
-
}
|
|
787
|
-
|
|
788
|
-
/**
|
|
789
|
-
* @param p1
|
|
790
|
-
* @param taskFlag Refer to [enum: eEnterExitVehicleFlags]
|
|
791
|
-
*/
|
|
792
|
-
leaveAnyVehicle(p1: number, taskFlag: number): void {
|
|
793
|
-
inv<void>('0x504D54DF3F6F2247', this.entity.handle, p1, taskFlag);
|
|
494
|
+
intimidated(attacker: Ped, p2: boolean): boolean {
|
|
495
|
+
return inv<boolean>('0x648B75D44930D6BD', this.entity.handle, attacker.handle, p2, rai());
|
|
794
496
|
}
|
|
795
497
|
|
|
796
498
|
/**
|
|
797
|
-
* @
|
|
798
|
-
* @param p2
|
|
799
|
-
* @param p3
|
|
499
|
+
* @returns
|
|
800
500
|
*/
|
|
801
|
-
|
|
802
|
-
inv<
|
|
501
|
+
waypointPlaybackGetIsShooting(): any {
|
|
502
|
+
return inv<number>('0xA5B94DF8AF058F46', this.entity.handle);
|
|
803
503
|
}
|
|
804
504
|
|
|
805
505
|
/**
|
|
806
|
-
*
|
|
807
|
-
*
|
|
808
|
-
* @param fleeFromTarget
|
|
809
|
-
* @param fleeStyle Refer to [enum: eFleeStyle]
|
|
810
|
-
* @param flag
|
|
811
|
-
* @param p4
|
|
506
|
+
* @param pos
|
|
507
|
+
* @param distance
|
|
812
508
|
* @param p5
|
|
813
509
|
* @param p6
|
|
510
|
+
* @param p7
|
|
511
|
+
* @param p8
|
|
814
512
|
*/
|
|
815
|
-
|
|
816
|
-
inv<void>('
|
|
513
|
+
useNearestScenarioChainToCoordWarp(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void {
|
|
514
|
+
inv<void>('0x97A28E63F0BA5631', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p5, p6, p7, p8);
|
|
817
515
|
}
|
|
818
516
|
|
|
819
517
|
/**
|
|
518
|
+
* returned values:
|
|
519
|
+
* 0 to 7 = task that's currently in progress, 0 meaning the first one.
|
|
520
|
+
* -1 no task sequence in progress.
|
|
521
|
+
*
|
|
820
522
|
* @returns
|
|
821
523
|
*/
|
|
822
|
-
|
|
823
|
-
return inv<number>('
|
|
824
|
-
}
|
|
825
|
-
|
|
826
|
-
/**
|
|
827
|
-
* @param entity
|
|
828
|
-
* @param offset
|
|
829
|
-
* @param movementSpeed
|
|
830
|
-
* @param timeout
|
|
831
|
-
* @param stoppingRange
|
|
832
|
-
* @param persistFollowing
|
|
833
|
-
* @param p9
|
|
834
|
-
* @param walkOnly
|
|
835
|
-
* @param p11
|
|
836
|
-
* @param p12
|
|
837
|
-
* @param p13
|
|
838
|
-
*/
|
|
839
|
-
followToOffsetOfEntity(entity: Entity, offset: Vector3, movementSpeed: number, timeout: number, stoppingRange: number, persistFollowing: boolean, p9: boolean, walkOnly: boolean, p11: boolean, p12: boolean, p13: boolean): void {
|
|
840
|
-
inv<void>('0x304AE42E357B8C7E', this.entity.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), f(movementSpeed), timeout, f(stoppingRange), persistFollowing, p9, walkOnly, p11, p12, p13);
|
|
524
|
+
getSequenceProgress(): number {
|
|
525
|
+
return inv<number>('0x00A9010CFE1E3533', this.entity.handle, rai());
|
|
841
526
|
}
|
|
842
527
|
|
|
843
528
|
/**
|
|
844
|
-
*
|
|
845
|
-
*
|
|
846
|
-
* @param targetEntity
|
|
847
|
-
* @param duration
|
|
848
|
-
* @param p3
|
|
849
|
-
* @param p4
|
|
529
|
+
* @returns
|
|
850
530
|
*/
|
|
851
|
-
|
|
852
|
-
inv<
|
|
531
|
+
waypointPlaybackGetIsAiming(): any {
|
|
532
|
+
return inv<number>('0xD73A5D1F0325C71C', this.entity.handle);
|
|
853
533
|
}
|
|
854
534
|
|
|
855
535
|
/**
|
|
856
|
-
*
|
|
857
|
-
* SEARCH-related scenes (needs more research).
|
|
858
|
-
*
|
|
859
|
-
* @returns Returns the AnimScene handle currently associated with the given Ped, but only when the anim event "SEARCHSTART" has fired on that Ped.
|
|
536
|
+
* @param toggle
|
|
860
537
|
*/
|
|
861
|
-
|
|
862
|
-
|
|
538
|
+
setPedPathCanUseLadders(toggle: boolean): void {
|
|
539
|
+
inv<void>('0x77A5B103C87F476E', this.entity.handle, toggle);
|
|
863
540
|
}
|
|
864
541
|
|
|
865
542
|
/**
|
|
866
543
|
* @param p1
|
|
867
|
-
* @
|
|
544
|
+
* @param p2
|
|
868
545
|
*/
|
|
869
|
-
|
|
870
|
-
|
|
546
|
+
stopAnimPlayback(p1: number, p2: boolean): void {
|
|
547
|
+
inv<void>('0xEE08C992D238C5D1', this.entity.handle, p1, p2);
|
|
871
548
|
}
|
|
872
549
|
|
|
873
550
|
/**
|
|
874
|
-
* @param
|
|
875
|
-
* @param
|
|
551
|
+
* @param targetPed
|
|
552
|
+
* @param p2
|
|
553
|
+
* @returns
|
|
876
554
|
*/
|
|
877
|
-
|
|
878
|
-
inv<
|
|
555
|
+
confront(targetPed: Ped, p2: number): any {
|
|
556
|
+
return inv<number>('0x3A2A2071DF5CC569', this.entity.handle, targetPed.handle, p2);
|
|
879
557
|
}
|
|
880
558
|
|
|
881
|
-
|
|
882
|
-
inv<void>('
|
|
559
|
+
N_0x1F298C7BD30D1240(): void {
|
|
560
|
+
inv<void>('0x1F298C7BD30D1240', this.entity.handle);
|
|
883
561
|
}
|
|
884
562
|
|
|
885
563
|
/**
|
|
@@ -887,101 +565,95 @@ export class PedTask extends BaseTask {
|
|
|
887
565
|
* @param p2
|
|
888
566
|
* @param p3
|
|
889
567
|
*/
|
|
890
|
-
|
|
891
|
-
inv<void>('
|
|
568
|
+
setCrouchMovement(p1: boolean, p2: any, p3: boolean): void {
|
|
569
|
+
inv<void>('0x17293C633C8AC019', this.entity.handle, p1, p2, p3);
|
|
892
570
|
}
|
|
893
571
|
|
|
894
572
|
/**
|
|
895
|
-
*
|
|
573
|
+
* Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param
|
|
896
574
|
*
|
|
897
|
-
* @param
|
|
898
|
-
* @param
|
|
899
|
-
* @param
|
|
900
|
-
* @param
|
|
901
|
-
* @param
|
|
902
|
-
* @param p6
|
|
575
|
+
* @param entity
|
|
576
|
+
* @param offset
|
|
577
|
+
* @param moveBlendRatio
|
|
578
|
+
* @param timeBeforeTeleport
|
|
579
|
+
* @param p7
|
|
903
580
|
*/
|
|
904
|
-
|
|
905
|
-
inv<void>('
|
|
581
|
+
goStraightToCoordRelativeToEntity(entity: Entity, offset: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, p7: number): void {
|
|
582
|
+
inv<void>('0x61E360B7E040D12E', this.entity.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), moveBlendRatio, timeBeforeTeleport, p7);
|
|
906
583
|
}
|
|
907
584
|
|
|
908
585
|
/**
|
|
909
|
-
*
|
|
910
|
-
*
|
|
911
|
-
*
|
|
912
|
-
* @param
|
|
913
|
-
* @param p5
|
|
914
|
-
* @param p6
|
|
915
|
-
* @param p7
|
|
586
|
+
* Sets the time it takes for a hogtied ped to escape
|
|
587
|
+
* -1.0f for ped to never escape
|
|
588
|
+
*
|
|
589
|
+
* @param time
|
|
916
590
|
*/
|
|
917
|
-
|
|
918
|
-
inv<void>('
|
|
591
|
+
setHogtieEscapeTimer(time: number): void {
|
|
592
|
+
inv<void>('0xAB591AE6B48B913E', this.entity.handle, f(time));
|
|
919
593
|
}
|
|
920
594
|
|
|
921
595
|
/**
|
|
922
|
-
*
|
|
596
|
+
* Makes the ped run to take cover
|
|
923
597
|
*/
|
|
924
|
-
|
|
925
|
-
inv<void>('
|
|
598
|
+
stayInCover(): void {
|
|
599
|
+
inv<void>('0xE5DA8615A6180789', this.entity.handle);
|
|
926
600
|
}
|
|
927
601
|
|
|
928
602
|
/**
|
|
929
|
-
* shootatEntity:
|
|
930
|
-
* If true, peds will shoot at Entity till it is dead.
|
|
931
|
-
* If false, peds will just walk till they reach the entity and will cease shooting.
|
|
932
|
-
*
|
|
933
603
|
* @param p1
|
|
934
|
-
* @param p2
|
|
935
|
-
* @param p3
|
|
936
|
-
* @param p4
|
|
937
|
-
* @param p5
|
|
938
|
-
* @param p6
|
|
939
|
-
* @param p7
|
|
940
|
-
* @param p8
|
|
941
|
-
* @param p9
|
|
942
|
-
* @param p10
|
|
943
604
|
*/
|
|
944
|
-
|
|
945
|
-
inv<void>('
|
|
605
|
+
followWaypointRecordingAdvanced(p1: any): void {
|
|
606
|
+
inv<void>('0x0CFC13EBC19BCA52', this.entity.handle, p1);
|
|
946
607
|
}
|
|
947
608
|
|
|
948
609
|
/**
|
|
610
|
+
* Tells the ped to go to a coord, without using the navemesh. if timeBeforeTeleport is -1 the ped will never warp, p8 is always 0 or 1 still unknown
|
|
611
|
+
*
|
|
949
612
|
* @param pos
|
|
950
|
-
* @param
|
|
613
|
+
* @param moveBlendRatio
|
|
614
|
+
* @param timeBeforeTeleport
|
|
615
|
+
* @param finalHeading
|
|
616
|
+
* @param targetRadius
|
|
617
|
+
* @param p8
|
|
951
618
|
*/
|
|
952
|
-
|
|
953
|
-
inv<void>('
|
|
619
|
+
goStraightToCoord(pos: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, finalHeading: number, targetRadius: number, p8: number): void {
|
|
620
|
+
inv<void>('0xD76B57B44F1E6F8B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(moveBlendRatio), timeBeforeTeleport, f(finalHeading), f(targetRadius), p8);
|
|
954
621
|
}
|
|
955
622
|
|
|
956
623
|
/**
|
|
957
|
-
* @
|
|
624
|
+
* @returns
|
|
958
625
|
*/
|
|
959
|
-
|
|
960
|
-
inv<
|
|
626
|
+
getPedWaypointOverrideSpeed(): number {
|
|
627
|
+
return inv<number>('0xD39A2F3E7FCAFF08', this.entity.handle, raf());
|
|
961
628
|
}
|
|
962
629
|
|
|
963
630
|
/**
|
|
964
|
-
*
|
|
631
|
+
* Climbs or vaults the nearest thing.
|
|
965
632
|
*
|
|
966
|
-
* @param
|
|
967
|
-
* @param duration
|
|
633
|
+
* @param unused
|
|
968
634
|
*/
|
|
969
|
-
|
|
970
|
-
inv<void>('
|
|
635
|
+
climb(unused: boolean): void {
|
|
636
|
+
inv<void>('0x89D9FCC2435112F1', this.entity.handle, unused);
|
|
971
637
|
}
|
|
972
638
|
|
|
973
639
|
/**
|
|
974
|
-
*
|
|
975
|
-
*
|
|
640
|
+
* Old name: _TASK_VEHICLE_DRIVE_TO_POINT
|
|
641
|
+
* flag: 524419 and 0 in shop_horse_shop R* Script
|
|
642
|
+
*
|
|
643
|
+
* @param vehicle
|
|
644
|
+
* @param pos
|
|
645
|
+
* @param p5
|
|
646
|
+
* @param p6
|
|
647
|
+
* @param flag
|
|
976
648
|
*/
|
|
977
|
-
|
|
978
|
-
inv<void>('
|
|
649
|
+
vehicleDriveStraightToPoint(vehicle: Vehicle, pos: Vector3, p5: number, p6: number, flag: number): void {
|
|
650
|
+
inv<void>('0x089FF2FB965F0A29', this.entity.handle, vehicle.handle, f(pos.x), f(pos.y), f(pos.z), f(p5), f(p6), flag);
|
|
979
651
|
}
|
|
980
652
|
|
|
981
653
|
/**
|
|
982
|
-
* @param
|
|
983
|
-
* @param
|
|
984
|
-
* @param
|
|
654
|
+
* @param p1
|
|
655
|
+
* @param p2
|
|
656
|
+
* @param p3
|
|
985
657
|
* @param p4
|
|
986
658
|
* @param p5
|
|
987
659
|
* @param p6
|
|
@@ -993,172 +665,142 @@ export class PedTask extends BaseTask {
|
|
|
993
665
|
* @param p12
|
|
994
666
|
* @param p13
|
|
995
667
|
* @param p14
|
|
668
|
+
* @param p15
|
|
996
669
|
*/
|
|
997
|
-
|
|
998
|
-
inv<void>('
|
|
999
|
-
}
|
|
1000
|
-
|
|
1001
|
-
/**
|
|
1002
|
-
* @param goToLocationX
|
|
1003
|
-
* @param goToLocationY
|
|
1004
|
-
* @param goToLocationZ
|
|
1005
|
-
* @param focusLocationX
|
|
1006
|
-
* @param focusLocationY
|
|
1007
|
-
* @param focusLocationZ
|
|
1008
|
-
* @param speed
|
|
1009
|
-
* @param shootAtEnemies
|
|
1010
|
-
* @param distanceToStopAt
|
|
1011
|
-
* @param noRoadsDistance
|
|
1012
|
-
* @param unkTrue
|
|
1013
|
-
* @param unkFlag
|
|
1014
|
-
* @param aimingFlag
|
|
1015
|
-
* @param firingPattern
|
|
1016
|
-
*/
|
|
1017
|
-
goToCoordAndAimAtHatedEntitiesNearCoord(goToLocationX: number, goToLocationY: number, goToLocationZ: number, focusLocationX: number, focusLocationY: number, focusLocationZ: number, speed: number, shootAtEnemies: boolean, distanceToStopAt: number, noRoadsDistance: number, unkTrue: boolean, unkFlag: number, aimingFlag: number, firingPattern: string | number): void {
|
|
1018
|
-
inv<void>('0xA55547801EB331FC', this.entity.handle, f(goToLocationX), f(goToLocationY), f(goToLocationZ), f(focusLocationX), f(focusLocationY), f(focusLocationZ), f(speed), shootAtEnemies, f(distanceToStopAt), f(noRoadsDistance), unkTrue, unkFlag, aimingFlag, _h(firingPattern));
|
|
1019
|
-
}
|
|
1020
|
-
|
|
1021
|
-
/**
|
|
1022
|
-
* @param itemHash
|
|
1023
|
-
* @param interactionAnimHash
|
|
1024
|
-
* @param p3
|
|
1025
|
-
* @returns
|
|
1026
|
-
*/
|
|
1027
|
-
canStartItemInteraction(itemHash: string | number, interactionAnimHash: string | number, p3: number): any {
|
|
1028
|
-
return inv<number>('0x2D19BC4DF626CBE7', this.entity.handle, _h(itemHash), _h(interactionAnimHash), p3);
|
|
670
|
+
goToCoordWhileAimingAtCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any, p15: any): void {
|
|
671
|
+
inv<void>('0x639C0425A0B4E77E', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15);
|
|
1029
672
|
}
|
|
1030
673
|
|
|
1031
674
|
/**
|
|
1032
|
-
*
|
|
1033
|
-
*
|
|
1034
|
-
* @param
|
|
1035
|
-
* @param
|
|
1036
|
-
* @param
|
|
1037
|
-
* @param
|
|
1038
|
-
* @param p7
|
|
1039
|
-
* @param p8
|
|
1040
|
-
* @param p9
|
|
1041
|
-
* @param p10
|
|
675
|
+
* flags: 0 = HANDS_UP_NOTHING; 1 = HANDS_UP_STRAIGHT_TO_LOOP
|
|
676
|
+
*
|
|
677
|
+
* @param duration
|
|
678
|
+
* @param facingPed
|
|
679
|
+
* @param timeToFacePed
|
|
680
|
+
* @param flags
|
|
1042
681
|
*/
|
|
1043
|
-
|
|
1044
|
-
inv<void>('
|
|
682
|
+
handsUp(duration: number, facingPed: Ped, timeToFacePed: number, flags: number): void {
|
|
683
|
+
inv<void>('0xF2EAB31979A7F910', this.entity.handle, duration, facingPed.handle, timeToFacePed, flags);
|
|
1045
684
|
}
|
|
1046
685
|
|
|
1047
686
|
/**
|
|
1048
|
-
*
|
|
1049
|
-
*
|
|
1050
|
-
*
|
|
687
|
+
* timer: in ms, if it reaches 0 it will auto warp the ped on the horse
|
|
688
|
+
* Flags will still apply to mountStyle
|
|
689
|
+
*
|
|
690
|
+
* @param mount
|
|
691
|
+
* @param timer
|
|
692
|
+
* @param seatIndex Refer to [enum: eVehicleSeat]
|
|
693
|
+
* @param pedSpeed
|
|
694
|
+
* @param mountStyle
|
|
1051
695
|
* @param p6
|
|
1052
696
|
* @param p7
|
|
1053
|
-
* @param p8
|
|
1054
697
|
*/
|
|
1055
|
-
|
|
1056
|
-
inv<void>('
|
|
698
|
+
mountAnimal(mount: Ped, timer: number, seatIndex: eVehicleSeat, pedSpeed: number, mountStyle: number, p6: any, p7: any): void {
|
|
699
|
+
inv<void>('0x92DB0739813C5186', this.entity.handle, mount.handle, timer, seatIndex, f(pedSpeed), mountStyle, p6, p7);
|
|
1057
700
|
}
|
|
1058
701
|
|
|
1059
702
|
/**
|
|
1060
|
-
* @param eventName
|
|
1061
703
|
* @returns
|
|
1062
704
|
*/
|
|
1063
|
-
|
|
1064
|
-
return inv<
|
|
1065
|
-
}
|
|
1066
|
-
|
|
1067
|
-
/**
|
|
1068
|
-
* Baits: see 0x9B0C7FA063E67629
|
|
1069
|
-
*
|
|
1070
|
-
* @param bait
|
|
1071
|
-
* @param withoutBuoy
|
|
1072
|
-
*/
|
|
1073
|
-
swapFishingBait(bait: string | null, withoutBuoy: boolean): void {
|
|
1074
|
-
inv<void>('0x2C28AC30A72722DA', this.entity.handle, bait, withoutBuoy);
|
|
705
|
+
getPedIsIgnoringDeadBodies(): any {
|
|
706
|
+
return inv<number>('0x1948BBE561A2375A', this.entity.handle);
|
|
1075
707
|
}
|
|
1076
708
|
|
|
1077
709
|
/**
|
|
1078
|
-
* @
|
|
710
|
+
* @param p1
|
|
711
|
+
* @param taskFlag Refer to [enum: eEnterExitVehicleFlags]
|
|
1079
712
|
*/
|
|
1080
|
-
|
|
1081
|
-
|
|
713
|
+
leaveAnyVehicle(p1: number, taskFlag: number): void {
|
|
714
|
+
inv<void>('0x504D54DF3F6F2247', this.entity.handle, p1, taskFlag);
|
|
1082
715
|
}
|
|
1083
716
|
|
|
1084
|
-
|
|
1085
|
-
|
|
717
|
+
/**
|
|
718
|
+
* @param targetPed
|
|
719
|
+
* @param p2
|
|
720
|
+
* @param p3
|
|
721
|
+
*/
|
|
722
|
+
combatPed(targetPed: Ped, p2: number, p3: number): void {
|
|
723
|
+
inv<void>('0xF166E48407BAC484', this.entity.handle, targetPed.handle, p2, p3);
|
|
1086
724
|
}
|
|
1087
725
|
|
|
1088
726
|
/**
|
|
1089
|
-
*
|
|
1090
|
-
* 3rd param might be the entity ped is in? like boat or wagon, 12th param might be the cruiseSpeed of the entity ped is in?
|
|
1091
|
-
* EXAMPLE: TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(PlayerPedId(), vector3(x, y, z), 3.0, entity, 1, 0, -1082130432, 0, 101004800, 520, 3.0, 1082130432, 0)
|
|
727
|
+
* Params: p4 = -1.0f, p5 = -1, p6 = 0 in R* Scripts
|
|
1092
728
|
*
|
|
1093
|
-
* @param
|
|
1094
|
-
* @param
|
|
729
|
+
* @param fleeFromTarget
|
|
730
|
+
* @param fleeStyle Refer to [enum: eFleeStyle]
|
|
731
|
+
* @param flag
|
|
1095
732
|
* @param p4
|
|
1096
733
|
* @param p5
|
|
1097
734
|
* @param p6
|
|
1098
|
-
* @param p7
|
|
1099
|
-
* @param p8
|
|
1100
|
-
* @param p9
|
|
1101
|
-
* @param p10
|
|
1102
|
-
* @param p11
|
|
1103
|
-
* @param cruiseSpeed2
|
|
1104
|
-
* @param p13
|
|
1105
|
-
* @param p14
|
|
1106
|
-
* @returns gotoCoords
|
|
1107
735
|
*/
|
|
1108
|
-
|
|
1109
|
-
|
|
1110
|
-
return Vector3.fromArray(result);
|
|
736
|
+
fleePed(fleeFromTarget: Ped, fleeStyle: number, flag: number, p4: number, p5: number, p6: number): void {
|
|
737
|
+
inv<void>('0xFD45175A6DFD7CE9', this.entity.handle, fleeFromTarget.handle, fleeStyle, flag, f(p4), p5, p6);
|
|
1111
738
|
}
|
|
1112
739
|
|
|
1113
740
|
/**
|
|
1114
|
-
* @
|
|
741
|
+
* @returns
|
|
1115
742
|
*/
|
|
1116
|
-
|
|
1117
|
-
inv<
|
|
743
|
+
isPedLeadingHorse(): any {
|
|
744
|
+
return inv<number>('0xEFC4303DDC6E60D3', this.entity.handle);
|
|
1118
745
|
}
|
|
1119
746
|
|
|
1120
747
|
/**
|
|
1121
|
-
* @param
|
|
748
|
+
* @param entity
|
|
749
|
+
* @param offset
|
|
750
|
+
* @param movementSpeed
|
|
751
|
+
* @param timeout
|
|
752
|
+
* @param stoppingRange
|
|
753
|
+
* @param persistFollowing
|
|
754
|
+
* @param p9
|
|
755
|
+
* @param walkOnly
|
|
756
|
+
* @param p11
|
|
757
|
+
* @param p12
|
|
758
|
+
* @param p13
|
|
1122
759
|
*/
|
|
1123
|
-
|
|
1124
|
-
inv<void>('
|
|
760
|
+
followToOffsetOfEntity(entity: Entity, offset: Vector3, movementSpeed: number, timeout: number, stoppingRange: number, persistFollowing: boolean, p9: boolean, walkOnly: boolean, p11: boolean, p12: boolean, p13: boolean): void {
|
|
761
|
+
inv<void>('0x304AE42E357B8C7E', this.entity.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), f(movementSpeed), timeout, f(stoppingRange), persistFollowing, p9, walkOnly, p11, p12, p13);
|
|
1125
762
|
}
|
|
1126
763
|
|
|
1127
764
|
/**
|
|
1128
|
-
*
|
|
765
|
+
* duration: the amount of time in milliseconds to do the task. -1 will keep the task going until either another task is applied, or CLEAR_ALL_TASKS() is called with the ped
|
|
766
|
+
*
|
|
767
|
+
* @param targetEntity
|
|
768
|
+
* @param duration
|
|
769
|
+
* @param p3
|
|
770
|
+
* @param p4
|
|
1129
771
|
*/
|
|
1130
|
-
|
|
1131
|
-
inv<void>('
|
|
772
|
+
aimGunAtEntity(targetEntity: Entity, duration: number, p3: boolean, p4: number): void {
|
|
773
|
+
inv<void>('0x9B53BB6E8943AF53', this.entity.handle, targetEntity.handle, duration, p3, p4);
|
|
1132
774
|
}
|
|
1133
775
|
|
|
1134
776
|
/**
|
|
1135
|
-
*
|
|
1136
|
-
*
|
|
1137
|
-
*
|
|
1138
|
-
* @
|
|
1139
|
-
* @param moveBlendRatio
|
|
1140
|
-
* @param offsetFlags
|
|
777
|
+
* `_GET_ANIM_SCENE_FROM_PED_*` But in a strange way, it also seems to work with the butcher's meat-cutting animscene. This does not return AnimScenes in general — it seems restricted to
|
|
778
|
+
* SEARCH-related scenes (needs more research).
|
|
779
|
+
*
|
|
780
|
+
* @returns Returns the AnimScene handle currently associated with the given Ped, but only when the anim event "SEARCHSTART" has fired on that Ped.
|
|
1141
781
|
*/
|
|
1142
|
-
|
|
1143
|
-
inv<
|
|
782
|
+
N_0x2C497BDEF897C6DF(): AnimScene | null {
|
|
783
|
+
return createFromHandle<AnimScene>('AnimScene', inv<number>('0x2C497BDEF897C6DF', this.entity.handle, rai()));
|
|
1144
784
|
}
|
|
1145
785
|
|
|
1146
786
|
/**
|
|
1147
|
-
*
|
|
1148
|
-
*
|
|
1149
|
-
* @param p2
|
|
1150
|
-
* @param p3
|
|
787
|
+
* @param p1
|
|
788
|
+
* @returns
|
|
1151
789
|
*/
|
|
1152
|
-
|
|
1153
|
-
inv<
|
|
790
|
+
police(p1: boolean): any {
|
|
791
|
+
return inv<number>('0x87BE56724650408E', this.entity.handle, p1);
|
|
1154
792
|
}
|
|
1155
793
|
|
|
1156
794
|
/**
|
|
1157
|
-
* @param
|
|
1158
|
-
* @param
|
|
795
|
+
* @param scenarioPoint
|
|
796
|
+
* @param flag
|
|
1159
797
|
*/
|
|
1160
|
-
|
|
1161
|
-
inv<void>('
|
|
798
|
+
hitchAnimal(scenarioPoint: number, flag: number): void {
|
|
799
|
+
inv<void>('0x9030AD4B6207BFE8', this.entity.handle, scenarioPoint, flag);
|
|
800
|
+
}
|
|
801
|
+
|
|
802
|
+
uncuffPed(): void {
|
|
803
|
+
inv<void>('0x67406F2C8F87FC4F', this.entity.handle);
|
|
1162
804
|
}
|
|
1163
805
|
|
|
1164
806
|
/**
|
|
@@ -1226,155 +868,10 @@ export class PedTask extends BaseTask {
|
|
|
1226
868
|
}
|
|
1227
869
|
|
|
1228
870
|
/**
|
|
1229
|
-
* @param avoidTraffic
|
|
1230
|
-
*/
|
|
1231
|
-
setPedPathAvoidTraffic(avoidTraffic: boolean): void {
|
|
1232
|
-
inv<void>('0x7C015D8BCEC72CF4', this.entity.handle, avoidTraffic);
|
|
1233
|
-
}
|
|
1234
|
-
|
|
1235
|
-
/**
|
|
1236
|
-
* @param p1
|
|
1237
|
-
* @param p2
|
|
1238
|
-
*/
|
|
1239
|
-
guard(p1: any, p2: any): void {
|
|
1240
|
-
inv<void>('0xB9FB242EACCAF30F', this.entity.handle, p1, p2);
|
|
1241
|
-
}
|
|
1242
|
-
|
|
1243
|
-
/**
|
|
1244
|
-
* @param attacker
|
|
1245
|
-
* @param p2
|
|
1246
|
-
* @param unusedParam3 Unused by the native.
|
|
1247
|
-
* @param unusedParam4 Unused by the native.
|
|
1248
|
-
* @param everyFrame Removes the `0x1000` bitmask from `flag`
|
|
1249
|
-
* @param p6
|
|
1250
|
-
* @param p7 Removes the `0x80000` bitmask from `flag`
|
|
1251
|
-
* @param flag
|
|
1252
|
-
* @returns Returns `true` on success, `false` if it failed (whether due to `attacker` being invalid, or the `attacker` ped being dead)
|
|
1253
|
-
*/
|
|
1254
|
-
intimidated2(attacker: Ped, p2: number, unusedParam3: boolean, unusedParam4: boolean, everyFrame: boolean, p6: boolean, p7: boolean, flag: number): boolean {
|
|
1255
|
-
return inv<boolean>('0x933ACC1A1771A288', this.entity.handle, attacker.handle, p2, unusedParam3, unusedParam4, everyFrame, p6, p7, flag, rai());
|
|
1256
|
-
}
|
|
1257
|
-
|
|
1258
|
-
/**
|
|
1259
|
-
* @param avoidFire
|
|
1260
|
-
*/
|
|
1261
|
-
setPedPathAvoidFire(avoidFire: boolean): void {
|
|
1262
|
-
inv<void>('0x4455517B28441E60', this.entity.handle, avoidFire);
|
|
1263
|
-
}
|
|
1264
|
-
|
|
1265
|
-
/**
|
|
1266
|
-
* @param reviver
|
|
1267
|
-
* @param tool
|
|
1268
|
-
*/
|
|
1269
|
-
reviveTarget(reviver: Ped, tool: string | number): void {
|
|
1270
|
-
inv<void>('0x356088527D9EBAAD', this.entity.handle, reviver.handle, _h(tool));
|
|
1271
|
-
}
|
|
1272
|
-
|
|
1273
|
-
/**
|
|
1274
|
-
* https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua
|
|
1275
|
-
* emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt enum eEmoteType
|
|
1276
|
-
* {
|
|
1277
|
-
* EMOTE_TYPE_INVALID = -1,
|
|
1278
|
-
* EMOTE_TYPE_REACT,
|
|
1279
|
-
* EMOTE_TYPE_ACTION,
|
|
1280
|
-
* EMOTE_TYPE_TAUNT,
|
|
1281
|
-
* EMOTE_TYPE_GREET,
|
|
1282
|
-
* EMOTE_TYPE_TWIRL_GUN,
|
|
1283
|
-
* EMOTE_TYPE_DANCE_FLOOR
|
|
1284
|
-
* }; enum eEmotePlaybackMode
|
|
1285
|
-
* {
|
|
1286
|
-
* EMOTE_PM_INVALID = -1,
|
|
1287
|
-
* EMOTE_PM_UPPERBODY,
|
|
1288
|
-
* EMOTE_PM_UPPERBODY_LOOP,
|
|
1289
|
-
* EMOTE_PM_FULLBODY,
|
|
1290
|
-
* };
|
|
1291
|
-
*
|
|
1292
|
-
* @param emoteType
|
|
1293
|
-
* @param playbackMode
|
|
1294
|
-
* @param emote
|
|
1295
|
-
* @param isSecondaryTask
|
|
1296
|
-
* @param canBreakOut
|
|
1297
|
-
* @param disableEarlyOutAnimTag
|
|
1298
|
-
* @param ignoreInvalidMainTask
|
|
1299
|
-
* @param destroyProps
|
|
1300
|
-
*/
|
|
1301
|
-
playEmoteWithHash(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void {
|
|
1302
|
-
inv<void>('0xB31A277C1AC7B7FF', this.entity.handle, emoteType, playbackMode, _h(emote), isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
|
|
1303
|
-
}
|
|
1304
|
-
|
|
1305
|
-
/**
|
|
1306
|
-
* @returns
|
|
1307
|
-
*/
|
|
1308
|
-
isTaskMoveNetworkReadyForTransition(): boolean {
|
|
1309
|
-
return inv<boolean>('0x30ED88D5E0C56A37', this.entity.handle, rai());
|
|
1310
|
-
}
|
|
1311
|
-
|
|
1312
|
-
clearDefensiveArea(): void {
|
|
1313
|
-
inv<void>('0x95A6C46A31D1917D', this.entity.handle);
|
|
1314
|
-
}
|
|
1315
|
-
|
|
1316
|
-
/**
|
|
1317
|
-
* @param modifier
|
|
1318
|
-
*/
|
|
1319
|
-
setPedPathDeepSnowCostModifier(modifier: number): void {
|
|
1320
|
-
inv<void>('0xE8C296B75EACC357', this.entity.handle, f(modifier));
|
|
1321
|
-
}
|
|
1322
|
-
|
|
1323
|
-
/**
|
|
1324
|
-
* @returns
|
|
1325
|
-
*/
|
|
1326
|
-
getItemInteractionItemId(): string | number {
|
|
1327
|
-
return (inv<number>('0x804425C4BBD00883', this.entity.handle, rai())) & 0xFFFFFFFF;
|
|
1328
|
-
}
|
|
1329
|
-
|
|
1330
|
-
/**
|
|
1331
|
-
* @param entity
|
|
1332
|
-
* @param mount
|
|
1333
|
-
* @param p3
|
|
1334
|
-
*/
|
|
1335
|
-
placeCarriedEntityOnMount(entity: Entity, mount: Ped, p3: number): void {
|
|
1336
|
-
inv<void>('0x6D3D87C57B3D52C7', this.entity.handle, entity.handle, mount.handle, f(p3));
|
|
1337
|
-
}
|
|
1338
|
-
|
|
1339
|
-
detachCarriablePed(): void {
|
|
1340
|
-
inv<void>('0x36D188AECB26094B', this.entity.handle);
|
|
1341
|
-
}
|
|
1342
|
-
|
|
1343
|
-
/**
|
|
1344
|
-
* @returns
|
|
1345
|
-
*/
|
|
1346
|
-
getItemInteractionState(): string | number {
|
|
1347
|
-
return (inv<number>('0x6AA3DCA2C6F5EB6D', this.entity.handle, rai())) & 0xFFFFFFFF;
|
|
1348
|
-
}
|
|
1349
|
-
|
|
1350
|
-
/**
|
|
1351
|
-
* @returns
|
|
1352
|
-
*/
|
|
1353
|
-
getIsPedAimingInTheAir(): any {
|
|
1354
|
-
return inv<number>('0x8785E6E40C7A8819', this.entity.handle);
|
|
1355
|
-
}
|
|
1356
|
-
|
|
1357
|
-
/**
|
|
1358
|
-
* param3: duration in ms, use -1 to look forever
|
|
1359
|
-
* param4: using 2048 is fine
|
|
1360
|
-
* param5: using 3 is fine
|
|
1361
|
-
*
|
|
1362
|
-
* @param lookAtTarget
|
|
1363
|
-
* @param duration
|
|
1364
|
-
* @param p3
|
|
1365
|
-
* @param p4
|
|
1366
|
-
* @param p5
|
|
1367
|
-
*/
|
|
1368
|
-
lookAtEntity(lookAtTarget: Entity, duration: number, p3: number, p4: number, p5: number): void {
|
|
1369
|
-
inv<void>('0x69F4BE8C8CC4796C', this.entity.handle, lookAtTarget.handle, duration, p3, p4, p5);
|
|
1370
|
-
}
|
|
1371
|
-
|
|
1372
|
-
/**
|
|
1373
|
-
* @param taskIndex
|
|
1374
|
-
* @returns
|
|
871
|
+
* @param avoidTraffic
|
|
1375
872
|
*/
|
|
1376
|
-
|
|
1377
|
-
|
|
873
|
+
setPedPathAvoidTraffic(avoidTraffic: boolean): void {
|
|
874
|
+
inv<void>('0x7C015D8BCEC72CF4', this.entity.handle, avoidTraffic);
|
|
1378
875
|
}
|
|
1379
876
|
|
|
1380
877
|
/**
|
|
@@ -1383,7 +880,7 @@ export class PedTask extends BaseTask {
|
|
|
1383
880
|
*
|
|
1384
881
|
* @returns
|
|
1385
882
|
*/
|
|
1386
|
-
getTaskMoveNetworkId():
|
|
883
|
+
getTaskMoveNetworkId(): number {
|
|
1387
884
|
return (inv<number>('0xCACC2F9D994504B7', this.entity.handle, rai())) & 0xFFFFFFFF;
|
|
1388
885
|
}
|
|
1389
886
|
|
|
@@ -1518,18 +1015,70 @@ export class PedTask extends BaseTask {
|
|
|
1518
1015
|
|
|
1519
1016
|
/**
|
|
1520
1017
|
* @param pos
|
|
1018
|
+
* @param speedMultiplier
|
|
1521
1019
|
* @param timeout
|
|
1522
|
-
* @param
|
|
1523
|
-
* @param
|
|
1524
|
-
* @param p7
|
|
1020
|
+
* @param stoppingRange
|
|
1021
|
+
* @param flags
|
|
1525
1022
|
* @param p8
|
|
1526
|
-
* @param
|
|
1023
|
+
* @param p9
|
|
1527
1024
|
* @param p10
|
|
1528
|
-
* @param
|
|
1529
|
-
* @param
|
|
1025
|
+
* @param entity
|
|
1026
|
+
* @param unk
|
|
1530
1027
|
*/
|
|
1531
|
-
|
|
1532
|
-
inv<void>('
|
|
1028
|
+
followNavMeshToCoordAdvanced(pos: Vector3, speedMultiplier: number, timeout: number, stoppingRange: number, flags: number, p8: number, p9: number, p10: number, entity: Entity, unk: number): void {
|
|
1029
|
+
inv<void>('0x17F58B88D085DBAC', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speedMultiplier), timeout, f(stoppingRange), flags, f(p8), f(p9), f(p10), entity.handle, f(unk));
|
|
1030
|
+
}
|
|
1031
|
+
|
|
1032
|
+
/**
|
|
1033
|
+
* @param radius
|
|
1034
|
+
* @param time
|
|
1035
|
+
* @param flags
|
|
1036
|
+
*/
|
|
1037
|
+
combatHatedTargetsAroundPedTimed(radius: number, time: number, flags: number): void {
|
|
1038
|
+
inv<void>('0x2BBA30B854534A0C', this.entity.handle, f(radius), time, flags);
|
|
1039
|
+
}
|
|
1040
|
+
|
|
1041
|
+
/**
|
|
1042
|
+
* @returns
|
|
1043
|
+
*/
|
|
1044
|
+
isPedRunning(): boolean {
|
|
1045
|
+
return inv<boolean>('0xC5286FFC176F28A2', this.entity.handle, rai());
|
|
1046
|
+
}
|
|
1047
|
+
|
|
1048
|
+
/**
|
|
1049
|
+
* @returns
|
|
1050
|
+
*/
|
|
1051
|
+
isPedSprinting(): boolean {
|
|
1052
|
+
return inv<boolean>('0x57E457CD2C0FC168', this.entity.handle, rai());
|
|
1053
|
+
}
|
|
1054
|
+
|
|
1055
|
+
/**
|
|
1056
|
+
* @param useSlidingSurfaces
|
|
1057
|
+
*/
|
|
1058
|
+
setPedPathMayUseSlidingSurfaces(useSlidingSurfaces: boolean): void {
|
|
1059
|
+
inv<void>('0x06ECF3925BC2ABAE', this.entity.handle, useSlidingSurfaces);
|
|
1060
|
+
}
|
|
1061
|
+
|
|
1062
|
+
/**
|
|
1063
|
+
* Force a ped that is already attacking to aim directly at the specified world coordinates.
|
|
1064
|
+
*
|
|
1065
|
+
* @param pos
|
|
1066
|
+
* @param p4
|
|
1067
|
+
* @param p5
|
|
1068
|
+
* @param p6
|
|
1069
|
+
*/
|
|
1070
|
+
forcePointAimAtCoord(pos: Vector3, p4?: number, p5?: boolean, p6?: boolean): void {
|
|
1071
|
+
inv<void>('0x41323F4E0C4AE94B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5, p6);
|
|
1072
|
+
}
|
|
1073
|
+
|
|
1074
|
+
/**
|
|
1075
|
+
* @param p1
|
|
1076
|
+
* @param p2
|
|
1077
|
+
* @param p3
|
|
1078
|
+
* @param p4
|
|
1079
|
+
*/
|
|
1080
|
+
swapWeapon(p1: any, p2: any, p3: any, p4: any): void {
|
|
1081
|
+
inv<void>('0xA21C51255B205245', this.entity.handle, p1, p2, p3, p4);
|
|
1533
1082
|
}
|
|
1534
1083
|
|
|
1535
1084
|
/**
|
|
@@ -1541,260 +1090,475 @@ export class PedTask extends BaseTask {
|
|
|
1541
1090
|
* @param p6
|
|
1542
1091
|
* @param p7
|
|
1543
1092
|
* @param p8
|
|
1093
|
+
*/
|
|
1094
|
+
gotoEntityOffsetXyz(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
|
|
1095
|
+
inv<void>('0xFA6DA9D151769392', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
|
|
1096
|
+
}
|
|
1097
|
+
|
|
1098
|
+
/**
|
|
1099
|
+
* @param pos
|
|
1100
|
+
* @param distance
|
|
1101
|
+
* @param duration
|
|
1102
|
+
* @param p6
|
|
1103
|
+
* @param p7
|
|
1104
|
+
* @param p8
|
|
1544
1105
|
* @param p9
|
|
1545
|
-
* @param p10
|
|
1546
|
-
* @param p11
|
|
1547
|
-
* @param p12
|
|
1548
|
-
* @param p13
|
|
1549
|
-
* @param p14
|
|
1550
1106
|
*/
|
|
1551
|
-
|
|
1552
|
-
inv<void>('
|
|
1107
|
+
useNearestScenarioToCoordWarp(pos: Vector3, distance: number, duration: number, p6: boolean, p7: boolean, p8: boolean, p9: boolean): void {
|
|
1108
|
+
inv<void>('0x58E2E0F23F6B76C3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), duration, p6, p7, p8, p9);
|
|
1553
1109
|
}
|
|
1554
1110
|
|
|
1555
1111
|
/**
|
|
1556
|
-
* @param
|
|
1112
|
+
* @param p1
|
|
1113
|
+
* @returns
|
|
1557
1114
|
*/
|
|
1558
|
-
|
|
1559
|
-
inv<
|
|
1115
|
+
N_0x2D657B10F211C572(p1: number): any {
|
|
1116
|
+
return inv<number>('0x2D657B10F211C572', this.entity.handle, f(p1));
|
|
1117
|
+
}
|
|
1118
|
+
|
|
1119
|
+
/**
|
|
1120
|
+
* Coords: volume coords used in R* Script smuggler2
|
|
1121
|
+
* p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
|
|
1122
|
+
*
|
|
1123
|
+
* @param pos
|
|
1124
|
+
* @param p4
|
|
1125
|
+
* @param p5
|
|
1126
|
+
*/
|
|
1127
|
+
combatPedAtCoords(pos: Vector3, p4: number, p5: number): void {
|
|
1128
|
+
inv<void>('0xC624414FA748B9BA', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5);
|
|
1129
|
+
}
|
|
1130
|
+
|
|
1131
|
+
/**
|
|
1132
|
+
* Makes the specified ped stand still for (time) milliseconds.
|
|
1133
|
+
*
|
|
1134
|
+
* @param time
|
|
1135
|
+
*/
|
|
1136
|
+
standStill(time: number): void {
|
|
1137
|
+
inv<void>('0x919BE13EED931959', this.entity.handle, time);
|
|
1138
|
+
}
|
|
1139
|
+
|
|
1140
|
+
/**
|
|
1141
|
+
* @param animDictionary
|
|
1142
|
+
* @param animationName
|
|
1143
|
+
* @param p3
|
|
1144
|
+
*/
|
|
1145
|
+
stopAnimTask(animDictionary: string | null, animationName: string | null, p3: number): void {
|
|
1146
|
+
inv<void>('0x97FF36A1D40EA00A', this.entity.handle, animDictionary, animationName, f(p3));
|
|
1560
1147
|
}
|
|
1561
1148
|
|
|
1562
1149
|
/**
|
|
1563
1150
|
* @param p1
|
|
1564
1151
|
* @param p2
|
|
1565
1152
|
* @param p3
|
|
1153
|
+
*/
|
|
1154
|
+
turnToFaceClosestPed(p1: number, p2: number, p3: number): void {
|
|
1155
|
+
inv<void>('0x84179419DBDD36F2', this.entity.handle, f(p1), f(p2), p3);
|
|
1156
|
+
}
|
|
1157
|
+
|
|
1158
|
+
/**
|
|
1159
|
+
* Fishing Research: https://pastebin.com/NmK5ZLVs
|
|
1160
|
+
* Only used in R* Scripts fishing_core and av_fishing_river
|
|
1161
|
+
*
|
|
1162
|
+
* @returns p1
|
|
1163
|
+
*/
|
|
1164
|
+
getTaskFishing(): [any, number] {
|
|
1165
|
+
const result = inv<[number, number]>('0xF3735ACD11ACD500', this.entity.handle, pvi());
|
|
1166
|
+
return [result[0], result[1]];
|
|
1167
|
+
}
|
|
1168
|
+
|
|
1169
|
+
/**
|
|
1170
|
+
* @param p1
|
|
1171
|
+
* @param p2
|
|
1172
|
+
*/
|
|
1173
|
+
shockingEventReact(p1: any, p2: any): void {
|
|
1174
|
+
inv<void>('0x452419CBD838065B', this.entity.handle, p1, p2);
|
|
1175
|
+
}
|
|
1176
|
+
|
|
1177
|
+
/**
|
|
1566
1178
|
* @returns
|
|
1567
1179
|
*/
|
|
1568
|
-
|
|
1569
|
-
return inv<
|
|
1180
|
+
N_0xB520DBDA7FCF573F(): boolean {
|
|
1181
|
+
return inv<boolean>('0xB520DBDA7FCF573F', this.entity.handle, rai());
|
|
1182
|
+
}
|
|
1183
|
+
|
|
1184
|
+
/**
|
|
1185
|
+
* fleeType: see TASK_FLEE_COORD
|
|
1186
|
+
*
|
|
1187
|
+
* @param fleeFromTarget
|
|
1188
|
+
* @param pos
|
|
1189
|
+
* @param distance
|
|
1190
|
+
* @param p6
|
|
1191
|
+
* @param p7
|
|
1192
|
+
* @param p8
|
|
1193
|
+
* @param targetPed
|
|
1194
|
+
*/
|
|
1195
|
+
fleeFromPed(fleeFromTarget: Ped, pos: Vector3, distance: number, p6: number, p7: number, p8: number, targetPed: Ped): void {
|
|
1196
|
+
inv<void>('0x7B74D8EEDE9B5727', this.entity.handle, fleeFromTarget.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p6, p7, f(p8), targetPed.handle);
|
|
1570
1197
|
}
|
|
1571
1198
|
|
|
1572
1199
|
/**
|
|
1573
|
-
* @param waypointRecording
|
|
1574
1200
|
* @returns
|
|
1575
1201
|
*/
|
|
1576
|
-
|
|
1577
|
-
return inv<boolean>('
|
|
1202
|
+
isPedGettingUp(): boolean {
|
|
1203
|
+
return inv<boolean>('0x2A74E1D5F2F00EEC', this.entity.handle, rai());
|
|
1204
|
+
}
|
|
1205
|
+
|
|
1206
|
+
/**
|
|
1207
|
+
* @param time
|
|
1208
|
+
*/
|
|
1209
|
+
duck(time: number): void {
|
|
1210
|
+
inv<void>('0xA14B5FBF986BAC23', this.entity.handle, time);
|
|
1211
|
+
}
|
|
1212
|
+
|
|
1213
|
+
/**
|
|
1214
|
+
* @param p1
|
|
1215
|
+
* @param p2
|
|
1216
|
+
* @param p3
|
|
1217
|
+
* @param p4
|
|
1218
|
+
*/
|
|
1219
|
+
robPed(p1: any, p2: any, p3: any, p4: any): void {
|
|
1220
|
+
inv<void>('0x7BB967F85D8CCBDB', this.entity.handle, p1, p2, p3, p4);
|
|
1221
|
+
}
|
|
1222
|
+
|
|
1223
|
+
/**
|
|
1224
|
+
* getupSetHash: see nm_blend_out_sets.meta
|
|
1225
|
+
*
|
|
1226
|
+
* @param flags
|
|
1227
|
+
* @param getupSetHash
|
|
1228
|
+
* @param p3
|
|
1229
|
+
* @param p4
|
|
1230
|
+
* @param p5
|
|
1231
|
+
*/
|
|
1232
|
+
unhogtiePed(flags: number, getupSetHash: string | number, p3: string | null, p4: string | null, p5: number): void {
|
|
1233
|
+
inv<void>('0x79559BAD83CCD038', this.entity.handle, flags, _h(getupSetHash), p3, p4, f(p5));
|
|
1234
|
+
}
|
|
1235
|
+
|
|
1236
|
+
/**
|
|
1237
|
+
* hecks if the ped camera is directed at the given coord within the specified radius. https://www.youtube.com/watch?v=iLHXrWVvq_c
|
|
1238
|
+
*
|
|
1239
|
+
* @param coord The coord to check if they're looking at
|
|
1240
|
+
* @param radius The radius of the frustum
|
|
1241
|
+
* @returns Returns `true` if the ped camera is within the range of the frustum, `false` otherwise
|
|
1242
|
+
*/
|
|
1243
|
+
isPedLookingAtCoord(coord: Vector3, radius: number): boolean {
|
|
1244
|
+
return inv<boolean>('0x508F5053E3F6F0C4', this.entity.handle, f(coord.x), f(coord.y), f(coord.z), f(radius), rai());
|
|
1245
|
+
}
|
|
1246
|
+
|
|
1247
|
+
/**
|
|
1248
|
+
* @param entity
|
|
1249
|
+
*/
|
|
1250
|
+
walkAway(entity: Entity): void {
|
|
1251
|
+
inv<void>('0x04ACFAC71E6858F9', this.entity.handle, entity.handle);
|
|
1252
|
+
}
|
|
1253
|
+
|
|
1254
|
+
/**
|
|
1255
|
+
* @returns
|
|
1256
|
+
*/
|
|
1257
|
+
getHogtieEscapeTimer(): number {
|
|
1258
|
+
return inv<number>('0x4687E69D258BBE41', this.entity.handle, raf());
|
|
1259
|
+
}
|
|
1260
|
+
|
|
1261
|
+
weapon(): void {
|
|
1262
|
+
inv<void>('0x7157B82D60E4BC46', this.entity.handle);
|
|
1263
|
+
}
|
|
1264
|
+
|
|
1265
|
+
/**
|
|
1266
|
+
* @returns
|
|
1267
|
+
*/
|
|
1268
|
+
isPedWalking(): boolean {
|
|
1269
|
+
return inv<boolean>('0xDE4C184B2B9B071A', this.entity.handle, rai());
|
|
1578
1270
|
}
|
|
1579
1271
|
|
|
1580
1272
|
/**
|
|
1581
1273
|
* @param p1
|
|
1582
1274
|
* @param p2
|
|
1275
|
+
* @param p3
|
|
1276
|
+
*/
|
|
1277
|
+
waypointPlaybackPause(p1: any, p2: any, p3: any): void {
|
|
1278
|
+
inv<void>('0x0F342546AA06FED5', this.entity.handle, p1, p2, p3);
|
|
1279
|
+
}
|
|
1280
|
+
|
|
1281
|
+
/**
|
|
1282
|
+
* meleeStyles: AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_MOUNT_FACEDOWN_FROM_FRONT, AR_ALLIGATOR_LEAPKILL, AR_ALLIGATOR_WAIST_AUTOKILL_FRONT
|
|
1283
|
+
*
|
|
1284
|
+
* @param meleeTarget
|
|
1285
|
+
* @param meleeStyle
|
|
1286
|
+
* @param p3
|
|
1287
|
+
* @param animBlendRatio
|
|
1288
|
+
* @param p5
|
|
1289
|
+
* @param p6
|
|
1583
1290
|
*/
|
|
1584
|
-
|
|
1585
|
-
inv<void>('
|
|
1291
|
+
putPedDirectlyIntoMelee(meleeTarget: Ped, meleeStyle: string | number, p3: number, animBlendRatio: number, p5: boolean, p6: number): void {
|
|
1292
|
+
inv<void>('0x1C6CD14A876FFE39', this.entity.handle, meleeTarget.handle, _h(meleeStyle), f(p3), f(animBlendRatio), p5, p6);
|
|
1586
1293
|
}
|
|
1587
1294
|
|
|
1588
1295
|
/**
|
|
1589
|
-
* @param
|
|
1296
|
+
* @param waypointRecording
|
|
1590
1297
|
* @param p2
|
|
1591
|
-
* @param
|
|
1298
|
+
* @param flag
|
|
1592
1299
|
* @param p4
|
|
1300
|
+
* @param p5
|
|
1301
|
+
* @param p6
|
|
1302
|
+
* @param p7
|
|
1593
1303
|
*/
|
|
1594
|
-
|
|
1595
|
-
inv<void>('
|
|
1304
|
+
followWaypointRecording(waypointRecording: string | null, p2: number, flag: number, p4: number, p5: boolean, p6: any, p7: number): void {
|
|
1305
|
+
inv<void>('0x0759591819534F7B', this.entity.handle, waypointRecording, p2, flag, p4, p5, p6, p7);
|
|
1596
1306
|
}
|
|
1597
1307
|
|
|
1598
1308
|
/**
|
|
1599
1309
|
* @param targetPed
|
|
1600
|
-
* @param p2
|
|
1601
|
-
* @param p3
|
|
1602
1310
|
*/
|
|
1603
|
-
|
|
1604
|
-
inv<void>('
|
|
1311
|
+
hogtieTargetPed(targetPed: Ped): void {
|
|
1312
|
+
inv<void>('0x27829AFD3E03AC1A', this.entity.handle, targetPed.handle);
|
|
1605
1313
|
}
|
|
1606
1314
|
|
|
1607
1315
|
/**
|
|
1316
|
+
* shootatEntity:
|
|
1317
|
+
* If true, peds will shoot at Entity till it is dead.
|
|
1318
|
+
* If false, peds will just walk till they reach the entity and will cease shooting.
|
|
1319
|
+
*
|
|
1608
1320
|
* @param p1
|
|
1609
1321
|
* @param p2
|
|
1610
1322
|
* @param p3
|
|
1323
|
+
* @param p4
|
|
1324
|
+
* @param p5
|
|
1325
|
+
* @param p6
|
|
1326
|
+
* @param p7
|
|
1327
|
+
* @param p8
|
|
1328
|
+
* @param p9
|
|
1329
|
+
* @param p10
|
|
1611
1330
|
*/
|
|
1612
|
-
|
|
1613
|
-
inv<void>('
|
|
1331
|
+
goToEntityWhileAimingAtEntity(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void {
|
|
1332
|
+
inv<void>('0x97465886D35210E9', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
|
|
1614
1333
|
}
|
|
1615
1334
|
|
|
1616
1335
|
/**
|
|
1617
1336
|
* @param pos
|
|
1618
|
-
* @param
|
|
1619
|
-
* @param p5
|
|
1337
|
+
* @param distance
|
|
1620
1338
|
*/
|
|
1621
|
-
|
|
1622
|
-
inv<void>('
|
|
1339
|
+
useNearestTrainScenarioToCoordWarp(pos: Vector3, distance: number): void {
|
|
1340
|
+
inv<void>('0x3774B03456DD6106', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance));
|
|
1623
1341
|
}
|
|
1624
1342
|
|
|
1625
1343
|
/**
|
|
1626
|
-
*
|
|
1627
|
-
*
|
|
1628
|
-
* @param grappleTarget
|
|
1629
|
-
* @param grappleStyle
|
|
1630
|
-
* @param p3
|
|
1631
|
-
* @param p4
|
|
1632
|
-
* @param p5
|
|
1633
|
-
* @param p6
|
|
1344
|
+
* @param p1
|
|
1634
1345
|
*/
|
|
1635
|
-
|
|
1636
|
-
inv<void>('
|
|
1346
|
+
wanderSwim(p1: any): void {
|
|
1347
|
+
inv<void>('0x527EA3DB8BC7F03B', this.entity.handle, p1);
|
|
1637
1348
|
}
|
|
1638
1349
|
|
|
1639
1350
|
/**
|
|
1640
|
-
*
|
|
1641
|
-
*
|
|
1351
|
+
* duration in milliseconds
|
|
1352
|
+
*
|
|
1353
|
+
* @param pos
|
|
1354
|
+
* @param duration
|
|
1642
1355
|
*/
|
|
1643
|
-
|
|
1644
|
-
inv<void>('
|
|
1356
|
+
turnPedToFaceCoord(pos: Vector3, duration: number): void {
|
|
1357
|
+
inv<void>('0x1DDA930A0AC38571', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration);
|
|
1645
1358
|
}
|
|
1646
1359
|
|
|
1647
1360
|
/**
|
|
1648
|
-
* @param
|
|
1361
|
+
* @param preferAvoidMud
|
|
1362
|
+
* @param p2
|
|
1649
1363
|
*/
|
|
1650
|
-
|
|
1651
|
-
inv<void>('
|
|
1364
|
+
setPedPathPreferToAvoidMud(preferAvoidMud: boolean, p2: number): void {
|
|
1365
|
+
inv<void>('0x8BB283A7888AD1AD', this.entity.handle, preferAvoidMud, f(p2));
|
|
1652
1366
|
}
|
|
1653
1367
|
|
|
1654
1368
|
/**
|
|
1655
|
-
* @param
|
|
1656
|
-
* @param
|
|
1657
|
-
* @param
|
|
1369
|
+
* @param animDict
|
|
1370
|
+
* @param animName
|
|
1371
|
+
* @param entity
|
|
1658
1372
|
* @param p4
|
|
1659
1373
|
* @param p5
|
|
1660
1374
|
* @param p6
|
|
1661
1375
|
* @param p7
|
|
1376
|
+
* @param p8
|
|
1377
|
+
* @param p9
|
|
1378
|
+
* @param p10
|
|
1379
|
+
* @param p11
|
|
1380
|
+
* @param p12
|
|
1381
|
+
* @param p13
|
|
1382
|
+
* @param p14
|
|
1662
1383
|
*/
|
|
1663
|
-
|
|
1664
|
-
inv<void>('
|
|
1384
|
+
playUpperAnimFacingEntity(animDict: string | null, animName: string | null, entity: Entity, p4: number, p5: number, p6: number, p7: number, p8: number, p9: boolean, p10: boolean, p11: number, p12: string | null, p13: number, p14: number): void {
|
|
1385
|
+
inv<void>('0xAD67214236AB1CFE', this.entity.handle, animDict, animName, entity.handle, p4, f(p5), f(p6), p7, f(p8), p9, p10, f(p11), p12, p13, f(p14));
|
|
1386
|
+
}
|
|
1387
|
+
|
|
1388
|
+
/**
|
|
1389
|
+
* @param p1
|
|
1390
|
+
* @param p2
|
|
1391
|
+
*/
|
|
1392
|
+
guard(p1: any, p2: any): void {
|
|
1393
|
+
inv<void>('0xB9FB242EACCAF30F', this.entity.handle, p1, p2);
|
|
1665
1394
|
}
|
|
1666
1395
|
|
|
1667
1396
|
/**
|
|
1668
1397
|
* @param attacker
|
|
1669
1398
|
* @param p2
|
|
1670
|
-
* @
|
|
1399
|
+
* @param unusedParam3 Unused by the native.
|
|
1400
|
+
* @param unusedParam4 Unused by the native.
|
|
1401
|
+
* @param everyFrame Removes the `0x1000` bitmask from `flag`
|
|
1402
|
+
* @param p6
|
|
1403
|
+
* @param p7 Removes the `0x80000` bitmask from `flag`
|
|
1404
|
+
* @param flag
|
|
1405
|
+
* @returns Returns `true` on success, `false` if it failed (whether due to `attacker` being invalid, or the `attacker` ped being dead)
|
|
1671
1406
|
*/
|
|
1672
|
-
|
|
1673
|
-
return inv<boolean>('
|
|
1407
|
+
intimidated2(attacker: Ped, p2: number, unusedParam3: boolean, unusedParam4: boolean, everyFrame: boolean, p6: boolean, p7: boolean, flag: number): boolean {
|
|
1408
|
+
return inv<boolean>('0x933ACC1A1771A288', this.entity.handle, attacker.handle, p2, unusedParam3, unusedParam4, everyFrame, p6, p7, flag, rai());
|
|
1674
1409
|
}
|
|
1675
1410
|
|
|
1676
1411
|
/**
|
|
1677
|
-
* @
|
|
1412
|
+
* @param avoidFire
|
|
1678
1413
|
*/
|
|
1679
|
-
|
|
1680
|
-
|
|
1414
|
+
setPedPathAvoidFire(avoidFire: boolean): void {
|
|
1415
|
+
inv<void>('0x4455517B28441E60', this.entity.handle, avoidFire);
|
|
1681
1416
|
}
|
|
1682
1417
|
|
|
1683
1418
|
/**
|
|
1684
|
-
* @param
|
|
1685
|
-
* @param
|
|
1686
|
-
* @param p5
|
|
1687
|
-
* @param p6
|
|
1688
|
-
* @param p7
|
|
1689
|
-
* @param p8
|
|
1419
|
+
* @param reviver
|
|
1420
|
+
* @param tool
|
|
1690
1421
|
*/
|
|
1691
|
-
|
|
1692
|
-
inv<void>('
|
|
1422
|
+
reviveTarget(reviver: Ped, tool: string | number): void {
|
|
1423
|
+
inv<void>('0x356088527D9EBAAD', this.entity.handle, reviver.handle, _h(tool));
|
|
1693
1424
|
}
|
|
1694
1425
|
|
|
1695
1426
|
/**
|
|
1696
|
-
*
|
|
1697
|
-
*
|
|
1698
|
-
*
|
|
1427
|
+
* https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua
|
|
1428
|
+
* emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt enum eEmoteType
|
|
1429
|
+
* {
|
|
1430
|
+
* EMOTE_TYPE_INVALID = -1,
|
|
1431
|
+
* EMOTE_TYPE_REACT,
|
|
1432
|
+
* EMOTE_TYPE_ACTION,
|
|
1433
|
+
* EMOTE_TYPE_TAUNT,
|
|
1434
|
+
* EMOTE_TYPE_GREET,
|
|
1435
|
+
* EMOTE_TYPE_TWIRL_GUN,
|
|
1436
|
+
* EMOTE_TYPE_DANCE_FLOOR
|
|
1437
|
+
* }; enum eEmotePlaybackMode
|
|
1438
|
+
* {
|
|
1439
|
+
* EMOTE_PM_INVALID = -1,
|
|
1440
|
+
* EMOTE_PM_UPPERBODY,
|
|
1441
|
+
* EMOTE_PM_UPPERBODY_LOOP,
|
|
1442
|
+
* EMOTE_PM_FULLBODY,
|
|
1443
|
+
* };
|
|
1699
1444
|
*
|
|
1700
|
-
* @
|
|
1445
|
+
* @param emoteType
|
|
1446
|
+
* @param playbackMode
|
|
1447
|
+
* @param emote
|
|
1448
|
+
* @param isSecondaryTask
|
|
1449
|
+
* @param canBreakOut
|
|
1450
|
+
* @param disableEarlyOutAnimTag
|
|
1451
|
+
* @param ignoreInvalidMainTask
|
|
1452
|
+
* @param destroyProps
|
|
1701
1453
|
*/
|
|
1702
|
-
|
|
1703
|
-
|
|
1454
|
+
playEmoteWithHash(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void {
|
|
1455
|
+
inv<void>('0xB31A277C1AC7B7FF', this.entity.handle, emoteType, playbackMode, _h(emote), isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
|
|
1704
1456
|
}
|
|
1705
1457
|
|
|
1706
1458
|
/**
|
|
1707
|
-
* @
|
|
1459
|
+
* @param pos
|
|
1460
|
+
* @param timeout
|
|
1461
|
+
* @param p5
|
|
1462
|
+
* @param p6
|
|
1463
|
+
* @param p7
|
|
1464
|
+
* @param p8
|
|
1465
|
+
* @param coverpoint
|
|
1466
|
+
* @param p10
|
|
1467
|
+
* @param p11
|
|
1468
|
+
* @param p12
|
|
1708
1469
|
*/
|
|
1709
|
-
|
|
1710
|
-
|
|
1470
|
+
putPedDirectlyIntoCover(pos: Vector3, timeout: number, p5: boolean, p6: number, p7: any, p8: any, coverpoint: number, p10: boolean, p11: boolean, p12: any): void {
|
|
1471
|
+
inv<void>('0x4172393E6BE1FECE', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), timeout, p5, f(p6), p7, p8, coverpoint, p10, p11, p12);
|
|
1711
1472
|
}
|
|
1712
1473
|
|
|
1713
1474
|
/**
|
|
1714
|
-
* @param
|
|
1715
|
-
* @param
|
|
1475
|
+
* @param p1
|
|
1476
|
+
* @param p2
|
|
1477
|
+
* @param p3
|
|
1478
|
+
* @param p4
|
|
1479
|
+
* @param p5
|
|
1480
|
+
* @param p6
|
|
1481
|
+
* @param p7
|
|
1482
|
+
* @param p8
|
|
1483
|
+
* @param p9
|
|
1484
|
+
* @param p10
|
|
1485
|
+
* @param p11
|
|
1486
|
+
* @param p12
|
|
1487
|
+
* @param p13
|
|
1488
|
+
* @param p14
|
|
1716
1489
|
*/
|
|
1717
|
-
|
|
1718
|
-
inv<void>('
|
|
1490
|
+
goToCoordAndAimAtHatedEntitiesNearCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any): void {
|
|
1491
|
+
inv<void>('0x87BD711FC31EA273', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
|
|
1719
1492
|
}
|
|
1720
1493
|
|
|
1721
1494
|
/**
|
|
1722
|
-
* @param
|
|
1495
|
+
* @param target
|
|
1723
1496
|
*/
|
|
1724
|
-
|
|
1725
|
-
inv<void>('
|
|
1497
|
+
arrestPed(target: Ped): void {
|
|
1498
|
+
inv<void>('0xF3B9A78A178572B1', this.entity.handle, target.handle);
|
|
1726
1499
|
}
|
|
1727
1500
|
|
|
1728
1501
|
/**
|
|
1729
1502
|
* @param p1
|
|
1730
1503
|
* @param p2
|
|
1731
1504
|
* @param p3
|
|
1505
|
+
* @returns
|
|
1732
1506
|
*/
|
|
1733
|
-
|
|
1734
|
-
inv<
|
|
1507
|
+
setPedWaypointRouteOffset(p1: number, p2: number, p3: number): any {
|
|
1508
|
+
return inv<number>('0xED98E10B0AFCE4B4', this.entity.handle, f(p1), f(p2), f(p3));
|
|
1735
1509
|
}
|
|
1736
1510
|
|
|
1737
1511
|
/**
|
|
1738
|
-
* @param
|
|
1739
|
-
* @
|
|
1512
|
+
* @param waypointRecording
|
|
1513
|
+
* @returns
|
|
1740
1514
|
*/
|
|
1741
|
-
|
|
1742
|
-
inv<
|
|
1515
|
+
isWaypointPlaybackGoingOnForPed(waypointRecording: string | null): boolean {
|
|
1516
|
+
return inv<boolean>('0xE03B3F2D3DC59B64', this.entity.handle, waypointRecording, rai());
|
|
1743
1517
|
}
|
|
1744
1518
|
|
|
1745
1519
|
/**
|
|
1746
|
-
* @param
|
|
1520
|
+
* @param p1
|
|
1521
|
+
* @param p2
|
|
1747
1522
|
*/
|
|
1748
|
-
|
|
1749
|
-
inv<void>('
|
|
1523
|
+
animalWrithe(p1: any, p2: any): void {
|
|
1524
|
+
inv<void>('0x8C038A39C4A4B6D6', this.entity.handle, p1, p2);
|
|
1750
1525
|
}
|
|
1751
1526
|
|
|
1752
1527
|
/**
|
|
1753
|
-
*
|
|
1754
|
-
*
|
|
1755
|
-
* @param
|
|
1756
|
-
* @param
|
|
1757
|
-
* @param emote
|
|
1758
|
-
* @param isSecondaryTask
|
|
1759
|
-
* @param canBreakOut
|
|
1760
|
-
* @param disableEarlyOutAnimTag
|
|
1761
|
-
* @param ignoreInvalidMainTask
|
|
1762
|
-
* @param destroyProps
|
|
1528
|
+
* @param p1
|
|
1529
|
+
* @param p2
|
|
1530
|
+
* @param p3
|
|
1531
|
+
* @param p4
|
|
1763
1532
|
*/
|
|
1764
|
-
|
|
1765
|
-
inv<void>('
|
|
1533
|
+
aimAtEntity(p1: any, p2: any, p3: any, p4: any): void {
|
|
1534
|
+
inv<void>('0xCF7569BD0FB480A0', this.entity.handle, p1, p2, p3, p4);
|
|
1766
1535
|
}
|
|
1767
1536
|
|
|
1768
1537
|
/**
|
|
1769
|
-
* @param
|
|
1538
|
+
* @param targetPed
|
|
1770
1539
|
* @param p2
|
|
1771
1540
|
* @param p3
|
|
1772
|
-
* @param pos
|
|
1773
|
-
* @param p7
|
|
1774
|
-
* @param maxSpeed
|
|
1775
|
-
* @param drivingStyle
|
|
1776
|
-
* @param p10
|
|
1777
|
-
* @param p11
|
|
1778
1541
|
*/
|
|
1779
|
-
|
|
1780
|
-
inv<void>('
|
|
1542
|
+
combatPedTimed(targetPed: Ped, p2: number, p3: any): void {
|
|
1543
|
+
inv<void>('0x944F30DCB7096BDE', this.entity.handle, targetPed.handle, p2, p3);
|
|
1781
1544
|
}
|
|
1782
1545
|
|
|
1783
1546
|
/**
|
|
1784
|
-
* @param
|
|
1785
|
-
* @param
|
|
1786
|
-
* @param
|
|
1547
|
+
* @param p1
|
|
1548
|
+
* @param p2
|
|
1549
|
+
* @param p3
|
|
1787
1550
|
*/
|
|
1788
|
-
|
|
1789
|
-
inv<void>('
|
|
1551
|
+
throwProjectile(p1: any, p2: any, p3: any): void {
|
|
1552
|
+
inv<void>('0x7285951DBF6B5A51', this.entity.handle, p1, p2, p3);
|
|
1790
1553
|
}
|
|
1791
1554
|
|
|
1792
1555
|
/**
|
|
1793
|
-
* @param
|
|
1794
|
-
* @param
|
|
1556
|
+
* @param pos
|
|
1557
|
+
* @param heading
|
|
1558
|
+
* @param p5
|
|
1795
1559
|
*/
|
|
1796
|
-
|
|
1797
|
-
inv<void>('
|
|
1560
|
+
pedSlideToCoord(pos: Vector3, heading: number, p5: number): void {
|
|
1561
|
+
inv<void>('0xD04FE6765D990A06', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), f(p5));
|
|
1798
1562
|
}
|
|
1799
1563
|
|
|
1800
1564
|
/**
|
|
@@ -3641,4 +3405,240 @@ export class PedTask extends BaseTask {
|
|
|
3641
3405
|
inv<void>('0x7AA80209BDA643EB', this.entity.handle, vehicle.handle);
|
|
3642
3406
|
}
|
|
3643
3407
|
|
|
3408
|
+
clearLookAt(): void {
|
|
3409
|
+
inv<void>('0x0F804F1DB19B9689', this.entity.handle);
|
|
3410
|
+
}
|
|
3411
|
+
|
|
3412
|
+
/**
|
|
3413
|
+
* @param inputContext
|
|
3414
|
+
* @returns
|
|
3415
|
+
*/
|
|
3416
|
+
getItemInteractionPromptProgress(inputContext: string | number): number {
|
|
3417
|
+
return inv<number>('0xBC864A70AD55E0C1', this.entity.handle, _h(inputContext), raf());
|
|
3418
|
+
}
|
|
3419
|
+
|
|
3420
|
+
/**
|
|
3421
|
+
* @param p1
|
|
3422
|
+
* @param p2
|
|
3423
|
+
* @param p3
|
|
3424
|
+
* @param p4
|
|
3425
|
+
*/
|
|
3426
|
+
setSphereDefensiveArea(p1: number, p2: number, p3: number, p4: number): void {
|
|
3427
|
+
inv<void>('0x933C06518B52A9A4', this.entity.handle, f(p1), f(p2), f(p3), f(p4));
|
|
3428
|
+
}
|
|
3429
|
+
|
|
3430
|
+
/**
|
|
3431
|
+
* @param p1
|
|
3432
|
+
* @param p2
|
|
3433
|
+
* @param p3
|
|
3434
|
+
* @param p4
|
|
3435
|
+
*/
|
|
3436
|
+
useRandomScenarioInGroup(p1: any, p2: any, p3: any, p4: any): void {
|
|
3437
|
+
inv<void>('0x14747F4A5971DE4E', this.entity.handle, p1, p2, p3, p4);
|
|
3438
|
+
}
|
|
3439
|
+
|
|
3440
|
+
/**
|
|
3441
|
+
* enum eWhistleType
|
|
3442
|
+
* {
|
|
3443
|
+
* WHISTLE_MAIN,
|
|
3444
|
+
* WHISTLE_SECONDARY,
|
|
3445
|
+
* WHISTLE_DOUBLE,
|
|
3446
|
+
* WHISTLE_URGENT,
|
|
3447
|
+
* WHISTLE_LONG
|
|
3448
|
+
* };
|
|
3449
|
+
*
|
|
3450
|
+
* @param p1
|
|
3451
|
+
* @param whistleType
|
|
3452
|
+
*/
|
|
3453
|
+
goToWhistle(p1: Ped, whistleType: number): void {
|
|
3454
|
+
inv<void>('0xBAD6545608CECA6E', this.entity.handle, p1.handle, whistleType);
|
|
3455
|
+
}
|
|
3456
|
+
|
|
3457
|
+
/**
|
|
3458
|
+
* @param pos
|
|
3459
|
+
* @param duration
|
|
3460
|
+
* @param flags
|
|
3461
|
+
* @param p6
|
|
3462
|
+
* @param p7
|
|
3463
|
+
*/
|
|
3464
|
+
lookAtCoord(pos: Vector3, duration: number, flags: number, p6: number, p7: boolean): void {
|
|
3465
|
+
inv<void>('0x6FA46612594F7973', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration, flags, p6, p7);
|
|
3466
|
+
}
|
|
3467
|
+
|
|
3468
|
+
/**
|
|
3469
|
+
* @returns
|
|
3470
|
+
*/
|
|
3471
|
+
isPedInHitReact(): any {
|
|
3472
|
+
return inv<number>('0xF330A5C062B29BED', this.entity.handle);
|
|
3473
|
+
}
|
|
3474
|
+
|
|
3475
|
+
/**
|
|
3476
|
+
* @param p1
|
|
3477
|
+
* @param p2
|
|
3478
|
+
* @param p3
|
|
3479
|
+
* @param p4
|
|
3480
|
+
* @param p5
|
|
3481
|
+
* @param p6
|
|
3482
|
+
* @param p7
|
|
3483
|
+
* @param p8
|
|
3484
|
+
*/
|
|
3485
|
+
N_0x3FFCD7BBA074CC80(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
|
|
3486
|
+
inv<void>('0x3FFCD7BBA074CC80', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
|
|
3487
|
+
}
|
|
3488
|
+
|
|
3489
|
+
/**
|
|
3490
|
+
* @returns
|
|
3491
|
+
*/
|
|
3492
|
+
isMountedWeaponTaskUnderneathDrivingTask(): boolean {
|
|
3493
|
+
return inv<boolean>('0xA320EF046186FA3B', this.entity.handle, rai());
|
|
3494
|
+
}
|
|
3495
|
+
|
|
3496
|
+
/**
|
|
3497
|
+
* flags: See TASK_ENTER_VEHICLE
|
|
3498
|
+
*
|
|
3499
|
+
* @param p1
|
|
3500
|
+
* @param flags Refer to [enum: eEnterExitVehicleFlags]
|
|
3501
|
+
*/
|
|
3502
|
+
disembarkNearestTrainCarriage(p1: number, flags: number): void {
|
|
3503
|
+
inv<void>('0x0A11F3BDEC03ED5F', this.entity.handle, f(p1), flags);
|
|
3504
|
+
}
|
|
3505
|
+
|
|
3506
|
+
/**
|
|
3507
|
+
* @param radius
|
|
3508
|
+
*/
|
|
3509
|
+
combatHatedTargetsNoLosTest(radius: number): void {
|
|
3510
|
+
inv<void>('0xB5BC69D9C4060BC3', this.entity.handle, f(radius));
|
|
3511
|
+
}
|
|
3512
|
+
|
|
3513
|
+
/**
|
|
3514
|
+
* @param p1
|
|
3515
|
+
*/
|
|
3516
|
+
N_0x31BB338F64D5C861(p1: boolean): void {
|
|
3517
|
+
inv<void>('0x31BB338F64D5C861', this.entity.handle, p1);
|
|
3518
|
+
}
|
|
3519
|
+
|
|
3520
|
+
/**
|
|
3521
|
+
* @param modifier
|
|
3522
|
+
*/
|
|
3523
|
+
setPedPathClimbCostModifier(modifier: number): void {
|
|
3524
|
+
inv<void>('0x88E32DB8C1A4AA4B', this.entity.handle, f(modifier));
|
|
3525
|
+
}
|
|
3526
|
+
|
|
3527
|
+
/**
|
|
3528
|
+
* @param entity
|
|
3529
|
+
* @param duration
|
|
3530
|
+
* @param targetRadius
|
|
3531
|
+
* @param offset
|
|
3532
|
+
* @param moveBlendRatio
|
|
3533
|
+
* @param offsetFlags
|
|
3534
|
+
*/
|
|
3535
|
+
gotoEntityOffsetXy(entity: Entity, duration: number, targetRadius: number, offset: Vector2, moveBlendRatio: number, offsetFlags: number): void {
|
|
3536
|
+
inv<void>('0x338E7EF52B6095A9', this.entity.handle, entity.handle, duration, f(targetRadius), f(offset.x), f(offset.y), f(moveBlendRatio), offsetFlags);
|
|
3537
|
+
}
|
|
3538
|
+
|
|
3539
|
+
/**
|
|
3540
|
+
* Makes ped walk around the area the params p1 p2 seems to not affect anything but p2 is either 0 or 1 and p1 is mostly 1.0 or ped heading
|
|
3541
|
+
*
|
|
3542
|
+
* @param p2
|
|
3543
|
+
* @param p3
|
|
3544
|
+
*/
|
|
3545
|
+
wanderStandard(p2: number, p3: number): void {
|
|
3546
|
+
inv<void>('0xBB9CE077274F6A1B', this.entity.handle, f(p2), p3);
|
|
3547
|
+
}
|
|
3548
|
+
|
|
3549
|
+
/**
|
|
3550
|
+
* @param p1
|
|
3551
|
+
* @param p2
|
|
3552
|
+
*/
|
|
3553
|
+
clearPedTasks(p1: boolean, p2: boolean): void {
|
|
3554
|
+
inv<void>('0xE1EF3C1216AFF2CD', this.entity.handle, p1, p2);
|
|
3555
|
+
}
|
|
3556
|
+
|
|
3557
|
+
/**
|
|
3558
|
+
* @param signalName
|
|
3559
|
+
* @param value
|
|
3560
|
+
*/
|
|
3561
|
+
setTaskMoveNetworkSignalFloat(signalName: string | null, value: number): void {
|
|
3562
|
+
inv<void>('0xD5BB4025AE449A4E', this.entity.handle, signalName, f(value));
|
|
3563
|
+
}
|
|
3564
|
+
|
|
3565
|
+
/**
|
|
3566
|
+
* @param taskSequenceId
|
|
3567
|
+
*/
|
|
3568
|
+
performSequence(taskSequenceId: number): void {
|
|
3569
|
+
inv<void>('0x5ABA3986D90D8A3B', this.entity.handle, taskSequenceId);
|
|
3570
|
+
}
|
|
3571
|
+
|
|
3572
|
+
/**
|
|
3573
|
+
* @param p1
|
|
3574
|
+
* @param p2
|
|
3575
|
+
* @param p3
|
|
3576
|
+
*/
|
|
3577
|
+
moveInTraffic(p1: any, p2: any, p3: any): void {
|
|
3578
|
+
inv<void>('0x8AA1593AEC087A29', this.entity.handle, p1, p2, p3);
|
|
3579
|
+
}
|
|
3580
|
+
|
|
3581
|
+
/**
|
|
3582
|
+
* @param p1
|
|
3583
|
+
* @param permanently
|
|
3584
|
+
*/
|
|
3585
|
+
knockedOut(p1: number, permanently: boolean): void {
|
|
3586
|
+
inv<void>('0xF90427F00A495A28', this.entity.handle, f(p1), permanently);
|
|
3587
|
+
}
|
|
3588
|
+
|
|
3589
|
+
/**
|
|
3590
|
+
* @param duration
|
|
3591
|
+
*/
|
|
3592
|
+
updateTaskHandsUpDuration(duration: number): void {
|
|
3593
|
+
inv<void>('0xA98FCAFD7893C834', this.entity.handle, duration);
|
|
3594
|
+
}
|
|
3595
|
+
|
|
3596
|
+
/**
|
|
3597
|
+
* Similar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit.
|
|
3598
|
+
*
|
|
3599
|
+
* @param emoteType
|
|
3600
|
+
* @param playbackMode
|
|
3601
|
+
* @param emote
|
|
3602
|
+
* @param isSecondaryTask
|
|
3603
|
+
* @param canBreakOut
|
|
3604
|
+
* @param disableEarlyOutAnimTag
|
|
3605
|
+
* @param ignoreInvalidMainTask
|
|
3606
|
+
* @param destroyProps
|
|
3607
|
+
*/
|
|
3608
|
+
playEmote(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void {
|
|
3609
|
+
inv<void>('0x884E3436CC1F41DD', this.entity.handle, emoteType, playbackMode, _h(emote), isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
|
|
3610
|
+
}
|
|
3611
|
+
|
|
3612
|
+
/**
|
|
3613
|
+
* @param boat
|
|
3614
|
+
* @param p2
|
|
3615
|
+
* @param p3
|
|
3616
|
+
* @param pos
|
|
3617
|
+
* @param p7
|
|
3618
|
+
* @param maxSpeed
|
|
3619
|
+
* @param drivingStyle
|
|
3620
|
+
* @param p10
|
|
3621
|
+
* @param p11
|
|
3622
|
+
*/
|
|
3623
|
+
boatMission(boat: Vehicle, p2: any, p3: any, pos: Vector3, p7: any, maxSpeed: number, drivingStyle: number, p10: number, p11: any): void {
|
|
3624
|
+
inv<void>('0x15C86013127CE63F', this.entity.handle, boat.handle, p2, p3, f(pos.x), f(pos.y), f(pos.z), p7, f(maxSpeed), drivingStyle, f(p10), p11);
|
|
3625
|
+
}
|
|
3626
|
+
|
|
3627
|
+
/**
|
|
3628
|
+
* @param useLimits If `true` the ped's viewing angle will be limited to the angle range given for `minAngle` and `maxAngle`, when set to `false` the player always fully faces the player
|
|
3629
|
+
* @param minAngle The minimum viewing angle, requires `useLimits` to be `true`.
|
|
3630
|
+
* @param maxAngle The maximum viewing angle, reuqeres `useLimits` to be `true`.
|
|
3631
|
+
*/
|
|
3632
|
+
setIntimidatedFacingAngle(useLimits: boolean, minAngle: number, maxAngle: number): void {
|
|
3633
|
+
inv<void>('0x0FE797DD9F70DFA6', this.entity.handle, useLimits, f(minAngle), f(maxAngle));
|
|
3634
|
+
}
|
|
3635
|
+
|
|
3636
|
+
/**
|
|
3637
|
+
* @param targetPed
|
|
3638
|
+
* @param p2
|
|
3639
|
+
*/
|
|
3640
|
+
animalFlee(targetPed: Ped, p2: any): void {
|
|
3641
|
+
inv<void>('0xA899B61C66F09134', this.entity.handle, targetPed.handle, p2);
|
|
3642
|
+
}
|
|
3643
|
+
|
|
3644
3644
|
}
|