@nativewrappers/redm-codegen 0.0.2 → 0.0.4

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Files changed (248) hide show
  1. package/dist/classes/AnimScene.d.ts +101 -101
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +147 -147
  4. package/dist/classes/BaseModel.d.ts +12 -12
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +18 -18
  7. package/dist/classes/BaseTask.d.ts +22 -22
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +29 -29
  10. package/dist/classes/Cam.d.ts +86 -86
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +116 -116
  13. package/dist/classes/Entity.d.ts +426 -425
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +594 -589
  16. package/dist/classes/Interior.d.ts +1 -1
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Ped.d.ts +13 -12
  19. package/dist/classes/Ped.d.ts.map +1 -1
  20. package/dist/classes/Ped.js +5 -0
  21. package/dist/classes/PedTask.d.ts +729 -729
  22. package/dist/classes/PedTask.d.ts.map +1 -1
  23. package/dist/classes/PedTask.js +951 -951
  24. package/dist/classes/PersChar.d.ts +11 -11
  25. package/dist/classes/PersChar.d.ts.map +1 -1
  26. package/dist/classes/PersChar.js +17 -17
  27. package/dist/classes/Pickup.d.ts +3 -3
  28. package/dist/classes/Pickup.d.ts.map +1 -1
  29. package/dist/classes/Pickup.js +7 -7
  30. package/dist/classes/Player.d.ts +164 -164
  31. package/dist/classes/Player.d.ts.map +1 -1
  32. package/dist/classes/Player.js +218 -218
  33. package/dist/classes/Prop.d.ts +87 -86
  34. package/dist/classes/Prop.d.ts.map +1 -1
  35. package/dist/classes/Prop.js +131 -126
  36. package/dist/classes/PropSet.d.ts +18 -18
  37. package/dist/classes/PropSet.d.ts.map +1 -1
  38. package/dist/classes/PropSet.js +25 -25
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +18 -18
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +26 -26
  45. package/dist/classes/Volume.d.ts +1 -1
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Weapon.d.ts +277 -277
  48. package/dist/classes/Weapon.d.ts.map +1 -1
  49. package/dist/classes/Weapon.js +398 -398
  50. package/dist/namespaces/Aitransport.d.ts +77 -77
  51. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  52. package/dist/namespaces/Aitransport.js +94 -94
  53. package/dist/namespaces/Animscene.d.ts +51 -51
  54. package/dist/namespaces/Animscene.d.ts.map +1 -1
  55. package/dist/namespaces/Animscene.js +69 -69
  56. package/dist/namespaces/Audio.d.ts +2 -2
  57. package/dist/namespaces/Audio.d.ts.map +1 -1
  58. package/dist/namespaces/Bounty.d.ts +57 -57
  59. package/dist/namespaces/Bounty.d.ts.map +1 -1
  60. package/dist/namespaces/Bounty.js +90 -90
  61. package/dist/namespaces/Brain.d.ts +15 -15
  62. package/dist/namespaces/Brain.d.ts.map +1 -1
  63. package/dist/namespaces/Brain.js +20 -20
  64. package/dist/namespaces/CamStatics.d.ts +317 -317
  65. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  66. package/dist/namespaces/CamStatics.js +449 -449
  67. package/dist/namespaces/Collection.d.ts +13 -13
  68. package/dist/namespaces/Collection.d.ts.map +1 -1
  69. package/dist/namespaces/Collection.js +8 -8
  70. package/dist/namespaces/Companion.d.ts +22 -22
  71. package/dist/namespaces/Companion.d.ts.map +1 -1
  72. package/dist/namespaces/Companion.js +30 -30
  73. package/dist/namespaces/Compendium.d.ts +60 -60
  74. package/dist/namespaces/Compendium.d.ts.map +1 -1
  75. package/dist/namespaces/Compendium.js +80 -80
  76. package/dist/namespaces/Crashlog.d.ts +10 -10
  77. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  78. package/dist/namespaces/Crashlog.js +14 -14
  79. package/dist/namespaces/Databinding.d.ts +173 -173
  80. package/dist/namespaces/Databinding.d.ts.map +1 -1
  81. package/dist/namespaces/Databinding.js +263 -263
  82. package/dist/namespaces/Dlc.d.ts +5 -5
  83. package/dist/namespaces/Dlc.d.ts.map +1 -1
  84. package/dist/namespaces/Dlc.js +9 -9
  85. package/dist/namespaces/EntityStatics.d.ts +178 -178
  86. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  87. package/dist/namespaces/EntityStatics.js +242 -242
  88. package/dist/namespaces/Event.d.ts +62 -62
  89. package/dist/namespaces/Event.d.ts.map +1 -1
  90. package/dist/namespaces/Event.js +82 -82
  91. package/dist/namespaces/Fire.d.ts +7 -7
  92. package/dist/namespaces/Fire.d.ts.map +1 -1
  93. package/dist/namespaces/Fire.js +9 -9
  94. package/dist/namespaces/Graphics.d.ts +797 -797
  95. package/dist/namespaces/Graphics.d.ts.map +1 -1
  96. package/dist/namespaces/Graphics.js +1095 -1095
  97. package/dist/namespaces/Hud.d.ts +477 -477
  98. package/dist/namespaces/Hud.d.ts.map +1 -1
  99. package/dist/namespaces/Hud.js +721 -721
  100. package/dist/namespaces/InteriorStatics.d.ts +2 -2
  101. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  102. package/dist/namespaces/Inventory.d.ts +216 -216
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +301 -301
  105. package/dist/namespaces/Itemdatabase.d.ts +8 -8
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Itemdatabase.js +7 -7
  108. package/dist/namespaces/Law.d.ts +2 -2
  109. package/dist/namespaces/Law.d.ts.map +1 -1
  110. package/dist/namespaces/Map.d.ts +65 -65
  111. package/dist/namespaces/Map.d.ts.map +1 -1
  112. package/dist/namespaces/Map.js +91 -91
  113. package/dist/namespaces/Minigame.d.ts +17 -17
  114. package/dist/namespaces/Minigame.d.ts.map +1 -1
  115. package/dist/namespaces/Minigame.js +25 -25
  116. package/dist/namespaces/Misc.d.ts +5 -5
  117. package/dist/namespaces/Misc.d.ts.map +1 -1
  118. package/dist/namespaces/Missiondata.d.ts +3 -3
  119. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  120. package/dist/namespaces/Netshopping.d.ts +1 -1
  121. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  122. package/dist/namespaces/Network.d.ts +1302 -1310
  123. package/dist/namespaces/Network.d.ts.map +1 -1
  124. package/dist/namespaces/Network.js +1910 -1918
  125. package/dist/namespaces/Object.d.ts +170 -170
  126. package/dist/namespaces/Object.d.ts.map +1 -1
  127. package/dist/namespaces/Object.js +232 -232
  128. package/dist/namespaces/Pad.d.ts +103 -103
  129. package/dist/namespaces/Pad.d.ts.map +1 -1
  130. package/dist/namespaces/Pad.js +134 -134
  131. package/dist/namespaces/PedStatics.d.ts +3 -3
  132. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  133. package/dist/namespaces/Perschar.d.ts +71 -71
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +106 -106
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/PlayerStatics.d.ts +52 -52
  140. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  141. package/dist/namespaces/PlayerStatics.js +71 -71
  142. package/dist/namespaces/Population.d.ts +3 -3
  143. package/dist/namespaces/Population.d.ts.map +1 -1
  144. package/dist/namespaces/Posse.d.ts +28 -28
  145. package/dist/namespaces/Posse.d.ts.map +1 -1
  146. package/dist/namespaces/Posse.js +44 -44
  147. package/dist/namespaces/Propset.d.ts +59 -59
  148. package/dist/namespaces/Propset.d.ts.map +1 -1
  149. package/dist/namespaces/Propset.js +81 -81
  150. package/dist/namespaces/Scripts.d.ts +3 -3
  151. package/dist/namespaces/Scripts.d.ts.map +1 -1
  152. package/dist/namespaces/Socialclub.d.ts +1 -1
  153. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  154. package/dist/namespaces/Stats.d.ts +85 -85
  155. package/dist/namespaces/Stats.d.ts.map +1 -1
  156. package/dist/namespaces/Stats.js +113 -113
  157. package/dist/namespaces/Streaming.d.ts +35 -35
  158. package/dist/namespaces/Streaming.d.ts.map +1 -1
  159. package/dist/namespaces/Streaming.js +53 -53
  160. package/dist/namespaces/Task.d.ts +367 -367
  161. package/dist/namespaces/Task.d.ts.map +1 -1
  162. package/dist/namespaces/Task.js +508 -508
  163. package/dist/namespaces/Telemetry.d.ts +198 -198
  164. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  165. package/dist/namespaces/Telemetry.js +274 -274
  166. package/dist/namespaces/Uiapps.d.ts +24 -24
  167. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  168. package/dist/namespaces/Uiapps.js +33 -33
  169. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  170. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  171. package/dist/namespaces/Uistickyfeed.js +21 -21
  172. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  173. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  174. package/dist/namespaces/Water.d.ts +27 -27
  175. package/dist/namespaces/Water.d.ts.map +1 -1
  176. package/dist/namespaces/Water.js +41 -41
  177. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  178. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  179. package/dist/namespaces/WeaponStatics.js +372 -372
  180. package/dist/namespaces/Zone.d.ts +8 -8
  181. package/dist/namespaces/Zone.d.ts.map +1 -1
  182. package/dist/namespaces/Zone.js +9 -9
  183. package/package.json +1 -1
  184. package/src/classes/AnimScene.ts +170 -170
  185. package/src/classes/BaseModel.ts +21 -21
  186. package/src/classes/BaseTask.ts +31 -31
  187. package/src/classes/Cam.ts +124 -124
  188. package/src/classes/Entity.ts +619 -614
  189. package/src/classes/Interior.ts +1 -1
  190. package/src/classes/Ped.ts +17 -12
  191. package/src/classes/PedTask.ts +1011 -1011
  192. package/src/classes/PersChar.ts +19 -19
  193. package/src/classes/Pickup.ts +8 -8
  194. package/src/classes/Player.ts +227 -227
  195. package/src/classes/Prop.ts +146 -141
  196. package/src/classes/PropSet.ts +29 -29
  197. package/src/classes/Vehicle.ts +5 -0
  198. package/src/classes/VehicleTask.ts +30 -30
  199. package/src/classes/Volume.ts +1 -1
  200. package/src/classes/Weapon.ts +414 -414
  201. package/src/namespaces/Aitransport.ts +102 -102
  202. package/src/namespaces/Animscene.ts +78 -78
  203. package/src/namespaces/Audio.ts +2 -2
  204. package/src/namespaces/Bounty.ts +102 -102
  205. package/src/namespaces/Brain.ts +22 -22
  206. package/src/namespaces/CamStatics.ts +501 -501
  207. package/src/namespaces/Collection.ts +16 -16
  208. package/src/namespaces/Companion.ts +34 -34
  209. package/src/namespaces/Compendium.ts +93 -93
  210. package/src/namespaces/Crashlog.ts +16 -16
  211. package/src/namespaces/Databinding.ts +280 -280
  212. package/src/namespaces/Dlc.ts +9 -9
  213. package/src/namespaces/EntityStatics.ts +249 -249
  214. package/src/namespaces/Event.ts +92 -92
  215. package/src/namespaces/Fire.ts +10 -10
  216. package/src/namespaces/Graphics.ts +1155 -1155
  217. package/src/namespaces/Hud.ts +763 -763
  218. package/src/namespaces/InteriorStatics.ts +2 -2
  219. package/src/namespaces/Inventory.ts +321 -321
  220. package/src/namespaces/Itemdatabase.ts +11 -11
  221. package/src/namespaces/Law.ts +2 -2
  222. package/src/namespaces/Map.ts +104 -104
  223. package/src/namespaces/Minigame.ts +29 -29
  224. package/src/namespaces/Misc.ts +5 -5
  225. package/src/namespaces/Missiondata.ts +3 -3
  226. package/src/namespaces/Netshopping.ts +1 -1
  227. package/src/namespaces/Network.ts +1921 -1929
  228. package/src/namespaces/Object.ts +237 -237
  229. package/src/namespaces/Pad.ts +151 -151
  230. package/src/namespaces/PedStatics.ts +3 -3
  231. package/src/namespaces/Perschar.ts +116 -116
  232. package/src/namespaces/Persistence.ts +48 -48
  233. package/src/namespaces/PlayerStatics.ts +75 -75
  234. package/src/namespaces/Population.ts +3 -3
  235. package/src/namespaces/Posse.ts +47 -47
  236. package/src/namespaces/Propset.ts +92 -92
  237. package/src/namespaces/Scripts.ts +3 -3
  238. package/src/namespaces/Socialclub.ts +1 -1
  239. package/src/namespaces/Stats.ts +129 -129
  240. package/src/namespaces/Streaming.ts +62 -62
  241. package/src/namespaces/Task.ts +538 -538
  242. package/src/namespaces/Telemetry.ts +295 -295
  243. package/src/namespaces/Uiapps.ts +39 -39
  244. package/src/namespaces/Uistickyfeed.ts +23 -23
  245. package/src/namespaces/VehicleStatics.ts +2 -2
  246. package/src/namespaces/Water.ts +47 -47
  247. package/src/namespaces/WeaponStatics.ts +394 -394
  248. package/src/namespaces/Zone.ts +11 -11
@@ -7,65 +7,54 @@ export class PedTask extends BaseTask {
7
7
  super(entity);
8
8
  }
9
9
  /**
10
- * @param pos
11
- * @param speedMultiplier
12
- * @param timeout
13
- * @param stoppingRange
14
- * @param flags
15
- * @param p8
16
- * @param p9
17
- * @param p10
18
- * @param entity
19
- * @param unk
20
- */
21
- followNavMeshToCoordAdvanced(pos, speedMultiplier, timeout, stoppingRange, flags, p8, p9, p10, entity, unk) {
22
- inv('0x17F58B88D085DBAC', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speedMultiplier), timeout, f(stoppingRange), flags, f(p8), f(p9), f(p10), entity.handle, f(unk));
23
- }
24
- /**
25
- * @param radius
26
- * @param time
27
- * @param flags
10
+ * Baits: p_fishHook02x, p_baitBread01x, p_baitCorn01x, p_baitCheese01x, p_baitWorm01x, p_baitCricket01x, p_crawdad01x, p_finisheDragonfly01x, p_finisdFishlure01x, p_finishdCrawd01x, p_finisheDragonflyLegendary01x, p_finisdFishlureLegendary01x, p_finishdCrawdLegendary01x, p_lgoc_spinner_v4
11
+ *
12
+ * @param bait
13
+ * @param withoutBuoy
14
+ * @param instantly
28
15
  */
29
- combatHatedTargetsAroundPedTimed(radius, time, flags) {
30
- inv('0x2BBA30B854534A0C', this.entity.handle, f(radius), time, flags);
16
+ setFishingBait(bait, withoutBuoy, instantly) {
17
+ inv('0x9B0C7FA063E67629', this.entity.handle, bait, withoutBuoy, instantly);
31
18
  }
32
19
  /**
33
- * @returns
20
+ * Params: p3, p4, p5, p6: 0, 0, 0, -1.0f in R* Scripts
21
+ *
22
+ * @param item
23
+ * @param p3
24
+ * @param p4
25
+ * @param p5
26
+ * @param p6
27
+ * @returns guid
34
28
  */
35
- isPedRunning() {
36
- return inv('0xC5286FFC176F28A2', this.entity.handle, rai());
29
+ itemInteraction3(item, p3, p4, p5, p6) {
30
+ const result = inv('0xD61D5E1AD9876DEB', this.entity.handle, _h(item), pvi(), p3, p4, p5, f(p6));
31
+ return result;
37
32
  }
38
33
  /**
39
- * @returns
34
+ * @returns Returns `true` if the specified `ped` is currently in combat using a ranged weapon, and is ready to shoot (actively attempting to attack)
40
35
  */
41
- isPedSprinting() {
42
- return inv('0x57E457CD2C0FC168', this.entity.handle, rai());
36
+ getTaskCombatReadyToShoot() {
37
+ return inv('0x5EA655F01D93667A', this.entity.handle, rai());
43
38
  }
44
39
  /**
45
- * @param useSlidingSurfaces
40
+ * @param vehicle
41
+ * @param seat
46
42
  */
47
- setPedPathMayUseSlidingSurfaces(useSlidingSurfaces) {
48
- inv('0x06ECF3925BC2ABAE', this.entity.handle, useSlidingSurfaces);
43
+ warpPedIntoVehicle(vehicle, seat) {
44
+ inv('0x9A7D091411C5F684', this.entity.handle, vehicle.handle, seat);
49
45
  }
50
46
  /**
51
- * Force a ped that is already attacking to aim directly at the specified world coordinates.
47
+ * ped = Ped you want to perform this task.
48
+ * target = the Entity they should aim at.
49
+ * distanceToStopAt = distance from the target, where the ped should stop to aim.
50
+ * StartAimingDist = distance where the ped should start to aim.
52
51
  *
53
- * @param pos
54
- * @param p4
55
- * @param p5
56
- * @param p6
57
- */
58
- forcePointAimAtCoord(pos, p4, p5, p6) {
59
- inv('0x41323F4E0C4AE94B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5, p6);
60
- }
61
- /**
62
- * @param p1
63
- * @param p2
64
- * @param p3
65
- * @param p4
52
+ * @param target
53
+ * @param distanceToStopAt
54
+ * @param StartAimingDist
66
55
  */
67
- swapWeapon(p1, p2, p3, p4) {
68
- inv('0xA21C51255B205245', this.entity.handle, p1, p2, p3, p4);
56
+ gotoEntityAiming(target, distanceToStopAt, StartAimingDist) {
57
+ inv('0xA9DA48FAB8A76C12', this.entity.handle, target.handle, f(distanceToStopAt), f(StartAimingDist));
69
58
  }
70
59
  /**
71
60
  * @param p1
@@ -76,21 +65,33 @@ export class PedTask extends BaseTask {
76
65
  * @param p6
77
66
  * @param p7
78
67
  * @param p8
68
+ * @param p9
69
+ * @param p10
70
+ * @param p11
71
+ * @param p12
72
+ * @param p13
73
+ * @param p14
79
74
  */
80
- gotoEntityOffsetXyz(p1, p2, p3, p4, p5, p6, p7, p8) {
81
- inv('0xFA6DA9D151769392', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
75
+ goToCoordWhileAimingAtEntityUsingCombatStyle(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14) {
76
+ inv('0x78426D0982D083C9', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
82
77
  }
83
78
  /**
84
- * @param pos
85
- * @param distance
86
- * @param duration
87
- * @param p6
88
- * @param p7
89
- * @param p8
90
- * @param p9
79
+ * Used with 'P_BODYPARTARMFLOAT02X' model in fishing_core.c
80
+ *
81
+ * @param object
91
82
  */
92
- useNearestScenarioToCoordWarp(pos, distance, duration, p6, p7, p8, p9) {
93
- inv('0x58E2E0F23F6B76C3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), duration, p6, p7, p8, p9);
83
+ pedFishingrodHookObject(object) {
84
+ inv('0xCE71C2F9BAA3F975', this.entity.handle, object.handle);
85
+ }
86
+ /**
87
+ * @param exitAnimation
88
+ * @param p2
89
+ */
90
+ reactLookAtEnd(exitAnimation, p2) {
91
+ inv('0x541E5B41DCA45828', this.entity.handle, exitAnimation, p2);
92
+ }
93
+ clearDrivebyTaskUnderneathDrivingTask() {
94
+ inv('0xC35B5CDB2824CF69', this.entity.handle);
94
95
  }
95
96
  /**
96
97
  * @param neverUseInteriors
@@ -148,212 +149,162 @@ export class PedTask extends BaseTask {
148
149
  inv('0x1A52076D26E09004', this.entity.handle, entity.handle);
149
150
  }
150
151
  /**
151
- * fleeType: see TASK_FLEE_COORD
152
- *
153
- * @param fleeFromTarget
154
- * @param pos
155
- * @param distance
156
- * @param p6
157
- * @param p7
158
- * @param p8
159
- * @param targetPed
152
+ * @param p1
160
153
  */
161
- fleeFromPed(fleeFromTarget, pos, distance, p6, p7, p8, targetPed) {
162
- inv('0x7B74D8EEDE9B5727', this.entity.handle, fleeFromTarget.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p6, p7, f(p8), targetPed.handle);
154
+ N_0xFFB520A3E16F7B7B(p1) {
155
+ inv('0xFFB520A3E16F7B7B', this.entity.handle, f(p1));
163
156
  }
164
- /**
165
- * @returns
166
- */
167
- isPedGettingUp() {
168
- return inv('0x2A74E1D5F2F00EEC', this.entity.handle, rai());
157
+ persistentCharacter() {
158
+ inv('0x4391700CBD89C3D8', this.entity.handle);
169
159
  }
170
160
  /**
171
- * @param time
161
+ * @param speed
162
+ * @param p2
163
+ * @param p3
164
+ * @param p4
172
165
  */
173
- duck(time) {
174
- inv('0xA14B5FBF986BAC23', this.entity.handle, time);
166
+ waypointPlaybackOverrideSpeed(speed, p2, p3, p4) {
167
+ inv('0x7D7D2B47FA788E85', this.entity.handle, f(speed), p2, p3, p4);
175
168
  }
176
169
  /**
177
170
  * @param p1
178
171
  * @param p2
179
172
  * @param p3
180
- * @param p4
181
173
  */
182
- robPed(p1, p2, p3, p4) {
183
- inv('0x7BB967F85D8CCBDB', this.entity.handle, p1, p2, p3, p4);
174
+ climbLadder(p1, p2, p3) {
175
+ inv('0xB6C987F9285A3814', this.entity.handle, f(p1), p2, p3);
184
176
  }
185
177
  /**
186
- * getupSetHash: see nm_blend_out_sets.meta
178
+ * Makes a ped run away from another ped (fleeFromTarget) fleeDistance = ped will flee this distance
179
+ * fleeTime = ped will flee for this amount of time, set to "-1" to flee forever
180
+ * fleeType = can be 0, R* Scripts: fm_mission/race_controller: 66048; fme_escaped_convicts: 2260992, 2523136, 2359296; la_alligator/fox: 2097152; net_fetch: 17301536; net_stable_mount: 540928
181
+ * fleeSpeed = mostly 3f, rarely 1f in R* Scripts
187
182
  *
188
- * @param flags
189
- * @param getupSetHash
190
- * @param p3
191
- * @param p4
192
- * @param p5
183
+ * @param fleeFromTarget
184
+ * @param fleeDistance
185
+ * @param fleeTime
186
+ * @param fleeType Refer to [enum: eFleeStyle]
187
+ * @param fleeSpeed
188
+ * @param targetPed
193
189
  */
194
- unhogtiePed(flags, getupSetHash, p3, p4, p5) {
195
- inv('0x79559BAD83CCD038', this.entity.handle, flags, _h(getupSetHash), p3, p4, f(p5));
190
+ smartFleePed(fleeFromTarget, fleeDistance, fleeTime, fleeType, fleeSpeed, targetPed) {
191
+ inv('0x22B0D0E37CCB840D', this.entity.handle, fleeFromTarget.handle, f(fleeDistance), fleeTime, fleeType, f(fleeSpeed), targetPed.handle);
196
192
  }
197
193
  /**
198
- * hecks if the ped camera is directed at the given coord within the specified radius. https://www.youtube.com/watch?v=iLHXrWVvq_c
199
- *
200
- * @param coord The coord to check if they're looking at
201
- * @param radius The radius of the frustum
202
- * @returns Returns `true` if the ped camera is within the range of the frustum, `false` otherwise
194
+ * @param pos
195
+ * @param time
196
+ * @param p5
197
+ * @param p6
203
198
  */
204
- isPedLookingAtCoord(coord, radius) {
205
- return inv('0x508F5053E3F6F0C4', this.entity.handle, f(coord.x), f(coord.y), f(coord.z), f(radius), rai());
199
+ aimGunAtCoord(pos, time, p5, p6) {
200
+ inv('0x6671F3EEC681BDA1', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), time, p5, p6);
206
201
  }
207
202
  /**
208
- * @param entity
203
+ * @param targetPed
209
204
  */
210
- walkAway(entity) {
211
- inv('0x04ACFAC71E6858F9', this.entity.handle, entity.handle);
205
+ cutFreeHogtiedTargetPed(targetPed) {
206
+ inv('0x81D16C4FF3A77ADF', this.entity.handle, targetPed.handle);
212
207
  }
213
208
  /**
214
- * @returns
209
+ * @param signalName
210
+ * @param value
215
211
  */
216
- getHogtieEscapeTimer() {
217
- return inv('0x4687E69D258BBE41', this.entity.handle, raf());
218
- }
219
- weapon() {
220
- inv('0x7157B82D60E4BC46', this.entity.handle);
212
+ setTaskMoveNetworkSignalFloat2(signalName, value) {
213
+ inv('0x099D4A855D53B03B', this.entity.handle, signalName, f(value));
221
214
  }
222
215
  /**
223
- * @returns
216
+ * @param p1
217
+ * @param p2
224
218
  */
225
- isPedWalking() {
226
- return inv('0xDE4C184B2B9B071A', this.entity.handle, rai());
227
- }
228
- clearLookAt() {
229
- inv('0x0F804F1DB19B9689', this.entity.handle);
219
+ ambientAnimalHunt(p1, p2) {
220
+ inv('0x4B39D8F9D0FE7749', this.entity.handle, p1, p2);
230
221
  }
231
222
  /**
232
- * @param inputContext
233
- * @returns
223
+ * @param goToLocationX
224
+ * @param goToLocationY
225
+ * @param goToLocationZ
226
+ * @param focusLocationX
227
+ * @param focusLocationY
228
+ * @param focusLocationZ
229
+ * @param speed
230
+ * @param shootAtEnemies
231
+ * @param distanceToStopAt
232
+ * @param noRoadsDistance
233
+ * @param unkTrue
234
+ * @param unkFlag
235
+ * @param aimingFlag
236
+ * @param firingPattern
234
237
  */
235
- getItemInteractionPromptProgress(inputContext) {
236
- return inv('0xBC864A70AD55E0C1', this.entity.handle, _h(inputContext), raf());
238
+ goToCoordAndAimAtHatedEntitiesNearCoord(goToLocationX, goToLocationY, goToLocationZ, focusLocationX, focusLocationY, focusLocationZ, speed, shootAtEnemies, distanceToStopAt, noRoadsDistance, unkTrue, unkFlag, aimingFlag, firingPattern) {
239
+ inv('0xA55547801EB331FC', this.entity.handle, f(goToLocationX), f(goToLocationY), f(goToLocationZ), f(focusLocationX), f(focusLocationY), f(focusLocationZ), f(speed), shootAtEnemies, f(distanceToStopAt), f(noRoadsDistance), unkTrue, unkFlag, aimingFlag, _h(firingPattern));
237
240
  }
238
241
  /**
239
- * @param p1
242
+ * @param itemHash
243
+ * @param interactionAnimHash
244
+ * @param p3
240
245
  * @returns
241
246
  */
242
- N_0x2D657B10F211C572(p1) {
243
- return inv('0x2D657B10F211C572', this.entity.handle, f(p1));
247
+ canStartItemInteraction(itemHash, interactionAnimHash, p3) {
248
+ return inv('0x2D19BC4DF626CBE7', this.entity.handle, _h(itemHash), _h(interactionAnimHash), p3);
244
249
  }
245
250
  /**
246
- * Coords: volume coords used in R* Script smuggler2
247
- * p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
248
- *
249
- * @param pos
251
+ * @param targetPed
252
+ * @param p2
253
+ * @param p3
250
254
  * @param p4
251
255
  * @param p5
256
+ * @param p6
257
+ * @param p7
258
+ * @param p8
259
+ * @param p9
260
+ * @param p10
252
261
  */
253
- combatPedAtCoords(pos, p4, p5) {
254
- inv('0xC624414FA748B9BA', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5);
262
+ followAndConverseWithPed(targetPed, p2, p3, p4, p5, p6, p7, p8, p9, p10) {
263
+ inv('0x489FFCCCE7392B55', this.entity.handle, targetPed.handle, p2, p3, f(p4), f(p5), p6, p7, p8, f(p9), f(p10));
255
264
  }
256
265
  /**
257
- * Makes the specified ped stand still for (time) milliseconds.
258
- *
259
- * @param time
260
- */
261
- standStill(time) {
262
- inv('0x919BE13EED931959', this.entity.handle, time);
263
- }
264
- /**
265
- * @param animDictionary
266
- * @param animationName
267
- * @param p3
268
- */
269
- stopAnimTask(animDictionary, animationName, p3) {
270
- inv('0x97FF36A1D40EA00A', this.entity.handle, animDictionary, animationName, f(p3));
271
- }
272
- /**
273
- * @param p1
274
- * @param p2
275
- * @param p3
276
- */
277
- turnToFaceClosestPed(p1, p2, p3) {
278
- inv('0x84179419DBDD36F2', this.entity.handle, f(p1), f(p2), p3);
279
- }
280
- /**
281
- * Fishing Research: https://pastebin.com/NmK5ZLVs
282
- * Only used in R* Scripts fishing_core and av_fishing_river
283
- *
284
- * @returns p1
285
- */
286
- getTaskFishing() {
287
- const result = inv('0xF3735ACD11ACD500', this.entity.handle, pvi());
288
- return [result[0], result[1]];
289
- }
290
- /**
291
- * @param p1
292
- * @param p2
266
+ * @param pos
267
+ * @param distance
268
+ * @param p5
269
+ * @param p6
270
+ * @param p7
271
+ * @param p8
293
272
  */
294
- shockingEventReact(p1, p2) {
295
- inv('0x452419CBD838065B', this.entity.handle, p1, p2);
273
+ useNearestScenarioChainToCoord(pos, distance, p5, p6, p7, p8) {
274
+ inv('0x9FDA1B3D7E7028B3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p5, p6, p7, p8);
296
275
  }
297
276
  /**
277
+ * @param eventName
298
278
  * @returns
299
279
  */
300
- N_0xB520DBDA7FCF573F() {
301
- return inv('0xB520DBDA7FCF573F', this.entity.handle, rai());
280
+ getTaskMoveNetworkEvent(eventName) {
281
+ return inv('0xB4F47213DF45A64C', this.entity.handle, eventName, rai());
302
282
  }
303
283
  /**
304
- * Baits: p_fishHook02x, p_baitBread01x, p_baitCorn01x, p_baitCheese01x, p_baitWorm01x, p_baitCricket01x, p_crawdad01x, p_finisheDragonfly01x, p_finisdFishlure01x, p_finishdCrawd01x, p_finisheDragonflyLegendary01x, p_finisdFishlureLegendary01x, p_finishdCrawdLegendary01x, p_lgoc_spinner_v4
284
+ * Baits: see 0x9B0C7FA063E67629
305
285
  *
306
286
  * @param bait
307
287
  * @param withoutBuoy
308
- * @param instantly
309
- */
310
- setFishingBait(bait, withoutBuoy, instantly) {
311
- inv('0x9B0C7FA063E67629', this.entity.handle, bait, withoutBuoy, instantly);
312
- }
313
- /**
314
- * Params: p3, p4, p5, p6: 0, 0, 0, -1.0f in R* Scripts
315
- *
316
- * @param item
317
- * @param p3
318
- * @param p4
319
- * @param p5
320
- * @param p6
321
- * @returns guid
322
288
  */
323
- itemInteraction3(item, p3, p4, p5, p6) {
324
- const result = inv('0xD61D5E1AD9876DEB', this.entity.handle, _h(item), pvi(), p3, p4, p5, f(p6));
325
- return result;
289
+ swapFishingBait(bait, withoutBuoy) {
290
+ inv('0x2C28AC30A72722DA', this.entity.handle, bait, withoutBuoy);
326
291
  }
327
292
  /**
328
- * @returns Returns `true` if the specified `ped` is currently in combat using a ranged weapon, and is ready to shoot (actively attempting to attack)
293
+ * @returns
329
294
  */
330
- getTaskCombatReadyToShoot() {
331
- return inv('0x5EA655F01D93667A', this.entity.handle, rai());
295
+ isDrivebyTaskUnderneathDrivingTask() {
296
+ return inv('0x8785E6E40C7A8818', this.entity.handle, rai());
332
297
  }
333
- /**
334
- * @param vehicle
335
- * @param seat
336
- */
337
- warpPedIntoVehicle(vehicle, seat) {
338
- inv('0x9A7D091411C5F684', this.entity.handle, vehicle.handle, seat);
298
+ cuffPed() {
299
+ inv('0x7981037A96E7D174', this.entity.handle);
339
300
  }
340
301
  /**
341
- * ped = Ped you want to perform this task.
342
- * target = the Entity they should aim at.
343
- * distanceToStopAt = distance from the target, where the ped should stop to aim.
344
- * StartAimingDist = distance where the ped should start to aim.
302
+ * This native allows to control the cruise speed of where you want the ped to go
303
+ * 3rd param might be the entity ped is in? like boat or wagon, 12th param might be the cruiseSpeed of the entity ped is in?
304
+ * EXAMPLE: TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(PlayerPedId(), vector3(x, y, z), 3.0, entity, 1, 0, -1082130432, 0, 101004800, 520, 3.0, 1082130432, 0)
345
305
  *
346
- * @param target
347
- * @param distanceToStopAt
348
- * @param StartAimingDist
349
- */
350
- gotoEntityAiming(target, distanceToStopAt, StartAimingDist) {
351
- inv('0xA9DA48FAB8A76C12', this.entity.handle, target.handle, f(distanceToStopAt), f(StartAimingDist));
352
- }
353
- /**
354
- * @param p1
355
- * @param p2
356
- * @param p3
306
+ * @param cruiseSpeed
307
+ * @param entity
357
308
  * @param p4
358
309
  * @param p5
359
310
  * @param p6
@@ -362,142 +313,191 @@ export class PedTask extends BaseTask {
362
313
  * @param p9
363
314
  * @param p10
364
315
  * @param p11
365
- * @param p12
316
+ * @param cruiseSpeed2
366
317
  * @param p13
367
318
  * @param p14
319
+ * @returns gotoCoords
368
320
  */
369
- goToCoordWhileAimingAtEntityUsingCombatStyle(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14) {
370
- inv('0x78426D0982D083C9', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
321
+ goToCoordAnyMeansExtraParamsWithCruiseSpeed(cruiseSpeed, entity, p4, p5, p6, p7, p8, p9, p10, p11, cruiseSpeed2, p13, p14) {
322
+ const result = inv('0xB8ECD61F531A7B02', this.entity.handle, pvv(), f(cruiseSpeed), entity.handle, p4, p5, p6, p7, p8, p9, p10, p11, f(cruiseSpeed2), p13, p14);
323
+ return Vector3.fromArray(result);
371
324
  }
372
325
  /**
373
- * Used with 'P_BODYPARTARMFLOAT02X' model in fishing_core.c
374
- *
375
- * @param object
326
+ * @returns
376
327
  */
377
- pedFishingrodHookObject(object) {
378
- inv('0xCE71C2F9BAA3F975', this.entity.handle, object.handle);
328
+ isTaskMoveNetworkReadyForTransition() {
329
+ return inv('0x30ED88D5E0C56A37', this.entity.handle, rai());
330
+ }
331
+ clearDefensiveArea() {
332
+ inv('0x95A6C46A31D1917D', this.entity.handle);
379
333
  }
380
334
  /**
381
- * @param exitAnimation
382
- * @param p2
335
+ * @param modifier
383
336
  */
384
- reactLookAtEnd(exitAnimation, p2) {
385
- inv('0x541E5B41DCA45828', this.entity.handle, exitAnimation, p2);
386
- }
387
- clearDrivebyTaskUnderneathDrivingTask() {
388
- inv('0xC35B5CDB2824CF69', this.entity.handle);
337
+ setPedPathDeepSnowCostModifier(modifier) {
338
+ inv('0xE8C296B75EACC357', this.entity.handle, f(modifier));
389
339
  }
390
340
  /**
391
341
  * @returns
392
342
  */
393
- getPedWaypointOverrideSpeed() {
394
- return inv('0xD39A2F3E7FCAFF08', this.entity.handle, raf());
343
+ getItemInteractionItemId() {
344
+ return (inv('0x804425C4BBD00883', this.entity.handle, rai())) & 0xFFFFFFFF;
395
345
  }
396
346
  /**
397
- * Climbs or vaults the nearest thing.
398
- *
399
- * @param unused
347
+ * @param entity
348
+ * @param mount
349
+ * @param p3
400
350
  */
401
- climb(unused) {
402
- inv('0x89D9FCC2435112F1', this.entity.handle, unused);
351
+ placeCarriedEntityOnMount(entity, mount, p3) {
352
+ inv('0x6D3D87C57B3D52C7', this.entity.handle, entity.handle, mount.handle, f(p3));
353
+ }
354
+ detachCarriablePed() {
355
+ inv('0x36D188AECB26094B', this.entity.handle);
403
356
  }
404
357
  /**
405
- * Old name: _TASK_VEHICLE_DRIVE_TO_POINT
406
- * flag: 524419 and 0 in shop_horse_shop R* Script
407
- *
408
- * @param vehicle
409
- * @param pos
410
- * @param p5
411
- * @param p6
412
- * @param flag
358
+ * @returns
413
359
  */
414
- vehicleDriveStraightToPoint(vehicle, pos, p5, p6, flag) {
415
- inv('0x089FF2FB965F0A29', this.entity.handle, vehicle.handle, f(pos.x), f(pos.y), f(pos.z), f(p5), f(p6), flag);
360
+ getItemInteractionState() {
361
+ return (inv('0x6AA3DCA2C6F5EB6D', this.entity.handle, rai())) & 0xFFFFFFFF;
416
362
  }
417
363
  /**
418
- * @param p1
419
- * @param p2
364
+ * @returns
365
+ */
366
+ getIsPedAimingInTheAir() {
367
+ return inv('0x8785E6E40C7A8819', this.entity.handle);
368
+ }
369
+ /**
370
+ * param3: duration in ms, use -1 to look forever
371
+ * param4: using 2048 is fine
372
+ * param5: using 3 is fine
373
+ *
374
+ * @param lookAtTarget
375
+ * @param duration
420
376
  * @param p3
421
377
  * @param p4
422
378
  * @param p5
423
- * @param p6
424
- * @param p7
425
- * @param p8
426
- * @param p9
427
- * @param p10
428
- * @param p11
429
- * @param p12
430
- * @param p13
431
- * @param p14
432
- * @param p15
433
379
  */
434
- goToCoordWhileAimingAtCoordUsingCombatStyle(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15) {
435
- inv('0x639C0425A0B4E77E', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15);
380
+ lookAtEntity(lookAtTarget, duration, p3, p4, p5) {
381
+ inv('0x69F4BE8C8CC4796C', this.entity.handle, lookAtTarget.handle, duration, p3, p4, p5);
436
382
  }
437
383
  /**
438
- * flags: 0 = HANDS_UP_NOTHING; 1 = HANDS_UP_STRAIGHT_TO_LOOP
439
- *
440
- * @param duration
441
- * @param facingPed
442
- * @param timeToFacePed
443
- * @param flags
384
+ * @param taskIndex
385
+ * @returns
444
386
  */
445
- handsUp(duration, facingPed, timeToFacePed, flags) {
446
- inv('0xF2EAB31979A7F910', this.entity.handle, duration, facingPed.handle, timeToFacePed, flags);
387
+ getIsTaskActive(taskIndex) {
388
+ return inv('0xB0760331C7AA4155', this.entity.handle, taskIndex, rai());
447
389
  }
448
390
  /**
449
- * timer: in ms, if it reaches 0 it will auto warp the ped on the horse
450
- * Flags will still apply to mountStyle
391
+ * grappleStyle: AR_GRAPPLE_STRUGGLE, AR_ALLIGATOR_LEG_GRAB_CHALLENGE_FAIL, AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_BACK_DEFEND, AR_GRAPPLE_FRONT_FROM_FRONT
451
392
  *
452
- * @param mount
453
- * @param timer
454
- * @param seatIndex Refer to [enum: eVehicleSeat]
455
- * @param pedSpeed
456
- * @param mountStyle
393
+ * @param grappleTarget
394
+ * @param grappleStyle
395
+ * @param p3
396
+ * @param p4
397
+ * @param p5
457
398
  * @param p6
458
- * @param p7
459
399
  */
460
- mountAnimal(mount, timer, seatIndex, pedSpeed, mountStyle, p6, p7) {
461
- inv('0x92DB0739813C5186', this.entity.handle, mount.handle, timer, seatIndex, f(pedSpeed), mountStyle, p6, p7);
400
+ putPedDirectlyIntoGrapple(grappleTarget, grappleStyle, p3, p4, p5, p6) {
401
+ inv('0xA05F3F20889D7A5B', this.entity.handle, grappleTarget.handle, _h(grappleStyle), f(p3), f(p4), p5, p6);
462
402
  }
463
403
  /**
464
- * @returns
404
+ * @param p1
405
+ * @param p2
465
406
  */
466
- getPedIsIgnoringDeadBodies() {
467
- return inv('0x1948BBE561A2375A', this.entity.handle);
407
+ combatAnimalWarn(p1, p2) {
408
+ inv('0xF960F3D57B660E96', this.entity.handle, p1, p2);
468
409
  }
469
410
  /**
470
411
  * @param toggle
471
412
  */
472
- setPedPathCanUseLadders(toggle) {
473
- inv('0x77A5B103C87F476E', this.entity.handle, toggle);
413
+ setPedIgnoreDeadBodies(toggle) {
414
+ inv('0x013A7BA5015C1372', this.entity.handle, toggle);
474
415
  }
475
416
  /**
476
417
  * @param p1
477
418
  * @param p2
419
+ * @param p3
420
+ * @param p4
421
+ * @param p5
422
+ * @param p6
423
+ * @param p7
478
424
  */
479
- stopAnimPlayback(p1, p2) {
480
- inv('0xEE08C992D238C5D1', this.entity.handle, p1, p2);
425
+ moveInTrafficToDestination(p1, p2, p3, p4, p5, p6, p7) {
426
+ inv('0xDCA3A13F7A45338B', this.entity.handle, p1, p2, p3, p4, p5, p6, p7);
481
427
  }
482
428
  /**
483
- * @param targetPed
429
+ * @param attacker
484
430
  * @param p2
485
- * @returns
431
+ * @returns Returns `true` on success, or `false` if `attacker` doesn't exist, or is dead.
486
432
  */
487
- confront(targetPed, p2) {
488
- return inv('0x3A2A2071DF5CC569', this.entity.handle, targetPed.handle, p2);
489
- }
490
- N_0x1F298C7BD30D1240() {
491
- inv('0x1F298C7BD30D1240', this.entity.handle);
433
+ intimidated(attacker, p2) {
434
+ return inv('0x648B75D44930D6BD', this.entity.handle, attacker.handle, p2, rai());
492
435
  }
493
436
  /**
494
- * @param p1
495
- * @param p2
496
- * @param p3
437
+ * @returns
497
438
  */
498
- setCrouchMovement(p1, p2, p3) {
499
- inv('0x17293C633C8AC019', this.entity.handle, p1, p2, p3);
500
- }
439
+ waypointPlaybackGetIsShooting() {
440
+ return inv('0xA5B94DF8AF058F46', this.entity.handle);
441
+ }
442
+ /**
443
+ * @param pos
444
+ * @param distance
445
+ * @param p5
446
+ * @param p6
447
+ * @param p7
448
+ * @param p8
449
+ */
450
+ useNearestScenarioChainToCoordWarp(pos, distance, p5, p6, p7, p8) {
451
+ inv('0x97A28E63F0BA5631', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p5, p6, p7, p8);
452
+ }
453
+ /**
454
+ * returned values:
455
+ * 0 to 7 = task that's currently in progress, 0 meaning the first one.
456
+ * -1 no task sequence in progress.
457
+ *
458
+ * @returns
459
+ */
460
+ getSequenceProgress() {
461
+ return inv('0x00A9010CFE1E3533', this.entity.handle, rai());
462
+ }
463
+ /**
464
+ * @returns
465
+ */
466
+ waypointPlaybackGetIsAiming() {
467
+ return inv('0xD73A5D1F0325C71C', this.entity.handle);
468
+ }
469
+ /**
470
+ * @param toggle
471
+ */
472
+ setPedPathCanUseLadders(toggle) {
473
+ inv('0x77A5B103C87F476E', this.entity.handle, toggle);
474
+ }
475
+ /**
476
+ * @param p1
477
+ * @param p2
478
+ */
479
+ stopAnimPlayback(p1, p2) {
480
+ inv('0xEE08C992D238C5D1', this.entity.handle, p1, p2);
481
+ }
482
+ /**
483
+ * @param targetPed
484
+ * @param p2
485
+ * @returns
486
+ */
487
+ confront(targetPed, p2) {
488
+ return inv('0x3A2A2071DF5CC569', this.entity.handle, targetPed.handle, p2);
489
+ }
490
+ N_0x1F298C7BD30D1240() {
491
+ inv('0x1F298C7BD30D1240', this.entity.handle);
492
+ }
493
+ /**
494
+ * @param p1
495
+ * @param p2
496
+ * @param p3
497
+ */
498
+ setCrouchMovement(p1, p2, p3) {
499
+ inv('0x17293C633C8AC019', this.entity.handle, p1, p2, p3);
500
+ }
501
501
  /**
502
502
  * Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param
503
503
  *
@@ -545,54 +545,31 @@ export class PedTask extends BaseTask {
545
545
  inv('0xD76B57B44F1E6F8B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(moveBlendRatio), timeBeforeTeleport, f(finalHeading), f(targetRadius), p8);
546
546
  }
547
547
  /**
548
- * @param p1
549
- * @param p2
550
- * @param p3
551
- * @param p4
552
- */
553
- setSphereDefensiveArea(p1, p2, p3, p4) {
554
- inv('0x933C06518B52A9A4', this.entity.handle, f(p1), f(p2), f(p3), f(p4));
555
- }
556
- /**
557
- * @param p1
558
- * @param p2
559
- * @param p3
560
- * @param p4
548
+ * @returns
561
549
  */
562
- useRandomScenarioInGroup(p1, p2, p3, p4) {
563
- inv('0x14747F4A5971DE4E', this.entity.handle, p1, p2, p3, p4);
550
+ getPedWaypointOverrideSpeed() {
551
+ return inv('0xD39A2F3E7FCAFF08', this.entity.handle, raf());
564
552
  }
565
553
  /**
566
- * enum eWhistleType
567
- * {
568
- * WHISTLE_MAIN,
569
- * WHISTLE_SECONDARY,
570
- * WHISTLE_DOUBLE,
571
- * WHISTLE_URGENT,
572
- * WHISTLE_LONG
573
- * };
554
+ * Climbs or vaults the nearest thing.
574
555
  *
575
- * @param p1
576
- * @param whistleType
556
+ * @param unused
577
557
  */
578
- goToWhistle(p1, whistleType) {
579
- inv('0xBAD6545608CECA6E', this.entity.handle, p1.handle, whistleType);
558
+ climb(unused) {
559
+ inv('0x89D9FCC2435112F1', this.entity.handle, unused);
580
560
  }
581
561
  /**
562
+ * Old name: _TASK_VEHICLE_DRIVE_TO_POINT
563
+ * flag: 524419 and 0 in shop_horse_shop R* Script
564
+ *
565
+ * @param vehicle
582
566
  * @param pos
583
- * @param duration
584
- * @param flags
567
+ * @param p5
585
568
  * @param p6
586
- * @param p7
587
- */
588
- lookAtCoord(pos, duration, flags, p6, p7) {
589
- inv('0x6FA46612594F7973', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration, flags, p6, p7);
590
- }
591
- /**
592
- * @returns
569
+ * @param flag
593
570
  */
594
- isPedInHitReact() {
595
- return inv('0xF330A5C062B29BED', this.entity.handle);
571
+ vehicleDriveStraightToPoint(vehicle, pos, p5, p6, flag) {
572
+ inv('0x089FF2FB965F0A29', this.entity.handle, vehicle.handle, f(pos.x), f(pos.y), f(pos.z), f(p5), f(p6), flag);
596
573
  }
597
574
  /**
598
575
  * @param p1
@@ -603,95 +580,48 @@ export class PedTask extends BaseTask {
603
580
  * @param p6
604
581
  * @param p7
605
582
  * @param p8
583
+ * @param p9
584
+ * @param p10
585
+ * @param p11
586
+ * @param p12
587
+ * @param p13
588
+ * @param p14
589
+ * @param p15
606
590
  */
607
- N_0x3FFCD7BBA074CC80(p1, p2, p3, p4, p5, p6, p7, p8) {
608
- inv('0x3FFCD7BBA074CC80', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
609
- }
610
- /**
611
- * @returns
612
- */
613
- isMountedWeaponTaskUnderneathDrivingTask() {
614
- return inv('0xA320EF046186FA3B', this.entity.handle, rai());
591
+ goToCoordWhileAimingAtCoordUsingCombatStyle(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15) {
592
+ inv('0x639C0425A0B4E77E', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15);
615
593
  }
616
594
  /**
617
- * flags: See TASK_ENTER_VEHICLE
595
+ * flags: 0 = HANDS_UP_NOTHING; 1 = HANDS_UP_STRAIGHT_TO_LOOP
618
596
  *
619
- * @param p1
620
- * @param flags Refer to [enum: eEnterExitVehicleFlags]
621
- */
622
- disembarkNearestTrainCarriage(p1, flags) {
623
- inv('0x0A11F3BDEC03ED5F', this.entity.handle, f(p1), flags);
624
- }
625
- /**
626
- * @param p1
627
- */
628
- N_0xFFB520A3E16F7B7B(p1) {
629
- inv('0xFFB520A3E16F7B7B', this.entity.handle, f(p1));
630
- }
631
- persistentCharacter() {
632
- inv('0x4391700CBD89C3D8', this.entity.handle);
633
- }
634
- /**
635
- * @param speed
636
- * @param p2
637
- * @param p3
638
- * @param p4
639
- */
640
- waypointPlaybackOverrideSpeed(speed, p2, p3, p4) {
641
- inv('0x7D7D2B47FA788E85', this.entity.handle, f(speed), p2, p3, p4);
642
- }
643
- /**
644
- * @param p1
645
- * @param p2
646
- * @param p3
597
+ * @param duration
598
+ * @param facingPed
599
+ * @param timeToFacePed
600
+ * @param flags
647
601
  */
648
- climbLadder(p1, p2, p3) {
649
- inv('0xB6C987F9285A3814', this.entity.handle, f(p1), p2, p3);
602
+ handsUp(duration, facingPed, timeToFacePed, flags) {
603
+ inv('0xF2EAB31979A7F910', this.entity.handle, duration, facingPed.handle, timeToFacePed, flags);
650
604
  }
651
605
  /**
652
- * Makes a ped run away from another ped (fleeFromTarget) fleeDistance = ped will flee this distance
653
- * fleeTime = ped will flee for this amount of time, set to "-1" to flee forever
654
- * fleeType = can be 0, R* Scripts: fm_mission/race_controller: 66048; fme_escaped_convicts: 2260992, 2523136, 2359296; la_alligator/fox: 2097152; net_fetch: 17301536; net_stable_mount: 540928
655
- * fleeSpeed = mostly 3f, rarely 1f in R* Scripts
606
+ * timer: in ms, if it reaches 0 it will auto warp the ped on the horse
607
+ * Flags will still apply to mountStyle
656
608
  *
657
- * @param fleeFromTarget
658
- * @param fleeDistance
659
- * @param fleeTime
660
- * @param fleeType Refer to [enum: eFleeStyle]
661
- * @param fleeSpeed
662
- * @param targetPed
663
- */
664
- smartFleePed(fleeFromTarget, fleeDistance, fleeTime, fleeType, fleeSpeed, targetPed) {
665
- inv('0x22B0D0E37CCB840D', this.entity.handle, fleeFromTarget.handle, f(fleeDistance), fleeTime, fleeType, f(fleeSpeed), targetPed.handle);
666
- }
667
- /**
668
- * @param pos
669
- * @param time
670
- * @param p5
609
+ * @param mount
610
+ * @param timer
611
+ * @param seatIndex Refer to [enum: eVehicleSeat]
612
+ * @param pedSpeed
613
+ * @param mountStyle
671
614
  * @param p6
615
+ * @param p7
672
616
  */
673
- aimGunAtCoord(pos, time, p5, p6) {
674
- inv('0x6671F3EEC681BDA1', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), time, p5, p6);
675
- }
676
- /**
677
- * @param targetPed
678
- */
679
- cutFreeHogtiedTargetPed(targetPed) {
680
- inv('0x81D16C4FF3A77ADF', this.entity.handle, targetPed.handle);
681
- }
682
- /**
683
- * @param signalName
684
- * @param value
685
- */
686
- setTaskMoveNetworkSignalFloat2(signalName, value) {
687
- inv('0x099D4A855D53B03B', this.entity.handle, signalName, f(value));
617
+ mountAnimal(mount, timer, seatIndex, pedSpeed, mountStyle, p6, p7) {
618
+ inv('0x92DB0739813C5186', this.entity.handle, mount.handle, timer, seatIndex, f(pedSpeed), mountStyle, p6, p7);
688
619
  }
689
620
  /**
690
- * @param p1
691
- * @param p2
621
+ * @returns
692
622
  */
693
- ambientAnimalHunt(p1, p2) {
694
- inv('0x4B39D8F9D0FE7749', this.entity.handle, p1, p2);
623
+ getPedIsIgnoringDeadBodies() {
624
+ return inv('0x1948BBE561A2375A', this.entity.handle);
695
625
  }
696
626
  /**
697
627
  * @param p1
@@ -781,452 +711,68 @@ export class PedTask extends BaseTask {
781
711
  inv('0x67406F2C8F87FC4F', this.entity.handle);
782
712
  }
783
713
  /**
784
- * @param p1
785
- * @param p2
786
- * @param p3
787
- */
788
- waypointPlaybackPause(p1, p2, p3) {
789
- inv('0x0F342546AA06FED5', this.entity.handle, p1, p2, p3);
790
- }
791
- /**
792
- * meleeStyles: AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_MOUNT_FACEDOWN_FROM_FRONT, AR_ALLIGATOR_LEAPKILL, AR_ALLIGATOR_WAIST_AUTOKILL_FRONT
793
- *
794
- * @param meleeTarget
795
- * @param meleeStyle
714
+ * @param moveNetworkDefName
796
715
  * @param p3
797
- * @param animBlendRatio
798
- * @param p5
799
- * @param p6
800
- */
801
- putPedDirectlyIntoMelee(meleeTarget, meleeStyle, p3, animBlendRatio, p5, p6) {
802
- inv('0x1C6CD14A876FFE39', this.entity.handle, meleeTarget.handle, _h(meleeStyle), f(p3), f(animBlendRatio), p5, p6);
803
- }
804
- /**
805
- * @param waypointRecording
806
- * @param p2
807
- * @param flag
808
716
  * @param p4
809
- * @param p5
810
- * @param p6
811
- * @param p7
717
+ * @param animDict
718
+ * @param flags
719
+ * @returns taskData
812
720
  */
813
- followWaypointRecording(waypointRecording, p2, flag, p4, p5, p6, p7) {
814
- inv('0x0759591819534F7B', this.entity.handle, waypointRecording, p2, flag, p4, p5, p6, p7);
815
- }
816
- /**
817
- * @param targetPed
818
- */
819
- hogtieTargetPed(targetPed) {
820
- inv('0x27829AFD3E03AC1A', this.entity.handle, targetPed.handle);
821
- }
822
- /**
823
- * shootatEntity:
824
- * If true, peds will shoot at Entity till it is dead.
825
- * If false, peds will just walk till they reach the entity and will cease shooting.
826
- *
827
- * @param p1
828
- * @param p2
829
- * @param p3
830
- * @param p4
831
- * @param p5
832
- * @param p6
833
- * @param p7
834
- * @param p8
835
- * @param p9
836
- * @param p10
837
- */
838
- goToEntityWhileAimingAtEntity(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10) {
839
- inv('0x97465886D35210E9', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
840
- }
841
- /**
842
- * @param pos
843
- * @param distance
844
- */
845
- useNearestTrainScenarioToCoordWarp(pos, distance) {
846
- inv('0x3774B03456DD6106', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance));
847
- }
848
- /**
849
- * @param p1
850
- */
851
- wanderSwim(p1) {
852
- inv('0x527EA3DB8BC7F03B', this.entity.handle, p1);
853
- }
854
- /**
855
- * duration in milliseconds
856
- *
857
- * @param pos
858
- * @param duration
859
- */
860
- turnPedToFaceCoord(pos, duration) {
861
- inv('0x1DDA930A0AC38571', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration);
862
- }
863
- /**
864
- * @param preferAvoidMud
865
- * @param p2
866
- */
867
- setPedPathPreferToAvoidMud(preferAvoidMud, p2) {
868
- inv('0x8BB283A7888AD1AD', this.entity.handle, preferAvoidMud, f(p2));
869
- }
870
- /**
871
- * @param animDict
872
- * @param animName
873
- * @param entity
874
- * @param p4
875
- * @param p5
876
- * @param p6
877
- * @param p7
878
- * @param p8
879
- * @param p9
880
- * @param p10
881
- * @param p11
882
- * @param p12
883
- * @param p13
884
- * @param p14
885
- */
886
- playUpperAnimFacingEntity(animDict, animName, entity, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14) {
887
- inv('0xAD67214236AB1CFE', this.entity.handle, animDict, animName, entity.handle, p4, f(p5), f(p6), p7, f(p8), p9, p10, f(p11), p12, p13, f(p14));
888
- }
889
- /**
890
- * @param goToLocationX
891
- * @param goToLocationY
892
- * @param goToLocationZ
893
- * @param focusLocationX
894
- * @param focusLocationY
895
- * @param focusLocationZ
896
- * @param speed
897
- * @param shootAtEnemies
898
- * @param distanceToStopAt
899
- * @param noRoadsDistance
900
- * @param unkTrue
901
- * @param unkFlag
902
- * @param aimingFlag
903
- * @param firingPattern
904
- */
905
- goToCoordAndAimAtHatedEntitiesNearCoord(goToLocationX, goToLocationY, goToLocationZ, focusLocationX, focusLocationY, focusLocationZ, speed, shootAtEnemies, distanceToStopAt, noRoadsDistance, unkTrue, unkFlag, aimingFlag, firingPattern) {
906
- inv('0xA55547801EB331FC', this.entity.handle, f(goToLocationX), f(goToLocationY), f(goToLocationZ), f(focusLocationX), f(focusLocationY), f(focusLocationZ), f(speed), shootAtEnemies, f(distanceToStopAt), f(noRoadsDistance), unkTrue, unkFlag, aimingFlag, _h(firingPattern));
907
- }
908
- /**
909
- * @param itemHash
910
- * @param interactionAnimHash
911
- * @param p3
912
- * @returns
913
- */
914
- canStartItemInteraction(itemHash, interactionAnimHash, p3) {
915
- return inv('0x2D19BC4DF626CBE7', this.entity.handle, _h(itemHash), _h(interactionAnimHash), p3);
916
- }
917
- /**
918
- * @param targetPed
919
- * @param p2
920
- * @param p3
921
- * @param p4
922
- * @param p5
923
- * @param p6
924
- * @param p7
925
- * @param p8
926
- * @param p9
927
- * @param p10
928
- */
929
- followAndConverseWithPed(targetPed, p2, p3, p4, p5, p6, p7, p8, p9, p10) {
930
- inv('0x489FFCCCE7392B55', this.entity.handle, targetPed.handle, p2, p3, f(p4), f(p5), p6, p7, p8, f(p9), f(p10));
931
- }
932
- /**
933
- * @param pos
934
- * @param distance
935
- * @param p5
936
- * @param p6
937
- * @param p7
938
- * @param p8
939
- */
940
- useNearestScenarioChainToCoord(pos, distance, p5, p6, p7, p8) {
941
- inv('0x9FDA1B3D7E7028B3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p5, p6, p7, p8);
942
- }
943
- /**
944
- * @param eventName
945
- * @returns
946
- */
947
- getTaskMoveNetworkEvent(eventName) {
948
- return inv('0xB4F47213DF45A64C', this.entity.handle, eventName, rai());
949
- }
950
- /**
951
- * Baits: see 0x9B0C7FA063E67629
952
- *
953
- * @param bait
954
- * @param withoutBuoy
955
- */
956
- swapFishingBait(bait, withoutBuoy) {
957
- inv('0x2C28AC30A72722DA', this.entity.handle, bait, withoutBuoy);
958
- }
959
- /**
960
- * @returns
961
- */
962
- isDrivebyTaskUnderneathDrivingTask() {
963
- return inv('0x8785E6E40C7A8818', this.entity.handle, rai());
964
- }
965
- cuffPed() {
966
- inv('0x7981037A96E7D174', this.entity.handle);
967
- }
968
- /**
969
- * This native allows to control the cruise speed of where you want the ped to go
970
- * 3rd param might be the entity ped is in? like boat or wagon, 12th param might be the cruiseSpeed of the entity ped is in?
971
- * EXAMPLE: TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(PlayerPedId(), vector3(x, y, z), 3.0, entity, 1, 0, -1082130432, 0, 101004800, 520, 3.0, 1082130432, 0)
972
- *
973
- * @param cruiseSpeed
974
- * @param entity
975
- * @param p4
976
- * @param p5
977
- * @param p6
978
- * @param p7
979
- * @param p8
980
- * @param p9
981
- * @param p10
982
- * @param p11
983
- * @param cruiseSpeed2
984
- * @param p13
985
- * @param p14
986
- * @returns gotoCoords
987
- */
988
- goToCoordAnyMeansExtraParamsWithCruiseSpeed(cruiseSpeed, entity, p4, p5, p6, p7, p8, p9, p10, p11, cruiseSpeed2, p13, p14) {
989
- const result = inv('0xB8ECD61F531A7B02', this.entity.handle, pvv(), f(cruiseSpeed), entity.handle, p4, p5, p6, p7, p8, p9, p10, p11, f(cruiseSpeed2), p13, p14);
990
- return Vector3.fromArray(result);
991
- }
992
- /**
993
- * @param radius
994
- */
995
- combatHatedTargetsNoLosTest(radius) {
996
- inv('0xB5BC69D9C4060BC3', this.entity.handle, f(radius));
997
- }
998
- /**
999
- * @param p1
1000
- */
1001
- N_0x31BB338F64D5C861(p1) {
1002
- inv('0x31BB338F64D5C861', this.entity.handle, p1);
1003
- }
1004
- /**
1005
- * @param modifier
1006
- */
1007
- setPedPathClimbCostModifier(modifier) {
1008
- inv('0x88E32DB8C1A4AA4B', this.entity.handle, f(modifier));
1009
- }
1010
- /**
1011
- * @param entity
1012
- * @param duration
1013
- * @param targetRadius
1014
- * @param offset
1015
- * @param moveBlendRatio
1016
- * @param offsetFlags
1017
- */
1018
- gotoEntityOffsetXy(entity, duration, targetRadius, offset, moveBlendRatio, offsetFlags) {
1019
- inv('0x338E7EF52B6095A9', this.entity.handle, entity.handle, duration, f(targetRadius), f(offset.x), f(offset.y), f(moveBlendRatio), offsetFlags);
1020
- }
1021
- /**
1022
- * Makes ped walk around the area the params p1 p2 seems to not affect anything but p2 is either 0 or 1 and p1 is mostly 1.0 or ped heading
1023
- *
1024
- * @param p2
1025
- * @param p3
1026
- */
1027
- wanderStandard(p2, p3) {
1028
- inv('0xBB9CE077274F6A1B', this.entity.handle, f(p2), p3);
1029
- }
1030
- /**
1031
- * @param p1
1032
- * @param p2
1033
- */
1034
- clearPedTasks(p1, p2) {
1035
- inv('0xE1EF3C1216AFF2CD', this.entity.handle, p1, p2);
1036
- }
1037
- /**
1038
- * @param moveNetworkDefName
1039
- * @param p3
1040
- * @param p4
1041
- * @param animDict
1042
- * @param flags
1043
- * @returns taskData
1044
- */
1045
- moveNetworkByNameWithInitParams(moveNetworkDefName, p3, p4, animDict, flags) {
1046
- const result = inv('0x139805C2A67C4795', this.entity.handle, moveNetworkDefName, pvi(), f(p3), p4, animDict, flags);
1047
- return result;
721
+ moveNetworkByNameWithInitParams(moveNetworkDefName, p3, p4, animDict, flags) {
722
+ const result = inv('0x139805C2A67C4795', this.entity.handle, moveNetworkDefName, pvi(), f(p3), p4, animDict, flags);
723
+ return result;
1048
724
  }
1049
725
  /**
1050
726
  * @param pos
1051
727
  * @param entity
1052
- */
1053
- jump2(pos, entity) {
1054
- inv('0x91083103137D7254', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), entity.handle);
1055
- }
1056
- /**
1057
- * @param scenario
1058
- * @param conditionalAnim
1059
- * @param p3
1060
- * @param p4
1061
- * @param p5
1062
- * @param p6
1063
- * @param p7
1064
- * @param p8
1065
- * @param p9
1066
- */
1067
- useScenarioPoint(scenario, conditionalAnim, p3, p4, p5, p6, p7, p8, p9) {
1068
- inv('0xCCDAE6324B6A821C', this.entity.handle, scenario, conditionalAnim, p3, p4, p5, _h(p6), p7, f(p8), p9);
1069
- }
1070
- /**
1071
- * @returns
1072
- */
1073
- isPedRunningTaskItemInteraction() {
1074
- return inv('0xEC7E480FF8BD0BED', this.entity.handle);
1075
- }
1076
- /**
1077
- * @param vehicle
1078
- */
1079
- breakVehicleDoorLock(vehicle) {
1080
- inv('0xBB28D1BC9EA8A6A5', this.entity.handle, vehicle.handle);
1081
- }
1082
- /**
1083
- * @param vehicle
1084
- * @param vehicleTarget
1085
- * @param missionType
1086
- * @param p4
1087
- * @param p5
1088
- * @param p6
1089
- * @param p7
1090
- * @param DriveAgainstTraffic
1091
- */
1092
- vehicleMission(vehicle, vehicleTarget, missionType, p4, p5, p6, p7, DriveAgainstTraffic) {
1093
- inv('0x659427E0EF36BCDE', this.entity.handle, vehicle.handle, vehicleTarget.handle, missionType, f(p4), p5, f(p6), f(p7), DriveAgainstTraffic);
1094
- }
1095
- /**
1096
- * @param avoidTraffic
1097
- */
1098
- setPedPathAvoidTraffic(avoidTraffic) {
1099
- inv('0x7C015D8BCEC72CF4', this.entity.handle, avoidTraffic);
1100
- }
1101
- /**
1102
- * @param p1
1103
- * @param p2
1104
- */
1105
- guard(p1, p2) {
1106
- inv('0xB9FB242EACCAF30F', this.entity.handle, p1, p2);
1107
- }
1108
- /**
1109
- * @param attacker
1110
- * @param p2
1111
- * @param unusedParam3 Unused by the native.
1112
- * @param unusedParam4 Unused by the native.
1113
- * @param everyFrame Removes the `0x1000` bitmask from `flag`
1114
- * @param p6
1115
- * @param p7 Removes the `0x80000` bitmask from `flag`
1116
- * @param flag
1117
- * @returns Returns `true` on success, `false` if it failed (whether due to `attacker` being invalid, or the `attacker` ped being dead)
1118
- */
1119
- intimidated2(attacker, p2, unusedParam3, unusedParam4, everyFrame, p6, p7, flag) {
1120
- return inv('0x933ACC1A1771A288', this.entity.handle, attacker.handle, p2, unusedParam3, unusedParam4, everyFrame, p6, p7, flag, rai());
1121
- }
1122
- /**
1123
- * @param avoidFire
1124
- */
1125
- setPedPathAvoidFire(avoidFire) {
1126
- inv('0x4455517B28441E60', this.entity.handle, avoidFire);
1127
- }
1128
- /**
1129
- * @param reviver
1130
- * @param tool
1131
- */
1132
- reviveTarget(reviver, tool) {
1133
- inv('0x356088527D9EBAAD', this.entity.handle, reviver.handle, _h(tool));
1134
- }
1135
- /**
1136
- * https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua
1137
- * emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt enum eEmoteType
1138
- * {
1139
- * EMOTE_TYPE_INVALID = -1,
1140
- * EMOTE_TYPE_REACT,
1141
- * EMOTE_TYPE_ACTION,
1142
- * EMOTE_TYPE_TAUNT,
1143
- * EMOTE_TYPE_GREET,
1144
- * EMOTE_TYPE_TWIRL_GUN,
1145
- * EMOTE_TYPE_DANCE_FLOOR
1146
- * }; enum eEmotePlaybackMode
1147
- * {
1148
- * EMOTE_PM_INVALID = -1,
1149
- * EMOTE_PM_UPPERBODY,
1150
- * EMOTE_PM_UPPERBODY_LOOP,
1151
- * EMOTE_PM_FULLBODY,
1152
- * };
1153
- *
1154
- * @param emoteType
1155
- * @param playbackMode
1156
- * @param emote
1157
- * @param isSecondaryTask
1158
- * @param canBreakOut
1159
- * @param disableEarlyOutAnimTag
1160
- * @param ignoreInvalidMainTask
1161
- * @param destroyProps
1162
- */
1163
- playEmoteWithHash(emoteType, playbackMode, emote, isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps) {
1164
- inv('0xB31A277C1AC7B7FF', this.entity.handle, emoteType, playbackMode, _h(emote), isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
1165
- }
1166
- /**
1167
- * @returns
1168
- */
1169
- isTaskMoveNetworkReadyForTransition() {
1170
- return inv('0x30ED88D5E0C56A37', this.entity.handle, rai());
1171
- }
1172
- clearDefensiveArea() {
1173
- inv('0x95A6C46A31D1917D', this.entity.handle);
1174
- }
1175
- /**
1176
- * @param modifier
1177
- */
1178
- setPedPathDeepSnowCostModifier(modifier) {
1179
- inv('0xE8C296B75EACC357', this.entity.handle, f(modifier));
1180
- }
1181
- /**
1182
- * @returns
1183
- */
1184
- getItemInteractionItemId() {
1185
- return (inv('0x804425C4BBD00883', this.entity.handle, rai())) & 0xFFFFFFFF;
728
+ */
729
+ jump2(pos, entity) {
730
+ inv('0x91083103137D7254', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), entity.handle);
1186
731
  }
1187
732
  /**
1188
- * @param entity
1189
- * @param mount
733
+ * @param scenario
734
+ * @param conditionalAnim
1190
735
  * @param p3
736
+ * @param p4
737
+ * @param p5
738
+ * @param p6
739
+ * @param p7
740
+ * @param p8
741
+ * @param p9
1191
742
  */
1192
- placeCarriedEntityOnMount(entity, mount, p3) {
1193
- inv('0x6D3D87C57B3D52C7', this.entity.handle, entity.handle, mount.handle, f(p3));
1194
- }
1195
- detachCarriablePed() {
1196
- inv('0x36D188AECB26094B', this.entity.handle);
743
+ useScenarioPoint(scenario, conditionalAnim, p3, p4, p5, p6, p7, p8, p9) {
744
+ inv('0xCCDAE6324B6A821C', this.entity.handle, scenario, conditionalAnim, p3, p4, p5, _h(p6), p7, f(p8), p9);
1197
745
  }
1198
746
  /**
1199
747
  * @returns
1200
748
  */
1201
- getItemInteractionState() {
1202
- return (inv('0x6AA3DCA2C6F5EB6D', this.entity.handle, rai())) & 0xFFFFFFFF;
749
+ isPedRunningTaskItemInteraction() {
750
+ return inv('0xEC7E480FF8BD0BED', this.entity.handle);
1203
751
  }
1204
752
  /**
1205
- * @returns
753
+ * @param vehicle
1206
754
  */
1207
- getIsPedAimingInTheAir() {
1208
- return inv('0x8785E6E40C7A8819', this.entity.handle);
755
+ breakVehicleDoorLock(vehicle) {
756
+ inv('0xBB28D1BC9EA8A6A5', this.entity.handle, vehicle.handle);
1209
757
  }
1210
758
  /**
1211
- * param3: duration in ms, use -1 to look forever
1212
- * param4: using 2048 is fine
1213
- * param5: using 3 is fine
1214
- *
1215
- * @param lookAtTarget
1216
- * @param duration
1217
- * @param p3
759
+ * @param vehicle
760
+ * @param vehicleTarget
761
+ * @param missionType
1218
762
  * @param p4
1219
763
  * @param p5
764
+ * @param p6
765
+ * @param p7
766
+ * @param DriveAgainstTraffic
1220
767
  */
1221
- lookAtEntity(lookAtTarget, duration, p3, p4, p5) {
1222
- inv('0x69F4BE8C8CC4796C', this.entity.handle, lookAtTarget.handle, duration, p3, p4, p5);
768
+ vehicleMission(vehicle, vehicleTarget, missionType, p4, p5, p6, p7, DriveAgainstTraffic) {
769
+ inv('0x659427E0EF36BCDE', this.entity.handle, vehicle.handle, vehicleTarget.handle, missionType, f(p4), p5, f(p6), f(p7), DriveAgainstTraffic);
1223
770
  }
1224
771
  /**
1225
- * @param taskIndex
1226
- * @returns
772
+ * @param avoidTraffic
1227
773
  */
1228
- getIsTaskActive(taskIndex) {
1229
- return inv('0xB0760331C7AA4155', this.entity.handle, taskIndex, rai());
774
+ setPedPathAvoidTraffic(avoidTraffic) {
775
+ inv('0x7C015D8BCEC72CF4', this.entity.handle, avoidTraffic);
1230
776
  }
1231
777
  /**
1232
778
  * Returns hash of the underlying move network def, see move_networks.xml
@@ -1358,18 +904,64 @@ export class PedTask extends BaseTask {
1358
904
  }
1359
905
  /**
1360
906
  * @param pos
907
+ * @param speedMultiplier
1361
908
  * @param timeout
1362
- * @param p5
1363
- * @param p6
1364
- * @param p7
909
+ * @param stoppingRange
910
+ * @param flags
1365
911
  * @param p8
1366
- * @param coverpoint
912
+ * @param p9
1367
913
  * @param p10
1368
- * @param p11
1369
- * @param p12
914
+ * @param entity
915
+ * @param unk
1370
916
  */
1371
- putPedDirectlyIntoCover(pos, timeout, p5, p6, p7, p8, coverpoint, p10, p11, p12) {
1372
- inv('0x4172393E6BE1FECE', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), timeout, p5, f(p6), p7, p8, coverpoint, p10, p11, p12);
917
+ followNavMeshToCoordAdvanced(pos, speedMultiplier, timeout, stoppingRange, flags, p8, p9, p10, entity, unk) {
918
+ inv('0x17F58B88D085DBAC', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speedMultiplier), timeout, f(stoppingRange), flags, f(p8), f(p9), f(p10), entity.handle, f(unk));
919
+ }
920
+ /**
921
+ * @param radius
922
+ * @param time
923
+ * @param flags
924
+ */
925
+ combatHatedTargetsAroundPedTimed(radius, time, flags) {
926
+ inv('0x2BBA30B854534A0C', this.entity.handle, f(radius), time, flags);
927
+ }
928
+ /**
929
+ * @returns
930
+ */
931
+ isPedRunning() {
932
+ return inv('0xC5286FFC176F28A2', this.entity.handle, rai());
933
+ }
934
+ /**
935
+ * @returns
936
+ */
937
+ isPedSprinting() {
938
+ return inv('0x57E457CD2C0FC168', this.entity.handle, rai());
939
+ }
940
+ /**
941
+ * @param useSlidingSurfaces
942
+ */
943
+ setPedPathMayUseSlidingSurfaces(useSlidingSurfaces) {
944
+ inv('0x06ECF3925BC2ABAE', this.entity.handle, useSlidingSurfaces);
945
+ }
946
+ /**
947
+ * Force a ped that is already attacking to aim directly at the specified world coordinates.
948
+ *
949
+ * @param pos
950
+ * @param p4
951
+ * @param p5
952
+ * @param p6
953
+ */
954
+ forcePointAimAtCoord(pos, p4, p5, p6) {
955
+ inv('0x41323F4E0C4AE94B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5, p6);
956
+ }
957
+ /**
958
+ * @param p1
959
+ * @param p2
960
+ * @param p3
961
+ * @param p4
962
+ */
963
+ swapWeapon(p1, p2, p3, p4) {
964
+ inv('0xA21C51255B205245', this.entity.handle, p1, p2, p3, p4);
1373
965
  }
1374
966
  /**
1375
967
  * @param p1
@@ -1380,234 +972,431 @@ export class PedTask extends BaseTask {
1380
972
  * @param p6
1381
973
  * @param p7
1382
974
  * @param p8
975
+ */
976
+ gotoEntityOffsetXyz(p1, p2, p3, p4, p5, p6, p7, p8) {
977
+ inv('0xFA6DA9D151769392', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
978
+ }
979
+ /**
980
+ * @param pos
981
+ * @param distance
982
+ * @param duration
983
+ * @param p6
984
+ * @param p7
985
+ * @param p8
1383
986
  * @param p9
1384
- * @param p10
1385
- * @param p11
1386
- * @param p12
1387
- * @param p13
1388
- * @param p14
1389
987
  */
1390
- goToCoordAndAimAtHatedEntitiesNearCoordUsingCombatStyle(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14) {
1391
- inv('0x87BD711FC31EA273', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
988
+ useNearestScenarioToCoordWarp(pos, distance, duration, p6, p7, p8, p9) {
989
+ inv('0x58E2E0F23F6B76C3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), duration, p6, p7, p8, p9);
1392
990
  }
1393
991
  /**
1394
- * @param target
992
+ * @param p1
993
+ * @returns
1395
994
  */
1396
- arrestPed(target) {
1397
- inv('0xF3B9A78A178572B1', this.entity.handle, target.handle);
995
+ N_0x2D657B10F211C572(p1) {
996
+ return inv('0x2D657B10F211C572', this.entity.handle, f(p1));
997
+ }
998
+ /**
999
+ * Coords: volume coords used in R* Script smuggler2
1000
+ * p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
1001
+ *
1002
+ * @param pos
1003
+ * @param p4
1004
+ * @param p5
1005
+ */
1006
+ combatPedAtCoords(pos, p4, p5) {
1007
+ inv('0xC624414FA748B9BA', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5);
1008
+ }
1009
+ /**
1010
+ * Makes the specified ped stand still for (time) milliseconds.
1011
+ *
1012
+ * @param time
1013
+ */
1014
+ standStill(time) {
1015
+ inv('0x919BE13EED931959', this.entity.handle, time);
1016
+ }
1017
+ /**
1018
+ * @param animDictionary
1019
+ * @param animationName
1020
+ * @param p3
1021
+ */
1022
+ stopAnimTask(animDictionary, animationName, p3) {
1023
+ inv('0x97FF36A1D40EA00A', this.entity.handle, animDictionary, animationName, f(p3));
1398
1024
  }
1399
1025
  /**
1400
1026
  * @param p1
1401
1027
  * @param p2
1402
1028
  * @param p3
1029
+ */
1030
+ turnToFaceClosestPed(p1, p2, p3) {
1031
+ inv('0x84179419DBDD36F2', this.entity.handle, f(p1), f(p2), p3);
1032
+ }
1033
+ /**
1034
+ * Fishing Research: https://pastebin.com/NmK5ZLVs
1035
+ * Only used in R* Scripts fishing_core and av_fishing_river
1036
+ *
1037
+ * @returns p1
1038
+ */
1039
+ getTaskFishing() {
1040
+ const result = inv('0xF3735ACD11ACD500', this.entity.handle, pvi());
1041
+ return [result[0], result[1]];
1042
+ }
1043
+ /**
1044
+ * @param p1
1045
+ * @param p2
1046
+ */
1047
+ shockingEventReact(p1, p2) {
1048
+ inv('0x452419CBD838065B', this.entity.handle, p1, p2);
1049
+ }
1050
+ /**
1403
1051
  * @returns
1404
1052
  */
1405
- setPedWaypointRouteOffset(p1, p2, p3) {
1406
- return inv('0xED98E10B0AFCE4B4', this.entity.handle, f(p1), f(p2), f(p3));
1053
+ N_0xB520DBDA7FCF573F() {
1054
+ return inv('0xB520DBDA7FCF573F', this.entity.handle, rai());
1055
+ }
1056
+ /**
1057
+ * fleeType: see TASK_FLEE_COORD
1058
+ *
1059
+ * @param fleeFromTarget
1060
+ * @param pos
1061
+ * @param distance
1062
+ * @param p6
1063
+ * @param p7
1064
+ * @param p8
1065
+ * @param targetPed
1066
+ */
1067
+ fleeFromPed(fleeFromTarget, pos, distance, p6, p7, p8, targetPed) {
1068
+ inv('0x7B74D8EEDE9B5727', this.entity.handle, fleeFromTarget.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p6, p7, f(p8), targetPed.handle);
1069
+ }
1070
+ /**
1071
+ * @returns
1072
+ */
1073
+ isPedGettingUp() {
1074
+ return inv('0x2A74E1D5F2F00EEC', this.entity.handle, rai());
1075
+ }
1076
+ /**
1077
+ * @param time
1078
+ */
1079
+ duck(time) {
1080
+ inv('0xA14B5FBF986BAC23', this.entity.handle, time);
1081
+ }
1082
+ /**
1083
+ * @param p1
1084
+ * @param p2
1085
+ * @param p3
1086
+ * @param p4
1087
+ */
1088
+ robPed(p1, p2, p3, p4) {
1089
+ inv('0x7BB967F85D8CCBDB', this.entity.handle, p1, p2, p3, p4);
1090
+ }
1091
+ /**
1092
+ * getupSetHash: see nm_blend_out_sets.meta
1093
+ *
1094
+ * @param flags
1095
+ * @param getupSetHash
1096
+ * @param p3
1097
+ * @param p4
1098
+ * @param p5
1099
+ */
1100
+ unhogtiePed(flags, getupSetHash, p3, p4, p5) {
1101
+ inv('0x79559BAD83CCD038', this.entity.handle, flags, _h(getupSetHash), p3, p4, f(p5));
1102
+ }
1103
+ /**
1104
+ * hecks if the ped camera is directed at the given coord within the specified radius. https://www.youtube.com/watch?v=iLHXrWVvq_c
1105
+ *
1106
+ * @param coord The coord to check if they're looking at
1107
+ * @param radius The radius of the frustum
1108
+ * @returns Returns `true` if the ped camera is within the range of the frustum, `false` otherwise
1109
+ */
1110
+ isPedLookingAtCoord(coord, radius) {
1111
+ return inv('0x508F5053E3F6F0C4', this.entity.handle, f(coord.x), f(coord.y), f(coord.z), f(radius), rai());
1112
+ }
1113
+ /**
1114
+ * @param entity
1115
+ */
1116
+ walkAway(entity) {
1117
+ inv('0x04ACFAC71E6858F9', this.entity.handle, entity.handle);
1407
1118
  }
1408
1119
  /**
1409
- * @param waypointRecording
1410
1120
  * @returns
1411
1121
  */
1412
- isWaypointPlaybackGoingOnForPed(waypointRecording) {
1413
- return inv('0xE03B3F2D3DC59B64', this.entity.handle, waypointRecording, rai());
1122
+ getHogtieEscapeTimer() {
1123
+ return inv('0x4687E69D258BBE41', this.entity.handle, raf());
1124
+ }
1125
+ weapon() {
1126
+ inv('0x7157B82D60E4BC46', this.entity.handle);
1414
1127
  }
1415
1128
  /**
1416
- * @param p1
1417
- * @param p2
1129
+ * @returns
1418
1130
  */
1419
- animalWrithe(p1, p2) {
1420
- inv('0x8C038A39C4A4B6D6', this.entity.handle, p1, p2);
1131
+ isPedWalking() {
1132
+ return inv('0xDE4C184B2B9B071A', this.entity.handle, rai());
1421
1133
  }
1422
1134
  /**
1423
1135
  * @param p1
1424
1136
  * @param p2
1425
1137
  * @param p3
1426
- * @param p4
1427
1138
  */
1428
- aimAtEntity(p1, p2, p3, p4) {
1429
- inv('0xCF7569BD0FB480A0', this.entity.handle, p1, p2, p3, p4);
1139
+ waypointPlaybackPause(p1, p2, p3) {
1140
+ inv('0x0F342546AA06FED5', this.entity.handle, p1, p2, p3);
1430
1141
  }
1431
1142
  /**
1432
- * @param targetPed
1433
- * @param p2
1143
+ * meleeStyles: AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_MOUNT_FACEDOWN_FROM_FRONT, AR_ALLIGATOR_LEAPKILL, AR_ALLIGATOR_WAIST_AUTOKILL_FRONT
1144
+ *
1145
+ * @param meleeTarget
1146
+ * @param meleeStyle
1434
1147
  * @param p3
1148
+ * @param animBlendRatio
1149
+ * @param p5
1150
+ * @param p6
1435
1151
  */
1436
- combatPedTimed(targetPed, p2, p3) {
1437
- inv('0x944F30DCB7096BDE', this.entity.handle, targetPed.handle, p2, p3);
1152
+ putPedDirectlyIntoMelee(meleeTarget, meleeStyle, p3, animBlendRatio, p5, p6) {
1153
+ inv('0x1C6CD14A876FFE39', this.entity.handle, meleeTarget.handle, _h(meleeStyle), f(p3), f(animBlendRatio), p5, p6);
1438
1154
  }
1439
1155
  /**
1440
- * @param p1
1156
+ * @param waypointRecording
1441
1157
  * @param p2
1442
- * @param p3
1158
+ * @param flag
1159
+ * @param p4
1160
+ * @param p5
1161
+ * @param p6
1162
+ * @param p7
1443
1163
  */
1444
- throwProjectile(p1, p2, p3) {
1445
- inv('0x7285951DBF6B5A51', this.entity.handle, p1, p2, p3);
1164
+ followWaypointRecording(waypointRecording, p2, flag, p4, p5, p6, p7) {
1165
+ inv('0x0759591819534F7B', this.entity.handle, waypointRecording, p2, flag, p4, p5, p6, p7);
1446
1166
  }
1447
1167
  /**
1448
- * @param pos
1449
- * @param heading
1450
- * @param p5
1168
+ * @param targetPed
1451
1169
  */
1452
- pedSlideToCoord(pos, heading, p5) {
1453
- inv('0xD04FE6765D990A06', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), f(p5));
1170
+ hogtieTargetPed(targetPed) {
1171
+ inv('0x27829AFD3E03AC1A', this.entity.handle, targetPed.handle);
1454
1172
  }
1455
1173
  /**
1456
- * grappleStyle: AR_GRAPPLE_STRUGGLE, AR_ALLIGATOR_LEG_GRAB_CHALLENGE_FAIL, AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_BACK_DEFEND, AR_GRAPPLE_FRONT_FROM_FRONT
1174
+ * shootatEntity:
1175
+ * If true, peds will shoot at Entity till it is dead.
1176
+ * If false, peds will just walk till they reach the entity and will cease shooting.
1457
1177
  *
1458
- * @param grappleTarget
1459
- * @param grappleStyle
1178
+ * @param p1
1179
+ * @param p2
1460
1180
  * @param p3
1461
1181
  * @param p4
1462
1182
  * @param p5
1463
1183
  * @param p6
1184
+ * @param p7
1185
+ * @param p8
1186
+ * @param p9
1187
+ * @param p10
1464
1188
  */
1465
- putPedDirectlyIntoGrapple(grappleTarget, grappleStyle, p3, p4, p5, p6) {
1466
- inv('0xA05F3F20889D7A5B', this.entity.handle, grappleTarget.handle, _h(grappleStyle), f(p3), f(p4), p5, p6);
1189
+ goToEntityWhileAimingAtEntity(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10) {
1190
+ inv('0x97465886D35210E9', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
1191
+ }
1192
+ /**
1193
+ * @param pos
1194
+ * @param distance
1195
+ */
1196
+ useNearestTrainScenarioToCoordWarp(pos, distance) {
1197
+ inv('0x3774B03456DD6106', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance));
1467
1198
  }
1468
1199
  /**
1469
1200
  * @param p1
1470
- * @param p2
1471
1201
  */
1472
- combatAnimalWarn(p1, p2) {
1473
- inv('0xF960F3D57B660E96', this.entity.handle, p1, p2);
1202
+ wanderSwim(p1) {
1203
+ inv('0x527EA3DB8BC7F03B', this.entity.handle, p1);
1474
1204
  }
1475
1205
  /**
1476
- * @param toggle
1206
+ * duration in milliseconds
1207
+ *
1208
+ * @param pos
1209
+ * @param duration
1477
1210
  */
1478
- setPedIgnoreDeadBodies(toggle) {
1479
- inv('0x013A7BA5015C1372', this.entity.handle, toggle);
1211
+ turnPedToFaceCoord(pos, duration) {
1212
+ inv('0x1DDA930A0AC38571', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration);
1480
1213
  }
1481
1214
  /**
1482
- * @param p1
1215
+ * @param preferAvoidMud
1483
1216
  * @param p2
1484
- * @param p3
1217
+ */
1218
+ setPedPathPreferToAvoidMud(preferAvoidMud, p2) {
1219
+ inv('0x8BB283A7888AD1AD', this.entity.handle, preferAvoidMud, f(p2));
1220
+ }
1221
+ /**
1222
+ * @param animDict
1223
+ * @param animName
1224
+ * @param entity
1485
1225
  * @param p4
1486
1226
  * @param p5
1487
1227
  * @param p6
1488
1228
  * @param p7
1229
+ * @param p8
1230
+ * @param p9
1231
+ * @param p10
1232
+ * @param p11
1233
+ * @param p12
1234
+ * @param p13
1235
+ * @param p14
1489
1236
  */
1490
- moveInTrafficToDestination(p1, p2, p3, p4, p5, p6, p7) {
1491
- inv('0xDCA3A13F7A45338B', this.entity.handle, p1, p2, p3, p4, p5, p6, p7);
1237
+ playUpperAnimFacingEntity(animDict, animName, entity, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14) {
1238
+ inv('0xAD67214236AB1CFE', this.entity.handle, animDict, animName, entity.handle, p4, f(p5), f(p6), p7, f(p8), p9, p10, f(p11), p12, p13, f(p14));
1492
1239
  }
1493
1240
  /**
1494
- * @param attacker
1241
+ * @param p1
1495
1242
  * @param p2
1496
- * @returns Returns `true` on success, or `false` if `attacker` doesn't exist, or is dead.
1497
- */
1498
- intimidated(attacker, p2) {
1499
- return inv('0x648B75D44930D6BD', this.entity.handle, attacker.handle, p2, rai());
1500
- }
1501
- /**
1502
- * @returns
1503
1243
  */
1504
- waypointPlaybackGetIsShooting() {
1505
- return inv('0xA5B94DF8AF058F46', this.entity.handle);
1244
+ guard(p1, p2) {
1245
+ inv('0xB9FB242EACCAF30F', this.entity.handle, p1, p2);
1506
1246
  }
1507
1247
  /**
1508
- * @param pos
1509
- * @param distance
1510
- * @param p5
1248
+ * @param attacker
1249
+ * @param p2
1250
+ * @param unusedParam3 Unused by the native.
1251
+ * @param unusedParam4 Unused by the native.
1252
+ * @param everyFrame Removes the `0x1000` bitmask from `flag`
1511
1253
  * @param p6
1512
- * @param p7
1513
- * @param p8
1254
+ * @param p7 Removes the `0x80000` bitmask from `flag`
1255
+ * @param flag
1256
+ * @returns Returns `true` on success, `false` if it failed (whether due to `attacker` being invalid, or the `attacker` ped being dead)
1514
1257
  */
1515
- useNearestScenarioChainToCoordWarp(pos, distance, p5, p6, p7, p8) {
1516
- inv('0x97A28E63F0BA5631', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p5, p6, p7, p8);
1258
+ intimidated2(attacker, p2, unusedParam3, unusedParam4, everyFrame, p6, p7, flag) {
1259
+ return inv('0x933ACC1A1771A288', this.entity.handle, attacker.handle, p2, unusedParam3, unusedParam4, everyFrame, p6, p7, flag, rai());
1517
1260
  }
1518
1261
  /**
1519
- * returned values:
1520
- * 0 to 7 = task that's currently in progress, 0 meaning the first one.
1521
- * -1 no task sequence in progress.
1522
- *
1523
- * @returns
1262
+ * @param avoidFire
1524
1263
  */
1525
- getSequenceProgress() {
1526
- return inv('0x00A9010CFE1E3533', this.entity.handle, rai());
1264
+ setPedPathAvoidFire(avoidFire) {
1265
+ inv('0x4455517B28441E60', this.entity.handle, avoidFire);
1527
1266
  }
1528
1267
  /**
1529
- * @returns
1268
+ * @param reviver
1269
+ * @param tool
1530
1270
  */
1531
- waypointPlaybackGetIsAiming() {
1532
- return inv('0xD73A5D1F0325C71C', this.entity.handle);
1271
+ reviveTarget(reviver, tool) {
1272
+ inv('0x356088527D9EBAAD', this.entity.handle, reviver.handle, _h(tool));
1533
1273
  }
1534
1274
  /**
1535
- * @param signalName
1536
- * @param value
1275
+ * https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua
1276
+ * emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt enum eEmoteType
1277
+ * {
1278
+ * EMOTE_TYPE_INVALID = -1,
1279
+ * EMOTE_TYPE_REACT,
1280
+ * EMOTE_TYPE_ACTION,
1281
+ * EMOTE_TYPE_TAUNT,
1282
+ * EMOTE_TYPE_GREET,
1283
+ * EMOTE_TYPE_TWIRL_GUN,
1284
+ * EMOTE_TYPE_DANCE_FLOOR
1285
+ * }; enum eEmotePlaybackMode
1286
+ * {
1287
+ * EMOTE_PM_INVALID = -1,
1288
+ * EMOTE_PM_UPPERBODY,
1289
+ * EMOTE_PM_UPPERBODY_LOOP,
1290
+ * EMOTE_PM_FULLBODY,
1291
+ * };
1292
+ *
1293
+ * @param emoteType
1294
+ * @param playbackMode
1295
+ * @param emote
1296
+ * @param isSecondaryTask
1297
+ * @param canBreakOut
1298
+ * @param disableEarlyOutAnimTag
1299
+ * @param ignoreInvalidMainTask
1300
+ * @param destroyProps
1537
1301
  */
1538
- setTaskMoveNetworkSignalFloat(signalName, value) {
1539
- inv('0xD5BB4025AE449A4E', this.entity.handle, signalName, f(value));
1302
+ playEmoteWithHash(emoteType, playbackMode, emote, isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps) {
1303
+ inv('0xB31A277C1AC7B7FF', this.entity.handle, emoteType, playbackMode, _h(emote), isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
1540
1304
  }
1541
1305
  /**
1542
- * @param taskSequenceId
1306
+ * @param pos
1307
+ * @param timeout
1308
+ * @param p5
1309
+ * @param p6
1310
+ * @param p7
1311
+ * @param p8
1312
+ * @param coverpoint
1313
+ * @param p10
1314
+ * @param p11
1315
+ * @param p12
1543
1316
  */
1544
- performSequence(taskSequenceId) {
1545
- inv('0x5ABA3986D90D8A3B', this.entity.handle, taskSequenceId);
1317
+ putPedDirectlyIntoCover(pos, timeout, p5, p6, p7, p8, coverpoint, p10, p11, p12) {
1318
+ inv('0x4172393E6BE1FECE', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), timeout, p5, f(p6), p7, p8, coverpoint, p10, p11, p12);
1546
1319
  }
1547
1320
  /**
1548
1321
  * @param p1
1549
1322
  * @param p2
1550
1323
  * @param p3
1324
+ * @param p4
1325
+ * @param p5
1326
+ * @param p6
1327
+ * @param p7
1328
+ * @param p8
1329
+ * @param p9
1330
+ * @param p10
1331
+ * @param p11
1332
+ * @param p12
1333
+ * @param p13
1334
+ * @param p14
1551
1335
  */
1552
- moveInTraffic(p1, p2, p3) {
1553
- inv('0x8AA1593AEC087A29', this.entity.handle, p1, p2, p3);
1336
+ goToCoordAndAimAtHatedEntitiesNearCoordUsingCombatStyle(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14) {
1337
+ inv('0x87BD711FC31EA273', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
1554
1338
  }
1555
1339
  /**
1556
- * @param p1
1557
- * @param permanently
1340
+ * @param target
1558
1341
  */
1559
- knockedOut(p1, permanently) {
1560
- inv('0xF90427F00A495A28', this.entity.handle, f(p1), permanently);
1342
+ arrestPed(target) {
1343
+ inv('0xF3B9A78A178572B1', this.entity.handle, target.handle);
1561
1344
  }
1562
1345
  /**
1563
- * @param duration
1346
+ * @param p1
1347
+ * @param p2
1348
+ * @param p3
1349
+ * @returns
1564
1350
  */
1565
- updateTaskHandsUpDuration(duration) {
1566
- inv('0xA98FCAFD7893C834', this.entity.handle, duration);
1351
+ setPedWaypointRouteOffset(p1, p2, p3) {
1352
+ return inv('0xED98E10B0AFCE4B4', this.entity.handle, f(p1), f(p2), f(p3));
1567
1353
  }
1568
1354
  /**
1569
- * Similar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit.
1570
- *
1571
- * @param emoteType
1572
- * @param playbackMode
1573
- * @param emote
1574
- * @param isSecondaryTask
1575
- * @param canBreakOut
1576
- * @param disableEarlyOutAnimTag
1577
- * @param ignoreInvalidMainTask
1578
- * @param destroyProps
1355
+ * @param waypointRecording
1356
+ * @returns
1357
+ */
1358
+ isWaypointPlaybackGoingOnForPed(waypointRecording) {
1359
+ return inv('0xE03B3F2D3DC59B64', this.entity.handle, waypointRecording, rai());
1360
+ }
1361
+ /**
1362
+ * @param p1
1363
+ * @param p2
1579
1364
  */
1580
- playEmote(emoteType, playbackMode, emote, isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps) {
1581
- inv('0x884E3436CC1F41DD', this.entity.handle, emoteType, playbackMode, _h(emote), isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
1365
+ animalWrithe(p1, p2) {
1366
+ inv('0x8C038A39C4A4B6D6', this.entity.handle, p1, p2);
1582
1367
  }
1583
1368
  /**
1584
- * @param boat
1369
+ * @param p1
1585
1370
  * @param p2
1586
1371
  * @param p3
1587
- * @param pos
1588
- * @param p7
1589
- * @param maxSpeed
1590
- * @param drivingStyle
1591
- * @param p10
1592
- * @param p11
1372
+ * @param p4
1593
1373
  */
1594
- boatMission(boat, p2, p3, pos, p7, maxSpeed, drivingStyle, p10, p11) {
1595
- inv('0x15C86013127CE63F', this.entity.handle, boat.handle, p2, p3, f(pos.x), f(pos.y), f(pos.z), p7, f(maxSpeed), drivingStyle, f(p10), p11);
1374
+ aimAtEntity(p1, p2, p3, p4) {
1375
+ inv('0xCF7569BD0FB480A0', this.entity.handle, p1, p2, p3, p4);
1596
1376
  }
1597
1377
  /**
1598
- * @param useLimits If `true` the ped's viewing angle will be limited to the angle range given for `minAngle` and `maxAngle`, when set to `false` the player always fully faces the player
1599
- * @param minAngle The minimum viewing angle, requires `useLimits` to be `true`.
1600
- * @param maxAngle The maximum viewing angle, reuqeres `useLimits` to be `true`.
1378
+ * @param targetPed
1379
+ * @param p2
1380
+ * @param p3
1601
1381
  */
1602
- setIntimidatedFacingAngle(useLimits, minAngle, maxAngle) {
1603
- inv('0x0FE797DD9F70DFA6', this.entity.handle, useLimits, f(minAngle), f(maxAngle));
1382
+ combatPedTimed(targetPed, p2, p3) {
1383
+ inv('0x944F30DCB7096BDE', this.entity.handle, targetPed.handle, p2, p3);
1604
1384
  }
1605
1385
  /**
1606
- * @param targetPed
1386
+ * @param p1
1607
1387
  * @param p2
1388
+ * @param p3
1608
1389
  */
1609
- animalFlee(targetPed, p2) {
1610
- inv('0xA899B61C66F09134', this.entity.handle, targetPed.handle, p2);
1390
+ throwProjectile(p1, p2, p3) {
1391
+ inv('0x7285951DBF6B5A51', this.entity.handle, p1, p2, p3);
1392
+ }
1393
+ /**
1394
+ * @param pos
1395
+ * @param heading
1396
+ * @param p5
1397
+ */
1398
+ pedSlideToCoord(pos, heading, p5) {
1399
+ inv('0xD04FE6765D990A06', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), f(p5));
1611
1400
  }
1612
1401
  /**
1613
1402
  * @returns
@@ -3273,4 +3062,215 @@ export class PedTask extends BaseTask {
3273
3062
  shuffleToNextVehicleSeat(vehicle) {
3274
3063
  inv('0x7AA80209BDA643EB', this.entity.handle, vehicle.handle);
3275
3064
  }
3065
+ clearLookAt() {
3066
+ inv('0x0F804F1DB19B9689', this.entity.handle);
3067
+ }
3068
+ /**
3069
+ * @param inputContext
3070
+ * @returns
3071
+ */
3072
+ getItemInteractionPromptProgress(inputContext) {
3073
+ return inv('0xBC864A70AD55E0C1', this.entity.handle, _h(inputContext), raf());
3074
+ }
3075
+ /**
3076
+ * @param p1
3077
+ * @param p2
3078
+ * @param p3
3079
+ * @param p4
3080
+ */
3081
+ setSphereDefensiveArea(p1, p2, p3, p4) {
3082
+ inv('0x933C06518B52A9A4', this.entity.handle, f(p1), f(p2), f(p3), f(p4));
3083
+ }
3084
+ /**
3085
+ * @param p1
3086
+ * @param p2
3087
+ * @param p3
3088
+ * @param p4
3089
+ */
3090
+ useRandomScenarioInGroup(p1, p2, p3, p4) {
3091
+ inv('0x14747F4A5971DE4E', this.entity.handle, p1, p2, p3, p4);
3092
+ }
3093
+ /**
3094
+ * enum eWhistleType
3095
+ * {
3096
+ * WHISTLE_MAIN,
3097
+ * WHISTLE_SECONDARY,
3098
+ * WHISTLE_DOUBLE,
3099
+ * WHISTLE_URGENT,
3100
+ * WHISTLE_LONG
3101
+ * };
3102
+ *
3103
+ * @param p1
3104
+ * @param whistleType
3105
+ */
3106
+ goToWhistle(p1, whistleType) {
3107
+ inv('0xBAD6545608CECA6E', this.entity.handle, p1.handle, whistleType);
3108
+ }
3109
+ /**
3110
+ * @param pos
3111
+ * @param duration
3112
+ * @param flags
3113
+ * @param p6
3114
+ * @param p7
3115
+ */
3116
+ lookAtCoord(pos, duration, flags, p6, p7) {
3117
+ inv('0x6FA46612594F7973', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration, flags, p6, p7);
3118
+ }
3119
+ /**
3120
+ * @returns
3121
+ */
3122
+ isPedInHitReact() {
3123
+ return inv('0xF330A5C062B29BED', this.entity.handle);
3124
+ }
3125
+ /**
3126
+ * @param p1
3127
+ * @param p2
3128
+ * @param p3
3129
+ * @param p4
3130
+ * @param p5
3131
+ * @param p6
3132
+ * @param p7
3133
+ * @param p8
3134
+ */
3135
+ N_0x3FFCD7BBA074CC80(p1, p2, p3, p4, p5, p6, p7, p8) {
3136
+ inv('0x3FFCD7BBA074CC80', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
3137
+ }
3138
+ /**
3139
+ * @returns
3140
+ */
3141
+ isMountedWeaponTaskUnderneathDrivingTask() {
3142
+ return inv('0xA320EF046186FA3B', this.entity.handle, rai());
3143
+ }
3144
+ /**
3145
+ * flags: See TASK_ENTER_VEHICLE
3146
+ *
3147
+ * @param p1
3148
+ * @param flags Refer to [enum: eEnterExitVehicleFlags]
3149
+ */
3150
+ disembarkNearestTrainCarriage(p1, flags) {
3151
+ inv('0x0A11F3BDEC03ED5F', this.entity.handle, f(p1), flags);
3152
+ }
3153
+ /**
3154
+ * @param radius
3155
+ */
3156
+ combatHatedTargetsNoLosTest(radius) {
3157
+ inv('0xB5BC69D9C4060BC3', this.entity.handle, f(radius));
3158
+ }
3159
+ /**
3160
+ * @param p1
3161
+ */
3162
+ N_0x31BB338F64D5C861(p1) {
3163
+ inv('0x31BB338F64D5C861', this.entity.handle, p1);
3164
+ }
3165
+ /**
3166
+ * @param modifier
3167
+ */
3168
+ setPedPathClimbCostModifier(modifier) {
3169
+ inv('0x88E32DB8C1A4AA4B', this.entity.handle, f(modifier));
3170
+ }
3171
+ /**
3172
+ * @param entity
3173
+ * @param duration
3174
+ * @param targetRadius
3175
+ * @param offset
3176
+ * @param moveBlendRatio
3177
+ * @param offsetFlags
3178
+ */
3179
+ gotoEntityOffsetXy(entity, duration, targetRadius, offset, moveBlendRatio, offsetFlags) {
3180
+ inv('0x338E7EF52B6095A9', this.entity.handle, entity.handle, duration, f(targetRadius), f(offset.x), f(offset.y), f(moveBlendRatio), offsetFlags);
3181
+ }
3182
+ /**
3183
+ * Makes ped walk around the area the params p1 p2 seems to not affect anything but p2 is either 0 or 1 and p1 is mostly 1.0 or ped heading
3184
+ *
3185
+ * @param p2
3186
+ * @param p3
3187
+ */
3188
+ wanderStandard(p2, p3) {
3189
+ inv('0xBB9CE077274F6A1B', this.entity.handle, f(p2), p3);
3190
+ }
3191
+ /**
3192
+ * @param p1
3193
+ * @param p2
3194
+ */
3195
+ clearPedTasks(p1, p2) {
3196
+ inv('0xE1EF3C1216AFF2CD', this.entity.handle, p1, p2);
3197
+ }
3198
+ /**
3199
+ * @param signalName
3200
+ * @param value
3201
+ */
3202
+ setTaskMoveNetworkSignalFloat(signalName, value) {
3203
+ inv('0xD5BB4025AE449A4E', this.entity.handle, signalName, f(value));
3204
+ }
3205
+ /**
3206
+ * @param taskSequenceId
3207
+ */
3208
+ performSequence(taskSequenceId) {
3209
+ inv('0x5ABA3986D90D8A3B', this.entity.handle, taskSequenceId);
3210
+ }
3211
+ /**
3212
+ * @param p1
3213
+ * @param p2
3214
+ * @param p3
3215
+ */
3216
+ moveInTraffic(p1, p2, p3) {
3217
+ inv('0x8AA1593AEC087A29', this.entity.handle, p1, p2, p3);
3218
+ }
3219
+ /**
3220
+ * @param p1
3221
+ * @param permanently
3222
+ */
3223
+ knockedOut(p1, permanently) {
3224
+ inv('0xF90427F00A495A28', this.entity.handle, f(p1), permanently);
3225
+ }
3226
+ /**
3227
+ * @param duration
3228
+ */
3229
+ updateTaskHandsUpDuration(duration) {
3230
+ inv('0xA98FCAFD7893C834', this.entity.handle, duration);
3231
+ }
3232
+ /**
3233
+ * Similar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit.
3234
+ *
3235
+ * @param emoteType
3236
+ * @param playbackMode
3237
+ * @param emote
3238
+ * @param isSecondaryTask
3239
+ * @param canBreakOut
3240
+ * @param disableEarlyOutAnimTag
3241
+ * @param ignoreInvalidMainTask
3242
+ * @param destroyProps
3243
+ */
3244
+ playEmote(emoteType, playbackMode, emote, isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps) {
3245
+ inv('0x884E3436CC1F41DD', this.entity.handle, emoteType, playbackMode, _h(emote), isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
3246
+ }
3247
+ /**
3248
+ * @param boat
3249
+ * @param p2
3250
+ * @param p3
3251
+ * @param pos
3252
+ * @param p7
3253
+ * @param maxSpeed
3254
+ * @param drivingStyle
3255
+ * @param p10
3256
+ * @param p11
3257
+ */
3258
+ boatMission(boat, p2, p3, pos, p7, maxSpeed, drivingStyle, p10, p11) {
3259
+ inv('0x15C86013127CE63F', this.entity.handle, boat.handle, p2, p3, f(pos.x), f(pos.y), f(pos.z), p7, f(maxSpeed), drivingStyle, f(p10), p11);
3260
+ }
3261
+ /**
3262
+ * @param useLimits If `true` the ped's viewing angle will be limited to the angle range given for `minAngle` and `maxAngle`, when set to `false` the player always fully faces the player
3263
+ * @param minAngle The minimum viewing angle, requires `useLimits` to be `true`.
3264
+ * @param maxAngle The maximum viewing angle, reuqeres `useLimits` to be `true`.
3265
+ */
3266
+ setIntimidatedFacingAngle(useLimits, minAngle, maxAngle) {
3267
+ inv('0x0FE797DD9F70DFA6', this.entity.handle, useLimits, f(minAngle), f(maxAngle));
3268
+ }
3269
+ /**
3270
+ * @param targetPed
3271
+ * @param p2
3272
+ */
3273
+ animalFlee(targetPed, p2) {
3274
+ inv('0xA899B61C66F09134', this.entity.handle, targetPed.handle, p2);
3275
+ }
3276
3276
  }