@nativewrappers/redm-codegen 0.0.2 → 0.0.4

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Files changed (248) hide show
  1. package/dist/classes/AnimScene.d.ts +101 -101
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +147 -147
  4. package/dist/classes/BaseModel.d.ts +12 -12
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +18 -18
  7. package/dist/classes/BaseTask.d.ts +22 -22
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +29 -29
  10. package/dist/classes/Cam.d.ts +86 -86
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +116 -116
  13. package/dist/classes/Entity.d.ts +426 -425
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +594 -589
  16. package/dist/classes/Interior.d.ts +1 -1
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Ped.d.ts +13 -12
  19. package/dist/classes/Ped.d.ts.map +1 -1
  20. package/dist/classes/Ped.js +5 -0
  21. package/dist/classes/PedTask.d.ts +729 -729
  22. package/dist/classes/PedTask.d.ts.map +1 -1
  23. package/dist/classes/PedTask.js +951 -951
  24. package/dist/classes/PersChar.d.ts +11 -11
  25. package/dist/classes/PersChar.d.ts.map +1 -1
  26. package/dist/classes/PersChar.js +17 -17
  27. package/dist/classes/Pickup.d.ts +3 -3
  28. package/dist/classes/Pickup.d.ts.map +1 -1
  29. package/dist/classes/Pickup.js +7 -7
  30. package/dist/classes/Player.d.ts +164 -164
  31. package/dist/classes/Player.d.ts.map +1 -1
  32. package/dist/classes/Player.js +218 -218
  33. package/dist/classes/Prop.d.ts +87 -86
  34. package/dist/classes/Prop.d.ts.map +1 -1
  35. package/dist/classes/Prop.js +131 -126
  36. package/dist/classes/PropSet.d.ts +18 -18
  37. package/dist/classes/PropSet.d.ts.map +1 -1
  38. package/dist/classes/PropSet.js +25 -25
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +18 -18
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +26 -26
  45. package/dist/classes/Volume.d.ts +1 -1
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Weapon.d.ts +277 -277
  48. package/dist/classes/Weapon.d.ts.map +1 -1
  49. package/dist/classes/Weapon.js +398 -398
  50. package/dist/namespaces/Aitransport.d.ts +77 -77
  51. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  52. package/dist/namespaces/Aitransport.js +94 -94
  53. package/dist/namespaces/Animscene.d.ts +51 -51
  54. package/dist/namespaces/Animscene.d.ts.map +1 -1
  55. package/dist/namespaces/Animscene.js +69 -69
  56. package/dist/namespaces/Audio.d.ts +2 -2
  57. package/dist/namespaces/Audio.d.ts.map +1 -1
  58. package/dist/namespaces/Bounty.d.ts +57 -57
  59. package/dist/namespaces/Bounty.d.ts.map +1 -1
  60. package/dist/namespaces/Bounty.js +90 -90
  61. package/dist/namespaces/Brain.d.ts +15 -15
  62. package/dist/namespaces/Brain.d.ts.map +1 -1
  63. package/dist/namespaces/Brain.js +20 -20
  64. package/dist/namespaces/CamStatics.d.ts +317 -317
  65. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  66. package/dist/namespaces/CamStatics.js +449 -449
  67. package/dist/namespaces/Collection.d.ts +13 -13
  68. package/dist/namespaces/Collection.d.ts.map +1 -1
  69. package/dist/namespaces/Collection.js +8 -8
  70. package/dist/namespaces/Companion.d.ts +22 -22
  71. package/dist/namespaces/Companion.d.ts.map +1 -1
  72. package/dist/namespaces/Companion.js +30 -30
  73. package/dist/namespaces/Compendium.d.ts +60 -60
  74. package/dist/namespaces/Compendium.d.ts.map +1 -1
  75. package/dist/namespaces/Compendium.js +80 -80
  76. package/dist/namespaces/Crashlog.d.ts +10 -10
  77. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  78. package/dist/namespaces/Crashlog.js +14 -14
  79. package/dist/namespaces/Databinding.d.ts +173 -173
  80. package/dist/namespaces/Databinding.d.ts.map +1 -1
  81. package/dist/namespaces/Databinding.js +263 -263
  82. package/dist/namespaces/Dlc.d.ts +5 -5
  83. package/dist/namespaces/Dlc.d.ts.map +1 -1
  84. package/dist/namespaces/Dlc.js +9 -9
  85. package/dist/namespaces/EntityStatics.d.ts +178 -178
  86. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  87. package/dist/namespaces/EntityStatics.js +242 -242
  88. package/dist/namespaces/Event.d.ts +62 -62
  89. package/dist/namespaces/Event.d.ts.map +1 -1
  90. package/dist/namespaces/Event.js +82 -82
  91. package/dist/namespaces/Fire.d.ts +7 -7
  92. package/dist/namespaces/Fire.d.ts.map +1 -1
  93. package/dist/namespaces/Fire.js +9 -9
  94. package/dist/namespaces/Graphics.d.ts +797 -797
  95. package/dist/namespaces/Graphics.d.ts.map +1 -1
  96. package/dist/namespaces/Graphics.js +1095 -1095
  97. package/dist/namespaces/Hud.d.ts +477 -477
  98. package/dist/namespaces/Hud.d.ts.map +1 -1
  99. package/dist/namespaces/Hud.js +721 -721
  100. package/dist/namespaces/InteriorStatics.d.ts +2 -2
  101. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  102. package/dist/namespaces/Inventory.d.ts +216 -216
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +301 -301
  105. package/dist/namespaces/Itemdatabase.d.ts +8 -8
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Itemdatabase.js +7 -7
  108. package/dist/namespaces/Law.d.ts +2 -2
  109. package/dist/namespaces/Law.d.ts.map +1 -1
  110. package/dist/namespaces/Map.d.ts +65 -65
  111. package/dist/namespaces/Map.d.ts.map +1 -1
  112. package/dist/namespaces/Map.js +91 -91
  113. package/dist/namespaces/Minigame.d.ts +17 -17
  114. package/dist/namespaces/Minigame.d.ts.map +1 -1
  115. package/dist/namespaces/Minigame.js +25 -25
  116. package/dist/namespaces/Misc.d.ts +5 -5
  117. package/dist/namespaces/Misc.d.ts.map +1 -1
  118. package/dist/namespaces/Missiondata.d.ts +3 -3
  119. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  120. package/dist/namespaces/Netshopping.d.ts +1 -1
  121. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  122. package/dist/namespaces/Network.d.ts +1302 -1310
  123. package/dist/namespaces/Network.d.ts.map +1 -1
  124. package/dist/namespaces/Network.js +1910 -1918
  125. package/dist/namespaces/Object.d.ts +170 -170
  126. package/dist/namespaces/Object.d.ts.map +1 -1
  127. package/dist/namespaces/Object.js +232 -232
  128. package/dist/namespaces/Pad.d.ts +103 -103
  129. package/dist/namespaces/Pad.d.ts.map +1 -1
  130. package/dist/namespaces/Pad.js +134 -134
  131. package/dist/namespaces/PedStatics.d.ts +3 -3
  132. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  133. package/dist/namespaces/Perschar.d.ts +71 -71
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +106 -106
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/PlayerStatics.d.ts +52 -52
  140. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  141. package/dist/namespaces/PlayerStatics.js +71 -71
  142. package/dist/namespaces/Population.d.ts +3 -3
  143. package/dist/namespaces/Population.d.ts.map +1 -1
  144. package/dist/namespaces/Posse.d.ts +28 -28
  145. package/dist/namespaces/Posse.d.ts.map +1 -1
  146. package/dist/namespaces/Posse.js +44 -44
  147. package/dist/namespaces/Propset.d.ts +59 -59
  148. package/dist/namespaces/Propset.d.ts.map +1 -1
  149. package/dist/namespaces/Propset.js +81 -81
  150. package/dist/namespaces/Scripts.d.ts +3 -3
  151. package/dist/namespaces/Scripts.d.ts.map +1 -1
  152. package/dist/namespaces/Socialclub.d.ts +1 -1
  153. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  154. package/dist/namespaces/Stats.d.ts +85 -85
  155. package/dist/namespaces/Stats.d.ts.map +1 -1
  156. package/dist/namespaces/Stats.js +113 -113
  157. package/dist/namespaces/Streaming.d.ts +35 -35
  158. package/dist/namespaces/Streaming.d.ts.map +1 -1
  159. package/dist/namespaces/Streaming.js +53 -53
  160. package/dist/namespaces/Task.d.ts +367 -367
  161. package/dist/namespaces/Task.d.ts.map +1 -1
  162. package/dist/namespaces/Task.js +508 -508
  163. package/dist/namespaces/Telemetry.d.ts +198 -198
  164. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  165. package/dist/namespaces/Telemetry.js +274 -274
  166. package/dist/namespaces/Uiapps.d.ts +24 -24
  167. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  168. package/dist/namespaces/Uiapps.js +33 -33
  169. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  170. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  171. package/dist/namespaces/Uistickyfeed.js +21 -21
  172. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  173. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  174. package/dist/namespaces/Water.d.ts +27 -27
  175. package/dist/namespaces/Water.d.ts.map +1 -1
  176. package/dist/namespaces/Water.js +41 -41
  177. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  178. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  179. package/dist/namespaces/WeaponStatics.js +372 -372
  180. package/dist/namespaces/Zone.d.ts +8 -8
  181. package/dist/namespaces/Zone.d.ts.map +1 -1
  182. package/dist/namespaces/Zone.js +9 -9
  183. package/package.json +1 -1
  184. package/src/classes/AnimScene.ts +170 -170
  185. package/src/classes/BaseModel.ts +21 -21
  186. package/src/classes/BaseTask.ts +31 -31
  187. package/src/classes/Cam.ts +124 -124
  188. package/src/classes/Entity.ts +619 -614
  189. package/src/classes/Interior.ts +1 -1
  190. package/src/classes/Ped.ts +17 -12
  191. package/src/classes/PedTask.ts +1011 -1011
  192. package/src/classes/PersChar.ts +19 -19
  193. package/src/classes/Pickup.ts +8 -8
  194. package/src/classes/Player.ts +227 -227
  195. package/src/classes/Prop.ts +146 -141
  196. package/src/classes/PropSet.ts +29 -29
  197. package/src/classes/Vehicle.ts +5 -0
  198. package/src/classes/VehicleTask.ts +30 -30
  199. package/src/classes/Volume.ts +1 -1
  200. package/src/classes/Weapon.ts +414 -414
  201. package/src/namespaces/Aitransport.ts +102 -102
  202. package/src/namespaces/Animscene.ts +78 -78
  203. package/src/namespaces/Audio.ts +2 -2
  204. package/src/namespaces/Bounty.ts +102 -102
  205. package/src/namespaces/Brain.ts +22 -22
  206. package/src/namespaces/CamStatics.ts +501 -501
  207. package/src/namespaces/Collection.ts +16 -16
  208. package/src/namespaces/Companion.ts +34 -34
  209. package/src/namespaces/Compendium.ts +93 -93
  210. package/src/namespaces/Crashlog.ts +16 -16
  211. package/src/namespaces/Databinding.ts +280 -280
  212. package/src/namespaces/Dlc.ts +9 -9
  213. package/src/namespaces/EntityStatics.ts +249 -249
  214. package/src/namespaces/Event.ts +92 -92
  215. package/src/namespaces/Fire.ts +10 -10
  216. package/src/namespaces/Graphics.ts +1155 -1155
  217. package/src/namespaces/Hud.ts +763 -763
  218. package/src/namespaces/InteriorStatics.ts +2 -2
  219. package/src/namespaces/Inventory.ts +321 -321
  220. package/src/namespaces/Itemdatabase.ts +11 -11
  221. package/src/namespaces/Law.ts +2 -2
  222. package/src/namespaces/Map.ts +104 -104
  223. package/src/namespaces/Minigame.ts +29 -29
  224. package/src/namespaces/Misc.ts +5 -5
  225. package/src/namespaces/Missiondata.ts +3 -3
  226. package/src/namespaces/Netshopping.ts +1 -1
  227. package/src/namespaces/Network.ts +1921 -1929
  228. package/src/namespaces/Object.ts +237 -237
  229. package/src/namespaces/Pad.ts +151 -151
  230. package/src/namespaces/PedStatics.ts +3 -3
  231. package/src/namespaces/Perschar.ts +116 -116
  232. package/src/namespaces/Persistence.ts +48 -48
  233. package/src/namespaces/PlayerStatics.ts +75 -75
  234. package/src/namespaces/Population.ts +3 -3
  235. package/src/namespaces/Posse.ts +47 -47
  236. package/src/namespaces/Propset.ts +92 -92
  237. package/src/namespaces/Scripts.ts +3 -3
  238. package/src/namespaces/Socialclub.ts +1 -1
  239. package/src/namespaces/Stats.ts +129 -129
  240. package/src/namespaces/Streaming.ts +62 -62
  241. package/src/namespaces/Task.ts +538 -538
  242. package/src/namespaces/Telemetry.ts +295 -295
  243. package/src/namespaces/Uiapps.ts +39 -39
  244. package/src/namespaces/Uistickyfeed.ts +23 -23
  245. package/src/namespaces/VehicleStatics.ts +2 -2
  246. package/src/namespaces/Water.ts +47 -47
  247. package/src/namespaces/WeaponStatics.ts +394 -394
  248. package/src/namespaces/Zone.ts +11 -11
@@ -7,212 +7,250 @@ import type { Prop } from '../classes/Prop';
7
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  import type { Vehicle } from '../classes/Vehicle';
8
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  import { Vector3 } from '../types/Vector3';
9
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  export declare class WeaponStatics {
10
- /**
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- * @param componentHash
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- * @returns
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- */
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- static getWeaponComponentTypeModel(componentHash: string | number): string | number;
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  /**
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  * @param weaponObject
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- * @param level
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+ * @param scale
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  */
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- static setWeaponDegradation(weaponObject: Prop, level: number): void;
14
+ static setWeaponScale(weaponObject: Prop, scale: number): void;
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  /**
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  * @param weaponHash Refer to [enum: eWeaponHash]
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  * @returns
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  */
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- static isWeaponShotgun(weaponHash: eWeaponHash): any;
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+ static isWeaponSniper(weaponHash: eWeaponHash): any;
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  /**
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- * @param ammoHash Refer to [enum: eAmmoType]
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+ * @param weaponHash Refer to [enum: eWeaponHash]
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22
  * @returns
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23
  */
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- static isAmmoValid(ammoHash: eAmmoType): any;
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+ static isWeaponTorch(weaponHash: eWeaponHash): any;
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  /**
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- * @param ammoHash Refer to [enum: eAmmoType]
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+ * Gets the model hash from the weapon hash.
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+ *
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+ * @param weaponHash Refer to [enum: eWeaponHash]
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  * @returns
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  */
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- static isAmmoSilent2(ammoHash: eAmmoType): any;
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+ static getWeapontypeModel(weaponHash: eWeaponHash): number;
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  /**
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- * @param weaponHash Refer to [enum: eWeaponHash]
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- * @param permanentDegradationLevel
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- * @returns
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+ * @param p0
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+ * @param p1
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  */
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- static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null;
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+ static N_0xD63B4BA3A02A99E0(p0: any, p1: any): void;
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  /**
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- * Returns hash where WEAPON_ is replaced with SLOT_
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- *
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- * @param weaponHash Refer to [enum: eWeaponHash]
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+ * @param p0
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+ * @param p1
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+ */
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+ static N_0x74C2365FDD1BB48F(p0: any, p1: any): void;
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+ /**
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+ * @param weaponObject
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+ * @param component
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+ */
46
+ static removeWeaponComponentFromWeaponObject(weaponObject: Prop, component: string | number): void;
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+ /**
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+ * @param p0
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+ * @param p1
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  * @returns
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  */
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- static getWeapontypeSlot(weaponHash: eWeaponHash): string | number;
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+ static N_0xF2F585411E748B9C(p0: any, p1: any): any;
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+ /**
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+ * @param p0
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+ * @param p1
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+ * @param p2
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+ */
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+ static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void;
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  /**
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  * @param weaponHash Refer to [enum: eWeaponHash]
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  * @returns
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  */
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- static getWeaponUnlock(weaponHash: eWeaponHash): string | number;
63
+ static getWeaponClipSize(weaponHash: eWeaponHash): number;
53
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  /**
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- * @param weaponHash Refer to [enum: eWeaponHash]
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- * @returns Returns the ammo type, see: [enum: eAmmoType]
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+ * @param p0
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  */
57
- static getAmmoTypeForWeapon(weaponHash: eWeaponHash): string | number;
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+ static N_0x000FA7A4A8443AF7(p0: any): void;
58
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  /**
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- * @param weaponHash Refer to [enum: eWeaponHash]
69
+ * Only used in R* Script fme_escaped_convicts, p0 = 0
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+ *
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+ * @param p0
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+ */
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+ static N_0x63B83A526329AFBC(p0: any): void;
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+ /**
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+ * Related to rust of weapons
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+ *
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+ * @param weaponObject
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  * @returns
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  */
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- static isWeaponKnife(weaponHash: eWeaponHash): any;
80
+ static getWeaponPermanentDegradation(weaponObject: Prop): number;
63
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  /**
64
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  * @param weaponHash Refer to [enum: eWeaponHash]
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+ */
84
+ static removeWeaponAsset(weaponHash: eWeaponHash): void;
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+ /**
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+ * @param p0
65
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  * @returns
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  */
67
- static isWeaponBow(weaponHash: eWeaponHash): any;
89
+ static N_0x23BF601A42F329A0(p0: any): any;
68
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  /**
69
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  * @param weaponHash Refer to [enum: eWeaponHash]
70
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  * @returns
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  */
72
- static getCanTwirlWeapon(weaponHash: eWeaponHash): any;
94
+ static isWeaponRifle(weaponHash: eWeaponHash): any;
73
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  /**
74
- * @param weaponHash Refer to [enum: eWeaponHash]
96
+ * @param p0
75
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  * @returns
76
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  */
77
- static shouldWeaponBeDiscardedWhenSwapped(weaponHash: eWeaponHash): any;
99
+ static N_0x3799EFCC3C8CD5E1(p0: any): any;
78
100
  /**
79
- * @param weaponHash Refer to [enum: eWeaponHash]
101
+ * @param p0
102
+ * @param p1
103
+ * @param p2
80
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  * @returns
81
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  */
82
- static isWeaponSilent(weaponHash: eWeaponHash): any;
106
+ static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any;
83
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  /**
84
- * @param weaponHash Refer to [enum: eWeaponHash]
108
+ * @param ammoType
85
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  * @returns
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  */
87
- static isWeaponOneHanded(weaponHash: eWeaponHash): any;
111
+ static getWeaponTypeFromAmmoType(ammoType: string | number): number;
88
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  /**
89
- * Related to weapon visual damage, not actual damage.
113
+ * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
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  *
91
- * @param weaponObject
92
- * @param level
93
- * @param p2
115
+ * @param weaponHash
116
+ * @returns
94
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  */
95
- static setWeaponDamage(weaponObject: Prop, level: number, p2: boolean): void;
118
+ static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number;
96
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  /**
97
- * @param p0
120
+ * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
121
+ *
122
+ * @param weaponCollection
123
+ * @param weaponGroup
98
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  * @returns
99
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  */
100
- static N_0xBC9444F2FF94A9C0(p0: any): any;
126
+ static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): number;
101
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  /**
128
+ * entity can be a ped or weapon object.
129
+ *
130
+ * @param entity
131
+ * @param componentHash
102
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  * @param weaponHash Refer to [enum: eWeaponHash]
103
- * @returns
133
+ * @param p3
104
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  */
105
- static isWeaponValid(weaponHash: eWeaponHash): boolean;
135
+ static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void;
106
136
  /**
107
137
  * @param p0
108
138
  * @param p1
109
- * @param p2
139
+ * @returns
110
140
  */
111
- static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void;
141
+ static N_0xA2091482ED42EF85(p0: any, p1: any): any;
112
142
  /**
113
- * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
114
- * _IS_WEAPON_M* - _IS_WEAPON_P*
115
- *
116
- * @param weaponHash Refer to [enum: eWeaponHash]
143
+ * @param weapon
144
+ * @param addonHash
117
145
  * @returns
118
146
  */
119
- static isWeaponKit2(weaponHash: eWeaponHash): any;
147
+ static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean;
120
148
  /**
121
- * 0.0: good condition, 1.0: poor condition
122
- *
123
149
  * @param weaponObject
124
150
  * @returns
125
151
  */
126
- static getWeaponDegradation(weaponObject: Prop): number;
152
+ static getWeaponSoot(weaponObject: Prop): number;
127
153
  /**
128
- * @param p0
129
- * @param p1
154
+ * @param weaponHash Refer to [enum: eWeaponHash]
130
155
  * @returns
131
156
  */
132
- static N_0xFDCEDFB0577A390D(p0: any, p1: any): any;
157
+ static getWeaponUnlock(weaponHash: eWeaponHash): number;
133
158
  /**
134
- * @param weaponObject
135
- * @param level
136
- * @param p2
159
+ * @param weaponHash Refer to [enum: eWeaponHash]
160
+ * @returns Returns the ammo type, see: [enum: eAmmoType]
137
161
  */
138
- static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void;
162
+ static getAmmoTypeForWeapon(weaponHash: eWeaponHash): number;
139
163
  /**
140
- * Returns weaponCollection Hash
141
- * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
142
- *
143
- * @param pedModel
164
+ * @param weaponHash Refer to [enum: eWeaponHash]
144
165
  * @returns
145
166
  */
146
- static getDefaultPedWeaponCollection(pedModel: string | number): string | number;
167
+ static isWeaponKnife(weaponHash: eWeaponHash): any;
147
168
  /**
148
- * @param vehicle
149
- * @param seatIndex Refer to [enum: eVehicleSeat]
150
- * @param heading
151
- * @param p3
169
+ * @param weaponHash Refer to [enum: eWeaponHash]
170
+ * @returns
152
171
  */
153
- static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void;
172
+ static isWeaponBow(weaponHash: eWeaponHash): any;
154
173
  /**
155
174
  * @param weaponHash Refer to [enum: eWeaponHash]
156
175
  * @returns
157
176
  */
158
- static isWeaponLantern(weaponHash: eWeaponHash): any;
177
+ static getCanTwirlWeapon(weaponHash: eWeaponHash): any;
159
178
  /**
160
179
  * @param weaponHash Refer to [enum: eWeaponHash]
161
180
  * @returns
162
181
  */
163
- static isWeaponRevolver(weaponHash: eWeaponHash): any;
182
+ static shouldWeaponBeDiscardedWhenSwapped(weaponHash: eWeaponHash): any;
164
183
  /**
165
- * @param p0
184
+ * @param weaponHash Refer to [enum: eWeaponHash]
185
+ * @returns
166
186
  */
167
- static N_0x74C90AAACC1DD48F(p0: any): void;
187
+ static isWeaponSilent(weaponHash: eWeaponHash): any;
168
188
  /**
169
189
  * @param weaponHash Refer to [enum: eWeaponHash]
170
190
  * @returns
171
191
  */
172
- static getWeaponClipSize(weaponHash: eWeaponHash): number;
192
+ static isWeaponOneHanded(weaponHash: eWeaponHash): any;
173
193
  /**
174
194
  * @param p0
195
+ * @param p1
175
196
  */
176
- static N_0x000FA7A4A8443AF7(p0: any): void;
197
+ static N_0x404514D231DB27A0(p0: any, p1: any): void;
177
198
  /**
178
- * Only used in R* Script fme_escaped_convicts, p0 = 0
179
- *
180
- * @param p0
199
+ * @param listen
181
200
  */
182
- static N_0x63B83A526329AFBC(p0: any): void;
201
+ static listenProjectileHitEvents(listen: boolean): void;
183
202
  /**
184
- * Related to rust of weapons
185
- *
186
- * @param weaponObject
203
+ * @param weaponHash Refer to [enum: eWeaponHash]
187
204
  * @returns
188
205
  */
189
- static getWeaponPermanentDegradation(weaponObject: Prop): number;
206
+ static getWeapontypeGroup(weaponHash: eWeaponHash): number;
190
207
  /**
191
208
  * @param weaponHash Refer to [enum: eWeaponHash]
209
+ * @returns
192
210
  */
193
- static removeWeaponAsset(weaponHash: eWeaponHash): void;
211
+ static isWeaponLasso(weaponHash: eWeaponHash): any;
194
212
  /**
195
213
  * @param p0
196
214
  * @returns
197
215
  */
198
- static N_0x23BF601A42F329A0(p0: any): any;
216
+ static N_0xAFFD0CCF31F469B8(p0: any): any;
199
217
  /**
200
218
  * @param weaponHash Refer to [enum: eWeaponHash]
201
219
  * @returns
202
220
  */
203
- static isWeaponRifle(weaponHash: eWeaponHash): any;
221
+ static isWeaponThrowable(weaponHash: eWeaponHash): any;
204
222
  /**
205
- * @param p0
223
+ * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
224
+ *
225
+ * @param weaponHash Refer to [enum: eWeaponHash]
206
226
  * @returns
207
227
  */
208
- static N_0x3799EFCC3C8CD5E1(p0: any): any;
228
+ static getWeaponName(weaponHash: eWeaponHash): string | null;
229
+ /**
230
+ * @param weaponHash Refer to [enum: eWeaponHash]
231
+ * @returns
232
+ */
233
+ static getWeaponStatId(weaponHash: eWeaponHash): number;
234
+ /**
235
+ * @param vehicle
236
+ * @param p1
237
+ * @param minHeading
238
+ * @param maxHeading
239
+ */
240
+ static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void;
209
241
  /**
210
242
  * @param p0
211
243
  * @param p1
212
- * @param p2
213
244
  * @returns
214
245
  */
215
- static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any;
246
+ static N_0x74C8000FDD1BB222(p0: any, p1: any): any;
247
+ /**
248
+ * Returns hash where WEAPON_ is replaced with SLOT_
249
+ *
250
+ * @param weaponHash Refer to [enum: eWeaponHash]
251
+ * @returns
252
+ */
253
+ static getWeapontypeSlot(weaponHash: eWeaponHash): number;
216
254
  /**
217
255
  * @param p0
218
256
  * @param p1
@@ -255,54 +293,40 @@ export declare class WeaponStatics {
255
293
  */
256
294
  static setAmmoInTurret(vehicle: Vehicle, turretHash: string | number, ammo: number): void;
257
295
  /**
258
- * @param ammoType
259
- * @returns
296
+ * @param weaponObject
297
+ * @param level
298
+ * @param p2
260
299
  */
261
- static getWeaponTypeFromAmmoType(ammoType: string | number): string | number;
300
+ static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void;
262
301
  /**
263
- * @param weaponHash Refer to [enum: eWeaponHash]
302
+ * Returns weaponCollection Hash
303
+ * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
304
+ *
305
+ * @param pedModel
264
306
  * @returns
265
307
  */
266
- static isWeaponSniper(weaponHash: eWeaponHash): any;
308
+ static getDefaultPedWeaponCollection(pedModel: string | number): number;
267
309
  /**
268
- * @param weaponHash Refer to [enum: eWeaponHash]
269
- * @returns
310
+ * @param vehicle
311
+ * @param seatIndex Refer to [enum: eVehicleSeat]
312
+ * @param heading
313
+ * @param p3
270
314
  */
271
- static isWeaponTorch(weaponHash: eWeaponHash): any;
315
+ static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void;
272
316
  /**
273
- * Gets the model hash from the weapon hash.
274
- *
275
317
  * @param weaponHash Refer to [enum: eWeaponHash]
276
318
  * @returns
277
319
  */
278
- static getWeapontypeModel(weaponHash: eWeaponHash): string | number;
279
- /**
280
- * @param p0
281
- * @param p1
282
- */
283
- static N_0xD63B4BA3A02A99E0(p0: any, p1: any): void;
284
- /**
285
- * @param p0
286
- * @param p1
287
- */
288
- static N_0x74C2365FDD1BB48F(p0: any, p1: any): void;
289
- /**
290
- * @param weaponObject
291
- * @param component
292
- */
293
- static removeWeaponComponentFromWeaponObject(weaponObject: Prop, component: string | number): void;
320
+ static isWeaponLantern(weaponHash: eWeaponHash): any;
294
321
  /**
295
- * @param p0
296
- * @param p1
322
+ * @param weaponHash Refer to [enum: eWeaponHash]
297
323
  * @returns
298
324
  */
299
- static N_0xF2F585411E748B9C(p0: any, p1: any): any;
325
+ static isWeaponRevolver(weaponHash: eWeaponHash): any;
300
326
  /**
301
- * @param weaponHash Refer to [enum: eWeaponHash]
302
- * @param ammoHash Refer to [enum: eAmmoType]
303
- * @returns
327
+ * @param p0
304
328
  */
305
- static isAmmoTypeValidForWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): any;
329
+ static N_0x74C90AAACC1DD48F(p0: any): void;
306
330
  /**
307
331
  * @param weaponHash Refer to [enum: eWeaponHash]
308
332
  * @param ammoCount
@@ -345,7 +369,13 @@ export declare class WeaponStatics {
345
369
  * @param p3
346
370
  * @returns
347
371
  */
348
- static N_0xF8204EF17410BF43(weaponGroupHash: string | number, p1: number, p2: number, p3: any): string | number;
372
+ static N_0xF8204EF17410BF43(weaponGroupHash: string | number, p1: number, p2: number, p3: any): number;
373
+ /**
374
+ * @param weaponHash Refer to [enum: eWeaponHash]
375
+ * @param ammoHash Refer to [enum: eAmmoType]
376
+ * @returns
377
+ */
378
+ static isAmmoTypeValidForWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): any;
349
379
  /**
350
380
  * @param p0
351
381
  * @param p1
@@ -382,6 +412,95 @@ export declare class WeaponStatics {
382
412
  * @returns
383
413
  */
384
414
  static getWeaponDamage(weaponObject: Prop): number;
415
+ /**
416
+ * @param p0
417
+ * @returns
418
+ */
419
+ static N_0xBC9444F2FF94A9C0(p0: any): any;
420
+ /**
421
+ * @param weaponHash Refer to [enum: eWeaponHash]
422
+ * @returns
423
+ */
424
+ static isWeaponValid(weaponHash: eWeaponHash): boolean;
425
+ /**
426
+ * @param p0
427
+ * @param p1
428
+ * @param p2
429
+ */
430
+ static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void;
431
+ /**
432
+ * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
433
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
434
+ *
435
+ * @param weaponHash Refer to [enum: eWeaponHash]
436
+ * @returns
437
+ */
438
+ static isWeaponKit2(weaponHash: eWeaponHash): any;
439
+ /**
440
+ * 0.0: good condition, 1.0: poor condition
441
+ *
442
+ * @param weaponObject
443
+ * @returns
444
+ */
445
+ static getWeaponDegradation(weaponObject: Prop): number;
446
+ /**
447
+ * @param p0
448
+ * @param p1
449
+ * @returns
450
+ */
451
+ static N_0xFDCEDFB0577A390D(p0: any, p1: any): any;
452
+ /**
453
+ * @param weaponHash Refer to [enum: eWeaponHash]
454
+ * @returns
455
+ */
456
+ static isWeaponPistol(weaponHash: eWeaponHash): any;
457
+ /**
458
+ * @param weaponHash Refer to [enum: eWeaponHash]
459
+ * @returns
460
+ */
461
+ static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any;
462
+ /**
463
+ * @param weaponHash Refer to [enum: eWeaponHash]
464
+ * @returns
465
+ */
466
+ static isWeaponRepeater(weaponHash: eWeaponHash): any;
467
+ /**
468
+ * @param componentHash
469
+ * @returns
470
+ */
471
+ static getWeaponComponentTypeModel(componentHash: string | number): number;
472
+ /**
473
+ * @param weaponObject
474
+ * @param level
475
+ */
476
+ static setWeaponDegradation(weaponObject: Prop, level: number): void;
477
+ /**
478
+ * @param weaponHash Refer to [enum: eWeaponHash]
479
+ * @returns
480
+ */
481
+ static isWeaponShotgun(weaponHash: eWeaponHash): any;
482
+ /**
483
+ * @param ammoHash Refer to [enum: eAmmoType]
484
+ * @returns
485
+ */
486
+ static isAmmoValid(ammoHash: eAmmoType): any;
487
+ /**
488
+ * @param ammoHash Refer to [enum: eAmmoType]
489
+ * @returns
490
+ */
491
+ static isAmmoSilent2(ammoHash: eAmmoType): any;
492
+ /**
493
+ * @param weaponHash Refer to [enum: eWeaponHash]
494
+ * @param permanentDegradationLevel
495
+ * @returns
496
+ */
497
+ static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null;
498
+ /**
499
+ * @param p0
500
+ * @param p1
501
+ * @param p2
502
+ */
503
+ static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void;
385
504
  /**
386
505
  * @param entity
387
506
  * @param weaponName
@@ -401,7 +520,7 @@ export declare class WeaponStatics {
401
520
  * @param weaponEmoteTrickType
402
521
  * @returns
403
522
  */
404
- static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): string | number;
523
+ static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): number;
405
524
  /**
406
525
  * Returns true if CWeaponInfoFlags::Flags::Gun is set.
407
526
  *
@@ -410,10 +529,13 @@ export declare class WeaponStatics {
410
529
  */
411
530
  static isWeaponAGun(weaponHash: eWeaponHash): any;
412
531
  /**
532
+ * Related to weapon visual damage, not actual damage.
533
+ *
413
534
  * @param weaponObject
414
- * @param scale
535
+ * @param level
536
+ * @param p2
415
537
  */
416
- static setWeaponScale(weaponObject: Prop, scale: number): void;
538
+ static setWeaponDamage(weaponObject: Prop, level: number, p2: boolean): void;
417
539
  /**
418
540
  * @param p0
419
541
  * @param p1
@@ -512,127 +634,5 @@ export declare class WeaponStatics {
512
634
  * @param p0
513
635
  */
514
636
  static N_0x457B16951AD77C1B(p0: any): void;
515
- /**
516
- * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
517
- *
518
- * @param weaponHash
519
- * @returns
520
- */
521
- static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number;
522
- /**
523
- * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
524
- *
525
- * @param weaponCollection
526
- * @param weaponGroup
527
- * @returns
528
- */
529
- static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): string | number;
530
- /**
531
- * entity can be a ped or weapon object.
532
- *
533
- * @param entity
534
- * @param componentHash
535
- * @param weaponHash Refer to [enum: eWeaponHash]
536
- * @param p3
537
- */
538
- static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void;
539
- /**
540
- * @param p0
541
- * @param p1
542
- * @returns
543
- */
544
- static N_0xA2091482ED42EF85(p0: any, p1: any): any;
545
- /**
546
- * @param weapon
547
- * @param addonHash
548
- * @returns
549
- */
550
- static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean;
551
- /**
552
- * @param weaponObject
553
- * @returns
554
- */
555
- static getWeaponSoot(weaponObject: Prop): number;
556
- /**
557
- * @param p0
558
- * @param p1
559
- * @param p2
560
- */
561
- static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void;
562
- /**
563
- * @param p0
564
- * @param p1
565
- */
566
- static N_0x404514D231DB27A0(p0: any, p1: any): void;
567
- /**
568
- * @param listen
569
- */
570
- static listenProjectileHitEvents(listen: boolean): void;
571
- /**
572
- * @param weaponHash Refer to [enum: eWeaponHash]
573
- * @returns
574
- */
575
- static getWeapontypeGroup(weaponHash: eWeaponHash): string | number;
576
- /**
577
- * @param weaponHash Refer to [enum: eWeaponHash]
578
- * @returns
579
- */
580
- static isWeaponLasso(weaponHash: eWeaponHash): any;
581
- /**
582
- * @param p0
583
- * @returns
584
- */
585
- static N_0xAFFD0CCF31F469B8(p0: any): any;
586
- /**
587
- * @param weaponHash Refer to [enum: eWeaponHash]
588
- * @returns
589
- */
590
- static isWeaponThrowable(weaponHash: eWeaponHash): any;
591
- /**
592
- * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
593
- *
594
- * @param weaponHash Refer to [enum: eWeaponHash]
595
- * @returns
596
- */
597
- static getWeaponName(weaponHash: eWeaponHash): string | null;
598
- /**
599
- * @param weaponHash Refer to [enum: eWeaponHash]
600
- * @returns
601
- */
602
- static getWeaponStatId(weaponHash: eWeaponHash): string | number;
603
- /**
604
- * @param p0
605
- * @param p1
606
- * @param p2
607
- */
608
- static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void;
609
- /**
610
- * @param weaponHash Refer to [enum: eWeaponHash]
611
- * @returns
612
- */
613
- static isWeaponPistol(weaponHash: eWeaponHash): any;
614
- /**
615
- * @param weaponHash Refer to [enum: eWeaponHash]
616
- * @returns
617
- */
618
- static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any;
619
- /**
620
- * @param weaponHash Refer to [enum: eWeaponHash]
621
- * @returns
622
- */
623
- static isWeaponRepeater(weaponHash: eWeaponHash): any;
624
- /**
625
- * @param vehicle
626
- * @param p1
627
- * @param minHeading
628
- * @param maxHeading
629
- */
630
- static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void;
631
- /**
632
- * @param p0
633
- * @param p1
634
- * @returns
635
- */
636
- static N_0x74C8000FDD1BB222(p0: any, p1: any): any;
637
637
  }
638
638
  //# sourceMappingURL=WeaponStatics.d.ts.map