@nativewrappers/redm-codegen 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (248) hide show
  1. package/dist/classes/AnimScene.d.ts +101 -101
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +147 -147
  4. package/dist/classes/BaseModel.d.ts +12 -12
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +18 -18
  7. package/dist/classes/BaseTask.d.ts +22 -22
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +29 -29
  10. package/dist/classes/Cam.d.ts +86 -86
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +116 -116
  13. package/dist/classes/Entity.d.ts +426 -425
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +594 -589
  16. package/dist/classes/Interior.d.ts +1 -1
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Ped.d.ts +13 -12
  19. package/dist/classes/Ped.d.ts.map +1 -1
  20. package/dist/classes/Ped.js +5 -0
  21. package/dist/classes/PedTask.d.ts +729 -729
  22. package/dist/classes/PedTask.d.ts.map +1 -1
  23. package/dist/classes/PedTask.js +951 -951
  24. package/dist/classes/PersChar.d.ts +11 -11
  25. package/dist/classes/PersChar.d.ts.map +1 -1
  26. package/dist/classes/PersChar.js +17 -17
  27. package/dist/classes/Pickup.d.ts +3 -3
  28. package/dist/classes/Pickup.d.ts.map +1 -1
  29. package/dist/classes/Pickup.js +7 -7
  30. package/dist/classes/Player.d.ts +164 -164
  31. package/dist/classes/Player.d.ts.map +1 -1
  32. package/dist/classes/Player.js +218 -218
  33. package/dist/classes/Prop.d.ts +87 -86
  34. package/dist/classes/Prop.d.ts.map +1 -1
  35. package/dist/classes/Prop.js +131 -126
  36. package/dist/classes/PropSet.d.ts +18 -18
  37. package/dist/classes/PropSet.d.ts.map +1 -1
  38. package/dist/classes/PropSet.js +25 -25
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +18 -18
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +26 -26
  45. package/dist/classes/Volume.d.ts +1 -1
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Weapon.d.ts +277 -277
  48. package/dist/classes/Weapon.d.ts.map +1 -1
  49. package/dist/classes/Weapon.js +398 -398
  50. package/dist/namespaces/Aitransport.d.ts +77 -77
  51. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  52. package/dist/namespaces/Aitransport.js +94 -94
  53. package/dist/namespaces/Animscene.d.ts +51 -51
  54. package/dist/namespaces/Animscene.d.ts.map +1 -1
  55. package/dist/namespaces/Animscene.js +69 -69
  56. package/dist/namespaces/Audio.d.ts +2 -2
  57. package/dist/namespaces/Audio.d.ts.map +1 -1
  58. package/dist/namespaces/Bounty.d.ts +57 -57
  59. package/dist/namespaces/Bounty.d.ts.map +1 -1
  60. package/dist/namespaces/Bounty.js +90 -90
  61. package/dist/namespaces/Brain.d.ts +15 -15
  62. package/dist/namespaces/Brain.d.ts.map +1 -1
  63. package/dist/namespaces/Brain.js +20 -20
  64. package/dist/namespaces/CamStatics.d.ts +317 -317
  65. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  66. package/dist/namespaces/CamStatics.js +449 -449
  67. package/dist/namespaces/Collection.d.ts +13 -13
  68. package/dist/namespaces/Collection.d.ts.map +1 -1
  69. package/dist/namespaces/Collection.js +8 -8
  70. package/dist/namespaces/Companion.d.ts +22 -22
  71. package/dist/namespaces/Companion.d.ts.map +1 -1
  72. package/dist/namespaces/Companion.js +30 -30
  73. package/dist/namespaces/Compendium.d.ts +60 -60
  74. package/dist/namespaces/Compendium.d.ts.map +1 -1
  75. package/dist/namespaces/Compendium.js +80 -80
  76. package/dist/namespaces/Crashlog.d.ts +10 -10
  77. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  78. package/dist/namespaces/Crashlog.js +14 -14
  79. package/dist/namespaces/Databinding.d.ts +173 -173
  80. package/dist/namespaces/Databinding.d.ts.map +1 -1
  81. package/dist/namespaces/Databinding.js +263 -263
  82. package/dist/namespaces/Dlc.d.ts +5 -5
  83. package/dist/namespaces/Dlc.d.ts.map +1 -1
  84. package/dist/namespaces/Dlc.js +9 -9
  85. package/dist/namespaces/EntityStatics.d.ts +178 -178
  86. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  87. package/dist/namespaces/EntityStatics.js +242 -242
  88. package/dist/namespaces/Event.d.ts +62 -62
  89. package/dist/namespaces/Event.d.ts.map +1 -1
  90. package/dist/namespaces/Event.js +82 -82
  91. package/dist/namespaces/Fire.d.ts +7 -7
  92. package/dist/namespaces/Fire.d.ts.map +1 -1
  93. package/dist/namespaces/Fire.js +9 -9
  94. package/dist/namespaces/Graphics.d.ts +797 -797
  95. package/dist/namespaces/Graphics.d.ts.map +1 -1
  96. package/dist/namespaces/Graphics.js +1095 -1095
  97. package/dist/namespaces/Hud.d.ts +477 -477
  98. package/dist/namespaces/Hud.d.ts.map +1 -1
  99. package/dist/namespaces/Hud.js +721 -721
  100. package/dist/namespaces/InteriorStatics.d.ts +2 -2
  101. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  102. package/dist/namespaces/Inventory.d.ts +216 -216
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +301 -301
  105. package/dist/namespaces/Itemdatabase.d.ts +8 -8
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Itemdatabase.js +7 -7
  108. package/dist/namespaces/Law.d.ts +2 -2
  109. package/dist/namespaces/Law.d.ts.map +1 -1
  110. package/dist/namespaces/Map.d.ts +65 -65
  111. package/dist/namespaces/Map.d.ts.map +1 -1
  112. package/dist/namespaces/Map.js +91 -91
  113. package/dist/namespaces/Minigame.d.ts +17 -17
  114. package/dist/namespaces/Minigame.d.ts.map +1 -1
  115. package/dist/namespaces/Minigame.js +25 -25
  116. package/dist/namespaces/Misc.d.ts +5 -5
  117. package/dist/namespaces/Misc.d.ts.map +1 -1
  118. package/dist/namespaces/Missiondata.d.ts +3 -3
  119. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  120. package/dist/namespaces/Netshopping.d.ts +1 -1
  121. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  122. package/dist/namespaces/Network.d.ts +1302 -1310
  123. package/dist/namespaces/Network.d.ts.map +1 -1
  124. package/dist/namespaces/Network.js +1910 -1918
  125. package/dist/namespaces/Object.d.ts +170 -170
  126. package/dist/namespaces/Object.d.ts.map +1 -1
  127. package/dist/namespaces/Object.js +232 -232
  128. package/dist/namespaces/Pad.d.ts +103 -103
  129. package/dist/namespaces/Pad.d.ts.map +1 -1
  130. package/dist/namespaces/Pad.js +134 -134
  131. package/dist/namespaces/PedStatics.d.ts +3 -3
  132. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  133. package/dist/namespaces/Perschar.d.ts +71 -71
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +106 -106
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/PlayerStatics.d.ts +52 -52
  140. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  141. package/dist/namespaces/PlayerStatics.js +71 -71
  142. package/dist/namespaces/Population.d.ts +3 -3
  143. package/dist/namespaces/Population.d.ts.map +1 -1
  144. package/dist/namespaces/Posse.d.ts +28 -28
  145. package/dist/namespaces/Posse.d.ts.map +1 -1
  146. package/dist/namespaces/Posse.js +44 -44
  147. package/dist/namespaces/Propset.d.ts +59 -59
  148. package/dist/namespaces/Propset.d.ts.map +1 -1
  149. package/dist/namespaces/Propset.js +81 -81
  150. package/dist/namespaces/Scripts.d.ts +3 -3
  151. package/dist/namespaces/Scripts.d.ts.map +1 -1
  152. package/dist/namespaces/Socialclub.d.ts +1 -1
  153. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  154. package/dist/namespaces/Stats.d.ts +85 -85
  155. package/dist/namespaces/Stats.d.ts.map +1 -1
  156. package/dist/namespaces/Stats.js +113 -113
  157. package/dist/namespaces/Streaming.d.ts +35 -35
  158. package/dist/namespaces/Streaming.d.ts.map +1 -1
  159. package/dist/namespaces/Streaming.js +53 -53
  160. package/dist/namespaces/Task.d.ts +367 -367
  161. package/dist/namespaces/Task.d.ts.map +1 -1
  162. package/dist/namespaces/Task.js +508 -508
  163. package/dist/namespaces/Telemetry.d.ts +198 -198
  164. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  165. package/dist/namespaces/Telemetry.js +274 -274
  166. package/dist/namespaces/Uiapps.d.ts +24 -24
  167. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  168. package/dist/namespaces/Uiapps.js +33 -33
  169. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  170. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  171. package/dist/namespaces/Uistickyfeed.js +21 -21
  172. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  173. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  174. package/dist/namespaces/Water.d.ts +27 -27
  175. package/dist/namespaces/Water.d.ts.map +1 -1
  176. package/dist/namespaces/Water.js +41 -41
  177. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  178. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  179. package/dist/namespaces/WeaponStatics.js +372 -372
  180. package/dist/namespaces/Zone.d.ts +8 -8
  181. package/dist/namespaces/Zone.d.ts.map +1 -1
  182. package/dist/namespaces/Zone.js +9 -9
  183. package/package.json +1 -1
  184. package/src/classes/AnimScene.ts +170 -170
  185. package/src/classes/BaseModel.ts +21 -21
  186. package/src/classes/BaseTask.ts +31 -31
  187. package/src/classes/Cam.ts +124 -124
  188. package/src/classes/Entity.ts +619 -614
  189. package/src/classes/Interior.ts +1 -1
  190. package/src/classes/Ped.ts +17 -12
  191. package/src/classes/PedTask.ts +1011 -1011
  192. package/src/classes/PersChar.ts +19 -19
  193. package/src/classes/Pickup.ts +8 -8
  194. package/src/classes/Player.ts +227 -227
  195. package/src/classes/Prop.ts +146 -141
  196. package/src/classes/PropSet.ts +29 -29
  197. package/src/classes/Vehicle.ts +5 -0
  198. package/src/classes/VehicleTask.ts +30 -30
  199. package/src/classes/Volume.ts +1 -1
  200. package/src/classes/Weapon.ts +414 -414
  201. package/src/namespaces/Aitransport.ts +102 -102
  202. package/src/namespaces/Animscene.ts +78 -78
  203. package/src/namespaces/Audio.ts +2 -2
  204. package/src/namespaces/Bounty.ts +102 -102
  205. package/src/namespaces/Brain.ts +22 -22
  206. package/src/namespaces/CamStatics.ts +501 -501
  207. package/src/namespaces/Collection.ts +16 -16
  208. package/src/namespaces/Companion.ts +34 -34
  209. package/src/namespaces/Compendium.ts +93 -93
  210. package/src/namespaces/Crashlog.ts +16 -16
  211. package/src/namespaces/Databinding.ts +280 -280
  212. package/src/namespaces/Dlc.ts +9 -9
  213. package/src/namespaces/EntityStatics.ts +249 -249
  214. package/src/namespaces/Event.ts +92 -92
  215. package/src/namespaces/Fire.ts +10 -10
  216. package/src/namespaces/Graphics.ts +1155 -1155
  217. package/src/namespaces/Hud.ts +763 -763
  218. package/src/namespaces/InteriorStatics.ts +2 -2
  219. package/src/namespaces/Inventory.ts +321 -321
  220. package/src/namespaces/Itemdatabase.ts +11 -11
  221. package/src/namespaces/Law.ts +2 -2
  222. package/src/namespaces/Map.ts +104 -104
  223. package/src/namespaces/Minigame.ts +29 -29
  224. package/src/namespaces/Misc.ts +5 -5
  225. package/src/namespaces/Missiondata.ts +3 -3
  226. package/src/namespaces/Netshopping.ts +1 -1
  227. package/src/namespaces/Network.ts +1921 -1929
  228. package/src/namespaces/Object.ts +237 -237
  229. package/src/namespaces/Pad.ts +151 -151
  230. package/src/namespaces/PedStatics.ts +3 -3
  231. package/src/namespaces/Perschar.ts +116 -116
  232. package/src/namespaces/Persistence.ts +48 -48
  233. package/src/namespaces/PlayerStatics.ts +75 -75
  234. package/src/namespaces/Population.ts +3 -3
  235. package/src/namespaces/Posse.ts +47 -47
  236. package/src/namespaces/Propset.ts +92 -92
  237. package/src/namespaces/Scripts.ts +3 -3
  238. package/src/namespaces/Socialclub.ts +1 -1
  239. package/src/namespaces/Stats.ts +129 -129
  240. package/src/namespaces/Streaming.ts +62 -62
  241. package/src/namespaces/Task.ts +538 -538
  242. package/src/namespaces/Telemetry.ts +295 -295
  243. package/src/namespaces/Uiapps.ts +39 -39
  244. package/src/namespaces/Uistickyfeed.ts +23 -23
  245. package/src/namespaces/VehicleStatics.ts +2 -2
  246. package/src/namespaces/Water.ts +47 -47
  247. package/src/namespaces/WeaponStatics.ts +394 -394
  248. package/src/namespaces/Zone.ts +11 -11
@@ -12,119 +12,9 @@ export class Prop extends Entity {
12
12
  return handle === 0 ? null : new Prop(handle);
13
13
  }
14
14
 
15
- detachPortablePickupFromPed(): void {
16
- inv<void>('0xCF463D1E9A0AECB1', this.handle);
17
- }
18
-
19
- /**
20
- * @returns
21
- */
22
- isObjectAPortablePickup(): boolean {
23
- return inv<boolean>('0x0378C08504160D0D', this.handle, rai());
24
- }
25
-
26
- /**
27
- * @param toggle
28
- */
29
- setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle: boolean): void {
30
- inv<void>('0x406137F8EF90EAF5', this.handle, toggle);
31
- }
32
-
33
- resetObjectVelocity(): void {
34
- inv<void>('0xF40AB58D83C35027', this.handle);
35
- }
36
-
37
- /**
38
- * @param bone
39
- */
40
- damageBoneOnProp(bone: number): void {
41
- inv<void>('0xE4EFB315BCD2A838', this.handle, bone);
42
- }
43
-
44
- /**
45
- * Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
46
- *
47
- * @param burnLevel
48
- * @param affectAsh
49
- */
50
- setObjectBurnLevel(burnLevel: number, affectAsh: boolean): void {
51
- inv<void>('0x2797C633DCDBBAC5', this.handle, f(burnLevel), affectAsh);
52
- }
53
-
54
- /**
55
- * Params: value = 0.0 - 586.67 (?)
56
- *
57
- * @param value
58
- */
59
- setLightTranslucencyForObject(value: number): void {
60
- inv<void>('0x63E39F09310F481F', this.handle, f(value));
61
- }
62
-
63
- /**
64
- * Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
65
- */
66
- deleteObject(): void {
67
- inv<void>('0x931914268722C263', this.handle);
68
- }
69
-
70
- /**
71
- * @returns
72
- */
73
- doesRayfireMapObjectExist(): boolean {
74
- return inv<boolean>('0x52AF537A0C5B8AAD', this.handle, rai());
75
- }
76
-
77
- /**
78
- * @returns
79
- */
80
- doesPickupObjectExist(): boolean {
81
- return inv<boolean>('0xD9EFB6DBF7DAAEA3', this.handle, rai());
82
- }
83
-
84
- /**
85
- * Sets object as not jumpable by horse.
86
- *
87
- * @param p1
88
- */
89
- setNotJumpableByHorse(p1: boolean): void {
90
- inv<void>('0xE1C708BA4885796B', this.handle, p1);
91
- }
92
-
93
- /**
94
- * @param kickable
95
- */
96
- setObjectKickable(kickable: boolean): void {
97
- inv<void>('0xB7017DA4D498269F', this.handle, kickable);
98
- }
99
-
100
- /**
101
- * @param p1
102
- * @returns
103
- */
104
- placeObjectOnGroundProperly(p1: boolean): boolean {
105
- return inv<boolean>('0x58A850EAEE20FAA3', this.handle, p1, rai());
106
- }
107
-
108
- /**
109
- * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
110
- *
111
- * @param textureVariation
112
- */
113
- setObjectTintIndex(textureVariation: number): void {
114
- inv<void>('0x971DA0055324D033', this.handle, textureVariation);
115
- }
116
-
117
- /**
118
- * *SET_OBJECT**
119
- *
120
- * @param p1
121
- */
122
- N_0xCAAF2BCCFEF37F77(p1: any): void {
123
- inv<void>('0xCAAF2BCCFEF37F77', this.handle, p1);
124
- }
125
-
126
- trackObjectVisibility(): void {
127
- inv<void>('0xB252BC036B525623', this.handle);
15
+ static fromNetworkId(netId: number): Prop | null {
16
+ if (!inv<number>('0x38CE16C96BD11F2C', netId, rai())) return null;
17
+ return Prop.fromHandle(inv<number>('0x5B912C3F653822E6', netId, rai()));
128
18
  }
129
19
 
130
20
  /**
@@ -175,6 +65,43 @@ export class Prop extends Entity {
175
65
  inv<void>('0xAEE6C800E124CFE1', this.handle, name);
176
66
  }
177
67
 
68
+ resetObjectVelocity(): void {
69
+ inv<void>('0xF40AB58D83C35027', this.handle);
70
+ }
71
+
72
+ /**
73
+ * @param bone
74
+ */
75
+ damageBoneOnProp(bone: number): void {
76
+ inv<void>('0xE4EFB315BCD2A838', this.handle, bone);
77
+ }
78
+
79
+ /**
80
+ * Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
81
+ *
82
+ * @param burnLevel
83
+ * @param affectAsh
84
+ */
85
+ setObjectBurnLevel(burnLevel: number, affectAsh: boolean): void {
86
+ inv<void>('0x2797C633DCDBBAC5', this.handle, f(burnLevel), affectAsh);
87
+ }
88
+
89
+ /**
90
+ * Params: value = 0.0 - 586.67 (?)
91
+ *
92
+ * @param value
93
+ */
94
+ setLightTranslucencyForObject(value: number): void {
95
+ inv<void>('0x63E39F09310F481F', this.handle, f(value));
96
+ }
97
+
98
+ /**
99
+ * Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
100
+ */
101
+ deleteObject(): void {
102
+ inv<void>('0x931914268722C263', this.handle);
103
+ }
104
+
178
105
  /**
179
106
  * @param toggle
180
107
  */
@@ -227,17 +154,56 @@ export class Prop extends Entity {
227
154
  inv<void>('0x04D1D4E411CE52D0', this.handle, disable);
228
155
  }
229
156
 
230
- setPickupDoNotAutoPlaceOnGround(): void {
231
- inv<void>('0x634C19521485AB25', this.handle);
157
+ /**
158
+ * @returns
159
+ */
160
+ getRayfireMapObjectAnimPhase(): number {
161
+ return inv<number>('0x260EE4FDBDF4DB01', this.handle, raf());
232
162
  }
233
163
 
234
164
  /**
235
- * @param txdHash
236
- * @param p2
237
- * @param p3
165
+ * @returns
238
166
  */
239
- setCustomTexturesOnObject(txdHash: string | number, p2: any, p3: any): void {
240
- inv<void>('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
167
+ createObjectSkeleton(): any {
168
+ return inv<number>('0xB6CBD40F8EA69E8A', this.handle);
169
+ }
170
+
171
+ /**
172
+ * _PRE* or _Q* or _RE*
173
+ */
174
+ makeItemCarriable(): void {
175
+ inv<void>('0x1461DF6DB886BE3F', this.handle);
176
+ }
177
+
178
+ /**
179
+ * focus on objects like focus on peds, p1 is to enable/disable p2 is to enable/disable focus when you have a weapon out
180
+ *
181
+ * @param toggle
182
+ * @param weaponLock
183
+ */
184
+ setObjectTargettableFocus(toggle: boolean, weaponLock: boolean): void {
185
+ inv<void>('0xA22712E8471AA08E', this.handle, toggle, weaponLock);
186
+ }
187
+
188
+ /**
189
+ * @returns
190
+ */
191
+ getStateOfRayfireMapObject(): number {
192
+ return inv<number>('0x899BA936634A322E', this.handle, rai());
193
+ }
194
+
195
+ /**
196
+ * @param ped
197
+ */
198
+ attachPortablePickupToPed(ped: Ped): void {
199
+ inv<void>('0x8DC39368BDD57755', this.handle, ped.handle);
200
+ }
201
+
202
+ /**
203
+ * @param lightIntensity
204
+ */
205
+ setLightIntensityForObject(lightIntensity: number): void {
206
+ inv<void>('0xF49574E2332A8F06', this.handle, f(lightIntensity));
241
207
  }
242
208
 
243
209
  /**
@@ -317,6 +283,37 @@ export class Prop extends Entity {
317
283
  inv<void>('0x7D7285EFEAB5AF15', this.handle, f(opacity));
318
284
  }
319
285
 
286
+ setPickupDoNotAutoPlaceOnGround(): void {
287
+ inv<void>('0x634C19521485AB25', this.handle);
288
+ }
289
+
290
+ /**
291
+ * @param txdHash
292
+ * @param p2
293
+ * @param p3
294
+ */
295
+ setCustomTexturesOnObject(txdHash: string | number, p2: any, p3: any): void {
296
+ inv<void>('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
297
+ }
298
+
299
+ detachPortablePickupFromPed(): void {
300
+ inv<void>('0xCF463D1E9A0AECB1', this.handle);
301
+ }
302
+
303
+ /**
304
+ * @returns
305
+ */
306
+ isObjectAPortablePickup(): boolean {
307
+ return inv<boolean>('0x0378C08504160D0D', this.handle, rai());
308
+ }
309
+
310
+ /**
311
+ * @param toggle
312
+ */
313
+ setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle: boolean): void {
314
+ inv<void>('0x406137F8EF90EAF5', this.handle, toggle);
315
+ }
316
+
320
317
  /**
321
318
  * Sets object as auto-jumpable by horse.
322
319
  *
@@ -354,53 +351,61 @@ export class Prop extends Entity {
354
351
  /**
355
352
  * @returns
356
353
  */
357
- getRayfireMapObjectAnimPhase(): number {
358
- return inv<number>('0x260EE4FDBDF4DB01', this.handle, raf());
354
+ doesRayfireMapObjectExist(): boolean {
355
+ return inv<boolean>('0x52AF537A0C5B8AAD', this.handle, rai());
359
356
  }
360
357
 
361
358
  /**
362
359
  * @returns
363
360
  */
364
- createObjectSkeleton(): any {
365
- return inv<number>('0xB6CBD40F8EA69E8A', this.handle);
361
+ doesPickupObjectExist(): boolean {
362
+ return inv<boolean>('0xD9EFB6DBF7DAAEA3', this.handle, rai());
366
363
  }
367
364
 
368
365
  /**
369
- * _PRE* or _Q* or _RE*
366
+ * Sets object as not jumpable by horse.
367
+ *
368
+ * @param p1
370
369
  */
371
- makeItemCarriable(): void {
372
- inv<void>('0x1461DF6DB886BE3F', this.handle);
370
+ setNotJumpableByHorse(p1: boolean): void {
371
+ inv<void>('0xE1C708BA4885796B', this.handle, p1);
373
372
  }
374
373
 
375
374
  /**
376
- * focus on objects like focus on peds, p1 is to enable/disable p2 is to enable/disable focus when you have a weapon out
377
- *
378
- * @param toggle
379
- * @param weaponLock
375
+ * @param kickable
380
376
  */
381
- setObjectTargettableFocus(toggle: boolean, weaponLock: boolean): void {
382
- inv<void>('0xA22712E8471AA08E', this.handle, toggle, weaponLock);
377
+ setObjectKickable(kickable: boolean): void {
378
+ inv<void>('0xB7017DA4D498269F', this.handle, kickable);
383
379
  }
384
380
 
385
381
  /**
382
+ * @param p1
386
383
  * @returns
387
384
  */
388
- getStateOfRayfireMapObject(): number {
389
- return inv<number>('0x899BA936634A322E', this.handle, rai());
385
+ placeObjectOnGroundProperly(p1: boolean): boolean {
386
+ return inv<boolean>('0x58A850EAEE20FAA3', this.handle, p1, rai());
390
387
  }
391
388
 
392
389
  /**
393
- * @param ped
390
+ * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
391
+ *
392
+ * @param textureVariation
394
393
  */
395
- attachPortablePickupToPed(ped: Ped): void {
396
- inv<void>('0x8DC39368BDD57755', this.handle, ped.handle);
394
+ setObjectTintIndex(textureVariation: number): void {
395
+ inv<void>('0x971DA0055324D033', this.handle, textureVariation);
397
396
  }
398
397
 
399
398
  /**
400
- * @param lightIntensity
399
+ * *SET_OBJECT**
400
+ *
401
+ * @param p1
401
402
  */
402
- setLightIntensityForObject(lightIntensity: number): void {
403
- inv<void>('0xF49574E2332A8F06', this.handle, f(lightIntensity));
403
+ N_0xCAAF2BCCFEF37F77(p1: any): void {
404
+ inv<void>('0xCAAF2BCCFEF37F77', this.handle, p1);
405
+ }
406
+
407
+ trackObjectVisibility(): void {
408
+ inv<void>('0xB252BC036B525623', this.handle);
404
409
  }
405
410
 
406
411
  /**
@@ -17,66 +17,66 @@ export class PropSet implements IHandle {
17
17
  /**
18
18
  * @returns
19
19
  */
20
- doesPropSetExist(): any {
21
- return inv<number>('0x7DDDCF815E650FF5', this.handle);
20
+ isPropSetVisible(): any {
21
+ return inv<number>('0x0CE8AAFE9E433A23', this.handle);
22
22
  }
23
23
 
24
24
  /**
25
- * @returns
25
+ * @param toggle
26
26
  */
27
- getPropSetModel(): string | number {
28
- return (inv<number>('0xA6A9712955F53D9C', this.handle, rai())) & 0xFFFFFFFF;
27
+ setPropSetVisible(toggle: boolean): void {
28
+ inv<void>('0x9D096A5BD02F953E', this.handle, toggle);
29
29
  }
30
30
 
31
31
  /**
32
- * @param itemSet
33
- * @param model
34
- * @param p3
35
- * @param p4
36
32
  * @returns
37
33
  */
38
- getEntitiesFromPropSet(itemSet: ItemSet, model: string | number, p3: boolean, p4: boolean): number {
39
- return inv<number>('0x738271B660FE0695', this.handle, itemSet.handle, _h(model), p3, p4, rai());
34
+ isPropSetFullyLoaded(): any {
35
+ return inv<number>('0xF42DB680A8B2A4D9', this.handle);
40
36
  }
41
37
 
42
38
  /**
43
- * @param flag
39
+ * @param p1
40
+ * @param p2
44
41
  */
45
- setPropSetFlag(flag: number): void {
46
- inv<void>('0xC1AB7EEFD3E6EE49', this.handle, flag);
47
- }
48
-
49
- setPropSetAsNoLongerNeeded(): void {
50
- inv<void>('0x909E3C7FAE539FB1', this.handle);
42
+ deletePropSet(p1: boolean, p2: boolean): void {
43
+ inv<void>('0x58AC173A55D9D7B4', this.handle, p1, p2);
51
44
  }
52
45
 
53
46
  /**
54
47
  * @returns
55
48
  */
56
- isPropSetVisible(): any {
57
- return inv<number>('0x0CE8AAFE9E433A23', this.handle);
49
+ doesPropSetExist(): any {
50
+ return inv<number>('0x7DDDCF815E650FF5', this.handle);
58
51
  }
59
52
 
60
53
  /**
61
- * @param toggle
54
+ * @returns
62
55
  */
63
- setPropSetVisible(toggle: boolean): void {
64
- inv<void>('0x9D096A5BD02F953E', this.handle, toggle);
56
+ getPropSetModel(): number {
57
+ return (inv<number>('0xA6A9712955F53D9C', this.handle, rai())) & 0xFFFFFFFF;
65
58
  }
66
59
 
67
60
  /**
61
+ * @param itemSet
62
+ * @param model
63
+ * @param p3
64
+ * @param p4
68
65
  * @returns
69
66
  */
70
- isPropSetFullyLoaded(): any {
71
- return inv<number>('0xF42DB680A8B2A4D9', this.handle);
67
+ getEntitiesFromPropSet(itemSet: ItemSet, model: string | number, p3: boolean, p4: boolean): number {
68
+ return inv<number>('0x738271B660FE0695', this.handle, itemSet.handle, _h(model), p3, p4, rai());
72
69
  }
73
70
 
74
71
  /**
75
- * @param p1
76
- * @param p2
72
+ * @param flag
77
73
  */
78
- deletePropSet(p1: boolean, p2: boolean): void {
79
- inv<void>('0x58AC173A55D9D7B4', this.handle, p1, p2);
74
+ setPropSetFlag(flag: number): void {
75
+ inv<void>('0xC1AB7EEFD3E6EE49', this.handle, flag);
76
+ }
77
+
78
+ setPropSetAsNoLongerNeeded(): void {
79
+ inv<void>('0x909E3C7FAE539FB1', this.handle);
80
80
  }
81
81
 
82
82
  }
@@ -16,6 +16,11 @@ export class Vehicle extends Entity {
16
16
  return handle === 0 ? null : new Vehicle(handle);
17
17
  }
18
18
 
19
+ static fromNetworkId(netId: number): Vehicle | null {
20
+ if (!inv<number>('0x38CE16C96BD11F2C', netId, rai())) return null;
21
+ return Vehicle.fromHandle(inv<number>('0x5B912C3F653822E6', netId, rai()));
22
+ }
23
+
19
24
  /**
20
25
  * *SET_INSTANTLY** - _SET_MISSION_TRAIN*
21
26
  *
@@ -13,29 +13,6 @@ export class VehicleTask extends BaseTask {
13
13
  super(entity);
14
14
  }
15
15
 
16
- /**
17
- * Vehicle Auto Drive (?)
18
- * p1/p2/p3: usually 1f, 1f, 0f or 0f, 0f, 0f
19
- * Speed: usually 8f
20
- * Types: 1148979456 (task with flee), 1148979587 (dismissing the vehicle)
21
- *
22
- * @param p1
23
- * @param p2
24
- * @param p3
25
- * @param speed
26
- * @param type
27
- */
28
- vehicleFleeOnCleanup(p1: number, p2: number, p3: number, speed: number, type: string | number): void {
29
- inv<void>('0x55CD5FDDD4335C1E', this.entity.handle, f(p1), f(p2), f(p3), f(speed), _h(type));
30
- }
31
-
32
- /**
33
- * @param speed
34
- */
35
- vehicleWaypointPlaybackOverrideSpeed(speed: number): void {
36
- inv<void>('0x121F0593E0A431D7', this.entity.handle, f(speed));
37
- }
38
-
39
16
  /**
40
17
  * @param p1
41
18
  */
@@ -50,13 +27,6 @@ export class VehicleTask extends BaseTask {
50
27
  return inv<number>('0x9824CFF8FC66E159', this.entity.handle, rai());
51
28
  }
52
29
 
53
- /**
54
- * Clears the vehicle's **primary** AI task slot (e.g., scripted drive/nav tasks).
55
- */
56
- clearVehicleTasks(): void {
57
- inv<void>('0x141BC64C8D7C5529', this.entity.handle);
58
- }
59
-
60
30
  /**
61
31
  * Sets which seat index acts as the "driver seat" for driving tasks. https://www.youtube.com/watch?v=bjXrHOTgtu0&feature=youtu.be
62
32
  *
@@ -66,6 +36,29 @@ export class VehicleTask extends BaseTask {
66
36
  inv<void>('0x4BA972D0E5AD8122', this.entity.handle, seatIndex);
67
37
  }
68
38
 
39
+ /**
40
+ * Vehicle Auto Drive (?)
41
+ * p1/p2/p3: usually 1f, 1f, 0f or 0f, 0f, 0f
42
+ * Speed: usually 8f
43
+ * Types: 1148979456 (task with flee), 1148979587 (dismissing the vehicle)
44
+ *
45
+ * @param p1
46
+ * @param p2
47
+ * @param p3
48
+ * @param speed
49
+ * @param type
50
+ */
51
+ vehicleFleeOnCleanup(p1: number, p2: number, p3: number, speed: number, type: string | number): void {
52
+ inv<void>('0x55CD5FDDD4335C1E', this.entity.handle, f(p1), f(p2), f(p3), f(speed), _h(type));
53
+ }
54
+
55
+ /**
56
+ * @param speed
57
+ */
58
+ vehicleWaypointPlaybackOverrideSpeed(speed: number): void {
59
+ inv<void>('0x121F0593E0A431D7', this.entity.handle, f(speed));
60
+ }
61
+
69
62
  /**
70
63
  * @returns Returns the [enum: eSeatSeat]
71
64
  */
@@ -140,4 +133,11 @@ export class VehicleTask extends BaseTask {
140
133
  inv<void>('0xDC04FCAA7839D492', this.entity.handle);
141
134
  }
142
135
 
136
+ /**
137
+ * Clears the vehicle's **primary** AI task slot (e.g., scripted drive/nav tasks).
138
+ */
139
+ clearVehicleTasks(): void {
140
+ inv<void>('0x141BC64C8D7C5529', this.entity.handle);
141
+ }
142
+
143
143
  }
@@ -131,7 +131,7 @@ export class Volume implements IHandle {
131
131
  *
132
132
  * @returns
133
133
  */
134
- getRelationship(): string | number {
134
+ getRelationship(): number {
135
135
  return (inv<number>('0x666C2F53ABEFC952', this.handle, rai())) & 0xFFFFFFFF;
136
136
  }
137
137