@nativewrappers/redm-codegen 0.0.2 → 0.0.4

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Files changed (248) hide show
  1. package/dist/classes/AnimScene.d.ts +101 -101
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +147 -147
  4. package/dist/classes/BaseModel.d.ts +12 -12
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +18 -18
  7. package/dist/classes/BaseTask.d.ts +22 -22
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +29 -29
  10. package/dist/classes/Cam.d.ts +86 -86
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +116 -116
  13. package/dist/classes/Entity.d.ts +426 -425
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +594 -589
  16. package/dist/classes/Interior.d.ts +1 -1
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Ped.d.ts +13 -12
  19. package/dist/classes/Ped.d.ts.map +1 -1
  20. package/dist/classes/Ped.js +5 -0
  21. package/dist/classes/PedTask.d.ts +729 -729
  22. package/dist/classes/PedTask.d.ts.map +1 -1
  23. package/dist/classes/PedTask.js +951 -951
  24. package/dist/classes/PersChar.d.ts +11 -11
  25. package/dist/classes/PersChar.d.ts.map +1 -1
  26. package/dist/classes/PersChar.js +17 -17
  27. package/dist/classes/Pickup.d.ts +3 -3
  28. package/dist/classes/Pickup.d.ts.map +1 -1
  29. package/dist/classes/Pickup.js +7 -7
  30. package/dist/classes/Player.d.ts +164 -164
  31. package/dist/classes/Player.d.ts.map +1 -1
  32. package/dist/classes/Player.js +218 -218
  33. package/dist/classes/Prop.d.ts +87 -86
  34. package/dist/classes/Prop.d.ts.map +1 -1
  35. package/dist/classes/Prop.js +131 -126
  36. package/dist/classes/PropSet.d.ts +18 -18
  37. package/dist/classes/PropSet.d.ts.map +1 -1
  38. package/dist/classes/PropSet.js +25 -25
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +18 -18
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +26 -26
  45. package/dist/classes/Volume.d.ts +1 -1
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Weapon.d.ts +277 -277
  48. package/dist/classes/Weapon.d.ts.map +1 -1
  49. package/dist/classes/Weapon.js +398 -398
  50. package/dist/namespaces/Aitransport.d.ts +77 -77
  51. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  52. package/dist/namespaces/Aitransport.js +94 -94
  53. package/dist/namespaces/Animscene.d.ts +51 -51
  54. package/dist/namespaces/Animscene.d.ts.map +1 -1
  55. package/dist/namespaces/Animscene.js +69 -69
  56. package/dist/namespaces/Audio.d.ts +2 -2
  57. package/dist/namespaces/Audio.d.ts.map +1 -1
  58. package/dist/namespaces/Bounty.d.ts +57 -57
  59. package/dist/namespaces/Bounty.d.ts.map +1 -1
  60. package/dist/namespaces/Bounty.js +90 -90
  61. package/dist/namespaces/Brain.d.ts +15 -15
  62. package/dist/namespaces/Brain.d.ts.map +1 -1
  63. package/dist/namespaces/Brain.js +20 -20
  64. package/dist/namespaces/CamStatics.d.ts +317 -317
  65. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  66. package/dist/namespaces/CamStatics.js +449 -449
  67. package/dist/namespaces/Collection.d.ts +13 -13
  68. package/dist/namespaces/Collection.d.ts.map +1 -1
  69. package/dist/namespaces/Collection.js +8 -8
  70. package/dist/namespaces/Companion.d.ts +22 -22
  71. package/dist/namespaces/Companion.d.ts.map +1 -1
  72. package/dist/namespaces/Companion.js +30 -30
  73. package/dist/namespaces/Compendium.d.ts +60 -60
  74. package/dist/namespaces/Compendium.d.ts.map +1 -1
  75. package/dist/namespaces/Compendium.js +80 -80
  76. package/dist/namespaces/Crashlog.d.ts +10 -10
  77. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  78. package/dist/namespaces/Crashlog.js +14 -14
  79. package/dist/namespaces/Databinding.d.ts +173 -173
  80. package/dist/namespaces/Databinding.d.ts.map +1 -1
  81. package/dist/namespaces/Databinding.js +263 -263
  82. package/dist/namespaces/Dlc.d.ts +5 -5
  83. package/dist/namespaces/Dlc.d.ts.map +1 -1
  84. package/dist/namespaces/Dlc.js +9 -9
  85. package/dist/namespaces/EntityStatics.d.ts +178 -178
  86. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  87. package/dist/namespaces/EntityStatics.js +242 -242
  88. package/dist/namespaces/Event.d.ts +62 -62
  89. package/dist/namespaces/Event.d.ts.map +1 -1
  90. package/dist/namespaces/Event.js +82 -82
  91. package/dist/namespaces/Fire.d.ts +7 -7
  92. package/dist/namespaces/Fire.d.ts.map +1 -1
  93. package/dist/namespaces/Fire.js +9 -9
  94. package/dist/namespaces/Graphics.d.ts +797 -797
  95. package/dist/namespaces/Graphics.d.ts.map +1 -1
  96. package/dist/namespaces/Graphics.js +1095 -1095
  97. package/dist/namespaces/Hud.d.ts +477 -477
  98. package/dist/namespaces/Hud.d.ts.map +1 -1
  99. package/dist/namespaces/Hud.js +721 -721
  100. package/dist/namespaces/InteriorStatics.d.ts +2 -2
  101. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  102. package/dist/namespaces/Inventory.d.ts +216 -216
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +301 -301
  105. package/dist/namespaces/Itemdatabase.d.ts +8 -8
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Itemdatabase.js +7 -7
  108. package/dist/namespaces/Law.d.ts +2 -2
  109. package/dist/namespaces/Law.d.ts.map +1 -1
  110. package/dist/namespaces/Map.d.ts +65 -65
  111. package/dist/namespaces/Map.d.ts.map +1 -1
  112. package/dist/namespaces/Map.js +91 -91
  113. package/dist/namespaces/Minigame.d.ts +17 -17
  114. package/dist/namespaces/Minigame.d.ts.map +1 -1
  115. package/dist/namespaces/Minigame.js +25 -25
  116. package/dist/namespaces/Misc.d.ts +5 -5
  117. package/dist/namespaces/Misc.d.ts.map +1 -1
  118. package/dist/namespaces/Missiondata.d.ts +3 -3
  119. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  120. package/dist/namespaces/Netshopping.d.ts +1 -1
  121. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  122. package/dist/namespaces/Network.d.ts +1302 -1310
  123. package/dist/namespaces/Network.d.ts.map +1 -1
  124. package/dist/namespaces/Network.js +1910 -1918
  125. package/dist/namespaces/Object.d.ts +170 -170
  126. package/dist/namespaces/Object.d.ts.map +1 -1
  127. package/dist/namespaces/Object.js +232 -232
  128. package/dist/namespaces/Pad.d.ts +103 -103
  129. package/dist/namespaces/Pad.d.ts.map +1 -1
  130. package/dist/namespaces/Pad.js +134 -134
  131. package/dist/namespaces/PedStatics.d.ts +3 -3
  132. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  133. package/dist/namespaces/Perschar.d.ts +71 -71
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +106 -106
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/PlayerStatics.d.ts +52 -52
  140. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  141. package/dist/namespaces/PlayerStatics.js +71 -71
  142. package/dist/namespaces/Population.d.ts +3 -3
  143. package/dist/namespaces/Population.d.ts.map +1 -1
  144. package/dist/namespaces/Posse.d.ts +28 -28
  145. package/dist/namespaces/Posse.d.ts.map +1 -1
  146. package/dist/namespaces/Posse.js +44 -44
  147. package/dist/namespaces/Propset.d.ts +59 -59
  148. package/dist/namespaces/Propset.d.ts.map +1 -1
  149. package/dist/namespaces/Propset.js +81 -81
  150. package/dist/namespaces/Scripts.d.ts +3 -3
  151. package/dist/namespaces/Scripts.d.ts.map +1 -1
  152. package/dist/namespaces/Socialclub.d.ts +1 -1
  153. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  154. package/dist/namespaces/Stats.d.ts +85 -85
  155. package/dist/namespaces/Stats.d.ts.map +1 -1
  156. package/dist/namespaces/Stats.js +113 -113
  157. package/dist/namespaces/Streaming.d.ts +35 -35
  158. package/dist/namespaces/Streaming.d.ts.map +1 -1
  159. package/dist/namespaces/Streaming.js +53 -53
  160. package/dist/namespaces/Task.d.ts +367 -367
  161. package/dist/namespaces/Task.d.ts.map +1 -1
  162. package/dist/namespaces/Task.js +508 -508
  163. package/dist/namespaces/Telemetry.d.ts +198 -198
  164. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  165. package/dist/namespaces/Telemetry.js +274 -274
  166. package/dist/namespaces/Uiapps.d.ts +24 -24
  167. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  168. package/dist/namespaces/Uiapps.js +33 -33
  169. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  170. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  171. package/dist/namespaces/Uistickyfeed.js +21 -21
  172. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  173. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  174. package/dist/namespaces/Water.d.ts +27 -27
  175. package/dist/namespaces/Water.d.ts.map +1 -1
  176. package/dist/namespaces/Water.js +41 -41
  177. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  178. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  179. package/dist/namespaces/WeaponStatics.js +372 -372
  180. package/dist/namespaces/Zone.d.ts +8 -8
  181. package/dist/namespaces/Zone.d.ts.map +1 -1
  182. package/dist/namespaces/Zone.js +9 -9
  183. package/package.json +1 -1
  184. package/src/classes/AnimScene.ts +170 -170
  185. package/src/classes/BaseModel.ts +21 -21
  186. package/src/classes/BaseTask.ts +31 -31
  187. package/src/classes/Cam.ts +124 -124
  188. package/src/classes/Entity.ts +619 -614
  189. package/src/classes/Interior.ts +1 -1
  190. package/src/classes/Ped.ts +17 -12
  191. package/src/classes/PedTask.ts +1011 -1011
  192. package/src/classes/PersChar.ts +19 -19
  193. package/src/classes/Pickup.ts +8 -8
  194. package/src/classes/Player.ts +227 -227
  195. package/src/classes/Prop.ts +146 -141
  196. package/src/classes/PropSet.ts +29 -29
  197. package/src/classes/Vehicle.ts +5 -0
  198. package/src/classes/VehicleTask.ts +30 -30
  199. package/src/classes/Volume.ts +1 -1
  200. package/src/classes/Weapon.ts +414 -414
  201. package/src/namespaces/Aitransport.ts +102 -102
  202. package/src/namespaces/Animscene.ts +78 -78
  203. package/src/namespaces/Audio.ts +2 -2
  204. package/src/namespaces/Bounty.ts +102 -102
  205. package/src/namespaces/Brain.ts +22 -22
  206. package/src/namespaces/CamStatics.ts +501 -501
  207. package/src/namespaces/Collection.ts +16 -16
  208. package/src/namespaces/Companion.ts +34 -34
  209. package/src/namespaces/Compendium.ts +93 -93
  210. package/src/namespaces/Crashlog.ts +16 -16
  211. package/src/namespaces/Databinding.ts +280 -280
  212. package/src/namespaces/Dlc.ts +9 -9
  213. package/src/namespaces/EntityStatics.ts +249 -249
  214. package/src/namespaces/Event.ts +92 -92
  215. package/src/namespaces/Fire.ts +10 -10
  216. package/src/namespaces/Graphics.ts +1155 -1155
  217. package/src/namespaces/Hud.ts +763 -763
  218. package/src/namespaces/InteriorStatics.ts +2 -2
  219. package/src/namespaces/Inventory.ts +321 -321
  220. package/src/namespaces/Itemdatabase.ts +11 -11
  221. package/src/namespaces/Law.ts +2 -2
  222. package/src/namespaces/Map.ts +104 -104
  223. package/src/namespaces/Minigame.ts +29 -29
  224. package/src/namespaces/Misc.ts +5 -5
  225. package/src/namespaces/Missiondata.ts +3 -3
  226. package/src/namespaces/Netshopping.ts +1 -1
  227. package/src/namespaces/Network.ts +1921 -1929
  228. package/src/namespaces/Object.ts +237 -237
  229. package/src/namespaces/Pad.ts +151 -151
  230. package/src/namespaces/PedStatics.ts +3 -3
  231. package/src/namespaces/Perschar.ts +116 -116
  232. package/src/namespaces/Persistence.ts +48 -48
  233. package/src/namespaces/PlayerStatics.ts +75 -75
  234. package/src/namespaces/Population.ts +3 -3
  235. package/src/namespaces/Posse.ts +47 -47
  236. package/src/namespaces/Propset.ts +92 -92
  237. package/src/namespaces/Scripts.ts +3 -3
  238. package/src/namespaces/Socialclub.ts +1 -1
  239. package/src/namespaces/Stats.ts +129 -129
  240. package/src/namespaces/Streaming.ts +62 -62
  241. package/src/namespaces/Task.ts +538 -538
  242. package/src/namespaces/Telemetry.ts +295 -295
  243. package/src/namespaces/Uiapps.ts +39 -39
  244. package/src/namespaces/Uistickyfeed.ts +23 -23
  245. package/src/namespaces/VehicleStatics.ts +2 -2
  246. package/src/namespaces/Water.ts +47 -47
  247. package/src/namespaces/WeaponStatics.ts +394 -394
  248. package/src/namespaces/Zone.ts +11 -11
@@ -4,10 +4,6 @@ import type { Entity } from './Entity';
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  export declare class BaseTask {
5
5
  protected entity: Entity;
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  constructor(entity: Entity);
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- /**
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- * @param p1
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- */
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- N_0xF3C3503276F4A034(p1: any): void;
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  /**
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  * Returns m_eContainerState
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  *
@@ -27,9 +23,9 @@ export declare class BaseTask {
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  */
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  createScenarioPointHashAttachedToEntity(scenarioHash: string | number, pos: Vector3, heading: number, p6: any, p7: any, p8: boolean): number;
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  /**
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- * @returns args
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+ * @returns
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  */
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- playEntityScriptedAnim(): number;
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+ getIsCarriableEntity(): any;
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  /**
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  * Returns the entity coverpoint with offset.
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  *
@@ -43,23 +39,9 @@ export declare class BaseTask {
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  */
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  getCoverpointFromEntityWithOffset(offset: Vector3, heading: number, p5: number, p6: number, p7: number, p8: number): any;
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  /**
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- * carriableSlot:
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- * 7 > Back of a horse
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- * 6 > Right side of a horse
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- * 5 > Left side of a horse
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- * flags:
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- * 512: enables the prompt being the name of the item when using a generic item
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- *
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- * @param carryConfig
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- * @param carrier
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- * @param carriableSlot
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- * @param flags
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- */
58
- carriable(carryConfig: string | number, carrier: Ped, carriableSlot: number, flags: number): void;
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- /**
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- * @returns
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+ * @returns args
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  */
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- getIsCarriableEntity(): any;
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+ playEntityScriptedAnim(): number;
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  /**
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  * @returns This value decreases as items are looted. Before opening, it may return `0` because contents are not always loaded until the container is opened.
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  */
@@ -68,6 +50,10 @@ export declare class BaseTask {
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  * @returns Returns the total number of compartments (drawers, lids, etc.) the specific scenarion container has. For example a chest has `1` compartment, while a cabinet with `3` drawers returns `3`
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  */
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  getRansackScenarioContainerNumCompartments(): number;
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+ /**
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+ * @param p1
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+ */
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+ N_0xF3C3503276F4A034(p1: any): void;
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  /**
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  * @param targetEntity
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  * @param duration
@@ -98,5 +84,19 @@ export declare class BaseTask {
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  * @param p4
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  */
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  N_0x2416EC2F31F75266(targetEntity: Entity, duration: number, p3: any, p4: any): void;
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+ /**
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+ * carriableSlot:
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+ * 7 > Back of a horse
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+ * 6 > Right side of a horse
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+ * 5 > Left side of a horse
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+ * flags:
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+ * 512: enables the prompt being the name of the item when using a generic item
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+ *
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+ * @param carryConfig
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+ * @param carrier
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+ * @param carriableSlot
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+ * @param flags
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+ */
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+ carriable(carryConfig: string | number, carrier: Ped, carriableSlot: number, flags: number): void;
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  }
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  //# sourceMappingURL=BaseTask.d.ts.map
@@ -1 +1 @@
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@@ -3,12 +3,6 @@ export class BaseTask {
3
3
  constructor(entity) {
4
4
  this.entity = entity;
5
5
  }
6
- /**
7
- * @param p1
8
- */
9
- N_0xF3C3503276F4A034(p1) {
10
- inv('0xF3C3503276F4A034', this.entity.handle, p1);
11
- }
12
6
  /**
13
7
  * Returns m_eContainerState
14
8
  *
@@ -32,11 +26,10 @@ export class BaseTask {
32
26
  return inv('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
33
27
  }
34
28
  /**
35
- * @returns args
29
+ * @returns
36
30
  */
37
- playEntityScriptedAnim() {
38
- const result = inv('0x77A1EEC547E7FCF1', this.entity.handle, pvi());
39
- return result;
31
+ getIsCarriableEntity() {
32
+ return inv('0x0CCFE72B43C9CF96', this.entity.handle);
40
33
  }
41
34
  /**
42
35
  * Returns the entity coverpoint with offset.
@@ -53,26 +46,11 @@ export class BaseTask {
53
46
  return inv('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
54
47
  }
55
48
  /**
56
- * carriableSlot:
57
- * 7 > Back of a horse
58
- * 6 > Right side of a horse
59
- * 5 > Left side of a horse
60
- * flags:
61
- * 512: enables the prompt being the name of the item when using a generic item
62
- *
63
- * @param carryConfig
64
- * @param carrier
65
- * @param carriableSlot
66
- * @param flags
67
- */
68
- carriable(carryConfig, carrier, carriableSlot, flags) {
69
- inv('0xF0B4F759F35CC7F5', this.entity.handle, _h(carryConfig), carrier.handle, carriableSlot, flags);
70
- }
71
- /**
72
- * @returns
49
+ * @returns args
73
50
  */
74
- getIsCarriableEntity() {
75
- return inv('0x0CCFE72B43C9CF96', this.entity.handle);
51
+ playEntityScriptedAnim() {
52
+ const result = inv('0x77A1EEC547E7FCF1', this.entity.handle, pvi());
53
+ return result;
76
54
  }
77
55
  /**
78
56
  * @returns This value decreases as items are looted. Before opening, it may return `0` because contents are not always loaded until the container is opened.
@@ -86,6 +64,12 @@ export class BaseTask {
86
64
  getRansackScenarioContainerNumCompartments() {
87
65
  return inv('0x640A602946A8C972', this.entity.handle, rai());
88
66
  }
67
+ /**
68
+ * @param p1
69
+ */
70
+ N_0xF3C3503276F4A034(p1) {
71
+ inv('0xF3C3503276F4A034', this.entity.handle, p1);
72
+ }
89
73
  /**
90
74
  * @param targetEntity
91
75
  * @param duration
@@ -126,4 +110,20 @@ export class BaseTask {
126
110
  N_0x2416EC2F31F75266(targetEntity, duration, p3, p4) {
127
111
  inv('0x2416EC2F31F75266', this.entity.handle, targetEntity.handle, duration, p3, p4);
128
112
  }
113
+ /**
114
+ * carriableSlot:
115
+ * 7 > Back of a horse
116
+ * 6 > Right side of a horse
117
+ * 5 > Left side of a horse
118
+ * flags:
119
+ * 512: enables the prompt being the name of the item when using a generic item
120
+ *
121
+ * @param carryConfig
122
+ * @param carrier
123
+ * @param carriableSlot
124
+ * @param flags
125
+ */
126
+ carriable(carryConfig, carrier, carriableSlot, flags) {
127
+ inv('0xF0B4F759F35CC7F5', this.entity.handle, _h(carryConfig), carrier.handle, carriableSlot, flags);
128
+ }
129
129
  }
@@ -7,50 +7,6 @@ export declare class Cam implements IHandle {
7
7
  handle: number;
8
8
  constructor(handle: number);
9
9
  static fromHandle(handle: number): Cam | null;
10
- /**
11
- * @returns
12
- */
13
- getCoord(): Vector3;
14
- detachCam(): void;
15
- /**
16
- * @param timeDuration
17
- */
18
- setSplineDuration(timeDuration: number): void;
19
- /**
20
- * Sets the field of view of the cam. Min: 1.0f
21
- * Max: 130.0f
22
- *
23
- * @param fieldOfView
24
- */
25
- setFov(fieldOfView: number): void;
26
- stopPointing(): void;
27
- /**
28
- * @param p1
29
- */
30
- setControlsMiniMapHeading(p1: boolean): void;
31
- /**
32
- * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
33
- *
34
- * @returns
35
- */
36
- getSplinePhase(): number;
37
- /**
38
- * @returns
39
- */
40
- isShaking(): boolean;
41
- /**
42
- * @returns
43
- */
44
- getFov(): number;
45
- /**
46
- * @param type
47
- * @param amplitude
48
- */
49
- shakeCam(type: string | null, amplitude: number): void;
50
- /**
51
- * @returns
52
- */
53
- isInterpolating(): boolean;
54
10
  /**
55
11
  * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
56
12
  *
@@ -88,6 +44,14 @@ export declare class Cam implements IHandle {
88
44
  * @returns p
89
45
  */
90
46
  setDofParams(): number;
47
+ /**
48
+ * Sets the field of view of the cam. Min: 1.0f
49
+ * Max: 130.0f
50
+ *
51
+ * @param fieldOfView
52
+ */
53
+ setFov(fieldOfView: number): void;
54
+ stopPointing(): void;
91
55
  /**
92
56
  * @param distance
93
57
  */
@@ -106,6 +70,71 @@ export declare class Cam implements IHandle {
106
70
  * @param farClip
107
71
  */
108
72
  setFarClip(farClip: number): void;
73
+ /**
74
+ * @param p1
75
+ */
76
+ setControlsMiniMapHeading(p1: boolean): void;
77
+ /**
78
+ * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
79
+ *
80
+ * @returns
81
+ */
82
+ getSplinePhase(): number;
83
+ /**
84
+ * @returns
85
+ */
86
+ isShaking(): boolean;
87
+ /**
88
+ * @returns
89
+ */
90
+ getFov(): number;
91
+ /**
92
+ * @param type
93
+ * @param amplitude
94
+ */
95
+ shakeCam(type: string | null, amplitude: number): void;
96
+ /**
97
+ * @returns
98
+ */
99
+ isInterpolating(): boolean;
100
+ /**
101
+ * Set camera as active/inactive.
102
+ *
103
+ * @param active
104
+ */
105
+ setActive(active: boolean): void;
106
+ /**
107
+ * @param pos
108
+ * @param rot
109
+ * @param fieldOfView
110
+ * @param p8
111
+ * @param p9
112
+ * @param p10
113
+ * @param p11
114
+ * @param p12
115
+ * @param p13
116
+ */
117
+ setParams(pos: Vector3, rot: Vector3, fieldOfView: number, p8: any, p9: number, p10: number, p11: number, p12: any, p13: any): void;
118
+ /**
119
+ * Sets the rotation of the cam.
120
+ *
121
+ * @param rot
122
+ * @param rotationOrder
123
+ */
124
+ setRot(rot: Vector3, rotationOrder: number): void;
125
+ /**
126
+ * @returns
127
+ */
128
+ getCoord(): Vector3;
129
+ detachCam(): void;
130
+ /**
131
+ * @param timeDuration
132
+ */
133
+ setSplineDuration(timeDuration: number): void;
134
+ /**
135
+ * @param p1
136
+ */
137
+ setSplinePhase(p1: number): void;
109
138
  /**
110
139
  * @param animName
111
140
  * @param animDictionary
@@ -140,30 +169,6 @@ export declare class Cam implements IHandle {
140
169
  * @param isRelative
141
170
  */
142
171
  attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void;
143
- /**
144
- * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
145
- *
146
- * @param ped
147
- * @param boneIndex
148
- * @param pos
149
- * @param heading
150
- */
151
- attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void;
152
- /**
153
- * @param camFrom
154
- * @param duration
155
- * @param easeLocation
156
- * @param easeRotation
157
- */
158
- setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void;
159
- /**
160
- * @param p1
161
- */
162
- setSplinePhase(p1: number): void;
163
- /**
164
- * @param strength
165
- */
166
- setMotionBlurStrength(strength: number): void;
167
172
  /**
168
173
  * @param p1
169
174
  */
@@ -189,29 +194,24 @@ export declare class Cam implements IHandle {
189
194
  */
190
195
  pauseCameraFocus(pause: boolean): void;
191
196
  /**
192
- * Set camera as active/inactive.
197
+ * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
193
198
  *
194
- * @param active
199
+ * @param ped
200
+ * @param boneIndex
201
+ * @param pos
202
+ * @param heading
195
203
  */
196
- setActive(active: boolean): void;
204
+ attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void;
197
205
  /**
198
- * @param pos
199
- * @param rot
200
- * @param fieldOfView
201
- * @param p8
202
- * @param p9
203
- * @param p10
204
- * @param p11
205
- * @param p12
206
- * @param p13
206
+ * @param camFrom
207
+ * @param duration
208
+ * @param easeLocation
209
+ * @param easeRotation
207
210
  */
208
- setParams(pos: Vector3, rot: Vector3, fieldOfView: number, p8: any, p9: number, p10: number, p11: number, p12: any, p13: any): void;
211
+ setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void;
209
212
  /**
210
- * Sets the rotation of the cam.
211
- *
212
- * @param rot
213
- * @param rotationOrder
213
+ * @param strength
214
214
  */
215
- setRot(rot: Vector3, rotationOrder: number): void;
215
+ setMotionBlurStrength(strength: number): void;
216
216
  }
217
217
  //# sourceMappingURL=Cam.d.ts.map
@@ -1 +1 @@
1
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