@nativewrappers/redm-codegen 0.0.2 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +101 -101
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +147 -147
- package/dist/classes/BaseModel.d.ts +12 -12
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +18 -18
- package/dist/classes/BaseTask.d.ts +22 -22
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +29 -29
- package/dist/classes/Cam.d.ts +86 -86
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +116 -116
- package/dist/classes/Entity.d.ts +426 -425
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +594 -589
- package/dist/classes/Interior.d.ts +1 -1
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Ped.d.ts +13 -12
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +5 -0
- package/dist/classes/PedTask.d.ts +729 -729
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +951 -951
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +17 -17
- package/dist/classes/Pickup.d.ts +3 -3
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +7 -7
- package/dist/classes/Player.d.ts +164 -164
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +218 -218
- package/dist/classes/Prop.d.ts +87 -86
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +131 -126
- package/dist/classes/PropSet.d.ts +18 -18
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/Vehicle.d.ts +1 -0
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +5 -0
- package/dist/classes/VehicleTask.d.ts +18 -18
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +26 -26
- package/dist/classes/Volume.d.ts +1 -1
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Weapon.d.ts +277 -277
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +398 -398
- package/dist/namespaces/Aitransport.d.ts +77 -77
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +94 -94
- package/dist/namespaces/Animscene.d.ts +51 -51
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +69 -69
- package/dist/namespaces/Audio.d.ts +2 -2
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +317 -317
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +449 -449
- package/dist/namespaces/Collection.d.ts +13 -13
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +8 -8
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +60 -60
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +80 -80
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +173 -173
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +263 -263
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +178 -178
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +242 -242
- package/dist/namespaces/Event.d.ts +62 -62
- package/dist/namespaces/Event.d.ts.map +1 -1
- package/dist/namespaces/Event.js +82 -82
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +797 -797
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1095 -1095
- package/dist/namespaces/Hud.d.ts +477 -477
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +721 -721
- package/dist/namespaces/InteriorStatics.d.ts +2 -2
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/Inventory.d.ts +216 -216
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +301 -301
- package/dist/namespaces/Itemdatabase.d.ts +8 -8
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Law.d.ts +2 -2
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Map.d.ts +65 -65
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +91 -91
- package/dist/namespaces/Minigame.d.ts +17 -17
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +25 -25
- package/dist/namespaces/Misc.d.ts +5 -5
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.d.ts +3 -3
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.d.ts +1 -1
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Network.d.ts +1302 -1310
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1910 -1918
- package/dist/namespaces/Object.d.ts +170 -170
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +232 -232
- package/dist/namespaces/Pad.d.ts +103 -103
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +134 -134
- package/dist/namespaces/PedStatics.d.ts +3 -3
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/Perschar.d.ts +71 -71
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +106 -106
- package/dist/namespaces/Persistence.d.ts +30 -30
- package/dist/namespaces/Persistence.d.ts.map +1 -1
- package/dist/namespaces/Persistence.js +42 -42
- package/dist/namespaces/PlayerStatics.d.ts +52 -52
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +71 -71
- package/dist/namespaces/Population.d.ts +3 -3
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Posse.d.ts +28 -28
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +44 -44
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Scripts.d.ts +3 -3
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Socialclub.d.ts +1 -1
- package/dist/namespaces/Socialclub.d.ts.map +1 -1
- package/dist/namespaces/Stats.d.ts +85 -85
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +113 -113
- package/dist/namespaces/Streaming.d.ts +35 -35
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +53 -53
- package/dist/namespaces/Task.d.ts +367 -367
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +508 -508
- package/dist/namespaces/Telemetry.d.ts +198 -198
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +274 -274
- package/dist/namespaces/Uiapps.d.ts +24 -24
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +33 -33
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/VehicleStatics.d.ts +2 -2
- package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +372 -372
- package/dist/namespaces/Zone.d.ts +8 -8
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +170 -170
- package/src/classes/BaseModel.ts +21 -21
- package/src/classes/BaseTask.ts +31 -31
- package/src/classes/Cam.ts +124 -124
- package/src/classes/Entity.ts +619 -614
- package/src/classes/Interior.ts +1 -1
- package/src/classes/Ped.ts +17 -12
- package/src/classes/PedTask.ts +1011 -1011
- package/src/classes/PersChar.ts +19 -19
- package/src/classes/Pickup.ts +8 -8
- package/src/classes/Player.ts +227 -227
- package/src/classes/Prop.ts +146 -141
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/Vehicle.ts +5 -0
- package/src/classes/VehicleTask.ts +30 -30
- package/src/classes/Volume.ts +1 -1
- package/src/classes/Weapon.ts +414 -414
- package/src/namespaces/Aitransport.ts +102 -102
- package/src/namespaces/Animscene.ts +78 -78
- package/src/namespaces/Audio.ts +2 -2
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +501 -501
- package/src/namespaces/Collection.ts +16 -16
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +93 -93
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +280 -280
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +249 -249
- package/src/namespaces/Event.ts +92 -92
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1155 -1155
- package/src/namespaces/Hud.ts +763 -763
- package/src/namespaces/InteriorStatics.ts +2 -2
- package/src/namespaces/Inventory.ts +321 -321
- package/src/namespaces/Itemdatabase.ts +11 -11
- package/src/namespaces/Law.ts +2 -2
- package/src/namespaces/Map.ts +104 -104
- package/src/namespaces/Minigame.ts +29 -29
- package/src/namespaces/Misc.ts +5 -5
- package/src/namespaces/Missiondata.ts +3 -3
- package/src/namespaces/Netshopping.ts +1 -1
- package/src/namespaces/Network.ts +1921 -1929
- package/src/namespaces/Object.ts +237 -237
- package/src/namespaces/Pad.ts +151 -151
- package/src/namespaces/PedStatics.ts +3 -3
- package/src/namespaces/Perschar.ts +116 -116
- package/src/namespaces/Persistence.ts +48 -48
- package/src/namespaces/PlayerStatics.ts +75 -75
- package/src/namespaces/Population.ts +3 -3
- package/src/namespaces/Posse.ts +47 -47
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Scripts.ts +3 -3
- package/src/namespaces/Socialclub.ts +1 -1
- package/src/namespaces/Stats.ts +129 -129
- package/src/namespaces/Streaming.ts +62 -62
- package/src/namespaces/Task.ts +538 -538
- package/src/namespaces/Telemetry.ts +295 -295
- package/src/namespaces/Uiapps.ts +39 -39
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/VehicleStatics.ts +2 -2
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +394 -394
- package/src/namespaces/Zone.ts +11 -11
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@@ -12,52 +12,44 @@ import type { Ped } from './Ped';
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export declare class PedTask extends BaseTask {
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constructor(entity: Ped);
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* @param entity
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followNavMeshToCoordAdvanced(pos: Vector3, speedMultiplier: number, timeout: number, stoppingRange: number, flags: number, p8: number, p9: number, p10: number, entity: Entity, unk: number): void;
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* Baits: p_fishHook02x, p_baitBread01x, p_baitCorn01x, p_baitCheese01x, p_baitWorm01x, p_baitCricket01x, p_crawdad01x, p_finisheDragonfly01x, p_finisdFishlure01x, p_finishdCrawd01x, p_finisheDragonflyLegendary01x, p_finisdFishlureLegendary01x, p_finishdCrawdLegendary01x, p_lgoc_spinner_v4
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setFishingBait(bait: string | null, withoutBuoy: boolean, instantly: boolean): void;
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itemInteraction3(item: string | number, p3: any, p4: any, p5: any, p6: number): number;
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* @returns Returns `true` if the specified `ped` is currently in combat using a ranged weapon, and is ready to shoot (actively attempting to attack)
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goToCoordWhileAimingAtEntityUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any): void;
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* Used with 'P_BODYPARTARMFLOAT02X' model in fishing_core.c
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/**
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* @returns
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-
*/
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isPedGettingUp(): boolean;
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138
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/**
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* @param time
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+
* @param p1
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124
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*/
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141
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-
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125
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+
N_0xFFB520A3E16F7B7B(p1: number): void;
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+
persistentCharacter(): void;
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127
|
/**
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-
* @param
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+
* @param speed
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129
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* @param p2
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* @param p3
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131
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* @param p4
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132
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*/
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-
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+
waypointPlaybackOverrideSpeed(speed: number, p2: any, p3: any, p4: any): void;
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134
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/**
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*
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*
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* @param flags
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* @param getupSetHash
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+
* @param p1
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* @param p2
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154
137
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* @param p3
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-
* @param p4
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* @param p5
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157
138
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*/
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158
|
-
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+
climbLadder(p1: number, p2: boolean, p3: boolean): void;
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140
|
/**
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*
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141
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+
* Makes a ped run away from another ped (fleeFromTarget) fleeDistance = ped will flee this distance
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* fleeTime = ped will flee for this amount of time, set to "-1" to flee forever
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+
* fleeType = can be 0, R* Scripts: fm_mission/race_controller: 66048; fme_escaped_convicts: 2260992, 2523136, 2359296; la_alligator/fox: 2097152; net_fetch: 17301536; net_stable_mount: 540928
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* fleeSpeed = mostly 3f, rarely 1f in R* Scripts
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*
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* @param
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* @param
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* @
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* @param entity
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* @param fleeFromTarget
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* @param fleeDistance
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* @param fleeTime
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* @param fleeType Refer to [enum: eFleeStyle]
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* @param fleeSpeed
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* @param targetPed
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152
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*/
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+
smartFleePed(fleeFromTarget: Ped, fleeDistance: number, fleeTime: number, fleeType: number, fleeSpeed: number, targetPed: Ped): void;
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154
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/**
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* @
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* @param pos
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* @param time
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* @param p5
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* @param p6
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159
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*/
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-
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weapon(): void;
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aimGunAtCoord(pos: Vector3, time: number, p5: boolean, p6: boolean): void;
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161
|
/**
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* @
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* @param targetPed
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163
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*/
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179
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-
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180
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clearLookAt(): void;
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cutFreeHogtiedTargetPed(targetPed: Ped): void;
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165
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/**
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* @param
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183
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* @
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* @param signalName
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+
* @param value
|
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184
168
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*/
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185
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-
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169
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+
setTaskMoveNetworkSignalFloat2(signalName: string | null, value: number): void;
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170
|
/**
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171
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* @param p1
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-
* @
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-
*/
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N_0x2D657B10F211C572(p1: number): any;
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191
|
-
/**
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192
|
-
* Coords: volume coords used in R* Script smuggler2
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193
|
-
* p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
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194
|
-
*
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195
|
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* @param pos
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196
|
-
* @param p4
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197
|
-
* @param p5
|
|
172
|
+
* @param p2
|
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198
173
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*/
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199
|
-
|
|
174
|
+
ambientAnimalHunt(p1: any, p2: any): void;
|
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200
175
|
/**
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201
|
-
*
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202
|
-
*
|
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203
|
-
* @param
|
|
176
|
+
* @param goToLocationX
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177
|
+
* @param goToLocationY
|
|
178
|
+
* @param goToLocationZ
|
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179
|
+
* @param focusLocationX
|
|
180
|
+
* @param focusLocationY
|
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181
|
+
* @param focusLocationZ
|
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182
|
+
* @param speed
|
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183
|
+
* @param shootAtEnemies
|
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184
|
+
* @param distanceToStopAt
|
|
185
|
+
* @param noRoadsDistance
|
|
186
|
+
* @param unkTrue
|
|
187
|
+
* @param unkFlag
|
|
188
|
+
* @param aimingFlag
|
|
189
|
+
* @param firingPattern
|
|
204
190
|
*/
|
|
205
|
-
|
|
191
|
+
goToCoordAndAimAtHatedEntitiesNearCoord(goToLocationX: number, goToLocationY: number, goToLocationZ: number, focusLocationX: number, focusLocationY: number, focusLocationZ: number, speed: number, shootAtEnemies: boolean, distanceToStopAt: number, noRoadsDistance: number, unkTrue: boolean, unkFlag: number, aimingFlag: number, firingPattern: string | number): void;
|
|
206
192
|
/**
|
|
207
|
-
* @param
|
|
208
|
-
* @param
|
|
193
|
+
* @param itemHash
|
|
194
|
+
* @param interactionAnimHash
|
|
209
195
|
* @param p3
|
|
196
|
+
* @returns
|
|
210
197
|
*/
|
|
211
|
-
|
|
198
|
+
canStartItemInteraction(itemHash: string | number, interactionAnimHash: string | number, p3: number): any;
|
|
212
199
|
/**
|
|
213
|
-
* @param
|
|
200
|
+
* @param targetPed
|
|
214
201
|
* @param p2
|
|
215
202
|
* @param p3
|
|
203
|
+
* @param p4
|
|
204
|
+
* @param p5
|
|
205
|
+
* @param p6
|
|
206
|
+
* @param p7
|
|
207
|
+
* @param p8
|
|
208
|
+
* @param p9
|
|
209
|
+
* @param p10
|
|
216
210
|
*/
|
|
217
|
-
|
|
218
|
-
/**
|
|
219
|
-
* Fishing Research: https://pastebin.com/NmK5ZLVs
|
|
220
|
-
* Only used in R* Scripts fishing_core and av_fishing_river
|
|
221
|
-
*
|
|
222
|
-
* @returns p1
|
|
223
|
-
*/
|
|
224
|
-
getTaskFishing(): [any, number];
|
|
211
|
+
followAndConverseWithPed(targetPed: Ped, p2: any, p3: any, p4: number, p5: number, p6: number, p7: any, p8: any, p9: number, p10: number): void;
|
|
225
212
|
/**
|
|
226
|
-
* @param
|
|
227
|
-
* @param
|
|
213
|
+
* @param pos
|
|
214
|
+
* @param distance
|
|
215
|
+
* @param p5
|
|
216
|
+
* @param p6
|
|
217
|
+
* @param p7
|
|
218
|
+
* @param p8
|
|
228
219
|
*/
|
|
229
|
-
|
|
220
|
+
useNearestScenarioChainToCoord(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void;
|
|
230
221
|
/**
|
|
222
|
+
* @param eventName
|
|
231
223
|
* @returns
|
|
232
224
|
*/
|
|
233
|
-
|
|
225
|
+
getTaskMoveNetworkEvent(eventName: string | null): boolean;
|
|
234
226
|
/**
|
|
235
|
-
* Baits:
|
|
227
|
+
* Baits: see 0x9B0C7FA063E67629
|
|
236
228
|
*
|
|
237
229
|
* @param bait
|
|
238
230
|
* @param withoutBuoy
|
|
239
|
-
* @param instantly
|
|
240
231
|
*/
|
|
241
|
-
|
|
232
|
+
swapFishingBait(bait: string | null, withoutBuoy: boolean): void;
|
|
242
233
|
/**
|
|
243
|
-
*
|
|
234
|
+
* @returns
|
|
235
|
+
*/
|
|
236
|
+
isDrivebyTaskUnderneathDrivingTask(): boolean;
|
|
237
|
+
cuffPed(): void;
|
|
238
|
+
/**
|
|
239
|
+
* This native allows to control the cruise speed of where you want the ped to go
|
|
240
|
+
* 3rd param might be the entity ped is in? like boat or wagon, 12th param might be the cruiseSpeed of the entity ped is in?
|
|
241
|
+
* EXAMPLE: TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(PlayerPedId(), vector3(x, y, z), 3.0, entity, 1, 0, -1082130432, 0, 101004800, 520, 3.0, 1082130432, 0)
|
|
244
242
|
*
|
|
245
|
-
* @param
|
|
246
|
-
* @param
|
|
247
|
-
* @param p4
|
|
248
|
-
* @param p5
|
|
249
|
-
* @param p6
|
|
250
|
-
* @returns guid
|
|
251
|
-
*/
|
|
252
|
-
itemInteraction3(item: string | number, p3: any, p4: any, p5: any, p6: number): number;
|
|
253
|
-
/**
|
|
254
|
-
* @returns Returns `true` if the specified `ped` is currently in combat using a ranged weapon, and is ready to shoot (actively attempting to attack)
|
|
255
|
-
*/
|
|
256
|
-
getTaskCombatReadyToShoot(): boolean;
|
|
257
|
-
/**
|
|
258
|
-
* @param vehicle
|
|
259
|
-
* @param seat
|
|
260
|
-
*/
|
|
261
|
-
warpPedIntoVehicle(vehicle: Vehicle, seat: number): void;
|
|
262
|
-
/**
|
|
263
|
-
* ped = Ped you want to perform this task.
|
|
264
|
-
* target = the Entity they should aim at.
|
|
265
|
-
* distanceToStopAt = distance from the target, where the ped should stop to aim.
|
|
266
|
-
* StartAimingDist = distance where the ped should start to aim.
|
|
267
|
-
*
|
|
268
|
-
* @param target
|
|
269
|
-
* @param distanceToStopAt
|
|
270
|
-
* @param StartAimingDist
|
|
271
|
-
*/
|
|
272
|
-
gotoEntityAiming(target: Entity, distanceToStopAt: number, StartAimingDist: number): void;
|
|
273
|
-
/**
|
|
274
|
-
* @param p1
|
|
275
|
-
* @param p2
|
|
276
|
-
* @param p3
|
|
243
|
+
* @param cruiseSpeed
|
|
244
|
+
* @param entity
|
|
277
245
|
* @param p4
|
|
278
246
|
* @param p5
|
|
279
247
|
* @param p6
|
|
@@ -282,44 +250,77 @@ export declare class PedTask extends BaseTask {
|
|
|
282
250
|
* @param p9
|
|
283
251
|
* @param p10
|
|
284
252
|
* @param p11
|
|
285
|
-
* @param
|
|
253
|
+
* @param cruiseSpeed2
|
|
286
254
|
* @param p13
|
|
287
255
|
* @param p14
|
|
256
|
+
* @returns gotoCoords
|
|
288
257
|
*/
|
|
289
|
-
|
|
258
|
+
goToCoordAnyMeansExtraParamsWithCruiseSpeed(cruiseSpeed: number, entity: Entity, p4: number, p5: number, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, cruiseSpeed2: number, p13: any, p14: any): Vector3;
|
|
290
259
|
/**
|
|
291
|
-
*
|
|
292
|
-
*
|
|
293
|
-
* @param object
|
|
260
|
+
* @returns
|
|
294
261
|
*/
|
|
295
|
-
|
|
262
|
+
isTaskMoveNetworkReadyForTransition(): boolean;
|
|
263
|
+
clearDefensiveArea(): void;
|
|
296
264
|
/**
|
|
297
|
-
* @param
|
|
298
|
-
* @param p2
|
|
265
|
+
* @param modifier
|
|
299
266
|
*/
|
|
300
|
-
|
|
301
|
-
clearDrivebyTaskUnderneathDrivingTask(): void;
|
|
267
|
+
setPedPathDeepSnowCostModifier(modifier: number): void;
|
|
302
268
|
/**
|
|
303
269
|
* @returns
|
|
304
270
|
*/
|
|
305
|
-
|
|
271
|
+
getItemInteractionItemId(): number;
|
|
306
272
|
/**
|
|
307
|
-
*
|
|
273
|
+
* @param entity
|
|
274
|
+
* @param mount
|
|
275
|
+
* @param p3
|
|
276
|
+
*/
|
|
277
|
+
placeCarriedEntityOnMount(entity: Entity, mount: Ped, p3: number): void;
|
|
278
|
+
detachCarriablePed(): void;
|
|
279
|
+
/**
|
|
280
|
+
* @returns
|
|
281
|
+
*/
|
|
282
|
+
getItemInteractionState(): number;
|
|
283
|
+
/**
|
|
284
|
+
* @returns
|
|
285
|
+
*/
|
|
286
|
+
getIsPedAimingInTheAir(): any;
|
|
287
|
+
/**
|
|
288
|
+
* param3: duration in ms, use -1 to look forever
|
|
289
|
+
* param4: using 2048 is fine
|
|
290
|
+
* param5: using 3 is fine
|
|
308
291
|
*
|
|
309
|
-
* @param
|
|
292
|
+
* @param lookAtTarget
|
|
293
|
+
* @param duration
|
|
294
|
+
* @param p3
|
|
295
|
+
* @param p4
|
|
296
|
+
* @param p5
|
|
310
297
|
*/
|
|
311
|
-
|
|
298
|
+
lookAtEntity(lookAtTarget: Entity, duration: number, p3: number, p4: number, p5: number): void;
|
|
312
299
|
/**
|
|
313
|
-
*
|
|
314
|
-
*
|
|
300
|
+
* @param taskIndex
|
|
301
|
+
* @returns
|
|
302
|
+
*/
|
|
303
|
+
getIsTaskActive(taskIndex: number): boolean;
|
|
304
|
+
/**
|
|
305
|
+
* grappleStyle: AR_GRAPPLE_STRUGGLE, AR_ALLIGATOR_LEG_GRAB_CHALLENGE_FAIL, AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_BACK_DEFEND, AR_GRAPPLE_FRONT_FROM_FRONT
|
|
315
306
|
*
|
|
316
|
-
* @param
|
|
317
|
-
* @param
|
|
307
|
+
* @param grappleTarget
|
|
308
|
+
* @param grappleStyle
|
|
309
|
+
* @param p3
|
|
310
|
+
* @param p4
|
|
318
311
|
* @param p5
|
|
319
312
|
* @param p6
|
|
320
|
-
* @param flag
|
|
321
313
|
*/
|
|
322
|
-
|
|
314
|
+
putPedDirectlyIntoGrapple(grappleTarget: Ped, grappleStyle: string | number, p3: number, p4: number, p5: boolean, p6: number): void;
|
|
315
|
+
/**
|
|
316
|
+
* @param p1
|
|
317
|
+
* @param p2
|
|
318
|
+
*/
|
|
319
|
+
combatAnimalWarn(p1: any, p2: any): void;
|
|
320
|
+
/**
|
|
321
|
+
* @param toggle
|
|
322
|
+
*/
|
|
323
|
+
setPedIgnoreDeadBodies(toggle: boolean): void;
|
|
323
324
|
/**
|
|
324
325
|
* @param p1
|
|
325
326
|
* @param p2
|
|
@@ -328,42 +329,39 @@ export declare class PedTask extends BaseTask {
|
|
|
328
329
|
* @param p5
|
|
329
330
|
* @param p6
|
|
330
331
|
* @param p7
|
|
331
|
-
* @param p8
|
|
332
|
-
* @param p9
|
|
333
|
-
* @param p10
|
|
334
|
-
* @param p11
|
|
335
|
-
* @param p12
|
|
336
|
-
* @param p13
|
|
337
|
-
* @param p14
|
|
338
|
-
* @param p15
|
|
339
332
|
*/
|
|
340
|
-
|
|
333
|
+
moveInTrafficToDestination(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void;
|
|
341
334
|
/**
|
|
342
|
-
*
|
|
343
|
-
*
|
|
344
|
-
* @
|
|
345
|
-
* @param facingPed
|
|
346
|
-
* @param timeToFacePed
|
|
347
|
-
* @param flags
|
|
335
|
+
* @param attacker
|
|
336
|
+
* @param p2
|
|
337
|
+
* @returns Returns `true` on success, or `false` if `attacker` doesn't exist, or is dead.
|
|
348
338
|
*/
|
|
349
|
-
|
|
339
|
+
intimidated(attacker: Ped, p2: boolean): boolean;
|
|
350
340
|
/**
|
|
351
|
-
*
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
|
|
355
|
-
* @param
|
|
356
|
-
* @param
|
|
357
|
-
* @param
|
|
358
|
-
* @param mountStyle
|
|
341
|
+
* @returns
|
|
342
|
+
*/
|
|
343
|
+
waypointPlaybackGetIsShooting(): any;
|
|
344
|
+
/**
|
|
345
|
+
* @param pos
|
|
346
|
+
* @param distance
|
|
347
|
+
* @param p5
|
|
359
348
|
* @param p6
|
|
360
349
|
* @param p7
|
|
350
|
+
* @param p8
|
|
361
351
|
*/
|
|
362
|
-
|
|
352
|
+
useNearestScenarioChainToCoordWarp(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void;
|
|
363
353
|
/**
|
|
354
|
+
* returned values:
|
|
355
|
+
* 0 to 7 = task that's currently in progress, 0 meaning the first one.
|
|
356
|
+
* -1 no task sequence in progress.
|
|
357
|
+
*
|
|
364
358
|
* @returns
|
|
365
359
|
*/
|
|
366
|
-
|
|
360
|
+
getSequenceProgress(): number;
|
|
361
|
+
/**
|
|
362
|
+
* @returns
|
|
363
|
+
*/
|
|
364
|
+
waypointPlaybackGetIsAiming(): any;
|
|
367
365
|
/**
|
|
368
366
|
* @param toggle
|
|
369
367
|
*/
|
|
@@ -423,45 +421,26 @@ export declare class PedTask extends BaseTask {
|
|
|
423
421
|
*/
|
|
424
422
|
goStraightToCoord(pos: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, finalHeading: number, targetRadius: number, p8: number): void;
|
|
425
423
|
/**
|
|
426
|
-
* @
|
|
427
|
-
* @param p2
|
|
428
|
-
* @param p3
|
|
429
|
-
* @param p4
|
|
430
|
-
*/
|
|
431
|
-
setSphereDefensiveArea(p1: number, p2: number, p3: number, p4: number): void;
|
|
432
|
-
/**
|
|
433
|
-
* @param p1
|
|
434
|
-
* @param p2
|
|
435
|
-
* @param p3
|
|
436
|
-
* @param p4
|
|
424
|
+
* @returns
|
|
437
425
|
*/
|
|
438
|
-
|
|
426
|
+
getPedWaypointOverrideSpeed(): number;
|
|
439
427
|
/**
|
|
440
|
-
*
|
|
441
|
-
* {
|
|
442
|
-
* WHISTLE_MAIN,
|
|
443
|
-
* WHISTLE_SECONDARY,
|
|
444
|
-
* WHISTLE_DOUBLE,
|
|
445
|
-
* WHISTLE_URGENT,
|
|
446
|
-
* WHISTLE_LONG
|
|
447
|
-
* };
|
|
428
|
+
* Climbs or vaults the nearest thing.
|
|
448
429
|
*
|
|
449
|
-
* @param
|
|
450
|
-
* @param whistleType
|
|
430
|
+
* @param unused
|
|
451
431
|
*/
|
|
452
|
-
|
|
432
|
+
climb(unused: boolean): void;
|
|
453
433
|
/**
|
|
434
|
+
* Old name: _TASK_VEHICLE_DRIVE_TO_POINT
|
|
435
|
+
* flag: 524419 and 0 in shop_horse_shop R* Script
|
|
436
|
+
*
|
|
437
|
+
* @param vehicle
|
|
454
438
|
* @param pos
|
|
455
|
-
* @param
|
|
456
|
-
* @param flags
|
|
439
|
+
* @param p5
|
|
457
440
|
* @param p6
|
|
458
|
-
* @param
|
|
459
|
-
*/
|
|
460
|
-
lookAtCoord(pos: Vector3, duration: number, flags: number, p6: number, p7: boolean): void;
|
|
461
|
-
/**
|
|
462
|
-
* @returns
|
|
441
|
+
* @param flag
|
|
463
442
|
*/
|
|
464
|
-
|
|
443
|
+
vehicleDriveStraightToPoint(vehicle: Vehicle, pos: Vector3, p5: number, p6: number, flag: number): void;
|
|
465
444
|
/**
|
|
466
445
|
* @param p1
|
|
467
446
|
* @param p2
|
|
@@ -471,90 +450,59 @@ export declare class PedTask extends BaseTask {
|
|
|
471
450
|
* @param p6
|
|
472
451
|
* @param p7
|
|
473
452
|
* @param p8
|
|
453
|
+
* @param p9
|
|
454
|
+
* @param p10
|
|
455
|
+
* @param p11
|
|
456
|
+
* @param p12
|
|
457
|
+
* @param p13
|
|
458
|
+
* @param p14
|
|
459
|
+
* @param p15
|
|
474
460
|
*/
|
|
475
|
-
|
|
461
|
+
goToCoordWhileAimingAtCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any, p15: any): void;
|
|
476
462
|
/**
|
|
477
|
-
*
|
|
463
|
+
* flags: 0 = HANDS_UP_NOTHING; 1 = HANDS_UP_STRAIGHT_TO_LOOP
|
|
464
|
+
*
|
|
465
|
+
* @param duration
|
|
466
|
+
* @param facingPed
|
|
467
|
+
* @param timeToFacePed
|
|
468
|
+
* @param flags
|
|
478
469
|
*/
|
|
479
|
-
|
|
470
|
+
handsUp(duration: number, facingPed: Ped, timeToFacePed: number, flags: number): void;
|
|
480
471
|
/**
|
|
481
|
-
*
|
|
472
|
+
* timer: in ms, if it reaches 0 it will auto warp the ped on the horse
|
|
473
|
+
* Flags will still apply to mountStyle
|
|
482
474
|
*
|
|
483
|
-
* @param
|
|
484
|
-
* @param
|
|
475
|
+
* @param mount
|
|
476
|
+
* @param timer
|
|
477
|
+
* @param seatIndex Refer to [enum: eVehicleSeat]
|
|
478
|
+
* @param pedSpeed
|
|
479
|
+
* @param mountStyle
|
|
480
|
+
* @param p6
|
|
481
|
+
* @param p7
|
|
485
482
|
*/
|
|
486
|
-
|
|
483
|
+
mountAnimal(mount: Ped, timer: number, seatIndex: eVehicleSeat, pedSpeed: number, mountStyle: number, p6: any, p7: any): void;
|
|
487
484
|
/**
|
|
488
|
-
* @
|
|
485
|
+
* @returns
|
|
489
486
|
*/
|
|
490
|
-
|
|
491
|
-
persistentCharacter(): void;
|
|
487
|
+
getPedIsIgnoringDeadBodies(): any;
|
|
492
488
|
/**
|
|
493
|
-
* @param
|
|
494
|
-
* @param
|
|
495
|
-
* @param p3
|
|
496
|
-
* @param p4
|
|
489
|
+
* @param p1
|
|
490
|
+
* @param taskFlag Refer to [enum: eEnterExitVehicleFlags]
|
|
497
491
|
*/
|
|
498
|
-
|
|
492
|
+
leaveAnyVehicle(p1: number, taskFlag: number): void;
|
|
499
493
|
/**
|
|
500
|
-
* @param
|
|
494
|
+
* @param targetPed
|
|
501
495
|
* @param p2
|
|
502
496
|
* @param p3
|
|
503
497
|
*/
|
|
504
|
-
|
|
498
|
+
combatPed(targetPed: Ped, p2: number, p3: number): void;
|
|
505
499
|
/**
|
|
506
|
-
*
|
|
507
|
-
* fleeTime = ped will flee for this amount of time, set to "-1" to flee forever
|
|
508
|
-
* fleeType = can be 0, R* Scripts: fm_mission/race_controller: 66048; fme_escaped_convicts: 2260992, 2523136, 2359296; la_alligator/fox: 2097152; net_fetch: 17301536; net_stable_mount: 540928
|
|
509
|
-
* fleeSpeed = mostly 3f, rarely 1f in R* Scripts
|
|
500
|
+
* Params: p4 = -1.0f, p5 = -1, p6 = 0 in R* Scripts
|
|
510
501
|
*
|
|
511
502
|
* @param fleeFromTarget
|
|
512
|
-
* @param
|
|
513
|
-
* @param
|
|
514
|
-
* @param
|
|
515
|
-
* @param fleeSpeed
|
|
516
|
-
* @param targetPed
|
|
517
|
-
*/
|
|
518
|
-
smartFleePed(fleeFromTarget: Ped, fleeDistance: number, fleeTime: number, fleeType: number, fleeSpeed: number, targetPed: Ped): void;
|
|
519
|
-
/**
|
|
520
|
-
* @param pos
|
|
521
|
-
* @param time
|
|
522
|
-
* @param p5
|
|
523
|
-
* @param p6
|
|
524
|
-
*/
|
|
525
|
-
aimGunAtCoord(pos: Vector3, time: number, p5: boolean, p6: boolean): void;
|
|
526
|
-
/**
|
|
527
|
-
* @param targetPed
|
|
528
|
-
*/
|
|
529
|
-
cutFreeHogtiedTargetPed(targetPed: Ped): void;
|
|
530
|
-
/**
|
|
531
|
-
* @param signalName
|
|
532
|
-
* @param value
|
|
533
|
-
*/
|
|
534
|
-
setTaskMoveNetworkSignalFloat2(signalName: string | null, value: number): void;
|
|
535
|
-
/**
|
|
536
|
-
* @param p1
|
|
537
|
-
* @param p2
|
|
538
|
-
*/
|
|
539
|
-
ambientAnimalHunt(p1: any, p2: any): void;
|
|
540
|
-
/**
|
|
541
|
-
* @param p1
|
|
542
|
-
* @param taskFlag Refer to [enum: eEnterExitVehicleFlags]
|
|
543
|
-
*/
|
|
544
|
-
leaveAnyVehicle(p1: number, taskFlag: number): void;
|
|
545
|
-
/**
|
|
546
|
-
* @param targetPed
|
|
547
|
-
* @param p2
|
|
548
|
-
* @param p3
|
|
549
|
-
*/
|
|
550
|
-
combatPed(targetPed: Ped, p2: number, p3: number): void;
|
|
551
|
-
/**
|
|
552
|
-
* Params: p4 = -1.0f, p5 = -1, p6 = 0 in R* Scripts
|
|
553
|
-
*
|
|
554
|
-
* @param fleeFromTarget
|
|
555
|
-
* @param fleeStyle Refer to [enum: eFleeStyle]
|
|
556
|
-
* @param flag
|
|
557
|
-
* @param p4
|
|
503
|
+
* @param fleeStyle Refer to [enum: eFleeStyle]
|
|
504
|
+
* @param flag
|
|
505
|
+
* @param p4
|
|
558
506
|
* @param p5
|
|
559
507
|
* @param p6
|
|
560
508
|
*/
|
|
@@ -605,480 +553,407 @@ export declare class PedTask extends BaseTask {
|
|
|
605
553
|
hitchAnimal(scenarioPoint: number, flag: number): void;
|
|
606
554
|
uncuffPed(): void;
|
|
607
555
|
/**
|
|
608
|
-
* @param
|
|
609
|
-
* @param p2
|
|
556
|
+
* @param moveNetworkDefName
|
|
610
557
|
* @param p3
|
|
558
|
+
* @param p4
|
|
559
|
+
* @param animDict
|
|
560
|
+
* @param flags
|
|
561
|
+
* @returns taskData
|
|
611
562
|
*/
|
|
612
|
-
|
|
563
|
+
moveNetworkByNameWithInitParams(moveNetworkDefName: string | null, p3: number, p4: boolean, animDict: string | null, flags: number): number;
|
|
613
564
|
/**
|
|
614
|
-
*
|
|
615
|
-
*
|
|
616
|
-
|
|
617
|
-
|
|
565
|
+
* @param pos
|
|
566
|
+
* @param entity
|
|
567
|
+
*/
|
|
568
|
+
jump2(pos: Vector3, entity: Entity): void;
|
|
569
|
+
/**
|
|
570
|
+
* @param scenario
|
|
571
|
+
* @param conditionalAnim
|
|
618
572
|
* @param p3
|
|
619
|
-
* @param
|
|
573
|
+
* @param p4
|
|
620
574
|
* @param p5
|
|
621
575
|
* @param p6
|
|
576
|
+
* @param p7
|
|
577
|
+
* @param p8
|
|
578
|
+
* @param p9
|
|
622
579
|
*/
|
|
623
|
-
|
|
580
|
+
useScenarioPoint(scenario: number, conditionalAnim: string | null, p3: number, p4: boolean, p5: boolean, p6: string | number, p7: boolean, p8: number, p9: boolean): void;
|
|
624
581
|
/**
|
|
625
|
-
* @
|
|
626
|
-
|
|
627
|
-
|
|
582
|
+
* @returns
|
|
583
|
+
*/
|
|
584
|
+
isPedRunningTaskItemInteraction(): any;
|
|
585
|
+
/**
|
|
586
|
+
* @param vehicle
|
|
587
|
+
*/
|
|
588
|
+
breakVehicleDoorLock(vehicle: Vehicle): void;
|
|
589
|
+
/**
|
|
590
|
+
* @param vehicle
|
|
591
|
+
* @param vehicleTarget
|
|
592
|
+
* @param missionType
|
|
628
593
|
* @param p4
|
|
629
594
|
* @param p5
|
|
630
595
|
* @param p6
|
|
631
596
|
* @param p7
|
|
597
|
+
* @param DriveAgainstTraffic
|
|
632
598
|
*/
|
|
633
|
-
|
|
599
|
+
vehicleMission(vehicle: Vehicle, vehicleTarget: Vehicle, missionType: number, p4: number, p5: any, p6: number, p7: number, DriveAgainstTraffic: boolean): void;
|
|
634
600
|
/**
|
|
635
|
-
* @param
|
|
601
|
+
* @param avoidTraffic
|
|
636
602
|
*/
|
|
637
|
-
|
|
603
|
+
setPedPathAvoidTraffic(avoidTraffic: boolean): void;
|
|
638
604
|
/**
|
|
639
|
-
*
|
|
640
|
-
*
|
|
641
|
-
* If false, peds will just walk till they reach the entity and will cease shooting.
|
|
605
|
+
* Returns hash of the underlying move network def, see move_networks.xml
|
|
606
|
+
* https://alloc8or.re/rdr3/doc/misc/move_networks.txt
|
|
642
607
|
*
|
|
608
|
+
* @returns
|
|
609
|
+
*/
|
|
610
|
+
getTaskMoveNetworkId(): number;
|
|
611
|
+
/**
|
|
643
612
|
* @param p1
|
|
644
613
|
* @param p2
|
|
645
614
|
* @param p3
|
|
646
615
|
* @param p4
|
|
647
616
|
* @param p5
|
|
648
617
|
* @param p6
|
|
649
|
-
* @param p7
|
|
650
|
-
* @param p8
|
|
651
|
-
* @param p9
|
|
652
|
-
* @param p10
|
|
653
618
|
*/
|
|
654
|
-
|
|
619
|
+
guardAssignedDefensiveArea(p1: number, p2: number, p3: number, p4: number, p5: number, p6: any): void;
|
|
655
620
|
/**
|
|
656
621
|
* @param pos
|
|
657
|
-
* @param
|
|
658
|
-
|
|
659
|
-
|
|
660
|
-
/**
|
|
661
|
-
* @param p1
|
|
622
|
+
* @param duration
|
|
623
|
+
* @param firingPattern
|
|
624
|
+
* @param p6
|
|
662
625
|
*/
|
|
663
|
-
|
|
626
|
+
shootAtCoord(pos: Vector3, duration: number, firingPattern: string | number, p6: any): void;
|
|
664
627
|
/**
|
|
665
|
-
*
|
|
628
|
+
* Makes a ped react to an entity.
|
|
629
|
+
* Params: reactingTo Entity can be 0, p8 is always 4
|
|
666
630
|
*
|
|
631
|
+
* @param reactingTo
|
|
667
632
|
* @param pos
|
|
668
|
-
* @param
|
|
633
|
+
* @param reactionName
|
|
634
|
+
* @param p6
|
|
635
|
+
* @param p7
|
|
636
|
+
* @param p8
|
|
669
637
|
*/
|
|
670
|
-
|
|
638
|
+
react(reactingTo: Entity, pos: Vector3, reactionName: string | null, p6: number, p7: number, p8: number): void;
|
|
671
639
|
/**
|
|
672
|
-
* @param
|
|
640
|
+
* @param p1
|
|
673
641
|
* @param p2
|
|
674
|
-
|
|
675
|
-
setPedPathPreferToAvoidMud(preferAvoidMud: boolean, p2: number): void;
|
|
676
|
-
/**
|
|
677
|
-
* @param animDict
|
|
678
|
-
* @param animName
|
|
679
|
-
* @param entity
|
|
642
|
+
* @param p3
|
|
680
643
|
* @param p4
|
|
681
644
|
* @param p5
|
|
682
645
|
* @param p6
|
|
683
646
|
* @param p7
|
|
684
|
-
|
|
647
|
+
*/
|
|
648
|
+
guardAssignedDefensiveArea2(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void;
|
|
649
|
+
/**
|
|
650
|
+
* @param pos
|
|
651
|
+
* @param heading
|
|
652
|
+
*/
|
|
653
|
+
plantBomb(pos: Vector3, heading: number): void;
|
|
654
|
+
/**
|
|
655
|
+
* @param scenarioHash
|
|
656
|
+
* @param pos
|
|
657
|
+
* @param heading
|
|
658
|
+
* @param duration
|
|
659
|
+
* @param sittingScenario
|
|
660
|
+
* @param teleport
|
|
685
661
|
* @param p9
|
|
686
662
|
* @param p10
|
|
687
663
|
* @param p11
|
|
688
|
-
* @param p12
|
|
689
|
-
* @param p13
|
|
690
|
-
* @param p14
|
|
691
664
|
*/
|
|
692
|
-
|
|
665
|
+
startScenarioAtPosition(scenarioHash: string | number, pos: Vector3, heading: number, duration: number, sittingScenario: boolean, teleport: boolean, p9: string | null, p10: number, p11: boolean): void;
|
|
693
666
|
/**
|
|
694
|
-
* @param
|
|
695
|
-
* @param
|
|
696
|
-
* @param goToLocationZ
|
|
697
|
-
* @param focusLocationX
|
|
698
|
-
* @param focusLocationY
|
|
699
|
-
* @param focusLocationZ
|
|
667
|
+
* @param vehicle
|
|
668
|
+
* @param pos
|
|
700
669
|
* @param speed
|
|
701
|
-
* @param
|
|
702
|
-
* @param
|
|
703
|
-
* @param noRoadsDistance
|
|
704
|
-
* @param unkTrue
|
|
705
|
-
* @param unkFlag
|
|
706
|
-
* @param aimingFlag
|
|
707
|
-
* @param firingPattern
|
|
670
|
+
* @param behaviorFlag
|
|
671
|
+
* @param stoppingRange
|
|
708
672
|
*/
|
|
709
|
-
|
|
673
|
+
vehicleGotoNavmesh(vehicle: Vehicle, pos: Vector3, speed: number, behaviorFlag: number, stoppingRange: number): void;
|
|
710
674
|
/**
|
|
711
|
-
*
|
|
712
|
-
*
|
|
675
|
+
* grappleStyle: AR_GRAPPLE_MOUNT_STANDING_FROM_FRONT, AR_GRAPPLE_MOUNT_STANDING_FROM_RIGHT, AR_GRAPPLE_MOUNT_STANDING_FROM_BACK, AR_GRAPPLE_MOUNT_STANDING_FROM_LEFT, AR_GRAPPLE_MOUNT_FROM_FRONT, AR_WOLF_EXECUTION_ENTER_FROM_BACK, AR_GRAPPLE_DRAG_FRONT_ON_ASS, AR_GRAPPLE_FRONT_FROM_LEFT_FAR, AR_BEAR_CHALLENGE_FRONT, AR_GRAPPLE_FRONT_FROM_FRONT, AR_GRAPPLE_MOUNT_FACEUP_FROM_FRONT
|
|
676
|
+
*
|
|
677
|
+
* @param targetPed
|
|
678
|
+
* @param grappleStyle
|
|
713
679
|
* @param p3
|
|
680
|
+
* @param p4
|
|
681
|
+
* @param p5
|
|
682
|
+
* @param p6
|
|
714
683
|
* @returns
|
|
715
684
|
*/
|
|
716
|
-
|
|
685
|
+
grapple(targetPed: Ped, grappleStyle: string | number, p3: number, p4: number, p5: number, p6: number): any;
|
|
717
686
|
/**
|
|
718
|
-
* @param
|
|
719
|
-
* @param
|
|
687
|
+
* @param ped1
|
|
688
|
+
* @param waypointRecording
|
|
720
689
|
* @param p3
|
|
721
690
|
* @param p4
|
|
722
691
|
* @param p5
|
|
723
692
|
* @param p6
|
|
724
693
|
* @param p7
|
|
725
694
|
* @param p8
|
|
726
|
-
* @param p9
|
|
727
|
-
* @param p10
|
|
728
695
|
*/
|
|
729
|
-
|
|
696
|
+
followEntityAlongWaypointRecordingAtOffset(ped1: Ped, waypointRecording: string | null, p3: number, p4: number, p5: number, p6: number, p7: number, p8: boolean): void;
|
|
730
697
|
/**
|
|
731
698
|
* @param pos
|
|
732
|
-
* @param
|
|
699
|
+
* @param speed
|
|
733
700
|
* @param p5
|
|
734
701
|
* @param p6
|
|
735
|
-
* @param
|
|
702
|
+
* @param walkingStyle
|
|
703
|
+
* @param p8
|
|
704
|
+
* @param p9
|
|
705
|
+
* @param p10
|
|
706
|
+
* @param p11
|
|
707
|
+
* @param p12
|
|
708
|
+
*/
|
|
709
|
+
goToCoordAnyMeansExtraParams(pos: Vector3, speed: number, p5: any, p6: boolean, walkingStyle: number, p8: number, p9: any, p10: any, p11: any, p12: any): void;
|
|
710
|
+
/**
|
|
711
|
+
* @param pos
|
|
712
|
+
* @param speedMultiplier
|
|
713
|
+
* @param timeout
|
|
714
|
+
* @param stoppingRange
|
|
715
|
+
* @param flags
|
|
736
716
|
* @param p8
|
|
717
|
+
* @param p9
|
|
718
|
+
* @param p10
|
|
719
|
+
* @param entity
|
|
720
|
+
* @param unk
|
|
737
721
|
*/
|
|
738
|
-
|
|
722
|
+
followNavMeshToCoordAdvanced(pos: Vector3, speedMultiplier: number, timeout: number, stoppingRange: number, flags: number, p8: number, p9: number, p10: number, entity: Entity, unk: number): void;
|
|
739
723
|
/**
|
|
740
|
-
* @param
|
|
741
|
-
* @
|
|
724
|
+
* @param radius
|
|
725
|
+
* @param time
|
|
726
|
+
* @param flags
|
|
742
727
|
*/
|
|
743
|
-
|
|
728
|
+
combatHatedTargetsAroundPedTimed(radius: number, time: number, flags: number): void;
|
|
744
729
|
/**
|
|
745
|
-
*
|
|
746
|
-
*
|
|
747
|
-
* @param bait
|
|
748
|
-
* @param withoutBuoy
|
|
730
|
+
* @returns
|
|
749
731
|
*/
|
|
750
|
-
|
|
732
|
+
isPedRunning(): boolean;
|
|
751
733
|
/**
|
|
752
734
|
* @returns
|
|
753
735
|
*/
|
|
754
|
-
|
|
755
|
-
cuffPed(): void;
|
|
736
|
+
isPedSprinting(): boolean;
|
|
756
737
|
/**
|
|
757
|
-
*
|
|
758
|
-
|
|
759
|
-
|
|
738
|
+
* @param useSlidingSurfaces
|
|
739
|
+
*/
|
|
740
|
+
setPedPathMayUseSlidingSurfaces(useSlidingSurfaces: boolean): void;
|
|
741
|
+
/**
|
|
742
|
+
* Force a ped that is already attacking to aim directly at the specified world coordinates.
|
|
760
743
|
*
|
|
761
|
-
* @param
|
|
762
|
-
* @param entity
|
|
744
|
+
* @param pos
|
|
763
745
|
* @param p4
|
|
764
746
|
* @param p5
|
|
765
747
|
* @param p6
|
|
766
|
-
* @param p7
|
|
767
|
-
* @param p8
|
|
768
|
-
* @param p9
|
|
769
|
-
* @param p10
|
|
770
|
-
* @param p11
|
|
771
|
-
* @param cruiseSpeed2
|
|
772
|
-
* @param p13
|
|
773
|
-
* @param p14
|
|
774
|
-
* @returns gotoCoords
|
|
775
748
|
*/
|
|
776
|
-
|
|
749
|
+
forcePointAimAtCoord(pos: Vector3, p4?: number, p5?: boolean, p6?: boolean): void;
|
|
777
750
|
/**
|
|
778
|
-
* @param
|
|
751
|
+
* @param p1
|
|
752
|
+
* @param p2
|
|
753
|
+
* @param p3
|
|
754
|
+
* @param p4
|
|
779
755
|
*/
|
|
780
|
-
|
|
756
|
+
swapWeapon(p1: any, p2: any, p3: any, p4: any): void;
|
|
781
757
|
/**
|
|
782
758
|
* @param p1
|
|
783
|
-
*/
|
|
784
|
-
N_0x31BB338F64D5C861(p1: boolean): void;
|
|
785
|
-
/**
|
|
786
|
-
* @param modifier
|
|
787
|
-
*/
|
|
788
|
-
setPedPathClimbCostModifier(modifier: number): void;
|
|
789
|
-
/**
|
|
790
|
-
* @param entity
|
|
791
|
-
* @param duration
|
|
792
|
-
* @param targetRadius
|
|
793
|
-
* @param offset
|
|
794
|
-
* @param moveBlendRatio
|
|
795
|
-
* @param offsetFlags
|
|
796
|
-
*/
|
|
797
|
-
gotoEntityOffsetXy(entity: Entity, duration: number, targetRadius: number, offset: Vector2, moveBlendRatio: number, offsetFlags: number): void;
|
|
798
|
-
/**
|
|
799
|
-
* Makes ped walk around the area the params p1 p2 seems to not affect anything but p2 is either 0 or 1 and p1 is mostly 1.0 or ped heading
|
|
800
|
-
*
|
|
801
759
|
* @param p2
|
|
802
760
|
* @param p3
|
|
803
|
-
*/
|
|
804
|
-
wanderStandard(p2: number, p3: number): void;
|
|
805
|
-
/**
|
|
806
|
-
* @param p1
|
|
807
|
-
* @param p2
|
|
808
|
-
*/
|
|
809
|
-
clearPedTasks(p1: boolean, p2: boolean): void;
|
|
810
|
-
/**
|
|
811
|
-
* @param moveNetworkDefName
|
|
812
|
-
* @param p3
|
|
813
761
|
* @param p4
|
|
814
|
-
* @param
|
|
815
|
-
* @param
|
|
816
|
-
* @
|
|
762
|
+
* @param p5
|
|
763
|
+
* @param p6
|
|
764
|
+
* @param p7
|
|
765
|
+
* @param p8
|
|
817
766
|
*/
|
|
818
|
-
|
|
767
|
+
gotoEntityOffsetXyz(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void;
|
|
819
768
|
/**
|
|
820
769
|
* @param pos
|
|
821
|
-
* @param
|
|
822
|
-
|
|
823
|
-
jump2(pos: Vector3, entity: Entity): void;
|
|
824
|
-
/**
|
|
825
|
-
* @param scenario
|
|
826
|
-
* @param conditionalAnim
|
|
827
|
-
* @param p3
|
|
828
|
-
* @param p4
|
|
829
|
-
* @param p5
|
|
770
|
+
* @param distance
|
|
771
|
+
* @param duration
|
|
830
772
|
* @param p6
|
|
831
773
|
* @param p7
|
|
832
774
|
* @param p8
|
|
833
775
|
* @param p9
|
|
834
776
|
*/
|
|
835
|
-
|
|
777
|
+
useNearestScenarioToCoordWarp(pos: Vector3, distance: number, duration: number, p6: boolean, p7: boolean, p8: boolean, p9: boolean): void;
|
|
836
778
|
/**
|
|
779
|
+
* @param p1
|
|
837
780
|
* @returns
|
|
838
781
|
*/
|
|
839
|
-
|
|
840
|
-
/**
|
|
841
|
-
* @param vehicle
|
|
842
|
-
*/
|
|
843
|
-
breakVehicleDoorLock(vehicle: Vehicle): void;
|
|
782
|
+
N_0x2D657B10F211C572(p1: number): any;
|
|
844
783
|
/**
|
|
845
|
-
*
|
|
846
|
-
*
|
|
847
|
-
*
|
|
784
|
+
* Coords: volume coords used in R* Script smuggler2
|
|
785
|
+
* p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
|
|
786
|
+
*
|
|
787
|
+
* @param pos
|
|
848
788
|
* @param p4
|
|
849
789
|
* @param p5
|
|
850
|
-
* @param p6
|
|
851
|
-
* @param p7
|
|
852
|
-
* @param DriveAgainstTraffic
|
|
853
790
|
*/
|
|
854
|
-
|
|
791
|
+
combatPedAtCoords(pos: Vector3, p4: number, p5: number): void;
|
|
855
792
|
/**
|
|
856
|
-
*
|
|
793
|
+
* Makes the specified ped stand still for (time) milliseconds.
|
|
794
|
+
*
|
|
795
|
+
* @param time
|
|
857
796
|
*/
|
|
858
|
-
|
|
797
|
+
standStill(time: number): void;
|
|
859
798
|
/**
|
|
860
|
-
* @param
|
|
861
|
-
* @param
|
|
799
|
+
* @param animDictionary
|
|
800
|
+
* @param animationName
|
|
801
|
+
* @param p3
|
|
862
802
|
*/
|
|
863
|
-
|
|
803
|
+
stopAnimTask(animDictionary: string | null, animationName: string | null, p3: number): void;
|
|
864
804
|
/**
|
|
865
|
-
* @param
|
|
805
|
+
* @param p1
|
|
866
806
|
* @param p2
|
|
867
|
-
* @param
|
|
868
|
-
* @param unusedParam4 Unused by the native.
|
|
869
|
-
* @param everyFrame Removes the `0x1000` bitmask from `flag`
|
|
870
|
-
* @param p6
|
|
871
|
-
* @param p7 Removes the `0x80000` bitmask from `flag`
|
|
872
|
-
* @param flag
|
|
873
|
-
* @returns Returns `true` on success, `false` if it failed (whether due to `attacker` being invalid, or the `attacker` ped being dead)
|
|
874
|
-
*/
|
|
875
|
-
intimidated2(attacker: Ped, p2: number, unusedParam3: boolean, unusedParam4: boolean, everyFrame: boolean, p6: boolean, p7: boolean, flag: number): boolean;
|
|
876
|
-
/**
|
|
877
|
-
* @param avoidFire
|
|
807
|
+
* @param p3
|
|
878
808
|
*/
|
|
879
|
-
|
|
809
|
+
turnToFaceClosestPed(p1: number, p2: number, p3: number): void;
|
|
880
810
|
/**
|
|
881
|
-
*
|
|
882
|
-
*
|
|
811
|
+
* Fishing Research: https://pastebin.com/NmK5ZLVs
|
|
812
|
+
* Only used in R* Scripts fishing_core and av_fishing_river
|
|
813
|
+
*
|
|
814
|
+
* @returns p1
|
|
883
815
|
*/
|
|
884
|
-
|
|
816
|
+
getTaskFishing(): [any, number];
|
|
885
817
|
/**
|
|
886
|
-
*
|
|
887
|
-
*
|
|
888
|
-
* {
|
|
889
|
-
* EMOTE_TYPE_INVALID = -1,
|
|
890
|
-
* EMOTE_TYPE_REACT,
|
|
891
|
-
* EMOTE_TYPE_ACTION,
|
|
892
|
-
* EMOTE_TYPE_TAUNT,
|
|
893
|
-
* EMOTE_TYPE_GREET,
|
|
894
|
-
* EMOTE_TYPE_TWIRL_GUN,
|
|
895
|
-
* EMOTE_TYPE_DANCE_FLOOR
|
|
896
|
-
* }; enum eEmotePlaybackMode
|
|
897
|
-
* {
|
|
898
|
-
* EMOTE_PM_INVALID = -1,
|
|
899
|
-
* EMOTE_PM_UPPERBODY,
|
|
900
|
-
* EMOTE_PM_UPPERBODY_LOOP,
|
|
901
|
-
* EMOTE_PM_FULLBODY,
|
|
902
|
-
* };
|
|
903
|
-
*
|
|
904
|
-
* @param emoteType
|
|
905
|
-
* @param playbackMode
|
|
906
|
-
* @param emote
|
|
907
|
-
* @param isSecondaryTask
|
|
908
|
-
* @param canBreakOut
|
|
909
|
-
* @param disableEarlyOutAnimTag
|
|
910
|
-
* @param ignoreInvalidMainTask
|
|
911
|
-
* @param destroyProps
|
|
818
|
+
* @param p1
|
|
819
|
+
* @param p2
|
|
912
820
|
*/
|
|
913
|
-
|
|
821
|
+
shockingEventReact(p1: any, p2: any): void;
|
|
914
822
|
/**
|
|
915
823
|
* @returns
|
|
916
824
|
*/
|
|
917
|
-
|
|
918
|
-
clearDefensiveArea(): void;
|
|
825
|
+
N_0xB520DBDA7FCF573F(): boolean;
|
|
919
826
|
/**
|
|
920
|
-
*
|
|
827
|
+
* fleeType: see TASK_FLEE_COORD
|
|
828
|
+
*
|
|
829
|
+
* @param fleeFromTarget
|
|
830
|
+
* @param pos
|
|
831
|
+
* @param distance
|
|
832
|
+
* @param p6
|
|
833
|
+
* @param p7
|
|
834
|
+
* @param p8
|
|
835
|
+
* @param targetPed
|
|
921
836
|
*/
|
|
922
|
-
|
|
837
|
+
fleeFromPed(fleeFromTarget: Ped, pos: Vector3, distance: number, p6: number, p7: number, p8: number, targetPed: Ped): void;
|
|
923
838
|
/**
|
|
924
839
|
* @returns
|
|
925
840
|
*/
|
|
926
|
-
|
|
927
|
-
/**
|
|
928
|
-
* @param entity
|
|
929
|
-
* @param mount
|
|
930
|
-
* @param p3
|
|
931
|
-
*/
|
|
932
|
-
placeCarriedEntityOnMount(entity: Entity, mount: Ped, p3: number): void;
|
|
933
|
-
detachCarriablePed(): void;
|
|
841
|
+
isPedGettingUp(): boolean;
|
|
934
842
|
/**
|
|
935
|
-
* @
|
|
843
|
+
* @param time
|
|
936
844
|
*/
|
|
937
|
-
|
|
845
|
+
duck(time: number): void;
|
|
938
846
|
/**
|
|
939
|
-
* @
|
|
847
|
+
* @param p1
|
|
848
|
+
* @param p2
|
|
849
|
+
* @param p3
|
|
850
|
+
* @param p4
|
|
940
851
|
*/
|
|
941
|
-
|
|
852
|
+
robPed(p1: any, p2: any, p3: any, p4: any): void;
|
|
942
853
|
/**
|
|
943
|
-
*
|
|
944
|
-
* param4: using 2048 is fine
|
|
945
|
-
* param5: using 3 is fine
|
|
854
|
+
* getupSetHash: see nm_blend_out_sets.meta
|
|
946
855
|
*
|
|
947
|
-
* @param
|
|
948
|
-
* @param
|
|
856
|
+
* @param flags
|
|
857
|
+
* @param getupSetHash
|
|
949
858
|
* @param p3
|
|
950
859
|
* @param p4
|
|
951
860
|
* @param p5
|
|
952
861
|
*/
|
|
953
|
-
|
|
862
|
+
unhogtiePed(flags: number, getupSetHash: string | number, p3: string | null, p4: string | null, p5: number): void;
|
|
863
|
+
/**
|
|
864
|
+
* hecks if the ped camera is directed at the given coord within the specified radius. https://www.youtube.com/watch?v=iLHXrWVvq_c
|
|
865
|
+
*
|
|
866
|
+
* @param coord The coord to check if they're looking at
|
|
867
|
+
* @param radius The radius of the frustum
|
|
868
|
+
* @returns Returns `true` if the ped camera is within the range of the frustum, `false` otherwise
|
|
869
|
+
*/
|
|
870
|
+
isPedLookingAtCoord(coord: Vector3, radius: number): boolean;
|
|
871
|
+
/**
|
|
872
|
+
* @param entity
|
|
873
|
+
*/
|
|
874
|
+
walkAway(entity: Entity): void;
|
|
954
875
|
/**
|
|
955
|
-
* @param taskIndex
|
|
956
876
|
* @returns
|
|
957
877
|
*/
|
|
958
|
-
|
|
878
|
+
getHogtieEscapeTimer(): number;
|
|
879
|
+
weapon(): void;
|
|
959
880
|
/**
|
|
960
|
-
* Returns hash of the underlying move network def, see move_networks.xml
|
|
961
|
-
* https://alloc8or.re/rdr3/doc/misc/move_networks.txt
|
|
962
|
-
*
|
|
963
881
|
* @returns
|
|
964
882
|
*/
|
|
965
|
-
|
|
883
|
+
isPedWalking(): boolean;
|
|
966
884
|
/**
|
|
967
885
|
* @param p1
|
|
968
886
|
* @param p2
|
|
969
887
|
* @param p3
|
|
970
|
-
* @param p4
|
|
971
|
-
* @param p5
|
|
972
|
-
* @param p6
|
|
973
888
|
*/
|
|
974
|
-
|
|
975
|
-
/**
|
|
976
|
-
* @param pos
|
|
977
|
-
* @param duration
|
|
978
|
-
* @param firingPattern
|
|
979
|
-
* @param p6
|
|
980
|
-
*/
|
|
981
|
-
shootAtCoord(pos: Vector3, duration: number, firingPattern: string | number, p6: any): void;
|
|
889
|
+
waypointPlaybackPause(p1: any, p2: any, p3: any): void;
|
|
982
890
|
/**
|
|
983
|
-
*
|
|
984
|
-
* Params: reactingTo Entity can be 0, p8 is always 4
|
|
891
|
+
* meleeStyles: AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_MOUNT_FACEDOWN_FROM_FRONT, AR_ALLIGATOR_LEAPKILL, AR_ALLIGATOR_WAIST_AUTOKILL_FRONT
|
|
985
892
|
*
|
|
986
|
-
* @param
|
|
987
|
-
* @param
|
|
988
|
-
* @param
|
|
893
|
+
* @param meleeTarget
|
|
894
|
+
* @param meleeStyle
|
|
895
|
+
* @param p3
|
|
896
|
+
* @param animBlendRatio
|
|
897
|
+
* @param p5
|
|
989
898
|
* @param p6
|
|
990
|
-
* @param p7
|
|
991
|
-
* @param p8
|
|
992
899
|
*/
|
|
993
|
-
|
|
900
|
+
putPedDirectlyIntoMelee(meleeTarget: Ped, meleeStyle: string | number, p3: number, animBlendRatio: number, p5: boolean, p6: number): void;
|
|
994
901
|
/**
|
|
995
|
-
* @param
|
|
902
|
+
* @param waypointRecording
|
|
996
903
|
* @param p2
|
|
997
|
-
* @param
|
|
904
|
+
* @param flag
|
|
998
905
|
* @param p4
|
|
999
906
|
* @param p5
|
|
1000
907
|
* @param p6
|
|
1001
908
|
* @param p7
|
|
1002
909
|
*/
|
|
1003
|
-
|
|
1004
|
-
/**
|
|
1005
|
-
* @param pos
|
|
1006
|
-
* @param heading
|
|
1007
|
-
*/
|
|
1008
|
-
plantBomb(pos: Vector3, heading: number): void;
|
|
1009
|
-
/**
|
|
1010
|
-
* @param scenarioHash
|
|
1011
|
-
* @param pos
|
|
1012
|
-
* @param heading
|
|
1013
|
-
* @param duration
|
|
1014
|
-
* @param sittingScenario
|
|
1015
|
-
* @param teleport
|
|
1016
|
-
* @param p9
|
|
1017
|
-
* @param p10
|
|
1018
|
-
* @param p11
|
|
1019
|
-
*/
|
|
1020
|
-
startScenarioAtPosition(scenarioHash: string | number, pos: Vector3, heading: number, duration: number, sittingScenario: boolean, teleport: boolean, p9: string | null, p10: number, p11: boolean): void;
|
|
1021
|
-
/**
|
|
1022
|
-
* @param vehicle
|
|
1023
|
-
* @param pos
|
|
1024
|
-
* @param speed
|
|
1025
|
-
* @param behaviorFlag
|
|
1026
|
-
* @param stoppingRange
|
|
1027
|
-
*/
|
|
1028
|
-
vehicleGotoNavmesh(vehicle: Vehicle, pos: Vector3, speed: number, behaviorFlag: number, stoppingRange: number): void;
|
|
910
|
+
followWaypointRecording(waypointRecording: string | null, p2: number, flag: number, p4: number, p5: boolean, p6: any, p7: number): void;
|
|
1029
911
|
/**
|
|
1030
|
-
* grappleStyle: AR_GRAPPLE_MOUNT_STANDING_FROM_FRONT, AR_GRAPPLE_MOUNT_STANDING_FROM_RIGHT, AR_GRAPPLE_MOUNT_STANDING_FROM_BACK, AR_GRAPPLE_MOUNT_STANDING_FROM_LEFT, AR_GRAPPLE_MOUNT_FROM_FRONT, AR_WOLF_EXECUTION_ENTER_FROM_BACK, AR_GRAPPLE_DRAG_FRONT_ON_ASS, AR_GRAPPLE_FRONT_FROM_LEFT_FAR, AR_BEAR_CHALLENGE_FRONT, AR_GRAPPLE_FRONT_FROM_FRONT, AR_GRAPPLE_MOUNT_FACEUP_FROM_FRONT
|
|
1031
|
-
*
|
|
1032
912
|
* @param targetPed
|
|
1033
|
-
* @param grappleStyle
|
|
1034
|
-
* @param p3
|
|
1035
|
-
* @param p4
|
|
1036
|
-
* @param p5
|
|
1037
|
-
* @param p6
|
|
1038
|
-
* @returns
|
|
1039
913
|
*/
|
|
1040
|
-
|
|
914
|
+
hogtieTargetPed(targetPed: Ped): void;
|
|
1041
915
|
/**
|
|
1042
|
-
*
|
|
1043
|
-
*
|
|
916
|
+
* shootatEntity:
|
|
917
|
+
* If true, peds will shoot at Entity till it is dead.
|
|
918
|
+
* If false, peds will just walk till they reach the entity and will cease shooting.
|
|
919
|
+
*
|
|
920
|
+
* @param p1
|
|
921
|
+
* @param p2
|
|
1044
922
|
* @param p3
|
|
1045
923
|
* @param p4
|
|
1046
924
|
* @param p5
|
|
1047
925
|
* @param p6
|
|
1048
926
|
* @param p7
|
|
1049
927
|
* @param p8
|
|
1050
|
-
*/
|
|
1051
|
-
followEntityAlongWaypointRecordingAtOffset(ped1: Ped, waypointRecording: string | null, p3: number, p4: number, p5: number, p6: number, p7: number, p8: boolean): void;
|
|
1052
|
-
/**
|
|
1053
|
-
* @param pos
|
|
1054
|
-
* @param speed
|
|
1055
|
-
* @param p5
|
|
1056
|
-
* @param p6
|
|
1057
|
-
* @param walkingStyle
|
|
1058
|
-
* @param p8
|
|
1059
928
|
* @param p9
|
|
1060
929
|
* @param p10
|
|
1061
|
-
* @param p11
|
|
1062
|
-
* @param p12
|
|
1063
930
|
*/
|
|
1064
|
-
|
|
931
|
+
goToEntityWhileAimingAtEntity(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void;
|
|
1065
932
|
/**
|
|
1066
933
|
* @param pos
|
|
1067
|
-
* @param
|
|
1068
|
-
* @param p5
|
|
1069
|
-
* @param p6
|
|
1070
|
-
* @param p7
|
|
1071
|
-
* @param p8
|
|
1072
|
-
* @param coverpoint
|
|
1073
|
-
* @param p10
|
|
1074
|
-
* @param p11
|
|
1075
|
-
* @param p12
|
|
934
|
+
* @param distance
|
|
1076
935
|
*/
|
|
1077
|
-
|
|
936
|
+
useNearestTrainScenarioToCoordWarp(pos: Vector3, distance: number): void;
|
|
1078
937
|
/**
|
|
1079
938
|
* @param p1
|
|
939
|
+
*/
|
|
940
|
+
wanderSwim(p1: any): void;
|
|
941
|
+
/**
|
|
942
|
+
* duration in milliseconds
|
|
943
|
+
*
|
|
944
|
+
* @param pos
|
|
945
|
+
* @param duration
|
|
946
|
+
*/
|
|
947
|
+
turnPedToFaceCoord(pos: Vector3, duration: number): void;
|
|
948
|
+
/**
|
|
949
|
+
* @param preferAvoidMud
|
|
1080
950
|
* @param p2
|
|
1081
|
-
|
|
951
|
+
*/
|
|
952
|
+
setPedPathPreferToAvoidMud(preferAvoidMud: boolean, p2: number): void;
|
|
953
|
+
/**
|
|
954
|
+
* @param animDict
|
|
955
|
+
* @param animName
|
|
956
|
+
* @param entity
|
|
1082
957
|
* @param p4
|
|
1083
958
|
* @param p5
|
|
1084
959
|
* @param p6
|
|
@@ -1091,174 +966,138 @@ export declare class PedTask extends BaseTask {
|
|
|
1091
966
|
* @param p13
|
|
1092
967
|
* @param p14
|
|
1093
968
|
*/
|
|
1094
|
-
|
|
1095
|
-
/**
|
|
1096
|
-
* @param target
|
|
1097
|
-
*/
|
|
1098
|
-
arrestPed(target: Ped): void;
|
|
1099
|
-
/**
|
|
1100
|
-
* @param p1
|
|
1101
|
-
* @param p2
|
|
1102
|
-
* @param p3
|
|
1103
|
-
* @returns
|
|
1104
|
-
*/
|
|
1105
|
-
setPedWaypointRouteOffset(p1: number, p2: number, p3: number): any;
|
|
1106
|
-
/**
|
|
1107
|
-
* @param waypointRecording
|
|
1108
|
-
* @returns
|
|
1109
|
-
*/
|
|
1110
|
-
isWaypointPlaybackGoingOnForPed(waypointRecording: string | null): boolean;
|
|
1111
|
-
/**
|
|
1112
|
-
* @param p1
|
|
1113
|
-
* @param p2
|
|
1114
|
-
*/
|
|
1115
|
-
animalWrithe(p1: any, p2: any): void;
|
|
969
|
+
playUpperAnimFacingEntity(animDict: string | null, animName: string | null, entity: Entity, p4: number, p5: number, p6: number, p7: number, p8: number, p9: boolean, p10: boolean, p11: number, p12: string | null, p13: number, p14: number): void;
|
|
1116
970
|
/**
|
|
1117
971
|
* @param p1
|
|
1118
972
|
* @param p2
|
|
1119
|
-
* @param p3
|
|
1120
|
-
* @param p4
|
|
1121
973
|
*/
|
|
1122
|
-
|
|
974
|
+
guard(p1: any, p2: any): void;
|
|
1123
975
|
/**
|
|
1124
|
-
* @param
|
|
976
|
+
* @param attacker
|
|
1125
977
|
* @param p2
|
|
1126
|
-
* @param
|
|
978
|
+
* @param unusedParam3 Unused by the native.
|
|
979
|
+
* @param unusedParam4 Unused by the native.
|
|
980
|
+
* @param everyFrame Removes the `0x1000` bitmask from `flag`
|
|
981
|
+
* @param p6
|
|
982
|
+
* @param p7 Removes the `0x80000` bitmask from `flag`
|
|
983
|
+
* @param flag
|
|
984
|
+
* @returns Returns `true` on success, `false` if it failed (whether due to `attacker` being invalid, or the `attacker` ped being dead)
|
|
1127
985
|
*/
|
|
1128
|
-
|
|
986
|
+
intimidated2(attacker: Ped, p2: number, unusedParam3: boolean, unusedParam4: boolean, everyFrame: boolean, p6: boolean, p7: boolean, flag: number): boolean;
|
|
1129
987
|
/**
|
|
1130
|
-
* @param
|
|
1131
|
-
* @param p2
|
|
1132
|
-
* @param p3
|
|
988
|
+
* @param avoidFire
|
|
1133
989
|
*/
|
|
1134
|
-
|
|
990
|
+
setPedPathAvoidFire(avoidFire: boolean): void;
|
|
1135
991
|
/**
|
|
1136
|
-
* @param
|
|
1137
|
-
* @param
|
|
1138
|
-
* @param p5
|
|
992
|
+
* @param reviver
|
|
993
|
+
* @param tool
|
|
1139
994
|
*/
|
|
1140
|
-
|
|
995
|
+
reviveTarget(reviver: Ped, tool: string | number): void;
|
|
1141
996
|
/**
|
|
1142
|
-
*
|
|
997
|
+
* https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua
|
|
998
|
+
* emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt enum eEmoteType
|
|
999
|
+
* {
|
|
1000
|
+
* EMOTE_TYPE_INVALID = -1,
|
|
1001
|
+
* EMOTE_TYPE_REACT,
|
|
1002
|
+
* EMOTE_TYPE_ACTION,
|
|
1003
|
+
* EMOTE_TYPE_TAUNT,
|
|
1004
|
+
* EMOTE_TYPE_GREET,
|
|
1005
|
+
* EMOTE_TYPE_TWIRL_GUN,
|
|
1006
|
+
* EMOTE_TYPE_DANCE_FLOOR
|
|
1007
|
+
* }; enum eEmotePlaybackMode
|
|
1008
|
+
* {
|
|
1009
|
+
* EMOTE_PM_INVALID = -1,
|
|
1010
|
+
* EMOTE_PM_UPPERBODY,
|
|
1011
|
+
* EMOTE_PM_UPPERBODY_LOOP,
|
|
1012
|
+
* EMOTE_PM_FULLBODY,
|
|
1013
|
+
* };
|
|
1143
1014
|
*
|
|
1144
|
-
* @param
|
|
1145
|
-
* @param
|
|
1146
|
-
* @param
|
|
1147
|
-
* @param
|
|
1148
|
-
* @param
|
|
1149
|
-
* @param
|
|
1150
|
-
|
|
1151
|
-
|
|
1152
|
-
/**
|
|
1153
|
-
* @param p1
|
|
1154
|
-
* @param p2
|
|
1155
|
-
*/
|
|
1156
|
-
combatAnimalWarn(p1: any, p2: any): void;
|
|
1157
|
-
/**
|
|
1158
|
-
* @param toggle
|
|
1015
|
+
* @param emoteType
|
|
1016
|
+
* @param playbackMode
|
|
1017
|
+
* @param emote
|
|
1018
|
+
* @param isSecondaryTask
|
|
1019
|
+
* @param canBreakOut
|
|
1020
|
+
* @param disableEarlyOutAnimTag
|
|
1021
|
+
* @param ignoreInvalidMainTask
|
|
1022
|
+
* @param destroyProps
|
|
1159
1023
|
*/
|
|
1160
|
-
|
|
1024
|
+
playEmoteWithHash(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void;
|
|
1161
1025
|
/**
|
|
1162
|
-
* @param
|
|
1163
|
-
* @param
|
|
1164
|
-
* @param p3
|
|
1165
|
-
* @param p4
|
|
1026
|
+
* @param pos
|
|
1027
|
+
* @param timeout
|
|
1166
1028
|
* @param p5
|
|
1167
1029
|
* @param p6
|
|
1168
1030
|
* @param p7
|
|
1031
|
+
* @param p8
|
|
1032
|
+
* @param coverpoint
|
|
1033
|
+
* @param p10
|
|
1034
|
+
* @param p11
|
|
1035
|
+
* @param p12
|
|
1169
1036
|
*/
|
|
1170
|
-
|
|
1171
|
-
/**
|
|
1172
|
-
* @param attacker
|
|
1173
|
-
* @param p2
|
|
1174
|
-
* @returns Returns `true` on success, or `false` if `attacker` doesn't exist, or is dead.
|
|
1175
|
-
*/
|
|
1176
|
-
intimidated(attacker: Ped, p2: boolean): boolean;
|
|
1177
|
-
/**
|
|
1178
|
-
* @returns
|
|
1179
|
-
*/
|
|
1180
|
-
waypointPlaybackGetIsShooting(): any;
|
|
1037
|
+
putPedDirectlyIntoCover(pos: Vector3, timeout: number, p5: boolean, p6: number, p7: any, p8: any, coverpoint: number, p10: boolean, p11: boolean, p12: any): void;
|
|
1181
1038
|
/**
|
|
1182
|
-
* @param
|
|
1183
|
-
* @param
|
|
1039
|
+
* @param p1
|
|
1040
|
+
* @param p2
|
|
1041
|
+
* @param p3
|
|
1042
|
+
* @param p4
|
|
1184
1043
|
* @param p5
|
|
1185
1044
|
* @param p6
|
|
1186
1045
|
* @param p7
|
|
1187
1046
|
* @param p8
|
|
1047
|
+
* @param p9
|
|
1048
|
+
* @param p10
|
|
1049
|
+
* @param p11
|
|
1050
|
+
* @param p12
|
|
1051
|
+
* @param p13
|
|
1052
|
+
* @param p14
|
|
1188
1053
|
*/
|
|
1189
|
-
|
|
1054
|
+
goToCoordAndAimAtHatedEntitiesNearCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any): void;
|
|
1190
1055
|
/**
|
|
1191
|
-
*
|
|
1192
|
-
* 0 to 7 = task that's currently in progress, 0 meaning the first one.
|
|
1193
|
-
* -1 no task sequence in progress.
|
|
1194
|
-
*
|
|
1195
|
-
* @returns
|
|
1056
|
+
* @param target
|
|
1196
1057
|
*/
|
|
1197
|
-
|
|
1058
|
+
arrestPed(target: Ped): void;
|
|
1198
1059
|
/**
|
|
1060
|
+
* @param p1
|
|
1061
|
+
* @param p2
|
|
1062
|
+
* @param p3
|
|
1199
1063
|
* @returns
|
|
1200
1064
|
*/
|
|
1201
|
-
|
|
1202
|
-
/**
|
|
1203
|
-
* @param signalName
|
|
1204
|
-
* @param value
|
|
1205
|
-
*/
|
|
1206
|
-
setTaskMoveNetworkSignalFloat(signalName: string | null, value: number): void;
|
|
1065
|
+
setPedWaypointRouteOffset(p1: number, p2: number, p3: number): any;
|
|
1207
1066
|
/**
|
|
1208
|
-
* @param
|
|
1067
|
+
* @param waypointRecording
|
|
1068
|
+
* @returns
|
|
1209
1069
|
*/
|
|
1210
|
-
|
|
1070
|
+
isWaypointPlaybackGoingOnForPed(waypointRecording: string | null): boolean;
|
|
1211
1071
|
/**
|
|
1212
1072
|
* @param p1
|
|
1213
1073
|
* @param p2
|
|
1214
|
-
* @param p3
|
|
1215
1074
|
*/
|
|
1216
|
-
|
|
1075
|
+
animalWrithe(p1: any, p2: any): void;
|
|
1217
1076
|
/**
|
|
1218
1077
|
* @param p1
|
|
1219
|
-
* @param
|
|
1220
|
-
|
|
1221
|
-
|
|
1222
|
-
/**
|
|
1223
|
-
* @param duration
|
|
1224
|
-
*/
|
|
1225
|
-
updateTaskHandsUpDuration(duration: number): void;
|
|
1226
|
-
/**
|
|
1227
|
-
* Similar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit.
|
|
1228
|
-
*
|
|
1229
|
-
* @param emoteType
|
|
1230
|
-
* @param playbackMode
|
|
1231
|
-
* @param emote
|
|
1232
|
-
* @param isSecondaryTask
|
|
1233
|
-
* @param canBreakOut
|
|
1234
|
-
* @param disableEarlyOutAnimTag
|
|
1235
|
-
* @param ignoreInvalidMainTask
|
|
1236
|
-
* @param destroyProps
|
|
1078
|
+
* @param p2
|
|
1079
|
+
* @param p3
|
|
1080
|
+
* @param p4
|
|
1237
1081
|
*/
|
|
1238
|
-
|
|
1082
|
+
aimAtEntity(p1: any, p2: any, p3: any, p4: any): void;
|
|
1239
1083
|
/**
|
|
1240
|
-
* @param
|
|
1084
|
+
* @param targetPed
|
|
1241
1085
|
* @param p2
|
|
1242
1086
|
* @param p3
|
|
1243
|
-
* @param pos
|
|
1244
|
-
* @param p7
|
|
1245
|
-
* @param maxSpeed
|
|
1246
|
-
* @param drivingStyle
|
|
1247
|
-
* @param p10
|
|
1248
|
-
* @param p11
|
|
1249
1087
|
*/
|
|
1250
|
-
|
|
1088
|
+
combatPedTimed(targetPed: Ped, p2: number, p3: any): void;
|
|
1251
1089
|
/**
|
|
1252
|
-
* @param
|
|
1253
|
-
* @param
|
|
1254
|
-
* @param
|
|
1090
|
+
* @param p1
|
|
1091
|
+
* @param p2
|
|
1092
|
+
* @param p3
|
|
1255
1093
|
*/
|
|
1256
|
-
|
|
1094
|
+
throwProjectile(p1: any, p2: any, p3: any): void;
|
|
1257
1095
|
/**
|
|
1258
|
-
* @param
|
|
1259
|
-
* @param
|
|
1096
|
+
* @param pos
|
|
1097
|
+
* @param heading
|
|
1098
|
+
* @param p5
|
|
1260
1099
|
*/
|
|
1261
|
-
|
|
1100
|
+
pedSlideToCoord(pos: Vector3, heading: number, p5: number): void;
|
|
1262
1101
|
/**
|
|
1263
1102
|
* @returns
|
|
1264
1103
|
*/
|
|
@@ -2559,5 +2398,166 @@ export declare class PedTask extends BaseTask {
|
|
|
2559
2398
|
* @param vehicle
|
|
2560
2399
|
*/
|
|
2561
2400
|
shuffleToNextVehicleSeat(vehicle: Vehicle): void;
|
|
2401
|
+
clearLookAt(): void;
|
|
2402
|
+
/**
|
|
2403
|
+
* @param inputContext
|
|
2404
|
+
* @returns
|
|
2405
|
+
*/
|
|
2406
|
+
getItemInteractionPromptProgress(inputContext: string | number): number;
|
|
2407
|
+
/**
|
|
2408
|
+
* @param p1
|
|
2409
|
+
* @param p2
|
|
2410
|
+
* @param p3
|
|
2411
|
+
* @param p4
|
|
2412
|
+
*/
|
|
2413
|
+
setSphereDefensiveArea(p1: number, p2: number, p3: number, p4: number): void;
|
|
2414
|
+
/**
|
|
2415
|
+
* @param p1
|
|
2416
|
+
* @param p2
|
|
2417
|
+
* @param p3
|
|
2418
|
+
* @param p4
|
|
2419
|
+
*/
|
|
2420
|
+
useRandomScenarioInGroup(p1: any, p2: any, p3: any, p4: any): void;
|
|
2421
|
+
/**
|
|
2422
|
+
* enum eWhistleType
|
|
2423
|
+
* {
|
|
2424
|
+
* WHISTLE_MAIN,
|
|
2425
|
+
* WHISTLE_SECONDARY,
|
|
2426
|
+
* WHISTLE_DOUBLE,
|
|
2427
|
+
* WHISTLE_URGENT,
|
|
2428
|
+
* WHISTLE_LONG
|
|
2429
|
+
* };
|
|
2430
|
+
*
|
|
2431
|
+
* @param p1
|
|
2432
|
+
* @param whistleType
|
|
2433
|
+
*/
|
|
2434
|
+
goToWhistle(p1: Ped, whistleType: number): void;
|
|
2435
|
+
/**
|
|
2436
|
+
* @param pos
|
|
2437
|
+
* @param duration
|
|
2438
|
+
* @param flags
|
|
2439
|
+
* @param p6
|
|
2440
|
+
* @param p7
|
|
2441
|
+
*/
|
|
2442
|
+
lookAtCoord(pos: Vector3, duration: number, flags: number, p6: number, p7: boolean): void;
|
|
2443
|
+
/**
|
|
2444
|
+
* @returns
|
|
2445
|
+
*/
|
|
2446
|
+
isPedInHitReact(): any;
|
|
2447
|
+
/**
|
|
2448
|
+
* @param p1
|
|
2449
|
+
* @param p2
|
|
2450
|
+
* @param p3
|
|
2451
|
+
* @param p4
|
|
2452
|
+
* @param p5
|
|
2453
|
+
* @param p6
|
|
2454
|
+
* @param p7
|
|
2455
|
+
* @param p8
|
|
2456
|
+
*/
|
|
2457
|
+
N_0x3FFCD7BBA074CC80(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void;
|
|
2458
|
+
/**
|
|
2459
|
+
* @returns
|
|
2460
|
+
*/
|
|
2461
|
+
isMountedWeaponTaskUnderneathDrivingTask(): boolean;
|
|
2462
|
+
/**
|
|
2463
|
+
* flags: See TASK_ENTER_VEHICLE
|
|
2464
|
+
*
|
|
2465
|
+
* @param p1
|
|
2466
|
+
* @param flags Refer to [enum: eEnterExitVehicleFlags]
|
|
2467
|
+
*/
|
|
2468
|
+
disembarkNearestTrainCarriage(p1: number, flags: number): void;
|
|
2469
|
+
/**
|
|
2470
|
+
* @param radius
|
|
2471
|
+
*/
|
|
2472
|
+
combatHatedTargetsNoLosTest(radius: number): void;
|
|
2473
|
+
/**
|
|
2474
|
+
* @param p1
|
|
2475
|
+
*/
|
|
2476
|
+
N_0x31BB338F64D5C861(p1: boolean): void;
|
|
2477
|
+
/**
|
|
2478
|
+
* @param modifier
|
|
2479
|
+
*/
|
|
2480
|
+
setPedPathClimbCostModifier(modifier: number): void;
|
|
2481
|
+
/**
|
|
2482
|
+
* @param entity
|
|
2483
|
+
* @param duration
|
|
2484
|
+
* @param targetRadius
|
|
2485
|
+
* @param offset
|
|
2486
|
+
* @param moveBlendRatio
|
|
2487
|
+
* @param offsetFlags
|
|
2488
|
+
*/
|
|
2489
|
+
gotoEntityOffsetXy(entity: Entity, duration: number, targetRadius: number, offset: Vector2, moveBlendRatio: number, offsetFlags: number): void;
|
|
2490
|
+
/**
|
|
2491
|
+
* Makes ped walk around the area the params p1 p2 seems to not affect anything but p2 is either 0 or 1 and p1 is mostly 1.0 or ped heading
|
|
2492
|
+
*
|
|
2493
|
+
* @param p2
|
|
2494
|
+
* @param p3
|
|
2495
|
+
*/
|
|
2496
|
+
wanderStandard(p2: number, p3: number): void;
|
|
2497
|
+
/**
|
|
2498
|
+
* @param p1
|
|
2499
|
+
* @param p2
|
|
2500
|
+
*/
|
|
2501
|
+
clearPedTasks(p1: boolean, p2: boolean): void;
|
|
2502
|
+
/**
|
|
2503
|
+
* @param signalName
|
|
2504
|
+
* @param value
|
|
2505
|
+
*/
|
|
2506
|
+
setTaskMoveNetworkSignalFloat(signalName: string | null, value: number): void;
|
|
2507
|
+
/**
|
|
2508
|
+
* @param taskSequenceId
|
|
2509
|
+
*/
|
|
2510
|
+
performSequence(taskSequenceId: number): void;
|
|
2511
|
+
/**
|
|
2512
|
+
* @param p1
|
|
2513
|
+
* @param p2
|
|
2514
|
+
* @param p3
|
|
2515
|
+
*/
|
|
2516
|
+
moveInTraffic(p1: any, p2: any, p3: any): void;
|
|
2517
|
+
/**
|
|
2518
|
+
* @param p1
|
|
2519
|
+
* @param permanently
|
|
2520
|
+
*/
|
|
2521
|
+
knockedOut(p1: number, permanently: boolean): void;
|
|
2522
|
+
/**
|
|
2523
|
+
* @param duration
|
|
2524
|
+
*/
|
|
2525
|
+
updateTaskHandsUpDuration(duration: number): void;
|
|
2526
|
+
/**
|
|
2527
|
+
* Similar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit.
|
|
2528
|
+
*
|
|
2529
|
+
* @param emoteType
|
|
2530
|
+
* @param playbackMode
|
|
2531
|
+
* @param emote
|
|
2532
|
+
* @param isSecondaryTask
|
|
2533
|
+
* @param canBreakOut
|
|
2534
|
+
* @param disableEarlyOutAnimTag
|
|
2535
|
+
* @param ignoreInvalidMainTask
|
|
2536
|
+
* @param destroyProps
|
|
2537
|
+
*/
|
|
2538
|
+
playEmote(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void;
|
|
2539
|
+
/**
|
|
2540
|
+
* @param boat
|
|
2541
|
+
* @param p2
|
|
2542
|
+
* @param p3
|
|
2543
|
+
* @param pos
|
|
2544
|
+
* @param p7
|
|
2545
|
+
* @param maxSpeed
|
|
2546
|
+
* @param drivingStyle
|
|
2547
|
+
* @param p10
|
|
2548
|
+
* @param p11
|
|
2549
|
+
*/
|
|
2550
|
+
boatMission(boat: Vehicle, p2: any, p3: any, pos: Vector3, p7: any, maxSpeed: number, drivingStyle: number, p10: number, p11: any): void;
|
|
2551
|
+
/**
|
|
2552
|
+
* @param useLimits If `true` the ped's viewing angle will be limited to the angle range given for `minAngle` and `maxAngle`, when set to `false` the player always fully faces the player
|
|
2553
|
+
* @param minAngle The minimum viewing angle, requires `useLimits` to be `true`.
|
|
2554
|
+
* @param maxAngle The maximum viewing angle, reuqeres `useLimits` to be `true`.
|
|
2555
|
+
*/
|
|
2556
|
+
setIntimidatedFacingAngle(useLimits: boolean, minAngle: number, maxAngle: number): void;
|
|
2557
|
+
/**
|
|
2558
|
+
* @param targetPed
|
|
2559
|
+
* @param p2
|
|
2560
|
+
*/
|
|
2561
|
+
animalFlee(targetPed: Ped, p2: any): void;
|
|
2562
2562
|
}
|
|
2563
2563
|
//# sourceMappingURL=PedTask.d.ts.map
|