@nativewrappers/redm-codegen 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (248) hide show
  1. package/dist/classes/AnimScene.d.ts +101 -101
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +147 -147
  4. package/dist/classes/BaseModel.d.ts +12 -12
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +18 -18
  7. package/dist/classes/BaseTask.d.ts +22 -22
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +29 -29
  10. package/dist/classes/Cam.d.ts +86 -86
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +116 -116
  13. package/dist/classes/Entity.d.ts +426 -425
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +594 -589
  16. package/dist/classes/Interior.d.ts +1 -1
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Ped.d.ts +13 -12
  19. package/dist/classes/Ped.d.ts.map +1 -1
  20. package/dist/classes/Ped.js +5 -0
  21. package/dist/classes/PedTask.d.ts +729 -729
  22. package/dist/classes/PedTask.d.ts.map +1 -1
  23. package/dist/classes/PedTask.js +951 -951
  24. package/dist/classes/PersChar.d.ts +11 -11
  25. package/dist/classes/PersChar.d.ts.map +1 -1
  26. package/dist/classes/PersChar.js +17 -17
  27. package/dist/classes/Pickup.d.ts +3 -3
  28. package/dist/classes/Pickup.d.ts.map +1 -1
  29. package/dist/classes/Pickup.js +7 -7
  30. package/dist/classes/Player.d.ts +164 -164
  31. package/dist/classes/Player.d.ts.map +1 -1
  32. package/dist/classes/Player.js +218 -218
  33. package/dist/classes/Prop.d.ts +87 -86
  34. package/dist/classes/Prop.d.ts.map +1 -1
  35. package/dist/classes/Prop.js +131 -126
  36. package/dist/classes/PropSet.d.ts +18 -18
  37. package/dist/classes/PropSet.d.ts.map +1 -1
  38. package/dist/classes/PropSet.js +25 -25
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +18 -18
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +26 -26
  45. package/dist/classes/Volume.d.ts +1 -1
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Weapon.d.ts +277 -277
  48. package/dist/classes/Weapon.d.ts.map +1 -1
  49. package/dist/classes/Weapon.js +398 -398
  50. package/dist/namespaces/Aitransport.d.ts +77 -77
  51. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  52. package/dist/namespaces/Aitransport.js +94 -94
  53. package/dist/namespaces/Animscene.d.ts +51 -51
  54. package/dist/namespaces/Animscene.d.ts.map +1 -1
  55. package/dist/namespaces/Animscene.js +69 -69
  56. package/dist/namespaces/Audio.d.ts +2 -2
  57. package/dist/namespaces/Audio.d.ts.map +1 -1
  58. package/dist/namespaces/Bounty.d.ts +57 -57
  59. package/dist/namespaces/Bounty.d.ts.map +1 -1
  60. package/dist/namespaces/Bounty.js +90 -90
  61. package/dist/namespaces/Brain.d.ts +15 -15
  62. package/dist/namespaces/Brain.d.ts.map +1 -1
  63. package/dist/namespaces/Brain.js +20 -20
  64. package/dist/namespaces/CamStatics.d.ts +317 -317
  65. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  66. package/dist/namespaces/CamStatics.js +449 -449
  67. package/dist/namespaces/Collection.d.ts +13 -13
  68. package/dist/namespaces/Collection.d.ts.map +1 -1
  69. package/dist/namespaces/Collection.js +8 -8
  70. package/dist/namespaces/Companion.d.ts +22 -22
  71. package/dist/namespaces/Companion.d.ts.map +1 -1
  72. package/dist/namespaces/Companion.js +30 -30
  73. package/dist/namespaces/Compendium.d.ts +60 -60
  74. package/dist/namespaces/Compendium.d.ts.map +1 -1
  75. package/dist/namespaces/Compendium.js +80 -80
  76. package/dist/namespaces/Crashlog.d.ts +10 -10
  77. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  78. package/dist/namespaces/Crashlog.js +14 -14
  79. package/dist/namespaces/Databinding.d.ts +173 -173
  80. package/dist/namespaces/Databinding.d.ts.map +1 -1
  81. package/dist/namespaces/Databinding.js +263 -263
  82. package/dist/namespaces/Dlc.d.ts +5 -5
  83. package/dist/namespaces/Dlc.d.ts.map +1 -1
  84. package/dist/namespaces/Dlc.js +9 -9
  85. package/dist/namespaces/EntityStatics.d.ts +178 -178
  86. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  87. package/dist/namespaces/EntityStatics.js +242 -242
  88. package/dist/namespaces/Event.d.ts +62 -62
  89. package/dist/namespaces/Event.d.ts.map +1 -1
  90. package/dist/namespaces/Event.js +82 -82
  91. package/dist/namespaces/Fire.d.ts +7 -7
  92. package/dist/namespaces/Fire.d.ts.map +1 -1
  93. package/dist/namespaces/Fire.js +9 -9
  94. package/dist/namespaces/Graphics.d.ts +797 -797
  95. package/dist/namespaces/Graphics.d.ts.map +1 -1
  96. package/dist/namespaces/Graphics.js +1095 -1095
  97. package/dist/namespaces/Hud.d.ts +477 -477
  98. package/dist/namespaces/Hud.d.ts.map +1 -1
  99. package/dist/namespaces/Hud.js +721 -721
  100. package/dist/namespaces/InteriorStatics.d.ts +2 -2
  101. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  102. package/dist/namespaces/Inventory.d.ts +216 -216
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +301 -301
  105. package/dist/namespaces/Itemdatabase.d.ts +8 -8
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Itemdatabase.js +7 -7
  108. package/dist/namespaces/Law.d.ts +2 -2
  109. package/dist/namespaces/Law.d.ts.map +1 -1
  110. package/dist/namespaces/Map.d.ts +65 -65
  111. package/dist/namespaces/Map.d.ts.map +1 -1
  112. package/dist/namespaces/Map.js +91 -91
  113. package/dist/namespaces/Minigame.d.ts +17 -17
  114. package/dist/namespaces/Minigame.d.ts.map +1 -1
  115. package/dist/namespaces/Minigame.js +25 -25
  116. package/dist/namespaces/Misc.d.ts +5 -5
  117. package/dist/namespaces/Misc.d.ts.map +1 -1
  118. package/dist/namespaces/Missiondata.d.ts +3 -3
  119. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  120. package/dist/namespaces/Netshopping.d.ts +1 -1
  121. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  122. package/dist/namespaces/Network.d.ts +1302 -1310
  123. package/dist/namespaces/Network.d.ts.map +1 -1
  124. package/dist/namespaces/Network.js +1910 -1918
  125. package/dist/namespaces/Object.d.ts +170 -170
  126. package/dist/namespaces/Object.d.ts.map +1 -1
  127. package/dist/namespaces/Object.js +232 -232
  128. package/dist/namespaces/Pad.d.ts +103 -103
  129. package/dist/namespaces/Pad.d.ts.map +1 -1
  130. package/dist/namespaces/Pad.js +134 -134
  131. package/dist/namespaces/PedStatics.d.ts +3 -3
  132. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  133. package/dist/namespaces/Perschar.d.ts +71 -71
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +106 -106
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/PlayerStatics.d.ts +52 -52
  140. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  141. package/dist/namespaces/PlayerStatics.js +71 -71
  142. package/dist/namespaces/Population.d.ts +3 -3
  143. package/dist/namespaces/Population.d.ts.map +1 -1
  144. package/dist/namespaces/Posse.d.ts +28 -28
  145. package/dist/namespaces/Posse.d.ts.map +1 -1
  146. package/dist/namespaces/Posse.js +44 -44
  147. package/dist/namespaces/Propset.d.ts +59 -59
  148. package/dist/namespaces/Propset.d.ts.map +1 -1
  149. package/dist/namespaces/Propset.js +81 -81
  150. package/dist/namespaces/Scripts.d.ts +3 -3
  151. package/dist/namespaces/Scripts.d.ts.map +1 -1
  152. package/dist/namespaces/Socialclub.d.ts +1 -1
  153. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  154. package/dist/namespaces/Stats.d.ts +85 -85
  155. package/dist/namespaces/Stats.d.ts.map +1 -1
  156. package/dist/namespaces/Stats.js +113 -113
  157. package/dist/namespaces/Streaming.d.ts +35 -35
  158. package/dist/namespaces/Streaming.d.ts.map +1 -1
  159. package/dist/namespaces/Streaming.js +53 -53
  160. package/dist/namespaces/Task.d.ts +367 -367
  161. package/dist/namespaces/Task.d.ts.map +1 -1
  162. package/dist/namespaces/Task.js +508 -508
  163. package/dist/namespaces/Telemetry.d.ts +198 -198
  164. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  165. package/dist/namespaces/Telemetry.js +274 -274
  166. package/dist/namespaces/Uiapps.d.ts +24 -24
  167. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  168. package/dist/namespaces/Uiapps.js +33 -33
  169. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  170. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  171. package/dist/namespaces/Uistickyfeed.js +21 -21
  172. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  173. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  174. package/dist/namespaces/Water.d.ts +27 -27
  175. package/dist/namespaces/Water.d.ts.map +1 -1
  176. package/dist/namespaces/Water.js +41 -41
  177. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  178. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  179. package/dist/namespaces/WeaponStatics.js +372 -372
  180. package/dist/namespaces/Zone.d.ts +8 -8
  181. package/dist/namespaces/Zone.d.ts.map +1 -1
  182. package/dist/namespaces/Zone.js +9 -9
  183. package/package.json +1 -1
  184. package/src/classes/AnimScene.ts +170 -170
  185. package/src/classes/BaseModel.ts +21 -21
  186. package/src/classes/BaseTask.ts +31 -31
  187. package/src/classes/Cam.ts +124 -124
  188. package/src/classes/Entity.ts +619 -614
  189. package/src/classes/Interior.ts +1 -1
  190. package/src/classes/Ped.ts +17 -12
  191. package/src/classes/PedTask.ts +1011 -1011
  192. package/src/classes/PersChar.ts +19 -19
  193. package/src/classes/Pickup.ts +8 -8
  194. package/src/classes/Player.ts +227 -227
  195. package/src/classes/Prop.ts +146 -141
  196. package/src/classes/PropSet.ts +29 -29
  197. package/src/classes/Vehicle.ts +5 -0
  198. package/src/classes/VehicleTask.ts +30 -30
  199. package/src/classes/Volume.ts +1 -1
  200. package/src/classes/Weapon.ts +414 -414
  201. package/src/namespaces/Aitransport.ts +102 -102
  202. package/src/namespaces/Animscene.ts +78 -78
  203. package/src/namespaces/Audio.ts +2 -2
  204. package/src/namespaces/Bounty.ts +102 -102
  205. package/src/namespaces/Brain.ts +22 -22
  206. package/src/namespaces/CamStatics.ts +501 -501
  207. package/src/namespaces/Collection.ts +16 -16
  208. package/src/namespaces/Companion.ts +34 -34
  209. package/src/namespaces/Compendium.ts +93 -93
  210. package/src/namespaces/Crashlog.ts +16 -16
  211. package/src/namespaces/Databinding.ts +280 -280
  212. package/src/namespaces/Dlc.ts +9 -9
  213. package/src/namespaces/EntityStatics.ts +249 -249
  214. package/src/namespaces/Event.ts +92 -92
  215. package/src/namespaces/Fire.ts +10 -10
  216. package/src/namespaces/Graphics.ts +1155 -1155
  217. package/src/namespaces/Hud.ts +763 -763
  218. package/src/namespaces/InteriorStatics.ts +2 -2
  219. package/src/namespaces/Inventory.ts +321 -321
  220. package/src/namespaces/Itemdatabase.ts +11 -11
  221. package/src/namespaces/Law.ts +2 -2
  222. package/src/namespaces/Map.ts +104 -104
  223. package/src/namespaces/Minigame.ts +29 -29
  224. package/src/namespaces/Misc.ts +5 -5
  225. package/src/namespaces/Missiondata.ts +3 -3
  226. package/src/namespaces/Netshopping.ts +1 -1
  227. package/src/namespaces/Network.ts +1921 -1929
  228. package/src/namespaces/Object.ts +237 -237
  229. package/src/namespaces/Pad.ts +151 -151
  230. package/src/namespaces/PedStatics.ts +3 -3
  231. package/src/namespaces/Perschar.ts +116 -116
  232. package/src/namespaces/Persistence.ts +48 -48
  233. package/src/namespaces/PlayerStatics.ts +75 -75
  234. package/src/namespaces/Population.ts +3 -3
  235. package/src/namespaces/Posse.ts +47 -47
  236. package/src/namespaces/Propset.ts +92 -92
  237. package/src/namespaces/Scripts.ts +3 -3
  238. package/src/namespaces/Socialclub.ts +1 -1
  239. package/src/namespaces/Stats.ts +129 -129
  240. package/src/namespaces/Streaming.ts +62 -62
  241. package/src/namespaces/Task.ts +538 -538
  242. package/src/namespaces/Telemetry.ts +295 -295
  243. package/src/namespaces/Uiapps.ts +39 -39
  244. package/src/namespaces/Uistickyfeed.ts +23 -23
  245. package/src/namespaces/VehicleStatics.ts +2 -2
  246. package/src/namespaces/Water.ts +47 -47
  247. package/src/namespaces/WeaponStatics.ts +394 -394
  248. package/src/namespaces/Zone.ts +11 -11
@@ -8,20 +8,57 @@ export class Cam {
8
8
  static fromHandle(handle) {
9
9
  return handle === 0 ? null : new Cam(handle);
10
10
  }
11
+ /**
12
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
13
+ *
14
+ * @param p1
15
+ */
16
+ destroyCam(p1) {
17
+ inv('0x4E67E0B6D7FD5145', this.handle, p1);
18
+ }
11
19
  /**
12
20
  * @returns
13
21
  */
14
- getCoord() {
15
- return Vector3.fromArray(inv('0x6B12F11C2A9F0344', this.handle, rav()));
22
+ isRendering() {
23
+ return inv('0x4415F8A6C536D39F', this.handle, rai());
16
24
  }
17
- detachCam() {
18
- inv('0x05B41DDBEB559556', this.handle);
25
+ /**
26
+ * Returns whether or not the passed camera handle is active.
27
+ *
28
+ * @returns
29
+ */
30
+ isActive() {
31
+ return inv('0x63EFCC7E1810B8E6', this.handle, rai());
19
32
  }
20
33
  /**
21
- * @param timeDuration
34
+ * @param p1
22
35
  */
23
- setSplineDuration(timeDuration) {
24
- inv('0xFF6311652CA91015', this.handle, timeDuration);
36
+ allowMotionBlurDecay(p1) {
37
+ inv('0x42ED56B02E05D109', this.handle, p1);
38
+ }
39
+ /**
40
+ * @param rotationOrder Refer to [enum: eEulerRotationOrder]
41
+ * @returns
42
+ */
43
+ getRot(rotationOrder) {
44
+ return Vector3.fromArray(inv('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
45
+ }
46
+ /**
47
+ * Allows you to aim and shoot at the direction the camera is facing.
48
+ *
49
+ * @param toggle
50
+ */
51
+ setAffectsAiming(toggle) {
52
+ inv('0x3CB9E8BDE5E76F33', this.handle, toggle);
53
+ }
54
+ /**
55
+ * Set cam DOF and focal settings. TODO: Support structs
56
+ *
57
+ * @returns p
58
+ */
59
+ setDofParams() {
60
+ const result = inv('0xE4B7945EF4F1BFB2', this.handle, pvi());
61
+ return result;
25
62
  }
26
63
  /**
27
64
  * Sets the field of view of the cam. Min: 1.0f
@@ -35,6 +72,32 @@ export class Cam {
35
72
  stopPointing() {
36
73
  inv('0xCA1B30A3357C71F1', this.handle);
37
74
  }
75
+ /**
76
+ * @param distance
77
+ */
78
+ setFocusDistance(distance) {
79
+ inv('0x11F32BB61B756732', this.handle, f(distance));
80
+ }
81
+ /**
82
+ * Sets the position of the cam.
83
+ *
84
+ * @param pos
85
+ */
86
+ setCoord(pos) {
87
+ inv('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
88
+ }
89
+ /**
90
+ * @param smoothingStyle
91
+ */
92
+ setSplineSmoothingStyle(smoothingStyle) {
93
+ inv('0x84B3645618E726B0', this.handle, smoothingStyle);
94
+ }
95
+ /**
96
+ * @param farClip
97
+ */
98
+ setFarClip(farClip) {
99
+ inv('0x5E32817BF6302111', this.handle, f(farClip));
100
+ }
38
101
  /**
39
102
  * @param p1
40
103
  */
@@ -75,82 +138,56 @@ export class Cam {
75
138
  return inv('0x578F8F1CAA17BD2B', this.handle, rai());
76
139
  }
77
140
  /**
78
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
141
+ * Set camera as active/inactive.
79
142
  *
80
- * @param p1
143
+ * @param active
81
144
  */
82
- destroyCam(p1) {
83
- inv('0x4E67E0B6D7FD5145', this.handle, p1);
145
+ setActive(active) {
146
+ inv('0x87295BCA613800C8', this.handle, active);
84
147
  }
85
148
  /**
86
- * @returns
149
+ * @param pos
150
+ * @param rot
151
+ * @param fieldOfView
152
+ * @param p8
153
+ * @param p9
154
+ * @param p10
155
+ * @param p11
156
+ * @param p12
157
+ * @param p13
87
158
  */
88
- isRendering() {
89
- return inv('0x4415F8A6C536D39F', this.handle, rai());
159
+ setParams(pos, rot, fieldOfView, p8, p9, p10, p11, p12, p13) {
160
+ inv('0xA47BBFFFB83D4D0A', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fieldOfView), p8, p9, p10, p11, p12, p13);
90
161
  }
91
162
  /**
92
- * Returns whether or not the passed camera handle is active.
163
+ * Sets the rotation of the cam.
93
164
  *
94
- * @returns
95
- */
96
- isActive() {
97
- return inv('0x63EFCC7E1810B8E6', this.handle, rai());
98
- }
99
- /**
100
- * @param p1
165
+ * @param rot
166
+ * @param rotationOrder
101
167
  */
102
- allowMotionBlurDecay(p1) {
103
- inv('0x42ED56B02E05D109', this.handle, p1);
168
+ setRot(rot, rotationOrder) {
169
+ inv('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
104
170
  }
105
171
  /**
106
- * @param rotationOrder Refer to [enum: eEulerRotationOrder]
107
172
  * @returns
108
173
  */
109
- getRot(rotationOrder) {
110
- return Vector3.fromArray(inv('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
111
- }
112
- /**
113
- * Allows you to aim and shoot at the direction the camera is facing.
114
- *
115
- * @param toggle
116
- */
117
- setAffectsAiming(toggle) {
118
- inv('0x3CB9E8BDE5E76F33', this.handle, toggle);
119
- }
120
- /**
121
- * Set cam DOF and focal settings. TODO: Support structs
122
- *
123
- * @returns p
124
- */
125
- setDofParams() {
126
- const result = inv('0xE4B7945EF4F1BFB2', this.handle, pvi());
127
- return result;
128
- }
129
- /**
130
- * @param distance
131
- */
132
- setFocusDistance(distance) {
133
- inv('0x11F32BB61B756732', this.handle, f(distance));
174
+ getCoord() {
175
+ return Vector3.fromArray(inv('0x6B12F11C2A9F0344', this.handle, rav()));
134
176
  }
135
- /**
136
- * Sets the position of the cam.
137
- *
138
- * @param pos
139
- */
140
- setCoord(pos) {
141
- inv('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
177
+ detachCam() {
178
+ inv('0x05B41DDBEB559556', this.handle);
142
179
  }
143
180
  /**
144
- * @param smoothingStyle
181
+ * @param timeDuration
145
182
  */
146
- setSplineSmoothingStyle(smoothingStyle) {
147
- inv('0x84B3645618E726B0', this.handle, smoothingStyle);
183
+ setSplineDuration(timeDuration) {
184
+ inv('0xFF6311652CA91015', this.handle, timeDuration);
148
185
  }
149
186
  /**
150
- * @param farClip
187
+ * @param p1
151
188
  */
152
- setFarClip(farClip) {
153
- inv('0x5E32817BF6302111', this.handle, f(farClip));
189
+ setSplinePhase(p1) {
190
+ inv('0xF1898A68E7C15636', this.handle, f(p1));
154
191
  }
155
192
  /**
156
193
  * @param animName
@@ -194,38 +231,6 @@ export class Cam {
194
231
  attachToEntity(entity, offset, isRelative) {
195
232
  inv('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
196
233
  }
197
- /**
198
- * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
199
- *
200
- * @param ped
201
- * @param boneIndex
202
- * @param pos
203
- * @param heading
204
- */
205
- attachToPedBone(ped, boneIndex, pos, heading) {
206
- inv('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
207
- }
208
- /**
209
- * @param camFrom
210
- * @param duration
211
- * @param easeLocation
212
- * @param easeRotation
213
- */
214
- setActiveWithInterp(camFrom, duration, easeLocation, easeRotation) {
215
- inv('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
216
- }
217
- /**
218
- * @param p1
219
- */
220
- setSplinePhase(p1) {
221
- inv('0xF1898A68E7C15636', this.handle, f(p1));
222
- }
223
- /**
224
- * @param strength
225
- */
226
- setMotionBlurStrength(strength) {
227
- inv('0x45FD891364181F9E', this.handle, f(strength));
228
- }
229
234
  /**
230
235
  * @param p1
231
236
  */
@@ -261,35 +266,30 @@ export class Cam {
261
266
  inv('0x9F97E85EC142255E', this.handle, pause);
262
267
  }
263
268
  /**
264
- * Set camera as active/inactive.
269
+ * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
265
270
  *
266
- * @param active
271
+ * @param ped
272
+ * @param boneIndex
273
+ * @param pos
274
+ * @param heading
267
275
  */
268
- setActive(active) {
269
- inv('0x87295BCA613800C8', this.handle, active);
276
+ attachToPedBone(ped, boneIndex, pos, heading) {
277
+ inv('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
270
278
  }
271
279
  /**
272
- * @param pos
273
- * @param rot
274
- * @param fieldOfView
275
- * @param p8
276
- * @param p9
277
- * @param p10
278
- * @param p11
279
- * @param p12
280
- * @param p13
280
+ * @param camFrom
281
+ * @param duration
282
+ * @param easeLocation
283
+ * @param easeRotation
281
284
  */
282
- setParams(pos, rot, fieldOfView, p8, p9, p10, p11, p12, p13) {
283
- inv('0xA47BBFFFB83D4D0A', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fieldOfView), p8, p9, p10, p11, p12, p13);
285
+ setActiveWithInterp(camFrom, duration, easeLocation, easeRotation) {
286
+ inv('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
284
287
  }
285
288
  /**
286
- * Sets the rotation of the cam.
287
- *
288
- * @param rot
289
- * @param rotationOrder
289
+ * @param strength
290
290
  */
291
- setRot(rot, rotationOrder) {
292
- inv('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
291
+ setMotionBlurStrength(strength) {
292
+ inv('0x45FD891364181F9E', this.handle, f(strength));
293
293
  }
294
294
  }
295
295
  registerHandle('Cam', Cam);