@nativewrappers/redm-codegen 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (248) hide show
  1. package/dist/classes/AnimScene.d.ts +101 -101
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +147 -147
  4. package/dist/classes/BaseModel.d.ts +12 -12
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +18 -18
  7. package/dist/classes/BaseTask.d.ts +22 -22
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +29 -29
  10. package/dist/classes/Cam.d.ts +86 -86
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +116 -116
  13. package/dist/classes/Entity.d.ts +426 -425
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +594 -589
  16. package/dist/classes/Interior.d.ts +1 -1
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Ped.d.ts +13 -12
  19. package/dist/classes/Ped.d.ts.map +1 -1
  20. package/dist/classes/Ped.js +5 -0
  21. package/dist/classes/PedTask.d.ts +729 -729
  22. package/dist/classes/PedTask.d.ts.map +1 -1
  23. package/dist/classes/PedTask.js +951 -951
  24. package/dist/classes/PersChar.d.ts +11 -11
  25. package/dist/classes/PersChar.d.ts.map +1 -1
  26. package/dist/classes/PersChar.js +17 -17
  27. package/dist/classes/Pickup.d.ts +3 -3
  28. package/dist/classes/Pickup.d.ts.map +1 -1
  29. package/dist/classes/Pickup.js +7 -7
  30. package/dist/classes/Player.d.ts +164 -164
  31. package/dist/classes/Player.d.ts.map +1 -1
  32. package/dist/classes/Player.js +218 -218
  33. package/dist/classes/Prop.d.ts +87 -86
  34. package/dist/classes/Prop.d.ts.map +1 -1
  35. package/dist/classes/Prop.js +131 -126
  36. package/dist/classes/PropSet.d.ts +18 -18
  37. package/dist/classes/PropSet.d.ts.map +1 -1
  38. package/dist/classes/PropSet.js +25 -25
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +18 -18
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +26 -26
  45. package/dist/classes/Volume.d.ts +1 -1
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Weapon.d.ts +277 -277
  48. package/dist/classes/Weapon.d.ts.map +1 -1
  49. package/dist/classes/Weapon.js +398 -398
  50. package/dist/namespaces/Aitransport.d.ts +77 -77
  51. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  52. package/dist/namespaces/Aitransport.js +94 -94
  53. package/dist/namespaces/Animscene.d.ts +51 -51
  54. package/dist/namespaces/Animscene.d.ts.map +1 -1
  55. package/dist/namespaces/Animscene.js +69 -69
  56. package/dist/namespaces/Audio.d.ts +2 -2
  57. package/dist/namespaces/Audio.d.ts.map +1 -1
  58. package/dist/namespaces/Bounty.d.ts +57 -57
  59. package/dist/namespaces/Bounty.d.ts.map +1 -1
  60. package/dist/namespaces/Bounty.js +90 -90
  61. package/dist/namespaces/Brain.d.ts +15 -15
  62. package/dist/namespaces/Brain.d.ts.map +1 -1
  63. package/dist/namespaces/Brain.js +20 -20
  64. package/dist/namespaces/CamStatics.d.ts +317 -317
  65. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  66. package/dist/namespaces/CamStatics.js +449 -449
  67. package/dist/namespaces/Collection.d.ts +13 -13
  68. package/dist/namespaces/Collection.d.ts.map +1 -1
  69. package/dist/namespaces/Collection.js +8 -8
  70. package/dist/namespaces/Companion.d.ts +22 -22
  71. package/dist/namespaces/Companion.d.ts.map +1 -1
  72. package/dist/namespaces/Companion.js +30 -30
  73. package/dist/namespaces/Compendium.d.ts +60 -60
  74. package/dist/namespaces/Compendium.d.ts.map +1 -1
  75. package/dist/namespaces/Compendium.js +80 -80
  76. package/dist/namespaces/Crashlog.d.ts +10 -10
  77. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  78. package/dist/namespaces/Crashlog.js +14 -14
  79. package/dist/namespaces/Databinding.d.ts +173 -173
  80. package/dist/namespaces/Databinding.d.ts.map +1 -1
  81. package/dist/namespaces/Databinding.js +263 -263
  82. package/dist/namespaces/Dlc.d.ts +5 -5
  83. package/dist/namespaces/Dlc.d.ts.map +1 -1
  84. package/dist/namespaces/Dlc.js +9 -9
  85. package/dist/namespaces/EntityStatics.d.ts +178 -178
  86. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  87. package/dist/namespaces/EntityStatics.js +242 -242
  88. package/dist/namespaces/Event.d.ts +62 -62
  89. package/dist/namespaces/Event.d.ts.map +1 -1
  90. package/dist/namespaces/Event.js +82 -82
  91. package/dist/namespaces/Fire.d.ts +7 -7
  92. package/dist/namespaces/Fire.d.ts.map +1 -1
  93. package/dist/namespaces/Fire.js +9 -9
  94. package/dist/namespaces/Graphics.d.ts +797 -797
  95. package/dist/namespaces/Graphics.d.ts.map +1 -1
  96. package/dist/namespaces/Graphics.js +1095 -1095
  97. package/dist/namespaces/Hud.d.ts +477 -477
  98. package/dist/namespaces/Hud.d.ts.map +1 -1
  99. package/dist/namespaces/Hud.js +721 -721
  100. package/dist/namespaces/InteriorStatics.d.ts +2 -2
  101. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  102. package/dist/namespaces/Inventory.d.ts +216 -216
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +301 -301
  105. package/dist/namespaces/Itemdatabase.d.ts +8 -8
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Itemdatabase.js +7 -7
  108. package/dist/namespaces/Law.d.ts +2 -2
  109. package/dist/namespaces/Law.d.ts.map +1 -1
  110. package/dist/namespaces/Map.d.ts +65 -65
  111. package/dist/namespaces/Map.d.ts.map +1 -1
  112. package/dist/namespaces/Map.js +91 -91
  113. package/dist/namespaces/Minigame.d.ts +17 -17
  114. package/dist/namespaces/Minigame.d.ts.map +1 -1
  115. package/dist/namespaces/Minigame.js +25 -25
  116. package/dist/namespaces/Misc.d.ts +5 -5
  117. package/dist/namespaces/Misc.d.ts.map +1 -1
  118. package/dist/namespaces/Missiondata.d.ts +3 -3
  119. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  120. package/dist/namespaces/Netshopping.d.ts +1 -1
  121. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  122. package/dist/namespaces/Network.d.ts +1302 -1310
  123. package/dist/namespaces/Network.d.ts.map +1 -1
  124. package/dist/namespaces/Network.js +1910 -1918
  125. package/dist/namespaces/Object.d.ts +170 -170
  126. package/dist/namespaces/Object.d.ts.map +1 -1
  127. package/dist/namespaces/Object.js +232 -232
  128. package/dist/namespaces/Pad.d.ts +103 -103
  129. package/dist/namespaces/Pad.d.ts.map +1 -1
  130. package/dist/namespaces/Pad.js +134 -134
  131. package/dist/namespaces/PedStatics.d.ts +3 -3
  132. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  133. package/dist/namespaces/Perschar.d.ts +71 -71
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +106 -106
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/PlayerStatics.d.ts +52 -52
  140. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  141. package/dist/namespaces/PlayerStatics.js +71 -71
  142. package/dist/namespaces/Population.d.ts +3 -3
  143. package/dist/namespaces/Population.d.ts.map +1 -1
  144. package/dist/namespaces/Posse.d.ts +28 -28
  145. package/dist/namespaces/Posse.d.ts.map +1 -1
  146. package/dist/namespaces/Posse.js +44 -44
  147. package/dist/namespaces/Propset.d.ts +59 -59
  148. package/dist/namespaces/Propset.d.ts.map +1 -1
  149. package/dist/namespaces/Propset.js +81 -81
  150. package/dist/namespaces/Scripts.d.ts +3 -3
  151. package/dist/namespaces/Scripts.d.ts.map +1 -1
  152. package/dist/namespaces/Socialclub.d.ts +1 -1
  153. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  154. package/dist/namespaces/Stats.d.ts +85 -85
  155. package/dist/namespaces/Stats.d.ts.map +1 -1
  156. package/dist/namespaces/Stats.js +113 -113
  157. package/dist/namespaces/Streaming.d.ts +35 -35
  158. package/dist/namespaces/Streaming.d.ts.map +1 -1
  159. package/dist/namespaces/Streaming.js +53 -53
  160. package/dist/namespaces/Task.d.ts +367 -367
  161. package/dist/namespaces/Task.d.ts.map +1 -1
  162. package/dist/namespaces/Task.js +508 -508
  163. package/dist/namespaces/Telemetry.d.ts +198 -198
  164. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  165. package/dist/namespaces/Telemetry.js +274 -274
  166. package/dist/namespaces/Uiapps.d.ts +24 -24
  167. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  168. package/dist/namespaces/Uiapps.js +33 -33
  169. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  170. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  171. package/dist/namespaces/Uistickyfeed.js +21 -21
  172. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  173. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  174. package/dist/namespaces/Water.d.ts +27 -27
  175. package/dist/namespaces/Water.d.ts.map +1 -1
  176. package/dist/namespaces/Water.js +41 -41
  177. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  178. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  179. package/dist/namespaces/WeaponStatics.js +372 -372
  180. package/dist/namespaces/Zone.d.ts +8 -8
  181. package/dist/namespaces/Zone.d.ts.map +1 -1
  182. package/dist/namespaces/Zone.js +9 -9
  183. package/package.json +1 -1
  184. package/src/classes/AnimScene.ts +170 -170
  185. package/src/classes/BaseModel.ts +21 -21
  186. package/src/classes/BaseTask.ts +31 -31
  187. package/src/classes/Cam.ts +124 -124
  188. package/src/classes/Entity.ts +619 -614
  189. package/src/classes/Interior.ts +1 -1
  190. package/src/classes/Ped.ts +17 -12
  191. package/src/classes/PedTask.ts +1011 -1011
  192. package/src/classes/PersChar.ts +19 -19
  193. package/src/classes/Pickup.ts +8 -8
  194. package/src/classes/Player.ts +227 -227
  195. package/src/classes/Prop.ts +146 -141
  196. package/src/classes/PropSet.ts +29 -29
  197. package/src/classes/Vehicle.ts +5 -0
  198. package/src/classes/VehicleTask.ts +30 -30
  199. package/src/classes/Volume.ts +1 -1
  200. package/src/classes/Weapon.ts +414 -414
  201. package/src/namespaces/Aitransport.ts +102 -102
  202. package/src/namespaces/Animscene.ts +78 -78
  203. package/src/namespaces/Audio.ts +2 -2
  204. package/src/namespaces/Bounty.ts +102 -102
  205. package/src/namespaces/Brain.ts +22 -22
  206. package/src/namespaces/CamStatics.ts +501 -501
  207. package/src/namespaces/Collection.ts +16 -16
  208. package/src/namespaces/Companion.ts +34 -34
  209. package/src/namespaces/Compendium.ts +93 -93
  210. package/src/namespaces/Crashlog.ts +16 -16
  211. package/src/namespaces/Databinding.ts +280 -280
  212. package/src/namespaces/Dlc.ts +9 -9
  213. package/src/namespaces/EntityStatics.ts +249 -249
  214. package/src/namespaces/Event.ts +92 -92
  215. package/src/namespaces/Fire.ts +10 -10
  216. package/src/namespaces/Graphics.ts +1155 -1155
  217. package/src/namespaces/Hud.ts +763 -763
  218. package/src/namespaces/InteriorStatics.ts +2 -2
  219. package/src/namespaces/Inventory.ts +321 -321
  220. package/src/namespaces/Itemdatabase.ts +11 -11
  221. package/src/namespaces/Law.ts +2 -2
  222. package/src/namespaces/Map.ts +104 -104
  223. package/src/namespaces/Minigame.ts +29 -29
  224. package/src/namespaces/Misc.ts +5 -5
  225. package/src/namespaces/Missiondata.ts +3 -3
  226. package/src/namespaces/Netshopping.ts +1 -1
  227. package/src/namespaces/Network.ts +1921 -1929
  228. package/src/namespaces/Object.ts +237 -237
  229. package/src/namespaces/Pad.ts +151 -151
  230. package/src/namespaces/PedStatics.ts +3 -3
  231. package/src/namespaces/Perschar.ts +116 -116
  232. package/src/namespaces/Persistence.ts +48 -48
  233. package/src/namespaces/PlayerStatics.ts +75 -75
  234. package/src/namespaces/Population.ts +3 -3
  235. package/src/namespaces/Posse.ts +47 -47
  236. package/src/namespaces/Propset.ts +92 -92
  237. package/src/namespaces/Scripts.ts +3 -3
  238. package/src/namespaces/Socialclub.ts +1 -1
  239. package/src/namespaces/Stats.ts +129 -129
  240. package/src/namespaces/Streaming.ts +62 -62
  241. package/src/namespaces/Task.ts +538 -538
  242. package/src/namespaces/Telemetry.ts +295 -295
  243. package/src/namespaces/Uiapps.ts +39 -39
  244. package/src/namespaces/Uistickyfeed.ts +23 -23
  245. package/src/namespaces/VehicleStatics.ts +2 -2
  246. package/src/namespaces/Water.ts +47 -47
  247. package/src/namespaces/WeaponStatics.ts +394 -394
  248. package/src/namespaces/Zone.ts +11 -11
@@ -11,108 +11,116 @@ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../ty
11
11
 
12
12
  export class PlayerStatics {
13
13
  /**
14
- * Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
15
- *
16
- * @param value
17
- * @returns
14
+ * @param p0
18
15
  */
19
- static intToPlayerindex(value: number): Player | null {
20
- return createFromHandle<Player>('Player', inv<number>('0x748B3A65C2604C33', value, rai()));
16
+ static N_0x3BB84F812E052C90(p0: any): void {
17
+ inv<void>('0x3BB84F812E052C90', p0);
21
18
  }
22
19
 
23
20
  /**
24
- * @param disabled
21
+ * Disables the player's teleportation
25
22
  */
26
- static setMountPromptDisabled(disabled: boolean): void {
27
- inv<void>('0x5B9813ECF7633FE8', disabled);
23
+ static stopPlayerTeleport(): void {
24
+ inv<void>('0x0858B86146601BE8');
28
25
  }
29
26
 
30
27
  /**
31
- * @param id
32
- * @param cleanupFlags
28
+ * @param p0
33
29
  */
34
- static forceCleanupForThreadWithThisId(id: number, cleanupFlags: number): void {
35
- inv<void>('0xF4C9512A2F0A3031', id, cleanupFlags);
30
+ static N_0x2C2D287748E8E9B7(p0: boolean): void {
31
+ inv<void>('0x2C2D287748E8E9B7', p0);
36
32
  }
37
33
 
38
34
  /**
39
35
  * @param p0
40
- * @param p1
36
+ * @returns
41
37
  */
42
- static N_0x694FFA4308060CD1(p0: any, p1: any): void {
43
- inv<void>('0x694FFA4308060CD1', p0, p1);
38
+ static N_0xA54000D4BFD90BDE(p0: any): any {
39
+ return inv<number>('0xA54000D4BFD90BDE', p0);
40
+ }
41
+
42
+ /**
43
+ * _IS_PLAYER_D* - _IS_PLAYER_F*
44
+ *
45
+ * @returns
46
+ */
47
+ static N_0x57028FD99886F6F9(): boolean {
48
+ return inv<boolean>('0x57028FD99886F6F9', rai());
44
49
  }
45
50
 
46
51
  /**
47
52
  * @param p0
48
53
  * @param p1
54
+ * @param p2
49
55
  */
50
- static N_0x3C4AE8506638C7E2(p0: any, p1: any): void {
51
- inv<void>('0x3C4AE8506638C7E2', p0, p1);
56
+ static N_0x5C2E5E3CAEEB1F58(p0: any, p1: any, p2: any): void {
57
+ inv<void>('0x5C2E5E3CAEEB1F58', p0, p1, p2);
52
58
  }
53
59
 
54
60
  /**
55
61
  * @param p0
56
62
  * @param p1
57
63
  */
58
- static N_0x08E22898A6AF4905(p0: any, p1: any): void {
59
- inv<void>('0x08E22898A6AF4905', p0, p1);
64
+ static N_0x67659A8F248E0141(p0: any, p1: any): void {
65
+ inv<void>('0x67659A8F248E0141', p0, p1);
60
66
  }
61
67
 
62
68
  /**
63
69
  * @param p0
70
+ * @param p1
64
71
  * @returns
65
72
  */
66
- static N_0x6C54E69516CC56BD(p0: any): any {
67
- return inv<number>('0x6C54E69516CC56BD', p0);
73
+ static N_0xE50A67C33514A390(p0: any, p1: any): any {
74
+ return inv<number>('0xE50A67C33514A390', p0, p1);
68
75
  }
69
76
 
70
77
  /**
71
- * Enable/disable a color on the entity in eagle eye mode.
78
+ * Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
72
79
  *
73
- * @param entity
74
- * @param enable
80
+ * @param value
81
+ * @returns
75
82
  */
76
- static eagleEyeSetRegisteredEntityGlow(entity: Entity, enable: boolean): void {
77
- inv<void>('0xBC02B3D151D3859F', entity.handle, enable);
83
+ static intToPlayerindex(value: number): Player | null {
84
+ return createFromHandle<Player>('Player', inv<number>('0x748B3A65C2604C33', value, rai()));
78
85
  }
79
86
 
80
87
  /**
81
- * @param toggle
88
+ * @param disabled
82
89
  */
83
- static forceRestScenario(toggle: boolean): void {
84
- inv<void>('0xE5A3DD2FF84E1A4B', toggle);
90
+ static setMountPromptDisabled(disabled: boolean): void {
91
+ inv<void>('0x5B9813ECF7633FE8', disabled);
85
92
  }
86
93
 
87
94
  /**
88
- * @param ped
89
- * @returns
95
+ * @param id
96
+ * @param cleanupFlags
90
97
  */
91
- static getTargetCharacterNameForLocalPlayer(ped: Ped): string | number {
92
- return (inv<number>('0x36E3D8B5A6552FE8', ped.handle, rai())) & 0xFFFFFFFF;
98
+ static forceCleanupForThreadWithThisId(id: number, cleanupFlags: number): void {
99
+ inv<void>('0xF4C9512A2F0A3031', id, cleanupFlags);
93
100
  }
94
101
 
95
102
  /**
96
- * @returns
103
+ * @param p0
104
+ * @param p1
97
105
  */
98
- static getCauseOfMostRecentForceCleanup(): number {
99
- return inv<number>('0x84E8E29EBD4A46D2', rai());
106
+ static N_0x694FFA4308060CD1(p0: any, p1: any): void {
107
+ inv<void>('0x694FFA4308060CD1', p0, p1);
100
108
  }
101
109
 
102
110
  /**
103
111
  * @param p0
104
112
  * @param p1
105
- * @param p2
106
113
  */
107
- static N_0xCFB2EED4FCB7BD77(p0: any, p1: any, p2: any): void {
108
- inv<void>('0xCFB2EED4FCB7BD77', p0, p1, p2);
114
+ static N_0x3C4AE8506638C7E2(p0: any, p1: any): void {
115
+ inv<void>('0x3C4AE8506638C7E2', p0, p1);
109
116
  }
110
117
 
111
118
  /**
112
- * @returns
119
+ * @param p0
120
+ * @param p1
113
121
  */
114
- static isPlayerTeleportActive(): boolean {
115
- return inv<boolean>('0x085EEAEB8783FEB5', rai());
122
+ static N_0x08E22898A6AF4905(p0: any, p1: any): void {
123
+ inv<void>('0x08E22898A6AF4905', p0, p1);
116
124
  }
117
125
 
118
126
  /**
@@ -801,7 +809,7 @@ export class PlayerStatics {
801
809
  * @param outfit
802
810
  * @returns
803
811
  */
804
- static getConstructedDiscoveredCharacterName(p0: string | number, model: boolean, outfit: boolean): string | number {
812
+ static getConstructedDiscoveredCharacterName(p0: string | number, model: boolean, outfit: boolean): number {
805
813
  return (inv<number>('0x8E84119A23C16623', _h(p0), model, outfit, rai())) & 0xFFFFFFFF;
806
814
  }
807
815
 
@@ -927,7 +935,7 @@ export class PlayerStatics {
927
935
  * @param entity
928
936
  * @returns type
929
937
  */
930
- static getDiscoverableNameHashAndTypeForEntity(entity: Entity): [string | number, number] {
938
+ static getDiscoverableNameHashAndTypeForEntity(entity: Entity): [number, number] {
931
939
  const result = inv<[number, number]>('0x0139637A3BFF8B6D', entity.handle, pvi(), rai());
932
940
  return [result[0] & 0xFFFFFFFF, result[1]];
933
941
  }
@@ -1226,7 +1234,7 @@ export class PlayerStatics {
1226
1234
  * @param ped
1227
1235
  * @returns
1228
1236
  */
1229
- static getTargetCharacterNameScriptOverrideHash(ped: Ped): string | number {
1237
+ static getTargetCharacterNameScriptOverrideHash(ped: Ped): number {
1230
1238
  return (inv<number>('0x0335106F3ACABBED', ped.handle, rai())) & 0xFFFFFFFF;
1231
1239
  }
1232
1240
 
@@ -1241,40 +1249,42 @@ export class PlayerStatics {
1241
1249
 
1242
1250
  /**
1243
1251
  * @param p0
1252
+ * @returns
1244
1253
  */
1245
- static N_0x3BB84F812E052C90(p0: any): void {
1246
- inv<void>('0x3BB84F812E052C90', p0);
1254
+ static N_0x6C54E69516CC56BD(p0: any): any {
1255
+ return inv<number>('0x6C54E69516CC56BD', p0);
1247
1256
  }
1248
1257
 
1249
1258
  /**
1250
- * Disables the player's teleportation
1259
+ * Enable/disable a color on the entity in eagle eye mode.
1260
+ *
1261
+ * @param entity
1262
+ * @param enable
1251
1263
  */
1252
- static stopPlayerTeleport(): void {
1253
- inv<void>('0x0858B86146601BE8');
1264
+ static eagleEyeSetRegisteredEntityGlow(entity: Entity, enable: boolean): void {
1265
+ inv<void>('0xBC02B3D151D3859F', entity.handle, enable);
1254
1266
  }
1255
1267
 
1256
1268
  /**
1257
- * @param p0
1269
+ * @param toggle
1258
1270
  */
1259
- static N_0x2C2D287748E8E9B7(p0: boolean): void {
1260
- inv<void>('0x2C2D287748E8E9B7', p0);
1271
+ static forceRestScenario(toggle: boolean): void {
1272
+ inv<void>('0xE5A3DD2FF84E1A4B', toggle);
1261
1273
  }
1262
1274
 
1263
1275
  /**
1264
- * @param p0
1276
+ * @param ped
1265
1277
  * @returns
1266
1278
  */
1267
- static N_0xA54000D4BFD90BDE(p0: any): any {
1268
- return inv<number>('0xA54000D4BFD90BDE', p0);
1279
+ static getTargetCharacterNameForLocalPlayer(ped: Ped): number {
1280
+ return (inv<number>('0x36E3D8B5A6552FE8', ped.handle, rai())) & 0xFFFFFFFF;
1269
1281
  }
1270
1282
 
1271
1283
  /**
1272
- * _IS_PLAYER_D* - _IS_PLAYER_F*
1273
- *
1274
1284
  * @returns
1275
1285
  */
1276
- static N_0x57028FD99886F6F9(): boolean {
1277
- return inv<boolean>('0x57028FD99886F6F9', rai());
1286
+ static getCauseOfMostRecentForceCleanup(): number {
1287
+ return inv<number>('0x84E8E29EBD4A46D2', rai());
1278
1288
  }
1279
1289
 
1280
1290
  /**
@@ -1282,25 +1292,15 @@ export class PlayerStatics {
1282
1292
  * @param p1
1283
1293
  * @param p2
1284
1294
  */
1285
- static N_0x5C2E5E3CAEEB1F58(p0: any, p1: any, p2: any): void {
1286
- inv<void>('0x5C2E5E3CAEEB1F58', p0, p1, p2);
1287
- }
1288
-
1289
- /**
1290
- * @param p0
1291
- * @param p1
1292
- */
1293
- static N_0x67659A8F248E0141(p0: any, p1: any): void {
1294
- inv<void>('0x67659A8F248E0141', p0, p1);
1295
+ static N_0xCFB2EED4FCB7BD77(p0: any, p1: any, p2: any): void {
1296
+ inv<void>('0xCFB2EED4FCB7BD77', p0, p1, p2);
1295
1297
  }
1296
1298
 
1297
1299
  /**
1298
- * @param p0
1299
- * @param p1
1300
1300
  * @returns
1301
1301
  */
1302
- static N_0xE50A67C33514A390(p0: any, p1: any): any {
1303
- return inv<number>('0xE50A67C33514A390', p0, p1);
1302
+ static isPlayerTeleportActive(): boolean {
1303
+ return inv<boolean>('0x085EEAEB8783FEB5', rai());
1304
1304
  }
1305
1305
 
1306
1306
  }
@@ -26,7 +26,7 @@ export class Population {
26
26
  * @param pos
27
27
  * @returns
28
28
  */
29
- static getRandomModelFromPopulationSet(popSetHash: string | number, flags: number, p2: string | number, p3: boolean, p4: boolean, pos: Vector3): string | number {
29
+ static getRandomModelFromPopulationSet(popSetHash: string | number, flags: number, p2: string | number, p3: boolean, p4: boolean, pos: Vector3): number {
30
30
  return (inv<number>('0x6B12ED8C77E8567B', _h(popSetHash), flags, _h(p2), p3, p4, f(pos.x), f(pos.y), f(pos.z), rai())) & 0xFFFFFFFF;
31
31
  }
32
32
 
@@ -35,7 +35,7 @@ export class Population {
35
35
  * @param index
36
36
  * @returns
37
37
  */
38
- static getPedModelNameInPopulationSet(popSetHash: string | number, index: number): string | number {
38
+ static getPedModelNameInPopulationSet(popSetHash: string | number, index: number): number {
39
39
  return (inv<number>('0x3EAFA1C533B7139E', _h(popSetHash), index, rai())) & 0xFFFFFFFF;
40
40
  }
41
41
 
@@ -213,7 +213,7 @@ export class Population {
213
213
  *
214
214
  * @returns
215
215
  */
216
- static getRandomFishTypeForLocation(): string | number {
216
+ static getRandomFishTypeForLocation(): number {
217
217
  return (inv<number>('0x595478B3BBC3076D', rai())) & 0xFFFFFFFF;
218
218
  }
219
219
 
@@ -73,58 +73,34 @@ export class Posse {
73
73
  return inv<number>('0xC08CFF658B2E51DA', p0, p1);
74
74
  }
75
75
 
76
- /**
77
- * @returns
78
- */
79
- static N_0xC084FF658B2E53DA(): any {
80
- return inv<number>('0xC084FF658B2E53DA');
81
- }
82
-
83
76
  /**
84
77
  * @param p0
85
- * @returns
86
78
  */
87
- static N_0xC084FF658B2E61DA(p0: any): any {
88
- return inv<number>('0xC084FF658B2E61DA', p0);
79
+ static N_0xC684FF658B2E55DA(p0: any): void {
80
+ inv<void>('0xC684FF658B2E55DA', p0);
89
81
  }
90
82
 
91
83
  /**
92
84
  * @param p0
93
- * @returns
94
85
  */
95
- static N_0xC084FF658B2E52DA(p0: any): any {
96
- return inv<number>('0xC084FF658B2E52DA', p0);
86
+ static N_0xC08AFF658B2E51DA(p0: any): void {
87
+ inv<void>('0xC08AFF658B2E51DA', p0);
97
88
  }
98
89
 
99
90
  /**
100
91
  * @param p0
101
92
  */
102
- static N_0xC484FF658B2E55DA(p0: any): void {
103
- inv<void>('0xC484FF658B2E55DA', p0);
104
- }
105
-
106
- /**
107
- * @returns
108
- */
109
- static N_0xC08FFF658B2E51DA(): any {
110
- return inv<number>('0xC08FFF658B2E51DA');
93
+ static N_0xC08AFF658B2E51DB(p0: any): void {
94
+ inv<void>('0xC08AFF658B2E51DB', p0);
111
95
  }
112
96
 
113
97
  /**
114
98
  * @param p0
115
99
  * @param p1
116
- * @param p2
117
100
  * @returns
118
101
  */
119
- static N_0xC084FF658B2E81DA(p0: any, p1: any, p2: any): any {
120
- return inv<number>('0xC084FF658B2E81DA', p0, p1, p2);
121
- }
122
-
123
- /**
124
- * @param p0
125
- */
126
- static N_0xC584FF658B2E55DA(p0: any): void {
127
- inv<void>('0xC584FF658B2E55DA', p0);
102
+ static N_0xC07CFF658B2E51DA(p0: any, p1: any): any {
103
+ return inv<number>('0xC07CFF658B2E51DA', p0, p1);
128
104
  }
129
105
 
130
106
  /**
@@ -163,53 +139,70 @@ export class Posse {
163
139
  return inv<number>('0xC084FF658B2E54DA', p0);
164
140
  }
165
141
 
142
+ /**
143
+ * @returns
144
+ */
145
+ static N_0xC084FF658B2E53DA(): any {
146
+ return inv<number>('0xC084FF658B2E53DA');
147
+ }
148
+
166
149
  /**
167
150
  * @param p0
168
- * @param p1
169
151
  * @returns
170
152
  */
171
- static N_0xC089FF658B2E51DA(p0: any, p1: any): any {
172
- return inv<number>('0xC089FF658B2E51DA', p0, p1);
153
+ static N_0xC084FF658B2E61DA(p0: any): any {
154
+ return inv<number>('0xC084FF658B2E61DA', p0);
173
155
  }
174
156
 
175
157
  /**
176
158
  * @param p0
177
- * @param p1
178
- * @param p2
179
159
  * @returns
180
160
  */
181
- static N_0xC06CFF658B2E51DA(p0: any, p1: any, p2: any): any {
182
- return inv<number>('0xC06CFF658B2E51DA', p0, p1, p2);
161
+ static N_0xC084FF658B2E52DA(p0: any): any {
162
+ return inv<number>('0xC084FF658B2E52DA', p0);
183
163
  }
184
164
 
185
165
  /**
186
166
  * @param p0
187
167
  */
188
- static N_0xC684FF658B2E55DA(p0: any): void {
189
- inv<void>('0xC684FF658B2E55DA', p0);
168
+ static N_0xC484FF658B2E55DA(p0: any): void {
169
+ inv<void>('0xC484FF658B2E55DA', p0);
170
+ }
171
+
172
+ /**
173
+ * @returns
174
+ */
175
+ static N_0xC08FFF658B2E51DA(): any {
176
+ return inv<number>('0xC08FFF658B2E51DA');
190
177
  }
191
178
 
192
179
  /**
193
180
  * @param p0
181
+ * @param p1
182
+ * @param p2
183
+ * @returns
194
184
  */
195
- static N_0xC08AFF658B2E51DA(p0: any): void {
196
- inv<void>('0xC08AFF658B2E51DA', p0);
185
+ static N_0xC084FF658B2E81DA(p0: any, p1: any, p2: any): any {
186
+ return inv<number>('0xC084FF658B2E81DA', p0, p1, p2);
197
187
  }
198
188
 
199
189
  /**
200
190
  * @param p0
191
+ * @param p1
192
+ * @returns
201
193
  */
202
- static N_0xC08AFF658B2E51DB(p0: any): void {
203
- inv<void>('0xC08AFF658B2E51DB', p0);
194
+ static N_0xC089FF658B2E51DA(p0: any, p1: any): any {
195
+ return inv<number>('0xC089FF658B2E51DA', p0, p1);
204
196
  }
205
197
 
206
198
  /**
207
199
  * @param p0
208
200
  * @param p1
201
+ * @param p2
209
202
  * @returns
210
203
  */
211
- static N_0xC07CFF658B2E51DA(p0: any, p1: any): any {
212
- return inv<number>('0xC07CFF658B2E51DA', p0, p1);
204
+ static N_0xC06CFF658B2E51DA(p0: any, p1: any, p2: any): any {
205
+ return inv<number>('0xC06CFF658B2E51DA', p0, p1, p2);
213
206
  }
214
207
 
215
208
  /**
@@ -264,4 +257,11 @@ export class Posse {
264
257
  return inv<number>('0xC086FF658B2E51DB');
265
258
  }
266
259
 
260
+ /**
261
+ * @param p0
262
+ */
263
+ static N_0xC584FF658B2E55DA(p0: any): void {
264
+ inv<void>('0xC584FF658B2E55DA', p0);
265
+ }
266
+
267
267
  }
@@ -9,98 +9,6 @@ import { createFromHandle } from '../types/HandleRegistry';
9
9
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
10
10
 
11
11
  export class Propset {
12
- /**
13
- * https://github.com/femga/rdr3_discoveries/blob/master/vehicles/vehicle_modding/vehicle_propsets.lua
14
- *
15
- * @param vehicle
16
- * @param propset
17
- */
18
- static addAdditionalPropSetForVehicle(vehicle: Vehicle, propset: string | number): void {
19
- inv<void>('0x75F90E4051CC084C', vehicle.handle, _h(propset));
20
- }
21
-
22
- /**
23
- * @param vehicle
24
- * @returns
25
- */
26
- static getVehiclePropSet(vehicle: Vehicle): PropSet | null {
27
- return createFromHandle<PropSet>('PropSet', inv<number>('0xCE2ACD6F602803E5', vehicle.handle, rai()));
28
- }
29
-
30
- /**
31
- * @param p0
32
- */
33
- static N_0x58E0B01D45CA7357(p0: any): void {
34
- inv<void>('0x58E0B01D45CA7357', p0);
35
- }
36
-
37
- /**
38
- * @param hash
39
- * @returns
40
- */
41
- static hasPropSetLoaded(hash: string | number): any {
42
- return inv<number>('0x48A88FC684C55FDC', _h(hash));
43
- }
44
-
45
- /**
46
- * @param vehicle
47
- * @returns
48
- */
49
- static doesVehicleHaveAnyPropSet(vehicle: Vehicle): any {
50
- return inv<number>('0x53784CEA0159439B', vehicle.handle);
51
- }
52
-
53
- /**
54
- * Example before/after deleting a train carriage's propset: https://imgur.com/a/qRNrIrK
55
- *
56
- * @param trainCarriage
57
- * @returns
58
- */
59
- static getTrainCarriagePropSet(trainCarriage: Entity): PropSet | null {
60
- return createFromHandle<PropSet>('PropSet', inv<number>('0xCFC0BD09BB1B73FF', trainCarriage.handle, rai()));
61
- }
62
-
63
- /**
64
- * @param vehicle
65
- * @returns
66
- */
67
- static getVehiclePropSetHash(vehicle: Vehicle): string | number {
68
- return (inv<number>('0x36F69E7A22655653', vehicle.handle, rai())) & 0xFFFFFFFF;
69
- }
70
-
71
- /**
72
- * @param vehicle
73
- * @returns
74
- */
75
- static isVehicleLightPropSetLoaded(vehicle: Vehicle): any {
76
- return inv<number>('0x0790473EEE1977D3', vehicle.handle);
77
- }
78
-
79
- /**
80
- * @param hash
81
- * @returns
82
- */
83
- static releasePropSet(hash: string | number): any {
84
- return inv<number>('0xB1964A83B345B4AB', _h(hash));
85
- }
86
-
87
- /**
88
- * @param propsetHash
89
- * @param pos
90
- * @returns
91
- */
92
- static getPropSetAtCoords(propsetHash: string | number, pos: Vector3): PropSet | null {
93
- return createFromHandle<PropSet>('PropSet', inv<number>('0xC061E50F8D299F95', _h(propsetHash), f(pos.x), f(pos.y), f(pos.z), rai()));
94
- }
95
-
96
- /**
97
- * @param vehicle
98
- * @returns
99
- */
100
- static isVehiclePropSetLoaded(vehicle: Vehicle): any {
101
- return inv<number>('0x155B2FBE72D7D1D0', vehicle.handle);
102
- }
103
-
104
12
  /**
105
13
  * @param vehicle
106
14
  * @returns
@@ -282,4 +190,96 @@ export class Propset {
282
190
  return createFromHandle<PropSet>('PropSet', inv<number>('0x9609DBDDE18FAD8C', _h(hash), f(pos.x), f(pos.y), f(pos.z), entity.handle, f(p5), p6, p7, p8, rai()));
283
191
  }
284
192
 
193
+ /**
194
+ * https://github.com/femga/rdr3_discoveries/blob/master/vehicles/vehicle_modding/vehicle_propsets.lua
195
+ *
196
+ * @param vehicle
197
+ * @param propset
198
+ */
199
+ static addAdditionalPropSetForVehicle(vehicle: Vehicle, propset: string | number): void {
200
+ inv<void>('0x75F90E4051CC084C', vehicle.handle, _h(propset));
201
+ }
202
+
203
+ /**
204
+ * @param vehicle
205
+ * @returns
206
+ */
207
+ static getVehiclePropSet(vehicle: Vehicle): PropSet | null {
208
+ return createFromHandle<PropSet>('PropSet', inv<number>('0xCE2ACD6F602803E5', vehicle.handle, rai()));
209
+ }
210
+
211
+ /**
212
+ * @param p0
213
+ */
214
+ static N_0x58E0B01D45CA7357(p0: any): void {
215
+ inv<void>('0x58E0B01D45CA7357', p0);
216
+ }
217
+
218
+ /**
219
+ * @param hash
220
+ * @returns
221
+ */
222
+ static hasPropSetLoaded(hash: string | number): any {
223
+ return inv<number>('0x48A88FC684C55FDC', _h(hash));
224
+ }
225
+
226
+ /**
227
+ * @param vehicle
228
+ * @returns
229
+ */
230
+ static doesVehicleHaveAnyPropSet(vehicle: Vehicle): any {
231
+ return inv<number>('0x53784CEA0159439B', vehicle.handle);
232
+ }
233
+
234
+ /**
235
+ * Example before/after deleting a train carriage's propset: https://imgur.com/a/qRNrIrK
236
+ *
237
+ * @param trainCarriage
238
+ * @returns
239
+ */
240
+ static getTrainCarriagePropSet(trainCarriage: Entity): PropSet | null {
241
+ return createFromHandle<PropSet>('PropSet', inv<number>('0xCFC0BD09BB1B73FF', trainCarriage.handle, rai()));
242
+ }
243
+
244
+ /**
245
+ * @param vehicle
246
+ * @returns
247
+ */
248
+ static getVehiclePropSetHash(vehicle: Vehicle): number {
249
+ return (inv<number>('0x36F69E7A22655653', vehicle.handle, rai())) & 0xFFFFFFFF;
250
+ }
251
+
252
+ /**
253
+ * @param vehicle
254
+ * @returns
255
+ */
256
+ static isVehicleLightPropSetLoaded(vehicle: Vehicle): any {
257
+ return inv<number>('0x0790473EEE1977D3', vehicle.handle);
258
+ }
259
+
260
+ /**
261
+ * @param hash
262
+ * @returns
263
+ */
264
+ static releasePropSet(hash: string | number): any {
265
+ return inv<number>('0xB1964A83B345B4AB', _h(hash));
266
+ }
267
+
268
+ /**
269
+ * @param propsetHash
270
+ * @param pos
271
+ * @returns
272
+ */
273
+ static getPropSetAtCoords(propsetHash: string | number, pos: Vector3): PropSet | null {
274
+ return createFromHandle<PropSet>('PropSet', inv<number>('0xC061E50F8D299F95', _h(propsetHash), f(pos.x), f(pos.y), f(pos.z), rai()));
275
+ }
276
+
277
+ /**
278
+ * @param vehicle
279
+ * @returns
280
+ */
281
+ static isVehiclePropSetLoaded(vehicle: Vehicle): any {
282
+ return inv<number>('0x155B2FBE72D7D1D0', vehicle.handle);
283
+ }
284
+
285
285
  }
@@ -389,7 +389,7 @@ export class Scripts {
389
389
  /**
390
390
  * @returns
391
391
  */
392
- static getHashOfThisScriptName(): string | number {
392
+ static getHashOfThisScriptName(): number {
393
393
  return (inv<number>('0xBC2C927F5C264960', rai())) & 0xFFFFFFFF;
394
394
  }
395
395
 
@@ -466,7 +466,7 @@ export class Scripts {
466
466
  * @param eventIndex
467
467
  * @returns
468
468
  */
469
- static getEventAtIndex(eventGroup: number, eventIndex: number): string | number {
469
+ static getEventAtIndex(eventGroup: number, eventIndex: number): number {
470
470
  return (inv<number>('0xA85E614430EFF816', eventGroup, eventIndex, rai())) & 0xFFFFFFFF;
471
471
  }
472
472
 
@@ -759,7 +759,7 @@ export class Scripts {
759
759
  * @param threadId
760
760
  * @returns
761
761
  */
762
- static getHashOfThread(threadId: number): string | number {
762
+ static getHashOfThread(threadId: number): number {
763
763
  return (inv<number>('0x724CB89D35B283D0', threadId, rai())) & 0xFFFFFFFF;
764
764
  }
765
765