@nativewrappers/redm-codegen 0.0.2 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +101 -101
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +147 -147
- package/dist/classes/BaseModel.d.ts +12 -12
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +18 -18
- package/dist/classes/BaseTask.d.ts +22 -22
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +29 -29
- package/dist/classes/Cam.d.ts +86 -86
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +116 -116
- package/dist/classes/Entity.d.ts +426 -425
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +594 -589
- package/dist/classes/Interior.d.ts +1 -1
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Ped.d.ts +13 -12
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +5 -0
- package/dist/classes/PedTask.d.ts +729 -729
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +951 -951
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +17 -17
- package/dist/classes/Pickup.d.ts +3 -3
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +7 -7
- package/dist/classes/Player.d.ts +164 -164
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +218 -218
- package/dist/classes/Prop.d.ts +87 -86
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +131 -126
- package/dist/classes/PropSet.d.ts +18 -18
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/Vehicle.d.ts +1 -0
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +5 -0
- package/dist/classes/VehicleTask.d.ts +18 -18
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +26 -26
- package/dist/classes/Volume.d.ts +1 -1
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Weapon.d.ts +277 -277
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +398 -398
- package/dist/namespaces/Aitransport.d.ts +77 -77
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +94 -94
- package/dist/namespaces/Animscene.d.ts +51 -51
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +69 -69
- package/dist/namespaces/Audio.d.ts +2 -2
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +317 -317
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +449 -449
- package/dist/namespaces/Collection.d.ts +13 -13
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +8 -8
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +60 -60
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +80 -80
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +173 -173
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +263 -263
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +178 -178
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +242 -242
- package/dist/namespaces/Event.d.ts +62 -62
- package/dist/namespaces/Event.d.ts.map +1 -1
- package/dist/namespaces/Event.js +82 -82
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +797 -797
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1095 -1095
- package/dist/namespaces/Hud.d.ts +477 -477
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +721 -721
- package/dist/namespaces/InteriorStatics.d.ts +2 -2
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/Inventory.d.ts +216 -216
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +301 -301
- package/dist/namespaces/Itemdatabase.d.ts +8 -8
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Law.d.ts +2 -2
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Map.d.ts +65 -65
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +91 -91
- package/dist/namespaces/Minigame.d.ts +17 -17
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +25 -25
- package/dist/namespaces/Misc.d.ts +5 -5
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.d.ts +3 -3
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.d.ts +1 -1
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Network.d.ts +1302 -1310
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1910 -1918
- package/dist/namespaces/Object.d.ts +170 -170
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +232 -232
- package/dist/namespaces/Pad.d.ts +103 -103
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +134 -134
- package/dist/namespaces/PedStatics.d.ts +3 -3
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/Perschar.d.ts +71 -71
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +106 -106
- package/dist/namespaces/Persistence.d.ts +30 -30
- package/dist/namespaces/Persistence.d.ts.map +1 -1
- package/dist/namespaces/Persistence.js +42 -42
- package/dist/namespaces/PlayerStatics.d.ts +52 -52
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +71 -71
- package/dist/namespaces/Population.d.ts +3 -3
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Posse.d.ts +28 -28
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +44 -44
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Scripts.d.ts +3 -3
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Socialclub.d.ts +1 -1
- package/dist/namespaces/Socialclub.d.ts.map +1 -1
- package/dist/namespaces/Stats.d.ts +85 -85
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +113 -113
- package/dist/namespaces/Streaming.d.ts +35 -35
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +53 -53
- package/dist/namespaces/Task.d.ts +367 -367
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +508 -508
- package/dist/namespaces/Telemetry.d.ts +198 -198
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +274 -274
- package/dist/namespaces/Uiapps.d.ts +24 -24
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +33 -33
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/VehicleStatics.d.ts +2 -2
- package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +372 -372
- package/dist/namespaces/Zone.d.ts +8 -8
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +170 -170
- package/src/classes/BaseModel.ts +21 -21
- package/src/classes/BaseTask.ts +31 -31
- package/src/classes/Cam.ts +124 -124
- package/src/classes/Entity.ts +619 -614
- package/src/classes/Interior.ts +1 -1
- package/src/classes/Ped.ts +17 -12
- package/src/classes/PedTask.ts +1011 -1011
- package/src/classes/PersChar.ts +19 -19
- package/src/classes/Pickup.ts +8 -8
- package/src/classes/Player.ts +227 -227
- package/src/classes/Prop.ts +146 -141
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/Vehicle.ts +5 -0
- package/src/classes/VehicleTask.ts +30 -30
- package/src/classes/Volume.ts +1 -1
- package/src/classes/Weapon.ts +414 -414
- package/src/namespaces/Aitransport.ts +102 -102
- package/src/namespaces/Animscene.ts +78 -78
- package/src/namespaces/Audio.ts +2 -2
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +501 -501
- package/src/namespaces/Collection.ts +16 -16
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +93 -93
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +280 -280
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +249 -249
- package/src/namespaces/Event.ts +92 -92
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1155 -1155
- package/src/namespaces/Hud.ts +763 -763
- package/src/namespaces/InteriorStatics.ts +2 -2
- package/src/namespaces/Inventory.ts +321 -321
- package/src/namespaces/Itemdatabase.ts +11 -11
- package/src/namespaces/Law.ts +2 -2
- package/src/namespaces/Map.ts +104 -104
- package/src/namespaces/Minigame.ts +29 -29
- package/src/namespaces/Misc.ts +5 -5
- package/src/namespaces/Missiondata.ts +3 -3
- package/src/namespaces/Netshopping.ts +1 -1
- package/src/namespaces/Network.ts +1921 -1929
- package/src/namespaces/Object.ts +237 -237
- package/src/namespaces/Pad.ts +151 -151
- package/src/namespaces/PedStatics.ts +3 -3
- package/src/namespaces/Perschar.ts +116 -116
- package/src/namespaces/Persistence.ts +48 -48
- package/src/namespaces/PlayerStatics.ts +75 -75
- package/src/namespaces/Population.ts +3 -3
- package/src/namespaces/Posse.ts +47 -47
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Scripts.ts +3 -3
- package/src/namespaces/Socialclub.ts +1 -1
- package/src/namespaces/Stats.ts +129 -129
- package/src/namespaces/Streaming.ts +62 -62
- package/src/namespaces/Task.ts +538 -538
- package/src/namespaces/Telemetry.ts +295 -295
- package/src/namespaces/Uiapps.ts +39 -39
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/VehicleStatics.ts +2 -2
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +394 -394
- package/src/namespaces/Zone.ts +11 -11
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import { inv, rai, raf, rav, pvi, _h, f } from '../types/NativeAliases';
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export class CamStatics {
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static isAnimSceneCamActive() {
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}
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+
}
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+
/**
|
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+
* shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
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+
* _RES*
|
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+
*
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+
* @param shakeName
|
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105
|
+
* @param intensity
|
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+
*/
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+
static N_0xC3E9E5D4F413B773(shakeName, intensity) {
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+
inv('0xC3E9E5D4F413B773', shakeName, f(intensity));
|
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109
|
}
|
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100
110
|
/**
|
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111
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* @param dictionary
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|
@@ -186,6 +196,105 @@ export class CamStatics {
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186
196
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static disableCinematicModeThisFrame() {
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197
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inv('0x8910C24B7E0046EC');
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}
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+
/**
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+
* Zooms in the third person camera closer to ground level.
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+
* Must be called every frame to interpolate.
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+
* Pass false to reset.
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*
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* @param toggle
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+
*/
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static N_0x71D71E08A7ED5BD7(toggle) {
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inv('0x71D71E08A7ED5BD7', toggle);
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}
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/**
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* @returns
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*/
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static isAimCamActive() {
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+
return inv('0x698F456FB909E077', rai());
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+
}
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+
/**
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* @param p0
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* @param p1
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* @param p2
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*/
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+
static cinematicLocationStopScriptedShotEvent(p0, p1, p2) {
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inv('0x6D4D25C2137FF511', p0, p1, p2);
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}
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+
/**
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* Zooms in the gameplay camera to the next zoom level?
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* USE_* - WAS_*
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*/
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+
static N_0x632BE8D84846FA56() {
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+
inv('0x632BE8D84846FA56');
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+
}
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230
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+
/**
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231
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+
* This native makes the gameplay camera zoom into first person/third person with a special effect.
|
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232
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+
* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
|
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+
*
|
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* @param render
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* @param distance
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* @param blendBackSmoothingType
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* @param p3
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+
* @param p4
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* @param p5
|
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240
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+
*/
|
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+
static stopRenderingScriptCamsUsingCatchUp(render, distance, blendBackSmoothingType, p3, p4, p5) {
|
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+
inv('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
|
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|
+
}
|
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244
|
+
static N_0x7E40A01B11398FCB() {
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+
inv('0x7E40A01B11398FCB');
|
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|
+
}
|
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|
+
/**
|
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248
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+
* @param p0
|
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+
*/
|
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250
|
+
static N_0x39073DA4EDDBC91D(p0) {
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+
inv('0x39073DA4EDDBC91D', p0);
|
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+
}
|
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253
|
+
/**
|
|
254
|
+
* @returns
|
|
255
|
+
*/
|
|
256
|
+
static isFollowVehicleCamActive() {
|
|
257
|
+
return inv('0xA40C2F51FB589E9A', rai());
|
|
258
|
+
}
|
|
259
|
+
/**
|
|
260
|
+
* ease - smooth transition between the camera's positions
|
|
261
|
+
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
|
262
|
+
* character (gameplay) camera, call this native with render set to FALSE.
|
|
263
|
+
* Setting ease to TRUE will smooth the transition.
|
|
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|
+
*
|
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|
+
* @param render
|
|
266
|
+
* @param ease
|
|
267
|
+
* @param easeTime
|
|
268
|
+
* @param p3
|
|
269
|
+
* @param p4
|
|
270
|
+
* @param p5
|
|
271
|
+
*/
|
|
272
|
+
static renderScriptCams(render, ease, easeTime, p3, p4, p5) {
|
|
273
|
+
inv('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
|
|
274
|
+
}
|
|
275
|
+
/**
|
|
276
|
+
* @param p0
|
|
277
|
+
* @param p1
|
|
278
|
+
* @param p2
|
|
279
|
+
* @param p3
|
|
280
|
+
*/
|
|
281
|
+
static N_0xE28F73212A813E82(p0, p1, p2, p3) {
|
|
282
|
+
inv('0xE28F73212A813E82', p0, p1, p2, p3);
|
|
283
|
+
}
|
|
284
|
+
/**
|
|
285
|
+
* More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
|
|
286
|
+
*
|
|
287
|
+
* @returns
|
|
288
|
+
*/
|
|
289
|
+
static hasLetterBox() {
|
|
290
|
+
return inv('0x81DCFD13CF39920E');
|
|
291
|
+
}
|
|
292
|
+
/**
|
|
293
|
+
* @returns
|
|
294
|
+
*/
|
|
295
|
+
static N_0x6DFD37E586D4F44F() {
|
|
296
|
+
return inv('0x6DFD37E586D4F44F');
|
|
297
|
+
}
|
|
189
298
|
/**
|
|
190
299
|
* @param p0
|
|
191
300
|
* @param p1
|
|
@@ -258,6 +367,86 @@ export class CamStatics {
|
|
|
258
367
|
static N_0x1D931B7CC0EE3956(dictionary, shotName, cameraName) {
|
|
259
368
|
return inv('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
|
|
260
369
|
}
|
|
370
|
+
static forceLetterBoxThisUpdate() {
|
|
371
|
+
inv('0xC64ABC0676AF262B');
|
|
372
|
+
}
|
|
373
|
+
/**
|
|
374
|
+
* @param p0
|
|
375
|
+
* @param p1
|
|
376
|
+
* @param p2
|
|
377
|
+
* @param p3
|
|
378
|
+
* @param p4
|
|
379
|
+
* @param p5
|
|
380
|
+
* @param p6
|
|
381
|
+
* @param p7
|
|
382
|
+
*/
|
|
383
|
+
static setGameplayVehicleHint(p0, p1, p2, p3, p4, p5, p6, p7) {
|
|
384
|
+
inv('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
|
|
385
|
+
}
|
|
386
|
+
/**
|
|
387
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
388
|
+
* _SET_P* - _SET_S*
|
|
389
|
+
*
|
|
390
|
+
* @param p0
|
|
391
|
+
*/
|
|
392
|
+
static setStartCinematicDeathCam(p0) {
|
|
393
|
+
inv('0x6E969927CF632608', p0);
|
|
394
|
+
}
|
|
395
|
+
static N_0x6CAB0BA160B168D2() {
|
|
396
|
+
inv('0x6CAB0BA160B168D2');
|
|
397
|
+
}
|
|
398
|
+
/**
|
|
399
|
+
* @returns
|
|
400
|
+
*/
|
|
401
|
+
static isScreenFadingOut() {
|
|
402
|
+
return inv('0x02F39BEFE7B88D00', rai());
|
|
403
|
+
}
|
|
404
|
+
/**
|
|
405
|
+
* @param p0
|
|
406
|
+
* @param p1
|
|
407
|
+
* @returns
|
|
408
|
+
*/
|
|
409
|
+
static N_0x4138EE36BC3DC0A7(p0, p1) {
|
|
410
|
+
return inv('0x4138EE36BC3DC0A7', p0, p1);
|
|
411
|
+
}
|
|
412
|
+
/**
|
|
413
|
+
* nullsub, doesn't do anything
|
|
414
|
+
*/
|
|
415
|
+
static disableFirstPersonFlashEffectThisUpdate() {
|
|
416
|
+
inv('0x77D65669A05D1A1A');
|
|
417
|
+
}
|
|
418
|
+
/**
|
|
419
|
+
* Returns true if first person camera is active in saloon1.ysc
|
|
420
|
+
*
|
|
421
|
+
* @returns
|
|
422
|
+
*/
|
|
423
|
+
static forceFirstPersonCamThisFrame() {
|
|
424
|
+
return inv('0x90DA5BA5C2635416');
|
|
425
|
+
}
|
|
426
|
+
static N_0x18C3DFAC458783BB() {
|
|
427
|
+
inv('0x18C3DFAC458783BB');
|
|
428
|
+
}
|
|
429
|
+
static N_0x16E9ABDD34DDD931() {
|
|
430
|
+
inv('0x16E9ABDD34DDD931');
|
|
431
|
+
}
|
|
432
|
+
/**
|
|
433
|
+
* @param cameraDictionary
|
|
434
|
+
*/
|
|
435
|
+
static create(cameraDictionary) {
|
|
436
|
+
inv('0xB8B207C34285E978', cameraDictionary);
|
|
437
|
+
}
|
|
438
|
+
/**
|
|
439
|
+
* @param p0
|
|
440
|
+
*/
|
|
441
|
+
static N_0x5B637D6F3B67716A(p0) {
|
|
442
|
+
inv('0x5B637D6F3B67716A', p0);
|
|
443
|
+
}
|
|
444
|
+
/**
|
|
445
|
+
* @returns
|
|
446
|
+
*/
|
|
447
|
+
static isCinematicCamRendering() {
|
|
448
|
+
return inv('0xBF7C780731AADBF8', rai());
|
|
449
|
+
}
|
|
261
450
|
static N_0xCF69EA05CD9C33C9() {
|
|
262
451
|
inv('0xCF69EA05CD9C33C9');
|
|
263
452
|
}
|
|
@@ -364,109 +553,117 @@ export class CamStatics {
|
|
|
364
553
|
inv('0x3C486E334520579D');
|
|
365
554
|
}
|
|
366
555
|
/**
|
|
367
|
-
*
|
|
368
|
-
|
|
556
|
+
* @param p0
|
|
557
|
+
*/
|
|
558
|
+
static setScriptedCameraIsFirstPersonThisFrame(p0) {
|
|
559
|
+
inv('0x1DD95A8D6B24A0C9', p0);
|
|
560
|
+
}
|
|
561
|
+
/**
|
|
562
|
+
* @param p0
|
|
563
|
+
* @param p1
|
|
564
|
+
* @param p2
|
|
369
565
|
* @returns
|
|
370
566
|
*/
|
|
371
|
-
static
|
|
372
|
-
return inv('
|
|
567
|
+
static isFirstPersonCameraActive(p0, p1, p2) {
|
|
568
|
+
return inv('0xA24C1D341C6E0D53', p0, p1, p2);
|
|
569
|
+
}
|
|
570
|
+
static N_0x3C8F74E8FE751614() {
|
|
571
|
+
inv('0x3C8F74E8FE751614');
|
|
373
572
|
}
|
|
374
573
|
/**
|
|
375
|
-
*
|
|
376
|
-
*
|
|
377
|
-
* @param pos
|
|
574
|
+
* @param dictionary
|
|
575
|
+
* @param shotName
|
|
378
576
|
* @param duration
|
|
379
|
-
* @
|
|
380
|
-
* @param blendInDuration
|
|
381
|
-
* @param p6
|
|
577
|
+
* @returns
|
|
382
578
|
*/
|
|
383
|
-
static
|
|
384
|
-
inv('
|
|
579
|
+
static N_0x465F04F68AD38197(dictionary, shotName, duration) {
|
|
580
|
+
return inv('0x465F04F68AD38197', dictionary, shotName, duration);
|
|
385
581
|
}
|
|
386
582
|
/**
|
|
387
|
-
* @
|
|
583
|
+
* @param p0
|
|
388
584
|
*/
|
|
389
|
-
static
|
|
390
|
-
|
|
585
|
+
static N_0xE2BB2D6A9FE2ECDE(p0) {
|
|
586
|
+
inv('0xE2BB2D6A9FE2ECDE', p0);
|
|
391
587
|
}
|
|
392
588
|
/**
|
|
393
|
-
* @
|
|
589
|
+
* @param cameraDictionary
|
|
394
590
|
*/
|
|
395
|
-
static
|
|
396
|
-
|
|
591
|
+
static unloadCameraDataDict(cameraDictionary) {
|
|
592
|
+
inv('0x798BE43C9393632B', cameraDictionary);
|
|
397
593
|
}
|
|
398
594
|
/**
|
|
595
|
+
* @param sLocationDictName
|
|
399
596
|
* @returns
|
|
400
597
|
*/
|
|
401
|
-
static
|
|
402
|
-
return inv('
|
|
598
|
+
static isCinematicCamLocationLoaded(sLocationDictName) {
|
|
599
|
+
return inv('0xAA235E2F2C09E952', sLocationDictName, rai());
|
|
403
600
|
}
|
|
404
601
|
/**
|
|
405
602
|
* @returns
|
|
406
603
|
*/
|
|
407
|
-
static
|
|
408
|
-
return inv('
|
|
604
|
+
static N_0x450769C833D58844() {
|
|
605
|
+
return inv('0x450769C833D58844');
|
|
409
606
|
}
|
|
410
607
|
/**
|
|
411
608
|
* @param p0
|
|
412
609
|
* @param p1
|
|
413
610
|
* @param p2
|
|
611
|
+
* @param p3
|
|
612
|
+
* @param p4
|
|
613
|
+
* @param p5
|
|
414
614
|
*/
|
|
415
|
-
static
|
|
416
|
-
inv('
|
|
417
|
-
}
|
|
418
|
-
/**
|
|
419
|
-
* @returns
|
|
420
|
-
*/
|
|
421
|
-
static getGameplayCamRelativePitch() {
|
|
422
|
-
return inv('0x99AADEBBA803F827', raf());
|
|
615
|
+
static requestLetterBoxOvertime(p0, p1, p2, p3, p4, p5) {
|
|
616
|
+
inv('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
|
|
423
617
|
}
|
|
424
618
|
/**
|
|
425
|
-
*
|
|
619
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
620
|
+
* *DISABLE**
|
|
426
621
|
*/
|
|
427
|
-
static
|
|
428
|
-
inv('
|
|
622
|
+
static N_0x0F1FFEF5D54AE832() {
|
|
623
|
+
inv('0x0F1FFEF5D54AE832');
|
|
429
624
|
}
|
|
430
625
|
/**
|
|
431
|
-
*
|
|
432
|
-
*
|
|
626
|
+
* Returns true if player is in first person
|
|
627
|
+
*
|
|
628
|
+
* @returns
|
|
433
629
|
*/
|
|
434
|
-
static
|
|
435
|
-
inv('
|
|
630
|
+
static isInFullFirstPersonMode() {
|
|
631
|
+
return inv('0xD1BA66940E94C547');
|
|
436
632
|
}
|
|
437
633
|
/**
|
|
438
634
|
* @returns
|
|
439
635
|
*/
|
|
440
|
-
static
|
|
441
|
-
return inv('
|
|
636
|
+
static isFirstPersonAimCamActive() {
|
|
637
|
+
return inv('0xF63134C54B6EC212', rai());
|
|
442
638
|
}
|
|
443
639
|
/**
|
|
444
|
-
* @
|
|
640
|
+
* @param cameraDictionary
|
|
445
641
|
*/
|
|
446
|
-
static
|
|
447
|
-
|
|
642
|
+
static N_0xAC77757C05DE9E5A(cameraDictionary) {
|
|
643
|
+
inv('0xAC77757C05DE9E5A', cameraDictionary);
|
|
448
644
|
}
|
|
449
645
|
/**
|
|
450
646
|
* @param p0
|
|
451
647
|
*/
|
|
452
|
-
static
|
|
453
|
-
inv('
|
|
648
|
+
static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0) {
|
|
649
|
+
inv('0x8459B3E64257B21D', f(p0));
|
|
454
650
|
}
|
|
455
651
|
/**
|
|
456
|
-
* @
|
|
652
|
+
* @param p0
|
|
653
|
+
* @param pos1
|
|
654
|
+
* @param p4
|
|
655
|
+
* @param p5
|
|
656
|
+
* @param p6
|
|
657
|
+
* @param p7
|
|
457
658
|
*/
|
|
458
|
-
static
|
|
459
|
-
|
|
659
|
+
static setGameplayPedHint(p0, pos1, p4, p5, p6, p7) {
|
|
660
|
+
inv('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
|
|
460
661
|
}
|
|
461
662
|
/**
|
|
462
|
-
*
|
|
463
|
-
* _RES*
|
|
464
|
-
*
|
|
465
|
-
* @param shakeName
|
|
466
|
-
* @param intensity
|
|
663
|
+
* @returns
|
|
467
664
|
*/
|
|
468
|
-
static
|
|
469
|
-
inv('
|
|
665
|
+
static getFinalRenderedCamCoord() {
|
|
666
|
+
return Vector3.fromArray(inv('0x5352E025EC2B416F', rav()));
|
|
470
667
|
}
|
|
471
668
|
/**
|
|
472
669
|
* @param p0
|
|
@@ -572,103 +769,109 @@ export class CamStatics {
|
|
|
572
769
|
inv('0xD904F75DBD7AB865', entity.handle);
|
|
573
770
|
}
|
|
574
771
|
/**
|
|
575
|
-
*
|
|
576
|
-
* Must be called every frame to interpolate.
|
|
577
|
-
* Pass false to reset.
|
|
578
|
-
*
|
|
579
|
-
* @param toggle
|
|
772
|
+
* @returns
|
|
580
773
|
*/
|
|
581
|
-
static
|
|
582
|
-
inv('
|
|
774
|
+
static N_0x8B1A5FE7E41E52B2() {
|
|
775
|
+
return inv('0x8B1A5FE7E41E52B2');
|
|
583
776
|
}
|
|
584
777
|
/**
|
|
585
|
-
*
|
|
778
|
+
* Forces gameplay cam to specified ped as if you were the ped or spectating it
|
|
779
|
+
*
|
|
780
|
+
* @param ped
|
|
586
781
|
*/
|
|
587
|
-
static
|
|
588
|
-
|
|
782
|
+
static setGameplayCamFollowPedThisUpdate(ped) {
|
|
783
|
+
inv('0x82E41D6ADE924FCA', ped.handle);
|
|
589
784
|
}
|
|
590
785
|
/**
|
|
591
|
-
* @param
|
|
592
|
-
* @param
|
|
593
|
-
* @param
|
|
786
|
+
* @param name
|
|
787
|
+
* @param pos
|
|
788
|
+
* @param rot
|
|
594
789
|
*/
|
|
595
|
-
static
|
|
596
|
-
inv('
|
|
790
|
+
static cinematicLocationSetLocationAndRotation(name, pos, rot) {
|
|
791
|
+
inv('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
|
|
597
792
|
}
|
|
598
793
|
/**
|
|
599
|
-
*
|
|
600
|
-
* USE_* - WAS_*
|
|
794
|
+
* @param camInitialPitch
|
|
601
795
|
*/
|
|
602
|
-
static
|
|
603
|
-
inv('
|
|
796
|
+
static setGameplayCamInitialPitch(camInitialPitch) {
|
|
797
|
+
inv('0x449995EA846D3FC2', f(camInitialPitch));
|
|
604
798
|
}
|
|
605
799
|
/**
|
|
606
|
-
*
|
|
607
|
-
* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
|
|
800
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
608
801
|
*
|
|
609
|
-
* @param
|
|
610
|
-
* @param distance
|
|
611
|
-
* @param blendBackSmoothingType
|
|
612
|
-
* @param p3
|
|
613
|
-
* @param p4
|
|
614
|
-
* @param p5
|
|
802
|
+
* @param p0
|
|
615
803
|
*/
|
|
616
|
-
static
|
|
617
|
-
inv('
|
|
804
|
+
static setGameplayHintCameraRelativeVerticalOffset(p0) {
|
|
805
|
+
inv('0x29E74F819150CC32', f(p0));
|
|
618
806
|
}
|
|
619
|
-
|
|
620
|
-
|
|
807
|
+
/**
|
|
808
|
+
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
809
|
+
*
|
|
810
|
+
* @param p0
|
|
811
|
+
* @param p1
|
|
812
|
+
*/
|
|
813
|
+
static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0, p1) {
|
|
814
|
+
inv('0x715B7F5E8BED32A2', f(p0), f(p1));
|
|
621
815
|
}
|
|
622
816
|
/**
|
|
817
|
+
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
818
|
+
*
|
|
623
819
|
* @param p0
|
|
624
820
|
*/
|
|
625
|
-
static
|
|
626
|
-
inv('
|
|
821
|
+
static destroyAllCams(p0) {
|
|
822
|
+
inv('0x163600D6E136C9F8', p0);
|
|
823
|
+
}
|
|
824
|
+
/**
|
|
825
|
+
* @param cameraDictionary
|
|
826
|
+
*/
|
|
827
|
+
static destroy(cameraDictionary) {
|
|
828
|
+
inv('0x0A5A4F1979ABB40E', cameraDictionary);
|
|
627
829
|
}
|
|
628
830
|
/**
|
|
629
831
|
* @returns
|
|
630
832
|
*/
|
|
631
|
-
static
|
|
632
|
-
return inv('
|
|
833
|
+
static getPhotoModeDof() {
|
|
834
|
+
return inv('0x4653A741D17F2CD0', raf());
|
|
633
835
|
}
|
|
634
836
|
/**
|
|
635
|
-
*
|
|
636
|
-
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
|
637
|
-
* character (gameplay) camera, call this native with render set to FALSE.
|
|
638
|
-
* Setting ease to TRUE will smooth the transition.
|
|
837
|
+
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
639
838
|
*
|
|
640
|
-
* @param
|
|
641
|
-
* @
|
|
642
|
-
* @param easeTime
|
|
643
|
-
* @param p3
|
|
644
|
-
* @param p4
|
|
645
|
-
* @param p5
|
|
839
|
+
* @param locationDictName
|
|
840
|
+
* @returns
|
|
646
841
|
*/
|
|
647
|
-
static
|
|
648
|
-
inv('
|
|
842
|
+
static isCinematicCamLocationLoaded2(locationDictName) {
|
|
843
|
+
return inv('0x595550376B7EA230', locationDictName, rai());
|
|
649
844
|
}
|
|
650
845
|
/**
|
|
651
|
-
* @
|
|
652
|
-
* @param p1
|
|
653
|
-
* @param p2
|
|
654
|
-
* @param p3
|
|
846
|
+
* @returns
|
|
655
847
|
*/
|
|
656
|
-
static
|
|
657
|
-
inv('
|
|
848
|
+
static isGameplayCamRendering() {
|
|
849
|
+
return inv('0x8660EA714834E412', rai());
|
|
658
850
|
}
|
|
659
851
|
/**
|
|
660
|
-
* More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
|
|
661
|
-
*
|
|
662
852
|
* @returns
|
|
663
853
|
*/
|
|
664
|
-
static
|
|
665
|
-
return inv('
|
|
854
|
+
static N_0xEF9A3132A0AA6B19() {
|
|
855
|
+
return inv('0xEF9A3132A0AA6B19');
|
|
666
856
|
}
|
|
667
857
|
/**
|
|
668
858
|
* @returns
|
|
669
859
|
*/
|
|
670
|
-
static
|
|
671
|
-
return inv('
|
|
860
|
+
static getGameplayCamCoord() {
|
|
861
|
+
return Vector3.fromArray(inv('0x595320200B98596E', rav()));
|
|
862
|
+
}
|
|
863
|
+
/**
|
|
864
|
+
* @param p0
|
|
865
|
+
*/
|
|
866
|
+
static setCinematicButtonActive(p0) {
|
|
867
|
+
inv('0xB90411F480457A6C', p0);
|
|
868
|
+
}
|
|
869
|
+
/**
|
|
870
|
+
* @param rotationOrder
|
|
871
|
+
* @returns
|
|
872
|
+
*/
|
|
873
|
+
static getFinalRenderedCamRot(rotationOrder) {
|
|
874
|
+
return Vector3.fromArray(inv('0x602685BD85DD26CA', rotationOrder, rav()));
|
|
672
875
|
}
|
|
673
876
|
/**
|
|
674
877
|
* @returns
|
|
@@ -763,127 +966,76 @@ export class CamStatics {
|
|
|
763
966
|
return inv('0x2AB7C81B3F70570C');
|
|
764
967
|
}
|
|
765
968
|
/**
|
|
766
|
-
* @param cameraDictionary
|
|
767
|
-
*/
|
|
768
|
-
static loadCameraDataDict(cameraDictionary) {
|
|
769
|
-
inv('0x6A4D224FC7643941', cameraDictionary);
|
|
770
|
-
}
|
|
771
|
-
/**
|
|
772
|
-
* Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
|
|
773
|
-
*/
|
|
774
|
-
static disableOnFootFirstPersonViewThisUpdate2() {
|
|
775
|
-
inv('0x05AB44D906738426');
|
|
776
|
-
}
|
|
777
|
-
static N_0xF1A6FEEDF3776EF9() {
|
|
778
|
-
inv('0xF1A6FEEDF3776EF9');
|
|
779
|
-
}
|
|
780
|
-
/**
|
|
781
|
-
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
782
|
-
*
|
|
783
|
-
* @param p0
|
|
784
|
-
* @param distance
|
|
785
|
-
*/
|
|
786
|
-
static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0, distance) {
|
|
787
|
-
inv('0x2126C740A4AC370B', f(p0), f(distance));
|
|
788
|
-
}
|
|
789
|
-
/**
|
|
790
|
-
* More info: see HAS_LETTER_BOX
|
|
791
|
-
*
|
|
792
969
|
* @returns
|
|
793
970
|
*/
|
|
794
|
-
static
|
|
795
|
-
return inv('
|
|
971
|
+
static isInterpolatingToScriptCams() {
|
|
972
|
+
return inv('0x43AB9D5A7D415478', rai());
|
|
796
973
|
}
|
|
797
974
|
/**
|
|
798
975
|
* @returns
|
|
799
976
|
*/
|
|
800
|
-
static
|
|
801
|
-
return inv('
|
|
802
|
-
}
|
|
803
|
-
/**
|
|
804
|
-
* @param p0
|
|
805
|
-
* @param p1
|
|
806
|
-
*/
|
|
807
|
-
static N_0xFEB8646818294C75(p0, p1) {
|
|
808
|
-
inv('0xFEB8646818294C75', p0, p1);
|
|
809
|
-
}
|
|
810
|
-
/**
|
|
811
|
-
* @param p0
|
|
812
|
-
*/
|
|
813
|
-
static N_0xDB382FE20C2DA222(p0) {
|
|
814
|
-
inv('0xDB382FE20C2DA222', p0);
|
|
977
|
+
static getFinalRenderedCamFov() {
|
|
978
|
+
return inv('0x04AF77971E508F6A', raf());
|
|
815
979
|
}
|
|
816
980
|
/**
|
|
981
|
+
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
982
|
+
* Return type char in ida
|
|
983
|
+
* *SET_GAMEPLAY_HINT**
|
|
984
|
+
*
|
|
817
985
|
* @param p0
|
|
818
986
|
*/
|
|
819
|
-
static
|
|
820
|
-
inv('
|
|
987
|
+
static N_0x88544C0E3291DCAE(p0) {
|
|
988
|
+
inv('0x88544C0E3291DCAE', p0);
|
|
821
989
|
}
|
|
822
990
|
/**
|
|
823
|
-
* @param pos
|
|
824
|
-
* @param radius
|
|
825
991
|
* @returns
|
|
826
992
|
*/
|
|
827
|
-
static
|
|
828
|
-
return inv('
|
|
829
|
-
}
|
|
830
|
-
/**
|
|
831
|
-
* @param camInitialHeading
|
|
832
|
-
*/
|
|
833
|
-
static setGameplayCamInitialHeading(camInitialHeading) {
|
|
834
|
-
inv('0x6C1053C433A573CF', f(camInitialHeading));
|
|
993
|
+
static isScreenFadedIn() {
|
|
994
|
+
return inv('0x37F9A426FBCF4AF2', rai());
|
|
835
995
|
}
|
|
836
996
|
/**
|
|
837
|
-
*
|
|
997
|
+
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
838
998
|
*/
|
|
839
|
-
static
|
|
840
|
-
inv('
|
|
999
|
+
static disableOnFootFirstPersonViewThisUpdate() {
|
|
1000
|
+
inv('0x9C473089A934C930');
|
|
841
1001
|
}
|
|
842
1002
|
/**
|
|
843
|
-
*
|
|
1003
|
+
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
844
1004
|
*/
|
|
845
|
-
static
|
|
846
|
-
inv('
|
|
1005
|
+
static invalidateCinematicVehicleIdleMode() {
|
|
1006
|
+
inv('0x634F4A0562CF19B8');
|
|
847
1007
|
}
|
|
848
1008
|
/**
|
|
849
|
-
*
|
|
850
|
-
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
851
|
-
*
|
|
852
|
-
* @param minimum
|
|
853
|
-
* @param maximum
|
|
1009
|
+
* @param dictionaryName
|
|
854
1010
|
*/
|
|
855
|
-
static
|
|
856
|
-
inv('
|
|
1011
|
+
static unloadCinematicCameraLocation(dictionaryName) {
|
|
1012
|
+
inv('0x2412216FCC7B4E3E', dictionaryName);
|
|
857
1013
|
}
|
|
858
1014
|
/**
|
|
859
1015
|
* @returns
|
|
860
1016
|
*/
|
|
861
|
-
static
|
|
862
|
-
return inv('
|
|
1017
|
+
static isScreenFadedOut() {
|
|
1018
|
+
return inv('0xF5472C80DF2FF847', rai());
|
|
863
1019
|
}
|
|
864
1020
|
/**
|
|
865
|
-
* @param
|
|
1021
|
+
* @param dictionary
|
|
1022
|
+
* @param shotName
|
|
1023
|
+
* @param duration
|
|
866
1024
|
*/
|
|
867
|
-
static
|
|
868
|
-
inv('
|
|
1025
|
+
static N_0xA54D643D0773EB65(dictionary, shotName, duration) {
|
|
1026
|
+
inv('0xA54D643D0773EB65', dictionary, shotName, duration);
|
|
869
1027
|
}
|
|
870
1028
|
/**
|
|
871
|
-
* @
|
|
1029
|
+
* @returns
|
|
872
1030
|
*/
|
|
873
|
-
static
|
|
874
|
-
inv('
|
|
1031
|
+
static isDeathFailCameraRunning() {
|
|
1032
|
+
return inv('0x139EFB0A71DD9011');
|
|
875
1033
|
}
|
|
876
1034
|
/**
|
|
877
|
-
* @param p0
|
|
878
|
-
* @param p1
|
|
879
|
-
* @param p2
|
|
880
1035
|
* @returns
|
|
881
1036
|
*/
|
|
882
|
-
static
|
|
883
|
-
return inv('
|
|
884
|
-
}
|
|
885
|
-
static N_0x3C8F74E8FE751614() {
|
|
886
|
-
inv('0x3C8F74E8FE751614');
|
|
1037
|
+
static N_0xDC62CD70658E7A02() {
|
|
1038
|
+
return inv('0xDC62CD70658E7A02');
|
|
887
1039
|
}
|
|
888
1040
|
/**
|
|
889
1041
|
* p6 & p7 - possibly length or time
|
|
@@ -993,111 +1145,6 @@ export class CamStatics {
|
|
|
993
1145
|
static triggerMissionFailedCam() {
|
|
994
1146
|
inv('0x9A92C06ACBAF9731');
|
|
995
1147
|
}
|
|
996
|
-
/**
|
|
997
|
-
* @returns
|
|
998
|
-
*/
|
|
999
|
-
static N_0x8B1A5FE7E41E52B2() {
|
|
1000
|
-
return inv('0x8B1A5FE7E41E52B2');
|
|
1001
|
-
}
|
|
1002
|
-
/**
|
|
1003
|
-
* Forces gameplay cam to specified ped as if you were the ped or spectating it
|
|
1004
|
-
*
|
|
1005
|
-
* @param ped
|
|
1006
|
-
*/
|
|
1007
|
-
static setGameplayCamFollowPedThisUpdate(ped) {
|
|
1008
|
-
inv('0x82E41D6ADE924FCA', ped.handle);
|
|
1009
|
-
}
|
|
1010
|
-
/**
|
|
1011
|
-
* @param name
|
|
1012
|
-
* @param pos
|
|
1013
|
-
* @param rot
|
|
1014
|
-
*/
|
|
1015
|
-
static cinematicLocationSetLocationAndRotation(name, pos, rot) {
|
|
1016
|
-
inv('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
|
|
1017
|
-
}
|
|
1018
|
-
/**
|
|
1019
|
-
* @param camInitialPitch
|
|
1020
|
-
*/
|
|
1021
|
-
static setGameplayCamInitialPitch(camInitialPitch) {
|
|
1022
|
-
inv('0x449995EA846D3FC2', f(camInitialPitch));
|
|
1023
|
-
}
|
|
1024
|
-
/**
|
|
1025
|
-
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
1026
|
-
*
|
|
1027
|
-
* @param p0
|
|
1028
|
-
*/
|
|
1029
|
-
static setGameplayHintCameraRelativeVerticalOffset(p0) {
|
|
1030
|
-
inv('0x29E74F819150CC32', f(p0));
|
|
1031
|
-
}
|
|
1032
|
-
/**
|
|
1033
|
-
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
1034
|
-
*
|
|
1035
|
-
* @param p0
|
|
1036
|
-
* @param p1
|
|
1037
|
-
*/
|
|
1038
|
-
static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0, p1) {
|
|
1039
|
-
inv('0x715B7F5E8BED32A2', f(p0), f(p1));
|
|
1040
|
-
}
|
|
1041
|
-
/**
|
|
1042
|
-
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
1043
|
-
*
|
|
1044
|
-
* @param p0
|
|
1045
|
-
*/
|
|
1046
|
-
static destroyAllCams(p0) {
|
|
1047
|
-
inv('0x163600D6E136C9F8', p0);
|
|
1048
|
-
}
|
|
1049
|
-
/**
|
|
1050
|
-
* @param cameraDictionary
|
|
1051
|
-
*/
|
|
1052
|
-
static destroy(cameraDictionary) {
|
|
1053
|
-
inv('0x0A5A4F1979ABB40E', cameraDictionary);
|
|
1054
|
-
}
|
|
1055
|
-
/**
|
|
1056
|
-
* @returns
|
|
1057
|
-
*/
|
|
1058
|
-
static getPhotoModeDof() {
|
|
1059
|
-
return inv('0x4653A741D17F2CD0', raf());
|
|
1060
|
-
}
|
|
1061
|
-
/**
|
|
1062
|
-
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
1063
|
-
*
|
|
1064
|
-
* @param locationDictName
|
|
1065
|
-
* @returns
|
|
1066
|
-
*/
|
|
1067
|
-
static isCinematicCamLocationLoaded2(locationDictName) {
|
|
1068
|
-
return inv('0x595550376B7EA230', locationDictName, rai());
|
|
1069
|
-
}
|
|
1070
|
-
/**
|
|
1071
|
-
* @returns
|
|
1072
|
-
*/
|
|
1073
|
-
static isGameplayCamRendering() {
|
|
1074
|
-
return inv('0x8660EA714834E412', rai());
|
|
1075
|
-
}
|
|
1076
|
-
/**
|
|
1077
|
-
* @returns
|
|
1078
|
-
*/
|
|
1079
|
-
static N_0xEF9A3132A0AA6B19() {
|
|
1080
|
-
return inv('0xEF9A3132A0AA6B19');
|
|
1081
|
-
}
|
|
1082
|
-
/**
|
|
1083
|
-
* @returns
|
|
1084
|
-
*/
|
|
1085
|
-
static getGameplayCamCoord() {
|
|
1086
|
-
return Vector3.fromArray(inv('0x595320200B98596E', rav()));
|
|
1087
|
-
}
|
|
1088
|
-
/**
|
|
1089
|
-
* @param p0
|
|
1090
|
-
*/
|
|
1091
|
-
static setCinematicButtonActive(p0) {
|
|
1092
|
-
inv('0xB90411F480457A6C', p0);
|
|
1093
|
-
}
|
|
1094
|
-
/**
|
|
1095
|
-
* @param rotationOrder
|
|
1096
|
-
* @returns
|
|
1097
|
-
*/
|
|
1098
|
-
static getFinalRenderedCamRot(rotationOrder) {
|
|
1099
|
-
return Vector3.fromArray(inv('0x602685BD85DD26CA', rotationOrder, rav()));
|
|
1100
|
-
}
|
|
1101
1148
|
/**
|
|
1102
1149
|
* @param locationDictName
|
|
1103
1150
|
*/
|
|
@@ -1206,155 +1253,108 @@ export class CamStatics {
|
|
|
1206
1253
|
inv('0x4285804FD65D8066', shakeName, p1);
|
|
1207
1254
|
}
|
|
1208
1255
|
/**
|
|
1209
|
-
* @
|
|
1256
|
+
* @param cameraDictionary
|
|
1210
1257
|
*/
|
|
1211
|
-
static
|
|
1212
|
-
|
|
1258
|
+
static loadCameraDataDict(cameraDictionary) {
|
|
1259
|
+
inv('0x6A4D224FC7643941', cameraDictionary);
|
|
1213
1260
|
}
|
|
1214
1261
|
/**
|
|
1215
|
-
*
|
|
1262
|
+
* Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
|
|
1216
1263
|
*/
|
|
1217
|
-
static
|
|
1218
|
-
|
|
1264
|
+
static disableOnFootFirstPersonViewThisUpdate2() {
|
|
1265
|
+
inv('0x05AB44D906738426');
|
|
1266
|
+
}
|
|
1267
|
+
static N_0xF1A6FEEDF3776EF9() {
|
|
1268
|
+
inv('0xF1A6FEEDF3776EF9');
|
|
1219
1269
|
}
|
|
1220
1270
|
/**
|
|
1221
|
-
*
|
|
1222
|
-
* Return type char in ida
|
|
1223
|
-
* *SET_GAMEPLAY_HINT**
|
|
1271
|
+
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
1224
1272
|
*
|
|
1225
1273
|
* @param p0
|
|
1274
|
+
* @param distance
|
|
1226
1275
|
*/
|
|
1227
|
-
static
|
|
1228
|
-
inv('
|
|
1276
|
+
static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0, distance) {
|
|
1277
|
+
inv('0x2126C740A4AC370B', f(p0), f(distance));
|
|
1229
1278
|
}
|
|
1230
1279
|
/**
|
|
1280
|
+
* More info: see HAS_LETTER_BOX
|
|
1281
|
+
*
|
|
1231
1282
|
* @returns
|
|
1232
1283
|
*/
|
|
1233
|
-
static
|
|
1234
|
-
return inv('
|
|
1235
|
-
}
|
|
1236
|
-
/**
|
|
1237
|
-
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
1238
|
-
*/
|
|
1239
|
-
static disableOnFootFirstPersonViewThisUpdate() {
|
|
1240
|
-
inv('0x9C473089A934C930');
|
|
1241
|
-
}
|
|
1242
|
-
/**
|
|
1243
|
-
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
1244
|
-
*/
|
|
1245
|
-
static invalidateCinematicVehicleIdleMode() {
|
|
1246
|
-
inv('0x634F4A0562CF19B8');
|
|
1247
|
-
}
|
|
1248
|
-
/**
|
|
1249
|
-
* @param dictionaryName
|
|
1250
|
-
*/
|
|
1251
|
-
static unloadCinematicCameraLocation(dictionaryName) {
|
|
1252
|
-
inv('0x2412216FCC7B4E3E', dictionaryName);
|
|
1284
|
+
static getLetterBoxRatio() {
|
|
1285
|
+
return inv('0xA2B1C7EF759A63CE', raf());
|
|
1253
1286
|
}
|
|
1254
1287
|
/**
|
|
1255
1288
|
* @returns
|
|
1256
1289
|
*/
|
|
1257
|
-
static
|
|
1258
|
-
return inv('
|
|
1259
|
-
}
|
|
1260
|
-
/**
|
|
1261
|
-
* @param dictionary
|
|
1262
|
-
* @param shotName
|
|
1263
|
-
* @param duration
|
|
1264
|
-
*/
|
|
1265
|
-
static N_0xA54D643D0773EB65(dictionary, shotName, duration) {
|
|
1266
|
-
inv('0xA54D643D0773EB65', dictionary, shotName, duration);
|
|
1290
|
+
static N_0x7CE9DC58E3E4755F() {
|
|
1291
|
+
return inv('0x7CE9DC58E3E4755F');
|
|
1267
1292
|
}
|
|
1268
1293
|
/**
|
|
1269
|
-
* @
|
|
1294
|
+
* @param p0
|
|
1295
|
+
* @param p1
|
|
1270
1296
|
*/
|
|
1271
|
-
static
|
|
1272
|
-
|
|
1297
|
+
static N_0xFEB8646818294C75(p0, p1) {
|
|
1298
|
+
inv('0xFEB8646818294C75', p0, p1);
|
|
1273
1299
|
}
|
|
1274
1300
|
/**
|
|
1275
|
-
* @
|
|
1301
|
+
* @param p0
|
|
1276
1302
|
*/
|
|
1277
|
-
static
|
|
1278
|
-
|
|
1279
|
-
}
|
|
1280
|
-
static forceLetterBoxThisUpdate() {
|
|
1281
|
-
inv('0xC64ABC0676AF262B');
|
|
1303
|
+
static N_0xDB382FE20C2DA222(p0) {
|
|
1304
|
+
inv('0xDB382FE20C2DA222', p0);
|
|
1282
1305
|
}
|
|
1283
1306
|
/**
|
|
1284
1307
|
* @param p0
|
|
1285
|
-
* @param p1
|
|
1286
|
-
* @param p2
|
|
1287
|
-
* @param p3
|
|
1288
|
-
* @param p4
|
|
1289
|
-
* @param p5
|
|
1290
|
-
* @param p6
|
|
1291
|
-
* @param p7
|
|
1292
1308
|
*/
|
|
1293
|
-
static
|
|
1294
|
-
inv('
|
|
1309
|
+
static N_0x29E6655DF3590B0D(p0) {
|
|
1310
|
+
inv('0x29E6655DF3590B0D', p0);
|
|
1295
1311
|
}
|
|
1296
1312
|
/**
|
|
1297
|
-
*
|
|
1298
|
-
*
|
|
1299
|
-
*
|
|
1300
|
-
* @param p0
|
|
1313
|
+
* @param pos
|
|
1314
|
+
* @param radius
|
|
1315
|
+
* @returns
|
|
1301
1316
|
*/
|
|
1302
|
-
static
|
|
1303
|
-
inv('
|
|
1304
|
-
}
|
|
1305
|
-
static N_0x6CAB0BA160B168D2() {
|
|
1306
|
-
inv('0x6CAB0BA160B168D2');
|
|
1317
|
+
static isSphereVisible(pos, radius) {
|
|
1318
|
+
return inv('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
|
|
1307
1319
|
}
|
|
1308
1320
|
/**
|
|
1309
|
-
* @
|
|
1321
|
+
* @param camInitialHeading
|
|
1310
1322
|
*/
|
|
1311
|
-
static
|
|
1312
|
-
|
|
1323
|
+
static setGameplayCamInitialHeading(camInitialHeading) {
|
|
1324
|
+
inv('0x6C1053C433A573CF', f(camInitialHeading));
|
|
1313
1325
|
}
|
|
1314
1326
|
/**
|
|
1315
1327
|
* @param p0
|
|
1316
|
-
* @param p1
|
|
1317
|
-
* @returns
|
|
1318
1328
|
*/
|
|
1319
|
-
static
|
|
1320
|
-
|
|
1329
|
+
static stopGameplayHint(p0) {
|
|
1330
|
+
inv('0x1BCEC33D54CFCA8A', p0);
|
|
1321
1331
|
}
|
|
1322
1332
|
/**
|
|
1323
|
-
*
|
|
1333
|
+
* @param p0
|
|
1324
1334
|
*/
|
|
1325
|
-
static
|
|
1326
|
-
inv('
|
|
1335
|
+
static N_0x0961B089947BA6D0(p0) {
|
|
1336
|
+
inv('0x0961B089947BA6D0', p0);
|
|
1327
1337
|
}
|
|
1328
1338
|
/**
|
|
1329
|
-
*
|
|
1339
|
+
* minimum: Degrees between -90f and 90f.
|
|
1340
|
+
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
1330
1341
|
*
|
|
1331
|
-
* @
|
|
1342
|
+
* @param minimum
|
|
1343
|
+
* @param maximum
|
|
1332
1344
|
*/
|
|
1333
|
-
static
|
|
1334
|
-
|
|
1335
|
-
}
|
|
1336
|
-
static N_0x18C3DFAC458783BB() {
|
|
1337
|
-
inv('0x18C3DFAC458783BB');
|
|
1338
|
-
}
|
|
1339
|
-
static N_0x16E9ABDD34DDD931() {
|
|
1340
|
-
inv('0x16E9ABDD34DDD931');
|
|
1345
|
+
static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum, maximum) {
|
|
1346
|
+
inv('0x326C7AA308F3DF6A', f(minimum), f(maximum));
|
|
1341
1347
|
}
|
|
1342
1348
|
/**
|
|
1343
|
-
* @
|
|
1349
|
+
* @returns
|
|
1344
1350
|
*/
|
|
1345
|
-
static
|
|
1346
|
-
inv('
|
|
1351
|
+
static N_0x6072B7420A83A03F() {
|
|
1352
|
+
return inv('0x6072B7420A83A03F');
|
|
1347
1353
|
}
|
|
1348
1354
|
/**
|
|
1349
1355
|
* @param p0
|
|
1350
1356
|
*/
|
|
1351
|
-
static
|
|
1352
|
-
inv('
|
|
1353
|
-
}
|
|
1354
|
-
/**
|
|
1355
|
-
* @returns
|
|
1356
|
-
*/
|
|
1357
|
-
static isCinematicCamRendering() {
|
|
1358
|
-
return inv('0xBF7C780731AADBF8', rai());
|
|
1357
|
+
static N_0xC205B3C54C6A4E37(p0) {
|
|
1358
|
+
inv('0xC205B3C54C6A4E37', p0);
|
|
1359
1359
|
}
|
|
1360
1360
|
}
|