@itwin/core-geometry 3.0.0-dev.76 → 3.0.0-dev.80

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Files changed (1999) hide show
  1. package/CHANGELOG.md +1049 -0
  2. package/lib/{Constant.d.ts → cjs/Constant.d.ts} +0 -0
  3. package/lib/cjs/Constant.d.ts.map +1 -0
  4. package/lib/{Constant.js → cjs/Constant.js} +0 -0
  5. package/lib/cjs/Constant.js.map +1 -0
  6. package/lib/{Geometry.d.ts → cjs/Geometry.d.ts} +0 -0
  7. package/lib/cjs/Geometry.d.ts.map +1 -0
  8. package/lib/{Geometry.js → cjs/Geometry.js} +0 -0
  9. package/lib/cjs/Geometry.js.map +1 -0
  10. package/lib/{bspline → cjs/bspline}/AkimaCurve3d.d.ts +0 -0
  11. package/lib/cjs/bspline/AkimaCurve3d.d.ts.map +1 -0
  12. package/lib/{bspline → cjs/bspline}/AkimaCurve3d.js +0 -0
  13. package/lib/cjs/bspline/AkimaCurve3d.js.map +1 -0
  14. package/lib/{bspline → cjs/bspline}/BSpline1dNd.d.ts +0 -0
  15. package/lib/cjs/bspline/BSpline1dNd.d.ts.map +1 -0
  16. package/lib/{bspline → cjs/bspline}/BSpline1dNd.js +0 -0
  17. package/lib/cjs/bspline/BSpline1dNd.js.map +1 -0
  18. package/lib/{bspline → cjs/bspline}/BSplineCurve.d.ts +0 -0
  19. package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -0
  20. package/lib/{bspline → cjs/bspline}/BSplineCurve.js +0 -0
  21. package/lib/cjs/bspline/BSplineCurve.js.map +1 -0
  22. package/lib/{bspline → cjs/bspline}/BSplineCurve3dH.d.ts +0 -0
  23. package/lib/cjs/bspline/BSplineCurve3dH.d.ts.map +1 -0
  24. package/lib/{bspline → cjs/bspline}/BSplineCurve3dH.js +0 -0
  25. package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -0
  26. package/lib/{bspline → cjs/bspline}/BSplineCurveOps.d.ts +0 -0
  27. package/lib/cjs/bspline/BSplineCurveOps.d.ts.map +1 -0
  28. package/lib/{bspline → cjs/bspline}/BSplineCurveOps.js +0 -0
  29. package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -0
  30. package/lib/cjs/bspline/BSplineSurface.d.ts +491 -0
  31. package/lib/cjs/bspline/BSplineSurface.d.ts.map +1 -0
  32. package/lib/{bspline → cjs/bspline}/BSplineSurface.js +0 -0
  33. package/lib/cjs/bspline/BSplineSurface.js.map +1 -0
  34. package/lib/{bspline → cjs/bspline}/Bezier1dNd.d.ts +0 -0
  35. package/lib/cjs/bspline/Bezier1dNd.d.ts.map +1 -0
  36. package/lib/{bspline → cjs/bspline}/Bezier1dNd.js +0 -0
  37. package/lib/cjs/bspline/Bezier1dNd.js.map +1 -0
  38. package/lib/{bspline → cjs/bspline}/BezierCurve3d.d.ts +0 -0
  39. package/lib/cjs/bspline/BezierCurve3d.d.ts.map +1 -0
  40. package/lib/{bspline → cjs/bspline}/BezierCurve3d.js +0 -0
  41. package/lib/cjs/bspline/BezierCurve3d.js.map +1 -0
  42. package/lib/{bspline → cjs/bspline}/BezierCurve3dH.d.ts +0 -0
  43. package/lib/cjs/bspline/BezierCurve3dH.d.ts.map +1 -0
  44. package/lib/{bspline → cjs/bspline}/BezierCurve3dH.js +0 -0
  45. package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -0
  46. package/lib/{bspline → cjs/bspline}/BezierCurveBase.d.ts +0 -0
  47. package/lib/cjs/bspline/BezierCurveBase.d.ts.map +1 -0
  48. package/lib/{bspline → cjs/bspline}/BezierCurveBase.js +0 -0
  49. package/lib/cjs/bspline/BezierCurveBase.js.map +1 -0
  50. package/lib/{bspline → cjs/bspline}/InterpolationCurve3d.d.ts +0 -0
  51. package/lib/cjs/bspline/InterpolationCurve3d.d.ts.map +1 -0
  52. package/lib/{bspline → cjs/bspline}/InterpolationCurve3d.js +0 -0
  53. package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -0
  54. package/lib/{bspline → cjs/bspline}/KnotVector.d.ts +0 -0
  55. package/lib/cjs/bspline/KnotVector.d.ts.map +1 -0
  56. package/lib/{bspline → cjs/bspline}/KnotVector.js +0 -0
  57. package/lib/cjs/bspline/KnotVector.js.map +1 -0
  58. package/lib/{bspline → cjs/bspline}/SurfaceLocationDetail.d.ts +0 -0
  59. package/lib/cjs/bspline/SurfaceLocationDetail.d.ts.map +1 -0
  60. package/lib/{bspline → cjs/bspline}/SurfaceLocationDetail.js +0 -0
  61. package/lib/cjs/bspline/SurfaceLocationDetail.js.map +1 -0
  62. package/lib/{clipping → cjs/clipping}/AlternatingConvexClipTree.d.ts +0 -0
  63. package/lib/cjs/clipping/AlternatingConvexClipTree.d.ts.map +1 -0
  64. package/lib/{clipping → cjs/clipping}/AlternatingConvexClipTree.js +0 -0
  65. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -0
  66. package/lib/{clipping → cjs/clipping}/BooleanClipFactory.d.ts +0 -0
  67. package/lib/cjs/clipping/BooleanClipFactory.d.ts.map +1 -0
  68. package/lib/{clipping → cjs/clipping}/BooleanClipFactory.js +0 -0
  69. package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -0
  70. package/lib/{clipping → cjs/clipping}/BooleanClipNode.d.ts +0 -0
  71. package/lib/cjs/clipping/BooleanClipNode.d.ts.map +1 -0
  72. package/lib/{clipping → cjs/clipping}/BooleanClipNode.js +0 -0
  73. package/lib/cjs/clipping/BooleanClipNode.js.map +1 -0
  74. package/lib/{clipping → cjs/clipping}/ClipPlane.d.ts +0 -0
  75. package/lib/cjs/clipping/ClipPlane.d.ts.map +1 -0
  76. package/lib/{clipping → cjs/clipping}/ClipPlane.js +0 -0
  77. package/lib/cjs/clipping/ClipPlane.js.map +1 -0
  78. package/lib/{clipping → cjs/clipping}/ClipPrimitive.d.ts +0 -0
  79. package/lib/cjs/clipping/ClipPrimitive.d.ts.map +1 -0
  80. package/lib/{clipping → cjs/clipping}/ClipPrimitive.js +0 -0
  81. package/lib/cjs/clipping/ClipPrimitive.js.map +1 -0
  82. package/lib/{clipping → cjs/clipping}/ClipUtils.d.ts +0 -0
  83. package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -0
  84. package/lib/{clipping → cjs/clipping}/ClipUtils.js +0 -0
  85. package/lib/cjs/clipping/ClipUtils.js.map +1 -0
  86. package/lib/{clipping → cjs/clipping}/ClipVector.d.ts +0 -0
  87. package/lib/cjs/clipping/ClipVector.d.ts.map +1 -0
  88. package/lib/{clipping → cjs/clipping}/ClipVector.js +0 -0
  89. package/lib/cjs/clipping/ClipVector.js.map +1 -0
  90. package/lib/{clipping → cjs/clipping}/ConvexClipPlaneSet.d.ts +0 -0
  91. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts.map +1 -0
  92. package/lib/{clipping → cjs/clipping}/ConvexClipPlaneSet.js +0 -0
  93. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -0
  94. package/lib/{clipping → cjs/clipping}/UnionOfConvexClipPlaneSets.d.ts +0 -0
  95. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -0
  96. package/lib/{clipping → cjs/clipping}/UnionOfConvexClipPlaneSets.js +0 -0
  97. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -0
  98. package/lib/{clipping → cjs/clipping}/internalContexts/LineStringOffsetClipperContext.d.ts +0 -0
  99. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.d.ts.map +1 -0
  100. package/lib/{clipping → cjs/clipping}/internalContexts/LineStringOffsetClipperContext.js +0 -0
  101. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -0
  102. package/lib/{core-geometry.d.ts → cjs/core-geometry.d.ts} +0 -0
  103. package/lib/cjs/core-geometry.d.ts.map +1 -0
  104. package/lib/{core-geometry.js → cjs/core-geometry.js} +0 -0
  105. package/lib/cjs/core-geometry.js.map +1 -0
  106. package/lib/{curve → cjs/curve}/Arc3d.d.ts +0 -0
  107. package/lib/cjs/curve/Arc3d.d.ts.map +1 -0
  108. package/lib/{curve → cjs/curve}/Arc3d.js +0 -0
  109. package/lib/cjs/curve/Arc3d.js.map +1 -0
  110. package/lib/{curve → cjs/curve}/ChainCollectorContext.d.ts +0 -0
  111. package/lib/cjs/curve/ChainCollectorContext.d.ts.map +1 -0
  112. package/lib/{curve → cjs/curve}/ChainCollectorContext.js +0 -0
  113. package/lib/cjs/curve/ChainCollectorContext.js.map +1 -0
  114. package/lib/{curve → cjs/curve}/ConstructCurveBetweenCurves.d.ts +0 -0
  115. package/lib/cjs/curve/ConstructCurveBetweenCurves.d.ts.map +1 -0
  116. package/lib/{curve → cjs/curve}/ConstructCurveBetweenCurves.js +0 -0
  117. package/lib/cjs/curve/ConstructCurveBetweenCurves.js.map +1 -0
  118. package/lib/{curve → cjs/curve}/CoordinateXYZ.d.ts +0 -0
  119. package/lib/cjs/curve/CoordinateXYZ.d.ts.map +1 -0
  120. package/lib/{curve → cjs/curve}/CoordinateXYZ.js +0 -0
  121. package/lib/cjs/curve/CoordinateXYZ.js.map +1 -0
  122. package/lib/{curve → cjs/curve}/CurveChain.d.ts +0 -0
  123. package/lib/cjs/curve/CurveChain.d.ts.map +1 -0
  124. package/lib/{curve → cjs/curve}/CurveChain.js +0 -0
  125. package/lib/cjs/curve/CurveChain.js.map +1 -0
  126. package/lib/{curve → cjs/curve}/CurveChainWithDistanceIndex.d.ts +0 -0
  127. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -0
  128. package/lib/{curve → cjs/curve}/CurveChainWithDistanceIndex.js +0 -0
  129. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -0
  130. package/lib/{curve → cjs/curve}/CurveCollection.d.ts +0 -0
  131. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -0
  132. package/lib/{curve → cjs/curve}/CurveCollection.js +0 -0
  133. package/lib/cjs/curve/CurveCollection.js.map +1 -0
  134. package/lib/{curve → cjs/curve}/CurveCurve.d.ts +0 -0
  135. package/lib/cjs/curve/CurveCurve.d.ts.map +1 -0
  136. package/lib/{curve → cjs/curve}/CurveCurve.js +0 -0
  137. package/lib/cjs/curve/CurveCurve.js.map +1 -0
  138. package/lib/{curve → cjs/curve}/CurveCurveCloseApproachXY.d.ts +0 -0
  139. package/lib/cjs/curve/CurveCurveCloseApproachXY.d.ts.map +1 -0
  140. package/lib/{curve → cjs/curve}/CurveCurveCloseApproachXY.js +0 -0
  141. package/lib/cjs/curve/CurveCurveCloseApproachXY.js.map +1 -0
  142. package/lib/{curve → cjs/curve}/CurveCurveIntersectXY.d.ts +0 -0
  143. package/lib/cjs/curve/CurveCurveIntersectXY.d.ts.map +1 -0
  144. package/lib/{curve → cjs/curve}/CurveCurveIntersectXY.js +0 -0
  145. package/lib/cjs/curve/CurveCurveIntersectXY.js.map +1 -0
  146. package/lib/{curve → cjs/curve}/CurveCurveIntersectXYZ.d.ts +0 -0
  147. package/lib/cjs/curve/CurveCurveIntersectXYZ.d.ts.map +1 -0
  148. package/lib/{curve → cjs/curve}/CurveCurveIntersectXYZ.js +0 -0
  149. package/lib/cjs/curve/CurveCurveIntersectXYZ.js.map +1 -0
  150. package/lib/{curve → cjs/curve}/CurveExtendMode.d.ts +0 -0
  151. package/lib/cjs/curve/CurveExtendMode.d.ts.map +1 -0
  152. package/lib/{curve → cjs/curve}/CurveExtendMode.js +0 -0
  153. package/lib/cjs/curve/CurveExtendMode.js.map +1 -0
  154. package/lib/{curve → cjs/curve}/CurveFactory.d.ts +0 -0
  155. package/lib/cjs/curve/CurveFactory.d.ts.map +1 -0
  156. package/lib/{curve → cjs/curve}/CurveFactory.js +0 -0
  157. package/lib/cjs/curve/CurveFactory.js.map +1 -0
  158. package/lib/{curve → cjs/curve}/CurveLocationDetail.d.ts +0 -0
  159. package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -0
  160. package/lib/{curve → cjs/curve}/CurveLocationDetail.js +0 -0
  161. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -0
  162. package/lib/{curve → cjs/curve}/CurvePrimitive.d.ts +0 -0
  163. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -0
  164. package/lib/{curve → cjs/curve}/CurvePrimitive.js +0 -0
  165. package/lib/cjs/curve/CurvePrimitive.js.map +1 -0
  166. package/lib/{curve → cjs/curve}/CurveProcessor.d.ts +0 -0
  167. package/lib/cjs/curve/CurveProcessor.d.ts.map +1 -0
  168. package/lib/{curve → cjs/curve}/CurveProcessor.js +0 -0
  169. package/lib/cjs/curve/CurveProcessor.js.map +1 -0
  170. package/lib/{curve → cjs/curve}/CurveWireMomentsXYZ.d.ts +0 -0
  171. package/lib/cjs/curve/CurveWireMomentsXYZ.d.ts.map +1 -0
  172. package/lib/{curve → cjs/curve}/CurveWireMomentsXYZ.js +0 -0
  173. package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -0
  174. package/lib/{curve → cjs/curve}/GeometryQuery.d.ts +0 -0
  175. package/lib/cjs/curve/GeometryQuery.d.ts.map +1 -0
  176. package/lib/{curve → cjs/curve}/GeometryQuery.js +0 -0
  177. package/lib/cjs/curve/GeometryQuery.js.map +1 -0
  178. package/lib/{curve → cjs/curve}/LineSegment3d.d.ts +0 -0
  179. package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -0
  180. package/lib/{curve → cjs/curve}/LineSegment3d.js +0 -0
  181. package/lib/cjs/curve/LineSegment3d.js.map +1 -0
  182. package/lib/{curve → cjs/curve}/LineString3d.d.ts +0 -0
  183. package/lib/cjs/curve/LineString3d.d.ts.map +1 -0
  184. package/lib/{curve → cjs/curve}/LineString3d.js +0 -0
  185. package/lib/cjs/curve/LineString3d.js.map +1 -0
  186. package/lib/{curve → cjs/curve}/Loop.d.ts +0 -0
  187. package/lib/cjs/curve/Loop.d.ts.map +1 -0
  188. package/lib/{curve → cjs/curve}/Loop.js +0 -0
  189. package/lib/cjs/curve/Loop.js.map +1 -0
  190. package/lib/{curve → cjs/curve}/ParityRegion.d.ts +0 -0
  191. package/lib/cjs/curve/ParityRegion.d.ts.map +1 -0
  192. package/lib/{curve → cjs/curve}/ParityRegion.js +0 -0
  193. package/lib/cjs/curve/ParityRegion.js.map +1 -0
  194. package/lib/{curve → cjs/curve}/Path.d.ts +0 -0
  195. package/lib/cjs/curve/Path.d.ts.map +1 -0
  196. package/lib/{curve → cjs/curve}/Path.js +0 -0
  197. package/lib/cjs/curve/Path.js.map +1 -0
  198. package/lib/{curve → cjs/curve}/PointString3d.d.ts +0 -0
  199. package/lib/cjs/curve/PointString3d.d.ts.map +1 -0
  200. package/lib/{curve → cjs/curve}/PointString3d.js +0 -0
  201. package/lib/cjs/curve/PointString3d.js.map +1 -0
  202. package/lib/{curve → cjs/curve}/ProxyCurve.d.ts +0 -0
  203. package/lib/cjs/curve/ProxyCurve.d.ts.map +1 -0
  204. package/lib/{curve → cjs/curve}/ProxyCurve.js +0 -0
  205. package/lib/cjs/curve/ProxyCurve.js.map +1 -0
  206. package/lib/{curve → cjs/curve}/Query/ConsolidateAdjacentPrimitivesContext.d.ts +0 -0
  207. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.d.ts.map +1 -0
  208. package/lib/{curve → cjs/curve}/Query/ConsolidateAdjacentPrimitivesContext.js +0 -0
  209. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -0
  210. package/lib/{curve → cjs/curve}/Query/CurveSplitContext.d.ts +0 -0
  211. package/lib/cjs/curve/Query/CurveSplitContext.d.ts.map +1 -0
  212. package/lib/{curve → cjs/curve}/Query/CurveSplitContext.js +0 -0
  213. package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -0
  214. package/lib/{curve → cjs/curve}/Query/CylindricalRange.d.ts +0 -0
  215. package/lib/cjs/curve/Query/CylindricalRange.d.ts.map +1 -0
  216. package/lib/{curve → cjs/curve}/Query/CylindricalRange.js +0 -0
  217. package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -0
  218. package/lib/{curve → cjs/curve}/Query/InOutTests.d.ts +0 -0
  219. package/lib/cjs/curve/Query/InOutTests.d.ts.map +1 -0
  220. package/lib/{curve → cjs/curve}/Query/InOutTests.js +0 -0
  221. package/lib/cjs/curve/Query/InOutTests.js.map +1 -0
  222. package/lib/{curve → cjs/curve}/Query/PlanarSubdivision.d.ts +0 -0
  223. package/lib/cjs/curve/Query/PlanarSubdivision.d.ts.map +1 -0
  224. package/lib/{curve → cjs/curve}/Query/PlanarSubdivision.js +0 -0
  225. package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -0
  226. package/lib/{curve → cjs/curve}/Query/StrokeCountChain.d.ts +0 -0
  227. package/lib/cjs/curve/Query/StrokeCountChain.d.ts.map +1 -0
  228. package/lib/{curve → cjs/curve}/Query/StrokeCountChain.js +0 -0
  229. package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -0
  230. package/lib/{curve → cjs/curve}/Query/StrokeCountMap.d.ts +0 -0
  231. package/lib/cjs/curve/Query/StrokeCountMap.d.ts.map +1 -0
  232. package/lib/{curve → cjs/curve}/Query/StrokeCountMap.js +0 -0
  233. package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -0
  234. package/lib/{curve → cjs/curve}/RegionMomentsXY.d.ts +0 -0
  235. package/lib/cjs/curve/RegionMomentsXY.d.ts.map +1 -0
  236. package/lib/{curve → cjs/curve}/RegionMomentsXY.js +0 -0
  237. package/lib/cjs/curve/RegionMomentsXY.js.map +1 -0
  238. package/lib/{curve → cjs/curve}/RegionOps.d.ts +0 -0
  239. package/lib/cjs/curve/RegionOps.d.ts.map +1 -0
  240. package/lib/{curve → cjs/curve}/RegionOps.js +0 -0
  241. package/lib/cjs/curve/RegionOps.js.map +1 -0
  242. package/lib/{curve → cjs/curve}/RegionOpsClassificationSweeps.d.ts +0 -0
  243. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts.map +1 -0
  244. package/lib/{curve → cjs/curve}/RegionOpsClassificationSweeps.js +0 -0
  245. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -0
  246. package/lib/{curve → cjs/curve}/StrokeOptions.d.ts +0 -0
  247. package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -0
  248. package/lib/{curve → cjs/curve}/StrokeOptions.js +0 -0
  249. package/lib/cjs/curve/StrokeOptions.js.map +1 -0
  250. package/lib/{curve → cjs/curve}/UnionRegion.d.ts +0 -0
  251. package/lib/cjs/curve/UnionRegion.d.ts.map +1 -0
  252. package/lib/{curve → cjs/curve}/UnionRegion.js +0 -0
  253. package/lib/cjs/curve/UnionRegion.js.map +1 -0
  254. package/lib/{curve → cjs/curve}/internalContexts/CloneCurvesContext.d.ts +0 -0
  255. package/lib/cjs/curve/internalContexts/CloneCurvesContext.d.ts.map +1 -0
  256. package/lib/{curve → cjs/curve}/internalContexts/CloneCurvesContext.js +0 -0
  257. package/lib/cjs/curve/internalContexts/CloneCurvesContext.js.map +1 -0
  258. package/lib/{curve → cjs/curve}/internalContexts/CloneWithExpandedLineStrings.d.ts +0 -0
  259. package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.d.ts.map +1 -0
  260. package/lib/{curve → cjs/curve}/internalContexts/CloneWithExpandedLineStrings.js +0 -0
  261. package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -0
  262. package/lib/{curve → cjs/curve}/internalContexts/CountLinearPartsSearchContext.d.ts +0 -0
  263. package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.d.ts.map +1 -0
  264. package/lib/{curve → cjs/curve}/internalContexts/CountLinearPartsSearchContext.js +0 -0
  265. package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -0
  266. package/lib/{curve → cjs/curve}/internalContexts/GapSearchContext.d.ts +0 -0
  267. package/lib/cjs/curve/internalContexts/GapSearchContext.d.ts.map +1 -0
  268. package/lib/{curve → cjs/curve}/internalContexts/GapSearchContext.js +0 -0
  269. package/lib/cjs/curve/internalContexts/GapSearchContext.js.map +1 -0
  270. package/lib/{curve → cjs/curve}/internalContexts/MultiChainCollector.d.ts +0 -0
  271. package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts.map +1 -0
  272. package/lib/{curve → cjs/curve}/internalContexts/MultiChainCollector.js +0 -0
  273. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -0
  274. package/lib/{curve → cjs/curve}/internalContexts/PlaneAltitudeRangeContext.d.ts +0 -0
  275. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.d.ts.map +1 -0
  276. package/lib/{curve → cjs/curve}/internalContexts/PlaneAltitudeRangeContext.js +0 -0
  277. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -0
  278. package/lib/{curve → cjs/curve}/internalContexts/PolygonOffsetContext.d.ts +0 -0
  279. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.d.ts.map +1 -0
  280. package/lib/{curve → cjs/curve}/internalContexts/PolygonOffsetContext.js +0 -0
  281. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -0
  282. package/lib/{curve → cjs/curve}/internalContexts/SumLengthsContext.d.ts +0 -0
  283. package/lib/cjs/curve/internalContexts/SumLengthsContext.d.ts.map +1 -0
  284. package/lib/{curve → cjs/curve}/internalContexts/SumLengthsContext.js +0 -0
  285. package/lib/cjs/curve/internalContexts/SumLengthsContext.js.map +1 -0
  286. package/lib/{curve → cjs/curve}/internalContexts/TransformInPlaceContext.d.ts +0 -0
  287. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.d.ts.map +1 -0
  288. package/lib/{curve → cjs/curve}/internalContexts/TransformInPlaceContext.js +0 -0
  289. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js.map +1 -0
  290. package/lib/{curve → cjs/curve}/spiral/AustralianRailCorpXYEvaluator.d.ts +0 -0
  291. package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.d.ts.map +1 -0
  292. package/lib/{curve → cjs/curve}/spiral/AustralianRailCorpXYEvaluator.js +0 -0
  293. package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -0
  294. package/lib/{curve → cjs/curve}/spiral/ClothoidSeries.d.ts +0 -0
  295. package/lib/cjs/curve/spiral/ClothoidSeries.d.ts.map +1 -0
  296. package/lib/{curve → cjs/curve}/spiral/ClothoidSeries.js +0 -0
  297. package/lib/cjs/curve/spiral/ClothoidSeries.js.map +1 -0
  298. package/lib/{curve → cjs/curve}/spiral/CubicEvaluator.d.ts +0 -0
  299. package/lib/cjs/curve/spiral/CubicEvaluator.d.ts.map +1 -0
  300. package/lib/{curve → cjs/curve}/spiral/CubicEvaluator.js +0 -0
  301. package/lib/cjs/curve/spiral/CubicEvaluator.js.map +1 -0
  302. package/lib/{curve → cjs/curve}/spiral/CzechSpiralEvaluator.d.ts +0 -0
  303. package/lib/cjs/curve/spiral/CzechSpiralEvaluator.d.ts.map +1 -0
  304. package/lib/{curve → cjs/curve}/spiral/CzechSpiralEvaluator.js +0 -0
  305. package/lib/cjs/curve/spiral/CzechSpiralEvaluator.js.map +1 -0
  306. package/lib/{curve → cjs/curve}/spiral/DirectHalfCosineSpiralEvaluator.d.ts +0 -0
  307. package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.d.ts.map +1 -0
  308. package/lib/{curve → cjs/curve}/spiral/DirectHalfCosineSpiralEvaluator.js +0 -0
  309. package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.js.map +1 -0
  310. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts +265 -0
  311. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts.map +1 -0
  312. package/lib/cjs/curve/spiral/DirectSpiral3d.js +473 -0
  313. package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -0
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  315. package/lib/cjs/curve/spiral/IntegratedSpiral3d.d.ts.map +1 -0
  316. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +364 -0
  317. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -0
  318. package/lib/{curve → cjs/curve}/spiral/MXCubicAlongArcSpiralEvaluator.d.ts +0 -0
  319. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.d.ts.map +1 -0
  320. package/lib/{curve → cjs/curve}/spiral/MXCubicAlongArcSpiralEvaluator.js +0 -0
  321. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -0
  322. package/lib/{curve → cjs/curve}/spiral/NormalizedTransition.d.ts +0 -0
  323. package/lib/cjs/curve/spiral/NormalizedTransition.d.ts.map +1 -0
  324. package/lib/{curve → cjs/curve}/spiral/NormalizedTransition.js +0 -0
  325. package/lib/cjs/curve/spiral/NormalizedTransition.js.map +1 -0
  326. package/lib/{curve → cjs/curve}/spiral/PolishCubicSpiralEvaluator.d.ts +0 -0
  327. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.d.ts.map +1 -0
  328. package/lib/{curve → cjs/curve}/spiral/PolishCubicSpiralEvaluator.js +0 -0
  329. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js.map +1 -0
  330. package/lib/{curve → cjs/curve}/spiral/TransitionConditionalProperties.d.ts +0 -0
  331. package/lib/cjs/curve/spiral/TransitionConditionalProperties.d.ts.map +1 -0
  332. package/lib/{curve → cjs/curve}/spiral/TransitionConditionalProperties.js +0 -0
  333. package/lib/cjs/curve/spiral/TransitionConditionalProperties.js.map +1 -0
  334. package/lib/{curve → cjs/curve}/spiral/TransitionSpiral3d.d.ts +0 -0
  335. package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts.map +1 -0
  336. package/lib/{curve → cjs/curve}/spiral/TransitionSpiral3d.js +0 -0
  337. package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -0
  338. package/lib/{curve → cjs/curve}/spiral/XYCurveEvaluator.d.ts +0 -0
  339. package/lib/cjs/curve/spiral/XYCurveEvaluator.d.ts.map +1 -0
  340. package/lib/{curve → cjs/curve}/spiral/XYCurveEvaluator.js +0 -0
  341. package/lib/cjs/curve/spiral/XYCurveEvaluator.js.map +1 -0
  342. package/lib/{geometry3d → cjs/geometry3d}/Angle.d.ts +0 -0
  343. package/lib/cjs/geometry3d/Angle.d.ts.map +1 -0
  344. package/lib/{geometry3d → cjs/geometry3d}/Angle.js +0 -0
  345. package/lib/cjs/geometry3d/Angle.js.map +1 -0
  346. package/lib/{geometry3d → cjs/geometry3d}/AngleSweep.d.ts +0 -0
  347. package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -0
  348. package/lib/{geometry3d → cjs/geometry3d}/AngleSweep.js +0 -0
  349. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -0
  350. package/lib/{geometry3d → cjs/geometry3d}/BarycentricTriangle.d.ts +0 -0
  351. package/lib/cjs/geometry3d/BarycentricTriangle.d.ts.map +1 -0
  352. package/lib/{geometry3d → cjs/geometry3d}/BarycentricTriangle.js +0 -0
  353. package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -0
  354. package/lib/{geometry3d → cjs/geometry3d}/BilinearPatch.d.ts +0 -0
  355. package/lib/cjs/geometry3d/BilinearPatch.d.ts.map +1 -0
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  357. package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -0
  358. package/lib/{geometry3d → cjs/geometry3d}/CoincidentGeometryOps.d.ts +0 -0
  359. package/lib/cjs/geometry3d/CoincidentGeometryOps.d.ts.map +1 -0
  360. package/lib/{geometry3d → cjs/geometry3d}/CoincidentGeometryOps.js +0 -0
  361. package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -0
  362. package/lib/{geometry3d → cjs/geometry3d}/Ellipsoid.d.ts +0 -0
  363. package/lib/cjs/geometry3d/Ellipsoid.d.ts.map +1 -0
  364. package/lib/{geometry3d → cjs/geometry3d}/Ellipsoid.js +0 -0
  365. package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -0
  366. package/lib/{geometry3d → cjs/geometry3d}/FrameBuilder.d.ts +0 -0
  367. package/lib/cjs/geometry3d/FrameBuilder.d.ts.map +1 -0
  368. package/lib/{geometry3d → cjs/geometry3d}/FrameBuilder.js +0 -0
  369. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -0
  370. package/lib/{geometry3d → cjs/geometry3d}/FrustumAnimation.d.ts +0 -0
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  374. package/lib/{geometry3d → cjs/geometry3d}/GeometryHandler.d.ts +0 -0
  375. package/lib/cjs/geometry3d/GeometryHandler.d.ts.map +1 -0
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  377. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -0
  378. package/lib/{geometry3d → cjs/geometry3d}/GrowableBlockedArray.d.ts +0 -0
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  380. package/lib/{geometry3d → cjs/geometry3d}/GrowableBlockedArray.js +0 -0
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  386. package/lib/{geometry3d → cjs/geometry3d}/GrowableXYArray.d.ts +0 -0
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  390. package/lib/{geometry3d → cjs/geometry3d}/GrowableXYZArray.d.ts +0 -0
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  392. package/lib/{geometry3d → cjs/geometry3d}/GrowableXYZArray.js +0 -0
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  394. package/lib/{geometry3d → cjs/geometry3d}/IndexedCollectionInterval.d.ts +0 -0
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  406. package/lib/{geometry3d → cjs/geometry3d}/LongitudeLatitudeAltitude.d.ts +0 -0
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  414. package/lib/{geometry3d → cjs/geometry3d}/OrderedRotationAngles.d.ts +0 -0
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  418. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndUnitNormal.d.ts +0 -0
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  420. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndUnitNormal.js +0 -0
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  422. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndVectors.d.ts +0 -0
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  424. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndVectors.js +0 -0
  425. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -0
  426. package/lib/{geometry3d → cjs/geometry3d}/Point2dArrayCarrier.d.ts +0 -0
  427. package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts.map +1 -0
  428. package/lib/{geometry3d → cjs/geometry3d}/Point2dArrayCarrier.js +0 -0
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  430. package/lib/{geometry3d → cjs/geometry3d}/Point2dVector2d.d.ts +0 -0
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  434. package/lib/{geometry3d → cjs/geometry3d}/Point3dArrayCarrier.d.ts +0 -0
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  438. package/lib/{geometry3d → cjs/geometry3d}/Point3dVector3d.d.ts +0 -0
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  450. package/lib/{geometry3d → cjs/geometry3d}/PolygonOps.d.ts +0 -0
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  454. package/lib/{geometry3d → cjs/geometry3d}/PolylineCompressionByEdgeOffset.d.ts +0 -0
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  456. package/lib/{geometry3d → cjs/geometry3d}/PolylineCompressionByEdgeOffset.js +0 -0
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  458. package/lib/{geometry3d → cjs/geometry3d}/PolylineOps.d.ts +0 -0
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  460. package/lib/{geometry3d → cjs/geometry3d}/PolylineOps.js +0 -0
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  462. package/lib/{geometry3d → cjs/geometry3d}/Range.d.ts +0 -0
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  464. package/lib/{geometry3d → cjs/geometry3d}/Range.js +0 -0
  465. package/lib/cjs/geometry3d/Range.js.map +1 -0
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  470. package/lib/{geometry3d → cjs/geometry3d}/ReusableObjectCache.d.ts +0 -0
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  472. package/lib/{geometry3d → cjs/geometry3d}/ReusableObjectCache.js +0 -0
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  474. package/lib/{geometry3d → cjs/geometry3d}/Segment1d.d.ts +0 -0
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  478. package/lib/{geometry3d → cjs/geometry3d}/SortablePolygon.d.ts +0 -0
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  480. package/lib/{geometry3d → cjs/geometry3d}/SortablePolygon.js +0 -0
  481. package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -0
  482. package/lib/{geometry3d → cjs/geometry3d}/Transform.d.ts +0 -0
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  484. package/lib/{geometry3d → cjs/geometry3d}/Transform.js +0 -0
  485. package/lib/cjs/geometry3d/Transform.js.map +1 -0
  486. package/lib/{geometry3d → cjs/geometry3d}/UVSurfaceOps.d.ts +0 -0
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  490. package/lib/{geometry3d → cjs/geometry3d}/XYZProps.d.ts +0 -0
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  494. package/lib/{geometry3d → cjs/geometry3d}/YawPitchRollAngles.d.ts +0 -0
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  496. package/lib/{geometry3d → cjs/geometry3d}/YawPitchRollAngles.js +0 -0
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  498. package/lib/{geometry4d → cjs/geometry4d}/Map4d.d.ts +0 -0
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  500. package/lib/{geometry4d → cjs/geometry4d}/Map4d.js +0 -0
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  502. package/lib/{geometry4d → cjs/geometry4d}/Matrix4d.d.ts +0 -0
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  510. package/lib/{geometry4d → cjs/geometry4d}/PlaneByOriginAndVectors4d.d.ts +0 -0
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  512. package/lib/{geometry4d → cjs/geometry4d}/PlaneByOriginAndVectors4d.js +0 -0
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  529. package/lib/cjs/numerics/ClusterableArray.js.map +1 -0
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  533. package/lib/cjs/numerics/Complex.js.map +1 -0
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  545. package/lib/cjs/numerics/PascalCoefficients.js.map +1 -0
  546. package/lib/{numerics → cjs/numerics}/PolarData.d.ts +0 -0
  547. package/lib/cjs/numerics/PolarData.d.ts.map +1 -0
  548. package/lib/{numerics → cjs/numerics}/PolarData.js +0 -0
  549. package/lib/cjs/numerics/PolarData.js.map +1 -0
  550. package/lib/{numerics → cjs/numerics}/Polynomials.d.ts +0 -0
  551. package/lib/cjs/numerics/Polynomials.d.ts.map +1 -0
  552. package/lib/{numerics → cjs/numerics}/Polynomials.js +0 -0
  553. package/lib/cjs/numerics/Polynomials.js.map +1 -0
  554. package/lib/{numerics → cjs/numerics}/Quadrature.d.ts +0 -0
  555. package/lib/cjs/numerics/Quadrature.d.ts.map +1 -0
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  557. package/lib/cjs/numerics/Quadrature.js.map +1 -0
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  559. package/lib/cjs/numerics/Range1dArray.d.ts.map +1 -0
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  561. package/lib/cjs/numerics/Range1dArray.js.map +1 -0
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  563. package/lib/cjs/numerics/TriDiagonalSystem.d.ts.map +1 -0
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  565. package/lib/cjs/numerics/TriDiagonalSystem.js.map +1 -0
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  567. package/lib/cjs/numerics/UnionFind.d.ts.map +1 -0
  568. package/lib/{numerics → cjs/numerics}/UnionFind.js +0 -0
  569. package/lib/cjs/numerics/UnionFind.js.map +1 -0
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  573. package/lib/cjs/numerics/UsageSums.js.map +1 -0
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  589. package/lib/cjs/polyface/FacetOrientation.js.map +1 -0
  590. package/lib/{polyface → cjs/polyface}/GreedyTriangulationBetweenLineStrings.d.ts +0 -0
  591. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.d.ts.map +1 -0
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  593. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -0
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  595. package/lib/cjs/polyface/IndexedEdgeMatcher.d.ts.map +1 -0
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  597. package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -0
  598. package/lib/{polyface → cjs/polyface}/IndexedPolyfaceVisitor.d.ts +0 -0
  599. package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -0
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  601. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -0
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  603. package/lib/cjs/polyface/Polyface.d.ts.map +1 -0
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  605. package/lib/cjs/polyface/Polyface.js.map +1 -0
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  609. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -0
  610. package/lib/{polyface → cjs/polyface}/PolyfaceClip.d.ts +0 -0
  611. package/lib/cjs/polyface/PolyfaceClip.d.ts.map +1 -0
  612. package/lib/{polyface → cjs/polyface}/PolyfaceClip.js +0 -0
  613. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -0
  614. package/lib/cjs/polyface/PolyfaceData.d.ts +206 -0
  615. package/lib/cjs/polyface/PolyfaceData.d.ts.map +1 -0
  616. package/lib/cjs/polyface/PolyfaceData.js +531 -0
  617. package/lib/cjs/polyface/PolyfaceData.js.map +1 -0
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  625. package/lib/cjs/polyface/RangeLengthData.js.map +1 -0
  626. package/lib/{polyface → cjs/polyface}/TaggedNumericData.d.ts +0 -0
  627. package/lib/cjs/polyface/TaggedNumericData.d.ts.map +1 -0
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  630. package/lib/{polyface → cjs/polyface}/TriangleCandidate.d.ts +0 -0
  631. package/lib/cjs/polyface/TriangleCandidate.d.ts.map +1 -0
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  633. package/lib/cjs/polyface/TriangleCandidate.js.map +1 -0
  634. package/lib/{polyface → cjs/polyface}/multiclip/BuildAverageNormalsContext.d.ts +0 -0
  635. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.d.ts.map +1 -0
  636. package/lib/{polyface → cjs/polyface}/multiclip/BuildAverageNormalsContext.js +0 -0
  637. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -0
  638. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSet.d.ts +0 -0
  639. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.d.ts.map +1 -0
  640. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSet.js +0 -0
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  642. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSetWithOverflow.d.ts +0 -0
  643. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.d.ts.map +1 -0
  644. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSetWithOverflow.js +0 -0
  645. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -0
  646. package/lib/{polyface → cjs/polyface}/multiclip/LinearSearchRange2dArray.d.ts +0 -0
  647. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.d.ts.map +1 -0
  648. package/lib/{polyface → cjs/polyface}/multiclip/LinearSearchRange2dArray.js +0 -0
  649. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -0
  650. package/lib/{polyface → cjs/polyface}/multiclip/Range2dSearchInterface.d.ts +0 -0
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  652. package/lib/{polyface → cjs/polyface}/multiclip/Range2dSearchInterface.js +0 -0
  653. package/lib/cjs/polyface/multiclip/Range2dSearchInterface.js.map +1 -0
  654. package/lib/{polyface → cjs/polyface}/multiclip/RangeSearch.d.ts +0 -0
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  658. package/lib/{polyface → cjs/polyface}/multiclip/SweepLineStringToFacetContext.d.ts +0 -0
  659. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.d.ts.map +1 -0
  660. package/lib/{polyface → cjs/polyface}/multiclip/SweepLineStringToFacetContext.js +0 -0
  661. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -0
  662. package/lib/{polyface → cjs/polyface}/multiclip/XYPointBuckets.d.ts +0 -0
  663. package/lib/cjs/polyface/multiclip/XYPointBuckets.d.ts.map +1 -0
  664. package/lib/{polyface → cjs/polyface}/multiclip/XYPointBuckets.js +0 -0
  665. package/lib/cjs/polyface/multiclip/XYPointBuckets.js.map +1 -0
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  667. package/lib/cjs/serialization/BGFBAccessors.d.ts.map +1 -0
  668. package/lib/{serialization → cjs/serialization}/BGFBAccessors.js +0 -0
  669. package/lib/cjs/serialization/BGFBAccessors.js.map +1 -0
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  671. package/lib/cjs/serialization/BGFBReader.d.ts.map +1 -0
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  673. package/lib/cjs/serialization/BGFBReader.js.map +1 -0
  674. package/lib/{serialization → cjs/serialization}/BGFBWriter.d.ts +0 -0
  675. package/lib/cjs/serialization/BGFBWriter.d.ts.map +1 -0
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  677. package/lib/cjs/serialization/BGFBWriter.js.map +1 -0
  678. package/lib/{serialization → cjs/serialization}/BentleyGeometryFlatBuffer.d.ts +0 -0
  679. package/lib/cjs/serialization/BentleyGeometryFlatBuffer.d.ts.map +1 -0
  680. package/lib/{serialization → cjs/serialization}/BentleyGeometryFlatBuffer.js +0 -0
  681. package/lib/cjs/serialization/BentleyGeometryFlatBuffer.js.map +1 -0
  682. package/lib/{serialization → cjs/serialization}/DeepCompare.d.ts +0 -0
  683. package/lib/cjs/serialization/DeepCompare.d.ts.map +1 -0
  684. package/lib/{serialization → cjs/serialization}/DeepCompare.js +0 -0
  685. package/lib/cjs/serialization/DeepCompare.js.map +1 -0
  686. package/lib/{serialization → cjs/serialization}/GeometrySamples.d.ts +0 -0
  687. package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -0
  688. package/lib/{serialization → cjs/serialization}/GeometrySamples.js +0 -0
  689. package/lib/cjs/serialization/GeometrySamples.js.map +1 -0
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  693. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -0
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  695. package/lib/cjs/solid/Box.d.ts.map +1 -0
  696. package/lib/{solid → cjs/solid}/Box.js +0 -0
  697. package/lib/cjs/solid/Box.js.map +1 -0
  698. package/lib/{solid → cjs/solid}/Cone.d.ts +0 -0
  699. package/lib/cjs/solid/Cone.d.ts.map +1 -0
  700. package/lib/{solid → cjs/solid}/Cone.js +0 -0
  701. package/lib/cjs/solid/Cone.js.map +1 -0
  702. package/lib/{solid → cjs/solid}/LinearSweep.d.ts +0 -0
  703. package/lib/cjs/solid/LinearSweep.d.ts.map +1 -0
  704. package/lib/{solid → cjs/solid}/LinearSweep.js +0 -0
  705. package/lib/cjs/solid/LinearSweep.js.map +1 -0
  706. package/lib/{solid → cjs/solid}/RotationalSweep.d.ts +0 -0
  707. package/lib/cjs/solid/RotationalSweep.d.ts.map +1 -0
  708. package/lib/{solid → cjs/solid}/RotationalSweep.js +0 -0
  709. package/lib/cjs/solid/RotationalSweep.js.map +1 -0
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  716. package/lib/{solid → cjs/solid}/SolidPrimitive.js +0 -0
  717. package/lib/cjs/solid/SolidPrimitive.js.map +1 -0
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  719. package/lib/cjs/solid/Sphere.d.ts.map +1 -0
  720. package/lib/{solid → cjs/solid}/Sphere.js +0 -0
  721. package/lib/cjs/solid/Sphere.js.map +1 -0
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  726. package/lib/{solid → cjs/solid}/TorusPipe.d.ts +0 -0
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  728. package/lib/{solid → cjs/solid}/TorusPipe.js +0 -0
  729. package/lib/cjs/solid/TorusPipe.js.map +1 -0
  730. package/lib/{topology → cjs/topology}/ChainMerge.d.ts +0 -0
  731. package/lib/cjs/topology/ChainMerge.d.ts.map +1 -0
  732. package/lib/{topology → cjs/topology}/ChainMerge.js +0 -0
  733. package/lib/cjs/topology/ChainMerge.js.map +1 -0
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  736. package/lib/{topology → cjs/topology}/Graph.js +0 -0
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  741. package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -0
  742. package/lib/{topology → cjs/topology}/HalfEdgeGraphSpineContext.d.ts +0 -0
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  757. package/lib/cjs/topology/HalfEdgeNodeXYZUV.js.map +1 -0
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  760. package/lib/{topology → cjs/topology}/HalfEdgePointInGraphSearch.js +0 -0
  761. package/lib/cjs/topology/HalfEdgePointInGraphSearch.js.map +1 -0
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  773. package/lib/cjs/topology/InsertAndRetriangulateContext.js.map +1 -0
  774. package/lib/{topology → cjs/topology}/MaskManager.d.ts +0 -0
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  776. package/lib/{topology → cjs/topology}/MaskManager.js +0 -0
  777. package/lib/cjs/topology/MaskManager.js.map +1 -0
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  780. package/lib/{topology → cjs/topology}/Merging.js +0 -0
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  784. package/lib/{topology → cjs/topology}/RegularizeFace.js +0 -0
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  792. package/lib/{topology → cjs/topology}/Triangulation.js +0 -0
  793. package/lib/cjs/topology/Triangulation.js.map +1 -0
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  1981. package/lib/topology/HalfEdgePointInGraphSearch.js.map +0 -1
  1982. package/lib/topology/HalfEdgePositionDetail.d.ts.map +0 -1
  1983. package/lib/topology/HalfEdgePositionDetail.js.map +0 -1
  1984. package/lib/topology/HalfEdgePriorityQueue.d.ts.map +0 -1
  1985. package/lib/topology/HalfEdgePriorityQueue.js.map +0 -1
  1986. package/lib/topology/InsertAndRetriangulateContext.d.ts.map +0 -1
  1987. package/lib/topology/InsertAndRetriangulateContext.js.map +0 -1
  1988. package/lib/topology/MaskManager.d.ts.map +0 -1
  1989. package/lib/topology/MaskManager.js.map +0 -1
  1990. package/lib/topology/Merging.d.ts.map +0 -1
  1991. package/lib/topology/Merging.js.map +0 -1
  1992. package/lib/topology/RegularizeFace.d.ts.map +0 -1
  1993. package/lib/topology/RegularizeFace.js.map +0 -1
  1994. package/lib/topology/SignedDataSummary.d.ts.map +0 -1
  1995. package/lib/topology/SignedDataSummary.js.map +0 -1
  1996. package/lib/topology/Triangulation.d.ts.map +0 -1
  1997. package/lib/topology/Triangulation.js.map +0 -1
  1998. package/lib/topology/XYParitySearchContext.d.ts.map +0 -1
  1999. package/lib/topology/XYParitySearchContext.js.map +0 -1
@@ -0,0 +1,491 @@
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Curve
7
+ */
8
+ // import { Geometry, Angle, AngleSweep } from "../Geometry";
9
+ import { AxisIndex, AxisOrder, Geometry } from "../Geometry";
10
+ import { AngleSweep } from "../geometry3d/AngleSweep";
11
+ import { Matrix3d } from "../geometry3d/Matrix3d";
12
+ import { Point3dArrayCarrier } from "../geometry3d/Point3dArrayCarrier";
13
+ import { Point3d, Vector3d } from "../geometry3d/Point3dVector3d";
14
+ import { PolyfaceBuilder } from "../polyface/PolyfaceBuilder";
15
+ import { Cone } from "../solid/Cone";
16
+ import { TorusPipe } from "../solid/TorusPipe";
17
+ import { Arc3d } from "./Arc3d";
18
+ import { CurveChain } from "./CurveCollection";
19
+ import { CurvePrimitive } from "./CurvePrimitive";
20
+ import { GeometryQuery } from "./GeometryQuery";
21
+ import { LineSegment3d } from "./LineSegment3d";
22
+ import { LineString3d } from "./LineString3d";
23
+ import { Loop } from "./Loop";
24
+ import { Path } from "./Path";
25
+ import { Angle } from "../geometry3d/Angle";
26
+ import { Transform } from "../geometry3d/Transform";
27
+ import { IntegratedSpiral3d } from "./spiral/IntegratedSpiral3d";
28
+ import { Segment1d } from "../geometry3d/Segment1d";
29
+ import { SmallSystem } from "../numerics/Polynomials";
30
+ import { Vector2d } from "../geometry3d/Point2dVector2d";
31
+ /**
32
+ * The `CurveFactory` class contains methods for specialized curve constructions.
33
+ * @public
34
+ */
35
+ export class CurveFactory {
36
+ /** (cautiously) construct and save a line segment between fractional positions. */
37
+ static addPartialSegment(path, allowBackup, pointA, pointB, fraction0, fraction1) {
38
+ if (allowBackup || (fraction1 > fraction0)) {
39
+ if (pointA !== undefined && pointB !== undefined && !Geometry.isAlmostEqualNumber(fraction0, fraction1))
40
+ path.tryAddChild(LineSegment3d.create(pointA.interpolate(fraction0, pointB), pointA.interpolate(fraction1, pointB)));
41
+ }
42
+ }
43
+ /**
44
+ * Create a circular arc from start point, tangent at start, and another point (endpoint) on the arc.
45
+ * @param pointA
46
+ * @param tangentA
47
+ * @param pointB
48
+ */
49
+ static createArcPointTangentPoint(pointA, tangentA, pointB) {
50
+ const vectorV = Vector3d.createStartEnd(pointA, pointB);
51
+ const frame = Matrix3d.createRigidFromColumns(tangentA, vectorV, AxisOrder.XYZ);
52
+ if (frame !== undefined) {
53
+ const vv = vectorV.dotProduct(vectorV);
54
+ const vw = frame.dotColumnY(vectorV);
55
+ const alpha = Geometry.conditionalDivideCoordinate(vv, 2 * vw);
56
+ if (alpha !== undefined) {
57
+ const vector0 = frame.columnY();
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+ vector0.scaleInPlace(-alpha);
59
+ const vector90 = frame.columnX();
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+ vector90.scaleInPlace(alpha);
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+ const centerToEnd = vector0.plus(vectorV);
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+ const sweepAngle = vector0.angleTo(centerToEnd);
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+ let sweepRadians = sweepAngle.radians; // That's always positive and less than PI.
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+ if (tangentA.dotProduct(centerToEnd) < 0.0) // ah, sweepRadians is the wrong way
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+ sweepRadians = 2.0 * Math.PI - sweepRadians;
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+ const center = pointA.plusScaled(vector0, -1.0);
67
+ return Arc3d.create(center, vector0, vector90, AngleSweep.createStartEndRadians(0.0, sweepRadians));
68
+ }
69
+ }
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+ return undefined;
71
+ }
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+ /**
73
+ * Construct a sequence of alternating lines and arcs with the arcs creating tangent transition between consecutive edges.
74
+ * * If the radius parameter is a number, that radius is used throughout.
75
+ * * If the radius parameter is an array of numbers, `radius[i]` is applied at `point[i]`.
76
+ * * Note that since no fillet is constructed at the initial or final point, those entries in `radius[]` are never referenced.
77
+ * * A zero radius for any point indicates to leave the as a simple corner.
78
+ * @param points point source
79
+ * @param radius fillet radius or array of radii indexed to correspond to the points.
80
+ * @param allowBackupAlongEdge true to allow edges to be created going "backwards" along edges if needed to create the blend.
81
+ */
82
+ static createFilletsInLineString(points, radius, allowBackupAlongEdge = true) {
83
+ if (Array.isArray(points))
84
+ return this.createFilletsInLineString(new Point3dArrayCarrier(points), radius, allowBackupAlongEdge);
85
+ if (points instanceof LineString3d)
86
+ return this.createFilletsInLineString(points.packedPoints, radius, allowBackupAlongEdge);
87
+ const n = points.length;
88
+ if (n <= 1)
89
+ return undefined;
90
+ const pointA = points.getPoint3dAtCheckedPointIndex(0);
91
+ const pointB = points.getPoint3dAtCheckedPointIndex(1);
92
+ // remark: n=2 and n=3 cases should fall out from loop logic
93
+ const blendArray = [];
94
+ // build one-sided blends at each end . .
95
+ blendArray.push({ fraction10: 0.0, fraction12: 0.0, point: pointA.clone() });
96
+ for (let i = 1; i + 1 < n; i++) {
97
+ const pointC = points.getPoint3dAtCheckedPointIndex(i + 1);
98
+ let thisRadius = 0;
99
+ if (Array.isArray(radius)) {
100
+ if (i < radius.length)
101
+ thisRadius = radius[i];
102
+ }
103
+ else if (Number.isFinite(radius))
104
+ thisRadius = radius;
105
+ if (thisRadius !== 0.0)
106
+ blendArray.push(Arc3d.createFilletArc(pointA, pointB, pointC, thisRadius));
107
+ else
108
+ blendArray.push({ fraction10: 0.0, fraction12: 0.0, point: pointB.clone() });
109
+ pointA.setFromPoint3d(pointB);
110
+ pointB.setFromPoint3d(pointC);
111
+ }
112
+ blendArray.push({ fraction10: 0.0, fraction12: 0.0, point: pointB.clone() });
113
+ if (!allowBackupAlongEdge) {
114
+ // suppress arcs that have overlap with both neighbors or flood either neighbor ..
115
+ for (let i = 1; i + 1 < n; i++) {
116
+ const b = blendArray[i];
117
+ if (b.fraction10 > 1.0
118
+ || b.fraction12 > 1.0
119
+ || 1.0 - b.fraction10 < blendArray[i - 1].fraction12
120
+ || b.fraction12 > 1.0 - blendArray[i + 1].fraction10) {
121
+ b.fraction10 = 0.0;
122
+ b.fraction12 = 0.0;
123
+ blendArray[i].arc = undefined;
124
+ }
125
+ }
126
+ /* The "1-b" logic above prevents this loop from ever doing anything.
127
+ // on edge with conflict, suppress the arc with larger fraction
128
+ for (let i = 1; i < n; i++) {
129
+ const b0 = blendArray[i - 1];
130
+ const b1 = blendArray[i];
131
+ if (b0.fraction12 > 1 - b1.fraction10) {
132
+ const b = b0.fraction12 > b1.fraction12 ? b1 : b0;
133
+ b.fraction10 = 0.0;
134
+ b.fraction12 = 0.0;
135
+ blendArray[i].arc = undefined;
136
+ }
137
+ } */
138
+ }
139
+ const path = Path.create();
140
+ this.addPartialSegment(path, allowBackupAlongEdge, blendArray[0].point, blendArray[1].point, blendArray[0].fraction12, 1.0 - blendArray[1].fraction10);
141
+ // add each path and successor edge ...
142
+ for (let i = 1; i + 1 < points.length; i++) {
143
+ const b0 = blendArray[i];
144
+ const b1 = blendArray[i + 1];
145
+ path.tryAddChild(b0.arc);
146
+ this.addPartialSegment(path, allowBackupAlongEdge, b0.point, b1.point, b0.fraction12, 1.0 - b1.fraction10);
147
+ }
148
+ return path;
149
+ }
150
+ /** Create a `Loop` with given xy corners and fixed z.
151
+ * * The corners always proceed counter clockwise from lower left.
152
+ * * If the radius is too large for the outer rectangle size, it is reduced to half of the the smaller x or y size.
153
+ */
154
+ static createRectangleXY(x0, y0, x1, y1, z = 0, filletRadius) {
155
+ let radius = Geometry.correctSmallMetricDistance(filletRadius);
156
+ const xMin = Math.min(x0, x1);
157
+ const xMax = Math.max(x0, x1);
158
+ const yMin = Math.min(y0, y1);
159
+ const yMax = Math.max(y0, y1);
160
+ radius = Math.min(Math.abs(radius), 0.5 * (xMax - xMin), 0.5 * (yMax - yMin));
161
+ if (radius === 0.0)
162
+ return Loop.createPolygon([Point3d.create(xMin, yMin, z), Point3d.create(xMax, yMin, z), Point3d.create(xMax, yMax, z), Point3d.create(xMin, yMax, z), Point3d.create(xMin, yMin, z)]);
163
+ else {
164
+ const vectorU = Vector3d.create(radius, 0, 0);
165
+ const vectorV = Vector3d.create(0, radius, 0);
166
+ const x0A = xMin + radius;
167
+ const y0A = yMin + radius;
168
+ const x1A = xMax - radius;
169
+ const y1A = yMax - radius;
170
+ const centers = [Point3d.create(x1A, y1A, z), Point3d.create(x0A, y1A, z), Point3d.create(x0A, y0A, z), Point3d.create(x1A, y0A, z)];
171
+ const loop = Loop.create();
172
+ for (let i = 0; i < 4; i++) {
173
+ const center = centers[i];
174
+ const nextCenter = centers[(i + 1) % 4];
175
+ const edgeVector = Vector3d.createStartEnd(center, nextCenter);
176
+ const arc = Arc3d.create(center, vectorU, vectorV, AngleSweep.createStartEndDegrees(0, 90));
177
+ loop.tryAddChild(arc);
178
+ const arcEnd = arc.endPoint();
179
+ if (!edgeVector.isAlmostZero)
180
+ loop.tryAddChild(LineSegment3d.create(arcEnd, arcEnd.plus(edgeVector)));
181
+ vectorU.rotate90CCWXY(vectorU);
182
+ vectorV.rotate90CCWXY(vectorV);
183
+ }
184
+ return loop;
185
+ }
186
+ }
187
+ /**
188
+ * If `arcB` is a continuation of `arcA`, extend `arcA` (in place) to include the range of `arcB`
189
+ * * This only succeeds if the two arcs are part of identical complete arcs and end of `arcA` matches the beginning of `arcB`.
190
+ * * "Reversed"
191
+ * @param arcA
192
+ * @param arcB
193
+ */
194
+ static appendToArcInPlace(arcA, arcB, allowReverse = false) {
195
+ if (arcA.center.isAlmostEqual(arcB.center)) {
196
+ const sweepSign = Geometry.split3WaySign(arcA.sweep.sweepRadians * arcB.sweep.sweepRadians, -1, 0, 1);
197
+ // evaluate derivatives wrt radians (not fraction!), but adjust direction for sweep signs
198
+ const endA = arcA.angleToPointAndDerivative(arcA.sweep.fractionToAngle(1.0));
199
+ if (arcA.sweep.sweepRadians < 0)
200
+ endA.direction.scaleInPlace(-1.0);
201
+ const startB = arcB.angleToPointAndDerivative(arcB.sweep.fractionToAngle(0.0));
202
+ if (arcB.sweep.sweepRadians < 0)
203
+ startB.direction.scaleInPlace(-1.0);
204
+ if (endA.isAlmostEqual(startB)) {
205
+ arcA.sweep.setStartEndRadians(arcA.sweep.startRadians, arcA.sweep.startRadians + arcA.sweep.sweepRadians + sweepSign * arcB.sweep.sweepRadians);
206
+ return true;
207
+ }
208
+ // Also ok if negated tangent . ..
209
+ if (allowReverse) {
210
+ startB.direction.scaleInPlace(-1.0);
211
+ if (endA.isAlmostEqual(startB)) {
212
+ arcA.sweep.setStartEndRadians(arcA.sweep.startRadians, arcA.sweep.startRadians + arcA.sweep.sweepRadians - sweepSign * arcB.sweep.sweepRadians);
213
+ return true;
214
+ }
215
+ }
216
+ }
217
+ return false;
218
+ }
219
+ /**
220
+ * Return a `Path` containing arcs are on the surface of an ellipsoid and pass through a sequence of points.
221
+ * * Each arc passes through the two given endpoints and in the plane containing the true surface normal at given `fractionForIntermediateNormal`
222
+ * @param ellipsoid
223
+ * @param pathPoints
224
+ * @param fractionForIntermediateNormal fractional position for surface normal used to create the section plane.
225
+ */
226
+ static assembleArcChainOnEllipsoid(ellipsoid, pathPoints, fractionForIntermediateNormal = 0.5) {
227
+ const arcPath = Path.create();
228
+ for (let i = 0; i + 1 < pathPoints.length; i++) {
229
+ const arc = ellipsoid.sectionArcWithIntermediateNormal(pathPoints[i].toAngles(), fractionForIntermediateNormal, pathPoints[i + 1].toAngles());
230
+ arcPath.tryAddChild(arc);
231
+ }
232
+ return arcPath;
233
+ }
234
+ static appendGeometryQueryArray(candidate, result) {
235
+ if (candidate instanceof GeometryQuery)
236
+ result.push(candidate);
237
+ else if (Array.isArray(candidate)) {
238
+ for (const p of candidate)
239
+ this.appendGeometryQueryArray(p, result);
240
+ }
241
+ }
242
+ /**
243
+ * Create solid primitives for pipe segments (e.g. Cone or TorusPipe) around line and arc primitives.
244
+ * @param centerline centerline geometry/
245
+ * @param pipeRadius radius of pipe.
246
+ */
247
+ static createPipeSegments(centerline, pipeRadius) {
248
+ if (centerline instanceof LineSegment3d) {
249
+ return Cone.createAxisPoints(centerline.startPoint(), centerline.endPoint(), pipeRadius, pipeRadius, false);
250
+ }
251
+ else if (centerline instanceof Arc3d) {
252
+ return TorusPipe.createAlongArc(centerline, pipeRadius, false);
253
+ }
254
+ else if (centerline instanceof CurvePrimitive) {
255
+ const builder = PolyfaceBuilder.create();
256
+ builder.addMiteredPipes(centerline, pipeRadius);
257
+ return builder.claimPolyface();
258
+ }
259
+ else if (centerline instanceof CurveChain) {
260
+ const result = [];
261
+ for (const p of centerline.children) {
262
+ const pipe = this.createPipeSegments(p, pipeRadius);
263
+ this.appendGeometryQueryArray(pipe, result);
264
+ }
265
+ return result;
266
+ }
267
+ return undefined;
268
+ }
269
+ /**
270
+ * * Create section arcs for mitered pipe.
271
+ * * At each end of each pipe, the pipe is cut by the plane that bisects the angle between successive pipe centerlines.
272
+ * * The arc definitions are constructed so that lines between corresponding fractional positions on the arcs are
273
+ * axial lines on the pipes.
274
+ * * This means that each arc definition axes (aka vector0 and vector90) are _not_ perpendicular to each other.
275
+ * @param centerline centerline of pipe
276
+ * @param radius radius of arcs
277
+ */
278
+ static createMiteredPipeSections(centerline, radius) {
279
+ const arcs = [];
280
+ if (centerline.length < 2)
281
+ return [];
282
+ const vectorAB = Vector3d.create();
283
+ const vectorBC = Vector3d.create();
284
+ const bisector = Vector3d.create();
285
+ const vector0 = Vector3d.create();
286
+ const vector90 = Vector3d.create();
287
+ const currentCenter = centerline.getPoint3dAtUncheckedPointIndex(0);
288
+ centerline.vectorIndexIndex(0, 1, vectorBC);
289
+ const baseFrame = Matrix3d.createRigidHeadsUp(vectorBC, AxisOrder.ZXY);
290
+ baseFrame.columnX(vector0);
291
+ baseFrame.columnY(vector90);
292
+ vector0.scaleInPlace(radius);
293
+ vector90.scaleInPlace(radius);
294
+ // circular section on base plane ....
295
+ const ellipseA = Arc3d.create(currentCenter, vector0, vector90, AngleSweep.create360());
296
+ arcs.push(ellipseA);
297
+ for (let i = 1; i < centerline.length; i++) {
298
+ vectorAB.setFromVector3d(vectorBC);
299
+ centerline.getPoint3dAtUncheckedPointIndex(i, currentCenter);
300
+ if (i + 1 < centerline.length) {
301
+ centerline.vectorIndexIndex(i, i + 1, vectorBC);
302
+ }
303
+ else {
304
+ vectorBC.setFromVector3d(vectorAB);
305
+ }
306
+ if (vectorAB.normalizeInPlace() && vectorBC.normalizeInPlace()) {
307
+ vectorAB.interpolate(0.5, vectorBC, bisector);
308
+ // On the end ellipse for this pipe section. ..
309
+ // center comes directly from centerline[i]
310
+ // vector0 and vector90 are obtained by sweeping the corresponding vectors of the start ellipse to the split plane.
311
+ moveVectorToPlane(vector0, vectorAB, bisector, vector0);
312
+ moveVectorToPlane(vector90, vectorAB, bisector, vector90);
313
+ arcs.push(Arc3d.create(currentCenter, vector0, vector90, AngleSweep.create360()));
314
+ }
315
+ }
316
+ return arcs;
317
+ }
318
+ /**
319
+ * Create a circular arc from start point, tangent at start, radius, optional plane normal, arc sweep
320
+ * * The vector from start point to center is in the direction of upVector crossed with tangentA.
321
+ * @param pointA start point
322
+ * @param tangentA vector in tangent direction at the start
323
+ * @param radius signed radius.
324
+ * @param upVector optional out-of-plane vector. Defaults to positive Z
325
+ * @param sweep angular range. If single `Angle` is given, start angle is at 0 degrees (the start point).
326
+ *
327
+ */
328
+ static createArcPointTangentRadius(pointA, tangentA, radius, upVector, sweep) {
329
+ if (upVector === undefined)
330
+ upVector = Vector3d.unitZ();
331
+ const vector0 = upVector.unitCrossProduct(tangentA);
332
+ if (vector0 === undefined)
333
+ return undefined;
334
+ const center = pointA.plusScaled(vector0, radius);
335
+ // reverse the A-to-center vector and bring it up to scale ...
336
+ vector0.scaleInPlace(-radius);
337
+ const vector90 = tangentA.scaleToLength(Math.abs(radius)); // (Cannot fail -- prior unitCrossProduct would have failed first)
338
+ return Arc3d.create(center, vector0, vector90, AngleSweep.create(sweep));
339
+ }
340
+ /**
341
+ * Compute 2 spirals (all in XY) for a symmetric line-to-line transition.
342
+ * * First spiral begins at given start point.
343
+ * * first tangent aims at shoulder
344
+ * * outbound spiral joins line from shoulder to target.
345
+ * @param spiralType name of spiral type. THIS MUST BE AN "Integrated" SPIRAL TYPE
346
+ * @param startPoint inbound start point.
347
+ * @param shoulder point target point for (both) spiral-to-line tangencies
348
+ * @return array with the computed spirals, or undefined if failure.
349
+ */
350
+ static createLineSpiralSpiralLine(spiralType, startPoint, shoulderPoint, targetPoint) {
351
+ const vectorAB = Vector3d.createStartEnd(startPoint, shoulderPoint);
352
+ const vectorBC0 = Vector3d.createStartEnd(shoulderPoint, targetPoint);
353
+ const referenceLength = vectorAB.magnitude();
354
+ const radiansAB = Math.atan2(vectorAB.y, vectorAB.x);
355
+ const lineTurnRadians = vectorAB.angleToXY(vectorBC0);
356
+ const spiralTurnRadians = 0.5 * lineTurnRadians.radians;
357
+ const radiansBC = radiansAB + lineTurnRadians.radians;
358
+ const axesA = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, Angle.createRadians(radiansAB));
359
+ const frameA = Transform.createRefs(startPoint.clone(), axesA);
360
+ // We know how much it has to turn, and but not the length or end radius.
361
+ // make a spiral of referenceLength and scale it back to the junction line
362
+ const spiralARefLength = IntegratedSpiral3d.createFrom4OutOf5(spiralType, 0.0, undefined, Angle.createRadians(0), Angle.createRadians(spiralTurnRadians), referenceLength, undefined, frameA);
363
+ if (spiralARefLength) {
364
+ const midPlanePerpendicularRadians = radiansAB + spiralTurnRadians;
365
+ const midPlanePerpendicularVector = Vector3d.createPolar(1.0, Angle.createRadians(midPlanePerpendicularRadians));
366
+ const altitudeB = midPlanePerpendicularVector.dotProductStartEnd(startPoint, shoulderPoint);
367
+ const altitudeSpiralEnd = midPlanePerpendicularVector.dotProductStartEnd(startPoint, spiralARefLength.endPoint());
368
+ const scaleFactor = altitudeB / altitudeSpiralEnd;
369
+ const spiralA = IntegratedSpiral3d.createFrom4OutOf5(spiralType, 0.0, undefined, Angle.createRadians(0), Angle.createRadians(spiralTurnRadians), referenceLength * scaleFactor, undefined, frameA);
370
+ const distanceAB = vectorAB.magnitude();
371
+ const vectorBC = Vector3d.createStartEnd(shoulderPoint, targetPoint);
372
+ vectorBC.scaleToLength(distanceAB, vectorBC);
373
+ const pointC = shoulderPoint.plus(vectorBC);
374
+ const axesC = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, Angle.createRadians(radiansBC + Math.PI));
375
+ const frameC = Transform.createRefs(pointC, axesC);
376
+ const spiralC = IntegratedSpiral3d.createFrom4OutOf5(spiralType, 0, -spiralA.radius01.x1, Angle.zero(), undefined, spiralA.curveLength(), Segment1d.create(1, 0), frameC);
377
+ return [spiralA, spiralC];
378
+ }
379
+ return undefined;
380
+ }
381
+ /**
382
+ * Compute 2 spirals (all in XY) for a symmetric line-to-line transition.
383
+ * * Spiral length is given.
384
+ * * tangency points float on both lines.
385
+ * @param spiralType name of spiral type. THIS MUST BE AN "Integrated" SPIRAL TYPE
386
+ * @param pointA inbound start point.
387
+ * @param shoulder point target point for (both) spiral-to-line tangencies
388
+ * @param spiralLength for each part of the spiral pair.
389
+ * @return array with the computed spirals, or undefined if failure.
390
+ */
391
+ static createLineSpiralSpiralLineWithSpiralLength(spiralType, pointA, pointB, pointC, spiralLength) {
392
+ const vectorAB = Vector3d.createStartEnd(pointA, pointB);
393
+ const vectorBC = Vector3d.createStartEnd(pointB, pointC);
394
+ const radiansAB = Math.atan2(vectorAB.y, vectorAB.x);
395
+ const lineTurnAngle = vectorAB.angleToXY(vectorBC);
396
+ const spiralTurnRadians = 0.5 * lineTurnAngle.radians;
397
+ const bisectorRadians = 0.5 * (Math.PI - lineTurnAngle.radians);
398
+ const radiansCB = Math.atan2(-vectorBC.y, -vectorBC.x);
399
+ const spiralAB0 = IntegratedSpiral3d.createFrom4OutOf5(spiralType, 0, undefined, Angle.zero(), Angle.createRadians(spiralTurnRadians), spiralLength, undefined, Transform.createIdentity());
400
+ if (spiralAB0) {
401
+ const localEndPoint = spiralAB0.fractionToPoint(1);
402
+ const distanceAB = pointA.distance(pointB);
403
+ const distanceCB = pointC.distance(pointB);
404
+ // The spiral eventually has to end on the bisector, at localEndPoint.y height from the inbound line
405
+ // distance from shoulder to projection of that point to point E on the inbound line is
406
+ const distanceBE = localEndPoint.y / Math.tan(bisectorRadians);
407
+ const xFractionAB = Geometry.conditionalDivideFraction(distanceAB - distanceBE - localEndPoint.x, distanceAB);
408
+ const xFractionCB = Geometry.conditionalDivideFraction(distanceCB - distanceBE - localEndPoint.x, distanceCB);
409
+ if (xFractionAB !== undefined && xFractionCB !== undefined) {
410
+ const axesA = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, Angle.createRadians(radiansAB));
411
+ const frameAOrigin = pointA.interpolate(xFractionAB, pointB);
412
+ const frameA = Transform.createRefs(frameAOrigin, axesA);
413
+ const spiralAB = IntegratedSpiral3d.createFrom4OutOf5(spiralType, 0, undefined, Angle.zero(), Angle.createRadians(spiralTurnRadians), spiralLength, undefined, frameA);
414
+ const axesB = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, Angle.createRadians(radiansCB));
415
+ const frameBOrigin = pointC.interpolate(xFractionCB, pointB);
416
+ const frameB = Transform.createRefs(frameBOrigin, axesB);
417
+ const spiralBC = IntegratedSpiral3d.createFrom4OutOf5(spiralType, 0, undefined, Angle.zero(), Angle.createRadians(-spiralTurnRadians), spiralLength, undefined, frameB);
418
+ return [spiralAB, spiralBC];
419
+ }
420
+ }
421
+ return undefined;
422
+ }
423
+ /**
424
+ * Compute 2 spirals and an arc (all in XY) for a symmetric line-to-line transition.
425
+ * Spiral lengths and arc radius are given. (e.g. from design speed standards.)
426
+ * @param spiralType name of spiral type. THIS MUST BE AN "Integrated" SPIRAL TYPE
427
+ * @param pointA inbound start point.
428
+ * @param pointB shoulder (target) point for (both) spiral-to-line tangencies
429
+ * @param lengthA inbound spiral length
430
+ * @param lengthB outbound spiral length
431
+ * @return array with the computed spirals, or undefined if failure.
432
+ */
433
+ static createLineSpiralArcSpiralLine(spiralType, pointA, pointB, pointC, lengthA, lengthB, arcRadius) {
434
+ const vectorAB = Vector3d.createStartEnd(pointA, pointB);
435
+ vectorAB.z = 0;
436
+ const vectorCB = Vector3d.createStartEnd(pointC, pointB);
437
+ vectorCB.z = 0;
438
+ const unitAB = vectorAB.normalize();
439
+ const unitCB = vectorCB.normalize();
440
+ if (unitAB === undefined || unitCB === undefined)
441
+ return undefined;
442
+ const unitPerpAB = unitAB.unitPerpendicularXY();
443
+ const unitPerpCB = unitCB.unitPerpendicularXY();
444
+ const thetaABC = vectorAB.angleToXY(vectorCB);
445
+ const sideA = Geometry.split3WaySign(thetaABC.radians, 1, -1, -1);
446
+ const sideB = -sideA;
447
+ const radiusA = sideA * Math.abs(arcRadius);
448
+ const radiusB = sideB * Math.abs(arcRadius);
449
+ const spiralA = IntegratedSpiral3d.createFrom4OutOf5(spiralType, 0, radiusA, Angle.zero(), undefined, lengthA, undefined, Transform.createIdentity());
450
+ const spiralB = IntegratedSpiral3d.createFrom4OutOf5(spiralType, 0, radiusB, Angle.zero(), undefined, lengthB, undefined, Transform.createIdentity());
451
+ const spiralEndA = spiralA.fractionToPointAndUnitTangent(1.0);
452
+ const spiralEndB = spiralB.fractionToPointAndUnitTangent(1.0);
453
+ // From the end of spiral, step away to arc center (and this is in local coordinates of each spiral)
454
+ const sA = spiralEndA.origin.x - radiusA * spiralEndA.direction.y;
455
+ const tA = spiralEndA.origin.y + radiusA * spiralEndA.direction.x;
456
+ const sB = spiralEndB.origin.x - radiusB * spiralEndB.direction.y;
457
+ const tB = spiralEndB.origin.y + radiusB * spiralEndB.direction.x;
458
+ // Those local coordinates are rotated to unitAB and unitBC ...
459
+ const vectorA = Vector3d.createAdd2Scaled(unitAB, sA, unitPerpAB, tA);
460
+ const vectorB = Vector3d.createAdd2Scaled(unitCB, sB, unitPerpCB, tB);
461
+ const uv = Vector2d.create();
462
+ if (SmallSystem.linearSystem2d(unitAB.x, -unitCB.x, unitAB.y, -unitCB.y, vectorB.x - vectorA.x, vectorB.y - vectorA.y, uv)) {
463
+ const tangencyAB = pointB.plusScaled(unitAB, uv.x);
464
+ const tangencyCB = pointB.plusScaled(unitCB, uv.y);
465
+ const frameA = Transform.createOriginAndMatrixColumns(tangencyAB, unitAB, unitPerpAB, Vector3d.unitZ());
466
+ const frameB = Transform.createOriginAndMatrixColumns(tangencyCB, unitCB, unitPerpCB, Vector3d.unitZ());
467
+ spiralA.tryTransformInPlace(frameA);
468
+ spiralB.tryTransformInPlace(frameB);
469
+ const rayA1 = spiralA.fractionToPointAndUnitTangent(1.0);
470
+ const rayB0 = spiralB.fractionToPointAndUnitTangent(1.0);
471
+ rayB0.direction.scaleInPlace(-1.0);
472
+ const sweep = rayA1.direction.angleToXY(rayB0.direction);
473
+ if (radiusA < 0)
474
+ sweep.setRadians(-sweep.radians);
475
+ const arc = CurveFactory.createArcPointTangentRadius(rayA1.origin, rayA1.direction, radiusA, undefined, sweep);
476
+ return [spiralA, arc, spiralB];
477
+ }
478
+ return undefined;
479
+ }
480
+ }
481
+ /**
482
+ * Starting at vectorR, move parallel to vectorV until perpendicular to planeNormal
483
+ */
484
+ function moveVectorToPlane(vectorR, vectorV, planeNormal, result) {
485
+ // find s such that (vectorR + s * vectorV) DOT planeNormal = 0.
486
+ const dotRN = vectorR.dotProduct(planeNormal);
487
+ const dotVN = vectorV.dotProduct(planeNormal);
488
+ const s = Geometry.safeDivideFraction(dotRN, dotVN, 0.0);
489
+ return vectorR.plusScaled(vectorV, -s, result);
490
+ }
491
+ //# sourceMappingURL=CurveFactory.js.map
@@ -0,0 +1 @@
1
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Curve\r\n */\r\n\r\n// import { Geometry, Angle, AngleSweep } from \"../Geometry\";\r\n\r\nimport { AxisIndex, AxisOrder, Geometry } from \"../Geometry\";\r\nimport { AngleSweep } from \"../geometry3d/AngleSweep\";\r\nimport { Ellipsoid, GeodesicPathPoint } from \"../geometry3d/Ellipsoid\";\r\nimport { IndexedXYZCollection } from \"../geometry3d/IndexedXYZCollection\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Point3dArrayCarrier } from \"../geometry3d/Point3dArrayCarrier\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { PolyfaceBuilder } from \"../polyface/PolyfaceBuilder\";\r\nimport { Cone } from \"../solid/Cone\";\r\nimport { TorusPipe } from \"../solid/TorusPipe\";\r\nimport { Arc3d, ArcBlendData } from \"./Arc3d\";\r\nimport { CurveChain } from \"./CurveCollection\";\r\nimport { CurvePrimitive } from \"./CurvePrimitive\";\r\nimport { GeometryQuery } from \"./GeometryQuery\";\r\nimport { LineSegment3d } from \"./LineSegment3d\";\r\nimport { LineString3d } from \"./LineString3d\";\r\nimport { Loop } from \"./Loop\";\r\nimport { Path } from \"./Path\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { IntegratedSpiralTypeName } from \"./spiral/TransitionSpiral3d\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { IntegratedSpiral3d } from \"./spiral/IntegratedSpiral3d\";\r\nimport { Segment1d } from \"../geometry3d/Segment1d\";\r\nimport { SmallSystem } from \"../numerics/Polynomials\";\r\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\r\n\r\n/**\r\n * The `CurveFactory` class contains methods for specialized curve constructions.\r\n * @public\r\n */\r\nexport class CurveFactory {\r\n /** (cautiously) construct and save a line segment between fractional positions. */\r\n private static addPartialSegment(path: Path, allowBackup: boolean, pointA: Point3d | undefined, pointB: Point3d | undefined, fraction0: number, fraction1: number) {\r\n if (allowBackup || (fraction1 > fraction0)) {\r\n if (pointA !== undefined && pointB !== undefined && !Geometry.isAlmostEqualNumber(fraction0, fraction1))\r\n path.tryAddChild(LineSegment3d.create(pointA.interpolate(fraction0, pointB), pointA.interpolate(fraction1, pointB)));\r\n }\r\n }\r\n\r\n /**\r\n * Create a circular arc from start point, tangent at start, and another point (endpoint) on the arc.\r\n * @param pointA\r\n * @param tangentA\r\n * @param pointB\r\n */\r\n public static createArcPointTangentPoint(pointA: Point3d, tangentA: Vector3d, pointB: Point3d): Arc3d | undefined {\r\n const vectorV = Vector3d.createStartEnd(pointA, pointB);\r\n const frame = Matrix3d.createRigidFromColumns(tangentA, vectorV, AxisOrder.XYZ);\r\n if (frame !== undefined) {\r\n const vv = vectorV.dotProduct(vectorV);\r\n const vw = frame.dotColumnY(vectorV);\r\n const alpha = Geometry.conditionalDivideCoordinate(vv, 2 * vw);\r\n if (alpha !== undefined) {\r\n const vector0 = frame.columnY();\r\n vector0.scaleInPlace(-alpha);\r\n const vector90 = frame.columnX();\r\n vector90.scaleInPlace(alpha);\r\n const centerToEnd = vector0.plus(vectorV);\r\n const sweepAngle = vector0.angleTo(centerToEnd);\r\n let sweepRadians = sweepAngle.radians; // That's always positive and less than PI.\r\n if (tangentA.dotProduct(centerToEnd) < 0.0) // ah, sweepRadians is the wrong way\r\n sweepRadians = 2.0 * Math.PI - sweepRadians;\r\n const center = pointA.plusScaled(vector0, -1.0);\r\n return Arc3d.create(center, vector0, vector90, AngleSweep.createStartEndRadians(0.0, sweepRadians));\r\n }\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Construct a sequence of alternating lines and arcs with the arcs creating tangent transition between consecutive edges.\r\n * * If the radius parameter is a number, that radius is used throughout.\r\n * * If the radius parameter is an array of numbers, `radius[i]` is applied at `point[i]`.\r\n * * Note that since no fillet is constructed at the initial or final point, those entries in `radius[]` are never referenced.\r\n * * A zero radius for any point indicates to leave the as a simple corner.\r\n * @param points point source\r\n * @param radius fillet radius or array of radii indexed to correspond to the points.\r\n * @param allowBackupAlongEdge true to allow edges to be created going \"backwards\" along edges if needed to create the blend.\r\n */\r\n public static createFilletsInLineString(points: LineString3d | IndexedXYZCollection | Point3d[], radius: number | number[], allowBackupAlongEdge: boolean = true): Path | undefined {\r\n if (Array.isArray(points))\r\n return this.createFilletsInLineString(new Point3dArrayCarrier(points), radius, allowBackupAlongEdge);\r\n if (points instanceof LineString3d)\r\n return this.createFilletsInLineString(points.packedPoints, radius, allowBackupAlongEdge);\r\n\r\n const n = points.length;\r\n if (n <= 1)\r\n return undefined;\r\n const pointA = points.getPoint3dAtCheckedPointIndex(0)!;\r\n const pointB = points.getPoint3dAtCheckedPointIndex(1)!;\r\n // remark: n=2 and n=3 cases should fall out from loop logic\r\n const blendArray: ArcBlendData[] = [];\r\n // build one-sided blends at each end . .\r\n blendArray.push({ fraction10: 0.0, fraction12: 0.0, point: pointA.clone() });\r\n\r\n for (let i = 1; i + 1 < n; i++) {\r\n const pointC = points.getPoint3dAtCheckedPointIndex(i + 1)!;\r\n let thisRadius = 0;\r\n if (Array.isArray(radius)) {\r\n if (i < radius.length)\r\n thisRadius = radius[i];\r\n } else if (Number.isFinite(radius))\r\n thisRadius = radius;\r\n\r\n if (thisRadius !== 0.0)\r\n blendArray.push(Arc3d.createFilletArc(pointA, pointB, pointC, thisRadius));\r\n else\r\n blendArray.push({ fraction10: 0.0, fraction12: 0.0, point: pointB.clone() });\r\n pointA.setFromPoint3d(pointB);\r\n pointB.setFromPoint3d(pointC);\r\n }\r\n blendArray.push({ fraction10: 0.0, fraction12: 0.0, point: pointB.clone() });\r\n if (!allowBackupAlongEdge) {\r\n // suppress arcs that have overlap with both neighbors or flood either neighbor ..\r\n for (let i = 1; i + 1 < n; i++) {\r\n const b = blendArray[i];\r\n if (b.fraction10 > 1.0\r\n || b.fraction12 > 1.0\r\n || 1.0 - b.fraction10 < blendArray[i - 1].fraction12\r\n || b.fraction12 > 1.0 - blendArray[i + 1].fraction10) {\r\n b.fraction10 = 0.0;\r\n b.fraction12 = 0.0;\r\n blendArray[i].arc = undefined;\r\n }\r\n }\r\n /* The \"1-b\" logic above prevents this loop from ever doing anything.\r\n // on edge with conflict, suppress the arc with larger fraction\r\n for (let i = 1; i < n; i++) {\r\n const b0 = blendArray[i - 1];\r\n const b1 = blendArray[i];\r\n if (b0.fraction12 > 1 - b1.fraction10) {\r\n const b = b0.fraction12 > b1.fraction12 ? b1 : b0;\r\n b.fraction10 = 0.0;\r\n b.fraction12 = 0.0;\r\n blendArray[i].arc = undefined;\r\n }\r\n } */\r\n }\r\n const path = Path.create();\r\n this.addPartialSegment(path, allowBackupAlongEdge, blendArray[0].point, blendArray[1].point, blendArray[0].fraction12, 1.0 - blendArray[1].fraction10);\r\n // add each path and successor edge ...\r\n for (let i = 1; i + 1 < points.length; i++) {\r\n const b0 = blendArray[i];\r\n const b1 = blendArray[i + 1];\r\n path.tryAddChild(b0.arc);\r\n this.addPartialSegment(path, allowBackupAlongEdge, b0.point, b1.point, b0.fraction12, 1.0 - b1.fraction10);\r\n }\r\n return path;\r\n }\r\n\r\n /** Create a `Loop` with given xy corners and fixed z.\r\n * * The corners always proceed counter clockwise from lower left.\r\n * * If the radius is too large for the outer rectangle size, it is reduced to half of the the smaller x or y size.\r\n */\r\n public static createRectangleXY(x0: number, y0: number, x1: number, y1: number, z: number = 0, filletRadius?: number): Loop {\r\n let radius = Geometry.correctSmallMetricDistance(filletRadius);\r\n const xMin = Math.min(x0, x1);\r\n const xMax = Math.max(x0, x1);\r\n const yMin = Math.min(y0, y1);\r\n const yMax = Math.max(y0, y1);\r\n radius = Math.min(Math.abs(radius), 0.5 * (xMax - xMin), 0.5 * (yMax - yMin));\r\n if (radius === 0.0)\r\n return Loop.createPolygon([Point3d.create(xMin, yMin, z), Point3d.create(xMax, yMin, z), Point3d.create(xMax, yMax, z), Point3d.create(xMin, yMax, z), Point3d.create(xMin, yMin, z)]);\r\n else {\r\n const vectorU = Vector3d.create(radius, 0, 0);\r\n const vectorV = Vector3d.create(0, radius, 0);\r\n const x0A = xMin + radius;\r\n const y0A = yMin + radius;\r\n const x1A = xMax - radius;\r\n const y1A = yMax - radius;\r\n const centers = [Point3d.create(x1A, y1A, z), Point3d.create(x0A, y1A, z), Point3d.create(x0A, y0A, z), Point3d.create(x1A, y0A, z)];\r\n const loop = Loop.create();\r\n for (let i = 0; i < 4; i++) {\r\n const center = centers[i];\r\n const nextCenter = centers[(i + 1) % 4];\r\n const edgeVector = Vector3d.createStartEnd(center, nextCenter);\r\n const arc = Arc3d.create(center, vectorU, vectorV, AngleSweep.createStartEndDegrees(0, 90));\r\n loop.tryAddChild(arc);\r\n const arcEnd = arc.endPoint();\r\n if (!edgeVector.isAlmostZero)\r\n loop.tryAddChild(LineSegment3d.create(arcEnd, arcEnd.plus(edgeVector)));\r\n vectorU.rotate90CCWXY(vectorU);\r\n vectorV.rotate90CCWXY(vectorV);\r\n }\r\n return loop;\r\n }\r\n }\r\n\r\n /**\r\n * If `arcB` is a continuation of `arcA`, extend `arcA` (in place) to include the range of `arcB`\r\n * * This only succeeds if the two arcs are part of identical complete arcs and end of `arcA` matches the beginning of `arcB`.\r\n * * \"Reversed\"\r\n * @param arcA\r\n * @param arcB\r\n */\r\n public static appendToArcInPlace(arcA: Arc3d, arcB: Arc3d, allowReverse: boolean = false): boolean {\r\n if (arcA.center.isAlmostEqual(arcB.center)) {\r\n const sweepSign = Geometry.split3WaySign(arcA.sweep.sweepRadians * arcB.sweep.sweepRadians, -1, 0, 1);\r\n // evaluate derivatives wrt radians (not fraction!), but adjust direction for sweep signs\r\n const endA = arcA.angleToPointAndDerivative(arcA.sweep.fractionToAngle(1.0));\r\n if (arcA.sweep.sweepRadians < 0)\r\n endA.direction.scaleInPlace(-1.0);\r\n const startB = arcB.angleToPointAndDerivative(arcB.sweep.fractionToAngle(0.0));\r\n if (arcB.sweep.sweepRadians < 0)\r\n startB.direction.scaleInPlace(-1.0);\r\n\r\n if (endA.isAlmostEqual(startB)) {\r\n arcA.sweep.setStartEndRadians(arcA.sweep.startRadians, arcA.sweep.startRadians + arcA.sweep.sweepRadians + sweepSign * arcB.sweep.sweepRadians);\r\n return true;\r\n }\r\n // Also ok if negated tangent . ..\r\n if (allowReverse) {\r\n startB.direction.scaleInPlace(-1.0);\r\n if (endA.isAlmostEqual(startB)) {\r\n arcA.sweep.setStartEndRadians(arcA.sweep.startRadians, arcA.sweep.startRadians + arcA.sweep.sweepRadians - sweepSign * arcB.sweep.sweepRadians);\r\n return true;\r\n }\r\n }\r\n\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * Return a `Path` containing arcs are on the surface of an ellipsoid and pass through a sequence of points.\r\n * * Each arc passes through the two given endpoints and in the plane containing the true surface normal at given `fractionForIntermediateNormal`\r\n * @param ellipsoid\r\n * @param pathPoints\r\n * @param fractionForIntermediateNormal fractional position for surface normal used to create the section plane.\r\n */\r\n public static assembleArcChainOnEllipsoid(ellipsoid: Ellipsoid, pathPoints: GeodesicPathPoint[], fractionForIntermediateNormal: number = 0.5): Path {\r\n const arcPath = Path.create();\r\n for (let i = 0; i + 1 < pathPoints.length; i++) {\r\n const arc = ellipsoid.sectionArcWithIntermediateNormal(\r\n pathPoints[i].toAngles(),\r\n fractionForIntermediateNormal,\r\n pathPoints[i + 1].toAngles());\r\n arcPath.tryAddChild(arc);\r\n }\r\n return arcPath;\r\n }\r\n\r\n private static appendGeometryQueryArray(candidate: GeometryQuery | GeometryQuery[] | undefined, result: GeometryQuery[]) {\r\n if (candidate instanceof GeometryQuery)\r\n result.push(candidate);\r\n else if (Array.isArray(candidate)) {\r\n for (const p of candidate)\r\n this.appendGeometryQueryArray(p, result);\r\n }\r\n\r\n }\r\n\r\n /**\r\n * Create solid primitives for pipe segments (e.g. Cone or TorusPipe) around line and arc primitives.\r\n * @param centerline centerline geometry/\r\n * @param pipeRadius radius of pipe.\r\n */\r\n public static createPipeSegments(centerline: CurvePrimitive | CurveChain, pipeRadius: number): GeometryQuery | GeometryQuery[] | undefined {\r\n if (centerline instanceof LineSegment3d) {\r\n return Cone.createAxisPoints(centerline.startPoint(), centerline.endPoint(), pipeRadius, pipeRadius, false);\r\n } else if (centerline instanceof Arc3d) {\r\n return TorusPipe.createAlongArc(centerline, pipeRadius, false);\r\n } else if (centerline instanceof CurvePrimitive) {\r\n const builder = PolyfaceBuilder.create();\r\n builder.addMiteredPipes(centerline, pipeRadius);\r\n return builder.claimPolyface();\r\n } else if (centerline instanceof CurveChain) {\r\n const result: GeometryQuery[] = [];\r\n for (const p of centerline.children) {\r\n const pipe = this.createPipeSegments(p, pipeRadius);\r\n this.appendGeometryQueryArray(pipe, result);\r\n }\r\n return result;\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * * Create section arcs for mitered pipe.\r\n * * At each end of each pipe, the pipe is cut by the plane that bisects the angle between successive pipe centerlines.\r\n * * The arc definitions are constructed so that lines between corresponding fractional positions on the arcs are\r\n * axial lines on the pipes.\r\n * * This means that each arc definition axes (aka vector0 and vector90) are _not_ perpendicular to each other.\r\n * @param centerline centerline of pipe\r\n * @param radius radius of arcs\r\n */\r\n public static createMiteredPipeSections(centerline: IndexedXYZCollection, radius: number): Arc3d[] {\r\n const arcs: Arc3d[] = [];\r\n if (centerline.length < 2)\r\n return [];\r\n const vectorAB = Vector3d.create();\r\n const vectorBC = Vector3d.create();\r\n const bisector = Vector3d.create();\r\n const vector0 = Vector3d.create();\r\n const vector90 = Vector3d.create();\r\n const currentCenter = centerline.getPoint3dAtUncheckedPointIndex(0);\r\n centerline.vectorIndexIndex(0, 1, vectorBC)!;\r\n const baseFrame = Matrix3d.createRigidHeadsUp(vectorBC, AxisOrder.ZXY);\r\n baseFrame.columnX(vector0);\r\n baseFrame.columnY(vector90);\r\n vector0.scaleInPlace(radius);\r\n vector90.scaleInPlace(radius);\r\n // circular section on base plane ....\r\n const ellipseA = Arc3d.create(currentCenter, vector0, vector90, AngleSweep.create360());\r\n arcs.push(ellipseA);\r\n for (let i = 1; i < centerline.length; i++) {\r\n vectorAB.setFromVector3d(vectorBC);\r\n centerline.getPoint3dAtUncheckedPointIndex(i, currentCenter);\r\n if (i + 1 < centerline.length) {\r\n centerline.vectorIndexIndex(i, i + 1, vectorBC)!;\r\n } else {\r\n vectorBC.setFromVector3d(vectorAB);\r\n }\r\n if (vectorAB.normalizeInPlace() && vectorBC.normalizeInPlace()) {\r\n vectorAB.interpolate(0.5, vectorBC, bisector);\r\n // On the end ellipse for this pipe section. ..\r\n // center comes directly from centerline[i]\r\n // vector0 and vector90 are obtained by sweeping the corresponding vectors of the start ellipse to the split plane.\r\n moveVectorToPlane(vector0, vectorAB, bisector, vector0);\r\n moveVectorToPlane(vector90, vectorAB, bisector, vector90);\r\n arcs.push(Arc3d.create(currentCenter, vector0, vector90, AngleSweep.create360()));\r\n }\r\n }\r\n return arcs;\r\n }\r\n\r\n /**\r\n * Create a circular arc from start point, tangent at start, radius, optional plane normal, arc sweep\r\n * * The vector from start point to center is in the direction of upVector crossed with tangentA.\r\n * @param pointA start point\r\n * @param tangentA vector in tangent direction at the start\r\n * @param radius signed radius.\r\n * @param upVector optional out-of-plane vector. Defaults to positive Z\r\n * @param sweep angular range. If single `Angle` is given, start angle is at 0 degrees (the start point).\r\n *\r\n */\r\n public static createArcPointTangentRadius(pointA: Point3d, tangentA: Vector3d, radius: number, upVector?: Vector3d, sweep?: Angle | AngleSweep): Arc3d | undefined {\r\n if (upVector === undefined)\r\n upVector = Vector3d.unitZ();\r\n const vector0 = upVector.unitCrossProduct(tangentA);\r\n if (vector0 === undefined)\r\n return undefined;\r\n const center = pointA.plusScaled(vector0, radius);\r\n // reverse the A-to-center vector and bring it up to scale ...\r\n vector0.scaleInPlace(-radius);\r\n const vector90 = tangentA.scaleToLength(Math.abs(radius))!; // (Cannot fail -- prior unitCrossProduct would have failed first)\r\n return Arc3d.create(center, vector0, vector90, AngleSweep.create(sweep));\r\n }\r\n\r\n /**\r\n * Compute 2 spirals (all in XY) for a symmetric line-to-line transition.\r\n * * First spiral begins at given start point.\r\n * * first tangent aims at shoulder\r\n * * outbound spiral joins line from shoulder to target.\r\n * @param spiralType name of spiral type. THIS MUST BE AN \"Integrated\" SPIRAL TYPE\r\n * @param startPoint inbound start point.\r\n * @param shoulder point target point for (both) spiral-to-line tangencies\r\n * @return array with the computed spirals, or undefined if failure.\r\n */\r\n public static createLineSpiralSpiralLine(\r\n spiralType: IntegratedSpiralTypeName,\r\n startPoint: Point3d,\r\n shoulderPoint: Point3d,\r\n targetPoint: Point3d,\r\n ): GeometryQuery[] | undefined {\r\n const vectorAB = Vector3d.createStartEnd(startPoint, shoulderPoint);\r\n const vectorBC0 = Vector3d.createStartEnd(shoulderPoint, targetPoint);\r\n const referenceLength = vectorAB.magnitude();\r\n const radiansAB = Math.atan2(vectorAB.y, vectorAB.x);\r\n const lineTurnRadians = vectorAB.angleToXY(vectorBC0);\r\n const spiralTurnRadians = 0.5 * lineTurnRadians.radians;\r\n const radiansBC = radiansAB + lineTurnRadians.radians;\r\n const axesA = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, Angle.createRadians(radiansAB));\r\n const frameA = Transform.createRefs(startPoint.clone(), axesA);\r\n // We know how much it has to turn, and but not the length or end radius.\r\n // make a spiral of referenceLength and scale it back to the junction line\r\n const spiralARefLength = IntegratedSpiral3d.createFrom4OutOf5(spiralType, 0.0, undefined,\r\n Angle.createRadians(0), Angle.createRadians(spiralTurnRadians), referenceLength, undefined, frameA);\r\n if (spiralARefLength) {\r\n const midPlanePerpendicularRadians = radiansAB + spiralTurnRadians;\r\n const midPlanePerpendicularVector = Vector3d.createPolar(1.0, Angle.createRadians(midPlanePerpendicularRadians));\r\n const altitudeB = midPlanePerpendicularVector.dotProductStartEnd(startPoint, shoulderPoint);\r\n const altitudeSpiralEnd = midPlanePerpendicularVector.dotProductStartEnd(startPoint, spiralARefLength.endPoint());\r\n const scaleFactor = altitudeB / altitudeSpiralEnd;\r\n const spiralA = IntegratedSpiral3d.createFrom4OutOf5(spiralType, 0.0, undefined,\r\n Angle.createRadians(0), Angle.createRadians(spiralTurnRadians), referenceLength * scaleFactor, undefined, frameA)!;\r\n const distanceAB = vectorAB.magnitude();\r\n const vectorBC = Vector3d.createStartEnd(shoulderPoint, targetPoint);\r\n vectorBC.scaleToLength(distanceAB, vectorBC);\r\n const pointC = shoulderPoint.plus(vectorBC);\r\n const axesC = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, Angle.createRadians(radiansBC + Math.PI));\r\n const frameC = Transform.createRefs(pointC, axesC);\r\n const spiralC = IntegratedSpiral3d.createFrom4OutOf5(spiralType,\r\n 0, -spiralA.radius01.x1, Angle.zero(), undefined, spiralA.curveLength(), Segment1d.create(1, 0), frameC)!;\r\n return [spiralA, spiralC];\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Compute 2 spirals (all in XY) for a symmetric line-to-line transition.\r\n * * Spiral length is given.\r\n * * tangency points float on both lines.\r\n * @param spiralType name of spiral type. THIS MUST BE AN \"Integrated\" SPIRAL TYPE\r\n * @param pointA inbound start point.\r\n * @param shoulder point target point for (both) spiral-to-line tangencies\r\n * @param spiralLength for each part of the spiral pair.\r\n * @return array with the computed spirals, or undefined if failure.\r\n */\r\n public static createLineSpiralSpiralLineWithSpiralLength(\r\n spiralType: IntegratedSpiralTypeName,\r\n pointA: Point3d,\r\n pointB: Point3d,\r\n pointC: Point3d,\r\n spiralLength: number,\r\n ): GeometryQuery[] | undefined {\r\n const vectorAB = Vector3d.createStartEnd(pointA, pointB);\r\n const vectorBC = Vector3d.createStartEnd(pointB, pointC);\r\n const radiansAB = Math.atan2(vectorAB.y, vectorAB.x);\r\n const lineTurnAngle = vectorAB.angleToXY(vectorBC);\r\n const spiralTurnRadians = 0.5 * lineTurnAngle.radians;\r\n const bisectorRadians = 0.5 * (Math.PI - lineTurnAngle.radians);\r\n const radiansCB = Math.atan2(-vectorBC.y, -vectorBC.x);\r\n const spiralAB0 = IntegratedSpiral3d.createFrom4OutOf5(spiralType, 0, undefined, Angle.zero(), Angle.createRadians(spiralTurnRadians),\r\n spiralLength, undefined, Transform.createIdentity());\r\n if (spiralAB0) {\r\n const localEndPoint = spiralAB0.fractionToPoint(1);\r\n const distanceAB = pointA.distance(pointB);\r\n const distanceCB = pointC.distance(pointB);\r\n // The spiral eventually has to end on the bisector, at localEndPoint.y height from the inbound line\r\n // distance from shoulder to projection of that point to point E on the inbound line is\r\n const distanceBE = localEndPoint.y / Math.tan(bisectorRadians);\r\n const xFractionAB = Geometry.conditionalDivideFraction(distanceAB - distanceBE - localEndPoint.x, distanceAB);\r\n const xFractionCB = Geometry.conditionalDivideFraction(distanceCB - distanceBE - localEndPoint.x, distanceCB);\r\n if (xFractionAB !== undefined && xFractionCB !== undefined) {\r\n const axesA = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, Angle.createRadians(radiansAB));\r\n const frameAOrigin = pointA.interpolate(xFractionAB, pointB);\r\n const frameA = Transform.createRefs(frameAOrigin, axesA);\r\n const spiralAB = IntegratedSpiral3d.createFrom4OutOf5(spiralType, 0, undefined, Angle.zero(), Angle.createRadians(spiralTurnRadians),\r\n spiralLength, undefined, frameA)!;\r\n const axesB = Matrix3d.createRotationAroundAxisIndex(AxisIndex.Z, Angle.createRadians(radiansCB));\r\n const frameBOrigin = pointC.interpolate(xFractionCB, pointB);\r\n const frameB = Transform.createRefs(frameBOrigin, axesB);\r\n const spiralBC = IntegratedSpiral3d.createFrom4OutOf5(spiralType, 0, undefined, Angle.zero(), Angle.createRadians(-spiralTurnRadians),\r\n spiralLength, undefined, frameB)!;\r\n return [spiralAB, spiralBC];\r\n }\r\n }\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Compute 2 spirals and an arc (all in XY) for a symmetric line-to-line transition.\r\n * Spiral lengths and arc radius are given. (e.g. from design speed standards.)\r\n * @param spiralType name of spiral type. THIS MUST BE AN \"Integrated\" SPIRAL TYPE\r\n * @param pointA inbound start point.\r\n * @param pointB shoulder (target) point for (both) spiral-to-line tangencies\r\n * @param lengthA inbound spiral length\r\n * @param lengthB outbound spiral length\r\n * @return array with the computed spirals, or undefined if failure.\r\n */\r\n public static createLineSpiralArcSpiralLine(\r\n spiralType: IntegratedSpiralTypeName,\r\n pointA: Point3d,\r\n pointB: Point3d,\r\n pointC: Point3d,\r\n lengthA: number,\r\n lengthB: number,\r\n arcRadius: number,\r\n ): GeometryQuery[] | undefined {\r\n const vectorAB = Vector3d.createStartEnd(pointA, pointB); vectorAB.z = 0;\r\n const vectorCB = Vector3d.createStartEnd(pointC, pointB); vectorCB.z = 0;\r\n const unitAB = vectorAB.normalize();\r\n const unitCB = vectorCB.normalize();\r\n if (unitAB === undefined || unitCB === undefined)\r\n return undefined;\r\n const unitPerpAB = unitAB.unitPerpendicularXY();\r\n const unitPerpCB = unitCB.unitPerpendicularXY();\r\n const thetaABC = vectorAB.angleToXY(vectorCB);\r\n const sideA = Geometry.split3WaySign(thetaABC.radians, 1, -1, -1);\r\n const sideB = - sideA;\r\n const radiusA = sideA * Math.abs(arcRadius);\r\n const radiusB = sideB * Math.abs(arcRadius);\r\n const spiralA = IntegratedSpiral3d.createFrom4OutOf5(spiralType,\r\n 0, radiusA, Angle.zero(), undefined, lengthA, undefined, Transform.createIdentity())!;\r\n const spiralB = IntegratedSpiral3d.createFrom4OutOf5(spiralType,\r\n 0, radiusB, Angle.zero(), undefined, lengthB, undefined, Transform.createIdentity())!;\r\n const spiralEndA = spiralA.fractionToPointAndUnitTangent(1.0);\r\n const spiralEndB = spiralB.fractionToPointAndUnitTangent(1.0);\r\n // From the end of spiral, step away to arc center (and this is in local coordinates of each spiral)\r\n const sA = spiralEndA.origin.x - radiusA * spiralEndA.direction.y;\r\n const tA = spiralEndA.origin.y + radiusA * spiralEndA.direction.x;\r\n\r\n const sB = spiralEndB.origin.x - radiusB * spiralEndB.direction.y;\r\n const tB = spiralEndB.origin.y + radiusB * spiralEndB.direction.x;\r\n\r\n // Those local coordinates are rotated to unitAB and unitBC ...\r\n const vectorA = Vector3d.createAdd2Scaled(unitAB, sA, unitPerpAB, tA);\r\n const vectorB = Vector3d.createAdd2Scaled(unitCB, sB, unitPerpCB, tB);\r\n const uv = Vector2d.create();\r\n if (SmallSystem.linearSystem2d(\r\n unitAB.x, -unitCB.x,\r\n unitAB.y, -unitCB.y,\r\n vectorB.x - vectorA.x, vectorB.y - vectorA.y, uv)) {\r\n const tangencyAB = pointB.plusScaled(unitAB, uv.x);\r\n const tangencyCB = pointB.plusScaled(unitCB, uv.y);\r\n const frameA = Transform.createOriginAndMatrixColumns(tangencyAB, unitAB, unitPerpAB, Vector3d.unitZ());\r\n const frameB = Transform.createOriginAndMatrixColumns(tangencyCB, unitCB, unitPerpCB, Vector3d.unitZ());\r\n spiralA.tryTransformInPlace(frameA);\r\n spiralB.tryTransformInPlace(frameB);\r\n const rayA1 = spiralA.fractionToPointAndUnitTangent(1.0);\r\n const rayB0 = spiralB.fractionToPointAndUnitTangent(1.0);\r\n rayB0.direction.scaleInPlace(-1.0);\r\n const sweep = rayA1.direction.angleToXY(rayB0.direction);\r\n if (radiusA < 0)\r\n sweep.setRadians(- sweep.radians);\r\n const arc = CurveFactory.createArcPointTangentRadius(rayA1.origin, rayA1.direction, radiusA, undefined, sweep)!;\r\n return [spiralA, arc, spiralB];\r\n }\r\n return undefined;\r\n }\r\n}\r\n\r\n/**\r\n * Starting at vectorR, move parallel to vectorV until perpendicular to planeNormal\r\n */\r\nfunction moveVectorToPlane(vectorR: Vector3d, vectorV: Vector3d, planeNormal: Vector3d, result?: Vector3d): Vector3d {\r\n // find s such that (vectorR + s * vectorV) DOT planeNormal = 0.\r\n const dotRN = vectorR.dotProduct(planeNormal);\r\n const dotVN = vectorV.dotProduct(planeNormal);\r\n const s = Geometry.safeDivideFraction(dotRN, dotVN, 0.0);\r\n return vectorR.plusScaled(vectorV, -s, result);\r\n}\r\n"]}