@itwin/core-geometry 3.0.0-dev.76 → 3.0.0-dev.80

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Files changed (1999) hide show
  1. package/CHANGELOG.md +1049 -0
  2. package/lib/{Constant.d.ts → cjs/Constant.d.ts} +0 -0
  3. package/lib/cjs/Constant.d.ts.map +1 -0
  4. package/lib/{Constant.js → cjs/Constant.js} +0 -0
  5. package/lib/cjs/Constant.js.map +1 -0
  6. package/lib/{Geometry.d.ts → cjs/Geometry.d.ts} +0 -0
  7. package/lib/cjs/Geometry.d.ts.map +1 -0
  8. package/lib/{Geometry.js → cjs/Geometry.js} +0 -0
  9. package/lib/cjs/Geometry.js.map +1 -0
  10. package/lib/{bspline → cjs/bspline}/AkimaCurve3d.d.ts +0 -0
  11. package/lib/cjs/bspline/AkimaCurve3d.d.ts.map +1 -0
  12. package/lib/{bspline → cjs/bspline}/AkimaCurve3d.js +0 -0
  13. package/lib/cjs/bspline/AkimaCurve3d.js.map +1 -0
  14. package/lib/{bspline → cjs/bspline}/BSpline1dNd.d.ts +0 -0
  15. package/lib/cjs/bspline/BSpline1dNd.d.ts.map +1 -0
  16. package/lib/{bspline → cjs/bspline}/BSpline1dNd.js +0 -0
  17. package/lib/cjs/bspline/BSpline1dNd.js.map +1 -0
  18. package/lib/{bspline → cjs/bspline}/BSplineCurve.d.ts +0 -0
  19. package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -0
  20. package/lib/{bspline → cjs/bspline}/BSplineCurve.js +0 -0
  21. package/lib/cjs/bspline/BSplineCurve.js.map +1 -0
  22. package/lib/{bspline → cjs/bspline}/BSplineCurve3dH.d.ts +0 -0
  23. package/lib/cjs/bspline/BSplineCurve3dH.d.ts.map +1 -0
  24. package/lib/{bspline → cjs/bspline}/BSplineCurve3dH.js +0 -0
  25. package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -0
  26. package/lib/{bspline → cjs/bspline}/BSplineCurveOps.d.ts +0 -0
  27. package/lib/cjs/bspline/BSplineCurveOps.d.ts.map +1 -0
  28. package/lib/{bspline → cjs/bspline}/BSplineCurveOps.js +0 -0
  29. package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -0
  30. package/lib/cjs/bspline/BSplineSurface.d.ts +491 -0
  31. package/lib/cjs/bspline/BSplineSurface.d.ts.map +1 -0
  32. package/lib/{bspline → cjs/bspline}/BSplineSurface.js +0 -0
  33. package/lib/cjs/bspline/BSplineSurface.js.map +1 -0
  34. package/lib/{bspline → cjs/bspline}/Bezier1dNd.d.ts +0 -0
  35. package/lib/cjs/bspline/Bezier1dNd.d.ts.map +1 -0
  36. package/lib/{bspline → cjs/bspline}/Bezier1dNd.js +0 -0
  37. package/lib/cjs/bspline/Bezier1dNd.js.map +1 -0
  38. package/lib/{bspline → cjs/bspline}/BezierCurve3d.d.ts +0 -0
  39. package/lib/cjs/bspline/BezierCurve3d.d.ts.map +1 -0
  40. package/lib/{bspline → cjs/bspline}/BezierCurve3d.js +0 -0
  41. package/lib/cjs/bspline/BezierCurve3d.js.map +1 -0
  42. package/lib/{bspline → cjs/bspline}/BezierCurve3dH.d.ts +0 -0
  43. package/lib/cjs/bspline/BezierCurve3dH.d.ts.map +1 -0
  44. package/lib/{bspline → cjs/bspline}/BezierCurve3dH.js +0 -0
  45. package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -0
  46. package/lib/{bspline → cjs/bspline}/BezierCurveBase.d.ts +0 -0
  47. package/lib/cjs/bspline/BezierCurveBase.d.ts.map +1 -0
  48. package/lib/{bspline → cjs/bspline}/BezierCurveBase.js +0 -0
  49. package/lib/cjs/bspline/BezierCurveBase.js.map +1 -0
  50. package/lib/{bspline → cjs/bspline}/InterpolationCurve3d.d.ts +0 -0
  51. package/lib/cjs/bspline/InterpolationCurve3d.d.ts.map +1 -0
  52. package/lib/{bspline → cjs/bspline}/InterpolationCurve3d.js +0 -0
  53. package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -0
  54. package/lib/{bspline → cjs/bspline}/KnotVector.d.ts +0 -0
  55. package/lib/cjs/bspline/KnotVector.d.ts.map +1 -0
  56. package/lib/{bspline → cjs/bspline}/KnotVector.js +0 -0
  57. package/lib/cjs/bspline/KnotVector.js.map +1 -0
  58. package/lib/{bspline → cjs/bspline}/SurfaceLocationDetail.d.ts +0 -0
  59. package/lib/cjs/bspline/SurfaceLocationDetail.d.ts.map +1 -0
  60. package/lib/{bspline → cjs/bspline}/SurfaceLocationDetail.js +0 -0
  61. package/lib/cjs/bspline/SurfaceLocationDetail.js.map +1 -0
  62. package/lib/{clipping → cjs/clipping}/AlternatingConvexClipTree.d.ts +0 -0
  63. package/lib/cjs/clipping/AlternatingConvexClipTree.d.ts.map +1 -0
  64. package/lib/{clipping → cjs/clipping}/AlternatingConvexClipTree.js +0 -0
  65. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -0
  66. package/lib/{clipping → cjs/clipping}/BooleanClipFactory.d.ts +0 -0
  67. package/lib/cjs/clipping/BooleanClipFactory.d.ts.map +1 -0
  68. package/lib/{clipping → cjs/clipping}/BooleanClipFactory.js +0 -0
  69. package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -0
  70. package/lib/{clipping → cjs/clipping}/BooleanClipNode.d.ts +0 -0
  71. package/lib/cjs/clipping/BooleanClipNode.d.ts.map +1 -0
  72. package/lib/{clipping → cjs/clipping}/BooleanClipNode.js +0 -0
  73. package/lib/cjs/clipping/BooleanClipNode.js.map +1 -0
  74. package/lib/{clipping → cjs/clipping}/ClipPlane.d.ts +0 -0
  75. package/lib/cjs/clipping/ClipPlane.d.ts.map +1 -0
  76. package/lib/{clipping → cjs/clipping}/ClipPlane.js +0 -0
  77. package/lib/cjs/clipping/ClipPlane.js.map +1 -0
  78. package/lib/{clipping → cjs/clipping}/ClipPrimitive.d.ts +0 -0
  79. package/lib/cjs/clipping/ClipPrimitive.d.ts.map +1 -0
  80. package/lib/{clipping → cjs/clipping}/ClipPrimitive.js +0 -0
  81. package/lib/cjs/clipping/ClipPrimitive.js.map +1 -0
  82. package/lib/{clipping → cjs/clipping}/ClipUtils.d.ts +0 -0
  83. package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -0
  84. package/lib/{clipping → cjs/clipping}/ClipUtils.js +0 -0
  85. package/lib/cjs/clipping/ClipUtils.js.map +1 -0
  86. package/lib/{clipping → cjs/clipping}/ClipVector.d.ts +0 -0
  87. package/lib/cjs/clipping/ClipVector.d.ts.map +1 -0
  88. package/lib/{clipping → cjs/clipping}/ClipVector.js +0 -0
  89. package/lib/cjs/clipping/ClipVector.js.map +1 -0
  90. package/lib/{clipping → cjs/clipping}/ConvexClipPlaneSet.d.ts +0 -0
  91. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts.map +1 -0
  92. package/lib/{clipping → cjs/clipping}/ConvexClipPlaneSet.js +0 -0
  93. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -0
  94. package/lib/{clipping → cjs/clipping}/UnionOfConvexClipPlaneSets.d.ts +0 -0
  95. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -0
  96. package/lib/{clipping → cjs/clipping}/UnionOfConvexClipPlaneSets.js +0 -0
  97. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -0
  98. package/lib/{clipping → cjs/clipping}/internalContexts/LineStringOffsetClipperContext.d.ts +0 -0
  99. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.d.ts.map +1 -0
  100. package/lib/{clipping → cjs/clipping}/internalContexts/LineStringOffsetClipperContext.js +0 -0
  101. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -0
  102. package/lib/{core-geometry.d.ts → cjs/core-geometry.d.ts} +0 -0
  103. package/lib/cjs/core-geometry.d.ts.map +1 -0
  104. package/lib/{core-geometry.js → cjs/core-geometry.js} +0 -0
  105. package/lib/cjs/core-geometry.js.map +1 -0
  106. package/lib/{curve → cjs/curve}/Arc3d.d.ts +0 -0
  107. package/lib/cjs/curve/Arc3d.d.ts.map +1 -0
  108. package/lib/{curve → cjs/curve}/Arc3d.js +0 -0
  109. package/lib/cjs/curve/Arc3d.js.map +1 -0
  110. package/lib/{curve → cjs/curve}/ChainCollectorContext.d.ts +0 -0
  111. package/lib/cjs/curve/ChainCollectorContext.d.ts.map +1 -0
  112. package/lib/{curve → cjs/curve}/ChainCollectorContext.js +0 -0
  113. package/lib/cjs/curve/ChainCollectorContext.js.map +1 -0
  114. package/lib/{curve → cjs/curve}/ConstructCurveBetweenCurves.d.ts +0 -0
  115. package/lib/cjs/curve/ConstructCurveBetweenCurves.d.ts.map +1 -0
  116. package/lib/{curve → cjs/curve}/ConstructCurveBetweenCurves.js +0 -0
  117. package/lib/cjs/curve/ConstructCurveBetweenCurves.js.map +1 -0
  118. package/lib/{curve → cjs/curve}/CoordinateXYZ.d.ts +0 -0
  119. package/lib/cjs/curve/CoordinateXYZ.d.ts.map +1 -0
  120. package/lib/{curve → cjs/curve}/CoordinateXYZ.js +0 -0
  121. package/lib/cjs/curve/CoordinateXYZ.js.map +1 -0
  122. package/lib/{curve → cjs/curve}/CurveChain.d.ts +0 -0
  123. package/lib/cjs/curve/CurveChain.d.ts.map +1 -0
  124. package/lib/{curve → cjs/curve}/CurveChain.js +0 -0
  125. package/lib/cjs/curve/CurveChain.js.map +1 -0
  126. package/lib/{curve → cjs/curve}/CurveChainWithDistanceIndex.d.ts +0 -0
  127. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -0
  128. package/lib/{curve → cjs/curve}/CurveChainWithDistanceIndex.js +0 -0
  129. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -0
  130. package/lib/{curve → cjs/curve}/CurveCollection.d.ts +0 -0
  131. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -0
  132. package/lib/{curve → cjs/curve}/CurveCollection.js +0 -0
  133. package/lib/cjs/curve/CurveCollection.js.map +1 -0
  134. package/lib/{curve → cjs/curve}/CurveCurve.d.ts +0 -0
  135. package/lib/cjs/curve/CurveCurve.d.ts.map +1 -0
  136. package/lib/{curve → cjs/curve}/CurveCurve.js +0 -0
  137. package/lib/cjs/curve/CurveCurve.js.map +1 -0
  138. package/lib/{curve → cjs/curve}/CurveCurveCloseApproachXY.d.ts +0 -0
  139. package/lib/cjs/curve/CurveCurveCloseApproachXY.d.ts.map +1 -0
  140. package/lib/{curve → cjs/curve}/CurveCurveCloseApproachXY.js +0 -0
  141. package/lib/cjs/curve/CurveCurveCloseApproachXY.js.map +1 -0
  142. package/lib/{curve → cjs/curve}/CurveCurveIntersectXY.d.ts +0 -0
  143. package/lib/cjs/curve/CurveCurveIntersectXY.d.ts.map +1 -0
  144. package/lib/{curve → cjs/curve}/CurveCurveIntersectXY.js +0 -0
  145. package/lib/cjs/curve/CurveCurveIntersectXY.js.map +1 -0
  146. package/lib/{curve → cjs/curve}/CurveCurveIntersectXYZ.d.ts +0 -0
  147. package/lib/cjs/curve/CurveCurveIntersectXYZ.d.ts.map +1 -0
  148. package/lib/{curve → cjs/curve}/CurveCurveIntersectXYZ.js +0 -0
  149. package/lib/cjs/curve/CurveCurveIntersectXYZ.js.map +1 -0
  150. package/lib/{curve → cjs/curve}/CurveExtendMode.d.ts +0 -0
  151. package/lib/cjs/curve/CurveExtendMode.d.ts.map +1 -0
  152. package/lib/{curve → cjs/curve}/CurveExtendMode.js +0 -0
  153. package/lib/cjs/curve/CurveExtendMode.js.map +1 -0
  154. package/lib/{curve → cjs/curve}/CurveFactory.d.ts +0 -0
  155. package/lib/cjs/curve/CurveFactory.d.ts.map +1 -0
  156. package/lib/{curve → cjs/curve}/CurveFactory.js +0 -0
  157. package/lib/cjs/curve/CurveFactory.js.map +1 -0
  158. package/lib/{curve → cjs/curve}/CurveLocationDetail.d.ts +0 -0
  159. package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -0
  160. package/lib/{curve → cjs/curve}/CurveLocationDetail.js +0 -0
  161. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -0
  162. package/lib/{curve → cjs/curve}/CurvePrimitive.d.ts +0 -0
  163. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -0
  164. package/lib/{curve → cjs/curve}/CurvePrimitive.js +0 -0
  165. package/lib/cjs/curve/CurvePrimitive.js.map +1 -0
  166. package/lib/{curve → cjs/curve}/CurveProcessor.d.ts +0 -0
  167. package/lib/cjs/curve/CurveProcessor.d.ts.map +1 -0
  168. package/lib/{curve → cjs/curve}/CurveProcessor.js +0 -0
  169. package/lib/cjs/curve/CurveProcessor.js.map +1 -0
  170. package/lib/{curve → cjs/curve}/CurveWireMomentsXYZ.d.ts +0 -0
  171. package/lib/cjs/curve/CurveWireMomentsXYZ.d.ts.map +1 -0
  172. package/lib/{curve → cjs/curve}/CurveWireMomentsXYZ.js +0 -0
  173. package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -0
  174. package/lib/{curve → cjs/curve}/GeometryQuery.d.ts +0 -0
  175. package/lib/cjs/curve/GeometryQuery.d.ts.map +1 -0
  176. package/lib/{curve → cjs/curve}/GeometryQuery.js +0 -0
  177. package/lib/cjs/curve/GeometryQuery.js.map +1 -0
  178. package/lib/{curve → cjs/curve}/LineSegment3d.d.ts +0 -0
  179. package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -0
  180. package/lib/{curve → cjs/curve}/LineSegment3d.js +0 -0
  181. package/lib/cjs/curve/LineSegment3d.js.map +1 -0
  182. package/lib/{curve → cjs/curve}/LineString3d.d.ts +0 -0
  183. package/lib/cjs/curve/LineString3d.d.ts.map +1 -0
  184. package/lib/{curve → cjs/curve}/LineString3d.js +0 -0
  185. package/lib/cjs/curve/LineString3d.js.map +1 -0
  186. package/lib/{curve → cjs/curve}/Loop.d.ts +0 -0
  187. package/lib/cjs/curve/Loop.d.ts.map +1 -0
  188. package/lib/{curve → cjs/curve}/Loop.js +0 -0
  189. package/lib/cjs/curve/Loop.js.map +1 -0
  190. package/lib/{curve → cjs/curve}/ParityRegion.d.ts +0 -0
  191. package/lib/cjs/curve/ParityRegion.d.ts.map +1 -0
  192. package/lib/{curve → cjs/curve}/ParityRegion.js +0 -0
  193. package/lib/cjs/curve/ParityRegion.js.map +1 -0
  194. package/lib/{curve → cjs/curve}/Path.d.ts +0 -0
  195. package/lib/cjs/curve/Path.d.ts.map +1 -0
  196. package/lib/{curve → cjs/curve}/Path.js +0 -0
  197. package/lib/cjs/curve/Path.js.map +1 -0
  198. package/lib/{curve → cjs/curve}/PointString3d.d.ts +0 -0
  199. package/lib/cjs/curve/PointString3d.d.ts.map +1 -0
  200. package/lib/{curve → cjs/curve}/PointString3d.js +0 -0
  201. package/lib/cjs/curve/PointString3d.js.map +1 -0
  202. package/lib/{curve → cjs/curve}/ProxyCurve.d.ts +0 -0
  203. package/lib/cjs/curve/ProxyCurve.d.ts.map +1 -0
  204. package/lib/{curve → cjs/curve}/ProxyCurve.js +0 -0
  205. package/lib/cjs/curve/ProxyCurve.js.map +1 -0
  206. package/lib/{curve → cjs/curve}/Query/ConsolidateAdjacentPrimitivesContext.d.ts +0 -0
  207. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.d.ts.map +1 -0
  208. package/lib/{curve → cjs/curve}/Query/ConsolidateAdjacentPrimitivesContext.js +0 -0
  209. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -0
  210. package/lib/{curve → cjs/curve}/Query/CurveSplitContext.d.ts +0 -0
  211. package/lib/cjs/curve/Query/CurveSplitContext.d.ts.map +1 -0
  212. package/lib/{curve → cjs/curve}/Query/CurveSplitContext.js +0 -0
  213. package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -0
  214. package/lib/{curve → cjs/curve}/Query/CylindricalRange.d.ts +0 -0
  215. package/lib/cjs/curve/Query/CylindricalRange.d.ts.map +1 -0
  216. package/lib/{curve → cjs/curve}/Query/CylindricalRange.js +0 -0
  217. package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -0
  218. package/lib/{curve → cjs/curve}/Query/InOutTests.d.ts +0 -0
  219. package/lib/cjs/curve/Query/InOutTests.d.ts.map +1 -0
  220. package/lib/{curve → cjs/curve}/Query/InOutTests.js +0 -0
  221. package/lib/cjs/curve/Query/InOutTests.js.map +1 -0
  222. package/lib/{curve → cjs/curve}/Query/PlanarSubdivision.d.ts +0 -0
  223. package/lib/cjs/curve/Query/PlanarSubdivision.d.ts.map +1 -0
  224. package/lib/{curve → cjs/curve}/Query/PlanarSubdivision.js +0 -0
  225. package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -0
  226. package/lib/{curve → cjs/curve}/Query/StrokeCountChain.d.ts +0 -0
  227. package/lib/cjs/curve/Query/StrokeCountChain.d.ts.map +1 -0
  228. package/lib/{curve → cjs/curve}/Query/StrokeCountChain.js +0 -0
  229. package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -0
  230. package/lib/{curve → cjs/curve}/Query/StrokeCountMap.d.ts +0 -0
  231. package/lib/cjs/curve/Query/StrokeCountMap.d.ts.map +1 -0
  232. package/lib/{curve → cjs/curve}/Query/StrokeCountMap.js +0 -0
  233. package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -0
  234. package/lib/{curve → cjs/curve}/RegionMomentsXY.d.ts +0 -0
  235. package/lib/cjs/curve/RegionMomentsXY.d.ts.map +1 -0
  236. package/lib/{curve → cjs/curve}/RegionMomentsXY.js +0 -0
  237. package/lib/cjs/curve/RegionMomentsXY.js.map +1 -0
  238. package/lib/{curve → cjs/curve}/RegionOps.d.ts +0 -0
  239. package/lib/cjs/curve/RegionOps.d.ts.map +1 -0
  240. package/lib/{curve → cjs/curve}/RegionOps.js +0 -0
  241. package/lib/cjs/curve/RegionOps.js.map +1 -0
  242. package/lib/{curve → cjs/curve}/RegionOpsClassificationSweeps.d.ts +0 -0
  243. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts.map +1 -0
  244. package/lib/{curve → cjs/curve}/RegionOpsClassificationSweeps.js +0 -0
  245. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -0
  246. package/lib/{curve → cjs/curve}/StrokeOptions.d.ts +0 -0
  247. package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -0
  248. package/lib/{curve → cjs/curve}/StrokeOptions.js +0 -0
  249. package/lib/cjs/curve/StrokeOptions.js.map +1 -0
  250. package/lib/{curve → cjs/curve}/UnionRegion.d.ts +0 -0
  251. package/lib/cjs/curve/UnionRegion.d.ts.map +1 -0
  252. package/lib/{curve → cjs/curve}/UnionRegion.js +0 -0
  253. package/lib/cjs/curve/UnionRegion.js.map +1 -0
  254. package/lib/{curve → cjs/curve}/internalContexts/CloneCurvesContext.d.ts +0 -0
  255. package/lib/cjs/curve/internalContexts/CloneCurvesContext.d.ts.map +1 -0
  256. package/lib/{curve → cjs/curve}/internalContexts/CloneCurvesContext.js +0 -0
  257. package/lib/cjs/curve/internalContexts/CloneCurvesContext.js.map +1 -0
  258. package/lib/{curve → cjs/curve}/internalContexts/CloneWithExpandedLineStrings.d.ts +0 -0
  259. package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.d.ts.map +1 -0
  260. package/lib/{curve → cjs/curve}/internalContexts/CloneWithExpandedLineStrings.js +0 -0
  261. package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -0
  262. package/lib/{curve → cjs/curve}/internalContexts/CountLinearPartsSearchContext.d.ts +0 -0
  263. package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.d.ts.map +1 -0
  264. package/lib/{curve → cjs/curve}/internalContexts/CountLinearPartsSearchContext.js +0 -0
  265. package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -0
  266. package/lib/{curve → cjs/curve}/internalContexts/GapSearchContext.d.ts +0 -0
  267. package/lib/cjs/curve/internalContexts/GapSearchContext.d.ts.map +1 -0
  268. package/lib/{curve → cjs/curve}/internalContexts/GapSearchContext.js +0 -0
  269. package/lib/cjs/curve/internalContexts/GapSearchContext.js.map +1 -0
  270. package/lib/{curve → cjs/curve}/internalContexts/MultiChainCollector.d.ts +0 -0
  271. package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts.map +1 -0
  272. package/lib/{curve → cjs/curve}/internalContexts/MultiChainCollector.js +0 -0
  273. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -0
  274. package/lib/{curve → cjs/curve}/internalContexts/PlaneAltitudeRangeContext.d.ts +0 -0
  275. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.d.ts.map +1 -0
  276. package/lib/{curve → cjs/curve}/internalContexts/PlaneAltitudeRangeContext.js +0 -0
  277. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -0
  278. package/lib/{curve → cjs/curve}/internalContexts/PolygonOffsetContext.d.ts +0 -0
  279. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.d.ts.map +1 -0
  280. package/lib/{curve → cjs/curve}/internalContexts/PolygonOffsetContext.js +0 -0
  281. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -0
  282. package/lib/{curve → cjs/curve}/internalContexts/SumLengthsContext.d.ts +0 -0
  283. package/lib/cjs/curve/internalContexts/SumLengthsContext.d.ts.map +1 -0
  284. package/lib/{curve → cjs/curve}/internalContexts/SumLengthsContext.js +0 -0
  285. package/lib/cjs/curve/internalContexts/SumLengthsContext.js.map +1 -0
  286. package/lib/{curve → cjs/curve}/internalContexts/TransformInPlaceContext.d.ts +0 -0
  287. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.d.ts.map +1 -0
  288. package/lib/{curve → cjs/curve}/internalContexts/TransformInPlaceContext.js +0 -0
  289. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js.map +1 -0
  290. package/lib/{curve → cjs/curve}/spiral/AustralianRailCorpXYEvaluator.d.ts +0 -0
  291. package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.d.ts.map +1 -0
  292. package/lib/{curve → cjs/curve}/spiral/AustralianRailCorpXYEvaluator.js +0 -0
  293. package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -0
  294. package/lib/{curve → cjs/curve}/spiral/ClothoidSeries.d.ts +0 -0
  295. package/lib/cjs/curve/spiral/ClothoidSeries.d.ts.map +1 -0
  296. package/lib/{curve → cjs/curve}/spiral/ClothoidSeries.js +0 -0
  297. package/lib/cjs/curve/spiral/ClothoidSeries.js.map +1 -0
  298. package/lib/{curve → cjs/curve}/spiral/CubicEvaluator.d.ts +0 -0
  299. package/lib/cjs/curve/spiral/CubicEvaluator.d.ts.map +1 -0
  300. package/lib/{curve → cjs/curve}/spiral/CubicEvaluator.js +0 -0
  301. package/lib/cjs/curve/spiral/CubicEvaluator.js.map +1 -0
  302. package/lib/{curve → cjs/curve}/spiral/CzechSpiralEvaluator.d.ts +0 -0
  303. package/lib/cjs/curve/spiral/CzechSpiralEvaluator.d.ts.map +1 -0
  304. package/lib/{curve → cjs/curve}/spiral/CzechSpiralEvaluator.js +0 -0
  305. package/lib/cjs/curve/spiral/CzechSpiralEvaluator.js.map +1 -0
  306. package/lib/{curve → cjs/curve}/spiral/DirectHalfCosineSpiralEvaluator.d.ts +0 -0
  307. package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.d.ts.map +1 -0
  308. package/lib/{curve → cjs/curve}/spiral/DirectHalfCosineSpiralEvaluator.js +0 -0
  309. package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.js.map +1 -0
  310. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts +265 -0
  311. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts.map +1 -0
  312. package/lib/cjs/curve/spiral/DirectSpiral3d.js +473 -0
  313. package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -0
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  315. package/lib/cjs/curve/spiral/IntegratedSpiral3d.d.ts.map +1 -0
  316. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +364 -0
  317. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -0
  318. package/lib/{curve → cjs/curve}/spiral/MXCubicAlongArcSpiralEvaluator.d.ts +0 -0
  319. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.d.ts.map +1 -0
  320. package/lib/{curve → cjs/curve}/spiral/MXCubicAlongArcSpiralEvaluator.js +0 -0
  321. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -0
  322. package/lib/{curve → cjs/curve}/spiral/NormalizedTransition.d.ts +0 -0
  323. package/lib/cjs/curve/spiral/NormalizedTransition.d.ts.map +1 -0
  324. package/lib/{curve → cjs/curve}/spiral/NormalizedTransition.js +0 -0
  325. package/lib/cjs/curve/spiral/NormalizedTransition.js.map +1 -0
  326. package/lib/{curve → cjs/curve}/spiral/PolishCubicSpiralEvaluator.d.ts +0 -0
  327. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.d.ts.map +1 -0
  328. package/lib/{curve → cjs/curve}/spiral/PolishCubicSpiralEvaluator.js +0 -0
  329. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js.map +1 -0
  330. package/lib/{curve → cjs/curve}/spiral/TransitionConditionalProperties.d.ts +0 -0
  331. package/lib/cjs/curve/spiral/TransitionConditionalProperties.d.ts.map +1 -0
  332. package/lib/{curve → cjs/curve}/spiral/TransitionConditionalProperties.js +0 -0
  333. package/lib/cjs/curve/spiral/TransitionConditionalProperties.js.map +1 -0
  334. package/lib/{curve → cjs/curve}/spiral/TransitionSpiral3d.d.ts +0 -0
  335. package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts.map +1 -0
  336. package/lib/{curve → cjs/curve}/spiral/TransitionSpiral3d.js +0 -0
  337. package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -0
  338. package/lib/{curve → cjs/curve}/spiral/XYCurveEvaluator.d.ts +0 -0
  339. package/lib/cjs/curve/spiral/XYCurveEvaluator.d.ts.map +1 -0
  340. package/lib/{curve → cjs/curve}/spiral/XYCurveEvaluator.js +0 -0
  341. package/lib/cjs/curve/spiral/XYCurveEvaluator.js.map +1 -0
  342. package/lib/{geometry3d → cjs/geometry3d}/Angle.d.ts +0 -0
  343. package/lib/cjs/geometry3d/Angle.d.ts.map +1 -0
  344. package/lib/{geometry3d → cjs/geometry3d}/Angle.js +0 -0
  345. package/lib/cjs/geometry3d/Angle.js.map +1 -0
  346. package/lib/{geometry3d → cjs/geometry3d}/AngleSweep.d.ts +0 -0
  347. package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -0
  348. package/lib/{geometry3d → cjs/geometry3d}/AngleSweep.js +0 -0
  349. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -0
  350. package/lib/{geometry3d → cjs/geometry3d}/BarycentricTriangle.d.ts +0 -0
  351. package/lib/cjs/geometry3d/BarycentricTriangle.d.ts.map +1 -0
  352. package/lib/{geometry3d → cjs/geometry3d}/BarycentricTriangle.js +0 -0
  353. package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -0
  354. package/lib/{geometry3d → cjs/geometry3d}/BilinearPatch.d.ts +0 -0
  355. package/lib/cjs/geometry3d/BilinearPatch.d.ts.map +1 -0
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  357. package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -0
  358. package/lib/{geometry3d → cjs/geometry3d}/CoincidentGeometryOps.d.ts +0 -0
  359. package/lib/cjs/geometry3d/CoincidentGeometryOps.d.ts.map +1 -0
  360. package/lib/{geometry3d → cjs/geometry3d}/CoincidentGeometryOps.js +0 -0
  361. package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -0
  362. package/lib/{geometry3d → cjs/geometry3d}/Ellipsoid.d.ts +0 -0
  363. package/lib/cjs/geometry3d/Ellipsoid.d.ts.map +1 -0
  364. package/lib/{geometry3d → cjs/geometry3d}/Ellipsoid.js +0 -0
  365. package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -0
  366. package/lib/{geometry3d → cjs/geometry3d}/FrameBuilder.d.ts +0 -0
  367. package/lib/cjs/geometry3d/FrameBuilder.d.ts.map +1 -0
  368. package/lib/{geometry3d → cjs/geometry3d}/FrameBuilder.js +0 -0
  369. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -0
  370. package/lib/{geometry3d → cjs/geometry3d}/FrustumAnimation.d.ts +0 -0
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  374. package/lib/{geometry3d → cjs/geometry3d}/GeometryHandler.d.ts +0 -0
  375. package/lib/cjs/geometry3d/GeometryHandler.d.ts.map +1 -0
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  377. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -0
  378. package/lib/{geometry3d → cjs/geometry3d}/GrowableBlockedArray.d.ts +0 -0
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  380. package/lib/{geometry3d → cjs/geometry3d}/GrowableBlockedArray.js +0 -0
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  386. package/lib/{geometry3d → cjs/geometry3d}/GrowableXYArray.d.ts +0 -0
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  390. package/lib/{geometry3d → cjs/geometry3d}/GrowableXYZArray.d.ts +0 -0
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  392. package/lib/{geometry3d → cjs/geometry3d}/GrowableXYZArray.js +0 -0
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  394. package/lib/{geometry3d → cjs/geometry3d}/IndexedCollectionInterval.d.ts +0 -0
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  406. package/lib/{geometry3d → cjs/geometry3d}/LongitudeLatitudeAltitude.d.ts +0 -0
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  414. package/lib/{geometry3d → cjs/geometry3d}/OrderedRotationAngles.d.ts +0 -0
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  418. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndUnitNormal.d.ts +0 -0
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  420. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndUnitNormal.js +0 -0
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  422. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndVectors.d.ts +0 -0
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  424. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndVectors.js +0 -0
  425. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -0
  426. package/lib/{geometry3d → cjs/geometry3d}/Point2dArrayCarrier.d.ts +0 -0
  427. package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts.map +1 -0
  428. package/lib/{geometry3d → cjs/geometry3d}/Point2dArrayCarrier.js +0 -0
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  430. package/lib/{geometry3d → cjs/geometry3d}/Point2dVector2d.d.ts +0 -0
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  434. package/lib/{geometry3d → cjs/geometry3d}/Point3dArrayCarrier.d.ts +0 -0
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  438. package/lib/{geometry3d → cjs/geometry3d}/Point3dVector3d.d.ts +0 -0
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  450. package/lib/{geometry3d → cjs/geometry3d}/PolygonOps.d.ts +0 -0
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  454. package/lib/{geometry3d → cjs/geometry3d}/PolylineCompressionByEdgeOffset.d.ts +0 -0
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  456. package/lib/{geometry3d → cjs/geometry3d}/PolylineCompressionByEdgeOffset.js +0 -0
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  458. package/lib/{geometry3d → cjs/geometry3d}/PolylineOps.d.ts +0 -0
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  460. package/lib/{geometry3d → cjs/geometry3d}/PolylineOps.js +0 -0
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  462. package/lib/{geometry3d → cjs/geometry3d}/Range.d.ts +0 -0
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  464. package/lib/{geometry3d → cjs/geometry3d}/Range.js +0 -0
  465. package/lib/cjs/geometry3d/Range.js.map +1 -0
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  470. package/lib/{geometry3d → cjs/geometry3d}/ReusableObjectCache.d.ts +0 -0
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  472. package/lib/{geometry3d → cjs/geometry3d}/ReusableObjectCache.js +0 -0
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  474. package/lib/{geometry3d → cjs/geometry3d}/Segment1d.d.ts +0 -0
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  478. package/lib/{geometry3d → cjs/geometry3d}/SortablePolygon.d.ts +0 -0
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  480. package/lib/{geometry3d → cjs/geometry3d}/SortablePolygon.js +0 -0
  481. package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -0
  482. package/lib/{geometry3d → cjs/geometry3d}/Transform.d.ts +0 -0
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  484. package/lib/{geometry3d → cjs/geometry3d}/Transform.js +0 -0
  485. package/lib/cjs/geometry3d/Transform.js.map +1 -0
  486. package/lib/{geometry3d → cjs/geometry3d}/UVSurfaceOps.d.ts +0 -0
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  490. package/lib/{geometry3d → cjs/geometry3d}/XYZProps.d.ts +0 -0
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  494. package/lib/{geometry3d → cjs/geometry3d}/YawPitchRollAngles.d.ts +0 -0
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  496. package/lib/{geometry3d → cjs/geometry3d}/YawPitchRollAngles.js +0 -0
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  498. package/lib/{geometry4d → cjs/geometry4d}/Map4d.d.ts +0 -0
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  500. package/lib/{geometry4d → cjs/geometry4d}/Map4d.js +0 -0
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  502. package/lib/{geometry4d → cjs/geometry4d}/Matrix4d.d.ts +0 -0
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  510. package/lib/{geometry4d → cjs/geometry4d}/PlaneByOriginAndVectors4d.d.ts +0 -0
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  512. package/lib/{geometry4d → cjs/geometry4d}/PlaneByOriginAndVectors4d.js +0 -0
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  529. package/lib/cjs/numerics/ClusterableArray.js.map +1 -0
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  533. package/lib/cjs/numerics/Complex.js.map +1 -0
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  545. package/lib/cjs/numerics/PascalCoefficients.js.map +1 -0
  546. package/lib/{numerics → cjs/numerics}/PolarData.d.ts +0 -0
  547. package/lib/cjs/numerics/PolarData.d.ts.map +1 -0
  548. package/lib/{numerics → cjs/numerics}/PolarData.js +0 -0
  549. package/lib/cjs/numerics/PolarData.js.map +1 -0
  550. package/lib/{numerics → cjs/numerics}/Polynomials.d.ts +0 -0
  551. package/lib/cjs/numerics/Polynomials.d.ts.map +1 -0
  552. package/lib/{numerics → cjs/numerics}/Polynomials.js +0 -0
  553. package/lib/cjs/numerics/Polynomials.js.map +1 -0
  554. package/lib/{numerics → cjs/numerics}/Quadrature.d.ts +0 -0
  555. package/lib/cjs/numerics/Quadrature.d.ts.map +1 -0
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  557. package/lib/cjs/numerics/Quadrature.js.map +1 -0
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  559. package/lib/cjs/numerics/Range1dArray.d.ts.map +1 -0
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  561. package/lib/cjs/numerics/Range1dArray.js.map +1 -0
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  563. package/lib/cjs/numerics/TriDiagonalSystem.d.ts.map +1 -0
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  565. package/lib/cjs/numerics/TriDiagonalSystem.js.map +1 -0
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  567. package/lib/cjs/numerics/UnionFind.d.ts.map +1 -0
  568. package/lib/{numerics → cjs/numerics}/UnionFind.js +0 -0
  569. package/lib/cjs/numerics/UnionFind.js.map +1 -0
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  573. package/lib/cjs/numerics/UsageSums.js.map +1 -0
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  589. package/lib/cjs/polyface/FacetOrientation.js.map +1 -0
  590. package/lib/{polyface → cjs/polyface}/GreedyTriangulationBetweenLineStrings.d.ts +0 -0
  591. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.d.ts.map +1 -0
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  593. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -0
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  595. package/lib/cjs/polyface/IndexedEdgeMatcher.d.ts.map +1 -0
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  597. package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -0
  598. package/lib/{polyface → cjs/polyface}/IndexedPolyfaceVisitor.d.ts +0 -0
  599. package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -0
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  601. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -0
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  603. package/lib/cjs/polyface/Polyface.d.ts.map +1 -0
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  605. package/lib/cjs/polyface/Polyface.js.map +1 -0
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  609. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -0
  610. package/lib/{polyface → cjs/polyface}/PolyfaceClip.d.ts +0 -0
  611. package/lib/cjs/polyface/PolyfaceClip.d.ts.map +1 -0
  612. package/lib/{polyface → cjs/polyface}/PolyfaceClip.js +0 -0
  613. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -0
  614. package/lib/cjs/polyface/PolyfaceData.d.ts +206 -0
  615. package/lib/cjs/polyface/PolyfaceData.d.ts.map +1 -0
  616. package/lib/cjs/polyface/PolyfaceData.js +531 -0
  617. package/lib/cjs/polyface/PolyfaceData.js.map +1 -0
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  625. package/lib/cjs/polyface/RangeLengthData.js.map +1 -0
  626. package/lib/{polyface → cjs/polyface}/TaggedNumericData.d.ts +0 -0
  627. package/lib/cjs/polyface/TaggedNumericData.d.ts.map +1 -0
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  630. package/lib/{polyface → cjs/polyface}/TriangleCandidate.d.ts +0 -0
  631. package/lib/cjs/polyface/TriangleCandidate.d.ts.map +1 -0
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  633. package/lib/cjs/polyface/TriangleCandidate.js.map +1 -0
  634. package/lib/{polyface → cjs/polyface}/multiclip/BuildAverageNormalsContext.d.ts +0 -0
  635. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.d.ts.map +1 -0
  636. package/lib/{polyface → cjs/polyface}/multiclip/BuildAverageNormalsContext.js +0 -0
  637. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -0
  638. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSet.d.ts +0 -0
  639. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.d.ts.map +1 -0
  640. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSet.js +0 -0
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  642. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSetWithOverflow.d.ts +0 -0
  643. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.d.ts.map +1 -0
  644. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSetWithOverflow.js +0 -0
  645. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -0
  646. package/lib/{polyface → cjs/polyface}/multiclip/LinearSearchRange2dArray.d.ts +0 -0
  647. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.d.ts.map +1 -0
  648. package/lib/{polyface → cjs/polyface}/multiclip/LinearSearchRange2dArray.js +0 -0
  649. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -0
  650. package/lib/{polyface → cjs/polyface}/multiclip/Range2dSearchInterface.d.ts +0 -0
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  652. package/lib/{polyface → cjs/polyface}/multiclip/Range2dSearchInterface.js +0 -0
  653. package/lib/cjs/polyface/multiclip/Range2dSearchInterface.js.map +1 -0
  654. package/lib/{polyface → cjs/polyface}/multiclip/RangeSearch.d.ts +0 -0
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  658. package/lib/{polyface → cjs/polyface}/multiclip/SweepLineStringToFacetContext.d.ts +0 -0
  659. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.d.ts.map +1 -0
  660. package/lib/{polyface → cjs/polyface}/multiclip/SweepLineStringToFacetContext.js +0 -0
  661. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -0
  662. package/lib/{polyface → cjs/polyface}/multiclip/XYPointBuckets.d.ts +0 -0
  663. package/lib/cjs/polyface/multiclip/XYPointBuckets.d.ts.map +1 -0
  664. package/lib/{polyface → cjs/polyface}/multiclip/XYPointBuckets.js +0 -0
  665. package/lib/cjs/polyface/multiclip/XYPointBuckets.js.map +1 -0
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  667. package/lib/cjs/serialization/BGFBAccessors.d.ts.map +1 -0
  668. package/lib/{serialization → cjs/serialization}/BGFBAccessors.js +0 -0
  669. package/lib/cjs/serialization/BGFBAccessors.js.map +1 -0
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  671. package/lib/cjs/serialization/BGFBReader.d.ts.map +1 -0
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  673. package/lib/cjs/serialization/BGFBReader.js.map +1 -0
  674. package/lib/{serialization → cjs/serialization}/BGFBWriter.d.ts +0 -0
  675. package/lib/cjs/serialization/BGFBWriter.d.ts.map +1 -0
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  677. package/lib/cjs/serialization/BGFBWriter.js.map +1 -0
  678. package/lib/{serialization → cjs/serialization}/BentleyGeometryFlatBuffer.d.ts +0 -0
  679. package/lib/cjs/serialization/BentleyGeometryFlatBuffer.d.ts.map +1 -0
  680. package/lib/{serialization → cjs/serialization}/BentleyGeometryFlatBuffer.js +0 -0
  681. package/lib/cjs/serialization/BentleyGeometryFlatBuffer.js.map +1 -0
  682. package/lib/{serialization → cjs/serialization}/DeepCompare.d.ts +0 -0
  683. package/lib/cjs/serialization/DeepCompare.d.ts.map +1 -0
  684. package/lib/{serialization → cjs/serialization}/DeepCompare.js +0 -0
  685. package/lib/cjs/serialization/DeepCompare.js.map +1 -0
  686. package/lib/{serialization → cjs/serialization}/GeometrySamples.d.ts +0 -0
  687. package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -0
  688. package/lib/{serialization → cjs/serialization}/GeometrySamples.js +0 -0
  689. package/lib/cjs/serialization/GeometrySamples.js.map +1 -0
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  693. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -0
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  695. package/lib/cjs/solid/Box.d.ts.map +1 -0
  696. package/lib/{solid → cjs/solid}/Box.js +0 -0
  697. package/lib/cjs/solid/Box.js.map +1 -0
  698. package/lib/{solid → cjs/solid}/Cone.d.ts +0 -0
  699. package/lib/cjs/solid/Cone.d.ts.map +1 -0
  700. package/lib/{solid → cjs/solid}/Cone.js +0 -0
  701. package/lib/cjs/solid/Cone.js.map +1 -0
  702. package/lib/{solid → cjs/solid}/LinearSweep.d.ts +0 -0
  703. package/lib/cjs/solid/LinearSweep.d.ts.map +1 -0
  704. package/lib/{solid → cjs/solid}/LinearSweep.js +0 -0
  705. package/lib/cjs/solid/LinearSweep.js.map +1 -0
  706. package/lib/{solid → cjs/solid}/RotationalSweep.d.ts +0 -0
  707. package/lib/cjs/solid/RotationalSweep.d.ts.map +1 -0
  708. package/lib/{solid → cjs/solid}/RotationalSweep.js +0 -0
  709. package/lib/cjs/solid/RotationalSweep.js.map +1 -0
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  716. package/lib/{solid → cjs/solid}/SolidPrimitive.js +0 -0
  717. package/lib/cjs/solid/SolidPrimitive.js.map +1 -0
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  719. package/lib/cjs/solid/Sphere.d.ts.map +1 -0
  720. package/lib/{solid → cjs/solid}/Sphere.js +0 -0
  721. package/lib/cjs/solid/Sphere.js.map +1 -0
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  726. package/lib/{solid → cjs/solid}/TorusPipe.d.ts +0 -0
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  728. package/lib/{solid → cjs/solid}/TorusPipe.js +0 -0
  729. package/lib/cjs/solid/TorusPipe.js.map +1 -0
  730. package/lib/{topology → cjs/topology}/ChainMerge.d.ts +0 -0
  731. package/lib/cjs/topology/ChainMerge.d.ts.map +1 -0
  732. package/lib/{topology → cjs/topology}/ChainMerge.js +0 -0
  733. package/lib/cjs/topology/ChainMerge.js.map +1 -0
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  736. package/lib/{topology → cjs/topology}/Graph.js +0 -0
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  741. package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -0
  742. package/lib/{topology → cjs/topology}/HalfEdgeGraphSpineContext.d.ts +0 -0
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  757. package/lib/cjs/topology/HalfEdgeNodeXYZUV.js.map +1 -0
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  760. package/lib/{topology → cjs/topology}/HalfEdgePointInGraphSearch.js +0 -0
  761. package/lib/cjs/topology/HalfEdgePointInGraphSearch.js.map +1 -0
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  773. package/lib/cjs/topology/InsertAndRetriangulateContext.js.map +1 -0
  774. package/lib/{topology → cjs/topology}/MaskManager.d.ts +0 -0
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  776. package/lib/{topology → cjs/topology}/MaskManager.js +0 -0
  777. package/lib/cjs/topology/MaskManager.js.map +1 -0
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  780. package/lib/{topology → cjs/topology}/Merging.js +0 -0
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  784. package/lib/{topology → cjs/topology}/RegularizeFace.js +0 -0
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  792. package/lib/{topology → cjs/topology}/Triangulation.js +0 -0
  793. package/lib/cjs/topology/Triangulation.js.map +1 -0
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  1981. package/lib/topology/HalfEdgePointInGraphSearch.js.map +0 -1
  1982. package/lib/topology/HalfEdgePositionDetail.d.ts.map +0 -1
  1983. package/lib/topology/HalfEdgePositionDetail.js.map +0 -1
  1984. package/lib/topology/HalfEdgePriorityQueue.d.ts.map +0 -1
  1985. package/lib/topology/HalfEdgePriorityQueue.js.map +0 -1
  1986. package/lib/topology/InsertAndRetriangulateContext.d.ts.map +0 -1
  1987. package/lib/topology/InsertAndRetriangulateContext.js.map +0 -1
  1988. package/lib/topology/MaskManager.d.ts.map +0 -1
  1989. package/lib/topology/MaskManager.js.map +0 -1
  1990. package/lib/topology/Merging.d.ts.map +0 -1
  1991. package/lib/topology/Merging.js.map +0 -1
  1992. package/lib/topology/RegularizeFace.d.ts.map +0 -1
  1993. package/lib/topology/RegularizeFace.js.map +0 -1
  1994. package/lib/topology/SignedDataSummary.d.ts.map +0 -1
  1995. package/lib/topology/SignedDataSummary.js.map +0 -1
  1996. package/lib/topology/Triangulation.d.ts.map +0 -1
  1997. package/lib/topology/Triangulation.js.map +0 -1
  1998. package/lib/topology/XYParitySearchContext.d.ts.map +0 -1
  1999. package/lib/topology/XYParitySearchContext.js.map +0 -1
@@ -0,0 +1,885 @@
1
+ /** @packageDocumentation
2
+ * @module CartesianGeometry
3
+ */
4
+ import { AxisIndex, AxisOrder, BeJSONFunctions, StandardViewIndex } from "../Geometry";
5
+ import { Point4d } from "../geometry4d/Point4d";
6
+ import { Angle } from "./Angle";
7
+ import { Point2d } from "./Point2dVector2d";
8
+ import { Point3d, Vector3d, XYZ } from "./Point3dVector3d";
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+ import { Transform } from "./Transform";
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+ import { Matrix3dProps, WritableXYAndZ, XAndY, XYAndZ } from "./XYZProps";
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+ /**
12
+ * PackedMatrix3dOps contains static methods for matrix operations where the matrix is a Float64Array.
13
+ * * The Float64Array contains the matrix entries in row-major order
14
+ * @internal
15
+ * ```
16
+ * equation
17
+ * \newcommand[1]\mij{#1_{00}\ #1_{01}\ a_{02}}
18
+ * ```
19
+ */
20
+ export declare class PackedMatrix3dOps {
21
+ /**
22
+ * Load 9 doubles into the packed format.
23
+ * @param dest destination, allocated by caller
24
+ * @param a00 row 0, column 0 entry
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+ * @param a01 row 0, column 1 entry
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+ * @param a02 row 0, column 2 entry
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+ * @param a10 row 1, column 0 entry
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+ * @param a11 row 1, column 1 entry
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+ * @param a12 row 1, column 2 entry
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+ * @param a20 row 2, column 0 entry
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+ * @param a21 row 2, column 1 entry
32
+ * @param a22 row 2, column 2 entry
33
+ */
34
+ static loadMatrix(dest: Float64Array, a00: number, a01: number, a02: number, a10: number, a11: number, a12: number, a20: number, a21: number, a22: number): void;
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+ /**
36
+ * * multiply 3x3 matrix `a*b`, store in c.
37
+ * * All params assumed length 9, allocated by caller.
38
+ * * c may alias either input.
39
+ */
40
+ static multiplyMatrixMatrix(a: Float64Array, b: Float64Array, result?: Float64Array): Float64Array;
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+ /**
42
+ * * multiply 3x3 matrix `a*bTranspose`, store in c.
43
+ * * All params assumed length 9, allocated by caller.
44
+ * * c may alias either input.
45
+ */
46
+ static multiplyMatrixMatrixTranspose(a: Float64Array, b: Float64Array, result?: Float64Array): Float64Array;
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+ /**
48
+ * * multiply 3x3 matrix `a*bTranspose`, store in c.
49
+ * * All params assumed length 9, allocated by caller.
50
+ * * c may alias either input.
51
+ */
52
+ static multiplyMatrixTransposeMatrix(a: Float64Array, b: Float64Array, result?: Float64Array): Float64Array;
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+ /** transpose 3x3 coefficients in place */
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+ static transposeInPlace(a: Float64Array): void;
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+ /** transpose 3x3 coefficients in place */
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+ static copyTransposed(a: Float64Array, dest?: Float64Array): Float64Array;
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+ /** transpose 3x3 coefficients in place */
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+ static copy(a: Float64Array, dest: Float64Array): Float64Array;
59
+ }
60
+ /** A Matrix3d is tagged indicating one of the following states:
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+ * * unknown: it is not know if the matrix is invertible.
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+ * * inverseStored: the matrix has its inverse stored
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+ * * singular: the matrix is known to be singular.
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+ * @public
65
+ */
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+ export declare enum InverseMatrixState {
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+ /**
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+ * * The invertibility of the `coffs` array has not been determined.
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+ * * Any `inverseCoffs` contents are random.
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+ */
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+ unknown = 0,
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+ /** An inverse was computed and stored as the `inverseCoffs` */
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+ inverseStored = 1,
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+ /**
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+ * * The `coffs` array is known to be singular.
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+ * * Any `inverseCoffs` contents are random.
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+ */
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+ singular = 2
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+ }
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+ /** A Matrix3d is a 3x3 matrix.
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+ * * A very common use is to hold a rigid body rotation (which has no scaling or skew), but the 3x3 contents can
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+ * also hold scaling and skewing.
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+ * * The matrix with 2-dimensional layout
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+ * ```
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+ * equation
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+ * \matrixXY{A}
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+ * ```
88
+ * is stored as 9 numbers in "row-major" order in a `Float64Array`, viz
89
+ * ```
90
+ * equation
91
+ * \rowMajorMatrixXY{A}
92
+ * ```
93
+ * * If the matrix inverse is known it is stored in the inverseCoffs array.
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+ * * The inverse status (`unknown`, `inverseStored`, `singular`) status is indicated by the `inverseState` property.
95
+ * * construction methods that are able to trivially construct the inverse store it immediately and note that in the inverseState.
96
+ * * constructions (e.g. createRowValues) for which the inverse is not immediately known mark the
97
+ * inverseState as unknown.
98
+ * * Later queries for the inverse trigger full computation if needed at that time.
99
+ * * Most matrix queries are present with both "column" and "row" variants.
100
+ * * Usage elsewhere in the library is typically "column" based. For example, in a Transform
101
+ * that carries a coordinate frame the matrix columns are the unit vectors for the axes.
102
+ * @public
103
+ */
104
+ export declare class Matrix3d implements BeJSONFunctions {
105
+ /** Control flag for whether this class uses cached inverse of matrices. */
106
+ static useCachedInverse: boolean;
107
+ /** total number of times a cached inverse was used to avoid recompute */
108
+ static numUseCache: number;
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+ /** total number of times a cached inverse was computed. */
110
+ static numComputeCache: number;
111
+ /** Matrix contents as a flat array of numbers in row-major order.
112
+ * ```
113
+ * equation
114
+ * \mxy{B}
115
+ * \mij{B}
116
+ * ```
117
+ * * DO NOT directly modify this array. It will destroy safety of the cached inverse state.
118
+ */
119
+ coffs: Float64Array;
120
+ /** matrix inverse contents.
121
+ * * DO NOT directly modify this array. It will destroy integrity of the cached inverse state.
122
+ * ```
123
+ * equation
124
+ * \mxy{A}
125
+ * ```
126
+ *
127
+ *
128
+ */
129
+ inverseCoffs: Float64Array | undefined;
130
+ /** indicates if inverse is unknown, available, or known singular */
131
+ inverseState: InverseMatrixState;
132
+ private static _identity;
133
+ /** The identity Matrix3d. Value is frozen and cannot be modified. */
134
+ static get identity(): Matrix3d;
135
+ /** Freeze this Matrix3d. */
136
+ freeze(): Readonly<this>;
137
+ /**
138
+ *
139
+ * @param coffs optional coefficient array. This is captured.
140
+ */
141
+ constructor(coffs?: Float64Array);
142
+ /** Return a json object containing the 9 numeric entries as a single array in row major order,
143
+ * `[ [1, 2, 3],[ 4, 5, 6], [7, 8, 9] ]`
144
+ */
145
+ toJSON(): Matrix3dProps;
146
+ /** copy data from various input forms to this matrix.
147
+ * The source can be:
148
+ * * Another `Matrix3d`
149
+ * * An array of 3 arrays, each of which has the 3 numbers for a row of the matrix.
150
+ * * An array of 9 numbers in row major order.
151
+ */
152
+ setFromJSON(json?: Matrix3dProps | Matrix3d): void;
153
+ /** Return a new Matrix3d constructed from contents of the json value. Se `setFromJSON` for layout rules */
154
+ static fromJSON(json?: Matrix3dProps): Matrix3d;
155
+ /** Test if this Matrix3d and other are within tolerance in all numeric entries.
156
+ * @param tol optional tolerance for comparisons by Geometry.isDistanceWithinTol
157
+ */
158
+ isAlmostEqual(other: Matrix3d, tol?: number): boolean;
159
+ /** Test if `this` and `other` have almost equal Z column and have X and Y columns differing only by a rotation around that Z.
160
+ * @param tol optional tolerance for comparisons by Geometry.isDistanceWithinTol
161
+ */
162
+ isAlmostEqualAllowZRotation(other: Matrix3d, tol?: number): boolean;
163
+ isAlmostEqualColumn(columnIndex: AxisIndex, other: Matrix3d, tol?: number): boolean;
164
+ isAlmostEqualColumnXYZ(columnIndex: AxisIndex, ax: number, ay: number, az: number, tol?: number): boolean;
165
+ /** Test for exact (bitwise) equality with other. */
166
+ isExactEqual(other: Matrix3d): boolean;
167
+ /** test if all entries in the z row and column are exact 001, i.e. the matrix only acts in 2d */
168
+ get isXY(): boolean;
169
+ private static _create;
170
+ /** Returns a Matrix3d populated by numeric values given in row-major order.
171
+ * set all entries in the matrix from call parameters appearing in row - major order, i.e.
172
+ * ```
173
+ * equation
174
+ * \begin{bmatrix}a_{xx}\ a_{xy}\ a_{xz}\\ a_{yx}\ a_{yy}\ a_{yz}\\ a_{zx}\ a_{zy}\ a_{zz}\end{bmatrix}
175
+ * ```
176
+ * @param axx Row x, column x(0, 0) entry
177
+ * @param axy Row x, column y(0, 1) entry
178
+ * @param axz Row x, column z(0, 2) entry
179
+ * @param ayx Row y, column x(1, 0) entry
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+ * @param ayy Row y, column y(1, 1) entry
181
+ * @param ayz Row y, column z(1, 2) entry
182
+ * @param azx Row z, column x(2, 0) entry
183
+ * @param azy Row z, column y(2, 2) entry
184
+ * @param azz row z, column z(2, 3) entry
185
+ */
186
+ static createRowValues(axx: number, axy: number, axz: number, ayx: number, ayy: number, ayz: number, azx: number, azy: number, azz: number, result?: Matrix3d): Matrix3d;
187
+ /**
188
+ * Create a Matrix3d with caller-supplied coefficients and optional inverse coefficients.
189
+ * * The inputs are captured into the new Matrix3d.
190
+ * * The caller is responsible for validity of the inverse coefficients.
191
+ * @param coffs (required) array of 9 coefficients.
192
+ * @param inverseCoffs (optional) array of 9 coefficients.
193
+ * @returns a Matrix3d populated by a coffs array.
194
+ */
195
+ static createCapture(coffs: Float64Array, inverseCoffs?: Float64Array): Matrix3d;
196
+ /**
197
+ * create a matrix by distributing vectors to columns in one of 6 orders.
198
+ * @param axisOrder identifies where the columns are placed.
199
+ * @param columnA vector to place in the first column named by the axis order.
200
+ * @param columnB vector to place in the second column named by the axis order.
201
+ * @param columnC vector to place in the third column named by the axis order.
202
+ * @param result
203
+ */
204
+ static createColumnsInAxisOrder(axisOrder: AxisOrder, columnA: Vector3d, columnB: Vector3d, columnC: Vector3d | undefined, result?: Matrix3d): Matrix3d;
205
+ /**
206
+ * set all entries in the matrix from call parameters appearing in row-major order.
207
+ * @param axx Row x, column x (0,0) entry
208
+ * @param axy Row x, column y (0,1) entry
209
+ * @param axz Row x, column z (0,2) entry
210
+ * @param ayx Row y, column x (1,0) entry
211
+ * @param ayy Row y, column y (1,1) entry
212
+ * @param ayz Row y, column z (1,2) entry
213
+ * @param azx Row z, column x (2,0) entry
214
+ * @param azy Row z, column y (2,2) entry
215
+ * @param azz row z, column z (2,3) entry
216
+ */
217
+ setRowValues(axx: number, axy: number, axz: number, ayx: number, ayy: number, ayz: number, azx: number, azy: number, azz: number): void;
218
+ /** Set the matrix to an identity. */
219
+ setIdentity(): void;
220
+ /** Set the matrix to all zeros. */
221
+ setZero(): void;
222
+ /** copy contents from another matrix. */
223
+ setFrom(other: Matrix3d | undefined): void;
224
+ /** return a clone of this matrix.
225
+ * * coefficients are copied.
226
+ * * inverse coefficients are NOT copied.
227
+ * * inverse status is set to unknown
228
+ */
229
+ clone(result?: Matrix3d): Matrix3d;
230
+ /** create a matrix with all zeros.
231
+ * * Note that for geometry transformations "all zeros" is not a useful default state.
232
+ * * Hence almost always use `createIdentity` for graphics transformations.
233
+ * * "all zeros" is appropriate for summing moment data.
234
+ * ```
235
+ * equation
236
+ * \begin{bmatrix}0 0 0 \\ 0 0 0 \\ 0 0 0\end{bmatrix}
237
+ * ```
238
+ */
239
+ static createZero(): Matrix3d;
240
+ /** create an identity matrix.
241
+ * * all diagonal entries (xx,yy,zz) are one
242
+ * * all others are zero.
243
+ * * This (rather than all zeros) is the useful state for most graphics transformations.
244
+ * ```
245
+ * equation
246
+ * \begin{bmatrix}1 0 0 \\ 0 1 0 \\ 0 0 1\end{bmatrix}
247
+ * ```
248
+ *
249
+ */
250
+ static createIdentity(result?: Matrix3d): Matrix3d;
251
+ /**
252
+ * Create a matrix with uniform scale factors.
253
+ * For scale factor _s_,
254
+ * ```
255
+ * equation
256
+ * \begin{bmatrix}s & 0 & 0 \\ 0 & s & 0\\ 0 & 0 & s\end{bmatrix}
257
+ * ```
258
+ */
259
+ static createUniformScale(scaleFactor: number): Matrix3d;
260
+ /**
261
+ * Construct a rigid matrix using createHeadsUpPerpendicular to generate a vector perpendicular to vectorA..
262
+ * *
263
+ */
264
+ static createRigidHeadsUp(vectorA: Vector3d, axisOrder?: AxisOrder, result?: Matrix3d): Matrix3d;
265
+ /**
266
+ * return a vector that is perpendicular to the input direction.
267
+ * * Among the infinite number of perpendiculars possible, this method
268
+ * favors having one in the xy plane.
269
+ * * Hence, when vectorA is NOT close to the Z axis, the returned vector is Z cross vectorA.
270
+ * * But vectorA is close to the Z axis, the returned vector is unitY cross vectorA.
271
+ */
272
+ static createPerpendicularVectorFavorXYPlane(vector: Vector3d, result?: Vector3d): Vector3d;
273
+ /**
274
+ * return a vector that is perpendicular to the input direction.
275
+ * * Among the infinite number of perpendiculars possible, this method
276
+ * favors having one near the Z.
277
+ * That is achieved by crossing "this" vector with the result of createHeadsUpPerpendicularFavorXYPlane.
278
+ */
279
+ static createPerpendicularVectorFavorPlaneContainingZ(vector: Vector3d, result?: Vector3d): Vector3d;
280
+ /** Create a matrix with distinct x,y,z diagonal (scale) entries.
281
+ * ```
282
+ * equation
283
+ * \begin{bmatrix}s_x & 0 & 0 \\ 0 & s_y & 0\\ 0 & 0 & s_z\end{bmatrix}
284
+ * ```
285
+ */
286
+ static createScale(scaleFactorX: number, scaleFactorY: number, scaleFactorZ: number, result?: Matrix3d): Matrix3d;
287
+ /** return a rotation of specified angle around an axis */
288
+ static createRotationAroundVector(axis: Vector3d, angle: Angle, result?: Matrix3d): Matrix3d | undefined;
289
+ /** Returns a rotation of specified angle around an axis
290
+ * @param axisIndex index of axis (AxisIndex.X, AxisIndex.Y, AxisIndex.Z) kept fixed by the rotation.
291
+ * @param angle angle of rotation
292
+ * @param result optional result matrix.
293
+ */
294
+ static createRotationAroundAxisIndex(axisIndex: AxisIndex, angle: Angle, result?: Matrix3d): Matrix3d;
295
+ /** Create a matrix from "as viewed" right and up vectors.
296
+ * * ColumnX points in the rightVector direction
297
+ * * ColumnY points in in the upVectorDirection
298
+ * * ColumnZ is a unit cross product.
299
+ * Optionally rotate the standard cube by 45 to bring its left or right vertical edge to center
300
+ * * leftNoneRight = [-1,0,1] respectively for left edge, no rotation, or right edge
301
+ * * bottomNoneTop = [-1,0,1] respectively for isometric rotation to view the bottom, no isometric rotation, and isometric rotation to view the top
302
+ * This is expected to be used with various principal unit vectors that are perpendicular to each other.
303
+ * * STANDARD TOP VIEW: (Vector3d.UnitX (), Vector3d.UnitY (), 0, 0)
304
+ * * STANDARD FRONT VIEW: (Vector3d.UnitX (), Vector3d.UnitZ (), 0, 0)
305
+ * * STANDARD BACK VIEW: (Vector3d.UnitX (-1), Vector3d.UnitZ (), 0, 0)
306
+ * * STANDARD RIGHT VIEW: (Vector3d.UnitY (1), Vector3d.UnitZ (), 0, 0)
307
+ * * STANDARD LEFT VIEW: (Vector3d.UnitY (-1), Vector3d.UnitZ (), 0, 0)
308
+ * * STANDARD BOTTOM VIEW: (Vector3d.UnitX (1), Vector3d.UnitY (-1), 0, 0)
309
+ * @param leftNoneRight Normally one of {-1,0,1}, where (-1) indicates the left vertical is rotated to center and (1) for right. Other numbers are used as multiplier for this 45 degree rotation
310
+ * @returns undefined if columnX, columnY are coplanar.
311
+ */
312
+ static createViewedAxes(rightVector: Vector3d, upVector: Vector3d, leftNoneRight?: number, topNoneBottom?: number): Matrix3d | undefined;
313
+ /**
314
+ * Create a rotation matrix for one of the 8 standard views.
315
+ * * With `invert === false` the return is such that `matrix.multiply(worldVector)` returns the vector as seen in the xy (projected) coordinates of the view.
316
+ * * With invert === true the matrix is transposed so that `matrix.multiply(viewVector` maps the "in view" vector to a world vector.
317
+ *
318
+ * @param index standard view index `StandardViewIndex.Top, Bottom, LEft, Right, Front, Back, Iso, LeftIso`
319
+ * @param invert if false (default), the returned Matrix3d "projects" world vectors into XY view vectors. If true, it is inverted to map view vectors to world.
320
+ * @param result optional result.
321
+ */
322
+ static createStandardWorldToView(index: StandardViewIndex, invert?: boolean, result?: Matrix3d): Matrix3d;
323
+ /**
324
+ * Compute the (unit vector) axis and angle of rotation.
325
+ * @returns Returns with result.ok === true when the conversion succeeded.
326
+ */
327
+ getAxisAndAngleOfRotation(): {
328
+ axis: Vector3d;
329
+ angle: Angle;
330
+ ok: boolean;
331
+ };
332
+ /**
333
+ * Returns a matrix that rotates from vectorA to vectorB.
334
+ */
335
+ static createRotationVectorToVector(vectorA: Vector3d, vectorB: Vector3d, result?: Matrix3d): Matrix3d | undefined;
336
+ /**
337
+ * Return a matrix that rotates a fraction of the angular sweep from vectorA to vectorB.
338
+ * @param vectorA initial vector position
339
+ * @param fraction fractional rotation. 1.0 is "all the way"
340
+ * @param vectorB final vector position
341
+ * @param result optional result matrix.
342
+ */
343
+ static createPartialRotationVectorToVector(vectorA: Vector3d, fraction: number, vectorB: Vector3d, result?: Matrix3d): Matrix3d | undefined;
344
+ /** Create a 90 degree rotation around a principal axis */
345
+ static create90DegreeRotationAroundAxis(axisIndex: number): Matrix3d;
346
+ /** Return (a copy of) the X column */
347
+ columnX(result?: Vector3d): Vector3d;
348
+ /** Return (a copy of)the Y column */
349
+ columnY(result?: Vector3d): Vector3d;
350
+ /** Return (a copy of)the Z column */
351
+ columnZ(result?: Vector3d): Vector3d;
352
+ /** Return the X column magnitude squared */
353
+ columnXMagnitudeSquared(): number;
354
+ /** Return the Y column magnitude squared */
355
+ columnYMagnitudeSquared(): number;
356
+ /** Return the Z column magnitude squared */
357
+ columnZMagnitudeSquared(): number;
358
+ /** Return the X column magnitude */
359
+ columnXMagnitude(): number;
360
+ /** Return the Y column magnitude */
361
+ columnYMagnitude(): number;
362
+ /** Return the Z column magnitude */
363
+ columnZMagnitude(): number;
364
+ /** Return magnitude of columnX cross columnY. */
365
+ columnXYCrossProductMagnitude(): number;
366
+ /** Return the X row magnitude d */
367
+ rowXMagnitude(): number;
368
+ /** Return the Y row magnitude */
369
+ rowYMagnitude(): number;
370
+ /** Return the Z row magnitude */
371
+ rowZMagnitude(): number;
372
+ /** Return the dot product of column X with column Y */
373
+ /** Return the dot product of column X with column Y */
374
+ columnXDotColumnY(): number;
375
+ /**
376
+ * Dot product of an indexed column with a vector given as x,y,z
377
+ * @param columnIndex index of column. Must be 0,1,2
378
+ * @param x x component of vector
379
+ * @param y y component of vector
380
+ * @param z z component of vector
381
+ */
382
+ columnDotXYZ(columnIndex: AxisIndex, x: number, y: number, z: number): number;
383
+ /** Return (a copy of) the X row */
384
+ rowX(result?: Vector3d): Vector3d;
385
+ /** Return (a copy of) the Y row */
386
+ rowY(result?: Vector3d): Vector3d;
387
+ /** Return (a copy of) the Z row */
388
+ rowZ(result?: Vector3d): Vector3d;
389
+ /** Return the dot product of the vector parameter with the X column. */
390
+ dotColumnX(vector: XYZ): number;
391
+ /** Return the dot product of the vector parameter with the Y column. */
392
+ dotColumnY(vector: XYZ): number;
393
+ /** Return the dot product of the vector parameter with the Z column. */
394
+ dotColumnZ(vector: XYZ): number;
395
+ /** Return the dot product of the vector parameter with the X row. */
396
+ dotRowX(vector: XYZ): number;
397
+ /** Return the dot product of the vector parameter with the Y row. */
398
+ dotRowY(vector: XYZ): number;
399
+ /** Return the dot product of the vector parameter with the Z row. */
400
+ dotRowZ(vector: XYZ): number;
401
+ /** Return the dot product of the x,y,z with the X row. */
402
+ dotRowXXYZ(x: number, y: number, z: number): number;
403
+ /** Return the dot product of the x,y,z with the Y row. */
404
+ dotRowYXYZ(x: number, y: number, z: number): number;
405
+ /** Return the dot product of the x,y,z with the Z row. */
406
+ dotRowZXYZ(x: number, y: number, z: number): number;
407
+ /** Return the (vector) cross product of the Z column with the vector parameter. */
408
+ columnZCrossVector(vector: XYZ, result?: Vector3d): Vector3d;
409
+ /**
410
+ * Replace current rows Ui Uj with (c*Ui - s*Uj) and (c*Uj + s*Ui).
411
+ * @param i first row index. must be 0,1,2 (unchecked)
412
+ * @param j second row index. must be 0,1,2 (unchecked)
413
+ * @param c fist coefficient
414
+ * @param s second coefficient
415
+ */
416
+ private applyGivensRowOp;
417
+ /**
418
+ * Replace current columns Ui Uj with (c*Ui - s*Uj) and (c*Uj + s*Ui).
419
+ * * This is used in compute intensive inner loops -- there is no checking for i,j being 0,1,2.
420
+ * @param i first row index. must be 0,1,2 (unchecked)
421
+ * @param j second row index. must be 0,1,2 (unchecked)
422
+ * @param c fist coefficient
423
+ * @param s second coefficient
424
+ */
425
+ applyGivensColumnOp(i: number, j: number, c: number, s: number): void;
426
+ /**
427
+ * create a rigid coordinate frame column z parallel to (_x_,_y_,_z_) and column x in the xy plane.
428
+ * * column z points from origin to x,y,z
429
+ * * column x is perpendicular and in the xy plane
430
+ * * column y is perpendicular to both. It is the "up" vector on the view plane.
431
+ * * Multiplying a world vector times the transpose of this matrix transforms into the view xy
432
+ * * Multiplying the matrix times the an in-view vector transforms the vector to world.
433
+ * @param x eye x coordinate
434
+ * @param y eye y coordinate
435
+ * @param z eye z coordinate
436
+ * @param result
437
+ */
438
+ static createRigidViewAxesZTowardsEye(x: number, y: number, z: number, result?: Matrix3d): Matrix3d;
439
+ /** Rotate so columns i and j become perpendicular */
440
+ private applyJacobiColumnRotation;
441
+ /**
442
+ * Factor this as a product C * U where C has mutually perpendicular columns and
443
+ * U is orthogonal.
444
+ * @param matrixC (allocate by caller, computed here)
445
+ * @param factor (allocate by caller, computed here)
446
+ */
447
+ factorPerpendicularColumns(matrixC: Matrix3d, matrixU: Matrix3d): boolean;
448
+ /** Apply a jacobi step to lambda which evolves towards diagonal. */
449
+ private applySymmetricJacobi;
450
+ /**
451
+ * Factor this (symmetrized) as a product U * lambda * UT where U is orthogonal, lambda is diagonal.
452
+ * The upper triangle is mirrored to lower triangle to enforce symmetry.
453
+ * @param matrixC (allocate by caller, computed here)
454
+ * @param factor (allocate by caller, computed here)
455
+ */
456
+ symmetricEigenvalues(leftEigenvectors: Matrix3d, lambda: Vector3d): boolean;
457
+ /** Apply (in place a jacobi update that zeros out this.at(i,j).
458
+ *
459
+ */
460
+ private applyFastSymmetricJacobiUpdate;
461
+ /**
462
+ * Factor this (symmetrized) as a product U * lambda * UT where U is orthogonal, lambda is diagonal.
463
+ * The upper triangle is mirrored to lower triangle to enforce symmetry.
464
+ * @param matrixC (allocate by caller, computed here)
465
+ * @param factor (allocate by caller, computed here)
466
+ */
467
+ fastSymmetricEigenvalues(leftEigenvectors: Matrix3d, lambda: Vector3d): boolean;
468
+ /**
469
+ * Create a matrix from column vectors.
470
+ * ```
471
+ * equation
472
+ * \begin{bmatrix}U_x & V_x & W_x \\ U_y & V_y & W_y \\ U_z & V_z & W_z \end{bmatrix}
473
+ * ```
474
+ */
475
+ static createColumns(vectorU: Vector3d, vectorV: Vector3d, vectorW: Vector3d, result?: Matrix3d): Matrix3d;
476
+ /** Create a matrix with each column's _x,y_ parts given `XAndY` and separate numeric z values.
477
+ * ```
478
+ * equation
479
+ * \begin{bmatrix}U_x & V_x & W_x \\ U_y & V_y & W_y \\ u & v & w \end{bmatrix}
480
+ * ```
481
+ */
482
+ static createColumnsXYW(vectorU: XAndY, u: number, vectorV: XAndY, v: number, vectorW: XAndY, w: number, result?: Matrix3d): Matrix3d;
483
+ /** Install data from xyz parts of Point4d (w part of Point4d ignored) */
484
+ setColumnsPoint4dXYZ(vectorU: Point4d, vectorV: Point4d, vectorW: Point4d): void;
485
+ /**
486
+ * set entries in one column of the matrix.
487
+ * @param columnIndex column index. this is interpreted cyclically.
488
+ * @param value x,yz, values for column. If undefined, zeros are installed.
489
+ */
490
+ setColumn(columnIndex: number, value: Vector3d | undefined): void;
491
+ /** Set all columns of the matrix. Any undefined vector is zeros. */
492
+ setColumns(vectorX: Vector3d | undefined, vectorY: Vector3d | undefined, vectorZ?: Vector3d | undefined): void;
493
+ /**
494
+ * set entries in one row of the matrix.
495
+ * @param rowIndex row index. this is interpreted cyclically.
496
+ * @param value x,yz, values for row. If undefined, zeros are installed.
497
+ */
498
+ setRow(rowIndex: number, value: Vector3d): void;
499
+ /** Return a (copy of) a column of the matrix.
500
+ * @param i column index. This is corrected to 012 by Geometry.cyclic3dAxis.
501
+ */
502
+ getColumn(columnIndex: number, result?: Vector3d): Vector3d;
503
+ /** Return a (copy of) a row of the matrix.
504
+ * @param i row index. This is corrected to 012 by Geometry.cyclic3dAxis.
505
+ */
506
+ getRow(columnIndex: number, result?: Vector3d): Vector3d;
507
+ /** Create a matrix from column vectors, shuffled into place per AxisTriple */
508
+ static createShuffledColumns(vectorU: Vector3d, vectorV: Vector3d, vectorW: Vector3d, axisOrder: AxisOrder, result?: Matrix3d): Matrix3d;
509
+ /** Create a matrix from row vectors.
510
+ * ```
511
+ * equation
512
+ * \begin{bmatrix}U_x & U_y & U_z \\ V_x & V_y & V_z \\ W_x & W_y & W_z \end{bmatrix}
513
+ * ```
514
+ */
515
+ static createRows(vectorU: Vector3d, vectorV: Vector3d, vectorW: Vector3d, result?: Matrix3d): Matrix3d;
516
+ /** Create a matrix that scales along a specified direction.
517
+ * * The scale factor can be negative.
518
+ * * A scale of -1.0 (negative one) is a mirror across the plane perpendicular to the vector.
519
+ * ```
520
+ * equation
521
+ * \text{The matrix is } I - (s-1) U U^T
522
+ * \\ \text{with }U\text{ being the unit vector in the direction of the input vector.}
523
+ * ```
524
+ */
525
+ static createDirectionalScale(direction: Vector3d, scale: number, result?: Matrix3d): Matrix3d;
526
+ /** Multiply the matrix * vector, treating the vector is a column vector on the right.
527
+ * ```
528
+ * equation
529
+ * \matrixXY{A}\columnSubXYZ{U}
530
+ * ```
531
+ * @return the vector result
532
+ */
533
+ multiplyVector(vectorU: XYAndZ, result?: Vector3d): Vector3d;
534
+ /** Multiply matrix * vector for each array member, i.e. the vector is a column vector on the right.
535
+ * @return the vector result
536
+ */
537
+ multiplyVectorArrayInPlace(data: XYZ[]): void;
538
+ /** compute `origin - matrix * vector` */
539
+ static xyzMinusMatrixTimesXYZ(origin: XYAndZ, matrix: Matrix3d, vector: XYAndZ, result?: Point3d): Point3d;
540
+ /** compute `origin + matrix * vector` using only the xy parts of the inputs. */
541
+ static xyPlusMatrixTimesXY(origin: XAndY, matrix: Matrix3d, vector: XAndY, result?: Point2d): Point2d;
542
+ /** compute `origin + matrix * vector` using all xyz parts of the inputs. */
543
+ static xyzPlusMatrixTimesXYZ(origin: XYZ, matrix: Matrix3d, vector: XYAndZ, result?: Point3d): Point3d;
544
+ /** compute `origin + matrix * vector` using all xyz parts of the inputs. */
545
+ static xyzPlusMatrixTimesXYZInPlace(origin: XYZ, matrix: Matrix3d, vector: WritableXYAndZ): void;
546
+ /** compute `origin + matrix * vector` where the final vector is given as direct x,y,z coordinates */
547
+ static xyzPlusMatrixTimesCoordinates(origin: XYZ, matrix: Matrix3d, x: number, y: number, z: number, result?: Point3d): Point3d;
548
+ /**
549
+ * Treat the 3x3 matrix and origin as upper 3x4 part of a 4x4 matrix, with 0001 as the final row.
550
+ * Multiply times point with coordinates `[x,y,z,w]`
551
+ * @param origin translation part (xyz in column 3)
552
+ * @param matrix matrix part (leading 3x3)
553
+ * @param x x part of multiplied point
554
+ * @param y y part of multiplied point
555
+ * @param z z part of multiplied point
556
+ * @param w w part of multiplied point
557
+ * @param result optional result.
558
+ */
559
+ static xyzPlusMatrixTimesWeightedCoordinates(origin: XYZ, matrix: Matrix3d, x: number, y: number, z: number, w: number, result?: Point4d): Point4d;
560
+ /**
561
+ * Treat the 3x3 matrix and origin as upper 3x4 part of a 4x4 matrix, with 0001 as the final row.
562
+ * Multiply times point with coordinates `[x,y,z,w]`
563
+ * @param origin translation part (xyz in column 3)
564
+ * @param matrix matrix part (leading 3x3)
565
+ * @param x x part of multiplied point
566
+ * @param y y part of multiplied point
567
+ * @param z z part of multiplied point
568
+ * @param w w part of multiplied point
569
+ * @param result optional result.
570
+ */
571
+ static xyzPlusMatrixTimesWeightedCoordinatesToFloat64Array(origin: XYZ, matrix: Matrix3d, x: number, y: number, z: number, w: number, result?: Float64Array): Float64Array;
572
+ /**
573
+ * Treat the 3x3 matrix and origin as upper 3x4 part of a 4x4 matrix, with 0001 as the final row.
574
+ * Multiply times point with coordinates `[x,y,z,w]`
575
+ * @param origin translation part (xyz in column 3)
576
+ * @param matrix matrix part (leading 3x3)
577
+ * @param x x part of multiplied point
578
+ * @param y y part of multiplied point
579
+ * @param z z part of multiplied point
580
+ * @param w w part of multiplied point
581
+ * @param result optional result.
582
+ */
583
+ static xyzPlusMatrixTimesCoordinatesToFloat64Array(origin: XYZ, matrix: Matrix3d, x: number, y: number, z: number, result?: Float64Array): Float64Array;
584
+ /**
585
+ * Multiply transpose of this matrix times a vector.
586
+ * * This produces the same x,y,z as treating the vector as a row on the left of the (un-transposed) matrix.
587
+ * ```
588
+ * equation
589
+ * \begin{matrix}
590
+ * \text{Treating U as a column to the right of transposed matrix\: return column}&\columnSubXYZ{V}&=&\matrixTransposeSubXY{A}\columnSubXYZ{U} \\
591
+ * \text{Treating U as a row to the left of untransposed matrix\: return row}&\rowSubXYZ{V}&=&\rowSubXYZ{U}\matrixXY{A}
592
+ * \end{matrix}
593
+ * ```
594
+ * @return the vector result
595
+ */
596
+ multiplyTransposeVector(vector: Vector3d, result?: Vector3d): Vector3d;
597
+ /** Multiply the matrix * (x,y,z), i.e. the vector (x,y,z) is a column vector on the right.
598
+ * @return the vector result
599
+ */
600
+ multiplyXYZ(x: number, y: number, z: number, result?: Vector3d): Vector3d;
601
+ /** Multiply the matrix * xyz, place result in (required) return value.
602
+ * @param xyz right side
603
+ * @param result result.
604
+ */
605
+ multiplyXYZtoXYZ(xyz: XYZ, result: XYZ): XYZ;
606
+ /** Multiply the matrix * (x,y,0), i.e. the vector (x,y,z) is a column vector on the right.
607
+ * @return the vector result
608
+ */
609
+ multiplyXY(x: number, y: number, result?: Vector3d): Vector3d;
610
+ /** compute `origin + this*[x,y,0]` */
611
+ originPlusMatrixTimesXY(origin: XYZ, x: number, y: number, result?: Point3d): Point3d;
612
+ /** Multiply matrix * (x, y, z) using any 3d object given containing those members */
613
+ multiplyVectorInPlace(xyzData: XYZ): void;
614
+ /** Multiply the transpose matrix times column using any 3d object with x,y,z members.
615
+ * This is equivalent to `multiplyTransposeVector` but always returns the result directly in the input.
616
+ */
617
+ multiplyTransposeVectorInPlace(vectorU: XYZ): void;
618
+ /** Multiply the transpose matrix times column using individual numeric inputs.
619
+ * * This is equivalent to multiplying with the vector as a row to the left of the plain matrix.
620
+ * ```
621
+ * equation
622
+ * \begin{matrix}
623
+ * \text{treating the input as a column } \columnXYZ{x}{y}{z}\text{ compute }&\columnSubXYZ{V} &= &A^T \columnXYZ{x}{y}{z} \\
624
+ * \text{or row vector } \rowXYZ{x}{y}{z} \text{ compute }&\rowSubXYZ{V} &= &\rowXYZ{x}{y}{z} A \\
625
+ * \phantom{8888}\text{and return V as a Vector3d} & & &
626
+ * \end{matrix}
627
+ * ````
628
+ * @return the vector result
629
+ */
630
+ multiplyTransposeXYZ(x: number, y: number, z: number, result?: Vector3d): Vector3d;
631
+ /** Solve `matrix * result = vector`.
632
+ * * This is equivalent to multiplication `result = matrixInverse * vector`.
633
+ * * Result is undefined if the matrix is singular (e.g. has parallel or zero length columns)
634
+ */
635
+ multiplyInverse(vector: Vector3d, result?: Vector3d): Vector3d | undefined;
636
+ /** Solve `matrixTranspose * result = vector`.
637
+ * * This is equivalent to multiplication `result = matrixInverseTranspose * vector`.
638
+ * * Result is undefined if the matrix is singular (e.g. has parallel or zero length columns)
639
+ */
640
+ multiplyInverseTranspose(vector: Vector3d, result?: Vector3d): Vector3d | undefined;
641
+ /**
642
+ * multiply `matrixInverse * [x,y,z]`.
643
+ * * This is equivalent to solving `matrix * result = [x,y,z]`
644
+ * * return as a Vector3d, or undefined if the matrix is singular.
645
+ */
646
+ multiplyInverseXYZAsVector3d(x: number, y: number, z: number, result?: Vector3d): Vector3d | undefined;
647
+ /**
648
+ * multiply `matrixInverse * [x,y,z]` and return packaged as `Point4d` with given weight.
649
+ * * Equivalent to solving matrix * result = [x,y,z]
650
+ * * return as a Point4d with the same weight.
651
+ * * Called by Transform with x,y,z adjusted by subtraction ((xw) - w * origin.x, etc) where xw is the pre-weighted space point.
652
+ */
653
+ multiplyInverseXYZW(x: number, y: number, z: number, w: number, result?: Point4d): Point4d | undefined;
654
+ /**
655
+ * multiply `matrixInverse * [x,y,z]` and return packaged as `Point3d`.
656
+ * * multiply matrixInverse * [x,y,z]
657
+ * * Equivalent to solving matrix * result = [x,y,z]
658
+ * * return as a Point3d.
659
+ */
660
+ multiplyInverseXYZAsPoint3d(x: number, y: number, z: number, result?: Point3d): Point3d | undefined;
661
+ /**
662
+ * * invoke a given matrix-matrix operation (product function) to compute this.inverseCOffs
663
+ * * set this.inverseCoffs
664
+ * * if either input cffA or coffB is undefined, set state to `InverseMatrixState.unknown` (but leave the inverseCoffs untouched)
665
+ */
666
+ private finishInverseCoffs;
667
+ /** Multiply two matrices.
668
+ * @return the matrix result
669
+ */
670
+ multiplyMatrixMatrix(other: Matrix3d, result?: Matrix3d): Matrix3d;
671
+ private static _productBuffer;
672
+ /** Multiply this matrix times inverse of other
673
+ * @return the matrix result
674
+ */
675
+ multiplyMatrixMatrixInverse(other: Matrix3d, result?: Matrix3d): Matrix3d | undefined;
676
+ /** Multiply this matrix times inverse of other
677
+ * @return the matrix result
678
+ */
679
+ multiplyMatrixInverseMatrix(other: Matrix3d, result?: Matrix3d): Matrix3d | undefined;
680
+ /** Multiply `this` matrix times the transpose of `matrixB`.
681
+ * ```
682
+ * equation
683
+ * \text{for instance matrix }A\text{ and other matrix }B\text{ return matrix }C{\text where }\\\matrixXY{C}=\matrixXY{A}\matrixTransposeSubXY{B}
684
+ * ```
685
+ * @return the matrix result
686
+ */
687
+ multiplyMatrixMatrixTranspose(matrixB: Matrix3d, result?: Matrix3d): Matrix3d;
688
+ /** Matrix multiplication `thisTranspose * other`.
689
+ * ```
690
+ * equation
691
+ * \matrixXY{result}=\matrixXY{\text{this}}\matrixTransposeSubXY{\text{other}}
692
+ * ```
693
+ * @return the matrix result
694
+ */
695
+ multiplyMatrixTransposeMatrix(other: Matrix3d, result?: Matrix3d): Matrix3d;
696
+ /** multiply this Matrix3d (considered as a transform with 0 translation) times other Transform.
697
+ * ```
698
+ * equation
699
+ * \begin{matrix}
700
+ * \text{This matrix }\bold{A}\text{ promoted to block transform} & \blockTransform{A}{0} \\
701
+ * \text{other transform with matrix part }\bold{B}\text{ and translation }\bold{b} & \blockTransform{B}{b}\\
702
+ * \text{product}& \blockTransform{A}{0}\blockTransform{B}{b}=\blockTransform{AB}{Ab}
703
+ * \end{matrix}
704
+ * ```
705
+ * @param other right hand Matrix3d for multiplication.
706
+ * @param result optional preallocated result to reuse.
707
+ */
708
+ multiplyMatrixTransform(other: Transform, result?: Transform): Transform;
709
+ /** return a transposed matrix. `this` is not changed unless also passed as the result. */
710
+ transpose(result?: Matrix3d): Matrix3d;
711
+ /** transpose this matrix in place.
712
+ *
713
+ */
714
+ transposeInPlace(): void;
715
+ /** return the inverse matrix.
716
+ * The return is undefined if the matrix is singular (has columns that are coplanar or colinear)
717
+ * * Note that each Matrix3d object caches its own inverse, and has methods to multiply the inverse times matrices and vectors.
718
+ * * Hence explicitly constructing this new inverse object is rarely necessary.
719
+ */
720
+ inverse(result?: Matrix3d): Matrix3d | undefined;
721
+ /** copy the transpose of the coffs to the inverseCoffs.
722
+ * * mark the matrix as inverseStored.
723
+ */
724
+ private setupInverseTranspose;
725
+ private static indexedRowCrossProduct;
726
+ private indexedColumnCrossProductInPlace;
727
+ /** Form cross products among columns in axisOrder.
728
+ * For axis order ABC,
729
+ * * form cross product of column A and B, store in C
730
+ * * form cross product of column C and A, store in B.
731
+ * This means that in the final matrix:
732
+ * * column A is strictly parallel to original column A
733
+ * * column B is linear combination of only original A and B
734
+ * * column C is perpendicular to A and B of both the original and final.
735
+ * * original column C does not participate in the result.
736
+ */
737
+ axisOrderCrossProductsInPlace(axisOrder: AxisOrder): void;
738
+ /** Normalize each column in place.
739
+ * * For false return the magnitudes are stored in the originalMagnitudes vector but no columns are altered.
740
+ * @returns Return true if all columns had nonzero lengths.
741
+ * @param originalMagnitudes optional vector to receive original column magnitudes.
742
+ */
743
+ normalizeColumnsInPlace(originalMagnitudes?: Vector3d): boolean;
744
+ /** Normalize each row in place */
745
+ normalizeRowsInPlace(originalMagnitudes?: Vector3d): boolean;
746
+ private static rowColumnDot;
747
+ /**
748
+ * Returns true if the matrix is singular (i.e. collapses data to a plane, line, or point)
749
+ */
750
+ isSingular(): boolean;
751
+ /**
752
+ * Mark this matrix as singular.
753
+ */
754
+ markSingular(): void;
755
+ /** Create the inverseCoffs member (filled with zeros)
756
+ * This is for use by matrix * matrix multiplications which need to be sure the member is there to be filled with method-specific content.
757
+ */
758
+ private createInverseCoffsWithZeros;
759
+ /** compute the inverse of this Matrix3d. The inverse is stored for later use.
760
+ * @returns Return true if the inverse computed. (False if the columns collapse to a point, line or plane.)
761
+ */
762
+ computeCachedInverse(useCacheIfAvailable: boolean): boolean;
763
+ /** convert a (row,column) index pair to the single index within flattened array of 9 numbers in row-major-order */
764
+ static flatIndexOf(row: number, column: number): number;
765
+ /** Get a column by index (0,1,2), packaged as a Point4d with given weight. Out of range index is interpreted cyclically. */
766
+ indexedColumnWithWeight(index: number, weight: number, result?: Point4d): Point4d;
767
+ /** return the entry at specific row and column */
768
+ at(row: number, column: number): number;
769
+ /** Set the entry at specific row and column */
770
+ setAt(row: number, column: number, value: number): void;
771
+ /** create a Matrix3d whose columns are scaled copies of this Matrix3d.
772
+ * @param scaleX scale factor for columns x
773
+ * @param scaleY scale factor for column y
774
+ * @param scaleZ scale factor for column z
775
+ * @param result optional result.
776
+ */
777
+ scaleColumns(scaleX: number, scaleY: number, scaleZ: number, result?: Matrix3d): Matrix3d;
778
+ /** create a Matrix3d whose columns are scaled copies of this Matrix3d.
779
+ * @param scaleX scale factor for columns x
780
+ * @param scaleY scale factor for column y
781
+ * @param scaleZ scale factor for column z
782
+ * @param result optional result.
783
+ */
784
+ scaleColumnsInPlace(scaleX: number, scaleY: number, scaleZ: number): void;
785
+ /** create a Matrix3d whose rows are scaled copies of this Matrix3d.
786
+ * @param scaleX scale factor for row x
787
+ * @param scaleY scale factor for row y
788
+ * @param scaleZ scale factor for row z
789
+ * @param result optional result.
790
+ */
791
+ scaleRows(scaleX: number, scaleY: number, scaleZ: number, result?: Matrix3d): Matrix3d;
792
+ /**
793
+ * add scaled values from other Matrix3d to this Matrix3d
794
+ * @param other Matrix3d with values to be added
795
+ * @param scale scale factor to apply to th eadded values.
796
+ */
797
+ addScaledInPlace(other: Matrix3d, scale: number): void;
798
+ /**
799
+ * add scaled values from an outer product.
800
+ * * The scaled outer product is a "rank 1" matrix.
801
+ * * This is useful in constructing mirrors and directional scales.
802
+ * ```
803
+ * equation
804
+ * A += s \columnSubXYZ{U}\rowSubXYZ{V}
805
+ * \\ \matrixXY{A} += s \begin{bmatrix}
806
+ * U_x * V_x & U_y * V_x & U_z * V_x \\
807
+ * U_x * V_y & U_y * V_y & U_z * V_y \\
808
+ * U_x * V_z & U_y * V_z & U_z * V_z \end{bmatrix}
809
+ * ```
810
+ * @param other Matrix3d with values to be added
811
+ * @param scale scale factor to apply to the added values.
812
+ */
813
+ addScaledOuterProductInPlace(vectorU: Vector3d, vectorV: Vector3d, scale: number): void;
814
+ /** create a Matrix3d whose values are uniformly scaled from this.
815
+ * @param scale scale factor to apply.
816
+ * @param result optional result.
817
+ * @returns Return the new or repopulated matrix
818
+ */
819
+ scale(scale: number, result?: Matrix3d): Matrix3d;
820
+ /** Return the determinant of this matrix. */
821
+ determinant(): number;
822
+ /** Return an estimate of how independent the columns are. Near zero is bad. Near 1 is good
823
+ */
824
+ conditionNumber(): number;
825
+ /** Return the sum of squares of all entries */
826
+ sumSquares(): number;
827
+ /** Return the sum of squares of diagonal entries */
828
+ sumDiagonalSquares(): number;
829
+ /** Return the sum of diagonal entries (also known as the trace) */
830
+ sumDiagonal(): number;
831
+ /** Return the Maximum absolute value of any single entry */
832
+ maxAbs(): number;
833
+ /** Return the maximum absolute difference between corresponding entries */
834
+ maxDiff(other: Matrix3d): number;
835
+ /** Test if the matrix is (very near to) an identity */
836
+ get isIdentity(): boolean;
837
+ /** Test if the off diagonal entries are all nearly zero */
838
+ get isDiagonal(): boolean;
839
+ /** Test if the stored inverse is present and marked valid */
840
+ get hasCachedInverse(): boolean;
841
+ /** Test if the below diagonal entries are all nearly zero */
842
+ get isUpperTriangular(): boolean;
843
+ /** If the matrix is diagonal and all diagonals are within tolerance, return the first diagonal. Otherwise return undefined.
844
+ */
845
+ sameDiagonalScale(): number | undefined;
846
+ /** Sum of squared differences between symmetric pairs */
847
+ sumSkewSquares(): number;
848
+ /** Test if the matrix is a pure rotation. */
849
+ isRigid(allowMirror?: boolean): boolean;
850
+ /** Test if all rows and columns are perpendicular to each other and have equal length.
851
+ * If so, the length (or its negative) is the scale factor from a set of rigid axes to these axes.
852
+ * * result.rigidAxes is the rigid axes (with the scale factor removed)
853
+ * * result.scale is the scale factor
854
+ */
855
+ factorRigidWithSignedScale(): {
856
+ rigidAxes: Matrix3d;
857
+ scale: number;
858
+ } | undefined;
859
+ /** Test if the matrix is shuffles and negates columns. */
860
+ get isSignedPermutation(): boolean;
861
+ /** Test if all rows and columns are length 1 and are perpendicular to each other. (I.e. the matrix is either a pure rotation with uniform scale factor of 1 or -1) */
862
+ testPerpendicularUnitRowsAndColumns(): boolean;
863
+ /** create a new orthogonal matrix (perpendicular columns, unit length, transpose is inverse).
864
+ * vectorA is placed in the first column of the axis order.
865
+ * vectorB is projected perpendicular to vectorA within their plane and placed in the second column.
866
+ */
867
+ static createRigidFromColumns(vectorA: Vector3d, vectorB: Vector3d, axisOrder: AxisOrder, result?: Matrix3d): Matrix3d | undefined;
868
+ /** create a new orthogonal matrix (perpendicular columns, unit length, transpose is inverse).
869
+ * columns are taken from the source Matrix3d in order indicated by the axis order.
870
+ */
871
+ static createRigidFromMatrix3d(source: Matrix3d, axisOrder?: AxisOrder, result?: Matrix3d): Matrix3d | undefined;
872
+ private static computeQuatTerm;
873
+ /** create a matrix from a quaternion.
874
+ * WARNING: There is frequent confusion over whether a "from quaternion" matrix is organized by rows and columns.
875
+ * WARNING: If you find that the matrix seems to rotate by the opposite angle expect it, transpose it.
876
+ */
877
+ static createFromQuaternion(quat: Point4d): Matrix3d;
878
+ /** convert the matrix to a quaternion.
879
+ * @note This calculation requires the matrix to have unit length rows and columns.
880
+ * WARNING: There is frequent confusion over whether a "from quaternion" matrix is organized by rows and columns.
881
+ * WARNING: If you find that the matrix seems to rotate by the opposite angle expect it, transpose it.
882
+ */
883
+ toQuaternion(): Point4d;
884
+ }
885
+ //# sourceMappingURL=Matrix3d.d.ts.map