@itwin/core-geometry 3.0.0-dev.76 → 3.0.0-dev.80
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +1049 -0
- package/lib/{Constant.d.ts → cjs/Constant.d.ts} +0 -0
- package/lib/cjs/Constant.d.ts.map +1 -0
- package/lib/{Constant.js → cjs/Constant.js} +0 -0
- package/lib/cjs/Constant.js.map +1 -0
- package/lib/{Geometry.d.ts → cjs/Geometry.d.ts} +0 -0
- package/lib/cjs/Geometry.d.ts.map +1 -0
- package/lib/{Geometry.js → cjs/Geometry.js} +0 -0
- package/lib/cjs/Geometry.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/AkimaCurve3d.d.ts +0 -0
- package/lib/cjs/bspline/AkimaCurve3d.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/AkimaCurve3d.js +0 -0
- package/lib/cjs/bspline/AkimaCurve3d.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/BSpline1dNd.d.ts +0 -0
- package/lib/cjs/bspline/BSpline1dNd.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/BSpline1dNd.js +0 -0
- package/lib/cjs/bspline/BSpline1dNd.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/BSplineCurve.d.ts +0 -0
- package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/BSplineCurve.js +0 -0
- package/lib/cjs/bspline/BSplineCurve.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/BSplineCurve3dH.d.ts +0 -0
- package/lib/cjs/bspline/BSplineCurve3dH.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/BSplineCurve3dH.js +0 -0
- package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/BSplineCurveOps.d.ts +0 -0
- package/lib/cjs/bspline/BSplineCurveOps.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/BSplineCurveOps.js +0 -0
- package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -0
- package/lib/cjs/bspline/BSplineSurface.d.ts +491 -0
- package/lib/cjs/bspline/BSplineSurface.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/BSplineSurface.js +0 -0
- package/lib/cjs/bspline/BSplineSurface.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/Bezier1dNd.d.ts +0 -0
- package/lib/cjs/bspline/Bezier1dNd.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/Bezier1dNd.js +0 -0
- package/lib/cjs/bspline/Bezier1dNd.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/BezierCurve3d.d.ts +0 -0
- package/lib/cjs/bspline/BezierCurve3d.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/BezierCurve3d.js +0 -0
- package/lib/cjs/bspline/BezierCurve3d.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/BezierCurve3dH.d.ts +0 -0
- package/lib/cjs/bspline/BezierCurve3dH.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/BezierCurve3dH.js +0 -0
- package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/BezierCurveBase.d.ts +0 -0
- package/lib/cjs/bspline/BezierCurveBase.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/BezierCurveBase.js +0 -0
- package/lib/cjs/bspline/BezierCurveBase.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/InterpolationCurve3d.d.ts +0 -0
- package/lib/cjs/bspline/InterpolationCurve3d.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/InterpolationCurve3d.js +0 -0
- package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/KnotVector.d.ts +0 -0
- package/lib/cjs/bspline/KnotVector.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/KnotVector.js +0 -0
- package/lib/cjs/bspline/KnotVector.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/SurfaceLocationDetail.d.ts +0 -0
- package/lib/cjs/bspline/SurfaceLocationDetail.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/SurfaceLocationDetail.js +0 -0
- package/lib/cjs/bspline/SurfaceLocationDetail.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/AlternatingConvexClipTree.d.ts +0 -0
- package/lib/cjs/clipping/AlternatingConvexClipTree.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/AlternatingConvexClipTree.js +0 -0
- package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/BooleanClipFactory.d.ts +0 -0
- package/lib/cjs/clipping/BooleanClipFactory.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/BooleanClipFactory.js +0 -0
- package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/BooleanClipNode.d.ts +0 -0
- package/lib/cjs/clipping/BooleanClipNode.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/BooleanClipNode.js +0 -0
- package/lib/cjs/clipping/BooleanClipNode.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/ClipPlane.d.ts +0 -0
- package/lib/cjs/clipping/ClipPlane.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/ClipPlane.js +0 -0
- package/lib/cjs/clipping/ClipPlane.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/ClipPrimitive.d.ts +0 -0
- package/lib/cjs/clipping/ClipPrimitive.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/ClipPrimitive.js +0 -0
- package/lib/cjs/clipping/ClipPrimitive.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/ClipUtils.d.ts +0 -0
- package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/ClipUtils.js +0 -0
- package/lib/cjs/clipping/ClipUtils.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/ClipVector.d.ts +0 -0
- package/lib/cjs/clipping/ClipVector.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/ClipVector.js +0 -0
- package/lib/cjs/clipping/ClipVector.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/ConvexClipPlaneSet.d.ts +0 -0
- package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/ConvexClipPlaneSet.js +0 -0
- package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/UnionOfConvexClipPlaneSets.d.ts +0 -0
- package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/UnionOfConvexClipPlaneSets.js +0 -0
- package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/internalContexts/LineStringOffsetClipperContext.d.ts +0 -0
- package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/internalContexts/LineStringOffsetClipperContext.js +0 -0
- package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -0
- package/lib/{core-geometry.d.ts → cjs/core-geometry.d.ts} +0 -0
- package/lib/cjs/core-geometry.d.ts.map +1 -0
- package/lib/{core-geometry.js → cjs/core-geometry.js} +0 -0
- package/lib/cjs/core-geometry.js.map +1 -0
- package/lib/{curve → cjs/curve}/Arc3d.d.ts +0 -0
- package/lib/cjs/curve/Arc3d.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Arc3d.js +0 -0
- package/lib/cjs/curve/Arc3d.js.map +1 -0
- package/lib/{curve → cjs/curve}/ChainCollectorContext.d.ts +0 -0
- package/lib/cjs/curve/ChainCollectorContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/ChainCollectorContext.js +0 -0
- package/lib/cjs/curve/ChainCollectorContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/ConstructCurveBetweenCurves.d.ts +0 -0
- package/lib/cjs/curve/ConstructCurveBetweenCurves.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/ConstructCurveBetweenCurves.js +0 -0
- package/lib/cjs/curve/ConstructCurveBetweenCurves.js.map +1 -0
- package/lib/{curve → cjs/curve}/CoordinateXYZ.d.ts +0 -0
- package/lib/cjs/curve/CoordinateXYZ.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CoordinateXYZ.js +0 -0
- package/lib/cjs/curve/CoordinateXYZ.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveChain.d.ts +0 -0
- package/lib/cjs/curve/CurveChain.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveChain.js +0 -0
- package/lib/cjs/curve/CurveChain.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveChainWithDistanceIndex.d.ts +0 -0
- package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveChainWithDistanceIndex.js +0 -0
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCollection.d.ts +0 -0
- package/lib/cjs/curve/CurveCollection.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCollection.js +0 -0
- package/lib/cjs/curve/CurveCollection.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCurve.d.ts +0 -0
- package/lib/cjs/curve/CurveCurve.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCurve.js +0 -0
- package/lib/cjs/curve/CurveCurve.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCurveCloseApproachXY.d.ts +0 -0
- package/lib/cjs/curve/CurveCurveCloseApproachXY.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCurveCloseApproachXY.js +0 -0
- package/lib/cjs/curve/CurveCurveCloseApproachXY.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCurveIntersectXY.d.ts +0 -0
- package/lib/cjs/curve/CurveCurveIntersectXY.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCurveIntersectXY.js +0 -0
- package/lib/cjs/curve/CurveCurveIntersectXY.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCurveIntersectXYZ.d.ts +0 -0
- package/lib/cjs/curve/CurveCurveIntersectXYZ.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCurveIntersectXYZ.js +0 -0
- package/lib/cjs/curve/CurveCurveIntersectXYZ.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveExtendMode.d.ts +0 -0
- package/lib/cjs/curve/CurveExtendMode.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveExtendMode.js +0 -0
- package/lib/cjs/curve/CurveExtendMode.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveFactory.d.ts +0 -0
- package/lib/cjs/curve/CurveFactory.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveFactory.js +0 -0
- package/lib/cjs/curve/CurveFactory.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveLocationDetail.d.ts +0 -0
- package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveLocationDetail.js +0 -0
- package/lib/cjs/curve/CurveLocationDetail.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurvePrimitive.d.ts +0 -0
- package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurvePrimitive.js +0 -0
- package/lib/cjs/curve/CurvePrimitive.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveProcessor.d.ts +0 -0
- package/lib/cjs/curve/CurveProcessor.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveProcessor.js +0 -0
- package/lib/cjs/curve/CurveProcessor.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveWireMomentsXYZ.d.ts +0 -0
- package/lib/cjs/curve/CurveWireMomentsXYZ.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveWireMomentsXYZ.js +0 -0
- package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -0
- package/lib/{curve → cjs/curve}/GeometryQuery.d.ts +0 -0
- package/lib/cjs/curve/GeometryQuery.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/GeometryQuery.js +0 -0
- package/lib/cjs/curve/GeometryQuery.js.map +1 -0
- package/lib/{curve → cjs/curve}/LineSegment3d.d.ts +0 -0
- package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/LineSegment3d.js +0 -0
- package/lib/cjs/curve/LineSegment3d.js.map +1 -0
- package/lib/{curve → cjs/curve}/LineString3d.d.ts +0 -0
- package/lib/cjs/curve/LineString3d.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/LineString3d.js +0 -0
- package/lib/cjs/curve/LineString3d.js.map +1 -0
- package/lib/{curve → cjs/curve}/Loop.d.ts +0 -0
- package/lib/cjs/curve/Loop.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Loop.js +0 -0
- package/lib/cjs/curve/Loop.js.map +1 -0
- package/lib/{curve → cjs/curve}/ParityRegion.d.ts +0 -0
- package/lib/cjs/curve/ParityRegion.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/ParityRegion.js +0 -0
- package/lib/cjs/curve/ParityRegion.js.map +1 -0
- package/lib/{curve → cjs/curve}/Path.d.ts +0 -0
- package/lib/cjs/curve/Path.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Path.js +0 -0
- package/lib/cjs/curve/Path.js.map +1 -0
- package/lib/{curve → cjs/curve}/PointString3d.d.ts +0 -0
- package/lib/cjs/curve/PointString3d.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/PointString3d.js +0 -0
- package/lib/cjs/curve/PointString3d.js.map +1 -0
- package/lib/{curve → cjs/curve}/ProxyCurve.d.ts +0 -0
- package/lib/cjs/curve/ProxyCurve.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/ProxyCurve.js +0 -0
- package/lib/cjs/curve/ProxyCurve.js.map +1 -0
- package/lib/{curve → cjs/curve}/Query/ConsolidateAdjacentPrimitivesContext.d.ts +0 -0
- package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Query/ConsolidateAdjacentPrimitivesContext.js +0 -0
- package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/Query/CurveSplitContext.d.ts +0 -0
- package/lib/cjs/curve/Query/CurveSplitContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Query/CurveSplitContext.js +0 -0
- package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/Query/CylindricalRange.d.ts +0 -0
- package/lib/cjs/curve/Query/CylindricalRange.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Query/CylindricalRange.js +0 -0
- package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -0
- package/lib/{curve → cjs/curve}/Query/InOutTests.d.ts +0 -0
- package/lib/cjs/curve/Query/InOutTests.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Query/InOutTests.js +0 -0
- package/lib/cjs/curve/Query/InOutTests.js.map +1 -0
- package/lib/{curve → cjs/curve}/Query/PlanarSubdivision.d.ts +0 -0
- package/lib/cjs/curve/Query/PlanarSubdivision.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Query/PlanarSubdivision.js +0 -0
- package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -0
- package/lib/{curve → cjs/curve}/Query/StrokeCountChain.d.ts +0 -0
- package/lib/cjs/curve/Query/StrokeCountChain.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Query/StrokeCountChain.js +0 -0
- package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -0
- package/lib/{curve → cjs/curve}/Query/StrokeCountMap.d.ts +0 -0
- package/lib/cjs/curve/Query/StrokeCountMap.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Query/StrokeCountMap.js +0 -0
- package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -0
- package/lib/{curve → cjs/curve}/RegionMomentsXY.d.ts +0 -0
- package/lib/cjs/curve/RegionMomentsXY.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/RegionMomentsXY.js +0 -0
- package/lib/cjs/curve/RegionMomentsXY.js.map +1 -0
- package/lib/{curve → cjs/curve}/RegionOps.d.ts +0 -0
- package/lib/cjs/curve/RegionOps.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/RegionOps.js +0 -0
- package/lib/cjs/curve/RegionOps.js.map +1 -0
- package/lib/{curve → cjs/curve}/RegionOpsClassificationSweeps.d.ts +0 -0
- package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/RegionOpsClassificationSweeps.js +0 -0
- package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -0
- package/lib/{curve → cjs/curve}/StrokeOptions.d.ts +0 -0
- package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/StrokeOptions.js +0 -0
- package/lib/cjs/curve/StrokeOptions.js.map +1 -0
- package/lib/{curve → cjs/curve}/UnionRegion.d.ts +0 -0
- package/lib/cjs/curve/UnionRegion.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/UnionRegion.js +0 -0
- package/lib/cjs/curve/UnionRegion.js.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/CloneCurvesContext.d.ts +0 -0
- package/lib/cjs/curve/internalContexts/CloneCurvesContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/CloneCurvesContext.js +0 -0
- package/lib/cjs/curve/internalContexts/CloneCurvesContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/CloneWithExpandedLineStrings.d.ts +0 -0
- package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/CloneWithExpandedLineStrings.js +0 -0
- package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/CountLinearPartsSearchContext.d.ts +0 -0
- package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/CountLinearPartsSearchContext.js +0 -0
- package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/GapSearchContext.d.ts +0 -0
- package/lib/cjs/curve/internalContexts/GapSearchContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/GapSearchContext.js +0 -0
- package/lib/cjs/curve/internalContexts/GapSearchContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/MultiChainCollector.d.ts +0 -0
- package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/MultiChainCollector.js +0 -0
- package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/PlaneAltitudeRangeContext.d.ts +0 -0
- package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/PlaneAltitudeRangeContext.js +0 -0
- package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/PolygonOffsetContext.d.ts +0 -0
- package/lib/cjs/curve/internalContexts/PolygonOffsetContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/PolygonOffsetContext.js +0 -0
- package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/SumLengthsContext.d.ts +0 -0
- package/lib/cjs/curve/internalContexts/SumLengthsContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/SumLengthsContext.js +0 -0
- package/lib/cjs/curve/internalContexts/SumLengthsContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/TransformInPlaceContext.d.ts +0 -0
- package/lib/cjs/curve/internalContexts/TransformInPlaceContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/TransformInPlaceContext.js +0 -0
- package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/spiral/AustralianRailCorpXYEvaluator.d.ts +0 -0
- package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/spiral/AustralianRailCorpXYEvaluator.js +0 -0
- package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -0
- package/lib/{curve → cjs/curve}/spiral/ClothoidSeries.d.ts +0 -0
- package/lib/cjs/curve/spiral/ClothoidSeries.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/spiral/ClothoidSeries.js +0 -0
- package/lib/cjs/curve/spiral/ClothoidSeries.js.map +1 -0
- package/lib/{curve → cjs/curve}/spiral/CubicEvaluator.d.ts +0 -0
- package/lib/cjs/curve/spiral/CubicEvaluator.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/spiral/CubicEvaluator.js +0 -0
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- package/lib/geometry4d/Map4d.js.map +0 -1
- package/lib/geometry4d/Matrix4d.d.ts.map +0 -1
- package/lib/geometry4d/Matrix4d.js.map +0 -1
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- package/lib/numerics/BezierPolynomials.js.map +0 -1
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- package/lib/numerics/ClusterableArray.js.map +0 -1
- package/lib/numerics/Complex.d.ts.map +0 -1
- package/lib/numerics/Complex.js.map +0 -1
- package/lib/numerics/ConvexPolygon2d.d.ts.map +0 -1
- package/lib/numerics/ConvexPolygon2d.js.map +0 -1
- package/lib/numerics/Newton.d.ts.map +0 -1
- package/lib/numerics/Newton.js.map +0 -1
- package/lib/numerics/PascalCoefficients.d.ts.map +0 -1
- package/lib/numerics/PascalCoefficients.js.map +0 -1
- package/lib/numerics/PolarData.d.ts.map +0 -1
- package/lib/numerics/PolarData.js.map +0 -1
- package/lib/numerics/Polynomials.d.ts.map +0 -1
- package/lib/numerics/Polynomials.js.map +0 -1
- package/lib/numerics/Quadrature.d.ts.map +0 -1
- package/lib/numerics/Quadrature.js.map +0 -1
- package/lib/numerics/Range1dArray.d.ts.map +0 -1
- package/lib/numerics/Range1dArray.js.map +0 -1
- package/lib/numerics/TriDiagonalSystem.d.ts.map +0 -1
- package/lib/numerics/TriDiagonalSystem.js.map +0 -1
- package/lib/numerics/UnionFind.d.ts.map +0 -1
- package/lib/numerics/UnionFind.js.map +0 -1
- package/lib/numerics/UsageSums.d.ts.map +0 -1
- package/lib/numerics/UsageSums.js.map +0 -1
- package/lib/polyface/AuxData.d.ts.map +0 -1
- package/lib/polyface/AuxData.js.map +0 -1
- package/lib/polyface/BoxTopology.d.ts.map +0 -1
- package/lib/polyface/BoxTopology.js.map +0 -1
- package/lib/polyface/FacetFaceData.d.ts.map +0 -1
- package/lib/polyface/FacetFaceData.js.map +0 -1
- package/lib/polyface/FacetOrientation.d.ts.map +0 -1
- package/lib/polyface/FacetOrientation.js.map +0 -1
- package/lib/polyface/GreedyTriangulationBetweenLineStrings.d.ts.map +0 -1
- package/lib/polyface/GreedyTriangulationBetweenLineStrings.js.map +0 -1
- package/lib/polyface/IndexedEdgeMatcher.d.ts.map +0 -1
- package/lib/polyface/IndexedEdgeMatcher.js.map +0 -1
- package/lib/polyface/IndexedPolyfaceVisitor.d.ts.map +0 -1
- package/lib/polyface/IndexedPolyfaceVisitor.js.map +0 -1
- package/lib/polyface/Polyface.d.ts.map +0 -1
- package/lib/polyface/Polyface.js.map +0 -1
- package/lib/polyface/PolyfaceBuilder.d.ts.map +0 -1
- package/lib/polyface/PolyfaceBuilder.js.map +0 -1
- package/lib/polyface/PolyfaceClip.d.ts.map +0 -1
- package/lib/polyface/PolyfaceClip.js.map +0 -1
- package/lib/polyface/PolyfaceData.d.ts +0 -170
- package/lib/polyface/PolyfaceData.d.ts.map +0 -1
- package/lib/polyface/PolyfaceData.js +0 -531
- package/lib/polyface/PolyfaceData.js.map +0 -1
- package/lib/polyface/PolyfaceQuery.d.ts.map +0 -1
- package/lib/polyface/PolyfaceQuery.js.map +0 -1
- package/lib/polyface/RangeLengthData.d.ts.map +0 -1
- package/lib/polyface/RangeLengthData.js.map +0 -1
- package/lib/polyface/TaggedNumericData.d.ts.map +0 -1
- package/lib/polyface/TaggedNumericData.js.map +0 -1
- package/lib/polyface/TriangleCandidate.d.ts.map +0 -1
- package/lib/polyface/TriangleCandidate.js.map +0 -1
- package/lib/polyface/multiclip/BuildAverageNormalsContext.d.ts.map +0 -1
- package/lib/polyface/multiclip/BuildAverageNormalsContext.js.map +0 -1
- package/lib/polyface/multiclip/GriddedRaggedRange2dSet.d.ts.map +0 -1
- package/lib/polyface/multiclip/GriddedRaggedRange2dSet.js.map +0 -1
- package/lib/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.d.ts.map +0 -1
- package/lib/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +0 -1
- package/lib/polyface/multiclip/LinearSearchRange2dArray.d.ts.map +0 -1
- package/lib/polyface/multiclip/LinearSearchRange2dArray.js.map +0 -1
- package/lib/polyface/multiclip/Range2dSearchInterface.d.ts.map +0 -1
- package/lib/polyface/multiclip/Range2dSearchInterface.js.map +0 -1
- package/lib/polyface/multiclip/RangeSearch.d.ts.map +0 -1
- package/lib/polyface/multiclip/RangeSearch.js.map +0 -1
- package/lib/polyface/multiclip/SweepLineStringToFacetContext.d.ts.map +0 -1
- package/lib/polyface/multiclip/SweepLineStringToFacetContext.js.map +0 -1
- package/lib/polyface/multiclip/XYPointBuckets.d.ts.map +0 -1
- package/lib/polyface/multiclip/XYPointBuckets.js.map +0 -1
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- package/lib/serialization/BGFBAccessors.js.map +0 -1
- package/lib/serialization/BGFBReader.d.ts.map +0 -1
- package/lib/serialization/BGFBReader.js.map +0 -1
- package/lib/serialization/BGFBWriter.d.ts.map +0 -1
- package/lib/serialization/BGFBWriter.js.map +0 -1
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- package/lib/serialization/DeepCompare.d.ts.map +0 -1
- package/lib/serialization/DeepCompare.js.map +0 -1
- package/lib/serialization/GeometrySamples.d.ts.map +0 -1
- package/lib/serialization/GeometrySamples.js.map +0 -1
- package/lib/serialization/IModelJsonSchema.d.ts.map +0 -1
- package/lib/serialization/IModelJsonSchema.js.map +0 -1
- package/lib/solid/Box.d.ts.map +0 -1
- package/lib/solid/Box.js.map +0 -1
- package/lib/solid/Cone.d.ts.map +0 -1
- package/lib/solid/Cone.js.map +0 -1
- package/lib/solid/LinearSweep.d.ts.map +0 -1
- package/lib/solid/LinearSweep.js.map +0 -1
- package/lib/solid/RotationalSweep.d.ts.map +0 -1
- package/lib/solid/RotationalSweep.js.map +0 -1
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- package/lib/solid/RuledSweep.js.map +0 -1
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- package/lib/solid/SolidPrimitive.js.map +0 -1
- package/lib/solid/Sphere.d.ts.map +0 -1
- package/lib/solid/Sphere.js.map +0 -1
- package/lib/solid/SweepContour.d.ts.map +0 -1
- package/lib/solid/SweepContour.js.map +0 -1
- package/lib/solid/TorusPipe.d.ts.map +0 -1
- package/lib/solid/TorusPipe.js.map +0 -1
- package/lib/topology/ChainMerge.d.ts.map +0 -1
- package/lib/topology/ChainMerge.js.map +0 -1
- package/lib/topology/Graph.d.ts.map +0 -1
- package/lib/topology/Graph.js.map +0 -1
- package/lib/topology/HalfEdgeGraphSearch.d.ts.map +0 -1
- package/lib/topology/HalfEdgeGraphSearch.js.map +0 -1
- package/lib/topology/HalfEdgeGraphSpineContext.d.ts.map +0 -1
- package/lib/topology/HalfEdgeGraphSpineContext.js.map +0 -1
- package/lib/topology/HalfEdgeGraphValidation.d.ts.map +0 -1
- package/lib/topology/HalfEdgeGraphValidation.js.map +0 -1
- package/lib/topology/HalfEdgeMarkSet.d.ts.map +0 -1
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- package/lib/topology/HalfEdgeNodeXYZUV.d.ts.map +0 -1
- package/lib/topology/HalfEdgeNodeXYZUV.js.map +0 -1
- package/lib/topology/HalfEdgePointInGraphSearch.d.ts.map +0 -1
- package/lib/topology/HalfEdgePointInGraphSearch.js.map +0 -1
- package/lib/topology/HalfEdgePositionDetail.d.ts.map +0 -1
- package/lib/topology/HalfEdgePositionDetail.js.map +0 -1
- package/lib/topology/HalfEdgePriorityQueue.d.ts.map +0 -1
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- package/lib/topology/InsertAndRetriangulateContext.d.ts.map +0 -1
- package/lib/topology/InsertAndRetriangulateContext.js.map +0 -1
- package/lib/topology/MaskManager.d.ts.map +0 -1
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- package/lib/topology/Merging.d.ts.map +0 -1
- package/lib/topology/Merging.js.map +0 -1
- package/lib/topology/RegularizeFace.d.ts.map +0 -1
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- package/lib/topology/SignedDataSummary.d.ts.map +0 -1
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- package/lib/topology/Triangulation.d.ts.map +0 -1
- package/lib/topology/Triangulation.js.map +0 -1
- package/lib/topology/XYParitySearchContext.d.ts.map +0 -1
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/** @packageDocumentation
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* @module CartesianGeometry
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*/
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import { AxisIndex, AxisOrder, BeJSONFunctions, StandardViewIndex } from "../Geometry";
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import { Point4d } from "../geometry4d/Point4d";
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import { Angle } from "./Angle";
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import { Point2d } from "./Point2dVector2d";
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import { Point3d, Vector3d, XYZ } from "./Point3dVector3d";
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import { Transform } from "./Transform";
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import { Matrix3dProps, WritableXYAndZ, XAndY, XYAndZ } from "./XYZProps";
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/**
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* PackedMatrix3dOps contains static methods for matrix operations where the matrix is a Float64Array.
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* * The Float64Array contains the matrix entries in row-major order
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* @internal
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* ```
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* equation
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* \newcommand[1]\mij{#1_{00}\ #1_{01}\ a_{02}}
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* ```
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*/
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export declare class PackedMatrix3dOps {
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/**
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* Load 9 doubles into the packed format.
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* @param dest destination, allocated by caller
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* @param a00 row 0, column 0 entry
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* @param a01 row 0, column 1 entry
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* @param a20 row 2, column 0 entry
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* @param a22 row 2, column 2 entry
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*/
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static loadMatrix(dest: Float64Array, a00: number, a01: number, a02: number, a10: number, a11: number, a12: number, a20: number, a21: number, a22: number): void;
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/**
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* * multiply 3x3 matrix `a*b`, store in c.
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* * All params assumed length 9, allocated by caller.
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* * c may alias either input.
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*/
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static multiplyMatrixMatrix(a: Float64Array, b: Float64Array, result?: Float64Array): Float64Array;
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/**
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* * multiply 3x3 matrix `a*bTranspose`, store in c.
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* * All params assumed length 9, allocated by caller.
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* * c may alias either input.
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*/
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static multiplyMatrixMatrixTranspose(a: Float64Array, b: Float64Array, result?: Float64Array): Float64Array;
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/**
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* * multiply 3x3 matrix `a*bTranspose`, store in c.
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* * All params assumed length 9, allocated by caller.
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* * c may alias either input.
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*/
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static multiplyMatrixTransposeMatrix(a: Float64Array, b: Float64Array, result?: Float64Array): Float64Array;
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/** transpose 3x3 coefficients in place */
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static transposeInPlace(a: Float64Array): void;
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/** transpose 3x3 coefficients in place */
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static copyTransposed(a: Float64Array, dest?: Float64Array): Float64Array;
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/** transpose 3x3 coefficients in place */
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static copy(a: Float64Array, dest: Float64Array): Float64Array;
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}
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/** A Matrix3d is tagged indicating one of the following states:
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* * unknown: it is not know if the matrix is invertible.
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* * inverseStored: the matrix has its inverse stored
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* * singular: the matrix is known to be singular.
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* @public
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*/
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export declare enum InverseMatrixState {
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/**
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* * The invertibility of the `coffs` array has not been determined.
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* * Any `inverseCoffs` contents are random.
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*/
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unknown = 0,
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/** An inverse was computed and stored as the `inverseCoffs` */
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inverseStored = 1,
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/**
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* * The `coffs` array is known to be singular.
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* * Any `inverseCoffs` contents are random.
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*/
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singular = 2
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}
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/** A Matrix3d is a 3x3 matrix.
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* * A very common use is to hold a rigid body rotation (which has no scaling or skew), but the 3x3 contents can
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* also hold scaling and skewing.
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* * The matrix with 2-dimensional layout
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* ```
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* equation
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* \matrixXY{A}
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* ```
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* is stored as 9 numbers in "row-major" order in a `Float64Array`, viz
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* ```
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* equation
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* \rowMajorMatrixXY{A}
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* ```
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* * If the matrix inverse is known it is stored in the inverseCoffs array.
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* * The inverse status (`unknown`, `inverseStored`, `singular`) status is indicated by the `inverseState` property.
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* * construction methods that are able to trivially construct the inverse store it immediately and note that in the inverseState.
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* * constructions (e.g. createRowValues) for which the inverse is not immediately known mark the
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* inverseState as unknown.
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* * Later queries for the inverse trigger full computation if needed at that time.
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* * Most matrix queries are present with both "column" and "row" variants.
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* * Usage elsewhere in the library is typically "column" based. For example, in a Transform
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* that carries a coordinate frame the matrix columns are the unit vectors for the axes.
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* @public
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*/
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export declare class Matrix3d implements BeJSONFunctions {
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/** Control flag for whether this class uses cached inverse of matrices. */
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static useCachedInverse: boolean;
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/** total number of times a cached inverse was used to avoid recompute */
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static numUseCache: number;
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/** total number of times a cached inverse was computed. */
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static numComputeCache: number;
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/** Matrix contents as a flat array of numbers in row-major order.
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* ```
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* equation
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* \mxy{B}
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* \mij{B}
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* ```
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* * DO NOT directly modify this array. It will destroy safety of the cached inverse state.
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*/
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coffs: Float64Array;
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/** matrix inverse contents.
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* * DO NOT directly modify this array. It will destroy integrity of the cached inverse state.
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* ```
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* equation
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* \mxy{A}
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* ```
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*
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*
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*/
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inverseCoffs: Float64Array | undefined;
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/** indicates if inverse is unknown, available, or known singular */
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inverseState: InverseMatrixState;
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private static _identity;
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/** The identity Matrix3d. Value is frozen and cannot be modified. */
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static get identity(): Matrix3d;
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/** Freeze this Matrix3d. */
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freeze(): Readonly<this>;
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/**
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*
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* @param coffs optional coefficient array. This is captured.
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*/
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constructor(coffs?: Float64Array);
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/** Return a json object containing the 9 numeric entries as a single array in row major order,
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* `[ [1, 2, 3],[ 4, 5, 6], [7, 8, 9] ]`
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*/
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toJSON(): Matrix3dProps;
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/** copy data from various input forms to this matrix.
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* The source can be:
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* * Another `Matrix3d`
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* * An array of 3 arrays, each of which has the 3 numbers for a row of the matrix.
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* * An array of 9 numbers in row major order.
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*/
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setFromJSON(json?: Matrix3dProps | Matrix3d): void;
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/** Return a new Matrix3d constructed from contents of the json value. Se `setFromJSON` for layout rules */
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static fromJSON(json?: Matrix3dProps): Matrix3d;
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/** Test if this Matrix3d and other are within tolerance in all numeric entries.
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* @param tol optional tolerance for comparisons by Geometry.isDistanceWithinTol
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*/
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isAlmostEqual(other: Matrix3d, tol?: number): boolean;
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/** Test if `this` and `other` have almost equal Z column and have X and Y columns differing only by a rotation around that Z.
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* @param tol optional tolerance for comparisons by Geometry.isDistanceWithinTol
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*/
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isAlmostEqualAllowZRotation(other: Matrix3d, tol?: number): boolean;
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isAlmostEqualColumn(columnIndex: AxisIndex, other: Matrix3d, tol?: number): boolean;
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isAlmostEqualColumnXYZ(columnIndex: AxisIndex, ax: number, ay: number, az: number, tol?: number): boolean;
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/** Test for exact (bitwise) equality with other. */
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isExactEqual(other: Matrix3d): boolean;
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167
|
+
/** test if all entries in the z row and column are exact 001, i.e. the matrix only acts in 2d */
|
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168
|
+
get isXY(): boolean;
|
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169
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+
private static _create;
|
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170
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+
/** Returns a Matrix3d populated by numeric values given in row-major order.
|
|
171
|
+
* set all entries in the matrix from call parameters appearing in row - major order, i.e.
|
|
172
|
+
* ```
|
|
173
|
+
* equation
|
|
174
|
+
* \begin{bmatrix}a_{xx}\ a_{xy}\ a_{xz}\\ a_{yx}\ a_{yy}\ a_{yz}\\ a_{zx}\ a_{zy}\ a_{zz}\end{bmatrix}
|
|
175
|
+
* ```
|
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176
|
+
* @param axx Row x, column x(0, 0) entry
|
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177
|
+
* @param axy Row x, column y(0, 1) entry
|
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178
|
+
* @param axz Row x, column z(0, 2) entry
|
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179
|
+
* @param ayx Row y, column x(1, 0) entry
|
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180
|
+
* @param ayy Row y, column y(1, 1) entry
|
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181
|
+
* @param ayz Row y, column z(1, 2) entry
|
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182
|
+
* @param azx Row z, column x(2, 0) entry
|
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183
|
+
* @param azy Row z, column y(2, 2) entry
|
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184
|
+
* @param azz row z, column z(2, 3) entry
|
|
185
|
+
*/
|
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186
|
+
static createRowValues(axx: number, axy: number, axz: number, ayx: number, ayy: number, ayz: number, azx: number, azy: number, azz: number, result?: Matrix3d): Matrix3d;
|
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187
|
+
/**
|
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188
|
+
* Create a Matrix3d with caller-supplied coefficients and optional inverse coefficients.
|
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189
|
+
* * The inputs are captured into the new Matrix3d.
|
|
190
|
+
* * The caller is responsible for validity of the inverse coefficients.
|
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191
|
+
* @param coffs (required) array of 9 coefficients.
|
|
192
|
+
* @param inverseCoffs (optional) array of 9 coefficients.
|
|
193
|
+
* @returns a Matrix3d populated by a coffs array.
|
|
194
|
+
*/
|
|
195
|
+
static createCapture(coffs: Float64Array, inverseCoffs?: Float64Array): Matrix3d;
|
|
196
|
+
/**
|
|
197
|
+
* create a matrix by distributing vectors to columns in one of 6 orders.
|
|
198
|
+
* @param axisOrder identifies where the columns are placed.
|
|
199
|
+
* @param columnA vector to place in the first column named by the axis order.
|
|
200
|
+
* @param columnB vector to place in the second column named by the axis order.
|
|
201
|
+
* @param columnC vector to place in the third column named by the axis order.
|
|
202
|
+
* @param result
|
|
203
|
+
*/
|
|
204
|
+
static createColumnsInAxisOrder(axisOrder: AxisOrder, columnA: Vector3d, columnB: Vector3d, columnC: Vector3d | undefined, result?: Matrix3d): Matrix3d;
|
|
205
|
+
/**
|
|
206
|
+
* set all entries in the matrix from call parameters appearing in row-major order.
|
|
207
|
+
* @param axx Row x, column x (0,0) entry
|
|
208
|
+
* @param axy Row x, column y (0,1) entry
|
|
209
|
+
* @param axz Row x, column z (0,2) entry
|
|
210
|
+
* @param ayx Row y, column x (1,0) entry
|
|
211
|
+
* @param ayy Row y, column y (1,1) entry
|
|
212
|
+
* @param ayz Row y, column z (1,2) entry
|
|
213
|
+
* @param azx Row z, column x (2,0) entry
|
|
214
|
+
* @param azy Row z, column y (2,2) entry
|
|
215
|
+
* @param azz row z, column z (2,3) entry
|
|
216
|
+
*/
|
|
217
|
+
setRowValues(axx: number, axy: number, axz: number, ayx: number, ayy: number, ayz: number, azx: number, azy: number, azz: number): void;
|
|
218
|
+
/** Set the matrix to an identity. */
|
|
219
|
+
setIdentity(): void;
|
|
220
|
+
/** Set the matrix to all zeros. */
|
|
221
|
+
setZero(): void;
|
|
222
|
+
/** copy contents from another matrix. */
|
|
223
|
+
setFrom(other: Matrix3d | undefined): void;
|
|
224
|
+
/** return a clone of this matrix.
|
|
225
|
+
* * coefficients are copied.
|
|
226
|
+
* * inverse coefficients are NOT copied.
|
|
227
|
+
* * inverse status is set to unknown
|
|
228
|
+
*/
|
|
229
|
+
clone(result?: Matrix3d): Matrix3d;
|
|
230
|
+
/** create a matrix with all zeros.
|
|
231
|
+
* * Note that for geometry transformations "all zeros" is not a useful default state.
|
|
232
|
+
* * Hence almost always use `createIdentity` for graphics transformations.
|
|
233
|
+
* * "all zeros" is appropriate for summing moment data.
|
|
234
|
+
* ```
|
|
235
|
+
* equation
|
|
236
|
+
* \begin{bmatrix}0 0 0 \\ 0 0 0 \\ 0 0 0\end{bmatrix}
|
|
237
|
+
* ```
|
|
238
|
+
*/
|
|
239
|
+
static createZero(): Matrix3d;
|
|
240
|
+
/** create an identity matrix.
|
|
241
|
+
* * all diagonal entries (xx,yy,zz) are one
|
|
242
|
+
* * all others are zero.
|
|
243
|
+
* * This (rather than all zeros) is the useful state for most graphics transformations.
|
|
244
|
+
* ```
|
|
245
|
+
* equation
|
|
246
|
+
* \begin{bmatrix}1 0 0 \\ 0 1 0 \\ 0 0 1\end{bmatrix}
|
|
247
|
+
* ```
|
|
248
|
+
*
|
|
249
|
+
*/
|
|
250
|
+
static createIdentity(result?: Matrix3d): Matrix3d;
|
|
251
|
+
/**
|
|
252
|
+
* Create a matrix with uniform scale factors.
|
|
253
|
+
* For scale factor _s_,
|
|
254
|
+
* ```
|
|
255
|
+
* equation
|
|
256
|
+
* \begin{bmatrix}s & 0 & 0 \\ 0 & s & 0\\ 0 & 0 & s\end{bmatrix}
|
|
257
|
+
* ```
|
|
258
|
+
*/
|
|
259
|
+
static createUniformScale(scaleFactor: number): Matrix3d;
|
|
260
|
+
/**
|
|
261
|
+
* Construct a rigid matrix using createHeadsUpPerpendicular to generate a vector perpendicular to vectorA..
|
|
262
|
+
* *
|
|
263
|
+
*/
|
|
264
|
+
static createRigidHeadsUp(vectorA: Vector3d, axisOrder?: AxisOrder, result?: Matrix3d): Matrix3d;
|
|
265
|
+
/**
|
|
266
|
+
* return a vector that is perpendicular to the input direction.
|
|
267
|
+
* * Among the infinite number of perpendiculars possible, this method
|
|
268
|
+
* favors having one in the xy plane.
|
|
269
|
+
* * Hence, when vectorA is NOT close to the Z axis, the returned vector is Z cross vectorA.
|
|
270
|
+
* * But vectorA is close to the Z axis, the returned vector is unitY cross vectorA.
|
|
271
|
+
*/
|
|
272
|
+
static createPerpendicularVectorFavorXYPlane(vector: Vector3d, result?: Vector3d): Vector3d;
|
|
273
|
+
/**
|
|
274
|
+
* return a vector that is perpendicular to the input direction.
|
|
275
|
+
* * Among the infinite number of perpendiculars possible, this method
|
|
276
|
+
* favors having one near the Z.
|
|
277
|
+
* That is achieved by crossing "this" vector with the result of createHeadsUpPerpendicularFavorXYPlane.
|
|
278
|
+
*/
|
|
279
|
+
static createPerpendicularVectorFavorPlaneContainingZ(vector: Vector3d, result?: Vector3d): Vector3d;
|
|
280
|
+
/** Create a matrix with distinct x,y,z diagonal (scale) entries.
|
|
281
|
+
* ```
|
|
282
|
+
* equation
|
|
283
|
+
* \begin{bmatrix}s_x & 0 & 0 \\ 0 & s_y & 0\\ 0 & 0 & s_z\end{bmatrix}
|
|
284
|
+
* ```
|
|
285
|
+
*/
|
|
286
|
+
static createScale(scaleFactorX: number, scaleFactorY: number, scaleFactorZ: number, result?: Matrix3d): Matrix3d;
|
|
287
|
+
/** return a rotation of specified angle around an axis */
|
|
288
|
+
static createRotationAroundVector(axis: Vector3d, angle: Angle, result?: Matrix3d): Matrix3d | undefined;
|
|
289
|
+
/** Returns a rotation of specified angle around an axis
|
|
290
|
+
* @param axisIndex index of axis (AxisIndex.X, AxisIndex.Y, AxisIndex.Z) kept fixed by the rotation.
|
|
291
|
+
* @param angle angle of rotation
|
|
292
|
+
* @param result optional result matrix.
|
|
293
|
+
*/
|
|
294
|
+
static createRotationAroundAxisIndex(axisIndex: AxisIndex, angle: Angle, result?: Matrix3d): Matrix3d;
|
|
295
|
+
/** Create a matrix from "as viewed" right and up vectors.
|
|
296
|
+
* * ColumnX points in the rightVector direction
|
|
297
|
+
* * ColumnY points in in the upVectorDirection
|
|
298
|
+
* * ColumnZ is a unit cross product.
|
|
299
|
+
* Optionally rotate the standard cube by 45 to bring its left or right vertical edge to center
|
|
300
|
+
* * leftNoneRight = [-1,0,1] respectively for left edge, no rotation, or right edge
|
|
301
|
+
* * bottomNoneTop = [-1,0,1] respectively for isometric rotation to view the bottom, no isometric rotation, and isometric rotation to view the top
|
|
302
|
+
* This is expected to be used with various principal unit vectors that are perpendicular to each other.
|
|
303
|
+
* * STANDARD TOP VIEW: (Vector3d.UnitX (), Vector3d.UnitY (), 0, 0)
|
|
304
|
+
* * STANDARD FRONT VIEW: (Vector3d.UnitX (), Vector3d.UnitZ (), 0, 0)
|
|
305
|
+
* * STANDARD BACK VIEW: (Vector3d.UnitX (-1), Vector3d.UnitZ (), 0, 0)
|
|
306
|
+
* * STANDARD RIGHT VIEW: (Vector3d.UnitY (1), Vector3d.UnitZ (), 0, 0)
|
|
307
|
+
* * STANDARD LEFT VIEW: (Vector3d.UnitY (-1), Vector3d.UnitZ (), 0, 0)
|
|
308
|
+
* * STANDARD BOTTOM VIEW: (Vector3d.UnitX (1), Vector3d.UnitY (-1), 0, 0)
|
|
309
|
+
* @param leftNoneRight Normally one of {-1,0,1}, where (-1) indicates the left vertical is rotated to center and (1) for right. Other numbers are used as multiplier for this 45 degree rotation
|
|
310
|
+
* @returns undefined if columnX, columnY are coplanar.
|
|
311
|
+
*/
|
|
312
|
+
static createViewedAxes(rightVector: Vector3d, upVector: Vector3d, leftNoneRight?: number, topNoneBottom?: number): Matrix3d | undefined;
|
|
313
|
+
/**
|
|
314
|
+
* Create a rotation matrix for one of the 8 standard views.
|
|
315
|
+
* * With `invert === false` the return is such that `matrix.multiply(worldVector)` returns the vector as seen in the xy (projected) coordinates of the view.
|
|
316
|
+
* * With invert === true the matrix is transposed so that `matrix.multiply(viewVector` maps the "in view" vector to a world vector.
|
|
317
|
+
*
|
|
318
|
+
* @param index standard view index `StandardViewIndex.Top, Bottom, LEft, Right, Front, Back, Iso, LeftIso`
|
|
319
|
+
* @param invert if false (default), the returned Matrix3d "projects" world vectors into XY view vectors. If true, it is inverted to map view vectors to world.
|
|
320
|
+
* @param result optional result.
|
|
321
|
+
*/
|
|
322
|
+
static createStandardWorldToView(index: StandardViewIndex, invert?: boolean, result?: Matrix3d): Matrix3d;
|
|
323
|
+
/**
|
|
324
|
+
* Compute the (unit vector) axis and angle of rotation.
|
|
325
|
+
* @returns Returns with result.ok === true when the conversion succeeded.
|
|
326
|
+
*/
|
|
327
|
+
getAxisAndAngleOfRotation(): {
|
|
328
|
+
axis: Vector3d;
|
|
329
|
+
angle: Angle;
|
|
330
|
+
ok: boolean;
|
|
331
|
+
};
|
|
332
|
+
/**
|
|
333
|
+
* Returns a matrix that rotates from vectorA to vectorB.
|
|
334
|
+
*/
|
|
335
|
+
static createRotationVectorToVector(vectorA: Vector3d, vectorB: Vector3d, result?: Matrix3d): Matrix3d | undefined;
|
|
336
|
+
/**
|
|
337
|
+
* Return a matrix that rotates a fraction of the angular sweep from vectorA to vectorB.
|
|
338
|
+
* @param vectorA initial vector position
|
|
339
|
+
* @param fraction fractional rotation. 1.0 is "all the way"
|
|
340
|
+
* @param vectorB final vector position
|
|
341
|
+
* @param result optional result matrix.
|
|
342
|
+
*/
|
|
343
|
+
static createPartialRotationVectorToVector(vectorA: Vector3d, fraction: number, vectorB: Vector3d, result?: Matrix3d): Matrix3d | undefined;
|
|
344
|
+
/** Create a 90 degree rotation around a principal axis */
|
|
345
|
+
static create90DegreeRotationAroundAxis(axisIndex: number): Matrix3d;
|
|
346
|
+
/** Return (a copy of) the X column */
|
|
347
|
+
columnX(result?: Vector3d): Vector3d;
|
|
348
|
+
/** Return (a copy of)the Y column */
|
|
349
|
+
columnY(result?: Vector3d): Vector3d;
|
|
350
|
+
/** Return (a copy of)the Z column */
|
|
351
|
+
columnZ(result?: Vector3d): Vector3d;
|
|
352
|
+
/** Return the X column magnitude squared */
|
|
353
|
+
columnXMagnitudeSquared(): number;
|
|
354
|
+
/** Return the Y column magnitude squared */
|
|
355
|
+
columnYMagnitudeSquared(): number;
|
|
356
|
+
/** Return the Z column magnitude squared */
|
|
357
|
+
columnZMagnitudeSquared(): number;
|
|
358
|
+
/** Return the X column magnitude */
|
|
359
|
+
columnXMagnitude(): number;
|
|
360
|
+
/** Return the Y column magnitude */
|
|
361
|
+
columnYMagnitude(): number;
|
|
362
|
+
/** Return the Z column magnitude */
|
|
363
|
+
columnZMagnitude(): number;
|
|
364
|
+
/** Return magnitude of columnX cross columnY. */
|
|
365
|
+
columnXYCrossProductMagnitude(): number;
|
|
366
|
+
/** Return the X row magnitude d */
|
|
367
|
+
rowXMagnitude(): number;
|
|
368
|
+
/** Return the Y row magnitude */
|
|
369
|
+
rowYMagnitude(): number;
|
|
370
|
+
/** Return the Z row magnitude */
|
|
371
|
+
rowZMagnitude(): number;
|
|
372
|
+
/** Return the dot product of column X with column Y */
|
|
373
|
+
/** Return the dot product of column X with column Y */
|
|
374
|
+
columnXDotColumnY(): number;
|
|
375
|
+
/**
|
|
376
|
+
* Dot product of an indexed column with a vector given as x,y,z
|
|
377
|
+
* @param columnIndex index of column. Must be 0,1,2
|
|
378
|
+
* @param x x component of vector
|
|
379
|
+
* @param y y component of vector
|
|
380
|
+
* @param z z component of vector
|
|
381
|
+
*/
|
|
382
|
+
columnDotXYZ(columnIndex: AxisIndex, x: number, y: number, z: number): number;
|
|
383
|
+
/** Return (a copy of) the X row */
|
|
384
|
+
rowX(result?: Vector3d): Vector3d;
|
|
385
|
+
/** Return (a copy of) the Y row */
|
|
386
|
+
rowY(result?: Vector3d): Vector3d;
|
|
387
|
+
/** Return (a copy of) the Z row */
|
|
388
|
+
rowZ(result?: Vector3d): Vector3d;
|
|
389
|
+
/** Return the dot product of the vector parameter with the X column. */
|
|
390
|
+
dotColumnX(vector: XYZ): number;
|
|
391
|
+
/** Return the dot product of the vector parameter with the Y column. */
|
|
392
|
+
dotColumnY(vector: XYZ): number;
|
|
393
|
+
/** Return the dot product of the vector parameter with the Z column. */
|
|
394
|
+
dotColumnZ(vector: XYZ): number;
|
|
395
|
+
/** Return the dot product of the vector parameter with the X row. */
|
|
396
|
+
dotRowX(vector: XYZ): number;
|
|
397
|
+
/** Return the dot product of the vector parameter with the Y row. */
|
|
398
|
+
dotRowY(vector: XYZ): number;
|
|
399
|
+
/** Return the dot product of the vector parameter with the Z row. */
|
|
400
|
+
dotRowZ(vector: XYZ): number;
|
|
401
|
+
/** Return the dot product of the x,y,z with the X row. */
|
|
402
|
+
dotRowXXYZ(x: number, y: number, z: number): number;
|
|
403
|
+
/** Return the dot product of the x,y,z with the Y row. */
|
|
404
|
+
dotRowYXYZ(x: number, y: number, z: number): number;
|
|
405
|
+
/** Return the dot product of the x,y,z with the Z row. */
|
|
406
|
+
dotRowZXYZ(x: number, y: number, z: number): number;
|
|
407
|
+
/** Return the (vector) cross product of the Z column with the vector parameter. */
|
|
408
|
+
columnZCrossVector(vector: XYZ, result?: Vector3d): Vector3d;
|
|
409
|
+
/**
|
|
410
|
+
* Replace current rows Ui Uj with (c*Ui - s*Uj) and (c*Uj + s*Ui).
|
|
411
|
+
* @param i first row index. must be 0,1,2 (unchecked)
|
|
412
|
+
* @param j second row index. must be 0,1,2 (unchecked)
|
|
413
|
+
* @param c fist coefficient
|
|
414
|
+
* @param s second coefficient
|
|
415
|
+
*/
|
|
416
|
+
private applyGivensRowOp;
|
|
417
|
+
/**
|
|
418
|
+
* Replace current columns Ui Uj with (c*Ui - s*Uj) and (c*Uj + s*Ui).
|
|
419
|
+
* * This is used in compute intensive inner loops -- there is no checking for i,j being 0,1,2.
|
|
420
|
+
* @param i first row index. must be 0,1,2 (unchecked)
|
|
421
|
+
* @param j second row index. must be 0,1,2 (unchecked)
|
|
422
|
+
* @param c fist coefficient
|
|
423
|
+
* @param s second coefficient
|
|
424
|
+
*/
|
|
425
|
+
applyGivensColumnOp(i: number, j: number, c: number, s: number): void;
|
|
426
|
+
/**
|
|
427
|
+
* create a rigid coordinate frame column z parallel to (_x_,_y_,_z_) and column x in the xy plane.
|
|
428
|
+
* * column z points from origin to x,y,z
|
|
429
|
+
* * column x is perpendicular and in the xy plane
|
|
430
|
+
* * column y is perpendicular to both. It is the "up" vector on the view plane.
|
|
431
|
+
* * Multiplying a world vector times the transpose of this matrix transforms into the view xy
|
|
432
|
+
* * Multiplying the matrix times the an in-view vector transforms the vector to world.
|
|
433
|
+
* @param x eye x coordinate
|
|
434
|
+
* @param y eye y coordinate
|
|
435
|
+
* @param z eye z coordinate
|
|
436
|
+
* @param result
|
|
437
|
+
*/
|
|
438
|
+
static createRigidViewAxesZTowardsEye(x: number, y: number, z: number, result?: Matrix3d): Matrix3d;
|
|
439
|
+
/** Rotate so columns i and j become perpendicular */
|
|
440
|
+
private applyJacobiColumnRotation;
|
|
441
|
+
/**
|
|
442
|
+
* Factor this as a product C * U where C has mutually perpendicular columns and
|
|
443
|
+
* U is orthogonal.
|
|
444
|
+
* @param matrixC (allocate by caller, computed here)
|
|
445
|
+
* @param factor (allocate by caller, computed here)
|
|
446
|
+
*/
|
|
447
|
+
factorPerpendicularColumns(matrixC: Matrix3d, matrixU: Matrix3d): boolean;
|
|
448
|
+
/** Apply a jacobi step to lambda which evolves towards diagonal. */
|
|
449
|
+
private applySymmetricJacobi;
|
|
450
|
+
/**
|
|
451
|
+
* Factor this (symmetrized) as a product U * lambda * UT where U is orthogonal, lambda is diagonal.
|
|
452
|
+
* The upper triangle is mirrored to lower triangle to enforce symmetry.
|
|
453
|
+
* @param matrixC (allocate by caller, computed here)
|
|
454
|
+
* @param factor (allocate by caller, computed here)
|
|
455
|
+
*/
|
|
456
|
+
symmetricEigenvalues(leftEigenvectors: Matrix3d, lambda: Vector3d): boolean;
|
|
457
|
+
/** Apply (in place a jacobi update that zeros out this.at(i,j).
|
|
458
|
+
*
|
|
459
|
+
*/
|
|
460
|
+
private applyFastSymmetricJacobiUpdate;
|
|
461
|
+
/**
|
|
462
|
+
* Factor this (symmetrized) as a product U * lambda * UT where U is orthogonal, lambda is diagonal.
|
|
463
|
+
* The upper triangle is mirrored to lower triangle to enforce symmetry.
|
|
464
|
+
* @param matrixC (allocate by caller, computed here)
|
|
465
|
+
* @param factor (allocate by caller, computed here)
|
|
466
|
+
*/
|
|
467
|
+
fastSymmetricEigenvalues(leftEigenvectors: Matrix3d, lambda: Vector3d): boolean;
|
|
468
|
+
/**
|
|
469
|
+
* Create a matrix from column vectors.
|
|
470
|
+
* ```
|
|
471
|
+
* equation
|
|
472
|
+
* \begin{bmatrix}U_x & V_x & W_x \\ U_y & V_y & W_y \\ U_z & V_z & W_z \end{bmatrix}
|
|
473
|
+
* ```
|
|
474
|
+
*/
|
|
475
|
+
static createColumns(vectorU: Vector3d, vectorV: Vector3d, vectorW: Vector3d, result?: Matrix3d): Matrix3d;
|
|
476
|
+
/** Create a matrix with each column's _x,y_ parts given `XAndY` and separate numeric z values.
|
|
477
|
+
* ```
|
|
478
|
+
* equation
|
|
479
|
+
* \begin{bmatrix}U_x & V_x & W_x \\ U_y & V_y & W_y \\ u & v & w \end{bmatrix}
|
|
480
|
+
* ```
|
|
481
|
+
*/
|
|
482
|
+
static createColumnsXYW(vectorU: XAndY, u: number, vectorV: XAndY, v: number, vectorW: XAndY, w: number, result?: Matrix3d): Matrix3d;
|
|
483
|
+
/** Install data from xyz parts of Point4d (w part of Point4d ignored) */
|
|
484
|
+
setColumnsPoint4dXYZ(vectorU: Point4d, vectorV: Point4d, vectorW: Point4d): void;
|
|
485
|
+
/**
|
|
486
|
+
* set entries in one column of the matrix.
|
|
487
|
+
* @param columnIndex column index. this is interpreted cyclically.
|
|
488
|
+
* @param value x,yz, values for column. If undefined, zeros are installed.
|
|
489
|
+
*/
|
|
490
|
+
setColumn(columnIndex: number, value: Vector3d | undefined): void;
|
|
491
|
+
/** Set all columns of the matrix. Any undefined vector is zeros. */
|
|
492
|
+
setColumns(vectorX: Vector3d | undefined, vectorY: Vector3d | undefined, vectorZ?: Vector3d | undefined): void;
|
|
493
|
+
/**
|
|
494
|
+
* set entries in one row of the matrix.
|
|
495
|
+
* @param rowIndex row index. this is interpreted cyclically.
|
|
496
|
+
* @param value x,yz, values for row. If undefined, zeros are installed.
|
|
497
|
+
*/
|
|
498
|
+
setRow(rowIndex: number, value: Vector3d): void;
|
|
499
|
+
/** Return a (copy of) a column of the matrix.
|
|
500
|
+
* @param i column index. This is corrected to 012 by Geometry.cyclic3dAxis.
|
|
501
|
+
*/
|
|
502
|
+
getColumn(columnIndex: number, result?: Vector3d): Vector3d;
|
|
503
|
+
/** Return a (copy of) a row of the matrix.
|
|
504
|
+
* @param i row index. This is corrected to 012 by Geometry.cyclic3dAxis.
|
|
505
|
+
*/
|
|
506
|
+
getRow(columnIndex: number, result?: Vector3d): Vector3d;
|
|
507
|
+
/** Create a matrix from column vectors, shuffled into place per AxisTriple */
|
|
508
|
+
static createShuffledColumns(vectorU: Vector3d, vectorV: Vector3d, vectorW: Vector3d, axisOrder: AxisOrder, result?: Matrix3d): Matrix3d;
|
|
509
|
+
/** Create a matrix from row vectors.
|
|
510
|
+
* ```
|
|
511
|
+
* equation
|
|
512
|
+
* \begin{bmatrix}U_x & U_y & U_z \\ V_x & V_y & V_z \\ W_x & W_y & W_z \end{bmatrix}
|
|
513
|
+
* ```
|
|
514
|
+
*/
|
|
515
|
+
static createRows(vectorU: Vector3d, vectorV: Vector3d, vectorW: Vector3d, result?: Matrix3d): Matrix3d;
|
|
516
|
+
/** Create a matrix that scales along a specified direction.
|
|
517
|
+
* * The scale factor can be negative.
|
|
518
|
+
* * A scale of -1.0 (negative one) is a mirror across the plane perpendicular to the vector.
|
|
519
|
+
* ```
|
|
520
|
+
* equation
|
|
521
|
+
* \text{The matrix is } I - (s-1) U U^T
|
|
522
|
+
* \\ \text{with }U\text{ being the unit vector in the direction of the input vector.}
|
|
523
|
+
* ```
|
|
524
|
+
*/
|
|
525
|
+
static createDirectionalScale(direction: Vector3d, scale: number, result?: Matrix3d): Matrix3d;
|
|
526
|
+
/** Multiply the matrix * vector, treating the vector is a column vector on the right.
|
|
527
|
+
* ```
|
|
528
|
+
* equation
|
|
529
|
+
* \matrixXY{A}\columnSubXYZ{U}
|
|
530
|
+
* ```
|
|
531
|
+
* @return the vector result
|
|
532
|
+
*/
|
|
533
|
+
multiplyVector(vectorU: XYAndZ, result?: Vector3d): Vector3d;
|
|
534
|
+
/** Multiply matrix * vector for each array member, i.e. the vector is a column vector on the right.
|
|
535
|
+
* @return the vector result
|
|
536
|
+
*/
|
|
537
|
+
multiplyVectorArrayInPlace(data: XYZ[]): void;
|
|
538
|
+
/** compute `origin - matrix * vector` */
|
|
539
|
+
static xyzMinusMatrixTimesXYZ(origin: XYAndZ, matrix: Matrix3d, vector: XYAndZ, result?: Point3d): Point3d;
|
|
540
|
+
/** compute `origin + matrix * vector` using only the xy parts of the inputs. */
|
|
541
|
+
static xyPlusMatrixTimesXY(origin: XAndY, matrix: Matrix3d, vector: XAndY, result?: Point2d): Point2d;
|
|
542
|
+
/** compute `origin + matrix * vector` using all xyz parts of the inputs. */
|
|
543
|
+
static xyzPlusMatrixTimesXYZ(origin: XYZ, matrix: Matrix3d, vector: XYAndZ, result?: Point3d): Point3d;
|
|
544
|
+
/** compute `origin + matrix * vector` using all xyz parts of the inputs. */
|
|
545
|
+
static xyzPlusMatrixTimesXYZInPlace(origin: XYZ, matrix: Matrix3d, vector: WritableXYAndZ): void;
|
|
546
|
+
/** compute `origin + matrix * vector` where the final vector is given as direct x,y,z coordinates */
|
|
547
|
+
static xyzPlusMatrixTimesCoordinates(origin: XYZ, matrix: Matrix3d, x: number, y: number, z: number, result?: Point3d): Point3d;
|
|
548
|
+
/**
|
|
549
|
+
* Treat the 3x3 matrix and origin as upper 3x4 part of a 4x4 matrix, with 0001 as the final row.
|
|
550
|
+
* Multiply times point with coordinates `[x,y,z,w]`
|
|
551
|
+
* @param origin translation part (xyz in column 3)
|
|
552
|
+
* @param matrix matrix part (leading 3x3)
|
|
553
|
+
* @param x x part of multiplied point
|
|
554
|
+
* @param y y part of multiplied point
|
|
555
|
+
* @param z z part of multiplied point
|
|
556
|
+
* @param w w part of multiplied point
|
|
557
|
+
* @param result optional result.
|
|
558
|
+
*/
|
|
559
|
+
static xyzPlusMatrixTimesWeightedCoordinates(origin: XYZ, matrix: Matrix3d, x: number, y: number, z: number, w: number, result?: Point4d): Point4d;
|
|
560
|
+
/**
|
|
561
|
+
* Treat the 3x3 matrix and origin as upper 3x4 part of a 4x4 matrix, with 0001 as the final row.
|
|
562
|
+
* Multiply times point with coordinates `[x,y,z,w]`
|
|
563
|
+
* @param origin translation part (xyz in column 3)
|
|
564
|
+
* @param matrix matrix part (leading 3x3)
|
|
565
|
+
* @param x x part of multiplied point
|
|
566
|
+
* @param y y part of multiplied point
|
|
567
|
+
* @param z z part of multiplied point
|
|
568
|
+
* @param w w part of multiplied point
|
|
569
|
+
* @param result optional result.
|
|
570
|
+
*/
|
|
571
|
+
static xyzPlusMatrixTimesWeightedCoordinatesToFloat64Array(origin: XYZ, matrix: Matrix3d, x: number, y: number, z: number, w: number, result?: Float64Array): Float64Array;
|
|
572
|
+
/**
|
|
573
|
+
* Treat the 3x3 matrix and origin as upper 3x4 part of a 4x4 matrix, with 0001 as the final row.
|
|
574
|
+
* Multiply times point with coordinates `[x,y,z,w]`
|
|
575
|
+
* @param origin translation part (xyz in column 3)
|
|
576
|
+
* @param matrix matrix part (leading 3x3)
|
|
577
|
+
* @param x x part of multiplied point
|
|
578
|
+
* @param y y part of multiplied point
|
|
579
|
+
* @param z z part of multiplied point
|
|
580
|
+
* @param w w part of multiplied point
|
|
581
|
+
* @param result optional result.
|
|
582
|
+
*/
|
|
583
|
+
static xyzPlusMatrixTimesCoordinatesToFloat64Array(origin: XYZ, matrix: Matrix3d, x: number, y: number, z: number, result?: Float64Array): Float64Array;
|
|
584
|
+
/**
|
|
585
|
+
* Multiply transpose of this matrix times a vector.
|
|
586
|
+
* * This produces the same x,y,z as treating the vector as a row on the left of the (un-transposed) matrix.
|
|
587
|
+
* ```
|
|
588
|
+
* equation
|
|
589
|
+
* \begin{matrix}
|
|
590
|
+
* \text{Treating U as a column to the right of transposed matrix\: return column}&\columnSubXYZ{V}&=&\matrixTransposeSubXY{A}\columnSubXYZ{U} \\
|
|
591
|
+
* \text{Treating U as a row to the left of untransposed matrix\: return row}&\rowSubXYZ{V}&=&\rowSubXYZ{U}\matrixXY{A}
|
|
592
|
+
* \end{matrix}
|
|
593
|
+
* ```
|
|
594
|
+
* @return the vector result
|
|
595
|
+
*/
|
|
596
|
+
multiplyTransposeVector(vector: Vector3d, result?: Vector3d): Vector3d;
|
|
597
|
+
/** Multiply the matrix * (x,y,z), i.e. the vector (x,y,z) is a column vector on the right.
|
|
598
|
+
* @return the vector result
|
|
599
|
+
*/
|
|
600
|
+
multiplyXYZ(x: number, y: number, z: number, result?: Vector3d): Vector3d;
|
|
601
|
+
/** Multiply the matrix * xyz, place result in (required) return value.
|
|
602
|
+
* @param xyz right side
|
|
603
|
+
* @param result result.
|
|
604
|
+
*/
|
|
605
|
+
multiplyXYZtoXYZ(xyz: XYZ, result: XYZ): XYZ;
|
|
606
|
+
/** Multiply the matrix * (x,y,0), i.e. the vector (x,y,z) is a column vector on the right.
|
|
607
|
+
* @return the vector result
|
|
608
|
+
*/
|
|
609
|
+
multiplyXY(x: number, y: number, result?: Vector3d): Vector3d;
|
|
610
|
+
/** compute `origin + this*[x,y,0]` */
|
|
611
|
+
originPlusMatrixTimesXY(origin: XYZ, x: number, y: number, result?: Point3d): Point3d;
|
|
612
|
+
/** Multiply matrix * (x, y, z) using any 3d object given containing those members */
|
|
613
|
+
multiplyVectorInPlace(xyzData: XYZ): void;
|
|
614
|
+
/** Multiply the transpose matrix times column using any 3d object with x,y,z members.
|
|
615
|
+
* This is equivalent to `multiplyTransposeVector` but always returns the result directly in the input.
|
|
616
|
+
*/
|
|
617
|
+
multiplyTransposeVectorInPlace(vectorU: XYZ): void;
|
|
618
|
+
/** Multiply the transpose matrix times column using individual numeric inputs.
|
|
619
|
+
* * This is equivalent to multiplying with the vector as a row to the left of the plain matrix.
|
|
620
|
+
* ```
|
|
621
|
+
* equation
|
|
622
|
+
* \begin{matrix}
|
|
623
|
+
* \text{treating the input as a column } \columnXYZ{x}{y}{z}\text{ compute }&\columnSubXYZ{V} &= &A^T \columnXYZ{x}{y}{z} \\
|
|
624
|
+
* \text{or row vector } \rowXYZ{x}{y}{z} \text{ compute }&\rowSubXYZ{V} &= &\rowXYZ{x}{y}{z} A \\
|
|
625
|
+
* \phantom{8888}\text{and return V as a Vector3d} & & &
|
|
626
|
+
* \end{matrix}
|
|
627
|
+
* ````
|
|
628
|
+
* @return the vector result
|
|
629
|
+
*/
|
|
630
|
+
multiplyTransposeXYZ(x: number, y: number, z: number, result?: Vector3d): Vector3d;
|
|
631
|
+
/** Solve `matrix * result = vector`.
|
|
632
|
+
* * This is equivalent to multiplication `result = matrixInverse * vector`.
|
|
633
|
+
* * Result is undefined if the matrix is singular (e.g. has parallel or zero length columns)
|
|
634
|
+
*/
|
|
635
|
+
multiplyInverse(vector: Vector3d, result?: Vector3d): Vector3d | undefined;
|
|
636
|
+
/** Solve `matrixTranspose * result = vector`.
|
|
637
|
+
* * This is equivalent to multiplication `result = matrixInverseTranspose * vector`.
|
|
638
|
+
* * Result is undefined if the matrix is singular (e.g. has parallel or zero length columns)
|
|
639
|
+
*/
|
|
640
|
+
multiplyInverseTranspose(vector: Vector3d, result?: Vector3d): Vector3d | undefined;
|
|
641
|
+
/**
|
|
642
|
+
* multiply `matrixInverse * [x,y,z]`.
|
|
643
|
+
* * This is equivalent to solving `matrix * result = [x,y,z]`
|
|
644
|
+
* * return as a Vector3d, or undefined if the matrix is singular.
|
|
645
|
+
*/
|
|
646
|
+
multiplyInverseXYZAsVector3d(x: number, y: number, z: number, result?: Vector3d): Vector3d | undefined;
|
|
647
|
+
/**
|
|
648
|
+
* multiply `matrixInverse * [x,y,z]` and return packaged as `Point4d` with given weight.
|
|
649
|
+
* * Equivalent to solving matrix * result = [x,y,z]
|
|
650
|
+
* * return as a Point4d with the same weight.
|
|
651
|
+
* * Called by Transform with x,y,z adjusted by subtraction ((xw) - w * origin.x, etc) where xw is the pre-weighted space point.
|
|
652
|
+
*/
|
|
653
|
+
multiplyInverseXYZW(x: number, y: number, z: number, w: number, result?: Point4d): Point4d | undefined;
|
|
654
|
+
/**
|
|
655
|
+
* multiply `matrixInverse * [x,y,z]` and return packaged as `Point3d`.
|
|
656
|
+
* * multiply matrixInverse * [x,y,z]
|
|
657
|
+
* * Equivalent to solving matrix * result = [x,y,z]
|
|
658
|
+
* * return as a Point3d.
|
|
659
|
+
*/
|
|
660
|
+
multiplyInverseXYZAsPoint3d(x: number, y: number, z: number, result?: Point3d): Point3d | undefined;
|
|
661
|
+
/**
|
|
662
|
+
* * invoke a given matrix-matrix operation (product function) to compute this.inverseCOffs
|
|
663
|
+
* * set this.inverseCoffs
|
|
664
|
+
* * if either input cffA or coffB is undefined, set state to `InverseMatrixState.unknown` (but leave the inverseCoffs untouched)
|
|
665
|
+
*/
|
|
666
|
+
private finishInverseCoffs;
|
|
667
|
+
/** Multiply two matrices.
|
|
668
|
+
* @return the matrix result
|
|
669
|
+
*/
|
|
670
|
+
multiplyMatrixMatrix(other: Matrix3d, result?: Matrix3d): Matrix3d;
|
|
671
|
+
private static _productBuffer;
|
|
672
|
+
/** Multiply this matrix times inverse of other
|
|
673
|
+
* @return the matrix result
|
|
674
|
+
*/
|
|
675
|
+
multiplyMatrixMatrixInverse(other: Matrix3d, result?: Matrix3d): Matrix3d | undefined;
|
|
676
|
+
/** Multiply this matrix times inverse of other
|
|
677
|
+
* @return the matrix result
|
|
678
|
+
*/
|
|
679
|
+
multiplyMatrixInverseMatrix(other: Matrix3d, result?: Matrix3d): Matrix3d | undefined;
|
|
680
|
+
/** Multiply `this` matrix times the transpose of `matrixB`.
|
|
681
|
+
* ```
|
|
682
|
+
* equation
|
|
683
|
+
* \text{for instance matrix }A\text{ and other matrix }B\text{ return matrix }C{\text where }\\\matrixXY{C}=\matrixXY{A}\matrixTransposeSubXY{B}
|
|
684
|
+
* ```
|
|
685
|
+
* @return the matrix result
|
|
686
|
+
*/
|
|
687
|
+
multiplyMatrixMatrixTranspose(matrixB: Matrix3d, result?: Matrix3d): Matrix3d;
|
|
688
|
+
/** Matrix multiplication `thisTranspose * other`.
|
|
689
|
+
* ```
|
|
690
|
+
* equation
|
|
691
|
+
* \matrixXY{result}=\matrixXY{\text{this}}\matrixTransposeSubXY{\text{other}}
|
|
692
|
+
* ```
|
|
693
|
+
* @return the matrix result
|
|
694
|
+
*/
|
|
695
|
+
multiplyMatrixTransposeMatrix(other: Matrix3d, result?: Matrix3d): Matrix3d;
|
|
696
|
+
/** multiply this Matrix3d (considered as a transform with 0 translation) times other Transform.
|
|
697
|
+
* ```
|
|
698
|
+
* equation
|
|
699
|
+
* \begin{matrix}
|
|
700
|
+
* \text{This matrix }\bold{A}\text{ promoted to block transform} & \blockTransform{A}{0} \\
|
|
701
|
+
* \text{other transform with matrix part }\bold{B}\text{ and translation }\bold{b} & \blockTransform{B}{b}\\
|
|
702
|
+
* \text{product}& \blockTransform{A}{0}\blockTransform{B}{b}=\blockTransform{AB}{Ab}
|
|
703
|
+
* \end{matrix}
|
|
704
|
+
* ```
|
|
705
|
+
* @param other right hand Matrix3d for multiplication.
|
|
706
|
+
* @param result optional preallocated result to reuse.
|
|
707
|
+
*/
|
|
708
|
+
multiplyMatrixTransform(other: Transform, result?: Transform): Transform;
|
|
709
|
+
/** return a transposed matrix. `this` is not changed unless also passed as the result. */
|
|
710
|
+
transpose(result?: Matrix3d): Matrix3d;
|
|
711
|
+
/** transpose this matrix in place.
|
|
712
|
+
*
|
|
713
|
+
*/
|
|
714
|
+
transposeInPlace(): void;
|
|
715
|
+
/** return the inverse matrix.
|
|
716
|
+
* The return is undefined if the matrix is singular (has columns that are coplanar or colinear)
|
|
717
|
+
* * Note that each Matrix3d object caches its own inverse, and has methods to multiply the inverse times matrices and vectors.
|
|
718
|
+
* * Hence explicitly constructing this new inverse object is rarely necessary.
|
|
719
|
+
*/
|
|
720
|
+
inverse(result?: Matrix3d): Matrix3d | undefined;
|
|
721
|
+
/** copy the transpose of the coffs to the inverseCoffs.
|
|
722
|
+
* * mark the matrix as inverseStored.
|
|
723
|
+
*/
|
|
724
|
+
private setupInverseTranspose;
|
|
725
|
+
private static indexedRowCrossProduct;
|
|
726
|
+
private indexedColumnCrossProductInPlace;
|
|
727
|
+
/** Form cross products among columns in axisOrder.
|
|
728
|
+
* For axis order ABC,
|
|
729
|
+
* * form cross product of column A and B, store in C
|
|
730
|
+
* * form cross product of column C and A, store in B.
|
|
731
|
+
* This means that in the final matrix:
|
|
732
|
+
* * column A is strictly parallel to original column A
|
|
733
|
+
* * column B is linear combination of only original A and B
|
|
734
|
+
* * column C is perpendicular to A and B of both the original and final.
|
|
735
|
+
* * original column C does not participate in the result.
|
|
736
|
+
*/
|
|
737
|
+
axisOrderCrossProductsInPlace(axisOrder: AxisOrder): void;
|
|
738
|
+
/** Normalize each column in place.
|
|
739
|
+
* * For false return the magnitudes are stored in the originalMagnitudes vector but no columns are altered.
|
|
740
|
+
* @returns Return true if all columns had nonzero lengths.
|
|
741
|
+
* @param originalMagnitudes optional vector to receive original column magnitudes.
|
|
742
|
+
*/
|
|
743
|
+
normalizeColumnsInPlace(originalMagnitudes?: Vector3d): boolean;
|
|
744
|
+
/** Normalize each row in place */
|
|
745
|
+
normalizeRowsInPlace(originalMagnitudes?: Vector3d): boolean;
|
|
746
|
+
private static rowColumnDot;
|
|
747
|
+
/**
|
|
748
|
+
* Returns true if the matrix is singular (i.e. collapses data to a plane, line, or point)
|
|
749
|
+
*/
|
|
750
|
+
isSingular(): boolean;
|
|
751
|
+
/**
|
|
752
|
+
* Mark this matrix as singular.
|
|
753
|
+
*/
|
|
754
|
+
markSingular(): void;
|
|
755
|
+
/** Create the inverseCoffs member (filled with zeros)
|
|
756
|
+
* This is for use by matrix * matrix multiplications which need to be sure the member is there to be filled with method-specific content.
|
|
757
|
+
*/
|
|
758
|
+
private createInverseCoffsWithZeros;
|
|
759
|
+
/** compute the inverse of this Matrix3d. The inverse is stored for later use.
|
|
760
|
+
* @returns Return true if the inverse computed. (False if the columns collapse to a point, line or plane.)
|
|
761
|
+
*/
|
|
762
|
+
computeCachedInverse(useCacheIfAvailable: boolean): boolean;
|
|
763
|
+
/** convert a (row,column) index pair to the single index within flattened array of 9 numbers in row-major-order */
|
|
764
|
+
static flatIndexOf(row: number, column: number): number;
|
|
765
|
+
/** Get a column by index (0,1,2), packaged as a Point4d with given weight. Out of range index is interpreted cyclically. */
|
|
766
|
+
indexedColumnWithWeight(index: number, weight: number, result?: Point4d): Point4d;
|
|
767
|
+
/** return the entry at specific row and column */
|
|
768
|
+
at(row: number, column: number): number;
|
|
769
|
+
/** Set the entry at specific row and column */
|
|
770
|
+
setAt(row: number, column: number, value: number): void;
|
|
771
|
+
/** create a Matrix3d whose columns are scaled copies of this Matrix3d.
|
|
772
|
+
* @param scaleX scale factor for columns x
|
|
773
|
+
* @param scaleY scale factor for column y
|
|
774
|
+
* @param scaleZ scale factor for column z
|
|
775
|
+
* @param result optional result.
|
|
776
|
+
*/
|
|
777
|
+
scaleColumns(scaleX: number, scaleY: number, scaleZ: number, result?: Matrix3d): Matrix3d;
|
|
778
|
+
/** create a Matrix3d whose columns are scaled copies of this Matrix3d.
|
|
779
|
+
* @param scaleX scale factor for columns x
|
|
780
|
+
* @param scaleY scale factor for column y
|
|
781
|
+
* @param scaleZ scale factor for column z
|
|
782
|
+
* @param result optional result.
|
|
783
|
+
*/
|
|
784
|
+
scaleColumnsInPlace(scaleX: number, scaleY: number, scaleZ: number): void;
|
|
785
|
+
/** create a Matrix3d whose rows are scaled copies of this Matrix3d.
|
|
786
|
+
* @param scaleX scale factor for row x
|
|
787
|
+
* @param scaleY scale factor for row y
|
|
788
|
+
* @param scaleZ scale factor for row z
|
|
789
|
+
* @param result optional result.
|
|
790
|
+
*/
|
|
791
|
+
scaleRows(scaleX: number, scaleY: number, scaleZ: number, result?: Matrix3d): Matrix3d;
|
|
792
|
+
/**
|
|
793
|
+
* add scaled values from other Matrix3d to this Matrix3d
|
|
794
|
+
* @param other Matrix3d with values to be added
|
|
795
|
+
* @param scale scale factor to apply to th eadded values.
|
|
796
|
+
*/
|
|
797
|
+
addScaledInPlace(other: Matrix3d, scale: number): void;
|
|
798
|
+
/**
|
|
799
|
+
* add scaled values from an outer product.
|
|
800
|
+
* * The scaled outer product is a "rank 1" matrix.
|
|
801
|
+
* * This is useful in constructing mirrors and directional scales.
|
|
802
|
+
* ```
|
|
803
|
+
* equation
|
|
804
|
+
* A += s \columnSubXYZ{U}\rowSubXYZ{V}
|
|
805
|
+
* \\ \matrixXY{A} += s \begin{bmatrix}
|
|
806
|
+
* U_x * V_x & U_y * V_x & U_z * V_x \\
|
|
807
|
+
* U_x * V_y & U_y * V_y & U_z * V_y \\
|
|
808
|
+
* U_x * V_z & U_y * V_z & U_z * V_z \end{bmatrix}
|
|
809
|
+
* ```
|
|
810
|
+
* @param other Matrix3d with values to be added
|
|
811
|
+
* @param scale scale factor to apply to the added values.
|
|
812
|
+
*/
|
|
813
|
+
addScaledOuterProductInPlace(vectorU: Vector3d, vectorV: Vector3d, scale: number): void;
|
|
814
|
+
/** create a Matrix3d whose values are uniformly scaled from this.
|
|
815
|
+
* @param scale scale factor to apply.
|
|
816
|
+
* @param result optional result.
|
|
817
|
+
* @returns Return the new or repopulated matrix
|
|
818
|
+
*/
|
|
819
|
+
scale(scale: number, result?: Matrix3d): Matrix3d;
|
|
820
|
+
/** Return the determinant of this matrix. */
|
|
821
|
+
determinant(): number;
|
|
822
|
+
/** Return an estimate of how independent the columns are. Near zero is bad. Near 1 is good
|
|
823
|
+
*/
|
|
824
|
+
conditionNumber(): number;
|
|
825
|
+
/** Return the sum of squares of all entries */
|
|
826
|
+
sumSquares(): number;
|
|
827
|
+
/** Return the sum of squares of diagonal entries */
|
|
828
|
+
sumDiagonalSquares(): number;
|
|
829
|
+
/** Return the sum of diagonal entries (also known as the trace) */
|
|
830
|
+
sumDiagonal(): number;
|
|
831
|
+
/** Return the Maximum absolute value of any single entry */
|
|
832
|
+
maxAbs(): number;
|
|
833
|
+
/** Return the maximum absolute difference between corresponding entries */
|
|
834
|
+
maxDiff(other: Matrix3d): number;
|
|
835
|
+
/** Test if the matrix is (very near to) an identity */
|
|
836
|
+
get isIdentity(): boolean;
|
|
837
|
+
/** Test if the off diagonal entries are all nearly zero */
|
|
838
|
+
get isDiagonal(): boolean;
|
|
839
|
+
/** Test if the stored inverse is present and marked valid */
|
|
840
|
+
get hasCachedInverse(): boolean;
|
|
841
|
+
/** Test if the below diagonal entries are all nearly zero */
|
|
842
|
+
get isUpperTriangular(): boolean;
|
|
843
|
+
/** If the matrix is diagonal and all diagonals are within tolerance, return the first diagonal. Otherwise return undefined.
|
|
844
|
+
*/
|
|
845
|
+
sameDiagonalScale(): number | undefined;
|
|
846
|
+
/** Sum of squared differences between symmetric pairs */
|
|
847
|
+
sumSkewSquares(): number;
|
|
848
|
+
/** Test if the matrix is a pure rotation. */
|
|
849
|
+
isRigid(allowMirror?: boolean): boolean;
|
|
850
|
+
/** Test if all rows and columns are perpendicular to each other and have equal length.
|
|
851
|
+
* If so, the length (or its negative) is the scale factor from a set of rigid axes to these axes.
|
|
852
|
+
* * result.rigidAxes is the rigid axes (with the scale factor removed)
|
|
853
|
+
* * result.scale is the scale factor
|
|
854
|
+
*/
|
|
855
|
+
factorRigidWithSignedScale(): {
|
|
856
|
+
rigidAxes: Matrix3d;
|
|
857
|
+
scale: number;
|
|
858
|
+
} | undefined;
|
|
859
|
+
/** Test if the matrix is shuffles and negates columns. */
|
|
860
|
+
get isSignedPermutation(): boolean;
|
|
861
|
+
/** Test if all rows and columns are length 1 and are perpendicular to each other. (I.e. the matrix is either a pure rotation with uniform scale factor of 1 or -1) */
|
|
862
|
+
testPerpendicularUnitRowsAndColumns(): boolean;
|
|
863
|
+
/** create a new orthogonal matrix (perpendicular columns, unit length, transpose is inverse).
|
|
864
|
+
* vectorA is placed in the first column of the axis order.
|
|
865
|
+
* vectorB is projected perpendicular to vectorA within their plane and placed in the second column.
|
|
866
|
+
*/
|
|
867
|
+
static createRigidFromColumns(vectorA: Vector3d, vectorB: Vector3d, axisOrder: AxisOrder, result?: Matrix3d): Matrix3d | undefined;
|
|
868
|
+
/** create a new orthogonal matrix (perpendicular columns, unit length, transpose is inverse).
|
|
869
|
+
* columns are taken from the source Matrix3d in order indicated by the axis order.
|
|
870
|
+
*/
|
|
871
|
+
static createRigidFromMatrix3d(source: Matrix3d, axisOrder?: AxisOrder, result?: Matrix3d): Matrix3d | undefined;
|
|
872
|
+
private static computeQuatTerm;
|
|
873
|
+
/** create a matrix from a quaternion.
|
|
874
|
+
* WARNING: There is frequent confusion over whether a "from quaternion" matrix is organized by rows and columns.
|
|
875
|
+
* WARNING: If you find that the matrix seems to rotate by the opposite angle expect it, transpose it.
|
|
876
|
+
*/
|
|
877
|
+
static createFromQuaternion(quat: Point4d): Matrix3d;
|
|
878
|
+
/** convert the matrix to a quaternion.
|
|
879
|
+
* @note This calculation requires the matrix to have unit length rows and columns.
|
|
880
|
+
* WARNING: There is frequent confusion over whether a "from quaternion" matrix is organized by rows and columns.
|
|
881
|
+
* WARNING: If you find that the matrix seems to rotate by the opposite angle expect it, transpose it.
|
|
882
|
+
*/
|
|
883
|
+
toQuaternion(): Point4d;
|
|
884
|
+
}
|
|
885
|
+
//# sourceMappingURL=Matrix3d.d.ts.map
|