@itwin/core-geometry 3.0.0-dev.76 → 3.0.0-dev.80

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Files changed (1999) hide show
  1. package/CHANGELOG.md +1049 -0
  2. package/lib/{Constant.d.ts → cjs/Constant.d.ts} +0 -0
  3. package/lib/cjs/Constant.d.ts.map +1 -0
  4. package/lib/{Constant.js → cjs/Constant.js} +0 -0
  5. package/lib/cjs/Constant.js.map +1 -0
  6. package/lib/{Geometry.d.ts → cjs/Geometry.d.ts} +0 -0
  7. package/lib/cjs/Geometry.d.ts.map +1 -0
  8. package/lib/{Geometry.js → cjs/Geometry.js} +0 -0
  9. package/lib/cjs/Geometry.js.map +1 -0
  10. package/lib/{bspline → cjs/bspline}/AkimaCurve3d.d.ts +0 -0
  11. package/lib/cjs/bspline/AkimaCurve3d.d.ts.map +1 -0
  12. package/lib/{bspline → cjs/bspline}/AkimaCurve3d.js +0 -0
  13. package/lib/cjs/bspline/AkimaCurve3d.js.map +1 -0
  14. package/lib/{bspline → cjs/bspline}/BSpline1dNd.d.ts +0 -0
  15. package/lib/cjs/bspline/BSpline1dNd.d.ts.map +1 -0
  16. package/lib/{bspline → cjs/bspline}/BSpline1dNd.js +0 -0
  17. package/lib/cjs/bspline/BSpline1dNd.js.map +1 -0
  18. package/lib/{bspline → cjs/bspline}/BSplineCurve.d.ts +0 -0
  19. package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -0
  20. package/lib/{bspline → cjs/bspline}/BSplineCurve.js +0 -0
  21. package/lib/cjs/bspline/BSplineCurve.js.map +1 -0
  22. package/lib/{bspline → cjs/bspline}/BSplineCurve3dH.d.ts +0 -0
  23. package/lib/cjs/bspline/BSplineCurve3dH.d.ts.map +1 -0
  24. package/lib/{bspline → cjs/bspline}/BSplineCurve3dH.js +0 -0
  25. package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -0
  26. package/lib/{bspline → cjs/bspline}/BSplineCurveOps.d.ts +0 -0
  27. package/lib/cjs/bspline/BSplineCurveOps.d.ts.map +1 -0
  28. package/lib/{bspline → cjs/bspline}/BSplineCurveOps.js +0 -0
  29. package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -0
  30. package/lib/cjs/bspline/BSplineSurface.d.ts +491 -0
  31. package/lib/cjs/bspline/BSplineSurface.d.ts.map +1 -0
  32. package/lib/{bspline → cjs/bspline}/BSplineSurface.js +0 -0
  33. package/lib/cjs/bspline/BSplineSurface.js.map +1 -0
  34. package/lib/{bspline → cjs/bspline}/Bezier1dNd.d.ts +0 -0
  35. package/lib/cjs/bspline/Bezier1dNd.d.ts.map +1 -0
  36. package/lib/{bspline → cjs/bspline}/Bezier1dNd.js +0 -0
  37. package/lib/cjs/bspline/Bezier1dNd.js.map +1 -0
  38. package/lib/{bspline → cjs/bspline}/BezierCurve3d.d.ts +0 -0
  39. package/lib/cjs/bspline/BezierCurve3d.d.ts.map +1 -0
  40. package/lib/{bspline → cjs/bspline}/BezierCurve3d.js +0 -0
  41. package/lib/cjs/bspline/BezierCurve3d.js.map +1 -0
  42. package/lib/{bspline → cjs/bspline}/BezierCurve3dH.d.ts +0 -0
  43. package/lib/cjs/bspline/BezierCurve3dH.d.ts.map +1 -0
  44. package/lib/{bspline → cjs/bspline}/BezierCurve3dH.js +0 -0
  45. package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -0
  46. package/lib/{bspline → cjs/bspline}/BezierCurveBase.d.ts +0 -0
  47. package/lib/cjs/bspline/BezierCurveBase.d.ts.map +1 -0
  48. package/lib/{bspline → cjs/bspline}/BezierCurveBase.js +0 -0
  49. package/lib/cjs/bspline/BezierCurveBase.js.map +1 -0
  50. package/lib/{bspline → cjs/bspline}/InterpolationCurve3d.d.ts +0 -0
  51. package/lib/cjs/bspline/InterpolationCurve3d.d.ts.map +1 -0
  52. package/lib/{bspline → cjs/bspline}/InterpolationCurve3d.js +0 -0
  53. package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -0
  54. package/lib/{bspline → cjs/bspline}/KnotVector.d.ts +0 -0
  55. package/lib/cjs/bspline/KnotVector.d.ts.map +1 -0
  56. package/lib/{bspline → cjs/bspline}/KnotVector.js +0 -0
  57. package/lib/cjs/bspline/KnotVector.js.map +1 -0
  58. package/lib/{bspline → cjs/bspline}/SurfaceLocationDetail.d.ts +0 -0
  59. package/lib/cjs/bspline/SurfaceLocationDetail.d.ts.map +1 -0
  60. package/lib/{bspline → cjs/bspline}/SurfaceLocationDetail.js +0 -0
  61. package/lib/cjs/bspline/SurfaceLocationDetail.js.map +1 -0
  62. package/lib/{clipping → cjs/clipping}/AlternatingConvexClipTree.d.ts +0 -0
  63. package/lib/cjs/clipping/AlternatingConvexClipTree.d.ts.map +1 -0
  64. package/lib/{clipping → cjs/clipping}/AlternatingConvexClipTree.js +0 -0
  65. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -0
  66. package/lib/{clipping → cjs/clipping}/BooleanClipFactory.d.ts +0 -0
  67. package/lib/cjs/clipping/BooleanClipFactory.d.ts.map +1 -0
  68. package/lib/{clipping → cjs/clipping}/BooleanClipFactory.js +0 -0
  69. package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -0
  70. package/lib/{clipping → cjs/clipping}/BooleanClipNode.d.ts +0 -0
  71. package/lib/cjs/clipping/BooleanClipNode.d.ts.map +1 -0
  72. package/lib/{clipping → cjs/clipping}/BooleanClipNode.js +0 -0
  73. package/lib/cjs/clipping/BooleanClipNode.js.map +1 -0
  74. package/lib/{clipping → cjs/clipping}/ClipPlane.d.ts +0 -0
  75. package/lib/cjs/clipping/ClipPlane.d.ts.map +1 -0
  76. package/lib/{clipping → cjs/clipping}/ClipPlane.js +0 -0
  77. package/lib/cjs/clipping/ClipPlane.js.map +1 -0
  78. package/lib/{clipping → cjs/clipping}/ClipPrimitive.d.ts +0 -0
  79. package/lib/cjs/clipping/ClipPrimitive.d.ts.map +1 -0
  80. package/lib/{clipping → cjs/clipping}/ClipPrimitive.js +0 -0
  81. package/lib/cjs/clipping/ClipPrimitive.js.map +1 -0
  82. package/lib/{clipping → cjs/clipping}/ClipUtils.d.ts +0 -0
  83. package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -0
  84. package/lib/{clipping → cjs/clipping}/ClipUtils.js +0 -0
  85. package/lib/cjs/clipping/ClipUtils.js.map +1 -0
  86. package/lib/{clipping → cjs/clipping}/ClipVector.d.ts +0 -0
  87. package/lib/cjs/clipping/ClipVector.d.ts.map +1 -0
  88. package/lib/{clipping → cjs/clipping}/ClipVector.js +0 -0
  89. package/lib/cjs/clipping/ClipVector.js.map +1 -0
  90. package/lib/{clipping → cjs/clipping}/ConvexClipPlaneSet.d.ts +0 -0
  91. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts.map +1 -0
  92. package/lib/{clipping → cjs/clipping}/ConvexClipPlaneSet.js +0 -0
  93. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -0
  94. package/lib/{clipping → cjs/clipping}/UnionOfConvexClipPlaneSets.d.ts +0 -0
  95. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -0
  96. package/lib/{clipping → cjs/clipping}/UnionOfConvexClipPlaneSets.js +0 -0
  97. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -0
  98. package/lib/{clipping → cjs/clipping}/internalContexts/LineStringOffsetClipperContext.d.ts +0 -0
  99. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.d.ts.map +1 -0
  100. package/lib/{clipping → cjs/clipping}/internalContexts/LineStringOffsetClipperContext.js +0 -0
  101. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -0
  102. package/lib/{core-geometry.d.ts → cjs/core-geometry.d.ts} +0 -0
  103. package/lib/cjs/core-geometry.d.ts.map +1 -0
  104. package/lib/{core-geometry.js → cjs/core-geometry.js} +0 -0
  105. package/lib/cjs/core-geometry.js.map +1 -0
  106. package/lib/{curve → cjs/curve}/Arc3d.d.ts +0 -0
  107. package/lib/cjs/curve/Arc3d.d.ts.map +1 -0
  108. package/lib/{curve → cjs/curve}/Arc3d.js +0 -0
  109. package/lib/cjs/curve/Arc3d.js.map +1 -0
  110. package/lib/{curve → cjs/curve}/ChainCollectorContext.d.ts +0 -0
  111. package/lib/cjs/curve/ChainCollectorContext.d.ts.map +1 -0
  112. package/lib/{curve → cjs/curve}/ChainCollectorContext.js +0 -0
  113. package/lib/cjs/curve/ChainCollectorContext.js.map +1 -0
  114. package/lib/{curve → cjs/curve}/ConstructCurveBetweenCurves.d.ts +0 -0
  115. package/lib/cjs/curve/ConstructCurveBetweenCurves.d.ts.map +1 -0
  116. package/lib/{curve → cjs/curve}/ConstructCurveBetweenCurves.js +0 -0
  117. package/lib/cjs/curve/ConstructCurveBetweenCurves.js.map +1 -0
  118. package/lib/{curve → cjs/curve}/CoordinateXYZ.d.ts +0 -0
  119. package/lib/cjs/curve/CoordinateXYZ.d.ts.map +1 -0
  120. package/lib/{curve → cjs/curve}/CoordinateXYZ.js +0 -0
  121. package/lib/cjs/curve/CoordinateXYZ.js.map +1 -0
  122. package/lib/{curve → cjs/curve}/CurveChain.d.ts +0 -0
  123. package/lib/cjs/curve/CurveChain.d.ts.map +1 -0
  124. package/lib/{curve → cjs/curve}/CurveChain.js +0 -0
  125. package/lib/cjs/curve/CurveChain.js.map +1 -0
  126. package/lib/{curve → cjs/curve}/CurveChainWithDistanceIndex.d.ts +0 -0
  127. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -0
  128. package/lib/{curve → cjs/curve}/CurveChainWithDistanceIndex.js +0 -0
  129. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -0
  130. package/lib/{curve → cjs/curve}/CurveCollection.d.ts +0 -0
  131. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -0
  132. package/lib/{curve → cjs/curve}/CurveCollection.js +0 -0
  133. package/lib/cjs/curve/CurveCollection.js.map +1 -0
  134. package/lib/{curve → cjs/curve}/CurveCurve.d.ts +0 -0
  135. package/lib/cjs/curve/CurveCurve.d.ts.map +1 -0
  136. package/lib/{curve → cjs/curve}/CurveCurve.js +0 -0
  137. package/lib/cjs/curve/CurveCurve.js.map +1 -0
  138. package/lib/{curve → cjs/curve}/CurveCurveCloseApproachXY.d.ts +0 -0
  139. package/lib/cjs/curve/CurveCurveCloseApproachXY.d.ts.map +1 -0
  140. package/lib/{curve → cjs/curve}/CurveCurveCloseApproachXY.js +0 -0
  141. package/lib/cjs/curve/CurveCurveCloseApproachXY.js.map +1 -0
  142. package/lib/{curve → cjs/curve}/CurveCurveIntersectXY.d.ts +0 -0
  143. package/lib/cjs/curve/CurveCurveIntersectXY.d.ts.map +1 -0
  144. package/lib/{curve → cjs/curve}/CurveCurveIntersectXY.js +0 -0
  145. package/lib/cjs/curve/CurveCurveIntersectXY.js.map +1 -0
  146. package/lib/{curve → cjs/curve}/CurveCurveIntersectXYZ.d.ts +0 -0
  147. package/lib/cjs/curve/CurveCurveIntersectXYZ.d.ts.map +1 -0
  148. package/lib/{curve → cjs/curve}/CurveCurveIntersectXYZ.js +0 -0
  149. package/lib/cjs/curve/CurveCurveIntersectXYZ.js.map +1 -0
  150. package/lib/{curve → cjs/curve}/CurveExtendMode.d.ts +0 -0
  151. package/lib/cjs/curve/CurveExtendMode.d.ts.map +1 -0
  152. package/lib/{curve → cjs/curve}/CurveExtendMode.js +0 -0
  153. package/lib/cjs/curve/CurveExtendMode.js.map +1 -0
  154. package/lib/{curve → cjs/curve}/CurveFactory.d.ts +0 -0
  155. package/lib/cjs/curve/CurveFactory.d.ts.map +1 -0
  156. package/lib/{curve → cjs/curve}/CurveFactory.js +0 -0
  157. package/lib/cjs/curve/CurveFactory.js.map +1 -0
  158. package/lib/{curve → cjs/curve}/CurveLocationDetail.d.ts +0 -0
  159. package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -0
  160. package/lib/{curve → cjs/curve}/CurveLocationDetail.js +0 -0
  161. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -0
  162. package/lib/{curve → cjs/curve}/CurvePrimitive.d.ts +0 -0
  163. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -0
  164. package/lib/{curve → cjs/curve}/CurvePrimitive.js +0 -0
  165. package/lib/cjs/curve/CurvePrimitive.js.map +1 -0
  166. package/lib/{curve → cjs/curve}/CurveProcessor.d.ts +0 -0
  167. package/lib/cjs/curve/CurveProcessor.d.ts.map +1 -0
  168. package/lib/{curve → cjs/curve}/CurveProcessor.js +0 -0
  169. package/lib/cjs/curve/CurveProcessor.js.map +1 -0
  170. package/lib/{curve → cjs/curve}/CurveWireMomentsXYZ.d.ts +0 -0
  171. package/lib/cjs/curve/CurveWireMomentsXYZ.d.ts.map +1 -0
  172. package/lib/{curve → cjs/curve}/CurveWireMomentsXYZ.js +0 -0
  173. package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -0
  174. package/lib/{curve → cjs/curve}/GeometryQuery.d.ts +0 -0
  175. package/lib/cjs/curve/GeometryQuery.d.ts.map +1 -0
  176. package/lib/{curve → cjs/curve}/GeometryQuery.js +0 -0
  177. package/lib/cjs/curve/GeometryQuery.js.map +1 -0
  178. package/lib/{curve → cjs/curve}/LineSegment3d.d.ts +0 -0
  179. package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -0
  180. package/lib/{curve → cjs/curve}/LineSegment3d.js +0 -0
  181. package/lib/cjs/curve/LineSegment3d.js.map +1 -0
  182. package/lib/{curve → cjs/curve}/LineString3d.d.ts +0 -0
  183. package/lib/cjs/curve/LineString3d.d.ts.map +1 -0
  184. package/lib/{curve → cjs/curve}/LineString3d.js +0 -0
  185. package/lib/cjs/curve/LineString3d.js.map +1 -0
  186. package/lib/{curve → cjs/curve}/Loop.d.ts +0 -0
  187. package/lib/cjs/curve/Loop.d.ts.map +1 -0
  188. package/lib/{curve → cjs/curve}/Loop.js +0 -0
  189. package/lib/cjs/curve/Loop.js.map +1 -0
  190. package/lib/{curve → cjs/curve}/ParityRegion.d.ts +0 -0
  191. package/lib/cjs/curve/ParityRegion.d.ts.map +1 -0
  192. package/lib/{curve → cjs/curve}/ParityRegion.js +0 -0
  193. package/lib/cjs/curve/ParityRegion.js.map +1 -0
  194. package/lib/{curve → cjs/curve}/Path.d.ts +0 -0
  195. package/lib/cjs/curve/Path.d.ts.map +1 -0
  196. package/lib/{curve → cjs/curve}/Path.js +0 -0
  197. package/lib/cjs/curve/Path.js.map +1 -0
  198. package/lib/{curve → cjs/curve}/PointString3d.d.ts +0 -0
  199. package/lib/cjs/curve/PointString3d.d.ts.map +1 -0
  200. package/lib/{curve → cjs/curve}/PointString3d.js +0 -0
  201. package/lib/cjs/curve/PointString3d.js.map +1 -0
  202. package/lib/{curve → cjs/curve}/ProxyCurve.d.ts +0 -0
  203. package/lib/cjs/curve/ProxyCurve.d.ts.map +1 -0
  204. package/lib/{curve → cjs/curve}/ProxyCurve.js +0 -0
  205. package/lib/cjs/curve/ProxyCurve.js.map +1 -0
  206. package/lib/{curve → cjs/curve}/Query/ConsolidateAdjacentPrimitivesContext.d.ts +0 -0
  207. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.d.ts.map +1 -0
  208. package/lib/{curve → cjs/curve}/Query/ConsolidateAdjacentPrimitivesContext.js +0 -0
  209. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -0
  210. package/lib/{curve → cjs/curve}/Query/CurveSplitContext.d.ts +0 -0
  211. package/lib/cjs/curve/Query/CurveSplitContext.d.ts.map +1 -0
  212. package/lib/{curve → cjs/curve}/Query/CurveSplitContext.js +0 -0
  213. package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -0
  214. package/lib/{curve → cjs/curve}/Query/CylindricalRange.d.ts +0 -0
  215. package/lib/cjs/curve/Query/CylindricalRange.d.ts.map +1 -0
  216. package/lib/{curve → cjs/curve}/Query/CylindricalRange.js +0 -0
  217. package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -0
  218. package/lib/{curve → cjs/curve}/Query/InOutTests.d.ts +0 -0
  219. package/lib/cjs/curve/Query/InOutTests.d.ts.map +1 -0
  220. package/lib/{curve → cjs/curve}/Query/InOutTests.js +0 -0
  221. package/lib/cjs/curve/Query/InOutTests.js.map +1 -0
  222. package/lib/{curve → cjs/curve}/Query/PlanarSubdivision.d.ts +0 -0
  223. package/lib/cjs/curve/Query/PlanarSubdivision.d.ts.map +1 -0
  224. package/lib/{curve → cjs/curve}/Query/PlanarSubdivision.js +0 -0
  225. package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -0
  226. package/lib/{curve → cjs/curve}/Query/StrokeCountChain.d.ts +0 -0
  227. package/lib/cjs/curve/Query/StrokeCountChain.d.ts.map +1 -0
  228. package/lib/{curve → cjs/curve}/Query/StrokeCountChain.js +0 -0
  229. package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -0
  230. package/lib/{curve → cjs/curve}/Query/StrokeCountMap.d.ts +0 -0
  231. package/lib/cjs/curve/Query/StrokeCountMap.d.ts.map +1 -0
  232. package/lib/{curve → cjs/curve}/Query/StrokeCountMap.js +0 -0
  233. package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -0
  234. package/lib/{curve → cjs/curve}/RegionMomentsXY.d.ts +0 -0
  235. package/lib/cjs/curve/RegionMomentsXY.d.ts.map +1 -0
  236. package/lib/{curve → cjs/curve}/RegionMomentsXY.js +0 -0
  237. package/lib/cjs/curve/RegionMomentsXY.js.map +1 -0
  238. package/lib/{curve → cjs/curve}/RegionOps.d.ts +0 -0
  239. package/lib/cjs/curve/RegionOps.d.ts.map +1 -0
  240. package/lib/{curve → cjs/curve}/RegionOps.js +0 -0
  241. package/lib/cjs/curve/RegionOps.js.map +1 -0
  242. package/lib/{curve → cjs/curve}/RegionOpsClassificationSweeps.d.ts +0 -0
  243. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts.map +1 -0
  244. package/lib/{curve → cjs/curve}/RegionOpsClassificationSweeps.js +0 -0
  245. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -0
  246. package/lib/{curve → cjs/curve}/StrokeOptions.d.ts +0 -0
  247. package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -0
  248. package/lib/{curve → cjs/curve}/StrokeOptions.js +0 -0
  249. package/lib/cjs/curve/StrokeOptions.js.map +1 -0
  250. package/lib/{curve → cjs/curve}/UnionRegion.d.ts +0 -0
  251. package/lib/cjs/curve/UnionRegion.d.ts.map +1 -0
  252. package/lib/{curve → cjs/curve}/UnionRegion.js +0 -0
  253. package/lib/cjs/curve/UnionRegion.js.map +1 -0
  254. package/lib/{curve → cjs/curve}/internalContexts/CloneCurvesContext.d.ts +0 -0
  255. package/lib/cjs/curve/internalContexts/CloneCurvesContext.d.ts.map +1 -0
  256. package/lib/{curve → cjs/curve}/internalContexts/CloneCurvesContext.js +0 -0
  257. package/lib/cjs/curve/internalContexts/CloneCurvesContext.js.map +1 -0
  258. package/lib/{curve → cjs/curve}/internalContexts/CloneWithExpandedLineStrings.d.ts +0 -0
  259. package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.d.ts.map +1 -0
  260. package/lib/{curve → cjs/curve}/internalContexts/CloneWithExpandedLineStrings.js +0 -0
  261. package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -0
  262. package/lib/{curve → cjs/curve}/internalContexts/CountLinearPartsSearchContext.d.ts +0 -0
  263. package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.d.ts.map +1 -0
  264. package/lib/{curve → cjs/curve}/internalContexts/CountLinearPartsSearchContext.js +0 -0
  265. package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -0
  266. package/lib/{curve → cjs/curve}/internalContexts/GapSearchContext.d.ts +0 -0
  267. package/lib/cjs/curve/internalContexts/GapSearchContext.d.ts.map +1 -0
  268. package/lib/{curve → cjs/curve}/internalContexts/GapSearchContext.js +0 -0
  269. package/lib/cjs/curve/internalContexts/GapSearchContext.js.map +1 -0
  270. package/lib/{curve → cjs/curve}/internalContexts/MultiChainCollector.d.ts +0 -0
  271. package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts.map +1 -0
  272. package/lib/{curve → cjs/curve}/internalContexts/MultiChainCollector.js +0 -0
  273. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -0
  274. package/lib/{curve → cjs/curve}/internalContexts/PlaneAltitudeRangeContext.d.ts +0 -0
  275. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.d.ts.map +1 -0
  276. package/lib/{curve → cjs/curve}/internalContexts/PlaneAltitudeRangeContext.js +0 -0
  277. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -0
  278. package/lib/{curve → cjs/curve}/internalContexts/PolygonOffsetContext.d.ts +0 -0
  279. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.d.ts.map +1 -0
  280. package/lib/{curve → cjs/curve}/internalContexts/PolygonOffsetContext.js +0 -0
  281. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -0
  282. package/lib/{curve → cjs/curve}/internalContexts/SumLengthsContext.d.ts +0 -0
  283. package/lib/cjs/curve/internalContexts/SumLengthsContext.d.ts.map +1 -0
  284. package/lib/{curve → cjs/curve}/internalContexts/SumLengthsContext.js +0 -0
  285. package/lib/cjs/curve/internalContexts/SumLengthsContext.js.map +1 -0
  286. package/lib/{curve → cjs/curve}/internalContexts/TransformInPlaceContext.d.ts +0 -0
  287. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.d.ts.map +1 -0
  288. package/lib/{curve → cjs/curve}/internalContexts/TransformInPlaceContext.js +0 -0
  289. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js.map +1 -0
  290. package/lib/{curve → cjs/curve}/spiral/AustralianRailCorpXYEvaluator.d.ts +0 -0
  291. package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.d.ts.map +1 -0
  292. package/lib/{curve → cjs/curve}/spiral/AustralianRailCorpXYEvaluator.js +0 -0
  293. package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -0
  294. package/lib/{curve → cjs/curve}/spiral/ClothoidSeries.d.ts +0 -0
  295. package/lib/cjs/curve/spiral/ClothoidSeries.d.ts.map +1 -0
  296. package/lib/{curve → cjs/curve}/spiral/ClothoidSeries.js +0 -0
  297. package/lib/cjs/curve/spiral/ClothoidSeries.js.map +1 -0
  298. package/lib/{curve → cjs/curve}/spiral/CubicEvaluator.d.ts +0 -0
  299. package/lib/cjs/curve/spiral/CubicEvaluator.d.ts.map +1 -0
  300. package/lib/{curve → cjs/curve}/spiral/CubicEvaluator.js +0 -0
  301. package/lib/cjs/curve/spiral/CubicEvaluator.js.map +1 -0
  302. package/lib/{curve → cjs/curve}/spiral/CzechSpiralEvaluator.d.ts +0 -0
  303. package/lib/cjs/curve/spiral/CzechSpiralEvaluator.d.ts.map +1 -0
  304. package/lib/{curve → cjs/curve}/spiral/CzechSpiralEvaluator.js +0 -0
  305. package/lib/cjs/curve/spiral/CzechSpiralEvaluator.js.map +1 -0
  306. package/lib/{curve → cjs/curve}/spiral/DirectHalfCosineSpiralEvaluator.d.ts +0 -0
  307. package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.d.ts.map +1 -0
  308. package/lib/{curve → cjs/curve}/spiral/DirectHalfCosineSpiralEvaluator.js +0 -0
  309. package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.js.map +1 -0
  310. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts +265 -0
  311. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts.map +1 -0
  312. package/lib/cjs/curve/spiral/DirectSpiral3d.js +473 -0
  313. package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -0
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  315. package/lib/cjs/curve/spiral/IntegratedSpiral3d.d.ts.map +1 -0
  316. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +364 -0
  317. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -0
  318. package/lib/{curve → cjs/curve}/spiral/MXCubicAlongArcSpiralEvaluator.d.ts +0 -0
  319. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.d.ts.map +1 -0
  320. package/lib/{curve → cjs/curve}/spiral/MXCubicAlongArcSpiralEvaluator.js +0 -0
  321. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -0
  322. package/lib/{curve → cjs/curve}/spiral/NormalizedTransition.d.ts +0 -0
  323. package/lib/cjs/curve/spiral/NormalizedTransition.d.ts.map +1 -0
  324. package/lib/{curve → cjs/curve}/spiral/NormalizedTransition.js +0 -0
  325. package/lib/cjs/curve/spiral/NormalizedTransition.js.map +1 -0
  326. package/lib/{curve → cjs/curve}/spiral/PolishCubicSpiralEvaluator.d.ts +0 -0
  327. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.d.ts.map +1 -0
  328. package/lib/{curve → cjs/curve}/spiral/PolishCubicSpiralEvaluator.js +0 -0
  329. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js.map +1 -0
  330. package/lib/{curve → cjs/curve}/spiral/TransitionConditionalProperties.d.ts +0 -0
  331. package/lib/cjs/curve/spiral/TransitionConditionalProperties.d.ts.map +1 -0
  332. package/lib/{curve → cjs/curve}/spiral/TransitionConditionalProperties.js +0 -0
  333. package/lib/cjs/curve/spiral/TransitionConditionalProperties.js.map +1 -0
  334. package/lib/{curve → cjs/curve}/spiral/TransitionSpiral3d.d.ts +0 -0
  335. package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts.map +1 -0
  336. package/lib/{curve → cjs/curve}/spiral/TransitionSpiral3d.js +0 -0
  337. package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -0
  338. package/lib/{curve → cjs/curve}/spiral/XYCurveEvaluator.d.ts +0 -0
  339. package/lib/cjs/curve/spiral/XYCurveEvaluator.d.ts.map +1 -0
  340. package/lib/{curve → cjs/curve}/spiral/XYCurveEvaluator.js +0 -0
  341. package/lib/cjs/curve/spiral/XYCurveEvaluator.js.map +1 -0
  342. package/lib/{geometry3d → cjs/geometry3d}/Angle.d.ts +0 -0
  343. package/lib/cjs/geometry3d/Angle.d.ts.map +1 -0
  344. package/lib/{geometry3d → cjs/geometry3d}/Angle.js +0 -0
  345. package/lib/cjs/geometry3d/Angle.js.map +1 -0
  346. package/lib/{geometry3d → cjs/geometry3d}/AngleSweep.d.ts +0 -0
  347. package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -0
  348. package/lib/{geometry3d → cjs/geometry3d}/AngleSweep.js +0 -0
  349. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -0
  350. package/lib/{geometry3d → cjs/geometry3d}/BarycentricTriangle.d.ts +0 -0
  351. package/lib/cjs/geometry3d/BarycentricTriangle.d.ts.map +1 -0
  352. package/lib/{geometry3d → cjs/geometry3d}/BarycentricTriangle.js +0 -0
  353. package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -0
  354. package/lib/{geometry3d → cjs/geometry3d}/BilinearPatch.d.ts +0 -0
  355. package/lib/cjs/geometry3d/BilinearPatch.d.ts.map +1 -0
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  357. package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -0
  358. package/lib/{geometry3d → cjs/geometry3d}/CoincidentGeometryOps.d.ts +0 -0
  359. package/lib/cjs/geometry3d/CoincidentGeometryOps.d.ts.map +1 -0
  360. package/lib/{geometry3d → cjs/geometry3d}/CoincidentGeometryOps.js +0 -0
  361. package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -0
  362. package/lib/{geometry3d → cjs/geometry3d}/Ellipsoid.d.ts +0 -0
  363. package/lib/cjs/geometry3d/Ellipsoid.d.ts.map +1 -0
  364. package/lib/{geometry3d → cjs/geometry3d}/Ellipsoid.js +0 -0
  365. package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -0
  366. package/lib/{geometry3d → cjs/geometry3d}/FrameBuilder.d.ts +0 -0
  367. package/lib/cjs/geometry3d/FrameBuilder.d.ts.map +1 -0
  368. package/lib/{geometry3d → cjs/geometry3d}/FrameBuilder.js +0 -0
  369. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -0
  370. package/lib/{geometry3d → cjs/geometry3d}/FrustumAnimation.d.ts +0 -0
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  374. package/lib/{geometry3d → cjs/geometry3d}/GeometryHandler.d.ts +0 -0
  375. package/lib/cjs/geometry3d/GeometryHandler.d.ts.map +1 -0
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  377. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -0
  378. package/lib/{geometry3d → cjs/geometry3d}/GrowableBlockedArray.d.ts +0 -0
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  380. package/lib/{geometry3d → cjs/geometry3d}/GrowableBlockedArray.js +0 -0
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  386. package/lib/{geometry3d → cjs/geometry3d}/GrowableXYArray.d.ts +0 -0
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  390. package/lib/{geometry3d → cjs/geometry3d}/GrowableXYZArray.d.ts +0 -0
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  392. package/lib/{geometry3d → cjs/geometry3d}/GrowableXYZArray.js +0 -0
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  394. package/lib/{geometry3d → cjs/geometry3d}/IndexedCollectionInterval.d.ts +0 -0
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  406. package/lib/{geometry3d → cjs/geometry3d}/LongitudeLatitudeAltitude.d.ts +0 -0
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  414. package/lib/{geometry3d → cjs/geometry3d}/OrderedRotationAngles.d.ts +0 -0
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  418. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndUnitNormal.d.ts +0 -0
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  420. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndUnitNormal.js +0 -0
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  422. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndVectors.d.ts +0 -0
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  424. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndVectors.js +0 -0
  425. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -0
  426. package/lib/{geometry3d → cjs/geometry3d}/Point2dArrayCarrier.d.ts +0 -0
  427. package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts.map +1 -0
  428. package/lib/{geometry3d → cjs/geometry3d}/Point2dArrayCarrier.js +0 -0
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  430. package/lib/{geometry3d → cjs/geometry3d}/Point2dVector2d.d.ts +0 -0
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  434. package/lib/{geometry3d → cjs/geometry3d}/Point3dArrayCarrier.d.ts +0 -0
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  438. package/lib/{geometry3d → cjs/geometry3d}/Point3dVector3d.d.ts +0 -0
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  450. package/lib/{geometry3d → cjs/geometry3d}/PolygonOps.d.ts +0 -0
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  454. package/lib/{geometry3d → cjs/geometry3d}/PolylineCompressionByEdgeOffset.d.ts +0 -0
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  456. package/lib/{geometry3d → cjs/geometry3d}/PolylineCompressionByEdgeOffset.js +0 -0
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  458. package/lib/{geometry3d → cjs/geometry3d}/PolylineOps.d.ts +0 -0
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  460. package/lib/{geometry3d → cjs/geometry3d}/PolylineOps.js +0 -0
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  462. package/lib/{geometry3d → cjs/geometry3d}/Range.d.ts +0 -0
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  464. package/lib/{geometry3d → cjs/geometry3d}/Range.js +0 -0
  465. package/lib/cjs/geometry3d/Range.js.map +1 -0
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  470. package/lib/{geometry3d → cjs/geometry3d}/ReusableObjectCache.d.ts +0 -0
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  472. package/lib/{geometry3d → cjs/geometry3d}/ReusableObjectCache.js +0 -0
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  474. package/lib/{geometry3d → cjs/geometry3d}/Segment1d.d.ts +0 -0
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  478. package/lib/{geometry3d → cjs/geometry3d}/SortablePolygon.d.ts +0 -0
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  480. package/lib/{geometry3d → cjs/geometry3d}/SortablePolygon.js +0 -0
  481. package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -0
  482. package/lib/{geometry3d → cjs/geometry3d}/Transform.d.ts +0 -0
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  484. package/lib/{geometry3d → cjs/geometry3d}/Transform.js +0 -0
  485. package/lib/cjs/geometry3d/Transform.js.map +1 -0
  486. package/lib/{geometry3d → cjs/geometry3d}/UVSurfaceOps.d.ts +0 -0
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  490. package/lib/{geometry3d → cjs/geometry3d}/XYZProps.d.ts +0 -0
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  494. package/lib/{geometry3d → cjs/geometry3d}/YawPitchRollAngles.d.ts +0 -0
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  496. package/lib/{geometry3d → cjs/geometry3d}/YawPitchRollAngles.js +0 -0
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  498. package/lib/{geometry4d → cjs/geometry4d}/Map4d.d.ts +0 -0
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  500. package/lib/{geometry4d → cjs/geometry4d}/Map4d.js +0 -0
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  502. package/lib/{geometry4d → cjs/geometry4d}/Matrix4d.d.ts +0 -0
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  510. package/lib/{geometry4d → cjs/geometry4d}/PlaneByOriginAndVectors4d.d.ts +0 -0
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  512. package/lib/{geometry4d → cjs/geometry4d}/PlaneByOriginAndVectors4d.js +0 -0
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  529. package/lib/cjs/numerics/ClusterableArray.js.map +1 -0
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  533. package/lib/cjs/numerics/Complex.js.map +1 -0
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  545. package/lib/cjs/numerics/PascalCoefficients.js.map +1 -0
  546. package/lib/{numerics → cjs/numerics}/PolarData.d.ts +0 -0
  547. package/lib/cjs/numerics/PolarData.d.ts.map +1 -0
  548. package/lib/{numerics → cjs/numerics}/PolarData.js +0 -0
  549. package/lib/cjs/numerics/PolarData.js.map +1 -0
  550. package/lib/{numerics → cjs/numerics}/Polynomials.d.ts +0 -0
  551. package/lib/cjs/numerics/Polynomials.d.ts.map +1 -0
  552. package/lib/{numerics → cjs/numerics}/Polynomials.js +0 -0
  553. package/lib/cjs/numerics/Polynomials.js.map +1 -0
  554. package/lib/{numerics → cjs/numerics}/Quadrature.d.ts +0 -0
  555. package/lib/cjs/numerics/Quadrature.d.ts.map +1 -0
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  557. package/lib/cjs/numerics/Quadrature.js.map +1 -0
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  559. package/lib/cjs/numerics/Range1dArray.d.ts.map +1 -0
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  561. package/lib/cjs/numerics/Range1dArray.js.map +1 -0
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  563. package/lib/cjs/numerics/TriDiagonalSystem.d.ts.map +1 -0
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  565. package/lib/cjs/numerics/TriDiagonalSystem.js.map +1 -0
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  567. package/lib/cjs/numerics/UnionFind.d.ts.map +1 -0
  568. package/lib/{numerics → cjs/numerics}/UnionFind.js +0 -0
  569. package/lib/cjs/numerics/UnionFind.js.map +1 -0
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  573. package/lib/cjs/numerics/UsageSums.js.map +1 -0
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  589. package/lib/cjs/polyface/FacetOrientation.js.map +1 -0
  590. package/lib/{polyface → cjs/polyface}/GreedyTriangulationBetweenLineStrings.d.ts +0 -0
  591. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.d.ts.map +1 -0
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  593. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -0
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  595. package/lib/cjs/polyface/IndexedEdgeMatcher.d.ts.map +1 -0
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  597. package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -0
  598. package/lib/{polyface → cjs/polyface}/IndexedPolyfaceVisitor.d.ts +0 -0
  599. package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -0
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  601. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -0
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  603. package/lib/cjs/polyface/Polyface.d.ts.map +1 -0
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  605. package/lib/cjs/polyface/Polyface.js.map +1 -0
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  609. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -0
  610. package/lib/{polyface → cjs/polyface}/PolyfaceClip.d.ts +0 -0
  611. package/lib/cjs/polyface/PolyfaceClip.d.ts.map +1 -0
  612. package/lib/{polyface → cjs/polyface}/PolyfaceClip.js +0 -0
  613. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -0
  614. package/lib/cjs/polyface/PolyfaceData.d.ts +206 -0
  615. package/lib/cjs/polyface/PolyfaceData.d.ts.map +1 -0
  616. package/lib/cjs/polyface/PolyfaceData.js +531 -0
  617. package/lib/cjs/polyface/PolyfaceData.js.map +1 -0
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  625. package/lib/cjs/polyface/RangeLengthData.js.map +1 -0
  626. package/lib/{polyface → cjs/polyface}/TaggedNumericData.d.ts +0 -0
  627. package/lib/cjs/polyface/TaggedNumericData.d.ts.map +1 -0
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  630. package/lib/{polyface → cjs/polyface}/TriangleCandidate.d.ts +0 -0
  631. package/lib/cjs/polyface/TriangleCandidate.d.ts.map +1 -0
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  633. package/lib/cjs/polyface/TriangleCandidate.js.map +1 -0
  634. package/lib/{polyface → cjs/polyface}/multiclip/BuildAverageNormalsContext.d.ts +0 -0
  635. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.d.ts.map +1 -0
  636. package/lib/{polyface → cjs/polyface}/multiclip/BuildAverageNormalsContext.js +0 -0
  637. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -0
  638. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSet.d.ts +0 -0
  639. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.d.ts.map +1 -0
  640. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSet.js +0 -0
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  642. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSetWithOverflow.d.ts +0 -0
  643. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.d.ts.map +1 -0
  644. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSetWithOverflow.js +0 -0
  645. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -0
  646. package/lib/{polyface → cjs/polyface}/multiclip/LinearSearchRange2dArray.d.ts +0 -0
  647. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.d.ts.map +1 -0
  648. package/lib/{polyface → cjs/polyface}/multiclip/LinearSearchRange2dArray.js +0 -0
  649. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -0
  650. package/lib/{polyface → cjs/polyface}/multiclip/Range2dSearchInterface.d.ts +0 -0
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  652. package/lib/{polyface → cjs/polyface}/multiclip/Range2dSearchInterface.js +0 -0
  653. package/lib/cjs/polyface/multiclip/Range2dSearchInterface.js.map +1 -0
  654. package/lib/{polyface → cjs/polyface}/multiclip/RangeSearch.d.ts +0 -0
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  658. package/lib/{polyface → cjs/polyface}/multiclip/SweepLineStringToFacetContext.d.ts +0 -0
  659. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.d.ts.map +1 -0
  660. package/lib/{polyface → cjs/polyface}/multiclip/SweepLineStringToFacetContext.js +0 -0
  661. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -0
  662. package/lib/{polyface → cjs/polyface}/multiclip/XYPointBuckets.d.ts +0 -0
  663. package/lib/cjs/polyface/multiclip/XYPointBuckets.d.ts.map +1 -0
  664. package/lib/{polyface → cjs/polyface}/multiclip/XYPointBuckets.js +0 -0
  665. package/lib/cjs/polyface/multiclip/XYPointBuckets.js.map +1 -0
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  667. package/lib/cjs/serialization/BGFBAccessors.d.ts.map +1 -0
  668. package/lib/{serialization → cjs/serialization}/BGFBAccessors.js +0 -0
  669. package/lib/cjs/serialization/BGFBAccessors.js.map +1 -0
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  671. package/lib/cjs/serialization/BGFBReader.d.ts.map +1 -0
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  673. package/lib/cjs/serialization/BGFBReader.js.map +1 -0
  674. package/lib/{serialization → cjs/serialization}/BGFBWriter.d.ts +0 -0
  675. package/lib/cjs/serialization/BGFBWriter.d.ts.map +1 -0
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  677. package/lib/cjs/serialization/BGFBWriter.js.map +1 -0
  678. package/lib/{serialization → cjs/serialization}/BentleyGeometryFlatBuffer.d.ts +0 -0
  679. package/lib/cjs/serialization/BentleyGeometryFlatBuffer.d.ts.map +1 -0
  680. package/lib/{serialization → cjs/serialization}/BentleyGeometryFlatBuffer.js +0 -0
  681. package/lib/cjs/serialization/BentleyGeometryFlatBuffer.js.map +1 -0
  682. package/lib/{serialization → cjs/serialization}/DeepCompare.d.ts +0 -0
  683. package/lib/cjs/serialization/DeepCompare.d.ts.map +1 -0
  684. package/lib/{serialization → cjs/serialization}/DeepCompare.js +0 -0
  685. package/lib/cjs/serialization/DeepCompare.js.map +1 -0
  686. package/lib/{serialization → cjs/serialization}/GeometrySamples.d.ts +0 -0
  687. package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -0
  688. package/lib/{serialization → cjs/serialization}/GeometrySamples.js +0 -0
  689. package/lib/cjs/serialization/GeometrySamples.js.map +1 -0
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  693. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -0
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  695. package/lib/cjs/solid/Box.d.ts.map +1 -0
  696. package/lib/{solid → cjs/solid}/Box.js +0 -0
  697. package/lib/cjs/solid/Box.js.map +1 -0
  698. package/lib/{solid → cjs/solid}/Cone.d.ts +0 -0
  699. package/lib/cjs/solid/Cone.d.ts.map +1 -0
  700. package/lib/{solid → cjs/solid}/Cone.js +0 -0
  701. package/lib/cjs/solid/Cone.js.map +1 -0
  702. package/lib/{solid → cjs/solid}/LinearSweep.d.ts +0 -0
  703. package/lib/cjs/solid/LinearSweep.d.ts.map +1 -0
  704. package/lib/{solid → cjs/solid}/LinearSweep.js +0 -0
  705. package/lib/cjs/solid/LinearSweep.js.map +1 -0
  706. package/lib/{solid → cjs/solid}/RotationalSweep.d.ts +0 -0
  707. package/lib/cjs/solid/RotationalSweep.d.ts.map +1 -0
  708. package/lib/{solid → cjs/solid}/RotationalSweep.js +0 -0
  709. package/lib/cjs/solid/RotationalSweep.js.map +1 -0
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  716. package/lib/{solid → cjs/solid}/SolidPrimitive.js +0 -0
  717. package/lib/cjs/solid/SolidPrimitive.js.map +1 -0
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  719. package/lib/cjs/solid/Sphere.d.ts.map +1 -0
  720. package/lib/{solid → cjs/solid}/Sphere.js +0 -0
  721. package/lib/cjs/solid/Sphere.js.map +1 -0
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  726. package/lib/{solid → cjs/solid}/TorusPipe.d.ts +0 -0
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  728. package/lib/{solid → cjs/solid}/TorusPipe.js +0 -0
  729. package/lib/cjs/solid/TorusPipe.js.map +1 -0
  730. package/lib/{topology → cjs/topology}/ChainMerge.d.ts +0 -0
  731. package/lib/cjs/topology/ChainMerge.d.ts.map +1 -0
  732. package/lib/{topology → cjs/topology}/ChainMerge.js +0 -0
  733. package/lib/cjs/topology/ChainMerge.js.map +1 -0
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  736. package/lib/{topology → cjs/topology}/Graph.js +0 -0
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  741. package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -0
  742. package/lib/{topology → cjs/topology}/HalfEdgeGraphSpineContext.d.ts +0 -0
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  757. package/lib/cjs/topology/HalfEdgeNodeXYZUV.js.map +1 -0
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  760. package/lib/{topology → cjs/topology}/HalfEdgePointInGraphSearch.js +0 -0
  761. package/lib/cjs/topology/HalfEdgePointInGraphSearch.js.map +1 -0
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  773. package/lib/cjs/topology/InsertAndRetriangulateContext.js.map +1 -0
  774. package/lib/{topology → cjs/topology}/MaskManager.d.ts +0 -0
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  776. package/lib/{topology → cjs/topology}/MaskManager.js +0 -0
  777. package/lib/cjs/topology/MaskManager.js.map +1 -0
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  780. package/lib/{topology → cjs/topology}/Merging.js +0 -0
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  784. package/lib/{topology → cjs/topology}/RegularizeFace.js +0 -0
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  792. package/lib/{topology → cjs/topology}/Triangulation.js +0 -0
  793. package/lib/cjs/topology/Triangulation.js.map +1 -0
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  1981. package/lib/topology/HalfEdgePointInGraphSearch.js.map +0 -1
  1982. package/lib/topology/HalfEdgePositionDetail.d.ts.map +0 -1
  1983. package/lib/topology/HalfEdgePositionDetail.js.map +0 -1
  1984. package/lib/topology/HalfEdgePriorityQueue.d.ts.map +0 -1
  1985. package/lib/topology/HalfEdgePriorityQueue.js.map +0 -1
  1986. package/lib/topology/InsertAndRetriangulateContext.d.ts.map +0 -1
  1987. package/lib/topology/InsertAndRetriangulateContext.js.map +0 -1
  1988. package/lib/topology/MaskManager.d.ts.map +0 -1
  1989. package/lib/topology/MaskManager.js.map +0 -1
  1990. package/lib/topology/Merging.d.ts.map +0 -1
  1991. package/lib/topology/Merging.js.map +0 -1
  1992. package/lib/topology/RegularizeFace.d.ts.map +0 -1
  1993. package/lib/topology/RegularizeFace.js.map +0 -1
  1994. package/lib/topology/SignedDataSummary.d.ts.map +0 -1
  1995. package/lib/topology/SignedDataSummary.js.map +0 -1
  1996. package/lib/topology/Triangulation.d.ts.map +0 -1
  1997. package/lib/topology/Triangulation.js.map +0 -1
  1998. package/lib/topology/XYParitySearchContext.d.ts.map +0 -1
  1999. package/lib/topology/XYParitySearchContext.js.map +0 -1
@@ -0,0 +1,1294 @@
1
+ /*---------------------------------------------------------------------------------------------
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+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
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+ /** @packageDocumentation
6
+ * @module CartesianGeometry
7
+ */
8
+ import { Geometry } from "../Geometry";
9
+ import { Angle } from "./Angle";
10
+ import { Ray3d } from "./Ray3d";
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+ /**
12
+ * * `XYZ` is a minimal object containing x,y,z and operations that are meaningful without change in both point and vector.
13
+ * * `XYZ` is not instantiable.
14
+ * * The derived (instantiable) classes are
15
+ * * `Point3d`
16
+ * * `Vector3d`
17
+ * @public
18
+ */
19
+ export class XYZ {
20
+ constructor(x = 0, y = 0, z = 0) { this.x = x; this.y = y; this.z = z; }
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+ /**
22
+ * Set the x,y,z parts.
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+ * @param x (optional) x part
24
+ * @param y (optional) y part
25
+ * @param z (optional) z part
26
+ */
27
+ set(x = 0, y = 0, z = 0) { this.x = x; this.y = y; this.z = z; }
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+ /** Set the x,y,z parts to zero. */
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+ setZero() { this.x = 0; this.y = 0; this.z = 0; }
30
+ /** Type guard for XAndY.
31
+ * @note this will return true for an XYAndZ. If you wish to distinguish between the two, call isXYAndZ first.
32
+ */
33
+ static isXAndY(arg) { return arg.x !== undefined && arg.y !== undefined; }
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+ /** Type guard to determine whether an object has a member called "z" */
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+ static hasZ(arg) { return arg.z !== undefined; }
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+ /** Type guard for XYAndZ. */
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+ static isXYAndZ(arg) { return this.isXAndY(arg) && this.hasZ(arg); }
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+ /** Test if arg is any of:
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+ * * XAndY
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+ * * XYAndZ
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+ * * [number,number]
42
+ * * [number,number,number]
43
+ */
44
+ static isAnyImmediatePointType(arg) {
45
+ return Point3d.isXAndY(arg) || Geometry.isNumberArray(arg, 2);
46
+ }
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+ /** Look for (in order) an x coordinate present as:
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+ * * arg.x
49
+ * * arg[0]
50
+ */
51
+ static accessX(arg, defaultValue) {
52
+ if (arg.x !== undefined)
53
+ return arg.x;
54
+ if (Array.isArray(arg) && arg.length > 0 && Number.isFinite(arg[0]))
55
+ return arg[0];
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+ return defaultValue;
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+ }
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+ /** Look for (in order) an x coordinate present as:
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+ * * arg.y
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+ * * arg[1]
61
+ */
62
+ static accessY(arg, defaultValue) {
63
+ if (arg.y !== undefined)
64
+ return arg.y;
65
+ if (Array.isArray(arg) && arg.length > 1 && Number.isFinite(arg[1]))
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+ return arg[1];
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+ return defaultValue;
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+ }
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+ /** Look for (in order) an x coordinate present as:
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+ * * arg.z
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+ * * arg[2]
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+ */
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+ static accessZ(arg, defaultValue) {
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+ if (arg.z !== undefined)
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+ return arg.z;
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+ if (Array.isArray(arg) && arg.length > 2 && Number.isFinite(arg[2]))
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+ return arg[2];
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+ return defaultValue;
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+ }
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+ /**
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+ * Set the x,y,z parts from one of these input types
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+ *
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+ * * XYZ -- copy the x,y,z parts
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+ * * Float64Array -- Copy from indices 0,1,2 to x,y,z
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+ * * XY -- copy the x, y parts and set z=0
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+ */
87
+ setFrom(other) {
88
+ if (other === undefined) {
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+ this.setZero();
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+ }
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+ else if (XYZ.isXAndY(other)) {
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+ this.x = other.x;
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+ this.y = other.y;
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+ this.z = XYZ.hasZ(other) ? other.z : 0;
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+ }
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+ else {
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+ this.x = other[0];
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+ this.y = other[1];
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+ this.z = other[2];
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+ }
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+ }
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+ /**
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+ * Set the x,y,z parts from a Point3d.
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+ * This is the same effect as `setFrom(other)` with no pretesting of variant input type
105
+ * * Set to zeros if `other` is undefined.
106
+ */
107
+ setFromPoint3d(other) {
108
+ if (other) {
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+ this.x = other.x;
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+ this.y = other.y;
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+ this.z = other.z;
112
+ }
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+ else {
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+ this.setZero();
115
+ }
116
+ }
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+ /**
118
+ * Set the x,y,z parts from a Vector3d
119
+ * This is the same effect as `setFrom(other)` with no pretesting of variant input type
120
+ */
121
+ setFromVector3d(other) {
122
+ if (other) {
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+ this.x = other.x;
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+ this.y = other.y;
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+ this.z = other.z;
126
+ }
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+ else {
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+ this.setZero();
129
+ }
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+ }
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+ /** Returns true if this and other have equal x,y,z parts within Geometry.smallMetricDistance.
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+ * @param other The other XYAndZ to compare
133
+ * @param tol The tolerance for the comparison. If undefined, use [[Geometry.smallMetricDistance]]
134
+ */
135
+ isAlmostEqual(other, tol) {
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+ return Geometry.isSameCoordinate(this.x, other.x, tol)
137
+ && Geometry.isSameCoordinate(this.y, other.y, tol)
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+ && Geometry.isSameCoordinate(this.z, other.z, tol);
139
+ }
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+ /** Return true if this and other have equal x,y,z parts within Geometry.smallMetricDistance. */
141
+ isAlmostEqualXYZ(x, y, z, tol) {
142
+ return Geometry.isSameCoordinate(this.x, x, tol)
143
+ && Geometry.isSameCoordinate(this.y, y, tol)
144
+ && Geometry.isSameCoordinate(this.z, z, tol);
145
+ }
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+ /** Return true if this and other have equal x,y parts within Geometry.smallMetricDistance. */
147
+ isAlmostEqualXY(other, tol) {
148
+ return Geometry.isSameCoordinate(this.x, other.x, tol)
149
+ && Geometry.isSameCoordinate(this.y, other.y, tol);
150
+ }
151
+ /** Return a JSON object as array `[x,y,z]` */
152
+ toJSON() { return this.toArray(); }
153
+ /** Return as an array `[x,y,z]` */
154
+ toArray() { return [this.x, this.y, this.z]; }
155
+ /** Return a JSON object as key value pairs `{x: value, y: value, z: value}` */
156
+ toJSONXYZ() { return { x: this.x, y: this.y, z: this.z }; }
157
+ /** Pack the x,y,z values in a Float64Array. */
158
+ toFloat64Array() { return Float64Array.of(this.x, this.y, this.z); }
159
+ /**
160
+ * Set the x,y,z properties from one of several json forms:
161
+ *
162
+ * * array of numbers: [x,y,z]
163
+ * * object with x,y, and (optional) z as numeric properties {x: xValue, y: yValue, z: zValue}
164
+ */
165
+ setFromJSON(json) {
166
+ if (Array.isArray(json)) {
167
+ this.set(json[0] || 0, json[1] || 0, json[2] || 0);
168
+ return;
169
+ }
170
+ if (json) {
171
+ this.set(json.x || 0, json.y || 0, json.z || 0);
172
+ return;
173
+ }
174
+ this.set(0, 0, 0);
175
+ }
176
+ /** Return the distance from this point to other */
177
+ distance(other) {
178
+ const xDist = other.x - this.x;
179
+ const yDist = other.y - this.y;
180
+ const zDist = other.z - this.z;
181
+ return (Math.sqrt(xDist * xDist + yDist * yDist + zDist * zDist));
182
+ }
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+ /** Return squared distance from this point to other */
184
+ distanceSquared(other) {
185
+ const xDist = other.x - this.x;
186
+ const yDist = other.y - this.y;
187
+ const zDist = other.z - this.z;
188
+ return (xDist * xDist + yDist * yDist + zDist * zDist);
189
+ }
190
+ /** Return the XY distance from this point to other */
191
+ distanceXY(other) {
192
+ const xDist = other.x - this.x;
193
+ const yDist = other.y - this.y;
194
+ return (Math.sqrt(xDist * xDist + yDist * yDist));
195
+ }
196
+ /** Return squared XY distance from this point to other */
197
+ distanceSquaredXY(other) {
198
+ const xDist = other.x - this.x;
199
+ const yDist = other.y - this.y;
200
+ return (xDist * xDist + yDist * yDist);
201
+ }
202
+ /** Return the largest absolute distance between corresponding components */
203
+ maxDiff(other) {
204
+ return Math.max(Math.abs(this.x - other.x), Math.abs(this.y - other.y), Math.abs(this.z - other.z));
205
+ }
206
+ /**
207
+ * Return the x,y, z component corresponding to 0,1,2.
208
+ */
209
+ at(index) {
210
+ if (index < 0.5)
211
+ return this.x;
212
+ if (index > 1.5)
213
+ return this.z;
214
+ return this.y;
215
+ }
216
+ /**
217
+ * Return the x,y, z component corresponding to 0,1,2.
218
+ */
219
+ setAt(index, value) {
220
+ if (index < 0.5)
221
+ this.x = value;
222
+ if (index > 1.5)
223
+ this.z = value;
224
+ else
225
+ this.y = value;
226
+ }
227
+ /** Return the index (0,1,2) of the x,y,z component with largest absolute value */
228
+ indexOfMaxAbs() {
229
+ let index = 0;
230
+ let a = Math.abs(this.x);
231
+ let b = Math.abs(this.y);
232
+ if (b > a) {
233
+ index = 1;
234
+ a = b;
235
+ }
236
+ b = Math.abs(this.z);
237
+ if (b > a) {
238
+ index = 2;
239
+ }
240
+ return index;
241
+ }
242
+ /** Return true if the if x,y,z components are all nearly zero to tolerance Geometry.smallMetricDistance */
243
+ get isAlmostZero() {
244
+ return Geometry.isSmallMetricDistance(this.x) && Geometry.isSmallMetricDistance(this.y) && Geometry.isSmallMetricDistance(this.z);
245
+ }
246
+ /** Return the largest absolute value of any component */
247
+ maxAbs() { return Math.max(Math.abs(this.x), Math.abs(this.y), Math.abs(this.z)); }
248
+ /** Return the sqrt of the sum of squared x,y,z parts */
249
+ magnitude() { return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); }
250
+ /** Return the sum of squared x,y,z parts */
251
+ magnitudeSquared() { return this.x * this.x + this.y * this.y + this.z * this.z; }
252
+ /** Return sqrt of the sum of squared x,y parts */
253
+ magnitudeXY() { return Math.sqrt(this.x * this.x + this.y * this.y); }
254
+ /** Return the sum of squared x,y parts */
255
+ magnitudeSquaredXY() { return this.x * this.x + this.y * this.y; }
256
+ /** exact equality test. */
257
+ isExactEqual(other) { return this.x === other.x && this.y === other.y && this.z === other.z; }
258
+ /** equality test with Geometry.smallMetricDistance tolerance */
259
+ isAlmostEqualMetric(other) { return this.maxDiff(other) <= Geometry.smallMetricDistance; }
260
+ /** add x,y,z from other in place. */
261
+ addInPlace(other) { this.x += other.x; this.y += other.y; this.z += other.z; }
262
+ /** add x,y,z from other in place. */
263
+ subtractInPlace(other) { this.x -= other.x; this.y -= other.y; this.z -= other.z; }
264
+ /** add (in place) the scaled x,y,z of other */
265
+ addScaledInPlace(other, scale) {
266
+ this.x += scale * other.x;
267
+ this.y += scale * other.y;
268
+ this.z += scale * other.z;
269
+ }
270
+ /** Multiply the x, y, z parts by scale. */
271
+ scaleInPlace(scale) { this.x *= scale; this.y *= scale; this.z *= scale; }
272
+ /** add to x, y, z parts */
273
+ addXYZInPlace(dx = 0.0, dy = 0.0, dz = 0.0) { this.x += dx; this.y += dy; this.z += dz; }
274
+ /** Clone strongly typed as Point3d */
275
+ cloneAsPoint3d() { return Point3d.create(this.x, this.y, this.z); }
276
+ /** Return a (full length) vector from this point to other */
277
+ vectorTo(other, result) {
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+ return Vector3d.create(other.x - this.x, other.y - this.y, other.z - this.z, result);
279
+ }
280
+ /** Return a multiple of a the (full length) vector from this point to other */
281
+ scaledVectorTo(other, scale, result) {
282
+ return Vector3d.create(scale * (other.x - this.x), scale * (other.y - this.y), scale * (other.z - this.z), result);
283
+ }
284
+ /** Return a unit vector from this vector to other. Return a 000 vector if the input is too small to normalize.
285
+ * @param other target of created vector.
286
+ * @param result optional result vector.
287
+ */
288
+ unitVectorTo(target, result) { return this.vectorTo(target, result).normalize(result); }
289
+ /** Freeze this XYZ */
290
+ freeze() { return Object.freeze(this); }
291
+ /** access x part of XYZProps (which may be .x or [0]) */
292
+ static x(xyz, defaultValue = 0) {
293
+ if (xyz === undefined)
294
+ return defaultValue;
295
+ if (Array.isArray(xyz))
296
+ return xyz[0];
297
+ if (xyz.x !== undefined)
298
+ return xyz.x;
299
+ return defaultValue;
300
+ }
301
+ /** access x part of XYZProps (which may be .x or [0]) */
302
+ static y(xyz, defaultValue = 0) {
303
+ if (xyz === undefined)
304
+ return defaultValue;
305
+ if (Array.isArray(xyz))
306
+ return xyz[1];
307
+ if (xyz.y !== undefined)
308
+ return xyz.y;
309
+ return defaultValue;
310
+ }
311
+ /** access x part of XYZProps (which may be .x or [0]) */
312
+ static z(xyz, defaultValue = 0) {
313
+ if (xyz === undefined)
314
+ return defaultValue;
315
+ if (Array.isArray(xyz))
316
+ return xyz[2];
317
+ if (xyz.z !== undefined)
318
+ return xyz.z;
319
+ return defaultValue;
320
+ }
321
+ }
322
+ /** 3D point with `x`,`y`,`z` as properties
323
+ * @public
324
+ */
325
+ export class Point3d extends XYZ {
326
+ /** Constructor for Point3d */
327
+ constructor(x = 0, y = 0, z = 0) { super(x, y, z); }
328
+ /**
329
+ * Convert json to Point3d. Accepted forms are:
330
+ * * `[1,2,3]` --- array of numbers
331
+ * * array of numbers: [x,y,z]
332
+ * * object with x,y, and (optional) z as numeric properties {x: xValue, y: yValue, z: zValue}
333
+ * @param json json value.
334
+ */
335
+ static fromJSON(json) { const val = new Point3d(); val.setFromJSON(json); return val; }
336
+ /** Return a new Point3d with the same coordinates */
337
+ clone(result) { return Point3d.create(this.x, this.y, this.z, result); }
338
+ /** Create a new Point3d with given coordinates
339
+ * @param x x part
340
+ * @param y y part
341
+ * @param z z part
342
+ */
343
+ static create(x = 0, y = 0, z = 0, result) {
344
+ if (result) {
345
+ result.x = x;
346
+ result.y = y;
347
+ result.z = z;
348
+ return result;
349
+ }
350
+ return new Point3d(x, y, z);
351
+ }
352
+ /** Copy contents from another Point3d, Point2d, Vector2d, or Vector3d */
353
+ static createFrom(data, result) {
354
+ if (data instanceof Float64Array) {
355
+ let x = 0;
356
+ let y = 0;
357
+ let z = 0;
358
+ if (data.length > 0)
359
+ x = data[0];
360
+ if (data.length > 1)
361
+ y = data[1];
362
+ if (data.length > 2)
363
+ z = data[2];
364
+ return Point3d.create(x, y, z, result);
365
+ }
366
+ return Point3d.create(data.x, data.y, XYZ.hasZ(data) ? data.z : 0, result);
367
+ }
368
+ /**
369
+ * Copy x,y,z from
370
+ * @param xyzData flat array of xyzxyz for multiple points
371
+ * @param pointIndex index of point to extract. This index is multiplied by 3 to obtain starting index in the array.
372
+ * @param result optional result point.
373
+ */
374
+ static createFromPacked(xyzData, pointIndex, result) {
375
+ const indexX = pointIndex * 3;
376
+ if (indexX >= 0 && indexX + 2 < xyzData.length)
377
+ return Point3d.create(xyzData[indexX], xyzData[indexX + 1], xyzData[indexX + 2], result);
378
+ return undefined;
379
+ }
380
+ /**
381
+ * Copy and unweight xyzw.
382
+ * @param xyzData flat array of x,y,z,w,x,y,z,w for multiple points
383
+ * @param pointIndex index of point to extract. This index is multiplied by 4 to obtain starting index in the array.
384
+ * @param result optional result point.
385
+ */
386
+ static createFromPackedXYZW(xyzData, pointIndex, result) {
387
+ const indexX = pointIndex * 4;
388
+ if (indexX >= 0 && indexX + 3 < xyzData.length) {
389
+ const w = xyzData[indexX + 3];
390
+ if (!Geometry.isSmallMetricDistance(w)) {
391
+ const divW = 1.0 / w;
392
+ return Point3d.create(divW * xyzData[indexX], divW * xyzData[indexX + 1], divW * xyzData[indexX + 2], result);
393
+ }
394
+ }
395
+ return undefined;
396
+ }
397
+ /**
398
+ * Return an array of points constructed from groups of 3 entries in a Float64Array.
399
+ * Any incomplete group at the tail of the array is ignored.
400
+ */
401
+ static createArrayFromPackedXYZ(data) {
402
+ const result = [];
403
+ for (let i = 0; i + 2 < data.length; i += 3)
404
+ result.push(new Point3d(data[i], data[i + 1], data[i + 2]));
405
+ return result;
406
+ }
407
+ /** Create a new point with 000 xyz */
408
+ static createZero(result) { return Point3d.create(0, 0, 0, result); }
409
+ /** Return the cross product of the vectors from this to pointA and pointB
410
+ *
411
+ * * the result is a vector
412
+ * * the result is perpendicular to both vectors, with right hand orientation
413
+ * * the magnitude of the vector is twice the area of the triangle.
414
+ */
415
+ crossProductToPoints(pointA, pointB, result) {
416
+ return Vector3d.createCrossProduct(pointA.x - this.x, pointA.y - this.y, pointA.z - this.z, pointB.x - this.x, pointB.y - this.y, pointB.z - this.z, result);
417
+ }
418
+ /** Return the magnitude of the cross product of the vectors from this to pointA and pointB
419
+ */
420
+ crossProductToPointsMagnitude(pointA, pointB) {
421
+ return Geometry.crossProductMagnitude(pointA.x - this.x, pointA.y - this.y, pointA.z - this.z, pointB.x - this.x, pointB.y - this.y, pointB.z - this.z);
422
+ }
423
+ /** Return the triple product of the vectors from this to pointA, pointB, pointC
424
+ *
425
+ * * This is a scalar (number)
426
+ * * This is 6 times the (signed) volume of the tetrahedron on the 4 points.
427
+ */
428
+ tripleProductToPoints(pointA, pointB, pointC) {
429
+ return Geometry.tripleProduct(pointA.x - this.x, pointA.y - this.y, pointA.z - this.z, pointB.x - this.x, pointB.y - this.y, pointB.z - this.z, pointC.x - this.x, pointC.y - this.y, pointC.z - this.z);
430
+ }
431
+ /** Return the cross product of the vectors from this to pointA and pointB
432
+ *
433
+ * * the result is a scalar
434
+ * * the magnitude of the vector is twice the signed area of the triangle.
435
+ * * this is positive for counter-clockwise order of the points, negative for clockwise.
436
+ */
437
+ crossProductToPointsXY(pointA, pointB) {
438
+ return Geometry.crossProductXYXY(pointA.x - this.x, pointA.y - this.y, pointB.x - this.x, pointB.y - this.y);
439
+ }
440
+ /** Return a point interpolated between this point and the right param. */
441
+ interpolate(fraction, other, result) {
442
+ if (fraction <= 0.5)
443
+ return Point3d.create(this.x + fraction * (other.x - this.x), this.y + fraction * (other.y - this.y), this.z + fraction * (other.z - this.z), result);
444
+ const t = fraction - 1.0;
445
+ return Point3d.create(other.x + t * (other.x - this.x), other.y + t * (other.y - this.y), other.z + t * (other.z - this.z), result);
446
+ }
447
+ /**
448
+ * Return a ray whose ray.origin is interpolated, and ray.direction is the vector between points with a
449
+ * scale factor applied.
450
+ * @param fraction fractional position between points.
451
+ * @param other endpoint of interpolation
452
+ * @param tangentScale scale factor to apply to the startToEnd vector
453
+ * @param result optional receiver.
454
+ */
455
+ interpolatePointAndTangent(fraction, other, tangentScale, result) {
456
+ result = result ? result : Ray3d.createZero();
457
+ const dx = other.x - this.x;
458
+ const dy = other.y - this.y;
459
+ const dz = other.z - this.z;
460
+ result.direction.set(tangentScale * dx, tangentScale * dy, tangentScale * dz);
461
+ if (fraction <= 0.5)
462
+ result.origin.set(this.x + fraction * dx, this.y + fraction * dy, this.z + fraction * dz);
463
+ else {
464
+ const t = fraction - 1.0;
465
+ result.origin.set(other.x + t * dx, other.y + t * dy, other.z + t * dz);
466
+ }
467
+ return result;
468
+ }
469
+ /** Return a point with independent x,y,z fractional interpolation. */
470
+ interpolateXYZ(fractionX, fractionY, fractionZ, other, result) {
471
+ return Point3d.create(Geometry.interpolate(this.x, fractionX, other.x), Geometry.interpolate(this.y, fractionY, other.y), Geometry.interpolate(this.z, fractionZ, other.z), result);
472
+ }
473
+ /** Interpolate between points, then add a shift in the xy plane by a fraction of the XY projection perpendicular. */
474
+ interpolatePerpendicularXY(fraction, pointB, fractionXYPerp, result) {
475
+ result = result ? result : new Point3d();
476
+ const vector = pointB.minus(this);
477
+ this.interpolate(fraction, pointB, result);
478
+ result.x -= fractionXYPerp * vector.y;
479
+ result.y += fractionXYPerp * vector.x;
480
+ return result;
481
+ }
482
+ /** Return point minus vector */
483
+ minus(vector, result) {
484
+ return Point3d.create(this.x - vector.x, this.y - vector.y, this.z - vector.z, result);
485
+ }
486
+ /** Return point plus vector */
487
+ plus(vector, result) {
488
+ return Point3d.create(this.x + vector.x, this.y + vector.y, this.z + vector.z, result);
489
+ }
490
+ /** Return point plus vector */
491
+ plusXYZ(dx = 0, dy = 0, dz = 0, result) {
492
+ return Point3d.create(this.x + dx, this.y + dy, this.z + dz, result);
493
+ }
494
+ /** Return point + vector * scalar */
495
+ plusScaled(vector, scaleFactor, result) {
496
+ return Point3d.create(this.x + vector.x * scaleFactor, this.y + vector.y * scaleFactor, this.z + vector.z * scaleFactor, result);
497
+ }
498
+ /** Return point + vectorA * scalarA + vectorB * scalarB */
499
+ plus2Scaled(vectorA, scalarA, vectorB, scalarB, result) {
500
+ return Point3d.create(this.x + vectorA.x * scalarA + vectorB.x * scalarB, this.y + vectorA.y * scalarA + vectorB.y * scalarB, this.z + vectorA.z * scalarA + vectorB.z * scalarB, result);
501
+ }
502
+ /** Return point + vectorA * scalarA + vectorB * scalarB + vectorC * scalarC */
503
+ plus3Scaled(vectorA, scalarA, vectorB, scalarB, vectorC, scalarC, result) {
504
+ return Point3d.create(this.x + vectorA.x * scalarA + vectorB.x * scalarB + vectorC.x * scalarC, this.y + vectorA.y * scalarA + vectorB.y * scalarB + vectorC.y * scalarC, this.z + vectorA.z * scalarA + vectorB.z * scalarB + vectorC.z * scalarC, result);
505
+ }
506
+ /**
507
+ * Return a point that is scaled from the source point.
508
+ * @param source existing point
509
+ * @param scale scale factor to apply to its x,y,z parts
510
+ * @param result optional point to receive coordinates
511
+ */
512
+ static createScale(source, scale, result) {
513
+ return Point3d.create(source.x * scale, source.y * scale, source.z * scale, result);
514
+ }
515
+ /** create a point that is a linear combination (weighted sum) of 2 input points.
516
+ * @param pointA first input point
517
+ * @param scaleA scale factor for pointA
518
+ * @param pointB second input point
519
+ * @param scaleB scale factor for pointB
520
+ */
521
+ static createAdd2Scaled(pointA, scaleA, pointB, scaleB, result) {
522
+ return Point3d.create(pointA.x * scaleA + pointB.x * scaleB, pointA.y * scaleA + pointB.y * scaleB, pointA.z * scaleA + pointB.z * scaleB, result);
523
+ }
524
+ /** Create a point that is a linear combination (weighted sum) of 3 input points.
525
+ * @param pointA first input point
526
+ * @param scaleA scale factor for pointA
527
+ * @param pointB second input point
528
+ * @param scaleB scale factor for pointB
529
+ * @param pointC third input point.
530
+ * @param scaleC scale factor for pointC
531
+ */
532
+ static createAdd3Scaled(pointA, scaleA, pointB, scaleB, pointC, scaleC, result) {
533
+ return Point3d.create(pointA.x * scaleA + pointB.x * scaleB + pointC.x * scaleC, pointA.y * scaleA + pointB.y * scaleB + pointC.y * scaleC, pointA.z * scaleA + pointB.z * scaleB + pointC.z * scaleC, result);
534
+ }
535
+ /**
536
+ * Return the dot product of vectors from this to pointA and this to pointB.
537
+ * @param targetA target point for first vector
538
+ * @param targetB target point for second vector
539
+ */
540
+ dotVectorsToTargets(targetA, targetB) {
541
+ return (targetA.x - this.x) * (targetB.x - this.x) +
542
+ (targetA.y - this.y) * (targetB.y - this.y) +
543
+ (targetA.z - this.z) * (targetB.z - this.z);
544
+ }
545
+ /** Return the fractional projection of this onto a line between points.
546
+ *
547
+ */
548
+ fractionOfProjectionToLine(startPoint, endPoint, defaultFraction = 0) {
549
+ const denominator = startPoint.distanceSquared(endPoint);
550
+ if (denominator < Geometry.smallMetricDistanceSquared)
551
+ return defaultFraction;
552
+ return startPoint.dotVectorsToTargets(endPoint, this) / denominator;
553
+ }
554
+ }
555
+ /** 3D vector with `x`,`y`,`z` as properties
556
+ * @public
557
+ */
558
+ export class Vector3d extends XYZ {
559
+ constructor(x = 0, y = 0, z = 0) { super(x, y, z); }
560
+ /**
561
+ * Return an array of vectors constructed from groups of 3 entries in a Float64Array.
562
+ * Any incomplete group at the tail of the array is ignored.
563
+ */
564
+ static createArrayFromPackedXYZ(data) {
565
+ const result = [];
566
+ for (let i = 0; i + 2 < data.length; i += 3)
567
+ result.push(new Vector3d(data[i], data[i + 1], data[i + 2]));
568
+ return result;
569
+ }
570
+ /**
571
+ * Copy xyz from this instance to a new (or optionally reused) Vector3d
572
+ * @param result optional instance to reuse.
573
+ */
574
+ clone(result) { return Vector3d.create(this.x, this.y, this.z, result); }
575
+ /**
576
+ * return a Vector3d (new or reused from optional result)
577
+ * @param x x component
578
+ * @param y y component
579
+ * @param z z component
580
+ * @param result optional instance to reuse
581
+ */
582
+ static create(x = 0, y = 0, z = 0, result) {
583
+ if (result) {
584
+ result.x = x;
585
+ result.y = y;
586
+ result.z = z;
587
+ return result;
588
+ }
589
+ return new Vector3d(x, y, z);
590
+ }
591
+ /**
592
+ * Create a vector which is cross product of two vectors supplied as separate arguments
593
+ * @param ux x coordinate of vector u
594
+ * @param uy y coordinate of vector u
595
+ * @param uz z coordinate of vector u
596
+ * @param vx x coordinate of vector v
597
+ * @param vy y coordinate of vector v
598
+ * @param vz z coordinate of vector v
599
+ * @param result optional result vector.
600
+ */
601
+ static createCrossProduct(ux, uy, uz, vx, vy, vz, result) {
602
+ return Vector3d.create(uy * vz - uz * vy, uz * vx - ux * vz, ux * vy - uy * vx, result);
603
+ }
604
+ /**
605
+ * Accumulate a vector which is cross product vectors from origin (ax,ay,az) to targets (bx,by,bz) and (cx,cy,cz)
606
+ * @param ax x coordinate of origin
607
+ * @param ay y coordinate of origin
608
+ * @param az z coordinate of origin
609
+ * @param bx x coordinate of target point b
610
+ * @param by y coordinate of target point b
611
+ * @param bz z coordinate of target point b
612
+ * @param cx x coordinate of target point c
613
+ * @param cy y coordinate of target point c
614
+ * @param cz z coordinate of target point c
615
+ */
616
+ addCrossProductToTargetsInPlace(ax, ay, az, bx, by, bz, cx, cy, cz) {
617
+ const ux = bx - ax;
618
+ const uy = by - ay;
619
+ const uz = bz - az;
620
+ const vx = cx - ax;
621
+ const vy = cy - ay;
622
+ const vz = cz - az;
623
+ this.x += uy * vz - uz * vy;
624
+ this.y += uz * vx - ux * vz;
625
+ this.z += ux * vy - uy * vx;
626
+ }
627
+ /**
628
+ * Return the cross product of the vectors from origin to pointA and pointB.
629
+ *
630
+ * * the result is a vector
631
+ * * the result is perpendicular to both vectors, with right hand orientation
632
+ * * the magnitude of the vector is twice the area of the triangle.
633
+ */
634
+ static createCrossProductToPoints(origin, pointA, pointB, result) {
635
+ return Vector3d.createCrossProduct(pointA.x - origin.x, pointA.y - origin.y, pointA.z - origin.z, pointB.x - origin.x, pointB.y - origin.y, pointB.z - origin.z, result);
636
+ }
637
+ /**
638
+ * Return a vector defined by polar coordinates distance and angle from x axis
639
+ * @param r distance measured from origin
640
+ * @param theta angle from x axis to the vector (in xy plane)
641
+ * @param z optional z coordinate
642
+ */
643
+ static createPolar(r, theta, z) {
644
+ return Vector3d.create(r * theta.cos(), r * theta.sin(), z);
645
+ }
646
+ /**
647
+ * Return a vector defined in spherical coordinates.
648
+ * @param r sphere radius
649
+ * @param theta angle in xy plane
650
+ * @param phi angle from xy plane to the vector
651
+ */
652
+ static createSpherical(r, theta, phi) {
653
+ const cosPhi = phi.cos();
654
+ return Vector3d.create(cosPhi * r * theta.cos(), cosPhi * r * theta.sin(), r * phi.sin());
655
+ }
656
+ /**
657
+ * Convert json to Vector3d. Accepted forms are:
658
+ * * `[1,2,3]` --- array of numbers
659
+ * * array of numbers: [x,y,z]
660
+ * * object with x,y, and (optional) z as numeric properties {x: xValue, y: yValue, z: zValue}
661
+ * @param json json value.
662
+ */
663
+ static fromJSON(json) { const val = new Vector3d(); val.setFromJSON(json); return val; }
664
+ /** Copy contents from another Point3d, Point2d, Vector2d, or Vector3d */
665
+ static createFrom(data, result) {
666
+ if (data instanceof Float64Array) {
667
+ let x = 0;
668
+ let y = 0;
669
+ let z = 0;
670
+ if (data.length > 0)
671
+ x = data[0];
672
+ if (data.length > 1)
673
+ y = data[1];
674
+ if (data.length > 2)
675
+ z = data[2];
676
+ return Vector3d.create(x, y, z, result);
677
+ }
678
+ else if (Array.isArray(data)) {
679
+ return Vector3d.create(data[0], data[1], data.length > 2 ? data[2] : 0);
680
+ }
681
+ return Vector3d.create(data.x, data.y, XYZ.hasZ(data) ? data.z : 0.0, result);
682
+ }
683
+ /**
684
+ * Return a vector defined by start and end points (end - start).
685
+ * @param start start point for vector
686
+ * @param end end point for vector
687
+ * @param result optional result
688
+ */
689
+ static createStartEnd(start, end, result) {
690
+ if (result) {
691
+ result.set(end.x - start.x, end.y - start.y, end.z - start.z);
692
+ return result;
693
+ }
694
+ return new Vector3d(end.x - start.x, end.y - start.y, end.z - start.z);
695
+ }
696
+ /**
697
+ * Return a vector (optionally in preallocated result, otherwise newly created) from [x0,y0,z0] to [x1,y1,z1]
698
+ * @param x0 start point x coordinate
699
+ * @param y0 start point y coordinate
700
+ * @param z0 start point z coordinate
701
+ * @param x1 end point x coordinate
702
+ * @param y1 end point y coordinate
703
+ * @param z1 end point z coordinate
704
+ * @param result optional result vector
705
+ */
706
+ static createStartEndXYZXYZ(x0, y0, z0, x1, y1, z1, result) {
707
+ return this.create(x1 - x0, y1 - y0, z1 - z0, result);
708
+ }
709
+ /**
710
+ * Return a vector which is the input vector rotated around the axis vector.
711
+ * @param vector initial vector
712
+ * @param axis axis of rotation
713
+ * @param angle angle of rotation. If undefined, 90 degrees is implied
714
+ * @param result optional result vector
715
+ * @returns undefined if axis has no length.
716
+ */
717
+ static createRotateVectorAroundVector(vector, axis, angle) {
718
+ // Rodriguez formula, https://en.wikipedia.org/wiki/Rodrigues'_rotation_formula
719
+ const unitAxis = axis.normalize();
720
+ if (unitAxis) {
721
+ const xProduct = unitAxis.crossProduct(vector);
722
+ let c, s;
723
+ if (angle) {
724
+ c = angle.cos();
725
+ s = angle.sin();
726
+ }
727
+ else {
728
+ c = 0.0;
729
+ s = 1.0;
730
+ }
731
+ return Vector3d.createAdd3Scaled(vector, c, xProduct, s, unitAxis, unitAxis.dotProduct(vector) * (1.0 - c));
732
+ }
733
+ return undefined;
734
+ }
735
+ /**
736
+ * Set (replace) xzz components so they are a vector from point0 to point1
737
+ * @param point0 start point of computed vector
738
+ * @param point1 end point of computed vector.
739
+ */
740
+ setStartEnd(point0, point1) {
741
+ this.x = point1.x - point0.x;
742
+ this.y = point1.y - point0.y;
743
+ this.z = point1.z - point0.z;
744
+ }
745
+ /** Return a vector with 000 xyz parts. */
746
+ static createZero(result) { return Vector3d.create(0, 0, 0, result); }
747
+ /** Return a unit X vector optionally multiplied by a scale */
748
+ static unitX(scale = 1) { return new Vector3d(scale, 0, 0); }
749
+ /** Return a unit Y vector */
750
+ static unitY(scale = 1) { return new Vector3d(0, scale, 0); }
751
+ /** Return a unit Z vector */
752
+ static unitZ(scale = 1) { return new Vector3d(0, 0, scale); }
753
+ /** Divide by denominator, but return undefined if denominator is zero. */
754
+ safeDivideOrNull(denominator, result) {
755
+ if (denominator !== 0.0) {
756
+ return this.scale(1.0 / denominator, result);
757
+ }
758
+ return undefined;
759
+ }
760
+ /**
761
+ * Return a pair object containing (a) property `v` which is a unit vector in the direction
762
+ * of the input and (b) property mag which is the magnitude (length) of the input (instance) prior to normalization.
763
+ * If the instance (input) is a near zero length the `v` property of the output is undefined.
764
+ * @param result optional result.
765
+ */
766
+ normalizeWithLength(result) {
767
+ const magnitude = Geometry.correctSmallMetricDistance(this.magnitude());
768
+ result = result ? result : new Vector3d();
769
+ return { v: this.safeDivideOrNull(magnitude, result), mag: magnitude };
770
+ }
771
+ /**
772
+ * Return a unit vector parallel with this. Return undefined if this.magnitude is near zero.
773
+ * @param result optional result.
774
+ */
775
+ normalize(result) { return this.normalizeWithLength(result).v; }
776
+ /**
777
+ * If this vector has nonzero length, divide by the length to change to a unit vector.
778
+ * @returns true if normalization completed.
779
+ */
780
+ normalizeInPlace() {
781
+ const a = Geometry.inverseMetricDistance(this.magnitude());
782
+ if (a === undefined)
783
+ return false;
784
+ this.x *= a;
785
+ this.y *= a;
786
+ this.z *= a;
787
+ return true;
788
+ }
789
+ /** Return the fractional projection of spaceVector onto this */
790
+ fractionOfProjectionToVector(target, defaultFraction = 0) {
791
+ const numerator = this.dotProduct(target);
792
+ const denominator = target.magnitudeSquared();
793
+ if (denominator < Geometry.smallMetricDistanceSquared)
794
+ return defaultFraction;
795
+ return numerator / denominator;
796
+ }
797
+ /** Return a new vector with components negated from the calling instance.
798
+ * @param result optional result vector.
799
+ */
800
+ negate(result) {
801
+ result = result ? result : new Vector3d();
802
+ result.x = -this.x;
803
+ result.y = -this.y;
804
+ result.z = -this.z;
805
+ return result;
806
+ }
807
+ /** Return a vector same length as this but rotate 90 degrees CCW */
808
+ rotate90CCWXY(result) {
809
+ result = result ? result : new Vector3d();
810
+ // save x,y to allow aliasing ..
811
+ const xx = this.x;
812
+ const yy = this.y;
813
+ result.x = -yy;
814
+ result.y = xx;
815
+ result.z = this.z;
816
+ return result;
817
+ }
818
+ /**
819
+ * Return a vector which is in the xy plane, perpendicular ot the xy part of this vector, and of unit length.
820
+ * * If the xy part is 00, the return is the rotated (but not normalized) xy parts of this vector.
821
+ * @param result optional preallocated result.
822
+ */
823
+ unitPerpendicularXY(result) {
824
+ result = result ? result : new Vector3d();
825
+ const xx = this.x;
826
+ const yy = this.y;
827
+ result.x = -yy;
828
+ result.y = xx;
829
+ result.z = 0.0;
830
+ const d2 = xx * xx + yy * yy;
831
+ if (d2 !== 0.0) {
832
+ const a = 1.0 / Math.sqrt(d2);
833
+ result.x *= a;
834
+ result.y *= a;
835
+ }
836
+ return result;
837
+ }
838
+ /**
839
+ * Rotate the xy parts of this vector around the z axis.
840
+ * * z is taken unchanged to the result.
841
+ * @param angle angle to rotate
842
+ * @param result optional preallocated result
843
+ */
844
+ rotateXY(angle, result) {
845
+ const s = angle.sin();
846
+ const c = angle.cos();
847
+ const xx = this.x;
848
+ const yy = this.y;
849
+ result = result ? result : new Vector3d();
850
+ result.x = xx * c - yy * s;
851
+ result.y = xx * s + yy * c;
852
+ result.z = this.z;
853
+ return result;
854
+ }
855
+ /**
856
+ * Return a (new or optionally preallocated) vector that is rotated 90 degrees in the plane of this vector and the target vector.
857
+ * @param target Second vector which defines the plane of rotation.
858
+ * @param result optional preallocated vector for result.
859
+ * @returns rotated vector, or undefined if the cross product of this and the the target cannot be normalized (i.e. if the target and this are colinear)
860
+ */
861
+ rotate90Towards(target, result) {
862
+ const normal = this.crossProduct(target).normalize();
863
+ return normal ? normal.crossProduct(this, result) : undefined;
864
+ }
865
+ /** Rotate this vector 90 degrees around an axis vector.
866
+ * @returns the (new or optionally reused result) rotated vector, or undefined if the axis vector cannot be normalized.
867
+ */
868
+ rotate90Around(axis, result) {
869
+ const unitNormal = axis.normalize();
870
+ return unitNormal ? unitNormal.crossProduct(this).plusScaled(unitNormal, unitNormal.dotProduct(this), result) : undefined;
871
+ }
872
+ /**
873
+ * Return a vector computed at fractional position between this vector and vectorB
874
+ * @param fraction fractional position. 0 is at `this`. 1 is at `vectorB`. True fractions are "between", negatives are "before this", beyond 1 is "beyond vectorB".
875
+ * @param vectorB second vector
876
+ * @param result optional preallocated result.
877
+ */
878
+ interpolate(fraction, vectorB, result) {
879
+ result = result ? result : new Vector3d();
880
+ if (fraction <= 0.5) {
881
+ result.x = this.x + fraction * (vectorB.x - this.x);
882
+ result.y = this.y + fraction * (vectorB.y - this.y);
883
+ result.z = this.z + fraction * (vectorB.z - this.z);
884
+ }
885
+ else {
886
+ const t = fraction - 1.0;
887
+ result.x = vectorB.x + t * (vectorB.x - this.x);
888
+ result.y = vectorB.y + t * (vectorB.y - this.y);
889
+ result.z = vectorB.z + t * (vectorB.z - this.z);
890
+ }
891
+ return result;
892
+ }
893
+ /**
894
+ * Return the vector sum `this - vector`
895
+ * @param vector right side of addition.
896
+ * @param result optional preallocated result.
897
+ */
898
+ plus(vector, result) {
899
+ result = result ? result : new Vector3d();
900
+ result.x = this.x + vector.x;
901
+ result.y = this.y + vector.y;
902
+ result.z = this.z + vector.z;
903
+ return result;
904
+ }
905
+ /**
906
+ * Return the vector difference `this - vector`
907
+ * @param vector right side of subtraction.
908
+ * @param result optional preallocated result.
909
+ */
910
+ minus(vector, result) {
911
+ result = result ? result : new Vector3d();
912
+ result.x = this.x - vector.x;
913
+ result.y = this.y - vector.y;
914
+ result.z = this.z - vector.z;
915
+ return result;
916
+ }
917
+ /** Return vector + vector * scalar */
918
+ plusScaled(vector, scaleFactor, result) {
919
+ result = result ? result : new Vector3d();
920
+ result.x = this.x + vector.x * scaleFactor;
921
+ result.y = this.y + vector.y * scaleFactor;
922
+ result.z = this.z + vector.z * scaleFactor;
923
+ return result;
924
+ }
925
+ /** Return the (strongly typed Vector3d) `this Vector3d + vectorA * scalarA + vectorB * scalarB` */
926
+ plus2Scaled(vectorA, scalarA, vectorB, scalarB, result) {
927
+ result = result ? result : new Vector3d();
928
+ result.x = this.x + vectorA.x * scalarA + vectorB.x * scalarB;
929
+ result.y = this.y + vectorA.y * scalarA + vectorB.y * scalarB;
930
+ result.z = this.z + vectorA.z * scalarA + vectorB.z * scalarB;
931
+ return result;
932
+ }
933
+ /** Return the (strongly typed Vector3d) `thisVector3d + vectorA * scalarA + vectorB * scalarB + vectorC * scalarC` */
934
+ plus3Scaled(vectorA, scalarA, vectorB, scalarB, vectorC, scalarC, result) {
935
+ result = result ? result : new Vector3d();
936
+ result.x = this.x + vectorA.x * scalarA + vectorB.x * scalarB + vectorC.x * scalarC;
937
+ result.y = this.y + vectorA.y * scalarA + vectorB.y * scalarB + vectorC.y * scalarC;
938
+ result.z = this.z + vectorA.z * scalarA + vectorB.z * scalarB + vectorC.z * scalarC;
939
+ return result;
940
+ }
941
+ /** Return the (strongly typed Vector3d) `thisVector3d + vectorA * scalarA + vectorB * scalarB` */
942
+ static createAdd2Scaled(vectorA, scaleA, vectorB, scaleB, result) {
943
+ return Vector3d.create(vectorA.x * scaleA + vectorB.x * scaleB, vectorA.y * scaleA + vectorB.y * scaleB, vectorA.z * scaleA + vectorB.z * scaleB, result);
944
+ }
945
+ /** Return the (strongly typed Vector3d) `thisVector3d + vectorA * scalarA + vectorB * scalarB` with all components presented as numbers */
946
+ static createAdd2ScaledXYZ(ax, ay, az, scaleA, bx, by, bz, scaleB, result) {
947
+ return Vector3d.create(ax * scaleA + bx * scaleB, ay * scaleA + by * scaleB, az * scaleA + bz * scaleB, result);
948
+ }
949
+ /** Return the (strongly typed Vector3d) `thisVector3d + vectorA * scaleA + vectorB * scaleB + vectorC * scaleC` */
950
+ static createAdd3Scaled(vectorA, scaleA, vectorB, scaleB, vectorC, scaleC, result) {
951
+ return Vector3d.create(vectorA.x * scaleA + vectorB.x * scaleB + vectorC.x * scaleC, vectorA.y * scaleA + vectorB.y * scaleB + vectorC.y * scaleC, vectorA.z * scaleA + vectorB.z * scaleB + vectorC.z * scaleC, result);
952
+ }
953
+ /** Return vector * scalar */
954
+ scale(scale, result) {
955
+ result = result ? result : new Vector3d();
956
+ result.x = this.x * scale;
957
+ result.y = this.y * scale;
958
+ result.z = this.z * scale;
959
+ return result;
960
+ }
961
+ /**
962
+ * Return a (optionally new or reused) vector in the direction of `this` but with specified length.
963
+ * @param length desired length of vector
964
+ * @param result optional preallocated result
965
+ */
966
+ scaleToLength(length, result) {
967
+ const mag = Geometry.correctSmallMetricDistance(this.magnitude());
968
+ if (mag === 0)
969
+ return undefined;
970
+ return this.scale(length / mag, result);
971
+ }
972
+ /** Compute the cross product of this vector with `vectorB`. Immediately pass it to `normalize`.
973
+ * @param vectorB second vector for cross product.
974
+ * @returns see `Vector3d` method `normalize()` for error condition.
975
+ */
976
+ unitCrossProduct(vectorB, result) {
977
+ return this.crossProduct(vectorB, result).normalize(result);
978
+ }
979
+ /**
980
+ * Compute the cross product of this vector with `vectorB`. Normalize it, using given xyz as default if length is zero.
981
+ * @param vectorB second vector of cross product
982
+ * @param x x value for default result
983
+ * @param y y value for default result
984
+ * @param z z value for default result
985
+ * @param result optional pre-allocated result.
986
+ */
987
+ unitCrossProductWithDefault(vectorB, x, y, z, result) {
988
+ const unit = this.crossProduct(vectorB, result).normalize(result);
989
+ if (unit === undefined)
990
+ return Vector3d.create(x, y, z, result);
991
+ return unit;
992
+ }
993
+ /**
994
+ * Normalize this vector, using given xyz as default if length is zero.
995
+ * * if this instance and x,y,z are both 000, return unit x vector.
996
+ * @param x x value for default result
997
+ * @param y y value for default result
998
+ * @param z z value for default result
999
+ * @param result optional pre-allocated result.
1000
+ */
1001
+ normalizeWithDefault(x, y, z, result) {
1002
+ const unit = this.normalize(result);
1003
+ if (unit)
1004
+ return unit;
1005
+ // try back to x,y,z
1006
+ result = Vector3d.create(x, y, z, result);
1007
+ if (result.normalizeInPlace())
1008
+ return result;
1009
+ return Vector3d.create(1, 0, 0, result);
1010
+ }
1011
+ /**
1012
+ * Try to normalize (divide by magnitude), storing the result in place.
1013
+ * @param smallestMagnitude smallest magnitude allowed as divisor.
1014
+ * @returns false if magnitude is too small. In this case the vector is unchanged.
1015
+ */
1016
+ tryNormalizeInPlace(smallestMagnitude = Geometry.smallMetricDistance) {
1017
+ const a = this.magnitude();
1018
+ if (a < smallestMagnitude || a === 0.0)
1019
+ return false;
1020
+ this.scaleInPlace(1.0 / a);
1021
+ return true;
1022
+ }
1023
+ /**
1024
+ * Compute cross product with `vectorB`.
1025
+ * @param vectorB second vector for cross product.
1026
+ * @param productLength desired length of result vector.
1027
+ * @param result optional preallocated vector
1028
+ * @return undefined if the cross product is near zero length.
1029
+ */
1030
+ sizedCrossProduct(vectorB, productLength, result) {
1031
+ result = this.crossProduct(vectorB, result);
1032
+ if (result.tryNormalizeInPlace()) {
1033
+ result.scaleInPlace(productLength);
1034
+ return result;
1035
+ }
1036
+ return undefined;
1037
+ }
1038
+ /**
1039
+ * Compute the squared magnitude of a cross product (without allocating a temporary vector object)
1040
+ * @param vectorB second vector of cross product
1041
+ * @returns the squared magnitude of the cross product of this instance with vectorB.
1042
+ */
1043
+ crossProductMagnitudeSquared(vectorB) {
1044
+ const xx = this.y * vectorB.z - this.z * vectorB.y;
1045
+ const yy = this.z * vectorB.x - this.x * vectorB.z;
1046
+ const zz = this.x * vectorB.y - this.y * vectorB.x;
1047
+ return xx * xx + yy * yy + zz * zz;
1048
+ }
1049
+ /**
1050
+ * Compute the magnitude of a cross product (without allocating a temporary vector object)
1051
+ * @param vectorB second vector of cross product
1052
+ * @returns the magnitude of the cross product of this instance with vectorB.
1053
+ */
1054
+ crossProductMagnitude(vectorB) {
1055
+ return Math.sqrt(this.crossProductMagnitudeSquared(vectorB));
1056
+ }
1057
+ /** Return the dot product of this vector with vectorB.
1058
+ * @param vectorB second vector of cross product
1059
+ * @returns the dot product of this instance with vectorB
1060
+ */
1061
+ dotProduct(vectorB) {
1062
+ return this.x * vectorB.x + this.y * vectorB.y + this.z * vectorB.z;
1063
+ }
1064
+ /**
1065
+ * Return the dot product of the xyz components of two inputs that are XYAndZ but otherwise not explicitly Vector3d
1066
+ * @param targetA target point for first vector
1067
+ * @param targetB target point for second vector
1068
+ */
1069
+ static dotProductAsXYAndZ(dataA, dataB) {
1070
+ return dataA.x * dataB.x + dataA.y * dataB.y + dataA.z * dataB.z;
1071
+ }
1072
+ /**
1073
+ * Returns the dot product of this vector with the with vector from pointA to pointB
1074
+ * @param pointA start point of second vector of dot product
1075
+ * @param pointB end point of second vector of dot product
1076
+ */
1077
+ dotProductStartEnd(pointA, pointB) {
1078
+ return this.x * (pointB.x - pointA.x)
1079
+ + this.y * (pointB.y - pointA.y)
1080
+ + this.z * (pointB.z - pointA.z);
1081
+ }
1082
+ /**
1083
+ * Returns the dot product with vector (pointB - pointA * pointB.w)
1084
+ * * That is, pointA is weighted to weight of pointB.
1085
+ * * If pointB.w is zero, the homogeneous pointB is a simple vector
1086
+ * * If pointB.w is nonzero, the vector "from A to B" is not physical length.
1087
+ */
1088
+ dotProductStart3dEnd4d(pointA, pointB) {
1089
+ const w = pointB.w;
1090
+ return this.x * (pointB.x - pointA.x * w)
1091
+ + this.y * (pointB.y - pointA.y * w)
1092
+ + this.z * (pointB.z - pointA.z * w);
1093
+ }
1094
+ /** Cross product with vector from pointA to pointB */
1095
+ crossProductStartEnd(pointA, pointB, result) {
1096
+ return Vector3d.createCrossProduct(this.x, this.y, this.z, pointB.x - pointA.x, pointB.y - pointA.y, pointB.z - pointA.z, result);
1097
+ }
1098
+ /** Cross product (xy parts only) with vector from pointA to pointB */
1099
+ crossProductStartEndXY(pointA, pointB) {
1100
+ return Geometry.crossProductXYXY(this.x, this.y, pointB.x - pointA.x, pointB.y - pointA.y);
1101
+ }
1102
+ /** Dot product with vector from pointA to pointB, with pointB given as x,y,z */
1103
+ dotProductStartEndXYZ(pointA, x, y, z) {
1104
+ return this.x * (x - pointA.x)
1105
+ + this.y * (y - pointA.y)
1106
+ + this.z * (z - pointA.z);
1107
+ }
1108
+ /** Dot product with vector from pointA to pointB, using only xy parts */
1109
+ dotProductStartEndXY(pointA, pointB) {
1110
+ return this.x * (pointB.x - pointA.x)
1111
+ + this.y * (pointB.y - pointA.y);
1112
+ }
1113
+ /** Dot product with vector from pointA to pointB, with pointB given as (weighted) x,y,z,w
1114
+ * * pointB is a homogeneous point that has to be unweighted
1115
+ * * if the weight is near zero metric, the return is zero.
1116
+ */
1117
+ dotProductStartEndXYZW(pointA, x, y, z, w) {
1118
+ if (Geometry.isSmallMetricDistance(w))
1119
+ return 0.0;
1120
+ const dw = 1.0 / w;
1121
+ return this.x * (dw * x - pointA.x)
1122
+ + this.y * (dw * y - pointA.y)
1123
+ + this.z * (dw * z - pointA.z);
1124
+ }
1125
+ /** Return the dot product of the instance and vectorB, using only the x and y parts. */
1126
+ dotProductXY(vectorB) {
1127
+ return this.x * vectorB.x + this.y * vectorB.y;
1128
+ }
1129
+ /**
1130
+ * Dot product with vector (x,y,z)
1131
+ * @param x x component for dot product
1132
+ * @param y y component for dot product
1133
+ * @param z z component for dot product
1134
+ */
1135
+ dotProductXYZ(x, y, z = 0) {
1136
+ return this.x * x + this.y * y + this.z * z;
1137
+ }
1138
+ /** Return the triple product of the instance, vectorB, and vectorC */
1139
+ tripleProduct(vectorB, vectorC) {
1140
+ return Geometry.tripleProduct(this.x, this.y, this.z, vectorB.x, vectorB.y, vectorB.z, vectorC.x, vectorC.y, vectorC.z);
1141
+ }
1142
+ /** Return the cross product of the instance and vectorB, using only the x and y parts. */
1143
+ crossProductXY(vectorB) {
1144
+ return this.x * vectorB.y - this.y * vectorB.x;
1145
+ }
1146
+ /**
1147
+ * Return the cross product of this vector and vectorB.
1148
+ * @param vectorB second vector of cross product
1149
+ * @param result optional preallocated result.
1150
+ */
1151
+ crossProduct(vectorB, result) {
1152
+ return Vector3d.createCrossProduct(this.x, this.y, this.z, vectorB.x, vectorB.y, vectorB.z, result);
1153
+ }
1154
+ /**
1155
+ * return cross product of `this` with the vector `(x, y, z)`
1156
+ * @param x x component of second vector
1157
+ * @param y y component of second vector
1158
+ * @param z z component of second vector
1159
+ * @param result computed cross product (new Vector3d).
1160
+ */
1161
+ crossProductXYZ(x, y, z, result) {
1162
+ return Vector3d.createCrossProduct(this.x, this.y, this.z, x, y, z, result);
1163
+ }
1164
+ /**
1165
+ * Return the (Strongly typed) angle from this vector to vectorB.
1166
+ * * The returned angle is always positive and no larger than 180 degrees (PI radians)
1167
+ * * The returned angle is "in the plane containing the two vectors"
1168
+ * * Use `planarAngleTo`, `signedAngleTo`, `angleToXY` to take have angle measured in specific plane.
1169
+ * @param vectorB target vector of rotation.
1170
+ */
1171
+ angleTo(vectorB) {
1172
+ return Angle.createAtan2(this.crossProductMagnitude(vectorB), this.dotProduct(vectorB));
1173
+ }
1174
+ /**
1175
+ * Return the (Strongly typed) angle from this vector to the plane perpendicular to planeNormal.
1176
+ * * The returned vector is signed
1177
+ * * The returned vector is (as degrees) always less than or equal to 90 degrees.
1178
+ * @param planeNormal a normal vector to the plane
1179
+ */
1180
+ angleFromPerpendicular(vectorB) {
1181
+ return Angle.createAtan2(this.dotProduct(vectorB), this.crossProductMagnitude(vectorB));
1182
+ }
1183
+ /**
1184
+ * Return the (Strongly typed) angle from this vector to vectorB,using only the xy parts.
1185
+ * * The returned angle can range from negative 180 degrees (negative PI radians) to positive 180 degrees (positive PI radians), not closed on the negative side.
1186
+ * * Use `planarAngleTo`, `signedAngleTo`, `angleToXY` to take have angle measured in other planes.
1187
+ * @param vectorB target vector of rotation.
1188
+ */
1189
+ angleToXY(vectorB) {
1190
+ return Angle.createAtan2(this.crossProductXY(vectorB), this.dotProductXY(vectorB));
1191
+ }
1192
+ /**
1193
+ * Return the (radians as a simple number, not strongly typed Angle) radians from this vector to vectorB.
1194
+ * * The returned angle can be positive or negative, with magnitude no larger than PI radians
1195
+ * * Use signedRadiansTo` to take have angle measured in other planes.
1196
+ * @param vectorB target vector of rotation.
1197
+ */
1198
+ planarRadiansTo(vector, planeNormal) {
1199
+ const square = planeNormal.dotProduct(planeNormal);
1200
+ if (square === 0.0)
1201
+ return 0.0;
1202
+ const factor = 1.0 / square;
1203
+ const projection0 = this.plusScaled(planeNormal, -this.dotProduct(planeNormal) * factor);
1204
+ const projection1 = vector.plusScaled(planeNormal, -vector.dotProduct(planeNormal) * factor);
1205
+ return projection0.signedRadiansTo(projection1, planeNormal);
1206
+ }
1207
+ /**
1208
+ * Return the (as strongly typed Angle) Angle from this vector to vectorB.
1209
+ * * The returned angle can range from negative PI to positive PI (not closed on negative side)
1210
+ * * Use signedRadiansTo` to take have angle measured in other planes.
1211
+ * @param vectorB target vector of rotation.
1212
+ */
1213
+ planarAngleTo(vector, planeNormal) {
1214
+ return Angle.createRadians(this.planarRadiansTo(vector, planeNormal));
1215
+ }
1216
+ /**
1217
+ * Return the (simple number of radians, not Strongly typed Angle) angle from this vector to vectorB, measured in the plane containing both, with vectorW indicating which side to view to control sign of the angle.
1218
+ * * The returned angle can range from negative PI to positive PI (not closed on negative side)
1219
+ * * The returned angle is "in the plane containing the two vectors"
1220
+ * * `vectorW` distinguishes between the sides of the plane, but does not have to be perpendicular.
1221
+ * * The returned angle has the same sign as vectorW dot product (thisVector cross vectorB)
1222
+ * @param vectorB target vector of rotation.
1223
+ */
1224
+ signedRadiansTo(vector1, vectorW) {
1225
+ const p = this.crossProduct(vector1);
1226
+ const theta = Math.atan2(p.magnitude(), this.dotProduct(vector1));
1227
+ if (vectorW.dotProduct(p) < 0.0)
1228
+ return -theta;
1229
+ else
1230
+ return theta;
1231
+ }
1232
+ /**
1233
+ * Return the (strongly typed Angle) angle from this vector to vectorB, measured in the plane containing both, with vectorW indicating which side to view to control sign of the angle.
1234
+ * * The returned angle can range from negative 180 degrees (negative PI radians) to positive 180 degrees (positive PI radians), not closed on the negative side.
1235
+ * * The returned angle is "in the plane containing the two vectors"
1236
+ * * `vectorW` distinguishes between the sides of the plane, but does not have to be perpendicular.
1237
+ * * The returned angle has the same sign as vectorW dot product (thisVector cross vectorB)
1238
+ * @param vectorB target vector of rotation.
1239
+ */
1240
+ signedAngleTo(vector1, vectorW) { return Angle.createRadians(this.signedRadiansTo(vector1, vectorW)); }
1241
+ /** Return the smallest (strongly typed) angle from the (bidirectional) line containing `this` to the (bidirectional) line containing `vectorB` */
1242
+ smallerUnorientedAngleTo(vectorB) {
1243
+ return Angle.createRadians(this.smallerUnorientedRadiansTo(vectorB));
1244
+ }
1245
+ /** Return the smallest angle (in radians) from the (bidirectional) line containing `this` to the (bidirectional) line containing `vectorB` */
1246
+ smallerUnorientedRadiansTo(vectorB) {
1247
+ const c = this.dotProduct(vectorB);
1248
+ const s = this.crossProductMagnitude(vectorB);
1249
+ return Math.atan2(Math.abs(s), Math.abs(c));
1250
+ }
1251
+ /*
1252
+ signedAngleTo(vectorB: Vector3d, upVector: Vector3d): Angle { }
1253
+ // sectors
1254
+ isInSmallerSector(vectorA: Vector3d, vectorB: Vector3d): boolean { }
1255
+ isInCCWSector(vectorA: Vector3d, vectorB: Vector3d, upVector: Vector3d): boolean { }
1256
+ */
1257
+ /**
1258
+ * Test if this vector is parallel to other.
1259
+ * @param other second vector in comparison
1260
+ * @param oppositeIsParallel if the vectors are on the same line but in opposite directions, return this value.
1261
+ * @param returnValueIfAnInputIsZeroLength if either vector is near zero length, return this value.
1262
+ */
1263
+ isParallelTo(other, oppositeIsParallel = false, returnValueIfAnInputIsZeroLength = false) {
1264
+ const a2 = this.magnitudeSquared();
1265
+ const b2 = other.magnitudeSquared();
1266
+ // we know both are 0 or positive -- no need for
1267
+ if (a2 < Geometry.smallMetricDistanceSquared || b2 < Geometry.smallMetricDistanceSquared)
1268
+ return returnValueIfAnInputIsZeroLength;
1269
+ const dot = this.dotProduct(other);
1270
+ if (dot < 0.0 && !oppositeIsParallel)
1271
+ return returnValueIfAnInputIsZeroLength;
1272
+ const cross2 = this.crossProductMagnitudeSquared(other);
1273
+ /* a2,b2,cross2 are squared lengths of respective vectors */
1274
+ /* cross2 = sin^2(theta) * a2 * b2 */
1275
+ /* For small theta, sin^2(theta)~~theta^2 */
1276
+ return cross2 <= Geometry.smallAngleRadiansSquared * a2 * b2;
1277
+ }
1278
+ /**
1279
+ * Test if this vector is perpendicular to other.
1280
+ * @param other second vector in comparison
1281
+ * @param returnValueIfAnInputIsZeroLength if either vector is near zero length, return this value.
1282
+ */
1283
+ isPerpendicularTo(other, returnValueIfAnInputIsZeroLength = false) {
1284
+ const aa = this.magnitudeSquared();
1285
+ if (aa < Geometry.smallMetricDistanceSquared)
1286
+ return returnValueIfAnInputIsZeroLength;
1287
+ const bb = other.magnitudeSquared();
1288
+ if (bb < Geometry.smallMetricDistanceSquared)
1289
+ return returnValueIfAnInputIsZeroLength;
1290
+ const ab = this.dotProduct(other);
1291
+ return ab * ab <= Geometry.smallAngleRadiansSquared * aa * bb;
1292
+ }
1293
+ }
1294
+ //# sourceMappingURL=Point3dVector3d.js.map