@itwin/core-geometry 3.0.0-dev.76 → 3.0.0-dev.80

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Files changed (1999) hide show
  1. package/CHANGELOG.md +1049 -0
  2. package/lib/{Constant.d.ts → cjs/Constant.d.ts} +0 -0
  3. package/lib/cjs/Constant.d.ts.map +1 -0
  4. package/lib/{Constant.js → cjs/Constant.js} +0 -0
  5. package/lib/cjs/Constant.js.map +1 -0
  6. package/lib/{Geometry.d.ts → cjs/Geometry.d.ts} +0 -0
  7. package/lib/cjs/Geometry.d.ts.map +1 -0
  8. package/lib/{Geometry.js → cjs/Geometry.js} +0 -0
  9. package/lib/cjs/Geometry.js.map +1 -0
  10. package/lib/{bspline → cjs/bspline}/AkimaCurve3d.d.ts +0 -0
  11. package/lib/cjs/bspline/AkimaCurve3d.d.ts.map +1 -0
  12. package/lib/{bspline → cjs/bspline}/AkimaCurve3d.js +0 -0
  13. package/lib/cjs/bspline/AkimaCurve3d.js.map +1 -0
  14. package/lib/{bspline → cjs/bspline}/BSpline1dNd.d.ts +0 -0
  15. package/lib/cjs/bspline/BSpline1dNd.d.ts.map +1 -0
  16. package/lib/{bspline → cjs/bspline}/BSpline1dNd.js +0 -0
  17. package/lib/cjs/bspline/BSpline1dNd.js.map +1 -0
  18. package/lib/{bspline → cjs/bspline}/BSplineCurve.d.ts +0 -0
  19. package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -0
  20. package/lib/{bspline → cjs/bspline}/BSplineCurve.js +0 -0
  21. package/lib/cjs/bspline/BSplineCurve.js.map +1 -0
  22. package/lib/{bspline → cjs/bspline}/BSplineCurve3dH.d.ts +0 -0
  23. package/lib/cjs/bspline/BSplineCurve3dH.d.ts.map +1 -0
  24. package/lib/{bspline → cjs/bspline}/BSplineCurve3dH.js +0 -0
  25. package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -0
  26. package/lib/{bspline → cjs/bspline}/BSplineCurveOps.d.ts +0 -0
  27. package/lib/cjs/bspline/BSplineCurveOps.d.ts.map +1 -0
  28. package/lib/{bspline → cjs/bspline}/BSplineCurveOps.js +0 -0
  29. package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -0
  30. package/lib/cjs/bspline/BSplineSurface.d.ts +491 -0
  31. package/lib/cjs/bspline/BSplineSurface.d.ts.map +1 -0
  32. package/lib/{bspline → cjs/bspline}/BSplineSurface.js +0 -0
  33. package/lib/cjs/bspline/BSplineSurface.js.map +1 -0
  34. package/lib/{bspline → cjs/bspline}/Bezier1dNd.d.ts +0 -0
  35. package/lib/cjs/bspline/Bezier1dNd.d.ts.map +1 -0
  36. package/lib/{bspline → cjs/bspline}/Bezier1dNd.js +0 -0
  37. package/lib/cjs/bspline/Bezier1dNd.js.map +1 -0
  38. package/lib/{bspline → cjs/bspline}/BezierCurve3d.d.ts +0 -0
  39. package/lib/cjs/bspline/BezierCurve3d.d.ts.map +1 -0
  40. package/lib/{bspline → cjs/bspline}/BezierCurve3d.js +0 -0
  41. package/lib/cjs/bspline/BezierCurve3d.js.map +1 -0
  42. package/lib/{bspline → cjs/bspline}/BezierCurve3dH.d.ts +0 -0
  43. package/lib/cjs/bspline/BezierCurve3dH.d.ts.map +1 -0
  44. package/lib/{bspline → cjs/bspline}/BezierCurve3dH.js +0 -0
  45. package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -0
  46. package/lib/{bspline → cjs/bspline}/BezierCurveBase.d.ts +0 -0
  47. package/lib/cjs/bspline/BezierCurveBase.d.ts.map +1 -0
  48. package/lib/{bspline → cjs/bspline}/BezierCurveBase.js +0 -0
  49. package/lib/cjs/bspline/BezierCurveBase.js.map +1 -0
  50. package/lib/{bspline → cjs/bspline}/InterpolationCurve3d.d.ts +0 -0
  51. package/lib/cjs/bspline/InterpolationCurve3d.d.ts.map +1 -0
  52. package/lib/{bspline → cjs/bspline}/InterpolationCurve3d.js +0 -0
  53. package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -0
  54. package/lib/{bspline → cjs/bspline}/KnotVector.d.ts +0 -0
  55. package/lib/cjs/bspline/KnotVector.d.ts.map +1 -0
  56. package/lib/{bspline → cjs/bspline}/KnotVector.js +0 -0
  57. package/lib/cjs/bspline/KnotVector.js.map +1 -0
  58. package/lib/{bspline → cjs/bspline}/SurfaceLocationDetail.d.ts +0 -0
  59. package/lib/cjs/bspline/SurfaceLocationDetail.d.ts.map +1 -0
  60. package/lib/{bspline → cjs/bspline}/SurfaceLocationDetail.js +0 -0
  61. package/lib/cjs/bspline/SurfaceLocationDetail.js.map +1 -0
  62. package/lib/{clipping → cjs/clipping}/AlternatingConvexClipTree.d.ts +0 -0
  63. package/lib/cjs/clipping/AlternatingConvexClipTree.d.ts.map +1 -0
  64. package/lib/{clipping → cjs/clipping}/AlternatingConvexClipTree.js +0 -0
  65. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -0
  66. package/lib/{clipping → cjs/clipping}/BooleanClipFactory.d.ts +0 -0
  67. package/lib/cjs/clipping/BooleanClipFactory.d.ts.map +1 -0
  68. package/lib/{clipping → cjs/clipping}/BooleanClipFactory.js +0 -0
  69. package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -0
  70. package/lib/{clipping → cjs/clipping}/BooleanClipNode.d.ts +0 -0
  71. package/lib/cjs/clipping/BooleanClipNode.d.ts.map +1 -0
  72. package/lib/{clipping → cjs/clipping}/BooleanClipNode.js +0 -0
  73. package/lib/cjs/clipping/BooleanClipNode.js.map +1 -0
  74. package/lib/{clipping → cjs/clipping}/ClipPlane.d.ts +0 -0
  75. package/lib/cjs/clipping/ClipPlane.d.ts.map +1 -0
  76. package/lib/{clipping → cjs/clipping}/ClipPlane.js +0 -0
  77. package/lib/cjs/clipping/ClipPlane.js.map +1 -0
  78. package/lib/{clipping → cjs/clipping}/ClipPrimitive.d.ts +0 -0
  79. package/lib/cjs/clipping/ClipPrimitive.d.ts.map +1 -0
  80. package/lib/{clipping → cjs/clipping}/ClipPrimitive.js +0 -0
  81. package/lib/cjs/clipping/ClipPrimitive.js.map +1 -0
  82. package/lib/{clipping → cjs/clipping}/ClipUtils.d.ts +0 -0
  83. package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -0
  84. package/lib/{clipping → cjs/clipping}/ClipUtils.js +0 -0
  85. package/lib/cjs/clipping/ClipUtils.js.map +1 -0
  86. package/lib/{clipping → cjs/clipping}/ClipVector.d.ts +0 -0
  87. package/lib/cjs/clipping/ClipVector.d.ts.map +1 -0
  88. package/lib/{clipping → cjs/clipping}/ClipVector.js +0 -0
  89. package/lib/cjs/clipping/ClipVector.js.map +1 -0
  90. package/lib/{clipping → cjs/clipping}/ConvexClipPlaneSet.d.ts +0 -0
  91. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts.map +1 -0
  92. package/lib/{clipping → cjs/clipping}/ConvexClipPlaneSet.js +0 -0
  93. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -0
  94. package/lib/{clipping → cjs/clipping}/UnionOfConvexClipPlaneSets.d.ts +0 -0
  95. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -0
  96. package/lib/{clipping → cjs/clipping}/UnionOfConvexClipPlaneSets.js +0 -0
  97. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -0
  98. package/lib/{clipping → cjs/clipping}/internalContexts/LineStringOffsetClipperContext.d.ts +0 -0
  99. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.d.ts.map +1 -0
  100. package/lib/{clipping → cjs/clipping}/internalContexts/LineStringOffsetClipperContext.js +0 -0
  101. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -0
  102. package/lib/{core-geometry.d.ts → cjs/core-geometry.d.ts} +0 -0
  103. package/lib/cjs/core-geometry.d.ts.map +1 -0
  104. package/lib/{core-geometry.js → cjs/core-geometry.js} +0 -0
  105. package/lib/cjs/core-geometry.js.map +1 -0
  106. package/lib/{curve → cjs/curve}/Arc3d.d.ts +0 -0
  107. package/lib/cjs/curve/Arc3d.d.ts.map +1 -0
  108. package/lib/{curve → cjs/curve}/Arc3d.js +0 -0
  109. package/lib/cjs/curve/Arc3d.js.map +1 -0
  110. package/lib/{curve → cjs/curve}/ChainCollectorContext.d.ts +0 -0
  111. package/lib/cjs/curve/ChainCollectorContext.d.ts.map +1 -0
  112. package/lib/{curve → cjs/curve}/ChainCollectorContext.js +0 -0
  113. package/lib/cjs/curve/ChainCollectorContext.js.map +1 -0
  114. package/lib/{curve → cjs/curve}/ConstructCurveBetweenCurves.d.ts +0 -0
  115. package/lib/cjs/curve/ConstructCurveBetweenCurves.d.ts.map +1 -0
  116. package/lib/{curve → cjs/curve}/ConstructCurveBetweenCurves.js +0 -0
  117. package/lib/cjs/curve/ConstructCurveBetweenCurves.js.map +1 -0
  118. package/lib/{curve → cjs/curve}/CoordinateXYZ.d.ts +0 -0
  119. package/lib/cjs/curve/CoordinateXYZ.d.ts.map +1 -0
  120. package/lib/{curve → cjs/curve}/CoordinateXYZ.js +0 -0
  121. package/lib/cjs/curve/CoordinateXYZ.js.map +1 -0
  122. package/lib/{curve → cjs/curve}/CurveChain.d.ts +0 -0
  123. package/lib/cjs/curve/CurveChain.d.ts.map +1 -0
  124. package/lib/{curve → cjs/curve}/CurveChain.js +0 -0
  125. package/lib/cjs/curve/CurveChain.js.map +1 -0
  126. package/lib/{curve → cjs/curve}/CurveChainWithDistanceIndex.d.ts +0 -0
  127. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -0
  128. package/lib/{curve → cjs/curve}/CurveChainWithDistanceIndex.js +0 -0
  129. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -0
  130. package/lib/{curve → cjs/curve}/CurveCollection.d.ts +0 -0
  131. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -0
  132. package/lib/{curve → cjs/curve}/CurveCollection.js +0 -0
  133. package/lib/cjs/curve/CurveCollection.js.map +1 -0
  134. package/lib/{curve → cjs/curve}/CurveCurve.d.ts +0 -0
  135. package/lib/cjs/curve/CurveCurve.d.ts.map +1 -0
  136. package/lib/{curve → cjs/curve}/CurveCurve.js +0 -0
  137. package/lib/cjs/curve/CurveCurve.js.map +1 -0
  138. package/lib/{curve → cjs/curve}/CurveCurveCloseApproachXY.d.ts +0 -0
  139. package/lib/cjs/curve/CurveCurveCloseApproachXY.d.ts.map +1 -0
  140. package/lib/{curve → cjs/curve}/CurveCurveCloseApproachXY.js +0 -0
  141. package/lib/cjs/curve/CurveCurveCloseApproachXY.js.map +1 -0
  142. package/lib/{curve → cjs/curve}/CurveCurveIntersectXY.d.ts +0 -0
  143. package/lib/cjs/curve/CurveCurveIntersectXY.d.ts.map +1 -0
  144. package/lib/{curve → cjs/curve}/CurveCurveIntersectXY.js +0 -0
  145. package/lib/cjs/curve/CurveCurveIntersectXY.js.map +1 -0
  146. package/lib/{curve → cjs/curve}/CurveCurveIntersectXYZ.d.ts +0 -0
  147. package/lib/cjs/curve/CurveCurveIntersectXYZ.d.ts.map +1 -0
  148. package/lib/{curve → cjs/curve}/CurveCurveIntersectXYZ.js +0 -0
  149. package/lib/cjs/curve/CurveCurveIntersectXYZ.js.map +1 -0
  150. package/lib/{curve → cjs/curve}/CurveExtendMode.d.ts +0 -0
  151. package/lib/cjs/curve/CurveExtendMode.d.ts.map +1 -0
  152. package/lib/{curve → cjs/curve}/CurveExtendMode.js +0 -0
  153. package/lib/cjs/curve/CurveExtendMode.js.map +1 -0
  154. package/lib/{curve → cjs/curve}/CurveFactory.d.ts +0 -0
  155. package/lib/cjs/curve/CurveFactory.d.ts.map +1 -0
  156. package/lib/{curve → cjs/curve}/CurveFactory.js +0 -0
  157. package/lib/cjs/curve/CurveFactory.js.map +1 -0
  158. package/lib/{curve → cjs/curve}/CurveLocationDetail.d.ts +0 -0
  159. package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -0
  160. package/lib/{curve → cjs/curve}/CurveLocationDetail.js +0 -0
  161. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -0
  162. package/lib/{curve → cjs/curve}/CurvePrimitive.d.ts +0 -0
  163. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -0
  164. package/lib/{curve → cjs/curve}/CurvePrimitive.js +0 -0
  165. package/lib/cjs/curve/CurvePrimitive.js.map +1 -0
  166. package/lib/{curve → cjs/curve}/CurveProcessor.d.ts +0 -0
  167. package/lib/cjs/curve/CurveProcessor.d.ts.map +1 -0
  168. package/lib/{curve → cjs/curve}/CurveProcessor.js +0 -0
  169. package/lib/cjs/curve/CurveProcessor.js.map +1 -0
  170. package/lib/{curve → cjs/curve}/CurveWireMomentsXYZ.d.ts +0 -0
  171. package/lib/cjs/curve/CurveWireMomentsXYZ.d.ts.map +1 -0
  172. package/lib/{curve → cjs/curve}/CurveWireMomentsXYZ.js +0 -0
  173. package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -0
  174. package/lib/{curve → cjs/curve}/GeometryQuery.d.ts +0 -0
  175. package/lib/cjs/curve/GeometryQuery.d.ts.map +1 -0
  176. package/lib/{curve → cjs/curve}/GeometryQuery.js +0 -0
  177. package/lib/cjs/curve/GeometryQuery.js.map +1 -0
  178. package/lib/{curve → cjs/curve}/LineSegment3d.d.ts +0 -0
  179. package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -0
  180. package/lib/{curve → cjs/curve}/LineSegment3d.js +0 -0
  181. package/lib/cjs/curve/LineSegment3d.js.map +1 -0
  182. package/lib/{curve → cjs/curve}/LineString3d.d.ts +0 -0
  183. package/lib/cjs/curve/LineString3d.d.ts.map +1 -0
  184. package/lib/{curve → cjs/curve}/LineString3d.js +0 -0
  185. package/lib/cjs/curve/LineString3d.js.map +1 -0
  186. package/lib/{curve → cjs/curve}/Loop.d.ts +0 -0
  187. package/lib/cjs/curve/Loop.d.ts.map +1 -0
  188. package/lib/{curve → cjs/curve}/Loop.js +0 -0
  189. package/lib/cjs/curve/Loop.js.map +1 -0
  190. package/lib/{curve → cjs/curve}/ParityRegion.d.ts +0 -0
  191. package/lib/cjs/curve/ParityRegion.d.ts.map +1 -0
  192. package/lib/{curve → cjs/curve}/ParityRegion.js +0 -0
  193. package/lib/cjs/curve/ParityRegion.js.map +1 -0
  194. package/lib/{curve → cjs/curve}/Path.d.ts +0 -0
  195. package/lib/cjs/curve/Path.d.ts.map +1 -0
  196. package/lib/{curve → cjs/curve}/Path.js +0 -0
  197. package/lib/cjs/curve/Path.js.map +1 -0
  198. package/lib/{curve → cjs/curve}/PointString3d.d.ts +0 -0
  199. package/lib/cjs/curve/PointString3d.d.ts.map +1 -0
  200. package/lib/{curve → cjs/curve}/PointString3d.js +0 -0
  201. package/lib/cjs/curve/PointString3d.js.map +1 -0
  202. package/lib/{curve → cjs/curve}/ProxyCurve.d.ts +0 -0
  203. package/lib/cjs/curve/ProxyCurve.d.ts.map +1 -0
  204. package/lib/{curve → cjs/curve}/ProxyCurve.js +0 -0
  205. package/lib/cjs/curve/ProxyCurve.js.map +1 -0
  206. package/lib/{curve → cjs/curve}/Query/ConsolidateAdjacentPrimitivesContext.d.ts +0 -0
  207. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.d.ts.map +1 -0
  208. package/lib/{curve → cjs/curve}/Query/ConsolidateAdjacentPrimitivesContext.js +0 -0
  209. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -0
  210. package/lib/{curve → cjs/curve}/Query/CurveSplitContext.d.ts +0 -0
  211. package/lib/cjs/curve/Query/CurveSplitContext.d.ts.map +1 -0
  212. package/lib/{curve → cjs/curve}/Query/CurveSplitContext.js +0 -0
  213. package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -0
  214. package/lib/{curve → cjs/curve}/Query/CylindricalRange.d.ts +0 -0
  215. package/lib/cjs/curve/Query/CylindricalRange.d.ts.map +1 -0
  216. package/lib/{curve → cjs/curve}/Query/CylindricalRange.js +0 -0
  217. package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -0
  218. package/lib/{curve → cjs/curve}/Query/InOutTests.d.ts +0 -0
  219. package/lib/cjs/curve/Query/InOutTests.d.ts.map +1 -0
  220. package/lib/{curve → cjs/curve}/Query/InOutTests.js +0 -0
  221. package/lib/cjs/curve/Query/InOutTests.js.map +1 -0
  222. package/lib/{curve → cjs/curve}/Query/PlanarSubdivision.d.ts +0 -0
  223. package/lib/cjs/curve/Query/PlanarSubdivision.d.ts.map +1 -0
  224. package/lib/{curve → cjs/curve}/Query/PlanarSubdivision.js +0 -0
  225. package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -0
  226. package/lib/{curve → cjs/curve}/Query/StrokeCountChain.d.ts +0 -0
  227. package/lib/cjs/curve/Query/StrokeCountChain.d.ts.map +1 -0
  228. package/lib/{curve → cjs/curve}/Query/StrokeCountChain.js +0 -0
  229. package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -0
  230. package/lib/{curve → cjs/curve}/Query/StrokeCountMap.d.ts +0 -0
  231. package/lib/cjs/curve/Query/StrokeCountMap.d.ts.map +1 -0
  232. package/lib/{curve → cjs/curve}/Query/StrokeCountMap.js +0 -0
  233. package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -0
  234. package/lib/{curve → cjs/curve}/RegionMomentsXY.d.ts +0 -0
  235. package/lib/cjs/curve/RegionMomentsXY.d.ts.map +1 -0
  236. package/lib/{curve → cjs/curve}/RegionMomentsXY.js +0 -0
  237. package/lib/cjs/curve/RegionMomentsXY.js.map +1 -0
  238. package/lib/{curve → cjs/curve}/RegionOps.d.ts +0 -0
  239. package/lib/cjs/curve/RegionOps.d.ts.map +1 -0
  240. package/lib/{curve → cjs/curve}/RegionOps.js +0 -0
  241. package/lib/cjs/curve/RegionOps.js.map +1 -0
  242. package/lib/{curve → cjs/curve}/RegionOpsClassificationSweeps.d.ts +0 -0
  243. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts.map +1 -0
  244. package/lib/{curve → cjs/curve}/RegionOpsClassificationSweeps.js +0 -0
  245. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -0
  246. package/lib/{curve → cjs/curve}/StrokeOptions.d.ts +0 -0
  247. package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -0
  248. package/lib/{curve → cjs/curve}/StrokeOptions.js +0 -0
  249. package/lib/cjs/curve/StrokeOptions.js.map +1 -0
  250. package/lib/{curve → cjs/curve}/UnionRegion.d.ts +0 -0
  251. package/lib/cjs/curve/UnionRegion.d.ts.map +1 -0
  252. package/lib/{curve → cjs/curve}/UnionRegion.js +0 -0
  253. package/lib/cjs/curve/UnionRegion.js.map +1 -0
  254. package/lib/{curve → cjs/curve}/internalContexts/CloneCurvesContext.d.ts +0 -0
  255. package/lib/cjs/curve/internalContexts/CloneCurvesContext.d.ts.map +1 -0
  256. package/lib/{curve → cjs/curve}/internalContexts/CloneCurvesContext.js +0 -0
  257. package/lib/cjs/curve/internalContexts/CloneCurvesContext.js.map +1 -0
  258. package/lib/{curve → cjs/curve}/internalContexts/CloneWithExpandedLineStrings.d.ts +0 -0
  259. package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.d.ts.map +1 -0
  260. package/lib/{curve → cjs/curve}/internalContexts/CloneWithExpandedLineStrings.js +0 -0
  261. package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -0
  262. package/lib/{curve → cjs/curve}/internalContexts/CountLinearPartsSearchContext.d.ts +0 -0
  263. package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.d.ts.map +1 -0
  264. package/lib/{curve → cjs/curve}/internalContexts/CountLinearPartsSearchContext.js +0 -0
  265. package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -0
  266. package/lib/{curve → cjs/curve}/internalContexts/GapSearchContext.d.ts +0 -0
  267. package/lib/cjs/curve/internalContexts/GapSearchContext.d.ts.map +1 -0
  268. package/lib/{curve → cjs/curve}/internalContexts/GapSearchContext.js +0 -0
  269. package/lib/cjs/curve/internalContexts/GapSearchContext.js.map +1 -0
  270. package/lib/{curve → cjs/curve}/internalContexts/MultiChainCollector.d.ts +0 -0
  271. package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts.map +1 -0
  272. package/lib/{curve → cjs/curve}/internalContexts/MultiChainCollector.js +0 -0
  273. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -0
  274. package/lib/{curve → cjs/curve}/internalContexts/PlaneAltitudeRangeContext.d.ts +0 -0
  275. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.d.ts.map +1 -0
  276. package/lib/{curve → cjs/curve}/internalContexts/PlaneAltitudeRangeContext.js +0 -0
  277. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -0
  278. package/lib/{curve → cjs/curve}/internalContexts/PolygonOffsetContext.d.ts +0 -0
  279. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.d.ts.map +1 -0
  280. package/lib/{curve → cjs/curve}/internalContexts/PolygonOffsetContext.js +0 -0
  281. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -0
  282. package/lib/{curve → cjs/curve}/internalContexts/SumLengthsContext.d.ts +0 -0
  283. package/lib/cjs/curve/internalContexts/SumLengthsContext.d.ts.map +1 -0
  284. package/lib/{curve → cjs/curve}/internalContexts/SumLengthsContext.js +0 -0
  285. package/lib/cjs/curve/internalContexts/SumLengthsContext.js.map +1 -0
  286. package/lib/{curve → cjs/curve}/internalContexts/TransformInPlaceContext.d.ts +0 -0
  287. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.d.ts.map +1 -0
  288. package/lib/{curve → cjs/curve}/internalContexts/TransformInPlaceContext.js +0 -0
  289. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js.map +1 -0
  290. package/lib/{curve → cjs/curve}/spiral/AustralianRailCorpXYEvaluator.d.ts +0 -0
  291. package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.d.ts.map +1 -0
  292. package/lib/{curve → cjs/curve}/spiral/AustralianRailCorpXYEvaluator.js +0 -0
  293. package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -0
  294. package/lib/{curve → cjs/curve}/spiral/ClothoidSeries.d.ts +0 -0
  295. package/lib/cjs/curve/spiral/ClothoidSeries.d.ts.map +1 -0
  296. package/lib/{curve → cjs/curve}/spiral/ClothoidSeries.js +0 -0
  297. package/lib/cjs/curve/spiral/ClothoidSeries.js.map +1 -0
  298. package/lib/{curve → cjs/curve}/spiral/CubicEvaluator.d.ts +0 -0
  299. package/lib/cjs/curve/spiral/CubicEvaluator.d.ts.map +1 -0
  300. package/lib/{curve → cjs/curve}/spiral/CubicEvaluator.js +0 -0
  301. package/lib/cjs/curve/spiral/CubicEvaluator.js.map +1 -0
  302. package/lib/{curve → cjs/curve}/spiral/CzechSpiralEvaluator.d.ts +0 -0
  303. package/lib/cjs/curve/spiral/CzechSpiralEvaluator.d.ts.map +1 -0
  304. package/lib/{curve → cjs/curve}/spiral/CzechSpiralEvaluator.js +0 -0
  305. package/lib/cjs/curve/spiral/CzechSpiralEvaluator.js.map +1 -0
  306. package/lib/{curve → cjs/curve}/spiral/DirectHalfCosineSpiralEvaluator.d.ts +0 -0
  307. package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.d.ts.map +1 -0
  308. package/lib/{curve → cjs/curve}/spiral/DirectHalfCosineSpiralEvaluator.js +0 -0
  309. package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.js.map +1 -0
  310. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts +265 -0
  311. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts.map +1 -0
  312. package/lib/cjs/curve/spiral/DirectSpiral3d.js +473 -0
  313. package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -0
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  315. package/lib/cjs/curve/spiral/IntegratedSpiral3d.d.ts.map +1 -0
  316. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +364 -0
  317. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -0
  318. package/lib/{curve → cjs/curve}/spiral/MXCubicAlongArcSpiralEvaluator.d.ts +0 -0
  319. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.d.ts.map +1 -0
  320. package/lib/{curve → cjs/curve}/spiral/MXCubicAlongArcSpiralEvaluator.js +0 -0
  321. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -0
  322. package/lib/{curve → cjs/curve}/spiral/NormalizedTransition.d.ts +0 -0
  323. package/lib/cjs/curve/spiral/NormalizedTransition.d.ts.map +1 -0
  324. package/lib/{curve → cjs/curve}/spiral/NormalizedTransition.js +0 -0
  325. package/lib/cjs/curve/spiral/NormalizedTransition.js.map +1 -0
  326. package/lib/{curve → cjs/curve}/spiral/PolishCubicSpiralEvaluator.d.ts +0 -0
  327. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.d.ts.map +1 -0
  328. package/lib/{curve → cjs/curve}/spiral/PolishCubicSpiralEvaluator.js +0 -0
  329. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js.map +1 -0
  330. package/lib/{curve → cjs/curve}/spiral/TransitionConditionalProperties.d.ts +0 -0
  331. package/lib/cjs/curve/spiral/TransitionConditionalProperties.d.ts.map +1 -0
  332. package/lib/{curve → cjs/curve}/spiral/TransitionConditionalProperties.js +0 -0
  333. package/lib/cjs/curve/spiral/TransitionConditionalProperties.js.map +1 -0
  334. package/lib/{curve → cjs/curve}/spiral/TransitionSpiral3d.d.ts +0 -0
  335. package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts.map +1 -0
  336. package/lib/{curve → cjs/curve}/spiral/TransitionSpiral3d.js +0 -0
  337. package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -0
  338. package/lib/{curve → cjs/curve}/spiral/XYCurveEvaluator.d.ts +0 -0
  339. package/lib/cjs/curve/spiral/XYCurveEvaluator.d.ts.map +1 -0
  340. package/lib/{curve → cjs/curve}/spiral/XYCurveEvaluator.js +0 -0
  341. package/lib/cjs/curve/spiral/XYCurveEvaluator.js.map +1 -0
  342. package/lib/{geometry3d → cjs/geometry3d}/Angle.d.ts +0 -0
  343. package/lib/cjs/geometry3d/Angle.d.ts.map +1 -0
  344. package/lib/{geometry3d → cjs/geometry3d}/Angle.js +0 -0
  345. package/lib/cjs/geometry3d/Angle.js.map +1 -0
  346. package/lib/{geometry3d → cjs/geometry3d}/AngleSweep.d.ts +0 -0
  347. package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -0
  348. package/lib/{geometry3d → cjs/geometry3d}/AngleSweep.js +0 -0
  349. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -0
  350. package/lib/{geometry3d → cjs/geometry3d}/BarycentricTriangle.d.ts +0 -0
  351. package/lib/cjs/geometry3d/BarycentricTriangle.d.ts.map +1 -0
  352. package/lib/{geometry3d → cjs/geometry3d}/BarycentricTriangle.js +0 -0
  353. package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -0
  354. package/lib/{geometry3d → cjs/geometry3d}/BilinearPatch.d.ts +0 -0
  355. package/lib/cjs/geometry3d/BilinearPatch.d.ts.map +1 -0
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  357. package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -0
  358. package/lib/{geometry3d → cjs/geometry3d}/CoincidentGeometryOps.d.ts +0 -0
  359. package/lib/cjs/geometry3d/CoincidentGeometryOps.d.ts.map +1 -0
  360. package/lib/{geometry3d → cjs/geometry3d}/CoincidentGeometryOps.js +0 -0
  361. package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -0
  362. package/lib/{geometry3d → cjs/geometry3d}/Ellipsoid.d.ts +0 -0
  363. package/lib/cjs/geometry3d/Ellipsoid.d.ts.map +1 -0
  364. package/lib/{geometry3d → cjs/geometry3d}/Ellipsoid.js +0 -0
  365. package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -0
  366. package/lib/{geometry3d → cjs/geometry3d}/FrameBuilder.d.ts +0 -0
  367. package/lib/cjs/geometry3d/FrameBuilder.d.ts.map +1 -0
  368. package/lib/{geometry3d → cjs/geometry3d}/FrameBuilder.js +0 -0
  369. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -0
  370. package/lib/{geometry3d → cjs/geometry3d}/FrustumAnimation.d.ts +0 -0
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  374. package/lib/{geometry3d → cjs/geometry3d}/GeometryHandler.d.ts +0 -0
  375. package/lib/cjs/geometry3d/GeometryHandler.d.ts.map +1 -0
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  377. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -0
  378. package/lib/{geometry3d → cjs/geometry3d}/GrowableBlockedArray.d.ts +0 -0
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  380. package/lib/{geometry3d → cjs/geometry3d}/GrowableBlockedArray.js +0 -0
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  386. package/lib/{geometry3d → cjs/geometry3d}/GrowableXYArray.d.ts +0 -0
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  390. package/lib/{geometry3d → cjs/geometry3d}/GrowableXYZArray.d.ts +0 -0
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  392. package/lib/{geometry3d → cjs/geometry3d}/GrowableXYZArray.js +0 -0
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  394. package/lib/{geometry3d → cjs/geometry3d}/IndexedCollectionInterval.d.ts +0 -0
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  406. package/lib/{geometry3d → cjs/geometry3d}/LongitudeLatitudeAltitude.d.ts +0 -0
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  414. package/lib/{geometry3d → cjs/geometry3d}/OrderedRotationAngles.d.ts +0 -0
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  418. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndUnitNormal.d.ts +0 -0
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  420. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndUnitNormal.js +0 -0
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  422. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndVectors.d.ts +0 -0
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  424. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndVectors.js +0 -0
  425. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -0
  426. package/lib/{geometry3d → cjs/geometry3d}/Point2dArrayCarrier.d.ts +0 -0
  427. package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts.map +1 -0
  428. package/lib/{geometry3d → cjs/geometry3d}/Point2dArrayCarrier.js +0 -0
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  430. package/lib/{geometry3d → cjs/geometry3d}/Point2dVector2d.d.ts +0 -0
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  434. package/lib/{geometry3d → cjs/geometry3d}/Point3dArrayCarrier.d.ts +0 -0
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  438. package/lib/{geometry3d → cjs/geometry3d}/Point3dVector3d.d.ts +0 -0
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  450. package/lib/{geometry3d → cjs/geometry3d}/PolygonOps.d.ts +0 -0
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  454. package/lib/{geometry3d → cjs/geometry3d}/PolylineCompressionByEdgeOffset.d.ts +0 -0
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  456. package/lib/{geometry3d → cjs/geometry3d}/PolylineCompressionByEdgeOffset.js +0 -0
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  458. package/lib/{geometry3d → cjs/geometry3d}/PolylineOps.d.ts +0 -0
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  460. package/lib/{geometry3d → cjs/geometry3d}/PolylineOps.js +0 -0
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  462. package/lib/{geometry3d → cjs/geometry3d}/Range.d.ts +0 -0
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  464. package/lib/{geometry3d → cjs/geometry3d}/Range.js +0 -0
  465. package/lib/cjs/geometry3d/Range.js.map +1 -0
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  470. package/lib/{geometry3d → cjs/geometry3d}/ReusableObjectCache.d.ts +0 -0
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  472. package/lib/{geometry3d → cjs/geometry3d}/ReusableObjectCache.js +0 -0
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  474. package/lib/{geometry3d → cjs/geometry3d}/Segment1d.d.ts +0 -0
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  478. package/lib/{geometry3d → cjs/geometry3d}/SortablePolygon.d.ts +0 -0
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  480. package/lib/{geometry3d → cjs/geometry3d}/SortablePolygon.js +0 -0
  481. package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -0
  482. package/lib/{geometry3d → cjs/geometry3d}/Transform.d.ts +0 -0
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  484. package/lib/{geometry3d → cjs/geometry3d}/Transform.js +0 -0
  485. package/lib/cjs/geometry3d/Transform.js.map +1 -0
  486. package/lib/{geometry3d → cjs/geometry3d}/UVSurfaceOps.d.ts +0 -0
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  490. package/lib/{geometry3d → cjs/geometry3d}/XYZProps.d.ts +0 -0
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  494. package/lib/{geometry3d → cjs/geometry3d}/YawPitchRollAngles.d.ts +0 -0
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  496. package/lib/{geometry3d → cjs/geometry3d}/YawPitchRollAngles.js +0 -0
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  498. package/lib/{geometry4d → cjs/geometry4d}/Map4d.d.ts +0 -0
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  500. package/lib/{geometry4d → cjs/geometry4d}/Map4d.js +0 -0
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  502. package/lib/{geometry4d → cjs/geometry4d}/Matrix4d.d.ts +0 -0
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  510. package/lib/{geometry4d → cjs/geometry4d}/PlaneByOriginAndVectors4d.d.ts +0 -0
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  512. package/lib/{geometry4d → cjs/geometry4d}/PlaneByOriginAndVectors4d.js +0 -0
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  529. package/lib/cjs/numerics/ClusterableArray.js.map +1 -0
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  533. package/lib/cjs/numerics/Complex.js.map +1 -0
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  545. package/lib/cjs/numerics/PascalCoefficients.js.map +1 -0
  546. package/lib/{numerics → cjs/numerics}/PolarData.d.ts +0 -0
  547. package/lib/cjs/numerics/PolarData.d.ts.map +1 -0
  548. package/lib/{numerics → cjs/numerics}/PolarData.js +0 -0
  549. package/lib/cjs/numerics/PolarData.js.map +1 -0
  550. package/lib/{numerics → cjs/numerics}/Polynomials.d.ts +0 -0
  551. package/lib/cjs/numerics/Polynomials.d.ts.map +1 -0
  552. package/lib/{numerics → cjs/numerics}/Polynomials.js +0 -0
  553. package/lib/cjs/numerics/Polynomials.js.map +1 -0
  554. package/lib/{numerics → cjs/numerics}/Quadrature.d.ts +0 -0
  555. package/lib/cjs/numerics/Quadrature.d.ts.map +1 -0
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  557. package/lib/cjs/numerics/Quadrature.js.map +1 -0
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  559. package/lib/cjs/numerics/Range1dArray.d.ts.map +1 -0
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  561. package/lib/cjs/numerics/Range1dArray.js.map +1 -0
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  563. package/lib/cjs/numerics/TriDiagonalSystem.d.ts.map +1 -0
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  565. package/lib/cjs/numerics/TriDiagonalSystem.js.map +1 -0
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  567. package/lib/cjs/numerics/UnionFind.d.ts.map +1 -0
  568. package/lib/{numerics → cjs/numerics}/UnionFind.js +0 -0
  569. package/lib/cjs/numerics/UnionFind.js.map +1 -0
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  573. package/lib/cjs/numerics/UsageSums.js.map +1 -0
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  589. package/lib/cjs/polyface/FacetOrientation.js.map +1 -0
  590. package/lib/{polyface → cjs/polyface}/GreedyTriangulationBetweenLineStrings.d.ts +0 -0
  591. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.d.ts.map +1 -0
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  593. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -0
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  595. package/lib/cjs/polyface/IndexedEdgeMatcher.d.ts.map +1 -0
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  597. package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -0
  598. package/lib/{polyface → cjs/polyface}/IndexedPolyfaceVisitor.d.ts +0 -0
  599. package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -0
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  601. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -0
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  603. package/lib/cjs/polyface/Polyface.d.ts.map +1 -0
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  605. package/lib/cjs/polyface/Polyface.js.map +1 -0
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  609. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -0
  610. package/lib/{polyface → cjs/polyface}/PolyfaceClip.d.ts +0 -0
  611. package/lib/cjs/polyface/PolyfaceClip.d.ts.map +1 -0
  612. package/lib/{polyface → cjs/polyface}/PolyfaceClip.js +0 -0
  613. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -0
  614. package/lib/cjs/polyface/PolyfaceData.d.ts +206 -0
  615. package/lib/cjs/polyface/PolyfaceData.d.ts.map +1 -0
  616. package/lib/cjs/polyface/PolyfaceData.js +531 -0
  617. package/lib/cjs/polyface/PolyfaceData.js.map +1 -0
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  625. package/lib/cjs/polyface/RangeLengthData.js.map +1 -0
  626. package/lib/{polyface → cjs/polyface}/TaggedNumericData.d.ts +0 -0
  627. package/lib/cjs/polyface/TaggedNumericData.d.ts.map +1 -0
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  630. package/lib/{polyface → cjs/polyface}/TriangleCandidate.d.ts +0 -0
  631. package/lib/cjs/polyface/TriangleCandidate.d.ts.map +1 -0
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  633. package/lib/cjs/polyface/TriangleCandidate.js.map +1 -0
  634. package/lib/{polyface → cjs/polyface}/multiclip/BuildAverageNormalsContext.d.ts +0 -0
  635. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.d.ts.map +1 -0
  636. package/lib/{polyface → cjs/polyface}/multiclip/BuildAverageNormalsContext.js +0 -0
  637. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -0
  638. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSet.d.ts +0 -0
  639. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.d.ts.map +1 -0
  640. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSet.js +0 -0
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  642. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSetWithOverflow.d.ts +0 -0
  643. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.d.ts.map +1 -0
  644. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSetWithOverflow.js +0 -0
  645. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -0
  646. package/lib/{polyface → cjs/polyface}/multiclip/LinearSearchRange2dArray.d.ts +0 -0
  647. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.d.ts.map +1 -0
  648. package/lib/{polyface → cjs/polyface}/multiclip/LinearSearchRange2dArray.js +0 -0
  649. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -0
  650. package/lib/{polyface → cjs/polyface}/multiclip/Range2dSearchInterface.d.ts +0 -0
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  652. package/lib/{polyface → cjs/polyface}/multiclip/Range2dSearchInterface.js +0 -0
  653. package/lib/cjs/polyface/multiclip/Range2dSearchInterface.js.map +1 -0
  654. package/lib/{polyface → cjs/polyface}/multiclip/RangeSearch.d.ts +0 -0
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  658. package/lib/{polyface → cjs/polyface}/multiclip/SweepLineStringToFacetContext.d.ts +0 -0
  659. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.d.ts.map +1 -0
  660. package/lib/{polyface → cjs/polyface}/multiclip/SweepLineStringToFacetContext.js +0 -0
  661. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -0
  662. package/lib/{polyface → cjs/polyface}/multiclip/XYPointBuckets.d.ts +0 -0
  663. package/lib/cjs/polyface/multiclip/XYPointBuckets.d.ts.map +1 -0
  664. package/lib/{polyface → cjs/polyface}/multiclip/XYPointBuckets.js +0 -0
  665. package/lib/cjs/polyface/multiclip/XYPointBuckets.js.map +1 -0
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  667. package/lib/cjs/serialization/BGFBAccessors.d.ts.map +1 -0
  668. package/lib/{serialization → cjs/serialization}/BGFBAccessors.js +0 -0
  669. package/lib/cjs/serialization/BGFBAccessors.js.map +1 -0
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  671. package/lib/cjs/serialization/BGFBReader.d.ts.map +1 -0
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  673. package/lib/cjs/serialization/BGFBReader.js.map +1 -0
  674. package/lib/{serialization → cjs/serialization}/BGFBWriter.d.ts +0 -0
  675. package/lib/cjs/serialization/BGFBWriter.d.ts.map +1 -0
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  677. package/lib/cjs/serialization/BGFBWriter.js.map +1 -0
  678. package/lib/{serialization → cjs/serialization}/BentleyGeometryFlatBuffer.d.ts +0 -0
  679. package/lib/cjs/serialization/BentleyGeometryFlatBuffer.d.ts.map +1 -0
  680. package/lib/{serialization → cjs/serialization}/BentleyGeometryFlatBuffer.js +0 -0
  681. package/lib/cjs/serialization/BentleyGeometryFlatBuffer.js.map +1 -0
  682. package/lib/{serialization → cjs/serialization}/DeepCompare.d.ts +0 -0
  683. package/lib/cjs/serialization/DeepCompare.d.ts.map +1 -0
  684. package/lib/{serialization → cjs/serialization}/DeepCompare.js +0 -0
  685. package/lib/cjs/serialization/DeepCompare.js.map +1 -0
  686. package/lib/{serialization → cjs/serialization}/GeometrySamples.d.ts +0 -0
  687. package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -0
  688. package/lib/{serialization → cjs/serialization}/GeometrySamples.js +0 -0
  689. package/lib/cjs/serialization/GeometrySamples.js.map +1 -0
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  693. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -0
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  695. package/lib/cjs/solid/Box.d.ts.map +1 -0
  696. package/lib/{solid → cjs/solid}/Box.js +0 -0
  697. package/lib/cjs/solid/Box.js.map +1 -0
  698. package/lib/{solid → cjs/solid}/Cone.d.ts +0 -0
  699. package/lib/cjs/solid/Cone.d.ts.map +1 -0
  700. package/lib/{solid → cjs/solid}/Cone.js +0 -0
  701. package/lib/cjs/solid/Cone.js.map +1 -0
  702. package/lib/{solid → cjs/solid}/LinearSweep.d.ts +0 -0
  703. package/lib/cjs/solid/LinearSweep.d.ts.map +1 -0
  704. package/lib/{solid → cjs/solid}/LinearSweep.js +0 -0
  705. package/lib/cjs/solid/LinearSweep.js.map +1 -0
  706. package/lib/{solid → cjs/solid}/RotationalSweep.d.ts +0 -0
  707. package/lib/cjs/solid/RotationalSweep.d.ts.map +1 -0
  708. package/lib/{solid → cjs/solid}/RotationalSweep.js +0 -0
  709. package/lib/cjs/solid/RotationalSweep.js.map +1 -0
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  716. package/lib/{solid → cjs/solid}/SolidPrimitive.js +0 -0
  717. package/lib/cjs/solid/SolidPrimitive.js.map +1 -0
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  719. package/lib/cjs/solid/Sphere.d.ts.map +1 -0
  720. package/lib/{solid → cjs/solid}/Sphere.js +0 -0
  721. package/lib/cjs/solid/Sphere.js.map +1 -0
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  726. package/lib/{solid → cjs/solid}/TorusPipe.d.ts +0 -0
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  728. package/lib/{solid → cjs/solid}/TorusPipe.js +0 -0
  729. package/lib/cjs/solid/TorusPipe.js.map +1 -0
  730. package/lib/{topology → cjs/topology}/ChainMerge.d.ts +0 -0
  731. package/lib/cjs/topology/ChainMerge.d.ts.map +1 -0
  732. package/lib/{topology → cjs/topology}/ChainMerge.js +0 -0
  733. package/lib/cjs/topology/ChainMerge.js.map +1 -0
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  736. package/lib/{topology → cjs/topology}/Graph.js +0 -0
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  741. package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -0
  742. package/lib/{topology → cjs/topology}/HalfEdgeGraphSpineContext.d.ts +0 -0
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  757. package/lib/cjs/topology/HalfEdgeNodeXYZUV.js.map +1 -0
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  760. package/lib/{topology → cjs/topology}/HalfEdgePointInGraphSearch.js +0 -0
  761. package/lib/cjs/topology/HalfEdgePointInGraphSearch.js.map +1 -0
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  773. package/lib/cjs/topology/InsertAndRetriangulateContext.js.map +1 -0
  774. package/lib/{topology → cjs/topology}/MaskManager.d.ts +0 -0
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  776. package/lib/{topology → cjs/topology}/MaskManager.js +0 -0
  777. package/lib/cjs/topology/MaskManager.js.map +1 -0
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  780. package/lib/{topology → cjs/topology}/Merging.js +0 -0
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  784. package/lib/{topology → cjs/topology}/RegularizeFace.js +0 -0
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  792. package/lib/{topology → cjs/topology}/Triangulation.js +0 -0
  793. package/lib/cjs/topology/Triangulation.js.map +1 -0
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  1981. package/lib/topology/HalfEdgePointInGraphSearch.js.map +0 -1
  1982. package/lib/topology/HalfEdgePositionDetail.d.ts.map +0 -1
  1983. package/lib/topology/HalfEdgePositionDetail.js.map +0 -1
  1984. package/lib/topology/HalfEdgePriorityQueue.d.ts.map +0 -1
  1985. package/lib/topology/HalfEdgePriorityQueue.js.map +0 -1
  1986. package/lib/topology/InsertAndRetriangulateContext.d.ts.map +0 -1
  1987. package/lib/topology/InsertAndRetriangulateContext.js.map +0 -1
  1988. package/lib/topology/MaskManager.d.ts.map +0 -1
  1989. package/lib/topology/MaskManager.js.map +0 -1
  1990. package/lib/topology/Merging.d.ts.map +0 -1
  1991. package/lib/topology/Merging.js.map +0 -1
  1992. package/lib/topology/RegularizeFace.d.ts.map +0 -1
  1993. package/lib/topology/RegularizeFace.js.map +0 -1
  1994. package/lib/topology/SignedDataSummary.d.ts.map +0 -1
  1995. package/lib/topology/SignedDataSummary.js.map +0 -1
  1996. package/lib/topology/Triangulation.d.ts.map +0 -1
  1997. package/lib/topology/Triangulation.js.map +0 -1
  1998. package/lib/topology/XYParitySearchContext.d.ts.map +0 -1
  1999. package/lib/topology/XYParitySearchContext.js.map +0 -1
@@ -0,0 +1,116 @@
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Numerics
7
+ */
8
+ import { Geometry } from "../Geometry";
9
+ import { Angle } from "../geometry3d/Angle";
10
+ /**
11
+ * OPerations on a "complex number" class with real part `x` and complex part `y`
12
+ * @internal
13
+ */
14
+ export class Complex {
15
+ constructor(x = 0, y = 0) { this._x = x; this._y = y; }
16
+ /** Real part */
17
+ get x() { return this._x; }
18
+ set x(value) { this._x = value; }
19
+ /** Imaginary part */
20
+ get y() { return this._y; }
21
+ set y(value) { this._y = value; }
22
+ /** set x and y parts from args. */
23
+ set(x = 0, y = 0) { this.x = x; this.y = y; }
24
+ /** set `this.x` and `this.y` from `other.x` and `other.y` */
25
+ setFrom(other) { this.x = other.x; this.y = other.y; }
26
+ /** clone the complex x,y */
27
+ clone() { return new Complex(this.x, this.y); }
28
+ /** test for near equality using coordinate tolerances */
29
+ isAlmostEqual(other) { return Geometry.isAlmostEqualNumber(this.x, other.x) && Geometry.isAlmostEqualNumber(this.x, other.x); }
30
+ /** Create a new Complex instance from given x and y. */
31
+ static create(x = 0, y = 0, result) {
32
+ if (result) {
33
+ result.x = x;
34
+ result.y = y;
35
+ return result;
36
+ }
37
+ return new Complex(x, y);
38
+ }
39
+ /** Return the complex sum `this+other` */
40
+ plus(other, result) { return Complex.create(this.x + other.x, this.y + other.y, result); }
41
+ /** Return the complex difference `this-other` */
42
+ minus(other, result) { return Complex.create(this.x - other.x, this.y - other.y, result); }
43
+ /** Return the complex product `this * other` */
44
+ times(other, result) {
45
+ return Complex.create(this.x * other.x - this.y * other.y, this.x * other.y + this.y * other.x, result);
46
+ }
47
+ /** Return the complex product `this * x+i*y`. That is, the second Complex value exists via the args without being formally created as an instance. */
48
+ timesXY(x, y, result) {
49
+ return Complex.create(this.x * x - this.y * y, this.x * y + this.y * x, result);
50
+ }
51
+ /** Return the mangitude of the complex number */
52
+ magnitude() { return Geometry.hypotenuseXY(this.x, this.y); }
53
+ /** Return the angle from x axis to the vector (x,y) */
54
+ angle() { return Angle.createAtan2(this.y, this.x); }
55
+ /** Return the xy plane distance between this and other */
56
+ distance(other) {
57
+ return Geometry.hypotenuseXY(this.x - other.x, this.y - other.y);
58
+ }
59
+ /** Return the squared xy plane distance between this and other. */
60
+ magnitudeSquared() { return this.x * this.x + this.y * this.y; }
61
+ /** Return the complex division `this / other` */
62
+ divide(other, result) {
63
+ const bb = other.magnitudeSquared();
64
+ if (bb === 0.0)
65
+ return undefined;
66
+ const divbb = 1.0 / bb;
67
+ return Complex.create((this.x * other.x + this.y * other.y) * divbb, (this.y * other.x - this.x * other.y) * divbb, result);
68
+ }
69
+ /** Return the complex square root of this. */
70
+ sqrt(result) {
71
+ if ((this.x === 0.0) && (this.y === 0.0))
72
+ return Complex.create(0, 0, result);
73
+ const x = Math.abs(this.x);
74
+ const y = Math.abs(this.y);
75
+ let r = 0;
76
+ let w = 0;
77
+ if (x >= y) {
78
+ r = y / x;
79
+ w = Math.sqrt(x) * Math.sqrt(0.5 * (1.0 + Math.sqrt(1.0 + r * r)));
80
+ }
81
+ else {
82
+ r = x / y;
83
+ w = Math.sqrt(y) * Math.sqrt(0.5 * (r + Math.sqrt(1.0 + r * r)));
84
+ }
85
+ if (this.x >= 0.0) {
86
+ return Complex.create(w, this.y / (2.0 * w), result);
87
+ }
88
+ else {
89
+ const y1 = (this.y >= 0) ? w : -w;
90
+ return Complex.create(this.y / (2.0 * y1), y1, result);
91
+ }
92
+ }
93
+ /** set the complex x,y from a json object of the form like
94
+ * * x,y key value pairs: `{x:1,y:2}`
95
+ * * array of numbers: `[1,2]`
96
+ */
97
+ setFromJSON(json) {
98
+ if (Array.isArray(json) && json.length > 1) {
99
+ this.set(json[0], json[1]);
100
+ }
101
+ else if (json && json.x && json.y) {
102
+ this.set(json.x, json.y);
103
+ }
104
+ else {
105
+ this.set(0, 0);
106
+ }
107
+ }
108
+ /** Create a `Complex` instance from a json object. */
109
+ static fromJSON(json) { const result = new Complex(); result.setFromJSON(json); return result; }
110
+ /**
111
+ * Convert an Complex to a JSON object.
112
+ * @return {*} [x,y]
113
+ */
114
+ toJSON() { return [this.x, this.y]; }
115
+ }
116
+ //# sourceMappingURL=Complex.js.map
@@ -0,0 +1 @@
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n/** @packageDocumentation\r\n * @module Numerics\r\n */\r\nimport { BeJSONFunctions, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\n\r\n/**\r\n * OPerations on a \"complex number\" class with real part `x` and complex part `y`\r\n * @internal\r\n */\r\nexport class Complex implements BeJSONFunctions {\r\n private _x: number;\r\n /** Real part */\r\n public get x(): number { return this._x; }\r\n public set x(value: number) { this._x = value; }\r\n\r\n private _y: number;\r\n /** Imaginary part */\r\n public get y(): number { return this._y; }\r\n public set y(value: number) { this._y = value; }\r\n\r\n public constructor(x: number = 0, y: number = 0) { this._x = x; this._y = y; }\r\n /** set x and y parts from args. */\r\n public set(x: number = 0, y: number = 0): void { this.x = x; this.y = y; }\r\n /** set `this.x` and `this.y` from `other.x` and `other.y` */\r\n public setFrom(other: Complex) { this.x = other.x; this.y = other.y; }\r\n /** clone the complex x,y */\r\n public clone(): Complex { return new Complex(this.x, this.y); }\r\n /** test for near equality using coordinate tolerances */\r\n public isAlmostEqual(other: Complex): boolean { return Geometry.isAlmostEqualNumber(this.x, other.x) && Geometry.isAlmostEqualNumber(this.x, other.x); }\r\n /** Create a new Complex instance from given x and y. */\r\n public static create(x: number = 0, y: number = 0, result?: Complex): Complex {\r\n if (result) {\r\n result.x = x;\r\n result.y = y;\r\n return result;\r\n }\r\n return new Complex(x, y);\r\n }\r\n /** Return the complex sum `this+other` */\r\n public plus(other: Complex, result?: Complex): Complex { return Complex.create(this.x + other.x, this.y + other.y, result); }\r\n /** Return the complex difference `this-other` */\r\n public minus(other: Complex, result?: Complex): Complex { return Complex.create(this.x - other.x, this.y - other.y, result); }\r\n /** Return the complex product `this * other` */\r\n public times(other: Complex, result?: Complex): Complex {\r\n return Complex.create(\r\n this.x * other.x - this.y * other.y,\r\n this.x * other.y + this.y * other.x,\r\n result);\r\n }\r\n /** Return the complex product `this * x+i*y`. That is, the second Complex value exists via the args without being formally created as an instance. */\r\n public timesXY(x: number, y: number, result?: Complex): Complex {\r\n return Complex.create(\r\n this.x * x - this.y * y,\r\n this.x * y + this.y * x,\r\n result);\r\n }\r\n /** Return the mangitude of the complex number */\r\n public magnitude(): number { return Geometry.hypotenuseXY(this.x, this.y); }\r\n /** Return the angle from x axis to the vector (x,y) */\r\n public angle(): Angle { return Angle.createAtan2(this.y, this.x); }\r\n /** Return the xy plane distance between this and other */\r\n public distance(other: Complex) {\r\n return Geometry.hypotenuseXY(this.x - other.x, this.y - other.y);\r\n }\r\n /** Return the squared xy plane distance between this and other. */\r\n public magnitudeSquared(): number { return this.x * this.x + this.y * this.y; }\r\n /** Return the complex division `this / other` */\r\n public divide(other: Complex, result?: Complex): Complex | undefined {\r\n const bb = other.magnitudeSquared();\r\n if (bb === 0.0)\r\n return undefined;\r\n const divbb = 1.0 / bb;\r\n return Complex.create(\r\n (this.x * other.x + this.y * other.y) * divbb,\r\n (this.y * other.x - this.x * other.y) * divbb,\r\n result);\r\n }\r\n /** Return the complex square root of this. */\r\n public sqrt(result?: Complex): Complex {\r\n if ((this.x === 0.0) && (this.y === 0.0))\r\n return Complex.create(0, 0, result);\r\n\r\n const x = Math.abs(this.x);\r\n const y = Math.abs(this.y);\r\n let r = 0;\r\n let w = 0;\r\n if (x >= y) {\r\n r = y / x;\r\n w = Math.sqrt(x) * Math.sqrt(0.5 * (1.0 + Math.sqrt(1.0 + r * r)));\r\n } else {\r\n r = x / y;\r\n w = Math.sqrt(y) * Math.sqrt(0.5 * (r + Math.sqrt(1.0 + r * r)));\r\n }\r\n\r\n if (this.x >= 0.0) {\r\n return Complex.create(w, this.y / (2.0 * w), result);\r\n } else {\r\n const y1 = (this.y >= 0) ? w : -w;\r\n return Complex.create(this.y / (2.0 * y1), y1, result);\r\n }\r\n }\r\n /** set the complex x,y from a json object of the form like\r\n * * x,y key value pairs: `{x:1,y:2}`\r\n * * array of numbers: `[1,2]`\r\n */\r\n public setFromJSON(json?: any): void {\r\n if (Array.isArray(json) && json.length > 1) {\r\n this.set(json[0], json[1]);\r\n } else if (json && json.x && json.y) {\r\n this.set(json.x, json.y);\r\n } else {\r\n this.set(0, 0);\r\n }\r\n }\r\n /** Create a `Complex` instance from a json object. */\r\n public static fromJSON(json?: any): Complex { const result = new Complex(); result.setFromJSON(json); return result; }\r\n\r\n /**\r\n * Convert an Complex to a JSON object.\r\n * @return {*} [x,y]\r\n */\r\n public toJSON(): any { return [this.x, this.y]; }\r\n\r\n}\r\n"]}
@@ -0,0 +1,86 @@
1
+ import { Point2d, Vector2d } from "../geometry3d/Point2dVector2d";
2
+ import { Range1d } from "../geometry3d/Range";
3
+ /**
4
+ * Ray with xy origin and direction
5
+ * @internal
6
+ */
7
+ export declare class Ray2d {
8
+ private _origin;
9
+ private _direction;
10
+ private constructor();
11
+ /** Create from 2d `origin` and `target`.
12
+ * * `target - origin` is the direction vector.
13
+ */
14
+ static createOriginAndTarget(origin: Point2d, target: Point2d): Ray2d;
15
+ /** Create from (clones of) `origin` point and `direction` vector */
16
+ static createOriginAndDirection(origin: Point2d, direction: Vector2d): Ray2d;
17
+ /** Capture `origin` and `direction` as ray member variables. */
18
+ static createOriginAndDirectionCapture(origin: Point2d, direction: Vector2d): Ray2d;
19
+ /** Get the (REFERENCE TO) the ray origin. */
20
+ get origin(): Point2d;
21
+ /** Get the (REFERENCE TO) the ray direction. */
22
+ get direction(): Vector2d;
23
+ /**
24
+ * Return a ray that is parallel at distance to the left, specified as fraction of the ray's direction vector.
25
+ */
26
+ parallelRay(leftFraction: number): Ray2d;
27
+ /** Return a ray with same origin, direction rotated 90 degrees counterclockwise */
28
+ ccwPerpendicularRay(): Ray2d;
29
+ /** Return a ray with same origin, direction rotated 90 degrees clockwise */
30
+ cwPerpendicularRay(): Ray2d;
31
+ /** Normalize the direction vector in place. */
32
+ normalizeDirectionInPlace(defaultX?: number, defaultY?: number): boolean;
33
+ /**
34
+ * Intersect this ray (ASSUMED NORMALIZED) with unbounded line defined by points.
35
+ * (The normalization assumption affects test for parallel vectors.)
36
+ * Fraction and dHds passed as number[] to use by reference... Sticking to return of true and false in the case fraction is zero after
37
+ * a true safe divide
38
+ */
39
+ intersectUnboundedLine(linePointA: Point2d, linePointB: Point2d, fraction: number[], dHds: number[]): boolean;
40
+ /** return the ray fraction where point projects to the ray */
41
+ projectionFraction(point: Point2d): number;
42
+ /** return the fraction of projection to the perpendicular ray */
43
+ perpendicularProjectionFraction(point: Point2d): number;
44
+ /** Return point from origin plus a scaled vector */
45
+ fractionToPoint(f: number): Point2d;
46
+ }
47
+ /**
48
+ * Convex hull of points in 2d.
49
+ * @internal
50
+ */
51
+ export declare class ConvexPolygon2d {
52
+ private _hullPoints;
53
+ constructor(points: Point2d[] | undefined);
54
+ /** Create the hull */
55
+ static createHull(points: Point2d[]): ConvexPolygon2d;
56
+ /** Create the hull. First try to use the points as given. */
57
+ static createHullIsValidCheck(points: Point2d[]): ConvexPolygon2d;
58
+ /** Return a reference of the hull points. */
59
+ get points(): Point2d[];
60
+ /** Test if hull points are a convex, CCW polygon */
61
+ static isValidConvexHull(points: Point2d[]): boolean;
62
+ /** Return true if the convex hull (to the left of the edges) contains the test point */
63
+ containsPoint(point: Point2d): boolean;
64
+ /** Return the largest outside. (return 0 if in or on) */
65
+ distanceOutside(xy: Point2d): number;
66
+ /** Offset the entire hull (in place) by distance.
67
+ * Returns false if an undefined occurred from normalizing (could occur after changing some hull points already)
68
+ */
69
+ offsetInPlace(distance: number): boolean;
70
+ /**
71
+ * Return 2 distances bounding the intersection of the ray with a convex hull.
72
+ * ASSUME (for tolerance) the ray has normalized direction vector.
73
+ * Both negative and positive distances along the ray are possible.
74
+ * Returns range with extremities if less than 3 points, distanceA > distanceB, or if cross product < 0
75
+ */
76
+ clipRay(ray: Ray2d): Range1d;
77
+ /** Return the range of (fractional) ray positions for projections of all points from the arrays. */
78
+ rangeAlongRay(ray: Ray2d): Range1d;
79
+ /** Return the range of (fractional) ray positions for projections of all points from the arrays. */
80
+ rangePerpendicularToRay(ray: Ray2d): Range1d;
81
+ /** Computes the hull of a convex polygon from points given. Returns the hull as a new Point2d array.
82
+ * Returns an empty hull if less than 3 points are given.
83
+ */
84
+ static computeConvexHull(points: Point2d[]): Point2d[] | undefined;
85
+ }
86
+ //# sourceMappingURL=ConvexPolygon2d.d.ts.map
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@@ -0,0 +1,313 @@
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Numerics
7
+ */
8
+ import { Geometry } from "../Geometry";
9
+ import { Vector2d } from "../geometry3d/Point2dVector2d";
10
+ import { Range1d } from "../geometry3d/Range";
11
+ /**
12
+ * Ray with xy origin and direction
13
+ * @internal
14
+ */
15
+ export class Ray2d {
16
+ constructor(origin, direction) {
17
+ this._origin = origin;
18
+ this._direction = direction;
19
+ }
20
+ /** Create from 2d `origin` and `target`.
21
+ * * `target - origin` is the direction vector.
22
+ */
23
+ static createOriginAndTarget(origin, target) {
24
+ return new Ray2d(origin.clone(), origin.vectorTo(target));
25
+ }
26
+ /** Create from (clones of) `origin` point and `direction` vector */
27
+ static createOriginAndDirection(origin, direction) {
28
+ return new Ray2d(origin.clone(), direction.clone());
29
+ }
30
+ /** Capture `origin` and `direction` as ray member variables. */
31
+ static createOriginAndDirectionCapture(origin, direction) {
32
+ return new Ray2d(origin, direction);
33
+ }
34
+ /** Get the (REFERENCE TO) the ray origin. */
35
+ get origin() { return this._origin; }
36
+ /** Get the (REFERENCE TO) the ray direction. */
37
+ get direction() { return this._direction; }
38
+ /**
39
+ * Return a ray that is parallel at distance to the left, specified as fraction of the ray's direction vector.
40
+ */
41
+ parallelRay(leftFraction) {
42
+ return new Ray2d(this._origin.addForwardLeft(0.0, leftFraction, this._direction), this._direction);
43
+ }
44
+ /** Return a ray with same origin, direction rotated 90 degrees counterclockwise */
45
+ ccwPerpendicularRay() {
46
+ return new Ray2d(this._origin, this._direction.rotate90CCWXY());
47
+ }
48
+ /** Return a ray with same origin, direction rotated 90 degrees clockwise */
49
+ cwPerpendicularRay() {
50
+ return new Ray2d(this._origin, this._direction.rotate90CWXY());
51
+ }
52
+ /** Normalize the direction vector in place. */
53
+ normalizeDirectionInPlace(defaultX = 1, defaultY = 0) {
54
+ if (this._direction.normalize(this._direction)) {
55
+ return true;
56
+ }
57
+ else {
58
+ this._direction.x = defaultX;
59
+ this._direction.y = defaultY;
60
+ // magnitude = 0.0;
61
+ return false;
62
+ }
63
+ }
64
+ /**
65
+ * Intersect this ray (ASSUMED NORMALIZED) with unbounded line defined by points.
66
+ * (The normalization assumption affects test for parallel vectors.)
67
+ * Fraction and dHds passed as number[] to use by reference... Sticking to return of true and false in the case fraction is zero after
68
+ * a true safe divide
69
+ */
70
+ intersectUnboundedLine(linePointA, linePointB, fraction, dHds) {
71
+ const lineDirection = linePointA.vectorTo(linePointB);
72
+ const vector0 = linePointA.vectorTo(this._origin);
73
+ const h0 = vector0.crossProduct(lineDirection);
74
+ dHds[0] = this._direction.crossProduct(lineDirection);
75
+ // h = h0 + s * dh
76
+ const ff = Geometry.conditionalDivideFraction(-h0, dHds[0]);
77
+ if (ff !== undefined) {
78
+ fraction[0] = ff;
79
+ return true;
80
+ }
81
+ else {
82
+ fraction[0] = 0.0;
83
+ return false;
84
+ }
85
+ }
86
+ /** return the ray fraction where point projects to the ray */
87
+ projectionFraction(point) {
88
+ return this._origin.vectorTo(point).fractionOfProjectionToVector(this._direction);
89
+ }
90
+ /** return the fraction of projection to the perpendicular ray */
91
+ perpendicularProjectionFraction(point) {
92
+ const uv = this._direction.crossProduct(this._origin.vectorTo(point));
93
+ const uu = this._direction.magnitudeSquared();
94
+ // Want zero returned if failure case, not undefined
95
+ return Geometry.safeDivideFraction(uv, uu, 0.0);
96
+ }
97
+ /** Return point from origin plus a scaled vector */
98
+ fractionToPoint(f) {
99
+ return this._origin.plusScaled(this._direction, f);
100
+ }
101
+ }
102
+ /**
103
+ * Convex hull of points in 2d.
104
+ * @internal
105
+ */
106
+ export class ConvexPolygon2d {
107
+ constructor(points) {
108
+ this._hullPoints = [];
109
+ // Deep copy of points array given
110
+ if (points) {
111
+ for (const point of points) {
112
+ this._hullPoints.push(point);
113
+ }
114
+ }
115
+ }
116
+ /** Create the hull */
117
+ static createHull(points) {
118
+ return new ConvexPolygon2d(ConvexPolygon2d.computeConvexHull(points));
119
+ }
120
+ /** Create the hull. First try to use the points as given. */
121
+ static createHullIsValidCheck(points) {
122
+ if (ConvexPolygon2d.isValidConvexHull(points))
123
+ return new ConvexPolygon2d(points);
124
+ else
125
+ return new ConvexPolygon2d(ConvexPolygon2d.computeConvexHull(points));
126
+ }
127
+ /** Return a reference of the hull points. */
128
+ get points() {
129
+ return this._hullPoints;
130
+ }
131
+ /** Test if hull points are a convex, CCW polygon */
132
+ static isValidConvexHull(points) {
133
+ if (points.length < 3)
134
+ return false;
135
+ const n = points.length;
136
+ for (let i = 0; i < n; i++) {
137
+ const i1 = (i + 1) % n;
138
+ const i2 = (i + 2) % n;
139
+ if (points[i].crossProductToPoints(points[i1], points[i2]) < 0.0)
140
+ return false;
141
+ }
142
+ return true;
143
+ }
144
+ /** Return true if the convex hull (to the left of the edges) contains the test point */
145
+ containsPoint(point) {
146
+ let xy0 = this._hullPoints[this._hullPoints.length - 1];
147
+ // double tol = -1.0e-20; negative tol!!
148
+ for (const i of this._hullPoints) {
149
+ const xy1 = i;
150
+ const c = xy0.crossProductToPoints(xy1, point);
151
+ if (c < 0.0)
152
+ return false;
153
+ xy0 = i;
154
+ }
155
+ return true;
156
+ }
157
+ /** Return the largest outside. (return 0 if in or on) */
158
+ distanceOutside(xy) {
159
+ let maxDistance = 0.0;
160
+ const n = this._hullPoints.length;
161
+ let xy0 = this._hullPoints[n - 1];
162
+ // double tol = -1.0e-20; // negative tol!!
163
+ for (let i = 0; i < n; i++) {
164
+ const xy1 = this._hullPoints[i];
165
+ const c = xy0.crossProductToPoints(xy1, xy);
166
+ if (c < 0.0) {
167
+ const ray = Ray2d.createOriginAndTarget(xy0, xy1);
168
+ const s = ray.projectionFraction(xy);
169
+ let d = 0.0;
170
+ if (s < 0.0)
171
+ d = xy0.distance(xy);
172
+ else if (s > 1.0)
173
+ d = xy1.distance(xy);
174
+ else
175
+ d = xy.distance(ray.fractionToPoint(s));
176
+ if (d > maxDistance)
177
+ maxDistance = d;
178
+ }
179
+ xy0 = this._hullPoints[i];
180
+ }
181
+ return maxDistance;
182
+ }
183
+ /** Offset the entire hull (in place) by distance.
184
+ * Returns false if an undefined occurred from normalizing (could occur after changing some hull points already)
185
+ */
186
+ offsetInPlace(distance) {
187
+ const n = this._hullPoints.length;
188
+ if (n >= 3) {
189
+ const hullPoint0 = this._hullPoints[0];
190
+ let edgeA = this._hullPoints[n - 1].vectorTo(hullPoint0);
191
+ edgeA = edgeA.normalize();
192
+ if (edgeA === undefined) {
193
+ return false;
194
+ }
195
+ let perpA = edgeA.rotate90CWXY();
196
+ let edgeB;
197
+ let perpB;
198
+ for (let i = 0; i < n; i++) {
199
+ const j = i + 1;
200
+ edgeB = this._hullPoints[i].vectorTo(j < n ? this._hullPoints[j] : hullPoint0);
201
+ edgeB = edgeB.normalize();
202
+ if (edgeB === undefined) {
203
+ return false;
204
+ }
205
+ perpB = edgeB.rotate90CWXY();
206
+ const offsetBisector = Vector2d.createOffsetBisector(perpA, perpB, distance);
207
+ if (offsetBisector === undefined) {
208
+ return false;
209
+ }
210
+ this._hullPoints[i] = this._hullPoints[i].plus(offsetBisector);
211
+ // PerpA takes up reference to perpB, as perpB will die in new iteration
212
+ perpA = perpB;
213
+ }
214
+ }
215
+ return true;
216
+ }
217
+ /**
218
+ * Return 2 distances bounding the intersection of the ray with a convex hull.
219
+ * ASSUME (for tolerance) the ray has normalized direction vector.
220
+ * Both negative and positive distances along the ray are possible.
221
+ * Returns range with extremities if less than 3 points, distanceA > distanceB, or if cross product < 0
222
+ */
223
+ clipRay(ray) {
224
+ let distanceA = -Number.MAX_VALUE;
225
+ let distanceB = Number.MAX_VALUE;
226
+ const n = this._hullPoints.length;
227
+ if (n < 3)
228
+ return Range1d.createNull();
229
+ let xy0 = this._hullPoints[n - 1];
230
+ for (const xy1 of this._hullPoints) {
231
+ const distance = [];
232
+ const dHds = [];
233
+ if (ray.intersectUnboundedLine(xy0, xy1, distance, dHds)) {
234
+ if (dHds[0] > 0.0) {
235
+ if (distance[0] < distanceB)
236
+ distanceB = distance[0];
237
+ }
238
+ else {
239
+ if (distance[0] > distanceA)
240
+ distanceA = distance[0];
241
+ }
242
+ if (distanceA > distanceB)
243
+ return Range1d.createNull();
244
+ }
245
+ else {
246
+ // ray is parallel to the edge.
247
+ // Any single point out classifies it all . ..
248
+ if (xy0.crossProductToPoints(xy1, ray.origin) < 0.0)
249
+ return Range1d.createNull();
250
+ }
251
+ // xy1 is reassigned with each new loop
252
+ xy0 = xy1;
253
+ }
254
+ const range = Range1d.createNull();
255
+ range.extendX(distanceA);
256
+ range.extendX(distanceB);
257
+ return range;
258
+ }
259
+ /** Return the range of (fractional) ray positions for projections of all points from the arrays. */
260
+ rangeAlongRay(ray) {
261
+ const range = Range1d.createNull();
262
+ for (const xy1 of this._hullPoints)
263
+ range.extendX(ray.projectionFraction(xy1));
264
+ return range;
265
+ }
266
+ /** Return the range of (fractional) ray positions for projections of all points from the arrays. */
267
+ rangePerpendicularToRay(ray) {
268
+ const range = Range1d.createNull();
269
+ for (const xy1 of this._hullPoints)
270
+ range.extendX(ray.perpendicularProjectionFraction(xy1));
271
+ return range;
272
+ }
273
+ /** Computes the hull of a convex polygon from points given. Returns the hull as a new Point2d array.
274
+ * Returns an empty hull if less than 3 points are given.
275
+ */
276
+ static computeConvexHull(points) {
277
+ const hull = [];
278
+ const n = points.length;
279
+ if (n < 3)
280
+ return undefined;
281
+ // Get deep copy
282
+ const xy1 = points.slice(0, n);
283
+ xy1.sort(Geometry.lexicalXYLessThan);
284
+ hull.push(xy1[0]); // This is sure to stay
285
+ hull.push(xy1[1]); // This one can be removed in loop.
286
+ // First sweep creates upper hull
287
+ for (let i = 2; i < n; i++) {
288
+ const candidate = xy1[i];
289
+ let top = hull.length - 1;
290
+ while (top > 0 && hull[top - 1].crossProductToPoints(hull[top], candidate) <= 0.0) {
291
+ top--;
292
+ hull.pop();
293
+ }
294
+ hull.push(candidate);
295
+ }
296
+ // Second sweep creates lower hull right to left
297
+ const i0 = hull.length - 1;
298
+ // xy1.back () is already on stack.
299
+ hull.push(xy1[n - 2]);
300
+ for (let i = n - 2; i-- > 0;) {
301
+ const candidate = xy1[i];
302
+ let top = hull.length - 1;
303
+ while (top > i0 && hull[top - 1].crossProductToPoints(hull[top], candidate) <= 0.0) {
304
+ top--;
305
+ hull.pop();
306
+ }
307
+ if (i > 0) // don't replicate start point!!!
308
+ hull.push(candidate);
309
+ }
310
+ return hull;
311
+ }
312
+ }
313
+ //# sourceMappingURL=ConvexPolygon2d.js.map
@@ -0,0 +1 @@
1
+ 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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Numerics\r\n */\r\n\r\nimport { Geometry } from \"../Geometry\";\r\nimport { Point2d, Vector2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Range1d } from \"../geometry3d/Range\";\r\n\r\n/**\r\n * Ray with xy origin and direction\r\n * @internal\r\n */\r\nexport class Ray2d {\r\n private _origin: Point2d;\r\n private _direction: Vector2d;\r\n\r\n private constructor(origin: Point2d, direction: Vector2d) {\r\n this._origin = origin;\r\n this._direction = direction;\r\n }\r\n /** Create from 2d `origin` and `target`.\r\n * * `target - origin` is the direction vector.\r\n */\r\n public static createOriginAndTarget(origin: Point2d, target: Point2d): Ray2d {\r\n return new Ray2d(origin.clone(), origin.vectorTo(target));\r\n }\r\n /** Create from (clones of) `origin` point and `direction` vector */\r\n public static createOriginAndDirection(origin: Point2d, direction: Vector2d): Ray2d {\r\n return new Ray2d(origin.clone(), direction.clone());\r\n }\r\n /** Capture `origin` and `direction` as ray member variables. */\r\n public static createOriginAndDirectionCapture(origin: Point2d, direction: Vector2d): Ray2d {\r\n return new Ray2d(origin, direction);\r\n }\r\n /** Get the (REFERENCE TO) the ray origin. */\r\n public get origin() { return this._origin; }\r\n /** Get the (REFERENCE TO) the ray direction. */\r\n public get direction() { return this._direction; }\r\n\r\n /**\r\n * Return a ray that is parallel at distance to the left, specified as fraction of the ray's direction vector.\r\n */\r\n public parallelRay(leftFraction: number): Ray2d {\r\n return new Ray2d(this._origin.addForwardLeft(0.0, leftFraction, this._direction), this._direction);\r\n }\r\n /** Return a ray with same origin, direction rotated 90 degrees counterclockwise */\r\n public ccwPerpendicularRay(): Ray2d {\r\n return new Ray2d(this._origin, this._direction.rotate90CCWXY());\r\n }\r\n\r\n /** Return a ray with same origin, direction rotated 90 degrees clockwise */\r\n public cwPerpendicularRay(): Ray2d {\r\n return new Ray2d(this._origin, this._direction.rotate90CWXY());\r\n }\r\n /** Normalize the direction vector in place. */\r\n public normalizeDirectionInPlace(defaultX: number = 1, defaultY: number = 0): boolean {\r\n if (this._direction.normalize(this._direction)) {\r\n return true;\r\n } else {\r\n this._direction.x = defaultX;\r\n this._direction.y = defaultY;\r\n // magnitude = 0.0;\r\n return false;\r\n }\r\n }\r\n\r\n /**\r\n * Intersect this ray (ASSUMED NORMALIZED) with unbounded line defined by points.\r\n * (The normalization assumption affects test for parallel vectors.)\r\n * Fraction and dHds passed as number[] to use by reference... Sticking to return of true and false in the case fraction is zero after\r\n * a true safe divide\r\n */\r\n public intersectUnboundedLine(linePointA: Point2d, linePointB: Point2d, fraction: number[], dHds: number[]): boolean {\r\n const lineDirection = linePointA.vectorTo(linePointB);\r\n const vector0 = linePointA.vectorTo(this._origin);\r\n const h0 = vector0.crossProduct(lineDirection);\r\n dHds[0] = this._direction.crossProduct(lineDirection);\r\n // h = h0 + s * dh\r\n const ff = Geometry.conditionalDivideFraction(-h0, dHds[0]);\r\n if (ff !== undefined) {\r\n fraction[0] = ff;\r\n return true;\r\n } else {\r\n fraction[0] = 0.0;\r\n return false;\r\n }\r\n }\r\n\r\n /** return the ray fraction where point projects to the ray */\r\n public projectionFraction(point: Point2d): number {\r\n return this._origin.vectorTo(point).fractionOfProjectionToVector(this._direction);\r\n }\r\n\r\n /** return the fraction of projection to the perpendicular ray */\r\n public perpendicularProjectionFraction(point: Point2d): number {\r\n const uv = this._direction.crossProduct(this._origin.vectorTo(point));\r\n const uu = this._direction.magnitudeSquared();\r\n // Want zero returned if failure case, not undefined\r\n return Geometry.safeDivideFraction(uv, uu, 0.0);\r\n }\r\n\r\n /** Return point from origin plus a scaled vector */\r\n public fractionToPoint(f: number): Point2d {\r\n return this._origin.plusScaled(this._direction, f);\r\n }\r\n}\r\n/**\r\n * Convex hull of points in 2d.\r\n * @internal\r\n */\r\nexport class ConvexPolygon2d {\r\n // hull points in CCW order, WITHOUT final duplicate...\r\n // REMARK: In degenerate case with 0,1,or 2 points the array is still there.\r\n private _hullPoints: Point2d[];\r\n\r\n constructor(points: Point2d[] | undefined) {\r\n this._hullPoints = [];\r\n // Deep copy of points array given\r\n if (points) {\r\n for (const point of points) {\r\n this._hullPoints.push(point);\r\n }\r\n }\r\n }\r\n\r\n /** Create the hull */\r\n public static createHull(points: Point2d[]): ConvexPolygon2d {\r\n return new ConvexPolygon2d(ConvexPolygon2d.computeConvexHull(points));\r\n }\r\n\r\n /** Create the hull. First try to use the points as given. */\r\n public static createHullIsValidCheck(points: Point2d[]) {\r\n if (ConvexPolygon2d.isValidConvexHull(points))\r\n return new ConvexPolygon2d(points);\r\n else\r\n return new ConvexPolygon2d(ConvexPolygon2d.computeConvexHull(points));\r\n }\r\n\r\n /** Return a reference of the hull points. */\r\n public get points(): Point2d[] {\r\n return this._hullPoints;\r\n }\r\n\r\n /** Test if hull points are a convex, CCW polygon */\r\n public static isValidConvexHull(points: Point2d[]) {\r\n if (points.length < 3)\r\n return false;\r\n const n = points.length;\r\n for (let i = 0; i < n; i++) {\r\n const i1 = (i + 1) % n;\r\n const i2 = (i + 2) % n;\r\n if (points[i].crossProductToPoints(points[i1], points[i2]) < 0.0)\r\n return false;\r\n }\r\n return true;\r\n }\r\n\r\n /** Return true if the convex hull (to the left of the edges) contains the test point */\r\n public containsPoint(point: Point2d): boolean {\r\n let xy0 = this._hullPoints[this._hullPoints.length - 1];\r\n // double tol = -1.0e-20; negative tol!!\r\n for (const i of this._hullPoints) {\r\n const xy1 = i;\r\n const c = xy0.crossProductToPoints(xy1, point);\r\n if (c < 0.0)\r\n return false;\r\n xy0 = i;\r\n }\r\n return true;\r\n }\r\n\r\n /** Return the largest outside. (return 0 if in or on) */\r\n public distanceOutside(xy: Point2d): number {\r\n let maxDistance = 0.0;\r\n const n = this._hullPoints.length;\r\n let xy0 = this._hullPoints[n - 1];\r\n // double tol = -1.0e-20; // negative tol!!\r\n for (let i = 0; i < n; i++) {\r\n const xy1 = this._hullPoints[i];\r\n const c = xy0.crossProductToPoints(xy1, xy);\r\n if (c < 0.0) {\r\n const ray = Ray2d.createOriginAndTarget(xy0, xy1);\r\n const s = ray.projectionFraction(xy);\r\n let d = 0.0;\r\n if (s < 0.0)\r\n d = xy0.distance(xy);\r\n else if (s > 1.0)\r\n d = xy1.distance(xy);\r\n else\r\n d = xy.distance(ray.fractionToPoint(s));\r\n\r\n if (d > maxDistance)\r\n maxDistance = d;\r\n }\r\n xy0 = this._hullPoints[i];\r\n }\r\n return maxDistance;\r\n }\r\n\r\n /** Offset the entire hull (in place) by distance.\r\n * Returns false if an undefined occurred from normalizing (could occur after changing some hull points already)\r\n */\r\n public offsetInPlace(distance: number): boolean {\r\n const n = this._hullPoints.length;\r\n if (n >= 3) {\r\n const hullPoint0 = this._hullPoints[0];\r\n let edgeA: Vector2d | undefined = this._hullPoints[n - 1].vectorTo(hullPoint0);\r\n edgeA = edgeA.normalize();\r\n if (edgeA === undefined) { return false; }\r\n\r\n let perpA = edgeA.rotate90CWXY();\r\n let edgeB: Vector2d | undefined;\r\n let perpB: Vector2d;\r\n for (let i = 0; i < n; i++) {\r\n const j = i + 1;\r\n edgeB = this._hullPoints[i].vectorTo(j < n ? this._hullPoints[j] : hullPoint0);\r\n edgeB = edgeB.normalize();\r\n if (edgeB === undefined) { return false; }\r\n\r\n perpB = edgeB.rotate90CWXY();\r\n const offsetBisector = Vector2d.createOffsetBisector(perpA, perpB, distance);\r\n if (offsetBisector === undefined) { return false; }\r\n\r\n this._hullPoints[i] = this._hullPoints[i].plus(offsetBisector);\r\n // PerpA takes up reference to perpB, as perpB will die in new iteration\r\n perpA = perpB;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * Return 2 distances bounding the intersection of the ray with a convex hull.\r\n * ASSUME (for tolerance) the ray has normalized direction vector.\r\n * Both negative and positive distances along the ray are possible.\r\n * Returns range with extremities if less than 3 points, distanceA > distanceB, or if cross product < 0\r\n */\r\n public clipRay(ray: Ray2d): Range1d {\r\n let distanceA = - Number.MAX_VALUE;\r\n let distanceB = Number.MAX_VALUE;\r\n\r\n const n = this._hullPoints.length;\r\n\r\n if (n < 3)\r\n return Range1d.createNull();\r\n\r\n let xy0 = this._hullPoints[n - 1];\r\n for (const xy1 of this._hullPoints) {\r\n const distance: number[] = [];\r\n const dHds: number[] = [];\r\n if (ray.intersectUnboundedLine(xy0, xy1, distance, dHds)) {\r\n if (dHds[0] > 0.0) {\r\n if (distance[0] < distanceB)\r\n distanceB = distance[0];\r\n } else {\r\n if (distance[0] > distanceA)\r\n distanceA = distance[0];\r\n }\r\n if (distanceA > distanceB)\r\n return Range1d.createNull();\r\n } else {\r\n // ray is parallel to the edge.\r\n // Any single point out classifies it all . ..\r\n if (xy0.crossProductToPoints(xy1, ray.origin) < 0.0)\r\n return Range1d.createNull();\r\n }\r\n\r\n // xy1 is reassigned with each new loop\r\n xy0 = xy1;\r\n }\r\n const range = Range1d.createNull();\r\n range.extendX(distanceA);\r\n range.extendX(distanceB);\r\n return range;\r\n }\r\n\r\n /** Return the range of (fractional) ray positions for projections of all points from the arrays. */\r\n public rangeAlongRay(ray: Ray2d): Range1d {\r\n const range = Range1d.createNull();\r\n for (const xy1 of this._hullPoints)\r\n range.extendX(ray.projectionFraction(xy1));\r\n return range;\r\n }\r\n\r\n /** Return the range of (fractional) ray positions for projections of all points from the arrays. */\r\n public rangePerpendicularToRay(ray: Ray2d): Range1d {\r\n const range = Range1d.createNull();\r\n for (const xy1 of this._hullPoints)\r\n range.extendX(ray.perpendicularProjectionFraction(xy1));\r\n return range;\r\n }\r\n\r\n /** Computes the hull of a convex polygon from points given. Returns the hull as a new Point2d array.\r\n * Returns an empty hull if less than 3 points are given.\r\n */\r\n public static computeConvexHull(points: Point2d[]): Point2d[] | undefined {\r\n const hull: Point2d[] = [];\r\n const n = points.length;\r\n if (n < 3)\r\n return undefined;\r\n // Get deep copy\r\n const xy1: Point2d[] = points.slice(0, n);\r\n xy1.sort(Geometry.lexicalXYLessThan);\r\n hull.push(xy1[0]); // This is sure to stay\r\n hull.push(xy1[1]); // This one can be removed in loop.\r\n\r\n // First sweep creates upper hull\r\n for (let i = 2; i < n; i++) {\r\n const candidate = xy1[i];\r\n let top = hull.length - 1;\r\n while (top > 0 && hull[top - 1].crossProductToPoints(hull[top], candidate) <= 0.0) {\r\n top--;\r\n hull.pop();\r\n }\r\n hull.push(candidate);\r\n }\r\n\r\n // Second sweep creates lower hull right to left\r\n const i0 = hull.length - 1;\r\n // xy1.back () is already on stack.\r\n hull.push(xy1[n - 2]);\r\n for (let i = n - 2; i-- > 0;) {\r\n const candidate = xy1[i];\r\n let top = hull.length - 1;\r\n while (top > i0 && hull[top - 1].crossProductToPoints(hull[top], candidate) <= 0.0) {\r\n top--;\r\n hull.pop();\r\n }\r\n if (i > 0) // don't replicate start point!!!\r\n hull.push(candidate);\r\n }\r\n\r\n return hull;\r\n }\r\n}\r\n"]}