@itwin/core-geometry 3.0.0-dev.76 → 3.0.0-dev.80
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +1049 -0
- package/lib/{Constant.d.ts → cjs/Constant.d.ts} +0 -0
- package/lib/cjs/Constant.d.ts.map +1 -0
- package/lib/{Constant.js → cjs/Constant.js} +0 -0
- package/lib/cjs/Constant.js.map +1 -0
- package/lib/{Geometry.d.ts → cjs/Geometry.d.ts} +0 -0
- package/lib/cjs/Geometry.d.ts.map +1 -0
- package/lib/{Geometry.js → cjs/Geometry.js} +0 -0
- package/lib/cjs/Geometry.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/AkimaCurve3d.d.ts +0 -0
- package/lib/cjs/bspline/AkimaCurve3d.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/AkimaCurve3d.js +0 -0
- package/lib/cjs/bspline/AkimaCurve3d.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/BSpline1dNd.d.ts +0 -0
- package/lib/cjs/bspline/BSpline1dNd.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/BSpline1dNd.js +0 -0
- package/lib/cjs/bspline/BSpline1dNd.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/BSplineCurve.d.ts +0 -0
- package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/BSplineCurve.js +0 -0
- package/lib/cjs/bspline/BSplineCurve.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/BSplineCurve3dH.d.ts +0 -0
- package/lib/cjs/bspline/BSplineCurve3dH.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/BSplineCurve3dH.js +0 -0
- package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/BSplineCurveOps.d.ts +0 -0
- package/lib/cjs/bspline/BSplineCurveOps.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/BSplineCurveOps.js +0 -0
- package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -0
- package/lib/cjs/bspline/BSplineSurface.d.ts +491 -0
- package/lib/cjs/bspline/BSplineSurface.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/BSplineSurface.js +0 -0
- package/lib/cjs/bspline/BSplineSurface.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/Bezier1dNd.d.ts +0 -0
- package/lib/cjs/bspline/Bezier1dNd.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/Bezier1dNd.js +0 -0
- package/lib/cjs/bspline/Bezier1dNd.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/BezierCurve3d.d.ts +0 -0
- package/lib/cjs/bspline/BezierCurve3d.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/BezierCurve3d.js +0 -0
- package/lib/cjs/bspline/BezierCurve3d.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/BezierCurve3dH.d.ts +0 -0
- package/lib/cjs/bspline/BezierCurve3dH.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/BezierCurve3dH.js +0 -0
- package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/BezierCurveBase.d.ts +0 -0
- package/lib/cjs/bspline/BezierCurveBase.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/BezierCurveBase.js +0 -0
- package/lib/cjs/bspline/BezierCurveBase.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/InterpolationCurve3d.d.ts +0 -0
- package/lib/cjs/bspline/InterpolationCurve3d.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/InterpolationCurve3d.js +0 -0
- package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/KnotVector.d.ts +0 -0
- package/lib/cjs/bspline/KnotVector.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/KnotVector.js +0 -0
- package/lib/cjs/bspline/KnotVector.js.map +1 -0
- package/lib/{bspline → cjs/bspline}/SurfaceLocationDetail.d.ts +0 -0
- package/lib/cjs/bspline/SurfaceLocationDetail.d.ts.map +1 -0
- package/lib/{bspline → cjs/bspline}/SurfaceLocationDetail.js +0 -0
- package/lib/cjs/bspline/SurfaceLocationDetail.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/AlternatingConvexClipTree.d.ts +0 -0
- package/lib/cjs/clipping/AlternatingConvexClipTree.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/AlternatingConvexClipTree.js +0 -0
- package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/BooleanClipFactory.d.ts +0 -0
- package/lib/cjs/clipping/BooleanClipFactory.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/BooleanClipFactory.js +0 -0
- package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/BooleanClipNode.d.ts +0 -0
- package/lib/cjs/clipping/BooleanClipNode.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/BooleanClipNode.js +0 -0
- package/lib/cjs/clipping/BooleanClipNode.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/ClipPlane.d.ts +0 -0
- package/lib/cjs/clipping/ClipPlane.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/ClipPlane.js +0 -0
- package/lib/cjs/clipping/ClipPlane.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/ClipPrimitive.d.ts +0 -0
- package/lib/cjs/clipping/ClipPrimitive.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/ClipPrimitive.js +0 -0
- package/lib/cjs/clipping/ClipPrimitive.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/ClipUtils.d.ts +0 -0
- package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/ClipUtils.js +0 -0
- package/lib/cjs/clipping/ClipUtils.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/ClipVector.d.ts +0 -0
- package/lib/cjs/clipping/ClipVector.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/ClipVector.js +0 -0
- package/lib/cjs/clipping/ClipVector.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/ConvexClipPlaneSet.d.ts +0 -0
- package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/ConvexClipPlaneSet.js +0 -0
- package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/UnionOfConvexClipPlaneSets.d.ts +0 -0
- package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/UnionOfConvexClipPlaneSets.js +0 -0
- package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -0
- package/lib/{clipping → cjs/clipping}/internalContexts/LineStringOffsetClipperContext.d.ts +0 -0
- package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.d.ts.map +1 -0
- package/lib/{clipping → cjs/clipping}/internalContexts/LineStringOffsetClipperContext.js +0 -0
- package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -0
- package/lib/{core-geometry.d.ts → cjs/core-geometry.d.ts} +0 -0
- package/lib/cjs/core-geometry.d.ts.map +1 -0
- package/lib/{core-geometry.js → cjs/core-geometry.js} +0 -0
- package/lib/cjs/core-geometry.js.map +1 -0
- package/lib/{curve → cjs/curve}/Arc3d.d.ts +0 -0
- package/lib/cjs/curve/Arc3d.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Arc3d.js +0 -0
- package/lib/cjs/curve/Arc3d.js.map +1 -0
- package/lib/{curve → cjs/curve}/ChainCollectorContext.d.ts +0 -0
- package/lib/cjs/curve/ChainCollectorContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/ChainCollectorContext.js +0 -0
- package/lib/cjs/curve/ChainCollectorContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/ConstructCurveBetweenCurves.d.ts +0 -0
- package/lib/cjs/curve/ConstructCurveBetweenCurves.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/ConstructCurveBetweenCurves.js +0 -0
- package/lib/cjs/curve/ConstructCurveBetweenCurves.js.map +1 -0
- package/lib/{curve → cjs/curve}/CoordinateXYZ.d.ts +0 -0
- package/lib/cjs/curve/CoordinateXYZ.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CoordinateXYZ.js +0 -0
- package/lib/cjs/curve/CoordinateXYZ.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveChain.d.ts +0 -0
- package/lib/cjs/curve/CurveChain.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveChain.js +0 -0
- package/lib/cjs/curve/CurveChain.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveChainWithDistanceIndex.d.ts +0 -0
- package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveChainWithDistanceIndex.js +0 -0
- package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCollection.d.ts +0 -0
- package/lib/cjs/curve/CurveCollection.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCollection.js +0 -0
- package/lib/cjs/curve/CurveCollection.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCurve.d.ts +0 -0
- package/lib/cjs/curve/CurveCurve.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCurve.js +0 -0
- package/lib/cjs/curve/CurveCurve.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCurveCloseApproachXY.d.ts +0 -0
- package/lib/cjs/curve/CurveCurveCloseApproachXY.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCurveCloseApproachXY.js +0 -0
- package/lib/cjs/curve/CurveCurveCloseApproachXY.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCurveIntersectXY.d.ts +0 -0
- package/lib/cjs/curve/CurveCurveIntersectXY.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCurveIntersectXY.js +0 -0
- package/lib/cjs/curve/CurveCurveIntersectXY.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCurveIntersectXYZ.d.ts +0 -0
- package/lib/cjs/curve/CurveCurveIntersectXYZ.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveCurveIntersectXYZ.js +0 -0
- package/lib/cjs/curve/CurveCurveIntersectXYZ.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveExtendMode.d.ts +0 -0
- package/lib/cjs/curve/CurveExtendMode.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveExtendMode.js +0 -0
- package/lib/cjs/curve/CurveExtendMode.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveFactory.d.ts +0 -0
- package/lib/cjs/curve/CurveFactory.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveFactory.js +0 -0
- package/lib/cjs/curve/CurveFactory.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveLocationDetail.d.ts +0 -0
- package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveLocationDetail.js +0 -0
- package/lib/cjs/curve/CurveLocationDetail.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurvePrimitive.d.ts +0 -0
- package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurvePrimitive.js +0 -0
- package/lib/cjs/curve/CurvePrimitive.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveProcessor.d.ts +0 -0
- package/lib/cjs/curve/CurveProcessor.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveProcessor.js +0 -0
- package/lib/cjs/curve/CurveProcessor.js.map +1 -0
- package/lib/{curve → cjs/curve}/CurveWireMomentsXYZ.d.ts +0 -0
- package/lib/cjs/curve/CurveWireMomentsXYZ.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/CurveWireMomentsXYZ.js +0 -0
- package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -0
- package/lib/{curve → cjs/curve}/GeometryQuery.d.ts +0 -0
- package/lib/cjs/curve/GeometryQuery.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/GeometryQuery.js +0 -0
- package/lib/cjs/curve/GeometryQuery.js.map +1 -0
- package/lib/{curve → cjs/curve}/LineSegment3d.d.ts +0 -0
- package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/LineSegment3d.js +0 -0
- package/lib/cjs/curve/LineSegment3d.js.map +1 -0
- package/lib/{curve → cjs/curve}/LineString3d.d.ts +0 -0
- package/lib/cjs/curve/LineString3d.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/LineString3d.js +0 -0
- package/lib/cjs/curve/LineString3d.js.map +1 -0
- package/lib/{curve → cjs/curve}/Loop.d.ts +0 -0
- package/lib/cjs/curve/Loop.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Loop.js +0 -0
- package/lib/cjs/curve/Loop.js.map +1 -0
- package/lib/{curve → cjs/curve}/ParityRegion.d.ts +0 -0
- package/lib/cjs/curve/ParityRegion.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/ParityRegion.js +0 -0
- package/lib/cjs/curve/ParityRegion.js.map +1 -0
- package/lib/{curve → cjs/curve}/Path.d.ts +0 -0
- package/lib/cjs/curve/Path.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Path.js +0 -0
- package/lib/cjs/curve/Path.js.map +1 -0
- package/lib/{curve → cjs/curve}/PointString3d.d.ts +0 -0
- package/lib/cjs/curve/PointString3d.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/PointString3d.js +0 -0
- package/lib/cjs/curve/PointString3d.js.map +1 -0
- package/lib/{curve → cjs/curve}/ProxyCurve.d.ts +0 -0
- package/lib/cjs/curve/ProxyCurve.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/ProxyCurve.js +0 -0
- package/lib/cjs/curve/ProxyCurve.js.map +1 -0
- package/lib/{curve → cjs/curve}/Query/ConsolidateAdjacentPrimitivesContext.d.ts +0 -0
- package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Query/ConsolidateAdjacentPrimitivesContext.js +0 -0
- package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/Query/CurveSplitContext.d.ts +0 -0
- package/lib/cjs/curve/Query/CurveSplitContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Query/CurveSplitContext.js +0 -0
- package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/Query/CylindricalRange.d.ts +0 -0
- package/lib/cjs/curve/Query/CylindricalRange.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Query/CylindricalRange.js +0 -0
- package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -0
- package/lib/{curve → cjs/curve}/Query/InOutTests.d.ts +0 -0
- package/lib/cjs/curve/Query/InOutTests.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Query/InOutTests.js +0 -0
- package/lib/cjs/curve/Query/InOutTests.js.map +1 -0
- package/lib/{curve → cjs/curve}/Query/PlanarSubdivision.d.ts +0 -0
- package/lib/cjs/curve/Query/PlanarSubdivision.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Query/PlanarSubdivision.js +0 -0
- package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -0
- package/lib/{curve → cjs/curve}/Query/StrokeCountChain.d.ts +0 -0
- package/lib/cjs/curve/Query/StrokeCountChain.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Query/StrokeCountChain.js +0 -0
- package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -0
- package/lib/{curve → cjs/curve}/Query/StrokeCountMap.d.ts +0 -0
- package/lib/cjs/curve/Query/StrokeCountMap.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/Query/StrokeCountMap.js +0 -0
- package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -0
- package/lib/{curve → cjs/curve}/RegionMomentsXY.d.ts +0 -0
- package/lib/cjs/curve/RegionMomentsXY.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/RegionMomentsXY.js +0 -0
- package/lib/cjs/curve/RegionMomentsXY.js.map +1 -0
- package/lib/{curve → cjs/curve}/RegionOps.d.ts +0 -0
- package/lib/cjs/curve/RegionOps.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/RegionOps.js +0 -0
- package/lib/cjs/curve/RegionOps.js.map +1 -0
- package/lib/{curve → cjs/curve}/RegionOpsClassificationSweeps.d.ts +0 -0
- package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/RegionOpsClassificationSweeps.js +0 -0
- package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -0
- package/lib/{curve → cjs/curve}/StrokeOptions.d.ts +0 -0
- package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/StrokeOptions.js +0 -0
- package/lib/cjs/curve/StrokeOptions.js.map +1 -0
- package/lib/{curve → cjs/curve}/UnionRegion.d.ts +0 -0
- package/lib/cjs/curve/UnionRegion.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/UnionRegion.js +0 -0
- package/lib/cjs/curve/UnionRegion.js.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/CloneCurvesContext.d.ts +0 -0
- package/lib/cjs/curve/internalContexts/CloneCurvesContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/CloneCurvesContext.js +0 -0
- package/lib/cjs/curve/internalContexts/CloneCurvesContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/CloneWithExpandedLineStrings.d.ts +0 -0
- package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/CloneWithExpandedLineStrings.js +0 -0
- package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/CountLinearPartsSearchContext.d.ts +0 -0
- package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/CountLinearPartsSearchContext.js +0 -0
- package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/GapSearchContext.d.ts +0 -0
- package/lib/cjs/curve/internalContexts/GapSearchContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/GapSearchContext.js +0 -0
- package/lib/cjs/curve/internalContexts/GapSearchContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/MultiChainCollector.d.ts +0 -0
- package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/MultiChainCollector.js +0 -0
- package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/PlaneAltitudeRangeContext.d.ts +0 -0
- package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/PlaneAltitudeRangeContext.js +0 -0
- package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/PolygonOffsetContext.d.ts +0 -0
- package/lib/cjs/curve/internalContexts/PolygonOffsetContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/PolygonOffsetContext.js +0 -0
- package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/SumLengthsContext.d.ts +0 -0
- package/lib/cjs/curve/internalContexts/SumLengthsContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/SumLengthsContext.js +0 -0
- package/lib/cjs/curve/internalContexts/SumLengthsContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/TransformInPlaceContext.d.ts +0 -0
- package/lib/cjs/curve/internalContexts/TransformInPlaceContext.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/internalContexts/TransformInPlaceContext.js +0 -0
- package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js.map +1 -0
- package/lib/{curve → cjs/curve}/spiral/AustralianRailCorpXYEvaluator.d.ts +0 -0
- package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/spiral/AustralianRailCorpXYEvaluator.js +0 -0
- package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -0
- package/lib/{curve → cjs/curve}/spiral/ClothoidSeries.d.ts +0 -0
- package/lib/cjs/curve/spiral/ClothoidSeries.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/spiral/ClothoidSeries.js +0 -0
- package/lib/cjs/curve/spiral/ClothoidSeries.js.map +1 -0
- package/lib/{curve → cjs/curve}/spiral/CubicEvaluator.d.ts +0 -0
- package/lib/cjs/curve/spiral/CubicEvaluator.d.ts.map +1 -0
- package/lib/{curve → cjs/curve}/spiral/CubicEvaluator.js +0 -0
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Copyright (c) Bentley Systems, Incorporated. All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { Arc3d } from \"../curve/Arc3d\";\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { Geometry } from \"../Geometry\";\r\nimport { GeometryHandler, UVSurface, UVSurfaceIsoParametricDistance } from \"../geometry3d/GeometryHandler\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Plane3dByOriginAndVectors } from \"../geometry3d/Plane3dByOriginAndVectors\";\r\nimport { Vector2d } from \"../geometry3d/Point2dVector2d\";\r\nimport { Point3d, Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\n\r\n/**\r\n * A cone with axis along the z axis of a (possibly skewed) local coordinate system.\r\n *\r\n * * In local coordinates, the sections at z=0 and z=1 are circles of radius r0 and r1.\r\n * * Either one individually may be zero, but they may not both be zero.\r\n * * The stored matrix has unit vectors in the xy columns, and full-length z column.\r\n * @public\r\n */\r\nexport class Cone extends SolidPrimitive implements UVSurface, UVSurfaceIsoParametricDistance {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"cone\";\r\n\r\n private _localToWorld: Transform; // Transform from local to global.\r\n private _radiusA: number; // nominal radius at z=0. skewed axes may make it an ellipse\r\n private _radiusB: number; // radius at z=1. skewed axes may make it an ellipse\r\n private _maxRadius: number; // maximum radius anywhere on the cone.\r\n protected constructor(map: Transform, radiusA: number, radiusB: number, capped: boolean) {\r\n super(capped);\r\n this._localToWorld = map;\r\n this._radiusA = radiusA;\r\n this._radiusB = radiusB;\r\n this._maxRadius = Math.max(this._radiusA, this._radiusB); // um... should resolve elliptical sections\r\n }\r\n /** Return a clone of this Cone. */\r\n public clone(): Cone {\r\n return new Cone(this._localToWorld.clone(), this._radiusA, this._radiusB, this.capped);\r\n }\r\n /** Return a coordinate frame (right handed unit vectors)\r\n * * origin at center of the base circle.\r\n * * base circle in the xy plane\r\n * * z axis by right hand rule.\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n return this._localToWorld.cloneRigid();\r\n }\r\n /** Apply the transform to this cone's locla to world coordinates.\r\n * * Note that the radii are not changed. Scaling is absorbed into the frame.\r\n * * This fails if the transformation is singular.\r\n */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n transform.multiplyTransformTransform(this._localToWorld, this._localToWorld);\r\n return true;\r\n }\r\n /**\r\n * Create a clone and immediately transform the clone.\r\n */\r\n public cloneTransformed(transform: Transform): Cone | undefined {\r\n const result = this.clone();\r\n transform.multiplyTransformTransform(result._localToWorld, result._localToWorld);\r\n return result;\r\n }\r\n /** create a cylinder or cone from two endpoints and their radii. The circular cross sections are perpendicular to the axis line\r\n * from start to end point.\r\n * * both radii must be of the same sign.\r\n * * negative radius is accepted to create interior surface. Downstream effects of that combined with capping may be a problem.\r\n */\r\n public static createAxisPoints(centerA: Point3d, centerB: Point3d, radiusA: number, radiusB: number, capped: boolean): Cone | undefined {\r\n const zDirection = centerA.vectorTo(centerB);\r\n const a = zDirection.magnitude();\r\n if (Geometry.isSmallMetricDistance(a)) return undefined;\r\n // force near-zero radii to true zero\r\n radiusA = Geometry.correctSmallMetricDistance(radiusA);\r\n radiusB = Geometry.correctSmallMetricDistance(radiusB);\r\n // cone tip may not be \"within\" the z range.\r\n if (radiusA * radiusB < 0.0) return undefined;\r\n // at least one must be nonzero.\r\n if (radiusA + radiusB === 0.0) return undefined;\r\n const matrix = Matrix3d.createRigidHeadsUp(zDirection);\r\n matrix.scaleColumns(1.0, 1.0, a, matrix);\r\n const localToWorld = Transform.createOriginAndMatrix(centerA, matrix);\r\n return new Cone(localToWorld, radiusA, radiusB, capped);\r\n }\r\n /** create a cylinder or cone from axis start and end with cross section defined by vectors that do not need to be perpendicular to each other or\r\n * to the axis.\r\n */\r\n public static createBaseAndTarget(centerA: Point3d, centerB: Point3d, vectorX: Vector3d, vectorY: Vector3d, radiusA: number, radiusB: number, capped: boolean) {\r\n radiusA = Math.abs(Geometry.correctSmallMetricDistance(radiusA));\r\n radiusB = Math.abs(Geometry.correctSmallMetricDistance(radiusB));\r\n const vectorZ = centerA.vectorTo(centerB);\r\n const localToWorld = Transform.createOriginAndMatrixColumns(centerA, vectorX, vectorY, vectorZ);\r\n return new Cone(localToWorld, radiusA, radiusB, capped);\r\n }\r\n /** (Property accessor) Return the center point at the base plane */\r\n public getCenterA(): Point3d { return this._localToWorld.multiplyXYZ(0, 0, 0); }\r\n /** (Property accessor) */\r\n public getCenterB(): Point3d { return this._localToWorld.multiplyXYZ(0, 0, 1); }\r\n /** (Property accessor) Return the x vector in the local frame */\r\n public getVectorX(): Vector3d { return this._localToWorld.matrix.columnX(); }\r\n /** (Property accessor) Return the y vector in the local frame */\r\n public getVectorY(): Vector3d { return this._localToWorld.matrix.columnY(); }\r\n /** (Property accessor) return the radius at the base plane */\r\n public getRadiusA(): number { return this._radiusA; }\r\n /** (Property accessor) return the radius at the top plane */\r\n public getRadiusB(): number { return this._radiusB; }\r\n /** (Property accessor) return the larger of the base and top plane radii */\r\n public getMaxRadius(): number { return this._maxRadius; }\r\n /** (Property accessor) return the radius at fraction `v` along the axis */\r\n public vFractionToRadius(v: number): number { return Geometry.interpolate(this._radiusA, v, this._radiusB); }\r\n /** (Property accessor) test if `other` is an instance of `Cone` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof Cone; }\r\n /** (Property accessor) Test for nearly equal coordinate data. */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof Cone) {\r\n if (this.capped !== other.capped) return false;\r\n if (!this._localToWorld.isAlmostEqualAllowZRotation(other._localToWorld)) return false;\r\n return Geometry.isSameCoordinate(this._radiusA, other._radiusA)\r\n && Geometry.isSameCoordinate(this._radiusB, other._radiusB);\r\n }\r\n return false;\r\n }\r\n /** Second step of double dispatch: call `handler.handleCone(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleCone(this);\r\n }\r\n\r\n /**\r\n * return strokes for a cross-section (elliptic arc) at specified fraction v along the axis.\r\n * * fixedStrokeCount takes priority over stroke options.\r\n * * The linestring is created by LineString3d.createForStrokes (fixedStrokeCount, options), which sets up property according to the options:\r\n * * optional fractions member\r\n * * optional uvParams. uvParams are installed as full-scale distance parameters.\r\n * * optional derivatives.\r\n * @param v fractional position along the cone axis\r\n * @param fixedStrokeCount optional stroke count.\r\n * @param options optional stroke options.\r\n */\r\n public strokeConstantVSection(v: number, fixedStrokeCount: number | undefined, options: StrokeOptions | undefined): LineString3d {\r\n let strokeCount = 16;\r\n if (fixedStrokeCount !== undefined)\r\n strokeCount = fixedStrokeCount;\r\n else if (options !== undefined)\r\n strokeCount = options.defaultCircleStrokes; // NEEDS WORK -- get circle stroke count with this.maxRadius !!!\r\n else {\r\n // accept the local default\r\n }\r\n strokeCount = Geometry.clampToStartEnd(strokeCount, 4, 64);\r\n const r = this.vFractionToRadius(v);\r\n const result = LineString3d.createForStrokes(fixedStrokeCount, options);\r\n const twoPi = Math.PI * 2.0;\r\n const deltaRadians = twoPi / strokeCount;\r\n let radians = 0;\r\n const fractions = result.fractions; // possibly undefined !!!\r\n const derivatives = result.packedDerivatives; // possibly undefined !!!\r\n const uvParams = result.packedUVParams; // possibly undefined !!\r\n const surfaceNormals = result.packedSurfaceNormals;\r\n const xyz = Point3d.create();\r\n const dXdu = Vector3d.create();\r\n const dXdv = Vector3d.create();\r\n const normal = Vector3d.create();\r\n const transform = this._localToWorld;\r\n let rc, rs, cc, ss;\r\n for (let i = 0; i <= strokeCount; i++) {\r\n if (i * 2 <= strokeCount)\r\n radians = i * deltaRadians;\r\n else\r\n radians = (i - strokeCount) * deltaRadians;\r\n cc = Math.cos(radians);\r\n ss = Math.sin(radians);\r\n rc = r * cc;\r\n rs = r * ss;\r\n\r\n transform.multiplyXYZ(rc, rs, v, xyz);\r\n result.addPoint(xyz);\r\n if (fractions)\r\n fractions.push(i / strokeCount);\r\n if (derivatives) {\r\n transform.matrix.multiplyXYZ(-rs * twoPi, rc * twoPi, 0.0, dXdu);\r\n derivatives.push(dXdu);\r\n }\r\n if (surfaceNormals) {\r\n // the along-hoop vector does not need to be scaled by radius -- just need the direction for a cross product.\r\n transform.matrix.multiplyXYZ(-ss, cc, 0.0, dXdu);\r\n transform.matrix.multiplyXYZ(0, 0, 1, dXdv);\r\n dXdu.unitCrossProduct(dXdv, normal);\r\n surfaceNormals.push(normal);\r\n }\r\n if (uvParams) {\r\n uvParams.pushXY(i / strokeCount, v);\r\n }\r\n }\r\n return result;\r\n }\r\n /**\r\n * Return the Arc3d section at vFraction\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const r = this.vFractionToRadius(vFraction);\r\n const transform = this._localToWorld;\r\n const center = transform.multiplyXYZ(0, 0, vFraction);\r\n const vector0 = transform.matrix.multiplyXYZ(r, 0, 0);\r\n const vector90 = transform.matrix.multiplyXYZ(0, r, 0);\r\n return Loop.create(Arc3d.create(center, vector0, vector90));\r\n }\r\n /** Extend `rangeToExtend` so it includes this `Cone` instance. */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform): void {\r\n const arc0 = this.constantVSection(0.0)!;\r\n const arc1 = this.constantVSection(1.0)!;\r\n arc0.extendRange(rangeToExtend, transform);\r\n arc1.extendRange(rangeToExtend, transform);\r\n }\r\n /** Evaluate a point on the Cone surfaces, with\r\n * * v = 0 is the base plane.\r\n * * v = 1 is the top plane\r\n * * u = 0 to u = 1 wraps the angular range.\r\n */\r\n public uvFractionToPoint(uFraction: number, vFraction: number, result?: Point3d): Point3d {\r\n const theta = uFraction * Math.PI * 2.0;\r\n const r = Geometry.interpolate(this._radiusA, vFraction, this._radiusB);\r\n const cosTheta = Math.cos(theta);\r\n const sinTheta = Math.sin(theta);\r\n return this._localToWorld.multiplyXYZ(r * cosTheta, r * sinTheta, vFraction, result);\r\n }\r\n /** Evaluate a point tangent plane on the Cone surfaces, with\r\n * * v = 0 is the base plane.\r\n * * v = 1 is the top plane\r\n * * u = 0 to u = 1 wraps the angular range.\r\n */\r\n public uvFractionToPointAndTangents(uFraction: number, vFraction: number, result?: Plane3dByOriginAndVectors): Plane3dByOriginAndVectors {\r\n const theta = uFraction * Math.PI * 2.0;\r\n const r = Geometry.interpolate(this._radiusA, vFraction, this._radiusB);\r\n const drdv = this._radiusB - this._radiusA;\r\n const cosTheta = Math.cos(theta);\r\n const sinTheta = Math.sin(theta);\r\n const fTheta = 2.0 * Math.PI;\r\n return Plane3dByOriginAndVectors.createOriginAndVectors(\r\n this._localToWorld.multiplyXYZ(r * cosTheta, r * sinTheta, vFraction),\r\n this._localToWorld.multiplyVectorXYZ(-r * sinTheta * fTheta, r * cosTheta * fTheta, 0),\r\n this._localToWorld.multiplyVectorXYZ(drdv * cosTheta, drdv * sinTheta, 1.0),\r\n result);\r\n }\r\n /**\r\n * @return true if this is a closed volume.\r\n */\r\n public get isClosedVolume(): boolean {\r\n return this.capped;\r\n }\r\n /**\r\n * Directional distance query\r\n * * u direction is around longitude circle at maximum distance from axis.\r\n * * v direction is on a line of longitude between the latitude limits.\r\n */\r\n public maxIsoParametricDistance(): Vector2d {\r\n const vectorX = this._localToWorld.matrix.columnX();\r\n const vectorY = this._localToWorld.matrix.columnY();\r\n const columnZ = this._localToWorld.matrix.columnZ();\r\n\r\n const xyNormal = vectorX.unitCrossProduct(vectorY)!;\r\n const hZ = xyNormal.dotProduct(columnZ);\r\n const zSkewVector = columnZ.plusScaled(xyNormal, hZ);\r\n const zSkewDistance = zSkewVector.magnitudeXY();\r\n return Vector2d.create(Math.PI * 2 * Math.max(this._radiusA, this._radiusB),\r\n Geometry.hypotenuseXY(Math.abs(this._radiusB - this._radiusA) + zSkewDistance, hZ));\r\n }\r\n}\r\n"]}
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/** @packageDocumentation
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* @module Solid
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*/
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import { CurveCollection } from "../curve/CurveCollection";
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import { GeometryQuery } from "../curve/GeometryQuery";
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import { GeometryHandler } from "../geometry3d/GeometryHandler";
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import { Vector3d } from "../geometry3d/Point3dVector3d";
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import { Range3d } from "../geometry3d/Range";
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import { Transform } from "../geometry3d/Transform";
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import { XAndY } from "../geometry3d/XYZProps";
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import { SolidPrimitive } from "./SolidPrimitive";
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import { SweepContour } from "./SweepContour";
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/**
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* A LinearSweep is a `SolidPrimitive` defined by
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* * A set of curves (any Loop, Path, or parityRegion)
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* * A sweep vector
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* If the object is "capped", the curves must be planar.
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* @public
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*/
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export declare class LinearSweep extends SolidPrimitive {
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/** String name for schema properties */
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readonly solidPrimitiveType = "linearSweep";
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private _contour;
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private _direction;
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private constructor();
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/**
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* Create a sweep of a starting contour.
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* @param contour contour to be swept
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* @param direction sweep vector. The contour is swept the full length of the vector.
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* @param capped true to include end caps
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*/
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static create(contour: CurveCollection, direction: Vector3d, capped: boolean): LinearSweep | undefined;
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/** Create a z-direction sweep of the polyline or polygon given as xy linestring values.
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* * If not capped, the xyPoints array is always used unchanged.
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* * If capped but the xyPoints array does not close, exact closure will be enforced by one of these:
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* * * If the final point is almost equal to the first, it is replaced by the exact first point.
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* * * if the final point is not close to the first an extra point is added.
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* * If capped, the point order will be reversed if necessary to produce positive volume.
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* @param xyPoints array of xy coordinates
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* @param z z value to be used for all coordinates
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* @param zSweep the sweep distance in the z direction.
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* @param capped true if caps are to be added.
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*/
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static createZSweep(xyPoints: XAndY[], z: number, zSweep: number, capped: boolean): LinearSweep | undefined;
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/** get a reference to the swept curves */
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getCurvesRef(): CurveCollection;
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/** Get a reference to the `SweepContour` carrying the plane of the curves */
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getSweepContourRef(): SweepContour;
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/** return a clone of the sweep vector */
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cloneSweepVector(): Vector3d;
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/** Test if `other` is also an instance of `LinearSweep` */
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isSameGeometryClass(other: any): boolean;
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/** Return a deep clone */
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clone(): LinearSweep;
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/** apply a transform to the curves and sweep vector */
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tryTransformInPlace(transform: Transform): boolean;
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/** Return a coordinate frame (right handed unit vectors)
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* * origin on base contour
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* * x, y directions from base contour.
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* * z direction perpendicular
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*/
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getConstructiveFrame(): Transform | undefined;
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/** Return a transformed clone */
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cloneTransformed(transform: Transform): LinearSweep;
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/** Test for near-equality of coordinates in `other` */
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isAlmostEqual(other: GeometryQuery): boolean;
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/** Invoke strongly typed `handler.handleLinearSweep(this)` */
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dispatchToGeometryHandler(handler: GeometryHandler): any;
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/**
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* Return the curves at a fraction along the sweep direction.
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* @param vFraction fractional position along the sweep direction
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*/
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constantVSection(vFraction: number): CurveCollection | undefined;
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/** Extend `rangeToExtend` to include this geometry. */
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extendRange(rangeToExtend: Range3d, transform?: Transform): void;
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/**
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* @return true if this is a closed volume.
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*/
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get isClosedVolume(): boolean;
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}
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//# sourceMappingURL=LinearSweep.d.ts.map
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{"version":3,"file":"LinearSweep.d.ts","sourceRoot":"","sources":["../../../src/solid/LinearSweep.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAIvD,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAChE,OAAO,EAAE,QAAQ,EAAE,MAAM,+BAA+B,CAAC;AAEzD,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAC;AAC/C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C;;;;;;GAMG;AACH,qBAAa,WAAY,SAAQ,cAAc;IAC7C,wCAAwC;IACxC,SAAgB,kBAAkB,iBAAiB;IAEnD,OAAO,CAAC,QAAQ,CAAe;IAC/B,OAAO,CAAC,UAAU,CAAW;IAE7B,OAAO;IAKP;;;;;OAKG;WACW,MAAM,CAAC,OAAO,EAAE,eAAe,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,GAAG,WAAW,GAAG,SAAS;IAM7G;;;;;;;;;;OAUG;WACW,YAAY,CAAC,QAAQ,EAAE,KAAK,EAAE,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,GAAG,WAAW,GAAG,SAAS;IAWlH,0CAA0C;IACnC,YAAY,IAAI,eAAe;IACtC,6EAA6E;IACtE,kBAAkB,IAAI,YAAY;IACzC,yCAAyC;IAClC,gBAAgB,IAAI,QAAQ;IACnC,2DAA2D;IACpD,mBAAmB,CAAC,KAAK,EAAE,GAAG,GAAG,OAAO;IAC/C,0BAA0B;IACnB,KAAK,IAAI,WAAW;IAG3B,uDAAuD;IAChD,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO;IAUzD;;;;OAIG;IACI,oBAAoB,IAAI,SAAS,GAAG,SAAS;IAGpD,iCAAiC;IAC1B,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,WAAW;IAK1D,uDAAuD;IACvC,aAAa,CAAC,KAAK,EAAE,aAAa,GAAG,OAAO;IAQ5D,8DAA8D;IACvD,yBAAyB,CAAC,OAAO,EAAE,eAAe,GAAG,GAAG;IAG/D;;;OAGG;IACI,gBAAgB,CAAC,SAAS,EAAE,MAAM,GAAG,eAAe,GAAG,SAAS;IAMvE,uDAAuD;IAChD,WAAW,CAAC,aAAa,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,SAAS;IAahE;;OAEG;IACH,IAAW,cAAc,IAAI,OAAO,CAEnC;CACF"}
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Bentley Systems, Incorporated. All rights reserved.
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* See LICENSE.md in the project root for license terms and full copyright notice.
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*--------------------------------------------------------------------------------------------*/
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import { LineString3d } from "../curve/LineString3d";
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import { Loop } from "../curve/Loop";
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import { Path } from "../curve/Path";
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import { Vector3d } from "../geometry3d/Point3dVector3d";
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import { PolygonOps } from "../geometry3d/PolygonOps";
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import { Transform } from "../geometry3d/Transform";
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import { SolidPrimitive } from "./SolidPrimitive";
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import { SweepContour } from "./SweepContour";
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/**
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* A LinearSweep is a `SolidPrimitive` defined by
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* * A set of curves (any Loop, Path, or parityRegion)
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* * A sweep vector
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* If the object is "capped", the curves must be planar.
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* @public
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*/
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export class LinearSweep extends SolidPrimitive {
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constructor(contour, direction, capped) {
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super(capped);
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/** String name for schema properties */
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this.solidPrimitiveType = "linearSweep";
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this._contour = contour;
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this._direction = direction;
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}
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/**
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* Create a sweep of a starting contour.
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* @param contour contour to be swept
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* @param direction sweep vector. The contour is swept the full length of the vector.
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* @param capped true to include end caps
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*/
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static create(contour, direction, capped) {
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const sweepable = SweepContour.createForLinearSweep(contour, direction);
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if (!sweepable)
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return undefined;
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return new LinearSweep(sweepable, direction, capped);
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}
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/** Create a z-direction sweep of the polyline or polygon given as xy linestring values.
|
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* * If not capped, the xyPoints array is always used unchanged.
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* * If capped but the xyPoints array does not close, exact closure will be enforced by one of these:
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* * * If the final point is almost equal to the first, it is replaced by the exact first point.
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* * * if the final point is not close to the first an extra point is added.
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* * If capped, the point order will be reversed if necessary to produce positive volume.
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* @param xyPoints array of xy coordinates
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* @param z z value to be used for all coordinates
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* @param zSweep the sweep distance in the z direction.
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* @param capped true if caps are to be added.
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*/
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static createZSweep(xyPoints, z, zSweep, capped) {
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const xyz = LineString3d.createXY(xyPoints, z, capped);
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if (capped) {
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xyz.addClosurePoint();
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const area = PolygonOps.areaXY(xyz.points);
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if (area * zSweep < 0.0)
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xyz.points.reverse();
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}
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const contour = capped ? Loop.create(xyz) : Path.create(xyz);
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return LinearSweep.create(contour, Vector3d.create(0, 0, zSweep), capped);
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}
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/** get a reference to the swept curves */
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getCurvesRef() { return this._contour.curves; }
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/** Get a reference to the `SweepContour` carrying the plane of the curves */
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getSweepContourRef() { return this._contour; }
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/** return a clone of the sweep vector */
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cloneSweepVector() { return this._direction.clone(); }
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/** Test if `other` is also an instance of `LinearSweep` */
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isSameGeometryClass(other) { return other instanceof LinearSweep; }
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/** Return a deep clone */
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clone() {
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return new LinearSweep(this._contour.clone(), this._direction.clone(), this.capped);
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}
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/** apply a transform to the curves and sweep vector */
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tryTransformInPlace(transform) {
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if (transform.matrix.isSingular())
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return false;
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if (this._contour.tryTransformInPlace(transform)) {
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transform.multiplyVector(this._direction, this._direction);
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return true;
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}
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return false;
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}
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/** Return a coordinate frame (right handed unit vectors)
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* * origin on base contour
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* * x, y directions from base contour.
|
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* * z direction perpendicular
|
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*/
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getConstructiveFrame() {
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return this._contour.localToWorld.cloneRigid();
|
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}
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/** Return a transformed clone */
|
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cloneTransformed(transform) {
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const result = this.clone();
|
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|
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result.tryTransformInPlace(transform);
|
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return result;
|
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}
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/** Test for near-equality of coordinates in `other` */
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isAlmostEqual(other) {
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|
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if (other instanceof LinearSweep) {
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return this._contour.isAlmostEqual(other._contour)
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&& this._direction.isAlmostEqual(other._direction)
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&& this.capped === other.capped;
|
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}
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return false;
|
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}
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/** Invoke strongly typed `handler.handleLinearSweep(this)` */
|
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dispatchToGeometryHandler(handler) {
|
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return handler.handleLinearSweep(this);
|
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}
|
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/**
|
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* Return the curves at a fraction along the sweep direction.
|
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* @param vFraction fractional position along the sweep direction
|
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+
*/
|
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|
+
constantVSection(vFraction) {
|
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|
+
const section = this._contour.curves.clone();
|
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|
+
if (section && vFraction !== 0.0)
|
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|
+
section.tryTransformInPlace(Transform.createTranslation(this._direction.scale(vFraction)));
|
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+
return section;
|
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+
}
|
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/** Extend `rangeToExtend` to include this geometry. */
|
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|
+
extendRange(rangeToExtend, transform) {
|
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+
const contourRange = this._contour.curves.range(transform);
|
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|
+
rangeToExtend.extendRange(contourRange);
|
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|
+
if (transform) {
|
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+
const transformedDirection = transform.multiplyVector(this._direction);
|
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|
+
contourRange.low.addInPlace(transformedDirection);
|
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|
+
contourRange.high.addInPlace(transformedDirection);
|
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}
|
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else {
|
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contourRange.low.addInPlace(this._direction);
|
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contourRange.high.addInPlace(this._direction);
|
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}
|
|
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|
+
rangeToExtend.extendRange(contourRange);
|
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}
|
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/**
|
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* @return true if this is a closed volume.
|
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*/
|
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+
get isClosedVolume() {
|
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return this.capped && this._contour.curves.isAnyRegionType;
|
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}
|
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}
|
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//# sourceMappingURL=LinearSweep.js.map
|
|
@@ -0,0 +1 @@
|
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|
+
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { LineString3d } from \"../curve/LineString3d\";\r\nimport { Loop } from \"../curve/Loop\";\r\nimport { Path } from \"../curve/Path\";\r\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { Vector3d } from \"../geometry3d/Point3dVector3d\";\r\nimport { PolygonOps } from \"../geometry3d/PolygonOps\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { XAndY } from \"../geometry3d/XYZProps\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\nimport { SweepContour } from \"./SweepContour\";\r\n\r\n/**\r\n * A LinearSweep is a `SolidPrimitive` defined by\r\n * * A set of curves (any Loop, Path, or parityRegion)\r\n * * A sweep vector\r\n * If the object is \"capped\", the curves must be planar.\r\n * @public\r\n */\r\nexport class LinearSweep extends SolidPrimitive {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"linearSweep\";\r\n\r\n private _contour: SweepContour;\r\n private _direction: Vector3d;\r\n\r\n private constructor(contour: SweepContour, direction: Vector3d, capped: boolean) {\r\n super(capped);\r\n this._contour = contour;\r\n this._direction = direction;\r\n }\r\n /**\r\n * Create a sweep of a starting contour.\r\n * @param contour contour to be swept\r\n * @param direction sweep vector. The contour is swept the full length of the vector.\r\n * @param capped true to include end caps\r\n */\r\n public static create(contour: CurveCollection, direction: Vector3d, capped: boolean): LinearSweep | undefined {\r\n const sweepable = SweepContour.createForLinearSweep(contour, direction);\r\n if (!sweepable)\r\n return undefined;\r\n return new LinearSweep(sweepable, direction, capped);\r\n }\r\n /** Create a z-direction sweep of the polyline or polygon given as xy linestring values.\r\n * * If not capped, the xyPoints array is always used unchanged.\r\n * * If capped but the xyPoints array does not close, exact closure will be enforced by one of these:\r\n * * * If the final point is almost equal to the first, it is replaced by the exact first point.\r\n * * * if the final point is not close to the first an extra point is added.\r\n * * If capped, the point order will be reversed if necessary to produce positive volume.\r\n * @param xyPoints array of xy coordinates\r\n * @param z z value to be used for all coordinates\r\n * @param zSweep the sweep distance in the z direction.\r\n * @param capped true if caps are to be added.\r\n */\r\n public static createZSweep(xyPoints: XAndY[], z: number, zSweep: number, capped: boolean): LinearSweep | undefined {\r\n const xyz = LineString3d.createXY(xyPoints, z, capped);\r\n if (capped) {\r\n xyz.addClosurePoint();\r\n const area = PolygonOps.areaXY(xyz.points);\r\n if (area * zSweep < 0.0)\r\n xyz.points.reverse();\r\n }\r\n const contour: CurveCollection = capped ? Loop.create(xyz) : Path.create(xyz);\r\n return LinearSweep.create(contour, Vector3d.create(0, 0, zSweep), capped);\r\n }\r\n /** get a reference to the swept curves */\r\n public getCurvesRef(): CurveCollection { return this._contour.curves; }\r\n /** Get a reference to the `SweepContour` carrying the plane of the curves */\r\n public getSweepContourRef(): SweepContour { return this._contour; }\r\n /** return a clone of the sweep vector */\r\n public cloneSweepVector(): Vector3d { return this._direction.clone(); }\r\n /** Test if `other` is also an instance of `LinearSweep` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof LinearSweep; }\r\n /** Return a deep clone */\r\n public clone(): LinearSweep {\r\n return new LinearSweep(this._contour.clone(), this._direction.clone(), this.capped);\r\n }\r\n /** apply a transform to the curves and sweep vector */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (transform.matrix.isSingular())\r\n return false;\r\n if (this._contour.tryTransformInPlace(transform)) {\r\n transform.multiplyVector(this._direction, this._direction);\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /** Return a coordinate frame (right handed unit vectors)\r\n * * origin on base contour\r\n * * x, y directions from base contour.\r\n * * z direction perpendicular\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n return this._contour.localToWorld.cloneRigid();\r\n }\r\n /** Return a transformed clone */\r\n public cloneTransformed(transform: Transform): LinearSweep {\r\n const result = this.clone();\r\n result.tryTransformInPlace(transform);\r\n return result;\r\n }\r\n /** Test for near-equality of coordinates in `other` */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof LinearSweep) {\r\n return this._contour.isAlmostEqual(other._contour)\r\n && this._direction.isAlmostEqual(other._direction)\r\n && this.capped === other.capped;\r\n }\r\n return false;\r\n }\r\n /** Invoke strongly typed `handler.handleLinearSweep(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleLinearSweep(this);\r\n }\r\n /**\r\n * Return the curves at a fraction along the sweep direction.\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const section = this._contour.curves.clone();\r\n if (section && vFraction !== 0.0)\r\n section.tryTransformInPlace(Transform.createTranslation(this._direction.scale(vFraction)));\r\n return section;\r\n }\r\n /** Extend `rangeToExtend` to include this geometry. */\r\n public extendRange(rangeToExtend: Range3d, transform?: Transform) {\r\n const contourRange = this._contour.curves.range(transform);\r\n rangeToExtend.extendRange(contourRange);\r\n if (transform) {\r\n const transformedDirection = transform.multiplyVector(this._direction);\r\n contourRange.low.addInPlace(transformedDirection);\r\n contourRange.high.addInPlace(transformedDirection);\r\n } else {\r\n contourRange.low.addInPlace(this._direction);\r\n contourRange.high.addInPlace(this._direction);\r\n }\r\n rangeToExtend.extendRange(contourRange);\r\n }\r\n /**\r\n * @return true if this is a closed volume.\r\n */\r\n public get isClosedVolume(): boolean {\r\n return this.capped && this._contour.curves.isAnyRegionType;\r\n }\r\n}\r\n"]}
|
|
@@ -0,0 +1,71 @@
|
|
|
1
|
+
/** @packageDocumentation
|
|
2
|
+
* @module Solid
|
|
3
|
+
*/
|
|
4
|
+
import { CurveCollection } from "../curve/CurveCollection";
|
|
5
|
+
import { GeometryQuery } from "../curve/GeometryQuery";
|
|
6
|
+
import { Angle } from "../geometry3d/Angle";
|
|
7
|
+
import { GeometryHandler } from "../geometry3d/GeometryHandler";
|
|
8
|
+
import { Range3d } from "../geometry3d/Range";
|
|
9
|
+
import { Ray3d } from "../geometry3d/Ray3d";
|
|
10
|
+
import { Transform } from "../geometry3d/Transform";
|
|
11
|
+
import { SolidPrimitive } from "./SolidPrimitive";
|
|
12
|
+
import { SweepContour } from "./SweepContour";
|
|
13
|
+
/**
|
|
14
|
+
* A LinearSweep is
|
|
15
|
+
* * A planar contour (any Loop, Path, or parityRegion)
|
|
16
|
+
* * An axis vector.
|
|
17
|
+
* * The planar contour is expected to be in the plane of the axis vector
|
|
18
|
+
* * The contour may have points and/or lines that are on the axis, but otherwise is entirely on one side of the axis.
|
|
19
|
+
* * A sweep angle.
|
|
20
|
+
* @public
|
|
21
|
+
*/
|
|
22
|
+
export declare class RotationalSweep extends SolidPrimitive {
|
|
23
|
+
/** String name for schema properties */
|
|
24
|
+
readonly solidPrimitiveType = "rotationalSweep";
|
|
25
|
+
private _contour;
|
|
26
|
+
private _normalizedAxis;
|
|
27
|
+
private _sweepAngle;
|
|
28
|
+
private constructor();
|
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/** Create a rotational sweep. */
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static create(contour: CurveCollection, axis: Ray3d, sweepAngle: Angle, capped: boolean): RotationalSweep | undefined;
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/** Return a coordinate frame (right handed unit vectors)
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* * origin at origin of rotation ray
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* * z direction along the rotation ray.
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* * y direction perpendicular to the base contour plane
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*/
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getConstructiveFrame(): Transform | undefined;
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/** return clone of (not reference to) the axis vector. */
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cloneAxisRay(): Ray3d;
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/** Return (REFERENCE TO) the swept curves. */
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getCurves(): CurveCollection;
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/** Return (REFERENCE TO) the swept curves with containing plane markup. */
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getSweepContourRef(): SweepContour;
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/** Return the sweep angle. */
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getSweep(): Angle;
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/** Test if `other` is a `RotationalSweep` */
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isSameGeometryClass(other: any): boolean;
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/** Test for same axis, capping, and swept geometry. */
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isAlmostEqual(other: GeometryQuery): boolean;
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/** return a deep clone */
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clone(): RotationalSweep;
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51
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/** Transform the contour and axis */
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tryTransformInPlace(transform: Transform): boolean;
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/** return a cloned transform. */
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cloneTransformed(transform: Transform): RotationalSweep;
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/** Dispatch to strongly typed handler `handler.handleRotationalSweep(this)` */
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56
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+
dispatchToGeometryHandler(handler: GeometryHandler): any;
|
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57
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+
/** Return a transform that rotates around the rotational axis by a fraction of the total sweep. */
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58
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+
getFractionalRotationTransform(vFraction: number, result?: Transform): Transform;
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59
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+
/**
|
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* Return the curves of a constant-v section of the solid.
|
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61
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* @param vFraction fractional position along the sweep direction
|
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+
*/
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constantVSection(vFraction: number): CurveCollection | undefined;
|
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/** Extend range using sampled points on the surface. */
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extendRange(range: Range3d, transform?: Transform): void;
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/**
|
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* @return true if this is a closed volume.
|
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+
*/
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get isClosedVolume(): boolean;
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}
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//# sourceMappingURL=RotationalSweep.d.ts.map
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{"version":3,"file":"RotationalSweep.d.ts","sourceRoot":"","sources":["../../../src/solid/RotationalSweep.ts"],"names":[],"mappings":"AAKA;;GAEG;AAEH,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAGvD,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAEhE,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAC9C,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C;;;;;;;;GAQG;AACH,qBAAa,eAAgB,SAAQ,cAAc;IACjD,wCAAwC;IACxC,SAAgB,kBAAkB,qBAAqB;IAEvD,OAAO,CAAC,QAAQ,CAAe;IAC/B,OAAO,CAAC,eAAe,CAAQ;IAC/B,OAAO,CAAC,WAAW,CAAQ;IAC3B,OAAO;IAOP,iCAAiC;WACnB,MAAM,CAAC,OAAO,EAAE,eAAe,EAAE,IAAI,EAAE,KAAK,EAAE,UAAU,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,GAAG,eAAe,GAAG,SAAS;IAQ5H;;;;OAIG;IACI,oBAAoB,IAAI,SAAS,GAAG,SAAS;IAQpD,0DAA0D;IACnD,YAAY,IAAI,KAAK;IAC5B,8CAA8C;IACvC,SAAS,IAAI,eAAe;IACnC,2EAA2E;IACpE,kBAAkB,IAAI,YAAY;IACzC,8BAA8B;IACvB,QAAQ,IAAI,KAAK;IACxB,6CAA6C;IACtC,mBAAmB,CAAC,KAAK,EAAE,GAAG,GAAG,OAAO;IAC/C,uDAAuD;IACvC,aAAa,CAAC,KAAK,EAAE,aAAa,GAAG,OAAO;IAQ5D,0BAA0B;IACnB,KAAK,IAAI,eAAe;IAG/B,qCAAqC;IAC9B,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO;IAQzD,iCAAiC;IAC1B,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,eAAe;IAK9D,gFAAgF;IACzE,yBAAyB,CAAC,OAAO,EAAE,eAAe,GAAG,GAAG;IAG/D,mGAAmG;IAC5F,8BAA8B,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,SAAS,GAAG,SAAS;IAOvF;;;OAGG;IACI,gBAAgB,CAAC,SAAS,EAAE,MAAM,GAAG,eAAe,GAAG,SAAS;IAOvE,wDAAwD;IACjD,WAAW,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,SAAS;IAmBxD;;OAEG;IACH,IAAW,cAAc,IAAI,OAAO,CAEnC;CACF"}
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1
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/*---------------------------------------------------------------------------------------------
|
|
2
|
+
* Copyright (c) Bentley Systems, Incorporated. All rights reserved.
|
|
3
|
+
* See LICENSE.md in the project root for license terms and full copyright notice.
|
|
4
|
+
*--------------------------------------------------------------------------------------------*/
|
|
5
|
+
import { StrokeOptions } from "../curve/StrokeOptions";
|
|
6
|
+
import { AxisOrder, Geometry } from "../Geometry";
|
|
7
|
+
import { Angle } from "../geometry3d/Angle";
|
|
8
|
+
import { Matrix3d } from "../geometry3d/Matrix3d";
|
|
9
|
+
import { Transform } from "../geometry3d/Transform";
|
|
10
|
+
import { SolidPrimitive } from "./SolidPrimitive";
|
|
11
|
+
import { SweepContour } from "./SweepContour";
|
|
12
|
+
/**
|
|
13
|
+
* A LinearSweep is
|
|
14
|
+
* * A planar contour (any Loop, Path, or parityRegion)
|
|
15
|
+
* * An axis vector.
|
|
16
|
+
* * The planar contour is expected to be in the plane of the axis vector
|
|
17
|
+
* * The contour may have points and/or lines that are on the axis, but otherwise is entirely on one side of the axis.
|
|
18
|
+
* * A sweep angle.
|
|
19
|
+
* @public
|
|
20
|
+
*/
|
|
21
|
+
export class RotationalSweep extends SolidPrimitive {
|
|
22
|
+
constructor(contour, normalizedAxis, sweepAngle, capped) {
|
|
23
|
+
super(capped);
|
|
24
|
+
/** String name for schema properties */
|
|
25
|
+
this.solidPrimitiveType = "rotationalSweep";
|
|
26
|
+
this._contour = contour;
|
|
27
|
+
this._normalizedAxis = normalizedAxis;
|
|
28
|
+
this.capped = capped;
|
|
29
|
+
this._sweepAngle = sweepAngle;
|
|
30
|
+
}
|
|
31
|
+
/** Create a rotational sweep. */
|
|
32
|
+
static create(contour, axis, sweepAngle, capped) {
|
|
33
|
+
if (!axis.direction.normalizeInPlace())
|
|
34
|
+
return undefined;
|
|
35
|
+
const sweepable = SweepContour.createForRotation(contour, axis);
|
|
36
|
+
if (!sweepable)
|
|
37
|
+
return undefined;
|
|
38
|
+
return new RotationalSweep(sweepable, axis, sweepAngle.clone(), capped);
|
|
39
|
+
}
|
|
40
|
+
/** Return a coordinate frame (right handed unit vectors)
|
|
41
|
+
* * origin at origin of rotation ray
|
|
42
|
+
* * z direction along the rotation ray.
|
|
43
|
+
* * y direction perpendicular to the base contour plane
|
|
44
|
+
*/
|
|
45
|
+
getConstructiveFrame() {
|
|
46
|
+
const contourPerpendicular = this._contour.localToWorld.matrix.columnZ();
|
|
47
|
+
const axes = Matrix3d.createRigidFromColumns(contourPerpendicular, this._normalizedAxis.direction, AxisOrder.YZX);
|
|
48
|
+
if (axes) {
|
|
49
|
+
return Transform.createOriginAndMatrix(this._normalizedAxis.origin, axes);
|
|
50
|
+
}
|
|
51
|
+
return undefined;
|
|
52
|
+
}
|
|
53
|
+
/** return clone of (not reference to) the axis vector. */
|
|
54
|
+
cloneAxisRay() { return this._normalizedAxis.clone(); }
|
|
55
|
+
/** Return (REFERENCE TO) the swept curves. */
|
|
56
|
+
getCurves() { return this._contour.curves; }
|
|
57
|
+
/** Return (REFERENCE TO) the swept curves with containing plane markup. */
|
|
58
|
+
getSweepContourRef() { return this._contour; }
|
|
59
|
+
/** Return the sweep angle. */
|
|
60
|
+
getSweep() { return this._sweepAngle.clone(); }
|
|
61
|
+
/** Test if `other` is a `RotationalSweep` */
|
|
62
|
+
isSameGeometryClass(other) { return other instanceof RotationalSweep; }
|
|
63
|
+
/** Test for same axis, capping, and swept geometry. */
|
|
64
|
+
isAlmostEqual(other) {
|
|
65
|
+
if (other instanceof RotationalSweep) {
|
|
66
|
+
return this._contour.isAlmostEqual(other._contour)
|
|
67
|
+
&& this._normalizedAxis.isAlmostEqual(other._normalizedAxis)
|
|
68
|
+
&& this.capped === other.capped;
|
|
69
|
+
}
|
|
70
|
+
return false;
|
|
71
|
+
}
|
|
72
|
+
/** return a deep clone */
|
|
73
|
+
clone() {
|
|
74
|
+
return new RotationalSweep(this._contour.clone(), this._normalizedAxis.clone(), this._sweepAngle.clone(), this.capped);
|
|
75
|
+
}
|
|
76
|
+
/** Transform the contour and axis */
|
|
77
|
+
tryTransformInPlace(transform) {
|
|
78
|
+
if (!transform.matrix.isSingular()
|
|
79
|
+
&& this._contour.tryTransformInPlace(transform)) {
|
|
80
|
+
this._normalizedAxis.transformInPlace(transform);
|
|
81
|
+
return this._normalizedAxis.direction.normalizeInPlace();
|
|
82
|
+
}
|
|
83
|
+
return false;
|
|
84
|
+
}
|
|
85
|
+
/** return a cloned transform. */
|
|
86
|
+
cloneTransformed(transform) {
|
|
87
|
+
const result = this.clone();
|
|
88
|
+
result.tryTransformInPlace(transform);
|
|
89
|
+
return result;
|
|
90
|
+
}
|
|
91
|
+
/** Dispatch to strongly typed handler `handler.handleRotationalSweep(this)` */
|
|
92
|
+
dispatchToGeometryHandler(handler) {
|
|
93
|
+
return handler.handleRotationalSweep(this);
|
|
94
|
+
}
|
|
95
|
+
/** Return a transform that rotates around the rotational axis by a fraction of the total sweep. */
|
|
96
|
+
getFractionalRotationTransform(vFraction, result) {
|
|
97
|
+
const radians = this._sweepAngle.radians * vFraction;
|
|
98
|
+
const rotation = Transform.createFixedPointAndMatrix(this._normalizedAxis.origin, Matrix3d.createRotationAroundVector(this._normalizedAxis.direction, Angle.createRadians(radians), result ? result.matrix : undefined));
|
|
99
|
+
return rotation;
|
|
100
|
+
}
|
|
101
|
+
/**
|
|
102
|
+
* Return the curves of a constant-v section of the solid.
|
|
103
|
+
* @param vFraction fractional position along the sweep direction
|
|
104
|
+
*/
|
|
105
|
+
constantVSection(vFraction) {
|
|
106
|
+
const section = this._contour.curves.clone();
|
|
107
|
+
if (section) {
|
|
108
|
+
section.tryTransformInPlace(this.getFractionalRotationTransform(vFraction));
|
|
109
|
+
}
|
|
110
|
+
return section;
|
|
111
|
+
}
|
|
112
|
+
/** Extend range using sampled points on the surface. */
|
|
113
|
+
extendRange(range, transform) {
|
|
114
|
+
const degreeStep = 360 / 32;
|
|
115
|
+
const options = StrokeOptions.createForCurves();
|
|
116
|
+
options.angleTol = Angle.createDegrees(degreeStep);
|
|
117
|
+
const strokes = this._contour.curves.cloneStroked(options);
|
|
118
|
+
const numStep = Geometry.stepCount(degreeStep, this._sweepAngle.degrees, 4, 32);
|
|
119
|
+
const stepTransform = Transform.createIdentity();
|
|
120
|
+
if (transform) {
|
|
121
|
+
const compositeTransform = Transform.createIdentity();
|
|
122
|
+
for (let i = 0; i <= numStep; i++) {
|
|
123
|
+
transform.multiplyTransformTransform(this.getFractionalRotationTransform(i / numStep, stepTransform), compositeTransform);
|
|
124
|
+
strokes.extendRange(range, compositeTransform);
|
|
125
|
+
}
|
|
126
|
+
}
|
|
127
|
+
else {
|
|
128
|
+
for (let i = 0; i <= numStep; i++)
|
|
129
|
+
strokes.extendRange(range, this.getFractionalRotationTransform(i / numStep, stepTransform));
|
|
130
|
+
}
|
|
131
|
+
}
|
|
132
|
+
/**
|
|
133
|
+
* @return true if this is a closed volume.
|
|
134
|
+
*/
|
|
135
|
+
get isClosedVolume() {
|
|
136
|
+
return this.capped || this._sweepAngle.isFullCircle;
|
|
137
|
+
}
|
|
138
|
+
}
|
|
139
|
+
//# sourceMappingURL=RotationalSweep.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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All rights reserved.\r\n* See LICENSE.md in the project root for license terms and full copyright notice.\r\n*--------------------------------------------------------------------------------------------*/\r\n\r\n/** @packageDocumentation\r\n * @module Solid\r\n */\r\n\r\nimport { CurveCollection } from \"../curve/CurveCollection\";\r\nimport { GeometryQuery } from \"../curve/GeometryQuery\";\r\nimport { StrokeOptions } from \"../curve/StrokeOptions\";\r\nimport { AxisOrder, Geometry } from \"../Geometry\";\r\nimport { Angle } from \"../geometry3d/Angle\";\r\nimport { GeometryHandler } from \"../geometry3d/GeometryHandler\";\r\nimport { Matrix3d } from \"../geometry3d/Matrix3d\";\r\nimport { Range3d } from \"../geometry3d/Range\";\r\nimport { Ray3d } from \"../geometry3d/Ray3d\";\r\nimport { Transform } from \"../geometry3d/Transform\";\r\nimport { SolidPrimitive } from \"./SolidPrimitive\";\r\nimport { SweepContour } from \"./SweepContour\";\r\n\r\n/**\r\n * A LinearSweep is\r\n * * A planar contour (any Loop, Path, or parityRegion)\r\n * * An axis vector.\r\n * * The planar contour is expected to be in the plane of the axis vector\r\n * * The contour may have points and/or lines that are on the axis, but otherwise is entirely on one side of the axis.\r\n * * A sweep angle.\r\n * @public\r\n */\r\nexport class RotationalSweep extends SolidPrimitive {\r\n /** String name for schema properties */\r\n public readonly solidPrimitiveType = \"rotationalSweep\";\r\n\r\n private _contour: SweepContour;\r\n private _normalizedAxis: Ray3d;\r\n private _sweepAngle: Angle;\r\n private constructor(contour: SweepContour, normalizedAxis: Ray3d, sweepAngle: Angle, capped: boolean) {\r\n super(capped);\r\n this._contour = contour;\r\n this._normalizedAxis = normalizedAxis;\r\n this.capped = capped;\r\n this._sweepAngle = sweepAngle;\r\n }\r\n /** Create a rotational sweep. */\r\n public static create(contour: CurveCollection, axis: Ray3d, sweepAngle: Angle, capped: boolean): RotationalSweep | undefined {\r\n if (!axis.direction.normalizeInPlace()) return undefined;\r\n const sweepable = SweepContour.createForRotation(contour, axis);\r\n if (!sweepable)\r\n return undefined;\r\n return new RotationalSweep(sweepable, axis, sweepAngle.clone(), capped);\r\n }\r\n\r\n /** Return a coordinate frame (right handed unit vectors)\r\n * * origin at origin of rotation ray\r\n * * z direction along the rotation ray.\r\n * * y direction perpendicular to the base contour plane\r\n */\r\n public getConstructiveFrame(): Transform | undefined {\r\n const contourPerpendicular = this._contour.localToWorld.matrix.columnZ();\r\n const axes = Matrix3d.createRigidFromColumns(contourPerpendicular, this._normalizedAxis.direction, AxisOrder.YZX);\r\n if (axes) {\r\n return Transform.createOriginAndMatrix(this._normalizedAxis.origin, axes);\r\n }\r\n return undefined;\r\n }\r\n /** return clone of (not reference to) the axis vector. */\r\n public cloneAxisRay(): Ray3d { return this._normalizedAxis.clone(); }\r\n /** Return (REFERENCE TO) the swept curves. */\r\n public getCurves(): CurveCollection { return this._contour.curves; }\r\n /** Return (REFERENCE TO) the swept curves with containing plane markup. */\r\n public getSweepContourRef(): SweepContour { return this._contour; }\r\n /** Return the sweep angle. */\r\n public getSweep(): Angle { return this._sweepAngle.clone(); }\r\n /** Test if `other` is a `RotationalSweep` */\r\n public isSameGeometryClass(other: any): boolean { return other instanceof RotationalSweep; }\r\n /** Test for same axis, capping, and swept geometry. */\r\n public override isAlmostEqual(other: GeometryQuery): boolean {\r\n if (other instanceof RotationalSweep) {\r\n return this._contour.isAlmostEqual(other._contour)\r\n && this._normalizedAxis.isAlmostEqual(other._normalizedAxis)\r\n && this.capped === other.capped;\r\n }\r\n return false;\r\n }\r\n /** return a deep clone */\r\n public clone(): RotationalSweep {\r\n return new RotationalSweep(this._contour.clone(), this._normalizedAxis.clone(), this._sweepAngle.clone(), this.capped);\r\n }\r\n /** Transform the contour and axis */\r\n public tryTransformInPlace(transform: Transform): boolean {\r\n if (!transform.matrix.isSingular()\r\n && this._contour.tryTransformInPlace(transform)) {\r\n this._normalizedAxis.transformInPlace(transform);\r\n return this._normalizedAxis.direction.normalizeInPlace();\r\n }\r\n return false;\r\n }\r\n /** return a cloned transform. */\r\n public cloneTransformed(transform: Transform): RotationalSweep {\r\n const result = this.clone();\r\n result.tryTransformInPlace(transform);\r\n return result;\r\n }\r\n /** Dispatch to strongly typed handler `handler.handleRotationalSweep(this)` */\r\n public dispatchToGeometryHandler(handler: GeometryHandler): any {\r\n return handler.handleRotationalSweep(this);\r\n }\r\n /** Return a transform that rotates around the rotational axis by a fraction of the total sweep. */\r\n public getFractionalRotationTransform(vFraction: number, result?: Transform): Transform {\r\n const radians = this._sweepAngle.radians * vFraction;\r\n const rotation = Transform.createFixedPointAndMatrix(this._normalizedAxis.origin,\r\n Matrix3d.createRotationAroundVector(this._normalizedAxis.direction, Angle.createRadians(radians),\r\n result ? result.matrix : undefined) as Matrix3d);\r\n return rotation;\r\n }\r\n /**\r\n * Return the curves of a constant-v section of the solid.\r\n * @param vFraction fractional position along the sweep direction\r\n */\r\n public constantVSection(vFraction: number): CurveCollection | undefined {\r\n const section = this._contour.curves.clone();\r\n if (section) {\r\n section.tryTransformInPlace(this.getFractionalRotationTransform(vFraction));\r\n }\r\n return section;\r\n }\r\n /** Extend range using sampled points on the surface. */\r\n public extendRange(range: Range3d, transform?: Transform) {\r\n const degreeStep = 360 / 32;\r\n const options = StrokeOptions.createForCurves();\r\n options.angleTol = Angle.createDegrees(degreeStep);\r\n const strokes = this._contour.curves.cloneStroked(options);\r\n const numStep = Geometry.stepCount(degreeStep, this._sweepAngle.degrees, 4, 32);\r\n const stepTransform = Transform.createIdentity();\r\n if (transform) {\r\n const compositeTransform = Transform.createIdentity();\r\n for (let i = 0; i <= numStep; i++) {\r\n transform.multiplyTransformTransform(this.getFractionalRotationTransform(i / numStep, stepTransform), compositeTransform);\r\n strokes.extendRange(range, compositeTransform);\r\n }\r\n\r\n } else {\r\n for (let i = 0; i <= numStep; i++)\r\n strokes.extendRange(range, this.getFractionalRotationTransform(i / numStep, stepTransform));\r\n }\r\n }\r\n /**\r\n * @return true if this is a closed volume.\r\n */\r\n public get isClosedVolume(): boolean {\r\n return this.capped || this._sweepAngle.isFullCircle;\r\n }\r\n}\r\n"]}
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import { CurveCollection } from "../curve/CurveCollection";
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import { CurvePrimitive } from "../curve/CurvePrimitive";
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import { GeometryQuery } from "../curve/GeometryQuery";
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import { GeometryHandler } from "../geometry3d/GeometryHandler";
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import { Range3d } from "../geometry3d/Range";
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import { Transform } from "../geometry3d/Transform";
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import { SolidPrimitive } from "./SolidPrimitive";
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import { SweepContour } from "./SweepContour";
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/**
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* * type for a function argument taking 2 curves and returning another curve or failing with undefined.
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* * This is used (for instance) by `RuleSweep.mutatePartners`
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* @public
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*/
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export declare type CurvePrimitiveMutator = (primitiveA: CurvePrimitive, primitiveB: CurvePrimitive) => CurvePrimitive | undefined;
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/**
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* A ruled sweep (surface) is a collection of 2 or more contours.
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* * All contours must have identical number and type of geometry. (paths, loops, parity regions, lines, arcs, other curves)
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* @public
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*/
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export declare class RuledSweep extends SolidPrimitive {
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/** String name for schema properties */
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readonly solidPrimitiveType = "ruledSweep";
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private _contours;
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private constructor();
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/**
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* Create a ruled sweep from an array of contours.
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* * the contours are CAPTURED (not cloned)
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*/
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static create(contours: CurveCollection[], capped: boolean): RuledSweep | undefined;
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/** Return a reference to the array of SweepContour. */
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sweepContoursRef(): SweepContour[];
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/** Return clones of all the sweep contours
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* * See also cloneContours, which returns the spatial contours without their local coordinate system definitions)
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*/
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cloneSweepContours(): SweepContour[];
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/** Return clones of all the contours
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* * See also cloneContours, which returns the contours in their local coordinate systems
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*/
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cloneContours(): CurveCollection[];
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/** Return a deep clone */
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clone(): RuledSweep;
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/** Transform all contours in place. */
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tryTransformInPlace(transform: Transform): boolean;
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/** Return a cloned transform. */
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cloneTransformed(transform: Transform): RuledSweep;
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/** Return a coordinate frame (right handed unit vectors)
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* * origin on base contour
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* * x, y directions from base contour.
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* * z direction perpendicular
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*/
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getConstructiveFrame(): Transform | undefined;
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/** Test if `other` is an instance of a `RuledSweep` */
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isSameGeometryClass(other: any): boolean;
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/** test same contour geometry and capping. */
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isAlmostEqual(other: GeometryQuery): boolean;
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/** dispatch to strongly typed `handler.handleRuledSweep(this)` */
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dispatchToGeometryHandler(handler: GeometryHandler): any;
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/**
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* Return the section curves at a fraction of the sweep
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* @param vFraction fractional position along the sweep direction
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*/
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constantVSection(vFraction: number): CurveCollection | undefined;
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/** Pass each contour to `extendRange` */
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extendRange(rangeToExtend: Range3d, transform?: Transform): void;
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/** Construct a CurveCollection with the same structure as collectionA and collectionB, with primitives constructed by the caller-supplied primitiveMutator function.
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* @returns Returns undefined if there is any type mismatch between the two collections.
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*/
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static mutatePartners(collectionA: CurveCollection, collectionB: CurveCollection, primitiveMutator: CurvePrimitiveMutator): CurveCollection | undefined;
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/**
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* Return true if this is a closed volume, as observed by
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* * cap flag
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* identical first and last contours.
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*/
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get isClosedVolume(): boolean;
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}
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//# sourceMappingURL=RuledSweep.d.ts.map
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+
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