@itwin/core-geometry 3.0.0-dev.76 → 3.0.0-dev.80

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Files changed (1999) hide show
  1. package/CHANGELOG.md +1049 -0
  2. package/lib/{Constant.d.ts → cjs/Constant.d.ts} +0 -0
  3. package/lib/cjs/Constant.d.ts.map +1 -0
  4. package/lib/{Constant.js → cjs/Constant.js} +0 -0
  5. package/lib/cjs/Constant.js.map +1 -0
  6. package/lib/{Geometry.d.ts → cjs/Geometry.d.ts} +0 -0
  7. package/lib/cjs/Geometry.d.ts.map +1 -0
  8. package/lib/{Geometry.js → cjs/Geometry.js} +0 -0
  9. package/lib/cjs/Geometry.js.map +1 -0
  10. package/lib/{bspline → cjs/bspline}/AkimaCurve3d.d.ts +0 -0
  11. package/lib/cjs/bspline/AkimaCurve3d.d.ts.map +1 -0
  12. package/lib/{bspline → cjs/bspline}/AkimaCurve3d.js +0 -0
  13. package/lib/cjs/bspline/AkimaCurve3d.js.map +1 -0
  14. package/lib/{bspline → cjs/bspline}/BSpline1dNd.d.ts +0 -0
  15. package/lib/cjs/bspline/BSpline1dNd.d.ts.map +1 -0
  16. package/lib/{bspline → cjs/bspline}/BSpline1dNd.js +0 -0
  17. package/lib/cjs/bspline/BSpline1dNd.js.map +1 -0
  18. package/lib/{bspline → cjs/bspline}/BSplineCurve.d.ts +0 -0
  19. package/lib/cjs/bspline/BSplineCurve.d.ts.map +1 -0
  20. package/lib/{bspline → cjs/bspline}/BSplineCurve.js +0 -0
  21. package/lib/cjs/bspline/BSplineCurve.js.map +1 -0
  22. package/lib/{bspline → cjs/bspline}/BSplineCurve3dH.d.ts +0 -0
  23. package/lib/cjs/bspline/BSplineCurve3dH.d.ts.map +1 -0
  24. package/lib/{bspline → cjs/bspline}/BSplineCurve3dH.js +0 -0
  25. package/lib/cjs/bspline/BSplineCurve3dH.js.map +1 -0
  26. package/lib/{bspline → cjs/bspline}/BSplineCurveOps.d.ts +0 -0
  27. package/lib/cjs/bspline/BSplineCurveOps.d.ts.map +1 -0
  28. package/lib/{bspline → cjs/bspline}/BSplineCurveOps.js +0 -0
  29. package/lib/cjs/bspline/BSplineCurveOps.js.map +1 -0
  30. package/lib/cjs/bspline/BSplineSurface.d.ts +491 -0
  31. package/lib/cjs/bspline/BSplineSurface.d.ts.map +1 -0
  32. package/lib/{bspline → cjs/bspline}/BSplineSurface.js +0 -0
  33. package/lib/cjs/bspline/BSplineSurface.js.map +1 -0
  34. package/lib/{bspline → cjs/bspline}/Bezier1dNd.d.ts +0 -0
  35. package/lib/cjs/bspline/Bezier1dNd.d.ts.map +1 -0
  36. package/lib/{bspline → cjs/bspline}/Bezier1dNd.js +0 -0
  37. package/lib/cjs/bspline/Bezier1dNd.js.map +1 -0
  38. package/lib/{bspline → cjs/bspline}/BezierCurve3d.d.ts +0 -0
  39. package/lib/cjs/bspline/BezierCurve3d.d.ts.map +1 -0
  40. package/lib/{bspline → cjs/bspline}/BezierCurve3d.js +0 -0
  41. package/lib/cjs/bspline/BezierCurve3d.js.map +1 -0
  42. package/lib/{bspline → cjs/bspline}/BezierCurve3dH.d.ts +0 -0
  43. package/lib/cjs/bspline/BezierCurve3dH.d.ts.map +1 -0
  44. package/lib/{bspline → cjs/bspline}/BezierCurve3dH.js +0 -0
  45. package/lib/cjs/bspline/BezierCurve3dH.js.map +1 -0
  46. package/lib/{bspline → cjs/bspline}/BezierCurveBase.d.ts +0 -0
  47. package/lib/cjs/bspline/BezierCurveBase.d.ts.map +1 -0
  48. package/lib/{bspline → cjs/bspline}/BezierCurveBase.js +0 -0
  49. package/lib/cjs/bspline/BezierCurveBase.js.map +1 -0
  50. package/lib/{bspline → cjs/bspline}/InterpolationCurve3d.d.ts +0 -0
  51. package/lib/cjs/bspline/InterpolationCurve3d.d.ts.map +1 -0
  52. package/lib/{bspline → cjs/bspline}/InterpolationCurve3d.js +0 -0
  53. package/lib/cjs/bspline/InterpolationCurve3d.js.map +1 -0
  54. package/lib/{bspline → cjs/bspline}/KnotVector.d.ts +0 -0
  55. package/lib/cjs/bspline/KnotVector.d.ts.map +1 -0
  56. package/lib/{bspline → cjs/bspline}/KnotVector.js +0 -0
  57. package/lib/cjs/bspline/KnotVector.js.map +1 -0
  58. package/lib/{bspline → cjs/bspline}/SurfaceLocationDetail.d.ts +0 -0
  59. package/lib/cjs/bspline/SurfaceLocationDetail.d.ts.map +1 -0
  60. package/lib/{bspline → cjs/bspline}/SurfaceLocationDetail.js +0 -0
  61. package/lib/cjs/bspline/SurfaceLocationDetail.js.map +1 -0
  62. package/lib/{clipping → cjs/clipping}/AlternatingConvexClipTree.d.ts +0 -0
  63. package/lib/cjs/clipping/AlternatingConvexClipTree.d.ts.map +1 -0
  64. package/lib/{clipping → cjs/clipping}/AlternatingConvexClipTree.js +0 -0
  65. package/lib/cjs/clipping/AlternatingConvexClipTree.js.map +1 -0
  66. package/lib/{clipping → cjs/clipping}/BooleanClipFactory.d.ts +0 -0
  67. package/lib/cjs/clipping/BooleanClipFactory.d.ts.map +1 -0
  68. package/lib/{clipping → cjs/clipping}/BooleanClipFactory.js +0 -0
  69. package/lib/cjs/clipping/BooleanClipFactory.js.map +1 -0
  70. package/lib/{clipping → cjs/clipping}/BooleanClipNode.d.ts +0 -0
  71. package/lib/cjs/clipping/BooleanClipNode.d.ts.map +1 -0
  72. package/lib/{clipping → cjs/clipping}/BooleanClipNode.js +0 -0
  73. package/lib/cjs/clipping/BooleanClipNode.js.map +1 -0
  74. package/lib/{clipping → cjs/clipping}/ClipPlane.d.ts +0 -0
  75. package/lib/cjs/clipping/ClipPlane.d.ts.map +1 -0
  76. package/lib/{clipping → cjs/clipping}/ClipPlane.js +0 -0
  77. package/lib/cjs/clipping/ClipPlane.js.map +1 -0
  78. package/lib/{clipping → cjs/clipping}/ClipPrimitive.d.ts +0 -0
  79. package/lib/cjs/clipping/ClipPrimitive.d.ts.map +1 -0
  80. package/lib/{clipping → cjs/clipping}/ClipPrimitive.js +0 -0
  81. package/lib/cjs/clipping/ClipPrimitive.js.map +1 -0
  82. package/lib/{clipping → cjs/clipping}/ClipUtils.d.ts +0 -0
  83. package/lib/cjs/clipping/ClipUtils.d.ts.map +1 -0
  84. package/lib/{clipping → cjs/clipping}/ClipUtils.js +0 -0
  85. package/lib/cjs/clipping/ClipUtils.js.map +1 -0
  86. package/lib/{clipping → cjs/clipping}/ClipVector.d.ts +0 -0
  87. package/lib/cjs/clipping/ClipVector.d.ts.map +1 -0
  88. package/lib/{clipping → cjs/clipping}/ClipVector.js +0 -0
  89. package/lib/cjs/clipping/ClipVector.js.map +1 -0
  90. package/lib/{clipping → cjs/clipping}/ConvexClipPlaneSet.d.ts +0 -0
  91. package/lib/cjs/clipping/ConvexClipPlaneSet.d.ts.map +1 -0
  92. package/lib/{clipping → cjs/clipping}/ConvexClipPlaneSet.js +0 -0
  93. package/lib/cjs/clipping/ConvexClipPlaneSet.js.map +1 -0
  94. package/lib/{clipping → cjs/clipping}/UnionOfConvexClipPlaneSets.d.ts +0 -0
  95. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.d.ts.map +1 -0
  96. package/lib/{clipping → cjs/clipping}/UnionOfConvexClipPlaneSets.js +0 -0
  97. package/lib/cjs/clipping/UnionOfConvexClipPlaneSets.js.map +1 -0
  98. package/lib/{clipping → cjs/clipping}/internalContexts/LineStringOffsetClipperContext.d.ts +0 -0
  99. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.d.ts.map +1 -0
  100. package/lib/{clipping → cjs/clipping}/internalContexts/LineStringOffsetClipperContext.js +0 -0
  101. package/lib/cjs/clipping/internalContexts/LineStringOffsetClipperContext.js.map +1 -0
  102. package/lib/{core-geometry.d.ts → cjs/core-geometry.d.ts} +0 -0
  103. package/lib/cjs/core-geometry.d.ts.map +1 -0
  104. package/lib/{core-geometry.js → cjs/core-geometry.js} +0 -0
  105. package/lib/cjs/core-geometry.js.map +1 -0
  106. package/lib/{curve → cjs/curve}/Arc3d.d.ts +0 -0
  107. package/lib/cjs/curve/Arc3d.d.ts.map +1 -0
  108. package/lib/{curve → cjs/curve}/Arc3d.js +0 -0
  109. package/lib/cjs/curve/Arc3d.js.map +1 -0
  110. package/lib/{curve → cjs/curve}/ChainCollectorContext.d.ts +0 -0
  111. package/lib/cjs/curve/ChainCollectorContext.d.ts.map +1 -0
  112. package/lib/{curve → cjs/curve}/ChainCollectorContext.js +0 -0
  113. package/lib/cjs/curve/ChainCollectorContext.js.map +1 -0
  114. package/lib/{curve → cjs/curve}/ConstructCurveBetweenCurves.d.ts +0 -0
  115. package/lib/cjs/curve/ConstructCurveBetweenCurves.d.ts.map +1 -0
  116. package/lib/{curve → cjs/curve}/ConstructCurveBetweenCurves.js +0 -0
  117. package/lib/cjs/curve/ConstructCurveBetweenCurves.js.map +1 -0
  118. package/lib/{curve → cjs/curve}/CoordinateXYZ.d.ts +0 -0
  119. package/lib/cjs/curve/CoordinateXYZ.d.ts.map +1 -0
  120. package/lib/{curve → cjs/curve}/CoordinateXYZ.js +0 -0
  121. package/lib/cjs/curve/CoordinateXYZ.js.map +1 -0
  122. package/lib/{curve → cjs/curve}/CurveChain.d.ts +0 -0
  123. package/lib/cjs/curve/CurveChain.d.ts.map +1 -0
  124. package/lib/{curve → cjs/curve}/CurveChain.js +0 -0
  125. package/lib/cjs/curve/CurveChain.js.map +1 -0
  126. package/lib/{curve → cjs/curve}/CurveChainWithDistanceIndex.d.ts +0 -0
  127. package/lib/cjs/curve/CurveChainWithDistanceIndex.d.ts.map +1 -0
  128. package/lib/{curve → cjs/curve}/CurveChainWithDistanceIndex.js +0 -0
  129. package/lib/cjs/curve/CurveChainWithDistanceIndex.js.map +1 -0
  130. package/lib/{curve → cjs/curve}/CurveCollection.d.ts +0 -0
  131. package/lib/cjs/curve/CurveCollection.d.ts.map +1 -0
  132. package/lib/{curve → cjs/curve}/CurveCollection.js +0 -0
  133. package/lib/cjs/curve/CurveCollection.js.map +1 -0
  134. package/lib/{curve → cjs/curve}/CurveCurve.d.ts +0 -0
  135. package/lib/cjs/curve/CurveCurve.d.ts.map +1 -0
  136. package/lib/{curve → cjs/curve}/CurveCurve.js +0 -0
  137. package/lib/cjs/curve/CurveCurve.js.map +1 -0
  138. package/lib/{curve → cjs/curve}/CurveCurveCloseApproachXY.d.ts +0 -0
  139. package/lib/cjs/curve/CurveCurveCloseApproachXY.d.ts.map +1 -0
  140. package/lib/{curve → cjs/curve}/CurveCurveCloseApproachXY.js +0 -0
  141. package/lib/cjs/curve/CurveCurveCloseApproachXY.js.map +1 -0
  142. package/lib/{curve → cjs/curve}/CurveCurveIntersectXY.d.ts +0 -0
  143. package/lib/cjs/curve/CurveCurveIntersectXY.d.ts.map +1 -0
  144. package/lib/{curve → cjs/curve}/CurveCurveIntersectXY.js +0 -0
  145. package/lib/cjs/curve/CurveCurveIntersectXY.js.map +1 -0
  146. package/lib/{curve → cjs/curve}/CurveCurveIntersectXYZ.d.ts +0 -0
  147. package/lib/cjs/curve/CurveCurveIntersectXYZ.d.ts.map +1 -0
  148. package/lib/{curve → cjs/curve}/CurveCurveIntersectXYZ.js +0 -0
  149. package/lib/cjs/curve/CurveCurveIntersectXYZ.js.map +1 -0
  150. package/lib/{curve → cjs/curve}/CurveExtendMode.d.ts +0 -0
  151. package/lib/cjs/curve/CurveExtendMode.d.ts.map +1 -0
  152. package/lib/{curve → cjs/curve}/CurveExtendMode.js +0 -0
  153. package/lib/cjs/curve/CurveExtendMode.js.map +1 -0
  154. package/lib/{curve → cjs/curve}/CurveFactory.d.ts +0 -0
  155. package/lib/cjs/curve/CurveFactory.d.ts.map +1 -0
  156. package/lib/{curve → cjs/curve}/CurveFactory.js +0 -0
  157. package/lib/cjs/curve/CurveFactory.js.map +1 -0
  158. package/lib/{curve → cjs/curve}/CurveLocationDetail.d.ts +0 -0
  159. package/lib/cjs/curve/CurveLocationDetail.d.ts.map +1 -0
  160. package/lib/{curve → cjs/curve}/CurveLocationDetail.js +0 -0
  161. package/lib/cjs/curve/CurveLocationDetail.js.map +1 -0
  162. package/lib/{curve → cjs/curve}/CurvePrimitive.d.ts +0 -0
  163. package/lib/cjs/curve/CurvePrimitive.d.ts.map +1 -0
  164. package/lib/{curve → cjs/curve}/CurvePrimitive.js +0 -0
  165. package/lib/cjs/curve/CurvePrimitive.js.map +1 -0
  166. package/lib/{curve → cjs/curve}/CurveProcessor.d.ts +0 -0
  167. package/lib/cjs/curve/CurveProcessor.d.ts.map +1 -0
  168. package/lib/{curve → cjs/curve}/CurveProcessor.js +0 -0
  169. package/lib/cjs/curve/CurveProcessor.js.map +1 -0
  170. package/lib/{curve → cjs/curve}/CurveWireMomentsXYZ.d.ts +0 -0
  171. package/lib/cjs/curve/CurveWireMomentsXYZ.d.ts.map +1 -0
  172. package/lib/{curve → cjs/curve}/CurveWireMomentsXYZ.js +0 -0
  173. package/lib/cjs/curve/CurveWireMomentsXYZ.js.map +1 -0
  174. package/lib/{curve → cjs/curve}/GeometryQuery.d.ts +0 -0
  175. package/lib/cjs/curve/GeometryQuery.d.ts.map +1 -0
  176. package/lib/{curve → cjs/curve}/GeometryQuery.js +0 -0
  177. package/lib/cjs/curve/GeometryQuery.js.map +1 -0
  178. package/lib/{curve → cjs/curve}/LineSegment3d.d.ts +0 -0
  179. package/lib/cjs/curve/LineSegment3d.d.ts.map +1 -0
  180. package/lib/{curve → cjs/curve}/LineSegment3d.js +0 -0
  181. package/lib/cjs/curve/LineSegment3d.js.map +1 -0
  182. package/lib/{curve → cjs/curve}/LineString3d.d.ts +0 -0
  183. package/lib/cjs/curve/LineString3d.d.ts.map +1 -0
  184. package/lib/{curve → cjs/curve}/LineString3d.js +0 -0
  185. package/lib/cjs/curve/LineString3d.js.map +1 -0
  186. package/lib/{curve → cjs/curve}/Loop.d.ts +0 -0
  187. package/lib/cjs/curve/Loop.d.ts.map +1 -0
  188. package/lib/{curve → cjs/curve}/Loop.js +0 -0
  189. package/lib/cjs/curve/Loop.js.map +1 -0
  190. package/lib/{curve → cjs/curve}/ParityRegion.d.ts +0 -0
  191. package/lib/cjs/curve/ParityRegion.d.ts.map +1 -0
  192. package/lib/{curve → cjs/curve}/ParityRegion.js +0 -0
  193. package/lib/cjs/curve/ParityRegion.js.map +1 -0
  194. package/lib/{curve → cjs/curve}/Path.d.ts +0 -0
  195. package/lib/cjs/curve/Path.d.ts.map +1 -0
  196. package/lib/{curve → cjs/curve}/Path.js +0 -0
  197. package/lib/cjs/curve/Path.js.map +1 -0
  198. package/lib/{curve → cjs/curve}/PointString3d.d.ts +0 -0
  199. package/lib/cjs/curve/PointString3d.d.ts.map +1 -0
  200. package/lib/{curve → cjs/curve}/PointString3d.js +0 -0
  201. package/lib/cjs/curve/PointString3d.js.map +1 -0
  202. package/lib/{curve → cjs/curve}/ProxyCurve.d.ts +0 -0
  203. package/lib/cjs/curve/ProxyCurve.d.ts.map +1 -0
  204. package/lib/{curve → cjs/curve}/ProxyCurve.js +0 -0
  205. package/lib/cjs/curve/ProxyCurve.js.map +1 -0
  206. package/lib/{curve → cjs/curve}/Query/ConsolidateAdjacentPrimitivesContext.d.ts +0 -0
  207. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.d.ts.map +1 -0
  208. package/lib/{curve → cjs/curve}/Query/ConsolidateAdjacentPrimitivesContext.js +0 -0
  209. package/lib/cjs/curve/Query/ConsolidateAdjacentPrimitivesContext.js.map +1 -0
  210. package/lib/{curve → cjs/curve}/Query/CurveSplitContext.d.ts +0 -0
  211. package/lib/cjs/curve/Query/CurveSplitContext.d.ts.map +1 -0
  212. package/lib/{curve → cjs/curve}/Query/CurveSplitContext.js +0 -0
  213. package/lib/cjs/curve/Query/CurveSplitContext.js.map +1 -0
  214. package/lib/{curve → cjs/curve}/Query/CylindricalRange.d.ts +0 -0
  215. package/lib/cjs/curve/Query/CylindricalRange.d.ts.map +1 -0
  216. package/lib/{curve → cjs/curve}/Query/CylindricalRange.js +0 -0
  217. package/lib/cjs/curve/Query/CylindricalRange.js.map +1 -0
  218. package/lib/{curve → cjs/curve}/Query/InOutTests.d.ts +0 -0
  219. package/lib/cjs/curve/Query/InOutTests.d.ts.map +1 -0
  220. package/lib/{curve → cjs/curve}/Query/InOutTests.js +0 -0
  221. package/lib/cjs/curve/Query/InOutTests.js.map +1 -0
  222. package/lib/{curve → cjs/curve}/Query/PlanarSubdivision.d.ts +0 -0
  223. package/lib/cjs/curve/Query/PlanarSubdivision.d.ts.map +1 -0
  224. package/lib/{curve → cjs/curve}/Query/PlanarSubdivision.js +0 -0
  225. package/lib/cjs/curve/Query/PlanarSubdivision.js.map +1 -0
  226. package/lib/{curve → cjs/curve}/Query/StrokeCountChain.d.ts +0 -0
  227. package/lib/cjs/curve/Query/StrokeCountChain.d.ts.map +1 -0
  228. package/lib/{curve → cjs/curve}/Query/StrokeCountChain.js +0 -0
  229. package/lib/cjs/curve/Query/StrokeCountChain.js.map +1 -0
  230. package/lib/{curve → cjs/curve}/Query/StrokeCountMap.d.ts +0 -0
  231. package/lib/cjs/curve/Query/StrokeCountMap.d.ts.map +1 -0
  232. package/lib/{curve → cjs/curve}/Query/StrokeCountMap.js +0 -0
  233. package/lib/cjs/curve/Query/StrokeCountMap.js.map +1 -0
  234. package/lib/{curve → cjs/curve}/RegionMomentsXY.d.ts +0 -0
  235. package/lib/cjs/curve/RegionMomentsXY.d.ts.map +1 -0
  236. package/lib/{curve → cjs/curve}/RegionMomentsXY.js +0 -0
  237. package/lib/cjs/curve/RegionMomentsXY.js.map +1 -0
  238. package/lib/{curve → cjs/curve}/RegionOps.d.ts +0 -0
  239. package/lib/cjs/curve/RegionOps.d.ts.map +1 -0
  240. package/lib/{curve → cjs/curve}/RegionOps.js +0 -0
  241. package/lib/cjs/curve/RegionOps.js.map +1 -0
  242. package/lib/{curve → cjs/curve}/RegionOpsClassificationSweeps.d.ts +0 -0
  243. package/lib/cjs/curve/RegionOpsClassificationSweeps.d.ts.map +1 -0
  244. package/lib/{curve → cjs/curve}/RegionOpsClassificationSweeps.js +0 -0
  245. package/lib/cjs/curve/RegionOpsClassificationSweeps.js.map +1 -0
  246. package/lib/{curve → cjs/curve}/StrokeOptions.d.ts +0 -0
  247. package/lib/cjs/curve/StrokeOptions.d.ts.map +1 -0
  248. package/lib/{curve → cjs/curve}/StrokeOptions.js +0 -0
  249. package/lib/cjs/curve/StrokeOptions.js.map +1 -0
  250. package/lib/{curve → cjs/curve}/UnionRegion.d.ts +0 -0
  251. package/lib/cjs/curve/UnionRegion.d.ts.map +1 -0
  252. package/lib/{curve → cjs/curve}/UnionRegion.js +0 -0
  253. package/lib/cjs/curve/UnionRegion.js.map +1 -0
  254. package/lib/{curve → cjs/curve}/internalContexts/CloneCurvesContext.d.ts +0 -0
  255. package/lib/cjs/curve/internalContexts/CloneCurvesContext.d.ts.map +1 -0
  256. package/lib/{curve → cjs/curve}/internalContexts/CloneCurvesContext.js +0 -0
  257. package/lib/cjs/curve/internalContexts/CloneCurvesContext.js.map +1 -0
  258. package/lib/{curve → cjs/curve}/internalContexts/CloneWithExpandedLineStrings.d.ts +0 -0
  259. package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.d.ts.map +1 -0
  260. package/lib/{curve → cjs/curve}/internalContexts/CloneWithExpandedLineStrings.js +0 -0
  261. package/lib/cjs/curve/internalContexts/CloneWithExpandedLineStrings.js.map +1 -0
  262. package/lib/{curve → cjs/curve}/internalContexts/CountLinearPartsSearchContext.d.ts +0 -0
  263. package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.d.ts.map +1 -0
  264. package/lib/{curve → cjs/curve}/internalContexts/CountLinearPartsSearchContext.js +0 -0
  265. package/lib/cjs/curve/internalContexts/CountLinearPartsSearchContext.js.map +1 -0
  266. package/lib/{curve → cjs/curve}/internalContexts/GapSearchContext.d.ts +0 -0
  267. package/lib/cjs/curve/internalContexts/GapSearchContext.d.ts.map +1 -0
  268. package/lib/{curve → cjs/curve}/internalContexts/GapSearchContext.js +0 -0
  269. package/lib/cjs/curve/internalContexts/GapSearchContext.js.map +1 -0
  270. package/lib/{curve → cjs/curve}/internalContexts/MultiChainCollector.d.ts +0 -0
  271. package/lib/cjs/curve/internalContexts/MultiChainCollector.d.ts.map +1 -0
  272. package/lib/{curve → cjs/curve}/internalContexts/MultiChainCollector.js +0 -0
  273. package/lib/cjs/curve/internalContexts/MultiChainCollector.js.map +1 -0
  274. package/lib/{curve → cjs/curve}/internalContexts/PlaneAltitudeRangeContext.d.ts +0 -0
  275. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.d.ts.map +1 -0
  276. package/lib/{curve → cjs/curve}/internalContexts/PlaneAltitudeRangeContext.js +0 -0
  277. package/lib/cjs/curve/internalContexts/PlaneAltitudeRangeContext.js.map +1 -0
  278. package/lib/{curve → cjs/curve}/internalContexts/PolygonOffsetContext.d.ts +0 -0
  279. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.d.ts.map +1 -0
  280. package/lib/{curve → cjs/curve}/internalContexts/PolygonOffsetContext.js +0 -0
  281. package/lib/cjs/curve/internalContexts/PolygonOffsetContext.js.map +1 -0
  282. package/lib/{curve → cjs/curve}/internalContexts/SumLengthsContext.d.ts +0 -0
  283. package/lib/cjs/curve/internalContexts/SumLengthsContext.d.ts.map +1 -0
  284. package/lib/{curve → cjs/curve}/internalContexts/SumLengthsContext.js +0 -0
  285. package/lib/cjs/curve/internalContexts/SumLengthsContext.js.map +1 -0
  286. package/lib/{curve → cjs/curve}/internalContexts/TransformInPlaceContext.d.ts +0 -0
  287. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.d.ts.map +1 -0
  288. package/lib/{curve → cjs/curve}/internalContexts/TransformInPlaceContext.js +0 -0
  289. package/lib/cjs/curve/internalContexts/TransformInPlaceContext.js.map +1 -0
  290. package/lib/{curve → cjs/curve}/spiral/AustralianRailCorpXYEvaluator.d.ts +0 -0
  291. package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.d.ts.map +1 -0
  292. package/lib/{curve → cjs/curve}/spiral/AustralianRailCorpXYEvaluator.js +0 -0
  293. package/lib/cjs/curve/spiral/AustralianRailCorpXYEvaluator.js.map +1 -0
  294. package/lib/{curve → cjs/curve}/spiral/ClothoidSeries.d.ts +0 -0
  295. package/lib/cjs/curve/spiral/ClothoidSeries.d.ts.map +1 -0
  296. package/lib/{curve → cjs/curve}/spiral/ClothoidSeries.js +0 -0
  297. package/lib/cjs/curve/spiral/ClothoidSeries.js.map +1 -0
  298. package/lib/{curve → cjs/curve}/spiral/CubicEvaluator.d.ts +0 -0
  299. package/lib/cjs/curve/spiral/CubicEvaluator.d.ts.map +1 -0
  300. package/lib/{curve → cjs/curve}/spiral/CubicEvaluator.js +0 -0
  301. package/lib/cjs/curve/spiral/CubicEvaluator.js.map +1 -0
  302. package/lib/{curve → cjs/curve}/spiral/CzechSpiralEvaluator.d.ts +0 -0
  303. package/lib/cjs/curve/spiral/CzechSpiralEvaluator.d.ts.map +1 -0
  304. package/lib/{curve → cjs/curve}/spiral/CzechSpiralEvaluator.js +0 -0
  305. package/lib/cjs/curve/spiral/CzechSpiralEvaluator.js.map +1 -0
  306. package/lib/{curve → cjs/curve}/spiral/DirectHalfCosineSpiralEvaluator.d.ts +0 -0
  307. package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.d.ts.map +1 -0
  308. package/lib/{curve → cjs/curve}/spiral/DirectHalfCosineSpiralEvaluator.js +0 -0
  309. package/lib/cjs/curve/spiral/DirectHalfCosineSpiralEvaluator.js.map +1 -0
  310. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts +265 -0
  311. package/lib/cjs/curve/spiral/DirectSpiral3d.d.ts.map +1 -0
  312. package/lib/cjs/curve/spiral/DirectSpiral3d.js +473 -0
  313. package/lib/cjs/curve/spiral/DirectSpiral3d.js.map +1 -0
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  315. package/lib/cjs/curve/spiral/IntegratedSpiral3d.d.ts.map +1 -0
  316. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js +364 -0
  317. package/lib/cjs/curve/spiral/IntegratedSpiral3d.js.map +1 -0
  318. package/lib/{curve → cjs/curve}/spiral/MXCubicAlongArcSpiralEvaluator.d.ts +0 -0
  319. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.d.ts.map +1 -0
  320. package/lib/{curve → cjs/curve}/spiral/MXCubicAlongArcSpiralEvaluator.js +0 -0
  321. package/lib/cjs/curve/spiral/MXCubicAlongArcSpiralEvaluator.js.map +1 -0
  322. package/lib/{curve → cjs/curve}/spiral/NormalizedTransition.d.ts +0 -0
  323. package/lib/cjs/curve/spiral/NormalizedTransition.d.ts.map +1 -0
  324. package/lib/{curve → cjs/curve}/spiral/NormalizedTransition.js +0 -0
  325. package/lib/cjs/curve/spiral/NormalizedTransition.js.map +1 -0
  326. package/lib/{curve → cjs/curve}/spiral/PolishCubicSpiralEvaluator.d.ts +0 -0
  327. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.d.ts.map +1 -0
  328. package/lib/{curve → cjs/curve}/spiral/PolishCubicSpiralEvaluator.js +0 -0
  329. package/lib/cjs/curve/spiral/PolishCubicSpiralEvaluator.js.map +1 -0
  330. package/lib/{curve → cjs/curve}/spiral/TransitionConditionalProperties.d.ts +0 -0
  331. package/lib/cjs/curve/spiral/TransitionConditionalProperties.d.ts.map +1 -0
  332. package/lib/{curve → cjs/curve}/spiral/TransitionConditionalProperties.js +0 -0
  333. package/lib/cjs/curve/spiral/TransitionConditionalProperties.js.map +1 -0
  334. package/lib/{curve → cjs/curve}/spiral/TransitionSpiral3d.d.ts +0 -0
  335. package/lib/cjs/curve/spiral/TransitionSpiral3d.d.ts.map +1 -0
  336. package/lib/{curve → cjs/curve}/spiral/TransitionSpiral3d.js +0 -0
  337. package/lib/cjs/curve/spiral/TransitionSpiral3d.js.map +1 -0
  338. package/lib/{curve → cjs/curve}/spiral/XYCurveEvaluator.d.ts +0 -0
  339. package/lib/cjs/curve/spiral/XYCurveEvaluator.d.ts.map +1 -0
  340. package/lib/{curve → cjs/curve}/spiral/XYCurveEvaluator.js +0 -0
  341. package/lib/cjs/curve/spiral/XYCurveEvaluator.js.map +1 -0
  342. package/lib/{geometry3d → cjs/geometry3d}/Angle.d.ts +0 -0
  343. package/lib/cjs/geometry3d/Angle.d.ts.map +1 -0
  344. package/lib/{geometry3d → cjs/geometry3d}/Angle.js +0 -0
  345. package/lib/cjs/geometry3d/Angle.js.map +1 -0
  346. package/lib/{geometry3d → cjs/geometry3d}/AngleSweep.d.ts +0 -0
  347. package/lib/cjs/geometry3d/AngleSweep.d.ts.map +1 -0
  348. package/lib/{geometry3d → cjs/geometry3d}/AngleSweep.js +0 -0
  349. package/lib/cjs/geometry3d/AngleSweep.js.map +1 -0
  350. package/lib/{geometry3d → cjs/geometry3d}/BarycentricTriangle.d.ts +0 -0
  351. package/lib/cjs/geometry3d/BarycentricTriangle.d.ts.map +1 -0
  352. package/lib/{geometry3d → cjs/geometry3d}/BarycentricTriangle.js +0 -0
  353. package/lib/cjs/geometry3d/BarycentricTriangle.js.map +1 -0
  354. package/lib/{geometry3d → cjs/geometry3d}/BilinearPatch.d.ts +0 -0
  355. package/lib/cjs/geometry3d/BilinearPatch.d.ts.map +1 -0
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  357. package/lib/cjs/geometry3d/BilinearPatch.js.map +1 -0
  358. package/lib/{geometry3d → cjs/geometry3d}/CoincidentGeometryOps.d.ts +0 -0
  359. package/lib/cjs/geometry3d/CoincidentGeometryOps.d.ts.map +1 -0
  360. package/lib/{geometry3d → cjs/geometry3d}/CoincidentGeometryOps.js +0 -0
  361. package/lib/cjs/geometry3d/CoincidentGeometryOps.js.map +1 -0
  362. package/lib/{geometry3d → cjs/geometry3d}/Ellipsoid.d.ts +0 -0
  363. package/lib/cjs/geometry3d/Ellipsoid.d.ts.map +1 -0
  364. package/lib/{geometry3d → cjs/geometry3d}/Ellipsoid.js +0 -0
  365. package/lib/cjs/geometry3d/Ellipsoid.js.map +1 -0
  366. package/lib/{geometry3d → cjs/geometry3d}/FrameBuilder.d.ts +0 -0
  367. package/lib/cjs/geometry3d/FrameBuilder.d.ts.map +1 -0
  368. package/lib/{geometry3d → cjs/geometry3d}/FrameBuilder.js +0 -0
  369. package/lib/cjs/geometry3d/FrameBuilder.js.map +1 -0
  370. package/lib/{geometry3d → cjs/geometry3d}/FrustumAnimation.d.ts +0 -0
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  374. package/lib/{geometry3d → cjs/geometry3d}/GeometryHandler.d.ts +0 -0
  375. package/lib/cjs/geometry3d/GeometryHandler.d.ts.map +1 -0
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  377. package/lib/cjs/geometry3d/GeometryHandler.js.map +1 -0
  378. package/lib/{geometry3d → cjs/geometry3d}/GrowableBlockedArray.d.ts +0 -0
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  380. package/lib/{geometry3d → cjs/geometry3d}/GrowableBlockedArray.js +0 -0
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  386. package/lib/{geometry3d → cjs/geometry3d}/GrowableXYArray.d.ts +0 -0
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  390. package/lib/{geometry3d → cjs/geometry3d}/GrowableXYZArray.d.ts +0 -0
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  392. package/lib/{geometry3d → cjs/geometry3d}/GrowableXYZArray.js +0 -0
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  394. package/lib/{geometry3d → cjs/geometry3d}/IndexedCollectionInterval.d.ts +0 -0
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  406. package/lib/{geometry3d → cjs/geometry3d}/LongitudeLatitudeAltitude.d.ts +0 -0
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  414. package/lib/{geometry3d → cjs/geometry3d}/OrderedRotationAngles.d.ts +0 -0
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  418. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndUnitNormal.d.ts +0 -0
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  420. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndUnitNormal.js +0 -0
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  422. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndVectors.d.ts +0 -0
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  424. package/lib/{geometry3d → cjs/geometry3d}/Plane3dByOriginAndVectors.js +0 -0
  425. package/lib/cjs/geometry3d/Plane3dByOriginAndVectors.js.map +1 -0
  426. package/lib/{geometry3d → cjs/geometry3d}/Point2dArrayCarrier.d.ts +0 -0
  427. package/lib/cjs/geometry3d/Point2dArrayCarrier.d.ts.map +1 -0
  428. package/lib/{geometry3d → cjs/geometry3d}/Point2dArrayCarrier.js +0 -0
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  430. package/lib/{geometry3d → cjs/geometry3d}/Point2dVector2d.d.ts +0 -0
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  434. package/lib/{geometry3d → cjs/geometry3d}/Point3dArrayCarrier.d.ts +0 -0
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  438. package/lib/{geometry3d → cjs/geometry3d}/Point3dVector3d.d.ts +0 -0
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  450. package/lib/{geometry3d → cjs/geometry3d}/PolygonOps.d.ts +0 -0
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  454. package/lib/{geometry3d → cjs/geometry3d}/PolylineCompressionByEdgeOffset.d.ts +0 -0
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  456. package/lib/{geometry3d → cjs/geometry3d}/PolylineCompressionByEdgeOffset.js +0 -0
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  458. package/lib/{geometry3d → cjs/geometry3d}/PolylineOps.d.ts +0 -0
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  460. package/lib/{geometry3d → cjs/geometry3d}/PolylineOps.js +0 -0
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  462. package/lib/{geometry3d → cjs/geometry3d}/Range.d.ts +0 -0
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  464. package/lib/{geometry3d → cjs/geometry3d}/Range.js +0 -0
  465. package/lib/cjs/geometry3d/Range.js.map +1 -0
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  470. package/lib/{geometry3d → cjs/geometry3d}/ReusableObjectCache.d.ts +0 -0
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  472. package/lib/{geometry3d → cjs/geometry3d}/ReusableObjectCache.js +0 -0
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  474. package/lib/{geometry3d → cjs/geometry3d}/Segment1d.d.ts +0 -0
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  478. package/lib/{geometry3d → cjs/geometry3d}/SortablePolygon.d.ts +0 -0
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  480. package/lib/{geometry3d → cjs/geometry3d}/SortablePolygon.js +0 -0
  481. package/lib/cjs/geometry3d/SortablePolygon.js.map +1 -0
  482. package/lib/{geometry3d → cjs/geometry3d}/Transform.d.ts +0 -0
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  484. package/lib/{geometry3d → cjs/geometry3d}/Transform.js +0 -0
  485. package/lib/cjs/geometry3d/Transform.js.map +1 -0
  486. package/lib/{geometry3d → cjs/geometry3d}/UVSurfaceOps.d.ts +0 -0
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  490. package/lib/{geometry3d → cjs/geometry3d}/XYZProps.d.ts +0 -0
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  494. package/lib/{geometry3d → cjs/geometry3d}/YawPitchRollAngles.d.ts +0 -0
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  496. package/lib/{geometry3d → cjs/geometry3d}/YawPitchRollAngles.js +0 -0
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  498. package/lib/{geometry4d → cjs/geometry4d}/Map4d.d.ts +0 -0
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  500. package/lib/{geometry4d → cjs/geometry4d}/Map4d.js +0 -0
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  502. package/lib/{geometry4d → cjs/geometry4d}/Matrix4d.d.ts +0 -0
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  510. package/lib/{geometry4d → cjs/geometry4d}/PlaneByOriginAndVectors4d.d.ts +0 -0
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  512. package/lib/{geometry4d → cjs/geometry4d}/PlaneByOriginAndVectors4d.js +0 -0
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  529. package/lib/cjs/numerics/ClusterableArray.js.map +1 -0
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  533. package/lib/cjs/numerics/Complex.js.map +1 -0
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  545. package/lib/cjs/numerics/PascalCoefficients.js.map +1 -0
  546. package/lib/{numerics → cjs/numerics}/PolarData.d.ts +0 -0
  547. package/lib/cjs/numerics/PolarData.d.ts.map +1 -0
  548. package/lib/{numerics → cjs/numerics}/PolarData.js +0 -0
  549. package/lib/cjs/numerics/PolarData.js.map +1 -0
  550. package/lib/{numerics → cjs/numerics}/Polynomials.d.ts +0 -0
  551. package/lib/cjs/numerics/Polynomials.d.ts.map +1 -0
  552. package/lib/{numerics → cjs/numerics}/Polynomials.js +0 -0
  553. package/lib/cjs/numerics/Polynomials.js.map +1 -0
  554. package/lib/{numerics → cjs/numerics}/Quadrature.d.ts +0 -0
  555. package/lib/cjs/numerics/Quadrature.d.ts.map +1 -0
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  557. package/lib/cjs/numerics/Quadrature.js.map +1 -0
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  559. package/lib/cjs/numerics/Range1dArray.d.ts.map +1 -0
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  561. package/lib/cjs/numerics/Range1dArray.js.map +1 -0
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  563. package/lib/cjs/numerics/TriDiagonalSystem.d.ts.map +1 -0
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  565. package/lib/cjs/numerics/TriDiagonalSystem.js.map +1 -0
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  567. package/lib/cjs/numerics/UnionFind.d.ts.map +1 -0
  568. package/lib/{numerics → cjs/numerics}/UnionFind.js +0 -0
  569. package/lib/cjs/numerics/UnionFind.js.map +1 -0
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  573. package/lib/cjs/numerics/UsageSums.js.map +1 -0
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  589. package/lib/cjs/polyface/FacetOrientation.js.map +1 -0
  590. package/lib/{polyface → cjs/polyface}/GreedyTriangulationBetweenLineStrings.d.ts +0 -0
  591. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.d.ts.map +1 -0
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  593. package/lib/cjs/polyface/GreedyTriangulationBetweenLineStrings.js.map +1 -0
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  595. package/lib/cjs/polyface/IndexedEdgeMatcher.d.ts.map +1 -0
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  597. package/lib/cjs/polyface/IndexedEdgeMatcher.js.map +1 -0
  598. package/lib/{polyface → cjs/polyface}/IndexedPolyfaceVisitor.d.ts +0 -0
  599. package/lib/cjs/polyface/IndexedPolyfaceVisitor.d.ts.map +1 -0
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  601. package/lib/cjs/polyface/IndexedPolyfaceVisitor.js.map +1 -0
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  603. package/lib/cjs/polyface/Polyface.d.ts.map +1 -0
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  605. package/lib/cjs/polyface/Polyface.js.map +1 -0
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  609. package/lib/cjs/polyface/PolyfaceBuilder.js.map +1 -0
  610. package/lib/{polyface → cjs/polyface}/PolyfaceClip.d.ts +0 -0
  611. package/lib/cjs/polyface/PolyfaceClip.d.ts.map +1 -0
  612. package/lib/{polyface → cjs/polyface}/PolyfaceClip.js +0 -0
  613. package/lib/cjs/polyface/PolyfaceClip.js.map +1 -0
  614. package/lib/cjs/polyface/PolyfaceData.d.ts +206 -0
  615. package/lib/cjs/polyface/PolyfaceData.d.ts.map +1 -0
  616. package/lib/cjs/polyface/PolyfaceData.js +531 -0
  617. package/lib/cjs/polyface/PolyfaceData.js.map +1 -0
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  625. package/lib/cjs/polyface/RangeLengthData.js.map +1 -0
  626. package/lib/{polyface → cjs/polyface}/TaggedNumericData.d.ts +0 -0
  627. package/lib/cjs/polyface/TaggedNumericData.d.ts.map +1 -0
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  630. package/lib/{polyface → cjs/polyface}/TriangleCandidate.d.ts +0 -0
  631. package/lib/cjs/polyface/TriangleCandidate.d.ts.map +1 -0
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  633. package/lib/cjs/polyface/TriangleCandidate.js.map +1 -0
  634. package/lib/{polyface → cjs/polyface}/multiclip/BuildAverageNormalsContext.d.ts +0 -0
  635. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.d.ts.map +1 -0
  636. package/lib/{polyface → cjs/polyface}/multiclip/BuildAverageNormalsContext.js +0 -0
  637. package/lib/cjs/polyface/multiclip/BuildAverageNormalsContext.js.map +1 -0
  638. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSet.d.ts +0 -0
  639. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSet.d.ts.map +1 -0
  640. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSet.js +0 -0
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  642. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSetWithOverflow.d.ts +0 -0
  643. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.d.ts.map +1 -0
  644. package/lib/{polyface → cjs/polyface}/multiclip/GriddedRaggedRange2dSetWithOverflow.js +0 -0
  645. package/lib/cjs/polyface/multiclip/GriddedRaggedRange2dSetWithOverflow.js.map +1 -0
  646. package/lib/{polyface → cjs/polyface}/multiclip/LinearSearchRange2dArray.d.ts +0 -0
  647. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.d.ts.map +1 -0
  648. package/lib/{polyface → cjs/polyface}/multiclip/LinearSearchRange2dArray.js +0 -0
  649. package/lib/cjs/polyface/multiclip/LinearSearchRange2dArray.js.map +1 -0
  650. package/lib/{polyface → cjs/polyface}/multiclip/Range2dSearchInterface.d.ts +0 -0
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  652. package/lib/{polyface → cjs/polyface}/multiclip/Range2dSearchInterface.js +0 -0
  653. package/lib/cjs/polyface/multiclip/Range2dSearchInterface.js.map +1 -0
  654. package/lib/{polyface → cjs/polyface}/multiclip/RangeSearch.d.ts +0 -0
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  658. package/lib/{polyface → cjs/polyface}/multiclip/SweepLineStringToFacetContext.d.ts +0 -0
  659. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.d.ts.map +1 -0
  660. package/lib/{polyface → cjs/polyface}/multiclip/SweepLineStringToFacetContext.js +0 -0
  661. package/lib/cjs/polyface/multiclip/SweepLineStringToFacetContext.js.map +1 -0
  662. package/lib/{polyface → cjs/polyface}/multiclip/XYPointBuckets.d.ts +0 -0
  663. package/lib/cjs/polyface/multiclip/XYPointBuckets.d.ts.map +1 -0
  664. package/lib/{polyface → cjs/polyface}/multiclip/XYPointBuckets.js +0 -0
  665. package/lib/cjs/polyface/multiclip/XYPointBuckets.js.map +1 -0
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  667. package/lib/cjs/serialization/BGFBAccessors.d.ts.map +1 -0
  668. package/lib/{serialization → cjs/serialization}/BGFBAccessors.js +0 -0
  669. package/lib/cjs/serialization/BGFBAccessors.js.map +1 -0
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  671. package/lib/cjs/serialization/BGFBReader.d.ts.map +1 -0
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  673. package/lib/cjs/serialization/BGFBReader.js.map +1 -0
  674. package/lib/{serialization → cjs/serialization}/BGFBWriter.d.ts +0 -0
  675. package/lib/cjs/serialization/BGFBWriter.d.ts.map +1 -0
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  677. package/lib/cjs/serialization/BGFBWriter.js.map +1 -0
  678. package/lib/{serialization → cjs/serialization}/BentleyGeometryFlatBuffer.d.ts +0 -0
  679. package/lib/cjs/serialization/BentleyGeometryFlatBuffer.d.ts.map +1 -0
  680. package/lib/{serialization → cjs/serialization}/BentleyGeometryFlatBuffer.js +0 -0
  681. package/lib/cjs/serialization/BentleyGeometryFlatBuffer.js.map +1 -0
  682. package/lib/{serialization → cjs/serialization}/DeepCompare.d.ts +0 -0
  683. package/lib/cjs/serialization/DeepCompare.d.ts.map +1 -0
  684. package/lib/{serialization → cjs/serialization}/DeepCompare.js +0 -0
  685. package/lib/cjs/serialization/DeepCompare.js.map +1 -0
  686. package/lib/{serialization → cjs/serialization}/GeometrySamples.d.ts +0 -0
  687. package/lib/cjs/serialization/GeometrySamples.d.ts.map +1 -0
  688. package/lib/{serialization → cjs/serialization}/GeometrySamples.js +0 -0
  689. package/lib/cjs/serialization/GeometrySamples.js.map +1 -0
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  693. package/lib/cjs/serialization/IModelJsonSchema.js.map +1 -0
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  695. package/lib/cjs/solid/Box.d.ts.map +1 -0
  696. package/lib/{solid → cjs/solid}/Box.js +0 -0
  697. package/lib/cjs/solid/Box.js.map +1 -0
  698. package/lib/{solid → cjs/solid}/Cone.d.ts +0 -0
  699. package/lib/cjs/solid/Cone.d.ts.map +1 -0
  700. package/lib/{solid → cjs/solid}/Cone.js +0 -0
  701. package/lib/cjs/solid/Cone.js.map +1 -0
  702. package/lib/{solid → cjs/solid}/LinearSweep.d.ts +0 -0
  703. package/lib/cjs/solid/LinearSweep.d.ts.map +1 -0
  704. package/lib/{solid → cjs/solid}/LinearSweep.js +0 -0
  705. package/lib/cjs/solid/LinearSweep.js.map +1 -0
  706. package/lib/{solid → cjs/solid}/RotationalSweep.d.ts +0 -0
  707. package/lib/cjs/solid/RotationalSweep.d.ts.map +1 -0
  708. package/lib/{solid → cjs/solid}/RotationalSweep.js +0 -0
  709. package/lib/cjs/solid/RotationalSweep.js.map +1 -0
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  716. package/lib/{solid → cjs/solid}/SolidPrimitive.js +0 -0
  717. package/lib/cjs/solid/SolidPrimitive.js.map +1 -0
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  719. package/lib/cjs/solid/Sphere.d.ts.map +1 -0
  720. package/lib/{solid → cjs/solid}/Sphere.js +0 -0
  721. package/lib/cjs/solid/Sphere.js.map +1 -0
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  726. package/lib/{solid → cjs/solid}/TorusPipe.d.ts +0 -0
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  728. package/lib/{solid → cjs/solid}/TorusPipe.js +0 -0
  729. package/lib/cjs/solid/TorusPipe.js.map +1 -0
  730. package/lib/{topology → cjs/topology}/ChainMerge.d.ts +0 -0
  731. package/lib/cjs/topology/ChainMerge.d.ts.map +1 -0
  732. package/lib/{topology → cjs/topology}/ChainMerge.js +0 -0
  733. package/lib/cjs/topology/ChainMerge.js.map +1 -0
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  736. package/lib/{topology → cjs/topology}/Graph.js +0 -0
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  741. package/lib/cjs/topology/HalfEdgeGraphSearch.js.map +1 -0
  742. package/lib/{topology → cjs/topology}/HalfEdgeGraphSpineContext.d.ts +0 -0
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  757. package/lib/cjs/topology/HalfEdgeNodeXYZUV.js.map +1 -0
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  760. package/lib/{topology → cjs/topology}/HalfEdgePointInGraphSearch.js +0 -0
  761. package/lib/cjs/topology/HalfEdgePointInGraphSearch.js.map +1 -0
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  773. package/lib/cjs/topology/InsertAndRetriangulateContext.js.map +1 -0
  774. package/lib/{topology → cjs/topology}/MaskManager.d.ts +0 -0
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  776. package/lib/{topology → cjs/topology}/MaskManager.js +0 -0
  777. package/lib/cjs/topology/MaskManager.js.map +1 -0
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  780. package/lib/{topology → cjs/topology}/Merging.js +0 -0
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  784. package/lib/{topology → cjs/topology}/RegularizeFace.js +0 -0
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  792. package/lib/{topology → cjs/topology}/Triangulation.js +0 -0
  793. package/lib/cjs/topology/Triangulation.js.map +1 -0
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  1981. package/lib/topology/HalfEdgePointInGraphSearch.js.map +0 -1
  1982. package/lib/topology/HalfEdgePositionDetail.d.ts.map +0 -1
  1983. package/lib/topology/HalfEdgePositionDetail.js.map +0 -1
  1984. package/lib/topology/HalfEdgePriorityQueue.d.ts.map +0 -1
  1985. package/lib/topology/HalfEdgePriorityQueue.js.map +0 -1
  1986. package/lib/topology/InsertAndRetriangulateContext.d.ts.map +0 -1
  1987. package/lib/topology/InsertAndRetriangulateContext.js.map +0 -1
  1988. package/lib/topology/MaskManager.d.ts.map +0 -1
  1989. package/lib/topology/MaskManager.js.map +0 -1
  1990. package/lib/topology/Merging.d.ts.map +0 -1
  1991. package/lib/topology/Merging.js.map +0 -1
  1992. package/lib/topology/RegularizeFace.d.ts.map +0 -1
  1993. package/lib/topology/RegularizeFace.js.map +0 -1
  1994. package/lib/topology/SignedDataSummary.d.ts.map +0 -1
  1995. package/lib/topology/SignedDataSummary.js.map +0 -1
  1996. package/lib/topology/Triangulation.d.ts.map +0 -1
  1997. package/lib/topology/Triangulation.js.map +0 -1
  1998. package/lib/topology/XYParitySearchContext.d.ts.map +0 -1
  1999. package/lib/topology/XYParitySearchContext.js.map +0 -1
@@ -0,0 +1,1156 @@
1
+ /*---------------------------------------------------------------------------------------------
2
+ * Copyright (c) Bentley Systems, Incorporated. All rights reserved.
3
+ * See LICENSE.md in the project root for license terms and full copyright notice.
4
+ *--------------------------------------------------------------------------------------------*/
5
+ /** @packageDocumentation
6
+ * @module Topology
7
+ */
8
+ import { LineSegment3d } from "../curve/LineSegment3d";
9
+ import { Geometry } from "../Geometry";
10
+ import { Point2d, Vector2d } from "../geometry3d/Point2dVector2d";
11
+ import { Point3d, Vector3d } from "../geometry3d/Point3dVector3d";
12
+ import { SmallSystem } from "../numerics/Polynomials";
13
+ import { MaskManager } from "./MaskManager";
14
+ // import { GraphChecker } from "../test/topology/Graph.test";
15
+ /* eslint-disable @typescript-eslint/no-this-alias */
16
+ // cspell:word CONSTU
17
+ // cspell:word CONSTV
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+ // cspell:word USEAM
19
+ // cspell:word VSEAM
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+ /**
21
+ * * Each node of the graph has a mask member.
22
+ * * The mask member is a number which is used as set of single bit boolean values.
23
+ * * Particular meanings of the various bits are HIGHLY application dependent.
24
+ * * The EXTERIOR mask bit is widely used to mark nodes that are "outside" the active areas
25
+ * * The PRIMARY_EDGE bit is widely used to indicate linework created directly from input data, hence protected from triangle edge flipping.
26
+ * * The BOUNDARY bit is widely used to indicate that crossing this edge is a transition from outside to inside.
27
+ * * VISITED is used locally in many searches.
28
+ * * Never use VISITED unless the search logic is highly self contained.
29
+ * @internal
30
+ */
31
+ export var HalfEdgeMask;
32
+ (function (HalfEdgeMask) {
33
+ /** Mask commonly set consistently around exterior faces.
34
+ * * A boundary edge with interior to one side, exterior to the other will have EXTERIOR only on the outside.
35
+ * * An an edge inserted "within a purely exterior face" can have EXTERIOR on both MediaStreamAudioDestinationNode[Symbol]
36
+ * * An interior edges (such as added during triangulation) will have no EXTERIOR bits.
37
+ */
38
+ HalfEdgeMask[HalfEdgeMask["EXTERIOR"] = 1] = "EXTERIOR";
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+ /** Mask commonly set (on both sides) of original geometry edges that are transition from outside from to inside.
40
+ * * At the moment of creating an edge from primary user boundary loop coordinates, the fact that an edge is BOUNDARY is often clear even though
41
+ * there is uncertainty about which side should be EXTERIOR.
42
+ */
43
+ HalfEdgeMask[HalfEdgeMask["BOUNDARY_EDGE"] = 2] = "BOUNDARY_EDGE";
44
+ // REMARK: Various mask names are COMMENTED here for reference to native legacy code.
45
+ // CONSTU_MASK = 0x00000004,
46
+ // CONSTV_MASK = 0x00000008,
47
+ // USEAM_MASK = 0x00000010,
48
+ // VSEAM_MASK = 0x00000020,
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+ // BOUNDARY_VERTEX_MASK = 0x00000040,
50
+ // PRIMARY_VERTEX_MASK = 0x00000080,
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+ // DIRECTED_EDGE_MASK = 0x00000100,
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+ /** Mask commonly set (on both sides) of original geometry edges, but NOT indicating that the edge is certainly a boundary between outside and inside.
53
+ * * For instance, if geometry is provided as stray sticks (not loops), it can be marked PRIMARY_EDGE but neither BOUNDARY_EDGE nor EXTERIOR_EDGE
54
+ */
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+ HalfEdgeMask[HalfEdgeMask["PRIMARY_EDGE"] = 4] = "PRIMARY_EDGE";
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+ /** Mask used for low level searches to identify previously-visited nodes */
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+ HalfEdgeMask[HalfEdgeMask["VISITED"] = 16] = "VISITED";
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+ /** Mask applied to triangles by earcut triangulator */
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+ HalfEdgeMask[HalfEdgeMask["TRIANGULATED_FACE"] = 256] = "TRIANGULATED_FACE";
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+ /** mask applied in a face with 2 edges. */
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+ HalfEdgeMask[HalfEdgeMask["NULL_FACE"] = 512] = "NULL_FACE";
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+ /** no mask bits */
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+ HalfEdgeMask[HalfEdgeMask["NULL_MASK"] = 0] = "NULL_MASK";
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+ /** The "upper 12 " bits of 32 bit integer. */
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+ HalfEdgeMask[HalfEdgeMask["ALL_GRAB_DROP_MASKS"] = 4293918720] = "ALL_GRAB_DROP_MASKS";
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+ /** all mask bits */
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+ HalfEdgeMask[HalfEdgeMask["ALL_MASK"] = 4294967295] = "ALL_MASK";
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+ // informal convention on preassigned mask bit numbers:
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+ // byte0 (EXTERIOR, BOUNDARY_EDGE, PRIMARY_EDGE) -- edge properties
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+ // byte1 (VISITED, VISIT_A, WORK_MASK0, WORK_MASK1) -- temp masks for algorithms.
71
+ // byte2 (TRIANGULATED_FACE, NULL_FACE) -- face properties.
72
+ })(HalfEdgeMask || (HalfEdgeMask = {}));
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+ /**
74
+ *
75
+ * * A HalfEdge is "one side of an edge" in a structure of faces, edges and vertices. From a node there are navigational links to:
76
+ * ** "faceSuccessor" -- the next half edge in a loop around a face.
77
+ * ** "facePredecessor" -- the previous half edge in a loop around a face.
78
+ * ** "edgeMate" -- the node's partner on the other side of the edge.
79
+ * * The next, prev, and mate are the essential connectivity. Additional node content is for application-specific
80
+ * uses. The most useful ones are:
81
+ * ** x,y -- coordinates in the xy plane
82
+ * ** z -- z coordinate. This is normally ignored during planar setup, but used for output.
83
+ * ** buffer -- a integer value manipulated as individual bits.
84
+ * * In properly connected planar graph, interior face loops are counterclockwise. But that property (along with
85
+ * expected masking) is a result of extensive validation of inputs, and is not true in intermediate phases
86
+ * of graph manipulation.
87
+ * @internal
88
+ */
89
+ export class HalfEdge {
90
+ constructor(x = 0, y = 0, z = 0, i = 0) {
91
+ this._id = HalfEdge._totalNodesCreated++;
92
+ this.i = i;
93
+ this.maskBits = 0x00000000;
94
+ this.x = x;
95
+ this.y = y;
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+ this.z = z;
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+ // Explicit init to undefined is important for performance here
98
+ this.sortAngle = undefined;
99
+ this.sortData = undefined;
100
+ this.edgeTag = undefined;
101
+ // Always created in pairs, init here to make TS compiler and JS runtime happy
102
+ this._facePredecessor = this;
103
+ this._faceSuccessor = this;
104
+ this._edgeMate = this;
105
+ }
106
+ /** id assigned sequentially during construction --- useful for debugging. */
107
+ get id() { return this._id; }
108
+ /** previous half edge "around the face"
109
+ */
110
+ get facePredecessor() { return this._facePredecessor; }
111
+ /** next half edge "around the face" */
112
+ get faceSuccessor() { return this._faceSuccessor; }
113
+ /** Half edge on the other side of this edge.
114
+ */
115
+ get edgeMate() { return this._edgeMate; }
116
+ /** Take numStep face steps and return y coordinate
117
+ * * positive steps are through faceSuccessor
118
+ * * negative steps are through facePredecessor
119
+ */
120
+ faceStepY(numStep) {
121
+ let node = this;
122
+ if (numStep > 0)
123
+ for (let i = 0; i < numStep; i++)
124
+ node = node.faceSuccessor;
125
+ else if (numStep < 0)
126
+ for (let i = 0; i > numStep; i--)
127
+ node = node.facePredecessor;
128
+ return node.y;
129
+ }
130
+ /**
131
+ * * Create 2 half edges.
132
+ * * The two edges are joined as edgeMate pair.
133
+ * * The two edges are a 2-half-edge face loop in both the faceSuccessor and facePredecessor directions.
134
+ * @returns Returns the reference to the first half edge created
135
+ */
136
+ static createHalfEdgePair(heArray) {
137
+ const a = new HalfEdge();
138
+ const b = new HalfEdge();
139
+ if (heArray) {
140
+ heArray.push(a);
141
+ heArray.push(b);
142
+ }
143
+ HalfEdge.setFaceLinks(a, b);
144
+ HalfEdge.setFaceLinks(b, a);
145
+ HalfEdge.setEdgeMates(a, b);
146
+ return a;
147
+ }
148
+ /**
149
+ * * Create 2 half edges.
150
+ * * The two edges are joined as edgeMate pair.
151
+ * * The two edges are a 2-half-edge face loop in both the faceSuccessor and facePredecessor directions.
152
+ * * Properties x,y,z,i are inserted in each
153
+ * @returns Returns the reference to the first half edge created
154
+ */
155
+ static createHalfEdgePairWithCoordinates(xA = 0, yA = 0, zA = 0, iA = 0, xB = 0, yB = 0, zB = 0, iB = 0, heArray) {
156
+ const a = HalfEdge.createHalfEdgePair(heArray);
157
+ const b = a._edgeMate;
158
+ a.x = xA;
159
+ a.y = yA;
160
+ a.z = zA;
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+ a.i = iA;
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+ b.x = xB;
163
+ b.y = yB;
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+ b.z = zB;
165
+ b.i = iB;
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+ return a;
167
+ }
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+ /**
169
+ * * set heA <==> heB pointer relation through heA._faceSuccessor and heB._facePredecessor
170
+ * * This changes heA._faceSuccessor and heB._facePredecessor, but not heA._facePredecessor and heB._faceSuccessor.
171
+ * * this must always be done with another call to reestablish the entire double-linked list.
172
+ */
173
+ static setFaceLinks(heA, heB) {
174
+ heA._faceSuccessor = heB;
175
+ heB._facePredecessor = heA;
176
+ }
177
+ /**
178
+ * * set heA <==> heB pointer relation edgeMate
179
+ */
180
+ static setEdgeMates(heA, heB) {
181
+ heA._edgeMate = heB;
182
+ heB._edgeMate = heA;
183
+ }
184
+ /**
185
+ * * Create a new vertex within the edge from base.
186
+ * * Insert it "within" the base edge.
187
+ * * This requires two new half edges.
188
+ * * if the base is undefined, create a single-edge loop.
189
+ * * This (unlike pinch) breaks the edgeMate pairing of the base edge.
190
+ * * This preserves xyz and i properties at all existing vertices.
191
+ * * on each side, if edgeTag is present it is copied to the new edge.
192
+ * @returns Returns the reference to the half edge created.
193
+ */
194
+ static splitEdge(baseA, xA = 0, yA = 0, zA = 0, iA = 0, heArray) {
195
+ const newA = new HalfEdge(xA, yA, zA, iA);
196
+ const newB = new HalfEdge(xA, yA, zA, iA);
197
+ if (heArray) {
198
+ heArray.push(newA);
199
+ heArray.push(newB);
200
+ }
201
+ if (baseA === undefined) {
202
+ newA._faceSuccessor = newA._facePredecessor = newA;
203
+ newB._faceSuccessor = newB._facePredecessor = newB;
204
+ HalfEdge.setEdgeMates(newA, newB);
205
+ }
206
+ else {
207
+ const nextA = baseA._faceSuccessor;
208
+ const mateA = baseA._edgeMate;
209
+ const vPredA = mateA._faceSuccessor;
210
+ HalfEdge.setFaceLinks(newA, nextA);
211
+ HalfEdge.setFaceLinks(baseA, newA);
212
+ HalfEdge.setFaceLinks(mateA, newB);
213
+ HalfEdge.setFaceLinks(newB, vPredA);
214
+ HalfEdge.setEdgeMates(newA, mateA);
215
+ HalfEdge.setEdgeMates(newB, baseA);
216
+ this.transferEdgeProperties(baseA, newA);
217
+ this.transferEdgeProperties(mateA, newB);
218
+ }
219
+ return newA;
220
+ }
221
+ /**
222
+ * Copy "edge based" content of fromNode to toNode
223
+ * * edgeTag
224
+ * * masks in _edgePropertyMasks: EXTERIOR, BOUNDARY_EDGE, NULL_FACE, PRIMARY_EDGE
225
+ * @param fromNode
226
+ * @param toNode
227
+ */
228
+ static transferEdgeProperties(fromNode, toNode) {
229
+ toNode.edgeTag = fromNode.edgeTag;
230
+ for (const mask of this._edgePropertyMasks) {
231
+ if (fromNode.getMask(mask))
232
+ toNode.setMask(mask);
233
+ else
234
+ toNode.clearMask(mask);
235
+ }
236
+ }
237
+ /**
238
+ * Return the next outbound half edge around this vertex in the CCW direction
239
+ */
240
+ get vertexSuccessor() { return this.facePredecessor.edgeMate; }
241
+ /**
242
+ * Return the next outbound half edge around this vertex in the CW direction
243
+ */
244
+ get vertexPredecessor() { return this.edgeMate.faceSuccessor; }
245
+ /**
246
+ * Set mask bits on this HalfEdge
247
+ * @param mask mask to apply
248
+ */
249
+ setMask(mask) { this.maskBits |= mask; }
250
+ /**
251
+ * Get mask bits from this HalfEdge
252
+ * @param mask mask to query
253
+ */
254
+ getMask(mask) { return (this.maskBits & mask); }
255
+ /**
256
+ * Clear mask bits from this HalfEdge
257
+ * @param mask mask to clear
258
+ */
259
+ clearMask(mask) { this.maskBits &= ~mask; }
260
+ /**
261
+ * Set a mask at all nodes around a vertex.
262
+ * @param mask mask to apply to the half edges around this HalfEdge's vertex loop
263
+ */
264
+ setMaskAroundVertex(mask) {
265
+ let node = this;
266
+ do {
267
+ node.setMask(mask);
268
+ node = node.vertexSuccessor;
269
+ } while (node !== this);
270
+ }
271
+ /**
272
+ * Set x,y,z at all nodes around a vertex.
273
+ * @param mask mask to apply to the half edges around this HalfEdge's vertex loop
274
+ */
275
+ setXYZAroundVertex(x, y, z) {
276
+ let node = this;
277
+ do {
278
+ node.x = x;
279
+ node.y = y;
280
+ node.z = z;
281
+ node = node.vertexSuccessor;
282
+ } while (node !== this);
283
+ }
284
+ /**
285
+ * Apply a mask to all edges around a face.
286
+ * @param mask mask to apply to the half edges around this HalfEdge's face loop
287
+ */
288
+ setMaskAroundFace(mask) {
289
+ let node = this;
290
+ do {
291
+ node.setMask(mask);
292
+ node = node.faceSuccessor;
293
+ } while (node !== this);
294
+ }
295
+ /**
296
+ * Apply a mask to both sides of an edge.
297
+ * @param mask mask to apply to this edge and its `edgeMate`
298
+ */
299
+ setMaskAroundEdge(mask) {
300
+ this.setMask(mask);
301
+ this.edgeMate.setMask(mask);
302
+ }
303
+ /**
304
+ * Apply a mask to both sides of an edge.
305
+ * @param mask mask to apply to this edge and its `edgeMate`
306
+ */
307
+ clearMaskAroundEdge(mask) {
308
+ this.clearMask(mask);
309
+ this.edgeMate.clearMask(mask);
310
+ }
311
+ /** Returns the number of edges around this face. */
312
+ countEdgesAroundFace() {
313
+ let count = 0;
314
+ let node = this;
315
+ do {
316
+ count++;
317
+ node = node.faceSuccessor;
318
+ } while (node !== this);
319
+ return count;
320
+ }
321
+ /** Return true of other is in the vertex loop around this. */
322
+ findAroundVertex(other) {
323
+ let node = this;
324
+ do {
325
+ if (node === other)
326
+ return true;
327
+ node = node.vertexSuccessor;
328
+ } while (node !== this);
329
+ return false;
330
+ }
331
+ /** Return true of other is in the face loop around this. */
332
+ findAroundFace(other) {
333
+ let node = this;
334
+ do {
335
+ if (node === other)
336
+ return true;
337
+ node = node.faceSuccessor;
338
+ } while (node !== this);
339
+ return false;
340
+ }
341
+ /**
342
+ * Apply a edgeTag and mask to all edges around a face.
343
+ * optionally apply it to all edge mates.
344
+ * @param edgeTag tag to apply
345
+ * @param bothSides If true, also apply the tag to the mates around the face.
346
+ */
347
+ setMaskAndEdgeTagAroundFace(mask, tag, applyToMate = false) {
348
+ let node = this;
349
+ do {
350
+ node.setMask(mask);
351
+ node.edgeTag = tag;
352
+ if (applyToMate) {
353
+ const mate = node.edgeMate;
354
+ mate.edgeTag = tag;
355
+ mate.setMask(mask);
356
+ }
357
+ node = node.faceSuccessor;
358
+ } while (node !== this);
359
+ }
360
+ /** Returns the number of edges around vertex. */
361
+ countEdgesAroundVertex() {
362
+ let count = 0;
363
+ let node = this;
364
+ do {
365
+ count++;
366
+ node = node.vertexSuccessor;
367
+ } while (node !== this);
368
+ return count;
369
+ }
370
+ /** Returns the number of nodes found with the given mask value around this vertex loop. */
371
+ countMaskAroundFace(mask, value = true) {
372
+ let count = 0;
373
+ let node = this;
374
+ if (value) {
375
+ do {
376
+ if (node.isMaskSet(mask))
377
+ count++;
378
+ node = node.faceSuccessor;
379
+ } while (node !== this);
380
+ }
381
+ else {
382
+ do {
383
+ if (!node.isMaskSet(mask))
384
+ count++;
385
+ node = node.faceSuccessor;
386
+ } while (node !== this);
387
+ }
388
+ return count;
389
+ }
390
+ /** Returns the number of nodes found with the given mask value around this vertex loop. */
391
+ countMaskAroundVertex(mask, value = true) {
392
+ let count = 0;
393
+ let node = this;
394
+ if (value) {
395
+ do {
396
+ if (node.isMaskSet(mask))
397
+ count++;
398
+ node = node.vertexSuccessor;
399
+ } while (node !== this);
400
+ }
401
+ else {
402
+ do {
403
+ if (!node.isMaskSet(mask))
404
+ count++;
405
+ node = node.vertexSuccessor;
406
+ } while (node !== this);
407
+ }
408
+ return count;
409
+ }
410
+ /** Set a mask, and return prior value.
411
+ * @param mask mask to apply
412
+ */
413
+ testAndSetMask(mask) {
414
+ const oldMask = this.maskBits & mask;
415
+ this.maskBits |= mask;
416
+ return oldMask;
417
+ }
418
+ /**
419
+ * Set (copy) the this.x, this.y, this.z from node.x, node.y, node.z
420
+ * @param node node containing xyz
421
+ */
422
+ setXYZFrom(node) {
423
+ this.x = node.x;
424
+ this.y = node.y;
425
+ this.z = node.z;
426
+ }
427
+ /**
428
+ * Test if mask bits are set in the node's bitMask.
429
+ * @return Return true (as a simple boolean, not a mask) if any bits of the mask parameter match bits of the node's bitMask
430
+ */
431
+ isMaskSet(mask) { return (this.maskBits & mask) !== 0; }
432
+ /** (static!) method to test if a mask is set on a node.
433
+ * This is used as filter in searches.
434
+ * @returns true iff `node.isMaskSet (mask)`
435
+ */
436
+ static filterIsMaskOn(node, mask) {
437
+ return node.isMaskSet(mask);
438
+ }
439
+ /** (static!) method to test if a mask is set on a node.
440
+ * This is used as filter in searches.
441
+ * @returns true iff `!node.isMaskSet (mask)`
442
+ */
443
+ static filterIsMaskOff(node, mask) {
444
+ return !node.isMaskSet(mask);
445
+ }
446
+ /**
447
+ * Create an edge with initial id,x,y at each end.
448
+ * @param id0 id for first node
449
+ * @param x0 x coordinate for first node
450
+ * @param y0 y coordinate for first node
451
+ * @param id1 id for second node
452
+ * @param x1 x coordinate for second node
453
+ * @param y1 y coordinate for second node
454
+ */
455
+ static createEdgeXYXY(id0, x0, y0, id1, x1, y1) {
456
+ const node0 = new HalfEdge(x0, y0);
457
+ const node1 = new HalfEdge(x1, y1);
458
+ node0._faceSuccessor = node0._facePredecessor = node0._edgeMate = node1;
459
+ node1._faceSuccessor = node1._facePredecessor = node1._edgeMate = node0;
460
+ node0._id = id0;
461
+ node1._id = id1;
462
+ return node0;
463
+ }
464
+ /** "pinch" ...
465
+ *
466
+ * * is the universal manipulator for manipulating a node's next and prev pointers
467
+ * * swaps face predecessors of nodeA and nodeB.
468
+ * * is its own inverse.
469
+ * * if nodeA, nodeB are in different face loops, the loops join to one loop.
470
+ * * if nodeA, nodeB are in the same face loop, the loop splits into two loops.
471
+ */
472
+ static pinch(nodeA, nodeB) {
473
+ if (nodeA !== nodeB) {
474
+ const predA = nodeA._facePredecessor;
475
+ const predB = nodeB._facePredecessor;
476
+ nodeB._facePredecessor = predA;
477
+ nodeA._facePredecessor = predB;
478
+ predB._faceSuccessor = nodeA;
479
+ predA._faceSuccessor = nodeB;
480
+ }
481
+ }
482
+ /**
483
+ * Pinch this half edge out of its base vertex loop.
484
+ * * if this the half edge (possibly undefined)
485
+ */
486
+ yankFromVertexLoop() {
487
+ const other = this.edgeMate.faceSuccessor;
488
+ if (other === this)
489
+ return undefined;
490
+ HalfEdge.pinch(this, other);
491
+ return other;
492
+ }
493
+ /** Turn all pointers to undefined so garbage collector can reuse the object.
494
+ * This is to be called only by a Graph object that is being decommissioned.
495
+ */
496
+ decommission() {
497
+ this._facePredecessor = undefined;
498
+ this._faceSuccessor = undefined;
499
+ this._edgeMate = undefined;
500
+ }
501
+ /** Return the node. This identity function is useful as the NodeFunction in collector methods. */
502
+ static nodeToSelf(node) { return node; }
503
+ /** Return the id of a node. Useful for collector methods. */
504
+ static nodeToId(node) { return node.id; }
505
+ /** Return the id of a node.Useful for collector methods. */
506
+ static nodeToIdString(node) { return node.id.toString(); }
507
+ /** Return the [id, [x,y]] of a node. Useful for collector methods. */
508
+ static nodeToIdMaskXY(node) {
509
+ return { id: node.id, mask: HalfEdge.nodeToMaskString(node), xy: [node.x, node.y] };
510
+ }
511
+ /** Return the [id, [x,y]] of a node. Useful for collector methods. */
512
+ static nodeToIdXYString(node) {
513
+ const s = `${node.id.toString()}+${HalfEdge.nodeToMaskString(node)}[${node.x},${node.y}]`;
514
+ return s;
515
+ }
516
+ /** Create a string representation of the mask
517
+ * * Null mask is empty string.
518
+ * * Appended characters B,P,X for Boundary, Primary, Exterior mask bits.
519
+ */
520
+ static nodeToMaskString(node) {
521
+ let s = "";
522
+ if (node.isMaskSet(HalfEdgeMask.BOUNDARY_EDGE))
523
+ s += "B";
524
+ if (node.isMaskSet(HalfEdgeMask.PRIMARY_EDGE))
525
+ s += "P";
526
+ if (node.isMaskSet(HalfEdgeMask.EXTERIOR))
527
+ s += "X";
528
+ if (node.isMaskSet(HalfEdgeMask.NULL_FACE))
529
+ s += "N";
530
+ return s;
531
+ }
532
+ /** Return [x,y] with coordinates of node */
533
+ static nodeToXY(node) { return [node.x, node.y]; }
534
+ /** Return Vector2d to face successor, with only xy coordinates */
535
+ vectorToFaceSuccessorXY(result) {
536
+ return Vector2d.create(this.faceSuccessor.x - this.x, this.faceSuccessor.y - this.y, result);
537
+ }
538
+ /** Return Vector3d to face successor */
539
+ vectorToFaceSuccessor(result) {
540
+ return Vector3d.create(this.faceSuccessor.x - this.x, this.faceSuccessor.y - this.y, this.faceSuccessor.z - this.z, result);
541
+ }
542
+ /** test if spaceNode is in the sector at sectorNode */
543
+ static isNodeVisibleInSector(spaceNode, sectorNode) {
544
+ // remark: fussy details ported from native code.
545
+ // The obscure cases seemed "unlikely" at first. But preexisting unit tests for triangulation pinged just about everything.
546
+ // So it really matters to do the "0" cases this way.
547
+ // (As usual, hard coded zero is suspect, but it seems to work nicely in the discrete decisions.)
548
+ if (sectorNode.vertexSuccessor === sectorNode)
549
+ return true;
550
+ const successor = sectorNode.faceSuccessor;
551
+ const predecessor = sectorNode.facePredecessor;
552
+ const successorCross = this.crossProductXYToTargets(sectorNode, successor, spaceNode);
553
+ const predecessorCross = this.crossProductXYToTargets(predecessor, sectorNode, spaceNode);
554
+ // simplest case: two positives
555
+ if (successorCross > 0.0 && predecessorCross > 0.0)
556
+ return true;
557
+ const sectorCross = this.crossProductXYToTargets(predecessor, sectorNode, successor);
558
+ if (predecessorCross <= 0.0 && successorCross <= 0.0) {
559
+ if (predecessorCross === 0.0 && successorCross === 0.0 && sectorCross === 0.0) {
560
+ /* Everything is on a line.*/
561
+ /* If the sector is a degenerate face, nodeP can only be
562
+ in if it is the other node in the degenerate face.
563
+ */
564
+ if (predecessor === successor && sectorNode.vertexSuccessor !== sectorNode)
565
+ return spaceNode === successor;
566
+ /* Sector is 360 degrees. Call it in only if vector from predP
567
+ to sectorP points forward to nodeP.
568
+ */
569
+ return HalfEdge.dotProductNodeToNodeVectorsXY(predecessor, sectorNode, sectorNode, spaceNode) > 0.0;
570
+ }
571
+ else {
572
+ return false;
573
+ }
574
+ }
575
+ else {
576
+ if (sectorCross === 0.0 && predecessorCross !== 0.0 && successorCross !== 0.0) {
577
+ // The incoming and outgoing edges at the sector are identical direction.
578
+ // We have to decide if this node is inside the degenerate face (i.e. a geometrically empty sector)
579
+ // or outside (i.e. a nearly complete sector).
580
+ // In the inside case, the face is just two nodes.
581
+ // Exact equality for zero is ok because cross product should be using identical
582
+ // coordinates in subtracted terms. (All furrow eyebrows in unison ....)
583
+ return predecessor !== successor;
584
+ }
585
+ return sectorCross < 0.0;
586
+ }
587
+ }
588
+ /** Returns Return cross product (2d) of vectors from baseA to targetA and baseB to targetB */
589
+ static crossProductXYToTargets(base, targetA, targetB) {
590
+ return Geometry.crossProductXYXY(targetA.x - base.x, targetA.y - base.y, targetB.x - base.x, targetB.y - base.y);
591
+ }
592
+ /** Returns Return dot product (2d) of vectors along two edges. */
593
+ static dotProductNodeToNodeVectorsXY(baseA, targetA, baseB, targetB) {
594
+ return Geometry.dotProductXYXY(targetA.x - baseA.x, targetA.y - baseA.y, targetB.x - baseB.x, targetB.y - baseB.y);
595
+ }
596
+ /** Return cross product (2d) of vectors from nodeA to nodeB and nodeB to nodeC
597
+ */
598
+ static crossProductXYAlongChain(nodeA, nodeB, nodeC) {
599
+ return Geometry.crossProductXYXY(nodeB.x - nodeA.x, nodeB.y - nodeA.y, nodeC.x - nodeB.x, nodeC.y - nodeB.y);
600
+ }
601
+ /** Return true if `this` is lexically below `other`, comparing y first then x. */
602
+ belowYX(other) {
603
+ // Check y's
604
+ // if (!Geometry.isSameCoordinate(a.y, b.y))
605
+ if (this.y < other.y)
606
+ return true;
607
+ if (this.y > other.y)
608
+ return false;
609
+ // same y.
610
+ // Check x's
611
+ if (this.x < other.x)
612
+ return true;
613
+ return false;
614
+ }
615
+ /** Returns Returns true if the node does NOT have Mask.EXTERIOR_MASK set. */
616
+ static testNodeMaskNotExterior(node) { return !node.isMaskSet(HalfEdgeMask.EXTERIOR); }
617
+ /** Returns Returns true if the node does NOT have Mask.EXTERIOR_MASK set. */
618
+ static testMateMaskExterior(node) { return node.edgeMate.isMaskSet(HalfEdgeMask.EXTERIOR); }
619
+ /** Returns Returns true if the face has positive area in xy parts. */
620
+ static testFacePositiveAreaXY(node) {
621
+ return node.countEdgesAroundFace() > 2 && node.signedFaceArea() > 0.0;
622
+ }
623
+ /** Return true if x and y coordinates of this and other are exactly equal */
624
+ isEqualXY(other) {
625
+ return this.x === other.x && this.y === other.y;
626
+ }
627
+ /** Return true if x and y coordinates of this and other are exactly equal */
628
+ distanceXY(other) {
629
+ return Geometry.distanceXYXY(this.x, this.y, other.x, other.y);
630
+ }
631
+ /** Return true if x and y coordinates of this and other are exactly equal */
632
+ distanceXYZ(other) {
633
+ return Geometry.distanceXYZXYZ(this.x, this.y, this.z, other.x, other.y, other.z);
634
+ }
635
+ /**
636
+ *
637
+ * * Evaluate f(node) at each node around a face loop.
638
+ * * Collect the function values.
639
+ * @returns Return the array of function values.
640
+ */
641
+ collectAroundFace(f) {
642
+ const nodes = [];
643
+ let node = this;
644
+ do {
645
+ nodes.push(f ? f(node) : node);
646
+ node = node.faceSuccessor;
647
+ } while (node !== this);
648
+ return nodes;
649
+ }
650
+ /**
651
+ *
652
+ * * Evaluate f(node) at each outbound node around this node's vertex loop.
653
+ * * Collect the function values.
654
+ * @returns Return the array of function values.
655
+ */
656
+ collectAroundVertex(f) {
657
+ const nodes = [];
658
+ let node = this;
659
+ do {
660
+ nodes.push(f ? f(node) : node);
661
+ node = node.vertexSuccessor;
662
+ } while (node !== this);
663
+ return nodes;
664
+ }
665
+ /**
666
+ *
667
+ * * Evaluate f(node) at each node around a face loop.
668
+ * * Sum the function values
669
+ * @returns Return the sum
670
+ */
671
+ sumAroundFace(f) {
672
+ let node = this;
673
+ let sum = 0;
674
+ do {
675
+ sum += f(node);
676
+ node = node.faceSuccessor;
677
+ } while (node !== this);
678
+ return sum;
679
+ }
680
+ /**
681
+ *
682
+ * * Evaluate f(node) at each outbound node around this node's vertex loop.
683
+ * * Sum the function values
684
+ * @returns Return the sum
685
+ */
686
+ sumAroundVertex(f) {
687
+ let node = this;
688
+ let sum = 0;
689
+ do {
690
+ sum += f(node);
691
+ node = node.vertexSuccessor;
692
+ } while (node !== this);
693
+ return sum;
694
+ }
695
+ /** For all the nodes in the face loop of the given node, clear out the mask given */
696
+ clearMaskAroundFace(mask) {
697
+ let node = this;
698
+ do {
699
+ node.clearMask(mask);
700
+ node = node.faceSuccessor;
701
+ } while (node !== this);
702
+ }
703
+ /** For all the nodes in the vertex loop of the given node, clear out the mask given */
704
+ clearMaskAroundVertex(mask) {
705
+ let node = this;
706
+ do {
707
+ node.clearMask(mask);
708
+ node = node.vertexSuccessor;
709
+ } while (node !== this);
710
+ }
711
+ /** Returns the signed sum of xy areas of triangles from first node to edges.
712
+ *
713
+ * * A positive area is counterclockwise.
714
+ * * A negative area is clockwise.
715
+ */
716
+ signedFaceArea() {
717
+ let sum = 0;
718
+ // sum area of trapezoids.
719
+ // * the formula in the loop gives twice the area (because it does nto average the y values).
720
+ // * this is fixed up at the end by a single multiply by 0.5
721
+ // * individual trapezoid heights are measured from y at the start node to keep area values numerical smaller.
722
+ const y0 = this.y;
723
+ let dy0 = 0.0;
724
+ let dy1 = 0.0;
725
+ let x0 = this.x;
726
+ let x1;
727
+ let node1;
728
+ let node0 = this;
729
+ do {
730
+ node1 = node0.faceSuccessor;
731
+ x1 = node1.x;
732
+ dy1 = node1.y - y0;
733
+ sum += (x0 - x1) * (dy0 + dy1);
734
+ x0 = x1;
735
+ dy0 = dy1;
736
+ node0 = node1;
737
+ } while (node0 !== this);
738
+ return 0.5 * sum;
739
+ }
740
+ /**
741
+ * interpolate xy coordinates between this node and its face successor.
742
+ * @param fraction fractional position along this edge.
743
+ * @param result xy coordinates
744
+ */
745
+ fractionToPoint2d(fraction, result) {
746
+ const node1 = this.faceSuccessor;
747
+ return Point2d.create(this.x + (node1.x - this.x) * fraction, this.y + (node1.y - this.y) * fraction, result);
748
+ }
749
+ /**
750
+ * interpolate xy coordinates between this node and its face successor.
751
+ * @param fraction fractional position along this edge.
752
+ * @param result xy coordinates
753
+ */
754
+ fractionToPoint3d(fraction, result) {
755
+ const node1 = this.faceSuccessor;
756
+ return Point3d.create(this.x + (node1.x - this.x) * fraction, this.y + (node1.y - this.y) * fraction, this.z + (node1.z - this.z) * fraction, result);
757
+ }
758
+ /**
759
+ * * interpolate xy coordinates at fractionAlong between this node and its face successor.
760
+ * * shift to left by fractionPerpendicular
761
+ * @param fraction fractional position along this edge.
762
+ * @param result xy coordinates
763
+ */
764
+ fractionAlongAndPerpendicularToPoint2d(fractionAlong, fractionPerpendicular, result) {
765
+ const node1 = this.faceSuccessor;
766
+ const dx = node1.x - this.x;
767
+ const dy = node1.y - this.y;
768
+ return Point2d.create(this.x + dx * fractionAlong - dy * fractionPerpendicular, this.y + dy * fractionAlong + dx * fractionPerpendicular, result);
769
+ }
770
+ /**
771
+ * return the 3d coordinates at this half edge base
772
+ */
773
+ getPoint3d(result) {
774
+ return Point3d.create(this.x, this.y, this.z, result);
775
+ }
776
+ /**
777
+ * return the 2d coordinates at this half edge base
778
+ */
779
+ getPoint2d(result) {
780
+ return Point2d.create(this.x, this.y, result);
781
+ }
782
+ /**
783
+ * return a 3d vector from start to end of this half edge.
784
+ */
785
+ getVector3dAlongEdge(result) {
786
+ const nodeB = this.faceSuccessor;
787
+ return Vector3d.create(nodeB.x - this.x, nodeB.y - this.y, nodeB.z - this.z, result);
788
+ }
789
+ /**
790
+ * return a 2d vector from start to end of this half edge
791
+ */
792
+ getVector2dAlongEdge(result) {
793
+ const nodeB = this.faceSuccessor;
794
+ return Vector2d.create(nodeB.x - this.x, nodeB.y - this.y, result);
795
+ }
796
+ /**
797
+ * Return the interpolated x coordinate between this node and its face successor.
798
+ * @param fraction fractional position along this edge.
799
+ */
800
+ fractionToX(fraction) {
801
+ const node1 = this.faceSuccessor;
802
+ return this.x + (node1.x - this.x) * fraction;
803
+ }
804
+ /**
805
+ * Return the interpolated y coordinate between this node and its face successor.
806
+ * @param fraction fractional position along this edge.
807
+ */
808
+ fractionToY(fraction) {
809
+ const node1 = this.faceSuccessor;
810
+ return this.y + (node1.y - this.y) * fraction;
811
+ }
812
+ /**
813
+ * Return the interpolated z coordinate between this node and its face successor.
814
+ * @param fraction fractional position along this edge.
815
+ */
816
+ fractionToZ(fraction) {
817
+ const node1 = this.faceSuccessor;
818
+ return this.z + (node1.z - this.z) * fraction;
819
+ }
820
+ /**
821
+ * * Compute fractional coordinates of the intersection of edges from given base nodes
822
+ * * If parallel or colinear, return undefined.
823
+ * * If (possibly extended) lines intersect, return the fractions of intersection as x,y in the result.
824
+ * @param nodeA0 Base node of edge A
825
+ * @param nodeB0 Base node of edge B
826
+ * @param result optional preallocated result
827
+ */
828
+ static transverseIntersectionFractions(nodeA0, nodeB0, result) {
829
+ const nodeA1 = nodeA0.faceSuccessor;
830
+ const nodeB1 = nodeB0.faceSuccessor;
831
+ if (!result)
832
+ result = Vector2d.create();
833
+ if (SmallSystem.linearSystem2d(nodeA1.x - nodeA0.x, nodeB0.x - nodeB1.x, nodeA1.y - nodeA0.y, nodeB0.y - nodeB1.y, nodeB0.x - nodeA0.x, nodeB0.y - nodeA0.y, result))
834
+ return result;
835
+ return undefined;
836
+ }
837
+ /**
838
+ * * Compute fractional coordinates of the intersection of a horizontal line with an edge.
839
+ * * If the edge is horizontal with (approximate) identical y, return the node.
840
+ * * If the edge is horizontal with different y, return undefined.
841
+ * * If the edge is not horizontal, return the fractional position (possibly outside 0..1) of the intersection.
842
+ * @param nodeA Base node of edge
843
+ * @param result optional preallocated result
844
+ */
845
+ static horizontalScanFraction(node0, y) {
846
+ const node1 = node0.faceSuccessor;
847
+ const dy = node1.y - node0.y;
848
+ if (Geometry.isSameCoordinate(y, node0.y) && Geometry.isSameCoordinate(y, node1.y))
849
+ return node0;
850
+ if (Geometry.isSameCoordinate(dy, 0.0))
851
+ return undefined;
852
+ return Geometry.conditionalDivideFraction(y - node0.y, dy);
853
+ }
854
+ /**
855
+ * * Compute fractional coordinates of the intersection of a horizontal line with an edge.
856
+ * * If the edge is horizontal return undefined (no test for horizontal at y!!!)
857
+ * * If the edge is not horizontal and y is between its end y's, return the fraction
858
+ * @param nodeA Base node of edge
859
+ * @param result optional preallocated result
860
+ */
861
+ static horizontalScanFraction01(node0, y) {
862
+ const node1 = node0.faceSuccessor;
863
+ const dy = node1.y - node0.y;
864
+ if (Geometry.isSameCoordinate(y, node0.y) && Geometry.isSameCoordinate(y, node1.y))
865
+ return undefined;
866
+ if (Geometry.isSameCoordinate(dy, 0.0))
867
+ return undefined;
868
+ const fraction = Geometry.conditionalDivideFraction(y - node0.y, dy);
869
+ if (fraction !== undefined && fraction >= 0.0 && fraction <= 1.0)
870
+ return fraction;
871
+ return undefined;
872
+ }
873
+ }
874
+ HalfEdge._edgePropertyMasks = [HalfEdgeMask.BOUNDARY_EDGE, HalfEdgeMask.EXTERIOR, HalfEdgeMask.PRIMARY_EDGE, HalfEdgeMask.NULL_FACE];
875
+ HalfEdge._totalNodesCreated = 0;
876
+ /**
877
+ * A HalfEdgeGraph has:
878
+ * * An array of (pointers to ) HalfEdge objects.
879
+ * * A pool of masks for grab/drop use by algorithms.
880
+ * @internal
881
+ */
882
+ export class HalfEdgeGraph {
883
+ constructor() {
884
+ this._numNodesCreated = 0;
885
+ this.allHalfEdges = [];
886
+ this._maskManager = MaskManager.create(HalfEdgeMask.ALL_GRAB_DROP_MASKS);
887
+ }
888
+ /** Ask for a mask (from the graph's free pool.) for caller's use.
889
+ * * Optionally clear the mask throughout the graph.
890
+ */
891
+ grabMask(clearInAllHalfEdges = true) {
892
+ const mask = this._maskManager.grabMask();
893
+ if (clearInAllHalfEdges) {
894
+ this.clearMask(mask);
895
+ }
896
+ return mask;
897
+ }
898
+ /**
899
+ * Return `mask` to the free pool.
900
+ */
901
+ dropMask(mask) { this._maskManager.dropMask(mask); }
902
+ /**
903
+ * * Create 2 half edges forming 2 vertices, 1 edge, and 1 face
904
+ * * The two edges are joined as edgeMate pair.
905
+ * * The two edges are a 2-half-edge face loop in both the faceSuccessor and facePredecessor directions.
906
+ * * The two edges are added to the graph's HalfEdge set
907
+ * @returns Return pointer to the first half edge created.
908
+ */
909
+ createEdgeXYZXYZ(xA = 0, yA = 0, zA = 0, iA = 0, xB = 0, yB = 0, zB = 0, iB = 0) {
910
+ const a = HalfEdge.createHalfEdgePairWithCoordinates(xA, yA, zA, iA, xB, yB, zB, iB, this.allHalfEdges);
911
+ return a;
912
+ }
913
+ /**
914
+ * * create an edge from coordinates x,y,z to (the tail of) an existing half edge.
915
+ * @returns Return pointer to the half edge with tail at x,y,z
916
+ */
917
+ createEdgeXYZHalfEdge(xA = 0, yA = 0, zA = 0, iA = 0, node, iB = 0) {
918
+ const a = HalfEdge.createHalfEdgePairWithCoordinates(xA, yA, zA, iA, node.x, node.y, node.z, iB, this.allHalfEdges);
919
+ const b = a.faceSuccessor;
920
+ HalfEdge.pinch(node, b);
921
+ return a;
922
+ }
923
+ /**
924
+ * * create an edge from coordinates x,y,z to (the tail of) an existing half edge.
925
+ * @returns Return pointer to the half edge with tail at x,y,z
926
+ */
927
+ createEdgeHalfEdgeHalfEdge(nodeA, idA, nodeB, idB = 0) {
928
+ const a = HalfEdge.createHalfEdgePairWithCoordinates(nodeA.x, nodeA.y, nodeA.z, idA, nodeB.x, nodeB.y, nodeB.z, idB, this.allHalfEdges);
929
+ const b = a.faceSuccessor;
930
+ HalfEdge.pinch(nodeA, a);
931
+ HalfEdge.pinch(nodeB, b);
932
+ return a;
933
+ }
934
+ /**
935
+ * * Create 2 half edges forming 2 vertices, 1 edge, and 1 face
936
+ * * The two edges are joined as edgeMate pair.
937
+ * * The two edges are a 2-half-edge face loop in both the faceSuccessor and facePredecessor directions.
938
+ * * The two edges are added to the graph's HalfEdge set
939
+ * @returns Return pointer to the first half edge created.
940
+ */
941
+ createEdgeXYAndZ(xyz0, id0, xyz1, id1) {
942
+ const a = HalfEdge.createHalfEdgePairWithCoordinates(xyz0.x, xyz0.y, xyz0.z, id0, xyz1.x, xyz1.y, xyz1.z, id1, this.allHalfEdges);
943
+ return a;
944
+ }
945
+ /**
946
+ * * Insert a vertex in the edge beginning at base.
947
+ * * this creates two half edges.
948
+ * * The base of the new edge is 'after' the (possibly undefined) start node in its face loop.
949
+ * * The existing mate retains its base xyz and i properties but is no longer the mate of base.
950
+ * * The base and existing mate each become mates with a new half edge.
951
+ * @returns Returns the reference to the half edge created.
952
+ */
953
+ splitEdge(base, xA = 0, yA = 0, zA = 0, iA = 0) {
954
+ const he = HalfEdge.splitEdge(base, xA, yA, zA, iA, this.allHalfEdges);
955
+ return he;
956
+ }
957
+ /**
958
+ * * Insert a vertex in the edge beginning at base, with coordinates specified as a fraction along the existing edge.
959
+ * * this creates two half edges.
960
+ * * The base of the new edge is 'after' the (possibly undefined) start node in its face loop.
961
+ * * The existing mate retains its base xyz and i properties but is no longer the mate of base.
962
+ * * The base and existing mate each become mates with a new half edge.
963
+ * @returns Returns the reference to the half edge created.
964
+ */
965
+ splitEdgeAtFraction(base, fraction) {
966
+ const he = HalfEdge.splitEdge(base, base.fractionToX(fraction), base.fractionToY(fraction), base.fractionToZ(fraction), 0, this.allHalfEdges);
967
+ return he;
968
+ }
969
+ /** This is a destructor-like action that eliminates all interconnection among the graph's nodes.
970
+ * After this is called the graph is unusable.
971
+ */
972
+ decommission() {
973
+ for (const node of this.allHalfEdges) {
974
+ node.decommission();
975
+ }
976
+ this.allHalfEdges.length = 0;
977
+ this.allHalfEdges = undefined;
978
+ }
979
+ /** create two nodes of a new edge.
980
+ * @returns Return one of the two nodes, which the caller may consider as the start of the edge.
981
+ */
982
+ addEdgeXY(x0, y0, x1, y1) {
983
+ const baseNode = HalfEdge.createEdgeXYXY(this._numNodesCreated, x0, y0, this._numNodesCreated + 1, x1, y1);
984
+ this._numNodesCreated += 2;
985
+ this.allHalfEdges.push(baseNode);
986
+ this.allHalfEdges.push(baseNode.faceSuccessor);
987
+ return baseNode;
988
+ }
989
+ /** Clear selected bits in all nodes of the graph. */
990
+ clearMask(mask) {
991
+ for (const node of this.allHalfEdges)
992
+ node.maskBits &= ~mask;
993
+ }
994
+ /** Set selected bits in all nodes of the graph. */
995
+ setMask(mask) {
996
+ for (const node of this.allHalfEdges)
997
+ node.maskBits |= mask;
998
+ }
999
+ /** toggle selected bits in all nodes of the graph. */
1000
+ reverseMask(mask) {
1001
+ for (const node of this.allHalfEdges) {
1002
+ node.maskBits ^= mask;
1003
+ }
1004
+ }
1005
+ /**
1006
+ * Return the number of nodes that have a specified mask bit set.
1007
+ * @param mask mask to count
1008
+ */
1009
+ countMask(mask) {
1010
+ let n = 0;
1011
+ for (const node of this.allHalfEdges)
1012
+ if (node.isMaskSet(mask))
1013
+ n++;
1014
+ return n;
1015
+ }
1016
+ /** Return an array LineSegment3d.
1017
+ * * The array has one segment per edge
1018
+ * * The coordinates are taken from a node and its face successor.
1019
+ * * On each edge, the line segment start at the HalfEdge with lower id than its edgeMate.
1020
+ */
1021
+ collectSegments() {
1022
+ const segments = [];
1023
+ for (const node of this.allHalfEdges) {
1024
+ if (node.id < node.edgeMate.id)
1025
+ segments.push(LineSegment3d.create(Point3d.create(node.x, node.y), Point3d.create(node.faceSuccessor.x, node.faceSuccessor.y)));
1026
+ }
1027
+ return segments;
1028
+ }
1029
+ /** Returns the number of vertex loops in a graph structure */
1030
+ countVertexLoops() {
1031
+ this.clearMask(HalfEdgeMask.VISITED);
1032
+ let count = 0;
1033
+ this.announceVertexLoops((_graph, _seed) => { count++; return true; });
1034
+ return count;
1035
+ }
1036
+ /** Returns the number of face loops */
1037
+ countFaceLoops() {
1038
+ this.clearMask(HalfEdgeMask.VISITED);
1039
+ let count = 0;
1040
+ this.announceFaceLoops((_graph, _seed) => { count++; return true; });
1041
+ return count;
1042
+ }
1043
+ /**
1044
+ * Returns the number of face loops satisfying a filter function with mask argument.
1045
+ *
1046
+ */
1047
+ countFaceLoopsWithMaskFilter(filter, mask) {
1048
+ this.clearMask(HalfEdgeMask.VISITED);
1049
+ let count = 0;
1050
+ this.announceFaceLoops((_graph, seed) => {
1051
+ if (filter(seed, mask))
1052
+ count++;
1053
+ return true;
1054
+ });
1055
+ return count;
1056
+ }
1057
+ /** Returns an array of nodes, where each node represents a starting point of a face loop.
1058
+ */
1059
+ collectFaceLoops() {
1060
+ const returnArray = [];
1061
+ this.announceFaceLoops((_graph, node) => { returnArray.push(node); return true; });
1062
+ return returnArray;
1063
+ }
1064
+ /** Returns an array of nodes, where each node represents a starting point of a vertex loop.
1065
+ */
1066
+ collectVertexLoops() {
1067
+ this.clearMask(HalfEdgeMask.VISITED);
1068
+ const returnArray = [];
1069
+ for (const node of this.allHalfEdges) {
1070
+ if (node.getMask(HalfEdgeMask.VISITED))
1071
+ continue;
1072
+ returnArray.push(node);
1073
+ node.setMaskAroundVertex(HalfEdgeMask.VISITED);
1074
+ }
1075
+ return returnArray;
1076
+ }
1077
+ /**
1078
+ * * Visit each facet of the graph once.
1079
+ * * Call the announceFace function
1080
+ * * continue search if announceFace(graph, node) returns true
1081
+ * * terminate search if announce face (graph, node) returns false
1082
+ * @param announceFace function to apply at one node of each face.
1083
+ */
1084
+ announceFaceLoops(announceFace) {
1085
+ this.clearMask(HalfEdgeMask.VISITED);
1086
+ for (const node of this.allHalfEdges) {
1087
+ if (node.getMask(HalfEdgeMask.VISITED))
1088
+ continue;
1089
+ node.setMaskAroundFace(HalfEdgeMask.VISITED);
1090
+ if (!announceFace(this, node))
1091
+ break;
1092
+ }
1093
+ }
1094
+ /**
1095
+ * * Visit each vertex loop of the graph once.
1096
+ * * Call the announceVertex function
1097
+ * * continue search if announceVertex(graph, node) returns true
1098
+ * * terminate search if announce vertex (graph, node) returns false
1099
+ * @param announceVertex function to apply at one node of each face.
1100
+ */
1101
+ announceVertexLoops(announceVertex) {
1102
+ this.clearMask(HalfEdgeMask.VISITED);
1103
+ for (const node of this.allHalfEdges) {
1104
+ if (node.getMask(HalfEdgeMask.VISITED))
1105
+ continue;
1106
+ node.setMaskAroundVertex(HalfEdgeMask.VISITED);
1107
+ if (!announceVertex(this, node))
1108
+ break;
1109
+ }
1110
+ }
1111
+ /**
1112
+ * * Visit each vertex loop of the graph once.
1113
+ * * Call the announceVertex function
1114
+ * * continue search if announceNode(graph, node) returns true
1115
+ * * terminate search if announce face (graph, node) returns false
1116
+ * @param announceNode function to apply at one node of each face.
1117
+ */
1118
+ announceNodes(announceNode) {
1119
+ for (const node of this.allHalfEdges) {
1120
+ if (!announceNode(this, node))
1121
+ break;
1122
+ }
1123
+ }
1124
+ /** Return the number of nodes in the graph */
1125
+ countNodes() { return this.allHalfEdges.length; }
1126
+ /** Apply transform to the xyz coordinates in the graph. */
1127
+ transformInPlace(transform) {
1128
+ for (const node of this.allHalfEdges) {
1129
+ transform.multiplyXYAndZInPlace(node);
1130
+ }
1131
+ }
1132
+ /**
1133
+ * disconnect and delete all nodes that satisfy a filter condition.
1134
+ * @param deleteThisNode returns true to delete the node given.
1135
+ * @returns the number of nodes deleted.
1136
+ */
1137
+ yankAndDeleteEdges(deleteThisNode) {
1138
+ const numTotal = this.allHalfEdges.length;
1139
+ let numAccepted = 0;
1140
+ for (let i = 0; i < numTotal; i++) {
1141
+ const candidate = this.allHalfEdges[i];
1142
+ if (!deleteThisNode(candidate)) {
1143
+ this.allHalfEdges[numAccepted++] = candidate;
1144
+ }
1145
+ else {
1146
+ const mate = candidate.edgeMate;
1147
+ candidate.yankFromVertexLoop();
1148
+ mate.yankFromVertexLoop();
1149
+ }
1150
+ }
1151
+ const numDeleted = numTotal - numAccepted;
1152
+ this.allHalfEdges.length = numAccepted;
1153
+ return numDeleted;
1154
+ }
1155
+ }
1156
+ //# sourceMappingURL=Graph.js.map