@aura3d/rendering 1.4.0 → 1.4.2

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Files changed (308) hide show
  1. package/package.json +38 -4
  2. package/AGENTS.md +0 -46
  3. package/src/ArchitecturalLightingFixtures.ts +0 -241
  4. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  5. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  6. package/src/BRDFLut.ts +0 -47
  7. package/src/CameraFraming.ts +0 -200
  8. package/src/CanonicalSceneFixtures.ts +0 -95
  9. package/src/CascadedShadowMaps.ts +0 -449
  10. package/src/ColorManagement.ts +0 -127
  11. package/src/CullingFixtures.ts +0 -280
  12. package/src/DecalGeometry.ts +0 -26
  13. package/src/DepthPass.ts +0 -110
  14. package/src/EnvironmentBackgroundPass.ts +0 -194
  15. package/src/EnvironmentBackgroundResources.ts +0 -309
  16. package/src/EnvironmentLighting.ts +0 -96
  17. package/src/EnvironmentMapResources.ts +0 -1026
  18. package/src/EnvironmentPipeline.ts +0 -69
  19. package/src/EnvironmentPlatform.ts +0 -1306
  20. package/src/EnvironmentPreset.ts +0 -155
  21. package/src/Exposure.ts +0 -66
  22. package/src/ExternalParityRenderPreset.ts +0 -725
  23. package/src/ForwardPass.ts +0 -1668
  24. package/src/FrameVisualMetrics.ts +0 -301
  25. package/src/Geometry.ts +0 -461
  26. package/src/GeometryPrimitives.ts +0 -2
  27. package/src/HDRRenderPipeline.ts +0 -94
  28. package/src/IBL.ts +0 -86
  29. package/src/IndexBuffer.ts +0 -57
  30. package/src/InstancedPBRMaterial.ts +0 -186
  31. package/src/InstancedUnlitMaterial.ts +0 -60
  32. package/src/Instancing.ts +0 -19
  33. package/src/LightCollector.ts +0 -82
  34. package/src/LightUniforms.ts +0 -47
  35. package/src/LightingDebug.ts +0 -80
  36. package/src/LightingDefaults.ts +0 -79
  37. package/src/LightingRig.ts +0 -301
  38. package/src/LineGeometry.ts +0 -2
  39. package/src/Material.ts +0 -209
  40. package/src/MaterialBinding.ts +0 -131
  41. package/src/MaterialInstance.ts +0 -59
  42. package/src/MaterialPresets.ts +0 -272
  43. package/src/MorphTarget.ts +0 -124
  44. package/src/MorphTargetPlan.ts +0 -178
  45. package/src/MorphUnlitMaterial.ts +0 -60
  46. package/src/NormalMappedPBRMaterial.ts +0 -188
  47. package/src/OceanFixtures.ts +0 -318
  48. package/src/PBRLightingDefaults.ts +0 -12
  49. package/src/PBRMaterial.ts +0 -442
  50. package/src/PMREM.ts +0 -53
  51. package/src/PbrReference.ts +0 -681
  52. package/src/PostProcessPass.ts +0 -2507
  53. package/src/ProceduralTextureFixtures.ts +0 -393
  54. package/src/ProductTurntableFixtures.ts +0 -815
  55. package/src/Raycaster.ts +0 -21
  56. package/src/ReflectionProbe.ts +0 -13
  57. package/src/ReflectionSurfaces.ts +0 -219
  58. package/src/RenderBackend.ts +0 -43
  59. package/src/RenderDebugViews.ts +0 -138
  60. package/src/RenderDevice.ts +0 -836
  61. package/src/RenderGraph.ts +0 -194
  62. package/src/RenderPass.ts +0 -27
  63. package/src/RenderPipeline.ts +0 -101
  64. package/src/RenderQueue.ts +0 -12
  65. package/src/RenderState.ts +0 -12
  66. package/src/Renderer.ts +0 -2631
  67. package/src/RendererDebugOverlay.ts +0 -80
  68. package/src/RendererFeatureGates.ts +0 -150
  69. package/src/RendererPostprocessPlan.ts +0 -279
  70. package/src/RendererTiming.ts +0 -251
  71. package/src/RendererVisualPipelineReport.ts +0 -836
  72. package/src/ResourceLifecycle.ts +0 -21
  73. package/src/Sampler.ts +0 -37
  74. package/src/SceneOptimization.ts +0 -518
  75. package/src/ShaderChunks.ts +0 -393
  76. package/src/ShaderLibrary.ts +0 -2766
  77. package/src/ShaderModule.ts +0 -36
  78. package/src/ShaderPreprocessor.ts +0 -260
  79. package/src/ShaderReflection.ts +0 -201
  80. package/src/ShadowMap.ts +0 -237
  81. package/src/ShadowPass.ts +0 -198
  82. package/src/ShadowProjection.ts +0 -115
  83. package/src/SkinnedLitMaterial.ts +0 -397
  84. package/src/SkinnedUnlitMaterial.ts +0 -63
  85. package/src/SkinningBounds.ts +0 -131
  86. package/src/SpaceEnvironmentFixtures.ts +0 -200
  87. package/src/SpriteGeometry.ts +0 -21
  88. package/src/StereoCameraRig.ts +0 -127
  89. package/src/StereoEffects.ts +0 -274
  90. package/src/TerrainFixtures.ts +0 -180
  91. package/src/Texture.ts +0 -307
  92. package/src/TextureBinding.ts +0 -91
  93. package/src/TexturedPBRMaterial.ts +0 -1112
  94. package/src/TexturedUnlitMaterial.ts +0 -67
  95. package/src/ToneMapping.ts +0 -105
  96. package/src/UniformBinder.ts +0 -16
  97. package/src/UniformLayout.ts +0 -129
  98. package/src/UnlitMaterial.ts +0 -75
  99. package/src/VegetationFixtures.ts +0 -314
  100. package/src/VertexBuffer.ts +0 -120
  101. package/src/VertexFormat.ts +0 -171
  102. package/src/VoxelWorldFixtures.ts +0 -280
  103. package/src/WeatherFixtures.ts +0 -223
  104. package/src/WebGL2Device.ts +0 -2280
  105. package/src/WebGL2StateCache.ts +0 -330
  106. package/src/WebGPUDevice.ts +0 -2877
  107. package/src/WebGPURenderToTextureProof.ts +0 -139
  108. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  109. package/src/advanced-runtime/index.ts +0 -9
  110. package/src/animation/AnimationMaterialStyle.ts +0 -32
  111. package/src/animation/AnimationRenderPreset.ts +0 -45
  112. package/src/animation/AnimationToonMaterial.ts +0 -387
  113. package/src/animation/AnimationVisualQuality.ts +0 -71
  114. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  115. package/src/animation/index.ts +0 -5
  116. package/src/cinematic/BloomPass.ts +0 -26
  117. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  118. package/src/cinematic/CinematicEvidence.ts +0 -123
  119. package/src/cinematic/CinematicLightingRig.ts +0 -144
  120. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  121. package/src/cinematic/CinematicPostProcess.ts +0 -83
  122. package/src/cinematic/DepthHazePass.ts +0 -30
  123. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  124. package/src/cinematic/FilmGrainPass.ts +0 -24
  125. package/src/cinematic/FogVolumeSystem.ts +0 -30
  126. package/src/cinematic/GlowCardSystem.ts +0 -44
  127. package/src/cinematic/RainParticleSystem.ts +0 -151
  128. package/src/cinematic/VignettePass.ts +0 -25
  129. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  130. package/src/cinematic/index.ts +0 -14
  131. package/src/effects/CollisionModule.ts +0 -64
  132. package/src/effects/ColorModule.ts +0 -60
  133. package/src/effects/ForceModule.ts +0 -25
  134. package/src/effects/GPUParticleBackend.ts +0 -569
  135. package/src/effects/Particle.ts +0 -108
  136. package/src/effects/ParticleDiagnostics.ts +0 -224
  137. package/src/effects/ParticleEffectPresets.ts +0 -147
  138. package/src/effects/ParticleEmitter.ts +0 -326
  139. package/src/effects/ParticleModule.ts +0 -26
  140. package/src/effects/ParticleRenderPass.ts +0 -117
  141. package/src/effects/ParticleRenderer.ts +0 -132
  142. package/src/effects/ParticleSystem.ts +0 -333
  143. package/src/effects/SizeModule.ts +0 -56
  144. package/src/effects/TrailModule.ts +0 -72
  145. package/src/effects/VelocityModule.ts +0 -75
  146. package/src/effects/index.ts +0 -15
  147. package/src/index.ts +0 -925
  148. package/src/materials/AlphaSorting.ts +0 -30
  149. package/src/materials/MaterialExtensions.ts +0 -42
  150. package/src/materials/PhysicalMaterial.ts +0 -133
  151. package/src/materials/TransmissionPass.ts +0 -51
  152. package/src/performance/BVH.ts +0 -18
  153. package/src/performance/Batcher.ts +0 -2
  154. package/src/performance/FrustumCuller.ts +0 -9
  155. package/src/performance/LOD.ts +0 -20
  156. package/src/performance/Octree.ts +0 -10
  157. package/src/performance/RenderItemSorting.ts +0 -170
  158. package/src/performance/RendererStats.ts +0 -43
  159. package/src/performance/ResourceBudget.ts +0 -44
  160. package/src/postprocess/BloomPass.ts +0 -28
  161. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  162. package/src/postprocess/ColorGradingPass.ts +0 -24
  163. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  164. package/src/postprocess/EffectComposer.ts +0 -349
  165. package/src/postprocess/SSAOPass.ts +0 -20
  166. package/src/postprocess/index.ts +0 -34
  167. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  168. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  169. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  170. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  171. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  172. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  173. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  174. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  175. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  176. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  177. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  178. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  179. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  180. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  181. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  182. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  183. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  184. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  185. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  186. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  187. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  190. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  191. package/src/production-runtime/color/ColorManagement.ts +0 -3
  192. package/src/production-runtime/color/ToneMapping.ts +0 -7
  193. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  194. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  195. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  196. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  197. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  198. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  199. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  200. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  201. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  202. package/src/production-runtime/index.ts +0 -127
  203. package/src/production-runtime/lights/LightManager.ts +0 -7
  204. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  205. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  206. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  207. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  208. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  209. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  210. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  211. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  212. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  213. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  214. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  215. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  216. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  217. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  218. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  219. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  220. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  221. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  222. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  223. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  224. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  225. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  226. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  227. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  228. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  229. package/src/production-runtime/scene/Camera.ts +0 -1
  230. package/src/production-runtime/scene/Lights.ts +0 -2
  231. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  232. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  233. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  234. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  235. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  236. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  237. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  238. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  239. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  240. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  241. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  242. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  243. package/src/shaders/depth.frag.glsl +0 -5
  244. package/src/shaders/depth.vert.glsl +0 -8
  245. package/src/shaders/pbr-direct.frag.glsl +0 -687
  246. package/src/shaders/pbr-direct.vert.glsl +0 -18
  247. package/src/shaders/unlit.frag.glsl +0 -18
  248. package/src/shaders/unlit.vert.glsl +0 -13
  249. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  250. package/src/shadows/ContactShadows.ts +0 -106
  251. package/src/shadows/ShadowDebugViews.ts +0 -46
  252. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  253. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  254. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  255. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  256. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  257. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  258. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  259. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  260. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  261. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  262. package/src/threejs-compatibility/index.ts +0 -29
  263. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  264. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  265. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  266. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  267. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  268. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  269. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  270. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  271. package/src/threejs-compatibility/performance/index.ts +0 -12
  272. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  273. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  274. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  275. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  276. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  277. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  278. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  279. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  280. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  281. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  282. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  283. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  284. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  285. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  286. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  287. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  288. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  289. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  290. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  291. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  292. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  293. package/src/threejs-compatibility/shaders/index.ts +0 -9
  294. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  295. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  296. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  297. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  298. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  299. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  300. package/src/threejs-compatibility/vfx/index.ts +0 -9
  301. package/src/threejs-example-parity/index.ts +0 -205
  302. package/src/webgpu/WebGPUBuffer.ts +0 -1
  303. package/src/webgpu/WebGPUCompute.ts +0 -2
  304. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  305. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  306. package/src/webgpu/WebGPUTexture.ts +0 -2
  307. package/tsconfig.json +0 -26
  308. package/vitest.config.ts +0 -20
@@ -1,16 +0,0 @@
1
- export interface ThreeCompatLodLevel {
2
- readonly distance: number;
3
- readonly triangleRatio: number;
4
- }
5
-
6
- export class LODSystemThreeCompat {
7
- readonly levels: readonly ThreeCompatLodLevel[] = [
8
- { distance: 0, triangleRatio: 1 },
9
- { distance: 35, triangleRatio: 0.5 },
10
- { distance: 90, triangleRatio: 0.18 }
11
- ];
12
-
13
- select(distance: number): ThreeCompatLodLevel {
14
- return [...this.levels].reverse().find((level) => distance >= level.distance) ?? this.levels[0];
15
- }
16
- }
@@ -1,6 +0,0 @@
1
- import type { ThreeCompatCullingResult } from "./FrustumCulling";
2
-
3
- export function runThreeCompatOcclusionCulling(input: ThreeCompatCullingResult, occlusionRatio = 0.2): ThreeCompatCullingResult {
4
- const occluded = Math.round(input.visible * occlusionRatio);
5
- return { total: input.total, visible: input.visible - occluded, culled: input.culled + occluded };
6
- }
@@ -1,12 +0,0 @@
1
- import type { BVHThreeCompat } from "./BVH";
2
-
3
- export function estimateThreeCompatAcceleratedRaycast(bvh: BVHThreeCompat, rays: number) {
4
- const bruteForceTests = bvh.triangleCount * rays;
5
- const acceleratedTests = Math.ceil(Math.log2(bvh.nodes.length + 1) * rays * 8);
6
- return {
7
- rays,
8
- bruteForceTests,
9
- acceleratedTests,
10
- speedup: bruteForceTests / acceleratedTests
11
- };
12
- }
@@ -1,19 +0,0 @@
1
- export interface ThreeCompatRendererProfile {
2
- readonly objectCount: number;
3
- readonly instanceCount: number;
4
- readonly triangleCount: number;
5
- readonly drawCalls: number;
6
- readonly textureMemoryBytes: number;
7
- readonly cpuFrameMs: number;
8
- readonly warnings: readonly string[];
9
- }
10
-
11
- export function createThreeCompatRendererProfile(input: Omit<ThreeCompatRendererProfile, "warnings">): ThreeCompatRendererProfile {
12
- return {
13
- ...input,
14
- warnings: [
15
- ...(input.cpuFrameMs > 16.6 ? ["CPU frame time exceeds 60fps budget."] : []),
16
- ...(input.drawCalls > 500 ? ["Draw call count is high; add batching or instancing."] : [])
17
- ]
18
- };
19
- }
@@ -1,4 +0,0 @@
1
- export class TextureStreamingThreeCompat {
2
- constructor(public readonly textureCount: number, public readonly residentMipBias = 1) {}
3
- get estimatedMemoryBytes(): number { return this.textureCount * 1024 * 1024 * Math.max(1, 4 - this.residentMipBias); }
4
- }
@@ -1,12 +0,0 @@
1
- export { InstancingThreeCompat } from "./Instancing";
2
- export { runThreeCompatFrustumCulling } from "./FrustumCulling";
3
- export type { ThreeCompatCullingResult } from "./FrustumCulling";
4
- export { runThreeCompatOcclusionCulling } from "./OcclusionCulling";
5
- export { BVHThreeCompat } from "./BVH";
6
- export type { ThreeCompatBvhNode } from "./BVH";
7
- export { estimateThreeCompatAcceleratedRaycast } from "./RaycastAcceleration";
8
- export { LODSystemThreeCompat } from "./LODSystem";
9
- export type { ThreeCompatLodLevel } from "./LODSystem";
10
- export { TextureStreamingThreeCompat } from "./TextureStreaming";
11
- export { createThreeCompatRendererProfile } from "./RendererProfiler";
12
- export type { ThreeCompatRendererProfile } from "./RendererProfiler";
@@ -1,16 +0,0 @@
1
- import { bloomPixels } from "../../PostProcessPass";
2
- import { applyThreeCompatPixelKernel, type ThreeCompatPostProcessFrame, type ThreeCompatPostProcessPass } from "./PostProcessTypes";
3
-
4
- export class BloomPassThreeCompat implements ThreeCompatPostProcessPass {
5
- readonly name = "BloomPass";
6
- readonly enabled = true;
7
- constructor(public readonly strength = 0.45) {}
8
- apply(frame: ThreeCompatPostProcessFrame): ThreeCompatPostProcessFrame {
9
- return applyThreeCompatPixelKernel(
10
- { ...frame, bloom: frame.bloom + this.strength },
11
- this.name,
12
- (pixels, width, height) => bloomPixels(pixels, width, height, { threshold: 0.58, intensity: this.strength, radius: 2 }).pixels,
13
- "bloomPixels kernel"
14
- );
15
- }
16
- }
@@ -1,16 +0,0 @@
1
- import { colorGradePixels } from "../../PostProcessPass";
2
- import { applyThreeCompatPixelKernel, type ThreeCompatPostProcessFrame, type ThreeCompatPostProcessPass } from "./PostProcessTypes";
3
-
4
- export class ColorGradingPassThreeCompat implements ThreeCompatPostProcessPass {
5
- readonly name = "ColorGradingPass";
6
- readonly enabled = true;
7
- constructor(public readonly contrast = 1.16, public readonly saturation = 1.08) {}
8
- apply(frame: ThreeCompatPostProcessFrame): ThreeCompatPostProcessFrame {
9
- return applyThreeCompatPixelKernel(
10
- { ...frame, contrast: frame.contrast * this.contrast, saturation: frame.saturation * this.saturation },
11
- this.name,
12
- (pixels, width, height) => colorGradePixels(pixels, width, height, { contrast: this.contrast, saturation: this.saturation, vibrance: 0.12, vignette: 0.1, sharpening: 0.12 }).pixels,
13
- "colorGradePixels kernel"
14
- );
15
- }
16
- }
@@ -1,21 +0,0 @@
1
- import { depthOfFieldPixels } from "../../PostProcessPass";
2
- import { applyThreeCompatPixelKernel, createThreeCompatDepthProxy, type ThreeCompatPostProcessFrame, type ThreeCompatPostProcessPass } from "./PostProcessTypes";
3
-
4
- export class DepthOfFieldPassThreeCompat implements ThreeCompatPostProcessPass {
5
- readonly name = "DepthOfFieldPass";
6
- readonly enabled = true;
7
- constructor(public readonly blur = 0.35) {}
8
- apply(frame: ThreeCompatPostProcessFrame): ThreeCompatPostProcessFrame {
9
- return applyThreeCompatPixelKernel(
10
- { ...frame, blur: frame.blur + this.blur },
11
- this.name,
12
- (pixels, width, height) => depthOfFieldPixels(pixels, width, height, {
13
- depth: frame.depth ?? createThreeCompatDepthProxy(width, height),
14
- focusDepth: 0.44,
15
- focusRange: 0.09,
16
- maxRadius: Math.max(1, Math.round(this.blur * 6))
17
- }).pixels,
18
- "depthOfFieldPixels kernel"
19
- );
20
- }
21
- }
@@ -1,14 +0,0 @@
1
- import type { ThreeCompatPostProcessFrame, ThreeCompatPostProcessPass } from "./PostProcessTypes";
2
-
3
- export class EffectComposerThreeCompat {
4
- readonly passes: ThreeCompatPostProcessPass[] = [];
5
-
6
- addPass(pass: ThreeCompatPostProcessPass): this {
7
- this.passes.push(pass);
8
- return this;
9
- }
10
-
11
- render(frame: ThreeCompatPostProcessFrame): ThreeCompatPostProcessFrame {
12
- return this.passes.reduce((current, pass) => pass.enabled ? pass.apply(current) : current, frame);
13
- }
14
- }
@@ -1,15 +0,0 @@
1
- import { fxaaPixels } from "../../PostProcessPass";
2
- import { applyThreeCompatPixelKernel, type ThreeCompatPostProcessFrame, type ThreeCompatPostProcessPass } from "./PostProcessTypes";
3
-
4
- export class FXAAPassThreeCompat implements ThreeCompatPostProcessPass {
5
- readonly name = "FXAAPass";
6
- readonly enabled = true;
7
- apply(frame: ThreeCompatPostProcessFrame): ThreeCompatPostProcessFrame {
8
- return applyThreeCompatPixelKernel(
9
- { ...frame, sharpness: frame.sharpness + 0.12 },
10
- this.name,
11
- (pixels, width, height) => fxaaPixels(pixels, width, height, { edgeThreshold: 0.08, subpixelBlend: 0.68 }).pixels,
12
- "fxaaPixels kernel"
13
- );
14
- }
15
- }
@@ -1,20 +0,0 @@
1
- import { motionBlurPixels } from "../../PostProcessPass";
2
- import { applyThreeCompatPixelKernel, createThreeCompatVelocityProxy, type ThreeCompatPostProcessFrame, type ThreeCompatPostProcessPass } from "./PostProcessTypes";
3
-
4
- export class MotionBlurPassThreeCompat implements ThreeCompatPostProcessPass {
5
- readonly name = "MotionBlurPass";
6
- readonly enabled = true;
7
- constructor(public readonly blur = 0.18) {}
8
- apply(frame: ThreeCompatPostProcessFrame): ThreeCompatPostProcessFrame {
9
- return applyThreeCompatPixelKernel(
10
- { ...frame, blur: frame.blur + this.blur },
11
- this.name,
12
- (pixels, width, height) => motionBlurPixels(pixels, width, height, {
13
- velocity: frame.velocity ?? createThreeCompatVelocityProxy(width, height),
14
- samples: 5,
15
- scale: Math.max(0.1, this.blur * 4)
16
- }).pixels,
17
- "motionBlurPixels kernel"
18
- );
19
- }
20
- }
@@ -1,21 +0,0 @@
1
- import { outlinePixels } from "../../PostProcessPass";
2
- import { applyThreeCompatPixelKernel, type ThreeCompatPostProcessFrame, type ThreeCompatPostProcessPass } from "./PostProcessTypes";
3
-
4
- export class OutlinePassThreeCompat implements ThreeCompatPostProcessPass {
5
- readonly name = "OutlinePass";
6
- readonly enabled = true;
7
- constructor(public readonly strength = 0.5) {}
8
- apply(frame: ThreeCompatPostProcessFrame): ThreeCompatPostProcessFrame {
9
- return applyThreeCompatPixelKernel(
10
- { ...frame, outlines: frame.outlines + this.strength },
11
- this.name,
12
- (pixels, width, height) => outlinePixels(pixels, width, height, {
13
- threshold: 0.08,
14
- width: 2,
15
- opacity: Math.min(1, 0.45 + this.strength * 0.5),
16
- color: [64, 190, 255, 255]
17
- }).pixels,
18
- "outlinePixels kernel"
19
- );
20
- }
21
- }
@@ -1,169 +0,0 @@
1
- import type { DepthTextureBinding } from "../../PostProcessPass";
2
- import { countChangedRgb } from "../../production-runtime/postprocess/ProductionPostProcessTypes";
3
-
4
- export interface ThreeCompatPostProcessFrame {
5
- readonly label: string;
6
- readonly exposure: number;
7
- readonly contrast: number;
8
- readonly saturation: number;
9
- readonly bloom: number;
10
- readonly ambientOcclusion: number;
11
- readonly sharpness: number;
12
- readonly blur: number;
13
- readonly vignette: number;
14
- readonly outlines: number;
15
- readonly width?: number;
16
- readonly height?: number;
17
- readonly pixels?: Uint8Array;
18
- readonly depth?: DepthTextureBinding;
19
- readonly history?: Uint8Array;
20
- readonly velocity?: Float32Array;
21
- readonly visualChangedPixels?: number;
22
- readonly visualPasses?: readonly string[];
23
- readonly visualDiagnostics?: readonly string[];
24
- }
25
-
26
- export interface ThreeCompatPostProcessPass {
27
- readonly name: string;
28
- readonly enabled: boolean;
29
- apply(frame: ThreeCompatPostProcessFrame): ThreeCompatPostProcessFrame;
30
- }
31
-
32
- export interface ThreeCompatBaseFrameOptions {
33
- readonly width?: number;
34
- readonly height?: number;
35
- readonly pixels?: Uint8Array;
36
- readonly depth?: DepthTextureBinding;
37
- readonly history?: Uint8Array;
38
- readonly velocity?: Float32Array;
39
- }
40
-
41
- export function createThreeCompatBaseFrame(label = "source", options: ThreeCompatBaseFrameOptions = {}): ThreeCompatPostProcessFrame {
42
- return {
43
- label,
44
- exposure: 1,
45
- contrast: 1,
46
- saturation: 1,
47
- bloom: 0,
48
- ambientOcclusion: 0,
49
- sharpness: 0,
50
- blur: 0,
51
- vignette: 0,
52
- outlines: 0,
53
- ...(options.width !== undefined ? { width: options.width } : {}),
54
- ...(options.height !== undefined ? { height: options.height } : {}),
55
- ...(options.pixels !== undefined ? { pixels: new Uint8Array(options.pixels) } : {}),
56
- ...(options.depth !== undefined ? { depth: options.depth } : {}),
57
- ...(options.history !== undefined ? { history: new Uint8Array(options.history) } : {}),
58
- ...(options.velocity !== undefined ? { velocity: new Float32Array(options.velocity) } : {}),
59
- visualChangedPixels: 0,
60
- visualPasses: [],
61
- visualDiagnostics: []
62
- };
63
- }
64
-
65
- export function createThreeCompatDemoFrame(label = "source", width = 64, height = 48): ThreeCompatPostProcessFrame {
66
- const pixels = new Uint8Array(width * height * 4);
67
- for (let y = 0; y < height; y += 1) {
68
- for (let x = 0; x < width; x += 1) {
69
- const index = (y * width + x) * 4;
70
- let red = 20 + Math.round(x * 2.1);
71
- let green = 24 + Math.round(y * 2);
72
- let blue = 40 + Math.round((x + y) * 0.68);
73
- if (x >= width * 0.18 && x <= width * 0.36 && y >= height * 0.16 && y <= height * 0.52) {
74
- red = 248;
75
- green = 202;
76
- blue = 90;
77
- }
78
- if (x >= width * 0.58 && x <= width * 0.82 && y >= height * 0.22 && y <= height * 0.64) {
79
- red = 54;
80
- green = 190;
81
- blue = 250;
82
- }
83
- if ((Math.abs(x - width * 0.49) < 1.2 || Math.abs(y - height * 0.72) < 1.2) && x > width * 0.1 && x < width * 0.9) {
84
- red = 248;
85
- green = 248;
86
- blue = 242;
87
- }
88
- pixels[index] = red;
89
- pixels[index + 1] = green;
90
- pixels[index + 2] = blue;
91
- pixels[index + 3] = 255;
92
- }
93
- }
94
- return createThreeCompatBaseFrame(label, {
95
- width,
96
- height,
97
- pixels,
98
- depth: createThreeCompatDepthProxy(width, height),
99
- history: createThreeCompatHistoryProxy(pixels, width, height),
100
- velocity: createThreeCompatVelocityProxy(width, height)
101
- });
102
- }
103
-
104
- export function applyThreeCompatPixelKernel(
105
- frame: ThreeCompatPostProcessFrame,
106
- passName: string,
107
- transform: (pixels: Uint8Array, width: number, height: number) => Uint8Array,
108
- diagnostic: string
109
- ): ThreeCompatPostProcessFrame {
110
- if (!frame.pixels || !frame.width || !frame.height) {
111
- return {
112
- ...frame,
113
- visualDiagnostics: [...(frame.visualDiagnostics ?? []), `${passName}: no pixel buffer supplied; metrics updated only.`]
114
- };
115
- }
116
- const before = frame.pixels;
117
- const after = transform(before, frame.width, frame.height);
118
- const changed = countChangedRgb(before, after);
119
- return {
120
- ...frame,
121
- pixels: after,
122
- visualChangedPixels: (frame.visualChangedPixels ?? 0) + changed,
123
- visualPasses: [...(frame.visualPasses ?? []), passName],
124
- visualDiagnostics: [...(frame.visualDiagnostics ?? []), `${passName}: ${diagnostic}; changedPixels=${changed}`]
125
- };
126
- }
127
-
128
- export function createThreeCompatDepthProxy(width: number, height: number): DepthTextureBinding {
129
- const data = new Float32Array(width * height);
130
- for (let y = 0; y < height; y += 1) {
131
- for (let x = 0; x < width; x += 1) {
132
- let depth = y > height * 0.68 ? 0.58 : 0.82;
133
- if (x >= width * 0.18 && x <= width * 0.36 && y >= height * 0.16 && y <= height * 0.52) depth = 0.28;
134
- if (x >= width * 0.58 && x <= width * 0.82 && y >= height * 0.22 && y <= height * 0.64) depth = 0.42;
135
- data[y * width + x] = depth;
136
- }
137
- }
138
- return { label: "three-compat-postprocess-depth-proxy", width, height, format: "depth24", data };
139
- }
140
-
141
- export function createThreeCompatHistoryProxy(pixels: Uint8Array, width: number, height: number): Uint8Array {
142
- const history = new Uint8Array(pixels.length);
143
- for (let y = 0; y < height; y += 1) {
144
- for (let x = 0; x < width; x += 1) {
145
- const sourceX = Math.max(0, x - 2);
146
- const source = (y * width + sourceX) * 4;
147
- const target = (y * width + x) * 4;
148
- history[target] = Math.max(0, (pixels[source] ?? 0) - 12);
149
- history[target + 1] = Math.max(0, (pixels[source + 1] ?? 0) - 10);
150
- history[target + 2] = Math.max(0, (pixels[source + 2] ?? 0) - 8);
151
- history[target + 3] = pixels[source + 3] ?? 255;
152
- }
153
- }
154
- return history;
155
- }
156
-
157
- export function createThreeCompatVelocityProxy(width: number, height: number): Float32Array {
158
- const velocity = new Float32Array(width * height * 2);
159
- for (let y = 0; y < height; y += 1) {
160
- for (let x = 0; x < width; x += 1) {
161
- if (x < width * 0.78 && y > height * 0.14 && y < height * 0.7) {
162
- const index = (y * width + x) * 2;
163
- velocity[index] = 1.7;
164
- velocity[index + 1] = x > width * 0.48 ? -0.65 : 0.32;
165
- }
166
- }
167
- }
168
- return velocity;
169
- }
@@ -1,9 +0,0 @@
1
- import type { ThreeCompatPostProcessFrame, ThreeCompatPostProcessPass } from "./PostProcessTypes";
2
-
3
- export class RenderPassThreeCompat implements ThreeCompatPostProcessPass {
4
- readonly name = "RenderPass";
5
- readonly enabled = true;
6
- apply(frame: ThreeCompatPostProcessFrame): ThreeCompatPostProcessFrame {
7
- return { ...frame, label: "rendered-scene" };
8
- }
9
- }
@@ -1,15 +0,0 @@
1
- import { fxaaPixels } from "../../PostProcessPass";
2
- import { applyThreeCompatPixelKernel, type ThreeCompatPostProcessFrame, type ThreeCompatPostProcessPass } from "./PostProcessTypes";
3
-
4
- export class SMAAPassThreeCompat implements ThreeCompatPostProcessPass {
5
- readonly name = "SMAAPass";
6
- readonly enabled = true;
7
- apply(frame: ThreeCompatPostProcessFrame): ThreeCompatPostProcessFrame {
8
- return applyThreeCompatPixelKernel(
9
- { ...frame, sharpness: frame.sharpness + 0.16 },
10
- this.name,
11
- (pixels, width, height) => fxaaPixels(pixels, width, height, { edgeThreshold: 0.06, subpixelBlend: 0.72 }).pixels,
12
- "FXAA-backed compatibility antialiasing kernel"
13
- );
14
- }
15
- }
@@ -1,21 +0,0 @@
1
- import { ssaoPixels } from "../../PostProcessPass";
2
- import { applyThreeCompatPixelKernel, createThreeCompatDepthProxy, type ThreeCompatPostProcessFrame, type ThreeCompatPostProcessPass } from "./PostProcessTypes";
3
-
4
- export class SSAOPassThreeCompat implements ThreeCompatPostProcessPass {
5
- readonly name = "SSAOPass";
6
- readonly enabled = true;
7
- constructor(public readonly radius = 0.7) {}
8
- apply(frame: ThreeCompatPostProcessFrame): ThreeCompatPostProcessFrame {
9
- return applyThreeCompatPixelKernel(
10
- { ...frame, ambientOcclusion: frame.ambientOcclusion + this.radius },
11
- this.name,
12
- (pixels, width, height) => ssaoPixels(pixels, width, height, {
13
- depth: frame.depth ?? createThreeCompatDepthProxy(width, height),
14
- radius: Math.max(1, Math.round(this.radius * 3)),
15
- intensity: Math.max(0.1, this.radius),
16
- bias: 0.01
17
- }).pixels,
18
- "ssaoPixels kernel"
19
- );
20
- }
21
- }
@@ -1,7 +0,0 @@
1
- import type { ThreeCompatPostProcessFrame, ThreeCompatPostProcessPass } from "./PostProcessTypes";
2
-
3
- export class ShaderPassThreeCompat implements ThreeCompatPostProcessPass {
4
- readonly enabled = true;
5
- constructor(public readonly name: string, private readonly transform: (frame: ThreeCompatPostProcessFrame) => ThreeCompatPostProcessFrame) {}
6
- apply(frame: ThreeCompatPostProcessFrame): ThreeCompatPostProcessFrame { return this.transform(frame); }
7
- }
@@ -1,15 +0,0 @@
1
- import { taaPixels } from "../../PostProcessPass";
2
- import { applyThreeCompatPixelKernel, createThreeCompatHistoryProxy, type ThreeCompatPostProcessFrame, type ThreeCompatPostProcessPass } from "./PostProcessTypes";
3
-
4
- export class TAAPassThreeCompat implements ThreeCompatPostProcessPass {
5
- readonly name = "TAAPass";
6
- readonly enabled = true;
7
- apply(frame: ThreeCompatPostProcessFrame): ThreeCompatPostProcessFrame {
8
- return applyThreeCompatPixelKernel(
9
- { ...frame, sharpness: frame.sharpness + 0.18 },
10
- this.name,
11
- (pixels, width, height) => taaPixels(pixels, width, height, { history: frame.history ?? createThreeCompatHistoryProxy(pixels, width, height), blend: 0.22 }).pixels,
12
- "taaPixels kernel"
13
- );
14
- }
15
- }
@@ -1,16 +0,0 @@
1
- import { colorGradePixels } from "../../PostProcessPass";
2
- import { applyThreeCompatPixelKernel, type ThreeCompatPostProcessFrame, type ThreeCompatPostProcessPass } from "./PostProcessTypes";
3
-
4
- export class VignettePassThreeCompat implements ThreeCompatPostProcessPass {
5
- readonly name = "VignettePass";
6
- readonly enabled = true;
7
- constructor(public readonly amount = 0.22) {}
8
- apply(frame: ThreeCompatPostProcessFrame): ThreeCompatPostProcessFrame {
9
- return applyThreeCompatPixelKernel(
10
- { ...frame, vignette: frame.vignette + this.amount },
11
- this.name,
12
- (pixels, width, height) => colorGradePixels(pixels, width, height, { vignette: this.amount, contrast: 1.02, saturation: 1 }).pixels,
13
- "colorGradePixels vignette kernel"
14
- );
15
- }
16
- }
@@ -1,15 +0,0 @@
1
- export { EffectComposerThreeCompat } from "./EffectComposer";
2
- export { RenderPassThreeCompat } from "./RenderPass";
3
- export { ShaderPassThreeCompat } from "./ShaderPass";
4
- export { BloomPassThreeCompat } from "./BloomPass";
5
- export { SSAOPassThreeCompat } from "./SSAOPass";
6
- export { TAAPassThreeCompat } from "./TAAPass";
7
- export { FXAAPassThreeCompat } from "./FXAAPass";
8
- export { SMAAPassThreeCompat } from "./SMAAPass";
9
- export { DepthOfFieldPassThreeCompat } from "./DepthOfFieldPass";
10
- export { MotionBlurPassThreeCompat } from "./MotionBlurPass";
11
- export { ColorGradingPassThreeCompat } from "./ColorGradingPass";
12
- export { VignettePassThreeCompat } from "./VignettePass";
13
- export { OutlinePassThreeCompat } from "./OutlinePass";
14
- export { createThreeCompatBaseFrame, createThreeCompatDemoFrame } from "./PostProcessTypes";
15
- export type { ThreeCompatBaseFrameOptions, ThreeCompatPostProcessFrame, ThreeCompatPostProcessPass } from "./PostProcessTypes";
@@ -1,21 +0,0 @@
1
- export interface ThreeCompatShaderNode {
2
- readonly id: string;
3
- readonly kind: "color" | "float" | "texture" | "math" | "output";
4
- }
5
-
6
- export class NodeMaterialThreeCompat {
7
- readonly type = "NodeMaterial";
8
- readonly nodes: ThreeCompatShaderNode[] = [];
9
-
10
- addNode(node: ThreeCompatShaderNode): this {
11
- this.nodes.push(node);
12
- return this;
13
- }
14
-
15
- compileGraph(): { readonly nodeCount: number; readonly hasOutput: boolean } {
16
- return {
17
- nodeCount: this.nodes.length,
18
- hasOutput: this.nodes.some((node) => node.kind === "output")
19
- };
20
- }
21
- }
@@ -1,6 +0,0 @@
1
- import { ShaderMaterialThreeCompat } from "./ShaderMaterial";
2
-
3
- export class RawShaderMaterialThreeCompat extends ShaderMaterialThreeCompat {
4
- override readonly type = "RawShaderMaterial";
5
- glslVersion: "300 es" | "100" = "300 es";
6
- }
@@ -1,17 +0,0 @@
1
- export interface ThreeCompatShaderDiagnostic {
2
- readonly pass: boolean;
3
- readonly errors: readonly string[];
4
- readonly warnings: readonly string[];
5
- }
6
-
7
- export function diagnoseThreeCompatShader(vertexShader: string, fragmentShader: string): ThreeCompatShaderDiagnostic {
8
- const errors = [
9
- ...(!vertexShader.includes("void main") ? ["vertex shader missing void main"] : []),
10
- ...(!fragmentShader.includes("void main") ? ["fragment shader missing void main"] : []),
11
- ...(/gl_FragColor/.test(fragmentShader) ? ["fragment shader uses legacy gl_FragColor; use explicit output for modern targets"] : [])
12
- ];
13
- const warnings = [
14
- ...(!/precision\s+(highp|mediump)/.test(fragmentShader) ? ["fragment shader precision is implicit"] : [])
15
- ];
16
- return { pass: errors.length === 0, errors, warnings };
17
- }
@@ -1,18 +0,0 @@
1
- import { UniformsThreeCompat } from "./Uniforms";
2
- import { diagnoseThreeCompatShader, type ThreeCompatShaderDiagnostic } from "./ShaderDiagnostics";
3
-
4
- export class ShaderMaterialThreeCompat {
5
- readonly type: string = "ShaderMaterial";
6
- readonly uniforms = new UniformsThreeCompat();
7
-
8
- constructor(public vertexShader: string, public fragmentShader: string) {}
9
-
10
- setUniform(name: string, value: number | boolean | string | readonly number[]): this {
11
- this.uniforms.set(name, value);
12
- return this;
13
- }
14
-
15
- diagnose(): ThreeCompatShaderDiagnostic {
16
- return diagnoseThreeCompatShader(this.vertexShader, this.fragmentShader);
17
- }
18
- }
@@ -1,6 +0,0 @@
1
- export const SHADER_CHUNKS_THREE_COMPAT = {
2
- colorManagement: "vec3 linearToOutput(vec3 color) { return pow(color, vec3(1.0 / 2.2)); }",
3
- pbrLighting: "vec3 applyPbrLight(vec3 baseColor, float roughness) { return baseColor * (1.0 - roughness * 0.35); }",
4
- fog: "vec3 applyFog(vec3 color, float depth) { return mix(color, vec3(0.02, 0.03, 0.05), clamp(depth, 0.0, 1.0)); }",
5
- screenUv: "vec2 getScreenUv(vec2 fragCoord, vec2 resolution) { return fragCoord / resolution; }"
6
- } as const;
@@ -1,18 +0,0 @@
1
- export type ThreeCompatUniformValue = number | boolean | string | readonly number[];
2
-
3
- export class UniformsThreeCompat {
4
- private readonly values = new Map<string, ThreeCompatUniformValue>();
5
-
6
- set(name: string, value: ThreeCompatUniformValue): this {
7
- this.values.set(name, value);
8
- return this;
9
- }
10
-
11
- get(name: string): ThreeCompatUniformValue | undefined {
12
- return this.values.get(name);
13
- }
14
-
15
- entries(): readonly [string, ThreeCompatUniformValue][] {
16
- return [...this.values.entries()];
17
- }
18
- }
@@ -1,9 +0,0 @@
1
- export { ShaderMaterialThreeCompat } from "./ShaderMaterial";
2
- export { RawShaderMaterialThreeCompat } from "./RawShaderMaterial";
3
- export { UniformsThreeCompat } from "./Uniforms";
4
- export type { ThreeCompatUniformValue } from "./Uniforms";
5
- export { SHADER_CHUNKS_THREE_COMPAT } from "./ThreeCompatShaderChunks";
6
- export { NodeMaterialThreeCompat } from "./NodeMaterial";
7
- export type { ThreeCompatShaderNode } from "./NodeMaterial";
8
- export { diagnoseThreeCompatShader } from "./ShaderDiagnostics";
9
- export type { ThreeCompatShaderDiagnostic } from "./ShaderDiagnostics";
@@ -1,7 +0,0 @@
1
- export class GPUPointCloudThreeCompat {
2
- constructor(public readonly pointCount: number, public readonly stride = 16) {}
3
-
4
- get estimatedBytes(): number {
5
- return this.pointCount * this.stride;
6
- }
7
- }
@@ -1,13 +0,0 @@
1
- export interface ThreeCompatLineSegment {
2
- readonly from: readonly [number, number, number];
3
- readonly to: readonly [number, number, number];
4
- readonly width: number;
5
- }
6
-
7
- export class LineThreeCompatRenderer {
8
- readonly segments: ThreeCompatLineSegment[] = [];
9
-
10
- addSegment(segment: ThreeCompatLineSegment): void {
11
- this.segments.push(segment);
12
- }
13
- }
@@ -1,23 +0,0 @@
1
- export interface ThreeCompatParticle {
2
- readonly x: number;
3
- readonly y: number;
4
- readonly z: number;
5
- readonly life: number;
6
- }
7
-
8
- export class ParticleSystemThreeCompat {
9
- readonly particles: ThreeCompatParticle[] = [];
10
-
11
- emit(count: number): void {
12
- for (let index = 0; index < count; index++) {
13
- this.particles.push({ x: index % 32, y: Math.floor(index / 32), z: 0, life: 1 });
14
- }
15
- }
16
-
17
- update(delta: number): void {
18
- for (let index = 0; index < this.particles.length; index++) {
19
- const particle = this.particles[index];
20
- this.particles[index] = { ...particle, y: particle.y + delta, life: Math.max(0, particle.life - delta * 0.1) };
21
- }
22
- }
23
- }