@aura3d/rendering 1.4.0 → 1.4.2

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Files changed (308) hide show
  1. package/package.json +38 -4
  2. package/AGENTS.md +0 -46
  3. package/src/ArchitecturalLightingFixtures.ts +0 -241
  4. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  5. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  6. package/src/BRDFLut.ts +0 -47
  7. package/src/CameraFraming.ts +0 -200
  8. package/src/CanonicalSceneFixtures.ts +0 -95
  9. package/src/CascadedShadowMaps.ts +0 -449
  10. package/src/ColorManagement.ts +0 -127
  11. package/src/CullingFixtures.ts +0 -280
  12. package/src/DecalGeometry.ts +0 -26
  13. package/src/DepthPass.ts +0 -110
  14. package/src/EnvironmentBackgroundPass.ts +0 -194
  15. package/src/EnvironmentBackgroundResources.ts +0 -309
  16. package/src/EnvironmentLighting.ts +0 -96
  17. package/src/EnvironmentMapResources.ts +0 -1026
  18. package/src/EnvironmentPipeline.ts +0 -69
  19. package/src/EnvironmentPlatform.ts +0 -1306
  20. package/src/EnvironmentPreset.ts +0 -155
  21. package/src/Exposure.ts +0 -66
  22. package/src/ExternalParityRenderPreset.ts +0 -725
  23. package/src/ForwardPass.ts +0 -1668
  24. package/src/FrameVisualMetrics.ts +0 -301
  25. package/src/Geometry.ts +0 -461
  26. package/src/GeometryPrimitives.ts +0 -2
  27. package/src/HDRRenderPipeline.ts +0 -94
  28. package/src/IBL.ts +0 -86
  29. package/src/IndexBuffer.ts +0 -57
  30. package/src/InstancedPBRMaterial.ts +0 -186
  31. package/src/InstancedUnlitMaterial.ts +0 -60
  32. package/src/Instancing.ts +0 -19
  33. package/src/LightCollector.ts +0 -82
  34. package/src/LightUniforms.ts +0 -47
  35. package/src/LightingDebug.ts +0 -80
  36. package/src/LightingDefaults.ts +0 -79
  37. package/src/LightingRig.ts +0 -301
  38. package/src/LineGeometry.ts +0 -2
  39. package/src/Material.ts +0 -209
  40. package/src/MaterialBinding.ts +0 -131
  41. package/src/MaterialInstance.ts +0 -59
  42. package/src/MaterialPresets.ts +0 -272
  43. package/src/MorphTarget.ts +0 -124
  44. package/src/MorphTargetPlan.ts +0 -178
  45. package/src/MorphUnlitMaterial.ts +0 -60
  46. package/src/NormalMappedPBRMaterial.ts +0 -188
  47. package/src/OceanFixtures.ts +0 -318
  48. package/src/PBRLightingDefaults.ts +0 -12
  49. package/src/PBRMaterial.ts +0 -442
  50. package/src/PMREM.ts +0 -53
  51. package/src/PbrReference.ts +0 -681
  52. package/src/PostProcessPass.ts +0 -2507
  53. package/src/ProceduralTextureFixtures.ts +0 -393
  54. package/src/ProductTurntableFixtures.ts +0 -815
  55. package/src/Raycaster.ts +0 -21
  56. package/src/ReflectionProbe.ts +0 -13
  57. package/src/ReflectionSurfaces.ts +0 -219
  58. package/src/RenderBackend.ts +0 -43
  59. package/src/RenderDebugViews.ts +0 -138
  60. package/src/RenderDevice.ts +0 -836
  61. package/src/RenderGraph.ts +0 -194
  62. package/src/RenderPass.ts +0 -27
  63. package/src/RenderPipeline.ts +0 -101
  64. package/src/RenderQueue.ts +0 -12
  65. package/src/RenderState.ts +0 -12
  66. package/src/Renderer.ts +0 -2631
  67. package/src/RendererDebugOverlay.ts +0 -80
  68. package/src/RendererFeatureGates.ts +0 -150
  69. package/src/RendererPostprocessPlan.ts +0 -279
  70. package/src/RendererTiming.ts +0 -251
  71. package/src/RendererVisualPipelineReport.ts +0 -836
  72. package/src/ResourceLifecycle.ts +0 -21
  73. package/src/Sampler.ts +0 -37
  74. package/src/SceneOptimization.ts +0 -518
  75. package/src/ShaderChunks.ts +0 -393
  76. package/src/ShaderLibrary.ts +0 -2766
  77. package/src/ShaderModule.ts +0 -36
  78. package/src/ShaderPreprocessor.ts +0 -260
  79. package/src/ShaderReflection.ts +0 -201
  80. package/src/ShadowMap.ts +0 -237
  81. package/src/ShadowPass.ts +0 -198
  82. package/src/ShadowProjection.ts +0 -115
  83. package/src/SkinnedLitMaterial.ts +0 -397
  84. package/src/SkinnedUnlitMaterial.ts +0 -63
  85. package/src/SkinningBounds.ts +0 -131
  86. package/src/SpaceEnvironmentFixtures.ts +0 -200
  87. package/src/SpriteGeometry.ts +0 -21
  88. package/src/StereoCameraRig.ts +0 -127
  89. package/src/StereoEffects.ts +0 -274
  90. package/src/TerrainFixtures.ts +0 -180
  91. package/src/Texture.ts +0 -307
  92. package/src/TextureBinding.ts +0 -91
  93. package/src/TexturedPBRMaterial.ts +0 -1112
  94. package/src/TexturedUnlitMaterial.ts +0 -67
  95. package/src/ToneMapping.ts +0 -105
  96. package/src/UniformBinder.ts +0 -16
  97. package/src/UniformLayout.ts +0 -129
  98. package/src/UnlitMaterial.ts +0 -75
  99. package/src/VegetationFixtures.ts +0 -314
  100. package/src/VertexBuffer.ts +0 -120
  101. package/src/VertexFormat.ts +0 -171
  102. package/src/VoxelWorldFixtures.ts +0 -280
  103. package/src/WeatherFixtures.ts +0 -223
  104. package/src/WebGL2Device.ts +0 -2280
  105. package/src/WebGL2StateCache.ts +0 -330
  106. package/src/WebGPUDevice.ts +0 -2877
  107. package/src/WebGPURenderToTextureProof.ts +0 -139
  108. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  109. package/src/advanced-runtime/index.ts +0 -9
  110. package/src/animation/AnimationMaterialStyle.ts +0 -32
  111. package/src/animation/AnimationRenderPreset.ts +0 -45
  112. package/src/animation/AnimationToonMaterial.ts +0 -387
  113. package/src/animation/AnimationVisualQuality.ts +0 -71
  114. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  115. package/src/animation/index.ts +0 -5
  116. package/src/cinematic/BloomPass.ts +0 -26
  117. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  118. package/src/cinematic/CinematicEvidence.ts +0 -123
  119. package/src/cinematic/CinematicLightingRig.ts +0 -144
  120. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  121. package/src/cinematic/CinematicPostProcess.ts +0 -83
  122. package/src/cinematic/DepthHazePass.ts +0 -30
  123. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  124. package/src/cinematic/FilmGrainPass.ts +0 -24
  125. package/src/cinematic/FogVolumeSystem.ts +0 -30
  126. package/src/cinematic/GlowCardSystem.ts +0 -44
  127. package/src/cinematic/RainParticleSystem.ts +0 -151
  128. package/src/cinematic/VignettePass.ts +0 -25
  129. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  130. package/src/cinematic/index.ts +0 -14
  131. package/src/effects/CollisionModule.ts +0 -64
  132. package/src/effects/ColorModule.ts +0 -60
  133. package/src/effects/ForceModule.ts +0 -25
  134. package/src/effects/GPUParticleBackend.ts +0 -569
  135. package/src/effects/Particle.ts +0 -108
  136. package/src/effects/ParticleDiagnostics.ts +0 -224
  137. package/src/effects/ParticleEffectPresets.ts +0 -147
  138. package/src/effects/ParticleEmitter.ts +0 -326
  139. package/src/effects/ParticleModule.ts +0 -26
  140. package/src/effects/ParticleRenderPass.ts +0 -117
  141. package/src/effects/ParticleRenderer.ts +0 -132
  142. package/src/effects/ParticleSystem.ts +0 -333
  143. package/src/effects/SizeModule.ts +0 -56
  144. package/src/effects/TrailModule.ts +0 -72
  145. package/src/effects/VelocityModule.ts +0 -75
  146. package/src/effects/index.ts +0 -15
  147. package/src/index.ts +0 -925
  148. package/src/materials/AlphaSorting.ts +0 -30
  149. package/src/materials/MaterialExtensions.ts +0 -42
  150. package/src/materials/PhysicalMaterial.ts +0 -133
  151. package/src/materials/TransmissionPass.ts +0 -51
  152. package/src/performance/BVH.ts +0 -18
  153. package/src/performance/Batcher.ts +0 -2
  154. package/src/performance/FrustumCuller.ts +0 -9
  155. package/src/performance/LOD.ts +0 -20
  156. package/src/performance/Octree.ts +0 -10
  157. package/src/performance/RenderItemSorting.ts +0 -170
  158. package/src/performance/RendererStats.ts +0 -43
  159. package/src/performance/ResourceBudget.ts +0 -44
  160. package/src/postprocess/BloomPass.ts +0 -28
  161. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  162. package/src/postprocess/ColorGradingPass.ts +0 -24
  163. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  164. package/src/postprocess/EffectComposer.ts +0 -349
  165. package/src/postprocess/SSAOPass.ts +0 -20
  166. package/src/postprocess/index.ts +0 -34
  167. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  168. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  169. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  170. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  171. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  172. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  173. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  174. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  175. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  176. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  177. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  178. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  179. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  180. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  181. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  182. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  183. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  184. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  185. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  186. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  187. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  190. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  191. package/src/production-runtime/color/ColorManagement.ts +0 -3
  192. package/src/production-runtime/color/ToneMapping.ts +0 -7
  193. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  194. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  195. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  196. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  197. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  198. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  199. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  200. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  201. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  202. package/src/production-runtime/index.ts +0 -127
  203. package/src/production-runtime/lights/LightManager.ts +0 -7
  204. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  205. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  206. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  207. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  208. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  209. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  210. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  211. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  212. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  213. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  214. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  215. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  216. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  217. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  218. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  219. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  220. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  221. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  222. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  223. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  224. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  225. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  226. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  227. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  228. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  229. package/src/production-runtime/scene/Camera.ts +0 -1
  230. package/src/production-runtime/scene/Lights.ts +0 -2
  231. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  232. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  233. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  234. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  235. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  236. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  237. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  238. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  239. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  240. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  241. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  242. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  243. package/src/shaders/depth.frag.glsl +0 -5
  244. package/src/shaders/depth.vert.glsl +0 -8
  245. package/src/shaders/pbr-direct.frag.glsl +0 -687
  246. package/src/shaders/pbr-direct.vert.glsl +0 -18
  247. package/src/shaders/unlit.frag.glsl +0 -18
  248. package/src/shaders/unlit.vert.glsl +0 -13
  249. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  250. package/src/shadows/ContactShadows.ts +0 -106
  251. package/src/shadows/ShadowDebugViews.ts +0 -46
  252. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  253. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  254. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  255. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  256. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  257. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  258. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  259. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  260. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  261. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  262. package/src/threejs-compatibility/index.ts +0 -29
  263. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  264. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  265. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  266. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  267. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  268. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  269. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  270. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  271. package/src/threejs-compatibility/performance/index.ts +0 -12
  272. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  273. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  274. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  275. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  276. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  277. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  278. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  279. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  280. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  281. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  282. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  283. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  284. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  285. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  286. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  287. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  288. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  289. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  290. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  291. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  292. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  293. package/src/threejs-compatibility/shaders/index.ts +0 -9
  294. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  295. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  296. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  297. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  298. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  299. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  300. package/src/threejs-compatibility/vfx/index.ts +0 -9
  301. package/src/threejs-example-parity/index.ts +0 -205
  302. package/src/webgpu/WebGPUBuffer.ts +0 -1
  303. package/src/webgpu/WebGPUCompute.ts +0 -2
  304. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  305. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  306. package/src/webgpu/WebGPUTexture.ts +0 -2
  307. package/tsconfig.json +0 -26
  308. package/vitest.config.ts +0 -20
@@ -1,130 +0,0 @@
1
- import { PBRMaterial, type PBRMaterialOptions } from "../PBRMaterial";
2
- import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
3
-
4
- export type CinematicMaterialPresetId =
5
- | "wet-pavement"
6
- | "neon-emissive"
7
- | "hero-prop-glow"
8
- | "rain-dark-metal"
9
- | "cinematic-set-concrete";
10
-
11
- export interface CinematicMaterialPreset {
12
- readonly id: CinematicMaterialPresetId;
13
- readonly label: string;
14
- readonly pbr: PBRMaterialOptions;
15
- readonly rendererOwnedEvidence: CinematicRendererEvidenceFlag;
16
- readonly approximatedFeatures: readonly string[];
17
- readonly diagnostics: readonly string[];
18
- }
19
-
20
- const MATERIAL_PRESETS: Readonly<Record<CinematicMaterialPresetId, Omit<CinematicMaterialPreset, "rendererOwnedEvidence">>> = {
21
- "wet-pavement": {
22
- id: "wet-pavement",
23
- label: "Wet pavement",
24
- pbr: {
25
- name: "cinematic/wet-pavement",
26
- baseColor: [0.035, 0.04, 0.045, 1],
27
- metallic: 0,
28
- roughness: 0.18,
29
- clearcoatFactor: 0.72,
30
- clearcoatRoughnessFactor: 0.08,
31
- environmentMapIntensity: 0.65,
32
- environmentMapSpecularIntensity: 0.9
33
- },
34
- approximatedFeatures: ["screen-space puddle breakup is represented by glossy PBR response until a normal-map texture is bound"],
35
- diagnostics: ["Wet pavement is renderer-owned PBR material data, not a CSS shine overlay."]
36
- },
37
- "neon-emissive": {
38
- id: "neon-emissive",
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- label: "Neon emissive",
40
- pbr: {
41
- name: "cinematic/neon-emissive",
42
- baseColor: [0.05, 0.78, 1, 1],
43
- metallic: 0,
44
- roughness: 0.22,
45
- emissiveColor: [0.05, 0.78, 1],
46
- emissiveStrength: 4.8
47
- },
48
- approximatedFeatures: [],
49
- diagnostics: ["Neon proof is an emissive renderer material and can drive bloom/practical light evidence."]
50
- },
51
- "hero-prop-glow": {
52
- id: "hero-prop-glow",
53
- label: "Hero prop glow",
54
- pbr: {
55
- name: "cinematic/hero-prop-glow",
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- baseColor: [0.42, 0.95, 1, 1],
57
- metallic: 0,
58
- roughness: 0.28,
59
- emissiveColor: [0.18, 0.82, 1],
60
- emissiveStrength: 2.6,
61
- clearcoatFactor: 0.25
62
- },
63
- approximatedFeatures: ["subsurface scattering is approximated with emissive PBR color"],
64
- diagnostics: ["Hero prop glow is real material data and must not be replaced by a DOM halo."]
65
- },
66
- "rain-dark-metal": {
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- id: "rain-dark-metal",
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- label: "Rain dark metal",
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- pbr: {
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- name: "cinematic/rain-dark-metal",
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- baseColor: [0.32, 0.34, 0.36, 1],
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- metallic: 0.82,
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- roughness: 0.24,
74
- clearcoatFactor: 0.48,
75
- clearcoatRoughnessFactor: 0.12
76
- },
77
- approximatedFeatures: ["water beads require texture/normal detail from the route asset to be fully represented"],
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- diagnostics: ["Metal wetness is encoded as PBR parameters."]
79
- },
80
- "cinematic-set-concrete": {
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- id: "cinematic-set-concrete",
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- label: "Cinematic set concrete",
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- pbr: {
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- name: "cinematic/set-concrete",
85
- baseColor: [0.23, 0.24, 0.25, 1],
86
- metallic: 0,
87
- roughness: 0.62,
88
- environmentMapIntensity: 0.22,
89
- environmentMapSpecularIntensity: 0.32
90
- },
91
- approximatedFeatures: [],
92
- diagnostics: ["Set material is renderer-owned PBR scene content."]
93
- }
94
- };
95
-
96
- export function listCinematicMaterialPresets(): readonly CinematicMaterialPreset[] {
97
- return (Object.keys(MATERIAL_PRESETS) as CinematicMaterialPresetId[]).map(createCinematicMaterialPreset);
98
- }
99
-
100
- export function createCinematicMaterialPreset(id: CinematicMaterialPresetId): CinematicMaterialPreset {
101
- const preset = MATERIAL_PRESETS[id];
102
- return {
103
- ...preset,
104
- rendererOwnedEvidence: createRendererOwnedEvidenceFlag({
105
- id: `material:${id}`,
106
- feature: "material",
107
- label: preset.label,
108
- source: "renderer-material",
109
- diagnostics: preset.diagnostics
110
- })
111
- };
112
- }
113
-
114
- export function createCinematicPBRMaterial(id: CinematicMaterialPresetId, overrides: PBRMaterialOptions = {}): PBRMaterial {
115
- const preset = createCinematicMaterialPreset(id);
116
- return new PBRMaterial({
117
- ...preset.pbr,
118
- ...overrides,
119
- name: overrides.name ?? preset.pbr.name
120
- });
121
- }
122
-
123
- export function resolveCinematicMaterialPresetId(tags: readonly string[]): CinematicMaterialPresetId {
124
- const lower = tags.map((tag) => tag.toLowerCase());
125
- if (lower.some((tag) => tag.includes("neon") || tag.includes("emissive"))) return "neon-emissive";
126
- if (lower.some((tag) => tag.includes("flower") || tag.includes("hero") || tag.includes("glow"))) return "hero-prop-glow";
127
- if (lower.some((tag) => tag.includes("metal") || tag.includes("robot"))) return "rain-dark-metal";
128
- if (lower.some((tag) => tag.includes("wet") || tag.includes("pavement") || tag.includes("rain"))) return "wet-pavement";
129
- return "cinematic-set-concrete";
130
- }
@@ -1,83 +0,0 @@
1
- import type { RendererPostProcessOptions } from "../Renderer";
2
- import { createCinematicBloomPass, type CinematicBloomPass } from "./BloomPass";
3
- import { createCinematicDepthHazePass, type CinematicDepthHazePass } from "./DepthHazePass";
4
- import { createCinematicFilmGrainPass, type CinematicFilmGrainPass } from "./FilmGrainPass";
5
- import { createCinematicVignettePass, type CinematicVignettePass } from "./VignettePass";
6
- import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
7
-
8
- export type CinematicColorGradePreset = "neon-noir" | "warm-sunrise" | "cool-moonlit" | "studio-neutral";
9
-
10
- export interface CinematicPostProcessStack {
11
- readonly id: string;
12
- readonly colorGradePreset: CinematicColorGradePreset;
13
- readonly bloom: CinematicBloomPass;
14
- readonly vignette: CinematicVignettePass;
15
- readonly filmGrain: CinematicFilmGrainPass;
16
- readonly depthHaze: CinematicDepthHazePass;
17
- readonly rendererOptions: RendererPostProcessOptions;
18
- readonly rendererOwnedEvidence: readonly CinematicRendererEvidenceFlag[];
19
- readonly diagnostics: readonly string[];
20
- }
21
-
22
- export function createCinematicPostProcessStack(options: {
23
- readonly id?: string;
24
- readonly colorGradePreset?: CinematicColorGradePreset;
25
- readonly fogOrHaze?: boolean;
26
- readonly glow?: boolean;
27
- } = {}): CinematicPostProcessStack {
28
- const colorGradePreset = options.colorGradePreset ?? "neon-noir";
29
- const bloom = createCinematicBloomPass({ intensity: options.glow === false ? 0.08 : 0.28 });
30
- const vignette = createCinematicVignettePass();
31
- const filmGrain = createCinematicFilmGrainPass();
32
- const depthHaze = createCinematicDepthHazePass({ density: options.fogOrHaze === false ? 0.06 : 0.22 });
33
- return {
34
- id: options.id ?? "cinematic-postprocess",
35
- colorGradePreset,
36
- bloom,
37
- vignette,
38
- filmGrain,
39
- depthHaze,
40
- rendererOptions: {
41
- targetFormat: "rgba16f",
42
- bloom: { threshold: bloom.threshold, intensity: bloom.intensity, radius: bloom.radius },
43
- toneMapping: { operator: "filmic", exposure: exposureFor(colorGradePreset), whitePoint: 1.18, inputColorSpace: "linear", outputColorSpace: "srgb" },
44
- colorGrade: colorGradeFor(colorGradePreset, vignette.intensity),
45
- filmGrain: { intensity: filmGrain.intensity, seed: filmGrain.animated ? 17 : 1, monochrome: true },
46
- fxaa: true
47
- },
48
- rendererOwnedEvidence: [
49
- bloom.rendererOwnedEvidence,
50
- vignette.rendererOwnedEvidence,
51
- filmGrain.rendererOwnedEvidence,
52
- depthHaze.rendererOwnedEvidence,
53
- createRendererOwnedEvidenceFlag({
54
- id: `postprocess:color-grade:${colorGradePreset}`,
55
- feature: "postprocess",
56
- label: `Color grade ${colorGradePreset}`,
57
- source: "renderer-postprocess",
58
- sceneContent: false
59
- })
60
- ],
61
- diagnostics: ["Cinematic postprocess stack is renderer-owned; route DOM overlays cannot satisfy effect evidence."]
62
- };
63
- }
64
-
65
- function exposureFor(preset: CinematicColorGradePreset): number {
66
- if (preset === "warm-sunrise") return 1.12;
67
- if (preset === "cool-moonlit") return 1.3;
68
- if (preset === "studio-neutral") return 1.02;
69
- return 1.22;
70
- }
71
-
72
- function colorGradeFor(preset: CinematicColorGradePreset, vignette: number): NonNullable<RendererPostProcessOptions["colorGrade"]> {
73
- switch (preset) {
74
- case "warm-sunrise":
75
- return { contrast: 1.08, saturation: 1.08, vibrance: 0.14, vignette, sharpening: 0.16 };
76
- case "cool-moonlit":
77
- return { contrast: 1.16, saturation: 0.9, vibrance: 0.08, vignette: vignette + 0.04, sharpening: 0.18 };
78
- case "studio-neutral":
79
- return { contrast: 1.04, saturation: 1, vibrance: 0.06, vignette: 0.06, sharpening: 0.18 };
80
- case "neon-noir":
81
- return { contrast: 1.18, saturation: 1.12, vibrance: 0.2, vignette: vignette + 0.06, sharpening: 0.16 };
82
- }
83
- }
@@ -1,30 +0,0 @@
1
- import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
2
-
3
- export interface CinematicDepthHazePass {
4
- readonly name: "depth-haze";
5
- readonly color: readonly [number, number, number];
6
- readonly density: number;
7
- readonly startMeters: number;
8
- readonly endMeters: number;
9
- readonly requiresDepth: boolean;
10
- readonly rendererOwnedEvidence: CinematicRendererEvidenceFlag;
11
- }
12
-
13
- export function createCinematicDepthHazePass(options: Partial<Omit<CinematicDepthHazePass, "name" | "rendererOwnedEvidence">> = {}): CinematicDepthHazePass {
14
- return {
15
- name: "depth-haze",
16
- color: options.color ?? [0.22, 0.34, 0.52],
17
- density: options.density ?? 0.22,
18
- startMeters: options.startMeters ?? 2.5,
19
- endMeters: options.endMeters ?? 18,
20
- requiresDepth: options.requiresDepth ?? true,
21
- rendererOwnedEvidence: createRendererOwnedEvidenceFlag({
22
- id: "postprocess:depth-haze",
23
- feature: "postprocess",
24
- label: "Depth haze pass",
25
- source: "renderer-postprocess",
26
- sceneContent: false,
27
- diagnostics: ["Depth haze is renderer-owned atmospheric composition; DOM fog panels do not satisfy this evidence."]
28
- })
29
- };
30
- }
@@ -1,45 +0,0 @@
1
- import type { CinematicRuntimeLight } from "./CinematicLightingRig";
2
- import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
3
-
4
- export interface CinematicEmissivePractical {
5
- readonly id: string;
6
- readonly sourceObjectId: string;
7
- readonly color: readonly [number, number, number];
8
- readonly intensity: number;
9
- readonly radiusMeters: number;
10
- }
11
-
12
- export interface CinematicEmissivePracticalLightSystem {
13
- readonly id: string;
14
- readonly practicals: readonly CinematicEmissivePractical[];
15
- readonly lights: readonly CinematicRuntimeLight[];
16
- readonly rendererOwnedEvidence: CinematicRendererEvidenceFlag;
17
- readonly diagnostics: readonly string[];
18
- }
19
-
20
- export function createEmissivePracticalLightSystem(
21
- practicals: readonly CinematicEmissivePractical[],
22
- id = "cinematic-emissive-practicals"
23
- ): CinematicEmissivePracticalLightSystem {
24
- return {
25
- id,
26
- practicals,
27
- lights: practicals.map((practical) => ({
28
- id: `light:${practical.id}`,
29
- role: "practical",
30
- type: "point",
31
- color: practical.color,
32
- intensity: practical.intensity,
33
- position: [0, 1, 0],
34
- castsShadow: false
35
- })),
36
- rendererOwnedEvidence: createRendererOwnedEvidenceFlag({
37
- id: `lighting:${id}`,
38
- feature: "lighting",
39
- label: "Emissive practical light system",
40
- source: "renderer-light",
41
- diagnostics: ["Neon/glowing props produce renderer light metadata and do not rely on DOM glow."]
42
- }),
43
- diagnostics: [`Compiled ${practicals.length} emissive practical lights.`]
44
- };
45
- }
@@ -1,24 +0,0 @@
1
- import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
2
-
3
- export interface CinematicFilmGrainPass {
4
- readonly name: "film-grain";
5
- readonly intensity: number;
6
- readonly animated: boolean;
7
- readonly rendererOwnedEvidence: CinematicRendererEvidenceFlag;
8
- }
9
-
10
- export function createCinematicFilmGrainPass(options: Partial<Omit<CinematicFilmGrainPass, "name" | "rendererOwnedEvidence">> = {}): CinematicFilmGrainPass {
11
- return {
12
- name: "film-grain",
13
- intensity: options.intensity ?? 0.025,
14
- animated: options.animated ?? true,
15
- rendererOwnedEvidence: createRendererOwnedEvidenceFlag({
16
- id: "postprocess:film-grain",
17
- feature: "postprocess",
18
- label: "Film grain pass",
19
- source: "renderer-postprocess",
20
- sceneContent: false,
21
- diagnostics: ["Film grain is bounded by default so screenshot gates are not satisfied by noise alone."]
22
- })
23
- };
24
- }
@@ -1,30 +0,0 @@
1
- import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
2
-
3
- export interface CinematicFogVolumeSystem {
4
- readonly id: string;
5
- readonly mode: "height-fog" | "volume-slices";
6
- readonly color: readonly [number, number, number];
7
- readonly density: number;
8
- readonly heightFalloff: number;
9
- readonly rendererOwnedEvidence: CinematicRendererEvidenceFlag;
10
- readonly diagnostics: readonly string[];
11
- }
12
-
13
- export function createFogVolumeSystem(options: Partial<Omit<CinematicFogVolumeSystem, "rendererOwnedEvidence" | "diagnostics">> = {}): CinematicFogVolumeSystem {
14
- const id = options.id ?? "cinematic-fog";
15
- return {
16
- id,
17
- mode: options.mode ?? "height-fog",
18
- color: options.color ?? [0.22, 0.34, 0.52],
19
- density: options.density ?? 0.26,
20
- heightFalloff: options.heightFalloff ?? 0.42,
21
- rendererOwnedEvidence: createRendererOwnedEvidenceFlag({
22
- id: `vfx:${id}`,
23
- feature: "vfx",
24
- label: "Fog volume system",
25
- source: "renderer-vfx",
26
- diagnostics: ["Fog is represented as renderer fog/volume data, not a translucent DOM layer."]
27
- }),
28
- diagnostics: ["Fog volume compiled as route-supported renderer atmospheric approximation."]
29
- };
30
- }
@@ -1,44 +0,0 @@
1
- import { Geometry } from "../Geometry";
2
- import { UnlitMaterial } from "../UnlitMaterial";
3
- import type { RenderItem } from "../ForwardPass";
4
- import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
5
-
6
- export interface CinematicGlowCard {
7
- readonly id: string;
8
- readonly targetId: string;
9
- readonly color: readonly [number, number, number, number];
10
- readonly radiusMeters: number;
11
- }
12
-
13
- export interface CinematicGlowCardSystem {
14
- readonly id: string;
15
- readonly cards: readonly CinematicGlowCard[];
16
- readonly renderItems: readonly RenderItem[];
17
- readonly rendererOwnedEvidence: CinematicRendererEvidenceFlag;
18
- readonly diagnostics: readonly string[];
19
- }
20
-
21
- export function createGlowCardSystem(cards: readonly CinematicGlowCard[], id = "cinematic-glow-cards"): CinematicGlowCardSystem {
22
- return {
23
- id,
24
- cards,
25
- renderItems: cards.map((card) => ({
26
- label: card.id,
27
- geometry: Geometry.litCube(card.radiusMeters),
28
- material: new UnlitMaterial({
29
- name: `cinematic/glow-card/${card.id}`,
30
- color: card.color,
31
- renderState: { blend: true, depthWrite: false, cullMode: "none" }
32
- }),
33
- includeInAutoFrame: false
34
- })),
35
- rendererOwnedEvidence: createRendererOwnedEvidenceFlag({
36
- id: `vfx:${id}`,
37
- feature: "vfx",
38
- label: "Glow card system",
39
- source: "renderer-vfx",
40
- diagnostics: ["Glow cards are renderer transparent geometry; DOM halos do not count."]
41
- }),
42
- diagnostics: [`Compiled ${cards.length} renderer glow cards.`]
43
- };
44
- }
@@ -1,151 +0,0 @@
1
- import { Geometry } from "../Geometry";
2
- import { UnlitMaterial } from "../UnlitMaterial";
3
- import type { RenderItem } from "../ForwardPass";
4
- import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
5
-
6
- export interface CinematicRainParticleSystem {
7
- readonly id: string;
8
- readonly particleCount: number;
9
- readonly bounds: {
10
- readonly min: readonly [number, number, number];
11
- readonly max: readonly [number, number, number];
12
- };
13
- readonly velocity: readonly [number, number, number];
14
- readonly renderItem: RenderItem;
15
- readonly renderItems: readonly RenderItem[];
16
- readonly rendererOwnedEvidence: CinematicRendererEvidenceFlag;
17
- readonly diagnostics: readonly string[];
18
- }
19
-
20
- export function createRainParticleSystem(options: {
21
- readonly id?: string;
22
- readonly particleCount?: number;
23
- readonly bounds?: CinematicRainParticleSystem["bounds"];
24
- readonly seed?: number;
25
- } = {}): CinematicRainParticleSystem {
26
- const id = options.id ?? "cinematic-rain";
27
- const particleCount = Math.max(32, Math.floor(options.particleCount ?? 384));
28
- const bounds = options.bounds ?? { min: [-4, 0.3, -5], max: [4, 5, 2] };
29
- const streaks = createRainStreaks(particleCount, bounds, options.seed ?? 7);
30
- const rainRenderItem: RenderItem = {
31
- label: id,
32
- geometry: Geometry.points(streaks.map((streak) => streak.start)),
33
- material: new UnlitMaterial({
34
- name: "cinematic/rain-points",
35
- color: [0.58, 0.74, 1, 0.62],
36
- renderState: { blend: true, depthWrite: false }
37
- }),
38
- includeInAutoFrame: false
39
- };
40
- const streakRenderItem: RenderItem = {
41
- label: `${id}/streaks`,
42
- geometry: Geometry.wideLineSegments(streaks),
43
- material: new UnlitMaterial({
44
- name: "cinematic/rain-streaks",
45
- color: [0.58, 0.74, 1, 0.58],
46
- renderState: { blend: true, depthWrite: false }
47
- }),
48
- includeInAutoFrame: false
49
- };
50
- const splashRenderItem: RenderItem = {
51
- label: `${id}/splash-ripples`,
52
- geometry: Geometry.wideLineSegments(createRainSplashRipples(Math.max(24, Math.floor(particleCount * 0.16)), bounds, (options.seed ?? 7) + 31)),
53
- material: new UnlitMaterial({
54
- name: "cinematic/rain-splash-ripples",
55
- color: [0.72, 0.88, 1, 0.42],
56
- renderState: { blend: true, depthWrite: false }
57
- }),
58
- includeInAutoFrame: false
59
- };
60
- const mistRenderItem: RenderItem = {
61
- label: `${id}/mist-banks`,
62
- geometry: Geometry.wideLineSegments(createRainMistBands(bounds)),
63
- material: new UnlitMaterial({
64
- name: "cinematic/rain-mist-banks",
65
- color: [0.52, 0.68, 0.82, 0.18],
66
- renderState: { blend: true, depthWrite: false }
67
- }),
68
- includeInAutoFrame: false
69
- };
70
- return {
71
- id,
72
- particleCount,
73
- bounds,
74
- velocity: [-0.35, -5.8, -0.18],
75
- renderItem: rainRenderItem,
76
- renderItems: [rainRenderItem, streakRenderItem, splashRenderItem, mistRenderItem],
77
- rendererOwnedEvidence: createRendererOwnedEvidenceFlag({
78
- id: `vfx:${id}`,
79
- feature: "vfx",
80
- label: "Rain particle system",
81
- source: "renderer-vfx",
82
- diagnostics: ["Rain is wide streak, splash ripple, and mist geometry owned by the renderer, not a DOM/CSS overlay."]
83
- }),
84
- diagnostics: [`Compiled ${particleCount} rain streaks plus splash-ripples and mist-banks into renderer-owned wide-line geometry.`]
85
- };
86
- }
87
-
88
- function createRainStreaks(
89
- count: number,
90
- bounds: CinematicRainParticleSystem["bounds"],
91
- seed: number
92
- ): readonly { readonly start: readonly [number, number, number]; readonly end: readonly [number, number, number]; readonly width: number }[] {
93
- let state = seed >>> 0;
94
- const random = () => {
95
- state = (1664525 * state + 1013904223) >>> 0;
96
- return state / 0xffffffff;
97
- };
98
- const streaks: Array<{ start: [number, number, number]; end: [number, number, number]; width: number }> = [];
99
- for (let index = 0; index < count; index += 1) {
100
- const x = lerp(bounds.min[0], bounds.max[0], random());
101
- const y = lerp(bounds.min[1], bounds.max[1], random());
102
- const z = lerp(bounds.min[2], bounds.max[2], random());
103
- const length = lerp(0.26, 0.82, random());
104
- streaks.push({
105
- start: [x, y, z],
106
- end: [x - 0.08 - random() * 0.08, Math.max(bounds.min[1], y - length), z + 0.03 + random() * 0.05],
107
- width: lerp(0.006, 0.018, random())
108
- });
109
- }
110
- return streaks;
111
- }
112
-
113
- function createRainSplashRipples(
114
- count: number,
115
- bounds: CinematicRainParticleSystem["bounds"],
116
- seed: number
117
- ): readonly { readonly start: readonly [number, number, number]; readonly end: readonly [number, number, number]; readonly width: number }[] {
118
- let state = seed >>> 0;
119
- const random = () => {
120
- state = (1664525 * state + 1013904223) >>> 0;
121
- return state / 0xffffffff;
122
- };
123
- const segments: Array<{ start: [number, number, number]; end: [number, number, number]; width: number }> = [];
124
- const floorY = Math.max(0.012, bounds.min[1] * 0.04);
125
- for (let index = 0; index < count; index += 1) {
126
- const x = lerp(bounds.min[0] * 0.72, bounds.max[0] * 0.72, random());
127
- const z = lerp(bounds.min[2] * 0.36, bounds.max[2] * 0.52, random());
128
- const radiusX = lerp(0.05, 0.16, random());
129
- const radiusZ = radiusX * lerp(0.34, 0.58, random());
130
- segments.push(
131
- { start: [x - radiusX, floorY, z], end: [x + radiusX, floorY, z], width: 0.006 },
132
- { start: [x, floorY, z - radiusZ], end: [x, floorY, z + radiusZ], width: 0.006 }
133
- );
134
- }
135
- return segments;
136
- }
137
-
138
- function createRainMistBands(
139
- bounds: CinematicRainParticleSystem["bounds"]
140
- ): readonly { readonly start: readonly [number, number, number]; readonly end: readonly [number, number, number]; readonly width: number }[] {
141
- const floorY = Math.max(0.08, bounds.min[1] * 0.2);
142
- return [
143
- { start: [bounds.min[0] * 0.92, floorY + 0.06, bounds.min[2] * 0.28], end: [bounds.max[0] * 0.88, floorY + 0.06, bounds.min[2] * 0.18], width: 0.12 },
144
- { start: [bounds.min[0] * 0.74, floorY + 0.17, bounds.min[2] * 0.14], end: [bounds.max[0] * 0.66, floorY + 0.16, bounds.max[2] * 0.18], width: 0.16 },
145
- { start: [bounds.min[0] * 0.58, floorY + 0.31, bounds.max[2] * 0.24], end: [bounds.max[0] * 0.58, floorY + 0.29, bounds.max[2] * 0.34], width: 0.14 }
146
- ];
147
- }
148
-
149
- function lerp(a: number, b: number, t: number): number {
150
- return a + (b - a) * t;
151
- }
@@ -1,25 +0,0 @@
1
- import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
2
-
3
- export interface CinematicVignettePass {
4
- readonly name: "vignette";
5
- readonly intensity: number;
6
- readonly radius: number;
7
- readonly softness: number;
8
- readonly rendererOwnedEvidence: CinematicRendererEvidenceFlag;
9
- }
10
-
11
- export function createCinematicVignettePass(options: Partial<Omit<CinematicVignettePass, "name" | "rendererOwnedEvidence">> = {}): CinematicVignettePass {
12
- return {
13
- name: "vignette",
14
- intensity: options.intensity ?? 0.18,
15
- radius: options.radius ?? 0.78,
16
- softness: options.softness ?? 0.48,
17
- rendererOwnedEvidence: createRendererOwnedEvidenceFlag({
18
- id: "postprocess:vignette",
19
- feature: "postprocess",
20
- label: "Vignette pass",
21
- source: "renderer-postprocess",
22
- sceneContent: false
23
- })
24
- };
25
- }
@@ -1,27 +0,0 @@
1
- import { createRendererOwnedEvidenceFlag, type CinematicRendererEvidenceFlag } from "./CinematicEvidence";
2
-
3
- export interface CinematicWetReflectionApproximation {
4
- readonly id: string;
5
- readonly roughnessFloor: number;
6
- readonly reflectionStrength: number;
7
- readonly planarReflection: false;
8
- readonly rendererOwnedEvidence: CinematicRendererEvidenceFlag;
9
- readonly diagnostics: readonly string[];
10
- }
11
-
12
- export function createWetReflectionApproximation(options: Partial<Omit<CinematicWetReflectionApproximation, "id" | "planarReflection" | "rendererOwnedEvidence" | "diagnostics">> & { readonly id?: string } = {}): CinematicWetReflectionApproximation {
13
- return {
14
- id: options.id ?? "cinematic-wet-reflection",
15
- roughnessFloor: options.roughnessFloor ?? 0.16,
16
- reflectionStrength: options.reflectionStrength ?? 0.68,
17
- planarReflection: false,
18
- rendererOwnedEvidence: createRendererOwnedEvidenceFlag({
19
- id: `material:${options.id ?? "cinematic-wet-reflection"}`,
20
- feature: "material",
21
- label: "Wet reflection approximation",
22
- source: "renderer-material",
23
- diagnostics: ["Wet reflections use renderer PBR/IBL approximation; this is not a live planar reflection claim."]
24
- }),
25
- diagnostics: ["Wet reflection approximation is bounded to PBR roughness/specular response."]
26
- };
27
- }
@@ -1,14 +0,0 @@
1
- export * from "./CinematicEvidence";
2
- export * from "./CinematicMaterialPresets";
3
- export * from "./CinematicLightingRig";
4
- export * from "./CinematicPostProcess";
5
- export * from "./BloomPass";
6
- export * from "./VignettePass";
7
- export * from "./FilmGrainPass";
8
- export * from "./DepthHazePass";
9
- export * from "./RainParticleSystem";
10
- export * from "./FogVolumeSystem";
11
- export * from "./GlowCardSystem";
12
- export * from "./WetReflectionApproximation";
13
- export * from "./EmissivePracticalLightSystem";
14
- export * from "./CinematicDepthComposition";
@@ -1,64 +0,0 @@
1
- import type { Particle, Vector3Like } from "./Particle.js";
2
- import type { ParticleModule, ParticleUpdateContext } from "./ParticleModule.js";
3
-
4
- export interface CollisionPlane {
5
- normal: Vector3Like;
6
- constant: number;
7
- restitution?: number;
8
- mode?: "bounce" | "kill";
9
- }
10
-
11
- function dot(left: Vector3Like, right: Vector3Like): number {
12
- return left.x * right.x + left.y * right.y + left.z * right.z;
13
- }
14
-
15
- function normalize(value: Vector3Like): Vector3Like {
16
- const length = Math.hypot(value.x, value.y, value.z);
17
- if (length === 0) {
18
- throw new RangeError("Collision plane normal cannot be zero length.");
19
- }
20
-
21
- return { x: value.x / length, y: value.y / length, z: value.z / length };
22
- }
23
-
24
- export class CollisionModule implements ParticleModule {
25
- readonly name = "CollisionModule";
26
- readonly plane: Required<CollisionPlane>;
27
-
28
- constructor(plane: CollisionPlane) {
29
- this.plane = {
30
- normal: normalize(plane.normal),
31
- constant: plane.constant,
32
- restitution: plane.restitution ?? 0.5,
33
- mode: plane.mode ?? "bounce",
34
- };
35
-
36
- if (!Number.isFinite(this.plane.constant) || !Number.isFinite(this.plane.restitution)) {
37
- throw new RangeError("Collision plane constant and restitution must be finite numbers.");
38
- }
39
- }
40
-
41
- afterIntegrate(particle: Particle, _context: ParticleUpdateContext): void {
42
- const distance = dot(this.plane.normal, particle.position) + this.plane.constant;
43
- if (distance >= 0) {
44
- return;
45
- }
46
-
47
- if (this.plane.mode === "kill") {
48
- particle.alive = false;
49
- return;
50
- }
51
-
52
- particle.position.x -= this.plane.normal.x * distance;
53
- particle.position.y -= this.plane.normal.y * distance;
54
- particle.position.z -= this.plane.normal.z * distance;
55
-
56
- const normalVelocity = dot(particle.velocity, this.plane.normal);
57
- if (normalVelocity < 0) {
58
- const impulse = -(1 + this.plane.restitution) * normalVelocity;
59
- particle.velocity.x += this.plane.normal.x * impulse;
60
- particle.velocity.y += this.plane.normal.y * impulse;
61
- particle.velocity.z += this.plane.normal.z * impulse;
62
- }
63
- }
64
- }