@aura3d/rendering 1.4.0 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (308) hide show
  1. package/package.json +38 -4
  2. package/AGENTS.md +0 -46
  3. package/src/ArchitecturalLightingFixtures.ts +0 -241
  4. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  5. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  6. package/src/BRDFLut.ts +0 -47
  7. package/src/CameraFraming.ts +0 -200
  8. package/src/CanonicalSceneFixtures.ts +0 -95
  9. package/src/CascadedShadowMaps.ts +0 -449
  10. package/src/ColorManagement.ts +0 -127
  11. package/src/CullingFixtures.ts +0 -280
  12. package/src/DecalGeometry.ts +0 -26
  13. package/src/DepthPass.ts +0 -110
  14. package/src/EnvironmentBackgroundPass.ts +0 -194
  15. package/src/EnvironmentBackgroundResources.ts +0 -309
  16. package/src/EnvironmentLighting.ts +0 -96
  17. package/src/EnvironmentMapResources.ts +0 -1026
  18. package/src/EnvironmentPipeline.ts +0 -69
  19. package/src/EnvironmentPlatform.ts +0 -1306
  20. package/src/EnvironmentPreset.ts +0 -155
  21. package/src/Exposure.ts +0 -66
  22. package/src/ExternalParityRenderPreset.ts +0 -725
  23. package/src/ForwardPass.ts +0 -1668
  24. package/src/FrameVisualMetrics.ts +0 -301
  25. package/src/Geometry.ts +0 -461
  26. package/src/GeometryPrimitives.ts +0 -2
  27. package/src/HDRRenderPipeline.ts +0 -94
  28. package/src/IBL.ts +0 -86
  29. package/src/IndexBuffer.ts +0 -57
  30. package/src/InstancedPBRMaterial.ts +0 -186
  31. package/src/InstancedUnlitMaterial.ts +0 -60
  32. package/src/Instancing.ts +0 -19
  33. package/src/LightCollector.ts +0 -82
  34. package/src/LightUniforms.ts +0 -47
  35. package/src/LightingDebug.ts +0 -80
  36. package/src/LightingDefaults.ts +0 -79
  37. package/src/LightingRig.ts +0 -301
  38. package/src/LineGeometry.ts +0 -2
  39. package/src/Material.ts +0 -209
  40. package/src/MaterialBinding.ts +0 -131
  41. package/src/MaterialInstance.ts +0 -59
  42. package/src/MaterialPresets.ts +0 -272
  43. package/src/MorphTarget.ts +0 -124
  44. package/src/MorphTargetPlan.ts +0 -178
  45. package/src/MorphUnlitMaterial.ts +0 -60
  46. package/src/NormalMappedPBRMaterial.ts +0 -188
  47. package/src/OceanFixtures.ts +0 -318
  48. package/src/PBRLightingDefaults.ts +0 -12
  49. package/src/PBRMaterial.ts +0 -442
  50. package/src/PMREM.ts +0 -53
  51. package/src/PbrReference.ts +0 -681
  52. package/src/PostProcessPass.ts +0 -2507
  53. package/src/ProceduralTextureFixtures.ts +0 -393
  54. package/src/ProductTurntableFixtures.ts +0 -815
  55. package/src/Raycaster.ts +0 -21
  56. package/src/ReflectionProbe.ts +0 -13
  57. package/src/ReflectionSurfaces.ts +0 -219
  58. package/src/RenderBackend.ts +0 -43
  59. package/src/RenderDebugViews.ts +0 -138
  60. package/src/RenderDevice.ts +0 -836
  61. package/src/RenderGraph.ts +0 -194
  62. package/src/RenderPass.ts +0 -27
  63. package/src/RenderPipeline.ts +0 -101
  64. package/src/RenderQueue.ts +0 -12
  65. package/src/RenderState.ts +0 -12
  66. package/src/Renderer.ts +0 -2631
  67. package/src/RendererDebugOverlay.ts +0 -80
  68. package/src/RendererFeatureGates.ts +0 -150
  69. package/src/RendererPostprocessPlan.ts +0 -279
  70. package/src/RendererTiming.ts +0 -251
  71. package/src/RendererVisualPipelineReport.ts +0 -836
  72. package/src/ResourceLifecycle.ts +0 -21
  73. package/src/Sampler.ts +0 -37
  74. package/src/SceneOptimization.ts +0 -518
  75. package/src/ShaderChunks.ts +0 -393
  76. package/src/ShaderLibrary.ts +0 -2766
  77. package/src/ShaderModule.ts +0 -36
  78. package/src/ShaderPreprocessor.ts +0 -260
  79. package/src/ShaderReflection.ts +0 -201
  80. package/src/ShadowMap.ts +0 -237
  81. package/src/ShadowPass.ts +0 -198
  82. package/src/ShadowProjection.ts +0 -115
  83. package/src/SkinnedLitMaterial.ts +0 -397
  84. package/src/SkinnedUnlitMaterial.ts +0 -63
  85. package/src/SkinningBounds.ts +0 -131
  86. package/src/SpaceEnvironmentFixtures.ts +0 -200
  87. package/src/SpriteGeometry.ts +0 -21
  88. package/src/StereoCameraRig.ts +0 -127
  89. package/src/StereoEffects.ts +0 -274
  90. package/src/TerrainFixtures.ts +0 -180
  91. package/src/Texture.ts +0 -307
  92. package/src/TextureBinding.ts +0 -91
  93. package/src/TexturedPBRMaterial.ts +0 -1112
  94. package/src/TexturedUnlitMaterial.ts +0 -67
  95. package/src/ToneMapping.ts +0 -105
  96. package/src/UniformBinder.ts +0 -16
  97. package/src/UniformLayout.ts +0 -129
  98. package/src/UnlitMaterial.ts +0 -75
  99. package/src/VegetationFixtures.ts +0 -314
  100. package/src/VertexBuffer.ts +0 -120
  101. package/src/VertexFormat.ts +0 -171
  102. package/src/VoxelWorldFixtures.ts +0 -280
  103. package/src/WeatherFixtures.ts +0 -223
  104. package/src/WebGL2Device.ts +0 -2280
  105. package/src/WebGL2StateCache.ts +0 -330
  106. package/src/WebGPUDevice.ts +0 -2877
  107. package/src/WebGPURenderToTextureProof.ts +0 -139
  108. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  109. package/src/advanced-runtime/index.ts +0 -9
  110. package/src/animation/AnimationMaterialStyle.ts +0 -32
  111. package/src/animation/AnimationRenderPreset.ts +0 -45
  112. package/src/animation/AnimationToonMaterial.ts +0 -387
  113. package/src/animation/AnimationVisualQuality.ts +0 -71
  114. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  115. package/src/animation/index.ts +0 -5
  116. package/src/cinematic/BloomPass.ts +0 -26
  117. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  118. package/src/cinematic/CinematicEvidence.ts +0 -123
  119. package/src/cinematic/CinematicLightingRig.ts +0 -144
  120. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  121. package/src/cinematic/CinematicPostProcess.ts +0 -83
  122. package/src/cinematic/DepthHazePass.ts +0 -30
  123. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  124. package/src/cinematic/FilmGrainPass.ts +0 -24
  125. package/src/cinematic/FogVolumeSystem.ts +0 -30
  126. package/src/cinematic/GlowCardSystem.ts +0 -44
  127. package/src/cinematic/RainParticleSystem.ts +0 -151
  128. package/src/cinematic/VignettePass.ts +0 -25
  129. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  130. package/src/cinematic/index.ts +0 -14
  131. package/src/effects/CollisionModule.ts +0 -64
  132. package/src/effects/ColorModule.ts +0 -60
  133. package/src/effects/ForceModule.ts +0 -25
  134. package/src/effects/GPUParticleBackend.ts +0 -569
  135. package/src/effects/Particle.ts +0 -108
  136. package/src/effects/ParticleDiagnostics.ts +0 -224
  137. package/src/effects/ParticleEffectPresets.ts +0 -147
  138. package/src/effects/ParticleEmitter.ts +0 -326
  139. package/src/effects/ParticleModule.ts +0 -26
  140. package/src/effects/ParticleRenderPass.ts +0 -117
  141. package/src/effects/ParticleRenderer.ts +0 -132
  142. package/src/effects/ParticleSystem.ts +0 -333
  143. package/src/effects/SizeModule.ts +0 -56
  144. package/src/effects/TrailModule.ts +0 -72
  145. package/src/effects/VelocityModule.ts +0 -75
  146. package/src/effects/index.ts +0 -15
  147. package/src/index.ts +0 -925
  148. package/src/materials/AlphaSorting.ts +0 -30
  149. package/src/materials/MaterialExtensions.ts +0 -42
  150. package/src/materials/PhysicalMaterial.ts +0 -133
  151. package/src/materials/TransmissionPass.ts +0 -51
  152. package/src/performance/BVH.ts +0 -18
  153. package/src/performance/Batcher.ts +0 -2
  154. package/src/performance/FrustumCuller.ts +0 -9
  155. package/src/performance/LOD.ts +0 -20
  156. package/src/performance/Octree.ts +0 -10
  157. package/src/performance/RenderItemSorting.ts +0 -170
  158. package/src/performance/RendererStats.ts +0 -43
  159. package/src/performance/ResourceBudget.ts +0 -44
  160. package/src/postprocess/BloomPass.ts +0 -28
  161. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  162. package/src/postprocess/ColorGradingPass.ts +0 -24
  163. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  164. package/src/postprocess/EffectComposer.ts +0 -349
  165. package/src/postprocess/SSAOPass.ts +0 -20
  166. package/src/postprocess/index.ts +0 -34
  167. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  168. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  169. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  170. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  171. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  172. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  173. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  174. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  175. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  176. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  177. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  178. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  179. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  180. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  181. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  182. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  183. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  184. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  185. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  186. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  187. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  190. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  191. package/src/production-runtime/color/ColorManagement.ts +0 -3
  192. package/src/production-runtime/color/ToneMapping.ts +0 -7
  193. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  194. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  195. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  196. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  197. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  198. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  199. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  200. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  201. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  202. package/src/production-runtime/index.ts +0 -127
  203. package/src/production-runtime/lights/LightManager.ts +0 -7
  204. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  205. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  206. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  207. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  208. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  209. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  210. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  211. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  212. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  213. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  214. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  215. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  216. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  217. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  218. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  219. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  220. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  221. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  222. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  223. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  224. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  225. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  226. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  227. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  228. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  229. package/src/production-runtime/scene/Camera.ts +0 -1
  230. package/src/production-runtime/scene/Lights.ts +0 -2
  231. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  232. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  233. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  234. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  235. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  236. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  237. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  238. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  239. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  240. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  241. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  242. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  243. package/src/shaders/depth.frag.glsl +0 -5
  244. package/src/shaders/depth.vert.glsl +0 -8
  245. package/src/shaders/pbr-direct.frag.glsl +0 -687
  246. package/src/shaders/pbr-direct.vert.glsl +0 -18
  247. package/src/shaders/unlit.frag.glsl +0 -18
  248. package/src/shaders/unlit.vert.glsl +0 -13
  249. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  250. package/src/shadows/ContactShadows.ts +0 -106
  251. package/src/shadows/ShadowDebugViews.ts +0 -46
  252. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  253. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  254. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  255. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  256. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  257. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  258. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  259. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  260. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  261. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  262. package/src/threejs-compatibility/index.ts +0 -29
  263. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  264. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  265. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  266. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  267. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  268. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  269. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  270. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  271. package/src/threejs-compatibility/performance/index.ts +0 -12
  272. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  273. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  274. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  275. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  276. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  277. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  278. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  279. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  280. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  281. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  282. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  283. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  284. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  285. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  286. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  287. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  288. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  289. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  290. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  291. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  292. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  293. package/src/threejs-compatibility/shaders/index.ts +0 -9
  294. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  295. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  296. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  297. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  298. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  299. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  300. package/src/threejs-compatibility/vfx/index.ts +0 -9
  301. package/src/threejs-example-parity/index.ts +0 -205
  302. package/src/webgpu/WebGPUBuffer.ts +0 -1
  303. package/src/webgpu/WebGPUCompute.ts +0 -2
  304. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  305. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  306. package/src/webgpu/WebGPUTexture.ts +0 -2
  307. package/tsconfig.json +0 -26
  308. package/vitest.config.ts +0 -20
@@ -1,333 +0,0 @@
1
- import {
2
- addScaledVector3,
3
- normalizedParticleAge,
4
- setVector3,
5
- type Particle,
6
- } from "./Particle.js";
7
- import { ParticleEmitter } from "./ParticleEmitter.js";
8
- import type { GPUParticleBackend } from "./GPUParticleBackend.js";
9
- import { applyParticleModules, type ParticleModule, type ParticleUpdateContext } from "./ParticleModule.js";
10
-
11
- export interface ParticleSystemStats {
12
- liveCount: number;
13
- capacity: number;
14
- spawnedCount: number;
15
- killedCount: number;
16
- droppedCount: number;
17
- bufferUploads: number;
18
- uploadedBytes: number;
19
- gpuSpawns: number;
20
- gpuUpdates: number;
21
- }
22
-
23
- export interface ParticleSystemOptions {
24
- maxParticles?: number;
25
- emitters?: readonly ParticleEmitter[];
26
- modules?: readonly ParticleModule[];
27
- gpuBackend?: GPUParticleBackend;
28
- preferGPU?: boolean;
29
- }
30
-
31
- export class ParticleSystem {
32
- readonly particles: Particle[] = [];
33
- readonly emitters: ParticleEmitter[] = [];
34
- readonly modules: ParticleModule[] = [];
35
- readonly maxParticles: number;
36
-
37
- elapsedTime = 0;
38
- paused = false;
39
-
40
- private stats: ParticleSystemStats;
41
- private gpuBackend?: GPUParticleBackend;
42
- private preferGPU: boolean;
43
-
44
- constructor(options: ParticleSystemOptions = {}) {
45
- this.maxParticles = options.maxParticles ?? 1000;
46
- if (!Number.isInteger(this.maxParticles) || this.maxParticles <= 0) {
47
- throw new RangeError("ParticleSystem maxParticles must be a positive integer.");
48
- }
49
-
50
- this.emitters.push(...(options.emitters ?? []));
51
- this.modules.push(...(options.modules ?? []));
52
- this.gpuBackend = options.gpuBackend;
53
- this.preferGPU = options.preferGPU ?? options.gpuBackend !== undefined;
54
- this.stats = {
55
- liveCount: 0,
56
- capacity: this.maxParticles,
57
- spawnedCount: 0,
58
- killedCount: 0,
59
- droppedCount: 0,
60
- bufferUploads: 0,
61
- uploadedBytes: 0,
62
- gpuSpawns: 0,
63
- gpuUpdates: 0,
64
- };
65
- }
66
-
67
- addEmitter(emitter: ParticleEmitter): this {
68
- this.emitters.push(emitter);
69
- return this;
70
- }
71
-
72
- addModule(module: ParticleModule): this {
73
- this.modules.push(module);
74
- return this;
75
- }
76
-
77
- setGPUBackend(backend: GPUParticleBackend | undefined, preferGPU = backend !== undefined): this {
78
- this.gpuBackend = backend;
79
- this.preferGPU = preferGPU;
80
- return this;
81
- }
82
-
83
- clear(): void {
84
- this.stats.killedCount += this.particles.length;
85
- this.particles.length = 0;
86
- this.stats.liveCount = 0;
87
- }
88
-
89
- dispose(): void {
90
- this.clear();
91
- this.emitters.length = 0;
92
- this.modules.length = 0;
93
- this.paused = true;
94
- }
95
-
96
- update(deltaTime: number): void {
97
- if (!Number.isFinite(deltaTime) || deltaTime < 0) {
98
- throw new RangeError("ParticleSystem.update deltaTime must be a finite non-negative number.");
99
- }
100
-
101
- if (this.paused || deltaTime === 0) {
102
- return;
103
- }
104
-
105
- this.spawn(deltaTime);
106
- this.integrate(deltaTime);
107
- this.compactDeadParticles();
108
- this.elapsedTime += deltaTime;
109
- this.stats.liveCount = this.particles.length;
110
- }
111
-
112
- async updateOnGPU(deltaTime: number, backend: GPUParticleBackend): Promise<void> {
113
- if (!Number.isFinite(deltaTime) || deltaTime < 0) {
114
- throw new RangeError("ParticleSystem.updateOnGPU deltaTime must be a finite non-negative number.");
115
- }
116
-
117
- if (this.paused || deltaTime === 0) {
118
- return;
119
- }
120
-
121
- const spawnedParticles = this.spawn(deltaTime);
122
- await this.initializeSpawnedOnGPU(spawnedParticles, backend);
123
- await this.integrateOnGPU(deltaTime, backend);
124
- this.compactDeadParticles();
125
- this.elapsedTime += deltaTime;
126
- this.stats.liveCount = this.particles.length;
127
- }
128
-
129
- async updateBest(deltaTime: number): Promise<"gpu" | "cpu"> {
130
- if (this.preferGPU && this.gpuBackend?.capabilities.supported) {
131
- await this.updateOnGPU(deltaTime, this.gpuBackend);
132
- return "gpu";
133
- }
134
-
135
- this.update(deltaTime);
136
- return "cpu";
137
- }
138
-
139
- getStats(): ParticleSystemStats {
140
- return { ...this.stats, liveCount: this.particles.length };
141
- }
142
-
143
- recordBufferUpload(bytes: number): void {
144
- if (!Number.isFinite(bytes) || bytes < 0) {
145
- throw new RangeError("ParticleSystem buffer upload bytes must be a finite non-negative number.");
146
- }
147
-
148
- this.stats.bufferUploads += 1;
149
- this.stats.uploadedBytes += bytes;
150
- }
151
-
152
- private spawn(deltaTime: number): Particle[] {
153
- const spawnedParticles: Particle[] = [];
154
- for (const emitter of this.emitters) {
155
- const capacity = this.maxParticles - this.particles.length;
156
- const result = emitter.emit(deltaTime, capacity);
157
-
158
- this.stats.droppedCount += Math.max(0, result.requested - result.emitted);
159
- this.stats.spawnedCount += result.emitted;
160
-
161
- for (const particle of result.particles) {
162
- const context = this.createContext(deltaTime, particle);
163
- applyParticleModules(this.modules, "onSpawn", particle, context);
164
- this.particles.push(particle);
165
- spawnedParticles.push(particle);
166
- }
167
- }
168
- return spawnedParticles;
169
- }
170
-
171
- private async initializeSpawnedOnGPU(spawnedParticles: readonly Particle[], backend: GPUParticleBackend): Promise<void> {
172
- if (!backend.spawn || spawnedParticles.length === 0) {
173
- return;
174
- }
175
-
176
- const positions = new Float32Array(spawnedParticles.length * 4);
177
- const velocities = new Float32Array(spawnedParticles.length * 4);
178
- const accelerations = new Float32Array(spawnedParticles.length * 4);
179
-
180
- for (let index = 0; index < spawnedParticles.length; index += 1) {
181
- const particle = spawnedParticles[index]!;
182
- const offset = index * 4;
183
- positions[offset] = particle.position.x;
184
- positions[offset + 1] = particle.position.y;
185
- positions[offset + 2] = particle.position.z;
186
- positions[offset + 3] = particle.age;
187
- velocities[offset] = particle.velocity.x;
188
- velocities[offset + 1] = particle.velocity.y;
189
- velocities[offset + 2] = particle.velocity.z;
190
- accelerations[offset] = particle.acceleration.x;
191
- accelerations[offset + 1] = particle.acceleration.y;
192
- accelerations[offset + 2] = particle.acceleration.z;
193
- }
194
-
195
- const result = await backend.spawn({
196
- positions,
197
- velocities,
198
- accelerations,
199
- count: spawnedParticles.length,
200
- });
201
-
202
- for (let index = 0; index < spawnedParticles.length; index += 1) {
203
- const particle = spawnedParticles[index]!;
204
- const offset = index * 4;
205
- particle.position.x = result.positions[offset];
206
- particle.position.y = result.positions[offset + 1];
207
- particle.position.z = result.positions[offset + 2];
208
- particle.age = result.positions[offset + 3];
209
- setVector3(particle.previousPosition, particle.position);
210
- particle.velocity.x = result.velocities[offset];
211
- particle.velocity.y = result.velocities[offset + 1];
212
- particle.velocity.z = result.velocities[offset + 2];
213
- particle.acceleration.x = result.accelerations[offset];
214
- particle.acceleration.y = result.accelerations[offset + 1];
215
- particle.acceleration.z = result.accelerations[offset + 2];
216
- }
217
-
218
- this.stats.gpuSpawns += 1;
219
- this.recordBufferUpload(positions.byteLength + velocities.byteLength + accelerations.byteLength + 16);
220
- }
221
-
222
- private integrate(deltaTime: number): void {
223
- for (const particle of this.particles) {
224
- if (!particle.alive) {
225
- continue;
226
- }
227
-
228
- const context = this.createContext(deltaTime, particle);
229
- applyParticleModules(this.modules, "update", particle, context);
230
-
231
- setVector3(particle.previousPosition, particle.position);
232
- addScaledVector3(particle.velocity, particle.acceleration, deltaTime);
233
- addScaledVector3(particle.position, particle.velocity, deltaTime);
234
- particle.rotation += particle.angularVelocity * deltaTime;
235
- particle.age += deltaTime;
236
-
237
- applyParticleModules(this.modules, "afterIntegrate", particle, this.createContext(deltaTime, particle));
238
-
239
- if (particle.age >= particle.lifetime) {
240
- particle.alive = false;
241
- }
242
- }
243
- }
244
-
245
- private async integrateOnGPU(deltaTime: number, backend: GPUParticleBackend): Promise<void> {
246
- const liveParticles = this.particles.filter((particle) => particle.alive);
247
- if (liveParticles.length === 0) {
248
- return;
249
- }
250
-
251
- for (const particle of liveParticles) {
252
- const context = this.createContext(deltaTime, particle);
253
- applyParticleModules(this.modules, "update", particle, context);
254
- setVector3(particle.previousPosition, particle.position);
255
- }
256
-
257
- const positions = new Float32Array(liveParticles.length * 4);
258
- const velocities = new Float32Array(liveParticles.length * 4);
259
- const accelerations = new Float32Array(liveParticles.length * 4);
260
-
261
- for (let index = 0; index < liveParticles.length; index += 1) {
262
- const particle = liveParticles[index];
263
- const offset = index * 4;
264
- positions[offset] = particle.position.x;
265
- positions[offset + 1] = particle.position.y;
266
- positions[offset + 2] = particle.position.z;
267
- positions[offset + 3] = particle.age;
268
- velocities[offset] = particle.velocity.x;
269
- velocities[offset + 1] = particle.velocity.y;
270
- velocities[offset + 2] = particle.velocity.z;
271
- accelerations[offset] = particle.acceleration.x;
272
- accelerations[offset + 1] = particle.acceleration.y;
273
- accelerations[offset + 2] = particle.acceleration.z;
274
- }
275
-
276
- const result = await backend.update({
277
- positions,
278
- velocities,
279
- accelerations,
280
- deltaTime,
281
- count: liveParticles.length,
282
- });
283
-
284
- for (let index = 0; index < liveParticles.length; index += 1) {
285
- const particle = liveParticles[index];
286
- const offset = index * 4;
287
- particle.position.x = result.positions[offset];
288
- particle.position.y = result.positions[offset + 1];
289
- particle.position.z = result.positions[offset + 2];
290
- particle.age = result.positions[offset + 3];
291
- particle.velocity.x = result.velocities[offset];
292
- particle.velocity.y = result.velocities[offset + 1];
293
- particle.velocity.z = result.velocities[offset + 2];
294
- particle.rotation += particle.angularVelocity * deltaTime;
295
-
296
- applyParticleModules(this.modules, "afterIntegrate", particle, this.createContext(deltaTime, particle));
297
-
298
- if (particle.age >= particle.lifetime) {
299
- particle.alive = false;
300
- }
301
- }
302
-
303
- this.stats.gpuUpdates += 1;
304
- this.recordBufferUpload(positions.byteLength + velocities.byteLength + accelerations.byteLength + 16);
305
- }
306
-
307
- private compactDeadParticles(): void {
308
- let write = 0;
309
- let killed = 0;
310
-
311
- for (let read = 0; read < this.particles.length; read += 1) {
312
- const particle = this.particles[read];
313
- if (particle.alive) {
314
- this.particles[write] = particle;
315
- write += 1;
316
- } else {
317
- killed += 1;
318
- }
319
- }
320
-
321
- this.particles.length = write;
322
- this.stats.killedCount += killed;
323
- }
324
-
325
- private createContext(deltaTime: number, particle: Particle): ParticleUpdateContext {
326
- return {
327
- deltaTime,
328
- elapsedTime: this.elapsedTime,
329
- normalizedAge: normalizedParticleAge(particle),
330
- random: this.emitters[0]?.random ?? Math.random,
331
- };
332
- }
333
- }
@@ -1,56 +0,0 @@
1
- import type { Particle } from "./Particle.js";
2
- import type { ParticleModule, ParticleUpdateContext } from "./ParticleModule.js";
3
-
4
- export interface SizeKeyframe {
5
- time: number;
6
- size: number;
7
- }
8
-
9
- function validateCurve(keyframes: readonly SizeKeyframe[]): void {
10
- if (keyframes.length === 0) {
11
- throw new RangeError("SizeModule requires at least one size keyframe.");
12
- }
13
-
14
- let previous = -Number.POSITIVE_INFINITY;
15
- for (const keyframe of keyframes) {
16
- if (keyframe.time < 0 || keyframe.time > 1 || keyframe.time < previous) {
17
- throw new RangeError("SizeModule keyframe times must be sorted in the normalized range [0, 1].");
18
- }
19
- if (!Number.isFinite(keyframe.size) || keyframe.size < 0) {
20
- throw new RangeError("SizeModule keyframe sizes must be finite non-negative numbers.");
21
- }
22
- previous = keyframe.time;
23
- }
24
- }
25
-
26
- export function sampleSizeCurve(keyframes: readonly SizeKeyframe[], time: number): number {
27
- if (time <= keyframes[0].time) {
28
- return keyframes[0].size;
29
- }
30
-
31
- for (let index = 1; index < keyframes.length; index += 1) {
32
- const next = keyframes[index];
33
- if (time <= next.time) {
34
- const previous = keyframes[index - 1];
35
- const span = next.time - previous.time || 1;
36
- const alpha = (time - previous.time) / span;
37
- return previous.size + (next.size - previous.size) * alpha;
38
- }
39
- }
40
-
41
- return keyframes[keyframes.length - 1].size;
42
- }
43
-
44
- export class SizeModule implements ParticleModule {
45
- readonly name = "SizeModule";
46
- readonly curve: readonly SizeKeyframe[];
47
-
48
- constructor(curve: readonly SizeKeyframe[]) {
49
- this.curve = curve;
50
- validateCurve(curve);
51
- }
52
-
53
- update(particle: Particle, context: ParticleUpdateContext): void {
54
- particle.size = sampleSizeCurve(this.curve, context.normalizedAge);
55
- }
56
- }
@@ -1,72 +0,0 @@
1
- import { cloneVector3, type Particle, type Vector3Like } from "./Particle.js";
2
- import type { ParticleModule, ParticleUpdateContext } from "./ParticleModule.js";
3
-
4
- export interface TrailPoint {
5
- position: Vector3Like;
6
- age: number;
7
- }
8
-
9
- export interface TrailModuleOptions {
10
- maxPoints?: number;
11
- minDistance?: number;
12
- lifetime?: number;
13
- }
14
-
15
- function distanceSquared(left: Vector3Like, right: Vector3Like): number {
16
- const x = left.x - right.x;
17
- const y = left.y - right.y;
18
- const z = left.z - right.z;
19
- return x * x + y * y + z * z;
20
- }
21
-
22
- export class TrailModule implements ParticleModule {
23
- readonly name = "TrailModule";
24
- readonly maxPoints: number;
25
- readonly minDistance: number;
26
- readonly lifetime: number;
27
-
28
- constructor(options: TrailModuleOptions = {}) {
29
- this.maxPoints = options.maxPoints ?? 16;
30
- this.minDistance = options.minDistance ?? 0.05;
31
- this.lifetime = options.lifetime ?? 0.5;
32
-
33
- if (this.maxPoints <= 0 || this.minDistance < 0 || this.lifetime <= 0) {
34
- throw new RangeError("TrailModule maxPoints and lifetime must be positive, and minDistance must be non-negative.");
35
- }
36
- }
37
-
38
- onSpawn(particle: Particle, _context: ParticleUpdateContext): void {
39
- particle.userData.trail = [{ position: cloneVector3(particle.position), age: 0 }] satisfies TrailPoint[];
40
- }
41
-
42
- afterIntegrate(particle: Particle, context: ParticleUpdateContext): void {
43
- const trail = this.getTrail(particle);
44
- for (const point of trail) {
45
- point.age += context.deltaTime;
46
- }
47
-
48
- while (trail.length > 0 && trail[0].age > this.lifetime) {
49
- trail.shift();
50
- }
51
-
52
- const last = trail[trail.length - 1];
53
- if (!last || distanceSquared(last.position, particle.position) >= this.minDistance * this.minDistance) {
54
- trail.push({ position: cloneVector3(particle.position), age: 0 });
55
- }
56
-
57
- while (trail.length > this.maxPoints) {
58
- trail.shift();
59
- }
60
- }
61
-
62
- getTrail(particle: Particle): TrailPoint[] {
63
- const trail = particle.userData.trail;
64
- if (!Array.isArray(trail)) {
65
- const next: TrailPoint[] = [];
66
- particle.userData.trail = next;
67
- return next;
68
- }
69
-
70
- return trail as TrailPoint[];
71
- }
72
- }
@@ -1,75 +0,0 @@
1
- import type { ParticleModule, ParticleUpdateContext } from "./ParticleModule.js";
2
- import type { Particle, Vector3Like } from "./Particle.js";
3
-
4
- export interface VectorKeyframe {
5
- time: number;
6
- value: Vector3Like;
7
- }
8
-
9
- function validateKeyframes(keyframes: readonly VectorKeyframe[]): void {
10
- if (keyframes.length === 0) {
11
- throw new RangeError("VelocityModule requires at least one keyframe.");
12
- }
13
-
14
- let previous = -Number.POSITIVE_INFINITY;
15
- for (const keyframe of keyframes) {
16
- if (keyframe.time < 0 || keyframe.time > 1 || keyframe.time < previous) {
17
- throw new RangeError("VelocityModule keyframe times must be sorted in the normalized range [0, 1].");
18
- }
19
- previous = keyframe.time;
20
- }
21
- }
22
-
23
- function sampleVectorKeyframes(keyframes: readonly VectorKeyframe[], time: number): Vector3Like {
24
- if (time <= keyframes[0].time) {
25
- return { ...keyframes[0].value };
26
- }
27
-
28
- for (let index = 1; index < keyframes.length; index += 1) {
29
- const next = keyframes[index];
30
- if (time <= next.time) {
31
- const previous = keyframes[index - 1];
32
- const span = next.time - previous.time || 1;
33
- const alpha = (time - previous.time) / span;
34
-
35
- return {
36
- x: previous.value.x + (next.value.x - previous.value.x) * alpha,
37
- y: previous.value.y + (next.value.y - previous.value.y) * alpha,
38
- z: previous.value.z + (next.value.z - previous.value.z) * alpha,
39
- };
40
- }
41
- }
42
-
43
- return { ...keyframes[keyframes.length - 1].value };
44
- }
45
-
46
- export class VelocityModule implements ParticleModule {
47
- readonly name = "VelocityModule";
48
- readonly keyframes: readonly VectorKeyframe[];
49
- readonly mode: "replace" | "add";
50
-
51
- constructor(keyframes: readonly VectorKeyframe[], mode: "replace" | "add" = "replace") {
52
- this.keyframes = keyframes;
53
- this.mode = mode;
54
- validateKeyframes(keyframes);
55
- }
56
-
57
- update(particle: Particle, context: ParticleUpdateContext): void {
58
- const velocity = sampleVectorKeyframes(this.keyframes, context.normalizedAge);
59
-
60
- if (this.mode === "add") {
61
- particle.velocity.x += velocity.x;
62
- particle.velocity.y += velocity.y;
63
- particle.velocity.z += velocity.z;
64
- return;
65
- }
66
-
67
- particle.velocity.x = velocity.x;
68
- particle.velocity.y = velocity.y;
69
- particle.velocity.z = velocity.z;
70
- }
71
- }
72
-
73
- export function constantVelocity(value: Vector3Like, mode: "replace" | "add" = "replace"): VelocityModule {
74
- return new VelocityModule([{ time: 0, value }], mode);
75
- }
@@ -1,15 +0,0 @@
1
- export * from "./Particle.js";
2
- export * from "./ParticleEmitter.js";
3
- export * from "./ParticleModule.js";
4
- export * from "./VelocityModule.js";
5
- export * from "./ColorModule.js";
6
- export * from "./SizeModule.js";
7
- export * from "./ForceModule.js";
8
- export * from "./CollisionModule.js";
9
- export * from "./TrailModule.js";
10
- export * from "./ParticleRenderer.js";
11
- export * from "./ParticleRenderPass.js";
12
- export * from "./GPUParticleBackend.js";
13
- export * from "./ParticleSystem.js";
14
- export * from "./ParticleEffectPresets.js";
15
- export * from "./ParticleDiagnostics.js";