@aura3d/rendering 1.4.0 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (308) hide show
  1. package/package.json +38 -4
  2. package/AGENTS.md +0 -46
  3. package/src/ArchitecturalLightingFixtures.ts +0 -241
  4. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  5. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  6. package/src/BRDFLut.ts +0 -47
  7. package/src/CameraFraming.ts +0 -200
  8. package/src/CanonicalSceneFixtures.ts +0 -95
  9. package/src/CascadedShadowMaps.ts +0 -449
  10. package/src/ColorManagement.ts +0 -127
  11. package/src/CullingFixtures.ts +0 -280
  12. package/src/DecalGeometry.ts +0 -26
  13. package/src/DepthPass.ts +0 -110
  14. package/src/EnvironmentBackgroundPass.ts +0 -194
  15. package/src/EnvironmentBackgroundResources.ts +0 -309
  16. package/src/EnvironmentLighting.ts +0 -96
  17. package/src/EnvironmentMapResources.ts +0 -1026
  18. package/src/EnvironmentPipeline.ts +0 -69
  19. package/src/EnvironmentPlatform.ts +0 -1306
  20. package/src/EnvironmentPreset.ts +0 -155
  21. package/src/Exposure.ts +0 -66
  22. package/src/ExternalParityRenderPreset.ts +0 -725
  23. package/src/ForwardPass.ts +0 -1668
  24. package/src/FrameVisualMetrics.ts +0 -301
  25. package/src/Geometry.ts +0 -461
  26. package/src/GeometryPrimitives.ts +0 -2
  27. package/src/HDRRenderPipeline.ts +0 -94
  28. package/src/IBL.ts +0 -86
  29. package/src/IndexBuffer.ts +0 -57
  30. package/src/InstancedPBRMaterial.ts +0 -186
  31. package/src/InstancedUnlitMaterial.ts +0 -60
  32. package/src/Instancing.ts +0 -19
  33. package/src/LightCollector.ts +0 -82
  34. package/src/LightUniforms.ts +0 -47
  35. package/src/LightingDebug.ts +0 -80
  36. package/src/LightingDefaults.ts +0 -79
  37. package/src/LightingRig.ts +0 -301
  38. package/src/LineGeometry.ts +0 -2
  39. package/src/Material.ts +0 -209
  40. package/src/MaterialBinding.ts +0 -131
  41. package/src/MaterialInstance.ts +0 -59
  42. package/src/MaterialPresets.ts +0 -272
  43. package/src/MorphTarget.ts +0 -124
  44. package/src/MorphTargetPlan.ts +0 -178
  45. package/src/MorphUnlitMaterial.ts +0 -60
  46. package/src/NormalMappedPBRMaterial.ts +0 -188
  47. package/src/OceanFixtures.ts +0 -318
  48. package/src/PBRLightingDefaults.ts +0 -12
  49. package/src/PBRMaterial.ts +0 -442
  50. package/src/PMREM.ts +0 -53
  51. package/src/PbrReference.ts +0 -681
  52. package/src/PostProcessPass.ts +0 -2507
  53. package/src/ProceduralTextureFixtures.ts +0 -393
  54. package/src/ProductTurntableFixtures.ts +0 -815
  55. package/src/Raycaster.ts +0 -21
  56. package/src/ReflectionProbe.ts +0 -13
  57. package/src/ReflectionSurfaces.ts +0 -219
  58. package/src/RenderBackend.ts +0 -43
  59. package/src/RenderDebugViews.ts +0 -138
  60. package/src/RenderDevice.ts +0 -836
  61. package/src/RenderGraph.ts +0 -194
  62. package/src/RenderPass.ts +0 -27
  63. package/src/RenderPipeline.ts +0 -101
  64. package/src/RenderQueue.ts +0 -12
  65. package/src/RenderState.ts +0 -12
  66. package/src/Renderer.ts +0 -2631
  67. package/src/RendererDebugOverlay.ts +0 -80
  68. package/src/RendererFeatureGates.ts +0 -150
  69. package/src/RendererPostprocessPlan.ts +0 -279
  70. package/src/RendererTiming.ts +0 -251
  71. package/src/RendererVisualPipelineReport.ts +0 -836
  72. package/src/ResourceLifecycle.ts +0 -21
  73. package/src/Sampler.ts +0 -37
  74. package/src/SceneOptimization.ts +0 -518
  75. package/src/ShaderChunks.ts +0 -393
  76. package/src/ShaderLibrary.ts +0 -2766
  77. package/src/ShaderModule.ts +0 -36
  78. package/src/ShaderPreprocessor.ts +0 -260
  79. package/src/ShaderReflection.ts +0 -201
  80. package/src/ShadowMap.ts +0 -237
  81. package/src/ShadowPass.ts +0 -198
  82. package/src/ShadowProjection.ts +0 -115
  83. package/src/SkinnedLitMaterial.ts +0 -397
  84. package/src/SkinnedUnlitMaterial.ts +0 -63
  85. package/src/SkinningBounds.ts +0 -131
  86. package/src/SpaceEnvironmentFixtures.ts +0 -200
  87. package/src/SpriteGeometry.ts +0 -21
  88. package/src/StereoCameraRig.ts +0 -127
  89. package/src/StereoEffects.ts +0 -274
  90. package/src/TerrainFixtures.ts +0 -180
  91. package/src/Texture.ts +0 -307
  92. package/src/TextureBinding.ts +0 -91
  93. package/src/TexturedPBRMaterial.ts +0 -1112
  94. package/src/TexturedUnlitMaterial.ts +0 -67
  95. package/src/ToneMapping.ts +0 -105
  96. package/src/UniformBinder.ts +0 -16
  97. package/src/UniformLayout.ts +0 -129
  98. package/src/UnlitMaterial.ts +0 -75
  99. package/src/VegetationFixtures.ts +0 -314
  100. package/src/VertexBuffer.ts +0 -120
  101. package/src/VertexFormat.ts +0 -171
  102. package/src/VoxelWorldFixtures.ts +0 -280
  103. package/src/WeatherFixtures.ts +0 -223
  104. package/src/WebGL2Device.ts +0 -2280
  105. package/src/WebGL2StateCache.ts +0 -330
  106. package/src/WebGPUDevice.ts +0 -2877
  107. package/src/WebGPURenderToTextureProof.ts +0 -139
  108. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  109. package/src/advanced-runtime/index.ts +0 -9
  110. package/src/animation/AnimationMaterialStyle.ts +0 -32
  111. package/src/animation/AnimationRenderPreset.ts +0 -45
  112. package/src/animation/AnimationToonMaterial.ts +0 -387
  113. package/src/animation/AnimationVisualQuality.ts +0 -71
  114. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  115. package/src/animation/index.ts +0 -5
  116. package/src/cinematic/BloomPass.ts +0 -26
  117. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  118. package/src/cinematic/CinematicEvidence.ts +0 -123
  119. package/src/cinematic/CinematicLightingRig.ts +0 -144
  120. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  121. package/src/cinematic/CinematicPostProcess.ts +0 -83
  122. package/src/cinematic/DepthHazePass.ts +0 -30
  123. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  124. package/src/cinematic/FilmGrainPass.ts +0 -24
  125. package/src/cinematic/FogVolumeSystem.ts +0 -30
  126. package/src/cinematic/GlowCardSystem.ts +0 -44
  127. package/src/cinematic/RainParticleSystem.ts +0 -151
  128. package/src/cinematic/VignettePass.ts +0 -25
  129. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  130. package/src/cinematic/index.ts +0 -14
  131. package/src/effects/CollisionModule.ts +0 -64
  132. package/src/effects/ColorModule.ts +0 -60
  133. package/src/effects/ForceModule.ts +0 -25
  134. package/src/effects/GPUParticleBackend.ts +0 -569
  135. package/src/effects/Particle.ts +0 -108
  136. package/src/effects/ParticleDiagnostics.ts +0 -224
  137. package/src/effects/ParticleEffectPresets.ts +0 -147
  138. package/src/effects/ParticleEmitter.ts +0 -326
  139. package/src/effects/ParticleModule.ts +0 -26
  140. package/src/effects/ParticleRenderPass.ts +0 -117
  141. package/src/effects/ParticleRenderer.ts +0 -132
  142. package/src/effects/ParticleSystem.ts +0 -333
  143. package/src/effects/SizeModule.ts +0 -56
  144. package/src/effects/TrailModule.ts +0 -72
  145. package/src/effects/VelocityModule.ts +0 -75
  146. package/src/effects/index.ts +0 -15
  147. package/src/index.ts +0 -925
  148. package/src/materials/AlphaSorting.ts +0 -30
  149. package/src/materials/MaterialExtensions.ts +0 -42
  150. package/src/materials/PhysicalMaterial.ts +0 -133
  151. package/src/materials/TransmissionPass.ts +0 -51
  152. package/src/performance/BVH.ts +0 -18
  153. package/src/performance/Batcher.ts +0 -2
  154. package/src/performance/FrustumCuller.ts +0 -9
  155. package/src/performance/LOD.ts +0 -20
  156. package/src/performance/Octree.ts +0 -10
  157. package/src/performance/RenderItemSorting.ts +0 -170
  158. package/src/performance/RendererStats.ts +0 -43
  159. package/src/performance/ResourceBudget.ts +0 -44
  160. package/src/postprocess/BloomPass.ts +0 -28
  161. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  162. package/src/postprocess/ColorGradingPass.ts +0 -24
  163. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  164. package/src/postprocess/EffectComposer.ts +0 -349
  165. package/src/postprocess/SSAOPass.ts +0 -20
  166. package/src/postprocess/index.ts +0 -34
  167. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  168. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  169. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  170. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  171. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  172. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  173. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  174. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  175. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  176. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  177. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  178. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  179. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  180. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  181. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  182. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  183. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  184. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  185. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  186. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  187. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  190. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  191. package/src/production-runtime/color/ColorManagement.ts +0 -3
  192. package/src/production-runtime/color/ToneMapping.ts +0 -7
  193. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  194. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  195. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  196. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  197. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  198. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  199. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  200. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  201. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  202. package/src/production-runtime/index.ts +0 -127
  203. package/src/production-runtime/lights/LightManager.ts +0 -7
  204. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  205. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  206. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  207. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  208. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  209. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  210. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  211. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  212. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  213. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  214. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  215. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  216. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  217. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  218. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  219. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  220. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  221. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  222. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  223. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  224. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  225. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  226. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  227. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  228. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  229. package/src/production-runtime/scene/Camera.ts +0 -1
  230. package/src/production-runtime/scene/Lights.ts +0 -2
  231. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  232. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  233. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  234. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  235. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  236. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  237. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  238. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  239. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  240. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  241. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  242. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  243. package/src/shaders/depth.frag.glsl +0 -5
  244. package/src/shaders/depth.vert.glsl +0 -8
  245. package/src/shaders/pbr-direct.frag.glsl +0 -687
  246. package/src/shaders/pbr-direct.vert.glsl +0 -18
  247. package/src/shaders/unlit.frag.glsl +0 -18
  248. package/src/shaders/unlit.vert.glsl +0 -13
  249. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  250. package/src/shadows/ContactShadows.ts +0 -106
  251. package/src/shadows/ShadowDebugViews.ts +0 -46
  252. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  253. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  254. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  255. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  256. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  257. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  258. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  259. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  260. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  261. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  262. package/src/threejs-compatibility/index.ts +0 -29
  263. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  264. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  265. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  266. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  267. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  268. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  269. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  270. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  271. package/src/threejs-compatibility/performance/index.ts +0 -12
  272. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  273. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  274. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  275. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  276. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  277. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  278. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  279. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  280. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  281. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  282. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  283. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  284. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  285. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  286. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  287. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  288. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  289. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  290. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  291. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  292. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  293. package/src/threejs-compatibility/shaders/index.ts +0 -9
  294. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  295. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  296. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  297. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  298. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  299. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  300. package/src/threejs-compatibility/vfx/index.ts +0 -9
  301. package/src/threejs-example-parity/index.ts +0 -205
  302. package/src/webgpu/WebGPUBuffer.ts +0 -1
  303. package/src/webgpu/WebGPUCompute.ts +0 -2
  304. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  305. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  306. package/src/webgpu/WebGPUTexture.ts +0 -2
  307. package/tsconfig.json +0 -26
  308. package/vitest.config.ts +0 -20
@@ -1,326 +0,0 @@
1
- import { createParticle, type Particle, type ParticleInitialState, type Vector3Like } from "./Particle.js";
2
-
3
- export interface ParticleBurst {
4
- time: number;
5
- count: number;
6
- interval?: number;
7
- cycles?: number;
8
- }
9
-
10
- export type ParticleEmitterShape =
11
- | { type: "point"; position?: Partial<Vector3Like> }
12
- | { type: "box"; center?: Partial<Vector3Like>; size: Partial<Vector3Like> }
13
- | { type: "sphere"; center?: Partial<Vector3Like>; radius: number; shell?: boolean }
14
- | { type: "circle"; center?: Partial<Vector3Like>; radius: number; arc?: number; filled?: boolean }
15
- | { type: "cone"; origin?: Partial<Vector3Like>; radius: number; length: number; angle?: number; emitFromVolume?: boolean };
16
-
17
- export interface ParticleEmitterOptions {
18
- seed?: number;
19
- emissionRate?: number;
20
- maxParticles?: number;
21
- duration?: number;
22
- looping?: boolean;
23
- lifetime?: number | { min: number; max: number };
24
- speed?: number | { min: number; max: number };
25
- shape?: ParticleEmitterShape;
26
- bursts?: readonly ParticleBurst[];
27
- initial?: Omit<ParticleInitialState, "id" | "age" | "lifetime" | "position" | "velocity">;
28
- }
29
-
30
- export interface EmissionResult {
31
- particles: Particle[];
32
- requested: number;
33
- emitted: number;
34
- }
35
-
36
- function seededRandom(seed: number): () => number {
37
- let state = seed >>> 0;
38
-
39
- return () => {
40
- state += 0x6d2b79f5;
41
- let mixed = state;
42
- mixed = Math.imul(mixed ^ (mixed >>> 15), mixed | 1);
43
- mixed ^= mixed + Math.imul(mixed ^ (mixed >>> 7), mixed | 61);
44
- return ((mixed ^ (mixed >>> 14)) >>> 0) / 4294967296;
45
- };
46
- }
47
-
48
- function validateRange(name: string, value: number | { min: number; max: number }): void {
49
- if (typeof value === "number") {
50
- if (!Number.isFinite(value) || value < 0) {
51
- throw new RangeError(`${name} must be a finite non-negative number.`);
52
- }
53
- return;
54
- }
55
-
56
- if (!Number.isFinite(value.min) || !Number.isFinite(value.max) || value.min < 0 || value.max < value.min) {
57
- throw new RangeError(`${name} range must be finite and ordered.`);
58
- }
59
- }
60
-
61
- function sampleRange(value: number | { min: number; max: number }, random: () => number): number {
62
- return typeof value === "number" ? value : value.min + (value.max - value.min) * random();
63
- }
64
-
65
- function vector(value: Partial<Vector3Like> = {}): Vector3Like {
66
- return { x: value.x ?? 0, y: value.y ?? 0, z: value.z ?? 0 };
67
- }
68
-
69
- function randomUnitVector(random: () => number): Vector3Like {
70
- const z = random() * 2 - 1;
71
- const angle = random() * Math.PI * 2;
72
- const radius = Math.sqrt(Math.max(0, 1 - z * z));
73
-
74
- return {
75
- x: Math.cos(angle) * radius,
76
- y: Math.sin(angle) * radius,
77
- z,
78
- };
79
- }
80
-
81
- function sampleShape(shape: ParticleEmitterShape, random: () => number): { readonly position: Vector3Like; readonly direction?: Vector3Like } {
82
- if (shape.type === "point") {
83
- return { position: vector(shape.position) };
84
- }
85
-
86
- if (shape.type === "box") {
87
- const center = vector(shape.center);
88
- return {
89
- position: {
90
- x: center.x + (random() - 0.5) * (shape.size.x ?? 0),
91
- y: center.y + (random() - 0.5) * (shape.size.y ?? 0),
92
- z: center.z + (random() - 0.5) * (shape.size.z ?? 0),
93
- }
94
- };
95
- }
96
-
97
- if (shape.type === "circle") {
98
- const center = vector(shape.center);
99
- const arc = shape.arc ?? Math.PI * 2;
100
- const angle = random() * arc;
101
- const radius = shape.radius * (shape.filled ? Math.sqrt(random()) : 1);
102
- return {
103
- position: {
104
- x: center.x + Math.cos(angle) * radius,
105
- y: center.y,
106
- z: center.z + Math.sin(angle) * radius,
107
- },
108
- direction: { x: Math.cos(angle), y: 0, z: Math.sin(angle) }
109
- };
110
- }
111
-
112
- if (shape.type === "cone") {
113
- const origin = vector(shape.origin);
114
- const axial = shape.length * (shape.emitFromVolume ? random() : 1);
115
- const radiusAtAxial = shape.radius * (shape.emitFromVolume ? axial / shape.length : 1);
116
- const angle = random() * Math.PI * 2;
117
- const radial = radiusAtAxial * (shape.emitFromVolume ? Math.sqrt(random()) : 1);
118
- const direction = sampleConeDirection(shape, random);
119
- return {
120
- position: {
121
- x: origin.x + Math.cos(angle) * radial,
122
- y: origin.y + axial,
123
- z: origin.z + Math.sin(angle) * radial,
124
- },
125
- direction
126
- };
127
- }
128
-
129
- const center = vector(shape.center);
130
- const direction = randomUnitVector(random);
131
- const radius = shape.radius * (shape.shell ? 1 : Math.cbrt(random()));
132
-
133
- return {
134
- position: {
135
- x: center.x + direction.x * radius,
136
- y: center.y + direction.y * radius,
137
- z: center.z + direction.z * radius,
138
- },
139
- direction
140
- };
141
- }
142
-
143
- function sampleConeDirection(shape: Extract<ParticleEmitterShape, { type: "cone" }>, random: () => number): Vector3Like {
144
- const maxAngle = shape.angle ?? Math.atan2(shape.radius, shape.length);
145
- const theta = random() * Math.PI * 2;
146
- const spread = Math.tan(maxAngle) * Math.sqrt(random());
147
- return normalize({
148
- x: Math.cos(theta) * spread,
149
- y: 1,
150
- z: Math.sin(theta) * spread
151
- });
152
- }
153
-
154
- function normalize(value: Vector3Like): Vector3Like {
155
- const length = Math.hypot(value.x, value.y, value.z) || 1;
156
- return { x: value.x / length, y: value.y / length, z: value.z / length };
157
- }
158
-
159
- function validateShape(shape: ParticleEmitterShape): void {
160
- if (shape.type === "sphere" && (!Number.isFinite(shape.radius) || shape.radius < 0)) {
161
- throw new RangeError("Particle sphere radius must be a finite non-negative number.");
162
- }
163
- if (shape.type === "circle") {
164
- if (!Number.isFinite(shape.radius) || shape.radius < 0) throw new RangeError("Particle circle radius must be a finite non-negative number.");
165
- if (shape.arc !== undefined && (!Number.isFinite(shape.arc) || shape.arc <= 0 || shape.arc > Math.PI * 2)) {
166
- throw new RangeError("Particle circle arc must be in the range (0, 2pi].");
167
- }
168
- }
169
- if (shape.type === "cone") {
170
- if (!Number.isFinite(shape.radius) || shape.radius < 0) throw new RangeError("Particle cone radius must be a finite non-negative number.");
171
- if (!Number.isFinite(shape.length) || shape.length <= 0) throw new RangeError("Particle cone length must be a finite positive number.");
172
- if (shape.angle !== undefined && (!Number.isFinite(shape.angle) || shape.angle <= 0 || shape.angle >= Math.PI / 2)) {
173
- throw new RangeError("Particle cone angle must be in the range (0, pi/2).");
174
- }
175
- }
176
- }
177
-
178
- export class ParticleEmitter {
179
- readonly random: () => number;
180
- readonly maxParticles: number;
181
- readonly bursts: readonly ParticleBurst[];
182
-
183
- emissionRate: number;
184
- duration: number;
185
- looping: boolean;
186
- lifetime: number | { min: number; max: number };
187
- speed: number | { min: number; max: number };
188
- shape: ParticleEmitterShape;
189
- initial: Omit<ParticleInitialState, "id" | "age" | "lifetime" | "position" | "velocity">;
190
- elapsedTime = 0;
191
- paused = false;
192
-
193
- private emissionCarry = 0;
194
- private nextParticleId = 1;
195
- private burstExecutions: number[];
196
-
197
- constructor(options: ParticleEmitterOptions = {}) {
198
- this.random = seededRandom(options.seed ?? 1);
199
- this.emissionRate = options.emissionRate ?? 10;
200
- this.maxParticles = options.maxParticles ?? Number.POSITIVE_INFINITY;
201
- this.duration = options.duration ?? Number.POSITIVE_INFINITY;
202
- this.looping = options.looping ?? false;
203
- this.lifetime = options.lifetime ?? 1;
204
- this.speed = options.speed ?? 0;
205
- this.shape = options.shape ?? { type: "point" };
206
- this.bursts = options.bursts ?? [];
207
- this.initial = options.initial ?? {};
208
- this.burstExecutions = this.bursts.map(() => 0);
209
- validateShape(this.shape);
210
-
211
- if (!Number.isFinite(this.emissionRate) || this.emissionRate < 0) {
212
- throw new RangeError("Particle emissionRate must be a finite non-negative number.");
213
- }
214
- if (!Number.isFinite(this.duration) && this.duration !== Number.POSITIVE_INFINITY) {
215
- throw new RangeError("Particle duration must be finite or positive infinity.");
216
- }
217
- if (this.duration <= 0) {
218
- throw new RangeError("Particle duration must be greater than zero.");
219
- }
220
-
221
- validateRange("Particle lifetime", this.lifetime);
222
- validateRange("Particle speed", this.speed);
223
- }
224
-
225
- reset(): void {
226
- this.elapsedTime = 0;
227
- this.emissionCarry = 0;
228
- this.nextParticleId = 1;
229
- this.burstExecutions = this.bursts.map(() => 0);
230
- this.paused = false;
231
- }
232
-
233
- emit(deltaTime: number, capacity = Number.POSITIVE_INFINITY): EmissionResult {
234
- if (!Number.isFinite(deltaTime) || deltaTime < 0) {
235
- throw new RangeError("ParticleEmitter.emit deltaTime must be a finite non-negative number.");
236
- }
237
-
238
- if (this.paused || capacity <= 0) {
239
- return { particles: [], requested: 0, emitted: 0 };
240
- }
241
-
242
- const previousTime = this.elapsedTime;
243
- this.elapsedTime = this.advanceTime(deltaTime);
244
- const requested = this.countContinuous(deltaTime, previousTime) + this.countBursts(previousTime, this.elapsedTime);
245
- const capped = Math.max(0, Math.min(requested, capacity, this.maxParticles));
246
- const particles: Particle[] = [];
247
-
248
- for (let index = 0; index < capped; index += 1) {
249
- particles.push(this.createParticle());
250
- }
251
-
252
- return { particles, requested, emitted: particles.length };
253
- }
254
-
255
- createParticle(): Particle {
256
- const emitted = sampleShape(this.shape, this.random);
257
- const position = emitted.position;
258
- const direction = emitted.direction ?? randomUnitVector(this.random);
259
- const speed = sampleRange(this.speed, this.random);
260
-
261
- return createParticle({
262
- ...this.initial,
263
- id: this.nextParticleId++,
264
- age: 0,
265
- lifetime: sampleRange(this.lifetime, this.random),
266
- position,
267
- velocity: {
268
- x: direction.x * speed,
269
- y: direction.y * speed,
270
- z: direction.z * speed,
271
- },
272
- });
273
- }
274
-
275
- private advanceTime(deltaTime: number): number {
276
- if (!Number.isFinite(this.duration)) {
277
- return this.elapsedTime + deltaTime;
278
- }
279
-
280
- const next = this.elapsedTime + deltaTime;
281
- return this.looping ? next % this.duration : Math.min(next, this.duration);
282
- }
283
-
284
- private countContinuous(deltaTime: number, previousTime: number): number {
285
- if (previousTime >= this.duration && !this.looping) {
286
- return 0;
287
- }
288
-
289
- const activeDelta = Number.isFinite(this.duration) && !this.looping ? Math.min(deltaTime, this.duration - previousTime) : deltaTime;
290
- this.emissionCarry += this.emissionRate * Math.max(0, activeDelta);
291
- const count = Math.floor(this.emissionCarry);
292
- this.emissionCarry -= count;
293
- return count;
294
- }
295
-
296
- private countBursts(previousTime: number, currentTime: number): number {
297
- let count = 0;
298
-
299
- for (let index = 0; index < this.bursts.length; index += 1) {
300
- const burst = this.bursts[index];
301
- if (burst.count < 0 || burst.time < 0) {
302
- throw new RangeError("Particle burst time and count must be non-negative.");
303
- }
304
-
305
- const cycles = burst.cycles ?? 1;
306
- const interval = burst.interval ?? 0;
307
- let executions = this.burstExecutions[index] ?? 0;
308
-
309
- while (executions < cycles) {
310
- const triggerTime = burst.time + interval * executions;
311
- const crossed = (triggerTime === 0 && previousTime === 0) || (triggerTime > previousTime && triggerTime <= currentTime);
312
-
313
- if (!crossed) {
314
- break;
315
- }
316
-
317
- count += burst.count;
318
- executions += 1;
319
- }
320
-
321
- this.burstExecutions[index] = executions;
322
- }
323
-
324
- return count;
325
- }
326
- }
@@ -1,26 +0,0 @@
1
- import type { Particle } from "./Particle.js";
2
-
3
- export interface ParticleUpdateContext {
4
- deltaTime: number;
5
- elapsedTime: number;
6
- normalizedAge: number;
7
- random: () => number;
8
- }
9
-
10
- export interface ParticleModule {
11
- readonly name: string;
12
- onSpawn?(particle: Particle, context: ParticleUpdateContext): void;
13
- update?(particle: Particle, context: ParticleUpdateContext): void;
14
- afterIntegrate?(particle: Particle, context: ParticleUpdateContext): void;
15
- }
16
-
17
- export function applyParticleModules(
18
- modules: readonly ParticleModule[],
19
- hook: "onSpawn" | "update" | "afterIntegrate",
20
- particle: Particle,
21
- context: ParticleUpdateContext,
22
- ): void {
23
- for (const module of modules) {
24
- module[hook]?.(particle, context);
25
- }
26
- }
@@ -1,117 +0,0 @@
1
- import { BaseRenderPass, type RenderPassContext } from "../RenderPass.js";
2
- import { type GPUParticleBackend } from "./GPUParticleBackend.js";
3
- import { ParticleRenderer, type ParticleDrawTarget, type ParticleRenderBatch, type ParticleRenderOptions } from "./ParticleRenderer.js";
4
- import { type ParticleSystem } from "./ParticleSystem.js";
5
-
6
- export type ParticleRenderPassUpdateMode = "none" | "cpu" | "gpu";
7
-
8
- export interface ParticleRenderPassUpdateOptions {
9
- readonly deltaTime: number;
10
- readonly gpuBackend?: GPUParticleBackend;
11
- readonly preferGPU?: boolean;
12
- readonly allowCPUFallback?: boolean;
13
- }
14
-
15
- export interface ParticleRenderPassOptions {
16
- readonly system: ParticleSystem;
17
- readonly target: ParticleDrawTarget;
18
- readonly renderer?: ParticleRenderer;
19
- readonly renderOptions?: ParticleRenderOptions;
20
- readonly update?: ParticleRenderPassUpdateOptions;
21
- readonly reads?: readonly string[];
22
- readonly writes?: readonly string[];
23
- }
24
-
25
- export class ParticleRenderPass extends BaseRenderPass {
26
- readonly renderer: ParticleRenderer;
27
- private lastBatch: ParticleRenderBatch | null = null;
28
- private lastUpdateMode: ParticleRenderPassUpdateMode = "none";
29
-
30
- constructor(private readonly options: ParticleRenderPassOptions) {
31
- super("particles", options.reads ?? ["color"], options.writes ?? ["color"], ["color"]);
32
- this.renderer = options.renderer ?? new ParticleRenderer();
33
- }
34
-
35
- execute(_context: RenderPassContext): void {
36
- if (this.requiresAsyncUpdate()) {
37
- throw new Error("ParticleRenderPass with a supported GPU update backend must run through RenderGraph.executeAsync().");
38
- }
39
- this.updateSync();
40
- this.lastBatch = this.renderer.render(this.options.system, this.options.target, this.options.renderOptions);
41
- }
42
-
43
- async executeAsync(_context: RenderPassContext): Promise<void> {
44
- await this.updateAsync();
45
- this.lastBatch = this.renderer.render(this.options.system, this.options.target, this.options.renderOptions);
46
- }
47
-
48
- getLastBatch(): ParticleRenderBatch | null {
49
- if (!this.lastBatch) {
50
- return null;
51
- }
52
- return {
53
- sprites: this.lastBatch.sprites.map((sprite) => ({
54
- ...sprite,
55
- position: { ...sprite.position },
56
- color: { ...sprite.color }
57
- })),
58
- liveCount: this.lastBatch.liveCount,
59
- uploadedBytes: this.lastBatch.uploadedBytes,
60
- bounds: this.lastBatch.bounds ? {
61
- min: { ...this.lastBatch.bounds.min },
62
- max: { ...this.lastBatch.bounds.max }
63
- } : null
64
- };
65
- }
66
-
67
- getLastUpdateMode(): ParticleRenderPassUpdateMode {
68
- return this.lastUpdateMode;
69
- }
70
-
71
- private requiresAsyncUpdate(): boolean {
72
- const update = this.options.update;
73
- return Boolean(update?.gpuBackend?.capabilities.supported && (update.preferGPU ?? true));
74
- }
75
-
76
- private updateSync(): void {
77
- const update = this.options.update;
78
- if (!update) {
79
- this.lastUpdateMode = "none";
80
- return;
81
- }
82
- validateDeltaTime(update.deltaTime);
83
- if (update.gpuBackend && update.preferGPU !== false && !update.gpuBackend.capabilities.supported && update.allowCPUFallback === false) {
84
- throw new Error(update.gpuBackend.capabilities.reason ?? "GPU particle backend is unsupported.");
85
- }
86
- this.options.system.update(update.deltaTime);
87
- this.lastUpdateMode = "cpu";
88
- }
89
-
90
- private async updateAsync(): Promise<void> {
91
- const update = this.options.update;
92
- if (!update) {
93
- this.lastUpdateMode = "none";
94
- return;
95
- }
96
- validateDeltaTime(update.deltaTime);
97
- const backend = update.gpuBackend;
98
- if (backend && (update.preferGPU ?? true)) {
99
- if (backend.capabilities.supported) {
100
- await this.options.system.updateOnGPU(update.deltaTime, backend);
101
- this.lastUpdateMode = "gpu";
102
- return;
103
- }
104
- if (update.allowCPUFallback === false) {
105
- throw new Error(backend.capabilities.reason ?? "GPU particle backend is unsupported.");
106
- }
107
- }
108
- this.options.system.update(update.deltaTime);
109
- this.lastUpdateMode = "cpu";
110
- }
111
- }
112
-
113
- function validateDeltaTime(deltaTime: number): void {
114
- if (!Number.isFinite(deltaTime) || deltaTime < 0) {
115
- throw new RangeError("ParticleRenderPass update deltaTime must be a finite non-negative number.");
116
- }
117
- }
@@ -1,132 +0,0 @@
1
- import type { ColorLike, Particle, Vector3Like } from "./Particle.js";
2
- import type { ParticleSystem } from "./ParticleSystem.js";
3
-
4
- export interface ParticleSprite {
5
- id: number;
6
- position: Vector3Like;
7
- color: ColorLike;
8
- size: number;
9
- rotation: number;
10
- }
11
-
12
- export interface ParticleBatchBounds {
13
- min: Vector3Like;
14
- max: Vector3Like;
15
- }
16
-
17
- export interface ParticleRenderBatch {
18
- sprites: ParticleSprite[];
19
- liveCount: number;
20
- uploadedBytes: number;
21
- bounds: ParticleBatchBounds | null;
22
- }
23
-
24
- export interface ParticleDrawTarget {
25
- drawParticles(batch: ParticleRenderBatch): void;
26
- }
27
-
28
- export type ParticleSortMode = "none" | "front-to-back" | "back-to-front";
29
-
30
- export interface ParticleRenderOptions {
31
- readonly sort?: ParticleSortMode;
32
- readonly cameraPosition?: Vector3Like;
33
- }
34
-
35
- export class ParticleRenderer {
36
- private lastBatch: ParticleRenderBatch = {
37
- sprites: [],
38
- liveCount: 0,
39
- uploadedBytes: 0,
40
- bounds: null,
41
- };
42
-
43
- buildBatch(particles: readonly Particle[], options: ParticleRenderOptions = {}): ParticleRenderBatch {
44
- const sprites = particles
45
- .filter((particle) => particle.alive)
46
- .map((particle) => ({
47
- id: particle.id,
48
- position: { ...particle.position },
49
- color: { ...particle.color },
50
- size: particle.size,
51
- rotation: particle.rotation,
52
- }));
53
- sortSprites(sprites, options);
54
-
55
- this.lastBatch = {
56
- sprites,
57
- liveCount: sprites.length,
58
- uploadedBytes: sprites.length * (3 + 4 + 1 + 1) * Float32Array.BYTES_PER_ELEMENT,
59
- bounds: computeBounds(sprites),
60
- };
61
-
62
- return this.lastBatch;
63
- }
64
-
65
- render(system: ParticleSystem, target: ParticleDrawTarget, options: ParticleRenderOptions = {}): ParticleRenderBatch {
66
- const batch = this.buildBatch(system.particles, options);
67
- target.drawParticles(batch);
68
- system.recordBufferUpload(batch.uploadedBytes);
69
- return batch;
70
- }
71
-
72
- getLastBatch(): ParticleRenderBatch {
73
- return {
74
- sprites: this.lastBatch.sprites.map((sprite) => ({
75
- ...sprite,
76
- position: { ...sprite.position },
77
- color: { ...sprite.color },
78
- })),
79
- liveCount: this.lastBatch.liveCount,
80
- uploadedBytes: this.lastBatch.uploadedBytes,
81
- bounds: this.lastBatch.bounds ? {
82
- min: { ...this.lastBatch.bounds.min },
83
- max: { ...this.lastBatch.bounds.max },
84
- } : null,
85
- };
86
- }
87
- }
88
-
89
- function sortSprites(sprites: ParticleSprite[], options: ParticleRenderOptions): void {
90
- const mode = options.sort ?? "none";
91
- if (mode === "none") return;
92
- const camera = options.cameraPosition;
93
- if (!camera || !isFiniteVector(camera)) {
94
- throw new RangeError("ParticleRenderer cameraPosition must be finite when depth sorting is enabled.");
95
- }
96
- const direction = mode === "back-to-front" ? -1 : 1;
97
- sprites.sort((a, b) => {
98
- const distanceDelta = distanceSquared(a.position, camera) - distanceSquared(b.position, camera);
99
- if (Math.abs(distanceDelta) > 1e-9) return distanceDelta * direction;
100
- return a.id - b.id;
101
- });
102
- }
103
-
104
- function computeBounds(sprites: readonly ParticleSprite[]): ParticleBatchBounds | null {
105
- if (sprites.length === 0) return null;
106
- const min = { x: Number.POSITIVE_INFINITY, y: Number.POSITIVE_INFINITY, z: Number.POSITIVE_INFINITY };
107
- const max = { x: Number.NEGATIVE_INFINITY, y: Number.NEGATIVE_INFINITY, z: Number.NEGATIVE_INFINITY };
108
- for (const sprite of sprites) {
109
- if (!isFiniteVector(sprite.position) || !Number.isFinite(sprite.size) || sprite.size < 0) {
110
- throw new RangeError("ParticleRenderer sprites require finite positions and non-negative finite sizes.");
111
- }
112
- const radius = sprite.size * 0.5;
113
- min.x = Math.min(min.x, sprite.position.x - radius);
114
- min.y = Math.min(min.y, sprite.position.y - radius);
115
- min.z = Math.min(min.z, sprite.position.z - radius);
116
- max.x = Math.max(max.x, sprite.position.x + radius);
117
- max.y = Math.max(max.y, sprite.position.y + radius);
118
- max.z = Math.max(max.z, sprite.position.z + radius);
119
- }
120
- return { min, max };
121
- }
122
-
123
- function distanceSquared(a: Vector3Like, b: Vector3Like): number {
124
- const x = a.x - b.x;
125
- const y = a.y - b.y;
126
- const z = a.z - b.z;
127
- return x * x + y * y + z * z;
128
- }
129
-
130
- function isFiniteVector(value: Vector3Like): boolean {
131
- return Number.isFinite(value.x) && Number.isFinite(value.y) && Number.isFinite(value.z);
132
- }