@aura3d/rendering 1.4.0 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (308) hide show
  1. package/package.json +38 -4
  2. package/AGENTS.md +0 -46
  3. package/src/ArchitecturalLightingFixtures.ts +0 -241
  4. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  5. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  6. package/src/BRDFLut.ts +0 -47
  7. package/src/CameraFraming.ts +0 -200
  8. package/src/CanonicalSceneFixtures.ts +0 -95
  9. package/src/CascadedShadowMaps.ts +0 -449
  10. package/src/ColorManagement.ts +0 -127
  11. package/src/CullingFixtures.ts +0 -280
  12. package/src/DecalGeometry.ts +0 -26
  13. package/src/DepthPass.ts +0 -110
  14. package/src/EnvironmentBackgroundPass.ts +0 -194
  15. package/src/EnvironmentBackgroundResources.ts +0 -309
  16. package/src/EnvironmentLighting.ts +0 -96
  17. package/src/EnvironmentMapResources.ts +0 -1026
  18. package/src/EnvironmentPipeline.ts +0 -69
  19. package/src/EnvironmentPlatform.ts +0 -1306
  20. package/src/EnvironmentPreset.ts +0 -155
  21. package/src/Exposure.ts +0 -66
  22. package/src/ExternalParityRenderPreset.ts +0 -725
  23. package/src/ForwardPass.ts +0 -1668
  24. package/src/FrameVisualMetrics.ts +0 -301
  25. package/src/Geometry.ts +0 -461
  26. package/src/GeometryPrimitives.ts +0 -2
  27. package/src/HDRRenderPipeline.ts +0 -94
  28. package/src/IBL.ts +0 -86
  29. package/src/IndexBuffer.ts +0 -57
  30. package/src/InstancedPBRMaterial.ts +0 -186
  31. package/src/InstancedUnlitMaterial.ts +0 -60
  32. package/src/Instancing.ts +0 -19
  33. package/src/LightCollector.ts +0 -82
  34. package/src/LightUniforms.ts +0 -47
  35. package/src/LightingDebug.ts +0 -80
  36. package/src/LightingDefaults.ts +0 -79
  37. package/src/LightingRig.ts +0 -301
  38. package/src/LineGeometry.ts +0 -2
  39. package/src/Material.ts +0 -209
  40. package/src/MaterialBinding.ts +0 -131
  41. package/src/MaterialInstance.ts +0 -59
  42. package/src/MaterialPresets.ts +0 -272
  43. package/src/MorphTarget.ts +0 -124
  44. package/src/MorphTargetPlan.ts +0 -178
  45. package/src/MorphUnlitMaterial.ts +0 -60
  46. package/src/NormalMappedPBRMaterial.ts +0 -188
  47. package/src/OceanFixtures.ts +0 -318
  48. package/src/PBRLightingDefaults.ts +0 -12
  49. package/src/PBRMaterial.ts +0 -442
  50. package/src/PMREM.ts +0 -53
  51. package/src/PbrReference.ts +0 -681
  52. package/src/PostProcessPass.ts +0 -2507
  53. package/src/ProceduralTextureFixtures.ts +0 -393
  54. package/src/ProductTurntableFixtures.ts +0 -815
  55. package/src/Raycaster.ts +0 -21
  56. package/src/ReflectionProbe.ts +0 -13
  57. package/src/ReflectionSurfaces.ts +0 -219
  58. package/src/RenderBackend.ts +0 -43
  59. package/src/RenderDebugViews.ts +0 -138
  60. package/src/RenderDevice.ts +0 -836
  61. package/src/RenderGraph.ts +0 -194
  62. package/src/RenderPass.ts +0 -27
  63. package/src/RenderPipeline.ts +0 -101
  64. package/src/RenderQueue.ts +0 -12
  65. package/src/RenderState.ts +0 -12
  66. package/src/Renderer.ts +0 -2631
  67. package/src/RendererDebugOverlay.ts +0 -80
  68. package/src/RendererFeatureGates.ts +0 -150
  69. package/src/RendererPostprocessPlan.ts +0 -279
  70. package/src/RendererTiming.ts +0 -251
  71. package/src/RendererVisualPipelineReport.ts +0 -836
  72. package/src/ResourceLifecycle.ts +0 -21
  73. package/src/Sampler.ts +0 -37
  74. package/src/SceneOptimization.ts +0 -518
  75. package/src/ShaderChunks.ts +0 -393
  76. package/src/ShaderLibrary.ts +0 -2766
  77. package/src/ShaderModule.ts +0 -36
  78. package/src/ShaderPreprocessor.ts +0 -260
  79. package/src/ShaderReflection.ts +0 -201
  80. package/src/ShadowMap.ts +0 -237
  81. package/src/ShadowPass.ts +0 -198
  82. package/src/ShadowProjection.ts +0 -115
  83. package/src/SkinnedLitMaterial.ts +0 -397
  84. package/src/SkinnedUnlitMaterial.ts +0 -63
  85. package/src/SkinningBounds.ts +0 -131
  86. package/src/SpaceEnvironmentFixtures.ts +0 -200
  87. package/src/SpriteGeometry.ts +0 -21
  88. package/src/StereoCameraRig.ts +0 -127
  89. package/src/StereoEffects.ts +0 -274
  90. package/src/TerrainFixtures.ts +0 -180
  91. package/src/Texture.ts +0 -307
  92. package/src/TextureBinding.ts +0 -91
  93. package/src/TexturedPBRMaterial.ts +0 -1112
  94. package/src/TexturedUnlitMaterial.ts +0 -67
  95. package/src/ToneMapping.ts +0 -105
  96. package/src/UniformBinder.ts +0 -16
  97. package/src/UniformLayout.ts +0 -129
  98. package/src/UnlitMaterial.ts +0 -75
  99. package/src/VegetationFixtures.ts +0 -314
  100. package/src/VertexBuffer.ts +0 -120
  101. package/src/VertexFormat.ts +0 -171
  102. package/src/VoxelWorldFixtures.ts +0 -280
  103. package/src/WeatherFixtures.ts +0 -223
  104. package/src/WebGL2Device.ts +0 -2280
  105. package/src/WebGL2StateCache.ts +0 -330
  106. package/src/WebGPUDevice.ts +0 -2877
  107. package/src/WebGPURenderToTextureProof.ts +0 -139
  108. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  109. package/src/advanced-runtime/index.ts +0 -9
  110. package/src/animation/AnimationMaterialStyle.ts +0 -32
  111. package/src/animation/AnimationRenderPreset.ts +0 -45
  112. package/src/animation/AnimationToonMaterial.ts +0 -387
  113. package/src/animation/AnimationVisualQuality.ts +0 -71
  114. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  115. package/src/animation/index.ts +0 -5
  116. package/src/cinematic/BloomPass.ts +0 -26
  117. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  118. package/src/cinematic/CinematicEvidence.ts +0 -123
  119. package/src/cinematic/CinematicLightingRig.ts +0 -144
  120. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  121. package/src/cinematic/CinematicPostProcess.ts +0 -83
  122. package/src/cinematic/DepthHazePass.ts +0 -30
  123. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  124. package/src/cinematic/FilmGrainPass.ts +0 -24
  125. package/src/cinematic/FogVolumeSystem.ts +0 -30
  126. package/src/cinematic/GlowCardSystem.ts +0 -44
  127. package/src/cinematic/RainParticleSystem.ts +0 -151
  128. package/src/cinematic/VignettePass.ts +0 -25
  129. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  130. package/src/cinematic/index.ts +0 -14
  131. package/src/effects/CollisionModule.ts +0 -64
  132. package/src/effects/ColorModule.ts +0 -60
  133. package/src/effects/ForceModule.ts +0 -25
  134. package/src/effects/GPUParticleBackend.ts +0 -569
  135. package/src/effects/Particle.ts +0 -108
  136. package/src/effects/ParticleDiagnostics.ts +0 -224
  137. package/src/effects/ParticleEffectPresets.ts +0 -147
  138. package/src/effects/ParticleEmitter.ts +0 -326
  139. package/src/effects/ParticleModule.ts +0 -26
  140. package/src/effects/ParticleRenderPass.ts +0 -117
  141. package/src/effects/ParticleRenderer.ts +0 -132
  142. package/src/effects/ParticleSystem.ts +0 -333
  143. package/src/effects/SizeModule.ts +0 -56
  144. package/src/effects/TrailModule.ts +0 -72
  145. package/src/effects/VelocityModule.ts +0 -75
  146. package/src/effects/index.ts +0 -15
  147. package/src/index.ts +0 -925
  148. package/src/materials/AlphaSorting.ts +0 -30
  149. package/src/materials/MaterialExtensions.ts +0 -42
  150. package/src/materials/PhysicalMaterial.ts +0 -133
  151. package/src/materials/TransmissionPass.ts +0 -51
  152. package/src/performance/BVH.ts +0 -18
  153. package/src/performance/Batcher.ts +0 -2
  154. package/src/performance/FrustumCuller.ts +0 -9
  155. package/src/performance/LOD.ts +0 -20
  156. package/src/performance/Octree.ts +0 -10
  157. package/src/performance/RenderItemSorting.ts +0 -170
  158. package/src/performance/RendererStats.ts +0 -43
  159. package/src/performance/ResourceBudget.ts +0 -44
  160. package/src/postprocess/BloomPass.ts +0 -28
  161. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  162. package/src/postprocess/ColorGradingPass.ts +0 -24
  163. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  164. package/src/postprocess/EffectComposer.ts +0 -349
  165. package/src/postprocess/SSAOPass.ts +0 -20
  166. package/src/postprocess/index.ts +0 -34
  167. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  168. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  169. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  170. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  171. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  172. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  173. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  174. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  175. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  176. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  177. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  178. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  179. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  180. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  181. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  182. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  183. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  184. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  185. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  186. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  187. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  190. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  191. package/src/production-runtime/color/ColorManagement.ts +0 -3
  192. package/src/production-runtime/color/ToneMapping.ts +0 -7
  193. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  194. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  195. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  196. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  197. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  198. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  199. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  200. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  201. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  202. package/src/production-runtime/index.ts +0 -127
  203. package/src/production-runtime/lights/LightManager.ts +0 -7
  204. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  205. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  206. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  207. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  208. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  209. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  210. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  211. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  212. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  213. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  214. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  215. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  216. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  217. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  218. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  219. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  220. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  221. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  222. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  223. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  224. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  225. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  226. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  227. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  228. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  229. package/src/production-runtime/scene/Camera.ts +0 -1
  230. package/src/production-runtime/scene/Lights.ts +0 -2
  231. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  232. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  233. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  234. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  235. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  236. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  237. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  238. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  239. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  240. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  241. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  242. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  243. package/src/shaders/depth.frag.glsl +0 -5
  244. package/src/shaders/depth.vert.glsl +0 -8
  245. package/src/shaders/pbr-direct.frag.glsl +0 -687
  246. package/src/shaders/pbr-direct.vert.glsl +0 -18
  247. package/src/shaders/unlit.frag.glsl +0 -18
  248. package/src/shaders/unlit.vert.glsl +0 -13
  249. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  250. package/src/shadows/ContactShadows.ts +0 -106
  251. package/src/shadows/ShadowDebugViews.ts +0 -46
  252. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  253. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  254. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  255. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  256. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  257. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  258. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  259. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  260. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  261. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  262. package/src/threejs-compatibility/index.ts +0 -29
  263. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  264. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  265. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  266. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  267. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  268. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  269. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  270. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  271. package/src/threejs-compatibility/performance/index.ts +0 -12
  272. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  273. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  274. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  275. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  276. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  277. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  278. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  279. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  280. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  281. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  282. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  283. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  284. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  285. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  286. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  287. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  288. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  289. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  290. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  291. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  292. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  293. package/src/threejs-compatibility/shaders/index.ts +0 -9
  294. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  295. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  296. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  297. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  298. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  299. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  300. package/src/threejs-compatibility/vfx/index.ts +0 -9
  301. package/src/threejs-example-parity/index.ts +0 -205
  302. package/src/webgpu/WebGPUBuffer.ts +0 -1
  303. package/src/webgpu/WebGPUCompute.ts +0 -2
  304. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  305. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  306. package/src/webgpu/WebGPUTexture.ts +0 -2
  307. package/tsconfig.json +0 -26
  308. package/vitest.config.ts +0 -20
@@ -1,442 +0,0 @@
1
- import { Material, type RenderState } from "./Material";
2
- import { DEFAULT_PBR_ENVIRONMENT_INTENSITY, DEFAULT_PBR_PROCEDURAL_ENVIRONMENT_MAP } from "./PBRLightingDefaults";
3
- import { TextureBinding } from "./TextureBinding";
4
-
5
- export const DEFAULT_PBR_SHADER_NAME = "aura3d/pbr-direct";
6
- export const DEFAULT_PBR_SHADER_MARKER = "@aura3d-shader:pbr-direct";
7
-
8
- export interface PBRMaterialOptions {
9
- readonly name?: string;
10
- readonly baseColor?: readonly [number, number, number, number];
11
- readonly renderState?: Partial<RenderState>;
12
- readonly metallic?: number;
13
- readonly roughness?: number;
14
- readonly environmentColor?: readonly [number, number, number];
15
- readonly environmentIntensity?: number;
16
- readonly proceduralEnvironmentMap?: PBRProceduralEnvironmentMapOptions;
17
- readonly environmentMapTexture?: TextureBinding;
18
- readonly environmentMapIntensity?: number;
19
- readonly environmentMapSpecularIntensity?: number;
20
- readonly environmentMapRotation?: number;
21
- readonly environmentMapMipCount?: number;
22
- readonly environmentBrdfLutTexture?: TextureBinding;
23
- readonly emissiveColor?: readonly [number, number, number];
24
- readonly emissiveStrength?: number;
25
- readonly clearcoatFactor?: number;
26
- readonly clearcoatRoughnessFactor?: number;
27
- readonly transmissionFactor?: number;
28
- readonly diffuseTransmissionFactor?: number;
29
- readonly diffuseTransmissionColorFactor?: readonly [number, number, number];
30
- readonly transmissionFallbackEnergy?: number;
31
- readonly volumeThicknessFactor?: number;
32
- readonly volumeAttenuationDistance?: number;
33
- readonly volumeAttenuationColor?: readonly [number, number, number];
34
- readonly transmissionParallaxStrength?: number;
35
- readonly transmissionParallaxBoxMin?: readonly [number, number, number];
36
- readonly transmissionParallaxBoxMax?: readonly [number, number, number];
37
- readonly transmissionBounceCount?: number;
38
- readonly transmissionCausticStrength?: number;
39
- readonly ior?: number;
40
- readonly specularFactor?: number;
41
- readonly specularColorFactor?: readonly [number, number, number];
42
- readonly sheenColorFactor?: readonly [number, number, number];
43
- readonly sheenRoughnessFactor?: number;
44
- readonly anisotropyStrength?: number;
45
- readonly anisotropyRotation?: number;
46
- readonly iridescenceFactor?: number;
47
- readonly iridescenceIor?: number;
48
- readonly iridescenceThicknessMinimum?: number;
49
- readonly iridescenceThicknessMaximum?: number;
50
- readonly dispersion?: number;
51
- }
52
-
53
- export interface PBRProceduralEnvironmentMapOptions {
54
- readonly skyColor: readonly [number, number, number];
55
- readonly horizonColor: readonly [number, number, number];
56
- readonly groundColor: readonly [number, number, number];
57
- readonly specularColor: readonly [number, number, number];
58
- readonly intensity: number;
59
- readonly specularIntensity: number;
60
- }
61
-
62
- export class PBRMaterial extends Material {
63
- constructor(options: PBRMaterialOptions = {}) {
64
- const baseColor = options.baseColor ?? [1, 1, 1, 1];
65
- const environmentColor = options.environmentColor ?? [1, 1, 1];
66
- const proceduralEnvironmentMap: PBRProceduralEnvironmentMapOptions = options.proceduralEnvironmentMap ?? DEFAULT_PBR_PROCEDURAL_ENVIRONMENT_MAP;
67
- const emissiveColor = options.emissiveColor ?? [0, 0, 0];
68
- const specularColorFactor = options.specularColorFactor ?? [1, 1, 1];
69
- const diffuseTransmissionColorFactor = options.diffuseTransmissionColorFactor ?? [1, 1, 1];
70
- const sheenColorFactor = options.sheenColorFactor ?? [0, 0, 0];
71
- const volumeAttenuationColor = options.volumeAttenuationColor ?? [1, 1, 1];
72
- const transmissionParallaxBoxMin = options.transmissionParallaxBoxMin ?? [-1, -1, -1];
73
- const transmissionParallaxBoxMax = options.transmissionParallaxBoxMax ?? [1, 1, 1];
74
- validateColor4(baseColor, "baseColor");
75
- validateColor3(environmentColor, "environmentColor");
76
- validateProceduralEnvironmentMap(proceduralEnvironmentMap);
77
- validateNonNegative(options.environmentMapIntensity ?? 0, "environmentMapIntensity");
78
- validateNonNegative(options.environmentMapSpecularIntensity ?? 0, "environmentMapSpecularIntensity");
79
- validateFinite(options.environmentMapRotation ?? 0, "environmentMapRotation");
80
- validateMipCount(options.environmentMapMipCount ?? 1);
81
- validateColor3(emissiveColor, "emissiveColor");
82
- validateNonNegativeColor3(specularColorFactor, "specularColorFactor");
83
- validateColor3(diffuseTransmissionColorFactor, "diffuseTransmissionColorFactor");
84
- validateColor3(sheenColorFactor, "sheenColorFactor");
85
- validateColor3(volumeAttenuationColor, "volumeAttenuationColor");
86
- validateUnit(options.metallic ?? 0, "metallic");
87
- validateUnit(options.roughness ?? 0.5, "roughness");
88
- validateNonNegative(options.environmentIntensity ?? DEFAULT_PBR_ENVIRONMENT_INTENSITY, "environmentIntensity");
89
- validateUnit(options.clearcoatFactor ?? 0, "clearcoatFactor");
90
- validateUnit(options.clearcoatRoughnessFactor ?? 0, "clearcoatRoughnessFactor");
91
- validateUnit(options.transmissionFactor ?? 0, "transmissionFactor");
92
- validateUnit(options.diffuseTransmissionFactor ?? 0, "diffuseTransmissionFactor");
93
- validateUnit(options.transmissionFallbackEnergy ?? 0.08, "transmissionFallbackEnergy");
94
- validateNonNegative(options.volumeThicknessFactor ?? 0, "volumeThicknessFactor");
95
- validatePositive(options.volumeAttenuationDistance ?? 1_000_000, "volumeAttenuationDistance");
96
- validateUnit(options.transmissionParallaxStrength ?? 0, "transmissionParallaxStrength");
97
- validateFiniteVec3(transmissionParallaxBoxMin, "transmissionParallaxBoxMin");
98
- validateFiniteVec3(transmissionParallaxBoxMax, "transmissionParallaxBoxMax");
99
- if (transmissionParallaxBoxMin.some((component, index) => component >= transmissionParallaxBoxMax[index]!)) {
100
- throw new RangeError("PBR transmissionParallaxBoxMin must be lower than transmissionParallaxBoxMax");
101
- }
102
- validateNonNegative(options.transmissionBounceCount ?? 0, "transmissionBounceCount");
103
- validateNonNegative(options.transmissionCausticStrength ?? 0, "transmissionCausticStrength");
104
- validateUnit(options.specularFactor ?? 1, "specularFactor");
105
- validateUnit(options.sheenRoughnessFactor ?? 0, "sheenRoughnessFactor");
106
- validateUnit(options.anisotropyStrength ?? 0, "anisotropyStrength");
107
- validateFinite(options.anisotropyRotation ?? 0, "anisotropyRotation");
108
- validateUnit(options.iridescenceFactor ?? 0, "iridescenceFactor");
109
- validateIridescenceIOR(options.iridescenceIor ?? 1.3);
110
- const iridescenceThicknessMinimum = options.iridescenceThicknessMinimum ?? 100;
111
- const iridescenceThicknessMaximum = options.iridescenceThicknessMaximum ?? 400;
112
- validateNonNegative(iridescenceThicknessMinimum, "iridescenceThicknessMinimum");
113
- validateNonNegative(iridescenceThicknessMaximum, "iridescenceThicknessMaximum");
114
- if (iridescenceThicknessMaximum < iridescenceThicknessMinimum) {
115
- throw new RangeError("PBR iridescenceThicknessMaximum must be greater than or equal to iridescenceThicknessMinimum");
116
- }
117
- validateNonNegative(options.dispersion ?? 0, "dispersion");
118
- validateIOR(options.ior ?? 1.5);
119
- validateNonNegative(options.emissiveStrength ?? 1, "emissiveStrength");
120
-
121
- super({
122
- name: options.name ?? "pbr",
123
- shaderKey: DEFAULT_PBR_SHADER_NAME,
124
- renderState: options.renderState,
125
- parameters: {
126
- u_baseColor: baseColor,
127
- u_metallic: options.metallic ?? 0,
128
- u_roughness: options.roughness ?? 0.5,
129
- u_environmentColor: environmentColor,
130
- u_environmentIntensity: options.environmentIntensity ?? DEFAULT_PBR_ENVIRONMENT_INTENSITY,
131
- u_environmentSkyColor: proceduralEnvironmentMap.skyColor,
132
- u_environmentHorizonColor: proceduralEnvironmentMap.horizonColor,
133
- u_environmentGroundColor: proceduralEnvironmentMap.groundColor,
134
- u_environmentSpecularColor: proceduralEnvironmentMap.specularColor,
135
- u_environmentMapIntensity: proceduralEnvironmentMap.intensity,
136
- u_environmentSpecularIntensity: proceduralEnvironmentMap.specularIntensity,
137
- u_environmentMapTexture: options.environmentMapTexture ?? new TextureBinding({ name: "u_environmentMapTexture", required: false }),
138
- u_environmentMapTextureEnabled: options.environmentMapTexture ? 1 : 0,
139
- u_environmentMapTextureIntensity: options.environmentMapIntensity ?? 0,
140
- u_environmentMapTextureSpecularIntensity: options.environmentMapSpecularIntensity ?? 0,
141
- u_environmentMapTextureRotation: options.environmentMapRotation ?? 0,
142
- u_environmentMapTextureMipCount: options.environmentMapMipCount ?? 1,
143
- u_environmentMapTextureEncoding: 0,
144
- u_environmentBrdfLutTexture: options.environmentBrdfLutTexture ?? new TextureBinding({ name: "u_environmentBrdfLutTexture", required: false }),
145
- u_environmentBrdfLutEnabled: options.environmentBrdfLutTexture ? 1 : 0,
146
- u_emissiveColor: emissiveColor,
147
- u_emissiveStrength: options.emissiveStrength ?? 1,
148
- u_clearcoatFactor: options.clearcoatFactor ?? 0,
149
- u_clearcoatRoughnessFactor: options.clearcoatRoughnessFactor ?? 0,
150
- u_transmissionFactor: options.transmissionFactor ?? 0,
151
- u_diffuseTransmissionFactor: options.diffuseTransmissionFactor ?? 0,
152
- u_diffuseTransmissionColorFactor: diffuseTransmissionColorFactor,
153
- u_transmissionFallbackEnergy: options.transmissionFallbackEnergy ?? 0.08,
154
- u_volumeThicknessFactor: options.volumeThicknessFactor ?? 0,
155
- u_volumeAttenuationDistance: options.volumeAttenuationDistance ?? 1_000_000,
156
- u_volumeAttenuationColor: volumeAttenuationColor,
157
- u_transmissionParallaxStrength: options.transmissionParallaxStrength ?? 0,
158
- u_transmissionParallaxBoxMin: transmissionParallaxBoxMin,
159
- u_transmissionParallaxBoxMax: transmissionParallaxBoxMax,
160
- u_transmissionBounceCount: options.transmissionBounceCount ?? 0,
161
- u_transmissionCausticStrength: options.transmissionCausticStrength ?? 0,
162
- u_ior: options.ior ?? 1.5,
163
- u_specularFactor: options.specularFactor ?? 1,
164
- u_specularColorFactor: specularColorFactor,
165
- u_sheenColorFactor: sheenColorFactor,
166
- u_sheenRoughnessFactor: options.sheenRoughnessFactor ?? 0,
167
- u_anisotropyStrength: options.anisotropyStrength ?? 0,
168
- u_anisotropyRotation: options.anisotropyRotation ?? 0,
169
- u_iridescenceFactor: options.iridescenceFactor ?? 0,
170
- u_iridescenceIor: options.iridescenceIor ?? 1.3,
171
- u_iridescenceThicknessMinimum: iridescenceThicknessMinimum,
172
- u_iridescenceThicknessMaximum: iridescenceThicknessMaximum,
173
- u_dispersion: options.dispersion ?? 0,
174
- u_lightCount: 0,
175
- u_lightData: new Float32Array(0),
176
- u_modelViewProjection: identityMatrix(),
177
- u_normalMatrix: identityMatrix()
178
- },
179
- requiredAttributes: ["a_position", "a_normal"],
180
- uniformSchema: [
181
- { name: "u_baseColor", kind: "vec4" },
182
- { name: "u_metallic", kind: "float" },
183
- { name: "u_roughness", kind: "float" },
184
- { name: "u_environmentColor", kind: "vec3" },
185
- { name: "u_environmentIntensity", kind: "float" },
186
- { name: "u_environmentSkyColor", kind: "vec3" },
187
- { name: "u_environmentHorizonColor", kind: "vec3" },
188
- { name: "u_environmentGroundColor", kind: "vec3" },
189
- { name: "u_environmentSpecularColor", kind: "vec3" },
190
- { name: "u_environmentMapIntensity", kind: "float" },
191
- { name: "u_environmentSpecularIntensity", kind: "float" },
192
- { name: "u_environmentMapTexture", kind: "texture2d", required: false },
193
- { name: "u_environmentMapTextureEnabled", kind: "float" },
194
- { name: "u_environmentMapTextureIntensity", kind: "float" },
195
- { name: "u_environmentMapTextureSpecularIntensity", kind: "float" },
196
- { name: "u_environmentMapTextureRotation", kind: "float" },
197
- { name: "u_environmentMapTextureMipCount", kind: "float" },
198
- { name: "u_environmentMapTextureEncoding", kind: "float" },
199
- { name: "u_environmentBrdfLutTexture", kind: "texture2d", required: false },
200
- { name: "u_environmentBrdfLutEnabled", kind: "float", required: false },
201
- { name: "u_emissiveColor", kind: "vec3" },
202
- { name: "u_emissiveStrength", kind: "float" },
203
- { name: "u_clearcoatFactor", kind: "float" },
204
- { name: "u_clearcoatRoughnessFactor", kind: "float" },
205
- { name: "u_transmissionFactor", kind: "float" },
206
- { name: "u_diffuseTransmissionFactor", kind: "float" },
207
- { name: "u_diffuseTransmissionColorFactor", kind: "vec3" },
208
- { name: "u_transmissionFallbackEnergy", kind: "float" },
209
- { name: "u_volumeThicknessFactor", kind: "float" },
210
- { name: "u_volumeAttenuationDistance", kind: "float" },
211
- { name: "u_volumeAttenuationColor", kind: "vec3" },
212
- { name: "u_transmissionParallaxStrength", kind: "float" },
213
- { name: "u_transmissionParallaxBoxMin", kind: "vec3" },
214
- { name: "u_transmissionParallaxBoxMax", kind: "vec3" },
215
- { name: "u_transmissionBounceCount", kind: "float" },
216
- { name: "u_transmissionCausticStrength", kind: "float" },
217
- { name: "u_ior", kind: "float" },
218
- { name: "u_specularFactor", kind: "float" },
219
- { name: "u_specularColorFactor", kind: "vec3" },
220
- { name: "u_sheenColorFactor", kind: "vec3" },
221
- { name: "u_sheenRoughnessFactor", kind: "float" },
222
- { name: "u_anisotropyStrength", kind: "float" },
223
- { name: "u_anisotropyRotation", kind: "float" },
224
- { name: "u_iridescenceFactor", kind: "float" },
225
- { name: "u_iridescenceIor", kind: "float" },
226
- { name: "u_iridescenceThicknessMinimum", kind: "float" },
227
- { name: "u_iridescenceThicknessMaximum", kind: "float" },
228
- { name: "u_dispersion", kind: "float" },
229
- { name: "u_lightCount", kind: "float" },
230
- { name: "u_lightData", kind: "any" },
231
- { name: "u_modelViewProjection", kind: "mat4" },
232
- { name: "u_normalMatrix", kind: "mat4" }
233
- ]
234
- });
235
- }
236
-
237
- set baseColor(value: readonly [number, number, number, number]) {
238
- validateColor4(value, "baseColor");
239
- this.setParameter("u_baseColor", value);
240
- }
241
-
242
- get baseColor(): readonly [number, number, number, number] {
243
- return this.getParameter("u_baseColor") as readonly [number, number, number, number];
244
- }
245
-
246
- set metallic(value: number) {
247
- validateUnit(value, "metallic");
248
- this.setParameter("u_metallic", value);
249
- }
250
-
251
- get metallic(): number {
252
- return this.getParameter("u_metallic") as number;
253
- }
254
-
255
- set roughness(value: number) {
256
- validateUnit(value, "roughness");
257
- this.setParameter("u_roughness", value);
258
- }
259
-
260
- get roughness(): number {
261
- return this.getParameter("u_roughness") as number;
262
- }
263
-
264
- set environmentColor(value: readonly [number, number, number]) {
265
- validateColor3(value, "environmentColor");
266
- this.setParameter("u_environmentColor", value);
267
- }
268
-
269
- get environmentColor(): readonly [number, number, number] {
270
- return this.getParameter("u_environmentColor") as readonly [number, number, number];
271
- }
272
-
273
- set environmentIntensity(value: number) {
274
- validateNonNegative(value, "environmentIntensity");
275
- this.setParameter("u_environmentIntensity", value);
276
- }
277
-
278
- get environmentIntensity(): number {
279
- return this.getParameter("u_environmentIntensity") as number;
280
- }
281
-
282
- set proceduralEnvironmentMap(value: PBRProceduralEnvironmentMapOptions) {
283
- validateProceduralEnvironmentMap(value);
284
- this.setParameter("u_environmentSkyColor", value.skyColor);
285
- this.setParameter("u_environmentHorizonColor", value.horizonColor);
286
- this.setParameter("u_environmentGroundColor", value.groundColor);
287
- this.setParameter("u_environmentSpecularColor", value.specularColor);
288
- this.setParameter("u_environmentMapIntensity", value.intensity);
289
- this.setParameter("u_environmentSpecularIntensity", value.specularIntensity);
290
- }
291
-
292
- get proceduralEnvironmentMap(): PBRProceduralEnvironmentMapOptions {
293
- return {
294
- skyColor: this.getParameter("u_environmentSkyColor") as readonly [number, number, number],
295
- horizonColor: this.getParameter("u_environmentHorizonColor") as readonly [number, number, number],
296
- groundColor: this.getParameter("u_environmentGroundColor") as readonly [number, number, number],
297
- specularColor: this.getParameter("u_environmentSpecularColor") as readonly [number, number, number],
298
- intensity: this.getParameter("u_environmentMapIntensity") as number,
299
- specularIntensity: this.getParameter("u_environmentSpecularIntensity") as number
300
- };
301
- }
302
-
303
- set environmentMapTexture(value: TextureBinding | null) {
304
- this.setParameter("u_environmentMapTexture", value ?? new TextureBinding({ name: "u_environmentMapTexture", required: false }));
305
- this.setParameter("u_environmentMapTextureEnabled", value ? 1 : 0);
306
- }
307
-
308
- get environmentMapTexture(): TextureBinding | null {
309
- const value = this.getParameter("u_environmentMapTexture");
310
- return value instanceof TextureBinding && value.texture ? value : null;
311
- }
312
-
313
- set environmentMapIntensity(value: number) {
314
- validateNonNegative(value, "environmentMapIntensity");
315
- this.setParameter("u_environmentMapTextureIntensity", value);
316
- }
317
-
318
- get environmentMapIntensity(): number {
319
- return this.getParameter("u_environmentMapTextureIntensity") as number;
320
- }
321
-
322
- set environmentMapSpecularIntensity(value: number) {
323
- validateNonNegative(value, "environmentMapSpecularIntensity");
324
- this.setParameter("u_environmentMapTextureSpecularIntensity", value);
325
- }
326
-
327
- get environmentMapSpecularIntensity(): number {
328
- return this.getParameter("u_environmentMapTextureSpecularIntensity") as number;
329
- }
330
-
331
- set environmentMapRotation(value: number) {
332
- validateFinite(value, "environmentMapRotation");
333
- this.setParameter("u_environmentMapTextureRotation", value);
334
- }
335
-
336
- get environmentMapRotation(): number {
337
- return this.getParameter("u_environmentMapTextureRotation") as number;
338
- }
339
-
340
- set environmentMapMipCount(value: number) {
341
- validateMipCount(value);
342
- this.setParameter("u_environmentMapTextureMipCount", value);
343
- }
344
-
345
- get environmentMapMipCount(): number {
346
- return this.getParameter("u_environmentMapTextureMipCount") as number;
347
- }
348
-
349
- set environmentBrdfLutTexture(value: TextureBinding | null) {
350
- this.setParameter("u_environmentBrdfLutTexture", value ?? new TextureBinding({ name: "u_environmentBrdfLutTexture", required: false }));
351
- this.setParameter("u_environmentBrdfLutEnabled", value ? 1 : 0);
352
- }
353
-
354
- get environmentBrdfLutTexture(): TextureBinding | null {
355
- const value = this.getParameter("u_environmentBrdfLutTexture");
356
- return value instanceof TextureBinding && value.texture ? value : null;
357
- }
358
- }
359
-
360
- function validateNonNegative(value: number, label: string): void {
361
- if (!Number.isFinite(value) || value < 0) {
362
- throw new RangeError(`PBR ${label} must be finite and non-negative`);
363
- }
364
- }
365
-
366
- function validatePositive(value: number, label: string): void {
367
- if (!Number.isFinite(value) || value <= 0) {
368
- throw new RangeError(`PBR ${label} must be finite and positive`);
369
- }
370
- }
371
-
372
- function validateUnit(value: number, label: string): void {
373
- if (!Number.isFinite(value) || value < 0 || value > 1) {
374
- throw new RangeError(`PBR ${label} must be finite and within [0, 1]`);
375
- }
376
- }
377
-
378
- function validateFinite(value: number, label: string): void {
379
- if (!Number.isFinite(value)) {
380
- throw new RangeError(`PBR ${label} must be finite`);
381
- }
382
- }
383
-
384
- function validateIOR(value: number): void {
385
- if (!Number.isFinite(value) || value < 1) {
386
- throw new RangeError("PBR ior must be finite and at least 1");
387
- }
388
- }
389
-
390
- function validateIridescenceIOR(value: number): void {
391
- if (!Number.isFinite(value) || value < 1 || value > 3) {
392
- throw new RangeError("PBR iridescenceIor must be finite and within [1, 3]");
393
- }
394
- }
395
-
396
- function validateColor4(value: readonly number[], label: string): void {
397
- if (value.length !== 4 || value.some((channel) => !Number.isFinite(channel) || channel < 0 || channel > 1)) {
398
- throw new RangeError(`PBR ${label} must contain four finite values in [0, 1]`);
399
- }
400
- }
401
-
402
- function validateColor3(value: readonly number[], label: string): void {
403
- if (value.length !== 3 || value.some((channel) => !Number.isFinite(channel) || channel < 0 || channel > 1)) {
404
- throw new RangeError(`PBR ${label} must contain three finite values in [0, 1]`);
405
- }
406
- }
407
-
408
- function validateNonNegativeColor3(value: readonly number[], label: string): void {
409
- if (value.length !== 3 || value.some((channel) => !Number.isFinite(channel) || channel < 0)) {
410
- throw new RangeError(`PBR ${label} must contain three finite non-negative values`);
411
- }
412
- }
413
-
414
- function validateFiniteVec3(value: readonly number[], label: string): void {
415
- if (value.length !== 3 || value.some((channel) => !Number.isFinite(channel))) {
416
- throw new RangeError(`PBR ${label} must contain three finite values`);
417
- }
418
- }
419
-
420
- function validateProceduralEnvironmentMap(value: PBRProceduralEnvironmentMapOptions): void {
421
- validateColor3(value.skyColor, "proceduralEnvironmentMap.skyColor");
422
- validateColor3(value.horizonColor, "proceduralEnvironmentMap.horizonColor");
423
- validateColor3(value.groundColor, "proceduralEnvironmentMap.groundColor");
424
- validateColor3(value.specularColor, "proceduralEnvironmentMap.specularColor");
425
- validateNonNegative(value.intensity, "proceduralEnvironmentMap.intensity");
426
- validateNonNegative(value.specularIntensity, "proceduralEnvironmentMap.specularIntensity");
427
- }
428
-
429
- function validateMipCount(value: number): void {
430
- if (!Number.isInteger(value) || value < 1) {
431
- throw new RangeError("PBR environmentMapMipCount must be a positive integer");
432
- }
433
- }
434
-
435
- function identityMatrix(): Float32Array {
436
- return new Float32Array([
437
- 1, 0, 0, 0,
438
- 0, 1, 0, 0,
439
- 0, 0, 1, 0,
440
- 0, 0, 0, 1
441
- ]);
442
- }
package/src/PMREM.ts DELETED
@@ -1,53 +0,0 @@
1
- import {
2
- generateSpecularPrefilterMipLevels,
3
- type Rgba8EnvironmentMapSource
4
- } from "./EnvironmentMapResources";
5
- import type { TextureMipLevelDescriptor } from "./Texture";
6
-
7
- export interface ExternalParityPmremLevel {
8
- readonly level: number;
9
- readonly width: number;
10
- readonly height: number;
11
- readonly roughness: number;
12
- readonly byteLength: number;
13
- }
14
-
15
- export interface ExternalParityPmrem {
16
- readonly textureLabel: string;
17
- readonly mipLevels: readonly TextureMipLevelDescriptor[];
18
- readonly levels: readonly ExternalParityPmremLevel[];
19
- readonly diagnostics: {
20
- readonly mipCount: number;
21
- readonly maxRoughness: number;
22
- readonly totalByteLength: number;
23
- readonly directionalReflectionReady: boolean;
24
- };
25
- }
26
-
27
- export function createExternalParityPmrem(
28
- source: Rgba8EnvironmentMapSource,
29
- options: { readonly levels?: number; readonly blurRadius?: number; readonly textureLabel?: string } = {}
30
- ): ExternalParityPmrem {
31
- const mipLevels = generateSpecularPrefilterMipLevels(source, {
32
- levels: options.levels ?? 6,
33
- blurRadius: options.blurRadius ?? 3
34
- });
35
- const levels = mipLevels.map((level, index) => ({
36
- level: index,
37
- width: level.width,
38
- height: level.height,
39
- roughness: Number((index / Math.max(1, mipLevels.length - 1)).toFixed(4)),
40
- byteLength: level.data.byteLength
41
- }));
42
- return {
43
- textureLabel: options.textureLabel ?? "external-parity-pmrem-specular",
44
- mipLevels,
45
- levels,
46
- diagnostics: {
47
- mipCount: mipLevels.length,
48
- maxRoughness: levels.at(-1)?.roughness ?? 0,
49
- totalByteLength: levels.reduce((sum, level) => sum + level.byteLength, 0),
50
- directionalReflectionReady: mipLevels.length >= 4 && mipLevels[0]!.width > mipLevels.at(-1)!.width
51
- }
52
- };
53
- }