@aura3d/rendering 1.4.0 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (308) hide show
  1. package/package.json +38 -4
  2. package/AGENTS.md +0 -46
  3. package/src/ArchitecturalLightingFixtures.ts +0 -241
  4. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  5. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  6. package/src/BRDFLut.ts +0 -47
  7. package/src/CameraFraming.ts +0 -200
  8. package/src/CanonicalSceneFixtures.ts +0 -95
  9. package/src/CascadedShadowMaps.ts +0 -449
  10. package/src/ColorManagement.ts +0 -127
  11. package/src/CullingFixtures.ts +0 -280
  12. package/src/DecalGeometry.ts +0 -26
  13. package/src/DepthPass.ts +0 -110
  14. package/src/EnvironmentBackgroundPass.ts +0 -194
  15. package/src/EnvironmentBackgroundResources.ts +0 -309
  16. package/src/EnvironmentLighting.ts +0 -96
  17. package/src/EnvironmentMapResources.ts +0 -1026
  18. package/src/EnvironmentPipeline.ts +0 -69
  19. package/src/EnvironmentPlatform.ts +0 -1306
  20. package/src/EnvironmentPreset.ts +0 -155
  21. package/src/Exposure.ts +0 -66
  22. package/src/ExternalParityRenderPreset.ts +0 -725
  23. package/src/ForwardPass.ts +0 -1668
  24. package/src/FrameVisualMetrics.ts +0 -301
  25. package/src/Geometry.ts +0 -461
  26. package/src/GeometryPrimitives.ts +0 -2
  27. package/src/HDRRenderPipeline.ts +0 -94
  28. package/src/IBL.ts +0 -86
  29. package/src/IndexBuffer.ts +0 -57
  30. package/src/InstancedPBRMaterial.ts +0 -186
  31. package/src/InstancedUnlitMaterial.ts +0 -60
  32. package/src/Instancing.ts +0 -19
  33. package/src/LightCollector.ts +0 -82
  34. package/src/LightUniforms.ts +0 -47
  35. package/src/LightingDebug.ts +0 -80
  36. package/src/LightingDefaults.ts +0 -79
  37. package/src/LightingRig.ts +0 -301
  38. package/src/LineGeometry.ts +0 -2
  39. package/src/Material.ts +0 -209
  40. package/src/MaterialBinding.ts +0 -131
  41. package/src/MaterialInstance.ts +0 -59
  42. package/src/MaterialPresets.ts +0 -272
  43. package/src/MorphTarget.ts +0 -124
  44. package/src/MorphTargetPlan.ts +0 -178
  45. package/src/MorphUnlitMaterial.ts +0 -60
  46. package/src/NormalMappedPBRMaterial.ts +0 -188
  47. package/src/OceanFixtures.ts +0 -318
  48. package/src/PBRLightingDefaults.ts +0 -12
  49. package/src/PBRMaterial.ts +0 -442
  50. package/src/PMREM.ts +0 -53
  51. package/src/PbrReference.ts +0 -681
  52. package/src/PostProcessPass.ts +0 -2507
  53. package/src/ProceduralTextureFixtures.ts +0 -393
  54. package/src/ProductTurntableFixtures.ts +0 -815
  55. package/src/Raycaster.ts +0 -21
  56. package/src/ReflectionProbe.ts +0 -13
  57. package/src/ReflectionSurfaces.ts +0 -219
  58. package/src/RenderBackend.ts +0 -43
  59. package/src/RenderDebugViews.ts +0 -138
  60. package/src/RenderDevice.ts +0 -836
  61. package/src/RenderGraph.ts +0 -194
  62. package/src/RenderPass.ts +0 -27
  63. package/src/RenderPipeline.ts +0 -101
  64. package/src/RenderQueue.ts +0 -12
  65. package/src/RenderState.ts +0 -12
  66. package/src/Renderer.ts +0 -2631
  67. package/src/RendererDebugOverlay.ts +0 -80
  68. package/src/RendererFeatureGates.ts +0 -150
  69. package/src/RendererPostprocessPlan.ts +0 -279
  70. package/src/RendererTiming.ts +0 -251
  71. package/src/RendererVisualPipelineReport.ts +0 -836
  72. package/src/ResourceLifecycle.ts +0 -21
  73. package/src/Sampler.ts +0 -37
  74. package/src/SceneOptimization.ts +0 -518
  75. package/src/ShaderChunks.ts +0 -393
  76. package/src/ShaderLibrary.ts +0 -2766
  77. package/src/ShaderModule.ts +0 -36
  78. package/src/ShaderPreprocessor.ts +0 -260
  79. package/src/ShaderReflection.ts +0 -201
  80. package/src/ShadowMap.ts +0 -237
  81. package/src/ShadowPass.ts +0 -198
  82. package/src/ShadowProjection.ts +0 -115
  83. package/src/SkinnedLitMaterial.ts +0 -397
  84. package/src/SkinnedUnlitMaterial.ts +0 -63
  85. package/src/SkinningBounds.ts +0 -131
  86. package/src/SpaceEnvironmentFixtures.ts +0 -200
  87. package/src/SpriteGeometry.ts +0 -21
  88. package/src/StereoCameraRig.ts +0 -127
  89. package/src/StereoEffects.ts +0 -274
  90. package/src/TerrainFixtures.ts +0 -180
  91. package/src/Texture.ts +0 -307
  92. package/src/TextureBinding.ts +0 -91
  93. package/src/TexturedPBRMaterial.ts +0 -1112
  94. package/src/TexturedUnlitMaterial.ts +0 -67
  95. package/src/ToneMapping.ts +0 -105
  96. package/src/UniformBinder.ts +0 -16
  97. package/src/UniformLayout.ts +0 -129
  98. package/src/UnlitMaterial.ts +0 -75
  99. package/src/VegetationFixtures.ts +0 -314
  100. package/src/VertexBuffer.ts +0 -120
  101. package/src/VertexFormat.ts +0 -171
  102. package/src/VoxelWorldFixtures.ts +0 -280
  103. package/src/WeatherFixtures.ts +0 -223
  104. package/src/WebGL2Device.ts +0 -2280
  105. package/src/WebGL2StateCache.ts +0 -330
  106. package/src/WebGPUDevice.ts +0 -2877
  107. package/src/WebGPURenderToTextureProof.ts +0 -139
  108. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  109. package/src/advanced-runtime/index.ts +0 -9
  110. package/src/animation/AnimationMaterialStyle.ts +0 -32
  111. package/src/animation/AnimationRenderPreset.ts +0 -45
  112. package/src/animation/AnimationToonMaterial.ts +0 -387
  113. package/src/animation/AnimationVisualQuality.ts +0 -71
  114. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  115. package/src/animation/index.ts +0 -5
  116. package/src/cinematic/BloomPass.ts +0 -26
  117. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  118. package/src/cinematic/CinematicEvidence.ts +0 -123
  119. package/src/cinematic/CinematicLightingRig.ts +0 -144
  120. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  121. package/src/cinematic/CinematicPostProcess.ts +0 -83
  122. package/src/cinematic/DepthHazePass.ts +0 -30
  123. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  124. package/src/cinematic/FilmGrainPass.ts +0 -24
  125. package/src/cinematic/FogVolumeSystem.ts +0 -30
  126. package/src/cinematic/GlowCardSystem.ts +0 -44
  127. package/src/cinematic/RainParticleSystem.ts +0 -151
  128. package/src/cinematic/VignettePass.ts +0 -25
  129. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  130. package/src/cinematic/index.ts +0 -14
  131. package/src/effects/CollisionModule.ts +0 -64
  132. package/src/effects/ColorModule.ts +0 -60
  133. package/src/effects/ForceModule.ts +0 -25
  134. package/src/effects/GPUParticleBackend.ts +0 -569
  135. package/src/effects/Particle.ts +0 -108
  136. package/src/effects/ParticleDiagnostics.ts +0 -224
  137. package/src/effects/ParticleEffectPresets.ts +0 -147
  138. package/src/effects/ParticleEmitter.ts +0 -326
  139. package/src/effects/ParticleModule.ts +0 -26
  140. package/src/effects/ParticleRenderPass.ts +0 -117
  141. package/src/effects/ParticleRenderer.ts +0 -132
  142. package/src/effects/ParticleSystem.ts +0 -333
  143. package/src/effects/SizeModule.ts +0 -56
  144. package/src/effects/TrailModule.ts +0 -72
  145. package/src/effects/VelocityModule.ts +0 -75
  146. package/src/effects/index.ts +0 -15
  147. package/src/index.ts +0 -925
  148. package/src/materials/AlphaSorting.ts +0 -30
  149. package/src/materials/MaterialExtensions.ts +0 -42
  150. package/src/materials/PhysicalMaterial.ts +0 -133
  151. package/src/materials/TransmissionPass.ts +0 -51
  152. package/src/performance/BVH.ts +0 -18
  153. package/src/performance/Batcher.ts +0 -2
  154. package/src/performance/FrustumCuller.ts +0 -9
  155. package/src/performance/LOD.ts +0 -20
  156. package/src/performance/Octree.ts +0 -10
  157. package/src/performance/RenderItemSorting.ts +0 -170
  158. package/src/performance/RendererStats.ts +0 -43
  159. package/src/performance/ResourceBudget.ts +0 -44
  160. package/src/postprocess/BloomPass.ts +0 -28
  161. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  162. package/src/postprocess/ColorGradingPass.ts +0 -24
  163. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  164. package/src/postprocess/EffectComposer.ts +0 -349
  165. package/src/postprocess/SSAOPass.ts +0 -20
  166. package/src/postprocess/index.ts +0 -34
  167. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  168. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  169. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  170. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  171. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  172. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  173. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  174. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  175. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  176. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  177. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  178. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  179. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  180. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  181. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  182. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  183. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  184. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  185. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  186. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  187. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  190. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  191. package/src/production-runtime/color/ColorManagement.ts +0 -3
  192. package/src/production-runtime/color/ToneMapping.ts +0 -7
  193. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  194. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  195. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  196. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  197. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  198. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  199. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  200. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  201. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  202. package/src/production-runtime/index.ts +0 -127
  203. package/src/production-runtime/lights/LightManager.ts +0 -7
  204. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  205. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  206. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  207. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  208. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  209. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  210. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  211. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  212. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  213. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  214. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  215. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  216. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  217. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  218. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  219. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  220. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  221. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  222. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  223. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  224. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  225. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  226. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  227. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  228. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  229. package/src/production-runtime/scene/Camera.ts +0 -1
  230. package/src/production-runtime/scene/Lights.ts +0 -2
  231. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  232. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  233. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  234. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  235. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  236. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  237. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  238. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  239. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  240. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  241. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  242. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  243. package/src/shaders/depth.frag.glsl +0 -5
  244. package/src/shaders/depth.vert.glsl +0 -8
  245. package/src/shaders/pbr-direct.frag.glsl +0 -687
  246. package/src/shaders/pbr-direct.vert.glsl +0 -18
  247. package/src/shaders/unlit.frag.glsl +0 -18
  248. package/src/shaders/unlit.vert.glsl +0 -13
  249. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  250. package/src/shadows/ContactShadows.ts +0 -106
  251. package/src/shadows/ShadowDebugViews.ts +0 -46
  252. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  253. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  254. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  255. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  256. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  257. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  258. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  259. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  260. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  261. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  262. package/src/threejs-compatibility/index.ts +0 -29
  263. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  264. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  265. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  266. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  267. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  268. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  269. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  270. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  271. package/src/threejs-compatibility/performance/index.ts +0 -12
  272. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  273. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  274. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  275. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  276. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  277. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  278. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  279. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  280. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  281. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  282. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  283. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  284. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  285. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  286. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  287. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  288. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  289. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  290. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  291. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  292. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  293. package/src/threejs-compatibility/shaders/index.ts +0 -9
  294. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  295. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  296. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  297. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  298. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  299. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  300. package/src/threejs-compatibility/vfx/index.ts +0 -9
  301. package/src/threejs-example-parity/index.ts +0 -205
  302. package/src/webgpu/WebGPUBuffer.ts +0 -1
  303. package/src/webgpu/WebGPUCompute.ts +0 -2
  304. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  305. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  306. package/src/webgpu/WebGPUTexture.ts +0 -2
  307. package/tsconfig.json +0 -26
  308. package/vitest.config.ts +0 -20
@@ -1,108 +0,0 @@
1
- export interface Vector3Like {
2
- x: number;
3
- y: number;
4
- z: number;
5
- }
6
-
7
- export interface ColorLike {
8
- r: number;
9
- g: number;
10
- b: number;
11
- a: number;
12
- }
13
-
14
- export interface Particle {
15
- id: number;
16
- age: number;
17
- lifetime: number;
18
- position: Vector3Like;
19
- previousPosition: Vector3Like;
20
- velocity: Vector3Like;
21
- acceleration: Vector3Like;
22
- color: ColorLike;
23
- size: number;
24
- rotation: number;
25
- angularVelocity: number;
26
- alive: boolean;
27
- userData: Record<string, unknown>;
28
- }
29
-
30
- export interface ParticleInitialState {
31
- id?: number;
32
- age?: number;
33
- lifetime?: number;
34
- position?: Partial<Vector3Like>;
35
- velocity?: Partial<Vector3Like>;
36
- acceleration?: Partial<Vector3Like>;
37
- color?: Partial<ColorLike>;
38
- size?: number;
39
- rotation?: number;
40
- angularVelocity?: number;
41
- alive?: boolean;
42
- userData?: Record<string, unknown>;
43
- }
44
-
45
- export function createVector3(value: Partial<Vector3Like> = {}): Vector3Like {
46
- return {
47
- x: value.x ?? 0,
48
- y: value.y ?? 0,
49
- z: value.z ?? 0,
50
- };
51
- }
52
-
53
- export function cloneVector3(value: Vector3Like): Vector3Like {
54
- return { x: value.x, y: value.y, z: value.z };
55
- }
56
-
57
- export function addScaledVector3(target: Vector3Like, source: Vector3Like, scale: number): void {
58
- target.x += source.x * scale;
59
- target.y += source.y * scale;
60
- target.z += source.z * scale;
61
- }
62
-
63
- export function setVector3(target: Vector3Like, source: Vector3Like): void {
64
- target.x = source.x;
65
- target.y = source.y;
66
- target.z = source.z;
67
- }
68
-
69
- export function createColor(value: Partial<ColorLike> = {}): ColorLike {
70
- return {
71
- r: value.r ?? 1,
72
- g: value.g ?? 1,
73
- b: value.b ?? 1,
74
- a: value.a ?? 1,
75
- };
76
- }
77
-
78
- export function cloneColor(value: ColorLike): ColorLike {
79
- return { r: value.r, g: value.g, b: value.b, a: value.a };
80
- }
81
-
82
- export function createParticle(initial: ParticleInitialState = {}): Particle {
83
- if ((initial.lifetime ?? 1) <= 0) {
84
- throw new RangeError("Particle lifetime must be greater than zero.");
85
- }
86
-
87
- const position = createVector3(initial.position);
88
-
89
- return {
90
- id: initial.id ?? 0,
91
- age: initial.age ?? 0,
92
- lifetime: initial.lifetime ?? 1,
93
- position,
94
- previousPosition: cloneVector3(position),
95
- velocity: createVector3(initial.velocity),
96
- acceleration: createVector3(initial.acceleration),
97
- color: createColor(initial.color),
98
- size: initial.size ?? 1,
99
- rotation: initial.rotation ?? 0,
100
- angularVelocity: initial.angularVelocity ?? 0,
101
- alive: initial.alive ?? true,
102
- userData: { ...(initial.userData ?? {}) },
103
- };
104
- }
105
-
106
- export function normalizedParticleAge(particle: Particle): number {
107
- return particle.lifetime <= 0 ? 1 : Math.min(Math.max(particle.age / particle.lifetime, 0), 1);
108
- }
@@ -1,224 +0,0 @@
1
- import type { GPUParticleBackendCapabilities } from "./GPUParticleBackend.js";
2
-
3
- export interface ParticleBatchDiagnosticsInput {
4
- readonly name: string;
5
- readonly particleCount: number;
6
- readonly drawCalls?: number;
7
- readonly staticBytesPerParticle?: number;
8
- readonly dynamicBytesPerParticle?: number;
9
- }
10
-
11
- export interface ParticleBatchDiagnosticsOptions {
12
- readonly updateMode: "static-geometry" | "cpu-dynamic" | "gpu-compute";
13
- readonly backend?: GPUParticleBackendCapabilities;
14
- readonly targetFrameMs?: number;
15
- }
16
-
17
- export interface ParticleBatchDiagnostics {
18
- readonly batches: readonly ParticleBatchDiagnosticsInput[];
19
- readonly totalParticles: number;
20
- readonly totalDrawCalls: number;
21
- readonly staticGeometryBytes: number;
22
- readonly dynamicUploadBytes: number;
23
- readonly updateMode: ParticleBatchDiagnosticsOptions["updateMode"];
24
- readonly gpuBackend: GPUParticleBackendCapabilities;
25
- readonly warnings: readonly string[];
26
- }
27
-
28
- export interface ParticleLayerBudgetInput {
29
- readonly name: string;
30
- readonly weight: number;
31
- }
32
-
33
- export interface ParticleDensityTier<TMode extends string = string> {
34
- readonly threshold: number;
35
- readonly label: string;
36
- readonly mode: TMode;
37
- }
38
-
39
- export interface LayeredParticleBudgetOptions<TMode extends string = string> {
40
- readonly requestedParticles: number;
41
- readonly defaultParticles?: number;
42
- readonly minParticles: number;
43
- readonly maxParticles: number;
44
- readonly layers: readonly ParticleLayerBudgetInput[];
45
- readonly densityTiers: readonly ParticleDensityTier<TMode>[];
46
- readonly nativeGpuComputeDispatches?: number;
47
- }
48
-
49
- export interface ParticleLayerBudget {
50
- readonly name: string;
51
- readonly weight: number;
52
- readonly particleCount: number;
53
- }
54
-
55
- export interface LayeredParticleBudgetPlan<TMode extends string = string> {
56
- readonly requestedParticles: number;
57
- readonly effectiveParticles: number;
58
- readonly densityTier: string;
59
- readonly mode: TMode;
60
- readonly layers: readonly ParticleLayerBudget[];
61
- readonly nativeGpuComputeDispatches: number;
62
- }
63
-
64
- const POSITION_ONLY_BYTES = 3 * Float32Array.BYTES_PER_ELEMENT;
65
- const SPRITE_UPLOAD_BYTES = (3 + 4 + 1 + 1) * Float32Array.BYTES_PER_ELEMENT;
66
-
67
- export function createParticleBatchDiagnostics(
68
- batches: readonly ParticleBatchDiagnosticsInput[],
69
- options: ParticleBatchDiagnosticsOptions
70
- ): ParticleBatchDiagnostics {
71
- let totalParticles = 0;
72
- let totalDrawCalls = 0;
73
- let staticGeometryBytes = 0;
74
- let dynamicUploadBytes = 0;
75
-
76
- for (const batch of batches) {
77
- validateParticleBatch(batch);
78
- totalParticles += batch.particleCount;
79
- totalDrawCalls += batch.drawCalls ?? 1;
80
- staticGeometryBytes += batch.particleCount * (batch.staticBytesPerParticle ?? POSITION_ONLY_BYTES);
81
- dynamicUploadBytes += batch.particleCount * (batch.dynamicBytesPerParticle ?? SPRITE_UPLOAD_BYTES);
82
- }
83
-
84
- const gpuBackend = options.backend ?? {
85
- supported: false,
86
- backend: "none",
87
- reason: "No GPU particle backend capability report was supplied."
88
- };
89
- const warnings = createParticleWarnings(totalParticles, dynamicUploadBytes, options, gpuBackend);
90
-
91
- return {
92
- batches,
93
- totalParticles,
94
- totalDrawCalls,
95
- staticGeometryBytes,
96
- dynamicUploadBytes,
97
- updateMode: options.updateMode,
98
- gpuBackend,
99
- warnings
100
- };
101
- }
102
-
103
- export function summarizeParticleBatchDiagnostics(diagnostics: ParticleBatchDiagnostics): readonly string[] {
104
- const gpu = diagnostics.gpuBackend.supported
105
- ? `${diagnostics.gpuBackend.backend}${diagnostics.gpuBackend.adapterName ? `:${diagnostics.gpuBackend.adapterName}` : ""}`
106
- : `${diagnostics.gpuBackend.backend}:unsupported`;
107
- return [
108
- `${diagnostics.totalParticles.toLocaleString("en-US")} particles across ${diagnostics.batches.length} A3D point batches`,
109
- `${diagnostics.totalDrawCalls} particle draw batches, ${formatBytes(diagnostics.staticGeometryBytes)} static point data`,
110
- `${formatBytes(diagnostics.dynamicUploadBytes)} estimated CPU sprite upload if updated as dynamic particles`,
111
- `particle update path: ${diagnostics.updateMode}; accelerator backend: ${gpu}`,
112
- ...diagnostics.warnings
113
- ];
114
- }
115
-
116
- export function createLayeredParticleBudgetPlan<TMode extends string>(
117
- options: LayeredParticleBudgetOptions<TMode>
118
- ): LayeredParticleBudgetPlan<TMode> {
119
- validateLayeredBudgetOptions(options);
120
- const requestedParticles = Number.isFinite(options.requestedParticles)
121
- ? Math.round(options.requestedParticles)
122
- : Math.round(options.defaultParticles ?? options.minParticles);
123
- const effectiveParticles = Math.min(options.maxParticles, Math.max(options.minParticles, requestedParticles));
124
- const layers: ParticleLayerBudget[] = [];
125
- let assigned = 0;
126
- for (let index = 0; index < options.layers.length; index += 1) {
127
- const layer = options.layers[index]!;
128
- const isLast = index === options.layers.length - 1;
129
- const particleCount = isLast
130
- ? Math.max(0, effectiveParticles - assigned)
131
- : Math.ceil(effectiveParticles * layer.weight);
132
- assigned += particleCount;
133
- layers.push({
134
- name: layer.name,
135
- weight: layer.weight,
136
- particleCount
137
- });
138
- }
139
- const densityTier = [...options.densityTiers]
140
- .sort((a, b) => b.threshold - a.threshold)
141
- .find((tier) => effectiveParticles >= tier.threshold) ?? options.densityTiers[options.densityTiers.length - 1]!;
142
-
143
- return {
144
- requestedParticles,
145
- effectiveParticles,
146
- densityTier: densityTier.label,
147
- mode: densityTier.mode,
148
- layers,
149
- nativeGpuComputeDispatches: Math.max(0, Math.round(options.nativeGpuComputeDispatches ?? 0))
150
- };
151
- }
152
-
153
- function validateParticleBatch(batch: ParticleBatchDiagnosticsInput): void {
154
- if (!Number.isInteger(batch.particleCount) || batch.particleCount < 0) {
155
- throw new RangeError("Particle batch particleCount must be a non-negative integer.");
156
- }
157
- if (batch.drawCalls !== undefined && (!Number.isInteger(batch.drawCalls) || batch.drawCalls < 0)) {
158
- throw new RangeError("Particle batch drawCalls must be a non-negative integer.");
159
- }
160
- if (batch.staticBytesPerParticle !== undefined && (!Number.isFinite(batch.staticBytesPerParticle) || batch.staticBytesPerParticle < 0)) {
161
- throw new RangeError("Particle batch staticBytesPerParticle must be finite and non-negative.");
162
- }
163
- if (batch.dynamicBytesPerParticle !== undefined && (!Number.isFinite(batch.dynamicBytesPerParticle) || batch.dynamicBytesPerParticle < 0)) {
164
- throw new RangeError("Particle batch dynamicBytesPerParticle must be finite and non-negative.");
165
- }
166
- }
167
-
168
- function validateLayeredBudgetOptions<TMode extends string>(options: LayeredParticleBudgetOptions<TMode>): void {
169
- if (!Number.isFinite(options.minParticles) || !Number.isInteger(options.minParticles) || options.minParticles < 0) {
170
- throw new RangeError("Layered particle budget minParticles must be a non-negative integer.");
171
- }
172
- if (options.defaultParticles !== undefined && (!Number.isFinite(options.defaultParticles) || !Number.isInteger(options.defaultParticles))) {
173
- throw new RangeError("Layered particle budget defaultParticles must be an integer when supplied.");
174
- }
175
- if (!Number.isFinite(options.maxParticles) || !Number.isInteger(options.maxParticles) || options.maxParticles < options.minParticles) {
176
- throw new RangeError("Layered particle budget maxParticles must be an integer greater than or equal to minParticles.");
177
- }
178
- if (options.layers.length === 0) {
179
- throw new RangeError("Layered particle budget requires at least one layer.");
180
- }
181
- for (const layer of options.layers) {
182
- if (!layer.name.trim()) throw new RangeError("Layered particle budget layer names must be non-empty.");
183
- if (!Number.isFinite(layer.weight) || layer.weight < 0 || layer.weight > 1) {
184
- throw new RangeError("Layered particle budget layer weights must be finite values from 0 to 1.");
185
- }
186
- }
187
- if (options.densityTiers.length === 0) {
188
- throw new RangeError("Layered particle budget requires at least one density tier.");
189
- }
190
- for (const tier of options.densityTiers) {
191
- if (!Number.isFinite(tier.threshold) || !Number.isInteger(tier.threshold) || tier.threshold < 0) {
192
- throw new RangeError("Layered particle budget density tier thresholds must be non-negative integers.");
193
- }
194
- if (!tier.label.trim()) throw new RangeError("Layered particle budget density tier labels must be non-empty.");
195
- }
196
- }
197
-
198
- function createParticleWarnings(
199
- totalParticles: number,
200
- dynamicUploadBytes: number,
201
- options: ParticleBatchDiagnosticsOptions,
202
- backend: GPUParticleBackendCapabilities
203
- ): readonly string[] {
204
- const warnings: string[] = [];
205
- if (options.updateMode !== "gpu-compute") {
206
- warnings.push("CPU/static particle update path; positions are generated on CPU and animated by render-item transforms");
207
- }
208
- if (!backend.supported) {
209
- warnings.push(backend.reason ?? "GPU particle backend is unavailable in this runtime");
210
- }
211
- if (totalParticles >= 50000 && options.updateMode !== "gpu-compute") {
212
- warnings.push("50k CPU-generated particles is a dense visualization tier, not a native compute-particle stress proof");
213
- }
214
- if (options.targetFrameMs !== undefined && dynamicUploadBytes / Math.max(1, options.targetFrameMs) > 750_000) {
215
- warnings.push("dynamic CPU particle upload estimate is high for the target frame budget");
216
- }
217
- return warnings;
218
- }
219
-
220
- function formatBytes(bytes: number): string {
221
- if (bytes < 1024) return `${bytes} B`;
222
- if (bytes < 1024 * 1024) return `${(bytes / 1024).toFixed(1)} KiB`;
223
- return `${(bytes / (1024 * 1024)).toFixed(2)} MiB`;
224
- }
@@ -1,147 +0,0 @@
1
- import { CollisionModule } from "./CollisionModule.js";
2
- import { ColorModule } from "./ColorModule.js";
3
- import { ForceModule } from "./ForceModule.js";
4
- import { ParticleEmitter } from "./ParticleEmitter.js";
5
- import { ParticleSystem } from "./ParticleSystem.js";
6
- import { SizeModule } from "./SizeModule.js";
7
-
8
- export type ParticleEffectPresetName = "fire" | "fountain" | "collision-burst" | "spark-shower";
9
-
10
- export interface ParticleEffectPresetOptions {
11
- readonly seed?: number;
12
- readonly maxParticles?: number;
13
- }
14
-
15
- export function createParticleEffectPreset(
16
- name: ParticleEffectPresetName,
17
- options: ParticleEffectPresetOptions = {}
18
- ): ParticleSystem {
19
- if (name === "fire") return createFirePreset(options);
20
- if (name === "fountain") return createFountainPreset(options);
21
- if (name === "collision-burst") return createCollisionBurstPreset(options);
22
- if (name === "spark-shower") return createSparkShowerPreset(options);
23
- const exhaustive: never = name;
24
- throw new Error(`Unsupported particle effect preset: ${exhaustive}`);
25
- }
26
-
27
- function createSparkShowerPreset(options: ParticleEffectPresetOptions): ParticleSystem {
28
- return new ParticleSystem({
29
- maxParticles: options.maxParticles ?? 160,
30
- emitters: [
31
- new ParticleEmitter({
32
- seed: options.seed ?? 404,
33
- emissionRate: 0,
34
- bursts: [{ time: 0, count: 48 }],
35
- lifetime: { min: 0.55, max: 1.1 },
36
- speed: { min: 0.55, max: 1.15 },
37
- shape: { type: "cone", origin: { x: 0, y: 0.12, z: 0 }, radius: 0.22, length: 0.36, angle: Math.PI / 7, emitFromVolume: true },
38
- initial: { size: 0.055, color: { r: 1, g: 0.78, b: 0.25, a: 1 } }
39
- })
40
- ],
41
- modules: [
42
- new ForceModule({ x: 0.16, y: -1.4, z: 0 }),
43
- new ColorModule([
44
- { time: 0, color: { r: 1, g: 0.92, b: 0.42, a: 1 } },
45
- { time: 0.55, color: { r: 1, g: 0.35, b: 0.1, a: 0.8 } },
46
- { time: 1, color: { r: 0.35, g: 0.08, b: 0.04, a: 0.08 } }
47
- ]),
48
- new SizeModule([
49
- { time: 0, size: 0.035 },
50
- { time: 0.22, size: 0.075 },
51
- { time: 1, size: 0.012 }
52
- ]),
53
- new CollisionModule({ normal: { x: 0, y: 1, z: 0 }, constant: 0, restitution: 0.18 })
54
- ]
55
- });
56
- }
57
-
58
- function createFirePreset(options: ParticleEffectPresetOptions): ParticleSystem {
59
- return new ParticleSystem({
60
- maxParticles: options.maxParticles ?? 260,
61
- emitters: [
62
- new ParticleEmitter({
63
- seed: options.seed ?? 101,
64
- emissionRate: 180,
65
- lifetime: { min: 0.85, max: 1.25 },
66
- speed: { min: 0.3, max: 0.75 },
67
- shape: { type: "cone", origin: { x: 0, y: 0.05, z: 0 }, radius: 0.28, length: 0.16, angle: Math.PI / 6, emitFromVolume: true },
68
- initial: { size: 0.13 }
69
- })
70
- ],
71
- modules: [
72
- new ForceModule({ x: 0.02, y: 0.82, z: 0 }),
73
- new ColorModule([
74
- { time: 0, color: { r: 1, g: 0.92, b: 0.28, a: 1 } },
75
- { time: 0.38, color: { r: 1, g: 0.38, b: 0.08, a: 0.88 } },
76
- { time: 0.76, color: { r: 0.72, g: 0.12, b: 0.04, a: 0.36 } },
77
- { time: 1, color: { r: 0.12, g: 0.1, b: 0.1, a: 0.08 } }
78
- ]),
79
- new SizeModule([
80
- { time: 0, size: 0.05 },
81
- { time: 0.28, size: 0.18 },
82
- { time: 0.72, size: 0.13 },
83
- { time: 1, size: 0.035 }
84
- ])
85
- ]
86
- });
87
- }
88
-
89
- function createFountainPreset(options: ParticleEffectPresetOptions): ParticleSystem {
90
- return new ParticleSystem({
91
- maxParticles: options.maxParticles ?? 220,
92
- emitters: [
93
- new ParticleEmitter({
94
- seed: options.seed ?? 202,
95
- emissionRate: 155,
96
- lifetime: { min: 1.0, max: 1.4 },
97
- speed: { min: 0.72, max: 1.15 },
98
- shape: { type: "cone", origin: { x: 0, y: 0.08, z: 0 }, radius: 0.12, length: 0.12, angle: Math.PI / 5, emitFromVolume: true },
99
- initial: { size: 0.075 }
100
- })
101
- ],
102
- modules: [
103
- new ForceModule({ x: 0, y: -0.78, z: 0 }),
104
- new ColorModule([
105
- { time: 0, color: { r: 0.55, g: 0.9, b: 1, a: 0.95 } },
106
- { time: 0.58, color: { r: 0.18, g: 0.62, b: 1, a: 0.72 } },
107
- { time: 1, color: { r: 0.1, g: 0.26, b: 1, a: 0.2 } }
108
- ]),
109
- new SizeModule([
110
- { time: 0, size: 0.045 },
111
- { time: 0.38, size: 0.09 },
112
- { time: 1, size: 0.028 }
113
- ])
114
- ]
115
- });
116
- }
117
-
118
- function createCollisionBurstPreset(options: ParticleEffectPresetOptions): ParticleSystem {
119
- return new ParticleSystem({
120
- maxParticles: options.maxParticles ?? 96,
121
- emitters: [
122
- new ParticleEmitter({
123
- seed: options.seed ?? 303,
124
- emissionRate: 0,
125
- bursts: [{ time: 0, count: 42 }],
126
- lifetime: { min: 0.9, max: 1.6 },
127
- speed: { min: 0.35, max: 0.95 },
128
- shape: { type: "sphere", center: { x: 0, y: 0.56, z: 0 }, radius: 0.24 },
129
- initial: { size: 0.1, color: { r: 0.45, g: 1, b: 0.58, a: 1 } }
130
- })
131
- ],
132
- modules: [
133
- new ForceModule({ x: 0, y: -2.2, z: 0 }),
134
- new CollisionModule({ normal: { x: 0, y: 1, z: 0 }, constant: 0, restitution: 0.32 }),
135
- new ColorModule([
136
- { time: 0, color: { r: 0.7, g: 1, b: 0.62, a: 1 } },
137
- { time: 0.5, color: { r: 0.22, g: 1, b: 0.7, a: 0.72 } },
138
- { time: 1, color: { r: 0.08, g: 0.45, b: 0.22, a: 0.16 } }
139
- ]),
140
- new SizeModule([
141
- { time: 0, size: 0.055 },
142
- { time: 0.2, size: 0.12 },
143
- { time: 1, size: 0.025 }
144
- ])
145
- ]
146
- });
147
- }