@aura3d/rendering 1.4.0 → 1.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +38 -4
- package/AGENTS.md +0 -46
- package/src/ArchitecturalLightingFixtures.ts +0 -241
- package/src/ArchitecturalMaterialCatalog.ts +0 -130
- package/src/ArchitecturalMeasurementFixtures.ts +0 -155
- package/src/BRDFLut.ts +0 -47
- package/src/CameraFraming.ts +0 -200
- package/src/CanonicalSceneFixtures.ts +0 -95
- package/src/CascadedShadowMaps.ts +0 -449
- package/src/ColorManagement.ts +0 -127
- package/src/CullingFixtures.ts +0 -280
- package/src/DecalGeometry.ts +0 -26
- package/src/DepthPass.ts +0 -110
- package/src/EnvironmentBackgroundPass.ts +0 -194
- package/src/EnvironmentBackgroundResources.ts +0 -309
- package/src/EnvironmentLighting.ts +0 -96
- package/src/EnvironmentMapResources.ts +0 -1026
- package/src/EnvironmentPipeline.ts +0 -69
- package/src/EnvironmentPlatform.ts +0 -1306
- package/src/EnvironmentPreset.ts +0 -155
- package/src/Exposure.ts +0 -66
- package/src/ExternalParityRenderPreset.ts +0 -725
- package/src/ForwardPass.ts +0 -1668
- package/src/FrameVisualMetrics.ts +0 -301
- package/src/Geometry.ts +0 -461
- package/src/GeometryPrimitives.ts +0 -2
- package/src/HDRRenderPipeline.ts +0 -94
- package/src/IBL.ts +0 -86
- package/src/IndexBuffer.ts +0 -57
- package/src/InstancedPBRMaterial.ts +0 -186
- package/src/InstancedUnlitMaterial.ts +0 -60
- package/src/Instancing.ts +0 -19
- package/src/LightCollector.ts +0 -82
- package/src/LightUniforms.ts +0 -47
- package/src/LightingDebug.ts +0 -80
- package/src/LightingDefaults.ts +0 -79
- package/src/LightingRig.ts +0 -301
- package/src/LineGeometry.ts +0 -2
- package/src/Material.ts +0 -209
- package/src/MaterialBinding.ts +0 -131
- package/src/MaterialInstance.ts +0 -59
- package/src/MaterialPresets.ts +0 -272
- package/src/MorphTarget.ts +0 -124
- package/src/MorphTargetPlan.ts +0 -178
- package/src/MorphUnlitMaterial.ts +0 -60
- package/src/NormalMappedPBRMaterial.ts +0 -188
- package/src/OceanFixtures.ts +0 -318
- package/src/PBRLightingDefaults.ts +0 -12
- package/src/PBRMaterial.ts +0 -442
- package/src/PMREM.ts +0 -53
- package/src/PbrReference.ts +0 -681
- package/src/PostProcessPass.ts +0 -2507
- package/src/ProceduralTextureFixtures.ts +0 -393
- package/src/ProductTurntableFixtures.ts +0 -815
- package/src/Raycaster.ts +0 -21
- package/src/ReflectionProbe.ts +0 -13
- package/src/ReflectionSurfaces.ts +0 -219
- package/src/RenderBackend.ts +0 -43
- package/src/RenderDebugViews.ts +0 -138
- package/src/RenderDevice.ts +0 -836
- package/src/RenderGraph.ts +0 -194
- package/src/RenderPass.ts +0 -27
- package/src/RenderPipeline.ts +0 -101
- package/src/RenderQueue.ts +0 -12
- package/src/RenderState.ts +0 -12
- package/src/Renderer.ts +0 -2631
- package/src/RendererDebugOverlay.ts +0 -80
- package/src/RendererFeatureGates.ts +0 -150
- package/src/RendererPostprocessPlan.ts +0 -279
- package/src/RendererTiming.ts +0 -251
- package/src/RendererVisualPipelineReport.ts +0 -836
- package/src/ResourceLifecycle.ts +0 -21
- package/src/Sampler.ts +0 -37
- package/src/SceneOptimization.ts +0 -518
- package/src/ShaderChunks.ts +0 -393
- package/src/ShaderLibrary.ts +0 -2766
- package/src/ShaderModule.ts +0 -36
- package/src/ShaderPreprocessor.ts +0 -260
- package/src/ShaderReflection.ts +0 -201
- package/src/ShadowMap.ts +0 -237
- package/src/ShadowPass.ts +0 -198
- package/src/ShadowProjection.ts +0 -115
- package/src/SkinnedLitMaterial.ts +0 -397
- package/src/SkinnedUnlitMaterial.ts +0 -63
- package/src/SkinningBounds.ts +0 -131
- package/src/SpaceEnvironmentFixtures.ts +0 -200
- package/src/SpriteGeometry.ts +0 -21
- package/src/StereoCameraRig.ts +0 -127
- package/src/StereoEffects.ts +0 -274
- package/src/TerrainFixtures.ts +0 -180
- package/src/Texture.ts +0 -307
- package/src/TextureBinding.ts +0 -91
- package/src/TexturedPBRMaterial.ts +0 -1112
- package/src/TexturedUnlitMaterial.ts +0 -67
- package/src/ToneMapping.ts +0 -105
- package/src/UniformBinder.ts +0 -16
- package/src/UniformLayout.ts +0 -129
- package/src/UnlitMaterial.ts +0 -75
- package/src/VegetationFixtures.ts +0 -314
- package/src/VertexBuffer.ts +0 -120
- package/src/VertexFormat.ts +0 -171
- package/src/VoxelWorldFixtures.ts +0 -280
- package/src/WeatherFixtures.ts +0 -223
- package/src/WebGL2Device.ts +0 -2280
- package/src/WebGL2StateCache.ts +0 -330
- package/src/WebGPUDevice.ts +0 -2877
- package/src/WebGPURenderToTextureProof.ts +0 -139
- package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
- package/src/advanced-runtime/index.ts +0 -9
- package/src/animation/AnimationMaterialStyle.ts +0 -32
- package/src/animation/AnimationRenderPreset.ts +0 -45
- package/src/animation/AnimationToonMaterial.ts +0 -387
- package/src/animation/AnimationVisualQuality.ts +0 -71
- package/src/animation/applyAnimationRenderPreset.ts +0 -180
- package/src/animation/index.ts +0 -5
- package/src/cinematic/BloomPass.ts +0 -26
- package/src/cinematic/CinematicDepthComposition.ts +0 -30
- package/src/cinematic/CinematicEvidence.ts +0 -123
- package/src/cinematic/CinematicLightingRig.ts +0 -144
- package/src/cinematic/CinematicMaterialPresets.ts +0 -130
- package/src/cinematic/CinematicPostProcess.ts +0 -83
- package/src/cinematic/DepthHazePass.ts +0 -30
- package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
- package/src/cinematic/FilmGrainPass.ts +0 -24
- package/src/cinematic/FogVolumeSystem.ts +0 -30
- package/src/cinematic/GlowCardSystem.ts +0 -44
- package/src/cinematic/RainParticleSystem.ts +0 -151
- package/src/cinematic/VignettePass.ts +0 -25
- package/src/cinematic/WetReflectionApproximation.ts +0 -27
- package/src/cinematic/index.ts +0 -14
- package/src/effects/CollisionModule.ts +0 -64
- package/src/effects/ColorModule.ts +0 -60
- package/src/effects/ForceModule.ts +0 -25
- package/src/effects/GPUParticleBackend.ts +0 -569
- package/src/effects/Particle.ts +0 -108
- package/src/effects/ParticleDiagnostics.ts +0 -224
- package/src/effects/ParticleEffectPresets.ts +0 -147
- package/src/effects/ParticleEmitter.ts +0 -326
- package/src/effects/ParticleModule.ts +0 -26
- package/src/effects/ParticleRenderPass.ts +0 -117
- package/src/effects/ParticleRenderer.ts +0 -132
- package/src/effects/ParticleSystem.ts +0 -333
- package/src/effects/SizeModule.ts +0 -56
- package/src/effects/TrailModule.ts +0 -72
- package/src/effects/VelocityModule.ts +0 -75
- package/src/effects/index.ts +0 -15
- package/src/index.ts +0 -925
- package/src/materials/AlphaSorting.ts +0 -30
- package/src/materials/MaterialExtensions.ts +0 -42
- package/src/materials/PhysicalMaterial.ts +0 -133
- package/src/materials/TransmissionPass.ts +0 -51
- package/src/performance/BVH.ts +0 -18
- package/src/performance/Batcher.ts +0 -2
- package/src/performance/FrustumCuller.ts +0 -9
- package/src/performance/LOD.ts +0 -20
- package/src/performance/Octree.ts +0 -10
- package/src/performance/RenderItemSorting.ts +0 -170
- package/src/performance/RendererStats.ts +0 -43
- package/src/performance/ResourceBudget.ts +0 -44
- package/src/postprocess/BloomPass.ts +0 -28
- package/src/postprocess/CinematicDiagnostics.ts +0 -642
- package/src/postprocess/ColorGradingPass.ts +0 -24
- package/src/postprocess/DepthOfFieldPass.ts +0 -12
- package/src/postprocess/EffectComposer.ts +0 -349
- package/src/postprocess/SSAOPass.ts +0 -20
- package/src/postprocess/index.ts +0 -34
- package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
- package/src/production-runtime/PBRHDRPipeline.ts +0 -381
- package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
- package/src/production-runtime/ProductionRendererTypes.ts +0 -136
- package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
- package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
- package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
- package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
- package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
- package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
- package/src/production-runtime/backends/RendererBackend.ts +0 -17
- package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
- package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
- package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
- package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
- package/src/production-runtime/color/ColorManagement.ts +0 -3
- package/src/production-runtime/color/ToneMapping.ts +0 -7
- package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
- package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
- package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
- package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
- package/src/production-runtime/environment/HDRLoader.ts +0 -57
- package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
- package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
- package/src/production-runtime/framegraph/RenderPass.ts +0 -15
- package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
- package/src/production-runtime/index.ts +0 -127
- package/src/production-runtime/lights/LightManager.ts +0 -7
- package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
- package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
- package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
- package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
- package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
- package/src/production-runtime/materials/PBRMaterial.ts +0 -2
- package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
- package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
- package/src/production-runtime/passes/DepthPrepass.ts +0 -7
- package/src/production-runtime/passes/OpaquePass.ts +0 -7
- package/src/production-runtime/passes/ShadowPass.ts +0 -7
- package/src/production-runtime/passes/SkyboxPass.ts +0 -7
- package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
- package/src/production-runtime/passes/TransparentPass.ts +0 -7
- package/src/production-runtime/postprocess/BloomPass.ts +0 -51
- package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
- package/src/production-runtime/postprocess/DOFPass.ts +0 -47
- package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
- package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
- package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
- package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
- package/src/production-runtime/resources/GPUBuffer.ts +0 -2
- package/src/production-runtime/resources/GPUTexture.ts +0 -2
- package/src/production-runtime/resources/RenderTarget.ts +0 -3
- package/src/production-runtime/resources/ResourceCache.ts +0 -7
- package/src/production-runtime/scene/Camera.ts +0 -1
- package/src/production-runtime/scene/Lights.ts +0 -2
- package/src/production-runtime/scene/RenderableMesh.ts +0 -2
- package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
- package/src/production-runtime/scene/RenderableScene.ts +0 -4
- package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
- package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
- package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
- package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
- package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
- package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
- package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
- package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
- package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
- package/src/shaders/depth.frag.glsl +0 -5
- package/src/shaders/depth.vert.glsl +0 -8
- package/src/shaders/pbr-direct.frag.glsl +0 -687
- package/src/shaders/pbr-direct.vert.glsl +0 -18
- package/src/shaders/unlit.frag.glsl +0 -18
- package/src/shaders/unlit.vert.glsl +0 -13
- package/src/shadows/CascadedShadowPipeline.ts +0 -53
- package/src/shadows/ContactShadows.ts +0 -106
- package/src/shadows/ShadowDebugViews.ts +0 -46
- package/src/threejs-compatibility/InstancingSystem.ts +0 -17
- package/src/threejs-compatibility/LightingSystem.ts +0 -22
- package/src/threejs-compatibility/MaterialSystem.ts +0 -9
- package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
- package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
- package/src/threejs-compatibility/SceneRenderer.ts +0 -34
- package/src/threejs-compatibility/ShadowSystem.ts +0 -19
- package/src/threejs-compatibility/TextureSystem.ts +0 -19
- package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
- package/src/threejs-compatibility/TransparencySystem.ts +0 -19
- package/src/threejs-compatibility/index.ts +0 -29
- package/src/threejs-compatibility/performance/BVH.ts +0 -14
- package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
- package/src/threejs-compatibility/performance/Instancing.ts +0 -4
- package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
- package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
- package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
- package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
- package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
- package/src/threejs-compatibility/performance/index.ts +0 -12
- package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
- package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
- package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
- package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
- package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
- package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
- package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
- package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
- package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
- package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
- package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
- package/src/threejs-compatibility/postprocess/index.ts +0 -15
- package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
- package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
- package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
- package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
- package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
- package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
- package/src/threejs-compatibility/shaders/index.ts +0 -9
- package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
- package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
- package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
- package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
- package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
- package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
- package/src/threejs-compatibility/vfx/index.ts +0 -9
- package/src/threejs-example-parity/index.ts +0 -205
- package/src/webgpu/WebGPUBuffer.ts +0 -1
- package/src/webgpu/WebGPUCompute.ts +0 -2
- package/src/webgpu/WebGPUPipelineCache.ts +0 -15
- package/src/webgpu/WebGPUPostProcess.ts +0 -2
- package/src/webgpu/WebGPUTexture.ts +0 -2
- package/tsconfig.json +0 -26
- package/vitest.config.ts +0 -20
package/src/ShadowMap.ts
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export type ShadowFilterMode = "none" | "pcf";
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dispose(): void {
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|
85
|
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this.texture.dispose();
|
|
86
|
-
}
|
|
87
|
-
}
|
|
88
|
-
|
|
89
|
-
export function createShadowAtlasLayout(requests: readonly ShadowAtlasRequest[], atlasSize: number): ShadowAtlasLayout {
|
|
90
|
-
if (!Number.isInteger(atlasSize) || atlasSize <= 0) {
|
|
91
|
-
throw new RangeError("Shadow atlas size must be a positive integer");
|
|
92
|
-
}
|
|
93
|
-
const normalized = requests.map((request) => {
|
|
94
|
-
if (!request.id.trim()) throw new Error("Shadow atlas request id is required");
|
|
95
|
-
if (!Number.isInteger(request.size) || request.size <= 0) throw new RangeError("Shadow atlas request size must be a positive integer");
|
|
96
|
-
if (request.size > atlasSize) throw new RangeError("Shadow atlas request size cannot exceed atlas size");
|
|
97
|
-
if (request.cascadeIndex !== undefined && (!Number.isInteger(request.cascadeIndex) || request.cascadeIndex < 0)) {
|
|
98
|
-
throw new RangeError("Shadow atlas cascadeIndex must be a non-negative integer when provided");
|
|
99
|
-
}
|
|
100
|
-
return request;
|
|
101
|
-
}).sort((left, right) => {
|
|
102
|
-
const leftCascade = left.cascadeIndex ?? Number.MAX_SAFE_INTEGER;
|
|
103
|
-
const rightCascade = right.cascadeIndex ?? Number.MAX_SAFE_INTEGER;
|
|
104
|
-
if (leftCascade !== rightCascade) return leftCascade - rightCascade;
|
|
105
|
-
if (left.size !== right.size) return right.size - left.size;
|
|
106
|
-
return left.id.localeCompare(right.id);
|
|
107
|
-
});
|
|
108
|
-
|
|
109
|
-
const allocations: ShadowAtlasAllocation[] = [];
|
|
110
|
-
let cursorX = 0;
|
|
111
|
-
let cursorY = 0;
|
|
112
|
-
let rowHeight = 0;
|
|
113
|
-
for (const request of normalized) {
|
|
114
|
-
if (cursorX + request.size > atlasSize) {
|
|
115
|
-
cursorX = 0;
|
|
116
|
-
cursorY += rowHeight;
|
|
117
|
-
rowHeight = 0;
|
|
118
|
-
}
|
|
119
|
-
if (cursorY + request.size > atlasSize) {
|
|
120
|
-
throw new RangeError("Shadow atlas requests do not fit in the atlas");
|
|
121
|
-
}
|
|
122
|
-
allocations.push({
|
|
123
|
-
...request,
|
|
124
|
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x: cursorX,
|
|
125
|
-
y: cursorY,
|
|
126
|
-
width: request.size,
|
|
127
|
-
height: request.size
|
|
128
|
-
});
|
|
129
|
-
cursorX += request.size;
|
|
130
|
-
rowHeight = Math.max(rowHeight, request.size);
|
|
131
|
-
}
|
|
132
|
-
const usedArea = allocations.reduce((sum, allocation) => sum + allocation.width * allocation.height, 0);
|
|
133
|
-
return {
|
|
134
|
-
atlasSize,
|
|
135
|
-
allocations,
|
|
136
|
-
utilization: Number((usedArea / (atlasSize * atlasSize)).toFixed(6))
|
|
137
|
-
};
|
|
138
|
-
}
|
|
139
|
-
|
|
140
|
-
export function createShadowFilterKernel(options: Pick<ShadowMapOptions, "filter" | "pcfRadius" | "pcfSamples" | "pcfDistribution"> = {}): ShadowFilterKernel {
|
|
141
|
-
const mode = options.filter ?? "none";
|
|
142
|
-
if (mode !== "none" && mode !== "pcf") {
|
|
143
|
-
throw new RangeError(`Unsupported shadow filter mode: ${String(mode)}`);
|
|
144
|
-
}
|
|
145
|
-
if (mode === "none") {
|
|
146
|
-
return {
|
|
147
|
-
mode,
|
|
148
|
-
distribution: "grid",
|
|
149
|
-
radius: 0,
|
|
150
|
-
samples: [{ x: 0, y: 0, weight: 1 }]
|
|
151
|
-
};
|
|
152
|
-
}
|
|
153
|
-
|
|
154
|
-
const radius = options.pcfRadius ?? 1;
|
|
155
|
-
if (!Number.isFinite(radius) || radius <= 0 || radius > 8) {
|
|
156
|
-
throw new RangeError("ShadowMap pcfRadius must be finite and greater than zero up to 8 texels");
|
|
157
|
-
}
|
|
158
|
-
|
|
159
|
-
const sampleCount = options.pcfSamples ?? 9;
|
|
160
|
-
const distribution = options.pcfDistribution ?? "grid";
|
|
161
|
-
if (distribution !== "grid" && distribution !== "poisson") {
|
|
162
|
-
throw new RangeError(`Unsupported shadow filter distribution: ${String(distribution)}`);
|
|
163
|
-
}
|
|
164
|
-
if (distribution === "poisson") {
|
|
165
|
-
return {
|
|
166
|
-
mode,
|
|
167
|
-
distribution,
|
|
168
|
-
radius,
|
|
169
|
-
samples: createPoissonDiskShadowKernel(sampleCount, radius)
|
|
170
|
-
};
|
|
171
|
-
}
|
|
172
|
-
const gridSize = Math.sqrt(sampleCount);
|
|
173
|
-
if (!Number.isInteger(sampleCount) || sampleCount <= 0 || !Number.isInteger(gridSize) || gridSize < 2 || gridSize > 5) {
|
|
174
|
-
throw new RangeError("ShadowMap pcfSamples must be a square grid sample count between 4 and 25");
|
|
175
|
-
}
|
|
176
|
-
|
|
177
|
-
const half = (gridSize - 1) / 2;
|
|
178
|
-
const unweighted: ShadowFilterSample[] = [];
|
|
179
|
-
for (let y = 0; y < gridSize; y += 1) {
|
|
180
|
-
for (let x = 0; x < gridSize; x += 1) {
|
|
181
|
-
unweighted.push({
|
|
182
|
-
x: (x - half) * radius,
|
|
183
|
-
y: (y - half) * radius,
|
|
184
|
-
weight: 1 / sampleCount
|
|
185
|
-
});
|
|
186
|
-
}
|
|
187
|
-
}
|
|
188
|
-
return {
|
|
189
|
-
mode,
|
|
190
|
-
distribution,
|
|
191
|
-
radius,
|
|
192
|
-
samples: unweighted
|
|
193
|
-
};
|
|
194
|
-
}
|
|
195
|
-
|
|
196
|
-
export function createPoissonDiskShadowKernel(sampleCount = 16, radius = 1): readonly ShadowFilterSample[] {
|
|
197
|
-
if (!Number.isInteger(sampleCount) || sampleCount < 4 || sampleCount > 32) {
|
|
198
|
-
throw new RangeError("Poisson shadow sample count must be an integer from 4 to 32");
|
|
199
|
-
}
|
|
200
|
-
if (!Number.isFinite(radius) || radius <= 0 || radius > 8) {
|
|
201
|
-
throw new RangeError("Poisson shadow radius must be finite and greater than zero up to 8 texels");
|
|
202
|
-
}
|
|
203
|
-
const poisson16 = [
|
|
204
|
-
[-0.94201624, -0.39906216], [0.94558609, -0.76890725], [-0.0941841, -0.9293887], [0.34495938, 0.2938776],
|
|
205
|
-
[-0.91588581, 0.45771432], [-0.81544232, -0.87912464], [-0.38277543, 0.27676845], [0.97484398, 0.75648379],
|
|
206
|
-
[0.44323325, -0.97511554], [0.53742981, -0.4737342], [-0.26496911, -0.41893023], [0.79197514, 0.19090188],
|
|
207
|
-
[-0.2418884, 0.99706507], [-0.81409955, 0.9143759], [0.19984126, 0.78641367], [0.14383161, -0.1410079]
|
|
208
|
-
] as const;
|
|
209
|
-
const poisson32 = [
|
|
210
|
-
[-0.975402, -0.0711386], [-0.920347, -0.441282], [-0.883908, 0.217872], [-0.884518, 0.568041],
|
|
211
|
-
[-0.811945, -0.790709], [-0.792474, 0.0130608], [-0.644704, -0.569165], [-0.634888, 0.682157],
|
|
212
|
-
[-0.624807, -0.238616], [-0.590539, 0.327366], [-0.504396, -0.863621], [-0.454499, 0.875562],
|
|
213
|
-
[-0.416458, -0.0370163], [-0.345554, -0.670523], [-0.272745, 0.535116], [-0.238006, -0.369068],
|
|
214
|
-
[-0.190885, 0.918882], [-0.149278, 0.0543955], [0.00910668, -0.869337], [0.0293372, 0.358103],
|
|
215
|
-
[0.0968844, -0.0888426], [0.185344, -0.536082], [0.239055, 0.717623], [0.301938, -0.281269],
|
|
216
|
-
[0.392248, 0.0857121], [0.487048, -0.733963], [0.549342, 0.478623], [0.625366, -0.0596615],
|
|
217
|
-
[0.688151, -0.462789], [0.736279, 0.253616], [0.816755, 0.604563], [0.897866, -0.192168]
|
|
218
|
-
] as const;
|
|
219
|
-
const base = sampleCount <= 16 ? poisson16 : poisson32;
|
|
220
|
-
const weight = 1 / sampleCount;
|
|
221
|
-
return base.slice(0, sampleCount).map(([x, y]) => ({ x: Number((x * radius).toFixed(6)), y: Number((y * radius).toFixed(6)), weight }));
|
|
222
|
-
}
|
|
223
|
-
|
|
224
|
-
export function computeShadowDepthBias(options: {
|
|
225
|
-
readonly baseBias: number;
|
|
226
|
-
readonly slopeScale?: number;
|
|
227
|
-
readonly normalDotLight: number;
|
|
228
|
-
readonly texelSize?: number;
|
|
229
|
-
}): number {
|
|
230
|
-
const slopeScale = options.slopeScale ?? 1;
|
|
231
|
-
const texelSize = options.texelSize ?? 1;
|
|
232
|
-
if (!Number.isFinite(options.baseBias) || options.baseBias < 0) throw new RangeError("Shadow baseBias must be finite and non-negative");
|
|
233
|
-
if (!Number.isFinite(slopeScale) || slopeScale < 0) throw new RangeError("Shadow slopeScale must be finite and non-negative");
|
|
234
|
-
if (!Number.isFinite(texelSize) || texelSize <= 0) throw new RangeError("Shadow texelSize must be finite and positive");
|
|
235
|
-
const grazing = 1 - Math.max(0, Math.min(1, options.normalDotLight));
|
|
236
|
-
return Number((options.baseBias + grazing * slopeScale * texelSize).toFixed(8));
|
|
237
|
-
}
|
package/src/ShadowPass.ts
DELETED
|
@@ -1,198 +0,0 @@
|
|
|
1
|
-
import { Light } from "@aura3d/scene";
|
|
2
|
-
import { DepthPass } from "./DepthPass";
|
|
3
|
-
import { type ForwardShadowMapOptions, type RenderItem } from "./ForwardPass";
|
|
4
|
-
import { Material } from "./Material";
|
|
5
|
-
import { MaterialInstance } from "./MaterialInstance";
|
|
6
|
-
import { type RenderDeviceDiagnostics, type RenderTarget } from "./RenderDevice";
|
|
7
|
-
import { type RenderPassContext } from "./RenderPass";
|
|
8
|
-
import { Sampler } from "./Sampler";
|
|
9
|
-
import { ShadowMap } from "./ShadowMap";
|
|
10
|
-
import { type ShaderLibrary } from "./ShaderLibrary";
|
|
11
|
-
import { TextureBinding } from "./TextureBinding";
|
|
12
|
-
|
|
13
|
-
export interface ShadowPassOptions {
|
|
14
|
-
readonly light: Light | null;
|
|
15
|
-
readonly casters: readonly RenderItem[];
|
|
16
|
-
readonly shadowMap?: ShadowMap;
|
|
17
|
-
readonly shaderLibrary?: ShaderLibrary;
|
|
18
|
-
readonly viewProjectionMatrix?: Float32Array | readonly number[];
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
export interface ShadowPassResult {
|
|
22
|
-
readonly rendered: boolean;
|
|
23
|
-
readonly reason: ShadowPassReason;
|
|
24
|
-
readonly casterCount: number;
|
|
25
|
-
readonly skippedTransparentCasters: number;
|
|
26
|
-
readonly targetBacked: boolean;
|
|
27
|
-
readonly shadowTextureLabel?: string;
|
|
28
|
-
readonly shadowTextureKind?: ShadowTextureKind;
|
|
29
|
-
readonly diagnostics: RenderDeviceDiagnostics;
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
export type ShadowPassReason = "rendered" | "no-light" | "light-disabled" | "not-shadow-casting" | "no-casters" | "no-opaque-casters";
|
|
33
|
-
export type ShadowTextureKind = "depth-texture" | "encoded-color-depth";
|
|
34
|
-
|
|
35
|
-
export class ShadowPass {
|
|
36
|
-
public readonly shadowMap: ShadowMap;
|
|
37
|
-
private lastResult: ShadowPassResult | null = null;
|
|
38
|
-
private renderTarget: RenderTarget | null = null;
|
|
39
|
-
|
|
40
|
-
constructor(private readonly options: ShadowPassOptions) {
|
|
41
|
-
this.shadowMap = options.shadowMap ?? new ShadowMap();
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
execute(context: RenderPassContext): ShadowPassResult {
|
|
45
|
-
const skipReason = this.getSkipReason();
|
|
46
|
-
if (skipReason) {
|
|
47
|
-
this.lastResult = {
|
|
48
|
-
rendered: false,
|
|
49
|
-
reason: skipReason,
|
|
50
|
-
casterCount: 0,
|
|
51
|
-
skippedTransparentCasters: 0,
|
|
52
|
-
targetBacked: false,
|
|
53
|
-
diagnostics: context.device.getDiagnostics()
|
|
54
|
-
};
|
|
55
|
-
return this.lastResult;
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
const opaqueCasters = this.options.casters.filter((caster) => !isTransparentCaster(caster));
|
|
59
|
-
const skippedTransparentCasters = this.options.casters.length - opaqueCasters.length;
|
|
60
|
-
if (opaqueCasters.length === 0) {
|
|
61
|
-
this.lastResult = {
|
|
62
|
-
rendered: false,
|
|
63
|
-
reason: "no-opaque-casters",
|
|
64
|
-
casterCount: 0,
|
|
65
|
-
skippedTransparentCasters,
|
|
66
|
-
targetBacked: false,
|
|
67
|
-
diagnostics: context.device.getDiagnostics()
|
|
68
|
-
};
|
|
69
|
-
return this.lastResult;
|
|
70
|
-
}
|
|
71
|
-
|
|
72
|
-
const ownsFrame = context.device.captureState().get("frameActive") === false;
|
|
73
|
-
if (ownsFrame) {
|
|
74
|
-
context.device.beginFrame(context.width, context.height);
|
|
75
|
-
}
|
|
76
|
-
try {
|
|
77
|
-
return this.executeWithinFrame(context, opaqueCasters, skippedTransparentCasters);
|
|
78
|
-
} finally {
|
|
79
|
-
if (ownsFrame) {
|
|
80
|
-
context.device.endFrame();
|
|
81
|
-
}
|
|
82
|
-
}
|
|
83
|
-
}
|
|
84
|
-
|
|
85
|
-
private executeWithinFrame(context: RenderPassContext, opaqueCasters: readonly RenderItem[], skippedTransparentCasters: number): ShadowPassResult {
|
|
86
|
-
const target = this.ensureRenderTarget(context);
|
|
87
|
-
context.device.setRenderTarget(target);
|
|
88
|
-
initializeShadowTarget(context, target);
|
|
89
|
-
const depthOptions = this.options.shaderLibrary
|
|
90
|
-
? { casters: opaqueCasters, shaderLibrary: this.options.shaderLibrary, viewProjectionMatrix: this.options.viewProjectionMatrix }
|
|
91
|
-
: { casters: opaqueCasters, viewProjectionMatrix: this.options.viewProjectionMatrix };
|
|
92
|
-
const pass = new DepthPass(depthOptions);
|
|
93
|
-
pass.execute(context);
|
|
94
|
-
context.device.setRenderTarget(null);
|
|
95
|
-
this.lastResult = {
|
|
96
|
-
rendered: true,
|
|
97
|
-
reason: "rendered",
|
|
98
|
-
casterCount: opaqueCasters.length,
|
|
99
|
-
skippedTransparentCasters,
|
|
100
|
-
targetBacked: true,
|
|
101
|
-
shadowTextureLabel: shadowTextureForTarget(target).label,
|
|
102
|
-
shadowTextureKind: target.depthTexture ? "depth-texture" : "encoded-color-depth",
|
|
103
|
-
diagnostics: context.device.getDiagnostics()
|
|
104
|
-
};
|
|
105
|
-
return this.lastResult;
|
|
106
|
-
}
|
|
107
|
-
|
|
108
|
-
getLastResult(): ShadowPassResult | null {
|
|
109
|
-
return this.lastResult;
|
|
110
|
-
}
|
|
111
|
-
|
|
112
|
-
getRenderTarget(): RenderTarget | null {
|
|
113
|
-
return this.renderTarget;
|
|
114
|
-
}
|
|
115
|
-
|
|
116
|
-
getForwardShadowMap(options: Omit<ForwardShadowMapOptions, "texture" | "bias" | "filterKernel"> & {
|
|
117
|
-
readonly bias?: number;
|
|
118
|
-
readonly filterKernel?: ForwardShadowMapOptions["filterKernel"];
|
|
119
|
-
}): ForwardShadowMapOptions | null {
|
|
120
|
-
if (!this.renderTarget || !this.lastResult?.rendered) {
|
|
121
|
-
return null;
|
|
122
|
-
}
|
|
123
|
-
return {
|
|
124
|
-
...options,
|
|
125
|
-
bias: options.bias ?? this.shadowMap.bias,
|
|
126
|
-
filterKernel: options.filterKernel ?? this.shadowMap.filterKernel,
|
|
127
|
-
texture: new TextureBinding({
|
|
128
|
-
name: "u_shadowMapTexture",
|
|
129
|
-
texture: shadowTextureForTarget(this.renderTarget),
|
|
130
|
-
sampler: new Sampler({ minFilter: "nearest", magFilter: "nearest", addressU: "clamp-to-edge", addressV: "clamp-to-edge" }),
|
|
131
|
-
required: true
|
|
132
|
-
})
|
|
133
|
-
};
|
|
134
|
-
}
|
|
135
|
-
|
|
136
|
-
dispose(): void {
|
|
137
|
-
this.renderTarget?.dispose();
|
|
138
|
-
this.renderTarget = null;
|
|
139
|
-
this.shadowMap.dispose();
|
|
140
|
-
}
|
|
141
|
-
|
|
142
|
-
private ensureRenderTarget(context: RenderPassContext): RenderTarget {
|
|
143
|
-
if (this.renderTarget && !this.renderTarget.disposed && this.renderTarget.width === this.shadowMap.size && this.renderTarget.height === this.shadowMap.size) {
|
|
144
|
-
return this.renderTarget;
|
|
145
|
-
}
|
|
146
|
-
this.renderTarget?.dispose();
|
|
147
|
-
this.renderTarget = context.device.createRenderTarget({
|
|
148
|
-
width: this.shadowMap.size,
|
|
149
|
-
height: this.shadowMap.size,
|
|
150
|
-
label: `${this.shadowMap.texture.label}-depth-color`,
|
|
151
|
-
format: "rgba8",
|
|
152
|
-
depth: context.device.info.capabilities?.includes("depth-textures") ? "texture" : true
|
|
153
|
-
});
|
|
154
|
-
return this.renderTarget;
|
|
155
|
-
}
|
|
156
|
-
|
|
157
|
-
private getSkipReason(): ShadowPassResult["reason"] | null {
|
|
158
|
-
const light = this.options.light;
|
|
159
|
-
if (!light) {
|
|
160
|
-
return "no-light";
|
|
161
|
-
}
|
|
162
|
-
if (!light.visible) {
|
|
163
|
-
return "light-disabled";
|
|
164
|
-
}
|
|
165
|
-
if (!light.castsShadow) {
|
|
166
|
-
return "not-shadow-casting";
|
|
167
|
-
}
|
|
168
|
-
if (this.options.casters.length === 0) {
|
|
169
|
-
return "no-casters";
|
|
170
|
-
}
|
|
171
|
-
return null;
|
|
172
|
-
}
|
|
173
|
-
}
|
|
174
|
-
|
|
175
|
-
function shadowTextureForTarget(target: RenderTarget) {
|
|
176
|
-
return target.depthTexture ?? target.colorTexture;
|
|
177
|
-
}
|
|
178
|
-
|
|
179
|
-
function initializeShadowTarget(context: RenderPassContext, target: RenderTarget): void {
|
|
180
|
-
context.device.setRenderTarget(target);
|
|
181
|
-
if (context.device.clearRenderTarget) {
|
|
182
|
-
context.device.clearRenderTarget([1, 1, 1, 1]);
|
|
183
|
-
} else {
|
|
184
|
-
context.device.clear([1, 1, 1, 1]);
|
|
185
|
-
}
|
|
186
|
-
}
|
|
187
|
-
|
|
188
|
-
function isTransparentCaster(caster: RenderItem): boolean {
|
|
189
|
-
if (!caster.material) {
|
|
190
|
-
return false;
|
|
191
|
-
}
|
|
192
|
-
const material = getBaseMaterial(caster.material);
|
|
193
|
-
return material.renderState.blend;
|
|
194
|
-
}
|
|
195
|
-
|
|
196
|
-
function getBaseMaterial(material: Material | MaterialInstance): Material {
|
|
197
|
-
return material instanceof MaterialInstance ? material.baseMaterial : material;
|
|
198
|
-
}
|
package/src/ShadowProjection.ts
DELETED
|
@@ -1,115 +0,0 @@
|
|
|
1
|
-
import { type Bounds3 } from "./Geometry";
|
|
2
|
-
|
|
3
|
-
export type Vec3Tuple = readonly [number, number, number];
|
|
4
|
-
|
|
5
|
-
export interface ShadowProjectionOptions {
|
|
6
|
-
readonly casterBounds: Bounds3;
|
|
7
|
-
readonly lightDirection: Vec3Tuple;
|
|
8
|
-
readonly receiverPlaneY?: number;
|
|
9
|
-
}
|
|
10
|
-
|
|
11
|
-
export interface ShadowProjection {
|
|
12
|
-
readonly points: readonly Vec3Tuple[];
|
|
13
|
-
readonly bounds: Bounds3;
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
const epsilon = 1e-6;
|
|
17
|
-
|
|
18
|
-
export class ShadowProjectionBuilder {
|
|
19
|
-
projectBounds(options: ShadowProjectionOptions): ShadowProjection {
|
|
20
|
-
const receiverPlaneY = options.receiverPlaneY ?? 0;
|
|
21
|
-
const direction = normalize(options.lightDirection);
|
|
22
|
-
if (Math.abs(direction[1]) < epsilon) {
|
|
23
|
-
throw new Error("Shadow projection requires a light direction that intersects the receiver plane.");
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
const projected = corners(options.casterBounds)
|
|
27
|
-
.map((point) => projectPointToPlane(point, direction, receiverPlaneY))
|
|
28
|
-
.filter((point) => isFiniteVec3(point));
|
|
29
|
-
if (projected.length === 0) {
|
|
30
|
-
throw new Error("Shadow projection produced no finite points.");
|
|
31
|
-
}
|
|
32
|
-
|
|
33
|
-
const hull2d = convexHull(projected.map((point) => [point[0], point[2]] as const));
|
|
34
|
-
const points = hull2d.map(([x, z]) => [x, receiverPlaneY, z] as const);
|
|
35
|
-
return {
|
|
36
|
-
points,
|
|
37
|
-
bounds: boundsFromPoints(points)
|
|
38
|
-
};
|
|
39
|
-
}
|
|
40
|
-
}
|
|
41
|
-
|
|
42
|
-
function projectPointToPlane(point: Vec3Tuple, direction: Vec3Tuple, receiverPlaneY: number): Vec3Tuple {
|
|
43
|
-
const t = (receiverPlaneY - point[1]) / direction[1];
|
|
44
|
-
return [point[0] + direction[0] * t, receiverPlaneY, point[2] + direction[2] * t];
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
function corners(bounds: Bounds3): readonly Vec3Tuple[] {
|
|
48
|
-
const min = bounds.min;
|
|
49
|
-
const max = bounds.max;
|
|
50
|
-
return [
|
|
51
|
-
[min[0], min[1], min[2]],
|
|
52
|
-
[max[0], min[1], min[2]],
|
|
53
|
-
[max[0], max[1], min[2]],
|
|
54
|
-
[min[0], max[1], min[2]],
|
|
55
|
-
[min[0], min[1], max[2]],
|
|
56
|
-
[max[0], min[1], max[2]],
|
|
57
|
-
[max[0], max[1], max[2]],
|
|
58
|
-
[min[0], max[1], max[2]]
|
|
59
|
-
];
|
|
60
|
-
}
|
|
61
|
-
|
|
62
|
-
function boundsFromPoints(points: readonly Vec3Tuple[]): Bounds3 {
|
|
63
|
-
const min: [number, number, number] = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY];
|
|
64
|
-
const max: [number, number, number] = [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY];
|
|
65
|
-
for (const point of points) {
|
|
66
|
-
min[0] = Math.min(min[0], point[0]);
|
|
67
|
-
min[1] = Math.min(min[1], point[1]);
|
|
68
|
-
min[2] = Math.min(min[2], point[2]);
|
|
69
|
-
max[0] = Math.max(max[0], point[0]);
|
|
70
|
-
max[1] = Math.max(max[1], point[1]);
|
|
71
|
-
max[2] = Math.max(max[2], point[2]);
|
|
72
|
-
}
|
|
73
|
-
return { min, max };
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
function convexHull(points: readonly (readonly [number, number])[]): readonly (readonly [number, number])[] {
|
|
77
|
-
const sorted = [...new Map(points.map((point) => [`${point[0]},${point[1]}`, point] as const)).values()].sort(
|
|
78
|
-
(a, b) => a[0] - b[0] || a[1] - b[1]
|
|
79
|
-
);
|
|
80
|
-
if (sorted.length <= 1) {
|
|
81
|
-
return sorted;
|
|
82
|
-
}
|
|
83
|
-
const lower: (readonly [number, number])[] = [];
|
|
84
|
-
for (const point of sorted) {
|
|
85
|
-
while (lower.length >= 2 && cross(lower[lower.length - 2]!, lower[lower.length - 1]!, point) <= 0) {
|
|
86
|
-
lower.pop();
|
|
87
|
-
}
|
|
88
|
-
lower.push(point);
|
|
89
|
-
}
|
|
90
|
-
const upper: (readonly [number, number])[] = [];
|
|
91
|
-
for (let index = sorted.length - 1; index >= 0; index -= 1) {
|
|
92
|
-
const point = sorted[index]!;
|
|
93
|
-
while (upper.length >= 2 && cross(upper[upper.length - 2]!, upper[upper.length - 1]!, point) <= 0) {
|
|
94
|
-
upper.pop();
|
|
95
|
-
}
|
|
96
|
-
upper.push(point);
|
|
97
|
-
}
|
|
98
|
-
return [...lower.slice(0, -1), ...upper.slice(0, -1)];
|
|
99
|
-
}
|
|
100
|
-
|
|
101
|
-
function cross(origin: readonly [number, number], a: readonly [number, number], b: readonly [number, number]): number {
|
|
102
|
-
return (a[0] - origin[0]) * (b[1] - origin[1]) - (a[1] - origin[1]) * (b[0] - origin[0]);
|
|
103
|
-
}
|
|
104
|
-
|
|
105
|
-
function normalize(value: Vec3Tuple): Vec3Tuple {
|
|
106
|
-
const length = Math.hypot(value[0], value[1], value[2]);
|
|
107
|
-
if (length <= epsilon) {
|
|
108
|
-
throw new Error("Shadow projection light direction cannot be zero.");
|
|
109
|
-
}
|
|
110
|
-
return [value[0] / length, value[1] / length, value[2] / length];
|
|
111
|
-
}
|
|
112
|
-
|
|
113
|
-
function isFiniteVec3(value: Vec3Tuple): boolean {
|
|
114
|
-
return Number.isFinite(value[0]) && Number.isFinite(value[1]) && Number.isFinite(value[2]);
|
|
115
|
-
}
|