@aura3d/rendering 1.4.0 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (308) hide show
  1. package/package.json +38 -4
  2. package/AGENTS.md +0 -46
  3. package/src/ArchitecturalLightingFixtures.ts +0 -241
  4. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  5. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  6. package/src/BRDFLut.ts +0 -47
  7. package/src/CameraFraming.ts +0 -200
  8. package/src/CanonicalSceneFixtures.ts +0 -95
  9. package/src/CascadedShadowMaps.ts +0 -449
  10. package/src/ColorManagement.ts +0 -127
  11. package/src/CullingFixtures.ts +0 -280
  12. package/src/DecalGeometry.ts +0 -26
  13. package/src/DepthPass.ts +0 -110
  14. package/src/EnvironmentBackgroundPass.ts +0 -194
  15. package/src/EnvironmentBackgroundResources.ts +0 -309
  16. package/src/EnvironmentLighting.ts +0 -96
  17. package/src/EnvironmentMapResources.ts +0 -1026
  18. package/src/EnvironmentPipeline.ts +0 -69
  19. package/src/EnvironmentPlatform.ts +0 -1306
  20. package/src/EnvironmentPreset.ts +0 -155
  21. package/src/Exposure.ts +0 -66
  22. package/src/ExternalParityRenderPreset.ts +0 -725
  23. package/src/ForwardPass.ts +0 -1668
  24. package/src/FrameVisualMetrics.ts +0 -301
  25. package/src/Geometry.ts +0 -461
  26. package/src/GeometryPrimitives.ts +0 -2
  27. package/src/HDRRenderPipeline.ts +0 -94
  28. package/src/IBL.ts +0 -86
  29. package/src/IndexBuffer.ts +0 -57
  30. package/src/InstancedPBRMaterial.ts +0 -186
  31. package/src/InstancedUnlitMaterial.ts +0 -60
  32. package/src/Instancing.ts +0 -19
  33. package/src/LightCollector.ts +0 -82
  34. package/src/LightUniforms.ts +0 -47
  35. package/src/LightingDebug.ts +0 -80
  36. package/src/LightingDefaults.ts +0 -79
  37. package/src/LightingRig.ts +0 -301
  38. package/src/LineGeometry.ts +0 -2
  39. package/src/Material.ts +0 -209
  40. package/src/MaterialBinding.ts +0 -131
  41. package/src/MaterialInstance.ts +0 -59
  42. package/src/MaterialPresets.ts +0 -272
  43. package/src/MorphTarget.ts +0 -124
  44. package/src/MorphTargetPlan.ts +0 -178
  45. package/src/MorphUnlitMaterial.ts +0 -60
  46. package/src/NormalMappedPBRMaterial.ts +0 -188
  47. package/src/OceanFixtures.ts +0 -318
  48. package/src/PBRLightingDefaults.ts +0 -12
  49. package/src/PBRMaterial.ts +0 -442
  50. package/src/PMREM.ts +0 -53
  51. package/src/PbrReference.ts +0 -681
  52. package/src/PostProcessPass.ts +0 -2507
  53. package/src/ProceduralTextureFixtures.ts +0 -393
  54. package/src/ProductTurntableFixtures.ts +0 -815
  55. package/src/Raycaster.ts +0 -21
  56. package/src/ReflectionProbe.ts +0 -13
  57. package/src/ReflectionSurfaces.ts +0 -219
  58. package/src/RenderBackend.ts +0 -43
  59. package/src/RenderDebugViews.ts +0 -138
  60. package/src/RenderDevice.ts +0 -836
  61. package/src/RenderGraph.ts +0 -194
  62. package/src/RenderPass.ts +0 -27
  63. package/src/RenderPipeline.ts +0 -101
  64. package/src/RenderQueue.ts +0 -12
  65. package/src/RenderState.ts +0 -12
  66. package/src/Renderer.ts +0 -2631
  67. package/src/RendererDebugOverlay.ts +0 -80
  68. package/src/RendererFeatureGates.ts +0 -150
  69. package/src/RendererPostprocessPlan.ts +0 -279
  70. package/src/RendererTiming.ts +0 -251
  71. package/src/RendererVisualPipelineReport.ts +0 -836
  72. package/src/ResourceLifecycle.ts +0 -21
  73. package/src/Sampler.ts +0 -37
  74. package/src/SceneOptimization.ts +0 -518
  75. package/src/ShaderChunks.ts +0 -393
  76. package/src/ShaderLibrary.ts +0 -2766
  77. package/src/ShaderModule.ts +0 -36
  78. package/src/ShaderPreprocessor.ts +0 -260
  79. package/src/ShaderReflection.ts +0 -201
  80. package/src/ShadowMap.ts +0 -237
  81. package/src/ShadowPass.ts +0 -198
  82. package/src/ShadowProjection.ts +0 -115
  83. package/src/SkinnedLitMaterial.ts +0 -397
  84. package/src/SkinnedUnlitMaterial.ts +0 -63
  85. package/src/SkinningBounds.ts +0 -131
  86. package/src/SpaceEnvironmentFixtures.ts +0 -200
  87. package/src/SpriteGeometry.ts +0 -21
  88. package/src/StereoCameraRig.ts +0 -127
  89. package/src/StereoEffects.ts +0 -274
  90. package/src/TerrainFixtures.ts +0 -180
  91. package/src/Texture.ts +0 -307
  92. package/src/TextureBinding.ts +0 -91
  93. package/src/TexturedPBRMaterial.ts +0 -1112
  94. package/src/TexturedUnlitMaterial.ts +0 -67
  95. package/src/ToneMapping.ts +0 -105
  96. package/src/UniformBinder.ts +0 -16
  97. package/src/UniformLayout.ts +0 -129
  98. package/src/UnlitMaterial.ts +0 -75
  99. package/src/VegetationFixtures.ts +0 -314
  100. package/src/VertexBuffer.ts +0 -120
  101. package/src/VertexFormat.ts +0 -171
  102. package/src/VoxelWorldFixtures.ts +0 -280
  103. package/src/WeatherFixtures.ts +0 -223
  104. package/src/WebGL2Device.ts +0 -2280
  105. package/src/WebGL2StateCache.ts +0 -330
  106. package/src/WebGPUDevice.ts +0 -2877
  107. package/src/WebGPURenderToTextureProof.ts +0 -139
  108. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  109. package/src/advanced-runtime/index.ts +0 -9
  110. package/src/animation/AnimationMaterialStyle.ts +0 -32
  111. package/src/animation/AnimationRenderPreset.ts +0 -45
  112. package/src/animation/AnimationToonMaterial.ts +0 -387
  113. package/src/animation/AnimationVisualQuality.ts +0 -71
  114. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  115. package/src/animation/index.ts +0 -5
  116. package/src/cinematic/BloomPass.ts +0 -26
  117. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  118. package/src/cinematic/CinematicEvidence.ts +0 -123
  119. package/src/cinematic/CinematicLightingRig.ts +0 -144
  120. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  121. package/src/cinematic/CinematicPostProcess.ts +0 -83
  122. package/src/cinematic/DepthHazePass.ts +0 -30
  123. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  124. package/src/cinematic/FilmGrainPass.ts +0 -24
  125. package/src/cinematic/FogVolumeSystem.ts +0 -30
  126. package/src/cinematic/GlowCardSystem.ts +0 -44
  127. package/src/cinematic/RainParticleSystem.ts +0 -151
  128. package/src/cinematic/VignettePass.ts +0 -25
  129. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  130. package/src/cinematic/index.ts +0 -14
  131. package/src/effects/CollisionModule.ts +0 -64
  132. package/src/effects/ColorModule.ts +0 -60
  133. package/src/effects/ForceModule.ts +0 -25
  134. package/src/effects/GPUParticleBackend.ts +0 -569
  135. package/src/effects/Particle.ts +0 -108
  136. package/src/effects/ParticleDiagnostics.ts +0 -224
  137. package/src/effects/ParticleEffectPresets.ts +0 -147
  138. package/src/effects/ParticleEmitter.ts +0 -326
  139. package/src/effects/ParticleModule.ts +0 -26
  140. package/src/effects/ParticleRenderPass.ts +0 -117
  141. package/src/effects/ParticleRenderer.ts +0 -132
  142. package/src/effects/ParticleSystem.ts +0 -333
  143. package/src/effects/SizeModule.ts +0 -56
  144. package/src/effects/TrailModule.ts +0 -72
  145. package/src/effects/VelocityModule.ts +0 -75
  146. package/src/effects/index.ts +0 -15
  147. package/src/index.ts +0 -925
  148. package/src/materials/AlphaSorting.ts +0 -30
  149. package/src/materials/MaterialExtensions.ts +0 -42
  150. package/src/materials/PhysicalMaterial.ts +0 -133
  151. package/src/materials/TransmissionPass.ts +0 -51
  152. package/src/performance/BVH.ts +0 -18
  153. package/src/performance/Batcher.ts +0 -2
  154. package/src/performance/FrustumCuller.ts +0 -9
  155. package/src/performance/LOD.ts +0 -20
  156. package/src/performance/Octree.ts +0 -10
  157. package/src/performance/RenderItemSorting.ts +0 -170
  158. package/src/performance/RendererStats.ts +0 -43
  159. package/src/performance/ResourceBudget.ts +0 -44
  160. package/src/postprocess/BloomPass.ts +0 -28
  161. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  162. package/src/postprocess/ColorGradingPass.ts +0 -24
  163. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  164. package/src/postprocess/EffectComposer.ts +0 -349
  165. package/src/postprocess/SSAOPass.ts +0 -20
  166. package/src/postprocess/index.ts +0 -34
  167. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  168. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  169. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  170. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  171. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  172. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  173. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  174. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  175. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  176. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  177. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  178. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  179. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  180. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  181. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  182. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  183. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  184. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  185. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  186. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  187. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  190. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  191. package/src/production-runtime/color/ColorManagement.ts +0 -3
  192. package/src/production-runtime/color/ToneMapping.ts +0 -7
  193. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  194. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  195. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  196. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  197. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  198. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  199. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  200. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  201. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  202. package/src/production-runtime/index.ts +0 -127
  203. package/src/production-runtime/lights/LightManager.ts +0 -7
  204. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  205. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  206. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  207. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  208. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  209. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  210. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  211. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  212. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  213. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  214. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  215. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  216. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  217. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  218. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  219. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  220. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  221. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  222. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  223. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  224. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  225. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  226. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  227. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  228. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  229. package/src/production-runtime/scene/Camera.ts +0 -1
  230. package/src/production-runtime/scene/Lights.ts +0 -2
  231. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  232. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  233. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  234. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  235. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  236. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  237. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  238. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  239. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  240. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  241. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  242. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  243. package/src/shaders/depth.frag.glsl +0 -5
  244. package/src/shaders/depth.vert.glsl +0 -8
  245. package/src/shaders/pbr-direct.frag.glsl +0 -687
  246. package/src/shaders/pbr-direct.vert.glsl +0 -18
  247. package/src/shaders/unlit.frag.glsl +0 -18
  248. package/src/shaders/unlit.vert.glsl +0 -13
  249. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  250. package/src/shadows/ContactShadows.ts +0 -106
  251. package/src/shadows/ShadowDebugViews.ts +0 -46
  252. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  253. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  254. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  255. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  256. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  257. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  258. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  259. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  260. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  261. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  262. package/src/threejs-compatibility/index.ts +0 -29
  263. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  264. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  265. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  266. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  267. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  268. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  269. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  270. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  271. package/src/threejs-compatibility/performance/index.ts +0 -12
  272. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  273. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  274. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  275. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  276. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  277. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  278. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  279. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  280. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  281. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  282. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  283. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  284. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  285. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  286. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  287. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  288. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  289. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  290. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  291. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  292. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  293. package/src/threejs-compatibility/shaders/index.ts +0 -9
  294. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  295. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  296. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  297. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  298. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  299. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  300. package/src/threejs-compatibility/vfx/index.ts +0 -9
  301. package/src/threejs-example-parity/index.ts +0 -205
  302. package/src/webgpu/WebGPUBuffer.ts +0 -1
  303. package/src/webgpu/WebGPUCompute.ts +0 -2
  304. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  305. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  306. package/src/webgpu/WebGPUTexture.ts +0 -2
  307. package/tsconfig.json +0 -26
  308. package/vitest.config.ts +0 -20
@@ -1,397 +0,0 @@
1
- import { Material, type RenderState } from "./Material";
2
- import { DEFAULT_PBR_ENVIRONMENT_INTENSITY, DEFAULT_PBR_PROCEDURAL_ENVIRONMENT_MAP } from "./PBRLightingDefaults";
3
- import type { PBRProceduralEnvironmentMapOptions } from "./PBRMaterial";
4
- import { DEFAULT_SKINNED_LIT_SHADER_NAME } from "./ShaderLibrary";
5
- import { TextureBinding } from "./TextureBinding";
6
-
7
- export interface SkinnedLitMaterialOptions {
8
- readonly name?: string;
9
- readonly color?: readonly [number, number, number, number];
10
- readonly baseColor?: readonly [number, number, number, number];
11
- readonly baseColorTexture?: TextureBinding;
12
- readonly baseColorTextureOffset?: readonly [number, number];
13
- readonly baseColorTextureScale?: readonly [number, number];
14
- readonly baseColorTextureRotation?: number;
15
- readonly normalTexture?: TextureBinding;
16
- readonly normalScale?: number;
17
- readonly metallicRoughnessTexture?: TextureBinding;
18
- readonly occlusionTexture?: TextureBinding;
19
- readonly occlusionStrength?: number;
20
- readonly emissiveTexture?: TextureBinding;
21
- readonly clearcoatTexture?: TextureBinding;
22
- readonly clearcoatNormalTexture?: TextureBinding;
23
- readonly sheenColorTexture?: TextureBinding;
24
- readonly sheenRoughnessTexture?: TextureBinding;
25
- readonly transmissionTexture?: TextureBinding;
26
- readonly iridescenceTexture?: TextureBinding;
27
- readonly iridescenceThicknessTexture?: TextureBinding;
28
- readonly anisotropyTexture?: TextureBinding;
29
- readonly volumeThicknessTexture?: TextureBinding;
30
- readonly renderState?: Partial<RenderState>;
31
- readonly metallic?: number;
32
- readonly roughness?: number;
33
- readonly environmentColor?: readonly [number, number, number];
34
- readonly environmentIntensity?: number;
35
- readonly proceduralEnvironmentMap?: PBRProceduralEnvironmentMapOptions;
36
- readonly environmentMapTexture?: TextureBinding;
37
- readonly environmentMapIntensity?: number;
38
- readonly environmentMapSpecularIntensity?: number;
39
- readonly environmentMapRotation?: number;
40
- readonly environmentMapMipCount?: number;
41
- readonly environmentBrdfLutTexture?: TextureBinding;
42
- readonly emissiveColor?: readonly [number, number, number];
43
- readonly emissiveStrength?: number;
44
- readonly clearcoatFactor?: number;
45
- readonly clearcoatRoughnessFactor?: number;
46
- readonly transmissionFactor?: number;
47
- readonly diffuseTransmissionFactor?: number;
48
- readonly diffuseTransmissionColorFactor?: readonly [number, number, number];
49
- readonly transmissionFallbackEnergy?: number;
50
- readonly volumeThicknessFactor?: number;
51
- readonly volumeAttenuationDistance?: number;
52
- readonly volumeAttenuationColor?: readonly [number, number, number];
53
- readonly ior?: number;
54
- readonly specularFactor?: number;
55
- readonly specularColorFactor?: readonly [number, number, number];
56
- readonly sheenColorFactor?: readonly [number, number, number];
57
- readonly sheenRoughnessFactor?: number;
58
- readonly anisotropyStrength?: number;
59
- readonly anisotropyRotation?: number;
60
- readonly iridescenceFactor?: number;
61
- readonly iridescenceIor?: number;
62
- readonly iridescenceThicknessMinimum?: number;
63
- readonly iridescenceThicknessMaximum?: number;
64
- readonly dispersion?: number;
65
- readonly keyLightDirection?: readonly [number, number, number];
66
- readonly keyLightColor?: readonly [number, number, number];
67
- readonly fillLightColor?: readonly [number, number, number];
68
- readonly lightIntensity?: number;
69
- readonly maxJoints?: number;
70
- }
71
-
72
- export class SkinnedLitMaterial extends Material {
73
- public readonly maxJoints: number;
74
-
75
- constructor(options: SkinnedLitMaterialOptions = {}) {
76
- const baseColor = options.baseColor ?? options.color ?? [1, 1, 1, 1];
77
- const environmentColor = options.environmentColor ?? [1, 1, 1];
78
- const proceduralEnvironmentMap: PBRProceduralEnvironmentMapOptions = options.proceduralEnvironmentMap ?? DEFAULT_PBR_PROCEDURAL_ENVIRONMENT_MAP;
79
- const emissiveColor = options.emissiveColor ?? [0, 0, 0];
80
- const diffuseTransmissionColorFactor = options.diffuseTransmissionColorFactor ?? [1, 1, 1];
81
- const volumeAttenuationColor = options.volumeAttenuationColor ?? [1, 1, 1];
82
- const specularColorFactor = options.specularColorFactor ?? [1, 1, 1];
83
- const sheenColorFactor = options.sheenColorFactor ?? [0, 0, 0];
84
- validateColor4(baseColor, "baseColor");
85
- validateVec2(options.baseColorTextureOffset ?? [0, 0], "baseColorTextureOffset");
86
- validateVec2(options.baseColorTextureScale ?? [1, 1], "baseColorTextureScale");
87
- validateFinite(options.baseColorTextureRotation ?? 0, "baseColorTextureRotation");
88
- validateNonNegative(options.normalScale ?? 1, "normalScale");
89
- validateUnit(options.occlusionStrength ?? 1, "occlusionStrength");
90
- validateColor3(environmentColor, "environmentColor");
91
- validateColor3(emissiveColor, "emissiveColor");
92
- validateColor3(diffuseTransmissionColorFactor, "diffuseTransmissionColorFactor");
93
- validateColor3(volumeAttenuationColor, "volumeAttenuationColor");
94
- validateNonNegativeColor3(specularColorFactor, "specularColorFactor");
95
- validateColor3(sheenColorFactor, "sheenColorFactor");
96
- validateUnit(options.metallic ?? 0, "metallic");
97
- validateUnit(options.roughness ?? 0.5, "roughness");
98
- validateNonNegative(options.environmentIntensity ?? DEFAULT_PBR_ENVIRONMENT_INTENSITY, "environmentIntensity");
99
- validateProceduralEnvironmentMap(proceduralEnvironmentMap);
100
- validateNonNegative(options.environmentMapIntensity ?? 0, "environmentMapIntensity");
101
- validateNonNegative(options.environmentMapSpecularIntensity ?? 0, "environmentMapSpecularIntensity");
102
- validateFinite(options.environmentMapRotation ?? 0, "environmentMapRotation");
103
- validateMipCount(options.environmentMapMipCount ?? 1);
104
- validateNonNegative(options.emissiveStrength ?? 1, "emissiveStrength");
105
- validateUnit(options.clearcoatFactor ?? 0, "clearcoatFactor");
106
- validateUnit(options.clearcoatRoughnessFactor ?? 0, "clearcoatRoughnessFactor");
107
- validateUnit(options.transmissionFactor ?? 0, "transmissionFactor");
108
- validateUnit(options.diffuseTransmissionFactor ?? 0, "diffuseTransmissionFactor");
109
- validateUnit(options.transmissionFallbackEnergy ?? 0.08, "transmissionFallbackEnergy");
110
- validateNonNegative(options.volumeThicknessFactor ?? 0, "volumeThicknessFactor");
111
- validatePositive(options.volumeAttenuationDistance ?? 1_000_000, "volumeAttenuationDistance");
112
- validateUnit(options.specularFactor ?? 1, "specularFactor");
113
- validateUnit(options.sheenRoughnessFactor ?? 0, "sheenRoughnessFactor");
114
- validateUnit(options.anisotropyStrength ?? 0, "anisotropyStrength");
115
- validateFinite(options.anisotropyRotation ?? 0, "anisotropyRotation");
116
- validateUnit(options.iridescenceFactor ?? 0, "iridescenceFactor");
117
- validateFinite(options.iridescenceIor ?? 1.3, "iridescenceIor");
118
- validateNonNegative(options.iridescenceThicknessMinimum ?? 100, "iridescenceThicknessMinimum");
119
- validateNonNegative(options.iridescenceThicknessMaximum ?? 400, "iridescenceThicknessMaximum");
120
- validateNonNegative(options.dispersion ?? 0, "dispersion");
121
- validatePositive(options.ior ?? 1.5, "ior");
122
- const maxJoints = options.maxJoints ?? 96;
123
- if (!Number.isInteger(maxJoints) || maxJoints <= 0 || maxJoints > 96) {
124
- throw new Error("SkinnedLitMaterial maxJoints must be an integer in [1, 96]");
125
- }
126
-
127
- // The skinned-lit shader supports glTF extension scalar factors only
128
- // (u_clearcoatFactor, u_sheenColorFactor, ...); it declares no extension
129
- // texture uniforms. Extension texture options (clearcoatTexture,
130
- // sheenColorTexture, ...) are therefore accepted for glTF compatibility but
131
- // intentionally NOT declared as uniforms — declaring them would make
132
- // MaterialBinding fail validation against the shader.
133
- super({
134
- name: options.name ?? "skinned-lit",
135
- shaderKey: DEFAULT_SKINNED_LIT_SHADER_NAME,
136
- renderState: options.renderState,
137
- parameters: {
138
- u_baseColor: baseColor,
139
- u_baseColorTexture: options.baseColorTexture ?? new TextureBinding({ name: "u_baseColorTexture", required: false }),
140
- u_baseColorTextureEnabled: options.baseColorTexture ? 1 : 0,
141
- u_baseColorTextureOffset: options.baseColorTextureOffset ?? [0, 0],
142
- u_baseColorTextureScale: options.baseColorTextureScale ?? [1, 1],
143
- u_baseColorTextureRotation: options.baseColorTextureRotation ?? 0,
144
- u_normalTexture: options.normalTexture ?? new TextureBinding({ name: "u_normalTexture", required: false }),
145
- u_normalTextureEnabled: options.normalTexture ? 1 : 0,
146
- u_normalScale: options.normalScale ?? 1,
147
- u_metallicRoughnessTexture: options.metallicRoughnessTexture ?? new TextureBinding({ name: "u_metallicRoughnessTexture", required: false }),
148
- u_metallicRoughnessTextureEnabled: options.metallicRoughnessTexture ? 1 : 0,
149
- u_occlusionTexture: options.occlusionTexture ?? new TextureBinding({ name: "u_occlusionTexture", required: false }),
150
- u_occlusionTextureEnabled: options.occlusionTexture ? 1 : 0,
151
- u_occlusionStrength: options.occlusionStrength ?? 1,
152
- u_emissiveTexture: options.emissiveTexture ?? new TextureBinding({ name: "u_emissiveTexture", required: false }),
153
- u_emissiveTextureEnabled: options.emissiveTexture ? 1 : 0,
154
- u_alphaCutoff: 0,
155
- u_metallic: options.metallic ?? 0,
156
- u_roughness: options.roughness ?? 0.5,
157
- u_environmentColor: environmentColor,
158
- u_environmentIntensity: options.environmentIntensity ?? DEFAULT_PBR_ENVIRONMENT_INTENSITY,
159
- u_environmentSkyColor: proceduralEnvironmentMap.skyColor,
160
- u_environmentHorizonColor: proceduralEnvironmentMap.horizonColor,
161
- u_environmentGroundColor: proceduralEnvironmentMap.groundColor,
162
- u_environmentSpecularColor: proceduralEnvironmentMap.specularColor,
163
- u_environmentMapIntensity: proceduralEnvironmentMap.intensity,
164
- u_environmentSpecularIntensity: proceduralEnvironmentMap.specularIntensity,
165
- u_environmentMapTexture: options.environmentMapTexture ?? new TextureBinding({ name: "u_environmentMapTexture", required: false }),
166
- u_environmentMapTextureEnabled: options.environmentMapTexture ? 1 : 0,
167
- u_environmentMapTextureIntensity: options.environmentMapIntensity ?? 0,
168
- u_environmentMapTextureSpecularIntensity: options.environmentMapSpecularIntensity ?? 0,
169
- u_environmentMapTextureRotation: options.environmentMapRotation ?? 0,
170
- u_environmentMapTextureMipCount: options.environmentMapMipCount ?? 1,
171
- u_environmentMapTextureEncoding: 0,
172
- u_environmentBrdfLutTexture: options.environmentBrdfLutTexture ?? new TextureBinding({ name: "u_environmentBrdfLutTexture", required: false }),
173
- u_environmentBrdfLutEnabled: options.environmentBrdfLutTexture ? 1 : 0,
174
- u_emissiveColor: emissiveColor,
175
- u_emissiveStrength: options.emissiveStrength ?? 1,
176
- u_clearcoatFactor: options.clearcoatFactor ?? 0,
177
- u_clearcoatRoughnessFactor: options.clearcoatRoughnessFactor ?? 0,
178
- u_transmissionFactor: options.transmissionFactor ?? 0,
179
- u_diffuseTransmissionFactor: options.diffuseTransmissionFactor ?? 0,
180
- u_diffuseTransmissionColorFactor: diffuseTransmissionColorFactor,
181
- u_transmissionFallbackEnergy: options.transmissionFallbackEnergy ?? 0.08,
182
- u_volumeThicknessFactor: options.volumeThicknessFactor ?? 0,
183
- u_volumeAttenuationDistance: options.volumeAttenuationDistance ?? 1_000_000,
184
- u_volumeAttenuationColor: volumeAttenuationColor,
185
- u_ior: options.ior ?? 1.5,
186
- u_specularFactor: options.specularFactor ?? 1,
187
- u_specularColorFactor: specularColorFactor,
188
- u_sheenColorFactor: sheenColorFactor,
189
- u_sheenRoughnessFactor: options.sheenRoughnessFactor ?? 0,
190
- u_anisotropyStrength: options.anisotropyStrength ?? 0,
191
- u_anisotropyRotation: options.anisotropyRotation ?? 0,
192
- u_iridescenceFactor: options.iridescenceFactor ?? 0,
193
- u_iridescenceIor: options.iridescenceIor ?? 1.3,
194
- u_iridescenceThicknessMinimum: options.iridescenceThicknessMinimum ?? 100,
195
- u_iridescenceThicknessMaximum: options.iridescenceThicknessMaximum ?? 400,
196
- u_dispersion: options.dispersion ?? 0,
197
- u_lightCount: 0,
198
- u_lightData: new Float32Array(0),
199
- u_shadowMapTexture: new TextureBinding({ name: "u_shadowMapTexture", required: false }),
200
- u_shadowMapEnabled: 0,
201
- u_shadowMapMatrix: identityMatrix(),
202
- u_shadowMapStrength: 0,
203
- u_shadowMapBias: 0,
204
- u_shadowMapSlopeBias: 0,
205
- u_shadowMapTexelSize: [1, 1],
206
- u_shadowPcfSampleCount: 1,
207
- u_shadowPcfSamples: new Float32Array(32 * 4),
208
- u_outputColorSpace: 1,
209
- u_cameraPosition: [0, 0, 1],
210
- u_modelMatrix: identityMatrix(),
211
- u_normalMatrix: identityMatrix(),
212
- u_modelViewProjection: identityMatrix(),
213
- u_jointCount: 1,
214
- u_jointMatrices: identityMatrix()
215
- },
216
- requiredAttributes: [
217
- "a_position",
218
- "a_normal",
219
- ...(usesTextureCoordinates(options) ? ["a_uv"] : []),
220
- ...(options.normalTexture ? ["a_tangent"] : []),
221
- "a_joints",
222
- "a_weights"
223
- ],
224
- uniformSchema: [
225
- { name: "u_baseColor", kind: "vec4" },
226
- { name: "u_baseColorTexture", kind: "texture2d", required: false },
227
- { name: "u_baseColorTextureEnabled", kind: "float" },
228
- { name: "u_baseColorTextureOffset", kind: "vec2" },
229
- { name: "u_baseColorTextureScale", kind: "vec2" },
230
- { name: "u_baseColorTextureRotation", kind: "float" },
231
- { name: "u_normalTexture", kind: "texture2d", required: false },
232
- { name: "u_normalTextureEnabled", kind: "float" },
233
- { name: "u_normalScale", kind: "float" },
234
- { name: "u_metallicRoughnessTexture", kind: "texture2d", required: false },
235
- { name: "u_metallicRoughnessTextureEnabled", kind: "float" },
236
- { name: "u_occlusionTexture", kind: "texture2d", required: false },
237
- { name: "u_occlusionTextureEnabled", kind: "float" },
238
- { name: "u_occlusionStrength", kind: "float" },
239
- { name: "u_emissiveTexture", kind: "texture2d", required: false },
240
- { name: "u_emissiveTextureEnabled", kind: "float" },
241
- { name: "u_alphaCutoff", kind: "float" },
242
- { name: "u_metallic", kind: "float" },
243
- { name: "u_roughness", kind: "float" },
244
- { name: "u_environmentColor", kind: "vec3" },
245
- { name: "u_environmentIntensity", kind: "float" },
246
- { name: "u_environmentSkyColor", kind: "vec3" },
247
- { name: "u_environmentHorizonColor", kind: "vec3" },
248
- { name: "u_environmentGroundColor", kind: "vec3" },
249
- { name: "u_environmentSpecularColor", kind: "vec3" },
250
- { name: "u_environmentMapIntensity", kind: "float" },
251
- { name: "u_environmentSpecularIntensity", kind: "float" },
252
- { name: "u_environmentMapTexture", kind: "texture2d", required: false },
253
- { name: "u_environmentMapTextureEnabled", kind: "float" },
254
- { name: "u_environmentMapTextureIntensity", kind: "float" },
255
- { name: "u_environmentMapTextureSpecularIntensity", kind: "float" },
256
- { name: "u_environmentMapTextureRotation", kind: "float" },
257
- { name: "u_environmentMapTextureMipCount", kind: "float" },
258
- { name: "u_environmentMapTextureEncoding", kind: "float" },
259
- { name: "u_environmentBrdfLutTexture", kind: "texture2d", required: false },
260
- { name: "u_environmentBrdfLutEnabled", kind: "float", required: false },
261
- { name: "u_emissiveColor", kind: "vec3" },
262
- { name: "u_emissiveStrength", kind: "float" },
263
- { name: "u_clearcoatFactor", kind: "float" },
264
- { name: "u_clearcoatRoughnessFactor", kind: "float" },
265
- { name: "u_transmissionFactor", kind: "float" },
266
- { name: "u_diffuseTransmissionFactor", kind: "float" },
267
- { name: "u_diffuseTransmissionColorFactor", kind: "vec3" },
268
- { name: "u_transmissionFallbackEnergy", kind: "float" },
269
- { name: "u_volumeThicknessFactor", kind: "float" },
270
- { name: "u_volumeAttenuationDistance", kind: "float" },
271
- { name: "u_volumeAttenuationColor", kind: "vec3" },
272
- { name: "u_ior", kind: "float" },
273
- { name: "u_specularFactor", kind: "float" },
274
- { name: "u_specularColorFactor", kind: "vec3" },
275
- { name: "u_sheenColorFactor", kind: "vec3" },
276
- { name: "u_sheenRoughnessFactor", kind: "float" },
277
- { name: "u_anisotropyStrength", kind: "float" },
278
- { name: "u_anisotropyRotation", kind: "float" },
279
- { name: "u_iridescenceFactor", kind: "float" },
280
- { name: "u_iridescenceIor", kind: "float" },
281
- { name: "u_iridescenceThicknessMinimum", kind: "float" },
282
- { name: "u_iridescenceThicknessMaximum", kind: "float" },
283
- { name: "u_dispersion", kind: "float" },
284
- { name: "u_lightCount", kind: "float" },
285
- { name: "u_lightData", kind: "any" },
286
- { name: "u_shadowMapTexture", kind: "texture2d", required: false },
287
- { name: "u_shadowMapEnabled", kind: "float" },
288
- { name: "u_shadowMapMatrix", kind: "mat4" },
289
- { name: "u_shadowMapStrength", kind: "float" },
290
- { name: "u_shadowMapBias", kind: "float" },
291
- { name: "u_shadowMapSlopeBias", kind: "float" },
292
- { name: "u_shadowMapTexelSize", kind: "vec2" },
293
- { name: "u_shadowPcfSampleCount", kind: "float" },
294
- { name: "u_shadowPcfSamples", kind: "any" },
295
- { name: "u_outputColorSpace", kind: "float" },
296
- { name: "u_cameraPosition", kind: "vec3" },
297
- { name: "u_modelMatrix", kind: "mat4" },
298
- { name: "u_normalMatrix", kind: "mat4" },
299
- { name: "u_modelViewProjection", kind: "mat4" },
300
- { name: "u_jointCount", kind: "float" },
301
- { name: "u_jointMatrices", kind: "any" }
302
- ]
303
- });
304
- this.maxJoints = maxJoints;
305
- }
306
- }
307
-
308
- function usesTextureCoordinates(options: SkinnedLitMaterialOptions): boolean {
309
- return Boolean(
310
- options.baseColorTexture ||
311
- options.normalTexture ||
312
- options.metallicRoughnessTexture ||
313
- options.occlusionTexture ||
314
- options.emissiveTexture ||
315
- options.clearcoatTexture ||
316
- options.clearcoatNormalTexture ||
317
- options.sheenColorTexture ||
318
- options.sheenRoughnessTexture ||
319
- options.transmissionTexture ||
320
- options.iridescenceTexture ||
321
- options.iridescenceThicknessTexture ||
322
- options.anisotropyTexture ||
323
- options.volumeThicknessTexture
324
- );
325
- }
326
-
327
- function validateColor4(color: readonly [number, number, number, number], label: string): void {
328
- if (color.length !== 4 || color.some((channel) => channel < 0 || channel > 1 || !Number.isFinite(channel))) {
329
- throw new Error(`SkinnedLitMaterial ${label} must contain four finite values in [0, 1]`);
330
- }
331
- }
332
-
333
- function validateColor3(color: readonly [number, number, number], label: string): void {
334
- if (color.length !== 3 || color.some((channel) => channel < 0 || channel > 1 || !Number.isFinite(channel))) {
335
- throw new Error(`SkinnedLitMaterial ${label} must contain three finite values in [0, 1]`);
336
- }
337
- }
338
-
339
- function validateNonNegativeColor3(color: readonly [number, number, number], label: string): void {
340
- if (color.length !== 3 || color.some((channel) => channel < 0 || !Number.isFinite(channel))) {
341
- throw new Error(`SkinnedLitMaterial ${label} must contain three finite non-negative values`);
342
- }
343
- }
344
-
345
- function validateVec2(value: readonly [number, number], label: string): void {
346
- if (value.length !== 2 || value.some((entry) => !Number.isFinite(entry))) {
347
- throw new Error(`SkinnedLitMaterial ${label} must contain two finite values`);
348
- }
349
- }
350
-
351
- function validateUnit(value: number, label: string): void {
352
- if (!Number.isFinite(value) || value < 0 || value > 1) {
353
- throw new Error(`SkinnedLitMaterial ${label} must be finite and in [0, 1]`);
354
- }
355
- }
356
-
357
- function validateNonNegative(value: number, label: string): void {
358
- if (!Number.isFinite(value) || value < 0) {
359
- throw new Error(`SkinnedLitMaterial ${label} must be finite and non-negative`);
360
- }
361
- }
362
-
363
- function validateFinite(value: number, label: string): void {
364
- if (!Number.isFinite(value)) {
365
- throw new Error(`SkinnedLitMaterial ${label} must be finite`);
366
- }
367
- }
368
-
369
- function validatePositive(value: number, label: string): void {
370
- if (!Number.isFinite(value) || value <= 0) {
371
- throw new Error(`SkinnedLitMaterial ${label} must be finite and positive`);
372
- }
373
- }
374
-
375
- function validateMipCount(value: number): void {
376
- if (!Number.isInteger(value) || value < 1) {
377
- throw new Error("SkinnedLitMaterial environmentMapMipCount must be a positive integer");
378
- }
379
- }
380
-
381
- function validateProceduralEnvironmentMap(value: PBRProceduralEnvironmentMapOptions): void {
382
- validateColor3(value.skyColor, "proceduralEnvironmentMap.skyColor");
383
- validateColor3(value.horizonColor, "proceduralEnvironmentMap.horizonColor");
384
- validateColor3(value.groundColor, "proceduralEnvironmentMap.groundColor");
385
- validateColor3(value.specularColor, "proceduralEnvironmentMap.specularColor");
386
- validateNonNegative(value.intensity, "proceduralEnvironmentMap.intensity");
387
- validateNonNegative(value.specularIntensity, "proceduralEnvironmentMap.specularIntensity");
388
- }
389
-
390
- function identityMatrix(): Float32Array {
391
- return new Float32Array([
392
- 1, 0, 0, 0,
393
- 0, 1, 0, 0,
394
- 0, 0, 1, 0,
395
- 0, 0, 0, 1
396
- ]);
397
- }
@@ -1,63 +0,0 @@
1
- import { Material } from "./Material";
2
- import { DEFAULT_SKINNED_UNLIT_SHADER_NAME } from "./ShaderLibrary";
3
-
4
- export interface SkinnedUnlitMaterialOptions {
5
- readonly name?: string;
6
- readonly color?: readonly [number, number, number, number];
7
- readonly maxJoints?: number;
8
- }
9
-
10
- export class SkinnedUnlitMaterial extends Material {
11
- public readonly maxJoints: number;
12
-
13
- constructor(options: SkinnedUnlitMaterialOptions = {}) {
14
- const color = options.color ?? [1, 1, 1, 1];
15
- validateColor(color);
16
- const maxJoints = options.maxJoints ?? 96;
17
- if (!Number.isInteger(maxJoints) || maxJoints <= 0 || maxJoints > 96) {
18
- throw new Error("SkinnedUnlitMaterial maxJoints must be an integer in [1, 96]");
19
- }
20
- super({
21
- name: options.name ?? "skinned-unlit",
22
- shaderKey: DEFAULT_SKINNED_UNLIT_SHADER_NAME,
23
- parameters: {
24
- u_baseColor: color,
25
- u_modelViewProjection: identityMatrix(),
26
- u_jointCount: 1,
27
- u_jointMatrices: identityMatrix()
28
- },
29
- requiredAttributes: ["a_position", "a_joints", "a_weights"],
30
- uniformSchema: [
31
- { name: "u_baseColor", kind: "vec4" },
32
- { name: "u_modelViewProjection", kind: "mat4" },
33
- { name: "u_jointCount", kind: "float" },
34
- { name: "u_jointMatrices", kind: "any" }
35
- ]
36
- });
37
- this.maxJoints = maxJoints;
38
- }
39
-
40
- set color(value: readonly [number, number, number, number]) {
41
- validateColor(value);
42
- this.setParameter("u_baseColor", value);
43
- }
44
-
45
- get color(): readonly [number, number, number, number] {
46
- return this.getParameter("u_baseColor") as readonly [number, number, number, number];
47
- }
48
- }
49
-
50
- function validateColor(color: readonly [number, number, number, number]): void {
51
- if (color.length !== 4 || color.some((channel) => channel < 0 || channel > 1 || !Number.isFinite(channel))) {
52
- throw new Error("SkinnedUnlitMaterial color must contain four finite values in [0, 1]");
53
- }
54
- }
55
-
56
- function identityMatrix(): Float32Array {
57
- return new Float32Array([
58
- 1, 0, 0, 0,
59
- 0, 1, 0, 0,
60
- 0, 0, 1, 0,
61
- 0, 0, 0, 1
62
- ]);
63
- }
@@ -1,131 +0,0 @@
1
- import { Geometry, type Bounds3 } from "./Geometry";
2
- import {
3
- applyMorphTargets,
4
- computeMorphTargetEnvelopeBounds,
5
- computeMorphTargetWeightedBounds,
6
- type MorphTargetDelta
7
- } from "./MorphTarget";
8
-
9
- export interface SkinningBoundsPalette {
10
- readonly jointCount: number;
11
- readonly matrices: Float32Array | readonly number[];
12
- }
13
-
14
- export function computeSkinnedGeometryBounds(geometry: Geometry, skinning: SkinningBoundsPalette | undefined): Bounds3 {
15
- if (!skinning || !geometry.vertexBuffer.format.hasAttribute("position") || !geometry.vertexBuffer.format.hasAttribute("joints") || !geometry.vertexBuffer.format.hasAttribute("weights")) {
16
- return geometry.bounds;
17
- }
18
- const min: [number, number, number] = [Infinity, Infinity, Infinity];
19
- const max: [number, number, number] = [-Infinity, -Infinity, -Infinity];
20
- for (let vertex = 0; vertex < geometry.vertexBuffer.vertexCount; vertex += 1) {
21
- const position = geometry.vertexBuffer.getAttribute(vertex, "position");
22
- const joints = geometry.vertexBuffer.getAttribute(vertex, "joints");
23
- const weights = geometry.vertexBuffer.getAttribute(vertex, "weights");
24
- const skinned = skinPoint(position, joints, weights, skinning);
25
- includeBoundsPoint(min, max, skinned);
26
- }
27
- if (!Number.isFinite(min[0]) || !Number.isFinite(max[0])) return geometry.bounds;
28
- return { min, max };
29
- }
30
-
31
- export function computeSkinnedMorphTargetWeightedBounds(
32
- geometry: Geometry,
33
- skinning: SkinningBoundsPalette | undefined,
34
- targets: readonly MorphTargetDelta[] | undefined,
35
- weights: readonly number[] | undefined
36
- ): Bounds3 {
37
- if (!targets || targets.length === 0 || !weights || weights.length === 0) {
38
- return computeSkinnedGeometryBounds(geometry, skinning);
39
- }
40
- if (!skinning) {
41
- return computeMorphTargetWeightedBounds(geometry, targets, weights);
42
- }
43
- const morphed = applyMorphTargets(geometry, targets, weights);
44
- try {
45
- return computeSkinnedGeometryBounds(morphed, skinning);
46
- } finally {
47
- morphed.dispose();
48
- }
49
- }
50
-
51
- export function computeSkinnedMorphTargetEnvelopeBounds(
52
- geometry: Geometry,
53
- skinning: SkinningBoundsPalette | undefined,
54
- targets: readonly MorphTargetDelta[] | undefined
55
- ): Bounds3 {
56
- if (!targets || targets.length === 0) {
57
- return computeSkinnedGeometryBounds(geometry, skinning);
58
- }
59
- if (!skinning || !geometry.vertexBuffer.format.hasAttribute("position") || !geometry.vertexBuffer.format.hasAttribute("joints") || !geometry.vertexBuffer.format.hasAttribute("weights")) {
60
- return computeMorphTargetEnvelopeBounds(geometry, targets);
61
- }
62
-
63
- const min: [number, number, number] = [Infinity, Infinity, Infinity];
64
- const max: [number, number, number] = [-Infinity, -Infinity, -Infinity];
65
- for (let vertex = 0; vertex < geometry.vertexBuffer.vertexCount; vertex += 1) {
66
- const base = geometry.vertexBuffer.getAttribute(vertex, "position");
67
- const lower: [number, number, number] = [base[0] ?? 0, base[1] ?? 0, base[2] ?? 0];
68
- const upper: [number, number, number] = [base[0] ?? 0, base[1] ?? 0, base[2] ?? 0];
69
- for (const target of targets) {
70
- const delta = target.positions?.[vertex];
71
- if (!delta) continue;
72
- for (let axis = 0; axis < 3; axis += 1) {
73
- const value = delta[axis] ?? 0;
74
- if (value < 0) lower[axis] += value;
75
- if (value > 0) upper[axis] += value;
76
- }
77
- }
78
- const joints = geometry.vertexBuffer.getAttribute(vertex, "joints");
79
- const weights = geometry.vertexBuffer.getAttribute(vertex, "weights");
80
- includeBoundsPoint(min, max, skinPoint(lower, joints, weights, skinning));
81
- includeBoundsPoint(min, max, skinPoint(upper, joints, weights, skinning));
82
- }
83
- if (!Number.isFinite(min[0]) || !Number.isFinite(max[0])) return geometry.bounds;
84
- return { min, max };
85
- }
86
-
87
- function skinPoint(
88
- position: readonly number[],
89
- joints: readonly number[],
90
- weights: readonly number[],
91
- skinning: SkinningBoundsPalette
92
- ): readonly [number, number, number] {
93
- const input: readonly [number, number, number] = [position[0] ?? 0, position[1] ?? 0, position[2] ?? 0];
94
- const output: [number, number, number] = [0, 0, 0];
95
- let weightSum = 0;
96
- for (let slot = 0; slot < 4; slot += 1) {
97
- const weight = weights[slot] ?? 0;
98
- if (weight === 0) continue;
99
- const joint = Math.max(0, Math.min(skinning.jointCount - 1, Math.trunc(joints[slot] ?? 0)));
100
- const transformed = transformPoint(skinning.matrices, joint * 16, input);
101
- output[0] += transformed[0] * weight;
102
- output[1] += transformed[1] * weight;
103
- output[2] += transformed[2] * weight;
104
- weightSum += weight;
105
- }
106
- return weightSum > 0.0001 ? output : input;
107
- }
108
-
109
- function transformPoint(matrices: Float32Array | readonly number[], offset: number, point: readonly [number, number, number]): readonly [number, number, number] {
110
- const x = point[0];
111
- const y = point[1];
112
- const z = point[2];
113
- return [
114
- (mat(matrices, offset + 0) * x) + (mat(matrices, offset + 4) * y) + (mat(matrices, offset + 8) * z) + mat(matrices, offset + 12),
115
- (mat(matrices, offset + 1) * x) + (mat(matrices, offset + 5) * y) + (mat(matrices, offset + 9) * z) + mat(matrices, offset + 13),
116
- (mat(matrices, offset + 2) * x) + (mat(matrices, offset + 6) * y) + (mat(matrices, offset + 10) * z) + mat(matrices, offset + 14)
117
- ];
118
- }
119
-
120
- function mat(matrices: Float32Array | readonly number[], index: number): number {
121
- return matrices[index] ?? 0;
122
- }
123
-
124
- function includeBoundsPoint(min: [number, number, number], max: [number, number, number], point: readonly [number, number, number]): void {
125
- min[0] = Math.min(min[0], point[0]);
126
- min[1] = Math.min(min[1], point[1]);
127
- min[2] = Math.min(min[2], point[2]);
128
- max[0] = Math.max(max[0], point[0]);
129
- max[1] = Math.max(max[1], point[1]);
130
- max[2] = Math.max(max[2], point[2]);
131
- }