@aura3d/rendering 1.4.0 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (308) hide show
  1. package/package.json +38 -4
  2. package/AGENTS.md +0 -46
  3. package/src/ArchitecturalLightingFixtures.ts +0 -241
  4. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  5. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  6. package/src/BRDFLut.ts +0 -47
  7. package/src/CameraFraming.ts +0 -200
  8. package/src/CanonicalSceneFixtures.ts +0 -95
  9. package/src/CascadedShadowMaps.ts +0 -449
  10. package/src/ColorManagement.ts +0 -127
  11. package/src/CullingFixtures.ts +0 -280
  12. package/src/DecalGeometry.ts +0 -26
  13. package/src/DepthPass.ts +0 -110
  14. package/src/EnvironmentBackgroundPass.ts +0 -194
  15. package/src/EnvironmentBackgroundResources.ts +0 -309
  16. package/src/EnvironmentLighting.ts +0 -96
  17. package/src/EnvironmentMapResources.ts +0 -1026
  18. package/src/EnvironmentPipeline.ts +0 -69
  19. package/src/EnvironmentPlatform.ts +0 -1306
  20. package/src/EnvironmentPreset.ts +0 -155
  21. package/src/Exposure.ts +0 -66
  22. package/src/ExternalParityRenderPreset.ts +0 -725
  23. package/src/ForwardPass.ts +0 -1668
  24. package/src/FrameVisualMetrics.ts +0 -301
  25. package/src/Geometry.ts +0 -461
  26. package/src/GeometryPrimitives.ts +0 -2
  27. package/src/HDRRenderPipeline.ts +0 -94
  28. package/src/IBL.ts +0 -86
  29. package/src/IndexBuffer.ts +0 -57
  30. package/src/InstancedPBRMaterial.ts +0 -186
  31. package/src/InstancedUnlitMaterial.ts +0 -60
  32. package/src/Instancing.ts +0 -19
  33. package/src/LightCollector.ts +0 -82
  34. package/src/LightUniforms.ts +0 -47
  35. package/src/LightingDebug.ts +0 -80
  36. package/src/LightingDefaults.ts +0 -79
  37. package/src/LightingRig.ts +0 -301
  38. package/src/LineGeometry.ts +0 -2
  39. package/src/Material.ts +0 -209
  40. package/src/MaterialBinding.ts +0 -131
  41. package/src/MaterialInstance.ts +0 -59
  42. package/src/MaterialPresets.ts +0 -272
  43. package/src/MorphTarget.ts +0 -124
  44. package/src/MorphTargetPlan.ts +0 -178
  45. package/src/MorphUnlitMaterial.ts +0 -60
  46. package/src/NormalMappedPBRMaterial.ts +0 -188
  47. package/src/OceanFixtures.ts +0 -318
  48. package/src/PBRLightingDefaults.ts +0 -12
  49. package/src/PBRMaterial.ts +0 -442
  50. package/src/PMREM.ts +0 -53
  51. package/src/PbrReference.ts +0 -681
  52. package/src/PostProcessPass.ts +0 -2507
  53. package/src/ProceduralTextureFixtures.ts +0 -393
  54. package/src/ProductTurntableFixtures.ts +0 -815
  55. package/src/Raycaster.ts +0 -21
  56. package/src/ReflectionProbe.ts +0 -13
  57. package/src/ReflectionSurfaces.ts +0 -219
  58. package/src/RenderBackend.ts +0 -43
  59. package/src/RenderDebugViews.ts +0 -138
  60. package/src/RenderDevice.ts +0 -836
  61. package/src/RenderGraph.ts +0 -194
  62. package/src/RenderPass.ts +0 -27
  63. package/src/RenderPipeline.ts +0 -101
  64. package/src/RenderQueue.ts +0 -12
  65. package/src/RenderState.ts +0 -12
  66. package/src/Renderer.ts +0 -2631
  67. package/src/RendererDebugOverlay.ts +0 -80
  68. package/src/RendererFeatureGates.ts +0 -150
  69. package/src/RendererPostprocessPlan.ts +0 -279
  70. package/src/RendererTiming.ts +0 -251
  71. package/src/RendererVisualPipelineReport.ts +0 -836
  72. package/src/ResourceLifecycle.ts +0 -21
  73. package/src/Sampler.ts +0 -37
  74. package/src/SceneOptimization.ts +0 -518
  75. package/src/ShaderChunks.ts +0 -393
  76. package/src/ShaderLibrary.ts +0 -2766
  77. package/src/ShaderModule.ts +0 -36
  78. package/src/ShaderPreprocessor.ts +0 -260
  79. package/src/ShaderReflection.ts +0 -201
  80. package/src/ShadowMap.ts +0 -237
  81. package/src/ShadowPass.ts +0 -198
  82. package/src/ShadowProjection.ts +0 -115
  83. package/src/SkinnedLitMaterial.ts +0 -397
  84. package/src/SkinnedUnlitMaterial.ts +0 -63
  85. package/src/SkinningBounds.ts +0 -131
  86. package/src/SpaceEnvironmentFixtures.ts +0 -200
  87. package/src/SpriteGeometry.ts +0 -21
  88. package/src/StereoCameraRig.ts +0 -127
  89. package/src/StereoEffects.ts +0 -274
  90. package/src/TerrainFixtures.ts +0 -180
  91. package/src/Texture.ts +0 -307
  92. package/src/TextureBinding.ts +0 -91
  93. package/src/TexturedPBRMaterial.ts +0 -1112
  94. package/src/TexturedUnlitMaterial.ts +0 -67
  95. package/src/ToneMapping.ts +0 -105
  96. package/src/UniformBinder.ts +0 -16
  97. package/src/UniformLayout.ts +0 -129
  98. package/src/UnlitMaterial.ts +0 -75
  99. package/src/VegetationFixtures.ts +0 -314
  100. package/src/VertexBuffer.ts +0 -120
  101. package/src/VertexFormat.ts +0 -171
  102. package/src/VoxelWorldFixtures.ts +0 -280
  103. package/src/WeatherFixtures.ts +0 -223
  104. package/src/WebGL2Device.ts +0 -2280
  105. package/src/WebGL2StateCache.ts +0 -330
  106. package/src/WebGPUDevice.ts +0 -2877
  107. package/src/WebGPURenderToTextureProof.ts +0 -139
  108. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  109. package/src/advanced-runtime/index.ts +0 -9
  110. package/src/animation/AnimationMaterialStyle.ts +0 -32
  111. package/src/animation/AnimationRenderPreset.ts +0 -45
  112. package/src/animation/AnimationToonMaterial.ts +0 -387
  113. package/src/animation/AnimationVisualQuality.ts +0 -71
  114. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  115. package/src/animation/index.ts +0 -5
  116. package/src/cinematic/BloomPass.ts +0 -26
  117. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  118. package/src/cinematic/CinematicEvidence.ts +0 -123
  119. package/src/cinematic/CinematicLightingRig.ts +0 -144
  120. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  121. package/src/cinematic/CinematicPostProcess.ts +0 -83
  122. package/src/cinematic/DepthHazePass.ts +0 -30
  123. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  124. package/src/cinematic/FilmGrainPass.ts +0 -24
  125. package/src/cinematic/FogVolumeSystem.ts +0 -30
  126. package/src/cinematic/GlowCardSystem.ts +0 -44
  127. package/src/cinematic/RainParticleSystem.ts +0 -151
  128. package/src/cinematic/VignettePass.ts +0 -25
  129. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  130. package/src/cinematic/index.ts +0 -14
  131. package/src/effects/CollisionModule.ts +0 -64
  132. package/src/effects/ColorModule.ts +0 -60
  133. package/src/effects/ForceModule.ts +0 -25
  134. package/src/effects/GPUParticleBackend.ts +0 -569
  135. package/src/effects/Particle.ts +0 -108
  136. package/src/effects/ParticleDiagnostics.ts +0 -224
  137. package/src/effects/ParticleEffectPresets.ts +0 -147
  138. package/src/effects/ParticleEmitter.ts +0 -326
  139. package/src/effects/ParticleModule.ts +0 -26
  140. package/src/effects/ParticleRenderPass.ts +0 -117
  141. package/src/effects/ParticleRenderer.ts +0 -132
  142. package/src/effects/ParticleSystem.ts +0 -333
  143. package/src/effects/SizeModule.ts +0 -56
  144. package/src/effects/TrailModule.ts +0 -72
  145. package/src/effects/VelocityModule.ts +0 -75
  146. package/src/effects/index.ts +0 -15
  147. package/src/index.ts +0 -925
  148. package/src/materials/AlphaSorting.ts +0 -30
  149. package/src/materials/MaterialExtensions.ts +0 -42
  150. package/src/materials/PhysicalMaterial.ts +0 -133
  151. package/src/materials/TransmissionPass.ts +0 -51
  152. package/src/performance/BVH.ts +0 -18
  153. package/src/performance/Batcher.ts +0 -2
  154. package/src/performance/FrustumCuller.ts +0 -9
  155. package/src/performance/LOD.ts +0 -20
  156. package/src/performance/Octree.ts +0 -10
  157. package/src/performance/RenderItemSorting.ts +0 -170
  158. package/src/performance/RendererStats.ts +0 -43
  159. package/src/performance/ResourceBudget.ts +0 -44
  160. package/src/postprocess/BloomPass.ts +0 -28
  161. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  162. package/src/postprocess/ColorGradingPass.ts +0 -24
  163. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  164. package/src/postprocess/EffectComposer.ts +0 -349
  165. package/src/postprocess/SSAOPass.ts +0 -20
  166. package/src/postprocess/index.ts +0 -34
  167. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  168. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  169. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  170. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  171. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  172. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  173. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  174. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  175. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  176. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  177. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  178. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  179. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  180. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  181. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  182. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  183. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  184. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  185. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  186. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  187. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  190. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  191. package/src/production-runtime/color/ColorManagement.ts +0 -3
  192. package/src/production-runtime/color/ToneMapping.ts +0 -7
  193. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  194. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  195. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  196. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  197. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  198. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  199. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  200. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  201. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  202. package/src/production-runtime/index.ts +0 -127
  203. package/src/production-runtime/lights/LightManager.ts +0 -7
  204. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  205. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  206. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  207. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  208. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  209. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  210. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  211. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  212. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  213. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  214. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  215. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  216. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  217. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  218. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  219. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  220. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  221. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  222. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  223. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  224. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  225. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  226. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  227. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  228. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  229. package/src/production-runtime/scene/Camera.ts +0 -1
  230. package/src/production-runtime/scene/Lights.ts +0 -2
  231. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  232. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  233. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  234. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  235. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  236. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  237. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  238. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  239. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  240. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  241. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  242. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  243. package/src/shaders/depth.frag.glsl +0 -5
  244. package/src/shaders/depth.vert.glsl +0 -8
  245. package/src/shaders/pbr-direct.frag.glsl +0 -687
  246. package/src/shaders/pbr-direct.vert.glsl +0 -18
  247. package/src/shaders/unlit.frag.glsl +0 -18
  248. package/src/shaders/unlit.vert.glsl +0 -13
  249. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  250. package/src/shadows/ContactShadows.ts +0 -106
  251. package/src/shadows/ShadowDebugViews.ts +0 -46
  252. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  253. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  254. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  255. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  256. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  257. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  258. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  259. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  260. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  261. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  262. package/src/threejs-compatibility/index.ts +0 -29
  263. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  264. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  265. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  266. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  267. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  268. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  269. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  270. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  271. package/src/threejs-compatibility/performance/index.ts +0 -12
  272. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  273. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  274. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  275. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  276. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  277. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  278. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  279. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  280. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  281. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  282. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  283. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  284. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  285. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  286. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  287. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  288. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  289. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  290. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  291. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  292. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  293. package/src/threejs-compatibility/shaders/index.ts +0 -9
  294. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  295. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  296. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  297. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  298. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  299. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  300. package/src/threejs-compatibility/vfx/index.ts +0 -9
  301. package/src/threejs-example-parity/index.ts +0 -205
  302. package/src/webgpu/WebGPUBuffer.ts +0 -1
  303. package/src/webgpu/WebGPUCompute.ts +0 -2
  304. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  305. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  306. package/src/webgpu/WebGPUTexture.ts +0 -2
  307. package/tsconfig.json +0 -26
  308. package/vitest.config.ts +0 -20
@@ -1,184 +0,0 @@
1
- import { composeMat4 } from "@aura3d/scene";
2
- import { Geometry } from "../../Geometry";
3
- import type { RenderItem } from "../../ForwardPass";
4
- import { UnlitMaterial } from "../../UnlitMaterial";
5
-
6
- export interface ContactShadowBounds {
7
- readonly min: readonly [number, number, number];
8
- readonly max: readonly [number, number, number];
9
- }
10
-
11
- export interface ContactShadowPassOptions {
12
- readonly bounds: ContactShadowBounds;
13
- readonly floorY: number;
14
- readonly labelPrefix?: string;
15
- readonly opacity?: number;
16
- readonly lightDirection?: readonly [number, number, number];
17
- readonly softness?: number;
18
- readonly footprintPoints?: readonly (readonly [number, number, number])[];
19
- }
20
-
21
- export interface ContactShadowPassDiagnostics {
22
- readonly mode: "directional-multi-lobe-receiver-contact";
23
- readonly parity: "not-full-contact-shadow";
24
- readonly layerCount: number;
25
- readonly quality: "bounded-receiver-contact";
26
- readonly floorY: number;
27
- readonly receiverGap: number;
28
- readonly gapFade: number;
29
- readonly gapSpread: number;
30
- readonly radiusX: number;
31
- readonly radiusZ: number;
32
- readonly softness: number;
33
- readonly directionalOffset: readonly [number, number];
34
- readonly lightAngleFade: number;
35
- readonly projectionStretch: number;
36
- readonly projectionYawRadians: number;
37
- readonly footprintPointCount: number;
38
- readonly footprintLayerCount: number;
39
- }
40
-
41
- export interface ContactShadowPassResult {
42
- readonly renderItems: readonly RenderItem[];
43
- readonly diagnostics: ContactShadowPassDiagnostics;
44
- dispose(): void;
45
- }
46
-
47
- export function createContactShadowPass(options: ContactShadowPassOptions): ContactShadowPassResult {
48
- const bounds = options.bounds;
49
- const labelPrefix = options.labelPrefix ?? "a3d-contact-shadow";
50
- const opacity = clamp(options.opacity ?? 1, 0, 1);
51
- const softness = clamp(options.softness ?? 0.72, 0.15, 1);
52
- const lightDirection = normalize3(options.lightDirection ?? [-0.42, -0.82, -0.38]);
53
- const width = Math.max(0.001, bounds.max[0] - bounds.min[0]);
54
- const depth = Math.max(0.001, bounds.max[2] - bounds.min[2]);
55
- const height = Math.max(0.001, bounds.max[1] - bounds.min[1]);
56
- const receiverGap = Math.max(0, bounds.min[1] - options.floorY);
57
- const gapReference = Math.max(0.18, height * 0.55);
58
- const gapFade = Math.pow(1 - clamp(receiverGap / gapReference, 0, 0.96), 1.35);
59
- const gapSpread = 1 + clamp(receiverGap / Math.max(height, 0.001), 0, 1.15) * 0.55;
60
- const horizontalLight = Math.hypot(lightDirection[0], lightDirection[2]);
61
- const lightVertical = clamp(Math.abs(lightDirection[1]), 0.05, 1);
62
- const lightAngleFade = mix(0.88, 1.08, lightVertical);
63
- const projectionStretch = 1 + clamp(horizontalLight / Math.max(lightVertical, 0.05), 0, 1.5) * 0.18 * softness;
64
- const projectionYawRadians = horizontalLight > 0.0001 ? Math.atan2(-lightDirection[2], -lightDirection[0]) : 0;
65
- const projectionRotation = yawQuaternion(projectionYawRadians);
66
- const centerX = (bounds.min[0] + bounds.max[0]) / 2;
67
- const centerZ = (bounds.min[2] + bounds.max[2]) / 2;
68
- const radiusX = Math.max(0.34, width * (0.82 + softness * 0.22) * gapSpread * projectionStretch);
69
- const radiusZ = Math.max(0.24, depth * (0.7 + softness * 0.2) * gapSpread / Math.sqrt(projectionStretch));
70
- const directionalOffset: readonly [number, number] = [
71
- clamp(-lightDirection[0] * height * 0.24, -radiusX * 0.34, radiusX * 0.34),
72
- clamp(-lightDirection[2] * height * 0.24, -radiusZ * 0.34, radiusZ * 0.34)
73
- ];
74
- const geometry = Geometry.cylinder({ radius: 0.5, height: 1, segments: 128, capped: true });
75
- const layers = [
76
- { id: "ambient-penumbra", scaleX: 2.1, scaleZ: 1.72, lift: 0.024, alpha: 0.018, offsetScale: 0.9 },
77
- { id: "directional-penumbra", scaleX: 1.62, scaleZ: 1.16, lift: 0.027, alpha: 0.052, offsetScale: 1.08 },
78
- { id: "cast-falloff", scaleX: 1.05, scaleZ: 0.68, lift: 0.03, alpha: 0.13, offsetScale: 1.42 },
79
- { id: "cast-core", scaleX: 0.72, scaleZ: 0.42, lift: 0.033, alpha: 0.26, offsetScale: 1.74 },
80
- { id: "near-contact", scaleX: 0.76, scaleZ: 0.58, lift: 0.036, alpha: 0.18, offsetScale: 0.2 },
81
- { id: "core-contact", scaleX: 0.42, scaleZ: 0.34, lift: 0.039, alpha: 0.22, offsetScale: 0 },
82
- { id: "asset-anchor", scaleX: 0.22, scaleZ: 0.18, lift: 0.042, alpha: 0.14, offsetScale: -0.08 }
83
- ] as const;
84
- const renderItems: RenderItem[] = layers.map((layer) => ({
85
- label: `${labelPrefix}-${layer.id}`,
86
- geometry,
87
- material: new UnlitMaterial({
88
- name: `${labelPrefix}-${layer.id}-material`,
89
- color: [0.011, 0.012, 0.015, layer.alpha * opacity * gapFade * lightAngleFade],
90
- renderState: { blend: true, depthWrite: false, cullMode: "none" }
91
- }),
92
- modelMatrix: composeMat4(
93
- [
94
- centerX + directionalOffset[0] * layer.offsetScale,
95
- options.floorY + layer.lift,
96
- centerZ + directionalOffset[1] * layer.offsetScale
97
- ],
98
- projectionRotation,
99
- [radiusX * layer.scaleX, 0.0035, radiusZ * layer.scaleZ]
100
- )
101
- }));
102
- const footprintPoints = sanitizeFootprintPoints(options.footprintPoints ?? [], bounds, options.floorY).slice(0, 24);
103
- const footprintRadius = Math.max(0.035, Math.min(radiusX, radiusZ) * 0.115);
104
- footprintPoints.forEach((point, index) => {
105
- const pointGap = Math.max(0, point[1] - options.floorY);
106
- const pointFade = Math.pow(1 - clamp(pointGap / gapReference, 0, 0.96), 1.5);
107
- renderItems.push({
108
- label: `${labelPrefix}-footprint-${index}`,
109
- geometry,
110
- material: new UnlitMaterial({
111
- name: `${labelPrefix}-footprint-${index}-material`,
112
- color: [0.006, 0.007, 0.009, 0.04 * opacity * gapFade * pointFade],
113
- renderState: { blend: true, depthWrite: false, cullMode: "none" }
114
- }),
115
- modelMatrix: composeMat4(
116
- [
117
- point[0] + directionalOffset[0] * 0.16,
118
- options.floorY + 0.045 + index * 0.0002,
119
- point[2] + directionalOffset[1] * 0.16
120
- ],
121
- projectionRotation,
122
- [footprintRadius * 1.35, 0.0025, footprintRadius]
123
- )
124
- });
125
- });
126
- return {
127
- renderItems,
128
- diagnostics: {
129
- mode: "directional-multi-lobe-receiver-contact",
130
- parity: "not-full-contact-shadow",
131
- layerCount: layers.length,
132
- quality: "bounded-receiver-contact",
133
- floorY: options.floorY,
134
- receiverGap,
135
- gapFade,
136
- gapSpread,
137
- radiusX,
138
- radiusZ,
139
- softness,
140
- directionalOffset,
141
- lightAngleFade,
142
- projectionStretch,
143
- projectionYawRadians,
144
- footprintPointCount: footprintPoints.length,
145
- footprintLayerCount: footprintPoints.length
146
- },
147
- dispose() {
148
- geometry.dispose();
149
- }
150
- };
151
- }
152
-
153
- function sanitizeFootprintPoints(
154
- points: readonly (readonly [number, number, number])[],
155
- bounds: ContactShadowBounds,
156
- floorY: number
157
- ): readonly [number, number, number][] {
158
- return points
159
- .filter((point) => point.length === 3 && point.every(Number.isFinite))
160
- .map((point) => [
161
- clamp(point[0], bounds.min[0], bounds.max[0]),
162
- Math.max(floorY, point[1]),
163
- clamp(point[2], bounds.min[2], bounds.max[2])
164
- ] as [number, number, number]);
165
- }
166
-
167
- function mix(a: number, b: number, t: number): number {
168
- return a * (1 - t) + b * t;
169
- }
170
-
171
- function yawQuaternion(yawRadians: number): [number, number, number, number] {
172
- const half = yawRadians * 0.5;
173
- return [0, Math.sin(half), 0, Math.cos(half)];
174
- }
175
-
176
- function clamp(value: number, min: number, max: number): number {
177
- return Math.min(max, Math.max(min, Number.isFinite(value) ? value : min));
178
- }
179
-
180
- function normalize3(value: readonly [number, number, number]): readonly [number, number, number] {
181
- const length = Math.hypot(value[0], value[1], value[2]);
182
- if (!Number.isFinite(length) || length <= 0.00001) return [0, -1, 0];
183
- return [value[0] / length, value[1] / length, value[2] / length];
184
- }
@@ -1,7 +0,0 @@
1
- import type { RenderPass } from '../framegraph/RenderPass';
2
- export class DepthPrepass implements RenderPass {
3
- readonly id = 'DepthPrepass';
4
- readonly kind = 'depth' as const;
5
- readonly reads: readonly string[] = [];
6
- readonly writes: readonly string[] = [];
7
- }
@@ -1,7 +0,0 @@
1
- import type { RenderPass } from '../framegraph/RenderPass';
2
- export class OpaquePass implements RenderPass {
3
- readonly id = 'OpaquePass';
4
- readonly kind = 'opaque' as const;
5
- readonly reads: readonly string[] = [];
6
- readonly writes: readonly string[] = [];
7
- }
@@ -1,7 +0,0 @@
1
- import type { RenderPass } from '../framegraph/RenderPass';
2
- export class ShadowPass implements RenderPass {
3
- readonly id = 'ShadowPass';
4
- readonly kind = 'shadow' as const;
5
- readonly reads: readonly string[] = [];
6
- readonly writes: readonly string[] = [];
7
- }
@@ -1,7 +0,0 @@
1
- import type { RenderPass } from '../framegraph/RenderPass';
2
- export class SkyboxPass implements RenderPass {
3
- readonly id = 'SkyboxPass';
4
- readonly kind = 'skybox' as const;
5
- readonly reads: readonly string[] = [];
6
- readonly writes: readonly string[] = [];
7
- }
@@ -1,7 +0,0 @@
1
- import type { RenderPass } from '../framegraph/RenderPass';
2
- export class ToneMappingPass implements RenderPass {
3
- readonly id = 'ToneMappingPass';
4
- readonly kind = 'postprocess' as const;
5
- readonly reads: readonly string[] = [];
6
- readonly writes: readonly string[] = [];
7
- }
@@ -1,7 +0,0 @@
1
- import type { RenderPass } from '../framegraph/RenderPass';
2
- export class TransparentPass implements RenderPass {
3
- readonly id = 'TransparentPass';
4
- readonly kind = 'transparent' as const;
5
- readonly reads: readonly string[] = [];
6
- readonly writes: readonly string[] = [];
7
- }
@@ -1,51 +0,0 @@
1
- import {
2
- bloomPixels,
3
- type BloomOptions,
4
- type BloomResult
5
- } from "../../PostProcessPass";
6
- import {
7
- createProductionPostProcessOutput,
8
- type ProductionPostProcessInput,
9
- type ProductionPostProcessOutput,
10
- type ProductionPostProcessPass
11
- } from "./ProductionPostProcessTypes";
12
-
13
- export interface BloomPassOptions extends BloomOptions {
14
- readonly enabled?: boolean;
15
- }
16
-
17
- export class BloomPass implements ProductionPostProcessPass {
18
- readonly name = "production-bloom";
19
- readonly enabled: boolean;
20
- private lastResult: BloomResult | null = null;
21
-
22
- constructor(public readonly options: BloomPassOptions = {}) {
23
- this.enabled = options.enabled ?? true;
24
- }
25
-
26
- apply(input: ProductionPostProcessInput): ProductionPostProcessOutput {
27
- const result = bloomPixels(input.pixels, input.width, input.height, {
28
- threshold: this.options.threshold ?? 0.62,
29
- intensity: this.enabled ? this.options.intensity ?? 0.36 : 0,
30
- radius: this.options.radius ?? 2
31
- });
32
- this.lastResult = result;
33
- return createProductionPostProcessOutput(input, this.name, result.pixels, {
34
- brightPixelCount: result.brightPixelCount,
35
- changedPixels: result.changedPixels,
36
- maxNeighborBoost: result.maxNeighborBoost
37
- }, ["BloomPass applies the renderer bloom pixel kernel and mutates image pixels, not only options metadata."]);
38
- }
39
-
40
- getLastResult(): BloomResult | null {
41
- return this.lastResult
42
- ? {
43
- ...this.lastResult,
44
- pixels: new Uint8Array(this.lastResult.pixels),
45
- brightPixels: new Uint8Array(this.lastResult.brightPixels),
46
- horizontalBlurPixels: new Uint8Array(this.lastResult.horizontalBlurPixels),
47
- verticalBlurPixels: new Uint8Array(this.lastResult.verticalBlurPixels)
48
- }
49
- : null;
50
- }
51
- }
@@ -1,49 +0,0 @@
1
- import {
2
- colorGradePixels,
3
- type ColorGradeOptions,
4
- type ColorGradeResult
5
- } from "../../PostProcessPass";
6
- import {
7
- createProductionPostProcessOutput,
8
- type ProductionPostProcessInput,
9
- type ProductionPostProcessOutput,
10
- type ProductionPostProcessPass
11
- } from "./ProductionPostProcessTypes";
12
-
13
- export interface ColorGradingPassOptions extends ColorGradeOptions {
14
- readonly enabled?: boolean;
15
- readonly intensity?: number;
16
- }
17
-
18
- export class ColorGradingPass implements ProductionPostProcessPass {
19
- readonly name = "production-color-grading";
20
- readonly enabled: boolean;
21
- private lastResult: ColorGradeResult | null = null;
22
-
23
- constructor(public readonly options: ColorGradingPassOptions = {}) {
24
- this.enabled = options.enabled ?? true;
25
- }
26
-
27
- apply(input: ProductionPostProcessInput): ProductionPostProcessOutput {
28
- const intensity = this.enabled ? this.options.intensity ?? 1 : 0;
29
- const result = colorGradePixels(input.pixels, input.width, input.height, {
30
- contrast: this.options.contrast ?? 1 + 0.14 * intensity,
31
- saturation: this.options.saturation ?? 1 + 0.08 * intensity,
32
- vibrance: this.options.vibrance ?? 0.12 * intensity,
33
- vignette: this.options.vignette ?? 0.16 * intensity,
34
- sharpening: this.options.sharpening ?? 0.16 * intensity,
35
- temperature: this.options.temperature ?? 0,
36
- tint: this.options.tint ?? 0
37
- });
38
- this.lastResult = result;
39
- return createProductionPostProcessOutput(input, this.name, result.pixels, {
40
- changedPixels: result.changedPixels,
41
- vignetteDarkenedPixels: result.vignetteDarkenedPixels,
42
- sharpenedPixels: result.sharpenedPixels
43
- }, ["ColorGradingPass applies the renderer color-grade pixel kernel and mutates image pixels, not only options metadata."]);
44
- }
45
-
46
- getLastResult(): ColorGradeResult | null {
47
- return this.lastResult ? { ...this.lastResult, pixels: new Uint8Array(this.lastResult.pixels), settings: { ...this.lastResult.settings } } : null;
48
- }
49
- }
@@ -1,47 +0,0 @@
1
- import {
2
- depthOfFieldPixels,
3
- type DepthOfFieldOptions,
4
- type DepthOfFieldResult
5
- } from "../../PostProcessPass";
6
- import {
7
- createProductionDepthProxy,
8
- createProductionPostProcessOutput,
9
- type ProductionPostProcessInput,
10
- type ProductionPostProcessOutput,
11
- type ProductionPostProcessPass
12
- } from "./ProductionPostProcessTypes";
13
-
14
- export interface DOFPassOptions extends DepthOfFieldOptions {
15
- readonly enabled?: boolean;
16
- readonly intensity?: number;
17
- }
18
-
19
- export class DOFPass implements ProductionPostProcessPass {
20
- readonly name = "production-depth-of-field";
21
- readonly enabled: boolean;
22
- private lastResult: DepthOfFieldResult | null = null;
23
-
24
- constructor(public readonly options: DOFPassOptions = {}) {
25
- this.enabled = options.enabled ?? true;
26
- }
27
-
28
- apply(input: ProductionPostProcessInput): ProductionPostProcessOutput {
29
- const intensity = this.enabled ? this.options.intensity ?? 1 : 0;
30
- const result = depthOfFieldPixels(input.pixels, input.width, input.height, {
31
- depth: this.options.depth ?? input.depth ?? createProductionDepthProxy(input.width, input.height),
32
- focusDepth: this.options.focusDepth ?? 0.44,
33
- focusRange: this.options.focusRange ?? 0.09,
34
- maxRadius: this.options.maxRadius ?? Math.max(0, Math.round(3 * intensity))
35
- });
36
- this.lastResult = result;
37
- return createProductionPostProcessOutput(input, this.name, result.pixels, {
38
- blurredPixels: result.blurredPixels,
39
- maxBlurRadius: result.maxBlurRadius,
40
- focusDepth: result.focusDepth
41
- }, ["DOFPass applies the renderer depth-of-field pixel kernel with supplied or generated depth evidence."]);
42
- }
43
-
44
- getLastResult(): DepthOfFieldResult | null {
45
- return this.lastResult ? { ...this.lastResult, pixels: new Uint8Array(this.lastResult.pixels) } : null;
46
- }
47
- }
@@ -1,53 +0,0 @@
1
- import {
2
- fxaaPixels,
3
- type FXAAOptions,
4
- type FXAAResult
5
- } from "../../PostProcessPass";
6
- import {
7
- createProductionPostProcessOutput,
8
- type ProductionPostProcessInput,
9
- type ProductionPostProcessOutput,
10
- type ProductionPostProcessPass
11
- } from "./ProductionPostProcessTypes";
12
-
13
- export interface FXAAPassOptions extends FXAAOptions {
14
- readonly enabled?: boolean;
15
- readonly intensity?: number;
16
- }
17
-
18
- export class FXAAPass implements ProductionPostProcessPass {
19
- readonly name = "production-fxaa";
20
- readonly enabled: boolean;
21
- private lastResult: FXAAResult | null = null;
22
-
23
- constructor(public readonly options: FXAAPassOptions = {}) {
24
- this.enabled = options.enabled ?? true;
25
- }
26
-
27
- apply(input: ProductionPostProcessInput): ProductionPostProcessOutput {
28
- const result = fxaaPixels(input.pixels, input.width, input.height, {
29
- edgeThreshold: this.enabled ? this.options.edgeThreshold ?? 0.08 : 1,
30
- subpixelBlend: this.enabled ? this.options.subpixelBlend ?? this.options.intensity ?? 0.68 : 0
31
- });
32
- this.lastResult = result;
33
- return createProductionPostProcessOutput(input, this.name, result.pixels, {
34
- edgePixels: countNonZero(result.edgeMask)
35
- }, ["FXAAPass applies the renderer FXAA pixel kernel and mutates image pixels, not only options metadata."]);
36
- }
37
-
38
- getLastResult(): FXAAResult | null {
39
- return this.lastResult
40
- ? {
41
- ...this.lastResult,
42
- pixels: new Uint8Array(this.lastResult.pixels),
43
- edgeMask: new Uint8Array(this.lastResult.edgeMask)
44
- }
45
- : null;
46
- }
47
- }
48
-
49
- function countNonZero(values: Uint8Array): number {
50
- let count = 0;
51
- for (const value of values) if (value > 0) count += 1;
52
- return count;
53
- }
@@ -1,78 +0,0 @@
1
- import { BloomPass } from "./BloomPass";
2
- import { ColorGradingPass } from "./ColorGradingPass";
3
- import { FXAAPass } from "./FXAAPass";
4
- import {
5
- createProductionPostProcessInput,
6
- type ProductionPostProcessInput,
7
- type ProductionPostProcessOutput,
8
- type ProductionPostProcessPass
9
- } from "./ProductionPostProcessTypes";
10
-
11
- export interface ProductionEffectComposerOptions {
12
- readonly enabled?: boolean;
13
- readonly intensity?: number;
14
- readonly passes?: readonly ProductionPostProcessPass[];
15
- }
16
-
17
- export interface ProductionEffectComposerResult extends ProductionPostProcessInput {
18
- readonly passOutputs: readonly ProductionPostProcessOutput[];
19
- readonly totalChangedPixels: number;
20
- readonly diagnostics: readonly string[];
21
- }
22
-
23
- export class ProductionEffectComposer {
24
- readonly enabled: boolean;
25
- readonly passes: ProductionPostProcessPass[];
26
-
27
- constructor(public readonly options: ProductionEffectComposerOptions = {}) {
28
- this.enabled = options.enabled ?? true;
29
- const intensity = options.intensity ?? 1;
30
- this.passes = [...(options.passes ?? [
31
- new ColorGradingPass({ intensity }),
32
- new BloomPass({ intensity: 0.32 * intensity, threshold: 0.62, radius: 2 }),
33
- new FXAAPass({ subpixelBlend: 0.65 })
34
- ])];
35
- }
36
-
37
- addPass(pass: ProductionPostProcessPass): this {
38
- this.passes.push(pass);
39
- return this;
40
- }
41
-
42
- render(input: ProductionPostProcessInput): ProductionEffectComposerResult;
43
- render(pixels: Uint8Array, width: number, height: number, options?: Omit<ProductionPostProcessInput, "pixels" | "width" | "height">): ProductionEffectComposerResult;
44
- render(
45
- inputOrPixels: ProductionPostProcessInput | Uint8Array,
46
- width?: number,
47
- height?: number,
48
- options: Omit<ProductionPostProcessInput, "pixels" | "width" | "height"> = {}
49
- ): ProductionEffectComposerResult {
50
- const input = inputOrPixels instanceof Uint8Array
51
- ? createProductionPostProcessInput(inputOrPixels, requireDimension(width, "width"), requireDimension(height, "height"), options)
52
- : inputOrPixels;
53
- if (!this.enabled) {
54
- return { ...input, passOutputs: [], totalChangedPixels: 0, diagnostics: ["ProductionEffectComposer disabled; source pixels returned unchanged."] };
55
- }
56
- const passOutputs: ProductionPostProcessOutput[] = [];
57
- let current: ProductionPostProcessInput = input;
58
- for (const pass of this.passes) {
59
- if (!pass.enabled) continue;
60
- const output = pass.apply(current);
61
- passOutputs.push(output);
62
- current = output;
63
- }
64
- return {
65
- ...current,
66
- passOutputs,
67
- totalChangedPixels: passOutputs.reduce((sum, output) => sum + output.changedPixels, 0),
68
- diagnostics: passOutputs.flatMap((output) => output.diagnostics)
69
- };
70
- }
71
- }
72
-
73
- function requireDimension(value: number | undefined, label: string): number {
74
- if (value === undefined || !Number.isInteger(value) || value <= 0) {
75
- throw new Error(`ProductionEffectComposer ${label} must be a positive integer when rendering raw pixels.`);
76
- }
77
- return value;
78
- }