@aura3d/rendering 1.4.0 → 1.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +38 -4
- package/AGENTS.md +0 -46
- package/src/ArchitecturalLightingFixtures.ts +0 -241
- package/src/ArchitecturalMaterialCatalog.ts +0 -130
- package/src/ArchitecturalMeasurementFixtures.ts +0 -155
- package/src/BRDFLut.ts +0 -47
- package/src/CameraFraming.ts +0 -200
- package/src/CanonicalSceneFixtures.ts +0 -95
- package/src/CascadedShadowMaps.ts +0 -449
- package/src/ColorManagement.ts +0 -127
- package/src/CullingFixtures.ts +0 -280
- package/src/DecalGeometry.ts +0 -26
- package/src/DepthPass.ts +0 -110
- package/src/EnvironmentBackgroundPass.ts +0 -194
- package/src/EnvironmentBackgroundResources.ts +0 -309
- package/src/EnvironmentLighting.ts +0 -96
- package/src/EnvironmentMapResources.ts +0 -1026
- package/src/EnvironmentPipeline.ts +0 -69
- package/src/EnvironmentPlatform.ts +0 -1306
- package/src/EnvironmentPreset.ts +0 -155
- package/src/Exposure.ts +0 -66
- package/src/ExternalParityRenderPreset.ts +0 -725
- package/src/ForwardPass.ts +0 -1668
- package/src/FrameVisualMetrics.ts +0 -301
- package/src/Geometry.ts +0 -461
- package/src/GeometryPrimitives.ts +0 -2
- package/src/HDRRenderPipeline.ts +0 -94
- package/src/IBL.ts +0 -86
- package/src/IndexBuffer.ts +0 -57
- package/src/InstancedPBRMaterial.ts +0 -186
- package/src/InstancedUnlitMaterial.ts +0 -60
- package/src/Instancing.ts +0 -19
- package/src/LightCollector.ts +0 -82
- package/src/LightUniforms.ts +0 -47
- package/src/LightingDebug.ts +0 -80
- package/src/LightingDefaults.ts +0 -79
- package/src/LightingRig.ts +0 -301
- package/src/LineGeometry.ts +0 -2
- package/src/Material.ts +0 -209
- package/src/MaterialBinding.ts +0 -131
- package/src/MaterialInstance.ts +0 -59
- package/src/MaterialPresets.ts +0 -272
- package/src/MorphTarget.ts +0 -124
- package/src/MorphTargetPlan.ts +0 -178
- package/src/MorphUnlitMaterial.ts +0 -60
- package/src/NormalMappedPBRMaterial.ts +0 -188
- package/src/OceanFixtures.ts +0 -318
- package/src/PBRLightingDefaults.ts +0 -12
- package/src/PBRMaterial.ts +0 -442
- package/src/PMREM.ts +0 -53
- package/src/PbrReference.ts +0 -681
- package/src/PostProcessPass.ts +0 -2507
- package/src/ProceduralTextureFixtures.ts +0 -393
- package/src/ProductTurntableFixtures.ts +0 -815
- package/src/Raycaster.ts +0 -21
- package/src/ReflectionProbe.ts +0 -13
- package/src/ReflectionSurfaces.ts +0 -219
- package/src/RenderBackend.ts +0 -43
- package/src/RenderDebugViews.ts +0 -138
- package/src/RenderDevice.ts +0 -836
- package/src/RenderGraph.ts +0 -194
- package/src/RenderPass.ts +0 -27
- package/src/RenderPipeline.ts +0 -101
- package/src/RenderQueue.ts +0 -12
- package/src/RenderState.ts +0 -12
- package/src/Renderer.ts +0 -2631
- package/src/RendererDebugOverlay.ts +0 -80
- package/src/RendererFeatureGates.ts +0 -150
- package/src/RendererPostprocessPlan.ts +0 -279
- package/src/RendererTiming.ts +0 -251
- package/src/RendererVisualPipelineReport.ts +0 -836
- package/src/ResourceLifecycle.ts +0 -21
- package/src/Sampler.ts +0 -37
- package/src/SceneOptimization.ts +0 -518
- package/src/ShaderChunks.ts +0 -393
- package/src/ShaderLibrary.ts +0 -2766
- package/src/ShaderModule.ts +0 -36
- package/src/ShaderPreprocessor.ts +0 -260
- package/src/ShaderReflection.ts +0 -201
- package/src/ShadowMap.ts +0 -237
- package/src/ShadowPass.ts +0 -198
- package/src/ShadowProjection.ts +0 -115
- package/src/SkinnedLitMaterial.ts +0 -397
- package/src/SkinnedUnlitMaterial.ts +0 -63
- package/src/SkinningBounds.ts +0 -131
- package/src/SpaceEnvironmentFixtures.ts +0 -200
- package/src/SpriteGeometry.ts +0 -21
- package/src/StereoCameraRig.ts +0 -127
- package/src/StereoEffects.ts +0 -274
- package/src/TerrainFixtures.ts +0 -180
- package/src/Texture.ts +0 -307
- package/src/TextureBinding.ts +0 -91
- package/src/TexturedPBRMaterial.ts +0 -1112
- package/src/TexturedUnlitMaterial.ts +0 -67
- package/src/ToneMapping.ts +0 -105
- package/src/UniformBinder.ts +0 -16
- package/src/UniformLayout.ts +0 -129
- package/src/UnlitMaterial.ts +0 -75
- package/src/VegetationFixtures.ts +0 -314
- package/src/VertexBuffer.ts +0 -120
- package/src/VertexFormat.ts +0 -171
- package/src/VoxelWorldFixtures.ts +0 -280
- package/src/WeatherFixtures.ts +0 -223
- package/src/WebGL2Device.ts +0 -2280
- package/src/WebGL2StateCache.ts +0 -330
- package/src/WebGPUDevice.ts +0 -2877
- package/src/WebGPURenderToTextureProof.ts +0 -139
- package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
- package/src/advanced-runtime/index.ts +0 -9
- package/src/animation/AnimationMaterialStyle.ts +0 -32
- package/src/animation/AnimationRenderPreset.ts +0 -45
- package/src/animation/AnimationToonMaterial.ts +0 -387
- package/src/animation/AnimationVisualQuality.ts +0 -71
- package/src/animation/applyAnimationRenderPreset.ts +0 -180
- package/src/animation/index.ts +0 -5
- package/src/cinematic/BloomPass.ts +0 -26
- package/src/cinematic/CinematicDepthComposition.ts +0 -30
- package/src/cinematic/CinematicEvidence.ts +0 -123
- package/src/cinematic/CinematicLightingRig.ts +0 -144
- package/src/cinematic/CinematicMaterialPresets.ts +0 -130
- package/src/cinematic/CinematicPostProcess.ts +0 -83
- package/src/cinematic/DepthHazePass.ts +0 -30
- package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
- package/src/cinematic/FilmGrainPass.ts +0 -24
- package/src/cinematic/FogVolumeSystem.ts +0 -30
- package/src/cinematic/GlowCardSystem.ts +0 -44
- package/src/cinematic/RainParticleSystem.ts +0 -151
- package/src/cinematic/VignettePass.ts +0 -25
- package/src/cinematic/WetReflectionApproximation.ts +0 -27
- package/src/cinematic/index.ts +0 -14
- package/src/effects/CollisionModule.ts +0 -64
- package/src/effects/ColorModule.ts +0 -60
- package/src/effects/ForceModule.ts +0 -25
- package/src/effects/GPUParticleBackend.ts +0 -569
- package/src/effects/Particle.ts +0 -108
- package/src/effects/ParticleDiagnostics.ts +0 -224
- package/src/effects/ParticleEffectPresets.ts +0 -147
- package/src/effects/ParticleEmitter.ts +0 -326
- package/src/effects/ParticleModule.ts +0 -26
- package/src/effects/ParticleRenderPass.ts +0 -117
- package/src/effects/ParticleRenderer.ts +0 -132
- package/src/effects/ParticleSystem.ts +0 -333
- package/src/effects/SizeModule.ts +0 -56
- package/src/effects/TrailModule.ts +0 -72
- package/src/effects/VelocityModule.ts +0 -75
- package/src/effects/index.ts +0 -15
- package/src/index.ts +0 -925
- package/src/materials/AlphaSorting.ts +0 -30
- package/src/materials/MaterialExtensions.ts +0 -42
- package/src/materials/PhysicalMaterial.ts +0 -133
- package/src/materials/TransmissionPass.ts +0 -51
- package/src/performance/BVH.ts +0 -18
- package/src/performance/Batcher.ts +0 -2
- package/src/performance/FrustumCuller.ts +0 -9
- package/src/performance/LOD.ts +0 -20
- package/src/performance/Octree.ts +0 -10
- package/src/performance/RenderItemSorting.ts +0 -170
- package/src/performance/RendererStats.ts +0 -43
- package/src/performance/ResourceBudget.ts +0 -44
- package/src/postprocess/BloomPass.ts +0 -28
- package/src/postprocess/CinematicDiagnostics.ts +0 -642
- package/src/postprocess/ColorGradingPass.ts +0 -24
- package/src/postprocess/DepthOfFieldPass.ts +0 -12
- package/src/postprocess/EffectComposer.ts +0 -349
- package/src/postprocess/SSAOPass.ts +0 -20
- package/src/postprocess/index.ts +0 -34
- package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
- package/src/production-runtime/PBRHDRPipeline.ts +0 -381
- package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
- package/src/production-runtime/ProductionRendererTypes.ts +0 -136
- package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
- package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
- package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
- package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
- package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
- package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
- package/src/production-runtime/backends/RendererBackend.ts +0 -17
- package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
- package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
- package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
- package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
- package/src/production-runtime/color/ColorManagement.ts +0 -3
- package/src/production-runtime/color/ToneMapping.ts +0 -7
- package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
- package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
- package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
- package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
- package/src/production-runtime/environment/HDRLoader.ts +0 -57
- package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
- package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
- package/src/production-runtime/framegraph/RenderPass.ts +0 -15
- package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
- package/src/production-runtime/index.ts +0 -127
- package/src/production-runtime/lights/LightManager.ts +0 -7
- package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
- package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
- package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
- package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
- package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
- package/src/production-runtime/materials/PBRMaterial.ts +0 -2
- package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
- package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
- package/src/production-runtime/passes/DepthPrepass.ts +0 -7
- package/src/production-runtime/passes/OpaquePass.ts +0 -7
- package/src/production-runtime/passes/ShadowPass.ts +0 -7
- package/src/production-runtime/passes/SkyboxPass.ts +0 -7
- package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
- package/src/production-runtime/passes/TransparentPass.ts +0 -7
- package/src/production-runtime/postprocess/BloomPass.ts +0 -51
- package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
- package/src/production-runtime/postprocess/DOFPass.ts +0 -47
- package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
- package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
- package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
- package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
- package/src/production-runtime/resources/GPUBuffer.ts +0 -2
- package/src/production-runtime/resources/GPUTexture.ts +0 -2
- package/src/production-runtime/resources/RenderTarget.ts +0 -3
- package/src/production-runtime/resources/ResourceCache.ts +0 -7
- package/src/production-runtime/scene/Camera.ts +0 -1
- package/src/production-runtime/scene/Lights.ts +0 -2
- package/src/production-runtime/scene/RenderableMesh.ts +0 -2
- package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
- package/src/production-runtime/scene/RenderableScene.ts +0 -4
- package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
- package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
- package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
- package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
- package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
- package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
- package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
- package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
- package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
- package/src/shaders/depth.frag.glsl +0 -5
- package/src/shaders/depth.vert.glsl +0 -8
- package/src/shaders/pbr-direct.frag.glsl +0 -687
- package/src/shaders/pbr-direct.vert.glsl +0 -18
- package/src/shaders/unlit.frag.glsl +0 -18
- package/src/shaders/unlit.vert.glsl +0 -13
- package/src/shadows/CascadedShadowPipeline.ts +0 -53
- package/src/shadows/ContactShadows.ts +0 -106
- package/src/shadows/ShadowDebugViews.ts +0 -46
- package/src/threejs-compatibility/InstancingSystem.ts +0 -17
- package/src/threejs-compatibility/LightingSystem.ts +0 -22
- package/src/threejs-compatibility/MaterialSystem.ts +0 -9
- package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
- package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
- package/src/threejs-compatibility/SceneRenderer.ts +0 -34
- package/src/threejs-compatibility/ShadowSystem.ts +0 -19
- package/src/threejs-compatibility/TextureSystem.ts +0 -19
- package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
- package/src/threejs-compatibility/TransparencySystem.ts +0 -19
- package/src/threejs-compatibility/index.ts +0 -29
- package/src/threejs-compatibility/performance/BVH.ts +0 -14
- package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
- package/src/threejs-compatibility/performance/Instancing.ts +0 -4
- package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
- package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
- package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
- package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
- package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
- package/src/threejs-compatibility/performance/index.ts +0 -12
- package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
- package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
- package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
- package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
- package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
- package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
- package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
- package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
- package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
- package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
- package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
- package/src/threejs-compatibility/postprocess/index.ts +0 -15
- package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
- package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
- package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
- package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
- package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
- package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
- package/src/threejs-compatibility/shaders/index.ts +0 -9
- package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
- package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
- package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
- package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
- package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
- package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
- package/src/threejs-compatibility/vfx/index.ts +0 -9
- package/src/threejs-example-parity/index.ts +0 -205
- package/src/webgpu/WebGPUBuffer.ts +0 -1
- package/src/webgpu/WebGPUCompute.ts +0 -2
- package/src/webgpu/WebGPUPipelineCache.ts +0 -15
- package/src/webgpu/WebGPUPostProcess.ts +0 -2
- package/src/webgpu/WebGPUTexture.ts +0 -2
- package/tsconfig.json +0 -26
- package/vitest.config.ts +0 -20
package/src/WebGL2StateCache.ts
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export interface WebGL2StateCacheDescriptor {
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77
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private currentStencilOp: readonly [number, number, number] | null = null;
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78
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private currentActiveTextureUnit: number | null = null;
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79
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private currentDepthMask: boolean | null = null;
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80
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private currentDepthFunc: number | null = null;
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81
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private currentCullFace: number | null = null;
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82
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private currentBlendFunc: readonly [number, number] | null = null;
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83
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private readonly enabledCaps = new Map<number, boolean>();
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84
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private readonly textureBindings = new Map<string, unknown>();
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85
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private readonly samplerBindings = new Map<number, unknown>();
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86
|
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private readonly operationStats = new Map<Operation, OperationStats>();
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87
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88
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constructor(readonly descriptor: WebGL2StateCacheDescriptor) {}
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89
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90
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invalidate(): void {
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91
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this.currentProgram = UNSET;
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92
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this.currentVertexArray = UNSET;
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93
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this.currentArrayBuffer = UNSET;
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94
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this.currentElementArrayBuffer = UNSET;
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95
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this.currentFramebuffer = UNSET;
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96
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this.currentViewport = null;
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97
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this.currentScissor = null;
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98
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this.currentColorMask = null;
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99
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this.currentPolygonOffset = null;
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100
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this.currentStencilFunc = null;
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101
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this.currentStencilMask = null;
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102
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this.currentStencilOp = null;
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103
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this.currentActiveTextureUnit = null;
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104
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this.currentDepthMask = null;
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105
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this.currentDepthFunc = null;
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106
|
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this.currentCullFace = null;
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107
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this.currentBlendFunc = null;
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108
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this.enabledCaps.clear();
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109
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this.textureBindings.clear();
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110
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this.samplerBindings.clear();
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111
|
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}
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112
|
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113
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resetStats(): void {
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114
|
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this.operationStats.clear();
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115
|
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}
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116
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117
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useProgram(program: unknown, apply: () => void): boolean {
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118
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if (this.currentProgram === program) return this.skip("useProgram");
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119
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this.currentProgram = program;
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120
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return this.issue("useProgram", apply);
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121
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}
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122
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123
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bindBuffer(target: number, buffer: unknown, apply: () => void): boolean {
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124
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if (target === ARRAY_BUFFER_TARGET) {
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125
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if (this.currentArrayBuffer === buffer) return this.skip("bindBuffer");
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126
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this.currentArrayBuffer = buffer;
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127
|
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} else if (target === ELEMENT_ARRAY_BUFFER_TARGET) {
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128
|
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if (this.currentElementArrayBuffer === buffer) return this.skip("bindBuffer");
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129
|
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this.currentElementArrayBuffer = buffer;
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130
|
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} else {
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131
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const key = `buffer:${target}`;
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132
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if (this.textureBindings.get(key) === buffer) return this.skip("bindBuffer");
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133
|
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this.textureBindings.set(key, buffer);
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134
|
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}
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135
|
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return this.issue("bindBuffer", apply);
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136
|
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}
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137
|
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|
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138
|
-
bindFramebuffer(target: number, framebuffer: unknown, apply: () => void): boolean {
|
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139
|
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const key = `framebuffer:${target}`;
|
|
140
|
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if (target === FRAMEBUFFER_TARGET) {
|
|
141
|
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if (this.currentFramebuffer === framebuffer) return this.skip("bindFramebuffer");
|
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142
|
-
this.currentFramebuffer = framebuffer;
|
|
143
|
-
} else if (this.textureBindings.get(key) === framebuffer) {
|
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144
|
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return this.skip("bindFramebuffer");
|
|
145
|
-
} else {
|
|
146
|
-
this.textureBindings.set(key, framebuffer);
|
|
147
|
-
}
|
|
148
|
-
return this.issue("bindFramebuffer", apply);
|
|
149
|
-
}
|
|
150
|
-
|
|
151
|
-
bindVertexArray(vertexArray: unknown, apply: () => void): boolean {
|
|
152
|
-
if (this.currentVertexArray === vertexArray) return this.skip("bindVertexArray");
|
|
153
|
-
this.currentVertexArray = vertexArray;
|
|
154
|
-
this.currentElementArrayBuffer = UNSET;
|
|
155
|
-
return this.issue("bindVertexArray", apply);
|
|
156
|
-
}
|
|
157
|
-
|
|
158
|
-
viewport(x: number, y: number, width: number, height: number, apply: () => void): boolean {
|
|
159
|
-
const next = [x, y, width, height] as const;
|
|
160
|
-
if (this.currentViewport && tuple4Equals(this.currentViewport, next)) return this.skip("viewport");
|
|
161
|
-
this.currentViewport = next;
|
|
162
|
-
return this.issue("viewport", apply);
|
|
163
|
-
}
|
|
164
|
-
|
|
165
|
-
scissor(x: number, y: number, width: number, height: number, apply: () => void): boolean {
|
|
166
|
-
const next = [x, y, width, height] as const;
|
|
167
|
-
if (this.currentScissor && tuple4Equals(this.currentScissor, next)) return this.skip("scissor");
|
|
168
|
-
this.currentScissor = next;
|
|
169
|
-
return this.issue("scissor", apply);
|
|
170
|
-
}
|
|
171
|
-
|
|
172
|
-
colorMask(red: boolean, green: boolean, blue: boolean, alpha: boolean, apply: () => void): boolean {
|
|
173
|
-
const next = [red, green, blue, alpha] as const;
|
|
174
|
-
if (this.currentColorMask && boolTuple4Equals(this.currentColorMask, next)) return this.skip("colorMask");
|
|
175
|
-
this.currentColorMask = next;
|
|
176
|
-
return this.issue("colorMask", apply);
|
|
177
|
-
}
|
|
178
|
-
|
|
179
|
-
polygonOffset(factor: number, units: number, apply: () => void): boolean {
|
|
180
|
-
const next = [factor, units] as const;
|
|
181
|
-
if (this.currentPolygonOffset && this.currentPolygonOffset[0] === factor && this.currentPolygonOffset[1] === units) return this.skip("polygonOffset");
|
|
182
|
-
this.currentPolygonOffset = next;
|
|
183
|
-
return this.issue("polygonOffset", apply);
|
|
184
|
-
}
|
|
185
|
-
|
|
186
|
-
stencilFunc(func: number, reference: number, mask: number, apply: () => void): boolean {
|
|
187
|
-
const next = [func, reference, mask] as const;
|
|
188
|
-
if (this.currentStencilFunc && tuple3Equals(this.currentStencilFunc, next)) return this.skip("stencilFunc");
|
|
189
|
-
this.currentStencilFunc = next;
|
|
190
|
-
return this.issue("stencilFunc", apply);
|
|
191
|
-
}
|
|
192
|
-
|
|
193
|
-
stencilMask(mask: number, apply: () => void): boolean {
|
|
194
|
-
if (this.currentStencilMask === mask) return this.skip("stencilMask");
|
|
195
|
-
this.currentStencilMask = mask;
|
|
196
|
-
return this.issue("stencilMask", apply);
|
|
197
|
-
}
|
|
198
|
-
|
|
199
|
-
stencilOp(fail: number, depthFail: number, depthPass: number, apply: () => void): boolean {
|
|
200
|
-
const next = [fail, depthFail, depthPass] as const;
|
|
201
|
-
if (this.currentStencilOp && tuple3Equals(this.currentStencilOp, next)) return this.skip("stencilOp");
|
|
202
|
-
this.currentStencilOp = next;
|
|
203
|
-
return this.issue("stencilOp", apply);
|
|
204
|
-
}
|
|
205
|
-
|
|
206
|
-
setEnabled(capability: number, enabled: boolean, apply: () => void): boolean {
|
|
207
|
-
if (this.enabledCaps.get(capability) === enabled) return this.skip(enabled ? "enable" : "disable");
|
|
208
|
-
this.enabledCaps.set(capability, enabled);
|
|
209
|
-
return this.issue(enabled ? "enable" : "disable", apply);
|
|
210
|
-
}
|
|
211
|
-
|
|
212
|
-
depthMask(flag: boolean, apply: () => void): boolean {
|
|
213
|
-
if (this.currentDepthMask === flag) return this.skip("depthMask");
|
|
214
|
-
this.currentDepthMask = flag;
|
|
215
|
-
return this.issue("depthMask", apply);
|
|
216
|
-
}
|
|
217
|
-
|
|
218
|
-
depthFunc(func: number, apply: () => void): boolean {
|
|
219
|
-
if (this.currentDepthFunc === func) return this.skip("depthFunc");
|
|
220
|
-
this.currentDepthFunc = func;
|
|
221
|
-
return this.issue("depthFunc", apply);
|
|
222
|
-
}
|
|
223
|
-
|
|
224
|
-
cullFace(mode: number, apply: () => void): boolean {
|
|
225
|
-
if (this.currentCullFace === mode) return this.skip("cullFace");
|
|
226
|
-
this.currentCullFace = mode;
|
|
227
|
-
return this.issue("cullFace", apply);
|
|
228
|
-
}
|
|
229
|
-
|
|
230
|
-
blendFunc(src: number, dst: number, apply: () => void): boolean {
|
|
231
|
-
const next = [src, dst] as const;
|
|
232
|
-
if (this.currentBlendFunc && this.currentBlendFunc[0] === src && this.currentBlendFunc[1] === dst) return this.skip("blendFunc");
|
|
233
|
-
this.currentBlendFunc = next;
|
|
234
|
-
return this.issue("blendFunc", apply);
|
|
235
|
-
}
|
|
236
|
-
|
|
237
|
-
activeTexture(unit: number, apply: () => void): boolean {
|
|
238
|
-
if (this.currentActiveTextureUnit === unit) return this.skip("activeTexture");
|
|
239
|
-
this.currentActiveTextureUnit = unit;
|
|
240
|
-
return this.issue("activeTexture", apply);
|
|
241
|
-
}
|
|
242
|
-
|
|
243
|
-
bindTexture(target: number, texture: unknown, apply: () => void): boolean {
|
|
244
|
-
const key = `${this.currentActiveTextureUnit ?? -1}:${target}`;
|
|
245
|
-
if (this.textureBindings.get(key) === texture) return this.skip("bindTexture");
|
|
246
|
-
this.textureBindings.set(key, texture);
|
|
247
|
-
return this.issue("bindTexture", apply);
|
|
248
|
-
}
|
|
249
|
-
|
|
250
|
-
bindSampler(textureUnit: number, sampler: unknown, apply: () => void): boolean {
|
|
251
|
-
if (this.samplerBindings.get(textureUnit) === sampler) return this.skip("bindSampler");
|
|
252
|
-
this.samplerBindings.set(textureUnit, sampler);
|
|
253
|
-
return this.issue("bindSampler", apply);
|
|
254
|
-
}
|
|
255
|
-
|
|
256
|
-
snapshot(): WebGL2StateCacheSnapshot {
|
|
257
|
-
return {
|
|
258
|
-
program: this.currentProgram === UNSET ? null : this.currentProgram,
|
|
259
|
-
vertexArray: this.currentVertexArray === UNSET ? null : this.currentVertexArray,
|
|
260
|
-
arrayBuffer: this.currentArrayBuffer === UNSET ? null : this.currentArrayBuffer,
|
|
261
|
-
elementArrayBuffer: this.currentElementArrayBuffer === UNSET ? null : this.currentElementArrayBuffer,
|
|
262
|
-
framebuffer: this.currentFramebuffer === UNSET ? null : this.currentFramebuffer,
|
|
263
|
-
viewport: this.currentViewport,
|
|
264
|
-
scissor: this.currentScissor,
|
|
265
|
-
colorMask: this.currentColorMask,
|
|
266
|
-
polygonOffset: this.currentPolygonOffset,
|
|
267
|
-
stencilFunc: this.currentStencilFunc,
|
|
268
|
-
stencilMask: this.currentStencilMask,
|
|
269
|
-
stencilOp: this.currentStencilOp,
|
|
270
|
-
activeTextureUnit: this.currentActiveTextureUnit,
|
|
271
|
-
depthMask: this.currentDepthMask,
|
|
272
|
-
depthFunc: this.currentDepthFunc,
|
|
273
|
-
cullFace: this.currentCullFace,
|
|
274
|
-
blendFunc: this.currentBlendFunc,
|
|
275
|
-
enabled: Object.fromEntries(this.enabledCaps.entries()),
|
|
276
|
-
textures: Object.fromEntries(this.textureBindings.entries()),
|
|
277
|
-
samplers: Object.fromEntries(this.samplerBindings.entries()),
|
|
278
|
-
stats: this.stats()
|
|
279
|
-
};
|
|
280
|
-
}
|
|
281
|
-
|
|
282
|
-
stats(): WebGL2StateCacheStats {
|
|
283
|
-
let issued = 0;
|
|
284
|
-
let skipped = 0;
|
|
285
|
-
const byOperation: Record<string, OperationStats> = {};
|
|
286
|
-
for (const [operation, stats] of this.operationStats) {
|
|
287
|
-
issued += stats.issued;
|
|
288
|
-
skipped += stats.skipped;
|
|
289
|
-
byOperation[operation] = { ...stats };
|
|
290
|
-
}
|
|
291
|
-
return { issued, skipped, byOperation };
|
|
292
|
-
}
|
|
293
|
-
|
|
294
|
-
private issue(operation: Operation, apply: () => void): true {
|
|
295
|
-
this.statsFor(operation).issued += 1;
|
|
296
|
-
apply();
|
|
297
|
-
return true;
|
|
298
|
-
}
|
|
299
|
-
|
|
300
|
-
private skip(operation: Operation): false {
|
|
301
|
-
this.statsFor(operation).skipped += 1;
|
|
302
|
-
return false;
|
|
303
|
-
}
|
|
304
|
-
|
|
305
|
-
private statsFor(operation: Operation): OperationStats {
|
|
306
|
-
let stats = this.operationStats.get(operation);
|
|
307
|
-
if (!stats) {
|
|
308
|
-
stats = { issued: 0, skipped: 0 };
|
|
309
|
-
this.operationStats.set(operation, stats);
|
|
310
|
-
}
|
|
311
|
-
return stats;
|
|
312
|
-
}
|
|
313
|
-
}
|
|
314
|
-
|
|
315
|
-
const UNSET = Symbol("unset-webgl-state");
|
|
316
|
-
const ARRAY_BUFFER_TARGET = 0x8892;
|
|
317
|
-
const ELEMENT_ARRAY_BUFFER_TARGET = 0x8893;
|
|
318
|
-
const FRAMEBUFFER_TARGET = 0x8d40;
|
|
319
|
-
|
|
320
|
-
function tuple4Equals(left: readonly [number, number, number, number], right: readonly [number, number, number, number]): boolean {
|
|
321
|
-
return left[0] === right[0] && left[1] === right[1] && left[2] === right[2] && left[3] === right[3];
|
|
322
|
-
}
|
|
323
|
-
|
|
324
|
-
function tuple3Equals(left: readonly [number, number, number], right: readonly [number, number, number]): boolean {
|
|
325
|
-
return left[0] === right[0] && left[1] === right[1] && left[2] === right[2];
|
|
326
|
-
}
|
|
327
|
-
|
|
328
|
-
function boolTuple4Equals(left: readonly [boolean, boolean, boolean, boolean], right: readonly [boolean, boolean, boolean, boolean]): boolean {
|
|
329
|
-
return left[0] === right[0] && left[1] === right[1] && left[2] === right[2] && left[3] === right[3];
|
|
330
|
-
}
|