@aura3d/rendering 1.4.0 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (308) hide show
  1. package/package.json +38 -4
  2. package/AGENTS.md +0 -46
  3. package/src/ArchitecturalLightingFixtures.ts +0 -241
  4. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  5. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  6. package/src/BRDFLut.ts +0 -47
  7. package/src/CameraFraming.ts +0 -200
  8. package/src/CanonicalSceneFixtures.ts +0 -95
  9. package/src/CascadedShadowMaps.ts +0 -449
  10. package/src/ColorManagement.ts +0 -127
  11. package/src/CullingFixtures.ts +0 -280
  12. package/src/DecalGeometry.ts +0 -26
  13. package/src/DepthPass.ts +0 -110
  14. package/src/EnvironmentBackgroundPass.ts +0 -194
  15. package/src/EnvironmentBackgroundResources.ts +0 -309
  16. package/src/EnvironmentLighting.ts +0 -96
  17. package/src/EnvironmentMapResources.ts +0 -1026
  18. package/src/EnvironmentPipeline.ts +0 -69
  19. package/src/EnvironmentPlatform.ts +0 -1306
  20. package/src/EnvironmentPreset.ts +0 -155
  21. package/src/Exposure.ts +0 -66
  22. package/src/ExternalParityRenderPreset.ts +0 -725
  23. package/src/ForwardPass.ts +0 -1668
  24. package/src/FrameVisualMetrics.ts +0 -301
  25. package/src/Geometry.ts +0 -461
  26. package/src/GeometryPrimitives.ts +0 -2
  27. package/src/HDRRenderPipeline.ts +0 -94
  28. package/src/IBL.ts +0 -86
  29. package/src/IndexBuffer.ts +0 -57
  30. package/src/InstancedPBRMaterial.ts +0 -186
  31. package/src/InstancedUnlitMaterial.ts +0 -60
  32. package/src/Instancing.ts +0 -19
  33. package/src/LightCollector.ts +0 -82
  34. package/src/LightUniforms.ts +0 -47
  35. package/src/LightingDebug.ts +0 -80
  36. package/src/LightingDefaults.ts +0 -79
  37. package/src/LightingRig.ts +0 -301
  38. package/src/LineGeometry.ts +0 -2
  39. package/src/Material.ts +0 -209
  40. package/src/MaterialBinding.ts +0 -131
  41. package/src/MaterialInstance.ts +0 -59
  42. package/src/MaterialPresets.ts +0 -272
  43. package/src/MorphTarget.ts +0 -124
  44. package/src/MorphTargetPlan.ts +0 -178
  45. package/src/MorphUnlitMaterial.ts +0 -60
  46. package/src/NormalMappedPBRMaterial.ts +0 -188
  47. package/src/OceanFixtures.ts +0 -318
  48. package/src/PBRLightingDefaults.ts +0 -12
  49. package/src/PBRMaterial.ts +0 -442
  50. package/src/PMREM.ts +0 -53
  51. package/src/PbrReference.ts +0 -681
  52. package/src/PostProcessPass.ts +0 -2507
  53. package/src/ProceduralTextureFixtures.ts +0 -393
  54. package/src/ProductTurntableFixtures.ts +0 -815
  55. package/src/Raycaster.ts +0 -21
  56. package/src/ReflectionProbe.ts +0 -13
  57. package/src/ReflectionSurfaces.ts +0 -219
  58. package/src/RenderBackend.ts +0 -43
  59. package/src/RenderDebugViews.ts +0 -138
  60. package/src/RenderDevice.ts +0 -836
  61. package/src/RenderGraph.ts +0 -194
  62. package/src/RenderPass.ts +0 -27
  63. package/src/RenderPipeline.ts +0 -101
  64. package/src/RenderQueue.ts +0 -12
  65. package/src/RenderState.ts +0 -12
  66. package/src/Renderer.ts +0 -2631
  67. package/src/RendererDebugOverlay.ts +0 -80
  68. package/src/RendererFeatureGates.ts +0 -150
  69. package/src/RendererPostprocessPlan.ts +0 -279
  70. package/src/RendererTiming.ts +0 -251
  71. package/src/RendererVisualPipelineReport.ts +0 -836
  72. package/src/ResourceLifecycle.ts +0 -21
  73. package/src/Sampler.ts +0 -37
  74. package/src/SceneOptimization.ts +0 -518
  75. package/src/ShaderChunks.ts +0 -393
  76. package/src/ShaderLibrary.ts +0 -2766
  77. package/src/ShaderModule.ts +0 -36
  78. package/src/ShaderPreprocessor.ts +0 -260
  79. package/src/ShaderReflection.ts +0 -201
  80. package/src/ShadowMap.ts +0 -237
  81. package/src/ShadowPass.ts +0 -198
  82. package/src/ShadowProjection.ts +0 -115
  83. package/src/SkinnedLitMaterial.ts +0 -397
  84. package/src/SkinnedUnlitMaterial.ts +0 -63
  85. package/src/SkinningBounds.ts +0 -131
  86. package/src/SpaceEnvironmentFixtures.ts +0 -200
  87. package/src/SpriteGeometry.ts +0 -21
  88. package/src/StereoCameraRig.ts +0 -127
  89. package/src/StereoEffects.ts +0 -274
  90. package/src/TerrainFixtures.ts +0 -180
  91. package/src/Texture.ts +0 -307
  92. package/src/TextureBinding.ts +0 -91
  93. package/src/TexturedPBRMaterial.ts +0 -1112
  94. package/src/TexturedUnlitMaterial.ts +0 -67
  95. package/src/ToneMapping.ts +0 -105
  96. package/src/UniformBinder.ts +0 -16
  97. package/src/UniformLayout.ts +0 -129
  98. package/src/UnlitMaterial.ts +0 -75
  99. package/src/VegetationFixtures.ts +0 -314
  100. package/src/VertexBuffer.ts +0 -120
  101. package/src/VertexFormat.ts +0 -171
  102. package/src/VoxelWorldFixtures.ts +0 -280
  103. package/src/WeatherFixtures.ts +0 -223
  104. package/src/WebGL2Device.ts +0 -2280
  105. package/src/WebGL2StateCache.ts +0 -330
  106. package/src/WebGPUDevice.ts +0 -2877
  107. package/src/WebGPURenderToTextureProof.ts +0 -139
  108. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  109. package/src/advanced-runtime/index.ts +0 -9
  110. package/src/animation/AnimationMaterialStyle.ts +0 -32
  111. package/src/animation/AnimationRenderPreset.ts +0 -45
  112. package/src/animation/AnimationToonMaterial.ts +0 -387
  113. package/src/animation/AnimationVisualQuality.ts +0 -71
  114. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  115. package/src/animation/index.ts +0 -5
  116. package/src/cinematic/BloomPass.ts +0 -26
  117. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  118. package/src/cinematic/CinematicEvidence.ts +0 -123
  119. package/src/cinematic/CinematicLightingRig.ts +0 -144
  120. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  121. package/src/cinematic/CinematicPostProcess.ts +0 -83
  122. package/src/cinematic/DepthHazePass.ts +0 -30
  123. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  124. package/src/cinematic/FilmGrainPass.ts +0 -24
  125. package/src/cinematic/FogVolumeSystem.ts +0 -30
  126. package/src/cinematic/GlowCardSystem.ts +0 -44
  127. package/src/cinematic/RainParticleSystem.ts +0 -151
  128. package/src/cinematic/VignettePass.ts +0 -25
  129. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  130. package/src/cinematic/index.ts +0 -14
  131. package/src/effects/CollisionModule.ts +0 -64
  132. package/src/effects/ColorModule.ts +0 -60
  133. package/src/effects/ForceModule.ts +0 -25
  134. package/src/effects/GPUParticleBackend.ts +0 -569
  135. package/src/effects/Particle.ts +0 -108
  136. package/src/effects/ParticleDiagnostics.ts +0 -224
  137. package/src/effects/ParticleEffectPresets.ts +0 -147
  138. package/src/effects/ParticleEmitter.ts +0 -326
  139. package/src/effects/ParticleModule.ts +0 -26
  140. package/src/effects/ParticleRenderPass.ts +0 -117
  141. package/src/effects/ParticleRenderer.ts +0 -132
  142. package/src/effects/ParticleSystem.ts +0 -333
  143. package/src/effects/SizeModule.ts +0 -56
  144. package/src/effects/TrailModule.ts +0 -72
  145. package/src/effects/VelocityModule.ts +0 -75
  146. package/src/effects/index.ts +0 -15
  147. package/src/index.ts +0 -925
  148. package/src/materials/AlphaSorting.ts +0 -30
  149. package/src/materials/MaterialExtensions.ts +0 -42
  150. package/src/materials/PhysicalMaterial.ts +0 -133
  151. package/src/materials/TransmissionPass.ts +0 -51
  152. package/src/performance/BVH.ts +0 -18
  153. package/src/performance/Batcher.ts +0 -2
  154. package/src/performance/FrustumCuller.ts +0 -9
  155. package/src/performance/LOD.ts +0 -20
  156. package/src/performance/Octree.ts +0 -10
  157. package/src/performance/RenderItemSorting.ts +0 -170
  158. package/src/performance/RendererStats.ts +0 -43
  159. package/src/performance/ResourceBudget.ts +0 -44
  160. package/src/postprocess/BloomPass.ts +0 -28
  161. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  162. package/src/postprocess/ColorGradingPass.ts +0 -24
  163. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  164. package/src/postprocess/EffectComposer.ts +0 -349
  165. package/src/postprocess/SSAOPass.ts +0 -20
  166. package/src/postprocess/index.ts +0 -34
  167. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  168. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  169. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  170. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  171. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  172. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  173. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  174. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  175. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  176. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  177. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  178. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  179. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  180. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  181. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  182. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  183. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  184. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  185. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  186. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  187. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  190. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  191. package/src/production-runtime/color/ColorManagement.ts +0 -3
  192. package/src/production-runtime/color/ToneMapping.ts +0 -7
  193. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  194. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  195. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  196. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  197. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  198. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  199. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  200. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  201. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  202. package/src/production-runtime/index.ts +0 -127
  203. package/src/production-runtime/lights/LightManager.ts +0 -7
  204. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  205. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  206. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  207. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  208. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  209. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  210. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  211. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  212. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  213. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  214. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  215. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  216. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  217. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  218. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  219. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  220. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  221. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  222. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  223. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  224. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  225. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  226. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  227. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  228. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  229. package/src/production-runtime/scene/Camera.ts +0 -1
  230. package/src/production-runtime/scene/Lights.ts +0 -2
  231. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  232. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  233. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  234. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  235. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  236. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  237. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  238. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  239. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  240. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  241. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  242. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  243. package/src/shaders/depth.frag.glsl +0 -5
  244. package/src/shaders/depth.vert.glsl +0 -8
  245. package/src/shaders/pbr-direct.frag.glsl +0 -687
  246. package/src/shaders/pbr-direct.vert.glsl +0 -18
  247. package/src/shaders/unlit.frag.glsl +0 -18
  248. package/src/shaders/unlit.vert.glsl +0 -13
  249. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  250. package/src/shadows/ContactShadows.ts +0 -106
  251. package/src/shadows/ShadowDebugViews.ts +0 -46
  252. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  253. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  254. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  255. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  256. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  257. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  258. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  259. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  260. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  261. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  262. package/src/threejs-compatibility/index.ts +0 -29
  263. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  264. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  265. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  266. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  267. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  268. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  269. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  270. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  271. package/src/threejs-compatibility/performance/index.ts +0 -12
  272. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  273. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  274. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  275. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  276. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  277. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  278. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  279. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  280. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  281. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  282. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  283. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  284. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  285. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  286. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  287. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  288. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  289. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  290. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  291. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  292. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  293. package/src/threejs-compatibility/shaders/index.ts +0 -9
  294. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  295. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  296. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  297. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  298. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  299. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  300. package/src/threejs-compatibility/vfx/index.ts +0 -9
  301. package/src/threejs-example-parity/index.ts +0 -205
  302. package/src/webgpu/WebGPUBuffer.ts +0 -1
  303. package/src/webgpu/WebGPUCompute.ts +0 -2
  304. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  305. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  306. package/src/webgpu/WebGPUTexture.ts +0 -2
  307. package/tsconfig.json +0 -26
  308. package/vitest.config.ts +0 -20
@@ -1,18 +0,0 @@
1
- import type { RenderPass } from './RenderPass';
2
-
3
- export class FrameGraph {
4
- private readonly passes: RenderPass[] = [];
5
-
6
- addPass(pass: RenderPass): this {
7
- this.passes.push(pass);
8
- return this;
9
- }
10
-
11
- getPasses(): readonly RenderPass[] {
12
- return this.passes;
13
- }
14
-
15
- compile(): readonly RenderPass[] {
16
- return [...this.passes].sort((a, b) => a.kind.localeCompare(b.kind));
17
- }
18
- }
@@ -1,15 +0,0 @@
1
- export type RenderPassKind = 'depth' | 'shadow' | 'opaque' | 'transparent' | 'skybox' | 'postprocess';
2
-
3
- export interface RenderPassExecutionContext {
4
- readonly frameIndex: number;
5
- readonly width: number;
6
- readonly height: number;
7
- }
8
-
9
- export interface RenderPass {
10
- readonly id: string;
11
- readonly kind: RenderPassKind;
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- readonly reads: readonly string[];
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- readonly writes: readonly string[];
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- execute?(context: RenderPassExecutionContext): void;
15
- }
@@ -1,439 +0,0 @@
1
- import { Geometry } from "../../Geometry";
2
- import { IndexBuffer } from "../../IndexBuffer";
3
- import { VertexBuffer } from "../../VertexBuffer";
4
- import { VertexFormat } from "../../VertexFormat";
5
-
6
- export interface ProjectedDecalTriangleMesh {
7
- readonly positions: readonly (readonly [number, number, number])[];
8
- readonly normals?: readonly (readonly [number, number, number])[];
9
- readonly indices?: readonly number[];
10
- }
11
-
12
- export interface ProjectedDecalBox {
13
- readonly center: readonly [number, number, number];
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- readonly size: readonly [number, number, number];
15
- readonly basis?: ProjectedDecalBasis;
16
- readonly normalOffset?: number;
17
- readonly shape?: ProjectedDecalShape;
18
- readonly ellipseSegments?: number;
19
- }
20
-
21
- export interface ProjectedDecalBasis {
22
- readonly right: readonly [number, number, number];
23
- readonly up: readonly [number, number, number];
24
- readonly normal: readonly [number, number, number];
25
- }
26
-
27
- export interface ProjectedDecalRay {
28
- readonly origin: readonly [number, number, number];
29
- readonly direction: readonly [number, number, number];
30
- }
31
-
32
- export interface ProjectedDecalGeometryResult {
33
- readonly geometry: Geometry;
34
- readonly sourceTriangleCount: number;
35
- readonly clippedTriangleCount: number;
36
- readonly vertexCount: number;
37
- }
38
-
39
- export interface ProjectedDecalRaycastOptions {
40
- readonly size: readonly [number, number, number];
41
- readonly normalOffset?: number;
42
- readonly maxDistance?: number;
43
- readonly includeBackfaces?: boolean;
44
- readonly upHint?: readonly [number, number, number];
45
- readonly shape?: ProjectedDecalShape;
46
- readonly ellipseSegments?: number;
47
- }
48
-
49
- export interface ProjectedDecalRaycastHit {
50
- readonly position: readonly [number, number, number];
51
- readonly normal: readonly [number, number, number];
52
- readonly distance: number;
53
- readonly triangleIndex: number;
54
- }
55
-
56
- export interface ProjectedDecalRaycastResult extends ProjectedDecalGeometryResult {
57
- readonly hit: ProjectedDecalRaycastHit;
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- readonly box: ProjectedDecalBox;
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- }
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-
61
- interface DecalVertex {
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- readonly position: [number, number, number];
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- readonly normal: [number, number, number];
64
- }
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-
66
- interface ClipPlane {
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- readonly axis: 0 | 1 | 2;
68
- readonly sign: -1 | 1;
69
- }
70
-
71
- export type ProjectedDecalShape = "box" | "ellipse";
72
-
73
- const CLIP_PLANES: readonly ClipPlane[] = [
74
- { axis: 0, sign: 1 },
75
- { axis: 0, sign: -1 },
76
- { axis: 1, sign: 1 },
77
- { axis: 1, sign: -1 },
78
- { axis: 2, sign: 1 },
79
- { axis: 2, sign: -1 }
80
- ];
81
-
82
- export function createProjectedDecalGeometry(mesh: ProjectedDecalTriangleMesh, box: ProjectedDecalBox): ProjectedDecalGeometryResult {
83
- validateBox(box);
84
- const triangles = triangleIndices(mesh);
85
- const vertices: DecalVertex[] = [];
86
- const indices: number[] = [];
87
- const half: [number, number, number] = [box.size[0] / 2, box.size[1] / 2, box.size[2] / 2];
88
- const basis = normalizeBasis(box.basis);
89
- const normalOffset = box.normalOffset ?? 0.0025;
90
- const shape = box.shape ?? "box";
91
- const ellipseSegments = validateEllipseSegments(box.ellipseSegments ?? 32);
92
- let clippedTriangleCount = 0;
93
-
94
- for (let triangle = 0; triangle < triangles.length; triangle += 3) {
95
- const polygon = [0, 1, 2].map((offset) => {
96
- const index = triangles[triangle + offset]!;
97
- const position = mesh.positions[index];
98
- if (!position) {
99
- throw new Error(`Projected decal triangle references missing vertex ${index}.`);
100
- }
101
- return {
102
- position: [position[0], position[1], position[2]] as [number, number, number],
103
- normal: normalizeVec3(mesh.normals?.[index] ?? [0, 0, 1])
104
- };
105
- });
106
- const clipped = shape === "ellipse"
107
- ? clipPolygonToEllipse(clipPolygonToBox(polygon, box.center, half, basis), box.center, half, basis, ellipseSegments)
108
- : clipPolygonToBox(polygon, box.center, half, basis);
109
- if (clipped.length < 3) continue;
110
- const start = vertices.length;
111
- for (const vertex of clipped) {
112
- vertices.push({
113
- position: [
114
- vertex.position[0] + vertex.normal[0] * normalOffset,
115
- vertex.position[1] + vertex.normal[1] * normalOffset,
116
- vertex.position[2] + vertex.normal[2] * normalOffset
117
- ],
118
- normal: vertex.normal
119
- });
120
- }
121
- for (let i = 1; i < clipped.length - 1; i += 1) {
122
- indices.push(start, start + i, start + i + 1);
123
- clippedTriangleCount += 1;
124
- }
125
- }
126
-
127
- if (vertices.length === 0 || indices.length === 0) {
128
- throw new Error("Projected decal did not intersect the source mesh.");
129
- }
130
-
131
- const vertexBuffer = new VertexBuffer(VertexFormat.P3N3T2, vertices.length);
132
- vertices.forEach((vertex, index) => {
133
- const local = toBoxLocal(vertex.position, box.center, half, basis);
134
- vertexBuffer.setAttribute(index, "position", vertex.position);
135
- vertexBuffer.setAttribute(index, "normal", vertex.normal);
136
- vertexBuffer.setAttribute(index, "uv", [
137
- Math.max(0, Math.min(1, local[0] * 0.5 + 0.5)),
138
- Math.max(0, Math.min(1, 1 - (local[1] * 0.5 + 0.5)))
139
- ]);
140
- });
141
-
142
- return {
143
- geometry: new Geometry(vertexBuffer, new IndexBuffer(indices, vertices.length)),
144
- sourceTriangleCount: triangles.length / 3,
145
- clippedTriangleCount,
146
- vertexCount: vertices.length
147
- };
148
- }
149
-
150
- export function createRaycastProjectedDecalGeometry(
151
- mesh: ProjectedDecalTriangleMesh,
152
- ray: ProjectedDecalRay,
153
- options: ProjectedDecalRaycastOptions
154
- ): ProjectedDecalRaycastResult {
155
- validateRay(ray);
156
- validateBox({ center: ray.origin, size: options.size });
157
- const hit = raycastProjectedDecalMesh(mesh, ray, options);
158
- if (!hit) {
159
- throw new Error("Projected decal ray did not hit the source mesh.");
160
- }
161
- const basis = createProjectorBasis(hit.normal, options.upHint ?? [0, 1, 0]);
162
- const box: ProjectedDecalBox = {
163
- center: hit.position,
164
- size: options.size,
165
- basis,
166
- ...(options.normalOffset === undefined ? {} : { normalOffset: options.normalOffset }),
167
- ...(options.shape === undefined ? {} : { shape: options.shape }),
168
- ...(options.ellipseSegments === undefined ? {} : { ellipseSegments: options.ellipseSegments })
169
- };
170
- return {
171
- ...createProjectedDecalGeometry(mesh, box),
172
- hit,
173
- box
174
- };
175
- }
176
-
177
- export function raycastProjectedDecalMesh(
178
- mesh: ProjectedDecalTriangleMesh,
179
- ray: ProjectedDecalRay,
180
- options: Pick<ProjectedDecalRaycastOptions, "maxDistance" | "includeBackfaces"> = {}
181
- ): ProjectedDecalRaycastHit | undefined {
182
- validateRay(ray);
183
- const triangles = triangleIndices(mesh);
184
- const direction = normalizeVec3(ray.direction);
185
- const maxDistance = options.maxDistance ?? Number.POSITIVE_INFINITY;
186
- if ((maxDistance !== Number.POSITIVE_INFINITY && !Number.isFinite(maxDistance)) || maxDistance <= 0) {
187
- throw new Error("Projected decal ray maxDistance must be finite positive or omitted.");
188
- }
189
- let closest: ProjectedDecalRaycastHit | undefined;
190
- for (let offset = 0; offset < triangles.length; offset += 3) {
191
- const ia = triangles[offset]!;
192
- const ib = triangles[offset + 1]!;
193
- const ic = triangles[offset + 2]!;
194
- const a = mesh.positions[ia];
195
- const b = mesh.positions[ib];
196
- const c = mesh.positions[ic];
197
- if (!a || !b || !c) {
198
- throw new Error("Projected decal raycast triangle references a missing vertex.");
199
- }
200
- const hit = intersectTriangle(ray.origin, direction, a, b, c, options.includeBackfaces === true);
201
- if (!hit || hit.distance > maxDistance || (closest && hit.distance >= closest.distance)) continue;
202
- const geometricNormal = triangleNormal(a, b, c);
203
- const na = mesh.normals?.[ia] ?? geometricNormal;
204
- const nb = mesh.normals?.[ib] ?? geometricNormal;
205
- const nc = mesh.normals?.[ic] ?? geometricNormal;
206
- closest = {
207
- position: hit.position,
208
- normal: normalizeVec3([
209
- na[0] * hit.barycentric[0] + nb[0] * hit.barycentric[1] + nc[0] * hit.barycentric[2],
210
- na[1] * hit.barycentric[0] + nb[1] * hit.barycentric[1] + nc[1] * hit.barycentric[2],
211
- na[2] * hit.barycentric[0] + nb[2] * hit.barycentric[1] + nc[2] * hit.barycentric[2]
212
- ]),
213
- distance: hit.distance,
214
- triangleIndex: offset / 3
215
- };
216
- }
217
- return closest;
218
- }
219
-
220
- function triangleIndices(mesh: ProjectedDecalTriangleMesh): readonly number[] {
221
- if (mesh.indices) {
222
- if (mesh.indices.length === 0 || mesh.indices.length % 3 !== 0) {
223
- throw new Error("Projected decal source indices must contain triangles.");
224
- }
225
- return mesh.indices;
226
- }
227
- if (mesh.positions.length === 0 || mesh.positions.length % 3 !== 0) {
228
- throw new Error("Projected decal source positions must contain unindexed triangles.");
229
- }
230
- return mesh.positions.map((_position, index) => index);
231
- }
232
-
233
- function clipPolygonToBox(polygon: readonly DecalVertex[], center: readonly [number, number, number], half: readonly [number, number, number], basis: ProjectedDecalBasis): readonly DecalVertex[] {
234
- let clipped = [...polygon];
235
- for (const plane of CLIP_PLANES) {
236
- clipped = clipPolygonToPlane(clipped, center, half, basis, plane);
237
- if (clipped.length === 0) break;
238
- }
239
- return clipped;
240
- }
241
-
242
- function clipPolygonToEllipse(polygon: readonly DecalVertex[], center: readonly [number, number, number], half: readonly [number, number, number], basis: ProjectedDecalBasis, segments: number): readonly DecalVertex[] {
243
- let clipped = [...polygon];
244
- const apothem = Math.cos(Math.PI / segments);
245
- for (let segment = 0; segment < segments; segment += 1) {
246
- const angle = ((segment + 0.5) / segments) * Math.PI * 2;
247
- clipped = clipPolygonToLocalPlane(clipped, center, half, basis, Math.cos(angle), Math.sin(angle), apothem);
248
- if (clipped.length === 0) break;
249
- }
250
- return clipped;
251
- }
252
-
253
- function clipPolygonToPlane(polygon: readonly DecalVertex[], center: readonly [number, number, number], half: readonly [number, number, number], basis: ProjectedDecalBasis, plane: ClipPlane): DecalVertex[] {
254
- const output: DecalVertex[] = [];
255
- for (let index = 0; index < polygon.length; index += 1) {
256
- const current = polygon[index]!;
257
- const previous = polygon[(index + polygon.length - 1) % polygon.length]!;
258
- const currentDistance = signedPlaneDistance(current.position, center, half, basis, plane);
259
- const previousDistance = signedPlaneDistance(previous.position, center, half, basis, plane);
260
- const currentInside = currentDistance <= 0;
261
- const previousInside = previousDistance <= 0;
262
- if (currentInside !== previousInside) {
263
- const denominator = previousDistance - currentDistance;
264
- const t = denominator === 0 ? 0 : previousDistance / denominator;
265
- output.push(interpolateVertex(previous, current, t));
266
- }
267
- if (currentInside) {
268
- output.push(current);
269
- }
270
- }
271
- return output;
272
- }
273
-
274
- function clipPolygonToLocalPlane(polygon: readonly DecalVertex[], center: readonly [number, number, number], half: readonly [number, number, number], basis: ProjectedDecalBasis, normalX: number, normalY: number, limit: number): DecalVertex[] {
275
- const output: DecalVertex[] = [];
276
- for (let index = 0; index < polygon.length; index += 1) {
277
- const current = polygon[index]!;
278
- const previous = polygon[(index + polygon.length - 1) % polygon.length]!;
279
- const currentDistance = localPlaneDistance(current.position, center, half, basis, normalX, normalY, limit);
280
- const previousDistance = localPlaneDistance(previous.position, center, half, basis, normalX, normalY, limit);
281
- const currentInside = currentDistance <= 0;
282
- const previousInside = previousDistance <= 0;
283
- if (currentInside !== previousInside) {
284
- const denominator = previousDistance - currentDistance;
285
- const t = denominator === 0 ? 0 : previousDistance / denominator;
286
- output.push(interpolateVertex(previous, current, t));
287
- }
288
- if (currentInside) {
289
- output.push(current);
290
- }
291
- }
292
- return output;
293
- }
294
-
295
- function signedPlaneDistance(position: readonly [number, number, number], center: readonly [number, number, number], half: readonly [number, number, number], basis: ProjectedDecalBasis, plane: ClipPlane): number {
296
- const local = toBoxLocal(position, center, half, basis)[plane.axis];
297
- return plane.sign === 1 ? local - 1 : -local - 1;
298
- }
299
-
300
- function localPlaneDistance(position: readonly [number, number, number], center: readonly [number, number, number], half: readonly [number, number, number], basis: ProjectedDecalBasis, normalX: number, normalY: number, limit: number): number {
301
- const local = toBoxLocal(position, center, half, basis);
302
- return local[0] * normalX + local[1] * normalY - limit;
303
- }
304
-
305
- function interpolateVertex(a: DecalVertex, b: DecalVertex, t: number): DecalVertex {
306
- return {
307
- position: [
308
- a.position[0] + (b.position[0] - a.position[0]) * t,
309
- a.position[1] + (b.position[1] - a.position[1]) * t,
310
- a.position[2] + (b.position[2] - a.position[2]) * t
311
- ],
312
- normal: normalizeVec3([
313
- a.normal[0] + (b.normal[0] - a.normal[0]) * t,
314
- a.normal[1] + (b.normal[1] - a.normal[1]) * t,
315
- a.normal[2] + (b.normal[2] - a.normal[2]) * t
316
- ])
317
- };
318
- }
319
-
320
- function toBoxLocal(position: readonly [number, number, number], center: readonly [number, number, number], half: readonly [number, number, number], basis: ProjectedDecalBasis): [number, number, number] {
321
- const delta: [number, number, number] = [
322
- position[0] - center[0],
323
- position[1] - center[1],
324
- position[2] - center[2]
325
- ];
326
- return [
327
- dot(delta, basis.right) / half[0],
328
- dot(delta, basis.up) / half[1],
329
- dot(delta, basis.normal) / half[2]
330
- ];
331
- }
332
-
333
- function normalizeBasis(basis: ProjectedDecalBasis | undefined): ProjectedDecalBasis {
334
- if (!basis) {
335
- return { right: [1, 0, 0], up: [0, 1, 0], normal: [0, 0, 1] };
336
- }
337
- return createProjectorBasis(basis.normal, basis.up);
338
- }
339
-
340
- function createProjectorBasis(normalInput: readonly [number, number, number], upHintInput: readonly [number, number, number]): ProjectedDecalBasis {
341
- const normal = normalizeVec3(normalInput);
342
- let upHint = normalizeVec3(upHintInput);
343
- if (Math.abs(dot(normal, upHint)) > 0.98) {
344
- upHint = Math.abs(normal[1]) < 0.98 ? [0, 1, 0] : [1, 0, 0];
345
- }
346
- const right = normalizeVec3(cross(upHint, normal));
347
- const up = normalizeVec3(cross(normal, right));
348
- return { right, up, normal };
349
- }
350
-
351
- function intersectTriangle(
352
- origin: readonly [number, number, number],
353
- direction: readonly [number, number, number],
354
- a: readonly [number, number, number],
355
- b: readonly [number, number, number],
356
- c: readonly [number, number, number],
357
- includeBackfaces: boolean
358
- ): { readonly position: [number, number, number]; readonly distance: number; readonly barycentric: [number, number, number] } | undefined {
359
- const edge1 = sub(b, a);
360
- const edge2 = sub(c, a);
361
- const p = cross(direction, edge2);
362
- const determinant = dot(edge1, p);
363
- if (includeBackfaces ? Math.abs(determinant) < 1e-8 : determinant < 1e-8) return undefined;
364
- const invDet = 1 / determinant;
365
- const tvec = sub(origin, a);
366
- const u = dot(tvec, p) * invDet;
367
- if (u < 0 || u > 1) return undefined;
368
- const q = cross(tvec, edge1);
369
- const v = dot(direction, q) * invDet;
370
- if (v < 0 || u + v > 1) return undefined;
371
- const distance = dot(edge2, q) * invDet;
372
- if (distance < 0) return undefined;
373
- return {
374
- position: [
375
- origin[0] + direction[0] * distance,
376
- origin[1] + direction[1] * distance,
377
- origin[2] + direction[2] * distance
378
- ],
379
- distance,
380
- barycentric: [1 - u - v, u, v]
381
- };
382
- }
383
-
384
- function triangleNormal(a: readonly [number, number, number], b: readonly [number, number, number], c: readonly [number, number, number]): [number, number, number] {
385
- return normalizeVec3(cross(sub(b, a), sub(c, a)));
386
- }
387
-
388
- function sub(a: readonly [number, number, number], b: readonly [number, number, number]): [number, number, number] {
389
- return [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
390
- }
391
-
392
- function dot(a: readonly [number, number, number], b: readonly [number, number, number]): number {
393
- return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
394
- }
395
-
396
- function cross(a: readonly [number, number, number], b: readonly [number, number, number]): [number, number, number] {
397
- return [
398
- a[1] * b[2] - a[2] * b[1],
399
- a[2] * b[0] - a[0] * b[2],
400
- a[0] * b[1] - a[1] * b[0]
401
- ];
402
- }
403
-
404
- function normalizeVec3(value: readonly [number, number, number]): [number, number, number] {
405
- const length = Math.hypot(value[0], value[1], value[2]);
406
- if (!Number.isFinite(length) || length <= 1e-8) return [0, 0, 1];
407
- return [value[0] / length, value[1] / length, value[2] / length];
408
- }
409
-
410
- function validateRay(ray: ProjectedDecalRay): void {
411
- if (ray.origin.length !== 3 || ray.direction.length !== 3 || [...ray.origin, ...ray.direction].some((component) => !Number.isFinite(component))) {
412
- throw new Error("Projected decal ray origin and direction must be finite vec3 values.");
413
- }
414
- if (Math.hypot(ray.direction[0], ray.direction[1], ray.direction[2]) <= 1e-8) {
415
- throw new Error("Projected decal ray direction must be non-zero.");
416
- }
417
- }
418
-
419
- function validateBox(box: ProjectedDecalBox): void {
420
- for (const [label, value] of [["center", box.center], ["size", box.size]] as const) {
421
- if (value.length !== 3 || value.some((component) => !Number.isFinite(component))) {
422
- throw new Error(`Projected decal ${label} must be a finite vec3.`);
423
- }
424
- }
425
- if (box.size.some((component) => component <= 0)) {
426
- throw new Error("Projected decal size components must be positive.");
427
- }
428
- if (box.shape !== undefined && box.shape !== "box" && box.shape !== "ellipse") {
429
- throw new Error("Projected decal shape must be box or ellipse.");
430
- }
431
- if (box.ellipseSegments !== undefined) validateEllipseSegments(box.ellipseSegments);
432
- }
433
-
434
- function validateEllipseSegments(segments: number): number {
435
- if (!Number.isInteger(segments) || segments < 8 || segments > 128) {
436
- throw new Error("Projected decal ellipseSegments must be an integer from 8 to 128.");
437
- }
438
- return segments;
439
- }
@@ -1,127 +0,0 @@
1
- export {
2
- ProductionWebGL2Renderer,
3
- analyzePixels,
4
- summarizeProductionProductionProof,
5
- summarizeProductionWebGL2Proof
6
- } from "./ProductionWebGL2Renderer";
7
- export type { ProductionWebGL2RendererOptions } from "./ProductionWebGL2Renderer";
8
- export {
9
- createProductionEnvironmentLightingResources,
10
- createProductionPbrHdrPipelineFromRadiance,
11
- createProductionToneMappingPolicy,
12
- parseProductionRadianceHDR
13
- } from "./PBRHDRPipeline";
14
- export {
15
- createProductionEffectsRenderSource,
16
- summarizeProductionEffectsProof
17
- } from "./ProductionEffectsPipeline";
18
- export {
19
- ProductionWebGPURenderer,
20
- createProductionWebGPUReport,
21
- createProductionWebGPUReadinessReport
22
- } from "./ProductionWebGPURenderer";
23
- export {
24
- createProductionOrbitControlPreset,
25
- summarizeProductionAnimationWorkflow
26
- } from "./AnimationControlsPipeline";
27
- export type {
28
- ProductionEnvironmentLightingResources,
29
- ProductionPbrHdrPipeline,
30
- ProductionPbrHdrPipelineOptions,
31
- ProductionRadianceHDR,
32
- ProductionToneMappingOperator,
33
- ProductionToneMappingPolicy
34
- } from "./PBRHDRPipeline";
35
- export type {
36
- ProductionEffectsOptions,
37
- ProductionEffectsSummary
38
- } from "./ProductionEffectsPipeline";
39
- export type {
40
- ProductionWebGPUAdapterLike,
41
- ProductionWebGPULike,
42
- ProductionWebGPUReport,
43
- ProductionWebGPUStatus,
44
- ProductionWebGPUReadinessItem,
45
- ProductionWebGPUReadinessReport,
46
- ProductionWebGPURendererOptions
47
- } from "./ProductionWebGPURenderer";
48
- export type {
49
- ProductionAnimationMetadataInput,
50
- ProductionAnimationWorkflowSummary,
51
- ProductionOrbitControlPreset
52
- } from "./AnimationControlsPipeline";
53
- export {
54
- PRODUCTION_WEBGL2_REQUIRED_FEATURES,
55
- RUNTIME_PARITY_WEBGPU_REQUIRED_FEATURES
56
- } from "./ProductionRendererTypes";
57
- export type {
58
- ProductionImportedAssetRenderMetadata,
59
- ProductionPixelMetrics,
60
- ProductionProductionRenderer,
61
- ProductionRenderProof,
62
- ProductionRendererBackend,
63
- ProductionRendererFeature,
64
- ProductionRendererFeatureState,
65
- ProductionRendererInput,
66
- RuntimeParityFrameRenderResult
67
- } from "./ProductionRendererTypes";
68
- export * from "./ProductionRuntimeRenderer";
69
- export * from "./backends/RendererBackend";
70
- export * from "./backends/WebGL2RendererBackend";
71
- export * from "./backends/WebGPURendererBackend";
72
- export * from "./framegraph/FrameGraph";
73
- export * from "./framegraph/RenderPass";
74
- export * from "./resources/GPUBuffer";
75
- export * from "./resources/GPUTexture";
76
- export * from "./resources/RenderTarget";
77
- export * from "./resources/ResourceCache";
78
- export * from "./scene/RenderableScene";
79
- export * from "./scene/RenderableMesh";
80
- export * from "./scene/RenderablePrimitive";
81
- export * from "./scene/Camera";
82
- export * from "./scene/Lights";
83
- export * from "./materials/PBRMaterial";
84
- export * from "./materials/PBRShaderFeatures";
85
- export * from "./materials/MaterialCompiler";
86
- export * from "./materials/MaterialTextureBindings";
87
- export * from "./materials/GLTFMaterialAdapter";
88
- export * from "./materials/GLTFPBRMaterialAdapter";
89
- export * from "./shaders/ShaderProgramLibrary";
90
- export * from "./environment/HDRLoader";
91
- export * from "./environment/PMREMGenerator";
92
- export * from "./environment/EnvironmentMap";
93
- export * from "./geometry/ProjectedDecalGeometry";
94
- export * from "./passes/DepthPrepass";
95
- export * from "./passes/ShadowPass";
96
- export * from "./passes/ContactShadowPass";
97
- export * from "./passes/OpaquePass";
98
- export * from "./passes/TransparentPass";
99
- export * from "./passes/SkyboxPass";
100
- export * from "./passes/ToneMappingPass";
101
- export * from "./postprocess/ProductionEffectComposer";
102
- export * from "./postprocess/ProductionPostProcessTypes";
103
- export * from "./postprocess/BloomPass";
104
- export * from "./postprocess/SSAOPass";
105
- export * from "./postprocess/DOFPass";
106
- export * from "./postprocess/FXAAPass";
107
- export * from "./postprocess/ColorGradingPass";
108
- export * from "./animation/SkinningRenderer";
109
- export * from "./animation/MorphTargetRenderer";
110
- export * from "./diagnostics/FrameCapture";
111
- export * from "./diagnostics/RendererStats";
112
- export * from "./diagnostics/GPUCapabilities";
113
- export * from "./lights/LightManager";
114
- export * from "./lights/ShadowMapRenderer";
115
- export * from "./color/ColorManagement";
116
- export * from "./color/ToneMapping";
117
- export * from "./backends/webgl2/WebGL2Shader";
118
- export * from "./backends/webgl2/WebGL2Buffer";
119
- export * from "./backends/webgl2/WebGL2Texture";
120
- export * from "./backends/webgl2/WebGL2RenderTarget";
121
- export * from "./backends/webgl2/WebGL2StateCache";
122
- export * from "./backends/webgl2/WebGL2Capabilities";
123
- export * from "./backends/webgpu/WebGPUShader";
124
- export * from "./backends/webgpu/WebGPUBuffer";
125
- export * from "./backends/webgpu/WebGPUTexture";
126
- export * from "./backends/webgpu/WebGPURenderTarget";
127
- export * from "./backends/webgpu/WebGPUCapabilities";
@@ -1,7 +0,0 @@
1
- import type { Light } from '../scene/Lights';
2
- export class LightManager {
3
- private readonly lights = new Map<string, Light>();
4
- add(light: Light): void { this.lights.set(light.id, light); }
5
- list(): readonly Light[] { return [...this.lights.values()]; }
6
- get shadowCastingCount(): number { return this.list().filter((light) => light.castsShadow).length; }
7
- }
@@ -1,5 +0,0 @@
1
- import type { Light } from '../scene/Lights';
2
- export interface ShadowMapPlan { readonly lightId: string; readonly resolution: number; readonly bias: number; }
3
- export function createShadowMapPlans(lights: readonly Light[], resolution = 2048): readonly ShadowMapPlan[] {
4
- return lights.filter((light) => light.castsShadow).map((light) => ({ lightId: light.id, resolution, bias: light.type === 'directional' ? 0.0008 : 0.002 }));
5
- }
@@ -1,6 +0,0 @@
1
- import type { PBRMaterial } from './PBRMaterial';
2
- export interface GLTFMaterialLike { readonly name?: string; readonly alphaMode?: 'OPAQUE' | 'MASK' | 'BLEND'; readonly doubleSided?: boolean; readonly extensions?: Record<string, unknown>; readonly pbrMetallicRoughness?: { readonly baseColorFactor?: readonly number[]; readonly metallicFactor?: number; readonly roughnessFactor?: number }; }
3
- export function adaptGLTFMaterial(material: GLTFMaterialLike, id = material.name ?? 'gltf-material'): PBRMaterial {
4
- const factor = material.pbrMetallicRoughness?.baseColorFactor ?? [1, 1, 1, 1];
5
- return { id, name: material.name ?? id, baseColorFactor: [Number(factor[0] ?? 1), Number(factor[1] ?? 1), Number(factor[2] ?? 1), Number(factor[3] ?? 1)], metallicFactor: material.pbrMetallicRoughness?.metallicFactor ?? 1, roughnessFactor: material.pbrMetallicRoughness?.roughnessFactor ?? 1, alphaMode: material.alphaMode ?? 'OPAQUE', doubleSided: material.doubleSided ?? false, textures: {}, extensions: Object.keys(material.extensions ?? {}) };
6
- }
@@ -1,2 +0,0 @@
1
- export { adaptGLTFMaterial as adaptGLTFPBRMaterial } from './GLTFMaterialAdapter';
2
- export type { GLTFMaterialLike } from './GLTFMaterialAdapter';
@@ -1,7 +0,0 @@
1
- import type { PBRMaterial } from './PBRMaterial';
2
- import type { PBRShaderFeatures } from './PBRShaderFeatures';
3
- export interface CompiledMaterialProgram { readonly key: string; readonly defines: readonly string[]; readonly material: PBRMaterial; }
4
- export function compilePBRMaterial(material: PBRMaterial, features: Partial<PBRShaderFeatures> = {}): CompiledMaterialProgram {
5
- const defines = Object.entries(features).filter(([, enabled]) => enabled).map(([name]) => 'USE_' + name.replace(/[A-Z]/g, (c) => '_' + c).toUpperCase());
6
- return { key: [material.id, ...defines].join('|'), defines, material };
7
- }
@@ -1,5 +0,0 @@
1
- import type { PBRMaterial } from './PBRMaterial';
2
- export interface MaterialTextureBinding { readonly slot: keyof PBRMaterial['textures']; readonly textureId: string; readonly colorSpace: 'srgb' | 'linear' | 'hdr'; }
3
- export function collectMaterialTextureBindings(material: PBRMaterial): readonly MaterialTextureBinding[] {
4
- return Object.entries(material.textures).map(([slot, textureId]) => ({ slot: slot as keyof PBRMaterial['textures'], textureId: String(textureId), colorSpace: slot === 'baseColor' || slot === 'emissive' ? 'srgb' : 'linear' }));
5
- }
@@ -1,2 +0,0 @@
1
- export interface PBRMaterialTextureSlots { readonly baseColor?: string; readonly metallicRoughness?: string; readonly normal?: string; readonly occlusion?: string; readonly emissive?: string; readonly transmission?: string; readonly sheen?: string; readonly clearcoat?: string; readonly specular?: string; }
2
- export interface PBRMaterial { readonly id: string; readonly name: string; readonly baseColorFactor: readonly [number, number, number, number]; readonly metallicFactor: number; readonly roughnessFactor: number; readonly alphaMode: 'OPAQUE' | 'MASK' | 'BLEND'; readonly doubleSided: boolean; readonly textures: PBRMaterialTextureSlots; readonly extensions: readonly string[]; }
@@ -1,2 +0,0 @@
1
- export interface PBRShaderFeatures { readonly normalMap: boolean; readonly occlusionMap: boolean; readonly emissiveMap: boolean; readonly clearcoat: boolean; readonly sheen: boolean; readonly specular: boolean; readonly transmission: boolean; readonly skinning: boolean; readonly morphTargets: boolean; }
2
- export const PRODUCTION_PBR_SHADER_FEATURES: PBRShaderFeatures = { normalMap: true, occlusionMap: true, emissiveMap: true, clearcoat: true, sheen: true, specular: true, transmission: true, skinning: true, morphTargets: true };