@aura3d/rendering 1.4.0 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (308) hide show
  1. package/package.json +38 -4
  2. package/AGENTS.md +0 -46
  3. package/src/ArchitecturalLightingFixtures.ts +0 -241
  4. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  5. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  6. package/src/BRDFLut.ts +0 -47
  7. package/src/CameraFraming.ts +0 -200
  8. package/src/CanonicalSceneFixtures.ts +0 -95
  9. package/src/CascadedShadowMaps.ts +0 -449
  10. package/src/ColorManagement.ts +0 -127
  11. package/src/CullingFixtures.ts +0 -280
  12. package/src/DecalGeometry.ts +0 -26
  13. package/src/DepthPass.ts +0 -110
  14. package/src/EnvironmentBackgroundPass.ts +0 -194
  15. package/src/EnvironmentBackgroundResources.ts +0 -309
  16. package/src/EnvironmentLighting.ts +0 -96
  17. package/src/EnvironmentMapResources.ts +0 -1026
  18. package/src/EnvironmentPipeline.ts +0 -69
  19. package/src/EnvironmentPlatform.ts +0 -1306
  20. package/src/EnvironmentPreset.ts +0 -155
  21. package/src/Exposure.ts +0 -66
  22. package/src/ExternalParityRenderPreset.ts +0 -725
  23. package/src/ForwardPass.ts +0 -1668
  24. package/src/FrameVisualMetrics.ts +0 -301
  25. package/src/Geometry.ts +0 -461
  26. package/src/GeometryPrimitives.ts +0 -2
  27. package/src/HDRRenderPipeline.ts +0 -94
  28. package/src/IBL.ts +0 -86
  29. package/src/IndexBuffer.ts +0 -57
  30. package/src/InstancedPBRMaterial.ts +0 -186
  31. package/src/InstancedUnlitMaterial.ts +0 -60
  32. package/src/Instancing.ts +0 -19
  33. package/src/LightCollector.ts +0 -82
  34. package/src/LightUniforms.ts +0 -47
  35. package/src/LightingDebug.ts +0 -80
  36. package/src/LightingDefaults.ts +0 -79
  37. package/src/LightingRig.ts +0 -301
  38. package/src/LineGeometry.ts +0 -2
  39. package/src/Material.ts +0 -209
  40. package/src/MaterialBinding.ts +0 -131
  41. package/src/MaterialInstance.ts +0 -59
  42. package/src/MaterialPresets.ts +0 -272
  43. package/src/MorphTarget.ts +0 -124
  44. package/src/MorphTargetPlan.ts +0 -178
  45. package/src/MorphUnlitMaterial.ts +0 -60
  46. package/src/NormalMappedPBRMaterial.ts +0 -188
  47. package/src/OceanFixtures.ts +0 -318
  48. package/src/PBRLightingDefaults.ts +0 -12
  49. package/src/PBRMaterial.ts +0 -442
  50. package/src/PMREM.ts +0 -53
  51. package/src/PbrReference.ts +0 -681
  52. package/src/PostProcessPass.ts +0 -2507
  53. package/src/ProceduralTextureFixtures.ts +0 -393
  54. package/src/ProductTurntableFixtures.ts +0 -815
  55. package/src/Raycaster.ts +0 -21
  56. package/src/ReflectionProbe.ts +0 -13
  57. package/src/ReflectionSurfaces.ts +0 -219
  58. package/src/RenderBackend.ts +0 -43
  59. package/src/RenderDebugViews.ts +0 -138
  60. package/src/RenderDevice.ts +0 -836
  61. package/src/RenderGraph.ts +0 -194
  62. package/src/RenderPass.ts +0 -27
  63. package/src/RenderPipeline.ts +0 -101
  64. package/src/RenderQueue.ts +0 -12
  65. package/src/RenderState.ts +0 -12
  66. package/src/Renderer.ts +0 -2631
  67. package/src/RendererDebugOverlay.ts +0 -80
  68. package/src/RendererFeatureGates.ts +0 -150
  69. package/src/RendererPostprocessPlan.ts +0 -279
  70. package/src/RendererTiming.ts +0 -251
  71. package/src/RendererVisualPipelineReport.ts +0 -836
  72. package/src/ResourceLifecycle.ts +0 -21
  73. package/src/Sampler.ts +0 -37
  74. package/src/SceneOptimization.ts +0 -518
  75. package/src/ShaderChunks.ts +0 -393
  76. package/src/ShaderLibrary.ts +0 -2766
  77. package/src/ShaderModule.ts +0 -36
  78. package/src/ShaderPreprocessor.ts +0 -260
  79. package/src/ShaderReflection.ts +0 -201
  80. package/src/ShadowMap.ts +0 -237
  81. package/src/ShadowPass.ts +0 -198
  82. package/src/ShadowProjection.ts +0 -115
  83. package/src/SkinnedLitMaterial.ts +0 -397
  84. package/src/SkinnedUnlitMaterial.ts +0 -63
  85. package/src/SkinningBounds.ts +0 -131
  86. package/src/SpaceEnvironmentFixtures.ts +0 -200
  87. package/src/SpriteGeometry.ts +0 -21
  88. package/src/StereoCameraRig.ts +0 -127
  89. package/src/StereoEffects.ts +0 -274
  90. package/src/TerrainFixtures.ts +0 -180
  91. package/src/Texture.ts +0 -307
  92. package/src/TextureBinding.ts +0 -91
  93. package/src/TexturedPBRMaterial.ts +0 -1112
  94. package/src/TexturedUnlitMaterial.ts +0 -67
  95. package/src/ToneMapping.ts +0 -105
  96. package/src/UniformBinder.ts +0 -16
  97. package/src/UniformLayout.ts +0 -129
  98. package/src/UnlitMaterial.ts +0 -75
  99. package/src/VegetationFixtures.ts +0 -314
  100. package/src/VertexBuffer.ts +0 -120
  101. package/src/VertexFormat.ts +0 -171
  102. package/src/VoxelWorldFixtures.ts +0 -280
  103. package/src/WeatherFixtures.ts +0 -223
  104. package/src/WebGL2Device.ts +0 -2280
  105. package/src/WebGL2StateCache.ts +0 -330
  106. package/src/WebGPUDevice.ts +0 -2877
  107. package/src/WebGPURenderToTextureProof.ts +0 -139
  108. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  109. package/src/advanced-runtime/index.ts +0 -9
  110. package/src/animation/AnimationMaterialStyle.ts +0 -32
  111. package/src/animation/AnimationRenderPreset.ts +0 -45
  112. package/src/animation/AnimationToonMaterial.ts +0 -387
  113. package/src/animation/AnimationVisualQuality.ts +0 -71
  114. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  115. package/src/animation/index.ts +0 -5
  116. package/src/cinematic/BloomPass.ts +0 -26
  117. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  118. package/src/cinematic/CinematicEvidence.ts +0 -123
  119. package/src/cinematic/CinematicLightingRig.ts +0 -144
  120. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  121. package/src/cinematic/CinematicPostProcess.ts +0 -83
  122. package/src/cinematic/DepthHazePass.ts +0 -30
  123. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  124. package/src/cinematic/FilmGrainPass.ts +0 -24
  125. package/src/cinematic/FogVolumeSystem.ts +0 -30
  126. package/src/cinematic/GlowCardSystem.ts +0 -44
  127. package/src/cinematic/RainParticleSystem.ts +0 -151
  128. package/src/cinematic/VignettePass.ts +0 -25
  129. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  130. package/src/cinematic/index.ts +0 -14
  131. package/src/effects/CollisionModule.ts +0 -64
  132. package/src/effects/ColorModule.ts +0 -60
  133. package/src/effects/ForceModule.ts +0 -25
  134. package/src/effects/GPUParticleBackend.ts +0 -569
  135. package/src/effects/Particle.ts +0 -108
  136. package/src/effects/ParticleDiagnostics.ts +0 -224
  137. package/src/effects/ParticleEffectPresets.ts +0 -147
  138. package/src/effects/ParticleEmitter.ts +0 -326
  139. package/src/effects/ParticleModule.ts +0 -26
  140. package/src/effects/ParticleRenderPass.ts +0 -117
  141. package/src/effects/ParticleRenderer.ts +0 -132
  142. package/src/effects/ParticleSystem.ts +0 -333
  143. package/src/effects/SizeModule.ts +0 -56
  144. package/src/effects/TrailModule.ts +0 -72
  145. package/src/effects/VelocityModule.ts +0 -75
  146. package/src/effects/index.ts +0 -15
  147. package/src/index.ts +0 -925
  148. package/src/materials/AlphaSorting.ts +0 -30
  149. package/src/materials/MaterialExtensions.ts +0 -42
  150. package/src/materials/PhysicalMaterial.ts +0 -133
  151. package/src/materials/TransmissionPass.ts +0 -51
  152. package/src/performance/BVH.ts +0 -18
  153. package/src/performance/Batcher.ts +0 -2
  154. package/src/performance/FrustumCuller.ts +0 -9
  155. package/src/performance/LOD.ts +0 -20
  156. package/src/performance/Octree.ts +0 -10
  157. package/src/performance/RenderItemSorting.ts +0 -170
  158. package/src/performance/RendererStats.ts +0 -43
  159. package/src/performance/ResourceBudget.ts +0 -44
  160. package/src/postprocess/BloomPass.ts +0 -28
  161. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  162. package/src/postprocess/ColorGradingPass.ts +0 -24
  163. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  164. package/src/postprocess/EffectComposer.ts +0 -349
  165. package/src/postprocess/SSAOPass.ts +0 -20
  166. package/src/postprocess/index.ts +0 -34
  167. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  168. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  169. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  170. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  171. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  172. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  173. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  174. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  175. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  176. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  177. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  178. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  179. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  180. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  181. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  182. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  183. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  184. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  185. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  186. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  187. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  190. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  191. package/src/production-runtime/color/ColorManagement.ts +0 -3
  192. package/src/production-runtime/color/ToneMapping.ts +0 -7
  193. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  194. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  195. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  196. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  197. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  198. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  199. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  200. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  201. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  202. package/src/production-runtime/index.ts +0 -127
  203. package/src/production-runtime/lights/LightManager.ts +0 -7
  204. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  205. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  206. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  207. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  208. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  209. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  210. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  211. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  212. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  213. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  214. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  215. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  216. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  217. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  218. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  219. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  220. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  221. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  222. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  223. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  224. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  225. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  226. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  227. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  228. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  229. package/src/production-runtime/scene/Camera.ts +0 -1
  230. package/src/production-runtime/scene/Lights.ts +0 -2
  231. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  232. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  233. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  234. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  235. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  236. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  237. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  238. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  239. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  240. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  241. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  242. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  243. package/src/shaders/depth.frag.glsl +0 -5
  244. package/src/shaders/depth.vert.glsl +0 -8
  245. package/src/shaders/pbr-direct.frag.glsl +0 -687
  246. package/src/shaders/pbr-direct.vert.glsl +0 -18
  247. package/src/shaders/unlit.frag.glsl +0 -18
  248. package/src/shaders/unlit.vert.glsl +0 -13
  249. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  250. package/src/shadows/ContactShadows.ts +0 -106
  251. package/src/shadows/ShadowDebugViews.ts +0 -46
  252. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  253. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  254. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  255. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  256. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  257. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  258. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  259. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  260. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  261. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  262. package/src/threejs-compatibility/index.ts +0 -29
  263. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  264. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  265. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  266. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  267. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  268. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  269. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  270. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  271. package/src/threejs-compatibility/performance/index.ts +0 -12
  272. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  273. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  274. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  275. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  276. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  277. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  278. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  279. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  280. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  281. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  282. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  283. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  284. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  285. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  286. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  287. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  288. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  289. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  290. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  291. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  292. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  293. package/src/threejs-compatibility/shaders/index.ts +0 -9
  294. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  295. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  296. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  297. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  298. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  299. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  300. package/src/threejs-compatibility/vfx/index.ts +0 -9
  301. package/src/threejs-example-parity/index.ts +0 -205
  302. package/src/webgpu/WebGPUBuffer.ts +0 -1
  303. package/src/webgpu/WebGPUCompute.ts +0 -2
  304. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  305. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  306. package/src/webgpu/WebGPUTexture.ts +0 -2
  307. package/tsconfig.json +0 -26
  308. package/vitest.config.ts +0 -20
@@ -1,280 +0,0 @@
1
- export interface CullingFixtureOptions {
2
- readonly seed?: number;
3
- readonly objectCount?: number;
4
- readonly cameraX?: number;
5
- readonly depthResolution?: readonly [number, number];
6
- }
7
-
8
- export interface CullingFixtureObject {
9
- readonly id: string;
10
- readonly center: readonly [number, number, number];
11
- readonly halfExtents: readonly [number, number, number];
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- readonly projectedAreaPixels: number;
13
- }
14
-
15
- export interface CullingBvhTelemetry {
16
- readonly nodeCount: number;
17
- readonly leafCount: number;
18
- readonly objectCount: number;
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- readonly maxDepth: number;
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- readonly averageLeafObjects: number;
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- readonly sahSplitCount: number;
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- readonly boundsTests: number;
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- readonly objectTests: number;
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- readonly rangeQueryHits: number;
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- readonly raycastHitId: string | null;
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- readonly raycastDistance: number;
27
- }
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-
29
- export interface CullingFrustumTelemetry {
30
- readonly testedObjects: number;
31
- readonly visibleObjects: number;
32
- readonly culledObjects: number;
33
- readonly visibleRatio: number;
34
- }
35
-
36
- export interface CullingHiZTelemetry {
37
- readonly depthResolution: readonly [number, number];
38
- readonly mipLevels: number;
39
- readonly depthPyramidTexels: number;
40
- readonly maxDepthSamples: number;
41
- readonly conservativeTests: number;
42
- readonly visibleObjects: number;
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- readonly occludedObjects: number;
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- readonly unknownResults: number;
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- readonly frameCoherentReused: number;
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- readonly depthThreshold: number;
47
- readonly estimatedBuildMs: number;
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- readonly estimatedTestMs: number;
49
- }
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-
51
- export interface CullingFeatureEvidence {
52
- readonly bvhHierarchy: boolean;
53
- readonly frustumTraversal: boolean;
54
- readonly hizPyramid: boolean;
55
- readonly conservativeOcclusion: boolean;
56
- readonly frameCoherency: boolean;
57
- }
58
-
59
- export interface CullingFixture {
60
- readonly id: "external-parity-old-branch-bvh-hiz-culling-fixture";
61
- readonly source: "origin-master-bvh-hiz-occlusion-adapted";
62
- readonly sourceFiles: readonly string[];
63
- readonly seed: number;
64
- readonly cameraX: number;
65
- readonly objectCount: number;
66
- readonly objects: readonly CullingFixtureObject[];
67
- readonly bvh: CullingBvhTelemetry;
68
- readonly frustum: CullingFrustumTelemetry;
69
- readonly hiz: CullingHiZTelemetry;
70
- readonly featureEvidence: CullingFeatureEvidence;
71
- readonly hash: string;
72
- readonly claimBoundary: string;
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- readonly blockedClaims: readonly string[];
74
- }
75
-
76
- const sourceFiles = [
77
- "origin/master:src/rendering/culling/BVH.ts",
78
- "origin/master:src/rendering/culling/HiZCulling.ts",
79
- "origin/master:src/rendering/culling/OcclusionCuller.ts",
80
- "origin/master:src/rendering/culling/FrustumCuller.ts",
81
- "origin/master:src/rendering/culling/GPUCulling.ts"
82
- ] as const;
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-
84
- const blockedClaims = [
85
- "production GPU occlusion culling parity",
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- "hardware occlusion query parity",
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- "production Hi-Z renderer integration",
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- "portal/sector visibility parity",
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- "Unity occlusion culling parity",
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- "Unreal Nanite/occlusion parity"
91
- ] as const;
92
-
93
- export function sampleCullingFixture(options: CullingFixtureOptions = {}): CullingFixture {
94
- const seed = integer(options.seed ?? 0x3d2025, "seed");
95
- const objectCount = integerRange(options.objectCount ?? 32, 8, 256, "objectCount");
96
- const cameraX = finiteNumber(options.cameraX ?? 0, "cameraX");
97
- const depthResolution = depthResolutionOption(options.depthResolution ?? [320, 180]);
98
- const objects = createObjects(seed, objectCount, cameraX, depthResolution);
99
- const visible = objects.filter((object) => inFrustum(object, cameraX));
100
- const culledObjects = objectCount - visible.length;
101
- const occlusionResults = visible.map((object, index) => ({
102
- object,
103
- occluded: isOccludedByHiZ(object, index, cameraX),
104
- unknown: (index + seed) % 13 === 0
105
- }));
106
- const occludedObjects = occlusionResults.filter((result) => result.occluded && !result.unknown).length;
107
- const unknownResults = occlusionResults.filter((result) => result.unknown).length;
108
- const hizVisibleObjects = Math.max(0, visible.length - occludedObjects - unknownResults);
109
- const leafSize = 4;
110
- const leafCount = Math.ceil(objectCount / leafSize);
111
- const nodeCount = leafCount * 2 - 1;
112
- const maxDepth = Math.ceil(Math.log2(Math.max(1, leafCount))) + 1;
113
- const mipLevels = mipCount(depthResolution[0], depthResolution[1]);
114
- const depthPyramidTexels = depthTexels(depthResolution[0], depthResolution[1], mipLevels);
115
- const rayHit = nearestRayHit(objects, cameraX);
116
- const bvh: CullingBvhTelemetry = {
117
- nodeCount,
118
- leafCount,
119
- objectCount,
120
- maxDepth,
121
- averageLeafObjects: round3(objectCount / leafCount),
122
- sahSplitCount: Math.max(0, leafCount - 1),
123
- boundsTests: nodeCount + visible.length * 2,
124
- objectTests: Math.max(1, Math.ceil(visible.length * 0.65)),
125
- rangeQueryHits: objects.filter((object) => Math.hypot(object.center[0] - cameraX, object.center[2]) < 0.85).length,
126
- raycastHitId: rayHit?.id ?? null,
127
- raycastDistance: rayHit?.distance ?? 0
128
- };
129
- const frustum: CullingFrustumTelemetry = {
130
- testedObjects: objectCount,
131
- visibleObjects: visible.length,
132
- culledObjects,
133
- visibleRatio: round3(visible.length / objectCount)
134
- };
135
- const hiz: CullingHiZTelemetry = {
136
- depthResolution,
137
- mipLevels,
138
- depthPyramidTexels,
139
- maxDepthSamples: Math.min(depthPyramidTexels, 128),
140
- conservativeTests: visible.length,
141
- visibleObjects: hizVisibleObjects,
142
- occludedObjects,
143
- unknownResults,
144
- frameCoherentReused: Math.max(1, Math.floor(visible.length * 0.35)),
145
- depthThreshold: 0.001,
146
- estimatedBuildMs: round3(Math.min(0.49, depthPyramidTexels / 1_250_000)),
147
- estimatedTestMs: round3(Math.min(0.29, visible.length / 9_500))
148
- };
149
- const hash = stableHash([
150
- seed,
151
- objectCount,
152
- cameraX.toFixed(3),
153
- depthResolution.join("x"),
154
- objects.map((object) => `${object.id}:${object.center.join(",")}:${object.projectedAreaPixels}`).join("|"),
155
- `${bvh.nodeCount}:${bvh.maxDepth}:${frustum.visibleObjects}:${hiz.occludedObjects}:${hiz.visibleObjects}:${hiz.unknownResults}`
156
- ].join("#"));
157
- return {
158
- id: "external-parity-old-branch-bvh-hiz-culling-fixture",
159
- source: "origin-master-bvh-hiz-occlusion-adapted",
160
- sourceFiles,
161
- seed,
162
- cameraX: round3(cameraX),
163
- objectCount,
164
- objects,
165
- bvh,
166
- frustum,
167
- hiz,
168
- featureEvidence: {
169
- bvhHierarchy: bvh.nodeCount > bvh.leafCount && bvh.maxDepth > 1,
170
- frustumTraversal: frustum.visibleObjects > 0 && frustum.culledObjects > 0,
171
- hizPyramid: hiz.mipLevels > 1 && hiz.depthPyramidTexels > depthResolution[0] * depthResolution[1],
172
- conservativeOcclusion: hiz.conservativeTests > 0 && hiz.occludedObjects > 0 && hiz.visibleObjects > 0,
173
- frameCoherency: hiz.frameCoherentReused > 0
174
- },
175
- hash,
176
- claimBoundary: "Deterministic BVH, frustum traversal, Hi-Z mip telemetry, conservative occlusion-test counts, and frame-coherency metrics adapted from the old culling subsystem; this is bounded fixture evidence, not production GPU occlusion culling, hardware query, portal, or Nanite-style visibility parity.",
177
- blockedClaims
178
- };
179
- }
180
-
181
- function createObjects(
182
- seed: number,
183
- objectCount: number,
184
- cameraX: number,
185
- depthResolution: readonly [number, number]
186
- ): readonly CullingFixtureObject[] {
187
- return Array.from({ length: objectCount }, (_, index) => {
188
- const lane = index % 5;
189
- const t = objectCount <= 1 ? 0 : index / (objectCount - 1);
190
- const centerX = -2.05 + t * 4.1 + (hash01(seed, index) - 0.5) * 0.12;
191
- const centerY = -0.18 + (lane - 2) * 0.045 + hash01(seed + 17, index) * 0.08;
192
- const centerZ = -0.18 + lane * 0.17 + hash01(seed + 29, index) * 0.08;
193
- const halfX = 0.045 + hash01(seed + 41, index) * 0.08;
194
- const halfY = 0.08 + hash01(seed + 53, index) * 0.18;
195
- const halfZ = 0.035 + hash01(seed + 67, index) * 0.06;
196
- const distance = Math.max(0.12, Math.hypot(centerX - cameraX, centerZ + 0.25));
197
- const screenScale = Math.max(depthResolution[0], depthResolution[1]) / 4.5;
198
- return {
199
- id: `cull-object-${String(index).padStart(2, "0")}`,
200
- center: [round3(centerX), round3(centerY), round3(centerZ)],
201
- halfExtents: [round3(halfX), round3(halfY), round3(halfZ)],
202
- projectedAreaPixels: Math.max(1, Math.round((halfX * 2 * halfY * 2 * screenScale) / distance))
203
- };
204
- });
205
- }
206
-
207
- function inFrustum(object: CullingFixtureObject, cameraX: number): boolean {
208
- const x = object.center[0] - cameraX;
209
- const z = object.center[2];
210
- return Math.abs(x) <= 1.32 && z >= -0.22 && z <= 0.72;
211
- }
212
-
213
- function isOccludedByHiZ(object: CullingFixtureObject, visibleIndex: number, cameraX: number): boolean {
214
- const distance = Math.hypot(object.center[0] - cameraX, object.center[2] + 0.18);
215
- const smallEnoughForConservativeTest = object.projectedAreaPixels < 18;
216
- return distance > 0.74 && (smallEnoughForConservativeTest || visibleIndex % 4 === 1);
217
- }
218
-
219
- function nearestRayHit(objects: readonly CullingFixtureObject[], cameraX: number): { readonly id: string; readonly distance: number } | null {
220
- let best: { readonly id: string; readonly distance: number } | null = null;
221
- for (const object of objects) {
222
- const screenX = Math.abs(object.center[0] - cameraX);
223
- if (screenX > object.halfExtents[0] + 0.08) continue;
224
- const distance = Math.hypot(object.center[0] - cameraX, object.center[1], object.center[2] + 1);
225
- if (!best || distance < best.distance) best = { id: object.id, distance: round3(distance) };
226
- }
227
- return best;
228
- }
229
-
230
- function depthResolutionOption(value: readonly [number, number]): readonly [number, number] {
231
- const width = integerRange(value[0], 64, 4096, "depthResolution[0]");
232
- const height = integerRange(value[1], 64, 4096, "depthResolution[1]");
233
- return [width, height];
234
- }
235
-
236
- function mipCount(width: number, height: number): number {
237
- return Math.floor(Math.log2(Math.max(width, height))) + 1;
238
- }
239
-
240
- function depthTexels(width: number, height: number, levels: number): number {
241
- let texels = 0;
242
- for (let level = 0; level < levels; level += 1) {
243
- texels += Math.max(1, Math.ceil(width / 2 ** level)) * Math.max(1, Math.ceil(height / 2 ** level));
244
- }
245
- return texels;
246
- }
247
-
248
- function integer(value: number, name: string): number {
249
- if (!Number.isInteger(value)) throw new RangeError(`Culling fixture ${name} must be an integer.`);
250
- return value;
251
- }
252
-
253
- function integerRange(value: number, min: number, max: number, name: string): number {
254
- const result = integer(value, name);
255
- if (result < min || result > max) throw new RangeError(`Culling fixture ${name} must be between ${min} and ${max}.`);
256
- return result;
257
- }
258
-
259
- function finiteNumber(value: number, name: string): number {
260
- if (!Number.isFinite(value)) throw new RangeError(`Culling fixture ${name} must be finite.`);
261
- return value;
262
- }
263
-
264
- function hash01(seed: number, index: number): number {
265
- const x = Math.sin(seed * 12.9898 + index * 78.233) * 43758.5453;
266
- return x - Math.floor(x);
267
- }
268
-
269
- function stableHash(input: string): string {
270
- let hash = 0x811c9dc5;
271
- for (let index = 0; index < input.length; index += 1) {
272
- hash ^= input.charCodeAt(index);
273
- hash = Math.imul(hash, 0x01000193);
274
- }
275
- return (hash >>> 0).toString(16).padStart(8, "0");
276
- }
277
-
278
- function round3(value: number): number {
279
- return Number(value.toFixed(3));
280
- }
@@ -1,26 +0,0 @@
1
- export {
2
- createProjectedDecalGeometry as createDecalGeometry,
3
- createProjectedDecalGeometry,
4
- createRaycastProjectedDecalGeometry,
5
- raycastProjectedDecalMesh
6
- } from "./production-runtime/geometry/ProjectedDecalGeometry";
7
- export type {
8
- ProjectedDecalBasis as DecalBasis,
9
- ProjectedDecalBox as DecalBox,
10
- ProjectedDecalGeometryResult as DecalGeometryResult,
11
- ProjectedDecalRay as DecalRay,
12
- ProjectedDecalRaycastHit as DecalRaycastHit,
13
- ProjectedDecalRaycastOptions as DecalRaycastOptions,
14
- ProjectedDecalRaycastResult as DecalRaycastResult,
15
- ProjectedDecalShape as DecalShape,
16
- ProjectedDecalTriangleMesh as DecalTriangleMesh,
17
- ProjectedDecalBasis,
18
- ProjectedDecalBox,
19
- ProjectedDecalGeometryResult,
20
- ProjectedDecalRay,
21
- ProjectedDecalRaycastHit,
22
- ProjectedDecalRaycastOptions,
23
- ProjectedDecalRaycastResult,
24
- ProjectedDecalShape,
25
- ProjectedDecalTriangleMesh
26
- } from "./production-runtime/geometry/ProjectedDecalGeometry";
package/src/DepthPass.ts DELETED
@@ -1,110 +0,0 @@
1
- import { Material } from "./Material";
2
- import { type DrawCommand, type RenderDevice, RenderDeviceError, type RenderShaderProgram } from "./RenderDevice";
3
- import { BaseRenderPass, type RenderPassContext } from "./RenderPass";
4
- import { ShaderModule } from "./ShaderModule";
5
- import { DEFAULT_DEPTH_SHADER_NAME, type ShaderLibrary, createDefaultShaderLibrary } from "./ShaderLibrary";
6
- import { type RenderItem } from "./ForwardPass";
7
- import { identityMat4, multiplyMat4, type Mat4 } from "@aura3d/scene";
8
-
9
- export interface DepthPassOptions {
10
- readonly casters: readonly RenderItem[];
11
- readonly shaderLibrary?: ShaderLibrary;
12
- readonly viewProjectionMatrix?: Float32Array | readonly number[];
13
- }
14
-
15
- export class DepthMaterial extends Material {
16
- constructor() {
17
- super({
18
- name: "depth",
19
- shaderKey: DEFAULT_DEPTH_SHADER_NAME,
20
- parameters: {
21
- u_modelViewProjection: identityMatrix()
22
- },
23
- requiredAttributes: ["a_position"],
24
- uniformSchema: [{ name: "u_modelViewProjection", kind: "mat4" }]
25
- });
26
- }
27
- }
28
-
29
- export class DepthPass extends BaseRenderPass {
30
- private readonly shaderLibrary: ShaderLibrary;
31
- private readonly material = new DepthMaterial();
32
- private shaderModule: ShaderModule | null = null;
33
-
34
- constructor(private readonly options: DepthPassOptions) {
35
- super("depth", [], ["depth"]);
36
- this.shaderLibrary = options.shaderLibrary ?? createDefaultShaderLibrary();
37
- }
38
-
39
- execute(context: RenderPassContext): void {
40
- for (const caster of this.options.casters) {
41
- this.drawCaster(context.device, caster);
42
- }
43
- }
44
-
45
- private drawCaster(device: RenderDevice, caster: RenderItem): void {
46
- const shader = this.getShader(device);
47
- const vertexBuffer = caster.geometry.vertexBuffer.upload(device);
48
- const indexBuffer = caster.geometry.indexBuffer?.upload(device);
49
- const drawRange = resolveDepthDrawRange(caster.geometry, caster.drawRange);
50
- const modelMatrix = toMat4(caster.modelMatrix ?? identityMat4(), caster.label);
51
- const viewProjection = toMat4(this.options.viewProjectionMatrix ?? identityMat4(), caster.label);
52
- this.material.setParameter("u_modelViewProjection", multiplyMat4(viewProjection, modelMatrix));
53
- const command: DrawCommand = {
54
- label: caster.label ?? "shadow-caster",
55
- topology: caster.geometry.topology,
56
- vertexBuffer,
57
- vertexFormat: caster.geometry.vertexBuffer.format,
58
- vertexCount: indexBuffer ? caster.geometry.vertexBuffer.vertexCount : drawRange.count,
59
- ...(indexBuffer === undefined && drawRange.start > 0 ? { firstVertex: drawRange.start } : {}),
60
- shader,
61
- uniforms: this.material.getParameters()
62
- };
63
- if (indexBuffer) {
64
- Object.assign(command, {
65
- indexBuffer,
66
- indexType: caster.geometry.indexBuffer?.type,
67
- indexCount: drawRange.count,
68
- ...(drawRange.start > 0 ? { firstIndex: drawRange.start } : {})
69
- });
70
- }
71
- device.draw(command);
72
- }
73
-
74
- private getShader(device: RenderDevice): RenderShaderProgram {
75
- if (!this.shaderModule) {
76
- this.shaderModule = ShaderModule.fromLibrary(this.shaderLibrary, this.material.shaderKey);
77
- }
78
- return this.shaderModule.compile(device);
79
- }
80
- }
81
-
82
- function resolveDepthDrawRange(geometry: RenderItem["geometry"], range: RenderItem["drawRange"]): { readonly start: number; readonly count: number } {
83
- const available = geometry.indexBuffer?.count ?? geometry.vertexBuffer.vertexCount;
84
- if (!range) return { start: 0, count: available };
85
- if (!Number.isInteger(range.start) || range.start < 0 || !Number.isInteger(range.count) || range.count <= 0 || range.start + range.count > available) {
86
- throw new RenderDeviceError("Depth caster drawRange must fit inside geometry draw count", "DEPTH_DRAW_RANGE_INVALID", {
87
- start: range.start,
88
- count: range.count,
89
- available
90
- });
91
- }
92
- return range;
93
- }
94
-
95
- function identityMatrix(): Float32Array {
96
- return new Float32Array([
97
- 1, 0, 0, 0,
98
- 0, 1, 0, 0,
99
- 0, 0, 1, 0,
100
- 0, 0, 0, 1
101
- ]);
102
- }
103
-
104
- function toMat4(value: Float32Array | readonly number[], label?: string): Mat4 {
105
- const values = Array.from(value);
106
- if (values.length !== 16 || values.some((entry) => !Number.isFinite(entry))) {
107
- throw new Error(`DepthPass ${label ?? "caster"} matrix must contain 16 finite numbers.`);
108
- }
109
- return values as unknown as Mat4;
110
- }
@@ -1,194 +0,0 @@
1
- import { Geometry } from "./Geometry";
2
- import { DEFAULT_RENDER_STATE } from "./Material";
3
- import { type RenderDevice, RenderDeviceError, type RenderShaderProgram, type UniformValue } from "./RenderDevice";
4
- import { RenderPipeline } from "./RenderPipeline";
5
- import { BaseRenderPass, type RenderPassContext } from "./RenderPass";
6
- import { ShaderModule } from "./ShaderModule";
7
- import { createDefaultShaderLibrary, DEFAULT_ENVIRONMENT_BACKGROUND_SHADER_NAME, type ShaderLibrary } from "./ShaderLibrary";
8
- import { TextureBinding } from "./TextureBinding";
9
- import { VertexBuffer } from "./VertexBuffer";
10
- import { VertexFormat } from "./VertexFormat";
11
-
12
- export type EnvironmentBackgroundProjection = "equirect" | "cubemap";
13
- export type EnvironmentBackgroundEncoding = "linear" | "srgb" | "rgbe";
14
-
15
- export interface EnvironmentBackgroundOptions {
16
- readonly projection: EnvironmentBackgroundProjection;
17
- readonly texture: TextureBinding;
18
- readonly encoding?: EnvironmentBackgroundEncoding;
19
- readonly intensity?: number;
20
- readonly rotation?: number;
21
- readonly outputColorSpace?: "linear" | "srgb";
22
- readonly inverseViewProjectionMatrix?: Float32Array | readonly number[];
23
- readonly shaderLibrary?: ShaderLibrary;
24
- }
25
-
26
- export const ENVIRONMENT_BACKGROUND_COLOR_RESOURCE = "environment-background-color";
27
-
28
- const BACKGROUND_RENDER_STATE = {
29
- ...DEFAULT_RENDER_STATE,
30
- depthTest: false,
31
- depthWrite: false,
32
- cullMode: "none" as const
33
- };
34
-
35
- export class EnvironmentBackgroundPass extends BaseRenderPass {
36
- private static readonly shaderCaches = new WeakMap<RenderDevice, WeakMap<ShaderLibrary, ShaderModule>>();
37
- private readonly shaderLibrary: ShaderLibrary;
38
-
39
- constructor(private readonly options: EnvironmentBackgroundOptions) {
40
- super("environment-background", [], [ENVIRONMENT_BACKGROUND_COLOR_RESOURCE]);
41
- this.shaderLibrary = options.shaderLibrary ?? createDefaultShaderLibrary();
42
- }
43
-
44
- execute(context: RenderPassContext): void {
45
- validateEnvironmentBackgroundOptions(this.options);
46
- const geometry = createFullscreenTriangleGeometry();
47
- try {
48
- const shader = this.getShader(context.device);
49
- const pipeline = new RenderPipeline({
50
- label: "environment-background",
51
- shader,
52
- vertexFormat: geometry.vertexBuffer.format,
53
- topology: geometry.topology,
54
- renderState: BACKGROUND_RENDER_STATE
55
- });
56
- const command = pipeline.createDrawCommand({
57
- label: "environment-background",
58
- vertexBuffer: geometry.vertexBuffer.upload(context.device),
59
- vertexCount: geometry.vertexBuffer.vertexCount,
60
- uniforms: createEnvironmentBackgroundUniforms(this.options)
61
- });
62
- context.device.draw(command);
63
- } finally {
64
- geometry.dispose();
65
- }
66
- }
67
-
68
- private getShader(device: RenderDevice): RenderShaderProgram {
69
- let libraryCaches = EnvironmentBackgroundPass.shaderCaches.get(device);
70
- if (!libraryCaches) {
71
- libraryCaches = new WeakMap<ShaderLibrary, ShaderModule>();
72
- EnvironmentBackgroundPass.shaderCaches.set(device, libraryCaches);
73
- }
74
- let module = libraryCaches.get(this.shaderLibrary);
75
- if (!module) {
76
- module = ShaderModule.fromLibrary(this.shaderLibrary, DEFAULT_ENVIRONMENT_BACKGROUND_SHADER_NAME);
77
- libraryCaches.set(this.shaderLibrary, module);
78
- }
79
- return module.compile(device);
80
- }
81
- }
82
-
83
- export function createEnvironmentBackgroundUniforms(options: EnvironmentBackgroundOptions): ReadonlyMap<string, UniformValue> {
84
- validateEnvironmentBackgroundOptions(options);
85
- const projectionMode = options.projection === "cubemap" ? 2 : 1;
86
- const encoding = options.encoding ?? "linear";
87
- const uniforms = new Map<string, UniformValue>();
88
- uniforms.set(
89
- "u_environmentBackgroundTexture",
90
- options.projection === "equirect"
91
- ? options.texture
92
- : new TextureBinding({ name: "u_environmentBackgroundTexture", required: false })
93
- );
94
- uniforms.set(
95
- "u_environmentBackgroundCubeTexture",
96
- options.projection === "cubemap"
97
- ? options.texture
98
- : new TextureBinding({ name: "u_environmentBackgroundCubeTexture", required: false })
99
- );
100
- uniforms.set("u_environmentBackgroundProjection", projectionMode);
101
- uniforms.set("u_environmentBackgroundRotation", options.rotation ?? 0);
102
- uniforms.set("u_environmentBackgroundIntensity", options.intensity ?? 1);
103
- uniforms.set("u_environmentBackgroundEncoding", backgroundEncodingUniform(encoding));
104
- uniforms.set("u_outputColorSpace", (options.outputColorSpace ?? "srgb") === "srgb" ? 1 : 0);
105
- uniforms.set("u_environmentBackgroundInverseViewProjection", toMat4Uniform(options.inverseViewProjectionMatrix, "inverseViewProjectionMatrix"));
106
- return uniforms;
107
- }
108
-
109
- function createFullscreenTriangleGeometry(): Geometry {
110
- const vertices = new VertexBuffer(VertexFormat.P3, 3);
111
- vertices.setAttribute(0, "position", [-1, -1, 0]);
112
- vertices.setAttribute(1, "position", [3, -1, 0]);
113
- vertices.setAttribute(2, "position", [-1, 3, 0]);
114
- return new Geometry(vertices, null, "triangles", { min: [-1, -1, 0], max: [3, 3, 0] });
115
- }
116
-
117
- function validateEnvironmentBackgroundOptions(options: EnvironmentBackgroundOptions): void {
118
- if (options.projection !== "equirect" && options.projection !== "cubemap") {
119
- throw new RenderDeviceError("Environment background projection must be equirect or cubemap", "ENVIRONMENT_BACKGROUND_CONTRACT", {
120
- projection: options.projection
121
- });
122
- }
123
- const validation = options.texture.validate();
124
- if (!options.texture.texture) {
125
- throw new RenderDeviceError("Environment background requires a texture binding", "ENVIRONMENT_BACKGROUND_CONTRACT", {
126
- projection: options.projection,
127
- diagnostics: ["Missing required texture: environment background"]
128
- });
129
- }
130
- if (!validation.ok) {
131
- throw new RenderDeviceError("Environment background texture binding validation failed", "ENVIRONMENT_BACKGROUND_CONTRACT", {
132
- projection: options.projection,
133
- diagnostics: validation.diagnostics
134
- });
135
- }
136
- if (options.projection === "cubemap" && options.texture.texture.dimension !== "cube") {
137
- throw new RenderDeviceError("Cubemap environment background requires a cube texture", "ENVIRONMENT_BACKGROUND_CONTRACT", {
138
- textureDimension: options.texture.texture.dimension
139
- });
140
- }
141
- if (options.projection === "equirect" && options.texture.texture.dimension !== "2d") {
142
- throw new RenderDeviceError("Equirect environment background requires a 2D panorama texture", "ENVIRONMENT_BACKGROUND_CONTRACT", {
143
- textureDimension: options.texture.texture.dimension
144
- });
145
- }
146
- if (options.intensity !== undefined && (!Number.isFinite(options.intensity) || options.intensity < 0)) {
147
- throw new RenderDeviceError("Environment background intensity must be finite and non-negative", "ENVIRONMENT_BACKGROUND_CONTRACT", {
148
- intensity: options.intensity
149
- });
150
- }
151
- if (options.rotation !== undefined && !Number.isFinite(options.rotation)) {
152
- throw new RenderDeviceError("Environment background rotation must be finite", "ENVIRONMENT_BACKGROUND_CONTRACT", {
153
- rotation: options.rotation
154
- });
155
- }
156
- const outputColorSpace = options.outputColorSpace ?? "srgb";
157
- if (outputColorSpace !== "linear" && outputColorSpace !== "srgb") {
158
- throw new RenderDeviceError("Environment background outputColorSpace must be linear or srgb", "ENVIRONMENT_BACKGROUND_CONTRACT", {
159
- outputColorSpace
160
- });
161
- }
162
- backgroundEncodingUniform(options.encoding ?? "linear");
163
- toMat4Uniform(options.inverseViewProjectionMatrix, "inverseViewProjectionMatrix");
164
- }
165
-
166
- function backgroundEncodingUniform(encoding: EnvironmentBackgroundEncoding): number {
167
- switch (encoding) {
168
- case "linear":
169
- case "srgb":
170
- return 0;
171
- case "rgbe":
172
- return 2;
173
- default:
174
- throw new RenderDeviceError("Environment background encoding must be linear, srgb, or rgbe", "ENVIRONMENT_BACKGROUND_CONTRACT", {
175
- encoding
176
- });
177
- }
178
- }
179
-
180
- function toMat4Uniform(value: Float32Array | readonly number[] | undefined, label: string): Float32Array {
181
- const source = value ?? [
182
- 1, 0, 0, 0,
183
- 0, 1, 0, 0,
184
- 0, 0, 1, 0,
185
- 0, 0, 0, 1
186
- ];
187
- if (source.length !== 16 || !Array.from(source).every(Number.isFinite)) {
188
- throw new RenderDeviceError("Environment background inverse view-projection matrix must contain 16 finite numbers", "ENVIRONMENT_BACKGROUND_CONTRACT", {
189
- label,
190
- matrixLength: source.length
191
- });
192
- }
193
- return new Float32Array(source);
194
- }