@aura3d/rendering 1.4.0 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (308) hide show
  1. package/package.json +38 -4
  2. package/AGENTS.md +0 -46
  3. package/src/ArchitecturalLightingFixtures.ts +0 -241
  4. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  5. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  6. package/src/BRDFLut.ts +0 -47
  7. package/src/CameraFraming.ts +0 -200
  8. package/src/CanonicalSceneFixtures.ts +0 -95
  9. package/src/CascadedShadowMaps.ts +0 -449
  10. package/src/ColorManagement.ts +0 -127
  11. package/src/CullingFixtures.ts +0 -280
  12. package/src/DecalGeometry.ts +0 -26
  13. package/src/DepthPass.ts +0 -110
  14. package/src/EnvironmentBackgroundPass.ts +0 -194
  15. package/src/EnvironmentBackgroundResources.ts +0 -309
  16. package/src/EnvironmentLighting.ts +0 -96
  17. package/src/EnvironmentMapResources.ts +0 -1026
  18. package/src/EnvironmentPipeline.ts +0 -69
  19. package/src/EnvironmentPlatform.ts +0 -1306
  20. package/src/EnvironmentPreset.ts +0 -155
  21. package/src/Exposure.ts +0 -66
  22. package/src/ExternalParityRenderPreset.ts +0 -725
  23. package/src/ForwardPass.ts +0 -1668
  24. package/src/FrameVisualMetrics.ts +0 -301
  25. package/src/Geometry.ts +0 -461
  26. package/src/GeometryPrimitives.ts +0 -2
  27. package/src/HDRRenderPipeline.ts +0 -94
  28. package/src/IBL.ts +0 -86
  29. package/src/IndexBuffer.ts +0 -57
  30. package/src/InstancedPBRMaterial.ts +0 -186
  31. package/src/InstancedUnlitMaterial.ts +0 -60
  32. package/src/Instancing.ts +0 -19
  33. package/src/LightCollector.ts +0 -82
  34. package/src/LightUniforms.ts +0 -47
  35. package/src/LightingDebug.ts +0 -80
  36. package/src/LightingDefaults.ts +0 -79
  37. package/src/LightingRig.ts +0 -301
  38. package/src/LineGeometry.ts +0 -2
  39. package/src/Material.ts +0 -209
  40. package/src/MaterialBinding.ts +0 -131
  41. package/src/MaterialInstance.ts +0 -59
  42. package/src/MaterialPresets.ts +0 -272
  43. package/src/MorphTarget.ts +0 -124
  44. package/src/MorphTargetPlan.ts +0 -178
  45. package/src/MorphUnlitMaterial.ts +0 -60
  46. package/src/NormalMappedPBRMaterial.ts +0 -188
  47. package/src/OceanFixtures.ts +0 -318
  48. package/src/PBRLightingDefaults.ts +0 -12
  49. package/src/PBRMaterial.ts +0 -442
  50. package/src/PMREM.ts +0 -53
  51. package/src/PbrReference.ts +0 -681
  52. package/src/PostProcessPass.ts +0 -2507
  53. package/src/ProceduralTextureFixtures.ts +0 -393
  54. package/src/ProductTurntableFixtures.ts +0 -815
  55. package/src/Raycaster.ts +0 -21
  56. package/src/ReflectionProbe.ts +0 -13
  57. package/src/ReflectionSurfaces.ts +0 -219
  58. package/src/RenderBackend.ts +0 -43
  59. package/src/RenderDebugViews.ts +0 -138
  60. package/src/RenderDevice.ts +0 -836
  61. package/src/RenderGraph.ts +0 -194
  62. package/src/RenderPass.ts +0 -27
  63. package/src/RenderPipeline.ts +0 -101
  64. package/src/RenderQueue.ts +0 -12
  65. package/src/RenderState.ts +0 -12
  66. package/src/Renderer.ts +0 -2631
  67. package/src/RendererDebugOverlay.ts +0 -80
  68. package/src/RendererFeatureGates.ts +0 -150
  69. package/src/RendererPostprocessPlan.ts +0 -279
  70. package/src/RendererTiming.ts +0 -251
  71. package/src/RendererVisualPipelineReport.ts +0 -836
  72. package/src/ResourceLifecycle.ts +0 -21
  73. package/src/Sampler.ts +0 -37
  74. package/src/SceneOptimization.ts +0 -518
  75. package/src/ShaderChunks.ts +0 -393
  76. package/src/ShaderLibrary.ts +0 -2766
  77. package/src/ShaderModule.ts +0 -36
  78. package/src/ShaderPreprocessor.ts +0 -260
  79. package/src/ShaderReflection.ts +0 -201
  80. package/src/ShadowMap.ts +0 -237
  81. package/src/ShadowPass.ts +0 -198
  82. package/src/ShadowProjection.ts +0 -115
  83. package/src/SkinnedLitMaterial.ts +0 -397
  84. package/src/SkinnedUnlitMaterial.ts +0 -63
  85. package/src/SkinningBounds.ts +0 -131
  86. package/src/SpaceEnvironmentFixtures.ts +0 -200
  87. package/src/SpriteGeometry.ts +0 -21
  88. package/src/StereoCameraRig.ts +0 -127
  89. package/src/StereoEffects.ts +0 -274
  90. package/src/TerrainFixtures.ts +0 -180
  91. package/src/Texture.ts +0 -307
  92. package/src/TextureBinding.ts +0 -91
  93. package/src/TexturedPBRMaterial.ts +0 -1112
  94. package/src/TexturedUnlitMaterial.ts +0 -67
  95. package/src/ToneMapping.ts +0 -105
  96. package/src/UniformBinder.ts +0 -16
  97. package/src/UniformLayout.ts +0 -129
  98. package/src/UnlitMaterial.ts +0 -75
  99. package/src/VegetationFixtures.ts +0 -314
  100. package/src/VertexBuffer.ts +0 -120
  101. package/src/VertexFormat.ts +0 -171
  102. package/src/VoxelWorldFixtures.ts +0 -280
  103. package/src/WeatherFixtures.ts +0 -223
  104. package/src/WebGL2Device.ts +0 -2280
  105. package/src/WebGL2StateCache.ts +0 -330
  106. package/src/WebGPUDevice.ts +0 -2877
  107. package/src/WebGPURenderToTextureProof.ts +0 -139
  108. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  109. package/src/advanced-runtime/index.ts +0 -9
  110. package/src/animation/AnimationMaterialStyle.ts +0 -32
  111. package/src/animation/AnimationRenderPreset.ts +0 -45
  112. package/src/animation/AnimationToonMaterial.ts +0 -387
  113. package/src/animation/AnimationVisualQuality.ts +0 -71
  114. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  115. package/src/animation/index.ts +0 -5
  116. package/src/cinematic/BloomPass.ts +0 -26
  117. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  118. package/src/cinematic/CinematicEvidence.ts +0 -123
  119. package/src/cinematic/CinematicLightingRig.ts +0 -144
  120. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  121. package/src/cinematic/CinematicPostProcess.ts +0 -83
  122. package/src/cinematic/DepthHazePass.ts +0 -30
  123. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  124. package/src/cinematic/FilmGrainPass.ts +0 -24
  125. package/src/cinematic/FogVolumeSystem.ts +0 -30
  126. package/src/cinematic/GlowCardSystem.ts +0 -44
  127. package/src/cinematic/RainParticleSystem.ts +0 -151
  128. package/src/cinematic/VignettePass.ts +0 -25
  129. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  130. package/src/cinematic/index.ts +0 -14
  131. package/src/effects/CollisionModule.ts +0 -64
  132. package/src/effects/ColorModule.ts +0 -60
  133. package/src/effects/ForceModule.ts +0 -25
  134. package/src/effects/GPUParticleBackend.ts +0 -569
  135. package/src/effects/Particle.ts +0 -108
  136. package/src/effects/ParticleDiagnostics.ts +0 -224
  137. package/src/effects/ParticleEffectPresets.ts +0 -147
  138. package/src/effects/ParticleEmitter.ts +0 -326
  139. package/src/effects/ParticleModule.ts +0 -26
  140. package/src/effects/ParticleRenderPass.ts +0 -117
  141. package/src/effects/ParticleRenderer.ts +0 -132
  142. package/src/effects/ParticleSystem.ts +0 -333
  143. package/src/effects/SizeModule.ts +0 -56
  144. package/src/effects/TrailModule.ts +0 -72
  145. package/src/effects/VelocityModule.ts +0 -75
  146. package/src/effects/index.ts +0 -15
  147. package/src/index.ts +0 -925
  148. package/src/materials/AlphaSorting.ts +0 -30
  149. package/src/materials/MaterialExtensions.ts +0 -42
  150. package/src/materials/PhysicalMaterial.ts +0 -133
  151. package/src/materials/TransmissionPass.ts +0 -51
  152. package/src/performance/BVH.ts +0 -18
  153. package/src/performance/Batcher.ts +0 -2
  154. package/src/performance/FrustumCuller.ts +0 -9
  155. package/src/performance/LOD.ts +0 -20
  156. package/src/performance/Octree.ts +0 -10
  157. package/src/performance/RenderItemSorting.ts +0 -170
  158. package/src/performance/RendererStats.ts +0 -43
  159. package/src/performance/ResourceBudget.ts +0 -44
  160. package/src/postprocess/BloomPass.ts +0 -28
  161. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  162. package/src/postprocess/ColorGradingPass.ts +0 -24
  163. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  164. package/src/postprocess/EffectComposer.ts +0 -349
  165. package/src/postprocess/SSAOPass.ts +0 -20
  166. package/src/postprocess/index.ts +0 -34
  167. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  168. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  169. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  170. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  171. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  172. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  173. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  174. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  175. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  176. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  177. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  178. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  179. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  180. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  181. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  182. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  183. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  184. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  185. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  186. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  187. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  190. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  191. package/src/production-runtime/color/ColorManagement.ts +0 -3
  192. package/src/production-runtime/color/ToneMapping.ts +0 -7
  193. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  194. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  195. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  196. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  197. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  198. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  199. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  200. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  201. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  202. package/src/production-runtime/index.ts +0 -127
  203. package/src/production-runtime/lights/LightManager.ts +0 -7
  204. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  205. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  206. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  207. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  208. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  209. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  210. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  211. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  212. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  213. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  214. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  215. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  216. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  217. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  218. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  219. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  220. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  221. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  222. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  223. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  224. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  225. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  226. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  227. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  228. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  229. package/src/production-runtime/scene/Camera.ts +0 -1
  230. package/src/production-runtime/scene/Lights.ts +0 -2
  231. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  232. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  233. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  234. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  235. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  236. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  237. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  238. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  239. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  240. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  241. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  242. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  243. package/src/shaders/depth.frag.glsl +0 -5
  244. package/src/shaders/depth.vert.glsl +0 -8
  245. package/src/shaders/pbr-direct.frag.glsl +0 -687
  246. package/src/shaders/pbr-direct.vert.glsl +0 -18
  247. package/src/shaders/unlit.frag.glsl +0 -18
  248. package/src/shaders/unlit.vert.glsl +0 -13
  249. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  250. package/src/shadows/ContactShadows.ts +0 -106
  251. package/src/shadows/ShadowDebugViews.ts +0 -46
  252. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  253. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  254. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  255. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  256. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  257. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  258. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  259. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  260. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  261. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  262. package/src/threejs-compatibility/index.ts +0 -29
  263. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  264. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  265. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  266. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  267. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  268. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  269. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  270. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  271. package/src/threejs-compatibility/performance/index.ts +0 -12
  272. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  273. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  274. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  275. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  276. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  277. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  278. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  279. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  280. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  281. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  282. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  283. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  284. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  285. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  286. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  287. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  288. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  289. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  290. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  291. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  292. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  293. package/src/threejs-compatibility/shaders/index.ts +0 -9
  294. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  295. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  296. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  297. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  298. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  299. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  300. package/src/threejs-compatibility/vfx/index.ts +0 -9
  301. package/src/threejs-example-parity/index.ts +0 -205
  302. package/src/webgpu/WebGPUBuffer.ts +0 -1
  303. package/src/webgpu/WebGPUCompute.ts +0 -2
  304. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  305. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  306. package/src/webgpu/WebGPUTexture.ts +0 -2
  307. package/tsconfig.json +0 -26
  308. package/vitest.config.ts +0 -20
@@ -1,280 +0,0 @@
1
- export type VoxelFixtureBlockType =
2
- | "air"
3
- | "stone"
4
- | "dirt"
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- | "grass"
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- | "sand"
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- | "water"
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- | "wood"
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- | "leaves"
10
- | "glass"
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- | "coal-ore"
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- | "iron-ore"
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- | "gold-ore"
14
- | "diamond-ore"
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- | "bedrock"
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- | "cobblestone"
17
- | "planks"
18
- | "brick"
19
- | "snow"
20
- | "ice"
21
- | "lava";
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-
23
- export type VoxelFixtureLod = "near" | "mid" | "far" | "culled";
24
-
25
- export interface VoxelFixtureOptions {
26
- readonly seed?: number;
27
- readonly chunkSize?: number;
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- readonly viewDistance?: number;
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- readonly cameraChunkX?: number;
30
- readonly cameraChunkZ?: number;
31
- }
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-
33
- export interface VoxelBlockDescriptor {
34
- readonly type: VoxelFixtureBlockType;
35
- readonly color: readonly [number, number, number, number];
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- readonly hardness: number;
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- readonly toolRequired: string | null;
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- readonly drops: VoxelFixtureBlockType | null;
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- readonly sound: string;
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- readonly animated: boolean;
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- readonly lightLevel: number;
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- readonly transparent: boolean;
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- readonly solid: boolean;
44
- }
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-
46
- export interface VoxelVisibleBlock {
47
- readonly id: string;
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- readonly type: VoxelFixtureBlockType;
49
- readonly x: number;
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- readonly y: number;
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- readonly z: number;
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- readonly lod: VoxelFixtureLod;
53
- }
54
-
55
- export interface VoxelWorldFixture {
56
- readonly id: "external-parity-old-branch-voxel-world-fixture";
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- readonly source: "origin-master-voxel-world-adapted";
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- readonly seed: number;
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- readonly chunkSize: number;
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- readonly viewDistance: number;
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- readonly registry: readonly VoxelBlockDescriptor[];
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- readonly blockTypeCount: number;
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- readonly solidBlockTypes: number;
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- readonly transparentBlockTypes: number;
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- readonly animatedBlockTypes: number;
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- readonly emittingBlockTypes: number;
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- readonly chunkQueueSize: number;
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- readonly generatingChunks: number;
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- readonly meshingChunks: number;
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- readonly lodCounts: Record<VoxelFixtureLod, number>;
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- readonly blockCounts: Partial<Record<VoxelFixtureBlockType, number>>;
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- readonly visibleBlocks: readonly VoxelVisibleBlock[];
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- readonly visibleFaceEstimate: number;
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- readonly memoryBytes: number;
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- readonly hash: string;
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- readonly claimBoundary: string;
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- }
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-
79
- const registry: readonly VoxelBlockDescriptor[] = [
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- block("air", [0, 0, 0, 0], 0, null, null, "none", false, 0, true, false),
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- block("stone", [0.5, 0.5, 0.5, 1], 1.5, "pickaxe", "cobblestone", "stone", false, 0, false, true),
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- block("dirt", [0.4, 0.25, 0.15, 1], 0.5, null, "dirt", "dirt", false, 0, false, true),
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- block("grass", [0.3, 0.7, 0.3, 1], 0.6, null, "dirt", "grass", false, 0, false, true),
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- block("sand", [0.9, 0.85, 0.6, 1], 0.5, null, "sand", "sand", false, 0, false, true),
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- block("water", [0.15, 0.4, 0.8, 0.6], 100, null, null, "water", true, 0, true, false),
86
- block("wood", [0.4, 0.25, 0.1, 1], 2, "axe", "wood", "wood", false, 0, false, true),
87
- block("leaves", [0.2, 0.6, 0.2, 0.9], 0.2, null, null, "grass", false, 0, true, true),
88
- block("glass", [0.7, 0.9, 1, 0.3], 0.3, null, "glass", "glass", false, 0, true, true),
89
- block("coal-ore", [0.12, 0.12, 0.12, 1], 3, "pickaxe", "coal-ore", "stone", false, 0, false, true),
90
- block("iron-ore", [0.72, 0.5, 0.34, 1], 3, "pickaxe", "iron-ore", "stone", false, 0, false, true),
91
- block("gold-ore", [1, 0.78, 0.2, 1], 3, "pickaxe", "gold-ore", "stone", false, 0, false, true),
92
- block("diamond-ore", [0.2, 0.85, 1, 1], 3, "pickaxe", "diamond-ore", "stone", false, 0, false, true),
93
- block("bedrock", [0.05, 0.05, 0.06, 1], 1000, null, null, "stone", false, 0, false, true),
94
- block("cobblestone", [0.38, 0.38, 0.38, 1], 2, "pickaxe", "cobblestone", "stone", false, 0, false, true),
95
- block("planks", [0.64, 0.42, 0.2, 1], 2, "axe", "planks", "wood", false, 0, false, true),
96
- block("brick", [0.62, 0.24, 0.18, 1], 2, "pickaxe", "brick", "stone", false, 0, false, true),
97
- block("snow", [0.92, 0.96, 1, 1], 0.2, null, "snow", "snow", false, 0, false, true),
98
- block("ice", [0.64, 0.88, 1, 0.72], 0.5, null, "ice", "glass", false, 0, true, true),
99
- block("lava", [1, 0.28, 0.02, 0.95], 100, null, null, "lava", true, 12, true, false)
100
- ];
101
-
102
- export function sampleVoxelWorldFixture(options: VoxelFixtureOptions = {}): VoxelWorldFixture {
103
- const seed = integer(options.seed ?? 0x3d2025, "seed");
104
- const chunkSize = integer(options.chunkSize ?? 16, "chunkSize");
105
- if (chunkSize < 8 || chunkSize > 64) throw new RangeError("Voxel fixture chunkSize must be between 8 and 64.");
106
- const viewDistance = integer(options.viewDistance ?? 4, "viewDistance");
107
- if (viewDistance < 1 || viewDistance > 16) throw new RangeError("Voxel fixture viewDistance must be between 1 and 16.");
108
- const cameraChunkX = Math.trunc(options.cameraChunkX ?? 0);
109
- const cameraChunkZ = Math.trunc(options.cameraChunkZ ?? 0);
110
- const blockCounts: Partial<Record<VoxelFixtureBlockType, number>> = {};
111
- const visibleBlocks: VoxelVisibleBlock[] = [];
112
- let visibleFaceEstimate = 0;
113
-
114
- for (let x = 0; x < chunkSize; x += 1) {
115
- for (let z = 0; z < chunkSize; z += 1) {
116
- const worldX = cameraChunkX * chunkSize + x;
117
- const worldZ = cameraChunkZ * chunkSize + z;
118
- const height = terrainHeight(worldX, worldZ, seed, chunkSize);
119
- const surface = surfaceBlock(worldX, worldZ, seed, height, chunkSize);
120
- addCount(blockCounts, "bedrock", 1);
121
- addCount(blockCounts, "stone", Math.max(0, height - 4));
122
- addCount(blockCounts, "dirt", 3);
123
- addCount(blockCounts, surface, 1);
124
- if (height < chunkSize * 0.38) addCount(blockCounts, "water", Math.ceil(chunkSize * 0.38 - height));
125
- if (noise(worldX * 0.19 + 31, worldZ * 0.19 - 17, seed) > 0.9) addCount(blockCounts, oreBlock(height), 1);
126
- if (surface === "grass" && noise(worldX * 0.13 + 1000, worldZ * 0.13 + 1000, seed) > 0.88) {
127
- addCount(blockCounts, "wood", 3);
128
- addCount(blockCounts, "leaves", 6);
129
- }
130
- visibleFaceEstimate += 4 + Math.round(Math.abs(height - chunkSize * 0.5) * 0.8);
131
- if (visibleBlocks.length < 28 && (x + z) % 3 === 0) {
132
- const distance = Math.hypot(x - chunkSize / 2, z - chunkSize / 2) / chunkSize * viewDistance;
133
- visibleBlocks.push({
134
- id: `voxel-${x}-${z}`,
135
- type: surface,
136
- x: Number(((x / chunkSize - 0.5) * 2.3).toFixed(4)),
137
- y: Number(((height / chunkSize) * 0.72 - 0.64).toFixed(4)),
138
- z: Number(((z / chunkSize - 0.5) * 0.44 - 0.22).toFixed(4)),
139
- lod: lodForDistance(distance)
140
- });
141
- }
142
- }
143
- }
144
-
145
- const lodCounts = chunkLodCounts(viewDistance);
146
- const chunkQueueSize = Object.values(lodCounts).reduce((sum, count) => sum + count, 0);
147
- const memoryBytes = chunkQueueSize * chunkSize * chunkSize * chunkSize * 2;
148
- return {
149
- id: "external-parity-old-branch-voxel-world-fixture",
150
- source: "origin-master-voxel-world-adapted",
151
- seed,
152
- chunkSize,
153
- viewDistance,
154
- registry,
155
- blockTypeCount: registry.length,
156
- solidBlockTypes: registry.filter((entry) => entry.solid).length,
157
- transparentBlockTypes: registry.filter((entry) => entry.transparent).length,
158
- animatedBlockTypes: registry.filter((entry) => entry.animated).length,
159
- emittingBlockTypes: registry.filter((entry) => entry.lightLevel > 0).length,
160
- chunkQueueSize,
161
- generatingChunks: Math.min(2, chunkQueueSize),
162
- meshingChunks: Math.min(3, chunkQueueSize),
163
- lodCounts,
164
- blockCounts,
165
- visibleBlocks,
166
- visibleFaceEstimate,
167
- memoryBytes,
168
- hash: hashVoxel(seed, chunkSize, viewDistance, blockCounts, lodCounts, visibleFaceEstimate),
169
- claimBoundary: "Deterministic block registry, chunk queue, terrain columns, LOD buckets, and visible block markers adapted from the old voxel-world example; this is not a production voxel engine, mesh builder, collision system, multiplayer sandbox, or Minecraft parity claim."
170
- };
171
- }
172
-
173
- function block(
174
- type: VoxelFixtureBlockType,
175
- color: readonly [number, number, number, number],
176
- hardness: number,
177
- toolRequired: string | null,
178
- drops: VoxelFixtureBlockType | null,
179
- sound: string,
180
- animated: boolean,
181
- lightLevel: number,
182
- transparent: boolean,
183
- solid: boolean
184
- ): VoxelBlockDescriptor {
185
- return { type, color, hardness, toolRequired, drops, sound, animated, lightLevel, transparent, solid };
186
- }
187
-
188
- function terrainHeight(x: number, z: number, seed: number, chunkSize: number): number {
189
- const base = noise(x * 0.08, z * 0.08, seed);
190
- const detail = noise(x * 0.21 + 11, z * 0.21 - 7, seed) * 0.32;
191
- return Math.max(3, Math.min(chunkSize - 2, Math.round(chunkSize * (0.34 + base * 0.34 + detail))));
192
- }
193
-
194
- function surfaceBlock(x: number, z: number, seed: number, height: number, chunkSize: number): VoxelFixtureBlockType {
195
- if (height < chunkSize * 0.38) return "sand";
196
- if (height > chunkSize * 0.78) return noise(x * 0.13, z * 0.13, seed) > 0.45 ? "snow" : "stone";
197
- const biome = noise(x * 0.05 - 20, z * 0.05 + 30, seed);
198
- if (biome < 0.18) return "sand";
199
- if (biome > 0.82) return "stone";
200
- return "grass";
201
- }
202
-
203
- function oreBlock(height: number): VoxelFixtureBlockType {
204
- if (height < 6) return "diamond-ore";
205
- if (height < 9) return "gold-ore";
206
- if (height < 12) return "iron-ore";
207
- return "coal-ore";
208
- }
209
-
210
- function lodForDistance(distance: number): VoxelFixtureLod {
211
- if (distance <= 1.25) return "near";
212
- if (distance <= 2.5) return "mid";
213
- if (distance <= 4) return "far";
214
- return "culled";
215
- }
216
-
217
- function chunkLodCounts(viewDistance: number): Record<VoxelFixtureLod, number> {
218
- const counts: Record<VoxelFixtureLod, number> = { near: 0, mid: 0, far: 0, culled: 0 };
219
- const unloadDistance = viewDistance * 1.5;
220
- for (let x = -viewDistance; x <= viewDistance; x += 1) {
221
- for (let z = -viewDistance; z <= viewDistance; z += 1) {
222
- const distance = Math.hypot(x, z);
223
- if (distance <= viewDistance) counts[lodForDistance(distance)] += 1;
224
- else if (distance <= unloadDistance) counts.culled += 1;
225
- }
226
- }
227
- return counts;
228
- }
229
-
230
- function addCount(counts: Partial<Record<VoxelFixtureBlockType, number>>, type: VoxelFixtureBlockType, count: number): void {
231
- counts[type] = (counts[type] ?? 0) + count;
232
- }
233
-
234
- function noise(x: number, z: number, seed: number): number {
235
- const xi = Math.floor(x);
236
- const zi = Math.floor(z);
237
- const xf = x - xi;
238
- const zf = z - zi;
239
- const top = lerp(hash(xi, zi, seed), hash(xi + 1, zi, seed), smoothstep(xf));
240
- const bottom = lerp(hash(xi, zi + 1, seed), hash(xi + 1, zi + 1, seed), smoothstep(xf));
241
- return lerp(top, bottom, smoothstep(zf));
242
- }
243
-
244
- function hash(x: number, z: number, seed: number): number {
245
- let value = Math.imul(x, 374761393) + Math.imul(z, 668265263) + seed;
246
- value = Math.imul(value ^ (value >>> 13), 1274126177);
247
- return ((value ^ (value >>> 16)) >>> 0) / 4294967296;
248
- }
249
-
250
- function hashVoxel(
251
- seed: number,
252
- chunkSize: number,
253
- viewDistance: number,
254
- blockCounts: Partial<Record<VoxelFixtureBlockType, number>>,
255
- lodCounts: Record<VoxelFixtureLod, number>,
256
- visibleFaceEstimate: number
257
- ): string {
258
- let value = 0x811c9dc5;
259
- for (const entry of [seed, chunkSize, viewDistance, visibleFaceEstimate, ...Object.values(blockCounts), ...Object.values(lodCounts)]) {
260
- const scaled = Math.round((entry ?? 0) * 10);
261
- value ^= scaled & 0xff;
262
- value = Math.imul(value, 0x01000193) >>> 0;
263
- value ^= (scaled >>> 8) & 0xff;
264
- value = Math.imul(value, 0x01000193) >>> 0;
265
- }
266
- return value.toString(16).padStart(8, "0");
267
- }
268
-
269
- function integer(value: number, label: string): number {
270
- if (!Number.isInteger(value)) throw new RangeError(`Voxel fixture ${label} must be an integer.`);
271
- return value;
272
- }
273
-
274
- function lerp(left: number, right: number, t: number): number {
275
- return left + (right - left) * t;
276
- }
277
-
278
- function smoothstep(value: number): number {
279
- return value * value * (3 - 2 * value);
280
- }
@@ -1,223 +0,0 @@
1
- export type WeatherFixtureType = "clear" | "cloudy" | "rain" | "heavy-rain" | "thunderstorm" | "snow";
2
-
3
- export interface WeatherFixtureOptions {
4
- readonly type?: WeatherFixtureType;
5
- readonly elapsedSeconds?: number;
6
- readonly seed?: number;
7
- readonly cameraX?: number;
8
- readonly cameraZ?: number;
9
- readonly maxVisualDrops?: number;
10
- }
11
-
12
- export interface WeatherVisualDrop {
13
- readonly x: number;
14
- readonly y: number;
15
- readonly z: number;
16
- readonly length: number;
17
- readonly alpha: number;
18
- }
19
-
20
- export interface WeatherPuddlePatch {
21
- readonly x: number;
22
- readonly z: number;
23
- readonly radius: number;
24
- readonly depth: number;
25
- }
26
-
27
- export interface WeatherFixtureSample {
28
- readonly type: WeatherFixtureType;
29
- readonly cloudCoverage: number;
30
- readonly fogDensity: number;
31
- readonly rainIntensity: number;
32
- readonly snowIntensity: number;
33
- readonly windSpeed: number;
34
- readonly windDirectionX: number;
35
- readonly windDirectionZ: number;
36
- readonly lightningFrequency: number;
37
- readonly visibleDropCount: number;
38
- readonly splashCount: number;
39
- readonly puddleDepth: number;
40
- readonly wetness: number;
41
- readonly ambientIntensity: number;
42
- readonly visibilityMeters: number;
43
- readonly visualDrops: readonly WeatherVisualDrop[];
44
- readonly puddlePatches: readonly WeatherPuddlePatch[];
45
- readonly hash: string;
46
- readonly source: "origin-master-weather-system-adapted";
47
- readonly claimBoundary: string;
48
- }
49
-
50
- export function sampleWeatherFixture(options: WeatherFixtureOptions = {}): WeatherFixtureSample {
51
- const type = options.type ?? "rain";
52
- const preset = weatherPreset(type);
53
- const elapsedSeconds = Math.max(0, finite(options.elapsedSeconds ?? 1, "elapsedSeconds"));
54
- const seed = Math.floor(options.seed ?? 0x5ea50a);
55
- if (!Number.isInteger(seed)) {
56
- throw new RangeError("Weather fixture seed must be an integer.");
57
- }
58
- const cameraX = finite(options.cameraX ?? 0, "cameraX");
59
- const cameraZ = finite(options.cameraZ ?? 0, "cameraZ");
60
- const windGust = (seeded01(seed + Math.floor(elapsedSeconds * 17)) * 2 - 1) * preset.windGustiness;
61
- const windSpeed = Math.max(0, preset.windSpeed * (1 + windGust));
62
- const weatherLoad = preset.rainIntensity + preset.snowIntensity;
63
- const visibleDropCount = Math.round(weatherLoad * 420 + windSpeed * 8 + Math.abs(cameraX + cameraZ) * 3);
64
- const splashCount = Math.round(preset.rainIntensity * elapsedSeconds * 180);
65
- const puddleDepth = clamp(preset.rainIntensity * elapsedSeconds * 0.018 + preset.wetnessRate * 0.08, 0, 1);
66
- const wetness = clamp(preset.wetnessRate + puddleDepth * 0.45, 0, 1);
67
- const visualDrops = sampleVisualDrops({
68
- count: Math.min(Math.max(0, Math.floor(options.maxVisualDrops ?? 36)), visibleDropCount),
69
- seed,
70
- elapsedSeconds,
71
- cameraX,
72
- cameraZ,
73
- intensity: weatherLoad,
74
- windSpeed
75
- });
76
- const puddlePatches = samplePuddlePatches({
77
- count: preset.rainIntensity > 0 ? Math.max(1, Math.min(8, Math.round(preset.rainIntensity * 8))) : 0,
78
- seed,
79
- cameraX,
80
- cameraZ,
81
- depth: puddleDepth
82
- });
83
- const hash = hashWeather([
84
- preset.cloudCoverage,
85
- preset.fogDensity,
86
- preset.rainIntensity,
87
- preset.snowIntensity,
88
- windSpeed,
89
- visibleDropCount,
90
- splashCount,
91
- puddleDepth,
92
- wetness,
93
- preset.visibility,
94
- visualDrops.length,
95
- puddlePatches.length
96
- ]);
97
- return {
98
- type,
99
- cloudCoverage: preset.cloudCoverage,
100
- fogDensity: preset.fogDensity,
101
- rainIntensity: preset.rainIntensity,
102
- snowIntensity: preset.snowIntensity,
103
- windSpeed: Number(windSpeed.toFixed(4)),
104
- windDirectionX: preset.windDirectionX,
105
- windDirectionZ: preset.windDirectionZ,
106
- lightningFrequency: preset.lightningFrequency,
107
- visibleDropCount,
108
- splashCount,
109
- puddleDepth: Number(puddleDepth.toFixed(4)),
110
- wetness: Number(wetness.toFixed(4)),
111
- ambientIntensity: preset.ambientIntensity,
112
- visibilityMeters: preset.visibility,
113
- visualDrops,
114
- puddlePatches,
115
- hash,
116
- source: "origin-master-weather-system-adapted",
117
- claimBoundary: "Deterministic weather, wind, rain/snow particle-count, splash, puddle, wetness, fog, and cloud telemetry adapted from the old weather system; this is bounded scene evidence, not volumetric clouds, full precipitation rendering, atmospheric scattering, or weather simulation parity."
118
- };
119
- }
120
-
121
- function weatherPreset(type: WeatherFixtureType): {
122
- readonly cloudCoverage: number;
123
- readonly fogDensity: number;
124
- readonly rainIntensity: number;
125
- readonly snowIntensity: number;
126
- readonly windSpeed: number;
127
- readonly windDirectionX: number;
128
- readonly windDirectionZ: number;
129
- readonly windGustiness: number;
130
- readonly lightningFrequency: number;
131
- readonly ambientIntensity: number;
132
- readonly wetnessRate: number;
133
- readonly visibility: number;
134
- } {
135
- switch (type) {
136
- case "clear":
137
- return { cloudCoverage: 0.1, fogDensity: 0, rainIntensity: 0, snowIntensity: 0, windSpeed: 2, windDirectionX: 1, windDirectionZ: 0, windGustiness: 0.1, lightningFrequency: 0, ambientIntensity: 0.8, wetnessRate: 0, visibility: 50_000 };
138
- case "cloudy":
139
- return { cloudCoverage: 0.85, fogDensity: 0.1, rainIntensity: 0, snowIntensity: 0, windSpeed: 5, windDirectionX: 1, windDirectionZ: 0, windGustiness: 0.3, lightningFrequency: 0, ambientIntensity: 0.6, wetnessRate: 0, visibility: 20_000 };
140
- case "heavy-rain":
141
- return { cloudCoverage: 1, fogDensity: 0.3, rainIntensity: 0.9, snowIntensity: 0, windSpeed: 9, windDirectionX: 1, windDirectionZ: 0, windGustiness: 0.5, lightningFrequency: 1.5, ambientIntensity: 0.4, wetnessRate: 0.9, visibility: 5_000 };
142
- case "thunderstorm":
143
- return { cloudCoverage: 1, fogDensity: 0.35, rainIntensity: 1, snowIntensity: 0, windSpeed: 12, windDirectionX: 1, windDirectionZ: 0, windGustiness: 0.7, lightningFrequency: 3, ambientIntensity: 0.35, wetnessRate: 1, visibility: 3_000 };
144
- case "snow":
145
- return { cloudCoverage: 0.95, fogDensity: 0.2, rainIntensity: 0, snowIntensity: 0.6, windSpeed: 5.5, windDirectionX: 1, windDirectionZ: 0, windGustiness: 0.35, lightningFrequency: 0, ambientIntensity: 0.6, wetnessRate: 0.2, visibility: 8_000 };
146
- case "rain":
147
- return { cloudCoverage: 0.9, fogDensity: 0.2, rainIntensity: 0.6, snowIntensity: 0, windSpeed: 6.5, windDirectionX: 1, windDirectionZ: 0, windGustiness: 0.4, lightningFrequency: 0.5, ambientIntensity: 0.5, wetnessRate: 0.6, visibility: 10_000 };
148
- }
149
- }
150
-
151
- function hashWeather(values: readonly number[]): string {
152
- let hash = 0x811c9dc5;
153
- for (const value of values) {
154
- const scaled = Math.round(value * 10_000);
155
- hash ^= scaled & 0xff;
156
- hash = Math.imul(hash, 0x01000193) >>> 0;
157
- hash ^= (scaled >>> 8) & 0xff;
158
- hash = Math.imul(hash, 0x01000193) >>> 0;
159
- }
160
- return hash.toString(16).padStart(8, "0");
161
- }
162
-
163
- function sampleVisualDrops(options: {
164
- readonly count: number;
165
- readonly seed: number;
166
- readonly elapsedSeconds: number;
167
- readonly cameraX: number;
168
- readonly cameraZ: number;
169
- readonly intensity: number;
170
- readonly windSpeed: number;
171
- }): readonly WeatherVisualDrop[] {
172
- return Array.from({ length: options.count }, (_, index): WeatherVisualDrop => {
173
- const lane = seeded01(options.seed + index * 97);
174
- const fall = (seeded01(options.seed ^ (index * 131)) + options.elapsedSeconds * (0.42 + options.intensity * 0.18)) % 1;
175
- const x = options.cameraX - 1.25 + lane * 2.5 + Math.sin(options.elapsedSeconds * 1.7 + index) * 0.025;
176
- const z = options.cameraZ - 0.38 + seeded01(options.seed + index * 53) * 0.76;
177
- const y = 0.78 - fall * 1.38;
178
- return {
179
- x: Number(x.toFixed(4)),
180
- y: Number(y.toFixed(4)),
181
- z: Number(z.toFixed(4)),
182
- length: Number((0.055 + options.intensity * 0.055 + options.windSpeed * 0.003).toFixed(4)),
183
- alpha: Number((0.28 + options.intensity * 0.36).toFixed(4))
184
- };
185
- });
186
- }
187
-
188
- function samplePuddlePatches(options: {
189
- readonly count: number;
190
- readonly seed: number;
191
- readonly cameraX: number;
192
- readonly cameraZ: number;
193
- readonly depth: number;
194
- }): readonly WeatherPuddlePatch[] {
195
- return Array.from({ length: options.count }, (_, index): WeatherPuddlePatch => {
196
- const x = options.cameraX - 1.08 + seeded01(options.seed + index * 19) * 2.16;
197
- const z = options.cameraZ - 0.32 + seeded01(options.seed + index * 47) * 0.64;
198
- const radius = 0.035 + seeded01(options.seed ^ (index * 83)) * 0.05 + options.depth * 0.08;
199
- return {
200
- x: Number(x.toFixed(4)),
201
- z: Number(z.toFixed(4)),
202
- radius: Number(radius.toFixed(4)),
203
- depth: Number(options.depth.toFixed(4))
204
- };
205
- });
206
- }
207
-
208
- function seeded01(seed: number): number {
209
- let value = seed >>> 0;
210
- value ^= value << 13;
211
- value ^= value >>> 17;
212
- value ^= value << 5;
213
- return ((value >>> 0) % 10_000) / 10_000;
214
- }
215
-
216
- function finite(value: number, label: string): number {
217
- if (!Number.isFinite(value)) throw new RangeError(`Weather fixture ${label} must be finite.`);
218
- return value;
219
- }
220
-
221
- function clamp(value: number, min: number, max: number): number {
222
- return Math.max(min, Math.min(max, value));
223
- }