@aura3d/rendering 1.4.0 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (308) hide show
  1. package/package.json +38 -4
  2. package/AGENTS.md +0 -46
  3. package/src/ArchitecturalLightingFixtures.ts +0 -241
  4. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  5. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  6. package/src/BRDFLut.ts +0 -47
  7. package/src/CameraFraming.ts +0 -200
  8. package/src/CanonicalSceneFixtures.ts +0 -95
  9. package/src/CascadedShadowMaps.ts +0 -449
  10. package/src/ColorManagement.ts +0 -127
  11. package/src/CullingFixtures.ts +0 -280
  12. package/src/DecalGeometry.ts +0 -26
  13. package/src/DepthPass.ts +0 -110
  14. package/src/EnvironmentBackgroundPass.ts +0 -194
  15. package/src/EnvironmentBackgroundResources.ts +0 -309
  16. package/src/EnvironmentLighting.ts +0 -96
  17. package/src/EnvironmentMapResources.ts +0 -1026
  18. package/src/EnvironmentPipeline.ts +0 -69
  19. package/src/EnvironmentPlatform.ts +0 -1306
  20. package/src/EnvironmentPreset.ts +0 -155
  21. package/src/Exposure.ts +0 -66
  22. package/src/ExternalParityRenderPreset.ts +0 -725
  23. package/src/ForwardPass.ts +0 -1668
  24. package/src/FrameVisualMetrics.ts +0 -301
  25. package/src/Geometry.ts +0 -461
  26. package/src/GeometryPrimitives.ts +0 -2
  27. package/src/HDRRenderPipeline.ts +0 -94
  28. package/src/IBL.ts +0 -86
  29. package/src/IndexBuffer.ts +0 -57
  30. package/src/InstancedPBRMaterial.ts +0 -186
  31. package/src/InstancedUnlitMaterial.ts +0 -60
  32. package/src/Instancing.ts +0 -19
  33. package/src/LightCollector.ts +0 -82
  34. package/src/LightUniforms.ts +0 -47
  35. package/src/LightingDebug.ts +0 -80
  36. package/src/LightingDefaults.ts +0 -79
  37. package/src/LightingRig.ts +0 -301
  38. package/src/LineGeometry.ts +0 -2
  39. package/src/Material.ts +0 -209
  40. package/src/MaterialBinding.ts +0 -131
  41. package/src/MaterialInstance.ts +0 -59
  42. package/src/MaterialPresets.ts +0 -272
  43. package/src/MorphTarget.ts +0 -124
  44. package/src/MorphTargetPlan.ts +0 -178
  45. package/src/MorphUnlitMaterial.ts +0 -60
  46. package/src/NormalMappedPBRMaterial.ts +0 -188
  47. package/src/OceanFixtures.ts +0 -318
  48. package/src/PBRLightingDefaults.ts +0 -12
  49. package/src/PBRMaterial.ts +0 -442
  50. package/src/PMREM.ts +0 -53
  51. package/src/PbrReference.ts +0 -681
  52. package/src/PostProcessPass.ts +0 -2507
  53. package/src/ProceduralTextureFixtures.ts +0 -393
  54. package/src/ProductTurntableFixtures.ts +0 -815
  55. package/src/Raycaster.ts +0 -21
  56. package/src/ReflectionProbe.ts +0 -13
  57. package/src/ReflectionSurfaces.ts +0 -219
  58. package/src/RenderBackend.ts +0 -43
  59. package/src/RenderDebugViews.ts +0 -138
  60. package/src/RenderDevice.ts +0 -836
  61. package/src/RenderGraph.ts +0 -194
  62. package/src/RenderPass.ts +0 -27
  63. package/src/RenderPipeline.ts +0 -101
  64. package/src/RenderQueue.ts +0 -12
  65. package/src/RenderState.ts +0 -12
  66. package/src/Renderer.ts +0 -2631
  67. package/src/RendererDebugOverlay.ts +0 -80
  68. package/src/RendererFeatureGates.ts +0 -150
  69. package/src/RendererPostprocessPlan.ts +0 -279
  70. package/src/RendererTiming.ts +0 -251
  71. package/src/RendererVisualPipelineReport.ts +0 -836
  72. package/src/ResourceLifecycle.ts +0 -21
  73. package/src/Sampler.ts +0 -37
  74. package/src/SceneOptimization.ts +0 -518
  75. package/src/ShaderChunks.ts +0 -393
  76. package/src/ShaderLibrary.ts +0 -2766
  77. package/src/ShaderModule.ts +0 -36
  78. package/src/ShaderPreprocessor.ts +0 -260
  79. package/src/ShaderReflection.ts +0 -201
  80. package/src/ShadowMap.ts +0 -237
  81. package/src/ShadowPass.ts +0 -198
  82. package/src/ShadowProjection.ts +0 -115
  83. package/src/SkinnedLitMaterial.ts +0 -397
  84. package/src/SkinnedUnlitMaterial.ts +0 -63
  85. package/src/SkinningBounds.ts +0 -131
  86. package/src/SpaceEnvironmentFixtures.ts +0 -200
  87. package/src/SpriteGeometry.ts +0 -21
  88. package/src/StereoCameraRig.ts +0 -127
  89. package/src/StereoEffects.ts +0 -274
  90. package/src/TerrainFixtures.ts +0 -180
  91. package/src/Texture.ts +0 -307
  92. package/src/TextureBinding.ts +0 -91
  93. package/src/TexturedPBRMaterial.ts +0 -1112
  94. package/src/TexturedUnlitMaterial.ts +0 -67
  95. package/src/ToneMapping.ts +0 -105
  96. package/src/UniformBinder.ts +0 -16
  97. package/src/UniformLayout.ts +0 -129
  98. package/src/UnlitMaterial.ts +0 -75
  99. package/src/VegetationFixtures.ts +0 -314
  100. package/src/VertexBuffer.ts +0 -120
  101. package/src/VertexFormat.ts +0 -171
  102. package/src/VoxelWorldFixtures.ts +0 -280
  103. package/src/WeatherFixtures.ts +0 -223
  104. package/src/WebGL2Device.ts +0 -2280
  105. package/src/WebGL2StateCache.ts +0 -330
  106. package/src/WebGPUDevice.ts +0 -2877
  107. package/src/WebGPURenderToTextureProof.ts +0 -139
  108. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  109. package/src/advanced-runtime/index.ts +0 -9
  110. package/src/animation/AnimationMaterialStyle.ts +0 -32
  111. package/src/animation/AnimationRenderPreset.ts +0 -45
  112. package/src/animation/AnimationToonMaterial.ts +0 -387
  113. package/src/animation/AnimationVisualQuality.ts +0 -71
  114. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  115. package/src/animation/index.ts +0 -5
  116. package/src/cinematic/BloomPass.ts +0 -26
  117. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  118. package/src/cinematic/CinematicEvidence.ts +0 -123
  119. package/src/cinematic/CinematicLightingRig.ts +0 -144
  120. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  121. package/src/cinematic/CinematicPostProcess.ts +0 -83
  122. package/src/cinematic/DepthHazePass.ts +0 -30
  123. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  124. package/src/cinematic/FilmGrainPass.ts +0 -24
  125. package/src/cinematic/FogVolumeSystem.ts +0 -30
  126. package/src/cinematic/GlowCardSystem.ts +0 -44
  127. package/src/cinematic/RainParticleSystem.ts +0 -151
  128. package/src/cinematic/VignettePass.ts +0 -25
  129. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  130. package/src/cinematic/index.ts +0 -14
  131. package/src/effects/CollisionModule.ts +0 -64
  132. package/src/effects/ColorModule.ts +0 -60
  133. package/src/effects/ForceModule.ts +0 -25
  134. package/src/effects/GPUParticleBackend.ts +0 -569
  135. package/src/effects/Particle.ts +0 -108
  136. package/src/effects/ParticleDiagnostics.ts +0 -224
  137. package/src/effects/ParticleEffectPresets.ts +0 -147
  138. package/src/effects/ParticleEmitter.ts +0 -326
  139. package/src/effects/ParticleModule.ts +0 -26
  140. package/src/effects/ParticleRenderPass.ts +0 -117
  141. package/src/effects/ParticleRenderer.ts +0 -132
  142. package/src/effects/ParticleSystem.ts +0 -333
  143. package/src/effects/SizeModule.ts +0 -56
  144. package/src/effects/TrailModule.ts +0 -72
  145. package/src/effects/VelocityModule.ts +0 -75
  146. package/src/effects/index.ts +0 -15
  147. package/src/index.ts +0 -925
  148. package/src/materials/AlphaSorting.ts +0 -30
  149. package/src/materials/MaterialExtensions.ts +0 -42
  150. package/src/materials/PhysicalMaterial.ts +0 -133
  151. package/src/materials/TransmissionPass.ts +0 -51
  152. package/src/performance/BVH.ts +0 -18
  153. package/src/performance/Batcher.ts +0 -2
  154. package/src/performance/FrustumCuller.ts +0 -9
  155. package/src/performance/LOD.ts +0 -20
  156. package/src/performance/Octree.ts +0 -10
  157. package/src/performance/RenderItemSorting.ts +0 -170
  158. package/src/performance/RendererStats.ts +0 -43
  159. package/src/performance/ResourceBudget.ts +0 -44
  160. package/src/postprocess/BloomPass.ts +0 -28
  161. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  162. package/src/postprocess/ColorGradingPass.ts +0 -24
  163. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  164. package/src/postprocess/EffectComposer.ts +0 -349
  165. package/src/postprocess/SSAOPass.ts +0 -20
  166. package/src/postprocess/index.ts +0 -34
  167. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  168. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  169. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  170. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  171. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  172. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  173. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  174. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  175. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  176. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  177. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  178. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  179. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  180. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  181. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  182. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  183. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  184. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  185. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  186. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  187. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  190. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  191. package/src/production-runtime/color/ColorManagement.ts +0 -3
  192. package/src/production-runtime/color/ToneMapping.ts +0 -7
  193. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  194. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  195. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  196. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  197. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  198. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  199. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  200. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  201. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  202. package/src/production-runtime/index.ts +0 -127
  203. package/src/production-runtime/lights/LightManager.ts +0 -7
  204. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  205. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  206. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  207. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  208. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  209. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  210. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  211. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  212. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  213. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  214. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  215. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  216. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  217. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  218. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  219. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  220. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  221. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  222. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  223. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  224. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  225. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  226. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  227. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  228. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  229. package/src/production-runtime/scene/Camera.ts +0 -1
  230. package/src/production-runtime/scene/Lights.ts +0 -2
  231. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  232. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  233. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  234. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  235. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  236. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  237. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  238. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  239. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  240. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  241. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  242. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  243. package/src/shaders/depth.frag.glsl +0 -5
  244. package/src/shaders/depth.vert.glsl +0 -8
  245. package/src/shaders/pbr-direct.frag.glsl +0 -687
  246. package/src/shaders/pbr-direct.vert.glsl +0 -18
  247. package/src/shaders/unlit.frag.glsl +0 -18
  248. package/src/shaders/unlit.vert.glsl +0 -13
  249. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  250. package/src/shadows/ContactShadows.ts +0 -106
  251. package/src/shadows/ShadowDebugViews.ts +0 -46
  252. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  253. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  254. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  255. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  256. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  257. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  258. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  259. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  260. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  261. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  262. package/src/threejs-compatibility/index.ts +0 -29
  263. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  264. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  265. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  266. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  267. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  268. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  269. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  270. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  271. package/src/threejs-compatibility/performance/index.ts +0 -12
  272. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  273. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  274. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  275. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  276. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  277. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  278. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  279. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  280. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  281. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  282. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  283. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  284. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  285. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  286. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  287. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  288. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  289. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  290. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  291. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  292. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  293. package/src/threejs-compatibility/shaders/index.ts +0 -9
  294. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  295. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  296. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  297. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  298. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  299. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  300. package/src/threejs-compatibility/vfx/index.ts +0 -9
  301. package/src/threejs-example-parity/index.ts +0 -205
  302. package/src/webgpu/WebGPUBuffer.ts +0 -1
  303. package/src/webgpu/WebGPUCompute.ts +0 -2
  304. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  305. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  306. package/src/webgpu/WebGPUTexture.ts +0 -2
  307. package/tsconfig.json +0 -26
  308. package/vitest.config.ts +0 -20
@@ -1,174 +0,0 @@
1
- import type {
2
- DepthTextureBinding,
3
- PostProcessColorSpace,
4
- ToneMappingOperator
5
- } from "../../PostProcessPass";
6
-
7
- export interface ProductionPostProcessInput {
8
- readonly width: number;
9
- readonly height: number;
10
- readonly pixels: Uint8Array;
11
- readonly depth?: DepthTextureBinding;
12
- readonly history?: Uint8Array;
13
- readonly velocity?: Float32Array;
14
- }
15
-
16
- export interface ProductionPostProcessOutput extends ProductionPostProcessInput {
17
- readonly passName: string;
18
- readonly changedPixels: number;
19
- readonly metrics: Readonly<Record<string, number | string | boolean>>;
20
- readonly diagnostics: readonly string[];
21
- }
22
-
23
- export interface ProductionPostProcessPass {
24
- readonly name: string;
25
- readonly enabled: boolean;
26
- apply(input: ProductionPostProcessInput): ProductionPostProcessOutput;
27
- }
28
-
29
- export interface ProductionToneMapOptions {
30
- readonly exposure?: number;
31
- readonly whitePoint?: number;
32
- readonly gamma?: number;
33
- readonly operator?: ToneMappingOperator;
34
- readonly inputColorSpace?: PostProcessColorSpace;
35
- readonly outputColorSpace?: PostProcessColorSpace;
36
- }
37
-
38
- export function createProductionPostProcessInput(
39
- pixels: Uint8Array,
40
- width: number,
41
- height: number,
42
- options: Omit<ProductionPostProcessInput, "pixels" | "width" | "height"> = {}
43
- ): ProductionPostProcessInput {
44
- validateProductionPixels(pixels, width, height);
45
- return {
46
- width,
47
- height,
48
- pixels: new Uint8Array(pixels),
49
- ...options
50
- };
51
- }
52
-
53
- export function createProductionDemoPostProcessInput(width = 64, height = 48): ProductionPostProcessInput {
54
- const pixels = new Uint8Array(width * height * 4);
55
- for (let y = 0; y < height; y += 1) {
56
- for (let x = 0; x < width; x += 1) {
57
- const index = (y * width + x) * 4;
58
- let red = 18 + Math.round(x * 1.9);
59
- let green = 22 + Math.round(y * 2.2);
60
- let blue = 36 + Math.round((x + y) * 0.72);
61
- if (x >= width * 0.16 && x <= width * 0.36 && y >= height * 0.18 && y <= height * 0.52) {
62
- red = 248;
63
- green = 196;
64
- blue = 72;
65
- }
66
- if (x >= width * 0.58 && x <= width * 0.82 && y >= height * 0.24 && y <= height * 0.62) {
67
- red = 44;
68
- green = 188;
69
- blue = 248;
70
- }
71
- if ((Math.abs(x - width * 0.48) < 1.2 || Math.abs(y - height * 0.72) < 1.2) && x > width * 0.12 && x < width * 0.88) {
72
- red = 246;
73
- green = 246;
74
- blue = 240;
75
- }
76
- pixels[index] = red;
77
- pixels[index + 1] = green;
78
- pixels[index + 2] = blue;
79
- pixels[index + 3] = 255;
80
- }
81
- }
82
- return {
83
- width,
84
- height,
85
- pixels,
86
- depth: createProductionDepthProxy(width, height),
87
- history: createProductionHistoryProxy(pixels, width, height),
88
- velocity: createProductionVelocityProxy(width, height)
89
- };
90
- }
91
-
92
- export function createProductionPostProcessOutput(
93
- input: ProductionPostProcessInput,
94
- passName: string,
95
- pixels: Uint8Array,
96
- metrics: Readonly<Record<string, number | string | boolean>>,
97
- diagnostics: readonly string[]
98
- ): ProductionPostProcessOutput {
99
- validateProductionPixels(pixels, input.width, input.height);
100
- return {
101
- ...input,
102
- pixels,
103
- passName,
104
- changedPixels: countChangedRgb(input.pixels, pixels),
105
- metrics,
106
- diagnostics
107
- };
108
- }
109
-
110
- export function createProductionDepthProxy(width: number, height: number): DepthTextureBinding {
111
- const data = new Float32Array(width * height);
112
- for (let y = 0; y < height; y += 1) {
113
- for (let x = 0; x < width; x += 1) {
114
- const center = Math.hypot((x / Math.max(1, width - 1)) * 2 - 1, (y / Math.max(1, height - 1)) * 2 - 1);
115
- let depth = 0.76 - Math.max(0, 0.34 - center * 0.16);
116
- if (y > height * 0.68) depth = 0.56;
117
- if (x >= width * 0.16 && x <= width * 0.36 && y >= height * 0.18 && y <= height * 0.52) depth = 0.28;
118
- if (x >= width * 0.58 && x <= width * 0.82 && y >= height * 0.24 && y <= height * 0.62) depth = 0.42;
119
- data[y * width + x] = depth;
120
- }
121
- }
122
- return { label: "production-postprocess-depth-proxy", width, height, format: "depth24", data };
123
- }
124
-
125
- export function createProductionHistoryProxy(pixels: Uint8Array, width: number, height: number): Uint8Array {
126
- validateProductionPixels(pixels, width, height);
127
- const history = new Uint8Array(pixels.length);
128
- for (let y = 0; y < height; y += 1) {
129
- for (let x = 0; x < width; x += 1) {
130
- const sourceX = Math.max(0, x - 2);
131
- const source = (y * width + sourceX) * 4;
132
- const target = (y * width + x) * 4;
133
- history[target] = Math.max(0, (pixels[source] ?? 0) - 14);
134
- history[target + 1] = Math.max(0, (pixels[source + 1] ?? 0) - 10);
135
- history[target + 2] = Math.max(0, (pixels[source + 2] ?? 0) - 8);
136
- history[target + 3] = pixels[source + 3] ?? 255;
137
- }
138
- }
139
- return history;
140
- }
141
-
142
- export function createProductionVelocityProxy(width: number, height: number): Float32Array {
143
- const velocity = new Float32Array(width * height * 2);
144
- for (let y = 0; y < height; y += 1) {
145
- for (let x = 0; x < width; x += 1) {
146
- if (x < width * 0.78 && y > height * 0.16 && y < height * 0.7) {
147
- const index = (y * width + x) * 2;
148
- velocity[index] = 1.5;
149
- velocity[index + 1] = x > width * 0.48 ? -0.5 : 0.25;
150
- }
151
- }
152
- }
153
- return velocity;
154
- }
155
-
156
- export function countChangedRgb(a: Uint8Array, b: Uint8Array): number {
157
- let changed = 0;
158
- for (let index = 0; index < Math.min(a.length, b.length); index += 4) {
159
- const delta = Math.abs((a[index] ?? 0) - (b[index] ?? 0))
160
- + Math.abs((a[index + 1] ?? 0) - (b[index + 1] ?? 0))
161
- + Math.abs((a[index + 2] ?? 0) - (b[index + 2] ?? 0));
162
- if (delta > 0) changed += 1;
163
- }
164
- return changed;
165
- }
166
-
167
- export function validateProductionPixels(pixels: Uint8Array, width: number, height: number): void {
168
- if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
169
- throw new Error("Production postprocess dimensions must be positive integers.");
170
- }
171
- if (pixels.byteLength !== width * height * 4) {
172
- throw new Error("Production postprocess input must contain width * height * 4 RGBA bytes.");
173
- }
174
- }
@@ -1,45 +0,0 @@
1
- import {
2
- ssaoPixels,
3
- type SSAOOptions,
4
- type SSAOResult
5
- } from "../../PostProcessPass";
6
- import {
7
- createProductionDepthProxy,
8
- createProductionPostProcessOutput,
9
- type ProductionPostProcessInput,
10
- type ProductionPostProcessOutput,
11
- type ProductionPostProcessPass
12
- } from "./ProductionPostProcessTypes";
13
-
14
- export interface SSAOPassOptions extends SSAOOptions {
15
- readonly enabled?: boolean;
16
- }
17
-
18
- export class SSAOPass implements ProductionPostProcessPass {
19
- readonly name = "production-ssao";
20
- readonly enabled: boolean;
21
- private lastResult: SSAOResult | null = null;
22
-
23
- constructor(public readonly options: SSAOPassOptions = {}) {
24
- this.enabled = options.enabled ?? true;
25
- }
26
-
27
- apply(input: ProductionPostProcessInput): ProductionPostProcessOutput {
28
- const result = ssaoPixels(input.pixels, input.width, input.height, {
29
- depth: this.options.depth ?? input.depth ?? createProductionDepthProxy(input.width, input.height),
30
- radius: this.options.radius ?? 2,
31
- intensity: this.enabled ? this.options.intensity ?? 0.58 : 0,
32
- bias: this.options.bias ?? 0.01
33
- });
34
- this.lastResult = result;
35
- return createProductionPostProcessOutput(input, this.name, result.pixels, {
36
- occludedPixels: result.occludedPixels,
37
- averageOcclusion: result.averageOcclusion,
38
- radius: result.radius
39
- }, ["SSAOPass applies the renderer SSAO pixel kernel with supplied or generated depth evidence."]);
40
- }
41
-
42
- getLastResult(): SSAOResult | null {
43
- return this.lastResult ? { ...this.lastResult, pixels: new Uint8Array(this.lastResult.pixels) } : null;
44
- }
45
- }
@@ -1,2 +0,0 @@
1
- export interface GPUBufferDescriptorProduction { readonly label: string; readonly byteLength: number; readonly usage: readonly string[]; }
2
- export class GPUBuffer { constructor(readonly descriptor: GPUBufferDescriptorProduction) {} }
@@ -1,2 +0,0 @@
1
- export interface GPUTextureDescriptorProduction { readonly label: string; readonly width: number; readonly height: number; readonly format: string; readonly mipLevels?: number; }
2
- export class GPUTexture { constructor(readonly descriptor: GPUTextureDescriptorProduction) {} }
@@ -1,3 +0,0 @@
1
- import type { GPUTexture } from './GPUTexture';
2
- export interface RenderTargetDescriptor { readonly label: string; readonly color: GPUTexture; readonly depth?: GPUTexture; }
3
- export class RenderTarget { constructor(readonly descriptor: RenderTargetDescriptor) {} }
@@ -1,7 +0,0 @@
1
- export class ResourceCache<T> {
2
- private readonly resources = new Map<string, T>();
3
- get(key: string): T | undefined { return this.resources.get(key); }
4
- set(key: string, value: T): T { this.resources.set(key, value); return value; }
5
- clear(): void { this.resources.clear(); }
6
- get size(): number { return this.resources.size; }
7
- }
@@ -1 +0,0 @@
1
- export interface Camera { readonly projectionMatrix: readonly number[]; readonly viewMatrix: readonly number[]; readonly exposure?: number; readonly near?: number; readonly far?: number; }
@@ -1,2 +0,0 @@
1
- export type LightType = 'directional' | 'point' | 'spot' | 'environment';
2
- export interface Light { readonly id: string; readonly type: LightType; readonly intensity: number; readonly color: readonly [number, number, number]; readonly castsShadow?: boolean; }
@@ -1,2 +0,0 @@
1
- import type { RenderablePrimitive } from './RenderablePrimitive';
2
- export interface RenderableMesh { readonly id: string; readonly name: string; readonly primitives: readonly RenderablePrimitive[]; readonly worldMatrix?: readonly number[]; }
@@ -1 +0,0 @@
1
- export interface RenderablePrimitive { readonly id: string; readonly vertexCount: number; readonly indexCount: number; readonly materialId: string; readonly attributes: readonly string[]; }
@@ -1,4 +0,0 @@
1
- import type { Camera } from './Camera';
2
- import type { Light } from './Lights';
3
- import type { RenderableMesh } from './RenderableMesh';
4
- export interface RenderableScene { readonly id: string; readonly meshes: readonly RenderableMesh[]; readonly lights: readonly Light[]; readonly camera: Camera; readonly environmentId?: string; }
@@ -1,7 +0,0 @@
1
- export interface ShaderProgramSource { readonly vertex: string; readonly fragment: string; readonly defines?: readonly string[]; }
2
- export class ShaderProgramLibrary {
3
- private readonly programs = new Map<string, ShaderProgramSource>();
4
- register(key: string, source: ShaderProgramSource): void { this.programs.set(key, source); }
5
- get(key: string): ShaderProgramSource | undefined { return this.programs.get(key); }
6
- keys(): readonly string[] { return [...this.programs.keys()]; }
7
- }
@@ -1,2 +0,0 @@
1
- // @aura3d-shader:production-brdf
2
- float distributionGGX(float nDotH, float roughness) { float a = roughness * roughness; float a2 = a * a; float denom = nDotH * nDotH * (a2 - 1.0) + 1.0; return a2 / max(3.14159265 * denom * denom, 0.0001); }
@@ -1,3 +0,0 @@
1
- // @aura3d-shader:production-ibl
2
- vec3 sampleIBLDiffuse(vec3 normal) { return vec3(0.6, 0.65, 0.7) * (0.5 + 0.5 * normal.y); }
3
- vec3 sampleIBLSpecular(vec3 reflection, float roughness) { return mix(vec3(1.0), vec3(0.25), roughness) * max(reflection.y * 0.5 + 0.5, 0.0); }
@@ -1,47 +0,0 @@
1
- #version 300 es
2
- // @aura3d-shader:production-pbr-frag
3
- precision highp float;
4
- in vec3 vNormal;
5
- out vec4 fragColor;
6
- const float PI = 3.14159265359;
7
- float saturate(float value) {
8
- return clamp(value, 0.0, 1.0);
9
- }
10
- vec3 fresnelSchlick(vec3 f0, float vDotH) {
11
- return f0 + (vec3(1.0) - f0) * pow(saturate(1.0 - vDotH), 5.0);
12
- }
13
- float distributionGGX(float nDotH, float roughness) {
14
- float alpha = max(roughness, 0.045);
15
- alpha *= alpha;
16
- float alpha2 = alpha * alpha;
17
- float denom = nDotH * nDotH * (alpha2 - 1.0) + 1.0;
18
- return alpha2 / max(PI * denom * denom, 0.00001);
19
- }
20
- float geometrySmith(float nDotV, float nDotL, float roughness) {
21
- float k = pow(roughness + 1.0, 2.0) / 8.0;
22
- float gv = nDotV / max(nDotV * (1.0 - k) + k, 0.00001);
23
- float gl = nDotL / max(nDotL * (1.0 - k) + k, 0.00001);
24
- return gv * gl;
25
- }
26
- vec3 evaluatePBR(vec3 baseColor, float metallic, float roughness, vec3 normal) {
27
- vec3 N = normalize(normal);
28
- vec3 V = normalize(vec3(0.0, 0.18, 1.0));
29
- vec3 L = normalize(vec3(0.34, 0.72, 0.6));
30
- vec3 H = normalize(V + L);
31
- float nDotL = saturate(dot(N, L));
32
- float nDotV = max(saturate(dot(N, V)), 0.00001);
33
- float nDotH = saturate(dot(N, H));
34
- float vDotH = saturate(dot(V, H));
35
- vec3 f0 = mix(vec3(0.04), baseColor, metallic);
36
- vec3 F = fresnelSchlick(f0, vDotH);
37
- float D = distributionGGX(nDotH, roughness);
38
- float G = geometrySmith(nDotV, nDotL, roughness);
39
- vec3 specular = D * G * F / max(4.0 * nDotV * nDotL, 0.00001);
40
- vec3 diffuse = (vec3(1.0) - F) * (1.0 - metallic) * baseColor / PI;
41
- vec3 ambient = baseColor * mix(vec3(0.04, 0.045, 0.055), vec3(0.18, 0.22, 0.3), saturate(N.y * 0.5 + 0.5));
42
- return ambient + (diffuse + specular) * nDotL * 3.0;
43
- }
44
- void main() {
45
- vec3 color = evaluatePBR(vec3(0.86, 0.88, 0.9), 0.0, 0.38, vNormal);
46
- fragColor = vec4(pow(clamp(color, vec3(0.0), vec3(1.0)), vec3(1.0 / 2.2)), 1.0);
47
- }
@@ -1,8 +0,0 @@
1
- #version 300 es
2
- // @aura3d-shader:production-pbr-vert
3
- precision highp float;
4
- layout(location=0) in vec3 position;
5
- layout(location=1) in vec3 normal;
6
- uniform mat4 uModelViewProjection;
7
- out vec3 vNormal;
8
- void main() { vNormal = normal; gl_Position = uModelViewProjection * vec4(position, 1.0); }
@@ -1,2 +0,0 @@
1
- // @aura3d-shader:production-shadows
2
- float applyShadowBias(float depth, float bias) { return depth - bias; }
@@ -1,3 +0,0 @@
1
- // @aura3d-shader:production-wgsl-pbr
2
- struct VertexOutput { @builtin(position) position: vec4<f32>, @location(0) normal: vec3<f32> };
3
- @fragment fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> { return vec4<f32>(abs(input.normal), 1.0); }
@@ -1,2 +0,0 @@
1
- // @aura3d-shader:production-wgsl-postprocess
2
- @fragment fn fs_postprocess(@location(0) color: vec4<f32>) -> @location(0) vec4<f32> { return color; }
@@ -1,2 +0,0 @@
1
- // @aura3d-shader:production-wgsl-skybox
2
- @fragment fn fs_skybox() -> @location(0) vec4<f32> { return vec4<f32>(0.45, 0.55, 0.7, 1.0); }
@@ -1,5 +0,0 @@
1
- #version 300 es
2
- // @aura3d-shader:depth
3
- precision highp float;
4
- void main() {
5
- }
@@ -1,8 +0,0 @@
1
- #version 300 es
2
- // @aura3d-shader:depth
3
- precision highp float;
4
- layout(location = 0) in vec3 a_position;
5
- uniform mat4 u_modelViewProjection;
6
- void main() {
7
- gl_Position = u_modelViewProjection * vec4(a_position, 1.0);
8
- }