@aura3d/rendering 1.4.0 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (308) hide show
  1. package/package.json +38 -4
  2. package/AGENTS.md +0 -46
  3. package/src/ArchitecturalLightingFixtures.ts +0 -241
  4. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  5. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  6. package/src/BRDFLut.ts +0 -47
  7. package/src/CameraFraming.ts +0 -200
  8. package/src/CanonicalSceneFixtures.ts +0 -95
  9. package/src/CascadedShadowMaps.ts +0 -449
  10. package/src/ColorManagement.ts +0 -127
  11. package/src/CullingFixtures.ts +0 -280
  12. package/src/DecalGeometry.ts +0 -26
  13. package/src/DepthPass.ts +0 -110
  14. package/src/EnvironmentBackgroundPass.ts +0 -194
  15. package/src/EnvironmentBackgroundResources.ts +0 -309
  16. package/src/EnvironmentLighting.ts +0 -96
  17. package/src/EnvironmentMapResources.ts +0 -1026
  18. package/src/EnvironmentPipeline.ts +0 -69
  19. package/src/EnvironmentPlatform.ts +0 -1306
  20. package/src/EnvironmentPreset.ts +0 -155
  21. package/src/Exposure.ts +0 -66
  22. package/src/ExternalParityRenderPreset.ts +0 -725
  23. package/src/ForwardPass.ts +0 -1668
  24. package/src/FrameVisualMetrics.ts +0 -301
  25. package/src/Geometry.ts +0 -461
  26. package/src/GeometryPrimitives.ts +0 -2
  27. package/src/HDRRenderPipeline.ts +0 -94
  28. package/src/IBL.ts +0 -86
  29. package/src/IndexBuffer.ts +0 -57
  30. package/src/InstancedPBRMaterial.ts +0 -186
  31. package/src/InstancedUnlitMaterial.ts +0 -60
  32. package/src/Instancing.ts +0 -19
  33. package/src/LightCollector.ts +0 -82
  34. package/src/LightUniforms.ts +0 -47
  35. package/src/LightingDebug.ts +0 -80
  36. package/src/LightingDefaults.ts +0 -79
  37. package/src/LightingRig.ts +0 -301
  38. package/src/LineGeometry.ts +0 -2
  39. package/src/Material.ts +0 -209
  40. package/src/MaterialBinding.ts +0 -131
  41. package/src/MaterialInstance.ts +0 -59
  42. package/src/MaterialPresets.ts +0 -272
  43. package/src/MorphTarget.ts +0 -124
  44. package/src/MorphTargetPlan.ts +0 -178
  45. package/src/MorphUnlitMaterial.ts +0 -60
  46. package/src/NormalMappedPBRMaterial.ts +0 -188
  47. package/src/OceanFixtures.ts +0 -318
  48. package/src/PBRLightingDefaults.ts +0 -12
  49. package/src/PBRMaterial.ts +0 -442
  50. package/src/PMREM.ts +0 -53
  51. package/src/PbrReference.ts +0 -681
  52. package/src/PostProcessPass.ts +0 -2507
  53. package/src/ProceduralTextureFixtures.ts +0 -393
  54. package/src/ProductTurntableFixtures.ts +0 -815
  55. package/src/Raycaster.ts +0 -21
  56. package/src/ReflectionProbe.ts +0 -13
  57. package/src/ReflectionSurfaces.ts +0 -219
  58. package/src/RenderBackend.ts +0 -43
  59. package/src/RenderDebugViews.ts +0 -138
  60. package/src/RenderDevice.ts +0 -836
  61. package/src/RenderGraph.ts +0 -194
  62. package/src/RenderPass.ts +0 -27
  63. package/src/RenderPipeline.ts +0 -101
  64. package/src/RenderQueue.ts +0 -12
  65. package/src/RenderState.ts +0 -12
  66. package/src/Renderer.ts +0 -2631
  67. package/src/RendererDebugOverlay.ts +0 -80
  68. package/src/RendererFeatureGates.ts +0 -150
  69. package/src/RendererPostprocessPlan.ts +0 -279
  70. package/src/RendererTiming.ts +0 -251
  71. package/src/RendererVisualPipelineReport.ts +0 -836
  72. package/src/ResourceLifecycle.ts +0 -21
  73. package/src/Sampler.ts +0 -37
  74. package/src/SceneOptimization.ts +0 -518
  75. package/src/ShaderChunks.ts +0 -393
  76. package/src/ShaderLibrary.ts +0 -2766
  77. package/src/ShaderModule.ts +0 -36
  78. package/src/ShaderPreprocessor.ts +0 -260
  79. package/src/ShaderReflection.ts +0 -201
  80. package/src/ShadowMap.ts +0 -237
  81. package/src/ShadowPass.ts +0 -198
  82. package/src/ShadowProjection.ts +0 -115
  83. package/src/SkinnedLitMaterial.ts +0 -397
  84. package/src/SkinnedUnlitMaterial.ts +0 -63
  85. package/src/SkinningBounds.ts +0 -131
  86. package/src/SpaceEnvironmentFixtures.ts +0 -200
  87. package/src/SpriteGeometry.ts +0 -21
  88. package/src/StereoCameraRig.ts +0 -127
  89. package/src/StereoEffects.ts +0 -274
  90. package/src/TerrainFixtures.ts +0 -180
  91. package/src/Texture.ts +0 -307
  92. package/src/TextureBinding.ts +0 -91
  93. package/src/TexturedPBRMaterial.ts +0 -1112
  94. package/src/TexturedUnlitMaterial.ts +0 -67
  95. package/src/ToneMapping.ts +0 -105
  96. package/src/UniformBinder.ts +0 -16
  97. package/src/UniformLayout.ts +0 -129
  98. package/src/UnlitMaterial.ts +0 -75
  99. package/src/VegetationFixtures.ts +0 -314
  100. package/src/VertexBuffer.ts +0 -120
  101. package/src/VertexFormat.ts +0 -171
  102. package/src/VoxelWorldFixtures.ts +0 -280
  103. package/src/WeatherFixtures.ts +0 -223
  104. package/src/WebGL2Device.ts +0 -2280
  105. package/src/WebGL2StateCache.ts +0 -330
  106. package/src/WebGPUDevice.ts +0 -2877
  107. package/src/WebGPURenderToTextureProof.ts +0 -139
  108. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  109. package/src/advanced-runtime/index.ts +0 -9
  110. package/src/animation/AnimationMaterialStyle.ts +0 -32
  111. package/src/animation/AnimationRenderPreset.ts +0 -45
  112. package/src/animation/AnimationToonMaterial.ts +0 -387
  113. package/src/animation/AnimationVisualQuality.ts +0 -71
  114. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  115. package/src/animation/index.ts +0 -5
  116. package/src/cinematic/BloomPass.ts +0 -26
  117. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  118. package/src/cinematic/CinematicEvidence.ts +0 -123
  119. package/src/cinematic/CinematicLightingRig.ts +0 -144
  120. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  121. package/src/cinematic/CinematicPostProcess.ts +0 -83
  122. package/src/cinematic/DepthHazePass.ts +0 -30
  123. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  124. package/src/cinematic/FilmGrainPass.ts +0 -24
  125. package/src/cinematic/FogVolumeSystem.ts +0 -30
  126. package/src/cinematic/GlowCardSystem.ts +0 -44
  127. package/src/cinematic/RainParticleSystem.ts +0 -151
  128. package/src/cinematic/VignettePass.ts +0 -25
  129. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  130. package/src/cinematic/index.ts +0 -14
  131. package/src/effects/CollisionModule.ts +0 -64
  132. package/src/effects/ColorModule.ts +0 -60
  133. package/src/effects/ForceModule.ts +0 -25
  134. package/src/effects/GPUParticleBackend.ts +0 -569
  135. package/src/effects/Particle.ts +0 -108
  136. package/src/effects/ParticleDiagnostics.ts +0 -224
  137. package/src/effects/ParticleEffectPresets.ts +0 -147
  138. package/src/effects/ParticleEmitter.ts +0 -326
  139. package/src/effects/ParticleModule.ts +0 -26
  140. package/src/effects/ParticleRenderPass.ts +0 -117
  141. package/src/effects/ParticleRenderer.ts +0 -132
  142. package/src/effects/ParticleSystem.ts +0 -333
  143. package/src/effects/SizeModule.ts +0 -56
  144. package/src/effects/TrailModule.ts +0 -72
  145. package/src/effects/VelocityModule.ts +0 -75
  146. package/src/effects/index.ts +0 -15
  147. package/src/index.ts +0 -925
  148. package/src/materials/AlphaSorting.ts +0 -30
  149. package/src/materials/MaterialExtensions.ts +0 -42
  150. package/src/materials/PhysicalMaterial.ts +0 -133
  151. package/src/materials/TransmissionPass.ts +0 -51
  152. package/src/performance/BVH.ts +0 -18
  153. package/src/performance/Batcher.ts +0 -2
  154. package/src/performance/FrustumCuller.ts +0 -9
  155. package/src/performance/LOD.ts +0 -20
  156. package/src/performance/Octree.ts +0 -10
  157. package/src/performance/RenderItemSorting.ts +0 -170
  158. package/src/performance/RendererStats.ts +0 -43
  159. package/src/performance/ResourceBudget.ts +0 -44
  160. package/src/postprocess/BloomPass.ts +0 -28
  161. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  162. package/src/postprocess/ColorGradingPass.ts +0 -24
  163. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  164. package/src/postprocess/EffectComposer.ts +0 -349
  165. package/src/postprocess/SSAOPass.ts +0 -20
  166. package/src/postprocess/index.ts +0 -34
  167. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  168. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  169. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  170. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  171. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  172. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  173. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  174. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  175. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  176. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  177. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  178. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  179. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  180. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  181. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  182. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  183. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  184. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  185. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  186. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  187. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  190. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  191. package/src/production-runtime/color/ColorManagement.ts +0 -3
  192. package/src/production-runtime/color/ToneMapping.ts +0 -7
  193. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  194. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  195. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  196. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  197. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  198. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  199. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  200. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  201. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  202. package/src/production-runtime/index.ts +0 -127
  203. package/src/production-runtime/lights/LightManager.ts +0 -7
  204. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  205. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  206. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  207. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  208. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  209. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  210. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  211. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  212. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  213. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  214. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  215. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  216. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  217. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  218. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  219. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  220. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  221. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  222. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  223. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  224. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  225. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  226. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  227. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  228. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  229. package/src/production-runtime/scene/Camera.ts +0 -1
  230. package/src/production-runtime/scene/Lights.ts +0 -2
  231. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  232. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  233. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  234. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  235. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  236. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  237. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  238. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  239. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  240. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  241. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  242. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  243. package/src/shaders/depth.frag.glsl +0 -5
  244. package/src/shaders/depth.vert.glsl +0 -8
  245. package/src/shaders/pbr-direct.frag.glsl +0 -687
  246. package/src/shaders/pbr-direct.vert.glsl +0 -18
  247. package/src/shaders/unlit.frag.glsl +0 -18
  248. package/src/shaders/unlit.vert.glsl +0 -13
  249. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  250. package/src/shadows/ContactShadows.ts +0 -106
  251. package/src/shadows/ShadowDebugViews.ts +0 -46
  252. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  253. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  254. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  255. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  256. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  257. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  258. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  259. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  260. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  261. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  262. package/src/threejs-compatibility/index.ts +0 -29
  263. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  264. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  265. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  266. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  267. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  268. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  269. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  270. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  271. package/src/threejs-compatibility/performance/index.ts +0 -12
  272. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  273. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  274. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  275. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  276. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  277. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  278. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  279. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  280. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  281. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  282. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  283. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  284. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  285. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  286. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  287. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  288. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  289. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  290. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  291. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  292. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  293. package/src/threejs-compatibility/shaders/index.ts +0 -9
  294. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  295. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  296. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  297. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  298. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  299. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  300. package/src/threejs-compatibility/vfx/index.ts +0 -9
  301. package/src/threejs-example-parity/index.ts +0 -205
  302. package/src/webgpu/WebGPUBuffer.ts +0 -1
  303. package/src/webgpu/WebGPUCompute.ts +0 -2
  304. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  305. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  306. package/src/webgpu/WebGPUTexture.ts +0 -2
  307. package/tsconfig.json +0 -26
  308. package/vitest.config.ts +0 -20
@@ -1,836 +0,0 @@
1
- import { type VertexFormat } from "./VertexFormat";
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- import { type TextureBinding } from "./TextureBinding";
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- import { Texture, type TextureFormat } from "./Texture";
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- import { reflectShaderSources, type ShaderReflection } from "./ShaderReflection";
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- import type { RendererPostprocessPlanDiagnostics } from "./RendererPostprocessPlan";
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-
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- export type { ShaderAttributeReflection, ShaderReflection, ShaderUniformReflection } from "./ShaderReflection";
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-
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- export type RenderBackendKind = "mock" | "webgl2" | "webgpu";
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-
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- export type BufferUsage = "vertex" | "index" | "uniform" | "readback";
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-
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- export type IndexType = "uint16" | "uint32";
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-
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- export type PrimitiveTopology = "triangles" | "lines" | "points";
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-
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- export interface DisposableResource {
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- readonly disposed: boolean;
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- dispose(): void;
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- }
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-
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- export interface RenderBuffer extends DisposableResource {
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- readonly id: number;
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- readonly usage: BufferUsage;
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- readonly byteLength: number;
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- }
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-
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- export interface ShaderSources {
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- readonly label: string;
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- readonly vertex: string;
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- readonly fragment: string;
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- readonly marker: string;
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- }
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-
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- export interface RenderShaderProgram extends DisposableResource {
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- readonly id: number;
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- readonly label: string;
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- readonly marker: string;
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- readonly reflection: ShaderReflection;
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- }
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-
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- export interface RenderTargetDescriptor {
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- readonly width: number;
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- readonly height: number;
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- readonly label?: string;
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- readonly format?: Extract<TextureFormat, "rgba8" | "rgba16f" | "rgba32f">;
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- readonly depth?: boolean | "renderbuffer" | "texture";
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- }
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-
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- export interface RenderTarget extends DisposableResource {
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- readonly id: number;
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- readonly width: number;
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- readonly height: number;
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- readonly label: string;
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- readonly colorTexture: Texture;
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- readonly depthTexture?: Texture;
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- }
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-
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- export type LdrPostprocessPassName = "tone-mapping" | "color-grade" | "fxaa";
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-
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- export interface LdrPostprocessPassDescriptor {
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- readonly name: LdrPostprocessPassName;
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- readonly options: Readonly<Record<string, unknown>>;
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- }
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-
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- export interface LdrPostprocessPresentationOptions {
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- readonly passes: readonly LdrPostprocessPassDescriptor[];
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- readonly outputTarget?: RenderTarget;
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- readonly toneMappingDefaults?: Readonly<Record<string, unknown>>;
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- }
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-
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- export interface DrawCommand {
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- readonly label?: string;
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- readonly topology: PrimitiveTopology;
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- readonly renderState?: RenderCommandState;
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- readonly vertexBuffer: RenderBuffer;
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- readonly vertexFormat?: VertexFormat;
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- readonly vertexCount: number;
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- readonly firstVertex?: number;
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- readonly instanceCount?: number;
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- readonly instanceAttributes?: readonly InstanceVertexAttribute[];
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- readonly indexBuffer?: RenderBuffer;
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- readonly indexType?: IndexType;
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- readonly indexCount?: number;
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- readonly firstIndex?: number;
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- readonly shader?: RenderShaderProgram;
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- readonly uniforms?: ReadonlyMap<string, UniformValue>;
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- }
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-
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- export interface InstanceVertexAttribute {
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- readonly buffer: RenderBuffer;
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- readonly shaderName: string;
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- readonly components: 1 | 2 | 3 | 4;
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- readonly offset: number;
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- readonly stride: number;
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- readonly normalized?: boolean;
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- readonly divisor?: number;
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- }
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-
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- export type UniformValue = number | readonly number[] | Float32Array | Int32Array | Uint32Array | TextureBinding;
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-
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- export interface RenderCommandState {
103
- readonly depthTest: boolean;
104
- readonly depthWrite: boolean;
105
- readonly cullMode: "none" | "back" | "front";
106
- readonly blend: boolean;
107
- readonly depthCompare: "always" | "less-equal";
108
- readonly colorWrite?: readonly [boolean, boolean, boolean, boolean];
109
- readonly scissor?: {
110
- readonly x: number;
111
- readonly y: number;
112
- readonly width: number;
113
- readonly height: number;
114
- } | null;
115
- readonly polygonOffset?: {
116
- readonly factor: number;
117
- readonly units: number;
118
- } | null;
119
- readonly stencil?: {
120
- readonly compare?: "never" | "less" | "less-equal" | "greater" | "greater-equal" | "equal" | "not-equal" | "always";
121
- readonly reference?: number;
122
- readonly readMask?: number;
123
- readonly writeMask?: number;
124
- readonly fail?: "keep" | "zero" | "replace" | "increment" | "decrement" | "invert" | "increment-wrap" | "decrement-wrap";
125
- readonly depthFail?: "keep" | "zero" | "replace" | "increment" | "decrement" | "invert" | "increment-wrap" | "decrement-wrap";
126
- readonly depthPass?: "keep" | "zero" | "replace" | "increment" | "decrement" | "invert" | "increment-wrap" | "decrement-wrap";
127
- } | null;
128
- }
129
-
130
- export type RenderDeviceCapability =
131
- | "buffers"
132
- | "buffer-readback"
133
- | "shader-validation"
134
- | "render-targets"
135
- | "pixel-readback"
136
- | "postprocess-presentation"
137
- | "draw-validation"
138
- | "rasterization"
139
- | "native-render-pipeline"
140
- | "native-sampled-textures"
141
- | "native-texture-readback"
142
- | "canvas-surface"
143
- | "hdr-render-targets"
144
- | "float-readback"
145
- | "depth-render-targets"
146
- | "depth-textures"
147
- | "contact-shadows"
148
- | "spot-shadow-maps"
149
- | "point-shadow-maps"
150
- | "hdr-image-based-lighting"
151
- | "anisotropic-texture-filtering"
152
- | "production-pbr-parity"
153
- | "gpu-timing"
154
- | "webgpu-compute";
155
-
156
- export interface RenderDeviceInfo {
157
- readonly backend: RenderBackendKind;
158
- readonly vendor: string;
159
- readonly renderer: string;
160
- readonly capabilities?: readonly RenderDeviceCapability[];
161
- readonly limitations?: readonly string[];
162
- }
163
-
164
- export interface RenderDeviceDiagnostics {
165
- readonly drawCalls: number;
166
- readonly buffers: number;
167
- readonly shaders: number;
168
- readonly renderTargets?: number;
169
- readonly textures?: number;
170
- readonly bufferBytes?: number;
171
- readonly textureBytes?: number;
172
- readonly approximateGpuMemoryBytes?: number;
173
- readonly disposedBuffers?: number;
174
- readonly disposedShaders?: number;
175
- readonly disposedRenderTargets?: number;
176
- readonly disposedTextures?: number;
177
- readonly compressedTextures?: number;
178
- readonly compressedTextureBytes?: number;
179
- readonly textureFallbacks?: number;
180
- readonly textureFallbackBytes?: number;
181
- readonly nativeSubmissions?: number;
182
- readonly nativeTextureBindings?: number;
183
- readonly nativeGeneratedBasicSubmissions?: number;
184
- readonly nativeGeneratedTextureSubmissions?: number;
185
- readonly nativePassthroughSubmissions?: number;
186
- readonly nativePbrSubmissions?: number;
187
- readonly nativeInstancedSubmissions?: number;
188
- readonly nativeSkinnedSubmissions?: number;
189
- readonly nativeMorphSubmissions?: number;
190
- readonly nativeEnvironmentBindings?: number;
191
- readonly nativeShadowMapBindings?: number;
192
- readonly samplerAnisotropyUploads?: number;
193
- readonly maxTextureAnisotropy?: number;
194
- readonly stateCacheIssued?: number;
195
- readonly stateCacheSkipped?: number;
196
- readonly stateCacheProgramSwitches?: number;
197
- readonly stateCacheTextureBinds?: number;
198
- readonly stateCacheBufferBinds?: number;
199
- readonly stateCacheVertexArrayBinds?: number;
200
- readonly stateCacheSamplerBinds?: number;
201
- readonly submittedObjects?: number;
202
- readonly visibleObjects?: number;
203
- readonly culledObjects?: number;
204
- readonly frustumTestedObjects?: number;
205
- readonly postprocessPasses?: number;
206
- readonly postprocessPassNames?: readonly string[];
207
- readonly postprocessTargetFormat?: "rgba8" | "rgba16f" | "rgba32f";
208
- readonly postprocessRenderTargets?: number;
209
- readonly postprocessTextures?: number;
210
- readonly postprocessTargetWidth?: number;
211
- readonly postprocessTargetHeight?: number;
212
- readonly postprocessPlan?: RendererPostprocessPlanDiagnostics;
213
- readonly lastError: string | null;
214
- readonly contextLost: boolean;
215
- }
216
-
217
- export interface RenderDevice {
218
- readonly kind: RenderBackendKind;
219
- readonly info: RenderDeviceInfo;
220
- readonly disposed: boolean;
221
- readonly contextLost: boolean;
222
-
223
- createBuffer(usage: BufferUsage, byteLength: number, initialData?: ArrayBufferView): RenderBuffer;
224
- updateBuffer(buffer: RenderBuffer, byteOffset: number, data: ArrayBufferView): void;
225
- readBuffer(buffer: RenderBuffer, byteOffset?: number, byteLength?: number): Uint8Array;
226
- createShaderProgram(sources: ShaderSources): RenderShaderProgram;
227
- createRenderTarget(descriptor: RenderTargetDescriptor): RenderTarget;
228
- setRenderTarget(target: RenderTarget | null): void;
229
- writeRenderTargetPixels?(target: RenderTarget, pixels: Uint8Array): void;
230
- presentRenderTarget?(source: RenderTarget): void;
231
- presentLdrPostprocess?(source: RenderTarget, options: LdrPostprocessPresentationOptions): void;
232
- readPixels(x: number, y: number, width: number, height: number): Uint8Array;
233
- readPixelsAsync?(x: number, y: number, width: number, height: number): Promise<Uint8Array>;
234
- readFloatPixels(x: number, y: number, width: number, height: number): Float32Array;
235
- readFloatPixelsAsync?(x: number, y: number, width: number, height: number): Promise<Float32Array>;
236
- readDepthPixels?(x: number, y: number, width: number, height: number): Float32Array;
237
- beginFrame(width: number, height: number): void;
238
- clear(color: readonly [number, number, number, number]): void;
239
- clearRenderTarget?(color: readonly [number, number, number, number]): void;
240
- draw(command: DrawCommand): void;
241
- endFrame(): void;
242
- captureState(): ReadonlyMap<string, string | number | boolean | null>;
243
- getDiagnostics(): RenderDeviceDiagnostics;
244
- dispose(): void;
245
- }
246
-
247
- export class RenderDeviceError extends Error {
248
- constructor(
249
- message: string,
250
- public readonly code: string,
251
- public readonly details: Readonly<Record<string, unknown>> = {}
252
- ) {
253
- super(message);
254
- this.name = "RenderDeviceError";
255
- }
256
- }
257
-
258
- export class MockRenderBuffer implements RenderBuffer {
259
- public disposed = false;
260
- public readonly bytes: Uint8Array;
261
-
262
- constructor(
263
- public readonly id: number,
264
- public readonly usage: BufferUsage,
265
- public readonly byteLength: number,
266
- initialData?: ArrayBufferView
267
- ) {
268
- this.bytes = new Uint8Array(byteLength);
269
- if (initialData) {
270
- if (initialData.byteLength > byteLength) {
271
- throw new RenderDeviceError("Initial data exceeds buffer size", "BUFFER_OVERFLOW", {
272
- byteLength,
273
- dataByteLength: initialData.byteLength
274
- });
275
- }
276
- this.bytes.set(viewBytes(initialData), 0);
277
- }
278
- }
279
-
280
- dispose(): void {
281
- this.disposed = true;
282
- }
283
- }
284
-
285
- export class MockShaderProgram implements RenderShaderProgram {
286
- public disposed = false;
287
-
288
- constructor(
289
- public readonly id: number,
290
- public readonly label: string,
291
- public readonly marker: string,
292
- public readonly reflection: ShaderReflection
293
- ) {}
294
-
295
- dispose(): void {
296
- this.disposed = true;
297
- }
298
- }
299
-
300
- export class MockRenderTarget implements RenderTarget {
301
- public disposed = false;
302
- public readonly colorPixels: Uint8Array;
303
- public readonly colorFloatPixels: Float32Array | null;
304
- public readonly depthPixels: Float32Array | null;
305
-
306
- constructor(
307
- public readonly id: number,
308
- public readonly width: number,
309
- public readonly height: number,
310
- public readonly label: string,
311
- public readonly colorTexture: Texture,
312
- public readonly depthTexture?: Texture
313
- ) {
314
- this.colorPixels = new Uint8Array(width * height * 4);
315
- this.colorFloatPixels = colorTexture.format === "rgba16f" || colorTexture.format === "rgba32f"
316
- ? new Float32Array(width * height * 4)
317
- : null;
318
- this.depthPixels = depthTexture ? new Float32Array(width * height).fill(1) : null;
319
- }
320
-
321
- dispose(): void {
322
- this.disposed = true;
323
- this.colorTexture.dispose();
324
- this.depthTexture?.dispose();
325
- }
326
- }
327
-
328
- export class MockRenderDevice implements RenderDevice {
329
- public readonly kind = "mock";
330
- public readonly info: RenderDeviceInfo = {
331
- backend: "mock",
332
- vendor: "aura3d",
333
- renderer: "mock-render-device",
334
- capabilities: ["buffers", "buffer-readback", "shader-validation", "render-targets", "pixel-readback", "postprocess-presentation", "draw-validation", "spot-shadow-maps", "depth-render-targets", "depth-textures"],
335
- limitations: ["Mock render device validates commands and readback contracts but does not rasterize geometry."]
336
- };
337
-
338
- public disposed = false;
339
- public contextLost = false;
340
- public readonly drawCommands: DrawCommand[] = [];
341
- private nextId = 1;
342
- private buffers = new Set<MockRenderBuffer>();
343
- private shaders = new Set<MockShaderProgram>();
344
- private renderTargets = new Set<MockRenderTarget>();
345
- private activeRenderTarget: MockRenderTarget | null = null;
346
- private backbufferPixels: Uint8Array | null = null;
347
- private backbufferWidth = 0;
348
- private backbufferHeight = 0;
349
- private lastError: string | null = null;
350
- private frameActive = false;
351
- private viewportWidth = 0;
352
- private viewportHeight = 0;
353
- private clearColor: readonly [number, number, number, number] = [0, 0, 0, 1];
354
-
355
- createBuffer(usage: BufferUsage, byteLength: number, initialData?: ArrayBufferView): RenderBuffer {
356
- this.assertAlive();
357
- if (byteLength <= 0 || !Number.isInteger(byteLength)) {
358
- throw new RenderDeviceError("Buffer byteLength must be a positive integer", "INVALID_BUFFER_SIZE", { byteLength });
359
- }
360
- const buffer = new MockRenderBuffer(this.nextId++, usage, byteLength, initialData);
361
- this.buffers.add(buffer);
362
- return buffer;
363
- }
364
-
365
- updateBuffer(buffer: RenderBuffer, byteOffset: number, data: ArrayBufferView): void {
366
- this.assertAlive();
367
- const mockBuffer = this.requireMockBuffer(buffer);
368
- if (mockBuffer.disposed) {
369
- throw new RenderDeviceError("Cannot update a disposed buffer", "DISPOSED_RESOURCE", { bufferId: buffer.id });
370
- }
371
- if (byteOffset < 0 || byteOffset + data.byteLength > mockBuffer.byteLength) {
372
- throw new RenderDeviceError("Buffer update range is out of bounds", "BUFFER_RANGE_OUT_OF_BOUNDS", {
373
- byteOffset,
374
- dataByteLength: data.byteLength,
375
- byteLength: mockBuffer.byteLength
376
- });
377
- }
378
- mockBuffer.bytes.set(viewBytes(data), byteOffset);
379
- }
380
-
381
- readBuffer(buffer: RenderBuffer, byteOffset = 0, byteLength = buffer.byteLength - byteOffset): Uint8Array {
382
- this.assertAlive();
383
- const mockBuffer = this.requireMockBuffer(buffer);
384
- if (mockBuffer.disposed) {
385
- throw new RenderDeviceError("Cannot read a disposed buffer", "DISPOSED_RESOURCE", { bufferId: buffer.id });
386
- }
387
- if (byteOffset < 0 || byteLength < 0 || byteOffset + byteLength > mockBuffer.byteLength) {
388
- throw new RenderDeviceError("Buffer read range is out of bounds", "BUFFER_RANGE_OUT_OF_BOUNDS", {
389
- byteOffset,
390
- byteLength,
391
- bufferByteLength: mockBuffer.byteLength
392
- });
393
- }
394
- return mockBuffer.bytes.slice(byteOffset, byteOffset + byteLength);
395
- }
396
-
397
- createShaderProgram(sources: ShaderSources): RenderShaderProgram {
398
- this.assertAlive();
399
- if (!sources.vertex.includes(sources.marker) || !sources.fragment.includes(sources.marker)) {
400
- throw new RenderDeviceError("Shader source marker is missing from compiled sources", "SHADER_MARKER_MISSING", {
401
- label: sources.label,
402
- marker: sources.marker
403
- });
404
- }
405
- const program = new MockShaderProgram(this.nextId++, sources.label, sources.marker, reflectShaderSources(sources));
406
- this.shaders.add(program);
407
- return program;
408
- }
409
-
410
- createRenderTarget(descriptor: RenderTargetDescriptor): RenderTarget {
411
- this.assertAlive();
412
- if (
413
- !Number.isInteger(descriptor.width) ||
414
- descriptor.width <= 0 ||
415
- !Number.isInteger(descriptor.height) ||
416
- descriptor.height <= 0
417
- ) {
418
- throw new RenderDeviceError("Render target dimensions must be positive integers", "INVALID_RENDER_TARGET_SIZE", {
419
- width: descriptor.width,
420
- height: descriptor.height,
421
- label: descriptor.label
422
- });
423
- }
424
- const target = new MockRenderTarget(
425
- this.nextId++,
426
- descriptor.width,
427
- descriptor.height,
428
- descriptor.label ?? "render-target",
429
- new Texture({ width: descriptor.width, height: descriptor.height, format: descriptor.format ?? "rgba8", label: descriptor.label ?? "render-target-color" }),
430
- descriptor.depth === "texture"
431
- ? new Texture({ width: descriptor.width, height: descriptor.height, format: "depth24", label: `${descriptor.label ?? "render-target"}-depth` })
432
- : undefined
433
- );
434
- this.renderTargets.add(target);
435
- return target;
436
- }
437
-
438
- setRenderTarget(target: RenderTarget | null): void {
439
- this.assertAlive();
440
- if (target === null) {
441
- this.activeRenderTarget = null;
442
- return;
443
- }
444
- if (!(target instanceof MockRenderTarget) || !this.renderTargets.has(target) || target.disposed) {
445
- throw new RenderDeviceError("Render target is not a live resource owned by this device", "INVALID_RESOURCE", {
446
- targetId: target.id
447
- });
448
- }
449
- this.activeRenderTarget = target;
450
- }
451
-
452
- writeRenderTargetPixels(target: RenderTarget, pixels: Uint8Array): void {
453
- this.assertAlive();
454
- const mockTarget = this.requireMockRenderTarget(target);
455
- if (pixels.length !== mockTarget.width * mockTarget.height * 4) {
456
- throw new RenderDeviceError("Render-target pixel upload must contain width * height * 4 bytes", "INVALID_PIXEL_UPLOAD_SIZE", {
457
- targetId: target.id,
458
- byteLength: pixels.length,
459
- expectedByteLength: mockTarget.width * mockTarget.height * 4
460
- });
461
- }
462
- mockTarget.colorPixels.set(pixels);
463
- if (mockTarget.colorFloatPixels) {
464
- for (let index = 0; index < pixels.length; index += 4) {
465
- mockTarget.colorFloatPixels[index] = (pixels[index] ?? 0) / 255;
466
- mockTarget.colorFloatPixels[index + 1] = (pixels[index + 1] ?? 0) / 255;
467
- mockTarget.colorFloatPixels[index + 2] = (pixels[index + 2] ?? 0) / 255;
468
- mockTarget.colorFloatPixels[index + 3] = (pixels[index + 3] ?? 0) / 255;
469
- }
470
- }
471
- }
472
-
473
- presentRenderTarget(source: RenderTarget): void {
474
- this.assertAlive();
475
- const mockSource = this.requireMockRenderTarget(source);
476
- this.backbufferPixels = new Uint8Array(mockSource.colorPixels);
477
- this.backbufferWidth = mockSource.width;
478
- this.backbufferHeight = mockSource.height;
479
- this.activeRenderTarget = null;
480
- }
481
-
482
- readPixels(x: number, y: number, width: number, height: number): Uint8Array {
483
- this.assertAlive();
484
- if (![x, y, width, height].every(Number.isInteger) || x < 0 || y < 0 || width <= 0 || height <= 0) {
485
- throw new RenderDeviceError("Readback rectangle must be positive and in bounds", "INVALID_READBACK_RECT", { x, y, width, height });
486
- }
487
- const output = new Uint8Array(width * height * 4);
488
- const target = this.activeRenderTarget;
489
- if (!target) {
490
- if (this.backbufferPixels) {
491
- if (x + width > this.backbufferWidth || y + height > this.backbufferHeight) {
492
- throw new RenderDeviceError("Readback rectangle exceeds backbuffer bounds", "READBACK_OUT_OF_BOUNDS", {
493
- x,
494
- y,
495
- width,
496
- height,
497
- boundsWidth: this.backbufferWidth,
498
- boundsHeight: this.backbufferHeight
499
- });
500
- }
501
- for (let row = 0; row < height; row += 1) {
502
- const sourceOffset = ((y + row) * this.backbufferWidth + x) * 4;
503
- const destOffset = row * width * 4;
504
- output.set(this.backbufferPixels.subarray(sourceOffset, sourceOffset + width * 4), destOffset);
505
- }
506
- return output;
507
- }
508
- const bytes = rgbaBytes(this.clearColor);
509
- for (let i = 0; i < output.length; i += 4) output.set(bytes, i);
510
- return output;
511
- }
512
- if (x + width > target.width || y + height > target.height) {
513
- throw new RenderDeviceError("Readback rectangle exceeds render target bounds", "READBACK_OUT_OF_BOUNDS", { x, y, width, height });
514
- }
515
- for (let row = 0; row < height; row += 1) {
516
- const sourceOffset = ((y + row) * target.width + x) * 4;
517
- const destOffset = row * width * 4;
518
- output.set(target.colorPixels.subarray(sourceOffset, sourceOffset + width * 4), destOffset);
519
- }
520
- return output;
521
- }
522
-
523
- readFloatPixels(x: number, y: number, width: number, height: number): Float32Array {
524
- this.assertAlive();
525
- if (![x, y, width, height].every(Number.isInteger) || x < 0 || y < 0 || width <= 0 || height <= 0) {
526
- throw new RenderDeviceError("Float readback rectangle must be positive and in bounds", "INVALID_READBACK_RECT", { x, y, width, height });
527
- }
528
- const output = new Float32Array(width * height * 4);
529
- const target = this.activeRenderTarget;
530
- if (!target) {
531
- if (this.backbufferPixels) {
532
- if (x + width > this.backbufferWidth || y + height > this.backbufferHeight) {
533
- throw new RenderDeviceError("Float readback rectangle exceeds backbuffer bounds", "READBACK_OUT_OF_BOUNDS", {
534
- x,
535
- y,
536
- width,
537
- height,
538
- boundsWidth: this.backbufferWidth,
539
- boundsHeight: this.backbufferHeight
540
- });
541
- }
542
- for (let row = 0; row < height; row += 1) {
543
- const sourceOffset = ((y + row) * this.backbufferWidth + x) * 4;
544
- const destOffset = row * width * 4;
545
- for (let column = 0; column < width * 4; column += 1) {
546
- output[destOffset + column] = (this.backbufferPixels[sourceOffset + column] ?? 0) / 255;
547
- }
548
- }
549
- return output;
550
- }
551
- for (let index = 0; index < output.length; index += 4) {
552
- output[index] = this.clearColor[0];
553
- output[index + 1] = this.clearColor[1];
554
- output[index + 2] = this.clearColor[2];
555
- output[index + 3] = this.clearColor[3];
556
- }
557
- return output;
558
- }
559
- if (x + width > target.width || y + height > target.height) {
560
- throw new RenderDeviceError("Float readback rectangle exceeds render target bounds", "READBACK_OUT_OF_BOUNDS", { x, y, width, height });
561
- }
562
- if (target.colorFloatPixels) {
563
- for (let row = 0; row < height; row += 1) {
564
- const sourceOffset = ((y + row) * target.width + x) * 4;
565
- const destOffset = row * width * 4;
566
- output.set(target.colorFloatPixels.subarray(sourceOffset, sourceOffset + width * 4), destOffset);
567
- }
568
- return output;
569
- }
570
- const bytes = this.readPixels(x, y, width, height);
571
- for (let index = 0; index < bytes.length; index += 1) output[index] = bytes[index]! / 255;
572
- return output;
573
- }
574
-
575
- readDepthPixels(x: number, y: number, width: number, height: number): Float32Array {
576
- this.assertAlive();
577
- if (![x, y, width, height].every(Number.isInteger) || x < 0 || y < 0 || width <= 0 || height <= 0) {
578
- throw new RenderDeviceError("Depth readback rectangle must be positive and in bounds", "INVALID_READBACK_RECT", { x, y, width, height });
579
- }
580
- const target = this.activeRenderTarget;
581
- if (!target || !target.depthPixels) {
582
- throw new RenderDeviceError("Depth readback requires an active render target with a sampleable depth texture.", "DEPTH_READBACK_UNAVAILABLE");
583
- }
584
- if (x + width > target.width || y + height > target.height) {
585
- throw new RenderDeviceError("Depth readback rectangle exceeds render target bounds", "READBACK_OUT_OF_BOUNDS", { x, y, width, height });
586
- }
587
- const output = new Float32Array(width * height);
588
- for (let row = 0; row < height; row += 1) {
589
- const sourceOffset = (y + row) * target.width + x;
590
- const destOffset = row * width;
591
- output.set(target.depthPixels.subarray(sourceOffset, sourceOffset + width), destOffset);
592
- }
593
- return output;
594
- }
595
-
596
- beginFrame(width: number, height: number): void {
597
- this.assertAlive();
598
- if (this.frameActive) {
599
- throw new RenderDeviceError("Frame is already active", "FRAME_ALREADY_ACTIVE");
600
- }
601
- if (width <= 0 || height <= 0) {
602
- throw new RenderDeviceError("Frame dimensions must be positive", "INVALID_FRAME_SIZE", { width, height });
603
- }
604
- this.frameActive = true;
605
- this.viewportWidth = width;
606
- this.viewportHeight = height;
607
- this.drawCommands.length = 0;
608
- }
609
-
610
- clear(color: readonly [number, number, number, number]): void {
611
- this.assertAlive();
612
- this.assertFrame();
613
- this.clearColor = color;
614
- if (this.activeRenderTarget) {
615
- const bytes = rgbaBytes(color);
616
- for (let i = 0; i < this.activeRenderTarget.colorPixels.length; i += 4) {
617
- this.activeRenderTarget.colorPixels.set(bytes, i);
618
- }
619
- if (this.activeRenderTarget.colorFloatPixels) {
620
- for (let i = 0; i < this.activeRenderTarget.colorFloatPixels.length; i += 4) {
621
- this.activeRenderTarget.colorFloatPixels[i] = color[0];
622
- this.activeRenderTarget.colorFloatPixels[i + 1] = color[1];
623
- this.activeRenderTarget.colorFloatPixels[i + 2] = color[2];
624
- this.activeRenderTarget.colorFloatPixels[i + 3] = color[3];
625
- }
626
- }
627
- this.activeRenderTarget.depthPixels?.fill(1);
628
- }
629
- }
630
-
631
- clearRenderTarget(color: readonly [number, number, number, number]): void {
632
- this.assertAlive();
633
- this.assertFrame();
634
- const previous = this.clearColor;
635
- this.clear(color);
636
- this.clearColor = previous;
637
- }
638
-
639
- draw(command: DrawCommand): void {
640
- this.assertAlive();
641
- this.assertFrame();
642
- if (command.vertexBuffer.disposed) {
643
- throw new RenderDeviceError("Cannot draw with a disposed vertex buffer", "DISPOSED_RESOURCE", {
644
- bufferId: command.vertexBuffer.id
645
- });
646
- }
647
- if (command.indexBuffer?.disposed) {
648
- throw new RenderDeviceError("Cannot draw with a disposed index buffer", "DISPOSED_RESOURCE", {
649
- bufferId: command.indexBuffer.id
650
- });
651
- }
652
- for (const attribute of command.instanceAttributes ?? []) {
653
- if (attribute.buffer.disposed) {
654
- throw new RenderDeviceError("Cannot draw with a disposed instance attribute buffer", "DISPOSED_RESOURCE", {
655
- bufferId: attribute.buffer.id,
656
- attribute: attribute.shaderName
657
- });
658
- }
659
- validateInstanceVertexAttribute(attribute);
660
- }
661
- if (command.vertexCount <= 0) {
662
- throw new RenderDeviceError("Draw command must have a positive vertex count", "INVALID_DRAW_COMMAND", {
663
- vertexCount: command.vertexCount,
664
- label: command.label
665
- });
666
- }
667
- if (command.firstVertex !== undefined && (!Number.isInteger(command.firstVertex) || command.firstVertex < 0)) {
668
- throw new RenderDeviceError("Draw command firstVertex must be a non-negative integer", "INVALID_DRAW_COMMAND", {
669
- firstVertex: command.firstVertex,
670
- label: command.label
671
- });
672
- }
673
- if (command.indexBuffer && (command.indexCount === undefined || command.indexCount <= 0)) {
674
- throw new RenderDeviceError("Indexed draw command must have a positive index count", "INVALID_DRAW_COMMAND", {
675
- indexCount: command.indexCount,
676
- label: command.label
677
- });
678
- }
679
- if (command.firstIndex !== undefined && (!Number.isInteger(command.firstIndex) || command.firstIndex < 0)) {
680
- throw new RenderDeviceError("Draw command firstIndex must be a non-negative integer", "INVALID_DRAW_COMMAND", {
681
- firstIndex: command.firstIndex,
682
- label: command.label
683
- });
684
- }
685
- if (command.instanceCount !== undefined && (!Number.isInteger(command.instanceCount) || command.instanceCount <= 0)) {
686
- throw new RenderDeviceError("Draw command instanceCount must be a positive integer", "INVALID_DRAW_COMMAND", {
687
- instanceCount: command.instanceCount,
688
- label: command.label
689
- });
690
- }
691
- this.drawCommands.push(command);
692
- }
693
-
694
- endFrame(): void {
695
- this.assertAlive();
696
- this.assertFrame();
697
- this.frameActive = false;
698
- }
699
-
700
- captureState(): ReadonlyMap<string, string | number | boolean | null> {
701
- return new Map<string, string | number | boolean | null>([
702
- ["backend", this.kind],
703
- ["disposed", this.disposed],
704
- ["contextLost", this.contextLost],
705
- ["frameActive", this.frameActive],
706
- ["viewportWidth", this.viewportWidth],
707
- ["viewportHeight", this.viewportHeight],
708
- ["clearR", this.clearColor[0]],
709
- ["clearG", this.clearColor[1]],
710
- ["clearB", this.clearColor[2]],
711
- ["clearA", this.clearColor[3]],
712
- ["drawCalls", this.drawCommands.length]
713
- ]);
714
- }
715
-
716
- getDiagnostics(): RenderDeviceDiagnostics {
717
- const liveRenderTargets = [...this.renderTargets].filter((target) => !target.disposed);
718
- const liveTextures = liveRenderTargets.flatMap((target) => target.depthTexture ? [target.colorTexture, target.depthTexture] : [target.colorTexture]);
719
- const bufferBytes = [...this.buffers].filter((buffer) => !buffer.disposed).reduce((total, buffer) => total + buffer.byteLength, 0);
720
- const textureBytes = liveTextures.reduce((total, texture) => total + texture.byteLength, 0);
721
- return {
722
- drawCalls: this.drawCommands.length,
723
- buffers: [...this.buffers].filter((buffer) => !buffer.disposed).length,
724
- shaders: [...this.shaders].filter((shader) => !shader.disposed).length,
725
- renderTargets: liveRenderTargets.length,
726
- textures: liveTextures.length,
727
- bufferBytes,
728
- textureBytes,
729
- approximateGpuMemoryBytes: bufferBytes + textureBytes,
730
- compressedTextures: liveTextures.filter((texture) => texture.format !== "rgba8" && texture.format !== "depth24").length,
731
- compressedTextureBytes: liveTextures
732
- .filter((texture) => texture.format !== "rgba8" && texture.format !== "depth24")
733
- .reduce((total, texture) => total + texture.byteLength, 0),
734
- textureFallbacks: 0,
735
- textureFallbackBytes: 0,
736
- disposedBuffers: [...this.buffers].filter((buffer) => buffer.disposed).length,
737
- disposedShaders: [...this.shaders].filter((shader) => shader.disposed).length,
738
- disposedRenderTargets: [...this.renderTargets].filter((target) => target.disposed).length,
739
- disposedTextures: [...this.renderTargets].reduce((total, target) => total + (target.colorTexture.disposed ? 1 : 0) + (target.depthTexture?.disposed ? 1 : 0), 0),
740
- lastError: this.lastError,
741
- contextLost: this.contextLost
742
- };
743
- }
744
-
745
- dispose(): void {
746
- for (const buffer of this.buffers) {
747
- buffer.dispose();
748
- }
749
- for (const shader of this.shaders) {
750
- shader.dispose();
751
- }
752
- for (const target of this.renderTargets) {
753
- target.dispose();
754
- }
755
- this.frameActive = false;
756
- this.disposed = true;
757
- }
758
-
759
- private assertAlive(): void {
760
- if (this.disposed) {
761
- throw new RenderDeviceError("Render device is disposed", "DISPOSED_DEVICE");
762
- }
763
- if (this.contextLost) {
764
- throw new RenderDeviceError("Render context is lost", "CONTEXT_LOST");
765
- }
766
- }
767
-
768
- private assertFrame(): void {
769
- if (!this.frameActive) {
770
- throw new RenderDeviceError("No active frame", "NO_ACTIVE_FRAME");
771
- }
772
- }
773
-
774
- private requireMockBuffer(buffer: RenderBuffer): MockRenderBuffer {
775
- if (!(buffer instanceof MockRenderBuffer) || !this.buffers.has(buffer)) {
776
- throw new RenderDeviceError("Buffer was not created by this device", "FOREIGN_RESOURCE", { bufferId: buffer.id });
777
- }
778
- return buffer;
779
- }
780
-
781
- private requireMockRenderTarget(target: RenderTarget): MockRenderTarget {
782
- if (!(target instanceof MockRenderTarget) || !this.renderTargets.has(target) || target.disposed) {
783
- throw new RenderDeviceError("Render target is not a live resource owned by this device", "INVALID_RESOURCE", {
784
- targetId: target.id
785
- });
786
- }
787
- return target;
788
- }
789
- }
790
-
791
- function validateInstanceVertexAttribute(attribute: InstanceVertexAttribute): void {
792
- if (!attribute.shaderName || typeof attribute.shaderName !== "string") {
793
- throw new RenderDeviceError("Instance vertex attribute shaderName must be a non-empty string", "INVALID_DRAW_COMMAND");
794
- }
795
- if (![1, 2, 3, 4].includes(attribute.components)) {
796
- throw new RenderDeviceError("Instance vertex attribute components must be 1, 2, 3, or 4", "INVALID_DRAW_COMMAND", {
797
- attribute: attribute.shaderName,
798
- components: attribute.components
799
- });
800
- }
801
- if (!Number.isInteger(attribute.offset) || attribute.offset < 0 || attribute.offset % 4 !== 0) {
802
- throw new RenderDeviceError("Instance vertex attribute offset must be non-negative and 4-byte aligned", "INVALID_DRAW_COMMAND", {
803
- attribute: attribute.shaderName,
804
- offset: attribute.offset
805
- });
806
- }
807
- if (!Number.isInteger(attribute.stride) || attribute.stride <= 0 || attribute.stride % 4 !== 0) {
808
- throw new RenderDeviceError("Instance vertex attribute stride must be positive and 4-byte aligned", "INVALID_DRAW_COMMAND", {
809
- attribute: attribute.shaderName,
810
- stride: attribute.stride
811
- });
812
- }
813
- if (attribute.offset + attribute.components * 4 > attribute.stride) {
814
- throw new RenderDeviceError("Instance vertex attribute range must fit inside its stride", "INVALID_DRAW_COMMAND", {
815
- attribute: attribute.shaderName,
816
- offset: attribute.offset,
817
- components: attribute.components,
818
- stride: attribute.stride
819
- });
820
- }
821
- const divisor = attribute.divisor ?? 1;
822
- if (!Number.isInteger(divisor) || divisor <= 0) {
823
- throw new RenderDeviceError("Instance vertex attribute divisor must be a positive integer", "INVALID_DRAW_COMMAND", {
824
- attribute: attribute.shaderName,
825
- divisor
826
- });
827
- }
828
- }
829
-
830
- export function viewBytes(view: ArrayBufferView): Uint8Array {
831
- return new Uint8Array(view.buffer, view.byteOffset, view.byteLength);
832
- }
833
-
834
- function rgbaBytes(color: readonly [number, number, number, number]): Uint8Array {
835
- return new Uint8Array(color.map((channel) => Math.round(Math.max(0, Math.min(1, channel)) * 255)));
836
- }