@aura3d/rendering 1.4.0 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (308) hide show
  1. package/package.json +38 -4
  2. package/AGENTS.md +0 -46
  3. package/src/ArchitecturalLightingFixtures.ts +0 -241
  4. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  5. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  6. package/src/BRDFLut.ts +0 -47
  7. package/src/CameraFraming.ts +0 -200
  8. package/src/CanonicalSceneFixtures.ts +0 -95
  9. package/src/CascadedShadowMaps.ts +0 -449
  10. package/src/ColorManagement.ts +0 -127
  11. package/src/CullingFixtures.ts +0 -280
  12. package/src/DecalGeometry.ts +0 -26
  13. package/src/DepthPass.ts +0 -110
  14. package/src/EnvironmentBackgroundPass.ts +0 -194
  15. package/src/EnvironmentBackgroundResources.ts +0 -309
  16. package/src/EnvironmentLighting.ts +0 -96
  17. package/src/EnvironmentMapResources.ts +0 -1026
  18. package/src/EnvironmentPipeline.ts +0 -69
  19. package/src/EnvironmentPlatform.ts +0 -1306
  20. package/src/EnvironmentPreset.ts +0 -155
  21. package/src/Exposure.ts +0 -66
  22. package/src/ExternalParityRenderPreset.ts +0 -725
  23. package/src/ForwardPass.ts +0 -1668
  24. package/src/FrameVisualMetrics.ts +0 -301
  25. package/src/Geometry.ts +0 -461
  26. package/src/GeometryPrimitives.ts +0 -2
  27. package/src/HDRRenderPipeline.ts +0 -94
  28. package/src/IBL.ts +0 -86
  29. package/src/IndexBuffer.ts +0 -57
  30. package/src/InstancedPBRMaterial.ts +0 -186
  31. package/src/InstancedUnlitMaterial.ts +0 -60
  32. package/src/Instancing.ts +0 -19
  33. package/src/LightCollector.ts +0 -82
  34. package/src/LightUniforms.ts +0 -47
  35. package/src/LightingDebug.ts +0 -80
  36. package/src/LightingDefaults.ts +0 -79
  37. package/src/LightingRig.ts +0 -301
  38. package/src/LineGeometry.ts +0 -2
  39. package/src/Material.ts +0 -209
  40. package/src/MaterialBinding.ts +0 -131
  41. package/src/MaterialInstance.ts +0 -59
  42. package/src/MaterialPresets.ts +0 -272
  43. package/src/MorphTarget.ts +0 -124
  44. package/src/MorphTargetPlan.ts +0 -178
  45. package/src/MorphUnlitMaterial.ts +0 -60
  46. package/src/NormalMappedPBRMaterial.ts +0 -188
  47. package/src/OceanFixtures.ts +0 -318
  48. package/src/PBRLightingDefaults.ts +0 -12
  49. package/src/PBRMaterial.ts +0 -442
  50. package/src/PMREM.ts +0 -53
  51. package/src/PbrReference.ts +0 -681
  52. package/src/PostProcessPass.ts +0 -2507
  53. package/src/ProceduralTextureFixtures.ts +0 -393
  54. package/src/ProductTurntableFixtures.ts +0 -815
  55. package/src/Raycaster.ts +0 -21
  56. package/src/ReflectionProbe.ts +0 -13
  57. package/src/ReflectionSurfaces.ts +0 -219
  58. package/src/RenderBackend.ts +0 -43
  59. package/src/RenderDebugViews.ts +0 -138
  60. package/src/RenderDevice.ts +0 -836
  61. package/src/RenderGraph.ts +0 -194
  62. package/src/RenderPass.ts +0 -27
  63. package/src/RenderPipeline.ts +0 -101
  64. package/src/RenderQueue.ts +0 -12
  65. package/src/RenderState.ts +0 -12
  66. package/src/Renderer.ts +0 -2631
  67. package/src/RendererDebugOverlay.ts +0 -80
  68. package/src/RendererFeatureGates.ts +0 -150
  69. package/src/RendererPostprocessPlan.ts +0 -279
  70. package/src/RendererTiming.ts +0 -251
  71. package/src/RendererVisualPipelineReport.ts +0 -836
  72. package/src/ResourceLifecycle.ts +0 -21
  73. package/src/Sampler.ts +0 -37
  74. package/src/SceneOptimization.ts +0 -518
  75. package/src/ShaderChunks.ts +0 -393
  76. package/src/ShaderLibrary.ts +0 -2766
  77. package/src/ShaderModule.ts +0 -36
  78. package/src/ShaderPreprocessor.ts +0 -260
  79. package/src/ShaderReflection.ts +0 -201
  80. package/src/ShadowMap.ts +0 -237
  81. package/src/ShadowPass.ts +0 -198
  82. package/src/ShadowProjection.ts +0 -115
  83. package/src/SkinnedLitMaterial.ts +0 -397
  84. package/src/SkinnedUnlitMaterial.ts +0 -63
  85. package/src/SkinningBounds.ts +0 -131
  86. package/src/SpaceEnvironmentFixtures.ts +0 -200
  87. package/src/SpriteGeometry.ts +0 -21
  88. package/src/StereoCameraRig.ts +0 -127
  89. package/src/StereoEffects.ts +0 -274
  90. package/src/TerrainFixtures.ts +0 -180
  91. package/src/Texture.ts +0 -307
  92. package/src/TextureBinding.ts +0 -91
  93. package/src/TexturedPBRMaterial.ts +0 -1112
  94. package/src/TexturedUnlitMaterial.ts +0 -67
  95. package/src/ToneMapping.ts +0 -105
  96. package/src/UniformBinder.ts +0 -16
  97. package/src/UniformLayout.ts +0 -129
  98. package/src/UnlitMaterial.ts +0 -75
  99. package/src/VegetationFixtures.ts +0 -314
  100. package/src/VertexBuffer.ts +0 -120
  101. package/src/VertexFormat.ts +0 -171
  102. package/src/VoxelWorldFixtures.ts +0 -280
  103. package/src/WeatherFixtures.ts +0 -223
  104. package/src/WebGL2Device.ts +0 -2280
  105. package/src/WebGL2StateCache.ts +0 -330
  106. package/src/WebGPUDevice.ts +0 -2877
  107. package/src/WebGPURenderToTextureProof.ts +0 -139
  108. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  109. package/src/advanced-runtime/index.ts +0 -9
  110. package/src/animation/AnimationMaterialStyle.ts +0 -32
  111. package/src/animation/AnimationRenderPreset.ts +0 -45
  112. package/src/animation/AnimationToonMaterial.ts +0 -387
  113. package/src/animation/AnimationVisualQuality.ts +0 -71
  114. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  115. package/src/animation/index.ts +0 -5
  116. package/src/cinematic/BloomPass.ts +0 -26
  117. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  118. package/src/cinematic/CinematicEvidence.ts +0 -123
  119. package/src/cinematic/CinematicLightingRig.ts +0 -144
  120. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  121. package/src/cinematic/CinematicPostProcess.ts +0 -83
  122. package/src/cinematic/DepthHazePass.ts +0 -30
  123. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  124. package/src/cinematic/FilmGrainPass.ts +0 -24
  125. package/src/cinematic/FogVolumeSystem.ts +0 -30
  126. package/src/cinematic/GlowCardSystem.ts +0 -44
  127. package/src/cinematic/RainParticleSystem.ts +0 -151
  128. package/src/cinematic/VignettePass.ts +0 -25
  129. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  130. package/src/cinematic/index.ts +0 -14
  131. package/src/effects/CollisionModule.ts +0 -64
  132. package/src/effects/ColorModule.ts +0 -60
  133. package/src/effects/ForceModule.ts +0 -25
  134. package/src/effects/GPUParticleBackend.ts +0 -569
  135. package/src/effects/Particle.ts +0 -108
  136. package/src/effects/ParticleDiagnostics.ts +0 -224
  137. package/src/effects/ParticleEffectPresets.ts +0 -147
  138. package/src/effects/ParticleEmitter.ts +0 -326
  139. package/src/effects/ParticleModule.ts +0 -26
  140. package/src/effects/ParticleRenderPass.ts +0 -117
  141. package/src/effects/ParticleRenderer.ts +0 -132
  142. package/src/effects/ParticleSystem.ts +0 -333
  143. package/src/effects/SizeModule.ts +0 -56
  144. package/src/effects/TrailModule.ts +0 -72
  145. package/src/effects/VelocityModule.ts +0 -75
  146. package/src/effects/index.ts +0 -15
  147. package/src/index.ts +0 -925
  148. package/src/materials/AlphaSorting.ts +0 -30
  149. package/src/materials/MaterialExtensions.ts +0 -42
  150. package/src/materials/PhysicalMaterial.ts +0 -133
  151. package/src/materials/TransmissionPass.ts +0 -51
  152. package/src/performance/BVH.ts +0 -18
  153. package/src/performance/Batcher.ts +0 -2
  154. package/src/performance/FrustumCuller.ts +0 -9
  155. package/src/performance/LOD.ts +0 -20
  156. package/src/performance/Octree.ts +0 -10
  157. package/src/performance/RenderItemSorting.ts +0 -170
  158. package/src/performance/RendererStats.ts +0 -43
  159. package/src/performance/ResourceBudget.ts +0 -44
  160. package/src/postprocess/BloomPass.ts +0 -28
  161. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  162. package/src/postprocess/ColorGradingPass.ts +0 -24
  163. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  164. package/src/postprocess/EffectComposer.ts +0 -349
  165. package/src/postprocess/SSAOPass.ts +0 -20
  166. package/src/postprocess/index.ts +0 -34
  167. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  168. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  169. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  170. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  171. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  172. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  173. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  174. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  175. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  176. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  177. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  178. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  179. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  180. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  181. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  182. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  183. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  184. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  185. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  186. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  187. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  190. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  191. package/src/production-runtime/color/ColorManagement.ts +0 -3
  192. package/src/production-runtime/color/ToneMapping.ts +0 -7
  193. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  194. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  195. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  196. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  197. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  198. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  199. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  200. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  201. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  202. package/src/production-runtime/index.ts +0 -127
  203. package/src/production-runtime/lights/LightManager.ts +0 -7
  204. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  205. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  206. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  207. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  208. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  209. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  210. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  211. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  212. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  213. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  214. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  215. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  216. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  217. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  218. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  219. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  220. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  221. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  222. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  223. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  224. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  225. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  226. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  227. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  228. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  229. package/src/production-runtime/scene/Camera.ts +0 -1
  230. package/src/production-runtime/scene/Lights.ts +0 -2
  231. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  232. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  233. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  234. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  235. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  236. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  237. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  238. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  239. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  240. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  241. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  242. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  243. package/src/shaders/depth.frag.glsl +0 -5
  244. package/src/shaders/depth.vert.glsl +0 -8
  245. package/src/shaders/pbr-direct.frag.glsl +0 -687
  246. package/src/shaders/pbr-direct.vert.glsl +0 -18
  247. package/src/shaders/unlit.frag.glsl +0 -18
  248. package/src/shaders/unlit.vert.glsl +0 -13
  249. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  250. package/src/shadows/ContactShadows.ts +0 -106
  251. package/src/shadows/ShadowDebugViews.ts +0 -46
  252. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  253. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  254. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  255. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  256. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  257. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  258. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  259. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  260. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  261. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  262. package/src/threejs-compatibility/index.ts +0 -29
  263. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  264. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  265. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  266. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  267. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  268. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  269. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  270. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  271. package/src/threejs-compatibility/performance/index.ts +0 -12
  272. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  273. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  274. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  275. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  276. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  277. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  278. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  279. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  280. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  281. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  282. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  283. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  284. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  285. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  286. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  287. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  288. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  289. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  290. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  291. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  292. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  293. package/src/threejs-compatibility/shaders/index.ts +0 -9
  294. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  295. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  296. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  297. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  298. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  299. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  300. package/src/threejs-compatibility/vfx/index.ts +0 -9
  301. package/src/threejs-example-parity/index.ts +0 -205
  302. package/src/webgpu/WebGPUBuffer.ts +0 -1
  303. package/src/webgpu/WebGPUCompute.ts +0 -2
  304. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  305. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  306. package/src/webgpu/WebGPUTexture.ts +0 -2
  307. package/tsconfig.json +0 -26
  308. package/vitest.config.ts +0 -20
@@ -1,188 +0,0 @@
1
- import { Material, type RenderState } from "./Material";
2
- import { DEFAULT_PBR_ENVIRONMENT_INTENSITY, DEFAULT_PBR_PROCEDURAL_ENVIRONMENT_MAP } from "./PBRLightingDefaults";
3
- import { Sampler } from "./Sampler";
4
- import { DEFAULT_NORMAL_MAPPED_PBR_SHADER_NAME } from "./ShaderLibrary";
5
- import { Texture } from "./Texture";
6
- import { TextureBinding } from "./TextureBinding";
7
-
8
- export interface NormalMappedPBRMaterialOptions {
9
- readonly name?: string;
10
- readonly baseColor?: readonly [number, number, number, number];
11
- readonly metallic?: number;
12
- readonly roughness?: number;
13
- readonly environmentColor?: readonly [number, number, number];
14
- readonly environmentIntensity?: number;
15
- readonly proceduralEnvironmentMap?: NormalMappedPBRProceduralEnvironmentMapOptions;
16
- readonly environmentMapTexture?: TextureBinding;
17
- readonly environmentMapIntensity?: number;
18
- readonly environmentMapSpecularIntensity?: number;
19
- readonly environmentMapRotation?: number;
20
- readonly environmentMapMipCount?: number;
21
- readonly environmentBrdfLutTexture?: TextureBinding;
22
- readonly emissiveColor?: readonly [number, number, number];
23
- readonly emissiveStrength?: number;
24
- readonly normalTexture: Texture;
25
- readonly normalSampler?: Sampler;
26
- readonly normalScale?: number;
27
- readonly renderState?: Partial<RenderState>;
28
- }
29
-
30
- export interface NormalMappedPBRProceduralEnvironmentMapOptions {
31
- readonly skyColor: readonly [number, number, number];
32
- readonly horizonColor: readonly [number, number, number];
33
- readonly groundColor: readonly [number, number, number];
34
- readonly specularColor: readonly [number, number, number];
35
- readonly intensity: number;
36
- readonly specularIntensity: number;
37
- }
38
-
39
- export class NormalMappedPBRMaterial extends Material {
40
- constructor(options: NormalMappedPBRMaterialOptions) {
41
- const baseColor = options.baseColor ?? [1, 1, 1, 1];
42
- const environmentColor = options.environmentColor ?? [1, 1, 1];
43
- const proceduralEnvironmentMap: NormalMappedPBRProceduralEnvironmentMapOptions = options.proceduralEnvironmentMap ?? DEFAULT_PBR_PROCEDURAL_ENVIRONMENT_MAP;
44
- const emissiveColor = options.emissiveColor ?? [0, 0, 0];
45
- validateColor4(baseColor, "baseColor");
46
- validateColor3(environmentColor, "environmentColor");
47
- validateProceduralEnvironmentMap(proceduralEnvironmentMap);
48
- validateNonNegative(options.environmentMapIntensity ?? 0, "environmentMapIntensity");
49
- validateNonNegative(options.environmentMapSpecularIntensity ?? 0, "environmentMapSpecularIntensity");
50
- validateFinite(options.environmentMapRotation ?? 0, "environmentMapRotation");
51
- validateMipCount(options.environmentMapMipCount ?? 1);
52
- validateColor3(emissiveColor, "emissiveColor");
53
- validateUnit(options.metallic ?? 0, "metallic");
54
- validateUnit(options.roughness ?? 0.5, "roughness");
55
- validateNonNegative(options.environmentIntensity ?? DEFAULT_PBR_ENVIRONMENT_INTENSITY, "environmentIntensity");
56
- validateNonNegative(options.emissiveStrength ?? 1, "emissiveStrength");
57
- const normalScale = options.normalScale ?? 1;
58
- if (!Number.isFinite(normalScale) || normalScale < 0) {
59
- throw new RangeError("PBR normalScale must be finite and non-negative");
60
- }
61
-
62
- super({
63
- name: options.name ?? "normal-mapped-pbr",
64
- shaderKey: DEFAULT_NORMAL_MAPPED_PBR_SHADER_NAME,
65
- renderState: options.renderState,
66
- parameters: {
67
- u_baseColor: baseColor,
68
- u_metallic: options.metallic ?? 0,
69
- u_roughness: options.roughness ?? 0.5,
70
- u_environmentColor: environmentColor,
71
- u_environmentIntensity: options.environmentIntensity ?? DEFAULT_PBR_ENVIRONMENT_INTENSITY,
72
- u_environmentSkyColor: proceduralEnvironmentMap.skyColor,
73
- u_environmentHorizonColor: proceduralEnvironmentMap.horizonColor,
74
- u_environmentGroundColor: proceduralEnvironmentMap.groundColor,
75
- u_environmentSpecularColor: proceduralEnvironmentMap.specularColor,
76
- u_environmentMapIntensity: proceduralEnvironmentMap.intensity,
77
- u_environmentSpecularIntensity: proceduralEnvironmentMap.specularIntensity,
78
- u_environmentMapTexture: options.environmentMapTexture ?? new TextureBinding({ name: "u_environmentMapTexture", required: false }),
79
- u_environmentMapTextureEnabled: options.environmentMapTexture ? 1 : 0,
80
- u_environmentMapTextureIntensity: options.environmentMapIntensity ?? 0,
81
- u_environmentMapTextureSpecularIntensity: options.environmentMapSpecularIntensity ?? 0,
82
- u_environmentMapTextureRotation: options.environmentMapRotation ?? 0,
83
- u_environmentMapTextureMipCount: options.environmentMapMipCount ?? 1,
84
- u_environmentMapTextureEncoding: 0,
85
- u_environmentBrdfLutTexture: options.environmentBrdfLutTexture ?? new TextureBinding({ name: "u_environmentBrdfLutTexture", required: false }),
86
- u_environmentBrdfLutEnabled: options.environmentBrdfLutTexture ? 1 : 0,
87
- u_emissiveColor: emissiveColor,
88
- u_emissiveStrength: options.emissiveStrength ?? 1,
89
- u_lightCount: 0,
90
- u_lightData: new Float32Array(0),
91
- u_normalTexture: new TextureBinding({
92
- name: "u_normalTexture",
93
- texture: options.normalTexture,
94
- sampler: options.normalSampler,
95
- required: true
96
- }),
97
- u_normalScale: normalScale,
98
- u_modelViewProjection: identityMatrix(),
99
- u_normalMatrix: identityMatrix()
100
- },
101
- requiredAttributes: ["a_position", "a_normal", "a_tangent", "a_uv"],
102
- uniformSchema: [
103
- { name: "u_baseColor", kind: "vec4" },
104
- { name: "u_metallic", kind: "float" },
105
- { name: "u_roughness", kind: "float" },
106
- { name: "u_environmentColor", kind: "vec3" },
107
- { name: "u_environmentIntensity", kind: "float" },
108
- { name: "u_environmentSkyColor", kind: "vec3" },
109
- { name: "u_environmentHorizonColor", kind: "vec3" },
110
- { name: "u_environmentGroundColor", kind: "vec3" },
111
- { name: "u_environmentSpecularColor", kind: "vec3" },
112
- { name: "u_environmentMapIntensity", kind: "float" },
113
- { name: "u_environmentSpecularIntensity", kind: "float" },
114
- { name: "u_environmentMapTexture", kind: "texture2d", required: false },
115
- { name: "u_environmentMapTextureEnabled", kind: "float" },
116
- { name: "u_environmentMapTextureIntensity", kind: "float" },
117
- { name: "u_environmentMapTextureSpecularIntensity", kind: "float" },
118
- { name: "u_environmentMapTextureRotation", kind: "float" },
119
- { name: "u_environmentMapTextureMipCount", kind: "float" },
120
- { name: "u_environmentMapTextureEncoding", kind: "float" },
121
- { name: "u_environmentBrdfLutTexture", kind: "texture2d", required: false },
122
- { name: "u_environmentBrdfLutEnabled", kind: "float", required: false },
123
- { name: "u_emissiveColor", kind: "vec3" },
124
- { name: "u_emissiveStrength", kind: "float" },
125
- { name: "u_lightCount", kind: "float" },
126
- { name: "u_lightData", kind: "any" },
127
- { name: "u_normalTexture", kind: "texture2d" },
128
- { name: "u_normalScale", kind: "float" },
129
- { name: "u_modelViewProjection", kind: "mat4" },
130
- { name: "u_normalMatrix", kind: "mat4" }
131
- ]
132
- });
133
- }
134
- }
135
-
136
- function validateNonNegative(value: number, label: string): void {
137
- if (!Number.isFinite(value) || value < 0) {
138
- throw new RangeError(`PBR ${label} must be finite and non-negative`);
139
- }
140
- }
141
-
142
- function validateFinite(value: number, label: string): void {
143
- if (!Number.isFinite(value)) {
144
- throw new RangeError(`PBR ${label} must be finite`);
145
- }
146
- }
147
-
148
- function validateMipCount(value: number): void {
149
- if (!Number.isInteger(value) || value < 1) {
150
- throw new RangeError("PBR environmentMapMipCount must be a positive integer");
151
- }
152
- }
153
-
154
- function validateProceduralEnvironmentMap(value: NormalMappedPBRProceduralEnvironmentMapOptions): void {
155
- validateColor3(value.skyColor, "proceduralEnvironmentMap.skyColor");
156
- validateColor3(value.horizonColor, "proceduralEnvironmentMap.horizonColor");
157
- validateColor3(value.groundColor, "proceduralEnvironmentMap.groundColor");
158
- validateColor3(value.specularColor, "proceduralEnvironmentMap.specularColor");
159
- validateNonNegative(value.intensity, "proceduralEnvironmentMap.intensity");
160
- validateNonNegative(value.specularIntensity, "proceduralEnvironmentMap.specularIntensity");
161
- }
162
-
163
- function validateUnit(value: number, label: string): void {
164
- if (!Number.isFinite(value) || value < 0 || value > 1) {
165
- throw new RangeError(`PBR ${label} must be finite and within [0, 1]`);
166
- }
167
- }
168
-
169
- function validateColor4(value: readonly number[], label: string): void {
170
- if (value.length !== 4 || value.some((channel) => !Number.isFinite(channel) || channel < 0 || channel > 1)) {
171
- throw new RangeError(`PBR ${label} must contain four finite values in [0, 1]`);
172
- }
173
- }
174
-
175
- function validateColor3(value: readonly number[], label: string): void {
176
- if (value.length !== 3 || value.some((channel) => !Number.isFinite(channel) || channel < 0 || channel > 1)) {
177
- throw new RangeError(`PBR ${label} must contain three finite values in [0, 1]`);
178
- }
179
- }
180
-
181
- function identityMatrix(): Float32Array {
182
- return new Float32Array([
183
- 1, 0, 0, 0,
184
- 0, 1, 0, 0,
185
- 0, 0, 1, 0,
186
- 0, 0, 0, 1
187
- ]);
188
- }
@@ -1,318 +0,0 @@
1
- export type OceanFixturePreset = "calm" | "moderate" | "rough" | "storm";
2
-
3
- export interface OceanFixtureOptions {
4
- readonly preset?: OceanFixturePreset;
5
- readonly seed?: number;
6
- readonly elapsedSeconds?: number;
7
- readonly sampleCount?: number;
8
- readonly cameraX?: number;
9
- }
10
-
11
- export interface OceanWaveDescriptor {
12
- readonly amplitude: number;
13
- readonly wavelength: number;
14
- readonly speed: number;
15
- readonly direction: readonly [number, number];
16
- readonly steepness: number;
17
- }
18
-
19
- export interface OceanWaveSample {
20
- readonly x: number;
21
- readonly z: number;
22
- readonly height: number;
23
- readonly horizontalDisplacement: readonly [number, number];
24
- readonly normal: readonly [number, number, number];
25
- readonly foam: number;
26
- }
27
-
28
- export interface OceanFoamPatch {
29
- readonly id: string;
30
- readonly x: number;
31
- readonly z: number;
32
- readonly intensity: number;
33
- readonly radius: number;
34
- }
35
-
36
- export interface OceanBuoyancySample {
37
- readonly objectId: "marker-buoy";
38
- readonly samplePointCount: number;
39
- readonly submergedPointCount: number;
40
- readonly waterHeight: number;
41
- readonly submergedVolume: number;
42
- readonly force: readonly [number, number, number];
43
- readonly drag: readonly [number, number, number];
44
- }
45
-
46
- export interface OceanFixtureSample {
47
- readonly id: "external-parity-old-branch-ocean-fixture";
48
- readonly source: "origin-master-ocean-gerstner-foam-buoyancy-adapted";
49
- readonly sourceFiles: readonly string[];
50
- readonly preset: OceanFixturePreset;
51
- readonly seed: number;
52
- readonly elapsedSeconds: number;
53
- readonly waveCount: number;
54
- readonly waves: readonly OceanWaveDescriptor[];
55
- readonly samples: readonly OceanWaveSample[];
56
- readonly foamPatches: readonly OceanFoamPatch[];
57
- readonly buoyancy: OceanBuoyancySample;
58
- readonly minHeight: number;
59
- readonly maxHeight: number;
60
- readonly averageHeight: number;
61
- readonly averageFoam: number;
62
- readonly maxFoam: number;
63
- readonly hash: string;
64
- readonly claimBoundary: string;
65
- readonly blockedClaims: readonly string[];
66
- }
67
-
68
- const sourceFiles = [
69
- "origin/master:src/ocean/GerstnerWaves.ts",
70
- "origin/master:src/ocean/FoamGenerator.ts",
71
- "origin/master:src/ocean/BuoyancySystem.ts",
72
- "origin/master:src/ocean/OceanFFT.ts",
73
- "origin/master:src/ocean/OceanRenderer.ts"
74
- ] as const;
75
-
76
- const blockedClaims = [
77
- "FFT ocean spectrum parity",
78
- "planar reflection/refraction water renderer",
79
- "underwater volume rendering",
80
- "screen-space caustics parity",
81
- "shoreline foam simulation",
82
- "production buoyancy physics",
83
- "Unity HDRP water parity",
84
- "Unreal Water plugin parity"
85
- ] as const;
86
-
87
- export function sampleOceanFixture(options: OceanFixtureOptions = {}): OceanFixtureSample {
88
- const preset = options.preset ?? "moderate";
89
- const seed = integerOption(options.seed ?? 0x0cea6, "seed");
90
- const elapsedSeconds = nonNegativeNumber(options.elapsedSeconds ?? 0, "elapsedSeconds");
91
- const sampleCount = integerRange(options.sampleCount ?? 9, 5, 32, "sampleCount");
92
- const cameraX = finiteNumber(options.cameraX ?? 0, "cameraX");
93
- const waves = oceanPresetWaves(preset);
94
- const samples = Array.from({ length: sampleCount }, (_, index) => {
95
- const t = sampleCount <= 1 ? 0 : index / (sampleCount - 1);
96
- const x = round3(-1.2 + t * 2.4 + Math.sin(seed + index) * 0.035 + cameraX * 0.08);
97
- const z = round3(0.42 + Math.cos(seed * 0.17 + index) * 0.08);
98
- const evaluated = evaluateWaves(waves, x, z, elapsedSeconds);
99
- const compression = waveCompression(waves, x, z, elapsedSeconds);
100
- const crestFoam = Math.abs(evaluated.height) * (preset === "calm" ? 0.16 : 0.42);
101
- const foam = round3(Math.max(0, (1.08 - compression) * 1.45 + crestFoam));
102
- return {
103
- x,
104
- z,
105
- height: evaluated.height,
106
- horizontalDisplacement: evaluated.horizontalDisplacement,
107
- normal: evaluated.normal,
108
- foam
109
- };
110
- });
111
- const foamPatches = samples
112
- .filter((sample) => sample.foam > 0.08)
113
- .slice(0, 8)
114
- .map((sample, index) => ({
115
- id: `ocean-foam-${index}`,
116
- x: sample.x,
117
- z: sample.z,
118
- intensity: sample.foam,
119
- radius: round3(0.035 + sample.foam * 0.04)
120
- }));
121
- const buoyancy = calculateBuoyancy(waves, elapsedSeconds, cameraX);
122
- const heights = samples.map((sample) => sample.height);
123
- const foams = samples.map((sample) => sample.foam);
124
- const hash = stableHash([
125
- preset,
126
- seed,
127
- elapsedSeconds.toFixed(3),
128
- samples.map((sample) => `${sample.x}:${sample.height}:${sample.foam}`).join("|"),
129
- foamPatches.length,
130
- buoyancy.force.join(",")
131
- ].join("#"));
132
- return {
133
- id: "external-parity-old-branch-ocean-fixture",
134
- source: "origin-master-ocean-gerstner-foam-buoyancy-adapted",
135
- sourceFiles,
136
- preset,
137
- seed,
138
- elapsedSeconds: round3(elapsedSeconds),
139
- waveCount: waves.length,
140
- waves,
141
- samples,
142
- foamPatches,
143
- buoyancy,
144
- minHeight: round3(Math.min(...heights)),
145
- maxHeight: round3(Math.max(...heights)),
146
- averageHeight: round3(heights.reduce((sum, value) => sum + value, 0) / heights.length),
147
- averageFoam: round3(foams.reduce((sum, value) => sum + value, 0) / foams.length),
148
- maxFoam: round3(Math.max(...foams)),
149
- hash,
150
- claimBoundary: "This adapts old Gerstner, foam, and buoyancy concepts into deterministic local telemetry and simple markers; it does not implement a production ocean renderer.",
151
- blockedClaims
152
- };
153
- }
154
-
155
- function oceanPresetWaves(preset: OceanFixturePreset): readonly OceanWaveDescriptor[] {
156
- if (preset === "calm") {
157
- return [
158
- wave(0.045, 0.9, 0.55, [1, 0.12], 0.2),
159
- wave(0.026, 0.48, 0.42, [0.58, 0.82], 0.18)
160
- ];
161
- }
162
- if (preset === "rough") {
163
- return [
164
- wave(0.13, 1.4, 0.86, [1, 0.08], 0.58),
165
- wave(0.09, 0.82, 0.72, [0.86, 0.5], 0.48),
166
- wave(0.052, 0.46, 0.58, [0.54, 0.84], 0.42),
167
- wave(0.032, 0.28, 0.48, [0.35, 0.94], 0.36)
168
- ];
169
- }
170
- if (preset === "storm") {
171
- return [
172
- wave(0.18, 1.75, 1.02, [1, 0.06], 0.72),
173
- wave(0.13, 1.08, 0.88, [0.92, 0.39], 0.62),
174
- wave(0.082, 0.62, 0.75, [0.76, 0.65], 0.54),
175
- wave(0.052, 0.36, 0.62, [0.48, 0.88], 0.48),
176
- wave(0.034, 0.22, 0.52, [0.28, 0.96], 0.42)
177
- ];
178
- }
179
- return [
180
- wave(0.08, 1.1, 0.72, [1, 0.1], 0.38),
181
- wave(0.055, 0.68, 0.58, [0.8, 0.6], 0.32),
182
- wave(0.036, 0.38, 0.46, [0.6, 0.8], 0.28)
183
- ];
184
- }
185
-
186
- function wave(amplitude: number, wavelength: number, speed: number, direction: readonly [number, number], steepness: number): OceanWaveDescriptor {
187
- const length = Math.hypot(direction[0], direction[1]) || 1;
188
- return {
189
- amplitude,
190
- wavelength,
191
- speed,
192
- direction: [round3(direction[0] / length), round3(direction[1] / length)],
193
- steepness: Math.min(1, steepness)
194
- };
195
- }
196
-
197
- function evaluateWaves(waves: readonly OceanWaveDescriptor[], x: number, z: number, time: number): {
198
- readonly height: number;
199
- readonly horizontalDisplacement: readonly [number, number];
200
- readonly normal: readonly [number, number, number];
201
- } {
202
- let height = 0;
203
- let dx = 0;
204
- let dz = 0;
205
- let nx = 0;
206
- let ny = 1;
207
- let nz = 0;
208
- for (const descriptor of waves) {
209
- const k = (2 * Math.PI) / descriptor.wavelength;
210
- const omega = descriptor.speed * k;
211
- const phase = k * (descriptor.direction[0] * x + descriptor.direction[1] * z) - omega * time;
212
- const sin = Math.sin(phase);
213
- const cos = Math.cos(phase);
214
- const q = descriptor.steepness / Math.max(0.0001, descriptor.amplitude * k * waves.length);
215
- const waveAmplitude = k * descriptor.amplitude;
216
- height += descriptor.amplitude * sin;
217
- dx += q * descriptor.amplitude * descriptor.direction[0] * cos;
218
- dz += q * descriptor.amplitude * descriptor.direction[1] * cos;
219
- nx -= descriptor.direction[0] * waveAmplitude * cos;
220
- ny -= q * waveAmplitude * sin;
221
- nz -= descriptor.direction[1] * waveAmplitude * cos;
222
- }
223
- const normalLength = Math.hypot(nx, ny, nz) || 1;
224
- return {
225
- height: round3(height),
226
- horizontalDisplacement: [round3(dx), round3(dz)],
227
- normal: [round3(nx / normalLength), round3(ny / normalLength), round3(nz / normalLength)]
228
- };
229
- }
230
-
231
- function waveCompression(waves: readonly OceanWaveDescriptor[], x: number, z: number, time: number): number {
232
- let compression = 1;
233
- for (const descriptor of waves) {
234
- const k = (2 * Math.PI) / descriptor.wavelength;
235
- const omega = descriptor.speed * k;
236
- const phase = k * (descriptor.direction[0] * x + descriptor.direction[1] * z) - omega * time;
237
- compression -= descriptor.steepness * descriptor.amplitude * k * Math.sin(phase) * 0.35;
238
- }
239
- return round3(compression);
240
- }
241
-
242
- function calculateBuoyancy(waves: readonly OceanWaveDescriptor[], time: number, cameraX: number): OceanBuoyancySample {
243
- const position: [number, number, number] = [round3(cameraX * 0.04), -0.12, 0.44];
244
- const velocity: [number, number, number] = [0.18, 0, -0.04];
245
- const samplePoints: readonly (readonly [number, number, number])[] = [
246
- [-0.08, -0.035, -0.045],
247
- [0.08, -0.035, -0.045],
248
- [-0.08, -0.035, 0.045],
249
- [0.08, -0.035, 0.045],
250
- [0, 0.035, 0]
251
- ];
252
- const mass = 18;
253
- const volume = 0.055;
254
- const density = 1000;
255
- const gravity = 9.81;
256
- let submerged = 0;
257
- let waterHeightSum = 0;
258
- let buoyancyY = -mass * gravity;
259
- let dragX = 0;
260
- let dragZ = 0;
261
- for (const point of samplePoints) {
262
- const worldX = position[0] + point[0];
263
- const worldY = position[1] + point[1];
264
- const worldZ = position[2] + point[2];
265
- const waterHeight = evaluateWaves(waves, worldX, worldZ, time).height;
266
- waterHeightSum += waterHeight;
267
- const depth = waterHeight - worldY;
268
- if (depth <= 0) continue;
269
- submerged += 1;
270
- buoyancyY += density * gravity * depth / samplePoints.length;
271
- const speedSq = velocity[0] * velocity[0] + velocity[2] * velocity[2];
272
- const drag = 0.5 * density * 0.38 * depth * speedSq / samplePoints.length;
273
- dragX -= velocity[0] * drag;
274
- dragZ -= velocity[2] * drag;
275
- }
276
- return {
277
- objectId: "marker-buoy",
278
- samplePointCount: samplePoints.length,
279
- submergedPointCount: submerged,
280
- waterHeight: round3(waterHeightSum / samplePoints.length),
281
- submergedVolume: round3((submerged / samplePoints.length) * volume),
282
- force: [round3(dragX), round3(buoyancyY), round3(dragZ)],
283
- drag: [round3(dragX), 0, round3(dragZ)]
284
- };
285
- }
286
-
287
- function integerOption(value: number, name: string): number {
288
- if (!Number.isInteger(value)) throw new RangeError(`${name} must be an integer.`);
289
- return value;
290
- }
291
-
292
- function integerRange(value: number, min: number, max: number, name: string): number {
293
- if (!Number.isInteger(value) || value < min || value > max) throw new RangeError(`${name} must be an integer between ${min} and ${max}.`);
294
- return value;
295
- }
296
-
297
- function nonNegativeNumber(value: number, name: string): number {
298
- if (!Number.isFinite(value) || value < 0) throw new RangeError(`${name} must be non-negative.`);
299
- return value;
300
- }
301
-
302
- function finiteNumber(value: number, name: string): number {
303
- if (!Number.isFinite(value)) throw new RangeError(`${name} must be finite.`);
304
- return value;
305
- }
306
-
307
- function round3(value: number): number {
308
- return Math.round(value * 1_000) / 1_000;
309
- }
310
-
311
- function stableHash(value: string): string {
312
- let hash = 0x811c9dc5;
313
- for (let index = 0; index < value.length; index += 1) {
314
- hash ^= value.charCodeAt(index);
315
- hash = Math.imul(hash, 0x01000193);
316
- }
317
- return (hash >>> 0).toString(16).padStart(8, "0");
318
- }
@@ -1,12 +0,0 @@
1
- import type { PBRProceduralEnvironmentMapOptions } from "./PBRMaterial";
2
-
3
- export const DEFAULT_PBR_ENVIRONMENT_INTENSITY = 0.18;
4
-
5
- export const DEFAULT_PBR_PROCEDURAL_ENVIRONMENT_MAP: PBRProceduralEnvironmentMapOptions = {
6
- skyColor: [0.45, 0.55, 0.72],
7
- horizonColor: [0.72, 0.68, 0.58],
8
- groundColor: [0.08, 0.08, 0.09],
9
- specularColor: [1, 1, 1],
10
- intensity: 0.28,
11
- specularIntensity: 0.65
12
- };