@aura3d/rendering 1.4.0 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (308) hide show
  1. package/package.json +38 -4
  2. package/AGENTS.md +0 -46
  3. package/src/ArchitecturalLightingFixtures.ts +0 -241
  4. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  5. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  6. package/src/BRDFLut.ts +0 -47
  7. package/src/CameraFraming.ts +0 -200
  8. package/src/CanonicalSceneFixtures.ts +0 -95
  9. package/src/CascadedShadowMaps.ts +0 -449
  10. package/src/ColorManagement.ts +0 -127
  11. package/src/CullingFixtures.ts +0 -280
  12. package/src/DecalGeometry.ts +0 -26
  13. package/src/DepthPass.ts +0 -110
  14. package/src/EnvironmentBackgroundPass.ts +0 -194
  15. package/src/EnvironmentBackgroundResources.ts +0 -309
  16. package/src/EnvironmentLighting.ts +0 -96
  17. package/src/EnvironmentMapResources.ts +0 -1026
  18. package/src/EnvironmentPipeline.ts +0 -69
  19. package/src/EnvironmentPlatform.ts +0 -1306
  20. package/src/EnvironmentPreset.ts +0 -155
  21. package/src/Exposure.ts +0 -66
  22. package/src/ExternalParityRenderPreset.ts +0 -725
  23. package/src/ForwardPass.ts +0 -1668
  24. package/src/FrameVisualMetrics.ts +0 -301
  25. package/src/Geometry.ts +0 -461
  26. package/src/GeometryPrimitives.ts +0 -2
  27. package/src/HDRRenderPipeline.ts +0 -94
  28. package/src/IBL.ts +0 -86
  29. package/src/IndexBuffer.ts +0 -57
  30. package/src/InstancedPBRMaterial.ts +0 -186
  31. package/src/InstancedUnlitMaterial.ts +0 -60
  32. package/src/Instancing.ts +0 -19
  33. package/src/LightCollector.ts +0 -82
  34. package/src/LightUniforms.ts +0 -47
  35. package/src/LightingDebug.ts +0 -80
  36. package/src/LightingDefaults.ts +0 -79
  37. package/src/LightingRig.ts +0 -301
  38. package/src/LineGeometry.ts +0 -2
  39. package/src/Material.ts +0 -209
  40. package/src/MaterialBinding.ts +0 -131
  41. package/src/MaterialInstance.ts +0 -59
  42. package/src/MaterialPresets.ts +0 -272
  43. package/src/MorphTarget.ts +0 -124
  44. package/src/MorphTargetPlan.ts +0 -178
  45. package/src/MorphUnlitMaterial.ts +0 -60
  46. package/src/NormalMappedPBRMaterial.ts +0 -188
  47. package/src/OceanFixtures.ts +0 -318
  48. package/src/PBRLightingDefaults.ts +0 -12
  49. package/src/PBRMaterial.ts +0 -442
  50. package/src/PMREM.ts +0 -53
  51. package/src/PbrReference.ts +0 -681
  52. package/src/PostProcessPass.ts +0 -2507
  53. package/src/ProceduralTextureFixtures.ts +0 -393
  54. package/src/ProductTurntableFixtures.ts +0 -815
  55. package/src/Raycaster.ts +0 -21
  56. package/src/ReflectionProbe.ts +0 -13
  57. package/src/ReflectionSurfaces.ts +0 -219
  58. package/src/RenderBackend.ts +0 -43
  59. package/src/RenderDebugViews.ts +0 -138
  60. package/src/RenderDevice.ts +0 -836
  61. package/src/RenderGraph.ts +0 -194
  62. package/src/RenderPass.ts +0 -27
  63. package/src/RenderPipeline.ts +0 -101
  64. package/src/RenderQueue.ts +0 -12
  65. package/src/RenderState.ts +0 -12
  66. package/src/Renderer.ts +0 -2631
  67. package/src/RendererDebugOverlay.ts +0 -80
  68. package/src/RendererFeatureGates.ts +0 -150
  69. package/src/RendererPostprocessPlan.ts +0 -279
  70. package/src/RendererTiming.ts +0 -251
  71. package/src/RendererVisualPipelineReport.ts +0 -836
  72. package/src/ResourceLifecycle.ts +0 -21
  73. package/src/Sampler.ts +0 -37
  74. package/src/SceneOptimization.ts +0 -518
  75. package/src/ShaderChunks.ts +0 -393
  76. package/src/ShaderLibrary.ts +0 -2766
  77. package/src/ShaderModule.ts +0 -36
  78. package/src/ShaderPreprocessor.ts +0 -260
  79. package/src/ShaderReflection.ts +0 -201
  80. package/src/ShadowMap.ts +0 -237
  81. package/src/ShadowPass.ts +0 -198
  82. package/src/ShadowProjection.ts +0 -115
  83. package/src/SkinnedLitMaterial.ts +0 -397
  84. package/src/SkinnedUnlitMaterial.ts +0 -63
  85. package/src/SkinningBounds.ts +0 -131
  86. package/src/SpaceEnvironmentFixtures.ts +0 -200
  87. package/src/SpriteGeometry.ts +0 -21
  88. package/src/StereoCameraRig.ts +0 -127
  89. package/src/StereoEffects.ts +0 -274
  90. package/src/TerrainFixtures.ts +0 -180
  91. package/src/Texture.ts +0 -307
  92. package/src/TextureBinding.ts +0 -91
  93. package/src/TexturedPBRMaterial.ts +0 -1112
  94. package/src/TexturedUnlitMaterial.ts +0 -67
  95. package/src/ToneMapping.ts +0 -105
  96. package/src/UniformBinder.ts +0 -16
  97. package/src/UniformLayout.ts +0 -129
  98. package/src/UnlitMaterial.ts +0 -75
  99. package/src/VegetationFixtures.ts +0 -314
  100. package/src/VertexBuffer.ts +0 -120
  101. package/src/VertexFormat.ts +0 -171
  102. package/src/VoxelWorldFixtures.ts +0 -280
  103. package/src/WeatherFixtures.ts +0 -223
  104. package/src/WebGL2Device.ts +0 -2280
  105. package/src/WebGL2StateCache.ts +0 -330
  106. package/src/WebGPUDevice.ts +0 -2877
  107. package/src/WebGPURenderToTextureProof.ts +0 -139
  108. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  109. package/src/advanced-runtime/index.ts +0 -9
  110. package/src/animation/AnimationMaterialStyle.ts +0 -32
  111. package/src/animation/AnimationRenderPreset.ts +0 -45
  112. package/src/animation/AnimationToonMaterial.ts +0 -387
  113. package/src/animation/AnimationVisualQuality.ts +0 -71
  114. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  115. package/src/animation/index.ts +0 -5
  116. package/src/cinematic/BloomPass.ts +0 -26
  117. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  118. package/src/cinematic/CinematicEvidence.ts +0 -123
  119. package/src/cinematic/CinematicLightingRig.ts +0 -144
  120. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  121. package/src/cinematic/CinematicPostProcess.ts +0 -83
  122. package/src/cinematic/DepthHazePass.ts +0 -30
  123. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  124. package/src/cinematic/FilmGrainPass.ts +0 -24
  125. package/src/cinematic/FogVolumeSystem.ts +0 -30
  126. package/src/cinematic/GlowCardSystem.ts +0 -44
  127. package/src/cinematic/RainParticleSystem.ts +0 -151
  128. package/src/cinematic/VignettePass.ts +0 -25
  129. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  130. package/src/cinematic/index.ts +0 -14
  131. package/src/effects/CollisionModule.ts +0 -64
  132. package/src/effects/ColorModule.ts +0 -60
  133. package/src/effects/ForceModule.ts +0 -25
  134. package/src/effects/GPUParticleBackend.ts +0 -569
  135. package/src/effects/Particle.ts +0 -108
  136. package/src/effects/ParticleDiagnostics.ts +0 -224
  137. package/src/effects/ParticleEffectPresets.ts +0 -147
  138. package/src/effects/ParticleEmitter.ts +0 -326
  139. package/src/effects/ParticleModule.ts +0 -26
  140. package/src/effects/ParticleRenderPass.ts +0 -117
  141. package/src/effects/ParticleRenderer.ts +0 -132
  142. package/src/effects/ParticleSystem.ts +0 -333
  143. package/src/effects/SizeModule.ts +0 -56
  144. package/src/effects/TrailModule.ts +0 -72
  145. package/src/effects/VelocityModule.ts +0 -75
  146. package/src/effects/index.ts +0 -15
  147. package/src/index.ts +0 -925
  148. package/src/materials/AlphaSorting.ts +0 -30
  149. package/src/materials/MaterialExtensions.ts +0 -42
  150. package/src/materials/PhysicalMaterial.ts +0 -133
  151. package/src/materials/TransmissionPass.ts +0 -51
  152. package/src/performance/BVH.ts +0 -18
  153. package/src/performance/Batcher.ts +0 -2
  154. package/src/performance/FrustumCuller.ts +0 -9
  155. package/src/performance/LOD.ts +0 -20
  156. package/src/performance/Octree.ts +0 -10
  157. package/src/performance/RenderItemSorting.ts +0 -170
  158. package/src/performance/RendererStats.ts +0 -43
  159. package/src/performance/ResourceBudget.ts +0 -44
  160. package/src/postprocess/BloomPass.ts +0 -28
  161. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  162. package/src/postprocess/ColorGradingPass.ts +0 -24
  163. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  164. package/src/postprocess/EffectComposer.ts +0 -349
  165. package/src/postprocess/SSAOPass.ts +0 -20
  166. package/src/postprocess/index.ts +0 -34
  167. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  168. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  169. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  170. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  171. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  172. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  173. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  174. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  175. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  176. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  177. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  178. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  179. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  180. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  181. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  182. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  183. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  184. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  185. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  186. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  187. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  190. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  191. package/src/production-runtime/color/ColorManagement.ts +0 -3
  192. package/src/production-runtime/color/ToneMapping.ts +0 -7
  193. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  194. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  195. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  196. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  197. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  198. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  199. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  200. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  201. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  202. package/src/production-runtime/index.ts +0 -127
  203. package/src/production-runtime/lights/LightManager.ts +0 -7
  204. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  205. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  206. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  207. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  208. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  209. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  210. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  211. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  212. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  213. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  214. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  215. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  216. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  217. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  218. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  219. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  220. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  221. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  222. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  223. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  224. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  225. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  226. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  227. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  228. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  229. package/src/production-runtime/scene/Camera.ts +0 -1
  230. package/src/production-runtime/scene/Lights.ts +0 -2
  231. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  232. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  233. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  234. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  235. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  236. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  237. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  238. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  239. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  240. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  241. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  242. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  243. package/src/shaders/depth.frag.glsl +0 -5
  244. package/src/shaders/depth.vert.glsl +0 -8
  245. package/src/shaders/pbr-direct.frag.glsl +0 -687
  246. package/src/shaders/pbr-direct.vert.glsl +0 -18
  247. package/src/shaders/unlit.frag.glsl +0 -18
  248. package/src/shaders/unlit.vert.glsl +0 -13
  249. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  250. package/src/shadows/ContactShadows.ts +0 -106
  251. package/src/shadows/ShadowDebugViews.ts +0 -46
  252. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  253. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  254. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  255. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  256. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  257. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  258. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  259. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  260. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  261. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  262. package/src/threejs-compatibility/index.ts +0 -29
  263. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  264. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  265. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  266. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  267. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  268. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  269. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  270. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  271. package/src/threejs-compatibility/performance/index.ts +0 -12
  272. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  273. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  274. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  275. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  276. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  277. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  278. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  279. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  280. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  281. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  282. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  283. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  284. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  285. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  286. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  287. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  288. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  289. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  290. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  291. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  292. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  293. package/src/threejs-compatibility/shaders/index.ts +0 -9
  294. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  295. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  296. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  297. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  298. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  299. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  300. package/src/threejs-compatibility/vfx/index.ts +0 -9
  301. package/src/threejs-example-parity/index.ts +0 -205
  302. package/src/webgpu/WebGPUBuffer.ts +0 -1
  303. package/src/webgpu/WebGPUCompute.ts +0 -2
  304. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  305. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  306. package/src/webgpu/WebGPUTexture.ts +0 -2
  307. package/tsconfig.json +0 -26
  308. package/vitest.config.ts +0 -20
@@ -1,1026 +0,0 @@
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- import { type TextureMipLevelDescriptor } from "./Texture";
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-
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- export type EnvironmentColorSpace = "linear" | "srgb";
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- export type EnvironmentInputEncoding = "rgba8-linear" | "rgba8-srgb" | "rgbe";
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- export type EnvironmentTextureEncoding = "rgba8-linear" | "rgba8-srgb" | "rgbe";
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- export type EnvironmentToneMappingOperator = "linear" | "reinhard";
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-
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- const A3D_EPSILON_NUMBER = 0.00001;
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-
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- export interface Rgba8EnvironmentMapSource {
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- readonly width: number;
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- readonly height: number;
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- readonly data: Uint8Array | Uint8ClampedArray;
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- }
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-
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- export interface RgbeEnvironmentMapSource {
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- readonly width: number;
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- readonly height: number;
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- readonly data: Uint8Array | Uint8ClampedArray;
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- }
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-
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- export interface LinearHdrEnvironmentMapSource {
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- readonly width: number;
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- readonly height: number;
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- readonly data: Float32Array | readonly number[];
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- }
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-
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- export type EnvironmentMapResourceInput =
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- | (Rgba8EnvironmentMapSource & { readonly encoding?: "rgba8-linear" | "rgba8-srgb" })
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- | (RgbeEnvironmentMapSource & { readonly encoding: "rgbe" })
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- | (LinearHdrEnvironmentMapSource & { readonly encoding: "linear-hdr" });
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-
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- export interface EnvironmentMipGenerationOptions {
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- readonly levels?: number;
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- readonly blurRadius?: number;
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- }
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-
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- export interface EnvironmentSpecularPrefilterGenerationOptions extends EnvironmentMipGenerationOptions {
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- readonly sampleCount?: number;
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- }
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-
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- export interface EnvironmentHdrEncodeOptions {
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- readonly exposure?: number;
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- readonly toneMapping?: EnvironmentToneMappingOperator;
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- readonly outputColorSpace?: EnvironmentColorSpace;
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- }
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-
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- export interface DiffuseIrradianceGenerationOptions {
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- readonly width?: number;
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- readonly height?: number;
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- readonly blurRadius?: number;
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- readonly sampleCount?: number;
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- }
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-
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- export interface EnvironmentResourceSetOptions {
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- readonly inputEncoding?: EnvironmentInputEncoding | "linear-hdr";
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- readonly textureEncoding?: EnvironmentTextureEncoding;
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- readonly outputColorSpace?: EnvironmentColorSpace;
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- readonly exposure?: number;
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- readonly toneMapping?: EnvironmentToneMappingOperator;
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- readonly specularLevels?: number;
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- readonly specularBlurRadius?: number;
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- readonly irradianceWidth?: number;
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- readonly irradianceHeight?: number;
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- readonly irradianceBlurRadius?: number;
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- readonly brdfLutSize?: number;
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- readonly brdfLutSampleCount?: number;
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- }
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-
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- export interface EnvironmentMapResourceSet {
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- readonly base: Rgba8EnvironmentMapSource;
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- readonly diffuseIrradiance: Rgba8EnvironmentMapSource;
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- readonly specularMipLevels: readonly TextureMipLevelDescriptor[];
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- readonly brdfLut: Rgba8EnvironmentMapSource;
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- readonly diagnostics: {
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- readonly inputEncoding: EnvironmentInputEncoding | "linear-hdr";
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- readonly textureEncoding: EnvironmentTextureEncoding;
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- readonly outputColorSpace: EnvironmentColorSpace;
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- readonly hdrSource: boolean;
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- readonly maxLinearValue: number;
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- readonly specularMipCount: number;
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- readonly diffuseIrradianceSize: readonly [number, number];
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- readonly brdfLutSize: readonly [number, number];
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- };
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- }
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-
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- export interface BrdfLutDescriptor {
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- readonly width?: number;
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- readonly height?: number;
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- readonly sampleCount?: number;
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- }
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-
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- export function srgbChannelToLinear(value: number): number {
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- const channel = validateNormalizedChannel(value, "sRGB channel");
95
- return channel <= 0.04045 ? channel / 12.92 : Math.pow((channel + 0.055) / 1.055, 2.4);
96
- }
97
-
98
- export function linearChannelToSrgb(value: number): number {
99
- const channel = clampFinite(value, 0, 1, "linear channel");
100
- return channel <= 0.0031308 ? channel * 12.92 : 1.055 * Math.pow(channel, 1 / 2.4) - 0.055;
101
- }
102
-
103
- export function decodeRgbeEnvironmentMap(source: RgbeEnvironmentMapSource): LinearHdrEnvironmentMapSource {
104
- validateSource(source);
105
- const data = new Float32Array(source.width * source.height * 4);
106
- for (let index = 0; index < source.width * source.height; index += 1) {
107
- const sourceOffset = index * 4;
108
- const exponent = source.data[sourceOffset + 3] ?? 0;
109
- const outputOffset = sourceOffset;
110
- if (exponent === 0) {
111
- data[outputOffset] = 0;
112
- data[outputOffset + 1] = 0;
113
- data[outputOffset + 2] = 0;
114
- data[outputOffset + 3] = 1;
115
- continue;
116
- }
117
- const scale = Math.pow(2, exponent - 128) / 256;
118
- data[outputOffset] = (source.data[sourceOffset] ?? 0) * scale;
119
- data[outputOffset + 1] = (source.data[sourceOffset + 1] ?? 0) * scale;
120
- data[outputOffset + 2] = (source.data[sourceOffset + 2] ?? 0) * scale;
121
- data[outputOffset + 3] = 1;
122
- }
123
- return { width: source.width, height: source.height, data };
124
- }
125
-
126
- export function decodeRgba8EnvironmentToLinear(
127
- source: Rgba8EnvironmentMapSource,
128
- inputColorSpace: EnvironmentColorSpace = "srgb"
129
- ): LinearHdrEnvironmentMapSource {
130
- validateSource(source);
131
- const data = new Float32Array(source.width * source.height * 4);
132
- for (let index = 0; index < source.width * source.height; index += 1) {
133
- const offset = index * 4;
134
- data[offset] = decodeColorByte(source.data[offset] ?? 0, inputColorSpace);
135
- data[offset + 1] = decodeColorByte(source.data[offset + 1] ?? 0, inputColorSpace);
136
- data[offset + 2] = decodeColorByte(source.data[offset + 2] ?? 0, inputColorSpace);
137
- data[offset + 3] = (source.data[offset + 3] ?? 255) / 255;
138
- }
139
- return { width: source.width, height: source.height, data };
140
- }
141
-
142
- export function encodeLinearHdrEnvironmentToRgba8(
143
- source: LinearHdrEnvironmentMapSource,
144
- options: EnvironmentHdrEncodeOptions = {}
145
- ): Rgba8EnvironmentMapSource {
146
- validateHdrSource(source);
147
- const exposure = options.exposure ?? 1;
148
- if (!Number.isFinite(exposure) || exposure < 0) {
149
- throw new RangeError("Environment HDR exposure must be finite and non-negative");
150
- }
151
- const toneMapping = options.toneMapping ?? "reinhard";
152
- const outputColorSpace = options.outputColorSpace ?? "srgb";
153
- const data = new Uint8Array(source.width * source.height * 4);
154
- for (let index = 0; index < source.width * source.height; index += 1) {
155
- const offset = index * 4;
156
- data[offset] = encodeColorByte(toneMap((source.data[offset] ?? 0) * exposure, toneMapping), outputColorSpace);
157
- data[offset + 1] = encodeColorByte(toneMap((source.data[offset + 1] ?? 0) * exposure, toneMapping), outputColorSpace);
158
- data[offset + 2] = encodeColorByte(toneMap((source.data[offset + 2] ?? 0) * exposure, toneMapping), outputColorSpace);
159
- data[offset + 3] = Math.round(clampFinite(source.data[offset + 3] ?? 1, 0, 1, "HDR alpha") * 255);
160
- }
161
- return { width: source.width, height: source.height, data };
162
- }
163
-
164
- export function encodeLinearHdrEnvironmentToRgbe(source: LinearHdrEnvironmentMapSource): RgbeEnvironmentMapSource {
165
- validateHdrSource(source);
166
- const data = new Uint8Array(source.width * source.height * 4);
167
- for (let index = 0; index < source.width * source.height; index += 1) {
168
- const offset = index * 4;
169
- encodeLinearRgbePixel(
170
- source.data[offset] ?? 0,
171
- source.data[offset + 1] ?? 0,
172
- source.data[offset + 2] ?? 0,
173
- source.data[offset + 3] ?? 1,
174
- data,
175
- offset
176
- );
177
- }
178
- return { width: source.width, height: source.height, data };
179
- }
180
-
181
- export function encodeLinearHdrEnvironmentToRgba16f(source: LinearHdrEnvironmentMapSource): TextureMipLevelDescriptor {
182
- validateHdrSource(source);
183
- const data = new Uint16Array(source.width * source.height * 4);
184
- for (let index = 0; index < source.width * source.height; index += 1) {
185
- const offset = index * 4;
186
- data[offset] = numberToHalfFloat(Math.max(0, source.data[offset] ?? 0));
187
- data[offset + 1] = numberToHalfFloat(Math.max(0, source.data[offset + 1] ?? 0));
188
- data[offset + 2] = numberToHalfFloat(Math.max(0, source.data[offset + 2] ?? 0));
189
- data[offset + 3] = numberToHalfFloat(clampFinite(source.data[offset + 3] ?? 1, 0, 1, "HDR alpha"));
190
- }
191
- return { width: source.width, height: source.height, data };
192
- }
193
-
194
- export function generateRgba8EnvironmentMipLevels(
195
- source: Rgba8EnvironmentMapSource,
196
- options: EnvironmentMipGenerationOptions = {}
197
- ): readonly TextureMipLevelDescriptor[] {
198
- validateSource(source);
199
- const maxLevels = maxMipLevels(source.width, source.height);
200
- const requestedLevels = options.levels ?? maxLevels;
201
- if (!Number.isInteger(requestedLevels) || requestedLevels < 1) {
202
- throw new RangeError("Environment mip levels must be a positive integer");
203
- }
204
- const blurRadius = options.blurRadius ?? 1;
205
- if (!Number.isInteger(blurRadius) || blurRadius < 0) {
206
- throw new RangeError("Environment mip blurRadius must be a non-negative integer");
207
- }
208
-
209
- const levels: TextureMipLevelDescriptor[] = [{
210
- width: source.width,
211
- height: source.height,
212
- data: new Uint8Array(source.data)
213
- }];
214
- while (levels.length < Math.min(requestedLevels, maxLevels)) {
215
- const previous = levels[levels.length - 1]!;
216
- levels.push(downsampleEnvironmentLevel(previous, blurRadius + levels.length - 1));
217
- }
218
- return levels;
219
- }
220
-
221
- export function generateSpecularPrefilterMipLevels(
222
- source: Rgba8EnvironmentMapSource,
223
- options: EnvironmentMipGenerationOptions = {}
224
- ): readonly TextureMipLevelDescriptor[] {
225
- return generateRgba8EnvironmentMipLevels(source, {
226
- levels: options.levels,
227
- blurRadius: options.blurRadius ?? 2
228
- });
229
- }
230
-
231
- export function generateRgbeEnvironmentMipLevels(
232
- source: LinearHdrEnvironmentMapSource,
233
- options: EnvironmentMipGenerationOptions = {}
234
- ): readonly TextureMipLevelDescriptor[] {
235
- validateHdrSource(source);
236
- const maxLevels = maxMipLevels(source.width, source.height);
237
- const requestedLevels = options.levels ?? maxLevels;
238
- if (!Number.isInteger(requestedLevels) || requestedLevels < 1) {
239
- throw new RangeError("Environment RGBe mip levels must be a positive integer");
240
- }
241
- const blurRadius = options.blurRadius ?? 2;
242
- if (!Number.isInteger(blurRadius) || blurRadius < 0) {
243
- throw new RangeError("Environment RGBe mip blurRadius must be a non-negative integer");
244
- }
245
-
246
- const levels: TextureMipLevelDescriptor[] = [];
247
- let linearLevel: LinearHdrEnvironmentMapSource = {
248
- width: source.width,
249
- height: source.height,
250
- data: new Float32Array(source.data)
251
- };
252
- levels.push(encodeLinearHdrEnvironmentToRgbe(linearLevel));
253
- while (levels.length < Math.min(requestedLevels, maxLevels)) {
254
- linearLevel = downsampleLinearHdrEnvironmentLevel(linearLevel, blurRadius + levels.length - 1);
255
- levels.push(encodeLinearHdrEnvironmentToRgbe(linearLevel));
256
- }
257
- return levels;
258
- }
259
-
260
- export function generateRgba16fEnvironmentMipLevels(
261
- source: LinearHdrEnvironmentMapSource,
262
- options: EnvironmentMipGenerationOptions = {}
263
- ): readonly TextureMipLevelDescriptor[] {
264
- validateHdrSource(source);
265
- const maxLevels = maxMipLevels(source.width, source.height);
266
- const requestedLevels = options.levels ?? maxLevels;
267
- if (!Number.isInteger(requestedLevels) || requestedLevels < 1) {
268
- throw new RangeError("Environment RGBA16F mip levels must be a positive integer");
269
- }
270
- const blurRadius = options.blurRadius ?? 2;
271
- if (!Number.isInteger(blurRadius) || blurRadius < 0) {
272
- throw new RangeError("Environment RGBA16F mip blurRadius must be a non-negative integer");
273
- }
274
-
275
- const levels: TextureMipLevelDescriptor[] = [];
276
- let linearLevel: LinearHdrEnvironmentMapSource = {
277
- width: source.width,
278
- height: source.height,
279
- data: new Float32Array(source.data)
280
- };
281
- levels.push(encodeLinearHdrEnvironmentToRgba16f(linearLevel));
282
- while (levels.length < Math.min(requestedLevels, maxLevels)) {
283
- linearLevel = downsampleLinearHdrEnvironmentLevel(linearLevel, blurRadius + levels.length - 1);
284
- levels.push(encodeLinearHdrEnvironmentToRgba16f(linearLevel));
285
- }
286
- return levels;
287
- }
288
-
289
- export function generateRgba16fSpecularPrefilterMipLevels(
290
- source: LinearHdrEnvironmentMapSource,
291
- options: EnvironmentSpecularPrefilterGenerationOptions = {}
292
- ): readonly TextureMipLevelDescriptor[] {
293
- validateHdrSource(source);
294
- const maxLevels = maxMipLevels(source.width, source.height);
295
- const requestedLevels = options.levels ?? maxLevels;
296
- if (!Number.isInteger(requestedLevels) || requestedLevels < 1) {
297
- throw new RangeError("Environment RGBA16F specular prefilter mip levels must be a positive integer");
298
- }
299
- const sampleCount = options.sampleCount ?? 16;
300
- if (!Number.isInteger(sampleCount) || sampleCount <= 0) {
301
- throw new RangeError("Environment RGBA16F specular prefilter sampleCount must be a positive integer");
302
- }
303
-
304
- const mipCount = Math.min(requestedLevels, maxLevels);
305
- const levels: TextureMipLevelDescriptor[] = [
306
- encodeLinearHdrEnvironmentToRgba16f({
307
- width: source.width,
308
- height: source.height,
309
- data: new Float32Array(source.data)
310
- })
311
- ];
312
- for (let mipIndex = 1; mipIndex < mipCount; mipIndex += 1) {
313
- const roughness = clamp(mipIndex / Math.max(1, mipCount - 1), 0, 1);
314
- const effectiveSamples = Math.max(8, Math.round(sampleCount * lerp(0.5, 1, roughness)));
315
- const level = prefilterLinearHdrEnvironmentLevel(source, mipIndex, roughness, effectiveSamples);
316
- levels.push(encodeLinearHdrEnvironmentToRgba16f(level));
317
- }
318
- if (levels.length > 1) {
319
- const diffuseLevel = levels[levels.length - 1]!;
320
- levels[levels.length - 1] = generateRgba16fDiffuseIrradianceMipLevel(source, {
321
- width: diffuseLevel.width,
322
- height: diffuseLevel.height,
323
- sampleCount: Math.max(32, sampleCount * 2)
324
- });
325
- }
326
- return levels;
327
- }
328
-
329
- export function generateRgba16fDiffuseIrradianceMipLevel(
330
- source: LinearHdrEnvironmentMapSource,
331
- options: DiffuseIrradianceGenerationOptions = {}
332
- ): TextureMipLevelDescriptor {
333
- validateHdrSource(source);
334
- const width = options.width ?? Math.min(32, source.width);
335
- const height = options.height ?? Math.min(16, source.height);
336
- if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
337
- throw new RangeError("Environment RGBA16F diffuse irradiance dimensions must be positive integers");
338
- }
339
- const sampleCount = options.sampleCount ?? 64;
340
- if (!Number.isInteger(sampleCount) || sampleCount <= 0) {
341
- throw new RangeError("Environment RGBA16F diffuse irradiance sampleCount must be a positive integer");
342
- }
343
-
344
- const data = new Float32Array(width * height * 4);
345
- for (let y = 0; y < height; y += 1) {
346
- for (let x = 0; x < width; x += 1) {
347
- const normal = equirectPixelDirection(x, y, width, height);
348
- const color = integrateDiffuseIrradianceOverHemisphere(source, normal, sampleCount);
349
- const index = (y * width + x) * 4;
350
- data[index] = color[0];
351
- data[index + 1] = color[1];
352
- data[index + 2] = color[2];
353
- data[index + 3] = color[3];
354
- }
355
- }
356
- return encodeLinearHdrEnvironmentToRgba16f({ width, height, data });
357
- }
358
-
359
- export function generateDiffuseIrradianceRgba8(
360
- source: Rgba8EnvironmentMapSource,
361
- options: DiffuseIrradianceGenerationOptions = {}
362
- ): Rgba8EnvironmentMapSource {
363
- validateSource(source);
364
- const width = options.width ?? Math.min(16, source.width);
365
- const height = options.height ?? Math.min(8, source.height);
366
- if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
367
- throw new RangeError("Environment diffuse irradiance dimensions must be positive integers");
368
- }
369
- const blurRadius = options.blurRadius ?? Math.max(2, Math.ceil(Math.max(source.width / width, source.height / height)));
370
- if (!Number.isInteger(blurRadius) || blurRadius < 0) {
371
- throw new RangeError("Environment diffuse irradiance blurRadius must be a non-negative integer");
372
- }
373
-
374
- const data = new Uint8Array(width * height * 4);
375
- for (let y = 0; y < height; y += 1) {
376
- for (let x = 0; x < width; x += 1) {
377
- const sourceX = Math.round((x / Math.max(1, width - 1)) * (source.width - 1));
378
- const sourceY = Math.round((y / Math.max(1, height - 1)) * (source.height - 1));
379
- const color = sampleBox(source, sourceX, sourceY, blurRadius);
380
- const index = (y * width + x) * 4;
381
- data[index] = color[0];
382
- data[index + 1] = color[1];
383
- data[index + 2] = color[2];
384
- data[index + 3] = color[3];
385
- }
386
- }
387
- return { width, height, data };
388
- }
389
-
390
- export function generateDiffuseIrradianceRgbe(
391
- source: LinearHdrEnvironmentMapSource,
392
- options: DiffuseIrradianceGenerationOptions = {}
393
- ): RgbeEnvironmentMapSource {
394
- validateHdrSource(source);
395
- const width = options.width ?? Math.min(16, source.width);
396
- const height = options.height ?? Math.min(8, source.height);
397
- if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
398
- throw new RangeError("Environment diffuse irradiance dimensions must be positive integers");
399
- }
400
- const blurRadius = options.blurRadius ?? Math.max(2, Math.ceil(Math.max(source.width / width, source.height / height)));
401
- if (!Number.isInteger(blurRadius) || blurRadius < 0) {
402
- throw new RangeError("Environment diffuse irradiance blurRadius must be a non-negative integer");
403
- }
404
-
405
- const data = new Uint8Array(width * height * 4);
406
- for (let y = 0; y < height; y += 1) {
407
- for (let x = 0; x < width; x += 1) {
408
- const sourceX = Math.round((x / Math.max(1, width - 1)) * (source.width - 1));
409
- const sourceY = Math.round((y / Math.max(1, height - 1)) * (source.height - 1));
410
- const color = sampleLinearHdrBox(source, sourceX, sourceY, blurRadius);
411
- encodeLinearRgbePixel(color[0], color[1], color[2], color[3], data, (y * width + x) * 4);
412
- }
413
- }
414
- return { width, height, data };
415
- }
416
-
417
- export function createEnvironmentMapResourceSet(
418
- input: EnvironmentMapResourceInput,
419
- options: EnvironmentResourceSetOptions = {}
420
- ): EnvironmentMapResourceSet {
421
- const inputEncoding = options.inputEncoding ?? input.encoding ?? "rgba8-srgb";
422
- const outputColorSpace = options.outputColorSpace ?? "srgb";
423
- const textureEncoding = options.textureEncoding ?? (outputColorSpace === "linear" ? "rgba8-linear" : "rgba8-srgb");
424
- const linear = toLinearHdrEnvironment(input, inputEncoding);
425
- const linearForTexture = textureEncoding === "rgbe"
426
- ? scaleLinearHdrEnvironment(linear, 1)
427
- : scaleLinearHdrEnvironment(linear, options.exposure ?? 1);
428
- const base = textureEncoding === "rgbe"
429
- ? encodeLinearHdrEnvironmentToRgbe(linearForTexture)
430
- : encodeLinearHdrEnvironmentToRgba8(linear, {
431
- exposure: options.exposure ?? 1,
432
- toneMapping: options.toneMapping ?? (inputEncoding === "rgba8-linear" || inputEncoding === "rgba8-srgb" ? "linear" : "reinhard"),
433
- outputColorSpace: textureEncoding === "rgba8-linear" ? "linear" : "srgb"
434
- });
435
- const specularMipLevels = textureEncoding === "rgbe"
436
- ? generateRgbeEnvironmentMipLevels(linearForTexture, {
437
- levels: options.specularLevels,
438
- blurRadius: options.specularBlurRadius ?? 2
439
- })
440
- : generateSpecularPrefilterMipLevels(base, {
441
- levels: options.specularLevels,
442
- blurRadius: options.specularBlurRadius ?? 2
443
- });
444
- const diffuseIrradiance = textureEncoding === "rgbe"
445
- ? generateDiffuseIrradianceRgbe(linearForTexture, {
446
- width: options.irradianceWidth,
447
- height: options.irradianceHeight,
448
- blurRadius: options.irradianceBlurRadius
449
- })
450
- : generateDiffuseIrradianceRgba8(base, {
451
- width: options.irradianceWidth,
452
- height: options.irradianceHeight,
453
- blurRadius: options.irradianceBlurRadius
454
- });
455
- const brdfLut = generateApproximateBrdfLutPixels({
456
- width: options.brdfLutSize ?? 32,
457
- height: options.brdfLutSize ?? 32,
458
- sampleCount: options.brdfLutSampleCount
459
- });
460
- return {
461
- base,
462
- diffuseIrradiance,
463
- specularMipLevels,
464
- brdfLut,
465
- diagnostics: {
466
- inputEncoding,
467
- textureEncoding,
468
- outputColorSpace,
469
- hdrSource: inputEncoding === "rgbe" || inputEncoding === "linear-hdr",
470
- maxLinearValue: Number(maxLinearValue(linear).toFixed(6)),
471
- specularMipCount: specularMipLevels.length,
472
- diffuseIrradianceSize: [diffuseIrradiance.width, diffuseIrradiance.height],
473
- brdfLutSize: [brdfLut.width, brdfLut.height]
474
- }
475
- };
476
- }
477
-
478
- export function generateApproximateBrdfLutPixels(descriptor: BrdfLutDescriptor = {}): Rgba8EnvironmentMapSource {
479
- const width = descriptor.width ?? 32;
480
- const height = descriptor.height ?? 32;
481
- if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
482
- throw new RangeError("Environment BRDF LUT dimensions must be positive integers");
483
- }
484
- const sampleCount = descriptor.sampleCount ?? 128;
485
- if (!Number.isInteger(sampleCount) || sampleCount <= 0) {
486
- throw new RangeError("Environment BRDF LUT sampleCount must be a positive integer");
487
- }
488
- const data = new Uint8Array(width * height * 4);
489
- for (let y = 0; y < height; y += 1) {
490
- const roughness = clamp(y / Math.max(1, height - 1), 0, 1);
491
- for (let x = 0; x < width; x += 1) {
492
- const nDotV = clamp(x / Math.max(1, width - 1), 0.001, 1);
493
- const brdf = integrateGgxEnvironmentBrdf(nDotV, roughness, sampleCount);
494
- const index = (y * width + x) * 4;
495
- data[index] = encodeColorByte(brdf[0], "linear");
496
- data[index + 1] = encodeColorByte(brdf[1], "linear");
497
- data[index + 2] = 0;
498
- data[index + 3] = 255;
499
- }
500
- }
501
- return { width, height, data };
502
- }
503
-
504
- function integrateGgxEnvironmentBrdf(
505
- nDotV: number,
506
- roughness: number,
507
- sampleCount: number
508
- ): readonly [number, number] {
509
- const view: readonly [number, number, number] = [
510
- Math.sqrt(Math.max(0, 1 - nDotV * nDotV)),
511
- 0,
512
- nDotV
513
- ];
514
- let scale = 0;
515
- let bias = 0;
516
- for (let index = 0; index < sampleCount; index += 1) {
517
- const xi = hammersley2d(index, sampleCount);
518
- const halfVector = importanceSampleGgx(xi, roughness);
519
- const vDotH = Math.max(dot3(view, halfVector), 0);
520
- const light = normalize3([
521
- 2 * vDotH * halfVector[0] - view[0],
522
- 2 * vDotH * halfVector[1] - view[1],
523
- 2 * vDotH * halfVector[2] - view[2]
524
- ]);
525
- const nDotL = Math.max(light[2], 0);
526
- const nDotH = Math.max(halfVector[2], 0);
527
- if (nDotL <= 0 || nDotH <= 0 || vDotH <= 0) {
528
- continue;
529
- }
530
- const visibility = ggxGeometrySmithCorrelated(nDotV, nDotL, roughness) * vDotH / Math.max(nDotH * nDotV, A3D_EPSILON_NUMBER);
531
- const fresnel = Math.pow(1 - vDotH, 5);
532
- scale += (1 - fresnel) * visibility;
533
- bias += fresnel * visibility;
534
- }
535
- return [
536
- clamp(scale / sampleCount, 0, 1),
537
- clamp(bias / sampleCount, 0, 1)
538
- ];
539
- }
540
-
541
- function hammersley2d(index: number, count: number): readonly [number, number] {
542
- return [index / count, radicalInverseVdc(index)];
543
- }
544
-
545
- function radicalInverseVdc(bits: number): number {
546
- let value = bits >>> 0;
547
- value = ((value << 16) | (value >>> 16)) >>> 0;
548
- value = (((value & 0x55555555) << 1) | ((value & 0xaaaaaaaa) >>> 1)) >>> 0;
549
- value = (((value & 0x33333333) << 2) | ((value & 0xcccccccc) >>> 2)) >>> 0;
550
- value = (((value & 0x0f0f0f0f) << 4) | ((value & 0xf0f0f0f0) >>> 4)) >>> 0;
551
- value = (((value & 0x00ff00ff) << 8) | ((value & 0xff00ff00) >>> 8)) >>> 0;
552
- return value * 2.3283064365386963e-10;
553
- }
554
-
555
- function importanceSampleGgx(
556
- xi: readonly [number, number],
557
- roughness: number
558
- ): readonly [number, number, number] {
559
- const alpha = Math.max(roughness, 0.001) * Math.max(roughness, 0.001);
560
- const alpha2 = alpha * alpha;
561
- const phi = 2 * Math.PI * xi[0];
562
- const cosTheta = Math.sqrt((1 - xi[1]) / Math.max(1 + (alpha2 - 1) * xi[1], A3D_EPSILON_NUMBER));
563
- const sinTheta = Math.sqrt(Math.max(0, 1 - cosTheta * cosTheta));
564
- return [
565
- Math.cos(phi) * sinTheta,
566
- Math.sin(phi) * sinTheta,
567
- cosTheta
568
- ];
569
- }
570
-
571
- function ggxGeometrySmithCorrelated(nDotV: number, nDotL: number, roughness: number): number {
572
- const alpha = Math.max(roughness, 0.045);
573
- const alpha2 = alpha * alpha * alpha * alpha;
574
- const lambdaV = nDotL * Math.sqrt(Math.max((nDotV - alpha2 * nDotV) * nDotV + alpha2, A3D_EPSILON_NUMBER));
575
- const lambdaL = nDotV * Math.sqrt(Math.max((nDotL - alpha2 * nDotL) * nDotL + alpha2, A3D_EPSILON_NUMBER));
576
- return 0.5 / Math.max(lambdaV + lambdaL, A3D_EPSILON_NUMBER);
577
- }
578
-
579
- function normalize3(value: readonly [number, number, number]): readonly [number, number, number] {
580
- const length = Math.hypot(value[0], value[1], value[2]);
581
- if (length <= A3D_EPSILON_NUMBER) return [0, 0, 1];
582
- return [value[0] / length, value[1] / length, value[2] / length];
583
- }
584
-
585
- function dot3(left: readonly [number, number, number], right: readonly [number, number, number]): number {
586
- return left[0] * right[0] + left[1] * right[1] + left[2] * right[2];
587
- }
588
-
589
- function downsampleEnvironmentLevel(level: TextureMipLevelDescriptor, blurRadius: number): TextureMipLevelDescriptor {
590
- const width = Math.max(1, Math.floor(level.width / 2));
591
- const height = Math.max(1, Math.floor(level.height / 2));
592
- const data = new Uint8Array(width * height * 4);
593
- for (let y = 0; y < height; y += 1) {
594
- for (let x = 0; x < width; x += 1) {
595
- const color = sampleBox(level, x * 2, y * 2, Math.max(1, blurRadius));
596
- const index = (y * width + x) * 4;
597
- data[index] = color[0];
598
- data[index + 1] = color[1];
599
- data[index + 2] = color[2];
600
- data[index + 3] = color[3];
601
- }
602
- }
603
- return { width, height, data };
604
- }
605
-
606
- function downsampleLinearHdrEnvironmentLevel(source: LinearHdrEnvironmentMapSource, blurRadius: number): LinearHdrEnvironmentMapSource {
607
- const width = Math.max(1, Math.floor(source.width / 2));
608
- const height = Math.max(1, Math.floor(source.height / 2));
609
- const data = new Float32Array(width * height * 4);
610
- for (let y = 0; y < height; y += 1) {
611
- for (let x = 0; x < width; x += 1) {
612
- const color = sampleLinearHdrBox(source, x * 2, y * 2, Math.max(1, blurRadius));
613
- const index = (y * width + x) * 4;
614
- data[index] = color[0];
615
- data[index + 1] = color[1];
616
- data[index + 2] = color[2];
617
- data[index + 3] = color[3];
618
- }
619
- }
620
- return { width, height, data };
621
- }
622
-
623
- function prefilterLinearHdrEnvironmentLevel(
624
- source: LinearHdrEnvironmentMapSource,
625
- mipIndex: number,
626
- roughness: number,
627
- sampleCount: number
628
- ): LinearHdrEnvironmentMapSource {
629
- const width = Math.max(1, Math.floor(source.width / 2 ** mipIndex));
630
- const height = Math.max(1, Math.floor(source.height / 2 ** mipIndex));
631
- const data = new Float32Array(width * height * 4);
632
- for (let y = 0; y < height; y += 1) {
633
- for (let x = 0; x < width; x += 1) {
634
- const direction = equirectPixelDirection(x, y, width, height);
635
- const color = prefilterLinearHdrEnvironmentDirection(source, direction, roughness, sampleCount);
636
- const index = (y * width + x) * 4;
637
- data[index] = color[0];
638
- data[index + 1] = color[1];
639
- data[index + 2] = color[2];
640
- data[index + 3] = color[3];
641
- }
642
- }
643
- return { width, height, data };
644
- }
645
-
646
- function prefilterLinearHdrEnvironmentDirection(
647
- source: LinearHdrEnvironmentMapSource,
648
- reflectionDirection: readonly [number, number, number],
649
- roughness: number,
650
- sampleCount: number
651
- ): readonly [number, number, number, number] {
652
- if (roughness <= A3D_EPSILON_NUMBER) {
653
- return sampleLinearHdrEquirect(source, reflectionDirection);
654
- }
655
- const normal = reflectionDirection;
656
- const view = reflectionDirection;
657
- let red = 0;
658
- let green = 0;
659
- let blue = 0;
660
- let alpha = 0;
661
- let totalWeight = 0;
662
- for (let sampleIndex = 0; sampleIndex < sampleCount; sampleIndex += 1) {
663
- const xi = hammersley2d(sampleIndex, sampleCount);
664
- const halfVector = tangentToWorld(importanceSampleGgx(xi, roughness), normal);
665
- const vDotH = Math.max(dot3(view, halfVector), 0);
666
- const light = normalize3([
667
- 2 * vDotH * halfVector[0] - view[0],
668
- 2 * vDotH * halfVector[1] - view[1],
669
- 2 * vDotH * halfVector[2] - view[2]
670
- ]);
671
- const nDotL = Math.max(dot3(normal, light), 0);
672
- if (nDotL <= A3D_EPSILON_NUMBER) {
673
- continue;
674
- }
675
- const sample = sampleLinearHdrEquirect(source, light);
676
- red += sample[0] * nDotL;
677
- green += sample[1] * nDotL;
678
- blue += sample[2] * nDotL;
679
- alpha += sample[3] * nDotL;
680
- totalWeight += nDotL;
681
- }
682
- if (totalWeight <= A3D_EPSILON_NUMBER) {
683
- return sampleLinearHdrEquirect(source, reflectionDirection);
684
- }
685
- return [
686
- red / totalWeight,
687
- green / totalWeight,
688
- blue / totalWeight,
689
- alpha / totalWeight
690
- ];
691
- }
692
-
693
- function integrateDiffuseIrradianceOverHemisphere(
694
- source: LinearHdrEnvironmentMapSource,
695
- normal: readonly [number, number, number],
696
- sampleCount: number
697
- ): readonly [number, number, number, number] {
698
- let red = 0;
699
- let green = 0;
700
- let blue = 0;
701
- let alpha = 0;
702
- for (let sampleIndex = 0; sampleIndex < sampleCount; sampleIndex += 1) {
703
- const direction = tangentToWorld(cosineSampleHemisphere(hammersley2d(sampleIndex, sampleCount)), normal);
704
- const sample = sampleLinearHdrEquirect(source, direction);
705
- red += sample[0];
706
- green += sample[1];
707
- blue += sample[2];
708
- alpha += sample[3];
709
- }
710
- return [
711
- red / sampleCount,
712
- green / sampleCount,
713
- blue / sampleCount,
714
- alpha / sampleCount
715
- ];
716
- }
717
-
718
- function cosineSampleHemisphere(xi: readonly [number, number]): readonly [number, number, number] {
719
- const radius = Math.sqrt(clamp(xi[0], 0, 1));
720
- const phi = 2 * Math.PI * xi[1];
721
- return [
722
- radius * Math.cos(phi),
723
- radius * Math.sin(phi),
724
- Math.sqrt(Math.max(0, 1 - xi[0]))
725
- ];
726
- }
727
-
728
- function equirectPixelDirection(x: number, y: number, width: number, height: number): readonly [number, number, number] {
729
- const u = (x + 0.5) / width;
730
- const v = (y + 0.5) / height;
731
- const phi = (u - 0.5) * Math.PI * 2;
732
- const theta = v * Math.PI;
733
- const sinTheta = Math.sin(theta);
734
- return normalize3([
735
- Math.cos(phi) * sinTheta,
736
- Math.cos(theta),
737
- Math.sin(phi) * sinTheta
738
- ]);
739
- }
740
-
741
- function directionToEquirectUv(direction: readonly [number, number, number]): readonly [number, number] {
742
- const d = normalize3(direction);
743
- return [
744
- modulo(Math.atan2(d[2], d[0]) / (Math.PI * 2) + 0.5, 1),
745
- clamp(Math.acos(clamp(d[1], -1, 1)) / Math.PI, 0, 1)
746
- ];
747
- }
748
-
749
- function sampleLinearHdrEquirect(
750
- source: LinearHdrEnvironmentMapSource,
751
- direction: readonly [number, number, number]
752
- ): readonly [number, number, number, number] {
753
- const uv = directionToEquirectUv(direction);
754
- const fx = uv[0] * source.width - 0.5;
755
- const fy = uv[1] * source.height - 0.5;
756
- const x0 = Math.floor(fx);
757
- const y0 = Math.floor(fy);
758
- const tx = fx - x0;
759
- const ty = fy - y0;
760
- const c00 = sampleLinearHdrPixel(source, x0, y0);
761
- const c10 = sampleLinearHdrPixel(source, x0 + 1, y0);
762
- const c01 = sampleLinearHdrPixel(source, x0, y0 + 1);
763
- const c11 = sampleLinearHdrPixel(source, x0 + 1, y0 + 1);
764
- const top = mixColor4(c00, c10, tx);
765
- const bottom = mixColor4(c01, c11, tx);
766
- return mixColor4(top, bottom, ty);
767
- }
768
-
769
- function sampleLinearHdrPixel(
770
- source: LinearHdrEnvironmentMapSource,
771
- x: number,
772
- y: number
773
- ): readonly [number, number, number, number] {
774
- const wrappedX = modulo(x, source.width);
775
- const wrappedY = clamp(y, 0, source.height - 1);
776
- const index = (wrappedY * source.width + wrappedX) * 4;
777
- return [
778
- Math.max(0, source.data[index] ?? 0),
779
- Math.max(0, source.data[index + 1] ?? 0),
780
- Math.max(0, source.data[index + 2] ?? 0),
781
- clampFinite(source.data[index + 3] ?? 1, 0, 1, "HDR alpha")
782
- ];
783
- }
784
-
785
- function mixColor4(
786
- left: readonly [number, number, number, number],
787
- right: readonly [number, number, number, number],
788
- amount: number
789
- ): readonly [number, number, number, number] {
790
- return [
791
- lerp(left[0], right[0], amount),
792
- lerp(left[1], right[1], amount),
793
- lerp(left[2], right[2], amount),
794
- lerp(left[3], right[3], amount)
795
- ];
796
- }
797
-
798
- function tangentToWorld(
799
- local: readonly [number, number, number],
800
- normal: readonly [number, number, number]
801
- ): readonly [number, number, number] {
802
- const up: readonly [number, number, number] = Math.abs(normal[1]) < 0.999 ? [0, 1, 0] : [1, 0, 0];
803
- const tangent = normalize3(cross3(up, normal));
804
- const bitangent = cross3(normal, tangent);
805
- return normalize3([
806
- tangent[0] * local[0] + bitangent[0] * local[1] + normal[0] * local[2],
807
- tangent[1] * local[0] + bitangent[1] * local[1] + normal[1] * local[2],
808
- tangent[2] * local[0] + bitangent[2] * local[1] + normal[2] * local[2]
809
- ]);
810
- }
811
-
812
- function cross3(left: readonly [number, number, number], right: readonly [number, number, number]): readonly [number, number, number] {
813
- return [
814
- left[1] * right[2] - left[2] * right[1],
815
- left[2] * right[0] - left[0] * right[2],
816
- left[0] * right[1] - left[1] * right[0]
817
- ];
818
- }
819
-
820
- function sampleBox(level: Rgba8EnvironmentMapSource | TextureMipLevelDescriptor, centerX: number, centerY: number, radius: number): readonly [number, number, number, number] {
821
- let r = 0;
822
- let g = 0;
823
- let b = 0;
824
- let a = 0;
825
- let count = 0;
826
- for (let y = centerY - radius; y <= centerY + radius; y += 1) {
827
- const wrappedY = clamp(y, 0, level.height - 1);
828
- for (let x = centerX - radius; x <= centerX + radius; x += 1) {
829
- const wrappedX = modulo(x, level.width);
830
- const index = (wrappedY * level.width + wrappedX) * 4;
831
- r += level.data[index] ?? 0;
832
- g += level.data[index + 1] ?? 0;
833
- b += level.data[index + 2] ?? 0;
834
- a += level.data[index + 3] ?? 255;
835
- count += 1;
836
- }
837
- }
838
- return [
839
- Math.round(r / count),
840
- Math.round(g / count),
841
- Math.round(b / count),
842
- Math.round(a / count)
843
- ];
844
- }
845
-
846
- function sampleLinearHdrBox(
847
- level: LinearHdrEnvironmentMapSource,
848
- centerX: number,
849
- centerY: number,
850
- radius: number
851
- ): readonly [number, number, number, number] {
852
- let r = 0;
853
- let g = 0;
854
- let b = 0;
855
- let a = 0;
856
- let count = 0;
857
- for (let y = centerY - radius; y <= centerY + radius; y += 1) {
858
- const wrappedY = clamp(y, 0, level.height - 1);
859
- for (let x = centerX - radius; x <= centerX + radius; x += 1) {
860
- const wrappedX = modulo(x, level.width);
861
- const index = (wrappedY * level.width + wrappedX) * 4;
862
- r += level.data[index] ?? 0;
863
- g += level.data[index + 1] ?? 0;
864
- b += level.data[index + 2] ?? 0;
865
- a += level.data[index + 3] ?? 1;
866
- count += 1;
867
- }
868
- }
869
- return [r / count, g / count, b / count, a / count];
870
- }
871
-
872
- function scaleLinearHdrEnvironment(source: LinearHdrEnvironmentMapSource, exposure: number): LinearHdrEnvironmentMapSource {
873
- if (!Number.isFinite(exposure) || exposure < 0) {
874
- throw new RangeError("Environment HDR exposure must be finite and non-negative");
875
- }
876
- if (exposure === 1) {
877
- return { width: source.width, height: source.height, data: new Float32Array(source.data) };
878
- }
879
- const data = new Float32Array(source.width * source.height * 4);
880
- for (let index = 0; index < source.width * source.height; index += 1) {
881
- const offset = index * 4;
882
- data[offset] = Math.max(0, source.data[offset] ?? 0) * exposure;
883
- data[offset + 1] = Math.max(0, source.data[offset + 1] ?? 0) * exposure;
884
- data[offset + 2] = Math.max(0, source.data[offset + 2] ?? 0) * exposure;
885
- data[offset + 3] = clampFinite(source.data[offset + 3] ?? 1, 0, 1, "HDR alpha");
886
- }
887
- return { width: source.width, height: source.height, data };
888
- }
889
-
890
- function encodeLinearRgbePixel(
891
- red: number,
892
- green: number,
893
- blue: number,
894
- alpha: number,
895
- output: Uint8Array,
896
- offset: number
897
- ): void {
898
- const r = Math.max(0, red);
899
- const g = Math.max(0, green);
900
- const b = Math.max(0, blue);
901
- const maxChannel = Math.max(r, g, b);
902
- if (maxChannel < 1e-32) {
903
- output[offset] = 0;
904
- output[offset + 1] = 0;
905
- output[offset + 2] = 0;
906
- output[offset + 3] = 0;
907
- return;
908
- }
909
- const exponent = Math.ceil(Math.log2(maxChannel));
910
- const scale = 256 / Math.pow(2, exponent);
911
- output[offset] = clampByte(Math.round(r * scale));
912
- output[offset + 1] = clampByte(Math.round(g * scale));
913
- output[offset + 2] = clampByte(Math.round(b * scale));
914
- output[offset + 3] = clampByte(exponent + 128);
915
- if (alpha <= 0) {
916
- output[offset + 3] = 0;
917
- }
918
- }
919
-
920
- function numberToHalfFloat(value: number): number {
921
- if (Number.isNaN(value)) return 0x7e00;
922
- if (value === Infinity) return 0x7c00;
923
- if (value === -Infinity) return 0xfc00;
924
- const sign = value < 0 ? 0x8000 : 0;
925
- const absolute = Math.abs(value);
926
- if (absolute === 0) return sign;
927
- if (absolute >= 65504) return sign | 0x7bff;
928
- if (absolute < 2 ** -14) {
929
- return sign | Math.round(absolute / 2 ** -24);
930
- }
931
- const exponent = Math.floor(Math.log2(absolute));
932
- const mantissa = Math.round((absolute / 2 ** exponent - 1) * 1024);
933
- return sign | ((exponent + 15) << 10) | (mantissa & 0x03ff);
934
- }
935
-
936
- function toLinearHdrEnvironment(input: EnvironmentMapResourceInput, inputEncoding: EnvironmentInputEncoding | "linear-hdr"): LinearHdrEnvironmentMapSource {
937
- switch (inputEncoding) {
938
- case "rgba8-linear":
939
- return decodeRgba8EnvironmentToLinear(input as Rgba8EnvironmentMapSource, "linear");
940
- case "rgba8-srgb":
941
- return decodeRgba8EnvironmentToLinear(input as Rgba8EnvironmentMapSource, "srgb");
942
- case "rgbe":
943
- return decodeRgbeEnvironmentMap(input as RgbeEnvironmentMapSource);
944
- case "linear-hdr":
945
- validateHdrSource(input as LinearHdrEnvironmentMapSource);
946
- return { width: input.width, height: input.height, data: new Float32Array((input as LinearHdrEnvironmentMapSource).data) };
947
- }
948
- }
949
-
950
- function validateSource(source: Rgba8EnvironmentMapSource): void {
951
- if (!Number.isInteger(source.width) || source.width <= 0 || !Number.isInteger(source.height) || source.height <= 0) {
952
- throw new RangeError("Environment map dimensions must be positive integers");
953
- }
954
- if (source.data.byteLength !== source.width * source.height * 4) {
955
- throw new RangeError("Environment map data must contain exactly width * height * 4 RGBA8 bytes");
956
- }
957
- }
958
-
959
- function validateHdrSource(source: LinearHdrEnvironmentMapSource): void {
960
- if (!Number.isInteger(source.width) || source.width <= 0 || !Number.isInteger(source.height) || source.height <= 0) {
961
- throw new RangeError("Environment HDR dimensions must be positive integers");
962
- }
963
- if (source.data.length !== source.width * source.height * 4) {
964
- throw new RangeError("Environment HDR data must contain exactly width * height * 4 linear RGBA values");
965
- }
966
- for (const value of source.data) {
967
- if (!Number.isFinite(value)) {
968
- throw new RangeError("Environment HDR data must contain only finite values");
969
- }
970
- }
971
- }
972
-
973
- function maxMipLevels(width: number, height: number): number {
974
- return Math.floor(Math.log2(Math.max(width, height))) + 1;
975
- }
976
-
977
- function clamp(value: number, min: number, max: number): number {
978
- return Math.max(min, Math.min(max, value));
979
- }
980
-
981
- function clampByte(value: number): number {
982
- return Math.max(0, Math.min(255, value));
983
- }
984
-
985
- function modulo(value: number, divisor: number): number {
986
- return ((value % divisor) + divisor) % divisor;
987
- }
988
-
989
- function lerp(a: number, b: number, t: number): number {
990
- return a + (b - a) * t;
991
- }
992
-
993
- function validateNormalizedChannel(value: number, label: string): number {
994
- return clampFinite(value, 0, 1, label);
995
- }
996
-
997
- function clampFinite(value: number, min: number, max: number, label: string): number {
998
- if (!Number.isFinite(value)) {
999
- throw new RangeError(`${label} must be finite`);
1000
- }
1001
- return Math.max(min, Math.min(max, value));
1002
- }
1003
-
1004
- function decodeColorByte(byte: number, colorSpace: EnvironmentColorSpace): number {
1005
- const normalized = byte / 255;
1006
- return colorSpace === "srgb" ? srgbChannelToLinear(normalized) : normalized;
1007
- }
1008
-
1009
- function encodeColorByte(linear: number, colorSpace: EnvironmentColorSpace): number {
1010
- const normalized = colorSpace === "srgb" ? linearChannelToSrgb(linear) : clampFinite(linear, 0, 1, "linear color");
1011
- return Math.round(normalized * 255);
1012
- }
1013
-
1014
- function toneMap(value: number, operator: EnvironmentToneMappingOperator): number {
1015
- const linear = Math.max(0, value);
1016
- return operator === "linear" ? clamp(linear, 0, 1) : linear / (1 + linear);
1017
- }
1018
-
1019
- function maxLinearValue(source: LinearHdrEnvironmentMapSource): number {
1020
- let max = 0;
1021
- for (let index = 0; index < source.width * source.height; index += 1) {
1022
- const offset = index * 4;
1023
- max = Math.max(max, source.data[offset] ?? 0, source.data[offset + 1] ?? 0, source.data[offset + 2] ?? 0);
1024
- }
1025
- return max;
1026
- }