@aura3d/rendering 1.4.0 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (308) hide show
  1. package/package.json +38 -4
  2. package/AGENTS.md +0 -46
  3. package/src/ArchitecturalLightingFixtures.ts +0 -241
  4. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  5. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  6. package/src/BRDFLut.ts +0 -47
  7. package/src/CameraFraming.ts +0 -200
  8. package/src/CanonicalSceneFixtures.ts +0 -95
  9. package/src/CascadedShadowMaps.ts +0 -449
  10. package/src/ColorManagement.ts +0 -127
  11. package/src/CullingFixtures.ts +0 -280
  12. package/src/DecalGeometry.ts +0 -26
  13. package/src/DepthPass.ts +0 -110
  14. package/src/EnvironmentBackgroundPass.ts +0 -194
  15. package/src/EnvironmentBackgroundResources.ts +0 -309
  16. package/src/EnvironmentLighting.ts +0 -96
  17. package/src/EnvironmentMapResources.ts +0 -1026
  18. package/src/EnvironmentPipeline.ts +0 -69
  19. package/src/EnvironmentPlatform.ts +0 -1306
  20. package/src/EnvironmentPreset.ts +0 -155
  21. package/src/Exposure.ts +0 -66
  22. package/src/ExternalParityRenderPreset.ts +0 -725
  23. package/src/ForwardPass.ts +0 -1668
  24. package/src/FrameVisualMetrics.ts +0 -301
  25. package/src/Geometry.ts +0 -461
  26. package/src/GeometryPrimitives.ts +0 -2
  27. package/src/HDRRenderPipeline.ts +0 -94
  28. package/src/IBL.ts +0 -86
  29. package/src/IndexBuffer.ts +0 -57
  30. package/src/InstancedPBRMaterial.ts +0 -186
  31. package/src/InstancedUnlitMaterial.ts +0 -60
  32. package/src/Instancing.ts +0 -19
  33. package/src/LightCollector.ts +0 -82
  34. package/src/LightUniforms.ts +0 -47
  35. package/src/LightingDebug.ts +0 -80
  36. package/src/LightingDefaults.ts +0 -79
  37. package/src/LightingRig.ts +0 -301
  38. package/src/LineGeometry.ts +0 -2
  39. package/src/Material.ts +0 -209
  40. package/src/MaterialBinding.ts +0 -131
  41. package/src/MaterialInstance.ts +0 -59
  42. package/src/MaterialPresets.ts +0 -272
  43. package/src/MorphTarget.ts +0 -124
  44. package/src/MorphTargetPlan.ts +0 -178
  45. package/src/MorphUnlitMaterial.ts +0 -60
  46. package/src/NormalMappedPBRMaterial.ts +0 -188
  47. package/src/OceanFixtures.ts +0 -318
  48. package/src/PBRLightingDefaults.ts +0 -12
  49. package/src/PBRMaterial.ts +0 -442
  50. package/src/PMREM.ts +0 -53
  51. package/src/PbrReference.ts +0 -681
  52. package/src/PostProcessPass.ts +0 -2507
  53. package/src/ProceduralTextureFixtures.ts +0 -393
  54. package/src/ProductTurntableFixtures.ts +0 -815
  55. package/src/Raycaster.ts +0 -21
  56. package/src/ReflectionProbe.ts +0 -13
  57. package/src/ReflectionSurfaces.ts +0 -219
  58. package/src/RenderBackend.ts +0 -43
  59. package/src/RenderDebugViews.ts +0 -138
  60. package/src/RenderDevice.ts +0 -836
  61. package/src/RenderGraph.ts +0 -194
  62. package/src/RenderPass.ts +0 -27
  63. package/src/RenderPipeline.ts +0 -101
  64. package/src/RenderQueue.ts +0 -12
  65. package/src/RenderState.ts +0 -12
  66. package/src/Renderer.ts +0 -2631
  67. package/src/RendererDebugOverlay.ts +0 -80
  68. package/src/RendererFeatureGates.ts +0 -150
  69. package/src/RendererPostprocessPlan.ts +0 -279
  70. package/src/RendererTiming.ts +0 -251
  71. package/src/RendererVisualPipelineReport.ts +0 -836
  72. package/src/ResourceLifecycle.ts +0 -21
  73. package/src/Sampler.ts +0 -37
  74. package/src/SceneOptimization.ts +0 -518
  75. package/src/ShaderChunks.ts +0 -393
  76. package/src/ShaderLibrary.ts +0 -2766
  77. package/src/ShaderModule.ts +0 -36
  78. package/src/ShaderPreprocessor.ts +0 -260
  79. package/src/ShaderReflection.ts +0 -201
  80. package/src/ShadowMap.ts +0 -237
  81. package/src/ShadowPass.ts +0 -198
  82. package/src/ShadowProjection.ts +0 -115
  83. package/src/SkinnedLitMaterial.ts +0 -397
  84. package/src/SkinnedUnlitMaterial.ts +0 -63
  85. package/src/SkinningBounds.ts +0 -131
  86. package/src/SpaceEnvironmentFixtures.ts +0 -200
  87. package/src/SpriteGeometry.ts +0 -21
  88. package/src/StereoCameraRig.ts +0 -127
  89. package/src/StereoEffects.ts +0 -274
  90. package/src/TerrainFixtures.ts +0 -180
  91. package/src/Texture.ts +0 -307
  92. package/src/TextureBinding.ts +0 -91
  93. package/src/TexturedPBRMaterial.ts +0 -1112
  94. package/src/TexturedUnlitMaterial.ts +0 -67
  95. package/src/ToneMapping.ts +0 -105
  96. package/src/UniformBinder.ts +0 -16
  97. package/src/UniformLayout.ts +0 -129
  98. package/src/UnlitMaterial.ts +0 -75
  99. package/src/VegetationFixtures.ts +0 -314
  100. package/src/VertexBuffer.ts +0 -120
  101. package/src/VertexFormat.ts +0 -171
  102. package/src/VoxelWorldFixtures.ts +0 -280
  103. package/src/WeatherFixtures.ts +0 -223
  104. package/src/WebGL2Device.ts +0 -2280
  105. package/src/WebGL2StateCache.ts +0 -330
  106. package/src/WebGPUDevice.ts +0 -2877
  107. package/src/WebGPURenderToTextureProof.ts +0 -139
  108. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  109. package/src/advanced-runtime/index.ts +0 -9
  110. package/src/animation/AnimationMaterialStyle.ts +0 -32
  111. package/src/animation/AnimationRenderPreset.ts +0 -45
  112. package/src/animation/AnimationToonMaterial.ts +0 -387
  113. package/src/animation/AnimationVisualQuality.ts +0 -71
  114. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  115. package/src/animation/index.ts +0 -5
  116. package/src/cinematic/BloomPass.ts +0 -26
  117. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  118. package/src/cinematic/CinematicEvidence.ts +0 -123
  119. package/src/cinematic/CinematicLightingRig.ts +0 -144
  120. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  121. package/src/cinematic/CinematicPostProcess.ts +0 -83
  122. package/src/cinematic/DepthHazePass.ts +0 -30
  123. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  124. package/src/cinematic/FilmGrainPass.ts +0 -24
  125. package/src/cinematic/FogVolumeSystem.ts +0 -30
  126. package/src/cinematic/GlowCardSystem.ts +0 -44
  127. package/src/cinematic/RainParticleSystem.ts +0 -151
  128. package/src/cinematic/VignettePass.ts +0 -25
  129. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  130. package/src/cinematic/index.ts +0 -14
  131. package/src/effects/CollisionModule.ts +0 -64
  132. package/src/effects/ColorModule.ts +0 -60
  133. package/src/effects/ForceModule.ts +0 -25
  134. package/src/effects/GPUParticleBackend.ts +0 -569
  135. package/src/effects/Particle.ts +0 -108
  136. package/src/effects/ParticleDiagnostics.ts +0 -224
  137. package/src/effects/ParticleEffectPresets.ts +0 -147
  138. package/src/effects/ParticleEmitter.ts +0 -326
  139. package/src/effects/ParticleModule.ts +0 -26
  140. package/src/effects/ParticleRenderPass.ts +0 -117
  141. package/src/effects/ParticleRenderer.ts +0 -132
  142. package/src/effects/ParticleSystem.ts +0 -333
  143. package/src/effects/SizeModule.ts +0 -56
  144. package/src/effects/TrailModule.ts +0 -72
  145. package/src/effects/VelocityModule.ts +0 -75
  146. package/src/effects/index.ts +0 -15
  147. package/src/index.ts +0 -925
  148. package/src/materials/AlphaSorting.ts +0 -30
  149. package/src/materials/MaterialExtensions.ts +0 -42
  150. package/src/materials/PhysicalMaterial.ts +0 -133
  151. package/src/materials/TransmissionPass.ts +0 -51
  152. package/src/performance/BVH.ts +0 -18
  153. package/src/performance/Batcher.ts +0 -2
  154. package/src/performance/FrustumCuller.ts +0 -9
  155. package/src/performance/LOD.ts +0 -20
  156. package/src/performance/Octree.ts +0 -10
  157. package/src/performance/RenderItemSorting.ts +0 -170
  158. package/src/performance/RendererStats.ts +0 -43
  159. package/src/performance/ResourceBudget.ts +0 -44
  160. package/src/postprocess/BloomPass.ts +0 -28
  161. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  162. package/src/postprocess/ColorGradingPass.ts +0 -24
  163. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  164. package/src/postprocess/EffectComposer.ts +0 -349
  165. package/src/postprocess/SSAOPass.ts +0 -20
  166. package/src/postprocess/index.ts +0 -34
  167. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  168. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  169. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  170. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  171. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  172. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  173. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  174. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  175. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  176. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  177. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  178. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  179. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  180. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  181. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  182. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  183. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  184. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  185. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  186. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  187. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  190. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  191. package/src/production-runtime/color/ColorManagement.ts +0 -3
  192. package/src/production-runtime/color/ToneMapping.ts +0 -7
  193. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  194. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  195. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  196. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  197. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  198. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  199. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  200. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  201. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  202. package/src/production-runtime/index.ts +0 -127
  203. package/src/production-runtime/lights/LightManager.ts +0 -7
  204. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  205. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  206. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  207. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  208. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  209. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  210. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  211. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  212. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  213. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  214. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  215. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  216. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  217. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  218. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  219. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  220. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  221. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  222. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  223. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  224. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  225. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  226. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  227. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  228. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  229. package/src/production-runtime/scene/Camera.ts +0 -1
  230. package/src/production-runtime/scene/Lights.ts +0 -2
  231. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  232. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  233. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  234. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  235. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  236. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  237. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  238. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  239. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  240. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  241. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  242. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  243. package/src/shaders/depth.frag.glsl +0 -5
  244. package/src/shaders/depth.vert.glsl +0 -8
  245. package/src/shaders/pbr-direct.frag.glsl +0 -687
  246. package/src/shaders/pbr-direct.vert.glsl +0 -18
  247. package/src/shaders/unlit.frag.glsl +0 -18
  248. package/src/shaders/unlit.vert.glsl +0 -13
  249. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  250. package/src/shadows/ContactShadows.ts +0 -106
  251. package/src/shadows/ShadowDebugViews.ts +0 -46
  252. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  253. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  254. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  255. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  256. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  257. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  258. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  259. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  260. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  261. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  262. package/src/threejs-compatibility/index.ts +0 -29
  263. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  264. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  265. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  266. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  267. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  268. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  269. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  270. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  271. package/src/threejs-compatibility/performance/index.ts +0 -12
  272. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  273. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  274. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  275. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  276. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  277. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  278. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  279. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  280. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  281. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  282. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  283. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  284. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  285. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  286. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  287. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  288. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  289. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  290. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  291. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  292. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  293. package/src/threejs-compatibility/shaders/index.ts +0 -9
  294. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  295. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  296. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  297. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  298. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  299. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  300. package/src/threejs-compatibility/vfx/index.ts +0 -9
  301. package/src/threejs-example-parity/index.ts +0 -205
  302. package/src/webgpu/WebGPUBuffer.ts +0 -1
  303. package/src/webgpu/WebGPUCompute.ts +0 -2
  304. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  305. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  306. package/src/webgpu/WebGPUTexture.ts +0 -2
  307. package/tsconfig.json +0 -26
  308. package/vitest.config.ts +0 -20
@@ -1,57 +0,0 @@
1
- import { type IndexType, type RenderBuffer, type RenderDevice, RenderDeviceError } from "./RenderDevice";
2
-
3
- export class IndexBuffer {
4
- public readonly type: IndexType;
5
- public readonly data: Uint16Array | Uint32Array;
6
- private gpuBuffer: RenderBuffer | null = null;
7
- private disposed = false;
8
-
9
- constructor(indices: readonly number[], vertexCount?: number) {
10
- if (indices.length === 0) {
11
- throw new Error("IndexBuffer requires at least one index");
12
- }
13
- let maxIndex = 0;
14
- for (const index of indices) {
15
- if (!Number.isInteger(index) || index < 0) {
16
- throw new Error("IndexBuffer indices must be non-negative integers");
17
- }
18
- if (index > maxIndex) maxIndex = index;
19
- }
20
- if (vertexCount !== undefined && maxIndex >= vertexCount) {
21
- throw new RangeError(`Index ${maxIndex} is outside vertex count ${vertexCount}`);
22
- }
23
- this.type = maxIndex > 65535 ? "uint32" : "uint16";
24
- this.data = this.type === "uint32" ? new Uint32Array(indices) : new Uint16Array(indices);
25
- }
26
-
27
- get count(): number {
28
- return this.data.length;
29
- }
30
-
31
- get byteLength(): number {
32
- return this.data.byteLength;
33
- }
34
-
35
- get uploadedBuffer(): RenderBuffer | null {
36
- return this.gpuBuffer;
37
- }
38
-
39
- upload(device: RenderDevice): RenderBuffer {
40
- this.assertAlive();
41
- if (!this.gpuBuffer || this.gpuBuffer.disposed) {
42
- this.gpuBuffer = device.createBuffer("index", this.data.byteLength, this.data);
43
- }
44
- return this.gpuBuffer;
45
- }
46
-
47
- dispose(): void {
48
- this.gpuBuffer?.dispose();
49
- this.disposed = true;
50
- }
51
-
52
- private assertAlive(): void {
53
- if (this.disposed) {
54
- throw new RenderDeviceError("IndexBuffer is disposed", "DISPOSED_RESOURCE");
55
- }
56
- }
57
- }
@@ -1,186 +0,0 @@
1
- import { Material, type RenderState } from "./Material";
2
- import { DEFAULT_PBR_ENVIRONMENT_INTENSITY, DEFAULT_PBR_PROCEDURAL_ENVIRONMENT_MAP } from "./PBRLightingDefaults";
3
- import { DEFAULT_INSTANCED_PBR_SHADER_NAME } from "./ShaderLibrary";
4
- import { TextureBinding } from "./TextureBinding";
5
-
6
- export const MAX_INSTANCED_PBR_INSTANCES = 64;
7
-
8
- export interface InstancedPBRMaterialOptions {
9
- readonly name?: string;
10
- readonly baseColor?: readonly [number, number, number, number];
11
- readonly renderState?: Partial<RenderState>;
12
- readonly metallic?: number;
13
- readonly roughness?: number;
14
- readonly environmentColor?: readonly [number, number, number];
15
- readonly environmentIntensity?: number;
16
- readonly proceduralEnvironmentMap?: InstancedPBRProceduralEnvironmentMapOptions;
17
- readonly environmentMapTexture?: TextureBinding;
18
- readonly environmentMapIntensity?: number;
19
- readonly environmentMapSpecularIntensity?: number;
20
- readonly environmentMapRotation?: number;
21
- readonly environmentMapMipCount?: number;
22
- readonly environmentBrdfLutTexture?: TextureBinding;
23
- readonly emissiveColor?: readonly [number, number, number];
24
- readonly emissiveStrength?: number;
25
- }
26
-
27
- export interface InstancedPBRProceduralEnvironmentMapOptions {
28
- readonly skyColor: readonly [number, number, number];
29
- readonly horizonColor: readonly [number, number, number];
30
- readonly groundColor: readonly [number, number, number];
31
- readonly specularColor: readonly [number, number, number];
32
- readonly intensity: number;
33
- readonly specularIntensity: number;
34
- }
35
-
36
- export class InstancedPBRMaterial extends Material {
37
- constructor(options: InstancedPBRMaterialOptions = {}) {
38
- const baseColor = options.baseColor ?? [1, 1, 1, 1];
39
- const environmentColor = options.environmentColor ?? [1, 1, 1];
40
- const proceduralEnvironmentMap: InstancedPBRProceduralEnvironmentMapOptions = options.proceduralEnvironmentMap ?? DEFAULT_PBR_PROCEDURAL_ENVIRONMENT_MAP;
41
- const emissiveColor = options.emissiveColor ?? [0, 0, 0];
42
- validateColor4(baseColor, "baseColor");
43
- validateColor3(environmentColor, "environmentColor");
44
- validateProceduralEnvironmentMap(proceduralEnvironmentMap);
45
- validateNonNegative(options.environmentMapIntensity ?? 0, "environmentMapIntensity");
46
- validateNonNegative(options.environmentMapSpecularIntensity ?? 0, "environmentMapSpecularIntensity");
47
- validateFinite(options.environmentMapRotation ?? 0, "environmentMapRotation");
48
- validateMipCount(options.environmentMapMipCount ?? 1);
49
- validateColor3(emissiveColor, "emissiveColor");
50
- validateUnit(options.metallic ?? 0, "metallic");
51
- validateUnit(options.roughness ?? 0.5, "roughness");
52
- validateNonNegative(options.environmentIntensity ?? DEFAULT_PBR_ENVIRONMENT_INTENSITY, "environmentIntensity");
53
- validateNonNegative(options.emissiveStrength ?? 1, "emissiveStrength");
54
-
55
- super({
56
- name: options.name ?? "instanced-pbr",
57
- shaderKey: DEFAULT_INSTANCED_PBR_SHADER_NAME,
58
- renderState: options.renderState,
59
- parameters: {
60
- u_baseColor: baseColor,
61
- u_alphaCutoff: 0,
62
- u_metallic: options.metallic ?? 0,
63
- u_roughness: options.roughness ?? 0.5,
64
- u_environmentColor: environmentColor,
65
- u_environmentIntensity: options.environmentIntensity ?? DEFAULT_PBR_ENVIRONMENT_INTENSITY,
66
- u_environmentSkyColor: proceduralEnvironmentMap.skyColor,
67
- u_environmentHorizonColor: proceduralEnvironmentMap.horizonColor,
68
- u_environmentGroundColor: proceduralEnvironmentMap.groundColor,
69
- u_environmentSpecularColor: proceduralEnvironmentMap.specularColor,
70
- u_environmentMapIntensity: proceduralEnvironmentMap.intensity,
71
- u_environmentSpecularIntensity: proceduralEnvironmentMap.specularIntensity,
72
- u_environmentMapTexture: options.environmentMapTexture ?? new TextureBinding({ name: "u_environmentMapTexture", required: false }),
73
- u_environmentMapTextureEnabled: options.environmentMapTexture ? 1 : 0,
74
- u_environmentMapTextureIntensity: options.environmentMapIntensity ?? 0,
75
- u_environmentMapTextureSpecularIntensity: options.environmentMapSpecularIntensity ?? 0,
76
- u_environmentMapTextureRotation: options.environmentMapRotation ?? 0,
77
- u_environmentMapTextureMipCount: options.environmentMapMipCount ?? 1,
78
- u_environmentMapTextureEncoding: 0,
79
- u_environmentBrdfLutTexture: options.environmentBrdfLutTexture ?? new TextureBinding({ name: "u_environmentBrdfLutTexture", required: false }),
80
- u_environmentBrdfLutEnabled: options.environmentBrdfLutTexture ? 1 : 0,
81
- u_emissiveColor: emissiveColor,
82
- u_emissiveStrength: options.emissiveStrength ?? 1,
83
- u_lightCount: 0,
84
- u_lightData: new Float32Array(0),
85
- u_instanceMatrices: defaultInstanceMatrices(),
86
- u_instanceCount: 1,
87
- u_instanceAttributeMode: 0,
88
- u_modelViewProjection: identityMatrix(),
89
- u_normalMatrix: identityMatrix()
90
- },
91
- requiredAttributes: ["a_position", "a_normal"],
92
- uniformSchema: [
93
- { name: "u_baseColor", kind: "vec4" },
94
- { name: "u_alphaCutoff", kind: "float" },
95
- { name: "u_metallic", kind: "float" },
96
- { name: "u_roughness", kind: "float" },
97
- { name: "u_environmentColor", kind: "vec3" },
98
- { name: "u_environmentIntensity", kind: "float" },
99
- { name: "u_environmentSkyColor", kind: "vec3" },
100
- { name: "u_environmentHorizonColor", kind: "vec3" },
101
- { name: "u_environmentGroundColor", kind: "vec3" },
102
- { name: "u_environmentSpecularColor", kind: "vec3" },
103
- { name: "u_environmentMapIntensity", kind: "float" },
104
- { name: "u_environmentSpecularIntensity", kind: "float" },
105
- { name: "u_environmentMapTexture", kind: "texture2d", required: false },
106
- { name: "u_environmentMapTextureEnabled", kind: "float" },
107
- { name: "u_environmentMapTextureIntensity", kind: "float" },
108
- { name: "u_environmentMapTextureSpecularIntensity", kind: "float" },
109
- { name: "u_environmentMapTextureRotation", kind: "float" },
110
- { name: "u_environmentMapTextureMipCount", kind: "float" },
111
- { name: "u_environmentMapTextureEncoding", kind: "float" },
112
- { name: "u_environmentBrdfLutTexture", kind: "texture2d", required: false },
113
- { name: "u_environmentBrdfLutEnabled", kind: "float", required: false },
114
- { name: "u_emissiveColor", kind: "vec3" },
115
- { name: "u_emissiveStrength", kind: "float" },
116
- { name: "u_lightCount", kind: "float" },
117
- { name: "u_lightData", kind: "any" },
118
- { name: "u_instanceMatrices", kind: "any" },
119
- { name: "u_instanceCount", kind: "float" },
120
- { name: "u_instanceAttributeMode", kind: "float" },
121
- { name: "u_modelViewProjection", kind: "mat4" },
122
- { name: "u_normalMatrix", kind: "mat4" }
123
- ]
124
- });
125
- }
126
- }
127
-
128
- function defaultInstanceMatrices(): Float32Array {
129
- const matrices = new Float32Array(MAX_INSTANCED_PBR_INSTANCES * 16);
130
- matrices.set(identityMatrix(), 0);
131
- return matrices;
132
- }
133
-
134
- function validateNonNegative(value: number, label: string): void {
135
- if (!Number.isFinite(value) || value < 0) {
136
- throw new RangeError(`InstancedPBRMaterial ${label} must be finite and non-negative`);
137
- }
138
- }
139
-
140
- function validateFinite(value: number, label: string): void {
141
- if (!Number.isFinite(value)) {
142
- throw new RangeError(`InstancedPBRMaterial ${label} must be finite`);
143
- }
144
- }
145
-
146
- function validateMipCount(value: number): void {
147
- if (!Number.isInteger(value) || value < 1) {
148
- throw new RangeError("InstancedPBRMaterial environmentMapMipCount must be a positive integer");
149
- }
150
- }
151
-
152
- function validateProceduralEnvironmentMap(value: InstancedPBRProceduralEnvironmentMapOptions): void {
153
- validateColor3(value.skyColor, "proceduralEnvironmentMap.skyColor");
154
- validateColor3(value.horizonColor, "proceduralEnvironmentMap.horizonColor");
155
- validateColor3(value.groundColor, "proceduralEnvironmentMap.groundColor");
156
- validateColor3(value.specularColor, "proceduralEnvironmentMap.specularColor");
157
- validateNonNegative(value.intensity, "proceduralEnvironmentMap.intensity");
158
- validateNonNegative(value.specularIntensity, "proceduralEnvironmentMap.specularIntensity");
159
- }
160
-
161
- function validateUnit(value: number, label: string): void {
162
- if (!Number.isFinite(value) || value < 0 || value > 1) {
163
- throw new RangeError(`InstancedPBRMaterial ${label} must be finite and within [0, 1]`);
164
- }
165
- }
166
-
167
- function validateColor4(value: readonly number[], label: string): void {
168
- if (value.length !== 4 || value.some((channel) => !Number.isFinite(channel) || channel < 0 || channel > 1)) {
169
- throw new RangeError(`InstancedPBRMaterial ${label} must contain four finite values in [0, 1]`);
170
- }
171
- }
172
-
173
- function validateColor3(value: readonly number[], label: string): void {
174
- if (value.length !== 3 || value.some((channel) => !Number.isFinite(channel) || channel < 0 || channel > 1)) {
175
- throw new RangeError(`InstancedPBRMaterial ${label} must contain three finite values in [0, 1]`);
176
- }
177
- }
178
-
179
- function identityMatrix(): Float32Array {
180
- return new Float32Array([
181
- 1, 0, 0, 0,
182
- 0, 1, 0, 0,
183
- 0, 0, 1, 0,
184
- 0, 0, 0, 1
185
- ]);
186
- }
@@ -1,60 +0,0 @@
1
- import { Material, type RenderState } from "./Material";
2
- import { DEFAULT_INSTANCED_UNLIT_SHADER_NAME } from "./ShaderLibrary";
3
-
4
- export const MAX_INSTANCED_UNLIT_INSTANCES = 64;
5
-
6
- export interface InstancedUnlitMaterialOptions {
7
- readonly name?: string;
8
- readonly color?: readonly [number, number, number, number];
9
- readonly renderState?: Partial<RenderState>;
10
- }
11
-
12
- export class InstancedUnlitMaterial extends Material {
13
- constructor(options: InstancedUnlitMaterialOptions = {}) {
14
- const color = options.color ?? [1, 1, 1, 1];
15
- validateColor(color);
16
- super({
17
- name: options.name ?? "instanced-unlit",
18
- shaderKey: DEFAULT_INSTANCED_UNLIT_SHADER_NAME,
19
- renderState: options.renderState,
20
- parameters: {
21
- u_baseColor: color,
22
- u_alphaCutoff: 0,
23
- u_instanceMatrices: defaultInstanceMatrices(),
24
- u_instanceCount: 1,
25
- u_instanceAttributeMode: 0,
26
- u_modelViewProjection: identityMatrix()
27
- },
28
- requiredAttributes: ["a_position"],
29
- uniformSchema: [
30
- { name: "u_baseColor", kind: "vec4" },
31
- { name: "u_alphaCutoff", kind: "float" },
32
- { name: "u_instanceMatrices", kind: "any" },
33
- { name: "u_instanceCount", kind: "float" },
34
- { name: "u_instanceAttributeMode", kind: "float" },
35
- { name: "u_modelViewProjection", kind: "mat4" }
36
- ]
37
- });
38
- }
39
- }
40
-
41
- function defaultInstanceMatrices(): Float32Array {
42
- const matrices = new Float32Array(MAX_INSTANCED_UNLIT_INSTANCES * 16);
43
- matrices.set(identityMatrix(), 0);
44
- return matrices;
45
- }
46
-
47
- function validateColor(color: readonly [number, number, number, number]): void {
48
- if (color.length !== 4 || color.some((channel) => channel < 0 || channel > 1 || !Number.isFinite(channel))) {
49
- throw new Error("InstancedUnlitMaterial color must contain four finite values in [0, 1]");
50
- }
51
- }
52
-
53
- function identityMatrix(): Float32Array {
54
- return new Float32Array([
55
- 1, 0, 0, 0,
56
- 0, 1, 0, 0,
57
- 0, 0, 1, 0,
58
- 0, 0, 0, 1
59
- ]);
60
- }
package/src/Instancing.ts DELETED
@@ -1,19 +0,0 @@
1
- import type { InstanceVertexAttribute, RenderBuffer } from "./RenderDevice";
2
-
3
- export interface InstanceAttributePlan {
4
- readonly attributes: readonly InstanceVertexAttribute[];
5
- readonly instanceCount: number;
6
- }
7
-
8
- export function createMatrixInstanceAttribute(buffer: RenderBuffer, instanceCount: number, shaderPrefix = "a_instanceMatrix"): InstanceAttributePlan {
9
- if (!Number.isInteger(instanceCount) || instanceCount <= 0) throw new Error("instanceCount must be a positive integer.");
10
- const attributes: InstanceVertexAttribute[] = [0, 1, 2, 3].map((column) => ({
11
- buffer,
12
- shaderName: `${shaderPrefix}${column}`,
13
- components: 4,
14
- stride: 64,
15
- offset: column * 16,
16
- divisor: 1
17
- }));
18
- return { attributes, instanceCount };
19
- }
@@ -1,82 +0,0 @@
1
- import { DirectionalLight, Light, PointLight, Scene, SpotLight } from "@aura3d/scene";
2
-
3
- export type CollectedLightKind = "directional" | "point" | "spot";
4
-
5
- export interface CollectedLight {
6
- readonly kind: CollectedLightKind;
7
- readonly color: readonly [number, number, number];
8
- readonly intensity: number;
9
- readonly position: readonly [number, number, number];
10
- readonly direction: readonly [number, number, number];
11
- readonly range: number;
12
- readonly spotAngle: number;
13
- readonly penumbra: number;
14
- readonly castsShadow: boolean;
15
- readonly layerMask: number;
16
- readonly source: Light;
17
- }
18
-
19
- export interface LightCollectorOptions {
20
- readonly maxLights?: number;
21
- readonly layerMask?: number;
22
- readonly includeDisabled?: boolean;
23
- }
24
-
25
- export class LightCollector {
26
- collect(scene: Scene, options: LightCollectorOptions = {}): readonly CollectedLight[] {
27
- const maxLights = options.maxLights ?? Number.POSITIVE_INFINITY;
28
- if (maxLights !== Number.POSITIVE_INFINITY && (!Number.isInteger(maxLights) || maxLights < 0)) {
29
- throw new RangeError("LightCollector maxLights must be a non-negative integer");
30
- }
31
- scene.updateWorldTransforms();
32
- return scene
33
- .collectLights()
34
- .filter((light) => (options.includeDisabled ?? false) || light.visible)
35
- .filter((light) => ((options.layerMask ?? 0xffffffff) & light.layerMask) !== 0)
36
- .map((light) => collectLight(light))
37
- .sort((a, b) => b.intensity - a.intensity)
38
- .slice(0, maxLights);
39
- }
40
- }
41
-
42
- function collectLight(light: Light): CollectedLight {
43
- const matrix = matrixElements(light.transform.worldMatrix);
44
- const position: [number, number, number] = [matrix[12], matrix[13], matrix[14]];
45
- const direction = light instanceof DirectionalLight
46
- ? vectorToTuple(light.getDirection())
47
- : normalize([-matrix[8], -matrix[9], -matrix[10]]);
48
- const range = light instanceof PointLight || light instanceof SpotLight ? light.range : 0;
49
- const spotAngle = light instanceof SpotLight ? light.angle : 0;
50
- const penumbra = light instanceof SpotLight ? light.penumbra : 0;
51
- return {
52
- kind: light.kind,
53
- color: vectorToTuple(light.color),
54
- intensity: light.intensity,
55
- position,
56
- direction,
57
- range,
58
- spotAngle,
59
- penumbra,
60
- castsShadow: light.castsShadow,
61
- layerMask: light.layerMask,
62
- source: light
63
- };
64
- }
65
-
66
- function vectorToTuple(value: unknown): readonly [number, number, number] {
67
- if (Array.isArray(value)) {
68
- return [value[0] ?? 0, value[1] ?? 0, value[2] ?? 0];
69
- }
70
- const vector = value as { readonly x?: number; readonly y?: number; readonly z?: number };
71
- return [vector.x ?? 0, vector.y ?? 0, vector.z ?? 0];
72
- }
73
-
74
- function matrixElements(value: unknown): readonly number[] {
75
- const elements = (value as { readonly elements?: readonly number[] }).elements;
76
- return elements ?? (value as readonly number[]);
77
- }
78
-
79
- function normalize(value: readonly [number, number, number]): readonly [number, number, number] {
80
- const length = Math.hypot(value[0], value[1], value[2]);
81
- return length === 0 ? [0, 0, -1] : [value[0] / length, value[1] / length, value[2] / length];
82
- }
@@ -1,47 +0,0 @@
1
- import { type CollectedLight } from "./LightCollector";
2
- import { UniformLayout } from "./UniformLayout";
3
-
4
- export const MAX_DIRECT_LIGHTS = 16;
5
-
6
- export interface PackedLightUniforms {
7
- readonly lightCount: number;
8
- readonly data: Float32Array;
9
- readonly layout: UniformLayout;
10
- }
11
-
12
- export class LightUniforms {
13
- static readonly floatsPerLight = 16;
14
-
15
- static readonly layout = new UniformLayout([
16
- { name: "u_lightCount", type: "float" },
17
- { name: "u_lightData", type: "vec4", arrayLength: MAX_DIRECT_LIGHTS * 4 }
18
- ]);
19
-
20
- static pack(lights: readonly CollectedLight[], maxLights = MAX_DIRECT_LIGHTS): PackedLightUniforms {
21
- if (!Number.isInteger(maxLights) || maxLights <= 0 || maxLights > MAX_DIRECT_LIGHTS) {
22
- throw new RangeError(`maxLights must be an integer in [1, ${MAX_DIRECT_LIGHTS}]`);
23
- }
24
- const selected = lights.slice(0, maxLights);
25
- const data = new Float32Array(MAX_DIRECT_LIGHTS * LightUniforms.floatsPerLight);
26
- selected.forEach((light, index) => {
27
- const offset = index * LightUniforms.floatsPerLight;
28
- const forwardShadowSupported = light.castsShadow;
29
- data.set([light.color[0], light.color[1], light.color[2], light.intensity], offset);
30
- data.set([light.position[0], light.position[1], light.position[2], light.range], offset + 4);
31
- data.set([light.direction[0], light.direction[1], light.direction[2], kindToFloat(light.kind)], offset + 8);
32
- data.set([light.spotAngle, light.penumbra, forwardShadowSupported ? 1 : 0, light.layerMask], offset + 12);
33
- });
34
- return { lightCount: selected.length, data, layout: LightUniforms.layout };
35
- }
36
- }
37
-
38
- function kindToFloat(kind: CollectedLight["kind"]): number {
39
- switch (kind) {
40
- case "directional":
41
- return 0;
42
- case "point":
43
- return 1;
44
- case "spot":
45
- return 2;
46
- }
47
- }
@@ -1,80 +0,0 @@
1
- import { type CollectedLight } from "./LightCollector";
2
- import { type CascadeSplit } from "./CascadedShadowMaps";
3
-
4
- export interface DebugLine {
5
- readonly from: readonly [number, number, number];
6
- readonly to: readonly [number, number, number];
7
- readonly color: readonly [number, number, number, number];
8
- }
9
-
10
- export class LightingDebug {
11
- buildLightLines(lights: readonly CollectedLight[], length = 1): readonly DebugLine[] {
12
- if (!(length > 0)) {
13
- throw new RangeError("Debug light line length must be positive");
14
- }
15
- return lights.map((light) => {
16
- const from = light.position;
17
- const to: [number, number, number] = [
18
- from[0] + light.direction[0] * length,
19
- from[1] + light.direction[1] * length,
20
- from[2] + light.direction[2] * length
21
- ];
22
- return {
23
- from,
24
- to,
25
- color: [light.color[0], light.color[1], light.color[2], 1]
26
- };
27
- });
28
- }
29
-
30
- buildShadowMapLabel(light: CollectedLight): string {
31
- return `${light.kind}:${light.castsShadow ? "shadow" : "unshadowed"}:${light.intensity.toFixed(3)}`;
32
- }
33
-
34
- buildCascadeLines(splits: readonly CascadeSplit[], width = 2): readonly DebugLine[] {
35
- if (!(width > 0)) {
36
- throw new RangeError("Cascade debug width must be positive");
37
- }
38
-
39
- const lines: DebugLine[] = [];
40
- for (const split of splits) {
41
- if (!(split.near > 0) || !(split.far > split.near)) {
42
- throw new RangeError("Cascade split near/far range is invalid");
43
- }
44
- const halfWidth = width / 2;
45
- const color = cascadeColor(split.index);
46
- const nearZ = -split.near;
47
- const farZ = -split.far;
48
- const nearCorners = [
49
- [-halfWidth, -halfWidth, nearZ],
50
- [halfWidth, -halfWidth, nearZ],
51
- [halfWidth, halfWidth, nearZ],
52
- [-halfWidth, halfWidth, nearZ]
53
- ] as const;
54
- const farCorners = [
55
- [-halfWidth, -halfWidth, farZ],
56
- [halfWidth, -halfWidth, farZ],
57
- [halfWidth, halfWidth, farZ],
58
- [-halfWidth, halfWidth, farZ]
59
- ] as const;
60
-
61
- for (let index = 0; index < 4; index += 1) {
62
- const next = (index + 1) % 4;
63
- lines.push({ from: nearCorners[index]!, to: nearCorners[next]!, color });
64
- lines.push({ from: farCorners[index]!, to: farCorners[next]!, color });
65
- lines.push({ from: nearCorners[index]!, to: farCorners[index]!, color });
66
- }
67
- }
68
- return lines;
69
- }
70
- }
71
-
72
- function cascadeColor(index: number): readonly [number, number, number, number] {
73
- const palette: readonly (readonly [number, number, number, number])[] = [
74
- [0.95, 0.3, 0.2, 1],
75
- [0.2, 0.75, 0.35, 1],
76
- [0.2, 0.45, 1, 1],
77
- [0.95, 0.8, 0.2, 1]
78
- ];
79
- return palette[Math.abs(index) % palette.length]!;
80
- }
@@ -1,79 +0,0 @@
1
- import { createExternalParityEnvironmentLighting } from "./ExternalParityRenderPreset";
2
- import type { EnvironmentLightingOptions } from "./ForwardPass";
3
- import type { RendererPostProcessOptions, RendererShadowOptions } from "./Renderer";
4
-
5
- export type LightingDefaultPreset = "studioProduct" | "outdoorDay" | "interiorGallery" | "gameNight";
6
-
7
- export interface LightingDefault {
8
- readonly id: LightingDefaultPreset;
9
- readonly environmentLighting: EnvironmentLightingOptions;
10
- readonly exposure: number;
11
- readonly whitePoint: number;
12
- readonly shadow: RendererShadowOptions;
13
- readonly postprocess: RendererPostProcessOptions;
14
- }
15
-
16
- export function createLightingDefault(preset: LightingDefaultPreset = "studioProduct"): LightingDefault {
17
- const environment = createExternalParityEnvironmentLighting(environmentPresetFor(preset)).lighting;
18
- return {
19
- id: preset,
20
- environmentLighting: environment,
21
- exposure: exposureFor(preset),
22
- whitePoint: preset === "gameNight" ? 1.05 : 1.25,
23
- shadow: {
24
- enabled: true,
25
- size: preset === "studioProduct" ? 768 : 1024,
26
- strength: preset === "gameNight" ? 0.52 : 0.42,
27
- bias: 0.0025,
28
- slopeBias: 1.2,
29
- filter: "pcf",
30
- pcfRadius: 1.25,
31
- pcfSamples: 9
32
- },
33
- postprocess: {
34
- targetFormat: "rgba16f",
35
- toneMapping: {
36
- operator: "filmic",
37
- exposure: exposureFor(preset),
38
- whitePoint: preset === "gameNight" ? 1.05 : 1.25,
39
- inputColorSpace: "linear",
40
- outputColorSpace: "srgb"
41
- },
42
- colorGrade: {
43
- contrast: preset === "gameNight" ? 1.16 : 1.1,
44
- saturation: preset === "interiorGallery" ? 1.02 : 1.08,
45
- vibrance: preset === "studioProduct" ? 0.16 : 0.1,
46
- vignette: preset === "outdoorDay" ? 0.05 : 0.12,
47
- sharpening: 0.28
48
- },
49
- bloom: { threshold: preset === "gameNight" ? 0.72 : 0.82, intensity: preset === "gameNight" ? 0.16 : 0.1, radius: 1 },
50
- fxaa: true
51
- }
52
- };
53
- }
54
-
55
- function environmentPresetFor(preset: LightingDefaultPreset): Parameters<typeof createExternalParityEnvironmentLighting>[0] {
56
- switch (preset) {
57
- case "outdoorDay":
58
- return "inspection";
59
- case "interiorGallery":
60
- return "softbox";
61
- case "gameNight":
62
- return "exhibit";
63
- case "studioProduct":
64
- return "studio";
65
- }
66
- }
67
-
68
- function exposureFor(preset: LightingDefaultPreset): number {
69
- switch (preset) {
70
- case "outdoorDay":
71
- return 1.0;
72
- case "interiorGallery":
73
- return 1.08;
74
- case "gameNight":
75
- return 1.28;
76
- case "studioProduct":
77
- return 1.12;
78
- }
79
- }