@aura3d/rendering 1.4.0 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (308) hide show
  1. package/package.json +38 -4
  2. package/AGENTS.md +0 -46
  3. package/src/ArchitecturalLightingFixtures.ts +0 -241
  4. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  5. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  6. package/src/BRDFLut.ts +0 -47
  7. package/src/CameraFraming.ts +0 -200
  8. package/src/CanonicalSceneFixtures.ts +0 -95
  9. package/src/CascadedShadowMaps.ts +0 -449
  10. package/src/ColorManagement.ts +0 -127
  11. package/src/CullingFixtures.ts +0 -280
  12. package/src/DecalGeometry.ts +0 -26
  13. package/src/DepthPass.ts +0 -110
  14. package/src/EnvironmentBackgroundPass.ts +0 -194
  15. package/src/EnvironmentBackgroundResources.ts +0 -309
  16. package/src/EnvironmentLighting.ts +0 -96
  17. package/src/EnvironmentMapResources.ts +0 -1026
  18. package/src/EnvironmentPipeline.ts +0 -69
  19. package/src/EnvironmentPlatform.ts +0 -1306
  20. package/src/EnvironmentPreset.ts +0 -155
  21. package/src/Exposure.ts +0 -66
  22. package/src/ExternalParityRenderPreset.ts +0 -725
  23. package/src/ForwardPass.ts +0 -1668
  24. package/src/FrameVisualMetrics.ts +0 -301
  25. package/src/Geometry.ts +0 -461
  26. package/src/GeometryPrimitives.ts +0 -2
  27. package/src/HDRRenderPipeline.ts +0 -94
  28. package/src/IBL.ts +0 -86
  29. package/src/IndexBuffer.ts +0 -57
  30. package/src/InstancedPBRMaterial.ts +0 -186
  31. package/src/InstancedUnlitMaterial.ts +0 -60
  32. package/src/Instancing.ts +0 -19
  33. package/src/LightCollector.ts +0 -82
  34. package/src/LightUniforms.ts +0 -47
  35. package/src/LightingDebug.ts +0 -80
  36. package/src/LightingDefaults.ts +0 -79
  37. package/src/LightingRig.ts +0 -301
  38. package/src/LineGeometry.ts +0 -2
  39. package/src/Material.ts +0 -209
  40. package/src/MaterialBinding.ts +0 -131
  41. package/src/MaterialInstance.ts +0 -59
  42. package/src/MaterialPresets.ts +0 -272
  43. package/src/MorphTarget.ts +0 -124
  44. package/src/MorphTargetPlan.ts +0 -178
  45. package/src/MorphUnlitMaterial.ts +0 -60
  46. package/src/NormalMappedPBRMaterial.ts +0 -188
  47. package/src/OceanFixtures.ts +0 -318
  48. package/src/PBRLightingDefaults.ts +0 -12
  49. package/src/PBRMaterial.ts +0 -442
  50. package/src/PMREM.ts +0 -53
  51. package/src/PbrReference.ts +0 -681
  52. package/src/PostProcessPass.ts +0 -2507
  53. package/src/ProceduralTextureFixtures.ts +0 -393
  54. package/src/ProductTurntableFixtures.ts +0 -815
  55. package/src/Raycaster.ts +0 -21
  56. package/src/ReflectionProbe.ts +0 -13
  57. package/src/ReflectionSurfaces.ts +0 -219
  58. package/src/RenderBackend.ts +0 -43
  59. package/src/RenderDebugViews.ts +0 -138
  60. package/src/RenderDevice.ts +0 -836
  61. package/src/RenderGraph.ts +0 -194
  62. package/src/RenderPass.ts +0 -27
  63. package/src/RenderPipeline.ts +0 -101
  64. package/src/RenderQueue.ts +0 -12
  65. package/src/RenderState.ts +0 -12
  66. package/src/Renderer.ts +0 -2631
  67. package/src/RendererDebugOverlay.ts +0 -80
  68. package/src/RendererFeatureGates.ts +0 -150
  69. package/src/RendererPostprocessPlan.ts +0 -279
  70. package/src/RendererTiming.ts +0 -251
  71. package/src/RendererVisualPipelineReport.ts +0 -836
  72. package/src/ResourceLifecycle.ts +0 -21
  73. package/src/Sampler.ts +0 -37
  74. package/src/SceneOptimization.ts +0 -518
  75. package/src/ShaderChunks.ts +0 -393
  76. package/src/ShaderLibrary.ts +0 -2766
  77. package/src/ShaderModule.ts +0 -36
  78. package/src/ShaderPreprocessor.ts +0 -260
  79. package/src/ShaderReflection.ts +0 -201
  80. package/src/ShadowMap.ts +0 -237
  81. package/src/ShadowPass.ts +0 -198
  82. package/src/ShadowProjection.ts +0 -115
  83. package/src/SkinnedLitMaterial.ts +0 -397
  84. package/src/SkinnedUnlitMaterial.ts +0 -63
  85. package/src/SkinningBounds.ts +0 -131
  86. package/src/SpaceEnvironmentFixtures.ts +0 -200
  87. package/src/SpriteGeometry.ts +0 -21
  88. package/src/StereoCameraRig.ts +0 -127
  89. package/src/StereoEffects.ts +0 -274
  90. package/src/TerrainFixtures.ts +0 -180
  91. package/src/Texture.ts +0 -307
  92. package/src/TextureBinding.ts +0 -91
  93. package/src/TexturedPBRMaterial.ts +0 -1112
  94. package/src/TexturedUnlitMaterial.ts +0 -67
  95. package/src/ToneMapping.ts +0 -105
  96. package/src/UniformBinder.ts +0 -16
  97. package/src/UniformLayout.ts +0 -129
  98. package/src/UnlitMaterial.ts +0 -75
  99. package/src/VegetationFixtures.ts +0 -314
  100. package/src/VertexBuffer.ts +0 -120
  101. package/src/VertexFormat.ts +0 -171
  102. package/src/VoxelWorldFixtures.ts +0 -280
  103. package/src/WeatherFixtures.ts +0 -223
  104. package/src/WebGL2Device.ts +0 -2280
  105. package/src/WebGL2StateCache.ts +0 -330
  106. package/src/WebGPUDevice.ts +0 -2877
  107. package/src/WebGPURenderToTextureProof.ts +0 -139
  108. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  109. package/src/advanced-runtime/index.ts +0 -9
  110. package/src/animation/AnimationMaterialStyle.ts +0 -32
  111. package/src/animation/AnimationRenderPreset.ts +0 -45
  112. package/src/animation/AnimationToonMaterial.ts +0 -387
  113. package/src/animation/AnimationVisualQuality.ts +0 -71
  114. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  115. package/src/animation/index.ts +0 -5
  116. package/src/cinematic/BloomPass.ts +0 -26
  117. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  118. package/src/cinematic/CinematicEvidence.ts +0 -123
  119. package/src/cinematic/CinematicLightingRig.ts +0 -144
  120. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  121. package/src/cinematic/CinematicPostProcess.ts +0 -83
  122. package/src/cinematic/DepthHazePass.ts +0 -30
  123. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  124. package/src/cinematic/FilmGrainPass.ts +0 -24
  125. package/src/cinematic/FogVolumeSystem.ts +0 -30
  126. package/src/cinematic/GlowCardSystem.ts +0 -44
  127. package/src/cinematic/RainParticleSystem.ts +0 -151
  128. package/src/cinematic/VignettePass.ts +0 -25
  129. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  130. package/src/cinematic/index.ts +0 -14
  131. package/src/effects/CollisionModule.ts +0 -64
  132. package/src/effects/ColorModule.ts +0 -60
  133. package/src/effects/ForceModule.ts +0 -25
  134. package/src/effects/GPUParticleBackend.ts +0 -569
  135. package/src/effects/Particle.ts +0 -108
  136. package/src/effects/ParticleDiagnostics.ts +0 -224
  137. package/src/effects/ParticleEffectPresets.ts +0 -147
  138. package/src/effects/ParticleEmitter.ts +0 -326
  139. package/src/effects/ParticleModule.ts +0 -26
  140. package/src/effects/ParticleRenderPass.ts +0 -117
  141. package/src/effects/ParticleRenderer.ts +0 -132
  142. package/src/effects/ParticleSystem.ts +0 -333
  143. package/src/effects/SizeModule.ts +0 -56
  144. package/src/effects/TrailModule.ts +0 -72
  145. package/src/effects/VelocityModule.ts +0 -75
  146. package/src/effects/index.ts +0 -15
  147. package/src/index.ts +0 -925
  148. package/src/materials/AlphaSorting.ts +0 -30
  149. package/src/materials/MaterialExtensions.ts +0 -42
  150. package/src/materials/PhysicalMaterial.ts +0 -133
  151. package/src/materials/TransmissionPass.ts +0 -51
  152. package/src/performance/BVH.ts +0 -18
  153. package/src/performance/Batcher.ts +0 -2
  154. package/src/performance/FrustumCuller.ts +0 -9
  155. package/src/performance/LOD.ts +0 -20
  156. package/src/performance/Octree.ts +0 -10
  157. package/src/performance/RenderItemSorting.ts +0 -170
  158. package/src/performance/RendererStats.ts +0 -43
  159. package/src/performance/ResourceBudget.ts +0 -44
  160. package/src/postprocess/BloomPass.ts +0 -28
  161. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  162. package/src/postprocess/ColorGradingPass.ts +0 -24
  163. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  164. package/src/postprocess/EffectComposer.ts +0 -349
  165. package/src/postprocess/SSAOPass.ts +0 -20
  166. package/src/postprocess/index.ts +0 -34
  167. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  168. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  169. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  170. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  171. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  172. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  173. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  174. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  175. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  176. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  177. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  178. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  179. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  180. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  181. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  182. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  183. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  184. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  185. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  186. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  187. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  190. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  191. package/src/production-runtime/color/ColorManagement.ts +0 -3
  192. package/src/production-runtime/color/ToneMapping.ts +0 -7
  193. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  194. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  195. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  196. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  197. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  198. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  199. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  200. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  201. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  202. package/src/production-runtime/index.ts +0 -127
  203. package/src/production-runtime/lights/LightManager.ts +0 -7
  204. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  205. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  206. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  207. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  208. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  209. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  210. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  211. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  212. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  213. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  214. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  215. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  216. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  217. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  218. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  219. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  220. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  221. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  222. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  223. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  224. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  225. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  226. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  227. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  228. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  229. package/src/production-runtime/scene/Camera.ts +0 -1
  230. package/src/production-runtime/scene/Lights.ts +0 -2
  231. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  232. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  233. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  234. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  235. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  236. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  237. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  238. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  239. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  240. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  241. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  242. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  243. package/src/shaders/depth.frag.glsl +0 -5
  244. package/src/shaders/depth.vert.glsl +0 -8
  245. package/src/shaders/pbr-direct.frag.glsl +0 -687
  246. package/src/shaders/pbr-direct.vert.glsl +0 -18
  247. package/src/shaders/unlit.frag.glsl +0 -18
  248. package/src/shaders/unlit.vert.glsl +0 -13
  249. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  250. package/src/shadows/ContactShadows.ts +0 -106
  251. package/src/shadows/ShadowDebugViews.ts +0 -46
  252. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  253. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  254. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  255. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  256. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  257. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  258. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  259. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  260. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  261. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  262. package/src/threejs-compatibility/index.ts +0 -29
  263. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  264. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  265. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  266. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  267. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  268. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  269. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  270. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  271. package/src/threejs-compatibility/performance/index.ts +0 -12
  272. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  273. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  274. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  275. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  276. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  277. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  278. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  279. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  280. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  281. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  282. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  283. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  284. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  285. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  286. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  287. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  288. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  289. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  290. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  291. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  292. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  293. package/src/threejs-compatibility/shaders/index.ts +0 -9
  294. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  295. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  296. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  297. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  298. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  299. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  300. package/src/threejs-compatibility/vfx/index.ts +0 -9
  301. package/src/threejs-example-parity/index.ts +0 -205
  302. package/src/webgpu/WebGPUBuffer.ts +0 -1
  303. package/src/webgpu/WebGPUCompute.ts +0 -2
  304. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  305. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  306. package/src/webgpu/WebGPUTexture.ts +0 -2
  307. package/tsconfig.json +0 -26
  308. package/vitest.config.ts +0 -20
@@ -1,172 +0,0 @@
1
- import { ProductionWebGL2Renderer, type ProductionWebGL2RendererOptions } from './ProductionWebGL2Renderer';
2
- import { ProductionWebGPURenderer } from './ProductionWebGPURenderer';
3
- import type { RenderDeviceDiagnostics } from "../RenderDevice";
4
- import type {
5
- ProductionRendererBackend,
6
- ProductionProductionRenderer,
7
- ProductionRenderProof,
8
- ProductionRendererFeature,
9
- ProductionRendererInput,
10
- CurrentRoutesProductionRenderer,
11
- RuntimeParityFrameRenderResult
12
- } from './ProductionRendererTypes';
13
-
14
- export interface ProductionRuntimeRendererOptions extends ProductionWebGL2RendererOptions {
15
- readonly backend?: ProductionRuntimeRendererBackendPreference;
16
- }
17
-
18
- export type ProductionRuntimeRendererBackendPreference = "webgl2" | "webgpu" | "auto";
19
-
20
- export interface ProductionRuntimeRendererBackendSelection {
21
- readonly requestedBackend: ProductionRuntimeRendererBackendPreference;
22
- readonly selectedBackend: ProductionRendererBackend;
23
- readonly asyncRequired: boolean;
24
- readonly fallback: boolean;
25
- readonly reason: string;
26
- }
27
-
28
- type ProductionRuntimeRendererWebGPURuntime = NonNullable<ProductionRuntimeRendererOptions["webgpu"]>;
29
-
30
- export class ProductionRuntimeRenderer implements CurrentRoutesProductionRenderer {
31
- readonly backend: ProductionRendererBackend;
32
- readonly backendSelection: ProductionRuntimeRendererBackendSelection;
33
-
34
- private constructor(
35
- private readonly renderer: ProductionProductionRenderer,
36
- backend: ProductionRendererBackend,
37
- backendSelection: ProductionRuntimeRendererBackendSelection
38
- ) {
39
- this.backend = backend;
40
- this.backendSelection = backendSelection;
41
- }
42
-
43
- static async create(options: ProductionRuntimeRendererOptions): Promise<ProductionRuntimeRenderer> {
44
- const selection = resolveProductionRuntimeRendererBackend(options);
45
- if (selection.selectedBackend === "webgpu") {
46
- return new ProductionRuntimeRenderer(await ProductionWebGPURenderer.create(options), "webgpu", selection);
47
- }
48
- const { backend: _backend, ...webgl2Options } = options;
49
- return new ProductionRuntimeRenderer(await ProductionWebGL2Renderer.create(webgl2Options), "webgl2", selection);
50
- }
51
-
52
- renderInteractiveFrame(input: ProductionRendererInput): RuntimeParityFrameRenderResult {
53
- const renderer = this.renderer as ProductionProductionRenderer & Partial<CurrentRoutesProductionRenderer>;
54
- const result = renderer.renderInteractiveFrame ? renderer.renderInteractiveFrame(input) : renderer.renderFrame(input);
55
- return withoutReadbackFeatures(result);
56
- }
57
-
58
- renderFrame(input: ProductionRendererInput): RuntimeParityFrameRenderResult {
59
- return this.renderInteractiveFrame(input);
60
- }
61
-
62
- resize(width: number, height: number): void {
63
- const renderer = this.renderer as ProductionProductionRenderer & { resize?: (width: number, height: number) => void };
64
- if (typeof renderer.resize !== "function") {
65
- throw new Error(`Renderer backend ${this.backend} does not support interactive resizing.`);
66
- }
67
- renderer.resize(width, height);
68
- }
69
-
70
- captureProof(input: ProductionRendererInput): ProductionRenderProof {
71
- const renderer = this.renderer as ProductionProductionRenderer & Partial<CurrentRoutesProductionRenderer>;
72
- return renderer.captureProof ? renderer.captureProof(input) : renderer.renderImportedAsset(input);
73
- }
74
-
75
- renderImportedAsset(input: ProductionRendererInput): ProductionRenderProof {
76
- return this.captureProof(input);
77
- }
78
-
79
- async renderInteractiveFrameAsync(input: ProductionRendererInput): Promise<RuntimeParityFrameRenderResult> {
80
- const result = this.renderer instanceof ProductionWebGPURenderer
81
- ? await this.renderer.renderFrameAsync(input)
82
- : this.renderInteractiveFrame(input);
83
- return withoutReadbackFeatures(result);
84
- }
85
-
86
- async renderFrameAsync(input: ProductionRendererInput): Promise<RuntimeParityFrameRenderResult> {
87
- return this.renderInteractiveFrameAsync(input);
88
- }
89
-
90
- async captureProofAsync(input: ProductionRendererInput): Promise<ProductionRenderProof> {
91
- if (this.renderer instanceof ProductionWebGPURenderer) {
92
- return this.renderer.renderImportedAssetAsync(input);
93
- }
94
- return this.captureProof(input);
95
- }
96
-
97
- async renderImportedAssetAsync(input: ProductionRendererInput): Promise<ProductionRenderProof> {
98
- return this.captureProofAsync(input);
99
- }
100
-
101
- getFeatures(): readonly ProductionRendererFeature[] {
102
- return this.renderer.getFeatures();
103
- }
104
-
105
- getDiagnostics(): RenderDeviceDiagnostics {
106
- return this.renderer.getDiagnostics();
107
- }
108
-
109
- dispose(): void {
110
- this.renderer.dispose();
111
- }
112
- }
113
-
114
- export function createProductionRuntimeRenderer(options: ProductionRuntimeRendererOptions): Promise<ProductionRuntimeRenderer> {
115
- return ProductionRuntimeRenderer.create(options);
116
- }
117
-
118
- export function resolveProductionRuntimeRendererBackend(options: Pick<ProductionRuntimeRendererOptions, "backend" | "webgpu">): ProductionRuntimeRendererBackendSelection {
119
- const browserWebGPU = readBrowserWebGPU();
120
- const hasWebGPU = Boolean(options.webgpu ?? browserWebGPU);
121
- const requestedBackend = options.backend ?? (hasWebGPU ? "auto" : "webgl2");
122
- if (requestedBackend === "webgpu") {
123
- return {
124
- requestedBackend,
125
- selectedBackend: "webgpu",
126
- asyncRequired: true,
127
- fallback: false,
128
- reason: "Explicit backend='webgpu' uses ProductionWebGPURenderer and fails if native WebGPU capabilities are missing."
129
- };
130
- }
131
- if (requestedBackend === "auto") {
132
- if (hasWebGPU) {
133
- return {
134
- requestedBackend,
135
- selectedBackend: "webgpu",
136
- asyncRequired: true,
137
- fallback: false,
138
- reason: options.webgpu
139
- ? "backend='auto' selected WebGPU because a WebGPU runtime object was provided."
140
- : "backend='auto' selected WebGPU because navigator.gpu is available in the current browser runtime."
141
- };
142
- }
143
- return {
144
- requestedBackend,
145
- selectedBackend: "webgl2",
146
- asyncRequired: false,
147
- fallback: true,
148
- reason: "backend='auto' selected WebGL2 because no WebGPU runtime object was provided to the SDK."
149
- };
150
- }
151
- return {
152
- requestedBackend,
153
- selectedBackend: "webgl2",
154
- asyncRequired: false,
155
- fallback: false,
156
- reason: "WebGL2 is selected when no WebGPU runtime is supplied, or when the app explicitly requests backend='webgl2'."
157
- };
158
- }
159
-
160
- function readBrowserWebGPU(): ProductionRuntimeRendererWebGPURuntime | undefined {
161
- const navigatorWithGpu = (globalThis as typeof globalThis & {
162
- readonly navigator?: Navigator & { readonly gpu?: ProductionRuntimeRendererWebGPURuntime };
163
- }).navigator;
164
- return navigatorWithGpu?.gpu;
165
- }
166
-
167
- function withoutReadbackFeatures(result: RuntimeParityFrameRenderResult): RuntimeParityFrameRenderResult {
168
- return {
169
- ...result,
170
- features: result.features.filter((feature) => feature.id !== "pixel-readback" && feature.id !== "scene-color-transmission-capture")
171
- };
172
- }
@@ -1,313 +0,0 @@
1
- import { Renderer, type RendererOptions } from "../Renderer";
2
- import type { RenderDeviceDiagnostics } from "../RenderDevice";
3
- import { Texture } from "../Texture";
4
- import {
5
- bindTransmissionBackdropCapture,
6
- createSceneColorMipLevels,
7
- normalizeTransmissionBackdropCapture
8
- } from "./TransmissionBackdropCapture";
9
- import {
10
- PRODUCTION_WEBGL2_REQUIRED_FEATURES,
11
- RUNTIME_PARITY_WEBGPU_REQUIRED_FEATURES,
12
- type ProductionPixelMetrics,
13
- type ProductionRenderProof,
14
- type ProductionRendererFeature,
15
- type ProductionRendererInput,
16
- type CurrentRoutesProductionRenderer,
17
- type CurrentRoutesRendererTimingDiagnostics,
18
- type RuntimeParityFrameRenderResult,
19
- type RuntimeParityTransmissionBackdropCaptureProof
20
- } from "./ProductionRendererTypes";
21
-
22
- export interface ProductionWebGL2RendererOptions extends Omit<RendererOptions, "backend"> {
23
- readonly canvas: HTMLCanvasElement | OffscreenCanvas;
24
- readonly width: number;
25
- readonly height: number;
26
- }
27
-
28
- export class ProductionWebGL2Renderer implements CurrentRoutesProductionRenderer {
29
- readonly backend = "webgl2" as const;
30
-
31
- private constructor(private readonly renderer: Renderer, private width: number, private height: number) {}
32
-
33
- static async create(options: ProductionWebGL2RendererOptions): Promise<ProductionWebGL2Renderer> {
34
- const renderer = await Renderer.create({
35
- ...options,
36
- backend: "webgl2",
37
- requiredFeatures: ["basic-rendering", "pixel-readback", "render-targets", "hdr-image-based-lighting"]
38
- });
39
- if (renderer.device.kind !== "webgl2") {
40
- renderer.dispose();
41
- throw new Error(`Production production renderer requires a real WebGL2 device, got ${renderer.device.kind}.`);
42
- }
43
- return new ProductionWebGL2Renderer(renderer, options.width, options.height);
44
- }
45
-
46
- renderInteractiveFrame(input: ProductionRendererInput): RuntimeParityFrameRenderResult {
47
- this.validateImportedAsset(input);
48
- const timing = createCurrentRoutesTimingAccumulator();
49
- const renderStart = timing.now();
50
- const diagnostics = this.renderer.render(input.source, input.camera);
51
- timing.addRender(renderStart);
52
- return {
53
- backend: "webgl2",
54
- diagnostics,
55
- features: this.getInteractiveFeatures(diagnostics, input),
56
- timing: timing.snapshot()
57
- };
58
- }
59
-
60
- renderFrame(input: ProductionRendererInput): RuntimeParityFrameRenderResult {
61
- return this.renderInteractiveFrame(input);
62
- }
63
-
64
- resize(width: number, height: number): void {
65
- this.width = width;
66
- this.height = height;
67
- this.renderer.resize(width, height);
68
- }
69
-
70
- captureProof(input: ProductionRendererInput): ProductionRenderProof {
71
- this.validateImportedAsset(input);
72
- const timing = createCurrentRoutesTimingAccumulator();
73
- let transmissionBackdropCapture: RuntimeParityTransmissionBackdropCaptureProof | undefined;
74
- let transmissionBackdropTexture: Texture | undefined;
75
- const captureOptions = normalizeTransmissionBackdropCapture(input.transmissionBackdropCapture);
76
- if (captureOptions) {
77
- const captureStart = timing.now();
78
- const captureRenderStart = timing.now();
79
- this.renderer.render(input.source, input.camera);
80
- timing.addRender(captureRenderStart);
81
- const captureReadbackStart = timing.now();
82
- const scenePixels = this.renderer.device.readPixels(0, 0, this.width, this.height);
83
- timing.addReadback(captureReadbackStart);
84
- const mipLevels = createSceneColorMipLevels(scenePixels, this.width, this.height);
85
- transmissionBackdropTexture = new Texture({
86
- width: this.width,
87
- height: this.height,
88
- colorSpace: "srgb",
89
- mipLevels,
90
- label: "a3d-renderer-owned-scene-color-transmission-backdrop"
91
- });
92
- const materialBindings = bindTransmissionBackdropCapture(input.source, transmissionBackdropTexture, captureOptions);
93
- transmissionBackdropCapture = {
94
- mode: "renderer-owned-scene-color-readback",
95
- width: this.width,
96
- height: this.height,
97
- byteLength: scenePixels.byteLength,
98
- mipCount: mipLevels.length,
99
- strength: captureOptions.strength,
100
- refractionScale: captureOptions.refractionScale,
101
- materialBindings
102
- };
103
- timing.addTransmissionBackdropCapture(captureStart);
104
- }
105
- const renderStart = timing.now();
106
- const diagnostics = this.renderer.render(input.source, input.camera);
107
- timing.addRender(renderStart);
108
- const readbackStart = timing.now();
109
- const pixelBytes = this.renderer.device.readPixels(0, 0, this.width, this.height);
110
- timing.addReadback(readbackStart);
111
- const analysisStart = timing.now();
112
- const pixels = analyzePixels(pixelBytes, this.width, this.height);
113
- timing.addPixelAnalysis(analysisStart);
114
- transmissionBackdropTexture?.dispose();
115
- const features = this.getFeatures(diagnostics, input, pixels);
116
- return {
117
- backend: "webgl2",
118
- realWebGL2: this.renderer.device.kind === "webgl2",
119
- mockDevice: this.renderer.device.kind === "mock",
120
- canvas2dProof: false,
121
- importedAsset: input.metadata,
122
- diagnostics,
123
- features,
124
- pixels,
125
- timing: timing.snapshot(),
126
- ...(transmissionBackdropCapture ? { transmissionBackdropCapture } : {})
127
- };
128
- }
129
-
130
- renderImportedAsset(input: ProductionRendererInput): ProductionRenderProof {
131
- return this.captureProof(input);
132
- }
133
-
134
- getFeatures(diagnostics = this.getDiagnostics(), input?: ProductionRendererInput, pixels?: ProductionPixelMetrics): readonly ProductionRendererFeature[] {
135
- const capabilities = new Set(this.renderer.device.info.capabilities ?? []);
136
- const feature = (id: string, state: ProductionRendererFeature["state"], detail: string): ProductionRendererFeature => ({ id, state, detail });
137
- return [
138
- feature("real-webgl2-context", this.renderer.device.kind === "webgl2" ? "supported" : "blocked", `backend=${this.renderer.device.kind}`),
139
- feature("no-canvas2d-proof", "supported", "Render proof is produced by Renderer/WebGL2 and readPixels, not Canvas 2D drawing."),
140
- feature("no-mock-device", this.renderer.device.kind === "mock" ? "blocked" : "supported", "ProductionWebGL2Renderer refuses mock backend creation."),
141
- feature("imported-gltf-render-source", input && input.metadata.primitiveCount > 0 ? "supported" : "partial", input ? `${input.metadata.assetId}: ${input.metadata.primitiveCount} primitives` : "Awaiting imported asset render input."),
142
- feature("pbr-materials", input && input.metadata.materialCount > 0 ? "supported" : "partial", input ? `${input.metadata.materialCount} glTF materials in render metadata` : "Awaiting imported asset metadata."),
143
- feature("texture-upload-diagnostics", (diagnostics.textures ?? 0) > 0 ? "supported" : "partial", `${diagnostics.textures ?? 0} live textures, ${diagnostics.textureBytes ?? 0} bytes`),
144
- feature("render-target-diagnostics", diagnostics.renderTargets !== undefined ? "supported" : "partial", `${diagnostics.renderTargets ?? 0} live render targets`),
145
- feature("draw-call-diagnostics", diagnostics.drawCalls > 0 ? "supported" : "partial", `${diagnostics.drawCalls} draw calls in last frame`),
146
- feature("pixel-readback", pixels && pixels.nonBlackPixels > 0 ? "supported" : "partial", pixels ? `${pixels.nonBlackPixels} non-black pixels` : "Awaiting frame readback."),
147
- feature("hdr-ibl-ready", capabilities.has("hdr-image-based-lighting") ? "supported" : "partial", `capabilities=${[...capabilities].join(",")}`),
148
- feature("anisotropic-texture-filtering", capabilities.has("anisotropic-texture-filtering") ? "supported" : "partial", "WebGL EXT_texture_filter_anisotropic for sharper angled PBR texture sampling."),
149
- feature(
150
- "scene-color-transmission-capture",
151
- input?.transmissionBackdropCapture ? "supported" : "partial",
152
- input?.transmissionBackdropCapture
153
- ? "Renderer-owned first-pass scene-color readback is rebound as u_transmissionBackdropTexture for the final A3D transmission pass."
154
- : "Transmission backdrop capture was not requested for this proof."
155
- )
156
- ];
157
- }
158
-
159
- getDiagnostics(): RenderDeviceDiagnostics {
160
- return this.renderer.getDiagnostics();
161
- }
162
-
163
- dispose(): void {
164
- this.renderer.dispose();
165
- }
166
-
167
- private validateImportedAsset(input: ProductionRendererInput): void {
168
- if (input.metadata.primitiveCount <= 0 || input.metadata.meshCount <= 0) {
169
- throw new Error("Production imported-asset render path requires real glTF mesh primitives.");
170
- }
171
- if (input.metadata.materialCount <= 0) {
172
- throw new Error("Production imported-asset render path requires real material data.");
173
- }
174
- }
175
-
176
- private getInteractiveFeatures(diagnostics: RenderDeviceDiagnostics, input: ProductionRendererInput): readonly ProductionRendererFeature[] {
177
- return this.getFeatures(diagnostics, input).filter((feature) => feature.id !== "pixel-readback" && feature.id !== "scene-color-transmission-capture");
178
- }
179
- }
180
-
181
- export function summarizeProductionWebGL2Proof(proof: ProductionRenderProof) {
182
- const missing = PRODUCTION_WEBGL2_REQUIRED_FEATURES.filter((feature) => {
183
- const state = proof.features.find((item) => item.id === feature)?.state;
184
- return state !== "supported";
185
- });
186
- return {
187
- pass: missing.length === 0 && proof.realWebGL2 && !proof.mockDevice && !proof.canvas2dProof && proof.diagnostics.drawCalls > 0 && proof.pixels.nonBlackPixels > 0,
188
- missing,
189
- drawCalls: proof.diagnostics.drawCalls,
190
- liveTextures: proof.diagnostics.textures ?? 0,
191
- textureBytes: proof.diagnostics.textureBytes ?? 0,
192
- nonBlackPixels: proof.pixels.nonBlackPixels,
193
- averageLuma: proof.pixels.averageLuma,
194
- maxLuma: proof.pixels.maxLuma,
195
- uniqueColorBuckets: proof.pixels.uniqueColorBuckets
196
- };
197
- }
198
-
199
- export function summarizeProductionProductionProof(proof: ProductionRenderProof) {
200
- const requiredFeatures = proof.backend === "webgpu"
201
- ? RUNTIME_PARITY_WEBGPU_REQUIRED_FEATURES
202
- : PRODUCTION_WEBGL2_REQUIRED_FEATURES;
203
- const missing = requiredFeatures.filter((feature) => {
204
- const state = proof.features.find((item) => item.id === feature)?.state;
205
- return state !== "supported";
206
- });
207
- return {
208
- pass: missing.length === 0 && !proof.mockDevice && !proof.canvas2dProof && proof.diagnostics.drawCalls > 0 && proof.pixels.nonBlackPixels > 0,
209
- backend: proof.backend,
210
- missing,
211
- drawCalls: proof.diagnostics.drawCalls,
212
- liveTextures: proof.diagnostics.textures ?? 0,
213
- textureBytes: proof.diagnostics.textureBytes ?? 0,
214
- nonBlackPixels: proof.pixels.nonBlackPixels,
215
- averageLuma: proof.pixels.averageLuma,
216
- maxLuma: proof.pixels.maxLuma,
217
- uniqueColorBuckets: proof.pixels.uniqueColorBuckets
218
- };
219
- }
220
-
221
- export function analyzePixels(pixels: Uint8Array, width: number, height: number): ProductionPixelMetrics {
222
- let nonTransparentPixels = 0;
223
- let nonBlackPixels = 0;
224
- let lumaTotal = 0;
225
- let maxLuma = 0;
226
- const buckets = new Set<number>();
227
- for (let offset = 0; offset + 3 < pixels.length; offset += 4) {
228
- const r = pixels[offset] ?? 0;
229
- const g = pixels[offset + 1] ?? 0;
230
- const b = pixels[offset + 2] ?? 0;
231
- const a = pixels[offset + 3] ?? 0;
232
- if (a > 0) nonTransparentPixels += 1;
233
- if (r + g + b > 12) nonBlackPixels += 1;
234
- const luma = 0.2126 * r + 0.7152 * g + 0.0722 * b;
235
- lumaTotal += luma;
236
- maxLuma = Math.max(maxLuma, luma);
237
- buckets.add(((r >> 4) << 8) | ((g >> 4) << 4) | (b >> 4));
238
- }
239
- const centerOffset = ((Math.floor(height / 2) * width) + Math.floor(width / 2)) * 4;
240
- return {
241
- width,
242
- height,
243
- nonTransparentPixels,
244
- nonBlackPixels,
245
- averageLuma: pixels.length > 0 ? lumaTotal / (pixels.length / 4) : 0,
246
- maxLuma,
247
- uniqueColorBuckets: buckets.size,
248
- centerPixel: [
249
- pixels[centerOffset] ?? 0,
250
- pixels[centerOffset + 1] ?? 0,
251
- pixels[centerOffset + 2] ?? 0,
252
- pixels[centerOffset + 3] ?? 0
253
- ]
254
- };
255
- }
256
-
257
- interface CurrentRoutesTimingAccumulator {
258
- now(): number;
259
- addRender(start: number): void;
260
- addReadback(start: number): void;
261
- addPixelAnalysis(start: number): void;
262
- addTransmissionBackdropCapture(start: number): void;
263
- snapshot(): CurrentRoutesRendererTimingDiagnostics;
264
- }
265
-
266
- function createCurrentRoutesTimingAccumulator(): CurrentRoutesTimingAccumulator {
267
- const source = hasPerformanceNow() ? "performance-now" : "date-now";
268
- const startedAt = readCurrentRoutesNow(source);
269
- let renderMs = 0;
270
- let readbackMs = 0;
271
- let pixelAnalysisMs = 0;
272
- let transmissionBackdropCaptureMs = 0;
273
- let hasReadback = false;
274
- let hasPixelAnalysis = false;
275
- let hasTransmissionBackdropCapture = false;
276
- const elapsed = (start: number) => Math.max(0, readCurrentRoutesNow(source) - start);
277
- return {
278
- now: () => readCurrentRoutesNow(source),
279
- addRender(start) {
280
- renderMs += elapsed(start);
281
- },
282
- addReadback(start) {
283
- hasReadback = true;
284
- readbackMs += elapsed(start);
285
- },
286
- addPixelAnalysis(start) {
287
- hasPixelAnalysis = true;
288
- pixelAnalysisMs += elapsed(start);
289
- },
290
- addTransmissionBackdropCapture(start) {
291
- hasTransmissionBackdropCapture = true;
292
- transmissionBackdropCaptureMs += elapsed(start);
293
- },
294
- snapshot() {
295
- return {
296
- source,
297
- totalMs: elapsed(startedAt),
298
- renderMs,
299
- ...(hasReadback ? { readbackMs } : {}),
300
- ...(hasPixelAnalysis ? { pixelAnalysisMs } : {}),
301
- ...(hasTransmissionBackdropCapture ? { transmissionBackdropCaptureMs } : {})
302
- };
303
- }
304
- };
305
- }
306
-
307
- function hasPerformanceNow(): boolean {
308
- return typeof globalThis.performance?.now === "function";
309
- }
310
-
311
- function readCurrentRoutesNow(source: CurrentRoutesRendererTimingDiagnostics["source"]): number {
312
- return source === "performance-now" ? globalThis.performance.now() : Date.now();
313
- }