@aura3d/rendering 1.4.0 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (308) hide show
  1. package/package.json +38 -4
  2. package/AGENTS.md +0 -46
  3. package/src/ArchitecturalLightingFixtures.ts +0 -241
  4. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  5. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  6. package/src/BRDFLut.ts +0 -47
  7. package/src/CameraFraming.ts +0 -200
  8. package/src/CanonicalSceneFixtures.ts +0 -95
  9. package/src/CascadedShadowMaps.ts +0 -449
  10. package/src/ColorManagement.ts +0 -127
  11. package/src/CullingFixtures.ts +0 -280
  12. package/src/DecalGeometry.ts +0 -26
  13. package/src/DepthPass.ts +0 -110
  14. package/src/EnvironmentBackgroundPass.ts +0 -194
  15. package/src/EnvironmentBackgroundResources.ts +0 -309
  16. package/src/EnvironmentLighting.ts +0 -96
  17. package/src/EnvironmentMapResources.ts +0 -1026
  18. package/src/EnvironmentPipeline.ts +0 -69
  19. package/src/EnvironmentPlatform.ts +0 -1306
  20. package/src/EnvironmentPreset.ts +0 -155
  21. package/src/Exposure.ts +0 -66
  22. package/src/ExternalParityRenderPreset.ts +0 -725
  23. package/src/ForwardPass.ts +0 -1668
  24. package/src/FrameVisualMetrics.ts +0 -301
  25. package/src/Geometry.ts +0 -461
  26. package/src/GeometryPrimitives.ts +0 -2
  27. package/src/HDRRenderPipeline.ts +0 -94
  28. package/src/IBL.ts +0 -86
  29. package/src/IndexBuffer.ts +0 -57
  30. package/src/InstancedPBRMaterial.ts +0 -186
  31. package/src/InstancedUnlitMaterial.ts +0 -60
  32. package/src/Instancing.ts +0 -19
  33. package/src/LightCollector.ts +0 -82
  34. package/src/LightUniforms.ts +0 -47
  35. package/src/LightingDebug.ts +0 -80
  36. package/src/LightingDefaults.ts +0 -79
  37. package/src/LightingRig.ts +0 -301
  38. package/src/LineGeometry.ts +0 -2
  39. package/src/Material.ts +0 -209
  40. package/src/MaterialBinding.ts +0 -131
  41. package/src/MaterialInstance.ts +0 -59
  42. package/src/MaterialPresets.ts +0 -272
  43. package/src/MorphTarget.ts +0 -124
  44. package/src/MorphTargetPlan.ts +0 -178
  45. package/src/MorphUnlitMaterial.ts +0 -60
  46. package/src/NormalMappedPBRMaterial.ts +0 -188
  47. package/src/OceanFixtures.ts +0 -318
  48. package/src/PBRLightingDefaults.ts +0 -12
  49. package/src/PBRMaterial.ts +0 -442
  50. package/src/PMREM.ts +0 -53
  51. package/src/PbrReference.ts +0 -681
  52. package/src/PostProcessPass.ts +0 -2507
  53. package/src/ProceduralTextureFixtures.ts +0 -393
  54. package/src/ProductTurntableFixtures.ts +0 -815
  55. package/src/Raycaster.ts +0 -21
  56. package/src/ReflectionProbe.ts +0 -13
  57. package/src/ReflectionSurfaces.ts +0 -219
  58. package/src/RenderBackend.ts +0 -43
  59. package/src/RenderDebugViews.ts +0 -138
  60. package/src/RenderDevice.ts +0 -836
  61. package/src/RenderGraph.ts +0 -194
  62. package/src/RenderPass.ts +0 -27
  63. package/src/RenderPipeline.ts +0 -101
  64. package/src/RenderQueue.ts +0 -12
  65. package/src/RenderState.ts +0 -12
  66. package/src/Renderer.ts +0 -2631
  67. package/src/RendererDebugOverlay.ts +0 -80
  68. package/src/RendererFeatureGates.ts +0 -150
  69. package/src/RendererPostprocessPlan.ts +0 -279
  70. package/src/RendererTiming.ts +0 -251
  71. package/src/RendererVisualPipelineReport.ts +0 -836
  72. package/src/ResourceLifecycle.ts +0 -21
  73. package/src/Sampler.ts +0 -37
  74. package/src/SceneOptimization.ts +0 -518
  75. package/src/ShaderChunks.ts +0 -393
  76. package/src/ShaderLibrary.ts +0 -2766
  77. package/src/ShaderModule.ts +0 -36
  78. package/src/ShaderPreprocessor.ts +0 -260
  79. package/src/ShaderReflection.ts +0 -201
  80. package/src/ShadowMap.ts +0 -237
  81. package/src/ShadowPass.ts +0 -198
  82. package/src/ShadowProjection.ts +0 -115
  83. package/src/SkinnedLitMaterial.ts +0 -397
  84. package/src/SkinnedUnlitMaterial.ts +0 -63
  85. package/src/SkinningBounds.ts +0 -131
  86. package/src/SpaceEnvironmentFixtures.ts +0 -200
  87. package/src/SpriteGeometry.ts +0 -21
  88. package/src/StereoCameraRig.ts +0 -127
  89. package/src/StereoEffects.ts +0 -274
  90. package/src/TerrainFixtures.ts +0 -180
  91. package/src/Texture.ts +0 -307
  92. package/src/TextureBinding.ts +0 -91
  93. package/src/TexturedPBRMaterial.ts +0 -1112
  94. package/src/TexturedUnlitMaterial.ts +0 -67
  95. package/src/ToneMapping.ts +0 -105
  96. package/src/UniformBinder.ts +0 -16
  97. package/src/UniformLayout.ts +0 -129
  98. package/src/UnlitMaterial.ts +0 -75
  99. package/src/VegetationFixtures.ts +0 -314
  100. package/src/VertexBuffer.ts +0 -120
  101. package/src/VertexFormat.ts +0 -171
  102. package/src/VoxelWorldFixtures.ts +0 -280
  103. package/src/WeatherFixtures.ts +0 -223
  104. package/src/WebGL2Device.ts +0 -2280
  105. package/src/WebGL2StateCache.ts +0 -330
  106. package/src/WebGPUDevice.ts +0 -2877
  107. package/src/WebGPURenderToTextureProof.ts +0 -139
  108. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  109. package/src/advanced-runtime/index.ts +0 -9
  110. package/src/animation/AnimationMaterialStyle.ts +0 -32
  111. package/src/animation/AnimationRenderPreset.ts +0 -45
  112. package/src/animation/AnimationToonMaterial.ts +0 -387
  113. package/src/animation/AnimationVisualQuality.ts +0 -71
  114. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  115. package/src/animation/index.ts +0 -5
  116. package/src/cinematic/BloomPass.ts +0 -26
  117. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  118. package/src/cinematic/CinematicEvidence.ts +0 -123
  119. package/src/cinematic/CinematicLightingRig.ts +0 -144
  120. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  121. package/src/cinematic/CinematicPostProcess.ts +0 -83
  122. package/src/cinematic/DepthHazePass.ts +0 -30
  123. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  124. package/src/cinematic/FilmGrainPass.ts +0 -24
  125. package/src/cinematic/FogVolumeSystem.ts +0 -30
  126. package/src/cinematic/GlowCardSystem.ts +0 -44
  127. package/src/cinematic/RainParticleSystem.ts +0 -151
  128. package/src/cinematic/VignettePass.ts +0 -25
  129. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  130. package/src/cinematic/index.ts +0 -14
  131. package/src/effects/CollisionModule.ts +0 -64
  132. package/src/effects/ColorModule.ts +0 -60
  133. package/src/effects/ForceModule.ts +0 -25
  134. package/src/effects/GPUParticleBackend.ts +0 -569
  135. package/src/effects/Particle.ts +0 -108
  136. package/src/effects/ParticleDiagnostics.ts +0 -224
  137. package/src/effects/ParticleEffectPresets.ts +0 -147
  138. package/src/effects/ParticleEmitter.ts +0 -326
  139. package/src/effects/ParticleModule.ts +0 -26
  140. package/src/effects/ParticleRenderPass.ts +0 -117
  141. package/src/effects/ParticleRenderer.ts +0 -132
  142. package/src/effects/ParticleSystem.ts +0 -333
  143. package/src/effects/SizeModule.ts +0 -56
  144. package/src/effects/TrailModule.ts +0 -72
  145. package/src/effects/VelocityModule.ts +0 -75
  146. package/src/effects/index.ts +0 -15
  147. package/src/index.ts +0 -925
  148. package/src/materials/AlphaSorting.ts +0 -30
  149. package/src/materials/MaterialExtensions.ts +0 -42
  150. package/src/materials/PhysicalMaterial.ts +0 -133
  151. package/src/materials/TransmissionPass.ts +0 -51
  152. package/src/performance/BVH.ts +0 -18
  153. package/src/performance/Batcher.ts +0 -2
  154. package/src/performance/FrustumCuller.ts +0 -9
  155. package/src/performance/LOD.ts +0 -20
  156. package/src/performance/Octree.ts +0 -10
  157. package/src/performance/RenderItemSorting.ts +0 -170
  158. package/src/performance/RendererStats.ts +0 -43
  159. package/src/performance/ResourceBudget.ts +0 -44
  160. package/src/postprocess/BloomPass.ts +0 -28
  161. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  162. package/src/postprocess/ColorGradingPass.ts +0 -24
  163. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  164. package/src/postprocess/EffectComposer.ts +0 -349
  165. package/src/postprocess/SSAOPass.ts +0 -20
  166. package/src/postprocess/index.ts +0 -34
  167. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  168. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  169. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  170. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  171. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  172. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  173. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  174. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  175. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  176. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  177. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  178. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  179. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  180. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  181. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  182. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  183. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  184. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  185. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  186. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  187. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  190. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  191. package/src/production-runtime/color/ColorManagement.ts +0 -3
  192. package/src/production-runtime/color/ToneMapping.ts +0 -7
  193. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  194. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  195. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  196. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  197. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  198. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  199. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  200. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  201. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  202. package/src/production-runtime/index.ts +0 -127
  203. package/src/production-runtime/lights/LightManager.ts +0 -7
  204. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  205. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  206. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  207. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  208. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  209. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  210. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  211. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  212. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  213. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  214. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  215. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  216. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  217. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  218. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  219. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  220. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  221. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  222. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  223. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  224. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  225. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  226. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  227. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  228. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  229. package/src/production-runtime/scene/Camera.ts +0 -1
  230. package/src/production-runtime/scene/Lights.ts +0 -2
  231. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  232. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  233. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  234. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  235. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  236. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  237. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  238. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  239. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  240. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  241. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  242. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  243. package/src/shaders/depth.frag.glsl +0 -5
  244. package/src/shaders/depth.vert.glsl +0 -8
  245. package/src/shaders/pbr-direct.frag.glsl +0 -687
  246. package/src/shaders/pbr-direct.vert.glsl +0 -18
  247. package/src/shaders/unlit.frag.glsl +0 -18
  248. package/src/shaders/unlit.vert.glsl +0 -13
  249. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  250. package/src/shadows/ContactShadows.ts +0 -106
  251. package/src/shadows/ShadowDebugViews.ts +0 -46
  252. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  253. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  254. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  255. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  256. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  257. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  258. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  259. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  260. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  261. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  262. package/src/threejs-compatibility/index.ts +0 -29
  263. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  264. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  265. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  266. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  267. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  268. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  269. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  270. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  271. package/src/threejs-compatibility/performance/index.ts +0 -12
  272. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  273. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  274. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  275. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  276. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  277. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  278. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  279. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  280. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  281. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  282. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  283. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  284. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  285. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  286. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  287. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  288. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  289. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  290. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  291. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  292. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  293. package/src/threejs-compatibility/shaders/index.ts +0 -9
  294. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  295. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  296. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  297. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  298. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  299. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  300. package/src/threejs-compatibility/vfx/index.ts +0 -9
  301. package/src/threejs-example-parity/index.ts +0 -205
  302. package/src/webgpu/WebGPUBuffer.ts +0 -1
  303. package/src/webgpu/WebGPUCompute.ts +0 -2
  304. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  305. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  306. package/src/webgpu/WebGPUTexture.ts +0 -2
  307. package/tsconfig.json +0 -26
  308. package/vitest.config.ts +0 -20
@@ -1,200 +0,0 @@
1
- import { multiplyMat4, perspectiveMat4, type Mat4, type Vec3 } from "@aura3d/scene";
2
-
3
- export interface CameraFrameBounds {
4
- readonly min: readonly [number, number, number];
5
- readonly max: readonly [number, number, number];
6
- }
7
-
8
- export interface CameraFrameViewport {
9
- readonly width: number;
10
- readonly height: number;
11
- }
12
-
13
- export interface PerspectiveCameraFrameOptions {
14
- readonly fovYRadians?: number;
15
- readonly paddingRatio?: number;
16
- readonly minDistance?: number;
17
- readonly nearPadding?: number;
18
- readonly farPadding?: number;
19
- readonly yawRadians?: number;
20
- readonly pitchRadians?: number;
21
- }
22
-
23
- export interface PerspectiveCameraFrame {
24
- readonly center: Vec3;
25
- readonly cameraPosition: Vec3;
26
- readonly near: number;
27
- readonly far: number;
28
- readonly fovYRadians: number;
29
- readonly aspect: number;
30
- readonly viewMatrix: Mat4;
31
- readonly projectionMatrix: Mat4;
32
- readonly viewProjectionMatrix: Mat4;
33
- }
34
-
35
- export function computePerspectiveCameraFrame(
36
- bounds: CameraFrameBounds,
37
- viewport: CameraFrameViewport,
38
- options: PerspectiveCameraFrameOptions = {}
39
- ): PerspectiveCameraFrame {
40
- validateFrameBounds(bounds);
41
- validateViewport(viewport);
42
- const fovYRadians = options.fovYRadians ?? Math.PI / 3;
43
- if (!Number.isFinite(fovYRadians) || fovYRadians <= 0 || fovYRadians >= Math.PI) {
44
- throw new RangeError("Perspective camera framing fovYRadians must be finite and in (0, PI).");
45
- }
46
- const paddingRatio = options.paddingRatio ?? 0;
47
- if (!Number.isFinite(paddingRatio) || paddingRatio < 0 || paddingRatio > 4) {
48
- throw new RangeError("Perspective camera framing paddingRatio must be finite and in [0, 4].");
49
- }
50
- const minDistance = options.minDistance ?? 1;
51
- if (!Number.isFinite(minDistance) || minDistance <= 0) {
52
- throw new RangeError("Perspective camera framing minDistance must be finite and positive.");
53
- }
54
- const nearPadding = options.nearPadding ?? 1;
55
- const farPadding = options.farPadding ?? 4;
56
- if (!Number.isFinite(nearPadding) || nearPadding < 0 || !Number.isFinite(farPadding) || farPadding < 0) {
57
- throw new RangeError("Perspective camera framing near/far padding must be finite and non-negative.");
58
- }
59
- const yawRadians = options.yawRadians ?? 0;
60
- const pitchRadians = options.pitchRadians ?? 0;
61
- if (!Number.isFinite(yawRadians) || !Number.isFinite(pitchRadians) || Math.abs(pitchRadians) >= Math.PI / 2) {
62
- throw new RangeError("Perspective camera framing yawRadians/pitchRadians must be finite, with pitch in (-PI/2, PI/2).");
63
- }
64
-
65
- const center: Vec3 = [
66
- (bounds.min[0] + bounds.max[0]) / 2,
67
- (bounds.min[1] + bounds.max[1]) / 2,
68
- (bounds.min[2] + bounds.max[2]) / 2
69
- ];
70
- const paddedScale = 1 + paddingRatio;
71
- const halfWidth = Math.max((bounds.max[0] - bounds.min[0]) / 2 * paddedScale, 0.001);
72
- const halfHeight = Math.max((bounds.max[1] - bounds.min[1]) / 2 * paddedScale, 0.001);
73
- const halfDepth = Math.max((bounds.max[2] - bounds.min[2]) / 2 * paddedScale, 0.001);
74
- const aspect = viewport.width / viewport.height;
75
- const basis = cameraBasis(yawRadians, pitchRadians);
76
- const tanHalfY = Math.tan(fovYRadians / 2);
77
- const tanHalfX = tanHalfY * aspect;
78
- const corners = boundsCorners(center, halfWidth, halfHeight, halfDepth);
79
- let distance = minDistance;
80
- let minLocalZ = Number.POSITIVE_INFINITY;
81
- let maxLocalZ = Number.NEGATIVE_INFINITY;
82
- for (const corner of corners) {
83
- const local = [
84
- corner[0] - center[0],
85
- corner[1] - center[1],
86
- corner[2] - center[2]
87
- ] as const;
88
- const localX = dot(local, basis.xAxis);
89
- const localY = dot(local, basis.yAxis);
90
- const localZ = dot(local, basis.zAxis);
91
- minLocalZ = Math.min(minLocalZ, localZ);
92
- maxLocalZ = Math.max(maxLocalZ, localZ);
93
- distance = Math.max(
94
- distance,
95
- localZ + Math.abs(localX) / tanHalfX,
96
- localZ + Math.abs(localY) / tanHalfY,
97
- localZ + 0.01
98
- );
99
- }
100
- const cameraPosition: Vec3 = [
101
- center[0] + basis.zAxis[0] * distance,
102
- center[1] + basis.zAxis[1] * distance,
103
- center[2] + basis.zAxis[2] * distance
104
- ];
105
- const nearestDepth = distance - maxLocalZ;
106
- const farthestDepth = distance - minLocalZ;
107
- const near = Math.max(0.01, nearestDepth - nearPadding);
108
- const far = Math.max(near + 1, farthestDepth + farPadding);
109
- const viewMatrix = lookAtViewMatrix(cameraPosition, basis);
110
- const projectionMatrix = perspectiveMat4(fovYRadians, aspect, near, far);
111
- return {
112
- center,
113
- cameraPosition,
114
- near,
115
- far,
116
- fovYRadians,
117
- aspect,
118
- viewMatrix,
119
- projectionMatrix,
120
- viewProjectionMatrix: multiplyMat4(projectionMatrix, viewMatrix)
121
- };
122
- }
123
-
124
- function validateFrameBounds(bounds: CameraFrameBounds): void {
125
- const values = [...bounds.min, ...bounds.max];
126
- if (values.length !== 6 || values.some((value) => !Number.isFinite(value))) {
127
- throw new RangeError("Perspective camera framing bounds must contain finite min/max vectors.");
128
- }
129
- if (bounds.max[0] < bounds.min[0] || bounds.max[1] < bounds.min[1] || bounds.max[2] < bounds.min[2]) {
130
- throw new RangeError("Perspective camera framing bounds max must be greater than or equal to min.");
131
- }
132
- }
133
-
134
- function validateViewport(viewport: CameraFrameViewport): void {
135
- if (!Number.isFinite(viewport.width) || !Number.isFinite(viewport.height) || viewport.width <= 0 || viewport.height <= 0) {
136
- throw new RangeError("Perspective camera framing viewport dimensions must be finite and positive.");
137
- }
138
- }
139
-
140
- function boundsCorners(center: Vec3, halfWidth: number, halfHeight: number, halfDepth: number): readonly Vec3[] {
141
- return [
142
- [center[0] - halfWidth, center[1] - halfHeight, center[2] - halfDepth],
143
- [center[0] - halfWidth, center[1] - halfHeight, center[2] + halfDepth],
144
- [center[0] - halfWidth, center[1] + halfHeight, center[2] - halfDepth],
145
- [center[0] - halfWidth, center[1] + halfHeight, center[2] + halfDepth],
146
- [center[0] + halfWidth, center[1] - halfHeight, center[2] - halfDepth],
147
- [center[0] + halfWidth, center[1] - halfHeight, center[2] + halfDepth],
148
- [center[0] + halfWidth, center[1] + halfHeight, center[2] - halfDepth],
149
- [center[0] + halfWidth, center[1] + halfHeight, center[2] + halfDepth]
150
- ];
151
- }
152
-
153
- function cameraBasis(yawRadians: number, pitchRadians: number): {
154
- readonly xAxis: Vec3;
155
- readonly yAxis: Vec3;
156
- readonly zAxis: Vec3;
157
- } {
158
- const cosPitch = Math.cos(pitchRadians);
159
- const forward = normalize([
160
- Math.sin(yawRadians) * cosPitch,
161
- Math.sin(pitchRadians),
162
- -Math.cos(yawRadians) * cosPitch
163
- ]);
164
- const zAxis = normalize([-forward[0], -forward[1], -forward[2]]);
165
- const worldUp: Vec3 = [0, 1, 0];
166
- const xAxis = normalize(cross(worldUp, zAxis));
167
- const yAxis = normalize(cross(zAxis, xAxis));
168
- return { xAxis, yAxis, zAxis };
169
- }
170
-
171
- function lookAtViewMatrix(cameraPosition: Vec3, basis: {
172
- readonly xAxis: Vec3;
173
- readonly yAxis: Vec3;
174
- readonly zAxis: Vec3;
175
- }): Mat4 {
176
- return [
177
- basis.xAxis[0], basis.yAxis[0], basis.zAxis[0], 0,
178
- basis.xAxis[1], basis.yAxis[1], basis.zAxis[1], 0,
179
- basis.xAxis[2], basis.yAxis[2], basis.zAxis[2], 0,
180
- -dot(basis.xAxis, cameraPosition), -dot(basis.yAxis, cameraPosition), -dot(basis.zAxis, cameraPosition), 1
181
- ];
182
- }
183
-
184
- function dot(left: readonly [number, number, number], right: readonly [number, number, number]): number {
185
- return left[0] * right[0] + left[1] * right[1] + left[2] * right[2];
186
- }
187
-
188
- function cross(left: readonly [number, number, number], right: readonly [number, number, number]): Vec3 {
189
- return [
190
- left[1] * right[2] - left[2] * right[1],
191
- left[2] * right[0] - left[0] * right[2],
192
- left[0] * right[1] - left[1] * right[0]
193
- ];
194
- }
195
-
196
- function normalize(value: Vec3): Vec3 {
197
- const length = Math.hypot(value[0], value[1], value[2]);
198
- if (length <= 1e-8) throw new RangeError("Perspective camera framing could not build a stable camera basis.");
199
- return [value[0] / length, value[1] / length, value[2] / length];
200
- }
@@ -1,95 +0,0 @@
1
- import { Geometry } from "./Geometry";
2
- import { PBRMaterial } from "./PBRMaterial";
3
- import { createProductTurntableRenderKit, type ProductTurntableRenderKit, type ProductTurntableRenderKitOptions } from "./ProductTurntableFixtures";
4
- import type { RenderItem } from "./ForwardPass";
5
-
6
- export interface CanonicalProductSceneFixture {
7
- readonly id: "engine-readiness-canonical-product-scene";
8
- readonly sourceFixture: "createProductTurntableRenderKit";
9
- readonly publicSetupLineBudget: 30;
10
- readonly featureChecklist: readonly string[];
11
- readonly blockedClaims: readonly string[];
12
- }
13
-
14
- export interface CanonicalProductSceneRenderKit extends ProductTurntableRenderKit {
15
- readonly canonical: CanonicalProductSceneFixture;
16
- }
17
-
18
- export function createCanonicalProductSceneRenderKit(
19
- options: ProductTurntableRenderKitOptions = {}
20
- ): CanonicalProductSceneRenderKit {
21
- const kit = createProductTurntableRenderKit({
22
- elapsedSeconds: 2.25,
23
- lightingPreset: "studio",
24
- ...options
25
- });
26
- const alphaLensGeometry = Geometry.texturedCube(1);
27
- const alphaLensMaterial = new PBRMaterial({
28
- name: "canonical-transparent-control-lens",
29
- baseColor: [0.58, 0.92, 1, 0.36],
30
- metallic: 0,
31
- roughness: 0.06,
32
- emissiveColor: [0.02, 0.14, 0.18],
33
- emissiveStrength: 0.35,
34
- renderState: {
35
- blend: true,
36
- depthWrite: false,
37
- cullMode: "none"
38
- }
39
- });
40
- const renderItems = kit.renderItems as RenderItem[];
41
- renderItems.push({
42
- label: "canonical-transparent-control-lens",
43
- geometry: alphaLensGeometry,
44
- material: alphaLensMaterial,
45
- modelMatrix: modelMatrix(0.82, 0.04, 0.31, 0.24, 0.42, 0.018)
46
- });
47
-
48
- const baseDispose = kit.dispose;
49
- return {
50
- ...kit,
51
- canonical: {
52
- id: "engine-readiness-canonical-product-scene",
53
- sourceFixture: "createProductTurntableRenderKit",
54
- publicSetupLineBudget: 30,
55
- featureChecklist: [
56
- "pbr-materials",
57
- "textured-materials",
58
- "metallic-roughness-variation",
59
- "normal-map",
60
- "emissive",
61
- "alpha-blend",
62
- "environment-lighting",
63
- "directional-shadow",
64
- "auto-frame-camera",
65
- "hdr-render-target",
66
- "tone-mapping",
67
- "color-grade",
68
- "bloom",
69
- "fxaa"
70
- ],
71
- blockedClaims: [
72
- "Unity replacement",
73
- "Unreal replacement",
74
- "broad Three.js replacement",
75
- "Babylon.js replacement",
76
- "full glTF parity",
77
- "full WebGPU parity",
78
- "production game engine"
79
- ]
80
- },
81
- dispose: () => {
82
- alphaLensGeometry.dispose();
83
- baseDispose();
84
- }
85
- };
86
- }
87
-
88
- function modelMatrix(tx: number, ty: number, tz: number, sx: number, sy: number, sz: number): Float32Array {
89
- return new Float32Array([
90
- sx, 0, 0, 0,
91
- 0, sy, 0, 0,
92
- 0, 0, sz, 0,
93
- tx, ty, tz, 1
94
- ]);
95
- }