@aura3d/rendering 1.4.0 → 1.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +38 -4
- package/AGENTS.md +0 -46
- package/src/ArchitecturalLightingFixtures.ts +0 -241
- package/src/ArchitecturalMaterialCatalog.ts +0 -130
- package/src/ArchitecturalMeasurementFixtures.ts +0 -155
- package/src/BRDFLut.ts +0 -47
- package/src/CameraFraming.ts +0 -200
- package/src/CanonicalSceneFixtures.ts +0 -95
- package/src/CascadedShadowMaps.ts +0 -449
- package/src/ColorManagement.ts +0 -127
- package/src/CullingFixtures.ts +0 -280
- package/src/DecalGeometry.ts +0 -26
- package/src/DepthPass.ts +0 -110
- package/src/EnvironmentBackgroundPass.ts +0 -194
- package/src/EnvironmentBackgroundResources.ts +0 -309
- package/src/EnvironmentLighting.ts +0 -96
- package/src/EnvironmentMapResources.ts +0 -1026
- package/src/EnvironmentPipeline.ts +0 -69
- package/src/EnvironmentPlatform.ts +0 -1306
- package/src/EnvironmentPreset.ts +0 -155
- package/src/Exposure.ts +0 -66
- package/src/ExternalParityRenderPreset.ts +0 -725
- package/src/ForwardPass.ts +0 -1668
- package/src/FrameVisualMetrics.ts +0 -301
- package/src/Geometry.ts +0 -461
- package/src/GeometryPrimitives.ts +0 -2
- package/src/HDRRenderPipeline.ts +0 -94
- package/src/IBL.ts +0 -86
- package/src/IndexBuffer.ts +0 -57
- package/src/InstancedPBRMaterial.ts +0 -186
- package/src/InstancedUnlitMaterial.ts +0 -60
- package/src/Instancing.ts +0 -19
- package/src/LightCollector.ts +0 -82
- package/src/LightUniforms.ts +0 -47
- package/src/LightingDebug.ts +0 -80
- package/src/LightingDefaults.ts +0 -79
- package/src/LightingRig.ts +0 -301
- package/src/LineGeometry.ts +0 -2
- package/src/Material.ts +0 -209
- package/src/MaterialBinding.ts +0 -131
- package/src/MaterialInstance.ts +0 -59
- package/src/MaterialPresets.ts +0 -272
- package/src/MorphTarget.ts +0 -124
- package/src/MorphTargetPlan.ts +0 -178
- package/src/MorphUnlitMaterial.ts +0 -60
- package/src/NormalMappedPBRMaterial.ts +0 -188
- package/src/OceanFixtures.ts +0 -318
- package/src/PBRLightingDefaults.ts +0 -12
- package/src/PBRMaterial.ts +0 -442
- package/src/PMREM.ts +0 -53
- package/src/PbrReference.ts +0 -681
- package/src/PostProcessPass.ts +0 -2507
- package/src/ProceduralTextureFixtures.ts +0 -393
- package/src/ProductTurntableFixtures.ts +0 -815
- package/src/Raycaster.ts +0 -21
- package/src/ReflectionProbe.ts +0 -13
- package/src/ReflectionSurfaces.ts +0 -219
- package/src/RenderBackend.ts +0 -43
- package/src/RenderDebugViews.ts +0 -138
- package/src/RenderDevice.ts +0 -836
- package/src/RenderGraph.ts +0 -194
- package/src/RenderPass.ts +0 -27
- package/src/RenderPipeline.ts +0 -101
- package/src/RenderQueue.ts +0 -12
- package/src/RenderState.ts +0 -12
- package/src/Renderer.ts +0 -2631
- package/src/RendererDebugOverlay.ts +0 -80
- package/src/RendererFeatureGates.ts +0 -150
- package/src/RendererPostprocessPlan.ts +0 -279
- package/src/RendererTiming.ts +0 -251
- package/src/RendererVisualPipelineReport.ts +0 -836
- package/src/ResourceLifecycle.ts +0 -21
- package/src/Sampler.ts +0 -37
- package/src/SceneOptimization.ts +0 -518
- package/src/ShaderChunks.ts +0 -393
- package/src/ShaderLibrary.ts +0 -2766
- package/src/ShaderModule.ts +0 -36
- package/src/ShaderPreprocessor.ts +0 -260
- package/src/ShaderReflection.ts +0 -201
- package/src/ShadowMap.ts +0 -237
- package/src/ShadowPass.ts +0 -198
- package/src/ShadowProjection.ts +0 -115
- package/src/SkinnedLitMaterial.ts +0 -397
- package/src/SkinnedUnlitMaterial.ts +0 -63
- package/src/SkinningBounds.ts +0 -131
- package/src/SpaceEnvironmentFixtures.ts +0 -200
- package/src/SpriteGeometry.ts +0 -21
- package/src/StereoCameraRig.ts +0 -127
- package/src/StereoEffects.ts +0 -274
- package/src/TerrainFixtures.ts +0 -180
- package/src/Texture.ts +0 -307
- package/src/TextureBinding.ts +0 -91
- package/src/TexturedPBRMaterial.ts +0 -1112
- package/src/TexturedUnlitMaterial.ts +0 -67
- package/src/ToneMapping.ts +0 -105
- package/src/UniformBinder.ts +0 -16
- package/src/UniformLayout.ts +0 -129
- package/src/UnlitMaterial.ts +0 -75
- package/src/VegetationFixtures.ts +0 -314
- package/src/VertexBuffer.ts +0 -120
- package/src/VertexFormat.ts +0 -171
- package/src/VoxelWorldFixtures.ts +0 -280
- package/src/WeatherFixtures.ts +0 -223
- package/src/WebGL2Device.ts +0 -2280
- package/src/WebGL2StateCache.ts +0 -330
- package/src/WebGPUDevice.ts +0 -2877
- package/src/WebGPURenderToTextureProof.ts +0 -139
- package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
- package/src/advanced-runtime/index.ts +0 -9
- package/src/animation/AnimationMaterialStyle.ts +0 -32
- package/src/animation/AnimationRenderPreset.ts +0 -45
- package/src/animation/AnimationToonMaterial.ts +0 -387
- package/src/animation/AnimationVisualQuality.ts +0 -71
- package/src/animation/applyAnimationRenderPreset.ts +0 -180
- package/src/animation/index.ts +0 -5
- package/src/cinematic/BloomPass.ts +0 -26
- package/src/cinematic/CinematicDepthComposition.ts +0 -30
- package/src/cinematic/CinematicEvidence.ts +0 -123
- package/src/cinematic/CinematicLightingRig.ts +0 -144
- package/src/cinematic/CinematicMaterialPresets.ts +0 -130
- package/src/cinematic/CinematicPostProcess.ts +0 -83
- package/src/cinematic/DepthHazePass.ts +0 -30
- package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
- package/src/cinematic/FilmGrainPass.ts +0 -24
- package/src/cinematic/FogVolumeSystem.ts +0 -30
- package/src/cinematic/GlowCardSystem.ts +0 -44
- package/src/cinematic/RainParticleSystem.ts +0 -151
- package/src/cinematic/VignettePass.ts +0 -25
- package/src/cinematic/WetReflectionApproximation.ts +0 -27
- package/src/cinematic/index.ts +0 -14
- package/src/effects/CollisionModule.ts +0 -64
- package/src/effects/ColorModule.ts +0 -60
- package/src/effects/ForceModule.ts +0 -25
- package/src/effects/GPUParticleBackend.ts +0 -569
- package/src/effects/Particle.ts +0 -108
- package/src/effects/ParticleDiagnostics.ts +0 -224
- package/src/effects/ParticleEffectPresets.ts +0 -147
- package/src/effects/ParticleEmitter.ts +0 -326
- package/src/effects/ParticleModule.ts +0 -26
- package/src/effects/ParticleRenderPass.ts +0 -117
- package/src/effects/ParticleRenderer.ts +0 -132
- package/src/effects/ParticleSystem.ts +0 -333
- package/src/effects/SizeModule.ts +0 -56
- package/src/effects/TrailModule.ts +0 -72
- package/src/effects/VelocityModule.ts +0 -75
- package/src/effects/index.ts +0 -15
- package/src/index.ts +0 -925
- package/src/materials/AlphaSorting.ts +0 -30
- package/src/materials/MaterialExtensions.ts +0 -42
- package/src/materials/PhysicalMaterial.ts +0 -133
- package/src/materials/TransmissionPass.ts +0 -51
- package/src/performance/BVH.ts +0 -18
- package/src/performance/Batcher.ts +0 -2
- package/src/performance/FrustumCuller.ts +0 -9
- package/src/performance/LOD.ts +0 -20
- package/src/performance/Octree.ts +0 -10
- package/src/performance/RenderItemSorting.ts +0 -170
- package/src/performance/RendererStats.ts +0 -43
- package/src/performance/ResourceBudget.ts +0 -44
- package/src/postprocess/BloomPass.ts +0 -28
- package/src/postprocess/CinematicDiagnostics.ts +0 -642
- package/src/postprocess/ColorGradingPass.ts +0 -24
- package/src/postprocess/DepthOfFieldPass.ts +0 -12
- package/src/postprocess/EffectComposer.ts +0 -349
- package/src/postprocess/SSAOPass.ts +0 -20
- package/src/postprocess/index.ts +0 -34
- package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
- package/src/production-runtime/PBRHDRPipeline.ts +0 -381
- package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
- package/src/production-runtime/ProductionRendererTypes.ts +0 -136
- package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
- package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
- package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
- package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
- package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
- package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
- package/src/production-runtime/backends/RendererBackend.ts +0 -17
- package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
- package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
- package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
- package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
- package/src/production-runtime/color/ColorManagement.ts +0 -3
- package/src/production-runtime/color/ToneMapping.ts +0 -7
- package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
- package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
- package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
- package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
- package/src/production-runtime/environment/HDRLoader.ts +0 -57
- package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
- package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
- package/src/production-runtime/framegraph/RenderPass.ts +0 -15
- package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
- package/src/production-runtime/index.ts +0 -127
- package/src/production-runtime/lights/LightManager.ts +0 -7
- package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
- package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
- package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
- package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
- package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
- package/src/production-runtime/materials/PBRMaterial.ts +0 -2
- package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
- package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
- package/src/production-runtime/passes/DepthPrepass.ts +0 -7
- package/src/production-runtime/passes/OpaquePass.ts +0 -7
- package/src/production-runtime/passes/ShadowPass.ts +0 -7
- package/src/production-runtime/passes/SkyboxPass.ts +0 -7
- package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
- package/src/production-runtime/passes/TransparentPass.ts +0 -7
- package/src/production-runtime/postprocess/BloomPass.ts +0 -51
- package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
- package/src/production-runtime/postprocess/DOFPass.ts +0 -47
- package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
- package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
- package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
- package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
- package/src/production-runtime/resources/GPUBuffer.ts +0 -2
- package/src/production-runtime/resources/GPUTexture.ts +0 -2
- package/src/production-runtime/resources/RenderTarget.ts +0 -3
- package/src/production-runtime/resources/ResourceCache.ts +0 -7
- package/src/production-runtime/scene/Camera.ts +0 -1
- package/src/production-runtime/scene/Lights.ts +0 -2
- package/src/production-runtime/scene/RenderableMesh.ts +0 -2
- package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
- package/src/production-runtime/scene/RenderableScene.ts +0 -4
- package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
- package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
- package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
- package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
- package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
- package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
- package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
- package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
- package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
- package/src/shaders/depth.frag.glsl +0 -5
- package/src/shaders/depth.vert.glsl +0 -8
- package/src/shaders/pbr-direct.frag.glsl +0 -687
- package/src/shaders/pbr-direct.vert.glsl +0 -18
- package/src/shaders/unlit.frag.glsl +0 -18
- package/src/shaders/unlit.vert.glsl +0 -13
- package/src/shadows/CascadedShadowPipeline.ts +0 -53
- package/src/shadows/ContactShadows.ts +0 -106
- package/src/shadows/ShadowDebugViews.ts +0 -46
- package/src/threejs-compatibility/InstancingSystem.ts +0 -17
- package/src/threejs-compatibility/LightingSystem.ts +0 -22
- package/src/threejs-compatibility/MaterialSystem.ts +0 -9
- package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
- package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
- package/src/threejs-compatibility/SceneRenderer.ts +0 -34
- package/src/threejs-compatibility/ShadowSystem.ts +0 -19
- package/src/threejs-compatibility/TextureSystem.ts +0 -19
- package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
- package/src/threejs-compatibility/TransparencySystem.ts +0 -19
- package/src/threejs-compatibility/index.ts +0 -29
- package/src/threejs-compatibility/performance/BVH.ts +0 -14
- package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
- package/src/threejs-compatibility/performance/Instancing.ts +0 -4
- package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
- package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
- package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
- package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
- package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
- package/src/threejs-compatibility/performance/index.ts +0 -12
- package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
- package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
- package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
- package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
- package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
- package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
- package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
- package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
- package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
- package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
- package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
- package/src/threejs-compatibility/postprocess/index.ts +0 -15
- package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
- package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
- package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
- package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
- package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
- package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
- package/src/threejs-compatibility/shaders/index.ts +0 -9
- package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
- package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
- package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
- package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
- package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
- package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
- package/src/threejs-compatibility/vfx/index.ts +0 -9
- package/src/threejs-example-parity/index.ts +0 -205
- package/src/webgpu/WebGPUBuffer.ts +0 -1
- package/src/webgpu/WebGPUCompute.ts +0 -2
- package/src/webgpu/WebGPUPipelineCache.ts +0 -15
- package/src/webgpu/WebGPUPostProcess.ts +0 -2
- package/src/webgpu/WebGPUTexture.ts +0 -2
- package/tsconfig.json +0 -26
- package/vitest.config.ts +0 -20
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import { DirectionalLight, Light } from "@aura3d/scene";
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import { type Bounds3 } from "./Geometry";
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import { type RenderItem } from "./ForwardPass";
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import { type RenderDeviceDiagnostics } from "./RenderDevice";
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import { type RenderPassContext } from "./RenderPass";
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import { ShadowMap } from "./ShadowMap";
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import { ShadowPass, type ShadowPassReason } from "./ShadowPass";
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import { type ShaderLibrary } from "./ShaderLibrary";
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export interface CascadeSplitOptions {
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readonly lambda?: number;
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}
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export interface CascadeSplit {
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export type ShadowCameraVec3 = readonly [number, number, number];
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export interface ShadowCameraFrustumOptions {
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83
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readonly right: number;
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84
|
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readonly bottom: number;
|
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85
|
-
readonly top: number;
|
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86
|
-
readonly near: number;
|
|
87
|
-
readonly far: number;
|
|
88
|
-
};
|
|
89
|
-
readonly casterCount: number;
|
|
90
|
-
readonly receiverCount: number;
|
|
91
|
-
}
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92
|
-
|
|
93
|
-
export class CascadedShadowMaps {
|
|
94
|
-
private readonly cascades: readonly ShadowCascade[];
|
|
95
|
-
|
|
96
|
-
constructor(options: CascadedShadowMapsOptions) {
|
|
97
|
-
const size = options.size ?? 1024;
|
|
98
|
-
const bias = options.bias ?? 0.001;
|
|
99
|
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const label = options.label ?? "csm";
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100
|
-
this.cascades = CascadedShadowMaps.computeSplits(options).map((split) => ({
|
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|
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index: split.index,
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|
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split,
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103
|
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shadowMap: new ShadowMap({
|
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104
|
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size,
|
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105
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bias,
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106
|
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filter: options.filter,
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107
|
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pcfRadius: options.pcfRadius,
|
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108
|
-
pcfSamples: options.pcfSamples,
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|
109
|
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label: `${label}-cascade-${split.index}`
|
|
110
|
-
})
|
|
111
|
-
}));
|
|
112
|
-
}
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113
|
-
|
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114
|
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static computeSplits(options: CascadeSplitOptions): readonly CascadeSplit[] {
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115
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const { cascadeCount, near, far, lambda = 0.5 } = options;
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116
|
-
if (!Number.isInteger(cascadeCount) || cascadeCount <= 0) {
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117
|
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throw new Error("Cascade count must be a positive integer");
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118
|
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}
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119
|
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if (near <= 0 || far <= near) {
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120
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throw new Error("Cascade near/far range is invalid");
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121
|
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}
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122
|
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if (lambda < 0 || lambda > 1) {
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123
|
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throw new Error("Cascade lambda must be between 0 and 1");
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124
|
-
}
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125
|
-
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126
|
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const splits: CascadeSplit[] = [];
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127
|
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let previous = near;
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128
|
-
for (let index = 1; index <= cascadeCount; index += 1) {
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129
|
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const ratio = index / cascadeCount;
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130
|
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const logarithmic = near * (far / near) ** ratio;
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131
|
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const uniform = near + (far - near) * ratio;
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132
|
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const cascadeFar = index === cascadeCount ? far : lambda * logarithmic + (1 - lambda) * uniform;
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133
|
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splits.push({
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134
|
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index: index - 1,
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135
|
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near: previous,
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136
|
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far: cascadeFar
|
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137
|
-
});
|
|
138
|
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previous = cascadeFar;
|
|
139
|
-
}
|
|
140
|
-
return splits;
|
|
141
|
-
}
|
|
142
|
-
|
|
143
|
-
get cascadeCount(): number {
|
|
144
|
-
return this.cascades.length;
|
|
145
|
-
}
|
|
146
|
-
|
|
147
|
-
getCascades(): readonly ShadowCascade[] {
|
|
148
|
-
return this.cascades;
|
|
149
|
-
}
|
|
150
|
-
|
|
151
|
-
computeStableCameraFits(options: ShadowCameraFitOptions): readonly ShadowCameraFit[] {
|
|
152
|
-
return this.cascades.map((cascade) => computeShadowCameraFit(cascade, options));
|
|
153
|
-
}
|
|
154
|
-
|
|
155
|
-
resize(size: number): CascadedShadowMaps {
|
|
156
|
-
const first = this.cascades[0];
|
|
157
|
-
if (!first) {
|
|
158
|
-
throw new Error("Cannot resize cascaded shadow maps without cascades");
|
|
159
|
-
}
|
|
160
|
-
const resized = Object.create(CascadedShadowMaps.prototype) as CascadedShadowMaps;
|
|
161
|
-
Object.assign(resized, {
|
|
162
|
-
cascades: this.cascades.map((cascade) => ({
|
|
163
|
-
index: cascade.index,
|
|
164
|
-
split: cascade.split,
|
|
165
|
-
shadowMap: cascade.shadowMap.resize(size)
|
|
166
|
-
}))
|
|
167
|
-
});
|
|
168
|
-
return resized;
|
|
169
|
-
}
|
|
170
|
-
|
|
171
|
-
dispose(): void {
|
|
172
|
-
for (const cascade of this.cascades) {
|
|
173
|
-
cascade.shadowMap.dispose();
|
|
174
|
-
}
|
|
175
|
-
}
|
|
176
|
-
}
|
|
177
|
-
|
|
178
|
-
function computeShadowCameraFit(cascade: ShadowCascade, options: ShadowCameraFitOptions): ShadowCameraFit {
|
|
179
|
-
const padding = options.padding ?? 0.25;
|
|
180
|
-
if (!Number.isFinite(padding) || padding < 0) {
|
|
181
|
-
throw new Error("Shadow camera fit padding must be finite and non-negative");
|
|
182
|
-
}
|
|
183
|
-
const basis = lightBasis(options.lightDirection);
|
|
184
|
-
const frustumCornersWorld = cameraFrustumCorners(options.camera, cascade.split);
|
|
185
|
-
const casterBoundsWorld = mergeItemBounds(options.casters);
|
|
186
|
-
const receiverBoundsWorld = mergeItemBounds(options.receivers ?? []);
|
|
187
|
-
const combinedBoundsWorld = expandBounds(mergeBounds([boundsFromPoints(frustumCornersWorld), casterBoundsWorld, receiverBoundsWorld]), padding);
|
|
188
|
-
const lightSpacePoints = corners(combinedBoundsWorld).map((point) => projectToLightSpace(point, basis));
|
|
189
|
-
const lightSpaceBounds = boundsFromPoints(lightSpacePoints);
|
|
190
|
-
const centerLightSpace: ShadowCameraVec3 = [
|
|
191
|
-
(lightSpaceBounds.min[0] + lightSpaceBounds.max[0]) / 2,
|
|
192
|
-
(lightSpaceBounds.min[1] + lightSpaceBounds.max[1]) / 2,
|
|
193
|
-
(lightSpaceBounds.min[2] + lightSpaceBounds.max[2]) / 2
|
|
194
|
-
];
|
|
195
|
-
const width = Math.max(1e-6, lightSpaceBounds.max[0] - lightSpaceBounds.min[0]);
|
|
196
|
-
const height = Math.max(1e-6, lightSpaceBounds.max[1] - lightSpaceBounds.min[1]);
|
|
197
|
-
const extent = Math.max(width, height);
|
|
198
|
-
const texelSize = extent / cascade.shadowMap.size;
|
|
199
|
-
const snappedCenterLightSpace = options.stabilize === false ? centerLightSpace : [
|
|
200
|
-
snap(centerLightSpace[0], texelSize),
|
|
201
|
-
snap(centerLightSpace[1], texelSize),
|
|
202
|
-
centerLightSpace[2]
|
|
203
|
-
] as const;
|
|
204
|
-
const halfExtent = extent / 2;
|
|
205
|
-
const depthPadding = Math.max(padding, extent * 0.05);
|
|
206
|
-
return {
|
|
207
|
-
cascadeIndex: cascade.index,
|
|
208
|
-
split: cascade.split,
|
|
209
|
-
mapSize: cascade.shadowMap.size,
|
|
210
|
-
texelSize,
|
|
211
|
-
lightDirection: normalize(options.lightDirection),
|
|
212
|
-
basis,
|
|
213
|
-
frustumCornersWorld,
|
|
214
|
-
casterBoundsWorld,
|
|
215
|
-
receiverBoundsWorld,
|
|
216
|
-
combinedBoundsWorld,
|
|
217
|
-
lightSpaceBounds,
|
|
218
|
-
centerLightSpace,
|
|
219
|
-
snappedCenterLightSpace,
|
|
220
|
-
stableOffsetLightSpace: [
|
|
221
|
-
snappedCenterLightSpace[0] - centerLightSpace[0],
|
|
222
|
-
snappedCenterLightSpace[1] - centerLightSpace[1],
|
|
223
|
-
snappedCenterLightSpace[2] - centerLightSpace[2]
|
|
224
|
-
],
|
|
225
|
-
orthographic: {
|
|
226
|
-
left: snappedCenterLightSpace[0] - halfExtent,
|
|
227
|
-
right: snappedCenterLightSpace[0] + halfExtent,
|
|
228
|
-
bottom: snappedCenterLightSpace[1] - halfExtent,
|
|
229
|
-
top: snappedCenterLightSpace[1] + halfExtent,
|
|
230
|
-
near: lightSpaceBounds.min[2] - depthPadding,
|
|
231
|
-
far: lightSpaceBounds.max[2] + depthPadding
|
|
232
|
-
},
|
|
233
|
-
casterCount: options.casters.length,
|
|
234
|
-
receiverCount: options.receivers?.length ?? 0
|
|
235
|
-
};
|
|
236
|
-
}
|
|
237
|
-
|
|
238
|
-
function cameraFrustumCorners(camera: ShadowCameraFrustumOptions, split: CascadeSplit): readonly ShadowCameraVec3[] {
|
|
239
|
-
if (!Number.isFinite(camera.fovYRadians) || camera.fovYRadians <= 0 || camera.fovYRadians >= Math.PI) {
|
|
240
|
-
throw new Error("Shadow camera fit requires a finite perspective fov in radians");
|
|
241
|
-
}
|
|
242
|
-
if (!Number.isFinite(camera.aspect) || camera.aspect <= 0) {
|
|
243
|
-
throw new Error("Shadow camera fit requires a finite positive aspect ratio");
|
|
244
|
-
}
|
|
245
|
-
const forward = normalize(sub(camera.target, camera.position));
|
|
246
|
-
const right = normalize(cross(forward, camera.up ?? [0, 1, 0]));
|
|
247
|
-
const up = normalize(cross(right, forward));
|
|
248
|
-
return [split.near, split.far].flatMap((distance) => {
|
|
249
|
-
const halfHeight = Math.tan(camera.fovYRadians / 2) * distance;
|
|
250
|
-
const halfWidth = halfHeight * camera.aspect;
|
|
251
|
-
const center = add(camera.position, scale(forward, distance));
|
|
252
|
-
return [
|
|
253
|
-
add(add(center, scale(right, -halfWidth)), scale(up, -halfHeight)),
|
|
254
|
-
add(add(center, scale(right, halfWidth)), scale(up, -halfHeight)),
|
|
255
|
-
add(add(center, scale(right, halfWidth)), scale(up, halfHeight)),
|
|
256
|
-
add(add(center, scale(right, -halfWidth)), scale(up, halfHeight))
|
|
257
|
-
];
|
|
258
|
-
});
|
|
259
|
-
}
|
|
260
|
-
|
|
261
|
-
function mergeItemBounds(items: readonly RenderItem[]): Bounds3 | null {
|
|
262
|
-
const bounds = items.map(worldBoundsForItem);
|
|
263
|
-
return bounds.length > 0 ? mergeBounds(bounds) : null;
|
|
264
|
-
}
|
|
265
|
-
|
|
266
|
-
function worldBoundsForItem(item: RenderItem): Bounds3 {
|
|
267
|
-
return boundsFromPoints(corners(item.geometry.bounds).map((point) => transformPoint(point, item.modelMatrix)));
|
|
268
|
-
}
|
|
269
|
-
|
|
270
|
-
function transformPoint(point: ShadowCameraVec3, matrix: Float32Array | readonly number[] | undefined): ShadowCameraVec3 {
|
|
271
|
-
if (!matrix) {
|
|
272
|
-
return point;
|
|
273
|
-
}
|
|
274
|
-
if (matrix.length < 16) {
|
|
275
|
-
throw new Error("RenderItem modelMatrix must contain 16 numbers for shadow camera fitting");
|
|
276
|
-
}
|
|
277
|
-
return [
|
|
278
|
-
matrix[0]! * point[0] + matrix[4]! * point[1] + matrix[8]! * point[2] + matrix[12]!,
|
|
279
|
-
matrix[1]! * point[0] + matrix[5]! * point[1] + matrix[9]! * point[2] + matrix[13]!,
|
|
280
|
-
matrix[2]! * point[0] + matrix[6]! * point[1] + matrix[10]! * point[2] + matrix[14]!
|
|
281
|
-
];
|
|
282
|
-
}
|
|
283
|
-
|
|
284
|
-
function lightBasis(lightDirection: ShadowCameraVec3): ShadowCameraFit["basis"] {
|
|
285
|
-
const forward = normalize(scale(normalize(lightDirection), -1));
|
|
286
|
-
const fallbackUp: ShadowCameraVec3 = Math.abs(forward[1]) > 0.94 ? [0, 0, 1] : [0, 1, 0];
|
|
287
|
-
const right = normalize(cross(fallbackUp, forward));
|
|
288
|
-
const up = normalize(cross(forward, right));
|
|
289
|
-
return { right, up, forward };
|
|
290
|
-
}
|
|
291
|
-
|
|
292
|
-
function projectToLightSpace(point: ShadowCameraVec3, basis: ShadowCameraFit["basis"]): ShadowCameraVec3 {
|
|
293
|
-
return [dot(point, basis.right), dot(point, basis.up), dot(point, basis.forward)];
|
|
294
|
-
}
|
|
295
|
-
|
|
296
|
-
function mergeBounds(bounds: readonly (Bounds3 | null)[]): Bounds3 {
|
|
297
|
-
const filtered = bounds.filter((value): value is Bounds3 => value !== null);
|
|
298
|
-
if (filtered.length === 0) {
|
|
299
|
-
throw new Error("Cannot merge empty shadow fitting bounds");
|
|
300
|
-
}
|
|
301
|
-
const min: [number, number, number] = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY];
|
|
302
|
-
const max: [number, number, number] = [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY];
|
|
303
|
-
for (const bound of filtered) {
|
|
304
|
-
for (let axis = 0; axis < 3; axis += 1) {
|
|
305
|
-
min[axis] = Math.min(min[axis]!, bound.min[axis]!);
|
|
306
|
-
max[axis] = Math.max(max[axis]!, bound.max[axis]!);
|
|
307
|
-
}
|
|
308
|
-
}
|
|
309
|
-
return { min, max };
|
|
310
|
-
}
|
|
311
|
-
|
|
312
|
-
function expandBounds(bounds: Bounds3, padding: number): Bounds3 {
|
|
313
|
-
return {
|
|
314
|
-
min: [bounds.min[0] - padding, bounds.min[1] - padding, bounds.min[2] - padding],
|
|
315
|
-
max: [bounds.max[0] + padding, bounds.max[1] + padding, bounds.max[2] + padding]
|
|
316
|
-
};
|
|
317
|
-
}
|
|
318
|
-
|
|
319
|
-
function boundsFromPoints(points: readonly ShadowCameraVec3[]): Bounds3 {
|
|
320
|
-
if (points.length === 0) {
|
|
321
|
-
throw new Error("Cannot compute shadow bounds from no points");
|
|
322
|
-
}
|
|
323
|
-
const min: [number, number, number] = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY];
|
|
324
|
-
const max: [number, number, number] = [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY];
|
|
325
|
-
for (const point of points) {
|
|
326
|
-
for (let axis = 0; axis < 3; axis += 1) {
|
|
327
|
-
min[axis] = Math.min(min[axis]!, point[axis]!);
|
|
328
|
-
max[axis] = Math.max(max[axis]!, point[axis]!);
|
|
329
|
-
}
|
|
330
|
-
}
|
|
331
|
-
return { min, max };
|
|
332
|
-
}
|
|
333
|
-
|
|
334
|
-
function corners(bounds: Bounds3): readonly ShadowCameraVec3[] {
|
|
335
|
-
const { min, max } = bounds;
|
|
336
|
-
return [
|
|
337
|
-
[min[0], min[1], min[2]],
|
|
338
|
-
[max[0], min[1], min[2]],
|
|
339
|
-
[max[0], max[1], min[2]],
|
|
340
|
-
[min[0], max[1], min[2]],
|
|
341
|
-
[min[0], min[1], max[2]],
|
|
342
|
-
[max[0], min[1], max[2]],
|
|
343
|
-
[max[0], max[1], max[2]],
|
|
344
|
-
[min[0], max[1], max[2]]
|
|
345
|
-
];
|
|
346
|
-
}
|
|
347
|
-
|
|
348
|
-
function snap(value: number, increment: number): number {
|
|
349
|
-
if (!Number.isFinite(increment) || increment <= 0) {
|
|
350
|
-
return value;
|
|
351
|
-
}
|
|
352
|
-
return Math.round(value / increment) * increment;
|
|
353
|
-
}
|
|
354
|
-
|
|
355
|
-
function add(a: ShadowCameraVec3, b: ShadowCameraVec3): ShadowCameraVec3 {
|
|
356
|
-
return [a[0] + b[0], a[1] + b[1], a[2] + b[2]];
|
|
357
|
-
}
|
|
358
|
-
|
|
359
|
-
function sub(a: ShadowCameraVec3, b: ShadowCameraVec3): ShadowCameraVec3 {
|
|
360
|
-
return [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
|
|
361
|
-
}
|
|
362
|
-
|
|
363
|
-
function scale(value: ShadowCameraVec3, amount: number): ShadowCameraVec3 {
|
|
364
|
-
return [value[0] * amount, value[1] * amount, value[2] * amount];
|
|
365
|
-
}
|
|
366
|
-
|
|
367
|
-
function dot(a: ShadowCameraVec3, b: ShadowCameraVec3): number {
|
|
368
|
-
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
|
|
369
|
-
}
|
|
370
|
-
|
|
371
|
-
function cross(a: ShadowCameraVec3, b: ShadowCameraVec3): ShadowCameraVec3 {
|
|
372
|
-
return [
|
|
373
|
-
a[1] * b[2] - a[2] * b[1],
|
|
374
|
-
a[2] * b[0] - a[0] * b[2],
|
|
375
|
-
a[0] * b[1] - a[1] * b[0]
|
|
376
|
-
];
|
|
377
|
-
}
|
|
378
|
-
|
|
379
|
-
function normalize(value: ShadowCameraVec3): ShadowCameraVec3 {
|
|
380
|
-
const length = Math.hypot(value[0], value[1], value[2]);
|
|
381
|
-
if (!Number.isFinite(length) || length <= 1e-8) {
|
|
382
|
-
throw new Error("Shadow camera fitting vector cannot be zero");
|
|
383
|
-
}
|
|
384
|
-
return [value[0] / length, value[1] / length, value[2] / length];
|
|
385
|
-
}
|
|
386
|
-
|
|
387
|
-
export interface CascadedShadowPassOptions {
|
|
388
|
-
readonly light: Light | null;
|
|
389
|
-
readonly casters: readonly RenderItem[];
|
|
390
|
-
readonly cascades: CascadedShadowMaps;
|
|
391
|
-
readonly shaderLibrary?: ShaderLibrary;
|
|
392
|
-
}
|
|
393
|
-
|
|
394
|
-
export interface CascadeShadowPassResult {
|
|
395
|
-
readonly index: number;
|
|
396
|
-
readonly split: CascadeSplit;
|
|
397
|
-
readonly rendered: boolean;
|
|
398
|
-
readonly reason: ShadowPassReason;
|
|
399
|
-
readonly casterCount: number;
|
|
400
|
-
readonly skippedTransparentCasters: number;
|
|
401
|
-
readonly diagnostics: RenderDeviceDiagnostics;
|
|
402
|
-
readonly shadowMap: ShadowMap;
|
|
403
|
-
}
|
|
404
|
-
|
|
405
|
-
export interface CascadedShadowPassResult {
|
|
406
|
-
readonly rendered: boolean;
|
|
407
|
-
readonly cascades: readonly CascadeShadowPassResult[];
|
|
408
|
-
}
|
|
409
|
-
|
|
410
|
-
export class CascadedShadowPass {
|
|
411
|
-
private lastResult: CascadedShadowPassResult | null = null;
|
|
412
|
-
|
|
413
|
-
constructor(private readonly options: CascadedShadowPassOptions) {}
|
|
414
|
-
|
|
415
|
-
execute(context: RenderPassContext): CascadedShadowPassResult {
|
|
416
|
-
const cascadeResults = this.options.cascades.getCascades().map((cascade) => {
|
|
417
|
-
const shadowPass = new ShadowPass({
|
|
418
|
-
light: this.options.light,
|
|
419
|
-
casters: this.options.casters,
|
|
420
|
-
shadowMap: cascade.shadowMap,
|
|
421
|
-
...(this.options.shaderLibrary ? { shaderLibrary: this.options.shaderLibrary } : {})
|
|
422
|
-
});
|
|
423
|
-
const result = shadowPass.execute(context);
|
|
424
|
-
return {
|
|
425
|
-
index: cascade.index,
|
|
426
|
-
split: cascade.split,
|
|
427
|
-
rendered: result.rendered,
|
|
428
|
-
reason: result.reason,
|
|
429
|
-
casterCount: result.casterCount,
|
|
430
|
-
skippedTransparentCasters: result.skippedTransparentCasters,
|
|
431
|
-
diagnostics: result.diagnostics,
|
|
432
|
-
shadowMap: cascade.shadowMap
|
|
433
|
-
};
|
|
434
|
-
});
|
|
435
|
-
this.lastResult = {
|
|
436
|
-
rendered: cascadeResults.length > 0 && cascadeResults.every((cascade) => cascade.rendered),
|
|
437
|
-
cascades: cascadeResults
|
|
438
|
-
};
|
|
439
|
-
return this.lastResult;
|
|
440
|
-
}
|
|
441
|
-
|
|
442
|
-
getLastResult(): CascadedShadowPassResult | null {
|
|
443
|
-
return this.lastResult;
|
|
444
|
-
}
|
|
445
|
-
}
|
|
446
|
-
|
|
447
|
-
export function supportsCascadedShadowLight(light: Light | null): light is DirectionalLight {
|
|
448
|
-
return light instanceof DirectionalLight && light.visible && light.castsShadow;
|
|
449
|
-
}
|
package/src/ColorManagement.ts
DELETED
|
@@ -1,127 +0,0 @@
|
|
|
1
|
-
export type A3DColorSpace = "linear" | "srgb";
|
|
2
|
-
export type A3DTextureSemantic =
|
|
3
|
-
| "base-color"
|
|
4
|
-
| "emissive"
|
|
5
|
-
| "normal"
|
|
6
|
-
| "metallic-roughness"
|
|
7
|
-
| "roughness"
|
|
8
|
-
| "metallic"
|
|
9
|
-
| "occlusion"
|
|
10
|
-
| "height"
|
|
11
|
-
| "transmission"
|
|
12
|
-
| "specular"
|
|
13
|
-
| "sheen"
|
|
14
|
-
| "anisotropy"
|
|
15
|
-
| "iridescence"
|
|
16
|
-
| "environment";
|
|
17
|
-
|
|
18
|
-
export interface A3DColorManagementPolicy {
|
|
19
|
-
readonly lightingColorSpace: "linear";
|
|
20
|
-
readonly outputColorSpace: A3DColorSpace;
|
|
21
|
-
readonly texturePolicy: Readonly<Record<A3DTextureSemantic, A3DColorSpace>>;
|
|
22
|
-
readonly allowLdrFallback: boolean;
|
|
23
|
-
readonly fallbackBehavior: string;
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
export interface A3DColorConversionSample {
|
|
27
|
-
readonly input: number;
|
|
28
|
-
readonly linear: number;
|
|
29
|
-
readonly srgb: number;
|
|
30
|
-
readonly roundTripError: number;
|
|
31
|
-
}
|
|
32
|
-
|
|
33
|
-
export interface A3DTextureColorSpaceValidation {
|
|
34
|
-
readonly semantic: A3DTextureSemantic;
|
|
35
|
-
readonly expected: A3DColorSpace;
|
|
36
|
-
readonly actual: A3DColorSpace;
|
|
37
|
-
readonly pass: boolean;
|
|
38
|
-
readonly warning?: string;
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
export const EXTERNAL_PARITY_TEXTURE_COLOR_POLICY: Readonly<Record<A3DTextureSemantic, A3DColorSpace>> = {
|
|
42
|
-
"base-color": "srgb",
|
|
43
|
-
emissive: "srgb",
|
|
44
|
-
normal: "linear",
|
|
45
|
-
"metallic-roughness": "linear",
|
|
46
|
-
roughness: "linear",
|
|
47
|
-
metallic: "linear",
|
|
48
|
-
occlusion: "linear",
|
|
49
|
-
height: "linear",
|
|
50
|
-
transmission: "linear",
|
|
51
|
-
specular: "linear",
|
|
52
|
-
sheen: "srgb",
|
|
53
|
-
anisotropy: "linear",
|
|
54
|
-
iridescence: "linear",
|
|
55
|
-
environment: "linear"
|
|
56
|
-
};
|
|
57
|
-
|
|
58
|
-
export function createExternalParityColorManagementPolicy(options: {
|
|
59
|
-
readonly outputColorSpace?: A3DColorSpace;
|
|
60
|
-
readonly allowLdrFallback?: boolean;
|
|
61
|
-
} = {}): A3DColorManagementPolicy {
|
|
62
|
-
return {
|
|
63
|
-
lightingColorSpace: "linear",
|
|
64
|
-
outputColorSpace: options.outputColorSpace ?? "srgb",
|
|
65
|
-
texturePolicy: EXTERNAL_PARITY_TEXTURE_COLOR_POLICY,
|
|
66
|
-
allowLdrFallback: options.allowLdrFallback ?? true,
|
|
67
|
-
fallbackBehavior: "HDR render targets are preferred. LDR fallback must keep linear lighting and tone-map to the configured output color space."
|
|
68
|
-
};
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
export function srgbToLinearChannel(value: number): number {
|
|
72
|
-
const channel = clamp01(value);
|
|
73
|
-
return channel <= 0.04045 ? channel / 12.92 : ((channel + 0.055) / 1.055) ** 2.4;
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
export function linearToSrgbChannel(value: number): number {
|
|
77
|
-
const channel = clamp01(value);
|
|
78
|
-
return channel <= 0.0031308 ? channel * 12.92 : 1.055 * channel ** (1 / 2.4) - 0.055;
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
export function convertColorSpace(
|
|
82
|
-
color: readonly [number, number, number, number],
|
|
83
|
-
from: A3DColorSpace,
|
|
84
|
-
to: A3DColorSpace
|
|
85
|
-
): [number, number, number, number] {
|
|
86
|
-
if (from === to) return [clamp01(color[0]), clamp01(color[1]), clamp01(color[2]), clamp01(color[3])];
|
|
87
|
-
const convert = from === "srgb" && to === "linear" ? srgbToLinearChannel : linearToSrgbChannel;
|
|
88
|
-
return [convert(color[0]), convert(color[1]), convert(color[2]), clamp01(color[3])];
|
|
89
|
-
}
|
|
90
|
-
|
|
91
|
-
export function validateTextureColorSpace(
|
|
92
|
-
semantic: A3DTextureSemantic,
|
|
93
|
-
actual: A3DColorSpace,
|
|
94
|
-
policy: A3DColorManagementPolicy = createExternalParityColorManagementPolicy()
|
|
95
|
-
): A3DTextureColorSpaceValidation {
|
|
96
|
-
const expected = policy.texturePolicy[semantic];
|
|
97
|
-
const pass = expected === actual;
|
|
98
|
-
return {
|
|
99
|
-
semantic,
|
|
100
|
-
expected,
|
|
101
|
-
actual,
|
|
102
|
-
pass,
|
|
103
|
-
...(pass ? {} : { warning: `${semantic} texture must be tagged ${expected}; received ${actual}.` })
|
|
104
|
-
};
|
|
105
|
-
}
|
|
106
|
-
|
|
107
|
-
export function createColorConversionSamples(samples: readonly number[] = [0, 0.0031308, 0.18, 0.5, 1]): readonly A3DColorConversionSample[] {
|
|
108
|
-
return samples.map((input) => {
|
|
109
|
-
const linear = srgbToLinearChannel(input);
|
|
110
|
-
const srgb = linearToSrgbChannel(linear);
|
|
111
|
-
return {
|
|
112
|
-
input,
|
|
113
|
-
linear: round(linear),
|
|
114
|
-
srgb: round(srgb),
|
|
115
|
-
roundTripError: round(Math.abs(clamp01(input) - srgb))
|
|
116
|
-
};
|
|
117
|
-
});
|
|
118
|
-
}
|
|
119
|
-
|
|
120
|
-
function clamp01(value: number): number {
|
|
121
|
-
if (!Number.isFinite(value)) return 0;
|
|
122
|
-
return Math.min(1, Math.max(0, value));
|
|
123
|
-
}
|
|
124
|
-
|
|
125
|
-
function round(value: number): number {
|
|
126
|
-
return Number(value.toFixed(6));
|
|
127
|
-
}
|