@aura3d/rendering 1.4.0 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (308) hide show
  1. package/package.json +38 -4
  2. package/AGENTS.md +0 -46
  3. package/src/ArchitecturalLightingFixtures.ts +0 -241
  4. package/src/ArchitecturalMaterialCatalog.ts +0 -130
  5. package/src/ArchitecturalMeasurementFixtures.ts +0 -155
  6. package/src/BRDFLut.ts +0 -47
  7. package/src/CameraFraming.ts +0 -200
  8. package/src/CanonicalSceneFixtures.ts +0 -95
  9. package/src/CascadedShadowMaps.ts +0 -449
  10. package/src/ColorManagement.ts +0 -127
  11. package/src/CullingFixtures.ts +0 -280
  12. package/src/DecalGeometry.ts +0 -26
  13. package/src/DepthPass.ts +0 -110
  14. package/src/EnvironmentBackgroundPass.ts +0 -194
  15. package/src/EnvironmentBackgroundResources.ts +0 -309
  16. package/src/EnvironmentLighting.ts +0 -96
  17. package/src/EnvironmentMapResources.ts +0 -1026
  18. package/src/EnvironmentPipeline.ts +0 -69
  19. package/src/EnvironmentPlatform.ts +0 -1306
  20. package/src/EnvironmentPreset.ts +0 -155
  21. package/src/Exposure.ts +0 -66
  22. package/src/ExternalParityRenderPreset.ts +0 -725
  23. package/src/ForwardPass.ts +0 -1668
  24. package/src/FrameVisualMetrics.ts +0 -301
  25. package/src/Geometry.ts +0 -461
  26. package/src/GeometryPrimitives.ts +0 -2
  27. package/src/HDRRenderPipeline.ts +0 -94
  28. package/src/IBL.ts +0 -86
  29. package/src/IndexBuffer.ts +0 -57
  30. package/src/InstancedPBRMaterial.ts +0 -186
  31. package/src/InstancedUnlitMaterial.ts +0 -60
  32. package/src/Instancing.ts +0 -19
  33. package/src/LightCollector.ts +0 -82
  34. package/src/LightUniforms.ts +0 -47
  35. package/src/LightingDebug.ts +0 -80
  36. package/src/LightingDefaults.ts +0 -79
  37. package/src/LightingRig.ts +0 -301
  38. package/src/LineGeometry.ts +0 -2
  39. package/src/Material.ts +0 -209
  40. package/src/MaterialBinding.ts +0 -131
  41. package/src/MaterialInstance.ts +0 -59
  42. package/src/MaterialPresets.ts +0 -272
  43. package/src/MorphTarget.ts +0 -124
  44. package/src/MorphTargetPlan.ts +0 -178
  45. package/src/MorphUnlitMaterial.ts +0 -60
  46. package/src/NormalMappedPBRMaterial.ts +0 -188
  47. package/src/OceanFixtures.ts +0 -318
  48. package/src/PBRLightingDefaults.ts +0 -12
  49. package/src/PBRMaterial.ts +0 -442
  50. package/src/PMREM.ts +0 -53
  51. package/src/PbrReference.ts +0 -681
  52. package/src/PostProcessPass.ts +0 -2507
  53. package/src/ProceduralTextureFixtures.ts +0 -393
  54. package/src/ProductTurntableFixtures.ts +0 -815
  55. package/src/Raycaster.ts +0 -21
  56. package/src/ReflectionProbe.ts +0 -13
  57. package/src/ReflectionSurfaces.ts +0 -219
  58. package/src/RenderBackend.ts +0 -43
  59. package/src/RenderDebugViews.ts +0 -138
  60. package/src/RenderDevice.ts +0 -836
  61. package/src/RenderGraph.ts +0 -194
  62. package/src/RenderPass.ts +0 -27
  63. package/src/RenderPipeline.ts +0 -101
  64. package/src/RenderQueue.ts +0 -12
  65. package/src/RenderState.ts +0 -12
  66. package/src/Renderer.ts +0 -2631
  67. package/src/RendererDebugOverlay.ts +0 -80
  68. package/src/RendererFeatureGates.ts +0 -150
  69. package/src/RendererPostprocessPlan.ts +0 -279
  70. package/src/RendererTiming.ts +0 -251
  71. package/src/RendererVisualPipelineReport.ts +0 -836
  72. package/src/ResourceLifecycle.ts +0 -21
  73. package/src/Sampler.ts +0 -37
  74. package/src/SceneOptimization.ts +0 -518
  75. package/src/ShaderChunks.ts +0 -393
  76. package/src/ShaderLibrary.ts +0 -2766
  77. package/src/ShaderModule.ts +0 -36
  78. package/src/ShaderPreprocessor.ts +0 -260
  79. package/src/ShaderReflection.ts +0 -201
  80. package/src/ShadowMap.ts +0 -237
  81. package/src/ShadowPass.ts +0 -198
  82. package/src/ShadowProjection.ts +0 -115
  83. package/src/SkinnedLitMaterial.ts +0 -397
  84. package/src/SkinnedUnlitMaterial.ts +0 -63
  85. package/src/SkinningBounds.ts +0 -131
  86. package/src/SpaceEnvironmentFixtures.ts +0 -200
  87. package/src/SpriteGeometry.ts +0 -21
  88. package/src/StereoCameraRig.ts +0 -127
  89. package/src/StereoEffects.ts +0 -274
  90. package/src/TerrainFixtures.ts +0 -180
  91. package/src/Texture.ts +0 -307
  92. package/src/TextureBinding.ts +0 -91
  93. package/src/TexturedPBRMaterial.ts +0 -1112
  94. package/src/TexturedUnlitMaterial.ts +0 -67
  95. package/src/ToneMapping.ts +0 -105
  96. package/src/UniformBinder.ts +0 -16
  97. package/src/UniformLayout.ts +0 -129
  98. package/src/UnlitMaterial.ts +0 -75
  99. package/src/VegetationFixtures.ts +0 -314
  100. package/src/VertexBuffer.ts +0 -120
  101. package/src/VertexFormat.ts +0 -171
  102. package/src/VoxelWorldFixtures.ts +0 -280
  103. package/src/WeatherFixtures.ts +0 -223
  104. package/src/WebGL2Device.ts +0 -2280
  105. package/src/WebGL2StateCache.ts +0 -330
  106. package/src/WebGPUDevice.ts +0 -2877
  107. package/src/WebGPURenderToTextureProof.ts +0 -139
  108. package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
  109. package/src/advanced-runtime/index.ts +0 -9
  110. package/src/animation/AnimationMaterialStyle.ts +0 -32
  111. package/src/animation/AnimationRenderPreset.ts +0 -45
  112. package/src/animation/AnimationToonMaterial.ts +0 -387
  113. package/src/animation/AnimationVisualQuality.ts +0 -71
  114. package/src/animation/applyAnimationRenderPreset.ts +0 -180
  115. package/src/animation/index.ts +0 -5
  116. package/src/cinematic/BloomPass.ts +0 -26
  117. package/src/cinematic/CinematicDepthComposition.ts +0 -30
  118. package/src/cinematic/CinematicEvidence.ts +0 -123
  119. package/src/cinematic/CinematicLightingRig.ts +0 -144
  120. package/src/cinematic/CinematicMaterialPresets.ts +0 -130
  121. package/src/cinematic/CinematicPostProcess.ts +0 -83
  122. package/src/cinematic/DepthHazePass.ts +0 -30
  123. package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
  124. package/src/cinematic/FilmGrainPass.ts +0 -24
  125. package/src/cinematic/FogVolumeSystem.ts +0 -30
  126. package/src/cinematic/GlowCardSystem.ts +0 -44
  127. package/src/cinematic/RainParticleSystem.ts +0 -151
  128. package/src/cinematic/VignettePass.ts +0 -25
  129. package/src/cinematic/WetReflectionApproximation.ts +0 -27
  130. package/src/cinematic/index.ts +0 -14
  131. package/src/effects/CollisionModule.ts +0 -64
  132. package/src/effects/ColorModule.ts +0 -60
  133. package/src/effects/ForceModule.ts +0 -25
  134. package/src/effects/GPUParticleBackend.ts +0 -569
  135. package/src/effects/Particle.ts +0 -108
  136. package/src/effects/ParticleDiagnostics.ts +0 -224
  137. package/src/effects/ParticleEffectPresets.ts +0 -147
  138. package/src/effects/ParticleEmitter.ts +0 -326
  139. package/src/effects/ParticleModule.ts +0 -26
  140. package/src/effects/ParticleRenderPass.ts +0 -117
  141. package/src/effects/ParticleRenderer.ts +0 -132
  142. package/src/effects/ParticleSystem.ts +0 -333
  143. package/src/effects/SizeModule.ts +0 -56
  144. package/src/effects/TrailModule.ts +0 -72
  145. package/src/effects/VelocityModule.ts +0 -75
  146. package/src/effects/index.ts +0 -15
  147. package/src/index.ts +0 -925
  148. package/src/materials/AlphaSorting.ts +0 -30
  149. package/src/materials/MaterialExtensions.ts +0 -42
  150. package/src/materials/PhysicalMaterial.ts +0 -133
  151. package/src/materials/TransmissionPass.ts +0 -51
  152. package/src/performance/BVH.ts +0 -18
  153. package/src/performance/Batcher.ts +0 -2
  154. package/src/performance/FrustumCuller.ts +0 -9
  155. package/src/performance/LOD.ts +0 -20
  156. package/src/performance/Octree.ts +0 -10
  157. package/src/performance/RenderItemSorting.ts +0 -170
  158. package/src/performance/RendererStats.ts +0 -43
  159. package/src/performance/ResourceBudget.ts +0 -44
  160. package/src/postprocess/BloomPass.ts +0 -28
  161. package/src/postprocess/CinematicDiagnostics.ts +0 -642
  162. package/src/postprocess/ColorGradingPass.ts +0 -24
  163. package/src/postprocess/DepthOfFieldPass.ts +0 -12
  164. package/src/postprocess/EffectComposer.ts +0 -349
  165. package/src/postprocess/SSAOPass.ts +0 -20
  166. package/src/postprocess/index.ts +0 -34
  167. package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
  168. package/src/production-runtime/PBRHDRPipeline.ts +0 -381
  169. package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
  170. package/src/production-runtime/ProductionRendererTypes.ts +0 -136
  171. package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
  172. package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
  173. package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
  174. package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
  175. package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
  176. package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
  177. package/src/production-runtime/backends/RendererBackend.ts +0 -17
  178. package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
  179. package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
  180. package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
  181. package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
  182. package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
  183. package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
  184. package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
  185. package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
  186. package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
  187. package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
  188. package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
  189. package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
  190. package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
  191. package/src/production-runtime/color/ColorManagement.ts +0 -3
  192. package/src/production-runtime/color/ToneMapping.ts +0 -7
  193. package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
  194. package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
  195. package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
  196. package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
  197. package/src/production-runtime/environment/HDRLoader.ts +0 -57
  198. package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
  199. package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
  200. package/src/production-runtime/framegraph/RenderPass.ts +0 -15
  201. package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
  202. package/src/production-runtime/index.ts +0 -127
  203. package/src/production-runtime/lights/LightManager.ts +0 -7
  204. package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
  205. package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
  206. package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
  207. package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
  208. package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
  209. package/src/production-runtime/materials/PBRMaterial.ts +0 -2
  210. package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
  211. package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
  212. package/src/production-runtime/passes/DepthPrepass.ts +0 -7
  213. package/src/production-runtime/passes/OpaquePass.ts +0 -7
  214. package/src/production-runtime/passes/ShadowPass.ts +0 -7
  215. package/src/production-runtime/passes/SkyboxPass.ts +0 -7
  216. package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
  217. package/src/production-runtime/passes/TransparentPass.ts +0 -7
  218. package/src/production-runtime/postprocess/BloomPass.ts +0 -51
  219. package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
  220. package/src/production-runtime/postprocess/DOFPass.ts +0 -47
  221. package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
  222. package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
  223. package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
  224. package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
  225. package/src/production-runtime/resources/GPUBuffer.ts +0 -2
  226. package/src/production-runtime/resources/GPUTexture.ts +0 -2
  227. package/src/production-runtime/resources/RenderTarget.ts +0 -3
  228. package/src/production-runtime/resources/ResourceCache.ts +0 -7
  229. package/src/production-runtime/scene/Camera.ts +0 -1
  230. package/src/production-runtime/scene/Lights.ts +0 -2
  231. package/src/production-runtime/scene/RenderableMesh.ts +0 -2
  232. package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
  233. package/src/production-runtime/scene/RenderableScene.ts +0 -4
  234. package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
  235. package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
  236. package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
  237. package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
  238. package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
  239. package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
  240. package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
  241. package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
  242. package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
  243. package/src/shaders/depth.frag.glsl +0 -5
  244. package/src/shaders/depth.vert.glsl +0 -8
  245. package/src/shaders/pbr-direct.frag.glsl +0 -687
  246. package/src/shaders/pbr-direct.vert.glsl +0 -18
  247. package/src/shaders/unlit.frag.glsl +0 -18
  248. package/src/shaders/unlit.vert.glsl +0 -13
  249. package/src/shadows/CascadedShadowPipeline.ts +0 -53
  250. package/src/shadows/ContactShadows.ts +0 -106
  251. package/src/shadows/ShadowDebugViews.ts +0 -46
  252. package/src/threejs-compatibility/InstancingSystem.ts +0 -17
  253. package/src/threejs-compatibility/LightingSystem.ts +0 -22
  254. package/src/threejs-compatibility/MaterialSystem.ts +0 -9
  255. package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
  256. package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
  257. package/src/threejs-compatibility/SceneRenderer.ts +0 -34
  258. package/src/threejs-compatibility/ShadowSystem.ts +0 -19
  259. package/src/threejs-compatibility/TextureSystem.ts +0 -19
  260. package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
  261. package/src/threejs-compatibility/TransparencySystem.ts +0 -19
  262. package/src/threejs-compatibility/index.ts +0 -29
  263. package/src/threejs-compatibility/performance/BVH.ts +0 -14
  264. package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
  265. package/src/threejs-compatibility/performance/Instancing.ts +0 -4
  266. package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
  267. package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
  268. package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
  269. package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
  270. package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
  271. package/src/threejs-compatibility/performance/index.ts +0 -12
  272. package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
  273. package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
  274. package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
  275. package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
  276. package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
  277. package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
  278. package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
  279. package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
  280. package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
  281. package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
  282. package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
  283. package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
  284. package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
  285. package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
  286. package/src/threejs-compatibility/postprocess/index.ts +0 -15
  287. package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
  288. package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
  289. package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
  290. package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
  291. package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
  292. package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
  293. package/src/threejs-compatibility/shaders/index.ts +0 -9
  294. package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
  295. package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
  296. package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
  297. package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
  298. package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
  299. package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
  300. package/src/threejs-compatibility/vfx/index.ts +0 -9
  301. package/src/threejs-example-parity/index.ts +0 -205
  302. package/src/webgpu/WebGPUBuffer.ts +0 -1
  303. package/src/webgpu/WebGPUCompute.ts +0 -2
  304. package/src/webgpu/WebGPUPipelineCache.ts +0 -15
  305. package/src/webgpu/WebGPUPostProcess.ts +0 -2
  306. package/src/webgpu/WebGPUTexture.ts +0 -2
  307. package/tsconfig.json +0 -26
  308. package/vitest.config.ts +0 -20
@@ -1,449 +0,0 @@
1
- import { DirectionalLight, Light } from "@aura3d/scene";
2
- import { type Bounds3 } from "./Geometry";
3
- import { type RenderItem } from "./ForwardPass";
4
- import { type RenderDeviceDiagnostics } from "./RenderDevice";
5
- import { type RenderPassContext } from "./RenderPass";
6
- import { ShadowMap } from "./ShadowMap";
7
- import { ShadowPass, type ShadowPassReason } from "./ShadowPass";
8
- import { type ShaderLibrary } from "./ShaderLibrary";
9
-
10
- export interface CascadeSplitOptions {
11
- readonly cascadeCount: number;
12
- readonly near: number;
13
- readonly far: number;
14
- readonly lambda?: number;
15
- }
16
-
17
- export interface CascadeSplit {
18
- readonly index: number;
19
- readonly near: number;
20
- readonly far: number;
21
- }
22
-
23
- export interface CascadedShadowMapsOptions extends CascadeSplitOptions {
24
- readonly size?: number;
25
- readonly bias?: number;
26
- readonly filter?: ShadowMap["filterKernel"]["mode"];
27
- readonly pcfRadius?: number;
28
- readonly pcfSamples?: number;
29
- readonly label?: string;
30
- }
31
-
32
- export interface ShadowCascade {
33
- readonly index: number;
34
- readonly split: CascadeSplit;
35
- readonly shadowMap: ShadowMap;
36
- }
37
-
38
- export type ShadowCameraVec3 = readonly [number, number, number];
39
-
40
- export interface ShadowCameraFrustumOptions {
41
- readonly position: ShadowCameraVec3;
42
- readonly target: ShadowCameraVec3;
43
- readonly up?: ShadowCameraVec3;
44
- readonly fovYRadians: number;
45
- readonly aspect: number;
46
- }
47
-
48
- export interface ShadowCameraFitOptions {
49
- readonly camera: ShadowCameraFrustumOptions;
50
- readonly lightDirection: ShadowCameraVec3;
51
- readonly casters: readonly RenderItem[];
52
- readonly receivers?: readonly RenderItem[];
53
- readonly padding?: number;
54
- readonly stabilize?: boolean;
55
- }
56
-
57
- export interface LightSpaceBounds {
58
- readonly min: ShadowCameraVec3;
59
- readonly max: ShadowCameraVec3;
60
- }
61
-
62
- export interface ShadowCameraFit {
63
- readonly cascadeIndex: number;
64
- readonly split: CascadeSplit;
65
- readonly mapSize: number;
66
- readonly texelSize: number;
67
- readonly lightDirection: ShadowCameraVec3;
68
- readonly basis: {
69
- readonly right: ShadowCameraVec3;
70
- readonly up: ShadowCameraVec3;
71
- readonly forward: ShadowCameraVec3;
72
- };
73
- readonly frustumCornersWorld: readonly ShadowCameraVec3[];
74
- readonly casterBoundsWorld: Bounds3 | null;
75
- readonly receiverBoundsWorld: Bounds3 | null;
76
- readonly combinedBoundsWorld: Bounds3;
77
- readonly lightSpaceBounds: LightSpaceBounds;
78
- readonly centerLightSpace: ShadowCameraVec3;
79
- readonly snappedCenterLightSpace: ShadowCameraVec3;
80
- readonly stableOffsetLightSpace: ShadowCameraVec3;
81
- readonly orthographic: {
82
- readonly left: number;
83
- readonly right: number;
84
- readonly bottom: number;
85
- readonly top: number;
86
- readonly near: number;
87
- readonly far: number;
88
- };
89
- readonly casterCount: number;
90
- readonly receiverCount: number;
91
- }
92
-
93
- export class CascadedShadowMaps {
94
- private readonly cascades: readonly ShadowCascade[];
95
-
96
- constructor(options: CascadedShadowMapsOptions) {
97
- const size = options.size ?? 1024;
98
- const bias = options.bias ?? 0.001;
99
- const label = options.label ?? "csm";
100
- this.cascades = CascadedShadowMaps.computeSplits(options).map((split) => ({
101
- index: split.index,
102
- split,
103
- shadowMap: new ShadowMap({
104
- size,
105
- bias,
106
- filter: options.filter,
107
- pcfRadius: options.pcfRadius,
108
- pcfSamples: options.pcfSamples,
109
- label: `${label}-cascade-${split.index}`
110
- })
111
- }));
112
- }
113
-
114
- static computeSplits(options: CascadeSplitOptions): readonly CascadeSplit[] {
115
- const { cascadeCount, near, far, lambda = 0.5 } = options;
116
- if (!Number.isInteger(cascadeCount) || cascadeCount <= 0) {
117
- throw new Error("Cascade count must be a positive integer");
118
- }
119
- if (near <= 0 || far <= near) {
120
- throw new Error("Cascade near/far range is invalid");
121
- }
122
- if (lambda < 0 || lambda > 1) {
123
- throw new Error("Cascade lambda must be between 0 and 1");
124
- }
125
-
126
- const splits: CascadeSplit[] = [];
127
- let previous = near;
128
- for (let index = 1; index <= cascadeCount; index += 1) {
129
- const ratio = index / cascadeCount;
130
- const logarithmic = near * (far / near) ** ratio;
131
- const uniform = near + (far - near) * ratio;
132
- const cascadeFar = index === cascadeCount ? far : lambda * logarithmic + (1 - lambda) * uniform;
133
- splits.push({
134
- index: index - 1,
135
- near: previous,
136
- far: cascadeFar
137
- });
138
- previous = cascadeFar;
139
- }
140
- return splits;
141
- }
142
-
143
- get cascadeCount(): number {
144
- return this.cascades.length;
145
- }
146
-
147
- getCascades(): readonly ShadowCascade[] {
148
- return this.cascades;
149
- }
150
-
151
- computeStableCameraFits(options: ShadowCameraFitOptions): readonly ShadowCameraFit[] {
152
- return this.cascades.map((cascade) => computeShadowCameraFit(cascade, options));
153
- }
154
-
155
- resize(size: number): CascadedShadowMaps {
156
- const first = this.cascades[0];
157
- if (!first) {
158
- throw new Error("Cannot resize cascaded shadow maps without cascades");
159
- }
160
- const resized = Object.create(CascadedShadowMaps.prototype) as CascadedShadowMaps;
161
- Object.assign(resized, {
162
- cascades: this.cascades.map((cascade) => ({
163
- index: cascade.index,
164
- split: cascade.split,
165
- shadowMap: cascade.shadowMap.resize(size)
166
- }))
167
- });
168
- return resized;
169
- }
170
-
171
- dispose(): void {
172
- for (const cascade of this.cascades) {
173
- cascade.shadowMap.dispose();
174
- }
175
- }
176
- }
177
-
178
- function computeShadowCameraFit(cascade: ShadowCascade, options: ShadowCameraFitOptions): ShadowCameraFit {
179
- const padding = options.padding ?? 0.25;
180
- if (!Number.isFinite(padding) || padding < 0) {
181
- throw new Error("Shadow camera fit padding must be finite and non-negative");
182
- }
183
- const basis = lightBasis(options.lightDirection);
184
- const frustumCornersWorld = cameraFrustumCorners(options.camera, cascade.split);
185
- const casterBoundsWorld = mergeItemBounds(options.casters);
186
- const receiverBoundsWorld = mergeItemBounds(options.receivers ?? []);
187
- const combinedBoundsWorld = expandBounds(mergeBounds([boundsFromPoints(frustumCornersWorld), casterBoundsWorld, receiverBoundsWorld]), padding);
188
- const lightSpacePoints = corners(combinedBoundsWorld).map((point) => projectToLightSpace(point, basis));
189
- const lightSpaceBounds = boundsFromPoints(lightSpacePoints);
190
- const centerLightSpace: ShadowCameraVec3 = [
191
- (lightSpaceBounds.min[0] + lightSpaceBounds.max[0]) / 2,
192
- (lightSpaceBounds.min[1] + lightSpaceBounds.max[1]) / 2,
193
- (lightSpaceBounds.min[2] + lightSpaceBounds.max[2]) / 2
194
- ];
195
- const width = Math.max(1e-6, lightSpaceBounds.max[0] - lightSpaceBounds.min[0]);
196
- const height = Math.max(1e-6, lightSpaceBounds.max[1] - lightSpaceBounds.min[1]);
197
- const extent = Math.max(width, height);
198
- const texelSize = extent / cascade.shadowMap.size;
199
- const snappedCenterLightSpace = options.stabilize === false ? centerLightSpace : [
200
- snap(centerLightSpace[0], texelSize),
201
- snap(centerLightSpace[1], texelSize),
202
- centerLightSpace[2]
203
- ] as const;
204
- const halfExtent = extent / 2;
205
- const depthPadding = Math.max(padding, extent * 0.05);
206
- return {
207
- cascadeIndex: cascade.index,
208
- split: cascade.split,
209
- mapSize: cascade.shadowMap.size,
210
- texelSize,
211
- lightDirection: normalize(options.lightDirection),
212
- basis,
213
- frustumCornersWorld,
214
- casterBoundsWorld,
215
- receiverBoundsWorld,
216
- combinedBoundsWorld,
217
- lightSpaceBounds,
218
- centerLightSpace,
219
- snappedCenterLightSpace,
220
- stableOffsetLightSpace: [
221
- snappedCenterLightSpace[0] - centerLightSpace[0],
222
- snappedCenterLightSpace[1] - centerLightSpace[1],
223
- snappedCenterLightSpace[2] - centerLightSpace[2]
224
- ],
225
- orthographic: {
226
- left: snappedCenterLightSpace[0] - halfExtent,
227
- right: snappedCenterLightSpace[0] + halfExtent,
228
- bottom: snappedCenterLightSpace[1] - halfExtent,
229
- top: snappedCenterLightSpace[1] + halfExtent,
230
- near: lightSpaceBounds.min[2] - depthPadding,
231
- far: lightSpaceBounds.max[2] + depthPadding
232
- },
233
- casterCount: options.casters.length,
234
- receiverCount: options.receivers?.length ?? 0
235
- };
236
- }
237
-
238
- function cameraFrustumCorners(camera: ShadowCameraFrustumOptions, split: CascadeSplit): readonly ShadowCameraVec3[] {
239
- if (!Number.isFinite(camera.fovYRadians) || camera.fovYRadians <= 0 || camera.fovYRadians >= Math.PI) {
240
- throw new Error("Shadow camera fit requires a finite perspective fov in radians");
241
- }
242
- if (!Number.isFinite(camera.aspect) || camera.aspect <= 0) {
243
- throw new Error("Shadow camera fit requires a finite positive aspect ratio");
244
- }
245
- const forward = normalize(sub(camera.target, camera.position));
246
- const right = normalize(cross(forward, camera.up ?? [0, 1, 0]));
247
- const up = normalize(cross(right, forward));
248
- return [split.near, split.far].flatMap((distance) => {
249
- const halfHeight = Math.tan(camera.fovYRadians / 2) * distance;
250
- const halfWidth = halfHeight * camera.aspect;
251
- const center = add(camera.position, scale(forward, distance));
252
- return [
253
- add(add(center, scale(right, -halfWidth)), scale(up, -halfHeight)),
254
- add(add(center, scale(right, halfWidth)), scale(up, -halfHeight)),
255
- add(add(center, scale(right, halfWidth)), scale(up, halfHeight)),
256
- add(add(center, scale(right, -halfWidth)), scale(up, halfHeight))
257
- ];
258
- });
259
- }
260
-
261
- function mergeItemBounds(items: readonly RenderItem[]): Bounds3 | null {
262
- const bounds = items.map(worldBoundsForItem);
263
- return bounds.length > 0 ? mergeBounds(bounds) : null;
264
- }
265
-
266
- function worldBoundsForItem(item: RenderItem): Bounds3 {
267
- return boundsFromPoints(corners(item.geometry.bounds).map((point) => transformPoint(point, item.modelMatrix)));
268
- }
269
-
270
- function transformPoint(point: ShadowCameraVec3, matrix: Float32Array | readonly number[] | undefined): ShadowCameraVec3 {
271
- if (!matrix) {
272
- return point;
273
- }
274
- if (matrix.length < 16) {
275
- throw new Error("RenderItem modelMatrix must contain 16 numbers for shadow camera fitting");
276
- }
277
- return [
278
- matrix[0]! * point[0] + matrix[4]! * point[1] + matrix[8]! * point[2] + matrix[12]!,
279
- matrix[1]! * point[0] + matrix[5]! * point[1] + matrix[9]! * point[2] + matrix[13]!,
280
- matrix[2]! * point[0] + matrix[6]! * point[1] + matrix[10]! * point[2] + matrix[14]!
281
- ];
282
- }
283
-
284
- function lightBasis(lightDirection: ShadowCameraVec3): ShadowCameraFit["basis"] {
285
- const forward = normalize(scale(normalize(lightDirection), -1));
286
- const fallbackUp: ShadowCameraVec3 = Math.abs(forward[1]) > 0.94 ? [0, 0, 1] : [0, 1, 0];
287
- const right = normalize(cross(fallbackUp, forward));
288
- const up = normalize(cross(forward, right));
289
- return { right, up, forward };
290
- }
291
-
292
- function projectToLightSpace(point: ShadowCameraVec3, basis: ShadowCameraFit["basis"]): ShadowCameraVec3 {
293
- return [dot(point, basis.right), dot(point, basis.up), dot(point, basis.forward)];
294
- }
295
-
296
- function mergeBounds(bounds: readonly (Bounds3 | null)[]): Bounds3 {
297
- const filtered = bounds.filter((value): value is Bounds3 => value !== null);
298
- if (filtered.length === 0) {
299
- throw new Error("Cannot merge empty shadow fitting bounds");
300
- }
301
- const min: [number, number, number] = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY];
302
- const max: [number, number, number] = [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY];
303
- for (const bound of filtered) {
304
- for (let axis = 0; axis < 3; axis += 1) {
305
- min[axis] = Math.min(min[axis]!, bound.min[axis]!);
306
- max[axis] = Math.max(max[axis]!, bound.max[axis]!);
307
- }
308
- }
309
- return { min, max };
310
- }
311
-
312
- function expandBounds(bounds: Bounds3, padding: number): Bounds3 {
313
- return {
314
- min: [bounds.min[0] - padding, bounds.min[1] - padding, bounds.min[2] - padding],
315
- max: [bounds.max[0] + padding, bounds.max[1] + padding, bounds.max[2] + padding]
316
- };
317
- }
318
-
319
- function boundsFromPoints(points: readonly ShadowCameraVec3[]): Bounds3 {
320
- if (points.length === 0) {
321
- throw new Error("Cannot compute shadow bounds from no points");
322
- }
323
- const min: [number, number, number] = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY];
324
- const max: [number, number, number] = [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY];
325
- for (const point of points) {
326
- for (let axis = 0; axis < 3; axis += 1) {
327
- min[axis] = Math.min(min[axis]!, point[axis]!);
328
- max[axis] = Math.max(max[axis]!, point[axis]!);
329
- }
330
- }
331
- return { min, max };
332
- }
333
-
334
- function corners(bounds: Bounds3): readonly ShadowCameraVec3[] {
335
- const { min, max } = bounds;
336
- return [
337
- [min[0], min[1], min[2]],
338
- [max[0], min[1], min[2]],
339
- [max[0], max[1], min[2]],
340
- [min[0], max[1], min[2]],
341
- [min[0], min[1], max[2]],
342
- [max[0], min[1], max[2]],
343
- [max[0], max[1], max[2]],
344
- [min[0], max[1], max[2]]
345
- ];
346
- }
347
-
348
- function snap(value: number, increment: number): number {
349
- if (!Number.isFinite(increment) || increment <= 0) {
350
- return value;
351
- }
352
- return Math.round(value / increment) * increment;
353
- }
354
-
355
- function add(a: ShadowCameraVec3, b: ShadowCameraVec3): ShadowCameraVec3 {
356
- return [a[0] + b[0], a[1] + b[1], a[2] + b[2]];
357
- }
358
-
359
- function sub(a: ShadowCameraVec3, b: ShadowCameraVec3): ShadowCameraVec3 {
360
- return [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
361
- }
362
-
363
- function scale(value: ShadowCameraVec3, amount: number): ShadowCameraVec3 {
364
- return [value[0] * amount, value[1] * amount, value[2] * amount];
365
- }
366
-
367
- function dot(a: ShadowCameraVec3, b: ShadowCameraVec3): number {
368
- return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
369
- }
370
-
371
- function cross(a: ShadowCameraVec3, b: ShadowCameraVec3): ShadowCameraVec3 {
372
- return [
373
- a[1] * b[2] - a[2] * b[1],
374
- a[2] * b[0] - a[0] * b[2],
375
- a[0] * b[1] - a[1] * b[0]
376
- ];
377
- }
378
-
379
- function normalize(value: ShadowCameraVec3): ShadowCameraVec3 {
380
- const length = Math.hypot(value[0], value[1], value[2]);
381
- if (!Number.isFinite(length) || length <= 1e-8) {
382
- throw new Error("Shadow camera fitting vector cannot be zero");
383
- }
384
- return [value[0] / length, value[1] / length, value[2] / length];
385
- }
386
-
387
- export interface CascadedShadowPassOptions {
388
- readonly light: Light | null;
389
- readonly casters: readonly RenderItem[];
390
- readonly cascades: CascadedShadowMaps;
391
- readonly shaderLibrary?: ShaderLibrary;
392
- }
393
-
394
- export interface CascadeShadowPassResult {
395
- readonly index: number;
396
- readonly split: CascadeSplit;
397
- readonly rendered: boolean;
398
- readonly reason: ShadowPassReason;
399
- readonly casterCount: number;
400
- readonly skippedTransparentCasters: number;
401
- readonly diagnostics: RenderDeviceDiagnostics;
402
- readonly shadowMap: ShadowMap;
403
- }
404
-
405
- export interface CascadedShadowPassResult {
406
- readonly rendered: boolean;
407
- readonly cascades: readonly CascadeShadowPassResult[];
408
- }
409
-
410
- export class CascadedShadowPass {
411
- private lastResult: CascadedShadowPassResult | null = null;
412
-
413
- constructor(private readonly options: CascadedShadowPassOptions) {}
414
-
415
- execute(context: RenderPassContext): CascadedShadowPassResult {
416
- const cascadeResults = this.options.cascades.getCascades().map((cascade) => {
417
- const shadowPass = new ShadowPass({
418
- light: this.options.light,
419
- casters: this.options.casters,
420
- shadowMap: cascade.shadowMap,
421
- ...(this.options.shaderLibrary ? { shaderLibrary: this.options.shaderLibrary } : {})
422
- });
423
- const result = shadowPass.execute(context);
424
- return {
425
- index: cascade.index,
426
- split: cascade.split,
427
- rendered: result.rendered,
428
- reason: result.reason,
429
- casterCount: result.casterCount,
430
- skippedTransparentCasters: result.skippedTransparentCasters,
431
- diagnostics: result.diagnostics,
432
- shadowMap: cascade.shadowMap
433
- };
434
- });
435
- this.lastResult = {
436
- rendered: cascadeResults.length > 0 && cascadeResults.every((cascade) => cascade.rendered),
437
- cascades: cascadeResults
438
- };
439
- return this.lastResult;
440
- }
441
-
442
- getLastResult(): CascadedShadowPassResult | null {
443
- return this.lastResult;
444
- }
445
- }
446
-
447
- export function supportsCascadedShadowLight(light: Light | null): light is DirectionalLight {
448
- return light instanceof DirectionalLight && light.visible && light.castsShadow;
449
- }
@@ -1,127 +0,0 @@
1
- export type A3DColorSpace = "linear" | "srgb";
2
- export type A3DTextureSemantic =
3
- | "base-color"
4
- | "emissive"
5
- | "normal"
6
- | "metallic-roughness"
7
- | "roughness"
8
- | "metallic"
9
- | "occlusion"
10
- | "height"
11
- | "transmission"
12
- | "specular"
13
- | "sheen"
14
- | "anisotropy"
15
- | "iridescence"
16
- | "environment";
17
-
18
- export interface A3DColorManagementPolicy {
19
- readonly lightingColorSpace: "linear";
20
- readonly outputColorSpace: A3DColorSpace;
21
- readonly texturePolicy: Readonly<Record<A3DTextureSemantic, A3DColorSpace>>;
22
- readonly allowLdrFallback: boolean;
23
- readonly fallbackBehavior: string;
24
- }
25
-
26
- export interface A3DColorConversionSample {
27
- readonly input: number;
28
- readonly linear: number;
29
- readonly srgb: number;
30
- readonly roundTripError: number;
31
- }
32
-
33
- export interface A3DTextureColorSpaceValidation {
34
- readonly semantic: A3DTextureSemantic;
35
- readonly expected: A3DColorSpace;
36
- readonly actual: A3DColorSpace;
37
- readonly pass: boolean;
38
- readonly warning?: string;
39
- }
40
-
41
- export const EXTERNAL_PARITY_TEXTURE_COLOR_POLICY: Readonly<Record<A3DTextureSemantic, A3DColorSpace>> = {
42
- "base-color": "srgb",
43
- emissive: "srgb",
44
- normal: "linear",
45
- "metallic-roughness": "linear",
46
- roughness: "linear",
47
- metallic: "linear",
48
- occlusion: "linear",
49
- height: "linear",
50
- transmission: "linear",
51
- specular: "linear",
52
- sheen: "srgb",
53
- anisotropy: "linear",
54
- iridescence: "linear",
55
- environment: "linear"
56
- };
57
-
58
- export function createExternalParityColorManagementPolicy(options: {
59
- readonly outputColorSpace?: A3DColorSpace;
60
- readonly allowLdrFallback?: boolean;
61
- } = {}): A3DColorManagementPolicy {
62
- return {
63
- lightingColorSpace: "linear",
64
- outputColorSpace: options.outputColorSpace ?? "srgb",
65
- texturePolicy: EXTERNAL_PARITY_TEXTURE_COLOR_POLICY,
66
- allowLdrFallback: options.allowLdrFallback ?? true,
67
- fallbackBehavior: "HDR render targets are preferred. LDR fallback must keep linear lighting and tone-map to the configured output color space."
68
- };
69
- }
70
-
71
- export function srgbToLinearChannel(value: number): number {
72
- const channel = clamp01(value);
73
- return channel <= 0.04045 ? channel / 12.92 : ((channel + 0.055) / 1.055) ** 2.4;
74
- }
75
-
76
- export function linearToSrgbChannel(value: number): number {
77
- const channel = clamp01(value);
78
- return channel <= 0.0031308 ? channel * 12.92 : 1.055 * channel ** (1 / 2.4) - 0.055;
79
- }
80
-
81
- export function convertColorSpace(
82
- color: readonly [number, number, number, number],
83
- from: A3DColorSpace,
84
- to: A3DColorSpace
85
- ): [number, number, number, number] {
86
- if (from === to) return [clamp01(color[0]), clamp01(color[1]), clamp01(color[2]), clamp01(color[3])];
87
- const convert = from === "srgb" && to === "linear" ? srgbToLinearChannel : linearToSrgbChannel;
88
- return [convert(color[0]), convert(color[1]), convert(color[2]), clamp01(color[3])];
89
- }
90
-
91
- export function validateTextureColorSpace(
92
- semantic: A3DTextureSemantic,
93
- actual: A3DColorSpace,
94
- policy: A3DColorManagementPolicy = createExternalParityColorManagementPolicy()
95
- ): A3DTextureColorSpaceValidation {
96
- const expected = policy.texturePolicy[semantic];
97
- const pass = expected === actual;
98
- return {
99
- semantic,
100
- expected,
101
- actual,
102
- pass,
103
- ...(pass ? {} : { warning: `${semantic} texture must be tagged ${expected}; received ${actual}.` })
104
- };
105
- }
106
-
107
- export function createColorConversionSamples(samples: readonly number[] = [0, 0.0031308, 0.18, 0.5, 1]): readonly A3DColorConversionSample[] {
108
- return samples.map((input) => {
109
- const linear = srgbToLinearChannel(input);
110
- const srgb = linearToSrgbChannel(linear);
111
- return {
112
- input,
113
- linear: round(linear),
114
- srgb: round(srgb),
115
- roundTripError: round(Math.abs(clamp01(input) - srgb))
116
- };
117
- });
118
- }
119
-
120
- function clamp01(value: number): number {
121
- if (!Number.isFinite(value)) return 0;
122
- return Math.min(1, Math.max(0, value));
123
- }
124
-
125
- function round(value: number): number {
126
- return Number(value.toFixed(6));
127
- }