@aura3d/rendering 1.4.0 → 1.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +38 -4
- package/AGENTS.md +0 -46
- package/src/ArchitecturalLightingFixtures.ts +0 -241
- package/src/ArchitecturalMaterialCatalog.ts +0 -130
- package/src/ArchitecturalMeasurementFixtures.ts +0 -155
- package/src/BRDFLut.ts +0 -47
- package/src/CameraFraming.ts +0 -200
- package/src/CanonicalSceneFixtures.ts +0 -95
- package/src/CascadedShadowMaps.ts +0 -449
- package/src/ColorManagement.ts +0 -127
- package/src/CullingFixtures.ts +0 -280
- package/src/DecalGeometry.ts +0 -26
- package/src/DepthPass.ts +0 -110
- package/src/EnvironmentBackgroundPass.ts +0 -194
- package/src/EnvironmentBackgroundResources.ts +0 -309
- package/src/EnvironmentLighting.ts +0 -96
- package/src/EnvironmentMapResources.ts +0 -1026
- package/src/EnvironmentPipeline.ts +0 -69
- package/src/EnvironmentPlatform.ts +0 -1306
- package/src/EnvironmentPreset.ts +0 -155
- package/src/Exposure.ts +0 -66
- package/src/ExternalParityRenderPreset.ts +0 -725
- package/src/ForwardPass.ts +0 -1668
- package/src/FrameVisualMetrics.ts +0 -301
- package/src/Geometry.ts +0 -461
- package/src/GeometryPrimitives.ts +0 -2
- package/src/HDRRenderPipeline.ts +0 -94
- package/src/IBL.ts +0 -86
- package/src/IndexBuffer.ts +0 -57
- package/src/InstancedPBRMaterial.ts +0 -186
- package/src/InstancedUnlitMaterial.ts +0 -60
- package/src/Instancing.ts +0 -19
- package/src/LightCollector.ts +0 -82
- package/src/LightUniforms.ts +0 -47
- package/src/LightingDebug.ts +0 -80
- package/src/LightingDefaults.ts +0 -79
- package/src/LightingRig.ts +0 -301
- package/src/LineGeometry.ts +0 -2
- package/src/Material.ts +0 -209
- package/src/MaterialBinding.ts +0 -131
- package/src/MaterialInstance.ts +0 -59
- package/src/MaterialPresets.ts +0 -272
- package/src/MorphTarget.ts +0 -124
- package/src/MorphTargetPlan.ts +0 -178
- package/src/MorphUnlitMaterial.ts +0 -60
- package/src/NormalMappedPBRMaterial.ts +0 -188
- package/src/OceanFixtures.ts +0 -318
- package/src/PBRLightingDefaults.ts +0 -12
- package/src/PBRMaterial.ts +0 -442
- package/src/PMREM.ts +0 -53
- package/src/PbrReference.ts +0 -681
- package/src/PostProcessPass.ts +0 -2507
- package/src/ProceduralTextureFixtures.ts +0 -393
- package/src/ProductTurntableFixtures.ts +0 -815
- package/src/Raycaster.ts +0 -21
- package/src/ReflectionProbe.ts +0 -13
- package/src/ReflectionSurfaces.ts +0 -219
- package/src/RenderBackend.ts +0 -43
- package/src/RenderDebugViews.ts +0 -138
- package/src/RenderDevice.ts +0 -836
- package/src/RenderGraph.ts +0 -194
- package/src/RenderPass.ts +0 -27
- package/src/RenderPipeline.ts +0 -101
- package/src/RenderQueue.ts +0 -12
- package/src/RenderState.ts +0 -12
- package/src/Renderer.ts +0 -2631
- package/src/RendererDebugOverlay.ts +0 -80
- package/src/RendererFeatureGates.ts +0 -150
- package/src/RendererPostprocessPlan.ts +0 -279
- package/src/RendererTiming.ts +0 -251
- package/src/RendererVisualPipelineReport.ts +0 -836
- package/src/ResourceLifecycle.ts +0 -21
- package/src/Sampler.ts +0 -37
- package/src/SceneOptimization.ts +0 -518
- package/src/ShaderChunks.ts +0 -393
- package/src/ShaderLibrary.ts +0 -2766
- package/src/ShaderModule.ts +0 -36
- package/src/ShaderPreprocessor.ts +0 -260
- package/src/ShaderReflection.ts +0 -201
- package/src/ShadowMap.ts +0 -237
- package/src/ShadowPass.ts +0 -198
- package/src/ShadowProjection.ts +0 -115
- package/src/SkinnedLitMaterial.ts +0 -397
- package/src/SkinnedUnlitMaterial.ts +0 -63
- package/src/SkinningBounds.ts +0 -131
- package/src/SpaceEnvironmentFixtures.ts +0 -200
- package/src/SpriteGeometry.ts +0 -21
- package/src/StereoCameraRig.ts +0 -127
- package/src/StereoEffects.ts +0 -274
- package/src/TerrainFixtures.ts +0 -180
- package/src/Texture.ts +0 -307
- package/src/TextureBinding.ts +0 -91
- package/src/TexturedPBRMaterial.ts +0 -1112
- package/src/TexturedUnlitMaterial.ts +0 -67
- package/src/ToneMapping.ts +0 -105
- package/src/UniformBinder.ts +0 -16
- package/src/UniformLayout.ts +0 -129
- package/src/UnlitMaterial.ts +0 -75
- package/src/VegetationFixtures.ts +0 -314
- package/src/VertexBuffer.ts +0 -120
- package/src/VertexFormat.ts +0 -171
- package/src/VoxelWorldFixtures.ts +0 -280
- package/src/WeatherFixtures.ts +0 -223
- package/src/WebGL2Device.ts +0 -2280
- package/src/WebGL2StateCache.ts +0 -330
- package/src/WebGPUDevice.ts +0 -2877
- package/src/WebGPURenderToTextureProof.ts +0 -139
- package/src/advanced-runtime/AdvancedRenderer.ts +0 -73
- package/src/advanced-runtime/index.ts +0 -9
- package/src/animation/AnimationMaterialStyle.ts +0 -32
- package/src/animation/AnimationRenderPreset.ts +0 -45
- package/src/animation/AnimationToonMaterial.ts +0 -387
- package/src/animation/AnimationVisualQuality.ts +0 -71
- package/src/animation/applyAnimationRenderPreset.ts +0 -180
- package/src/animation/index.ts +0 -5
- package/src/cinematic/BloomPass.ts +0 -26
- package/src/cinematic/CinematicDepthComposition.ts +0 -30
- package/src/cinematic/CinematicEvidence.ts +0 -123
- package/src/cinematic/CinematicLightingRig.ts +0 -144
- package/src/cinematic/CinematicMaterialPresets.ts +0 -130
- package/src/cinematic/CinematicPostProcess.ts +0 -83
- package/src/cinematic/DepthHazePass.ts +0 -30
- package/src/cinematic/EmissivePracticalLightSystem.ts +0 -45
- package/src/cinematic/FilmGrainPass.ts +0 -24
- package/src/cinematic/FogVolumeSystem.ts +0 -30
- package/src/cinematic/GlowCardSystem.ts +0 -44
- package/src/cinematic/RainParticleSystem.ts +0 -151
- package/src/cinematic/VignettePass.ts +0 -25
- package/src/cinematic/WetReflectionApproximation.ts +0 -27
- package/src/cinematic/index.ts +0 -14
- package/src/effects/CollisionModule.ts +0 -64
- package/src/effects/ColorModule.ts +0 -60
- package/src/effects/ForceModule.ts +0 -25
- package/src/effects/GPUParticleBackend.ts +0 -569
- package/src/effects/Particle.ts +0 -108
- package/src/effects/ParticleDiagnostics.ts +0 -224
- package/src/effects/ParticleEffectPresets.ts +0 -147
- package/src/effects/ParticleEmitter.ts +0 -326
- package/src/effects/ParticleModule.ts +0 -26
- package/src/effects/ParticleRenderPass.ts +0 -117
- package/src/effects/ParticleRenderer.ts +0 -132
- package/src/effects/ParticleSystem.ts +0 -333
- package/src/effects/SizeModule.ts +0 -56
- package/src/effects/TrailModule.ts +0 -72
- package/src/effects/VelocityModule.ts +0 -75
- package/src/effects/index.ts +0 -15
- package/src/index.ts +0 -925
- package/src/materials/AlphaSorting.ts +0 -30
- package/src/materials/MaterialExtensions.ts +0 -42
- package/src/materials/PhysicalMaterial.ts +0 -133
- package/src/materials/TransmissionPass.ts +0 -51
- package/src/performance/BVH.ts +0 -18
- package/src/performance/Batcher.ts +0 -2
- package/src/performance/FrustumCuller.ts +0 -9
- package/src/performance/LOD.ts +0 -20
- package/src/performance/Octree.ts +0 -10
- package/src/performance/RenderItemSorting.ts +0 -170
- package/src/performance/RendererStats.ts +0 -43
- package/src/performance/ResourceBudget.ts +0 -44
- package/src/postprocess/BloomPass.ts +0 -28
- package/src/postprocess/CinematicDiagnostics.ts +0 -642
- package/src/postprocess/ColorGradingPass.ts +0 -24
- package/src/postprocess/DepthOfFieldPass.ts +0 -12
- package/src/postprocess/EffectComposer.ts +0 -349
- package/src/postprocess/SSAOPass.ts +0 -20
- package/src/postprocess/index.ts +0 -34
- package/src/production-runtime/AnimationControlsPipeline.ts +0 -77
- package/src/production-runtime/PBRHDRPipeline.ts +0 -381
- package/src/production-runtime/ProductionEffectsPipeline.ts +0 -85
- package/src/production-runtime/ProductionRendererTypes.ts +0 -136
- package/src/production-runtime/ProductionRuntimeRenderer.ts +0 -172
- package/src/production-runtime/ProductionWebGL2Renderer.ts +0 -313
- package/src/production-runtime/ProductionWebGPURenderer.ts +0 -396
- package/src/production-runtime/TransmissionBackdropCapture.ts +0 -130
- package/src/production-runtime/animation/MorphTargetRenderer.ts +0 -2
- package/src/production-runtime/animation/SkinningRenderer.ts +0 -2
- package/src/production-runtime/backends/RendererBackend.ts +0 -17
- package/src/production-runtime/backends/WebGL2RendererBackend.ts +0 -30
- package/src/production-runtime/backends/WebGPURendererBackend.ts +0 -24
- package/src/production-runtime/backends/webgl2/WebGL2Buffer.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2Capabilities.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2RenderTarget.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2Shader.ts +0 -2
- package/src/production-runtime/backends/webgl2/WebGL2StateCache.ts +0 -1
- package/src/production-runtime/backends/webgl2/WebGL2Texture.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUBuffer.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUCapabilities.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPURenderTarget.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUShader.ts +0 -2
- package/src/production-runtime/backends/webgpu/WebGPUTexture.ts +0 -2
- package/src/production-runtime/color/ColorManagement.ts +0 -3
- package/src/production-runtime/color/ToneMapping.ts +0 -7
- package/src/production-runtime/diagnostics/FrameCapture.ts +0 -2
- package/src/production-runtime/diagnostics/GPUCapabilities.ts +0 -2
- package/src/production-runtime/diagnostics/RendererStats.ts +0 -2
- package/src/production-runtime/environment/EnvironmentMap.ts +0 -1
- package/src/production-runtime/environment/HDRLoader.ts +0 -57
- package/src/production-runtime/environment/PMREMGenerator.ts +0 -713
- package/src/production-runtime/framegraph/FrameGraph.ts +0 -18
- package/src/production-runtime/framegraph/RenderPass.ts +0 -15
- package/src/production-runtime/geometry/ProjectedDecalGeometry.ts +0 -439
- package/src/production-runtime/index.ts +0 -127
- package/src/production-runtime/lights/LightManager.ts +0 -7
- package/src/production-runtime/lights/ShadowMapRenderer.ts +0 -5
- package/src/production-runtime/materials/GLTFMaterialAdapter.ts +0 -6
- package/src/production-runtime/materials/GLTFPBRMaterialAdapter.ts +0 -2
- package/src/production-runtime/materials/MaterialCompiler.ts +0 -7
- package/src/production-runtime/materials/MaterialTextureBindings.ts +0 -5
- package/src/production-runtime/materials/PBRMaterial.ts +0 -2
- package/src/production-runtime/materials/PBRShaderFeatures.ts +0 -2
- package/src/production-runtime/passes/ContactShadowPass.ts +0 -184
- package/src/production-runtime/passes/DepthPrepass.ts +0 -7
- package/src/production-runtime/passes/OpaquePass.ts +0 -7
- package/src/production-runtime/passes/ShadowPass.ts +0 -7
- package/src/production-runtime/passes/SkyboxPass.ts +0 -7
- package/src/production-runtime/passes/ToneMappingPass.ts +0 -7
- package/src/production-runtime/passes/TransparentPass.ts +0 -7
- package/src/production-runtime/postprocess/BloomPass.ts +0 -51
- package/src/production-runtime/postprocess/ColorGradingPass.ts +0 -49
- package/src/production-runtime/postprocess/DOFPass.ts +0 -47
- package/src/production-runtime/postprocess/FXAAPass.ts +0 -53
- package/src/production-runtime/postprocess/ProductionEffectComposer.ts +0 -78
- package/src/production-runtime/postprocess/ProductionPostProcessTypes.ts +0 -174
- package/src/production-runtime/postprocess/SSAOPass.ts +0 -45
- package/src/production-runtime/resources/GPUBuffer.ts +0 -2
- package/src/production-runtime/resources/GPUTexture.ts +0 -2
- package/src/production-runtime/resources/RenderTarget.ts +0 -3
- package/src/production-runtime/resources/ResourceCache.ts +0 -7
- package/src/production-runtime/scene/Camera.ts +0 -1
- package/src/production-runtime/scene/Lights.ts +0 -2
- package/src/production-runtime/scene/RenderableMesh.ts +0 -2
- package/src/production-runtime/scene/RenderablePrimitive.ts +0 -1
- package/src/production-runtime/scene/RenderableScene.ts +0 -4
- package/src/production-runtime/shaders/ShaderProgramLibrary.ts +0 -7
- package/src/production-runtime/shaders/chunks/brdf.glsl +0 -2
- package/src/production-runtime/shaders/chunks/ibl.glsl +0 -3
- package/src/production-runtime/shaders/chunks/pbr.frag.glsl +0 -47
- package/src/production-runtime/shaders/chunks/pbr.vert.glsl +0 -8
- package/src/production-runtime/shaders/chunks/shadows.glsl +0 -2
- package/src/production-runtime/shaders/wgsl/pbr.wgsl +0 -3
- package/src/production-runtime/shaders/wgsl/postprocess.wgsl +0 -2
- package/src/production-runtime/shaders/wgsl/skybox.wgsl +0 -2
- package/src/shaders/depth.frag.glsl +0 -5
- package/src/shaders/depth.vert.glsl +0 -8
- package/src/shaders/pbr-direct.frag.glsl +0 -687
- package/src/shaders/pbr-direct.vert.glsl +0 -18
- package/src/shaders/unlit.frag.glsl +0 -18
- package/src/shaders/unlit.vert.glsl +0 -13
- package/src/shadows/CascadedShadowPipeline.ts +0 -53
- package/src/shadows/ContactShadows.ts +0 -106
- package/src/shadows/ShadowDebugViews.ts +0 -46
- package/src/threejs-compatibility/InstancingSystem.ts +0 -17
- package/src/threejs-compatibility/LightingSystem.ts +0 -22
- package/src/threejs-compatibility/MaterialSystem.ts +0 -9
- package/src/threejs-compatibility/RenderTargetSystem.ts +0 -35
- package/src/threejs-compatibility/RendererDiagnostics.ts +0 -61
- package/src/threejs-compatibility/SceneRenderer.ts +0 -34
- package/src/threejs-compatibility/ShadowSystem.ts +0 -19
- package/src/threejs-compatibility/TextureSystem.ts +0 -19
- package/src/threejs-compatibility/ThreeCompatRenderer.ts +0 -90
- package/src/threejs-compatibility/TransparencySystem.ts +0 -19
- package/src/threejs-compatibility/index.ts +0 -29
- package/src/threejs-compatibility/performance/BVH.ts +0 -14
- package/src/threejs-compatibility/performance/FrustumCulling.ts +0 -10
- package/src/threejs-compatibility/performance/Instancing.ts +0 -4
- package/src/threejs-compatibility/performance/LODSystem.ts +0 -16
- package/src/threejs-compatibility/performance/OcclusionCulling.ts +0 -6
- package/src/threejs-compatibility/performance/RaycastAcceleration.ts +0 -12
- package/src/threejs-compatibility/performance/RendererProfiler.ts +0 -19
- package/src/threejs-compatibility/performance/TextureStreaming.ts +0 -4
- package/src/threejs-compatibility/performance/index.ts +0 -12
- package/src/threejs-compatibility/postprocess/BloomPass.ts +0 -16
- package/src/threejs-compatibility/postprocess/ColorGradingPass.ts +0 -16
- package/src/threejs-compatibility/postprocess/DepthOfFieldPass.ts +0 -21
- package/src/threejs-compatibility/postprocess/EffectComposer.ts +0 -14
- package/src/threejs-compatibility/postprocess/FXAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/MotionBlurPass.ts +0 -20
- package/src/threejs-compatibility/postprocess/OutlinePass.ts +0 -21
- package/src/threejs-compatibility/postprocess/PostProcessTypes.ts +0 -169
- package/src/threejs-compatibility/postprocess/RenderPass.ts +0 -9
- package/src/threejs-compatibility/postprocess/SMAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/SSAOPass.ts +0 -21
- package/src/threejs-compatibility/postprocess/ShaderPass.ts +0 -7
- package/src/threejs-compatibility/postprocess/TAAPass.ts +0 -15
- package/src/threejs-compatibility/postprocess/VignettePass.ts +0 -16
- package/src/threejs-compatibility/postprocess/index.ts +0 -15
- package/src/threejs-compatibility/shaders/NodeMaterial.ts +0 -21
- package/src/threejs-compatibility/shaders/RawShaderMaterial.ts +0 -6
- package/src/threejs-compatibility/shaders/ShaderDiagnostics.ts +0 -17
- package/src/threejs-compatibility/shaders/ShaderMaterial.ts +0 -18
- package/src/threejs-compatibility/shaders/ThreeCompatShaderChunks.ts +0 -6
- package/src/threejs-compatibility/shaders/Uniforms.ts +0 -18
- package/src/threejs-compatibility/shaders/index.ts +0 -9
- package/src/threejs-compatibility/vfx/GPUPointCloud.ts +0 -7
- package/src/threejs-compatibility/vfx/LineRenderer.ts +0 -13
- package/src/threejs-compatibility/vfx/ParticleSystem.ts +0 -23
- package/src/threejs-compatibility/vfx/SpriteSystem.ts +0 -14
- package/src/threejs-compatibility/vfx/TrailRenderer.ts +0 -8
- package/src/threejs-compatibility/vfx/VFXDiagnostics.ts +0 -23
- package/src/threejs-compatibility/vfx/index.ts +0 -9
- package/src/threejs-example-parity/index.ts +0 -205
- package/src/webgpu/WebGPUBuffer.ts +0 -1
- package/src/webgpu/WebGPUCompute.ts +0 -2
- package/src/webgpu/WebGPUPipelineCache.ts +0 -15
- package/src/webgpu/WebGPUPostProcess.ts +0 -2
- package/src/webgpu/WebGPUTexture.ts +0 -2
- package/tsconfig.json +0 -26
- package/vitest.config.ts +0 -20
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85
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): FrameVisualMetrics {
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86
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if (!Number.isInteger(width) || !Number.isInteger(height) || width <= 0 || height <= 0) {
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87
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throw new RangeError("Frame visual metrics require positive integer width and height.");
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88
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}
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89
|
-
if (pixels.length !== width * height * 4) {
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90
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throw new RangeError("Frame visual metrics require RGBA pixels with width * height * 4 bytes.");
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91
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}
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92
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const darkLumaThreshold = options.darkLumaThreshold ?? 18;
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93
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const salientLumaThreshold = options.salientLumaThreshold ?? 24;
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94
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const bucketShift = options.bucketShift ?? 4;
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95
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const edgeLumaThreshold = options.edgeLumaThreshold ?? 42;
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96
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const buckets = new Map<string, number>();
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97
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let nonDarkPixels = 0;
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98
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let salientPixels = 0;
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99
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let darkPixels = 0;
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100
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let lumaSum = 0;
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101
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let minLuma = Number.POSITIVE_INFINITY;
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102
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let maxLuma = 0;
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103
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let minX = width;
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104
|
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let minY = height;
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105
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let maxX = -1;
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106
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let maxY = -1;
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107
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const quadrants = new Set<number>();
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108
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109
|
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for (let y = 0; y < height; y += 1) {
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110
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for (let x = 0; x < width; x += 1) {
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111
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const index = (y * width + x) * 4;
|
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112
|
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const r = pixels[index] ?? 0;
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|
113
|
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const g = pixels[index + 1] ?? 0;
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114
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const b = pixels[index + 2] ?? 0;
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115
|
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const luma = framePixelLuma(r, g, b);
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116
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lumaSum += luma;
|
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117
|
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minLuma = Math.min(minLuma, luma);
|
|
118
|
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maxLuma = Math.max(maxLuma, luma);
|
|
119
|
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if (luma > darkLumaThreshold) nonDarkPixels += 1;
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120
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else darkPixels += 1;
|
|
121
|
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if (luma > salientLumaThreshold) {
|
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122
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salientPixels += 1;
|
|
123
|
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minX = Math.min(minX, x);
|
|
124
|
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minY = Math.min(minY, y);
|
|
125
|
-
maxX = Math.max(maxX, x);
|
|
126
|
-
maxY = Math.max(maxY, y);
|
|
127
|
-
quadrants.add((x >= width / 2 ? 1 : 0) + (y >= height / 2 ? 2 : 0));
|
|
128
|
-
}
|
|
129
|
-
const bucket = `${r >> bucketShift}:${g >> bucketShift}:${b >> bucketShift}`;
|
|
130
|
-
buckets.set(bucket, (buckets.get(bucket) ?? 0) + 1);
|
|
131
|
-
}
|
|
132
|
-
}
|
|
133
|
-
|
|
134
|
-
let edgePixels = 0;
|
|
135
|
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let flatPixels = 0;
|
|
136
|
-
let localContrastPixels = 0;
|
|
137
|
-
for (let y = 1; y < height; y += 1) {
|
|
138
|
-
for (let x = 1; x < width; x += 1) {
|
|
139
|
-
const index = (y * width + x) * 4;
|
|
140
|
-
const luma = rgbaPixelLuma(pixels, index);
|
|
141
|
-
const left = rgbaPixelLuma(pixels, index - 4);
|
|
142
|
-
const up = rgbaPixelLuma(pixels, index - width * 4);
|
|
143
|
-
const delta = Math.abs(luma - left) + Math.abs(luma - up);
|
|
144
|
-
if (delta > edgeLumaThreshold) {
|
|
145
|
-
edgePixels += 1;
|
|
146
|
-
}
|
|
147
|
-
if (delta <= 2) {
|
|
148
|
-
flatPixels += 1;
|
|
149
|
-
}
|
|
150
|
-
if (delta >= 8) {
|
|
151
|
-
localContrastPixels += 1;
|
|
152
|
-
}
|
|
153
|
-
}
|
|
154
|
-
}
|
|
155
|
-
|
|
156
|
-
const pixelCount = width * height;
|
|
157
|
-
const dominantBucket = Math.max(0, ...buckets.values());
|
|
158
|
-
const bounds = maxX >= minX && maxY >= minY
|
|
159
|
-
? {
|
|
160
|
-
minX,
|
|
161
|
-
minY,
|
|
162
|
-
maxX,
|
|
163
|
-
maxY,
|
|
164
|
-
width: maxX - minX + 1,
|
|
165
|
-
height: maxY - minY + 1
|
|
166
|
-
}
|
|
167
|
-
: undefined;
|
|
168
|
-
const occupiedAreaRatio = bounds ? (bounds.width * bounds.height) / pixelCount : 0;
|
|
169
|
-
const meanLuma = lumaSum / pixelCount;
|
|
170
|
-
return {
|
|
171
|
-
width,
|
|
172
|
-
height,
|
|
173
|
-
pixelCount,
|
|
174
|
-
nonDarkPixels,
|
|
175
|
-
nonDarkRatio: nonDarkPixels / pixelCount,
|
|
176
|
-
salientPixels,
|
|
177
|
-
salientRatio: salientPixels / pixelCount,
|
|
178
|
-
occupiedAreaRatio,
|
|
179
|
-
occupiedQuadrants: quadrants.size,
|
|
180
|
-
meanLuma,
|
|
181
|
-
averageLuma: meanLuma,
|
|
182
|
-
minLuma: Number.isFinite(minLuma) ? minLuma : 0,
|
|
183
|
-
maxLuma,
|
|
184
|
-
darkPixelRatio: darkPixels / pixelCount,
|
|
185
|
-
colorBuckets: buckets.size,
|
|
186
|
-
dominantBucketRatio: dominantBucket / pixelCount,
|
|
187
|
-
edgePixels,
|
|
188
|
-
edgePixelRatio: edgePixels / pixelCount,
|
|
189
|
-
flatPixels,
|
|
190
|
-
flatPixelRatio: flatPixels / pixelCount,
|
|
191
|
-
localContrastPixels,
|
|
192
|
-
localContrastRatio: localContrastPixels / pixelCount,
|
|
193
|
-
...(bounds ? { bounds } : {})
|
|
194
|
-
};
|
|
195
|
-
}
|
|
196
|
-
|
|
197
|
-
export function evaluateFrameVisualQuality(
|
|
198
|
-
metrics: FrameVisualMetrics,
|
|
199
|
-
thresholds: FrameVisualQualityThresholds
|
|
200
|
-
): FrameVisualQualityResult {
|
|
201
|
-
const failures = [
|
|
202
|
-
thresholdFailure("nonDarkRatio", metrics.nonDarkRatio, thresholds.minNonDarkRatio, "min"),
|
|
203
|
-
thresholdFailure("salientRatio", metrics.salientRatio, thresholds.minSalientRatio, "min"),
|
|
204
|
-
thresholdFailure("occupiedAreaRatio", metrics.occupiedAreaRatio, thresholds.minOccupiedAreaRatio, "min"),
|
|
205
|
-
thresholdFailure("occupiedQuadrants", metrics.occupiedQuadrants, thresholds.minOccupiedQuadrants, "min"),
|
|
206
|
-
thresholdFailure("meanLuma", metrics.meanLuma, thresholds.minMeanLuma, "min"),
|
|
207
|
-
thresholdFailure("maxLuma", metrics.maxLuma, thresholds.minMaxLuma, "min"),
|
|
208
|
-
thresholdFailure("colorBuckets", metrics.colorBuckets, thresholds.minColorBuckets, "min"),
|
|
209
|
-
thresholdFailure("darkPixelRatio", metrics.darkPixelRatio, thresholds.maxDarkPixelRatio, "max"),
|
|
210
|
-
thresholdFailure("dominantBucketRatio", metrics.dominantBucketRatio, thresholds.maxDominantBucketRatio, "max"),
|
|
211
|
-
thresholdFailure("edgePixelRatio", metrics.edgePixelRatio, thresholds.minEdgePixelRatio, "min"),
|
|
212
|
-
thresholdFailure("flatPixelRatio", metrics.flatPixelRatio, thresholds.maxFlatPixelRatio, "max"),
|
|
213
|
-
thresholdFailure("localContrastRatio", metrics.localContrastRatio, thresholds.minLocalContrastRatio, "min")
|
|
214
|
-
].filter((failure): failure is string => Boolean(failure));
|
|
215
|
-
return { ok: failures.length === 0, failures };
|
|
216
|
-
}
|
|
217
|
-
|
|
218
|
-
export function analyzeRgbaFrameMotionRegions(
|
|
219
|
-
previous: Uint8Array | Uint8ClampedArray,
|
|
220
|
-
next: Uint8Array | Uint8ClampedArray,
|
|
221
|
-
width: number,
|
|
222
|
-
height: number,
|
|
223
|
-
options: { readonly deltaThreshold?: number | undefined; readonly minRegionPixels?: number | undefined } = {}
|
|
224
|
-
): FrameMotionRegionMetrics {
|
|
225
|
-
if (!Number.isInteger(width) || !Number.isInteger(height) || width <= 0 || height <= 0) {
|
|
226
|
-
throw new RangeError("Frame motion metrics require positive integer width and height.");
|
|
227
|
-
}
|
|
228
|
-
if (previous.length !== width * height * 4 || next.length !== width * height * 4) {
|
|
229
|
-
throw new RangeError("Frame motion metrics require two RGBA frames with width * height * 4 bytes.");
|
|
230
|
-
}
|
|
231
|
-
const deltaThreshold = options.deltaThreshold ?? 18;
|
|
232
|
-
const minRegionPixels = options.minRegionPixels ?? Math.max(4, Math.round(width * height * 0.002));
|
|
233
|
-
let changedPixels = 0;
|
|
234
|
-
let minX = width;
|
|
235
|
-
let minY = height;
|
|
236
|
-
let maxX = -1;
|
|
237
|
-
let maxY = -1;
|
|
238
|
-
|
|
239
|
-
for (let y = 0; y < height; y += 1) {
|
|
240
|
-
for (let x = 0; x < width; x += 1) {
|
|
241
|
-
const index = (y * width + x) * 4;
|
|
242
|
-
const delta =
|
|
243
|
-
Math.abs((next[index] ?? 0) - (previous[index] ?? 0)) +
|
|
244
|
-
Math.abs((next[index + 1] ?? 0) - (previous[index + 1] ?? 0)) +
|
|
245
|
-
Math.abs((next[index + 2] ?? 0) - (previous[index + 2] ?? 0));
|
|
246
|
-
if (delta <= deltaThreshold) continue;
|
|
247
|
-
changedPixels += 1;
|
|
248
|
-
minX = Math.min(minX, x);
|
|
249
|
-
minY = Math.min(minY, y);
|
|
250
|
-
maxX = Math.max(maxX, x);
|
|
251
|
-
maxY = Math.max(maxY, y);
|
|
252
|
-
}
|
|
253
|
-
}
|
|
254
|
-
|
|
255
|
-
const bounds = maxX >= minX && maxY >= minY
|
|
256
|
-
? {
|
|
257
|
-
minX,
|
|
258
|
-
minY,
|
|
259
|
-
maxX,
|
|
260
|
-
maxY,
|
|
261
|
-
width: maxX - minX + 1,
|
|
262
|
-
height: maxY - minY + 1
|
|
263
|
-
}
|
|
264
|
-
: undefined;
|
|
265
|
-
const regions = bounds && changedPixels >= minRegionPixels
|
|
266
|
-
? [{
|
|
267
|
-
id: "motion-region-1",
|
|
268
|
-
bounds,
|
|
269
|
-
changedPixels,
|
|
270
|
-
changedRatio: changedPixels / (width * height)
|
|
271
|
-
}]
|
|
272
|
-
: [];
|
|
273
|
-
return {
|
|
274
|
-
width,
|
|
275
|
-
height,
|
|
276
|
-
changedPixels,
|
|
277
|
-
changedRatio: changedPixels / (width * height),
|
|
278
|
-
regions,
|
|
279
|
-
characterVisible: regions.length > 0,
|
|
280
|
-
characterMotionRegionCount: regions.length
|
|
281
|
-
};
|
|
282
|
-
}
|
|
283
|
-
|
|
284
|
-
function thresholdFailure(name: string, actual: number, expected: number | undefined, direction: "min" | "max"): string | undefined {
|
|
285
|
-
if (expected === undefined) return undefined;
|
|
286
|
-
if (direction === "min" && actual < expected) return `${name} ${roundMetric(actual)} < ${expected}`;
|
|
287
|
-
if (direction === "max" && actual > expected) return `${name} ${roundMetric(actual)} > ${expected}`;
|
|
288
|
-
return undefined;
|
|
289
|
-
}
|
|
290
|
-
|
|
291
|
-
function rgbaPixelLuma(pixels: Uint8Array | Uint8ClampedArray, index: number): number {
|
|
292
|
-
return framePixelLuma(pixels[index] ?? 0, pixels[index + 1] ?? 0, pixels[index + 2] ?? 0);
|
|
293
|
-
}
|
|
294
|
-
|
|
295
|
-
function framePixelLuma(r: number, g: number, b: number): number {
|
|
296
|
-
return r * 0.2126 + g * 0.7152 + b * 0.0722;
|
|
297
|
-
}
|
|
298
|
-
|
|
299
|
-
function roundMetric(value: number): number {
|
|
300
|
-
return Math.round(value * 10_000) / 10_000;
|
|
301
|
-
}
|