c64-kb 0.17.0

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Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
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  7. package/dist/cli-memorize-audit.js +97 -0
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  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,672 @@
1
+ ---
2
+ recipe: four-player-read
3
+ toolchain: kickassembler
4
+ output_format: PRG
5
+ region: both
6
+ techniques: [four_player_read]
7
+ file_formats: [PRG]
8
+ uses_registers: [D000, D001, D011, D012, D015, D020, D021, D027, DC00, DC01, DC02, DC04, DC05, DC0D, DC0E, DD01, DD03]
9
+ uses_kernal: []
10
+ ---
11
+
12
+ <!-- doc-type: recipe -->
13
+
14
+ # KickAssembler — Read four joysticks every frame through a user-port 4-player adapter
15
+
16
+ ## Synopsis
17
+
18
+ Reads joysticks 1 and 2 from CIA1 and joysticks 3 and 4 from CIA2 port B
19
+ through a CGA/Protovision 4-player adapter, once per frame, and leaves
20
+ four bytes in the `$DC00` layout (bit 0 up, 1 down, 2 left, 3 right,
21
+ 4 fire, 0 when pressed). It shows each player's directions and fire as
22
+ text and as four sprites, and prints the read's cost measured with a
23
+ CIA timer. Over a 100-frame window it counts fire presses per player and
24
+ checks the adapter. It writes `$01` to `$02FF` and turns the border green
25
+ when every check passes, `$02` and red otherwise. The technique is
26
+ `four_player_read` in `techniques/input.md`.
27
+
28
+ What a headless VICE run can drive, and what it cannot:
29
+
30
+ - **Fire on joysticks 3 and 4: driven.** VICE's permanent autofire
31
+ presses fire on its own clock with no host input. The run sets 5
32
+ presses a second on joystick 3 and 7 on joystick 4, so the two counts
33
+ differ and a swapped fire bit would show.
34
+ - **Directions on joysticks 3 and 4: not driven.** Nothing in VICE 3.10
35
+ moves them without a host keyboard or joystick: the headless build has
36
+ neither, and the monitor's joyport command (binary monitor `0xa2`)
37
+ accepts ports 1 and 2 only (`mon_joyport_set_output` in
38
+ `src/monitor/monitor.c`). So the select line's effect on PB0-PB3 is not
39
+ observed here; the page checks only that both selects read idle.
40
+ - **Joysticks 1 and 2: not driven.** Autofire on those ports holds a
41
+ keyboard row or column low from power-on, and the autostart `RUN`
42
+ never executed in the run that tried it. They are read and shown idle.
43
+
44
+ ## Source
45
+
46
+ ```asm
47
+ // four-player-read.asm
48
+ // Reads joysticks 1 to 4 every frame: ports 1 and 2 on CIA1, ports 3 and 4
49
+ // on the user port through a CGA/Protovision 4-player adapter on CIA2 port B.
50
+ // PB7 is the adapter's select output: 1 puts joystick 3's directions on
51
+ // PB0-PB3, 0 puts joystick 4's there. Fire 3 is PB4 and fire 4 is PB5 under
52
+ // either select. read4 leaves four bytes in the $DC00 layout: bit 0 up,
53
+ // 1 down, 2 left, 3 right, 4 fire, 0 = pressed.
54
+ //
55
+ // Self-check over a 100-frame window, then a live display with four sprites.
56
+ // Verdict at $02FF ($01 pass, $02 fail) and in the border (green, red).
57
+ .encoding "screencode_upper"
58
+
59
+ .const SCREEN = $0400
60
+ .const RESULT = $02ff
61
+ .const WINDOW = 100 // frames in the self-check window
62
+ .const SPRBLK = 13 // sprite data at $0340
63
+
64
+ .const J1 = $f0 // read4 output, one byte per player
65
+ .const J2 = $f1
66
+ .const J3 = $f2
67
+ .const J4 = $f3
68
+ .const zp_row = $f7 // screen pointer for the printers
69
+ .const zp_tmp = $f9
70
+ .const zp_prev = $fa // four bytes: last frame's J1-J4 ($fa-$fd)
71
+
72
+ BasicUpstart2(start)
73
+
74
+ * = $0900 "code"
75
+
76
+ start:
77
+ sei
78
+ lda #$7f
79
+ sta $dc0d // no CIA1 interrupts: nothing scans the keyboard
80
+ lda $dc0d
81
+ lda #$ff
82
+ sta $dc02 // CIA1 port A all output (IOINIT's value)
83
+ sta $dc00 // no keyboard column driven: port 1 reads only joystick 1
84
+ lda #$80
85
+ sta $dd03 // CIA2 DDR B: PB7 output (adapter select), PB0-PB6 input
86
+ lda #$00
87
+ sta $d020
88
+ sta $d021
89
+ jsr clear_screen
90
+ jsr draw_labels
91
+ jsr setup_sprites
92
+
93
+ // --- the DDR, read back ---------------------------------------------------
94
+ lda $dd03
95
+ sta ddr_seen
96
+ ldy #2
97
+ ldx #13
98
+ jsr print_hex
99
+
100
+ // --- read4's cost: CIA1 timer A around a call, minus the same around a bare rts
101
+ ldx #<read4
102
+ ldy #>read4
103
+ jsr time_call
104
+ sta t_read
105
+ ldx #<stub
106
+ ldy #>stub
107
+ jsr time_call
108
+ sta t_stub
109
+ lda t_read
110
+ sec
111
+ sbc t_stub // body cycles: the jsr and rts cancel
112
+ sta body_cyc
113
+ ldy #3
114
+ ldx #12
115
+ jsr print_dec
116
+ lda body_cyc
117
+ clc
118
+ adc #12 // plus jsr (6) and rts (6)
119
+ ldy #3
120
+ ldx #29
121
+ jsr print_dec
122
+
123
+ // --- the window: one read4 per frame, count fire presses, check the adapter
124
+ lda #$1f
125
+ sta zp_prev
126
+ sta zp_prev+1
127
+ sta zp_prev+2
128
+ sta zp_prev+3
129
+ lda #WINDOW
130
+ sta frames
131
+ win:
132
+ jsr wait_frame
133
+ jsr read4
134
+ jsr count_presses
135
+ jsr check_adapter
136
+ jsr show_players
137
+ dec frames
138
+ bne win
139
+
140
+ // --- verdict ----------------------------------------------------------------
141
+ lda mismatch
142
+ ldy #11
143
+ ldx #35
144
+ jsr print_dec
145
+ lda idle_bad
146
+ ldy #12
147
+ ldx #35
148
+ jsr print_dec
149
+
150
+ lda ddr_seen
151
+ cmp #$80
152
+ bne fail
153
+ lda mismatch
154
+ bne fail
155
+ lda idle_bad
156
+ bne fail
157
+ lda presses
158
+ ora presses+1
159
+ bne fail // ports 1 and 2 are not driven: no presses there
160
+ lda presses+2
161
+ beq fail // port 3 saw no press: the input never arrived
162
+ cmp presses+3
163
+ bcs fail // port 4 runs the faster autofire: more presses than port 3
164
+ lda #$01
165
+ sta RESULT
166
+ lda #5
167
+ sta $d020
168
+ ldx #0
169
+ !: lda txt_pass,x
170
+ sta SCREEN + 15*40 + 8,x
171
+ inx
172
+ cpx #4
173
+ bne !-
174
+ jmp live
175
+ fail:
176
+ lda #$02
177
+ sta RESULT
178
+ lda #2
179
+ sta $d020
180
+ ldx #0
181
+ !: lda txt_fail,x
182
+ sta SCREEN + 15*40 + 8,x
183
+ inx
184
+ cpx #4
185
+ bne !-
186
+
187
+ // --- live: the same read every frame, shown as text and sprites -----------
188
+ live:
189
+ jsr wait_frame
190
+ jsr read4
191
+ jsr show_players
192
+ jmp live
193
+
194
+ // ===========================================================================
195
+ // read4: the technique. Ports 1 and 2 from CIA1, ports 3 and 4 from CIA2
196
+ // port B with the select on PB7. 62 cycles of body, branch-free.
197
+ read4:
198
+ lda $dc01 // port 1
199
+ and #$1f
200
+ sta J1
201
+ lda $dc00 // port 2
202
+ and #$1f
203
+ sta J2
204
+ lda #$80
205
+ sta $dd01 // select joystick 3
206
+ lda $dd01
207
+ and #$1f // directions PB0-PB3, fire 3 on PB4
208
+ sta J3
209
+ lda #$00
210
+ sta $dd01 // select joystick 4
211
+ lda $dd01
212
+ tax
213
+ and #$0f // directions PB0-PB3
214
+ sta J4
215
+ txa
216
+ and #$20 // fire 4 is PB5
217
+ lsr // move it to bit 4
218
+ ora J4
219
+ sta J4
220
+ rts
221
+
222
+ stub:
223
+ rts
224
+
225
+ // time_call: X/Y = routine address. Returns A = low byte of elapsed cycles
226
+ // from the timer start to its stop (the fixed overhead cancels in a difference).
227
+ time_call:
228
+ stx tc_jsr+1
229
+ sty tc_jsr+2
230
+ lda #$ff
231
+ sta $dc04
232
+ sta $dc05
233
+ lda #$11 // force load, start, continuous
234
+ ldy #$00
235
+ sta $dc0e
236
+ tc_jsr:
237
+ jsr stub // patched
238
+ sty $dc0e // stop
239
+ lda #$ff
240
+ sec
241
+ sbc $dc04 // elapsed low byte; both calls are under 256 cycles
242
+ rts
243
+
244
+ // wait_frame: return once per frame, as line 250 begins ($FA exists on PAL and NTSC)
245
+ wait_frame:
246
+ !: lda $d011
247
+ bmi !-
248
+ lda $d012
249
+ cmp #$fa
250
+ bne !-
251
+ !: lda $d012
252
+ cmp #$fa
253
+ beq !-
254
+ rts
255
+
256
+ // count_presses: a press is a fire bit going from 1 (released) to 0
257
+ count_presses:
258
+ ldx #3
259
+ !: lda J1,x
260
+ and #$10
261
+ bne cp_next // released now
262
+ lda zp_prev,x
263
+ and #$10
264
+ beq cp_next // was already held
265
+ inc presses,x
266
+ cp_next:
267
+ lda J1,x
268
+ sta zp_prev,x
269
+ dex
270
+ bpl !-
271
+ rts
272
+
273
+ // check_adapter: fire bits must not depend on the select, directions must be
274
+ // idle ($0F: nothing drives them headless) and PB6 high under both selects.
275
+ check_adapter:
276
+ lda #$80
277
+ sta $dd01
278
+ lda $dd01
279
+ sta raw3
280
+ lda #$00
281
+ sta $dd01
282
+ lda $dd01
283
+ sta raw4
284
+ eor raw3
285
+ and #$30 // PB4, PB5: fire 3 and fire 4
286
+ beq !+
287
+ inc mismatch
288
+ !: lda raw3
289
+ and #$4f
290
+ cmp #$4f
291
+ bne ca_bad
292
+ lda raw4
293
+ and #$4f
294
+ cmp #$4f
295
+ beq ca_ok
296
+ ca_bad:
297
+ inc idle_bad
298
+ ca_ok:
299
+ lda J1
300
+ and J2
301
+ cmp #$1f // ports 1 and 2 idle as well
302
+ beq !+
303
+ inc idle_bad
304
+ !: rts
305
+
306
+ // show_players: row 6+n: directions as U D L R or '-', fire as F or '-',
307
+ // and the press count; sprite n moves 12 px per held direction, white on fire.
308
+ show_players:
309
+ ldx #0
310
+ sp_loop:
311
+ stx pl
312
+ lda row_lo,x
313
+ sta zp_row
314
+ lda row_hi,x
315
+ sta zp_row+1
316
+ lda J1,x
317
+ sta zp_tmp
318
+ ldy #17
319
+ ldx #0
320
+ sp_dir:
321
+ lsr zp_tmp
322
+ lda dir_chr,x
323
+ bcc !+
324
+ lda #'-'
325
+ !: sta (zp_row),y
326
+ iny
327
+ inx
328
+ cpx #5
329
+ bne sp_dir
330
+ ldx pl
331
+ lda presses,x
332
+ ldy row_n,x
333
+ ldx #25
334
+ jsr print_dec
335
+ ldx pl
336
+ // sprite position: home plus 12 px per held direction
337
+ txa
338
+ asl
339
+ tay // Y = 2 * player: $D000/$D001 index
340
+ lda J1,x
341
+ sta zp_tmp
342
+ lda home_x,x
343
+ lsr zp_tmp // up
344
+ lsr zp_tmp // down
345
+ lsr zp_tmp // left
346
+ bcs !+
347
+ sec
348
+ sbc #12
349
+ !: lsr zp_tmp // right
350
+ bcs !+
351
+ clc
352
+ adc #12
353
+ !: sta $d000,y
354
+ lda J1,x
355
+ sta zp_tmp
356
+ lda #206
357
+ lsr zp_tmp // up
358
+ bcs !+
359
+ sec
360
+ sbc #12
361
+ !: lsr zp_tmp // down
362
+ bcs !+
363
+ clc
364
+ adc #12
365
+ !: sta $d001,y
366
+ lda J1,x
367
+ and #$10
368
+ beq !+
369
+ lda colour,x
370
+ .byte $2c // bit abs: skip the white load
371
+ !: lda #1
372
+ sta $d027,x
373
+ inx
374
+ cpx #4
375
+ beq !+
376
+ jmp sp_loop
377
+ !: rts
378
+
379
+ setup_sprites:
380
+ ldx #62
381
+ !: lda sprite_src,x
382
+ sta SPRBLK*64,x
383
+ dex
384
+ bpl !-
385
+ ldx #3
386
+ !: lda #SPRBLK
387
+ sta SCREEN+$3f8,x
388
+ dex
389
+ bpl !-
390
+ lda #$0f
391
+ sta $d015
392
+ lda #$00
393
+ sta $d010
394
+ sta $d01c
395
+ sta $d017
396
+ sta $d01d
397
+ rts
398
+
399
+ clear_screen:
400
+ ldx #0
401
+ !: lda #' '
402
+ sta SCREEN,x
403
+ sta SCREEN+$100,x
404
+ sta SCREEN+$200,x
405
+ sta SCREEN+$2e8,x
406
+ lda #14
407
+ sta $d800,x
408
+ sta $d900,x
409
+ sta $da00,x
410
+ sta $dae8,x
411
+ inx
412
+ bne !-
413
+ rts
414
+
415
+ // draw_labels: fixed text, one macro call per label
416
+ .macro label(row, col, str) {
417
+ ldx #0
418
+ !: lda txt,x
419
+ sta SCREEN + row*40 + col,x
420
+ inx
421
+ cpx #str.size()
422
+ bne !-
423
+ jmp done
424
+ txt: .text str
425
+ done:
426
+ }
427
+
428
+ draw_labels:
429
+ label(0, 0, "4-PLAYER READ: CGA/PROTOVISION ADAPTER")
430
+ label(2, 0, "DDR B $DD03: (WANT 80)")
431
+ label(3, 0, "READ4 BODY: CYC, AS JSR: CYC")
432
+ label(5, 0, "PORT SOURCE UDLRF PRESSES")
433
+ label(6, 0, "P1 $DC01")
434
+ label(7, 0, "P2 $DC00")
435
+ label(8, 0, "P3 $DD01/80")
436
+ label(9, 0, "P4 $DD01/00")
437
+ label(11, 0, "FIRE BITS DIFFER BETWEEN SELECTS:")
438
+ label(12, 0, "FRAMES WITH A NON-IDLE DIRECTION:")
439
+ label(13, 0, "WINDOW: 100 FRAMES")
440
+ label(15, 0, "RESULT:")
441
+ rts
442
+
443
+ // print_hex: A at row Y, column X
444
+ print_hex:
445
+ pha
446
+ jsr set_row
447
+ pla
448
+ pha
449
+ lsr
450
+ lsr
451
+ lsr
452
+ lsr
453
+ tay
454
+ lda hex_chr,y
455
+ ldy #0
456
+ sta (zp_row),y
457
+ pla
458
+ and #$0f
459
+ tay
460
+ lda hex_chr,y
461
+ ldy #1
462
+ sta (zp_row),y
463
+ rts
464
+
465
+ // print_dec: A (0-255) as three digits at row Y, column X
466
+ print_dec:
467
+ pha
468
+ jsr set_row
469
+ pla
470
+ ldx #'0'
471
+ !: cmp #100
472
+ bcc !+
473
+ sbc #100
474
+ inx
475
+ bne !-
476
+ !: pha
477
+ txa
478
+ ldy #0
479
+ sta (zp_row),y
480
+ pla
481
+ ldx #'0'
482
+ !: cmp #10
483
+ bcc !+
484
+ sbc #10
485
+ inx
486
+ bne !-
487
+ !: pha
488
+ txa
489
+ ldy #1
490
+ sta (zp_row),y
491
+ pla
492
+ clc
493
+ adc #'0'
494
+ ldy #2
495
+ sta (zp_row),y
496
+ rts
497
+
498
+ // set_row: zp_row = SCREEN + 40*Y + X
499
+ set_row:
500
+ txa
501
+ clc
502
+ adc scr_lo,y
503
+ sta zp_row
504
+ lda scr_hi,y
505
+ adc #0
506
+ sta zp_row+1
507
+ rts
508
+
509
+ // ===========================================================================
510
+ ddr_seen: .byte 0
511
+ t_read: .byte 0
512
+ t_stub: .byte 0
513
+ body_cyc: .byte 0
514
+ frames: .byte 0
515
+ pl: .byte 0
516
+ raw3: .byte 0
517
+ raw4: .byte 0
518
+ mismatch: .byte 0
519
+ idle_bad: .byte 0
520
+ presses: .byte 0, 0, 0, 0
521
+
522
+ dir_chr: .text "UDLRF"
523
+ hex_chr: .text "0123456789ABCDEF"
524
+ txt_pass: .text "PASS"
525
+ txt_fail: .text "FAIL"
526
+ home_x: .byte 60, 120, 180, 240
527
+ colour: .byte 2, 3, 6, 8 // red, cyan, blue, orange
528
+ row_n: .byte 6, 7, 8, 9
529
+ row_lo: .fill 4, <(SCREEN + 40*(6+i))
530
+ row_hi: .fill 4, >(SCREEN + 40*(6+i))
531
+ scr_lo: .fill 25, <(SCREEN + 40*i)
532
+ scr_hi: .fill 25, >(SCREEN + 40*i)
533
+
534
+ sprite_src:
535
+ .fill 3, $ff
536
+ .for (var r = 0; r < 19; r++) {
537
+ .byte $c0, $00, $03 // a hollow square: the sides
538
+ }
539
+ .fill 3, $ff
540
+
541
+ ```
542
+
543
+ ## Build
544
+
545
+ ```bash
546
+ java -jar $KICKASS_JAR four-player-read.asm -o four-player-read.prg
547
+ ```
548
+
549
+ KickAssembler 5.25 produces a 1,635-byte PRG; the code segment runs
550
+ `$0900` to `$0E61`.
551
+
552
+ Pinned VICE run (both models, `docs/recipes/runs.json`):
553
+
554
+ ```bash
555
+ x64sc -default -warp +sound +autostart-delay-random -autostartprgmode 1 \
556
+ -limitcycles 8000000 -userportdevice 3 \
557
+ -extrajoystick1autofire -extrajoystick1autofiremode 1 -extrajoystick1autofirespeed 5 \
558
+ -extrajoystick2autofire -extrajoystick2autofiremode 1 -extrajoystick2autofirespeed 7 \
559
+ -exitscreenshot four-player-read.png -autostart four-player-read.prg
560
+ ```
561
+
562
+ Add `-model ntsc` for the second picture. The flags, from `x64sc -help`
563
+ and the VICE 3.10 source:
564
+
565
+ - `-userportdevice 3` is VICE's "CGA userport joy adapter". Its wiring in
566
+ `src/userport/userport_joystick.c` is the one the Protovision page
567
+ gives: PB7 selects, PB0-PB3 carry the selected joystick's directions,
568
+ PB4 is joystick 3's fire and PB5 joystick 4's.
569
+ - `-extrajoystick1autofire` sets the resource `JoyStick3AutoFire`
570
+ (`src/joyport/joystick.c`); VICE's read function puts that joystick on
571
+ PB4 for fire, and on PB0-PB3 when PB7 = 1. Measured: the speed-5
572
+ autofire counted on PB4. VICE's pin-table comment in
573
+ `userport_joystick.c` labels the joysticks the other way round; the code
574
+ is what runs. The
575
+ first run of this recipe used `-extrajoystick3autofire` and
576
+ `-extrajoystick4autofire`, drove adapter ports 3 and 4, which the CGA
577
+ adapter does not have, and counted no presses.
578
+ - Autofire mode 1 is permanent: fire is held for the first half of each
579
+ press period, timed from the CPU clock (`get_joystick_autofire` in
580
+ `src/joyport/joystick.c`), so two runs of the same PRG see the same
581
+ presses.
582
+
583
+ ## Expected output
584
+
585
+ Green border, black background, light blue text, four sprites. The screen
586
+ on PAL:
587
+
588
+ ```text
589
+ row 0 4-PLAYER READ: CGA/PROTOVISION ADAPTER
590
+ row 2 DDR B $DD03: 80 (WANT 80)
591
+ row 3 READ4 BODY: 062 CYC, AS JSR: 074 CYC
592
+ row 5 PORT SOURCE UDLRF PRESSES
593
+ row 6 P1 $DC01 ----- 000
594
+ row 7 P2 $DC00 ----- 000
595
+ row 8 P3 $DD01/80 ----F 011
596
+ row 9 P4 $DD01/00 ----- 015
597
+ row 11 FIRE BITS DIFFER BETWEEN SELECTS: 000
598
+ row 12 FRAMES WITH A NON-IDLE DIRECTION: 000
599
+ row 13 WINDOW: 100 FRAMES
600
+ row 15 RESULT: PASS
601
+ ```
602
+
603
+ PASS means: `$DD03` reads `$80`; fire 3 arrives on PB4 and fire 4 on PB5,
604
+ in that order (a swap fails the count order); the fire bits do not change
605
+ with the select; the direction lines read idle. It does not show the
606
+ select routing directions, which VICE cannot drive headless.
607
+
608
+ On NTSC rows 8 and 9 read `009` and `012`; every other text row is the
609
+ same. `recipes/kickassembler/screenshots/four-player-read.png` (PAL, 384
610
+ by 272) and `four-player-read-ntsc.png` (NTSC, 384 by 247) were each
611
+ produced twice by the pinned command with identical bytes, and decoded by
612
+ matching every 8 by 8 cell against `chargen-901225-01.bin` (measured in
613
+ VICE x64sc 3.10). The border is palette index 5 on both models.
614
+
615
+ What each line shows:
616
+
617
+ - Row 2: `$DD03` reads back `$80`: PB7 output, PB0-PB6 input.
618
+ - Row 3: the read's body, 62 cycles, measured by CIA1 timer A around
619
+ `jsr read4` minus the same around `jsr` to a bare `rts`, on both
620
+ models. It matches the instruction table: 22 instructions, no branch,
621
+ so every frame costs the same. 74 is the body plus `jsr` and `rts`
622
+ (arithmetic).
623
+ - Rows 6 to 9: the live read at the moment of the screenshot, one
624
+ letter per held line, and the presses counted in the window. Joystick
625
+ 3 shows `F` because autofire holds its fire at that cycle. The counts
626
+ agree with VICE's autofire clock: 100 PAL frames are 1,965,600 cycles,
627
+ 2.0 seconds at 985,248 cycles a second, so about 10 presses at 5 a
628
+ second and 14 at 7, give or take the phase of the first and last
629
+ (arithmetic). On NTSC the window is 1,709,500 cycles, 1.67 seconds at
630
+ 1,022,727, so about 8 and 12. Every run of this PRG gave 11 and 15 on
631
+ PAL and 9 and 12 on NTSC.
632
+ - Row 11: each frame the check reads `$DD01` under PB7 = 1 and PB7 = 0
633
+ and compares PB4 and PB5. They never differed: the fire lines do not
634
+ go through the select. The two reads are 14 cycles apart, so an
635
+ autofire edge falling between them would count once; none did.
636
+ - Row 12: frames where PB0-PB3 were not `$F` or PB6 was low under
637
+ either select, or where joystick 1 or 2 was not `$1F`. None: nothing
638
+ drives a direction in this run.
639
+ - Sprites: red, cyan, blue and orange for players 1 to 4, at VIC X 60,
640
+ 120, 180 and 240, each moved 12 pixels per held direction and white
641
+ while fire is held. Measured in the PAL and NTSC PNGs: each sprite
642
+ covers X 60-83, 120-143, 180-203 and 240-263 and raster lines 207 to
643
+ 227 (sprite Y register 206); sprite 3 is white `(255, 255, 255)`,
644
+ the others their colour's palette triple.
645
+
646
+ Two control runs, not pinned, with the same PRG and autofire flags:
647
+
648
+ - No `-userportdevice`: `$DD01` reads `$FF` under both selects, rows 8
649
+ and 9 count 0 presses, and the result is FAIL.
650
+ - `-userportdevice 8`, VICE's Kingsoft adapter: row 8 counts 11 presses
651
+ (the Kingsoft wiring also puts joystick 3's fire on PB4), row 9 counts
652
+ 0 (Kingsoft joystick 4's fire is on the serial pin SP2, not port B),
653
+ and the result is FAIL. A 4-player read is written for one adapter.
654
+
655
+ ## Why this works
656
+
657
+ With `$DD03` at `$80`, a write to `$DD01` drives only PB7; bits 0 to 6
658
+ stay inputs and the write does not touch them. PB7 goes to the adapter's
659
+ multiplexer, a 74LS257 in VICE's pin table, which passes joystick 3's
660
+ four direction lines to PB0-PB3 when PB7 is high and joystick 4's when
661
+ it is low. The two fire lines bypass the multiplexer and sit on PB4 and
662
+ PB5 all the time. So the read needs one select write before each
663
+ direction read, and joystick 4's fire has to be moved from bit 5 to
664
+ bit 4 to match the `$DC00` layout the rest of a game already decodes.
665
+
666
+ VICE changes the multiplexer at the store; a load 4 cycles later sees
667
+ the new joystick. No settle time on real hardware is measured here.
668
+
669
+ Ports 1 and 2 need `$DC00` to drive no keyboard column: the recipe writes
670
+ `$FF` there and owns the machine (`SEI`, CIA1 interrupts off), so no
671
+ KERNAL scan rewrites it between frames. With the KERNAL IRQ live, see
672
+ `pitfalls/input.md` for what the scan does to `$DC00`.