c64-kb 0.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2082 -0
- package/LICENSE +29 -0
- package/README.md +559 -0
- package/VERSION +25 -0
- package/dist/cli/setup.js +66 -0
- package/dist/cli/setup.js.map +1 -0
- package/dist/cli-memorize-audit.js +97 -0
- package/dist/cli-memorize-audit.js.map +1 -0
- package/dist/cli.js +335 -0
- package/dist/cli.js.map +1 -0
- package/dist/config.js +83 -0
- package/dist/config.js.map +1 -0
- package/dist/context.js +53 -0
- package/dist/context.js.map +1 -0
- package/dist/domain/budget-notes.js +104 -0
- package/dist/domain/budget-notes.js.map +1 -0
- package/dist/domain/budget.js +417 -0
- package/dist/domain/budget.js.map +1 -0
- package/dist/domain/game-design.js +77 -0
- package/dist/domain/game-design.js.map +1 -0
- package/dist/domain/timing.js +39 -0
- package/dist/domain/timing.js.map +1 -0
- package/dist/graph/apply.js +132 -0
- package/dist/graph/apply.js.map +1 -0
- package/dist/graph/claims.js +231 -0
- package/dist/graph/claims.js.map +1 -0
- package/dist/graph/extract/archetype.js +118 -0
- package/dist/graph/extract/archetype.js.map +1 -0
- package/dist/graph/extract/common.js +69 -0
- package/dist/graph/extract/common.js.map +1 -0
- package/dist/graph/extract/failure.js +37 -0
- package/dist/graph/extract/failure.js.map +1 -0
- package/dist/graph/extract/game-design.js +189 -0
- package/dist/graph/extract/game-design.js.map +1 -0
- package/dist/graph/extract/hardware.js +124 -0
- package/dist/graph/extract/hardware.js.map +1 -0
- package/dist/graph/extract/pitfall.js +62 -0
- package/dist/graph/extract/pitfall.js.map +1 -0
- package/dist/graph/extract/raster-band.js +56 -0
- package/dist/graph/extract/raster-band.js.map +1 -0
- package/dist/graph/extract/recipe.js +71 -0
- package/dist/graph/extract/recipe.js.map +1 -0
- package/dist/graph/extract/technique-entities.js +180 -0
- package/dist/graph/extract/technique-entities.js.map +1 -0
- package/dist/graph/extract/technique.js +179 -0
- package/dist/graph/extract/technique.js.map +1 -0
- package/dist/graph/extract/toolchain.js +67 -0
- package/dist/graph/extract/toolchain.js.map +1 -0
- package/dist/graph/extract/types.js +3 -0
- package/dist/graph/extract/types.js.map +1 -0
- package/dist/graph/extract/vocabulary.js +65 -0
- package/dist/graph/extract/vocabulary.js.map +1 -0
- package/dist/graph/extract.js +43 -0
- package/dist/graph/extract.js.map +1 -0
- package/dist/graph/kernal-clobbers.js +64 -0
- package/dist/graph/kernal-clobbers.js.map +1 -0
- package/dist/graph/machine-variants.js +208 -0
- package/dist/graph/machine-variants.js.map +1 -0
- package/dist/ingest/files.js +99 -0
- package/dist/ingest/files.js.map +1 -0
- package/dist/ingest/passes.js +104 -0
- package/dist/ingest/passes.js.map +1 -0
- package/dist/ingest/points.js +50 -0
- package/dist/ingest/points.js.map +1 -0
- package/dist/ingest/report.js +140 -0
- package/dist/ingest/report.js.map +1 -0
- package/dist/ingest/tally.js +81 -0
- package/dist/ingest/tally.js.map +1 -0
- package/dist/ingest/verified-on.js +43 -0
- package/dist/ingest/verified-on.js.map +1 -0
- package/dist/ingest.js +135 -0
- package/dist/ingest.js.map +1 -0
- package/dist/schemas/cost-basis.js +5 -0
- package/dist/schemas/cost-basis.js.map +1 -0
- package/dist/schemas/machine-variant.js +25 -0
- package/dist/schemas/machine-variant.js.map +1 -0
- package/dist/schemas/plan-budget.js +121 -0
- package/dist/schemas/plan-budget.js.map +1 -0
- package/dist/schemas/tool-outputs.js +526 -0
- package/dist/schemas/tool-outputs.js.map +1 -0
- package/dist/server/define-tool.js +52 -0
- package/dist/server/define-tool.js.map +1 -0
- package/dist/server/defined-only.js +9 -0
- package/dist/server/defined-only.js.map +1 -0
- package/dist/server/tools-briefings.js +70 -0
- package/dist/server/tools-briefings.js.map +1 -0
- package/dist/server/tools-lookup.js +180 -0
- package/dist/server/tools-lookup.js.map +1 -0
- package/dist/server/tools-maintenance.js +116 -0
- package/dist/server/tools-maintenance.js.map +1 -0
- package/dist/server/tools-pitfalls.js +89 -0
- package/dist/server/tools-pitfalls.js.map +1 -0
- package/dist/server/tools-recipes.js +296 -0
- package/dist/server/tools-recipes.js.map +1 -0
- package/dist/server/tools-runtime.js +48 -0
- package/dist/server/tools-runtime.js.map +1 -0
- package/dist/server/tools.js +43 -0
- package/dist/server/tools.js.map +1 -0
- package/dist/server.js +95 -0
- package/dist/server.js.map +1 -0
- package/dist/services/analytics/schema.js +78 -0
- package/dist/services/analytics/schema.js.map +1 -0
- package/dist/services/analytics/statements.js +99 -0
- package/dist/services/analytics/statements.js.map +1 -0
- package/dist/services/analytics.js +195 -0
- package/dist/services/analytics.js.map +1 -0
- package/dist/services/bm25.js +158 -0
- package/dist/services/bm25.js.map +1 -0
- package/dist/services/chunker.js +81 -0
- package/dist/services/chunker.js.map +1 -0
- package/dist/services/embeddings.js +58 -0
- package/dist/services/embeddings.js.map +1 -0
- package/dist/services/falkor/base.js +85 -0
- package/dist/services/falkor/base.js.map +1 -0
- package/dist/services/falkor/links.js +361 -0
- package/dist/services/falkor/links.js.map +1 -0
- package/dist/services/falkor/nodes.js +183 -0
- package/dist/services/falkor/nodes.js.map +1 -0
- package/dist/services/falkor/params.js +45 -0
- package/dist/services/falkor/params.js.map +1 -0
- package/dist/services/falkor/schema.js +77 -0
- package/dist/services/falkor/schema.js.map +1 -0
- package/dist/services/falkor.js +100 -0
- package/dist/services/falkor.js.map +1 -0
- package/dist/services/qdrant.js +238 -0
- package/dist/services/qdrant.js.map +1 -0
- package/dist/services/versions.js +73 -0
- package/dist/services/versions.js.map +1 -0
- package/dist/services/vice-bin.js +51 -0
- package/dist/services/vice-bin.js.map +1 -0
- package/dist/tools/briefings/archetype.js +174 -0
- package/dist/tools/briefings/archetype.js.map +1 -0
- package/dist/tools/briefings/budget.js +177 -0
- package/dist/tools/briefings/budget.js.map +1 -0
- package/dist/tools/briefings/build-order.js +135 -0
- package/dist/tools/briefings/build-order.js.map +1 -0
- package/dist/tools/briefings/build.js +185 -0
- package/dist/tools/briefings/build.js.map +1 -0
- package/dist/tools/briefings/discovery.js +290 -0
- package/dist/tools/briefings/discovery.js.map +1 -0
- package/dist/tools/briefings/plan-pitfalls.js +69 -0
- package/dist/tools/briefings/plan-pitfalls.js.map +1 -0
- package/dist/tools/briefings/render.js +151 -0
- package/dist/tools/briefings/render.js.map +1 -0
- package/dist/tools/briefings/rows.js +41 -0
- package/dist/tools/briefings/rows.js.map +1 -0
- package/dist/tools/briefings/toolchain.js +63 -0
- package/dist/tools/briefings/toolchain.js.map +1 -0
- package/dist/tools/briefings/why-proposed.js +69 -0
- package/dist/tools/briefings/why-proposed.js.map +1 -0
- package/dist/tools/briefings.js +44 -0
- package/dist/tools/briefings.js.map +1 -0
- package/dist/tools/feedback.js +97 -0
- package/dist/tools/feedback.js.map +1 -0
- package/dist/tools/hydrate.js +75 -0
- package/dist/tools/hydrate.js.map +1 -0
- package/dist/tools/intelligence.js +67 -0
- package/dist/tools/intelligence.js.map +1 -0
- package/dist/tools/lint/asm-decimal.js +86 -0
- package/dist/tools/lint/asm-decimal.js.map +1 -0
- package/dist/tools/lint/asm-rules.js +221 -0
- package/dist/tools/lint/asm-rules.js.map +1 -0
- package/dist/tools/lint/asm-shared.js +3 -0
- package/dist/tools/lint/asm-shared.js.map +1 -0
- package/dist/tools/lint/c-rules.js +215 -0
- package/dist/tools/lint/c-rules.js.map +1 -0
- package/dist/tools/lint/text.js +122 -0
- package/dist/tools/lint/text.js.map +1 -0
- package/dist/tools/lint/types.js +40 -0
- package/dist/tools/lint/types.js.map +1 -0
- package/dist/tools/lint.js +76 -0
- package/dist/tools/lint.js.map +1 -0
- package/dist/tools/memorization-mcp.js +111 -0
- package/dist/tools/memorization-mcp.js.map +1 -0
- package/dist/tools/pitfalls/bm25.js +53 -0
- package/dist/tools/pitfalls/bm25.js.map +1 -0
- package/dist/tools/pitfalls/format.js +58 -0
- package/dist/tools/pitfalls/format.js.map +1 -0
- package/dist/tools/pitfalls/graph.js +124 -0
- package/dist/tools/pitfalls/graph.js.map +1 -0
- package/dist/tools/pitfalls.js +134 -0
- package/dist/tools/pitfalls.js.map +1 -0
- package/dist/tools/prompts.js +81 -0
- package/dist/tools/prompts.js.map +1 -0
- package/dist/tools/query/compatibility/closure.js +62 -0
- package/dist/tools/query/compatibility/closure.js.map +1 -0
- package/dist/tools/query/compatibility/facts.js +28 -0
- package/dist/tools/query/compatibility/facts.js.map +1 -0
- package/dist/tools/query/compatibility/fetch.js +164 -0
- package/dist/tools/query/compatibility/fetch.js.map +1 -0
- package/dist/tools/query/compatibility/hard-rules.js +159 -0
- package/dist/tools/query/compatibility/hard-rules.js.map +1 -0
- package/dist/tools/query/compatibility/index.js +27 -0
- package/dist/tools/query/compatibility/index.js.map +1 -0
- package/dist/tools/query/compatibility/kernal-zp-rule.js +90 -0
- package/dist/tools/query/compatibility/kernal-zp-rule.js.map +1 -0
- package/dist/tools/query/compatibility/render.js +106 -0
- package/dist/tools/query/compatibility/render.js.map +1 -0
- package/dist/tools/query/compatibility/rules.js +337 -0
- package/dist/tools/query/compatibility/rules.js.map +1 -0
- package/dist/tools/query/compatibility/unit-rules.js +253 -0
- package/dist/tools/query/compatibility/unit-rules.js.map +1 -0
- package/dist/tools/query/game-design.js +83 -0
- package/dist/tools/query/game-design.js.map +1 -0
- package/dist/tools/query/lookups.js +220 -0
- package/dist/tools/query/lookups.js.map +1 -0
- package/dist/tools/query/plan-budget.js +266 -0
- package/dist/tools/query/plan-budget.js.map +1 -0
- package/dist/tools/query/recipes.js +214 -0
- package/dist/tools/query/recipes.js.map +1 -0
- package/dist/tools/query/retrieval.js +128 -0
- package/dist/tools/query/retrieval.js.map +1 -0
- package/dist/tools/query/shared.js +121 -0
- package/dist/tools/query/shared.js.map +1 -0
- package/dist/tools/query/techniques.js +331 -0
- package/dist/tools/query/techniques.js.map +1 -0
- package/dist/tools/query/timing.js +106 -0
- package/dist/tools/query/timing.js.map +1 -0
- package/dist/tools/query/types.js +11 -0
- package/dist/tools/query/types.js.map +1 -0
- package/dist/tools/query.js +21 -0
- package/dist/tools/query.js.map +1 -0
- package/dist/tools/resources.js +186 -0
- package/dist/tools/resources.js.map +1 -0
- package/dist/tools/run-game.js +249 -0
- package/dist/tools/run-game.js.map +1 -0
- package/dist/tools/selfimprovement.js +367 -0
- package/dist/tools/selfimprovement.js.map +1 -0
- package/docker-compose.yml +35 -0
- package/docs/ARCHITECTURE.md +164 -0
- package/docs/CONVENTIONS-archetypes.md +158 -0
- package/docs/CONVENTIONS-failures.md +46 -0
- package/docs/CONVENTIONS-game-designs.md +75 -0
- package/docs/CONVENTIONS-hardware-reference.md +184 -0
- package/docs/CONVENTIONS-pitfalls.md +91 -0
- package/docs/CONVENTIONS-recipes.md +106 -0
- package/docs/CONVENTIONS-techniques.md +309 -0
- package/docs/CONVENTIONS-toolchain-reference.md +89 -0
- package/docs/ONTOLOGY.md +655 -0
- package/docs/art/art-production-reference.md +157 -0
- package/docs/art/asset-pipelines.md +586 -0
- package/docs/c64-failure-patterns.md +693 -0
- package/docs/demo-design/demo-composition.md +349 -0
- package/docs/demo-design/demo-design-philosophy.md +320 -0
- package/docs/demo-design/intro-cracktro-patterns.md +435 -0
- package/docs/figures/ctm-spd-embed-probe.png +0 -0
- package/docs/figures/dot-flag-mid-5000000.png +0 -0
- package/docs/figures/dot-flag-no-erase-12000000.png +0 -0
- package/docs/figures/edges.json +1 -0
- package/docs/figures/fig6-architecture.png +0 -0
- package/docs/figures/fig7-ontology.png +0 -0
- package/docs/figures/screen-dissolve-mid-frame25.png +0 -0
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- package/docs/figures/spindle-two-parts-part1.png +0 -0
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- package/docs/figures/starters/action-puzzle.png +0 -0
- package/docs/figures/starters/adventure.png +0 -0
- package/docs/figures/starters/beat-em-up.png +0 -0
- package/docs/figures/starters/demo.png +0 -0
- package/docs/figures/starters/platformer.png +0 -0
- package/docs/figures/starters/shmup-vertical.png +0 -0
- package/docs/figures/tape-kernal-master-ntsc.png +0 -0
- package/docs/figures/tape-kernal-master-pal.png +0 -0
- package/docs/figures/tape-turbo-loader-ntsc.png +0 -0
- package/docs/figures/tape-turbo-loader-pal.png +0 -0
- package/docs/figures/tape-turbo-master-ntsc.png +0 -0
- package/docs/figures/tape-turbo-master-pal.png +0 -0
- package/docs/figures/tech-tech-pad2-12000000.png +0 -0
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- package/docs/figures/twister-mid-5000000.png +0 -0
- package/docs/figures/twister-straight-12000000.png +0 -0
- package/docs/figures/vector-balls-nosort-ntsc.png +0 -0
- package/docs/figures/vector-balls-nosort.png +0 -0
- package/docs/formats/c64-file-formats.md +1212 -0
- package/docs/formats/iec-disk-reference.md +754 -0
- package/docs/game-design/c64-game-archetypes.md +273 -0
- package/docs/game-design/designs/falling-blocks.md +54 -0
- package/docs/game-design/designs/platformer-scaffold.md +48 -0
- package/docs/game-design/designs/simple-shmup.md +27 -0
- package/docs/game-design/enemy-behaviour-and-difficulty.md +349 -0
- package/docs/game-design/game-design-patterns.md +1189 -0
- package/docs/game-design/game-structure.md +354 -0
- package/docs/game-design/production-planning.md +349 -0
- package/docs/game-design/reference-game-sources.md +90 -0
- package/docs/hardware/6502-illegal-opcodes.md +1353 -0
- package/docs/hardware/6510-cpu-reference.md +2112 -0
- package/docs/hardware/c64-memory-map.md +3184 -0
- package/docs/hardware/c64-registers-reference.md +996 -0
- package/docs/hardware/cia-reference.md +1281 -0
- package/docs/hardware/kernal-routines-reference.md +1836 -0
- package/docs/hardware/pal-ntsc-reference.md +813 -0
- package/docs/hardware/sid-reference.md +1137 -0
- package/docs/hardware/vic-ii-reference.md +1714 -0
- package/docs/music/music-production-reference.md +403 -0
- package/docs/pitfalls/banking.md +1067 -0
- package/docs/pitfalls/cia.md +1147 -0
- package/docs/pitfalls/cpu.md +874 -0
- package/docs/pitfalls/input.md +282 -0
- package/docs/pitfalls/kernal-and-io.md +1615 -0
- package/docs/pitfalls/loader.md +1191 -0
- package/docs/pitfalls/logic.md +94 -0
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- package/docs/pitfalls/raster-and-badline.md +721 -0
- package/docs/pitfalls/region-timing.md +660 -0
- package/docs/pitfalls/scroll.md +207 -0
- package/docs/pitfalls/sid.md +738 -0
- package/docs/pitfalls/sprite.md +979 -0
- package/docs/pitfalls/text-mode-render.md +1172 -0
- package/docs/recipes/cc65/cartridge-8k.md +398 -0
- package/docs/recipes/cc65/hello-world-conio.md +76 -0
- package/docs/recipes/cc65/memory-layout.md +312 -0
- package/docs/recipes/cc65/screenshots/README.md +14 -0
- package/docs/recipes/cc65/screenshots/cartridge-8k-ntsc.png +0 -0
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- package/docs/recipes/cc65/screenshots/memory-layout-ntsc.png +0 -0
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- package/docs/recipes/kickassembler/basic-float-calls.md +578 -0
- package/docs/recipes/kickassembler/basic-wedge.md +398 -0
- package/docs/recipes/kickassembler/big-font-scroller.md +620 -0
- package/docs/recipes/kickassembler/charset-copy-rom-to-ram.md +623 -0
- package/docs/recipes/kickassembler/cia-revision-detect.md +366 -0
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- package/docs/recipes/kickassembler/compare-16bit-signed.md +1007 -0
- package/docs/recipes/kickassembler/cracktro-template.md +526 -0
- package/docs/recipes/kickassembler/crt-banked.md +276 -0
- package/docs/recipes/kickassembler/dos-error-codes.md +466 -0
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- package/docs/recipes/kickassembler/paddle-read.md +751 -0
- package/docs/recipes/kickassembler/palette-cells.md +219 -0
- package/docs/recipes/kickassembler/pseudo-3d-road.md +930 -0
- package/docs/recipes/kickassembler/pwm-digi.md +463 -0
- package/docs/recipes/kickassembler/raster-bars.md +264 -0
- package/docs/recipes/kickassembler/reu-dma.md +1019 -0
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- package/docs/recipes/kickassembler/screenshots/README.md +72 -0
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- package/docs/recipes/kickassembler/screenshots/charset-copy-rom-to-ram-ntsc.png +0 -0
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// hud.c: the HUD page (rows 21-24 on screen), the health bars and the
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// score. The score is six decimal digits added digit by digit, so printing
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// it is six stores and no division (c64-kb decimal_print). Text is screen
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// codes, not PETSCII (petscii_written_to_screen_ram).
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//
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// row 21 [face] PLAYER [face] THUG
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// row 23 [face] SCORE 000000 [face] STAGE 1 LIVES 3
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// row 24 HI 000000 (AUTOPILOT builds: the meter, columns 20-39)
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#include "game.h"
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char score[6], hiscore[6];
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char lives;
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bool hud_dirty; // set by whatever changes a figure the HUD shows
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void put_text(char row, char col, const char *s)
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{
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char *p = HUDPAGE + row * 40 + col;
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while (*s)
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char c = *s++;
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*p++ = (c >= 'a' && c <= 'z') ? c - 'a' + 1 : c;
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}
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+
|
|
28
|
+
// What the HUD shows now, so hud_draw rewrites only what changed: a hit
|
|
29
|
+
// moves one bar, not the whole HUD (a full redraw was 4,157 cycles at
|
|
30
|
+
// worst, metered with PROF=4). 0xff: not drawn yet.
|
|
31
|
+
static char shown_hp0, shown_hpe, shown_enemy, shown_stage, shown_lives;
|
|
32
|
+
static bool shown_score;
|
|
33
|
+
|
|
34
|
+
void hud_clear(void)
|
|
35
|
+
{
|
|
36
|
+
for (unsigned i = HUD_ROW * 40; i < 1000; i++)
|
|
37
|
+
HUDPAGE[i] = CH_SPACE;
|
|
38
|
+
shown_hp0 = shown_hpe = shown_enemy = shown_stage = shown_lives = 0xff;
|
|
39
|
+
shown_score = false;
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
static void put_digits(char row, char col, const char *d, char n)
|
|
43
|
+
{
|
|
44
|
+
char *p = HUDPAGE + row * 40 + col;
|
|
45
|
+
for (char i = 0; i < n; i++)
|
|
46
|
+
p[i] = '0' + d[i];
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
// A bar of `cells` cells for `hp` points: full, half, then empty cells.
|
|
50
|
+
static void put_bar(char col, char hp, char cells)
|
|
51
|
+
{
|
|
52
|
+
char *p = HUDPAGE + 22 * 40 + col;
|
|
53
|
+
for (char i = 0; i < 12; i++)
|
|
54
|
+
{
|
|
55
|
+
char left = hp > i * 2 ? hp - i * 2 : 0;
|
|
56
|
+
p[i] = i >= cells ? CH_SPACE : left >= 2 ? CH_BAR_FULL : left ? CH_BAR_HALF : CH_BAR_EMPTY;
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
// Only when something changed: most frames it costs one test, and then
|
|
61
|
+
// only the figures that differ from what is on the page.
|
|
62
|
+
void hud_draw(void)
|
|
63
|
+
{
|
|
64
|
+
if (!hud_dirty)
|
|
65
|
+
return;
|
|
66
|
+
hud_dirty = false;
|
|
67
|
+
if (shown_lives == 0xff)
|
|
68
|
+
{
|
|
69
|
+
put_text(21, 3, "player");
|
|
70
|
+
put_text(23, 3, "score");
|
|
71
|
+
put_text(23, 23, "stage");
|
|
72
|
+
put_text(23, 32, "lives");
|
|
73
|
+
hud_hiscore();
|
|
74
|
+
}
|
|
75
|
+
if (fhp[0] != shown_hp0)
|
|
76
|
+
{
|
|
77
|
+
shown_hp0 = fhp[0];
|
|
78
|
+
put_bar(3, fhp[0], HP_HERO / 2);
|
|
79
|
+
}
|
|
80
|
+
if (!shown_score)
|
|
81
|
+
{
|
|
82
|
+
shown_score = true;
|
|
83
|
+
put_digits(23, 9, score, 6);
|
|
84
|
+
}
|
|
85
|
+
if (stage != shown_stage)
|
|
86
|
+
{
|
|
87
|
+
shown_stage = stage;
|
|
88
|
+
HUDPAGE[23 * 40 + 29] = '1' + stage;
|
|
89
|
+
}
|
|
90
|
+
if (lives != shown_lives)
|
|
91
|
+
{
|
|
92
|
+
shown_lives = lives;
|
|
93
|
+
HUDPAGE[23 * 40 + 38] = '0' + lives;
|
|
94
|
+
}
|
|
95
|
+
char f = face_enemy;
|
|
96
|
+
if (f >= NFIGHT || fmode[f] == M_OFF)
|
|
97
|
+
f = 0xfe; // no enemy shown
|
|
98
|
+
char hp = f < NFIGHT ? fhp[f] : 0;
|
|
99
|
+
if (f != shown_enemy)
|
|
100
|
+
{
|
|
101
|
+
shown_enemy = f;
|
|
102
|
+
shown_hpe = 0xff;
|
|
103
|
+
put_text(21, 23, f >= NFIGHT ? " " : fkind[f] == K_THUG ? "thug " : "brute");
|
|
104
|
+
}
|
|
105
|
+
if (hp != shown_hpe)
|
|
106
|
+
{
|
|
107
|
+
shown_hpe = hp;
|
|
108
|
+
put_bar(23, hp, f >= NFIGHT ? 0 : (fkind[f] == K_THUG ? HP_THUG : HP_BRUTE) / 2);
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
void hud_hiscore(void)
|
|
113
|
+
{
|
|
114
|
+
put_text(24, 0, "hi");
|
|
115
|
+
put_digits(24, 3, hiscore, 6);
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
// score += hundreds * 100 + tens * 10, carried up the digits.
|
|
119
|
+
void score_add(char hundreds, char tens)
|
|
120
|
+
{
|
|
121
|
+
char carry = 0;
|
|
122
|
+
for (signed char i = 5; i >= 0; i--)
|
|
123
|
+
{
|
|
124
|
+
char d = score[i] + carry + (i == 4 ? tens : i == 3 ? hundreds : 0);
|
|
125
|
+
carry = 0;
|
|
126
|
+
while (d >= 10)
|
|
127
|
+
{
|
|
128
|
+
d -= 10;
|
|
129
|
+
carry++;
|
|
130
|
+
}
|
|
131
|
+
score[i] = d;
|
|
132
|
+
}
|
|
133
|
+
shown_score = false;
|
|
134
|
+
hud_dirty = true;
|
|
135
|
+
}
|
|
@@ -0,0 +1,341 @@
|
|
|
1
|
+
// main.c: the brawler starter. The frame loop, the game's states, the
|
|
2
|
+
// autopilot hooks. Each subsystem lives in its own file (game.h lists
|
|
3
|
+
// them); this file runs them in order.
|
|
4
|
+
//
|
|
5
|
+
// One frame, from raster line 251 (below the last display line):
|
|
6
|
+
// music, sfx the tune (KickAssembler) and the effects on voice 3
|
|
7
|
+
// the state title, play, game over, street clear
|
|
8
|
+
// play: the hero's joystick, the enemies' AI, every fighter's
|
|
9
|
+
// move, the hits, the waves, the camera and the scroll
|
|
10
|
+
// hud_draw bars, score, stage, lives, when something changed
|
|
11
|
+
// view_sprites the three sprite bands, back half, depth-sorted
|
|
12
|
+
// view_publish the next picture's page, XSCROLL and sprite set, as one
|
|
13
|
+
// The IRQ chain in engine.asm writes them: line 251 the street's $D016 and
|
|
14
|
+
// $D018 and the sign band, line 76 the fighter band, line 212 the HUD's
|
|
15
|
+
// registers and the face band. In AUTOPILOT builds the meter brackets the
|
|
16
|
+
// play frames, and the IRQs that land outside the bracket are added in.
|
|
17
|
+
//
|
|
18
|
+
// AUTOPILOT=1 replaces the joystick with a bot (autopilot.h) that plays
|
|
19
|
+
// from the title; then the program grades itself ($02FF and the border,
|
|
20
|
+
// verdict.h). FORCE_FAULT=1 makes a punch worth 20: the verdict fails and
|
|
21
|
+
// the HUD score differs. FLICKER_DEMO=1 drops a fighter part (view.c) for
|
|
22
|
+
// tools/flickercheck.py to catch.
|
|
23
|
+
#include "game.h"
|
|
24
|
+
#include "asm.h"
|
|
25
|
+
#include "frame_meter.h"
|
|
26
|
+
|
|
27
|
+
// ---- memory: the KickAssembler blob at its own address, code from $1000 ----
|
|
28
|
+
#pragma section( asmcode, 0 )
|
|
29
|
+
#pragma region( asmreg, ASM_ORG, 0x1000, , , { asmcode } )
|
|
30
|
+
#pragma region( main, 0x1000, 0xa000, , , { code, data, bss, heap, stack } )
|
|
31
|
+
#pragma data( asmcode )
|
|
32
|
+
__export const char asm_blob[] = {
|
|
33
|
+
#embed "asm.bin"
|
|
34
|
+
};
|
|
35
|
+
#pragma data( data )
|
|
36
|
+
|
|
37
|
+
#define BLANK_TICKS (*(volatile char *)ASM_BLANK_TICKS)
|
|
38
|
+
|
|
39
|
+
// PROF=n (a build define) meters one subsystem instead of the whole frame:
|
|
40
|
+
// 1 hero, AI, moves and hits; 2 camera and scroll; 3 the sprite bands and
|
|
41
|
+
// publish; 4 music, effects and HUD; 6 the brute's cells and glyphs (the
|
|
42
|
+
// switch at the frame start, the build at the end); 5 the three IRQs alone (no main-loop
|
|
43
|
+
// bracket, so every IRQ times itself on CIA2 timer B). README.md has the
|
|
44
|
+
// figures. The whole-frame figure (PROF=0) holds the IRQs too.
|
|
45
|
+
#ifndef PROF
|
|
46
|
+
#define PROF 0
|
|
47
|
+
#endif
|
|
48
|
+
static bool metering; // this frame is a recorded play frame
|
|
49
|
+
#define PON(n) if (PROF == n && metering) METER_START;
|
|
50
|
+
#define POFF(n) if (PROF == n && metering) METER_PAUSE;
|
|
51
|
+
|
|
52
|
+
enum State { ST_TITLE, ST_PLAY, ST_OVER, ST_CLEAR, ST_GRADED };
|
|
53
|
+
static char state, timer, prev_joy;
|
|
54
|
+
unsigned events;
|
|
55
|
+
char hits_punch, hits_kick, hits_jkick, kos_thug, kos_brute, locks;
|
|
56
|
+
static unsigned frame; // frames since power-on
|
|
57
|
+
static unsigned late; // AUTOPILOT: play frames whose work ran past the next line 251
|
|
58
|
+
static unsigned slow; // AUTOPILOT: play frames the whole loop overran (a blank missed)
|
|
59
|
+
static bool photo; // AUTOPILOT: the game is held for a picture (verdict.h)
|
|
60
|
+
|
|
61
|
+
#define PLAY_HOLD 255 // play frames the meter records (its maximum)
|
|
62
|
+
#define START_LIVES 3
|
|
63
|
+
#define HERO_X 60
|
|
64
|
+
#define HERO_Y 176
|
|
65
|
+
|
|
66
|
+
// ---- input -------------------------------------------------------------------------
|
|
67
|
+
#if AUTOPILOT
|
|
68
|
+
// The bot's byte for this frame, worked out at the end of the last one
|
|
69
|
+
// (main loop, after the meter): the bot is not the game's work.
|
|
70
|
+
static char ap_next = 0xff;
|
|
71
|
+
static char port_read(void)
|
|
72
|
+
{
|
|
73
|
+
return ap_next;
|
|
74
|
+
}
|
|
75
|
+
#elif defined(JOY_SOURCE)
|
|
76
|
+
// Headless driving of the normal game (make joy, tools/drive.py): the port
|
|
77
|
+
// byte comes from RAM at JOY_SOURCE, which a VICE monitor writes. The
|
|
78
|
+
// windowless VICE's joyport commands do not reach $DC00.
|
|
79
|
+
static char port_read(void)
|
|
80
|
+
{
|
|
81
|
+
return *(volatile char *)JOY_SOURCE;
|
|
82
|
+
}
|
|
83
|
+
#else
|
|
84
|
+
static char port_read(void)
|
|
85
|
+
{
|
|
86
|
+
return cia1.pra; // control port 2, active low
|
|
87
|
+
}
|
|
88
|
+
#endif
|
|
89
|
+
|
|
90
|
+
// The IRQ at line 251 counts the blanks (engine.asm); the frame starts
|
|
91
|
+
// when the count moves. Work that runs long skips a blank, never splits one.
|
|
92
|
+
static void wait_sync(void)
|
|
93
|
+
{
|
|
94
|
+
char t = BLANK_TICKS;
|
|
95
|
+
while (BLANK_TICKS == t) ;
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
// ---- states --------------------------------------------------------------------
|
|
99
|
+
static void street_start(void)
|
|
100
|
+
{
|
|
101
|
+
camx = 0;
|
|
102
|
+
view_cut();
|
|
103
|
+
waves_reset();
|
|
104
|
+
fighter_spawn(0, K_HERO, HERO_X, HERO_Y, FACE_RIGHT);
|
|
105
|
+
face_enemy = 0xff;
|
|
106
|
+
go_sign = false;
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
static void title(void)
|
|
110
|
+
{
|
|
111
|
+
state = ST_TITLE;
|
|
112
|
+
street_start();
|
|
113
|
+
hud_clear();
|
|
114
|
+
put_text(21, 7, "c64-kb beat-em-up starter");
|
|
115
|
+
put_text(23, 15, "press fire");
|
|
116
|
+
hud_hiscore();
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
static void new_game(void)
|
|
120
|
+
{
|
|
121
|
+
for (char i = 0; i < 6; i++)
|
|
122
|
+
score[i] = 0;
|
|
123
|
+
lives = START_LIVES;
|
|
124
|
+
hits_punch = hits_kick = hits_jkick = kos_thug = kos_brute = locks = 0;
|
|
125
|
+
events = 0;
|
|
126
|
+
street_start();
|
|
127
|
+
hud_clear();
|
|
128
|
+
hud_dirty = true;
|
|
129
|
+
state = ST_PLAY;
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
// The hero's KO has run its course (fighter.c): a life, and up again where
|
|
133
|
+
// he fell, blinking and safe for two seconds, or the game is over.
|
|
134
|
+
void hero_hurt(void)
|
|
135
|
+
{
|
|
136
|
+
lives--;
|
|
137
|
+
events |= EV_LIFE_LOST;
|
|
138
|
+
hud_dirty = true;
|
|
139
|
+
if (lives)
|
|
140
|
+
{
|
|
141
|
+
fighter_spawn(0, K_HERO, fx[0], fy[0], fface[0]);
|
|
142
|
+
finvuln[0] = 100;
|
|
143
|
+
return;
|
|
144
|
+
}
|
|
145
|
+
fmode[0] = M_OFF;
|
|
146
|
+
hud_draw(); // LIVES 0 now: no HUD redraw may follow the message
|
|
147
|
+
put_text(21, 15, "game over");
|
|
148
|
+
state = ST_OVER;
|
|
149
|
+
timer = 150;
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
static void play_frame(char joy, char pressed)
|
|
153
|
+
{
|
|
154
|
+
PON(1)
|
|
155
|
+
player_control(joy, pressed);
|
|
156
|
+
enemies_update();
|
|
157
|
+
fighters_step();
|
|
158
|
+
hits_resolve();
|
|
159
|
+
waves_update();
|
|
160
|
+
POFF(1)
|
|
161
|
+
PON(2)
|
|
162
|
+
view_follow();
|
|
163
|
+
POFF(2)
|
|
164
|
+
if (stage_clear && stage == NSTAGE - 1 && state == ST_PLAY)
|
|
165
|
+
{
|
|
166
|
+
hud_draw();
|
|
167
|
+
put_text(21, 13, "street clear");
|
|
168
|
+
state = ST_CLEAR;
|
|
169
|
+
timer = 150;
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
static void end_game(void)
|
|
174
|
+
{
|
|
175
|
+
for (char i = 0; i < 6; i++)
|
|
176
|
+
{
|
|
177
|
+
if (score[i] != hiscore[i])
|
|
178
|
+
{
|
|
179
|
+
if (score[i] > hiscore[i])
|
|
180
|
+
for (char j = 0; j < 6; j++)
|
|
181
|
+
hiscore[j] = score[j];
|
|
182
|
+
break;
|
|
183
|
+
}
|
|
184
|
+
}
|
|
185
|
+
title();
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
// The IRQs that landed outside the meter's brackets since the last frame
|
|
189
|
+
// (engine.asm times them on CIA2 timer B). meter_add subtracts the empty
|
|
190
|
+
// C bracket once, so it is added back: timer B's own start-stop cost is a
|
|
191
|
+
// few cycles, not the C bracket's.
|
|
192
|
+
static unsigned fold_irq_time(bool add)
|
|
193
|
+
{
|
|
194
|
+
__asm { sei }
|
|
195
|
+
unsigned c = *(volatile unsigned *)ASM_IRQ_CYC;
|
|
196
|
+
*(volatile unsigned *)ASM_IRQ_CYC = 0;
|
|
197
|
+
*(volatile char *)ASM_IRQ_CNT = 0;
|
|
198
|
+
__asm { cli }
|
|
199
|
+
if (add && c)
|
|
200
|
+
meter_add(c + meter_zero);
|
|
201
|
+
return add ? c : 0;
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
// The worst frame of every metered play frame, not only the 255 the meter
|
|
205
|
+
// records: with -dMETER_WINDOW=4 every play frame is metered, and the
|
|
206
|
+
// verdict prints this on row 24 ("RUN nnnnn").
|
|
207
|
+
static unsigned run_worst;
|
|
208
|
+
|
|
209
|
+
#if AUTOPILOT
|
|
210
|
+
#include "autopilot.h"
|
|
211
|
+
#include "verdict.h"
|
|
212
|
+
#endif
|
|
213
|
+
|
|
214
|
+
int main(void)
|
|
215
|
+
{
|
|
216
|
+
__asm { sei } // the IRQ chain is the only interrupt
|
|
217
|
+
cia1.pra = 0xff; // no keyboard column selected: $DC00 reads port 2
|
|
218
|
+
#if !AUTOPILOT && defined(JOY_SOURCE)
|
|
219
|
+
*(volatile char *)JOY_SOURCE = 0xff; // nothing pressed until the monitor says so
|
|
220
|
+
#endif
|
|
221
|
+
street_init();
|
|
222
|
+
art_build(); // leaves $01 = $35: BASIC and KERNAL out
|
|
223
|
+
brute_build(); // his pictures at the four shifts
|
|
224
|
+
__asm { jsr ASM_MUSIC_INIT }
|
|
225
|
+
view_init(); // bank 3, colours, the IRQ chain; CLI
|
|
226
|
+
meter_init((unsigned)HUDPAGE, 24, 20, VCOL_WHITE, PLAY_HOLD);
|
|
227
|
+
#if FRAME_METER
|
|
228
|
+
cia2.icr = 0x02; // timer B's NMI masked (bit 7 clear: clear this bit only)
|
|
229
|
+
cia2.crb = 0x00;
|
|
230
|
+
cia2.tb = 0xffff; // the latch the IRQs force-load
|
|
231
|
+
*(volatile char *)ASM_IRQ_METER = 1;
|
|
232
|
+
#endif
|
|
233
|
+
#if AUTOPILOT
|
|
234
|
+
*(volatile char *)ASM_SNAP_ON = 1; // band 1's registers copied back each frame (verdict.h)
|
|
235
|
+
#endif
|
|
236
|
+
for (char i = 0; i < 6; i++)
|
|
237
|
+
hiscore[i] = 0;
|
|
238
|
+
prev_joy = 0xff;
|
|
239
|
+
title();
|
|
240
|
+
|
|
241
|
+
for (;;)
|
|
242
|
+
{
|
|
243
|
+
wait_sync();
|
|
244
|
+
char ticks = BLANK_TICKS;
|
|
245
|
+
bool play = state == ST_PLAY && !photo; // this frame began in play
|
|
246
|
+
#if AUTOPILOT
|
|
247
|
+
metering = state == ST_PLAY && !photo && ap_recording();
|
|
248
|
+
#else
|
|
249
|
+
metering = state == ST_PLAY;
|
|
250
|
+
#endif
|
|
251
|
+
if (metering && !PROF)
|
|
252
|
+
METER_START;
|
|
253
|
+
|
|
254
|
+
PON(6)
|
|
255
|
+
brute_draw(); // first: it must beat the beam to the brute's top row
|
|
256
|
+
POFF(6)
|
|
257
|
+
char joy = port_read();
|
|
258
|
+
char pressed = prev_joy & ~joy;
|
|
259
|
+
prev_joy = joy;
|
|
260
|
+
switch (state)
|
|
261
|
+
{
|
|
262
|
+
case ST_TITLE:
|
|
263
|
+
if (pressed & JOY_FIRE)
|
|
264
|
+
new_game();
|
|
265
|
+
break;
|
|
266
|
+
case ST_PLAY:
|
|
267
|
+
if (!photo)
|
|
268
|
+
play_frame(joy, pressed);
|
|
269
|
+
break;
|
|
270
|
+
case ST_OVER:
|
|
271
|
+
case ST_CLEAR:
|
|
272
|
+
if (--timer == 0)
|
|
273
|
+
{
|
|
274
|
+
if (state == ST_OVER)
|
|
275
|
+
end_game();
|
|
276
|
+
else
|
|
277
|
+
{
|
|
278
|
+
street_start(); // the street again, score and lives kept
|
|
279
|
+
hud_clear();
|
|
280
|
+
hud_dirty = true;
|
|
281
|
+
state = ST_PLAY;
|
|
282
|
+
}
|
|
283
|
+
}
|
|
284
|
+
break;
|
|
285
|
+
}
|
|
286
|
+
PON(4)
|
|
287
|
+
__asm { jsr ASM_MUSIC_PLAY }
|
|
288
|
+
sfx_update();
|
|
289
|
+
POFF(4)
|
|
290
|
+
PON(6)
|
|
291
|
+
brute_prepare(); // the brute's next picture, half a frame at a time
|
|
292
|
+
POFF(6)
|
|
293
|
+
PON(4)
|
|
294
|
+
if (state == ST_PLAY) // game over and street clear keep their message
|
|
295
|
+
hud_draw();
|
|
296
|
+
POFF(4)
|
|
297
|
+
PON(3)
|
|
298
|
+
view_sprites();
|
|
299
|
+
view_publish();
|
|
300
|
+
POFF(3)
|
|
301
|
+
#if AUTOPILOT
|
|
302
|
+
if (play && BLANK_TICKS != ticks)
|
|
303
|
+
late++; // a play frame whose work ran past the next line 251
|
|
304
|
+
// (not the frame fire starts a game: it draws both pages)
|
|
305
|
+
#endif
|
|
306
|
+
|
|
307
|
+
#if FRAME_METER
|
|
308
|
+
if (metering)
|
|
309
|
+
{
|
|
310
|
+
unsigned sum = 0;
|
|
311
|
+
if (!PROF)
|
|
312
|
+
{
|
|
313
|
+
unsigned r = meter_read(); // METER_PAUSE, keeping the figure
|
|
314
|
+
meter_add(r);
|
|
315
|
+
sum = r - meter_zero; // the main loop's share
|
|
316
|
+
}
|
|
317
|
+
sum += fold_irq_time(!PROF || PROF == 5); // the IRQs' share outside it
|
|
318
|
+
if (sum > run_worst)
|
|
319
|
+
run_worst = sum;
|
|
320
|
+
meter_frame(); // the frame's own work ends here
|
|
321
|
+
}
|
|
322
|
+
else
|
|
323
|
+
fold_irq_time(false);
|
|
324
|
+
#endif
|
|
325
|
+
#if AUTOPILOT
|
|
326
|
+
if (BLANK_TICKS == ticks) // (past the next blank the half just built may be the one shown)
|
|
327
|
+
vic_compare(); // what the IRQ at line 76 wrote, read back (verdict.h)
|
|
328
|
+
vic_expect(); // what the half just built must show, worked out on its own
|
|
329
|
+
ap_next = autopilot_port(); // next frame's joystick byte
|
|
330
|
+
autopilot_frame(); // grading and pictures are bookkeeping: outside the bracket
|
|
331
|
+
if (!(frame & 31))
|
|
332
|
+
meter_print(); // it divides: not every frame
|
|
333
|
+
#endif
|
|
334
|
+
#if AUTOPILOT
|
|
335
|
+
if (play && BLANK_TICKS != ticks)
|
|
336
|
+
slow++; // the loop, bookkeeping and all, missed a blank
|
|
337
|
+
#endif
|
|
338
|
+
frame++;
|
|
339
|
+
}
|
|
340
|
+
return 0;
|
|
341
|
+
}
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
// sound.c: hit effects on SID voice 3, which the tune never touches
|
|
2
|
+
// (c64-kb sfx_engine_beside_music). An effect is a waveform, a start pitch
|
|
3
|
+
// and a pitch slide a frame; sfx_update runs once a frame after the tune.
|
|
4
|
+
// A new effect cuts the last one.
|
|
5
|
+
#include "game.h"
|
|
6
|
+
#include <c64/sid.h>
|
|
7
|
+
|
|
8
|
+
struct Effect { char freq_hi, wave, frames, attdec, susrel; signed char slide; };
|
|
9
|
+
|
|
10
|
+
static const struct Effect effect[] = {
|
|
11
|
+
{ 0x30, SID_CTRL_NOISE, 4, 0x00, 0x40, -4 }, // swing: a short hiss
|
|
12
|
+
{ 0x08, SID_CTRL_NOISE, 8, 0x00, 0x90, -1 }, // hit: a low thump
|
|
13
|
+
{ 0x20, SID_CTRL_SAW, 20, 0x00, 0xa0, -1 }, // knock-down: a falling saw
|
|
14
|
+
{ 0x10, SID_CTRL_RECT, 10, 0x00, 0x90, 3 }, // jump: a rising square
|
|
15
|
+
{ 0x06, SID_CTRL_NOISE, 40, 0x00, 0xa9, 0 }, // KO: a long crash
|
|
16
|
+
};
|
|
17
|
+
|
|
18
|
+
static char sfx_left, sfx_hi, sfx_wave;
|
|
19
|
+
static signed char sfx_slide;
|
|
20
|
+
|
|
21
|
+
void sfx_play(char id)
|
|
22
|
+
{
|
|
23
|
+
const struct Effect *e = &effect[id];
|
|
24
|
+
sid.voices[2].ctrl = 0; // gate off: the new effect restarts the envelope
|
|
25
|
+
sid.voices[2].freq = (unsigned)e->freq_hi << 8;
|
|
26
|
+
sid.voices[2].pwm = 0x0800;
|
|
27
|
+
sid.voices[2].attdec = e->attdec;
|
|
28
|
+
sid.voices[2].susrel = e->susrel;
|
|
29
|
+
sid.voices[2].ctrl = e->wave | SID_CTRL_GATE;
|
|
30
|
+
sfx_left = e->frames;
|
|
31
|
+
sfx_hi = e->freq_hi;
|
|
32
|
+
sfx_wave = e->wave;
|
|
33
|
+
sfx_slide = e->slide;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
void sfx_update(void)
|
|
37
|
+
{
|
|
38
|
+
if (!sfx_left)
|
|
39
|
+
return;
|
|
40
|
+
sfx_hi += sfx_slide;
|
|
41
|
+
sid.voices[2].freq = (unsigned)sfx_hi << 8;
|
|
42
|
+
if (--sfx_left == 0)
|
|
43
|
+
sid.voices[2].ctrl = sfx_wave; // gate off: release
|
|
44
|
+
}
|
|
@@ -0,0 +1,93 @@
|
|
|
1
|
+
// street.c: the street as text, its 2 x 2 metatiles, the cell lookups the
|
|
2
|
+
// scroll asks, and the three stage locks (c64-kb tile_map_render).
|
|
3
|
+
#include "game.h"
|
|
4
|
+
|
|
5
|
+
// One character per metatile, ten rows of 64: rooftops, four rows of
|
|
6
|
+
// facades (brick, lit windows, doors, signs; the gaps are dark alleys
|
|
7
|
+
// with lamps), then pavement, the kerb and the road. The fighters stand
|
|
8
|
+
// on tile rows 6-9 (ground lines 150-204). Edit freely: a tile key must
|
|
9
|
+
// be in tile_key below.
|
|
10
|
+
static const char level_text[LEVEL_TH][LEVEL_TW + 1] = {
|
|
11
|
+
"rrrrrr.rrrrrrrr.rrrrr.rrrrrrr.rrrrrr.rrrrrrrr.rrrrr.rrrrrrr.rrrr",
|
|
12
|
+
"BWWWWBaBWBWBWBWaBBBBBaBWWWWWBaBWBWBWaBBBBBBBBaBWWWBaBWBWBWBaBBBB",
|
|
13
|
+
"BBBBBBLBWBWBWBWLBWBBWLBBBBBBBLBWBWBWLBWBBWBBWLBBBBBLBWBWBWBLBWBB",
|
|
14
|
+
"BWWWWBlBSSSSSSBlBBBBBlBWWWWWBlBSSSSBlBBBBBBBBlBWWWBlBSSSSSBlBBBB",
|
|
15
|
+
"BWWDWBlWDWWWWDWlBDBWBlBWWDWWBlWDWWDWlBDBWBWBWlBWDWBlWDWWWDWlBDBW",
|
|
16
|
+
"PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP",
|
|
17
|
+
"PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP",
|
|
18
|
+
"KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK",
|
|
19
|
+
"RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR",
|
|
20
|
+
"================================================================",
|
|
21
|
+
};
|
|
22
|
+
|
|
23
|
+
// Metatiles: key, then the glyphs top-left, top-right, bottom-left,
|
|
24
|
+
// bottom-right. A tile sits on character rows 2ty and 2ty + 1.
|
|
25
|
+
static const char tile_key[] = ".rBWDSLlPKR=a";
|
|
26
|
+
static const char tile_glyph[][4] = {
|
|
27
|
+
{ CH_SKY, CH_SKY, CH_SKY, CH_SKY }, // . sky (tile row 0 only: 'k' is blue there)
|
|
28
|
+
{ CH_SKY, CH_SKY, CH_ROOF, CH_ROOF }, // r a roof edge
|
|
29
|
+
{ CH_BRICK, CH_BRICK, CH_BRICK, CH_BRICK }, // B brick
|
|
30
|
+
{ CH_WIN_T, CH_WIN_T, CH_WIN_B, CH_WIN_B }, // W a lit window
|
|
31
|
+
{ CH_DOOR, CH_DOOR, CH_DOOR, CH_DOOR }, // D a door
|
|
32
|
+
{ CH_SIGN, CH_SIGN, CH_BRICK, CH_BRICK }, // S a shop sign over brick
|
|
33
|
+
{ CH_LAMP, CH_ALLEY, CH_POLE, CH_ALLEY }, // L an alley lamp
|
|
34
|
+
{ CH_POLE, CH_ALLEY, CH_POLE, CH_ALLEY }, // l its post
|
|
35
|
+
{ CH_PAVE, CH_PAVE, CH_PAVE, CH_PAVE }, // P pavement
|
|
36
|
+
{ CH_PAVE, CH_PAVE, CH_KERB, CH_KERB }, // K pavement over the kerb
|
|
37
|
+
{ CH_ROAD, CH_ROAD, CH_ROAD, CH_ROAD }, // R road
|
|
38
|
+
{ CH_ROAD, CH_ROAD, CH_DASH, CH_ROAD }, // = road with the centre line
|
|
39
|
+
{ CH_ALLEY, CH_ALLEY, CH_ALLEY, CH_ALLEY }, // a a dark alley between buildings
|
|
40
|
+
};
|
|
41
|
+
|
|
42
|
+
// The camera stops at each lock until that stage's waves are beaten. The
|
|
43
|
+
// last is the end of the street (CAM_MAX).
|
|
44
|
+
const unsigned stage_lock[NSTAGE] = { 0, 352, CAM_MAX };
|
|
45
|
+
|
|
46
|
+
static char level[LEVEL_TH][LEVEL_TW]; // tile index per cell
|
|
47
|
+
|
|
48
|
+
void street_init(void)
|
|
49
|
+
{
|
|
50
|
+
for (char ty = 0; ty < LEVEL_TH; ty++)
|
|
51
|
+
{
|
|
52
|
+
for (char tx = 0; tx < LEVEL_TW; tx++)
|
|
53
|
+
{
|
|
54
|
+
char t = 0;
|
|
55
|
+
for (char i = 0; i < sizeof(tile_key) - 1; i++)
|
|
56
|
+
if (tile_key[i] == level_text[ty][tx])
|
|
57
|
+
t = i;
|
|
58
|
+
level[ty][tx] = t;
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
char cell_char(unsigned col, char row)
|
|
64
|
+
{
|
|
65
|
+
char t = level[row >> 1][col >> 1];
|
|
66
|
+
return tile_glyph[t][((row & 1) << 1) | (col & 1)];
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
// The street's glyphs under a block 5 cells wide and 6 high whose top left
|
|
70
|
+
// is world cell (wcol, row), row by row: what the brute covers (brute.c).
|
|
71
|
+
void street_block(char *dst, char wcol, char row)
|
|
72
|
+
{
|
|
73
|
+
for (char r = row; r < row + 6; r++)
|
|
74
|
+
{
|
|
75
|
+
const char *lv = level[r >> 1];
|
|
76
|
+
char b = (r & 1) << 1;
|
|
77
|
+
for (char c = wcol; c < wcol + 5; c++)
|
|
78
|
+
*dst++ = tile_glyph[lv[c >> 1]][b | (c & 1)];
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
// One page column: the 20 street glyphs of world column col, 40 apart.
|
|
83
|
+
void level_column(char *dst, unsigned col)
|
|
84
|
+
{
|
|
85
|
+
char tx = col >> 1, half = col & 1;
|
|
86
|
+
for (char ty = 0; ty < LEVEL_TH; ty++)
|
|
87
|
+
{
|
|
88
|
+
const char *g = tile_glyph[level[ty][tx]];
|
|
89
|
+
dst[0] = g[half];
|
|
90
|
+
dst[40] = g[2 + half];
|
|
91
|
+
dst += 80;
|
|
92
|
+
}
|
|
93
|
+
}
|