c64-kb 0.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
  6. package/dist/cli/setup.js.map +1 -0
  7. package/dist/cli-memorize-audit.js +97 -0
  8. package/dist/cli-memorize-audit.js.map +1 -0
  9. package/dist/cli.js +335 -0
  10. package/dist/cli.js.map +1 -0
  11. package/dist/config.js +83 -0
  12. package/dist/config.js.map +1 -0
  13. package/dist/context.js +53 -0
  14. package/dist/context.js.map +1 -0
  15. package/dist/domain/budget-notes.js +104 -0
  16. package/dist/domain/budget-notes.js.map +1 -0
  17. package/dist/domain/budget.js +417 -0
  18. package/dist/domain/budget.js.map +1 -0
  19. package/dist/domain/game-design.js +77 -0
  20. package/dist/domain/game-design.js.map +1 -0
  21. package/dist/domain/timing.js +39 -0
  22. package/dist/domain/timing.js.map +1 -0
  23. package/dist/graph/apply.js +132 -0
  24. package/dist/graph/apply.js.map +1 -0
  25. package/dist/graph/claims.js +231 -0
  26. package/dist/graph/claims.js.map +1 -0
  27. package/dist/graph/extract/archetype.js +118 -0
  28. package/dist/graph/extract/archetype.js.map +1 -0
  29. package/dist/graph/extract/common.js +69 -0
  30. package/dist/graph/extract/common.js.map +1 -0
  31. package/dist/graph/extract/failure.js +37 -0
  32. package/dist/graph/extract/failure.js.map +1 -0
  33. package/dist/graph/extract/game-design.js +189 -0
  34. package/dist/graph/extract/game-design.js.map +1 -0
  35. package/dist/graph/extract/hardware.js +124 -0
  36. package/dist/graph/extract/hardware.js.map +1 -0
  37. package/dist/graph/extract/pitfall.js +62 -0
  38. package/dist/graph/extract/pitfall.js.map +1 -0
  39. package/dist/graph/extract/raster-band.js +56 -0
  40. package/dist/graph/extract/raster-band.js.map +1 -0
  41. package/dist/graph/extract/recipe.js +71 -0
  42. package/dist/graph/extract/recipe.js.map +1 -0
  43. package/dist/graph/extract/technique-entities.js +180 -0
  44. package/dist/graph/extract/technique-entities.js.map +1 -0
  45. package/dist/graph/extract/technique.js +179 -0
  46. package/dist/graph/extract/technique.js.map +1 -0
  47. package/dist/graph/extract/toolchain.js +67 -0
  48. package/dist/graph/extract/toolchain.js.map +1 -0
  49. package/dist/graph/extract/types.js +3 -0
  50. package/dist/graph/extract/types.js.map +1 -0
  51. package/dist/graph/extract/vocabulary.js +65 -0
  52. package/dist/graph/extract/vocabulary.js.map +1 -0
  53. package/dist/graph/extract.js +43 -0
  54. package/dist/graph/extract.js.map +1 -0
  55. package/dist/graph/kernal-clobbers.js +64 -0
  56. package/dist/graph/kernal-clobbers.js.map +1 -0
  57. package/dist/graph/machine-variants.js +208 -0
  58. package/dist/graph/machine-variants.js.map +1 -0
  59. package/dist/ingest/files.js +99 -0
  60. package/dist/ingest/files.js.map +1 -0
  61. package/dist/ingest/passes.js +104 -0
  62. package/dist/ingest/passes.js.map +1 -0
  63. package/dist/ingest/points.js +50 -0
  64. package/dist/ingest/points.js.map +1 -0
  65. package/dist/ingest/report.js +140 -0
  66. package/dist/ingest/report.js.map +1 -0
  67. package/dist/ingest/tally.js +81 -0
  68. package/dist/ingest/tally.js.map +1 -0
  69. package/dist/ingest/verified-on.js +43 -0
  70. package/dist/ingest/verified-on.js.map +1 -0
  71. package/dist/ingest.js +135 -0
  72. package/dist/ingest.js.map +1 -0
  73. package/dist/schemas/cost-basis.js +5 -0
  74. package/dist/schemas/cost-basis.js.map +1 -0
  75. package/dist/schemas/machine-variant.js +25 -0
  76. package/dist/schemas/machine-variant.js.map +1 -0
  77. package/dist/schemas/plan-budget.js +121 -0
  78. package/dist/schemas/plan-budget.js.map +1 -0
  79. package/dist/schemas/tool-outputs.js +526 -0
  80. package/dist/schemas/tool-outputs.js.map +1 -0
  81. package/dist/server/define-tool.js +52 -0
  82. package/dist/server/define-tool.js.map +1 -0
  83. package/dist/server/defined-only.js +9 -0
  84. package/dist/server/defined-only.js.map +1 -0
  85. package/dist/server/tools-briefings.js +70 -0
  86. package/dist/server/tools-briefings.js.map +1 -0
  87. package/dist/server/tools-lookup.js +180 -0
  88. package/dist/server/tools-lookup.js.map +1 -0
  89. package/dist/server/tools-maintenance.js +116 -0
  90. package/dist/server/tools-maintenance.js.map +1 -0
  91. package/dist/server/tools-pitfalls.js +89 -0
  92. package/dist/server/tools-pitfalls.js.map +1 -0
  93. package/dist/server/tools-recipes.js +296 -0
  94. package/dist/server/tools-recipes.js.map +1 -0
  95. package/dist/server/tools-runtime.js +48 -0
  96. package/dist/server/tools-runtime.js.map +1 -0
  97. package/dist/server/tools.js +43 -0
  98. package/dist/server/tools.js.map +1 -0
  99. package/dist/server.js +95 -0
  100. package/dist/server.js.map +1 -0
  101. package/dist/services/analytics/schema.js +78 -0
  102. package/dist/services/analytics/schema.js.map +1 -0
  103. package/dist/services/analytics/statements.js +99 -0
  104. package/dist/services/analytics/statements.js.map +1 -0
  105. package/dist/services/analytics.js +195 -0
  106. package/dist/services/analytics.js.map +1 -0
  107. package/dist/services/bm25.js +158 -0
  108. package/dist/services/bm25.js.map +1 -0
  109. package/dist/services/chunker.js +81 -0
  110. package/dist/services/chunker.js.map +1 -0
  111. package/dist/services/embeddings.js +58 -0
  112. package/dist/services/embeddings.js.map +1 -0
  113. package/dist/services/falkor/base.js +85 -0
  114. package/dist/services/falkor/base.js.map +1 -0
  115. package/dist/services/falkor/links.js +361 -0
  116. package/dist/services/falkor/links.js.map +1 -0
  117. package/dist/services/falkor/nodes.js +183 -0
  118. package/dist/services/falkor/nodes.js.map +1 -0
  119. package/dist/services/falkor/params.js +45 -0
  120. package/dist/services/falkor/params.js.map +1 -0
  121. package/dist/services/falkor/schema.js +77 -0
  122. package/dist/services/falkor/schema.js.map +1 -0
  123. package/dist/services/falkor.js +100 -0
  124. package/dist/services/falkor.js.map +1 -0
  125. package/dist/services/qdrant.js +238 -0
  126. package/dist/services/qdrant.js.map +1 -0
  127. package/dist/services/versions.js +73 -0
  128. package/dist/services/versions.js.map +1 -0
  129. package/dist/services/vice-bin.js +51 -0
  130. package/dist/services/vice-bin.js.map +1 -0
  131. package/dist/tools/briefings/archetype.js +174 -0
  132. package/dist/tools/briefings/archetype.js.map +1 -0
  133. package/dist/tools/briefings/budget.js +177 -0
  134. package/dist/tools/briefings/budget.js.map +1 -0
  135. package/dist/tools/briefings/build-order.js +135 -0
  136. package/dist/tools/briefings/build-order.js.map +1 -0
  137. package/dist/tools/briefings/build.js +185 -0
  138. package/dist/tools/briefings/build.js.map +1 -0
  139. package/dist/tools/briefings/discovery.js +290 -0
  140. package/dist/tools/briefings/discovery.js.map +1 -0
  141. package/dist/tools/briefings/plan-pitfalls.js +69 -0
  142. package/dist/tools/briefings/plan-pitfalls.js.map +1 -0
  143. package/dist/tools/briefings/render.js +151 -0
  144. package/dist/tools/briefings/render.js.map +1 -0
  145. package/dist/tools/briefings/rows.js +41 -0
  146. package/dist/tools/briefings/rows.js.map +1 -0
  147. package/dist/tools/briefings/toolchain.js +63 -0
  148. package/dist/tools/briefings/toolchain.js.map +1 -0
  149. package/dist/tools/briefings/why-proposed.js +69 -0
  150. package/dist/tools/briefings/why-proposed.js.map +1 -0
  151. package/dist/tools/briefings.js +44 -0
  152. package/dist/tools/briefings.js.map +1 -0
  153. package/dist/tools/feedback.js +97 -0
  154. package/dist/tools/feedback.js.map +1 -0
  155. package/dist/tools/hydrate.js +75 -0
  156. package/dist/tools/hydrate.js.map +1 -0
  157. package/dist/tools/intelligence.js +67 -0
  158. package/dist/tools/intelligence.js.map +1 -0
  159. package/dist/tools/lint/asm-decimal.js +86 -0
  160. package/dist/tools/lint/asm-decimal.js.map +1 -0
  161. package/dist/tools/lint/asm-rules.js +221 -0
  162. package/dist/tools/lint/asm-rules.js.map +1 -0
  163. package/dist/tools/lint/asm-shared.js +3 -0
  164. package/dist/tools/lint/asm-shared.js.map +1 -0
  165. package/dist/tools/lint/c-rules.js +215 -0
  166. package/dist/tools/lint/c-rules.js.map +1 -0
  167. package/dist/tools/lint/text.js +122 -0
  168. package/dist/tools/lint/text.js.map +1 -0
  169. package/dist/tools/lint/types.js +40 -0
  170. package/dist/tools/lint/types.js.map +1 -0
  171. package/dist/tools/lint.js +76 -0
  172. package/dist/tools/lint.js.map +1 -0
  173. package/dist/tools/memorization-mcp.js +111 -0
  174. package/dist/tools/memorization-mcp.js.map +1 -0
  175. package/dist/tools/pitfalls/bm25.js +53 -0
  176. package/dist/tools/pitfalls/bm25.js.map +1 -0
  177. package/dist/tools/pitfalls/format.js +58 -0
  178. package/dist/tools/pitfalls/format.js.map +1 -0
  179. package/dist/tools/pitfalls/graph.js +124 -0
  180. package/dist/tools/pitfalls/graph.js.map +1 -0
  181. package/dist/tools/pitfalls.js +134 -0
  182. package/dist/tools/pitfalls.js.map +1 -0
  183. package/dist/tools/prompts.js +81 -0
  184. package/dist/tools/prompts.js.map +1 -0
  185. package/dist/tools/query/compatibility/closure.js +62 -0
  186. package/dist/tools/query/compatibility/closure.js.map +1 -0
  187. package/dist/tools/query/compatibility/facts.js +28 -0
  188. package/dist/tools/query/compatibility/facts.js.map +1 -0
  189. package/dist/tools/query/compatibility/fetch.js +164 -0
  190. package/dist/tools/query/compatibility/fetch.js.map +1 -0
  191. package/dist/tools/query/compatibility/hard-rules.js +159 -0
  192. package/dist/tools/query/compatibility/hard-rules.js.map +1 -0
  193. package/dist/tools/query/compatibility/index.js +27 -0
  194. package/dist/tools/query/compatibility/index.js.map +1 -0
  195. package/dist/tools/query/compatibility/kernal-zp-rule.js +90 -0
  196. package/dist/tools/query/compatibility/kernal-zp-rule.js.map +1 -0
  197. package/dist/tools/query/compatibility/render.js +106 -0
  198. package/dist/tools/query/compatibility/render.js.map +1 -0
  199. package/dist/tools/query/compatibility/rules.js +337 -0
  200. package/dist/tools/query/compatibility/rules.js.map +1 -0
  201. package/dist/tools/query/compatibility/unit-rules.js +253 -0
  202. package/dist/tools/query/compatibility/unit-rules.js.map +1 -0
  203. package/dist/tools/query/game-design.js +83 -0
  204. package/dist/tools/query/game-design.js.map +1 -0
  205. package/dist/tools/query/lookups.js +220 -0
  206. package/dist/tools/query/lookups.js.map +1 -0
  207. package/dist/tools/query/plan-budget.js +266 -0
  208. package/dist/tools/query/plan-budget.js.map +1 -0
  209. package/dist/tools/query/recipes.js +214 -0
  210. package/dist/tools/query/recipes.js.map +1 -0
  211. package/dist/tools/query/retrieval.js +128 -0
  212. package/dist/tools/query/retrieval.js.map +1 -0
  213. package/dist/tools/query/shared.js +121 -0
  214. package/dist/tools/query/shared.js.map +1 -0
  215. package/dist/tools/query/techniques.js +331 -0
  216. package/dist/tools/query/techniques.js.map +1 -0
  217. package/dist/tools/query/timing.js +106 -0
  218. package/dist/tools/query/timing.js.map +1 -0
  219. package/dist/tools/query/types.js +11 -0
  220. package/dist/tools/query/types.js.map +1 -0
  221. package/dist/tools/query.js +21 -0
  222. package/dist/tools/query.js.map +1 -0
  223. package/dist/tools/resources.js +186 -0
  224. package/dist/tools/resources.js.map +1 -0
  225. package/dist/tools/run-game.js +249 -0
  226. package/dist/tools/run-game.js.map +1 -0
  227. package/dist/tools/selfimprovement.js +367 -0
  228. package/dist/tools/selfimprovement.js.map +1 -0
  229. package/docker-compose.yml +35 -0
  230. package/docs/ARCHITECTURE.md +164 -0
  231. package/docs/CONVENTIONS-archetypes.md +158 -0
  232. package/docs/CONVENTIONS-failures.md +46 -0
  233. package/docs/CONVENTIONS-game-designs.md +75 -0
  234. package/docs/CONVENTIONS-hardware-reference.md +184 -0
  235. package/docs/CONVENTIONS-pitfalls.md +91 -0
  236. package/docs/CONVENTIONS-recipes.md +106 -0
  237. package/docs/CONVENTIONS-techniques.md +309 -0
  238. package/docs/CONVENTIONS-toolchain-reference.md +89 -0
  239. package/docs/ONTOLOGY.md +655 -0
  240. package/docs/art/art-production-reference.md +157 -0
  241. package/docs/art/asset-pipelines.md +586 -0
  242. package/docs/c64-failure-patterns.md +693 -0
  243. package/docs/demo-design/demo-composition.md +349 -0
  244. package/docs/demo-design/demo-design-philosophy.md +320 -0
  245. package/docs/demo-design/intro-cracktro-patterns.md +435 -0
  246. package/docs/figures/ctm-spd-embed-probe.png +0 -0
  247. package/docs/figures/dot-flag-mid-5000000.png +0 -0
  248. package/docs/figures/dot-flag-no-erase-12000000.png +0 -0
  249. package/docs/figures/edges.json +1 -0
  250. package/docs/figures/fig6-architecture.png +0 -0
  251. package/docs/figures/fig7-ontology.png +0 -0
  252. package/docs/figures/screen-dissolve-mid-frame25.png +0 -0
  253. package/docs/figures/screen-dissolve-wipe-frame25.png +0 -0
  254. package/docs/figures/spindle-two-parts-part1.png +0 -0
  255. package/docs/figures/spindle-two-parts-part2.png +0 -0
  256. package/docs/figures/starters/action-puzzle.png +0 -0
  257. package/docs/figures/starters/adventure.png +0 -0
  258. package/docs/figures/starters/beat-em-up.png +0 -0
  259. package/docs/figures/starters/demo.png +0 -0
  260. package/docs/figures/starters/platformer.png +0 -0
  261. package/docs/figures/starters/shmup-vertical.png +0 -0
  262. package/docs/figures/tape-kernal-master-ntsc.png +0 -0
  263. package/docs/figures/tape-kernal-master-pal.png +0 -0
  264. package/docs/figures/tape-turbo-loader-ntsc.png +0 -0
  265. package/docs/figures/tape-turbo-loader-pal.png +0 -0
  266. package/docs/figures/tape-turbo-master-ntsc.png +0 -0
  267. package/docs/figures/tape-turbo-master-pal.png +0 -0
  268. package/docs/figures/tech-tech-pad2-12000000.png +0 -0
  269. package/docs/figures/tech-tech-pad4-12000000.png +0 -0
  270. package/docs/figures/tech-tech-seven-12000000.png +0 -0
  271. package/docs/figures/twister-mid-5000000.png +0 -0
  272. package/docs/figures/twister-straight-12000000.png +0 -0
  273. package/docs/figures/vector-balls-nosort-ntsc.png +0 -0
  274. package/docs/figures/vector-balls-nosort.png +0 -0
  275. package/docs/formats/c64-file-formats.md +1212 -0
  276. package/docs/formats/iec-disk-reference.md +754 -0
  277. package/docs/game-design/c64-game-archetypes.md +273 -0
  278. package/docs/game-design/designs/falling-blocks.md +54 -0
  279. package/docs/game-design/designs/platformer-scaffold.md +48 -0
  280. package/docs/game-design/designs/simple-shmup.md +27 -0
  281. package/docs/game-design/enemy-behaviour-and-difficulty.md +349 -0
  282. package/docs/game-design/game-design-patterns.md +1189 -0
  283. package/docs/game-design/game-structure.md +354 -0
  284. package/docs/game-design/production-planning.md +349 -0
  285. package/docs/game-design/reference-game-sources.md +90 -0
  286. package/docs/hardware/6502-illegal-opcodes.md +1353 -0
  287. package/docs/hardware/6510-cpu-reference.md +2112 -0
  288. package/docs/hardware/c64-memory-map.md +3184 -0
  289. package/docs/hardware/c64-registers-reference.md +996 -0
  290. package/docs/hardware/cia-reference.md +1281 -0
  291. package/docs/hardware/kernal-routines-reference.md +1836 -0
  292. package/docs/hardware/pal-ntsc-reference.md +813 -0
  293. package/docs/hardware/sid-reference.md +1137 -0
  294. package/docs/hardware/vic-ii-reference.md +1714 -0
  295. package/docs/music/music-production-reference.md +403 -0
  296. package/docs/pitfalls/banking.md +1067 -0
  297. package/docs/pitfalls/cia.md +1147 -0
  298. package/docs/pitfalls/cpu.md +874 -0
  299. package/docs/pitfalls/input.md +282 -0
  300. package/docs/pitfalls/kernal-and-io.md +1615 -0
  301. package/docs/pitfalls/loader.md +1191 -0
  302. package/docs/pitfalls/logic.md +94 -0
  303. package/docs/pitfalls/maths.md +187 -0
  304. package/docs/pitfalls/raster-and-badline.md +721 -0
  305. package/docs/pitfalls/region-timing.md +660 -0
  306. package/docs/pitfalls/scroll.md +207 -0
  307. package/docs/pitfalls/sid.md +738 -0
  308. package/docs/pitfalls/sprite.md +979 -0
  309. package/docs/pitfalls/text-mode-render.md +1172 -0
  310. package/docs/recipes/cc65/cartridge-8k.md +398 -0
  311. package/docs/recipes/cc65/hello-world-conio.md +76 -0
  312. package/docs/recipes/cc65/memory-layout.md +312 -0
  313. package/docs/recipes/cc65/screenshots/README.md +14 -0
  314. package/docs/recipes/cc65/screenshots/cartridge-8k-ntsc.png +0 -0
  315. package/docs/recipes/cc65/screenshots/cartridge-8k.png +0 -0
  316. package/docs/recipes/cc65/screenshots/hello-world-conio.png +0 -0
  317. package/docs/recipes/cc65/screenshots/memory-layout-ntsc.png +0 -0
  318. package/docs/recipes/cc65/screenshots/memory-layout.png +0 -0
  319. package/docs/recipes/kickassembler/basic-float-calls.md +578 -0
  320. package/docs/recipes/kickassembler/basic-wedge.md +398 -0
  321. package/docs/recipes/kickassembler/big-font-scroller.md +620 -0
  322. package/docs/recipes/kickassembler/charset-copy-rom-to-ram.md +623 -0
  323. package/docs/recipes/kickassembler/cia-revision-detect.md +366 -0
  324. package/docs/recipes/kickassembler/colour-cycling.md +343 -0
  325. package/docs/recipes/kickassembler/colour-fade.md +303 -0
  326. package/docs/recipes/kickassembler/compare-16bit-signed.md +1007 -0
  327. package/docs/recipes/kickassembler/cracktro-template.md +526 -0
  328. package/docs/recipes/kickassembler/crt-banked.md +276 -0
  329. package/docs/recipes/kickassembler/dos-error-codes.md +466 -0
  330. package/docs/recipes/kickassembler/dot-flag.md +576 -0
  331. package/docs/recipes/kickassembler/drive-job-queue.md +667 -0
  332. package/docs/recipes/kickassembler/drive-via-probe.md +690 -0
  333. package/docs/recipes/kickassembler/dycp-scroller.md +568 -0
  334. package/docs/recipes/kickassembler/dypp-sprite-scroller.md +681 -0
  335. package/docs/recipes/kickassembler/dysp.md +670 -0
  336. package/docs/recipes/kickassembler/easyflash-save.md +800 -0
  337. package/docs/recipes/kickassembler/eight-way-scroll.md +1484 -0
  338. package/docs/recipes/kickassembler/file-io-roundtrip.md +546 -0
  339. package/docs/recipes/kickassembler/fire-effect.md +420 -0
  340. package/docs/recipes/kickassembler/fld.md +414 -0
  341. package/docs/recipes/kickassembler/fli-image.md +336 -0
  342. package/docs/recipes/kickassembler/four-player-read.md +672 -0
  343. package/docs/recipes/kickassembler/headless-verify.md +228 -0
  344. package/docs/recipes/kickassembler/hello-world.md +98 -0
  345. package/docs/recipes/kickassembler/high-score-insert.md +660 -0
  346. package/docs/recipes/kickassembler/hires-plot-line.md +723 -0
  347. package/docs/recipes/kickassembler/irq-chain.md +316 -0
  348. package/docs/recipes/kickassembler/irq-owns-port.md +668 -0
  349. package/docs/recipes/kickassembler/isometric-room.md +1145 -0
  350. package/docs/recipes/kickassembler/light-pen-read.md +926 -0
  351. package/docs/recipes/kickassembler/logic-rate-decoupling.md +670 -0
  352. package/docs/recipes/kickassembler/mci-interlace.md +543 -0
  353. package/docs/recipes/kickassembler/memory-layout.md +277 -0
  354. package/docs/recipes/kickassembler/mouse-1351-read.md +801 -0
  355. package/docs/recipes/kickassembler/nmi-timer-tick.md +562 -0
  356. package/docs/recipes/kickassembler/own-keyscan.md +881 -0
  357. package/docs/recipes/kickassembler/paddle-read.md +751 -0
  358. package/docs/recipes/kickassembler/palette-cells.md +219 -0
  359. package/docs/recipes/kickassembler/pseudo-3d-road.md +930 -0
  360. package/docs/recipes/kickassembler/pwm-digi.md +463 -0
  361. package/docs/recipes/kickassembler/raster-bars.md +264 -0
  362. package/docs/recipes/kickassembler/reu-dma.md +1019 -0
  363. package/docs/recipes/kickassembler/runtime-relocation.md +743 -0
  364. package/docs/recipes/kickassembler/screen-dissolve.md +545 -0
  365. package/docs/recipes/kickassembler/screen-wipe.md +408 -0
  366. package/docs/recipes/kickassembler/screenshots/README.md +72 -0
  367. package/docs/recipes/kickassembler/screenshots/basic-float-calls-ntsc.png +0 -0
  368. package/docs/recipes/kickassembler/screenshots/basic-float-calls.png +0 -0
  369. package/docs/recipes/kickassembler/screenshots/basic-wedge-ntsc.png +0 -0
  370. package/docs/recipes/kickassembler/screenshots/basic-wedge.png +0 -0
  371. package/docs/recipes/kickassembler/screenshots/big-font-scroller-ntsc.png +0 -0
  372. package/docs/recipes/kickassembler/screenshots/big-font-scroller.png +0 -0
  373. package/docs/recipes/kickassembler/screenshots/charset-copy-rom-to-ram-ntsc.png +0 -0
  374. package/docs/recipes/kickassembler/screenshots/charset-copy-rom-to-ram.png +0 -0
  375. package/docs/recipes/kickassembler/screenshots/cia-revision-detect-ntsc.png +0 -0
  376. package/docs/recipes/kickassembler/screenshots/cia-revision-detect.png +0 -0
  377. package/docs/recipes/kickassembler/screenshots/colour-cycling-ntsc.png +0 -0
  378. package/docs/recipes/kickassembler/screenshots/colour-cycling.png +0 -0
  379. package/docs/recipes/kickassembler/screenshots/colour-fade-ntsc.png +0 -0
  380. package/docs/recipes/kickassembler/screenshots/colour-fade.png +0 -0
  381. package/docs/recipes/kickassembler/screenshots/compare-16bit-signed-ntsc.png +0 -0
  382. package/docs/recipes/kickassembler/screenshots/compare-16bit-signed.png +0 -0
  383. package/docs/recipes/kickassembler/screenshots/cracktro-template.png +0 -0
  384. package/docs/recipes/kickassembler/screenshots/crt-banked-ntsc.png +0 -0
  385. package/docs/recipes/kickassembler/screenshots/crt-banked.png +0 -0
  386. package/docs/recipes/kickassembler/screenshots/dos-error-codes-ntsc.png +0 -0
  387. package/docs/recipes/kickassembler/screenshots/dos-error-codes.png +0 -0
  388. package/docs/recipes/kickassembler/screenshots/dot-flag-ntsc.png +0 -0
  389. package/docs/recipes/kickassembler/screenshots/dot-flag.png +0 -0
  390. package/docs/recipes/kickassembler/screenshots/drive-job-queue-ntsc.png +0 -0
  391. package/docs/recipes/kickassembler/screenshots/drive-job-queue.png +0 -0
  392. package/docs/recipes/kickassembler/screenshots/drive-via-probe-ntsc.png +0 -0
  393. package/docs/recipes/kickassembler/screenshots/drive-via-probe.png +0 -0
  394. package/docs/recipes/kickassembler/screenshots/dycp-scroller-ntsc.png +0 -0
  395. package/docs/recipes/kickassembler/screenshots/dycp-scroller.png +0 -0
  396. package/docs/recipes/kickassembler/screenshots/dypp-sprite-scroller-ntsc.png +0 -0
  397. package/docs/recipes/kickassembler/screenshots/dypp-sprite-scroller.png +0 -0
  398. package/docs/recipes/kickassembler/screenshots/dysp-ntsc.png +0 -0
  399. package/docs/recipes/kickassembler/screenshots/dysp.png +0 -0
  400. package/docs/recipes/kickassembler/screenshots/easyflash-save-ntsc-run2.png +0 -0
  401. package/docs/recipes/kickassembler/screenshots/easyflash-save-ntsc.png +0 -0
  402. package/docs/recipes/kickassembler/screenshots/easyflash-save-run2.png +0 -0
  403. package/docs/recipes/kickassembler/screenshots/easyflash-save.png +0 -0
  404. package/docs/recipes/kickassembler/screenshots/eight-way-scroll-ntsc.png +0 -0
  405. package/docs/recipes/kickassembler/screenshots/eight-way-scroll.png +0 -0
  406. package/docs/recipes/kickassembler/screenshots/file-io-roundtrip-ntsc.png +0 -0
  407. package/docs/recipes/kickassembler/screenshots/file-io-roundtrip.png +0 -0
  408. package/docs/recipes/kickassembler/screenshots/fire-effect-ntsc.png +0 -0
  409. package/docs/recipes/kickassembler/screenshots/fire-effect.png +0 -0
  410. package/docs/recipes/kickassembler/screenshots/fld-ntsc.png +0 -0
  411. package/docs/recipes/kickassembler/screenshots/fld.png +0 -0
  412. package/docs/recipes/kickassembler/screenshots/fli-image.png +0 -0
  413. package/docs/recipes/kickassembler/screenshots/four-player-read-ntsc.png +0 -0
  414. package/docs/recipes/kickassembler/screenshots/four-player-read.png +0 -0
  415. package/docs/recipes/kickassembler/screenshots/headless-verify-ntsc.png +0 -0
  416. package/docs/recipes/kickassembler/screenshots/headless-verify.png +0 -0
  417. package/docs/recipes/kickassembler/screenshots/hello-world.png +0 -0
  418. package/docs/recipes/kickassembler/screenshots/high-score-insert-ntsc.png +0 -0
  419. package/docs/recipes/kickassembler/screenshots/high-score-insert.png +0 -0
  420. package/docs/recipes/kickassembler/screenshots/hires-plot-line-ntsc.png +0 -0
  421. package/docs/recipes/kickassembler/screenshots/hires-plot-line.png +0 -0
  422. package/docs/recipes/kickassembler/screenshots/irq-chain-ntsc.png +0 -0
  423. package/docs/recipes/kickassembler/screenshots/irq-chain.png +0 -0
  424. package/docs/recipes/kickassembler/screenshots/irq-owns-port-ntsc.png +0 -0
  425. package/docs/recipes/kickassembler/screenshots/irq-owns-port.png +0 -0
  426. package/docs/recipes/kickassembler/screenshots/isometric-room-ntsc.png +0 -0
  427. package/docs/recipes/kickassembler/screenshots/isometric-room.png +0 -0
  428. package/docs/recipes/kickassembler/screenshots/light-pen-read-ntsc.png +0 -0
  429. package/docs/recipes/kickassembler/screenshots/light-pen-read.png +0 -0
  430. package/docs/recipes/kickassembler/screenshots/logic-rate-decoupling-ntsc.png +0 -0
  431. package/docs/recipes/kickassembler/screenshots/logic-rate-decoupling.png +0 -0
  432. package/docs/recipes/kickassembler/screenshots/mci-interlace-average.png +0 -0
  433. package/docs/recipes/kickassembler/screenshots/mci-interlace-frame-b.png +0 -0
  434. package/docs/recipes/kickassembler/screenshots/mci-interlace-ntsc.png +0 -0
  435. package/docs/recipes/kickassembler/screenshots/mci-interlace.png +0 -0
  436. package/docs/recipes/kickassembler/screenshots/memory-layout-ntsc.png +0 -0
  437. package/docs/recipes/kickassembler/screenshots/memory-layout.png +0 -0
  438. package/docs/recipes/kickassembler/screenshots/mouse-1351-read-ntsc.png +0 -0
  439. package/docs/recipes/kickassembler/screenshots/mouse-1351-read.png +0 -0
  440. package/docs/recipes/kickassembler/screenshots/nmi-timer-tick-ntsc.png +0 -0
  441. package/docs/recipes/kickassembler/screenshots/nmi-timer-tick.png +0 -0
  442. package/docs/recipes/kickassembler/screenshots/own-keyscan-ntsc.png +0 -0
  443. package/docs/recipes/kickassembler/screenshots/own-keyscan.png +0 -0
  444. package/docs/recipes/kickassembler/screenshots/paddle-read-ntsc.png +0 -0
  445. package/docs/recipes/kickassembler/screenshots/paddle-read.png +0 -0
  446. package/docs/recipes/kickassembler/screenshots/palette-cells-ntsc.png +0 -0
  447. package/docs/recipes/kickassembler/screenshots/palette-cells.png +0 -0
  448. package/docs/recipes/kickassembler/screenshots/pseudo-3d-road-ntsc.png +0 -0
  449. package/docs/recipes/kickassembler/screenshots/pseudo-3d-road.png +0 -0
  450. package/docs/recipes/kickassembler/screenshots/pwm-digi-ntsc.png +0 -0
  451. package/docs/recipes/kickassembler/screenshots/pwm-digi.png +0 -0
  452. package/docs/recipes/kickassembler/screenshots/raster-bars.png +0 -0
  453. package/docs/recipes/kickassembler/screenshots/reu-dma-ntsc.png +0 -0
  454. package/docs/recipes/kickassembler/screenshots/reu-dma.png +0 -0
  455. package/docs/recipes/kickassembler/screenshots/runtime-relocation-ntsc.png +0 -0
  456. package/docs/recipes/kickassembler/screenshots/runtime-relocation.png +0 -0
  457. package/docs/recipes/kickassembler/screenshots/screen-dissolve-ntsc.png +0 -0
  458. package/docs/recipes/kickassembler/screenshots/screen-dissolve.png +0 -0
  459. package/docs/recipes/kickassembler/screenshots/screen-wipe-ntsc.png +0 -0
  460. package/docs/recipes/kickassembler/screenshots/screen-wipe.png +0 -0
  461. package/docs/recipes/kickassembler/screenshots/scroll-panel-split-ntsc.png +0 -0
  462. package/docs/recipes/kickassembler/screenshots/scroll-panel-split.png +0 -0
  463. package/docs/recipes/kickassembler/screenshots/sfx-in-player-ntsc.png +0 -0
  464. package/docs/recipes/kickassembler/screenshots/sfx-in-player.png +0 -0
  465. package/docs/recipes/kickassembler/screenshots/shadebobs-ntsc.png +0 -0
  466. package/docs/recipes/kickassembler/screenshots/shadebobs.png +0 -0
  467. package/docs/recipes/kickassembler/screenshots/sideborder-open.png +0 -0
  468. package/docs/recipes/kickassembler/screenshots/sine-scroller.png +0 -0
  469. package/docs/recipes/kickassembler/screenshots/sine-table-runtime-ntsc.png +0 -0
  470. package/docs/recipes/kickassembler/screenshots/sine-table-runtime.png +0 -0
  471. package/docs/recipes/kickassembler/screenshots/software-sprite-preshifted-ntsc.png +0 -0
  472. package/docs/recipes/kickassembler/screenshots/software-sprite-preshifted.png +0 -0
  473. package/docs/recipes/kickassembler/screenshots/speedcode-generator-ntsc.png +0 -0
  474. package/docs/recipes/kickassembler/screenshots/speedcode-generator.png +0 -0
  475. package/docs/recipes/kickassembler/screenshots/sprite-border-scroller-ntsc.png +0 -0
  476. package/docs/recipes/kickassembler/screenshots/sprite-border-scroller.png +0 -0
  477. package/docs/recipes/kickassembler/screenshots/sprite-cache-flip-ntsc.png +0 -0
  478. package/docs/recipes/kickassembler/screenshots/sprite-cache-flip.png +0 -0
  479. package/docs/recipes/kickassembler/screenshots/sprite-multiplex-24.png +0 -0
  480. package/docs/recipes/kickassembler/screenshots/sprite-multiplex-game-ntsc.png +0 -0
  481. package/docs/recipes/kickassembler/screenshots/sprite-multiplex-game.png +0 -0
  482. package/docs/recipes/kickassembler/screenshots/sprite-priority-classes-ntsc.png +0 -0
  483. package/docs/recipes/kickassembler/screenshots/sprite-priority-classes.png +0 -0
  484. package/docs/recipes/kickassembler/screenshots/sprite-sine-chain-ntsc.png +0 -0
  485. package/docs/recipes/kickassembler/screenshots/sprite-sine-chain.png +0 -0
  486. package/docs/recipes/kickassembler/screenshots/sprite-stretcher-ntsc.png +0 -0
  487. package/docs/recipes/kickassembler/screenshots/sprite-stretcher.png +0 -0
  488. package/docs/recipes/kickassembler/screenshots/sprites-only-screen-ntsc.png +0 -0
  489. package/docs/recipes/kickassembler/screenshots/sprites-only-screen.png +0 -0
  490. package/docs/recipes/kickassembler/screenshots/sqrt-atan2-ntsc.png +0 -0
  491. package/docs/recipes/kickassembler/screenshots/sqrt-atan2.png +0 -0
  492. package/docs/recipes/kickassembler/screenshots/stable-raster-irq-control.png +0 -0
  493. package/docs/recipes/kickassembler/screenshots/stable-raster-irq.png +0 -0
  494. package/docs/recipes/kickassembler/screenshots/tech-tech-ntsc.png +0 -0
  495. package/docs/recipes/kickassembler/screenshots/tech-tech.png +0 -0
  496. package/docs/recipes/kickassembler/screenshots/tod-alarm-ntsc.png +0 -0
  497. package/docs/recipes/kickassembler/screenshots/tod-alarm.png +0 -0
  498. package/docs/recipes/kickassembler/screenshots/topbottom-border-open.png +0 -0
  499. package/docs/recipes/kickassembler/screenshots/twister-ntsc.png +0 -0
  500. package/docs/recipes/kickassembler/screenshots/twister.png +0 -0
  501. package/docs/recipes/kickassembler/screenshots/unit-test-driver-ntsc.png +0 -0
  502. package/docs/recipes/kickassembler/screenshots/unit-test-driver.png +0 -0
  503. package/docs/recipes/kickassembler/screenshots/vector-balls-ntsc.png +0 -0
  504. package/docs/recipes/kickassembler/screenshots/vector-balls.png +0 -0
  505. package/docs/recipes/kickassembler/screenshots/wireframe-ships-ntsc.png +0 -0
  506. package/docs/recipes/kickassembler/screenshots/wireframe-ships.png +0 -0
  507. package/docs/recipes/kickassembler/scroll-panel-split.md +381 -0
  508. package/docs/recipes/kickassembler/sfx-in-player.md +907 -0
  509. package/docs/recipes/kickassembler/shadebobs.md +522 -0
  510. package/docs/recipes/kickassembler/sideborder-open.md +338 -0
  511. package/docs/recipes/kickassembler/sine-scroller.md +321 -0
  512. package/docs/recipes/kickassembler/sine-table-runtime.md +815 -0
  513. package/docs/recipes/kickassembler/software-sprite-preshifted.md +725 -0
  514. package/docs/recipes/kickassembler/speedcode-generator.md +606 -0
  515. package/docs/recipes/kickassembler/sprite-border-scroller.md +696 -0
  516. package/docs/recipes/kickassembler/sprite-cache-flip.md +1071 -0
  517. package/docs/recipes/kickassembler/sprite-multiplex-24.md +326 -0
  518. package/docs/recipes/kickassembler/sprite-multiplex-game.md +986 -0
  519. package/docs/recipes/kickassembler/sprite-priority-classes.md +463 -0
  520. package/docs/recipes/kickassembler/sprite-sine-chain.md +338 -0
  521. package/docs/recipes/kickassembler/sprite-stretcher.md +501 -0
  522. package/docs/recipes/kickassembler/sprites-only-screen.md +550 -0
  523. package/docs/recipes/kickassembler/sqrt-atan2.md +1014 -0
  524. package/docs/recipes/kickassembler/stable-raster-irq.md +360 -0
  525. package/docs/recipes/kickassembler/tape-turbo-loader.md +875 -0
  526. package/docs/recipes/kickassembler/tech-tech.md +679 -0
  527. package/docs/recipes/kickassembler/tod-alarm.md +754 -0
  528. package/docs/recipes/kickassembler/topbottom-border-open.md +407 -0
  529. package/docs/recipes/kickassembler/twister.md +518 -0
  530. package/docs/recipes/kickassembler/unit-test-driver.md +314 -0
  531. package/docs/recipes/kickassembler/vector-balls.md +545 -0
  532. package/docs/recipes/kickassembler/wireframe-ships.md +2324 -0
  533. package/docs/recipes/oscar64/actor-activation-window.md +807 -0
  534. package/docs/recipes/oscar64/adventure-engine.md +1094 -0
  535. package/docs/recipes/oscar64/attract-replay.md +465 -0
  536. package/docs/recipes/oscar64/beat-em-up-lanes.md +563 -0
  537. package/docs/recipes/oscar64/bfs-distance-map.md +723 -0
  538. package/docs/recipes/oscar64/bitmap-koala-viewer.md +355 -0
  539. package/docs/recipes/oscar64/car-contact.md +950 -0
  540. package/docs/recipes/oscar64/cave-scan.md +609 -0
  541. package/docs/recipes/oscar64/char-bullets.md +477 -0
  542. package/docs/recipes/oscar64/charset-animation.md +383 -0
  543. package/docs/recipes/oscar64/charset-parallax.md +401 -0
  544. package/docs/recipes/oscar64/destructible-terrain.md +1099 -0
  545. package/docs/recipes/oscar64/difficulty-tables.md +654 -0
  546. package/docs/recipes/oscar64/dig-and-guards.md +975 -0
  547. package/docs/recipes/oscar64/directory-reader.md +535 -0
  548. package/docs/recipes/oscar64/divide-check.md +581 -0
  549. package/docs/recipes/oscar64/double-buffer-nomirror.md +205 -0
  550. package/docs/recipes/oscar64/double-buffer.md +255 -0
  551. package/docs/recipes/oscar64/falling-blocks.md +874 -0
  552. package/docs/recipes/oscar64/fixed-point-jump-velocity.md +289 -0
  553. package/docs/recipes/oscar64/fixed-point-jump.md +210 -0
  554. package/docs/recipes/oscar64/flip-screen-rooms.md +793 -0
  555. package/docs/recipes/oscar64/frame-sync-loop-overrun.md +214 -0
  556. package/docs/recipes/oscar64/frame-sync-loop.md +254 -0
  557. package/docs/recipes/oscar64/game-tree-search.md +743 -0
  558. package/docs/recipes/oscar64/ghost-targeting.md +867 -0
  559. package/docs/recipes/oscar64/headless-verify.md +345 -0
  560. package/docs/recipes/oscar64/hello-world.md +83 -0
  561. package/docs/recipes/oscar64/high-score-persist.md +772 -0
  562. package/docs/recipes/oscar64/iffl-kernal-skip.md +421 -0
  563. package/docs/recipes/oscar64/joystick-input.md +358 -0
  564. package/docs/recipes/oscar64/lane-pursuit.md +1028 -0
  565. package/docs/recipes/oscar64/level-rle-decoder.md +620 -0
  566. package/docs/recipes/oscar64/lfsr-random-seed2.md +338 -0
  567. package/docs/recipes/oscar64/lfsr-random.md +403 -0
  568. package/docs/recipes/oscar64/load-asset-runtime.md +492 -0
  569. package/docs/recipes/oscar64/memory-layout.md +232 -0
  570. package/docs/recipes/oscar64/mixed-fighters.md +781 -0
  571. package/docs/recipes/oscar64/multi-sprite-object.md +533 -0
  572. package/docs/recipes/oscar64/nav-area-pathfinding.md +881 -0
  573. package/docs/recipes/oscar64/object-pool.md +572 -0
  574. package/docs/recipes/oscar64/pal-ntsc-detect.md +257 -0
  575. package/docs/recipes/oscar64/password-state.md +532 -0
  576. package/docs/recipes/oscar64/per-frame-hitbox.md +651 -0
  577. package/docs/recipes/oscar64/petscii-screen-codes.md +428 -0
  578. package/docs/recipes/oscar64/platformer-scaffold.md +1467 -0
  579. package/docs/recipes/oscar64/print-number.md +367 -0
  580. package/docs/recipes/oscar64/raster-bars.md +239 -0
  581. package/docs/recipes/oscar64/raster-profile-bars.md +404 -0
  582. package/docs/recipes/oscar64/rel-side-sectors.md +391 -0
  583. package/docs/recipes/oscar64/relative-file-records.md +378 -0
  584. package/docs/recipes/oscar64/save-load-seq-file.md +365 -0
  585. package/docs/recipes/oscar64/screenshots/README.md +99 -0
  586. package/docs/recipes/oscar64/screenshots/actor-activation-window-ntsc.png +0 -0
  587. package/docs/recipes/oscar64/screenshots/actor-activation-window.png +0 -0
  588. package/docs/recipes/oscar64/screenshots/adventure-engine-ntsc.png +0 -0
  589. package/docs/recipes/oscar64/screenshots/adventure-engine.png +0 -0
  590. package/docs/recipes/oscar64/screenshots/attract-replay-ntsc.png +0 -0
  591. package/docs/recipes/oscar64/screenshots/attract-replay.png +0 -0
  592. package/docs/recipes/oscar64/screenshots/beat-em-up-lanes-ntsc.png +0 -0
  593. package/docs/recipes/oscar64/screenshots/beat-em-up-lanes.png +0 -0
  594. package/docs/recipes/oscar64/screenshots/bfs-distance-map-ntsc.png +0 -0
  595. package/docs/recipes/oscar64/screenshots/bfs-distance-map.png +0 -0
  596. package/docs/recipes/oscar64/screenshots/bitmap-koala-viewer.png +0 -0
  597. package/docs/recipes/oscar64/screenshots/car-contact-ntsc.png +0 -0
  598. package/docs/recipes/oscar64/screenshots/car-contact.png +0 -0
  599. package/docs/recipes/oscar64/screenshots/cave-scan-ntsc.png +0 -0
  600. package/docs/recipes/oscar64/screenshots/cave-scan.png +0 -0
  601. package/docs/recipes/oscar64/screenshots/char-bullets-ntsc.png +0 -0
  602. package/docs/recipes/oscar64/screenshots/char-bullets.png +0 -0
  603. package/docs/recipes/oscar64/screenshots/charset-animation-ntsc.png +0 -0
  604. package/docs/recipes/oscar64/screenshots/charset-animation.png +0 -0
  605. package/docs/recipes/oscar64/screenshots/charset-parallax-ntsc.png +0 -0
  606. package/docs/recipes/oscar64/screenshots/charset-parallax.png +0 -0
  607. package/docs/recipes/oscar64/screenshots/destructible-terrain-ntsc.png +0 -0
  608. package/docs/recipes/oscar64/screenshots/destructible-terrain.png +0 -0
  609. package/docs/recipes/oscar64/screenshots/difficulty-tables-ntsc.png +0 -0
  610. package/docs/recipes/oscar64/screenshots/difficulty-tables.png +0 -0
  611. package/docs/recipes/oscar64/screenshots/dig-and-guards-ntsc.png +0 -0
  612. package/docs/recipes/oscar64/screenshots/dig-and-guards.png +0 -0
  613. package/docs/recipes/oscar64/screenshots/directory-reader-ntsc.png +0 -0
  614. package/docs/recipes/oscar64/screenshots/directory-reader.png +0 -0
  615. package/docs/recipes/oscar64/screenshots/divide-check-ntsc.png +0 -0
  616. package/docs/recipes/oscar64/screenshots/divide-check.png +0 -0
  617. package/docs/recipes/oscar64/screenshots/double-buffer-nomirror.png +0 -0
  618. package/docs/recipes/oscar64/screenshots/double-buffer-ntsc.png +0 -0
  619. package/docs/recipes/oscar64/screenshots/double-buffer.png +0 -0
  620. package/docs/recipes/oscar64/screenshots/falling-blocks-ntsc.png +0 -0
  621. package/docs/recipes/oscar64/screenshots/falling-blocks.png +0 -0
  622. package/docs/recipes/oscar64/screenshots/fixed-point-jump-ntsc.png +0 -0
  623. package/docs/recipes/oscar64/screenshots/fixed-point-jump-velocity-ntsc.png +0 -0
  624. package/docs/recipes/oscar64/screenshots/fixed-point-jump-velocity.png +0 -0
  625. package/docs/recipes/oscar64/screenshots/fixed-point-jump.png +0 -0
  626. package/docs/recipes/oscar64/screenshots/flip-screen-rooms-ntsc.png +0 -0
  627. package/docs/recipes/oscar64/screenshots/flip-screen-rooms.png +0 -0
  628. package/docs/recipes/oscar64/screenshots/frame-sync-loop-ntsc.png +0 -0
  629. package/docs/recipes/oscar64/screenshots/frame-sync-loop-overrun.png +0 -0
  630. package/docs/recipes/oscar64/screenshots/frame-sync-loop.png +0 -0
  631. package/docs/recipes/oscar64/screenshots/game-tree-search-ntsc.png +0 -0
  632. package/docs/recipes/oscar64/screenshots/game-tree-search.png +0 -0
  633. package/docs/recipes/oscar64/screenshots/ghost-targeting-ntsc.png +0 -0
  634. package/docs/recipes/oscar64/screenshots/ghost-targeting.png +0 -0
  635. package/docs/recipes/oscar64/screenshots/headless-verify-ntsc.png +0 -0
  636. package/docs/recipes/oscar64/screenshots/headless-verify.png +0 -0
  637. package/docs/recipes/oscar64/screenshots/hello-world.png +0 -0
  638. package/docs/recipes/oscar64/screenshots/high-score-persist-ntsc.png +0 -0
  639. package/docs/recipes/oscar64/screenshots/high-score-persist.png +0 -0
  640. package/docs/recipes/oscar64/screenshots/iffl-kernal-skip-ntsc.png +0 -0
  641. package/docs/recipes/oscar64/screenshots/iffl-kernal-skip.png +0 -0
  642. package/docs/recipes/oscar64/screenshots/joystick-input-ntsc.png +0 -0
  643. package/docs/recipes/oscar64/screenshots/joystick-input.png +0 -0
  644. package/docs/recipes/oscar64/screenshots/lane-pursuit-ntsc.png +0 -0
  645. package/docs/recipes/oscar64/screenshots/lane-pursuit.png +0 -0
  646. package/docs/recipes/oscar64/screenshots/level-rle-decoder-ntsc.png +0 -0
  647. package/docs/recipes/oscar64/screenshots/level-rle-decoder.png +0 -0
  648. package/docs/recipes/oscar64/screenshots/lfsr-random-ntsc.png +0 -0
  649. package/docs/recipes/oscar64/screenshots/lfsr-random-seed2.png +0 -0
  650. package/docs/recipes/oscar64/screenshots/lfsr-random.png +0 -0
  651. package/docs/recipes/oscar64/screenshots/load-asset-runtime-ntsc.png +0 -0
  652. package/docs/recipes/oscar64/screenshots/load-asset-runtime.png +0 -0
  653. package/docs/recipes/oscar64/screenshots/memory-layout-ntsc.png +0 -0
  654. package/docs/recipes/oscar64/screenshots/memory-layout.png +0 -0
  655. package/docs/recipes/oscar64/screenshots/mixed-fighters-ntsc.png +0 -0
  656. package/docs/recipes/oscar64/screenshots/mixed-fighters.png +0 -0
  657. package/docs/recipes/oscar64/screenshots/multi-sprite-object-ntsc.png +0 -0
  658. package/docs/recipes/oscar64/screenshots/multi-sprite-object.png +0 -0
  659. package/docs/recipes/oscar64/screenshots/nav-area-pathfinding-ntsc.png +0 -0
  660. package/docs/recipes/oscar64/screenshots/nav-area-pathfinding.png +0 -0
  661. package/docs/recipes/oscar64/screenshots/object-pool-ntsc.png +0 -0
  662. package/docs/recipes/oscar64/screenshots/object-pool.png +0 -0
  663. package/docs/recipes/oscar64/screenshots/pal-ntsc-detect-ntsc.png +0 -0
  664. package/docs/recipes/oscar64/screenshots/pal-ntsc-detect-oldntsc.png +0 -0
  665. package/docs/recipes/oscar64/screenshots/pal-ntsc-detect-pal.png +0 -0
  666. package/docs/recipes/oscar64/screenshots/password-state-ntsc.png +0 -0
  667. package/docs/recipes/oscar64/screenshots/password-state.png +0 -0
  668. package/docs/recipes/oscar64/screenshots/per-frame-hitbox-ntsc.png +0 -0
  669. package/docs/recipes/oscar64/screenshots/per-frame-hitbox.png +0 -0
  670. package/docs/recipes/oscar64/screenshots/petscii-screen-codes-ntsc.png +0 -0
  671. package/docs/recipes/oscar64/screenshots/petscii-screen-codes.png +0 -0
  672. package/docs/recipes/oscar64/screenshots/platformer-scaffold-d64-ntsc.png +0 -0
  673. package/docs/recipes/oscar64/screenshots/platformer-scaffold-d64.png +0 -0
  674. package/docs/recipes/oscar64/screenshots/platformer-scaffold-ntsc.png +0 -0
  675. package/docs/recipes/oscar64/screenshots/platformer-scaffold.png +0 -0
  676. package/docs/recipes/oscar64/screenshots/print-number-ntsc.png +0 -0
  677. package/docs/recipes/oscar64/screenshots/print-number.png +0 -0
  678. package/docs/recipes/oscar64/screenshots/raster-bars.png +0 -0
  679. package/docs/recipes/oscar64/screenshots/raster-profile-bars-ntsc.png +0 -0
  680. package/docs/recipes/oscar64/screenshots/raster-profile-bars.png +0 -0
  681. package/docs/recipes/oscar64/screenshots/rel-side-sectors-ntsc.png +0 -0
  682. package/docs/recipes/oscar64/screenshots/rel-side-sectors.png +0 -0
  683. package/docs/recipes/oscar64/screenshots/relative-file-records-ntsc.png +0 -0
  684. package/docs/recipes/oscar64/screenshots/relative-file-records.png +0 -0
  685. package/docs/recipes/oscar64/screenshots/save-load-seq-file-ntsc.png +0 -0
  686. package/docs/recipes/oscar64/screenshots/save-load-seq-file.png +0 -0
  687. package/docs/recipes/oscar64/screenshots/seeded-level-fill-ntsc.png +0 -0
  688. package/docs/recipes/oscar64/screenshots/seeded-level-fill.png +0 -0
  689. package/docs/recipes/oscar64/screenshots/sfx-engine-ntsc.png +0 -0
  690. package/docs/recipes/oscar64/screenshots/sfx-engine.png +0 -0
  691. package/docs/recipes/oscar64/screenshots/sid-music-player.png +0 -0
  692. package/docs/recipes/oscar64/screenshots/simple-shmup.png +0 -0
  693. package/docs/recipes/oscar64/screenshots/slope-collision-ntsc.png +0 -0
  694. package/docs/recipes/oscar64/screenshots/slope-collision.png +0 -0
  695. package/docs/recipes/oscar64/screenshots/soft-scroll-h.png +0 -0
  696. package/docs/recipes/oscar64/screenshots/sprite-animation-table-ntsc.png +0 -0
  697. package/docs/recipes/oscar64/screenshots/sprite-animation-table.png +0 -0
  698. package/docs/recipes/oscar64/screenshots/sprite-multiplex-8.png +0 -0
  699. package/docs/recipes/oscar64/screenshots/stable-raster-irq.png +0 -0
  700. package/docs/recipes/oscar64/screenshots/text-input-ntsc.png +0 -0
  701. package/docs/recipes/oscar64/screenshots/text-input.png +0 -0
  702. package/docs/recipes/oscar64/screenshots/text-overlay-playfield-gameover.png +0 -0
  703. package/docs/recipes/oscar64/screenshots/text-overlay-playfield-notrail-control.png +0 -0
  704. package/docs/recipes/oscar64/screenshots/text-overlay-playfield-ntsc.png +0 -0
  705. package/docs/recipes/oscar64/screenshots/text-overlay-playfield-ungated-control.png +0 -0
  706. package/docs/recipes/oscar64/screenshots/text-overlay-playfield.png +0 -0
  707. package/docs/recipes/oscar64/screenshots/text-window-menu-ntsc.png +0 -0
  708. package/docs/recipes/oscar64/screenshots/text-window-menu.png +0 -0
  709. package/docs/recipes/oscar64/screenshots/tile-grid-collision-ntsc.png +0 -0
  710. package/docs/recipes/oscar64/screenshots/tile-grid-collision.png +0 -0
  711. package/docs/recipes/oscar64/screenshots/tile-map-render-ntsc.png +0 -0
  712. package/docs/recipes/oscar64/screenshots/tile-map-render.png +0 -0
  713. package/docs/recipes/oscar64/screenshots/two-player-ntsc.png +0 -0
  714. package/docs/recipes/oscar64/screenshots/two-player.png +0 -0
  715. package/docs/recipes/oscar64/screenshots/two-word-parser-ntsc.png +0 -0
  716. package/docs/recipes/oscar64/screenshots/two-word-parser.png +0 -0
  717. package/docs/recipes/oscar64/screenshots/vehicle-control-ntsc.png +0 -0
  718. package/docs/recipes/oscar64/screenshots/vehicle-control.png +0 -0
  719. package/docs/recipes/oscar64/screenshots/wave-director-ntsc.png +0 -0
  720. package/docs/recipes/oscar64/screenshots/wave-director.png +0 -0
  721. package/docs/recipes/oscar64/seeded-level-fill.md +364 -0
  722. package/docs/recipes/oscar64/sfx-engine.md +514 -0
  723. package/docs/recipes/oscar64/sid-music-player.md +441 -0
  724. package/docs/recipes/oscar64/simple-shmup.md +1000 -0
  725. package/docs/recipes/oscar64/slope-collision.md +610 -0
  726. package/docs/recipes/oscar64/soft-scroll-h.md +261 -0
  727. package/docs/recipes/oscar64/sprite-animation-table.md +671 -0
  728. package/docs/recipes/oscar64/sprite-multiplex-8.md +314 -0
  729. package/docs/recipes/oscar64/stable-raster-irq.md +236 -0
  730. package/docs/recipes/oscar64/text-input.md +274 -0
  731. package/docs/recipes/oscar64/text-overlay-playfield.md +617 -0
  732. package/docs/recipes/oscar64/text-window-menu.md +551 -0
  733. package/docs/recipes/oscar64/tile-grid-collision.md +563 -0
  734. package/docs/recipes/oscar64/tile-map-render.md +395 -0
  735. package/docs/recipes/oscar64/two-player.md +528 -0
  736. package/docs/recipes/oscar64/two-word-parser.md +510 -0
  737. package/docs/recipes/oscar64/vehicle-control.md +771 -0
  738. package/docs/recipes/oscar64/wave-director.md +787 -0
  739. package/docs/recipes/runs.json +1606 -0
  740. package/docs/runtime/sim6502-reference.md +466 -0
  741. package/docs/runtime/vice-mcp-reference.md +351 -0
  742. package/docs/runtime/vice-reference.md +1393 -0
  743. package/docs/techniques/bitmap-modes.md +685 -0
  744. package/docs/techniques/cpu-cycle-tricks.md +1570 -0
  745. package/docs/techniques/effects-vector-3d.md +1431 -0
  746. package/docs/techniques/file-io.md +1427 -0
  747. package/docs/techniques/input.md +1072 -0
  748. package/docs/techniques/loaders-packers.md +768 -0
  749. package/docs/techniques/logic.md +3091 -0
  750. package/docs/techniques/maths.md +1524 -0
  751. package/docs/techniques/memory-banking.md +1686 -0
  752. package/docs/techniques/music-sid.md +1144 -0
  753. package/docs/techniques/raster.md +1543 -0
  754. package/docs/techniques/scroll.md +1292 -0
  755. package/docs/techniques/sprite.md +2566 -0
  756. package/docs/techniques/text-mode-render.md +717 -0
  757. package/docs/techniques/text.md +1095 -0
  758. package/docs/techniques/transitions.md +405 -0
  759. package/docs/toolchains/cartconv-reference.md +262 -0
  760. package/docs/toolchains/cc1541-reference.md +316 -0
  761. package/docs/toolchains/cc65-reference.md +667 -0
  762. package/docs/toolchains/error-sources/cc65/README.md +1 -0
  763. package/docs/toolchains/error-sources/cc65/missing-setcpu.s +4 -0
  764. package/docs/toolchains/error-sources/cc65/range-error.s +4 -0
  765. package/docs/toolchains/error-sources/cc65/segment-overflow.c +6 -0
  766. package/docs/toolchains/error-sources/cc65/unresolved-external.c +6 -0
  767. package/docs/toolchains/error-sources/kickassembler/README.md +1 -0
  768. package/docs/toolchains/error-sources/kickassembler/branch-out-of-range.asm +4 -0
  769. package/docs/toolchains/error-sources/kickassembler/failed-assert.asm +3 -0
  770. package/docs/toolchains/error-sources/kickassembler/flat-lib.asm +4 -0
  771. package/docs/toolchains/error-sources/kickassembler/import-source-no-namespace.asm +5 -0
  772. package/docs/toolchains/error-sources/kickassembler/macro-without-parentheses.asm +6 -0
  773. package/docs/toolchains/error-sources/kickassembler/memory-block-overlap.asm +4 -0
  774. package/docs/toolchains/error-sources/kickassembler/symbol-clash-lib.asm +5 -0
  775. package/docs/toolchains/error-sources/kickassembler/symbol-clash-main.asm +6 -0
  776. package/docs/toolchains/error-sources/kickassembler/unknown-symbol.asm +4 -0
  777. package/docs/toolchains/error-sources/oscar64/README.md +1 -0
  778. package/docs/toolchains/error-sources/oscar64/asm-addressing-mode.c +7 -0
  779. package/docs/toolchains/error-sources/oscar64/region-overflow.c +6 -0
  780. package/docs/toolchains/error-sources/oscar64/undefined-extern-var.c +5 -0
  781. package/docs/toolchains/error-sources/oscar64/undefined-extern.c +6 -0
  782. package/docs/toolchains/error-sources/oscar64/unknown-vic-field.c +6 -0
  783. package/docs/toolchains/error-sources/oscar64/void-main.c +3 -0
  784. package/docs/toolchains/kickassembler-reference.md +1020 -0
  785. package/docs/toolchains/memory-layout-planning.md +362 -0
  786. package/docs/toolchains/oscar64-headers-reference.md +583 -0
  787. package/docs/toolchains/oscar64-reference.md +892 -0
  788. package/docs/toolchains/petcat-reference.md +290 -0
  789. package/docs/toolchains/png2prg.md +188 -0
  790. package/docs/toolchains/release-disk.md +314 -0
  791. package/docs/toolchains/sidreloc.md +236 -0
  792. package/docs/toolchains/spindle-reference.md +487 -0
  793. package/docs/toolchains/tape-mastering.md +592 -0
  794. package/docs/toolchains/unit-testing-6502.md +281 -0
  795. package/docs/workflow/agent-harness.md +478 -0
  796. package/package.json +105 -0
  797. package/templates/_harness/CLAUDE.md.template +91 -0
  798. package/templates/_harness/PLAN.md.template +72 -0
  799. package/templates/_harness/check.py +442 -0
  800. package/templates/_harness/claude/settings.json +17 -0
  801. package/templates/_harness/gen-asm-header.py +96 -0
  802. package/templates/_harness/harness.mk +273 -0
  803. package/templates/_harness/hooks/plan-gate.py +185 -0
  804. package/templates/_harness/meter/frame_meter.asm +311 -0
  805. package/templates/_harness/meter/frame_meter.c +155 -0
  806. package/templates/_harness/meter/frame_meter.h +80 -0
  807. package/templates/_harness/zp-used.py +104 -0
  808. package/templates/action-puzzle/.claude/settings.json +17 -0
  809. package/templates/action-puzzle/.mcp.json +10 -0
  810. package/templates/action-puzzle/CLAUDE.md +120 -0
  811. package/templates/action-puzzle/Makefile +125 -0
  812. package/templates/action-puzzle/PLAN.md +388 -0
  813. package/templates/action-puzzle/README.md +240 -0
  814. package/templates/action-puzzle/expect.json +25 -0
  815. package/templates/action-puzzle/src/cave.c +280 -0
  816. package/templates/action-puzzle/src/cave.h +80 -0
  817. package/templates/action-puzzle/src/gen_autopilot.h +20 -0
  818. package/templates/action-puzzle/src/gen_caves.h +59 -0
  819. package/templates/action-puzzle/src/gen_notes.h +16 -0
  820. package/templates/action-puzzle/src/hiscore.c +152 -0
  821. package/templates/action-puzzle/src/hiscore.h +41 -0
  822. package/templates/action-puzzle/src/level.c +64 -0
  823. package/templates/action-puzzle/src/level.h +24 -0
  824. package/templates/action-puzzle/src/main.c +599 -0
  825. package/templates/action-puzzle/src/render.c +239 -0
  826. package/templates/action-puzzle/src/render.h +31 -0
  827. package/templates/action-puzzle/src/sound.c +158 -0
  828. package/templates/action-puzzle/src/sound.h +22 -0
  829. package/templates/action-puzzle/tools/disk_check.py +77 -0
  830. package/templates/action-puzzle/tools/drive.py +106 -0
  831. package/templates/action-puzzle/tools/gen.py +454 -0
  832. package/templates/action-puzzle/tools/model_check.py +49 -0
  833. package/templates/action-puzzle/tools/verdict_codes.py +24 -0
  834. package/templates/adventure/.claude/settings.json +17 -0
  835. package/templates/adventure/.mcp.json +10 -0
  836. package/templates/adventure/CLAUDE.md +118 -0
  837. package/templates/adventure/Makefile +113 -0
  838. package/templates/adventure/PLAN.md +396 -0
  839. package/templates/adventure/README.md +277 -0
  840. package/templates/adventure/expect.json +25 -0
  841. package/templates/adventure/src/engine.c +543 -0
  842. package/templates/adventure/src/engine.h +48 -0
  843. package/templates/adventure/src/gen_script.h +141 -0
  844. package/templates/adventure/src/gen_world.h +511 -0
  845. package/templates/adventure/src/main.c +439 -0
  846. package/templates/adventure/src/picture.c +83 -0
  847. package/templates/adventure/src/picture.h +16 -0
  848. package/templates/adventure/src/save.c +159 -0
  849. package/templates/adventure/src/save.h +25 -0
  850. package/templates/adventure/src/sound.c +71 -0
  851. package/templates/adventure/src/sound.h +16 -0
  852. package/templates/adventure/src/text.c +349 -0
  853. package/templates/adventure/src/text.h +40 -0
  854. package/templates/adventure/tools/disk_check.py +128 -0
  855. package/templates/adventure/tools/drive.py +119 -0
  856. package/templates/adventure/tools/gen.py +1033 -0
  857. package/templates/adventure/tools/world.py +356 -0
  858. package/templates/beat-em-up/.claude/settings.json +17 -0
  859. package/templates/beat-em-up/.mcp.json +10 -0
  860. package/templates/beat-em-up/CLAUDE.md +136 -0
  861. package/templates/beat-em-up/Makefile +96 -0
  862. package/templates/beat-em-up/PLAN.md +502 -0
  863. package/templates/beat-em-up/README.md +315 -0
  864. package/templates/beat-em-up/expect-gameover.json +8 -0
  865. package/templates/beat-em-up/expect.json +29 -0
  866. package/templates/beat-em-up/src/anim.c +70 -0
  867. package/templates/beat-em-up/src/art.c +344 -0
  868. package/templates/beat-em-up/src/autopilot.h +154 -0
  869. package/templates/beat-em-up/src/brute.c +273 -0
  870. package/templates/beat-em-up/src/enemy.c +281 -0
  871. package/templates/beat-em-up/src/engine.asm +512 -0
  872. package/templates/beat-em-up/src/fighter.c +384 -0
  873. package/templates/beat-em-up/src/game.h +269 -0
  874. package/templates/beat-em-up/src/hud.c +135 -0
  875. package/templates/beat-em-up/src/main.c +341 -0
  876. package/templates/beat-em-up/src/sound.c +44 -0
  877. package/templates/beat-em-up/src/street.c +93 -0
  878. package/templates/beat-em-up/src/verdict.h +523 -0
  879. package/templates/beat-em-up/src/view.c +362 -0
  880. package/templates/beat-em-up/tools/drive.py +105 -0
  881. package/templates/beat-em-up/tools/flickercheck.py +273 -0
  882. package/templates/demo/.claude/settings.json +17 -0
  883. package/templates/demo/.mcp.json +10 -0
  884. package/templates/demo/CLAUDE.md +129 -0
  885. package/templates/demo/Makefile +66 -0
  886. package/templates/demo/PLAN.md +401 -0
  887. package/templates/demo/README.md +322 -0
  888. package/templates/demo/expect.json +945 -0
  889. package/templates/demo/src/config.asm +80 -0
  890. package/templates/demo/src/framework.asm +390 -0
  891. package/templates/demo/src/main.asm +139 -0
  892. package/templates/demo/src/music.asm +197 -0
  893. package/templates/demo/src/part_main.asm +279 -0
  894. package/templates/demo/src/part_title.asm +79 -0
  895. package/templates/demo/src/parts.asm +43 -0
  896. package/templates/demo/src/tables.asm +73 -0
  897. package/templates/demo/src/verdict.asm +179 -0
  898. package/templates/demo/tools/audio.py +80 -0
  899. package/templates/demo/tools/gen_expect.py +167 -0
  900. package/templates/demo/tools/probe.py +95 -0
  901. package/templates/hello/.claude/settings.json +17 -0
  902. package/templates/hello/.mcp.json +10 -0
  903. package/templates/hello/CLAUDE.md +100 -0
  904. package/templates/hello/Makefile +38 -0
  905. package/templates/hello/PLAN.md +200 -0
  906. package/templates/hello/expect.json +20 -0
  907. package/templates/hello/src/main.c +161 -0
  908. package/templates/hello/src/sprite.asm +27 -0
  909. package/templates/hello-kick/.claude/settings.json +17 -0
  910. package/templates/hello-kick/.mcp.json +10 -0
  911. package/templates/hello-kick/CLAUDE.md +100 -0
  912. package/templates/hello-kick/Makefile +17 -0
  913. package/templates/hello-kick/PLAN.md +199 -0
  914. package/templates/hello-kick/expect.json +20 -0
  915. package/templates/hello-kick/src/main.asm +233 -0
  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,586 @@
1
+ <!-- doc-type: reference -->
2
+
3
+ # C64 Art Asset Pipelines
4
+
5
+ This document answers one narrow question: how does a file produced by an artist
6
+ or musician on a modern host — a Koala bitmap, a SpritePad sprite sheet, a CharPad
7
+ charset, a PETSCII screen, a GoatTracker song — become bytes that Oscar64 or
8
+ KickAssembler code can include at build time?
9
+
10
+ The artist side of the workflow is covered in `./art-production-reference.md`. The
11
+ music side is covered in `../music/music-production-reference.md`. The compression
12
+ and loading side is covered in `../techniques/loaders-packers.md`. The binary format
13
+ specifications are in `../formats/c64-file-formats.md`. This document sits between
14
+ those references and focuses purely on the conversion and integration step.
15
+
16
+ ---
17
+
18
+ ## Format breakdown per asset type
19
+
20
+ ### Koala bitmap (.kla)
21
+
22
+ Koala Painter's native format is a 10003-byte file laid out as follows:
23
+
24
+ | Offset | Size | Contents |
25
+ |--------|--------|----------------------------------------------|
26
+ | 0x0000 | 2 | Load address (`$6000`, little-endian) |
27
+ | 0x0002 | 8000 | Bitmap data (320×200, 2bpp multicolor) |
28
+ | 0x1F42 | 1000 | Screen RAM (color pair per 4×8 cell) |
29
+ | 0x232A | 1000 | Color RAM (third color per 4×8 cell) |
30
+ | 0x2712 | 1 | Background color register value |
31
+
32
+ The 2-byte load address is specific to Koala Painter's own load routine. Most C64
33
+ production pipelines discard it and place the three data regions independently:
34
+
35
+ - **Bitmap data (8000 bytes)** → typically at `$6000`, bank 1, VIC-visible
36
+ - **Screen RAM (1000 bytes)** → typically at `$5800` or `$0400`
37
+ - **Color RAM (1000 bytes)** → always at `$D800` (hardware-fixed)
38
+ - **Background byte (1 byte)** → written directly to `$D021` at runtime
39
+
40
+ For Oscar64, strip the 2-byte header and split the file into three `.bin` chunks
41
+ during the build. A Makefile recipe is shown in the worked examples below.
42
+
43
+ For KickAssembler, `.import binary` with an offset skips the header in-place:
44
+
45
+ ```asm
46
+ * = $6000
47
+ .import binary "picture.kla", 2, 8000 ; bitmap, skip 2-byte header
48
+ * = $5800
49
+ .import binary "picture.kla", 8002, 1000 ; screen RAM
50
+ ```
51
+
52
+ The 1000-byte color RAM chunk must be copied to `$D800` at runtime because the
53
+ C64's color memory is not directly addressable for `incbin`-style placement. A
54
+ tight loop or `memcpy`-style routine handles this before the VIC is switched to
55
+ multicolor bitmap mode.
56
+
57
+ **Byte-order note.** The Koala format uses no multi-byte fields beyond the load
58
+ address — all data regions are plain bytes. There is no endianness issue beyond
59
+ the load address itself.
60
+
61
+ **Multicolor cell layout.** Each 8×8 cell in the bitmap uses 2 bits per pixel,
62
+ packed high-bit-first within each byte. Bit pairs `%00`, `%01`, `%10`, `%11` map
63
+ to background, screen-RAM high nybble, screen-RAM low nybble, and color-RAM values
64
+ respectively. An earlier version of this paragraph had the two screen-RAM nybbles
65
+ the other way round; decoding a png2prg Koala file against its source image gave
66
+ 0 wrong pixels with this order and 16,000 of 32,000 with the old one, and VICE
67
+ showed the file pixel-exact (see [png2prg](../toolchains/png2prg.md), "Round trip,
68
+ measured"). The cell ordering is left-to-right, top-to-bottom in reading order.
69
+ A converter that re-packs pixels must replicate this cell-major layout or the
70
+ image will display with scrambled columns.
71
+
72
+ ---
73
+
74
+ ### Sprites (.spd from SpritePad)
75
+
76
+ SpritePad's native `.spd` format stores a header followed by 64-byte sprite blocks.
77
+ **Correction (2026-09-23).** The 9-byte table below is the version 1 layout, and its byte at `0x06` is the transparent colour, not a multicolour flag (the version 1 meaning is read from Oscar64's reader, not measured here: no version 1 file was found); the version 5 files SpritePad Pro writes and Oscar64 embeds have a 20-byte header with two-byte counts, decoded per version in `../formats/c64-file-formats.md` under `.SPD`.
78
+ SpritePad 2.x `.spd` files begin with a 9-byte header:
79
+
80
+ | Offset | Size | Contents |
81
+ |--------|------|-------------------------------------|
82
+ | 0x00 | 4 | Magic `"SPD"` + version byte |
83
+ | 0x04 | 1 | Number of sprites minus one |
84
+ | 0x05 | 1 | Number of animations minus one |
85
+ | 0x06 | 1 | Multicolor flag (0=hires, 1=multi) |
86
+ | 0x07 | 2 | Multicolor registers MC1, MC2 |
87
+
88
+ Each sprite immediately follows as a 64-byte block (63 bytes of pixel data + 1
89
+ byte containing the sprite color in the low nybble).
90
+
91
+ For production use, the typical path is:
92
+
93
+ 1. Export from SpritePad as a raw binary (File → Export → Binary). SpritePad
94
+ writes only the 64-byte blocks with no header, suitable for direct `incbin`.
95
+ 2. If multiplexer tables are needed (Y-sort order, pointer lookup), generate them
96
+ from a converter script at build time rather than by hand.
97
+
98
+ A sprite multiplexer expects a table of sprite data pointers. Each pointer is a
99
+ single byte giving the high byte of the sprite data address divided by 64 — the
100
+ value written to `$07F8`–`$07FF` (the VIC sprite data pointers at the default
101
+ screen location). For a contiguous 64-byte-aligned sprite bank starting at `$3000`:
102
+
103
+ ```
104
+ sprite 0 data at $3000 → pointer byte = $3000 / 64 = $C0
105
+ sprite 1 data at $3040 → pointer byte = $C1
106
+ ...
107
+ ```
108
+
109
+ **Multicolor double-pixel padding.** In multicolor sprite mode, each pixel is 2
110
+ bits wide and displays as a double-width pixel — the physical sprite is 24 pixels
111
+ wide but displayed as 12 double-pixels. A converter tool porting hires art to
112
+ multicolor must halve the horizontal resolution. Direct incbin of a hires sprite
113
+ block into a multicolor slot produces the correct bit layout but the wrong visual —
114
+ no converter can recover lost horizontal detail, so multicolor sprites must be
115
+ authored at the correct reduced resolution.
116
+
117
+ ---
118
+
119
+ ### Charsets (.ctm from CharPad)
120
+
121
+ CharPad's native `.ctm` (CharPad Tilemap) format is a structured binary with a
122
+ 32-byte header, followed by character data, attribute data, and optional tile/map
123
+ data. **Correction (2026-09-23).** No decoded file has a 32-byte header: version 5 has 20 bytes and version 8 has 14 (both decoded from files), and version 9 has 19 (read from Oscar64's reader, not measured here), followed by marker-framed sections whose presence depends on the flags and colouring method; the per-version field tables are in `../formats/c64-file-formats.md` under `.CTM`. Drawing the tile and map data it carries is `tile_map_render` in
124
+ `../techniques/scroll.md`; the Oscar64 `#embed ctm_*` specifiers are in
125
+ `../toolchains/oscar64-reference.md`. For a charset-only extraction (no tiles):
126
+
127
+ - **Character data:** 8 bytes per character × N characters. A full 256-char
128
+ charset is 2048 bytes.
129
+ - **Attribute data (CharPad 2.x):** 1 byte per character giving the character's
130
+ color and attribute flags.
131
+
132
+ For most production work, CharPad's File → Export paths emit simpler outputs:
133
+
134
+ - **Characters binary:** raw 8-byte character data, 2048 bytes for a full charset.
135
+ Load this at a VIC-visible address aligned to a 2KB boundary (e.g., `$2000`,
136
+ `$2800`, `$3000`, `$3800`) by setting `$D018` bits 1–3.
137
+ - **Screen binary:** 1000-byte screen map (character indices for the 40×25 display).
138
+ Load this into the VIC screen RAM region (`$0400` default, or another 1 KB
139
+ boundary within the active bank).
140
+ - **Color binary:** 1000-byte color map for the screen. Must be copied to `$D800`
141
+ at runtime, exactly as with Koala.
142
+
143
+ In Oscar64, these three exports become three `incbin` or `#pragma data` blocks.
144
+ KickAssembler places them with `.import binary` at the appropriate addresses.
145
+
146
+ **Alignment requirement.** The VIC-II reads character ROM or custom charset data
147
+ from addresses determined by `$D018` bits 1–3 (charset base) and bit 4 (screen
148
+ base). The charset must be aligned to a 2 KB boundary within the current VIC bank
149
+ (`$DD00` bits 0–1 select the bank). A charset placed at an odd address will
150
+ display as garbage — the alignment constraint must be enforced in the build script
151
+ or the linker config, not left to chance.
152
+
153
+ ---
154
+
155
+ ### PETSCII screens
156
+
157
+ A PETSCII screen consists of two 1000-byte arrays:
158
+
159
+ - **Screen RAM:** 40×25 bytes of character codes (PETSCII or screen codes,
160
+ depending on the editor). KoalaPad, Marq's PETSCII Editor, and PetMate use
161
+ screen codes (the VIC-II's native representation); terminal-mode PETSCII uses
162
+ a different code point mapping.
163
+ - **Color RAM:** 40×25 bytes of color nybbles (low 4 bits used, high 4 ignored).
164
+
165
+ For PetMate and Marq's editor, File → Export → Binary produces a 2000-byte file
166
+ (screen + color concatenated) or two separate 1000-byte files. Either layout is
167
+ suitable for `incbin`. The color half must be `memcpy`'d to `$D800` at runtime.
168
+
169
+ Most PETSCII editors export with load addresses prepended. Strip 2 bytes from each
170
+ chunk as with Koala. Some editors export in SEQ or PRG format — use `dd` or a
171
+ small Python script to extract just the payload bytes.
172
+
173
+ ---
174
+
175
+ ### Music: GoatTracker (.sng) → usable output
176
+
177
+ GoatTracker 2 is the most common cross-platform tracker for SID music in a
178
+ build pipeline. Its native format is `.sng`, a binary song file; the field
179
+ table is in `../formats/c64-file-formats.md` under `.SNG`. The tracker does not
180
+ export source code. Its one export is the packer/relocator, reached with F9 in
181
+ the editor or as the standalone `gt2reloc` utility, and it writes one of three
182
+ things, chosen by the extension of the output file name:
183
+
184
+ | Extension | Contents |
185
+ |-----------|----------|
186
+ | `.prg` | two-byte load address, then the player code and the packed song data |
187
+ | `.bin` | the same bytes without the load address |
188
+ | `.sid` | a PSID v2 header (`$7C` bytes), then the `.prg` bytes |
189
+
190
+ **Option A: Standalone `.prg` with embedded player.**
191
+
192
+ ```bash
193
+ gt2reloc song.sng music.prg -W10 -ZFC
194
+ ```
195
+
196
+ `-Wxx` is the player address high byte in hex (default `10`, so `$1000`) and
197
+ `-Zxx` the first of the two zero-page bytes the player uses (default `$FC`).
198
+ There is no positional address argument. The other options that matter in a
199
+ game build are `-B1` buffered SID writes, `-D1` sound-effect support, `-E1`
200
+ volume-change support, `-H1` store the author string at `base+$20`, `-N` NTSC
201
+ timing and `-Sx` the speed multiplier; `gt2reloc -?` lists them all. The
202
+ relocator drops unused patterns, instruments, table rows and player code, so
203
+ the output size depends on the song. Measured with `gt2reloc` built from the
204
+ GoatTracker 2.77 source (its banner says v2.73): the distribution's
205
+ `consultant.sng` gives 1,786 bytes at `$1000` (1,119 of them player) and a
206
+ 1,788-byte `.prg`; `dojo.sng` gives 2,655 bytes.
207
+
208
+ The player's jump table is at the start of the output: `JSR base` with the
209
+ subtune number in A (from 0) initialises, `JSR base+3` plays one frame. A third
210
+ entry at `base+6` exists only when `-D1` or `-E1` compiled it in (sound effect,
211
+ or volume; with both, volume is at `base+9`). There is no stop entry. The full
212
+ call contract, zero-page use and ghost-register copy loop are in the
213
+ `goattracker_player_api` entry of the SID techniques page under
214
+ `../techniques/`.
215
+
216
+ **Option B: Inline in a KickAssembler build.** Write a `.bin` (or `.prg`) and
217
+ import it at the address it was relocated for:
218
+
219
+ ```text
220
+ .pc = $1000 "music"
221
+ .import binary "music.bin" ; relocated with -W10
222
+ ```
223
+
224
+ or write a `.sid` and let KickAssembler read the header:
225
+
226
+ ```text
227
+ .var music = LoadSid("music.sid")
228
+ .pc = music.location "music"
229
+ .fill music.size, music.getData(i)
230
+ // music.init and music.play hold the entry addresses
231
+ ```
232
+
233
+ Both fragments were assembled with KickAssembler 5.25 against `dojo.sng`
234
+ relocated to `$1000`; each produced a file byte-identical to the relocator's
235
+ own `.prg`. For Oscar64 the `.bin` goes in through `#embed` into an array
236
+ placed at the relocation address (see "Oscar64 native data inclusion" below),
237
+ or the `.prg` is loaded as a separate file and called through a function
238
+ pointer.
239
+
240
+ **Correction (2026-09-23).** An earlier version of this section named a
241
+ `gt2asm` converter that emits a `.asm`/`.inc` file with the song as labelled
242
+ tables. No such utility exists: the GoatTracker 2.77 distribution ships
243
+ `goattrk2` (the editor), `gt2reloc` (the packer/relocator), `ins2snd2`
244
+ (instrument to sound-effect data), `sngspli2` (pattern splitter) and `mod2sng`
245
+ (MOD import), and its makefile builds nothing else. The same text gave
246
+ `gt2reloc` a `-f` flag and a positional `$1000` argument, which it does not
247
+ accept, and a `stop` entry at `base+6`, which is the sound-effect or volume
248
+ entry when compiled in.
249
+
250
+ ---
251
+
252
+ ## Conversion toolchain
253
+
254
+ ### Standalone tools
255
+
256
+ | Tool | Input | Output | Notes |
257
+ |------|-------|--------|-------|
258
+ | SpritePad 2.x | .spd | raw sprite binary, .asm includes | GUI; built-in export |
259
+ | CharPad 2.x | .ctm | charset binary, screen binary, color binary | GUI; built-in export |
260
+ | Koala Painter (PC port) | .kla | n/a | Use strip-header script instead |
261
+ | koala-tools (CLI) | .kla | .bin chunks, C headers | Python; strips header, splits regions |
262
+ | gt2reloc | .sng | .prg / .bin (player + data), .sid | GoatTracker 2 distribution; format chosen by output extension |
263
+ | ins2snd2 | .ins | sound-effect data as DASM-style source or binary (`-b`) | GoatTracker 2 distribution; an earlier row here named a `gt2asm` .sng-to-include converter, which does not exist |
264
+ | Exomizer 3 | any binary | .exo stream or .prg with depacker | Compression; see below |
265
+ | c1541 | .d64 | individual files | Commodore disk image tool |
266
+ | [png2prg](../toolchains/png2prg.md) 1.12 | .png (C64 palette, cell rules already met) | Koala, hires, charset, sprite .prg; optional self-running viewer | CLI; refuses colour clashes and a 17th colour instead of fixing them |
267
+ | [sidreloc](../toolchains/sidreloc.md) 1.0 | .sid | .sid moved by whole pages, zero page remapped | CLI; for tunes you have only as a `.sid`; checks its own output |
268
+
269
+ ### Oscar64 native data inclusion
270
+
271
+ Oscar64's `#pragma data` and `__attribute__((aligned))` allow static byte arrays
272
+ to be placed at specific linker-controlled addresses. For small assets that do not
273
+ need to be VIC-bank-aligned, embedding data directly in the C source avoids an
274
+ extra conversion step:
275
+
276
+ ```c
277
+ // Declares a byte array placed by the linker in the 'main' region.
278
+ // Address alignment must match VIC bank requirements if applicable.
279
+ __attribute__((section("charset"), aligned(0x800)))
280
+ static const unsigned char charset_data[] = {
281
+ #embed "charset_export.bin"
282
+ };
283
+ ```
284
+
285
+ Oscar64 supports `#embed` (C23) for importing raw binary files at compile time.
286
+ This is suitable for assets under a few kilobytes. For larger assets or assets
287
+ that must be placed at hardware-constrained addresses, use a separate `.bin` with
288
+ the linker config or KickAssembler's `.import binary`.
289
+
290
+ ### Custom Python/Node converter patterns
291
+
292
+ When the standard tool chain cannot produce the exact layout needed — address
293
+ remapping, palette quantization, table reordering — a short converter script is
294
+ the least-friction solution. The skeleton below handles the most common case:
295
+ strip a load-address header and split into named output chunks.
296
+
297
+ ```python
298
+ #!/usr/bin/env python3
299
+ """Strip a 2-byte load-address header and emit named chunks.
300
+ Usage: convert_koala.py picture.kla out/
301
+ """
302
+ import sys
303
+ import pathlib
304
+
305
+ BITMAP_SIZE = 8000
306
+ SCREEN_SIZE = 1000
307
+ COLOR_SIZE = 1000
308
+
309
+ src = pathlib.Path(sys.argv[1]).read_bytes()
310
+ dest = pathlib.Path(sys.argv[2])
311
+ dest.mkdir(parents=True, exist_ok=True)
312
+
313
+ payload = src[2:] # strip 2-byte load address
314
+ offset = 0
315
+
316
+ (dest / "bitmap.bin").write_bytes(payload[offset : offset + BITMAP_SIZE])
317
+ offset += BITMAP_SIZE
318
+
319
+ (dest / "screen.bin").write_bytes(payload[offset : offset + SCREEN_SIZE])
320
+ offset += SCREEN_SIZE
321
+
322
+ (dest / "color.bin").write_bytes(payload[offset : offset + COLOR_SIZE])
323
+ offset += COLOR_SIZE
324
+
325
+ (dest / "bgcolor.bin").write_bytes(payload[offset : offset + 1])
326
+ print("Wrote bitmap, screen, color, bgcolor to", dest)
327
+ ```
328
+
329
+ This pattern — read entire file, slice by known offsets, write named outputs —
330
+ applies to any format with a fixed layout. Extend it to emit a C header with
331
+ `__attribute__((section(...)))` declarations if the Oscar64 build benefits from
332
+ compile-time inclusion.
333
+
334
+ ---
335
+
336
+ ## Build-pipeline integration
337
+
338
+ ### Makefile / build-script pattern
339
+
340
+ The canonical pattern for a C64 build with asset conversion is:
341
+
342
+ 1. Artist commits source files (`.kla`, `.spd`, `.ctm`, `.sng`) to the repository.
343
+ 2. A conversion step runs first, producing `.bin` / `.inc` artifacts in a build
344
+ output directory.
345
+ 3. The compiler or assembler references those artifacts via `#embed`, `.import
346
+ binary`, or `incbin`.
347
+ 4. The linker (Oscar64 integrated, or `ld65` for cc65) produces the final `.prg`.
348
+
349
+ This separation keeps source-controlled art in the artist's native format and the
350
+ build artifacts reproducible and disposable.
351
+
352
+ ```makefile
353
+ BUILD := build
354
+ SRC_ART := art
355
+ SRC_MUS := music
356
+ OSCAR64 := oscar64
357
+
358
+ # Asset conversion outputs
359
+ $(BUILD)/bitmap.bin $(BUILD)/screen.bin $(BUILD)/color.bin $(BUILD)/bgcolor.bin: \
360
+ $(SRC_ART)/picture.kla | $(BUILD)
361
+ python3 tools/convert_koala.py $< $(BUILD)
362
+
363
+ $(BUILD)/music_player.prg: $(SRC_MUS)/song.sng | $(BUILD)
364
+ gt2reloc $< $@ -W10
365
+
366
+ # Final PRG
367
+ $(BUILD)/game.prg: src/main.c \
368
+ $(BUILD)/bitmap.bin $(BUILD)/screen.bin \
369
+ $(BUILD)/color.bin $(BUILD)/bgcolor.bin \
370
+ $(BUILD)/music_player.prg
371
+ $(OSCAR64) -n -O2 -tf=prg $< -o $@
372
+
373
+ $(BUILD):
374
+ mkdir -p $(BUILD)
375
+
376
+ clean:
377
+ rm -rf $(BUILD)
378
+ ```
379
+
380
+ Make's dependency tracking ensures that a changed `.kla` triggers re-conversion
381
+ and recompilation automatically. For projects with many assets, a per-asset
382
+ conversion pattern rule (`$(BUILD)/%.bin: $(SRC_ART)/%.kla`) reduces boilerplate.
383
+
384
+ ### Common pitfalls
385
+
386
+ **Byte-order surprises with multi-byte table entries.** Any time a converter emits
387
+ 16-bit values (sprite pointer tables, PRG load addresses, tilemap indices), verify
388
+ endianness. The 6502 is little-endian; a script that emits `struct.pack('>H', v)`
389
+ (big-endian) will produce a reversed pointer table that causes subtle crashes.
390
+ Use `struct.pack('<H', v)` for all 16-bit and 32-bit fields in 6502-targeted data.
391
+
392
+ **Color-RAM endianness.** Color RAM at `$D800` holds one nybble per cell. The
393
+ nybble is in the low 4 bits of each byte; the upper 4 bits are undefined on read.
394
+ Some older tools export color data with the color in the high nybble. A color
395
+ display that appears uniformly wrong (all cells one color, or all black) is
396
+ usually a nybble-position bug: `AND #$0F` or shift the data appropriately in the
397
+ converter.
398
+
399
+ **Multicolor sprite double-pixel padding.** A multicolor sprite cell is 24 bits
400
+ wide but displayed as 12 double-pixels. If the source sprite was drawn at 24-pixel
401
+ hires resolution and then converted by bit-packing pairs, the result will look
402
+ compressed horizontally. Multicolor sprites must be drawn at 12-pixel effective
403
+ width, stored as the standard 64-byte block format, and imported without horizontal
404
+ scaling. Document this constraint in the art brief so artists author at the correct
405
+ resolution.
406
+
407
+ **VIC bank and charset alignment.** The VIC-II can only address 16 KB at a time
408
+ (bank 0: `$0000`–`$3FFF`, bank 1: `$4000`–`$7FFF`, bank 2: `$8000`–`$BFFF`,
409
+ bank 3: `$C000`–`$FFFF`). Within a bank, charset data must start at a 2 KB
410
+ boundary and bitmap data at an 8 KB boundary. A build that places a charset at
411
+ `$2100` instead of `$2000` due to a missing `ALIGN` directive in the linker config
412
+ will display character corruption that has no obvious cause at runtime.
413
+
414
+ ### Compression: Exomizer integration
415
+
416
+ For productions where disk space or RAM footprint is a constraint, Exomizer 3 is
417
+ the standard compression pass. Exomizer accepts any raw binary or PRG and produces
418
+ either a self-extracting PRG or a raw compressed stream for use with a separate
419
+ depacker. See `../techniques/loaders-packers.md` for the full operational details.
420
+
421
+ The key trade-off in an asset pipeline is decrunch time versus disk size:
422
+
423
+ - A Koala bitmap (10001 payload bytes) compresses to roughly 6000–7500 bytes with
424
+ Exomizer, depending on the image content. Bitmaps with large solid areas compress
425
+ better; dithered bitmaps approach incompressibility.
426
+ - Decrunch time for a 6 KB stream on a stock 6510 at 1 MHz is approximately
427
+ 0.3–0.5 seconds, imperceptible during a loading screen.
428
+ - A full sprite bank (e.g., 128 sprites × 64 bytes = 8192 bytes) typically
429
+ compresses to around 4000–6000 bytes. Sprite data with animation frames sharing
430
+ similar content compresses well.
431
+
432
+ Exomizer raw stream mode (`exomizer raw`) is used when the depacker is embedded in
433
+ the production code rather than prepended to the file:
434
+
435
+ ```bash
436
+ exomizer raw -o bitmap.exo build/bitmap.bin
437
+ ```
438
+
439
+ The depacker entry point and depacker code are linked into the production's PRG,
440
+ and the decompression call precedes the VIC switch-on. This avoids the overhead of
441
+ a separate self-extracting PRG layer when multiple assets are decompressed in
442
+ sequence.
443
+
444
+ ---
445
+
446
+ ## Worked examples
447
+
448
+ ### Example 1: Koala bitmap → Oscar64 C header
449
+
450
+ This Makefile target converts a Koala file and produces a C header that Oscar64
451
+ can `#include`. The header declares `extern` arrays with section attributes that
452
+ the Oscar64 linker places at the correct VIC-visible addresses.
453
+
454
+ ```makefile
455
+ # Makefile excerpt
456
+ $(BUILD)/koala.h: art/title.kla tools/koala_to_header.py | $(BUILD)
457
+ python3 tools/koala_to_header.py $< $@
458
+ ```
459
+
460
+ ```python
461
+ #!/usr/bin/env python3
462
+ """koala_to_header.py — emit an Oscar64-compatible C header from a Koala .kla file."""
463
+ import sys, pathlib
464
+
465
+ BITMAP_ADDR = 0x6000
466
+ SCREEN_ADDR = 0x5800
467
+ src = pathlib.Path(sys.argv[1]).read_bytes()
468
+ out = pathlib.Path(sys.argv[2])
469
+
470
+ payload = src[2:] # strip load address
471
+ bitmap = list(payload[0:8000])
472
+ screen = list(payload[8000:9000])
473
+ color = list(payload[9000:10000])
474
+ bgcolor = payload[10000]
475
+
476
+ def array(name, section, align, data):
477
+ hex_vals = ", ".join(f"0x{b:02X}" for b in data)
478
+ return (
479
+ f'__attribute__((section("{section}"), aligned({align})))\n'
480
+ f"static const unsigned char {name}[] = {{{hex_vals}}};\n\n"
481
+ )
482
+
483
+ lines = ["#pragma once\n\n"]
484
+ lines.append(array("koala_bitmap", "bitmap", 0x2000, bitmap))
485
+ lines.append(array("koala_screen", "screen", 0x0400, screen))
486
+ lines.append(array("koala_color", "color", 0x0001, color))
487
+ lines.append(f"static const unsigned char koala_bgcolor = 0x{bgcolor:02X};\n")
488
+ out.write_text("".join(lines))
489
+ ```
490
+
491
+ In the C source, `#include "koala.h"` makes the arrays available. The linker
492
+ places each at its declared section address. The runtime code copies `koala_color`
493
+ to `$D800`, writes `koala_bgcolor` to `$D021`, and enables multicolor bitmap mode
494
+ via `$D011`/`$D016`/`$D018`.
495
+
496
+ ---
497
+
498
+ ### Example 2: GoatTracker → KickAssembler import flow
499
+
500
+ ```text
501
+ # 1. Pack and relocate the song to $1000 as a headerless binary
502
+ gt2reloc song.sng music.bin -W10
503
+
504
+ # 2. KickAssembler source fragment
505
+ .pc = $1000 "Music"
506
+ .import binary "music.bin"
507
+
508
+ # 3. In the IRQ handler (after stable raster setup):
509
+ # LDA #0 ; subtune number
510
+ # JSR $1000 ; init, once at startup
511
+ # JSR $1003 ; play, every frame from the IRQ
512
+ ```
513
+
514
+ The relocator's output is player code followed by the packed song data, with
515
+ the jump table first: `init` at base and `play` at base+3. A third entry is
516
+ present only when the song was packed with sound-effect (`-D1`) or volume
517
+ (`-E1`) support. One `.import binary` brings in code and data together, so no
518
+ separate load step is needed; the block must sit at the address given to
519
+ `-W`, because the player is not position-independent. An earlier version of
520
+ this example ran a `gt2asm` converter and imported its output with
521
+ `.import source`; no such converter exists in the GoatTracker 2 distribution,
522
+ and the `stop` entry it described at base+6 is not in the player's jump table.
523
+
524
+ ---
525
+
526
+ ### Example 3: Sprite sheet converter skeleton
527
+
528
+ This skeleton reads a SpritePad raw binary export (64 bytes per sprite, no header)
529
+ and emits a C array plus a pointer table for an 8-sprite multiplexer. It produces
530
+ one `.h` file.
531
+
532
+ ```python
533
+ #!/usr/bin/env python3
534
+ """spd_to_header.py — SpritePad raw binary → Oscar64 sprite table header.
535
+ Usage: spd_to_header.py sprites.bin $3000 out/sprites.h
536
+ """
537
+ import sys, pathlib, struct
538
+
539
+ SPRITE_BYTES = 64
540
+ src_path = pathlib.Path(sys.argv[1])
541
+ base_addr = int(sys.argv[2], 16)
542
+ out_path = pathlib.Path(sys.argv[3])
543
+
544
+ raw = src_path.read_bytes()
545
+ count = len(raw) // SPRITE_BYTES
546
+
547
+ sprites = [raw[i*SPRITE_BYTES:(i+1)*SPRITE_BYTES] for i in range(count)]
548
+
549
+ # VIC sprite pointer = (base_addr + i*64) / 64
550
+ pointers = [(base_addr // 64) + i for i in range(count)]
551
+
552
+ lines = ["#pragma once\n\n"]
553
+ lines.append(f"#define SPRITE_COUNT {count}\n\n")
554
+
555
+ hex_data = ", ".join(f"0x{b:02X}" for sprite in sprites for b in sprite)
556
+ lines.append(
557
+ f'__attribute__((section("sprites"), aligned(64)))\n'
558
+ f"static const unsigned char sprite_data[{count * SPRITE_BYTES}] = {{{hex_data}}};\n\n"
559
+ )
560
+
561
+ ptr_vals = ", ".join(str(p) for p in pointers)
562
+ lines.append(
563
+ f"static const unsigned char sprite_ptrs[{count}] = {{{ptr_vals}}};\n"
564
+ )
565
+
566
+ out_path.write_text("".join(lines))
567
+ print(f"Converted {count} sprites from {src_path.name}")
568
+ ```
569
+
570
+ The alignment constraint `aligned(64)` ensures the Oscar64 linker places the sprite
571
+ bank at a 64-byte boundary, making the pointer arithmetic (`address / 64`) exact.
572
+ If the linker does not honor the 64-byte alignment (verify with the `.map` output),
573
+ add a dedicated linker segment with an explicit start address.
574
+
575
+ ---
576
+
577
+ ## Cross-references
578
+
579
+ - `./art-production-reference.md` — upstream: art tool workflows, canvas setup,
580
+ multicolor vs hires decisions, PETSCII editor workflows.
581
+ - `../music/music-production-reference.md` — upstream: GoatTracker composition,
582
+ SID voice routing, tracker export settings.
583
+ - `../techniques/loaders-packers.md` — compression (Exomizer, ByteBoozer, WCF)
584
+ and fast-loader integration for asset streaming.
585
+ - `../formats/c64-file-formats.md` — authoritative byte-level specifications for
586
+ `.prg`, `.d64`, and raw binary formats referenced here.