c64-kb 0.17.0

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Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
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  7. package/dist/cli-memorize-audit.js +97 -0
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  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,383 @@
1
+ ---
2
+ recipe: charset-animation
3
+ toolchain: oscar64
4
+ output_format: PRG
5
+ region: both
6
+ techniques: [charset_animation]
7
+ file_formats: [PRG]
8
+ uses_registers: [D018, D020, D021, DC06, DC07, DC0F, DD06, DD07, DD0F]
9
+ uses_kernal: []
10
+ ---
11
+
12
+ <!-- doc-type: recipe -->
13
+
14
+ # Oscar64 charset animation: one glyph rewritten in place, one charset flipped by $D018, timed against a redraw
15
+
16
+ ## Synopsis
17
+
18
+ Three bands of tiles animate three different ways, each timed on a CIA
19
+ timer and shown in a HUD. Rows 6 to 11 are 240 cells of one screen code
20
+ whose 8 glyph bytes are rewritten every frame from an eight-phase table
21
+ (method (a) of `charset_animation`). Rows 13 to 18 are 240 cells of a
22
+ second code that differs between two 2 KB charsets at $3000 and $3800;
23
+ the loop flips `$D018` between them every four frames (method (b)).
24
+ Rows 20 to 24 are the comparison: 200 cells given a new screen code
25
+ every frame. A self-check reads the glyph and `$D018` back and compares
26
+ them with what the frame count predicts, then writes `$02FF` (01 pass,
27
+ 02 fail) and the border colour (green or red). The technique is
28
+ `charset_animation` in `techniques/text-mode-render.md`.
29
+
30
+ ## Source
31
+
32
+ ```c
33
+ // charset-animation.c -- two ways to animate text-mode tiles, timed.
34
+ // Rows 6-11 are one glyph (WATER) whose 8 bytes are rewritten in place
35
+ // each frame from a table; rows 13-18 are one glyph (BELT) that differs
36
+ // between two 2 KB charsets, and the frame loop flips $D018 between them;
37
+ // rows 20-24 are the comparison, 200 cells redrawn every frame with a new
38
+ // screen code. Each method is timed on CIA1 timer B and the figures go in
39
+ // a HUD. A self-check compares the glyph and $D018 with what the frame
40
+ // count predicts: $02FF = 01 and a green border on pass, 02 and red on fail.
41
+ // Build: oscar64 -tm=c64 -O2 -o=charset-animation.prg charset-animation.c
42
+ #include <c64/vic.h>
43
+ #include <c64/cia.h>
44
+ #include <c64/memmap.h>
45
+ #include <string.h>
46
+
47
+ // Code and data below $3000; the two charsets sit at $3000 and $3800,
48
+ // the last two 2 KB slots of VIC bank 0.
49
+ #pragma region( main, 0x0a00, 0x3000, , , {code, data, bss, heap, stack} )
50
+
51
+ #define SCREEN ((char *)0x0400)
52
+ #define COLOUR ((char *)0xd800)
53
+ #define CHAR_ROM ((char *)0xd000)
54
+ #define SET_A ((char *)0x3000) // $D018 = $1C: VM 1 ($0400), CB 6
55
+ #define SET_B ((char *)0x3800) // $D018 = $1E: VM 1 ($0400), CB 7
56
+ #define RESULT (*(volatile char *)0x02ff)
57
+
58
+ #define WATER 0x5b // rewritten in place every frame
59
+ #define BELT 0x5c // differs between the two sets
60
+ #define WATER_ROW 6 // rows 6-11, 240 cells
61
+ #define BELT_ROW 13 // rows 13-18, 240 cells
62
+ #define DRAW_ROW 20 // rows 20-24, 200 cells, redrawn
63
+ #define FLIP_EVERY 4 // frames per charset
64
+
65
+ static char * const set[2] = { SET_A, SET_B };
66
+ static const char d018[2] = { 0x1c, 0x1e };
67
+
68
+ // Eight phases of a wave, one 8-byte glyph each: a ripple that moves
69
+ // down one pixel row per frame. Phase 0 is row 0 dark, and so on.
70
+ static const char water_tab[8][8] = {
71
+ { 0x00, 0x66, 0xff, 0x00, 0x00, 0x00, 0x66, 0xff },
72
+ { 0xff, 0x00, 0x66, 0xff, 0x00, 0x00, 0x00, 0x66 },
73
+ { 0x66, 0xff, 0x00, 0x66, 0xff, 0x00, 0x00, 0x00 },
74
+ { 0x00, 0x66, 0xff, 0x00, 0x66, 0xff, 0x00, 0x00 },
75
+ { 0x00, 0x00, 0x66, 0xff, 0x00, 0x66, 0xff, 0x00 },
76
+ { 0x00, 0x00, 0x00, 0x66, 0xff, 0x00, 0x66, 0xff },
77
+ { 0xff, 0x00, 0x00, 0x00, 0x66, 0xff, 0x00, 0x66 },
78
+ { 0x66, 0xff, 0x00, 0x00, 0x00, 0x66, 0xff, 0x00 },
79
+ };
80
+
81
+ // Two phases of a belt: 4-pixel treads, shifted half a tread between sets.
82
+ static const char belt_tab[2][8] = {
83
+ { 0xf0, 0xf0, 0xf0, 0xf0, 0x0f, 0x0f, 0x0f, 0x0f },
84
+ { 0x0f, 0x0f, 0x0f, 0x0f, 0xf0, 0xf0, 0xf0, 0xf0 },
85
+ };
86
+
87
+ // Four ROM glyphs the redraw region cycles through: . * + -
88
+ static const char spin_tab[4] = { 0x2e, 0x2a, 0x2b, 0x2d };
89
+
90
+ static unsigned t_rewrite, t_flip, t_redraw; // cycles, CIA1 timer B
91
+ static unsigned t_loop; // whole iteration, CIA2 timer B
92
+
93
+ static void timer_start(void)
94
+ {
95
+ cia1.crb = 0x00;
96
+ cia1.tb = 0xffff;
97
+ cia1.crb = 0x11; // force load, start, count phi2
98
+ }
99
+
100
+ static unsigned timer_stop(void)
101
+ {
102
+ cia1.crb = 0x00;
103
+ return 0xffff - cia1.tb;
104
+ }
105
+
106
+ static void put_str(char * dst, const char * s)
107
+ {
108
+ while (*s) {
109
+ char c = *s++;
110
+ if (c >= 'A' && c <= 'Z') c -= 64; // ASCII letter to screen code
111
+ *dst++ = c;
112
+ }
113
+ }
114
+
115
+ static void put_dec5(char * dst, unsigned v)
116
+ {
117
+ for (char i = 5; i > 0; i--) {
118
+ dst[i - 1] = '0' + (char)(v % 10);
119
+ v /= 10;
120
+ }
121
+ }
122
+
123
+ // Add one to a five-digit decimal already on screen: no division.
124
+ static void bump_dec5(char * dst)
125
+ {
126
+ for (char i = 5; i > 0; i--) {
127
+ if (dst[i - 1] < '9') { dst[i - 1]++; return; }
128
+ dst[i - 1] = '0';
129
+ }
130
+ }
131
+
132
+ // Print a figure only when it differs from the one on screen.
133
+ static void show_if_changed(char * dst, unsigned * shown, unsigned v)
134
+ {
135
+ if (v != *shown) { put_dec5(dst, v); *shown = v; }
136
+ }
137
+
138
+ // Method (a): the glyph's 8 bytes, written into the set about to be shown.
139
+ static void rewrite_glyph(char * font, const char * src)
140
+ {
141
+ char * g = font + WATER * 8;
142
+ g[0] = src[0]; g[1] = src[1]; g[2] = src[2]; g[3] = src[3];
143
+ g[4] = src[4]; g[5] = src[5]; g[6] = src[6]; g[7] = src[7];
144
+ }
145
+
146
+ // The comparison: 200 cells given a new screen code, five rows of 40.
147
+ static void redraw_cells(char code)
148
+ {
149
+ char * p = SCREEN + 40 * DRAW_ROW;
150
+ for (char i = 0; i < 200; i++)
151
+ p[i] = code;
152
+ }
153
+
154
+ int main(void)
155
+ {
156
+ __asm { sei }
157
+
158
+ // Both sets start as the ROM font, so the HUD text still reads.
159
+ mmap_set(MMAP_CHAR_ROM);
160
+ memcpy(SET_A, CHAR_ROM, 2048);
161
+ mmap_set(MMAP_ROM);
162
+ memcpy(SET_B, SET_A, 2048);
163
+ memcpy(SET_A + BELT * 8, belt_tab[0], 8);
164
+ memcpy(SET_B + BELT * 8, belt_tab[1], 8);
165
+
166
+ memset(SCREEN, 0x20, 1000);
167
+ memset(COLOUR, VCOL_WHITE, 1000);
168
+ memset(SCREEN + 40 * WATER_ROW, WATER, 240);
169
+ memset(COLOUR + 40 * WATER_ROW, VCOL_LT_BLUE, 240);
170
+ memset(SCREEN + 40 * BELT_ROW, BELT, 240);
171
+ memset(COLOUR + 40 * BELT_ROW, VCOL_YELLOW, 240);
172
+ memset(COLOUR + 40 * DRAW_ROW, VCOL_LT_GREEN, 200);
173
+ vic.color_back = VCOL_BLACK;
174
+ vic.color_border = VCOL_BLACK;
175
+
176
+ put_str(SCREEN, "FRAME 00000 SET A PASS");
177
+ put_str(SCREEN + 40, "REWRITE 00000 8 BYTES IN PLACE");
178
+ put_str(SCREEN + 80, "FLIP 00000 ONE $D018 WRITE");
179
+ put_str(SCREEN + 120, "REDRAW 00000 200 CELLS");
180
+ put_str(SCREEN + 160, "LOOP 00000 ALL THREE + CHECK");
181
+ put_str(SCREEN + 40 * (WATER_ROW - 1), "IN PLACE:");
182
+ put_str(SCREEN + 40 * (BELT_ROW - 1), "CHARSET FLIP:");
183
+ put_str(SCREEN + 40 * (DRAW_ROW - 1), "REDRAW:");
184
+
185
+ unsigned frame = 0;
186
+ char fault = 0;
187
+ unsigned shown[4] = { 0, 0, 0, 0 };
188
+
189
+ for (;;)
190
+ {
191
+ vic_waitFrame(); // line 256, below the display
192
+
193
+ char phase = (char)(frame & 7);
194
+ char which = (char)((frame / FLIP_EVERY) & 1);
195
+
196
+ cia2.crb = 0x00; // whole-iteration clock, CIA2 timer B
197
+ cia2.tb = 0xffff;
198
+ cia2.crb = 0x11;
199
+
200
+ // Method (a) first: it has to land while the VIC is not fetching.
201
+ timer_start();
202
+ rewrite_glyph(set[which], water_tab[phase]);
203
+ t_rewrite = timer_stop();
204
+
205
+ // Method (b): one store. It takes effect at the next glyph fetch.
206
+ timer_start();
207
+ vic.memptr = d018[which];
208
+ t_flip = timer_stop();
209
+
210
+ // The comparison: 200 cells rewritten with a new screen code.
211
+ timer_start();
212
+ redraw_cells(spin_tab[frame & 3]);
213
+ t_redraw = timer_stop();
214
+
215
+ // Self-check against what the frame count predicts. Bit 0 of
216
+ // $D018 is unused and reads back as 1, so it is masked.
217
+ if (memcmp(set[which] + WATER * 8, water_tab[phase], 8) != 0)
218
+ fault = 1;
219
+ if ((vic.memptr & 0xfe) != d018[which])
220
+ fault = 1;
221
+
222
+ RESULT = fault ? 2 : 1;
223
+ vic.color_border = fault ? VCOL_RED : VCOL_GREEN;
224
+
225
+ cia2.crb = 0x00; // the loop figure stops here
226
+ t_loop = 0xffff - cia2.tb;
227
+
228
+ // HUD last, outside the loop figure. The cycle figures are the
229
+ // previous iteration's; they do not change after the first frame,
230
+ // so each costs a compare and nothing else.
231
+ if (frame) bump_dec5(SCREEN + 8);
232
+ SCREEN[19] = 1 + which; // screen code 1 = 'A', 2 = 'B'
233
+ if (fault) put_str(SCREEN + 22, "FAIL");
234
+ show_if_changed(SCREEN + 48, &shown[0], t_rewrite);
235
+ show_if_changed(SCREEN + 88, &shown[1], t_flip);
236
+ show_if_changed(SCREEN + 128, &shown[2], t_redraw);
237
+ show_if_changed(SCREEN + 168, &shown[3], t_loop);
238
+
239
+ frame++;
240
+ }
241
+ return 0;
242
+ }
243
+ ```
244
+
245
+ ## Build
246
+
247
+ ```bash
248
+ oscar64 -tm=c64 -O2 -o=charset-animation.prg charset-animation.c
249
+ ```
250
+
251
+ Built with Oscar64 at `-O2`; the PRG is 2,049 bytes. The `#pragma region`
252
+ line caps code and data at $3000 so the two charsets the program blits
253
+ there cannot land on live code; without it the linker's default main
254
+ region runs to $A000 and nothing would refuse a build that had grown past
255
+ $3000 (see `charset_blit_overruns_grown_code`).
256
+
257
+ ## Expected output
258
+
259
+ Black screen, green border. A five-line white HUD at the top:
260
+
261
+ ```
262
+ FRAME 00249 SET A PASS
263
+ REWRITE 00196 8 BYTES IN PLACE
264
+ FLIP 00014 ONE $D018 WRITE
265
+ REDRAW 02429 200 CELLS
266
+ LOOP 03368 ALL THREE + CHECK
267
+ ```
268
+
269
+ Below it three captioned bands: `IN PLACE:` over six rows of light-blue
270
+ ripple (rows 6 to 11), `CHARSET FLIP:` over six rows of yellow 4-pixel
271
+ treads (rows 13 to 18), `REDRAW:` over five rows of light-green ROM
272
+ glyphs (rows 20 to 24) that cycle `.` `*` `+` `-`. Every figure below is
273
+ from VICE x64sc 3.10 (rung 1), from the exit screenshot of the pinned
274
+ run
275
+
276
+ ```
277
+ x64sc -default -warp +sound +autostart-delay-random -autostartprgmode 1 \
278
+ -limitcycles 8000000 [-model ntsc] -exitscreenshot out.png -autostart charset-animation.prg
279
+ ```
280
+
281
+ decoded against the `chargen-901225-01.bin` glyphs for the HUD and
282
+ against the program's own tables for the three bands, and from a
283
+ `-moncommands` store trace on `$02FF` that dumps `$32D8-$32DF`,
284
+ `$3AD8-$3ADF` and `$D018` at each verdict store. Those are the WATER
285
+ glyph (code $5B, offset $5B * 8 = $2D8) in set A at $3000 and set B at
286
+ $3800; the first draft of this page named `$38D8`, which is glyph $1B
287
+ of set B and never changes, so a trace on it shows set B as never
288
+ written. The first store in the log is the KERNAL's own, at boot; the
289
+ stores after it are loop iterations 0 upwards.
290
+
291
+ **PAL** (`screenshots/charset-animation.png`): `FRAME 00249`, `SET A`,
292
+ `PASS`. Frame 249 is phase 1 of the ripple (249 mod 8) and set A
293
+ (249 / 4 = 62, even). All 240 water cells match `water_tab[1]`
294
+ (`FF 00 66 FF 00 00 00 66`), all 240 belt cells match set A's tread
295
+ (`F0 F0 F0 F0 0F 0F 0F 0F`) and none match set B's, and all 200 redraw
296
+ cells are the ROM `*` (code $2A, `spin_tab[249 & 3]`). The dump for
297
+ iteration 249 reads `$32D8: FF 00 66 FF 00 00 00 66`, `$D018: 1D` and
298
+ `$02FF: 01`. It is not the last: the verdict store fired 252 times, the
299
+ last on raster line 309 of iteration 250, inside the vertical blank,
300
+ and that dump reads `$32D8: 66 FF 00 66 FF 00 00 00` (phase 2). The
301
+ cycle limit fires after iteration 250's rewrite but before the next
302
+ frame's display, so memory is one iteration ahead of the screenshot.
303
+ Set B's glyph is written only on its turn: the dump for iteration 4
304
+ reads `$3AD8: 00 00 66 FF 00 66 FF 00` (phase 4) with `$D018: 1F`.
305
+ Before that `$3AD8` holds the ROM's cross glyph for code $5B
306
+ (`18 18 18 FF FF 18 18 18`), and after each of set B's four-frame
307
+ turns it keeps that turn's last phase until the next one: the last dump
308
+ reads `$3AD8: 66 FF 00 00 00 66 FF 00`, phase 7 from iteration 247.
309
+ `$D018` reads `1F` on every odd four-frame block and `1D` on every even
310
+ one, all 251 iterations. Border (98, 213, 50), VICE's PAL green.
311
+
312
+ **NTSC** (`-model ntsc`, `screenshots/charset-animation-ntsc.png`):
313
+ `FRAME 00280`, `SET A`, `PASS`; phase 0, set A, redraw glyph `.` (code
314
+ $2E). 240 of 240, 240 of 240 and 200 of 200 cells match the tables as
315
+ on PAL. The monitor reads `$32D8: 00 66 FF 00 00 00 66 FF`, `$D018: 1D`
316
+ and `$02FF: 01`, 282 verdict stores, the last on line 44, above the
317
+ first badline. Border (114, 189, 103).
318
+
319
+ The four cycle figures are the same on both models because the whole
320
+ loop runs in the blank, where nothing is stolen:
321
+
322
+ | HUD line | Cycles | What the window holds (from the `.asm` listing) |
323
+ |---|---|---|
324
+ | REWRITE | 196 | pointer set-up for `set[which]` and `water_tab[phase]`, `JSR`, two `INC`, then eight `LDY # / LDA (zp),Y / LDY # / STA (zp),Y` at 15 cycles each (120), `RTS` |
325
+ | FLIP | 14 | `LDY zp` (3), `LDA abs,Y` (4), `STA $D018` (4), and the timer's stop store |
326
+ | REDRAW | 2,429 | 200 iterations of `STA abs,X / INX / CPX / BNE`, 12 cycles a cell, plus entry and exit |
327
+ | LOOP | 3,368 | the three above with their timer starts and stops, the 8-byte `memcmp`, the `$D018` read-back, the `$02FF` and `$D020` stores |
328
+
329
+ The HUD is written after LOOP stops and is not in any figure: the frame
330
+ counter is bumped in place as decimal digits and the four cycle values
331
+ are reprinted only when they change, which after the first frame is
332
+ never. An earlier build printed all five values with `put_dec5` every
333
+ frame inside the loop timer; that cost about 7,900 cycles, and on NTSC,
334
+ where the blank from line 256 to the first badline is 58 lines (about
335
+ 3,770 cycles), the HUD writes landed after the beam had passed rows 0 to
336
+ 4, so the screenshot showed the previous frame's count over the current
337
+ frame's bands. A build that then timed the HUD inside LOOP read 5,282
338
+ one run and 5,468 the next: `show_if_changed` was printing LOOP because
339
+ LOOP had changed because it was printing. Neither figure is on the page
340
+ for that reason.
341
+
342
+ Two pinned runs per model gave byte-identical PNGs. One NTSC run made
343
+ while two other x64sc processes were running on the same host produced
344
+ the BASIC start screen instead: the program had not started by the time
345
+ the cycle limit fired. Run the pinned command on its own.
346
+
347
+ ## Why this works
348
+
349
+ Method (a) works because the VIC has no copy of the glyph. Every raster
350
+ line of every text row it fetches the 8-byte glyph for each cell's code
351
+ from the character base, so writing those 8 bytes changes every cell
352
+ that shows the code at the next fetch. The rewrite is placed first in
353
+ the loop, right after `vic_waitFrame()` returns at line 256, because a
354
+ rewrite that straddles a fetch shows old rows above the write and new
355
+ rows below it for that frame. Only the set about to be shown is
356
+ rewritten; the other set keeps a stale glyph until its turn comes, when
357
+ the same eight stores bring it up to date before `$D018` selects it.
358
+
359
+ Method (b) works because `$D018` bits 1 to 3 are the character base in
360
+ 2 KB steps within the VIC bank, and the VIC reads the register at each
361
+ fetch, so one 4-cycle store moves the whole screen's glyph source and
362
+ there is no partial state to display. The two sets are copies of the
363
+ character ROM with one glyph replaced, so the HUD text reads the same
364
+ from either. Reading `$D018` back for the check masks bit 0: it is not
365
+ implemented and returns 1 (the monitor dump shows `1D` for a stored
366
+ `1C`).
367
+
368
+ The comparison is what the technique page's cost figures rest on. The
369
+ in-place rewrite is 196 cycles for 240 animated cells, and would be 196
370
+ for 1,000; redrawing the same 240 cells at the measured 12 cycles each
371
+ would be 2,880 (arithmetic from the 200-cell figure), and the redraw's
372
+ cost grows with the field. The redraw here changes only screen codes;
373
+ an animation done that way also needs one glyph per phase in the
374
+ charset, eight codes for this ripple, where method (a) needs one.
375
+
376
+ The self-check is what makes the verdict mean something. It does not
377
+ trust the value it just wrote: it reads the eight bytes back through the
378
+ same `set[which]` pointer with `memcmp`, reads `$D018` back from the
379
+ chip, and compares both with tables indexed by the frame count, so a
380
+ rewrite to the wrong set, a wrong phase or a `$D018` value that did not
381
+ stick would latch `fault`, turn the border red and put 02 in `$02FF` for
382
+ the harness in `runtime/vice-reference.md`, "Verifying a run without a
383
+ human", to read.