c64-kb 0.17.0

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Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
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  7. package/dist/cli-memorize-audit.js +97 -0
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  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,314 @@
1
+ ---
2
+ tool: release-disk
3
+ tool_kind: reference-catalog
4
+ maintainer: bdgscotland
5
+ license: BSD-3-Clause
6
+ home_url: https://github.com/bdgscotland/c64-kb
7
+ ---
8
+
9
+ <!-- doc-type: toolchain-reference -->
10
+
11
+ # Assembling a release disk and proving it boots
12
+
13
+ ## Tool
14
+
15
+ This page is a procedure, not a program. It takes a PRG that one of the
16
+ toolchains built and turns it into a D64 image a user can put in drive 8
17
+ and start with `LOAD"*",8,1`, then proves the image boots by autostarting
18
+ it in headless VICE and looking at the screen. Every command and every
19
+ figure here was run on this machine with VICE 3.10's `c1541` and `x64sc`,
20
+ GNU Make 3.81 and Oscar64 build 2026-05-19, on the PRG that the listing in
21
+ [oscar64/platformer-scaffold](../recipes/oscar64/platformer-scaffold.md)
22
+ builds (6,473 bytes, loading at `$0801`). That recipe was chosen because
23
+ it also writes to the disk it came from, which is the case a release disk
24
+ has to survive. The per-tool pages hold the build commands; the image
25
+ format is in [c64-file-formats](../formats/c64-file-formats.md) and the
26
+ drive's error numbers in
27
+ [iec-disk-reference](../formats/iec-disk-reference.md).
28
+
29
+ **Targets:** 6510
30
+
31
+ ## What a release disk is
32
+
33
+ A D64 is 683 sectors of 256 bytes, 174,848 bytes in the file. Track 18 is
34
+ the directory track, so a formatted disk has 664 blocks for files, which
35
+ is what `c1541 -list` prints as `664 blocks free.` on an empty image. Each
36
+ block holds 254 bytes of file data, the other two being the link to the
37
+ next block. A release disk is such an image with four properties:
38
+
39
+ 1. **The game is the first directory entry.** `LOAD"*",8,1` loads the
40
+ first file in the directory, whatever its name, and so does VICE's
41
+ `-autostart disk.d64`. The order of `c1541 -write` calls is the
42
+ directory order, so write the game first and everything else after.
43
+ 2. **A disk name and ID.** `c1541 -format "name,id"` sets both; they are
44
+ the header line of the directory (`0 "platformer " ps 2a`). The
45
+ ID is two characters. Nothing on the C64 side reads either, but a
46
+ user does.
47
+ 3. **The game loads with `,8,1` and also without it, or the page says
48
+ which.** A PRG from any of the three toolchains here starts with a
49
+ BASIC stub at `$0801` (see
50
+ [memory-layout-planning](memory-layout-planning.md), the `$0801` row),
51
+ so `LOAD"*",8` without the `,1` lands it at the same address and `RUN`
52
+ starts it. Measured below with VICE's `-basicload`. A PRG whose first
53
+ two bytes are not `$01 $08` needs the `,1`, and a plain `LOAD` puts it
54
+ at `$0801` where it will not run; say so in the release notes.
55
+ 4. **Optional directory entries as art.** Extra entries after the game,
56
+ named with dashes or a credit line. Each costs one block, because
57
+ `c1541` will not write an empty file, and each has a file type: a bare
58
+ name becomes `prg`, a `,seq` suffix becomes `seq`, and `,del` is
59
+ refused (all three measured below).
60
+
61
+ ## Making it with c1541
62
+
63
+ From a built PRG:
64
+
65
+ ```bash
66
+ c1541 -format "platformer,ps" d64 platformer.d64
67
+ c1541 -attach platformer.d64 -write platformer.prg platformer
68
+ c1541 -attach platformer.d64 -list
69
+ ```
70
+
71
+ **Names go to c1541 in lower case.** `c1541` maps lower-case ASCII to
72
+ unshifted PETSCII, which the C64's upper-case font shows as capitals, and
73
+ upper-case ASCII to shifted PETSCII, which it shows as graphics glyphs.
74
+ This is the pitfall
75
+ [c1541_uppercase_filename_petscii_shift](../pitfalls/kernal-and-io.md)
76
+ and it applies to the disk name and ID as well as to file names. Measured
77
+ on this disk: after `-format "PLATFORMER,PS"` and `-write ... PLATFORMER`
78
+ the BAM's name field at track 18 sector 0 offset `$90` read
79
+ `D0 CC C1 D4 C6 CF D2 CD C5 D2` and the directory entry's name read the
80
+ same, while `c1541 -list` still printed `PLATFORMER` and the `-write`
81
+ line echoed the name as ten unprintable bytes. After the lower-case
82
+ commands above the same fields read `50 4C 41 54 46 4F 52 4D 45 52`,
83
+ `-list` printed `platformer`, and the `-write` line echoed
84
+ `writing file 'PLATFORMER.PRG' as 'PLATFORMER' to unit 8`. The wrong
85
+ disk still autostarts, because autostart goes by directory position, but
86
+ a user typing `LOAD"PLATFORMER",8,1` gets `?FILE NOT FOUND ERROR` and the
87
+ directory shows glyphs.
88
+
89
+ The listing of the disk the rest of this page tests:
90
+
91
+ ```text
92
+ 0 "platformer " ps 2a
93
+ 26 "platformer" prg
94
+ 638 blocks free.
95
+ ```
96
+
97
+ **Block arithmetic.** A file of N bytes takes `ceil(N / 254)` blocks; the
98
+ PRG's two load-address bytes are part of N. 6,473 / 254 = 25.48, so 26
99
+ blocks, and 664 - 26 = 638 free, which is what the listing says. A disk
100
+ is full at 664 blocks used, and a game that saves to its own disk needs
101
+ its record's blocks free after the release files are on it: the score
102
+ file this game writes is one block (measured below). Two art entries
103
+ written after the game, one bare name of sixteen dashes and one
104
+ `readme,seq`, listed as `1 "----------------" prg` and `1 "readme" seq`
105
+ after the game and left `636 blocks free`; a third `-write` of a
106
+ zero-byte file with `,del` printed `floppy write failed` and added
107
+ nothing.
108
+
109
+ **Record the image's checksum in the release notes**, taken from the
110
+ image before anyone boots it. This one is
111
+ `md5 21b91ed52e791ae0efd9faba7666ac12` (`cksum` gives
112
+ `4220958840 174848`). Format and write are deterministic here: three
113
+ builds of the disk from the same PRG gave the same MD5.
114
+
115
+ ## Proving it boots in VICE
116
+
117
+ Autostart the image itself, not the PRG:
118
+
119
+ ```bash
120
+ GSETTINGS_SCHEMA_DIR=/opt/homebrew/share/glib-2.0/schemas \
121
+ x64sc -default -warp +sound +autostart-delay-random \
122
+ -limitcycles 30000000 -drive8wobbleamplitude 0 -drive8wobblefrequency 0 \
123
+ -exitscreenshot platformer-boot.png -autostart platformer.d64
124
+ ```
125
+
126
+ VICE's log for that run says what path it took: `Attached file
127
+ 'platformer.d64' as a disk image`, `Resetting drive 8`, `Resetting the
128
+ machine to autostart '*'`, `Loading program '*'`, `Entered ROM at $e5d4`,
129
+ `Searching for ...`, `Loading`, `Entered ROM at $ea21`, `Ready`,
130
+ `Starting program.`, then `Main CPU: Error - cycle limit reached.` and
131
+ exit status 1, which is the `-limitcycles` exit. The KERNAL loaded the
132
+ file from the emulated 1541 through the serial bus, and that is the point
133
+ of the test.
134
+
135
+ **This is not the path the recipe verifier uses, and the cycle counts
136
+ do not carry over.** `scripts/verify-recipes.ts` runs
137
+ `-autostartprgmode 1 -autostart out.prg`, which writes the PRG into RAM
138
+ once the KERNAL prints `READY.` and types `RUN`; its `disk` entry formats
139
+ a fresh D64 and attaches it with `-8`, and nothing is ever loaded from it.
140
+ The program is running by 3,000,000 cycles that way
141
+ ([vice-reference](../runtime/vice-reference.md), "What
142
+ `-autostartprgmode` does to a run"). Loading the same 26 blocks through
143
+ the 1541 takes far longer. Measured on this disk, PAL: at 18,000,000
144
+ cycles the screen still read `LOAD"*",8,1` / `SEARCHING FOR *` /
145
+ `LOADING`; at 22,000,000 the game's HUD was up at frame 0; at 30,000,000
146
+ the HUD read frame 390. So the load finished between 18 and 22 million
147
+ cycles, and a disk-boot test needs `-limitcycles` set from that, not from
148
+ the recipe's pinned count. `-autostartprgmode` has no effect on a D64
149
+ argument; it selects how a `.prg` argument is delivered.
150
+
151
+ **What the screen shows at 30,000,000 cycles.** Row 0
152
+ `SCORE 00069 LIVES 3 HI 00069 F 00390 DF`, row 1
153
+ `CYC 06346 MAX 08550 DROP 00 ERR 0`, the map, and row 24
154
+ `DRIVE: 62, FILE NOT FOUND,00,00`, decoded from the exit screenshot
155
+ against the character ROM. `F` is the game's own report of a first run
156
+ with no score file; 62 is the drive's answer to opening `HISCORE,S,R` on
157
+ a disk that has no such file. The picture is
158
+ `../recipes/oscar64/screenshots/platformer-scaffold-d64.png`; three runs
159
+ of the command gave byte-identical PNGs. Under `-model ntsc` at the same
160
+ count the HUD reads frame 421 with the same `F` and the same row 24
161
+ (`platformer-scaffold-d64-ntsc.png`, two runs byte-identical).
162
+
163
+ **Without the `,1`.** `-basicload` makes VICE type `LOAD"*",8` instead.
164
+ At 30,000,000 cycles the screen was the same HUD at frame 390 with `F`
165
+ and the same row 24. The Oscar64 PRG loads at `$0801` either way.
166
+
167
+ ## The game writes to the disk it booted from
168
+
169
+ This recipe opens `HISCORE,S,R` on device 8 after fifty frames, and at
170
+ game over scratches and rewrites it. Booted from its own D64, device 8
171
+ is the release disk, so two things follow and both were measured.
172
+
173
+ **The first OPEN does not hang.** The recipe's page records a start-up
174
+ hang in the OPEN's read-back on PAL, seen when the PRG was injected with
175
+ `-autostartprgmode 1` and a true drive sat idle on the bus, and the fifty
176
+ `vic_waitFrame` calls before the OPEN are its workaround. From the D64
177
+ the OPEN reaches the same drive that has just served the LOAD: the 30
178
+ million cycle PAL and NTSC runs above both show the drive's 62 on row 24
179
+ and `F` on the HUD, so the OPEN completed and its error channel was read.
180
+ A build with `-dDISK_WAIT_FRAMES=0`, written to its own disk the same
181
+ way and autostarted from it, also ran: at 30,000,000 cycles PAL its HUD
182
+ read frame 440 with `F` and row 24 read
183
+ `DRIVE: 62, FILE NOT FOUND,00,00`. That is one run, so it says the wait
184
+ was not needed on that run from disk, not that the hang cannot happen
185
+ from disk; the recipe's page still keeps the wait, and this page does
186
+ not overrule it.
187
+
188
+ **The image changes.** At 45,000,000 cycles PAL the autopilot's game
189
+ over had passed: the HUD read `SCORE 00191 LIVES 0 ... W`, row 1 ended
190
+ `B00191`, row 24 read `DRIVE: 00, OK,00,00`, and afterwards
191
+ `c1541 -list` showed a third line, `1 "hiscore" seq`, with
192
+ `637 blocks free`, and the image's MD5 was
193
+ `c8a409ca443cc1e6239c7042dfa6d4da` instead of the value above. So:
194
+
195
+ - Take the checksum before the boot test, and boot a copy. The Makefile
196
+ below copies the image before `x64sc` touches it.
197
+ - Ship the disk writable. A user's real disk with the tab open gives the
198
+ game `26, WRITE PROTECT ON` at game over; in VICE, `-attach8ro`
199
+ answers the same 26 ([iec-disk-reference](../formats/iec-disk-reference.md),
200
+ "The 1541 DOS Error Codes"). This game's HUD letter for a failed write
201
+ is `E`; the protected-disk run itself was not made here. A game that
202
+ does not handle 26 will look broken on a protected disk.
203
+ - A release note that says "the disk is unchanged after play" is false
204
+ for any game that saves to it. Say which files it adds.
205
+
206
+ ## Checklist
207
+
208
+ - The PRG's first two bytes are the load address, low byte first; `$01
209
+ $08` means `$0801` and a BASIC stub. Check with `xxd -l 2 game.prg`.
210
+ This one read `0108`.
211
+ - Names to `c1541` in lower case: disk name, ID and every file.
212
+ - The game is the first `-write`. `c1541 -list` shows the order.
213
+ - Block count: `ceil(bytes / 254)` per file, 664 in total, and room for
214
+ anything the game writes.
215
+ - Boot the image itself with `-autostart game.d64`, at a cycle count
216
+ chosen for a serial load of that many blocks, and look at the
217
+ screenshot. A `-autostartprgmode 1` run proves the program and says
218
+ nothing about the disk.
219
+ - Boot a copy, and record the pristine image's MD5 or CRC in the release
220
+ notes.
221
+ - 1541 or fast loader: the KERNAL load measured here had 26 blocks in
222
+ memory inside 22 million cycles from power-on, about 22 seconds of
223
+ machine time including the reset and autostart delay; a full disk through the
224
+ KERNAL is the half hour that
225
+ [iec-disk-reference](../formats/iec-disk-reference.md) quotes under
226
+ "Speed and Throughput". Nothing here needs a fast loader. A game that
227
+ streams levels does, and its loader's disk layout is then part of the
228
+ release format; no fast loader was run on this page.
229
+ - If the game saves to its disk: the image changes, the disk must be
230
+ writable, and the game's answer to 26 is worth one run with
231
+ `-attach8ro`.
232
+
233
+ ## Makefile target
234
+
235
+ `make release` builds the PRG, formats the image, writes the game first,
236
+ lists the directory and records the MD5. `make boot` copies the image and
237
+ autostarts the copy headless, treating VICE's exit status 1 as the
238
+ expected `-limitcycles` exit. Both were run end to end on this machine;
239
+ the image's MD5 matched the hand-made one above and the boot screenshot
240
+ was byte-identical to the hand-run one. `CYCLES` is the disk-boot count,
241
+ not the recipe's.
242
+
243
+ ```makefile
244
+ OSCAR64 ?= oscar64
245
+ C1541 ?= c1541
246
+ X64SC ?= x64sc
247
+ NAME := platformer
248
+ DISKID := ps
249
+ SRC := platformer-scaffold.c
250
+ PRG := $(NAME).prg
251
+ D64 := $(NAME).d64
252
+ CYCLES ?= 30000000
253
+
254
+ .PHONY: release boot clean
255
+
256
+ $(PRG): $(SRC)
257
+ $(OSCAR64) -tm=c64 -O2 -o=$(PRG) $(SRC)
258
+
259
+ $(D64): $(PRG)
260
+ rm -f $(D64)
261
+ $(C1541) -format "$(NAME),$(DISKID)" d64 $(D64)
262
+ $(C1541) -attach $(D64) -write $(PRG) $(NAME)
263
+ $(C1541) -attach $(D64) -list
264
+ md5 $(D64) | tee $(D64).md5
265
+
266
+ release: $(D64)
267
+
268
+ boot: $(D64)
269
+ cp $(D64) boot-copy.d64
270
+ $(X64SC) -default -warp +sound +autostart-delay-random \
271
+ -limitcycles $(CYCLES) -drive8wobbleamplitude 0 -drive8wobblefrequency 0 \
272
+ -exitscreenshot $(NAME)-boot.png -autostart boot-copy.d64; \
273
+ test $$? -eq 1
274
+ md5 $(NAME)-boot.png
275
+
276
+ clean:
277
+ rm -f $(PRG) $(D64) $(D64).md5 boot-copy.d64 $(NAME)-boot.png \
278
+ $(NAME).map $(NAME).asm $(NAME).lbl $(NAME).int $(NAME).dbj
279
+ ```
280
+
281
+ On macOS with Homebrew VICE, `GSETTINGS_SCHEMA_DIR` must be in the
282
+ environment `make` runs under, as for every other headless run on these
283
+ pages. `md5` is the macOS name; `md5sum` on Linux. The recipe's source
284
+ file has to be beside the Makefile; the listing gate does not write it
285
+ out, so copy the `c` fence from the recipe page.
286
+
287
+ ### The release image: a .D64 with the game as its first directory entry
288
+
289
+ **Produced by:** c1541
290
+ **Consumed by:** vice, c1541
291
+
292
+ The image format itself is on
293
+ [c64-file-formats](../formats/c64-file-formats.md); this page adds only
294
+ the ordering and naming rules above.
295
+
296
+ ## Not measured here
297
+
298
+ - Whether the image boots on a real 1541 or on an SD2IEC. VICE's 1541-II
299
+ ROM served it; no hardware was tried.
300
+ - The smallest `-limitcycles` at which the load is complete; it lies
301
+ between 18,000,000 and 22,000,000 on PAL and was not narrowed.
302
+ - Whether the start-up hang the recipe page records can occur when the
303
+ game is loaded from disk; one run without the wait did not hang.
304
+ - Any fast loader, and any drive other than device 8.
305
+
306
+ ## See also
307
+
308
+ - [c64-file-formats](../formats/c64-file-formats.md), ".D64"
309
+ - [iec-disk-reference](../formats/iec-disk-reference.md), "The 1541 DOS Error Codes" and "Speed and Throughput"
310
+ - [vice-reference](../runtime/vice-reference.md), "What `-autostartprgmode` does to a run"
311
+ - [memory-layout-planning](memory-layout-planning.md), the `$0801` row
312
+ - Pitfall: [c1541_uppercase_filename_petscii_shift](../pitfalls/kernal-and-io.md)
313
+ - Recipes: [oscar64/platformer-scaffold](../recipes/oscar64/platformer-scaffold.md),
314
+ [oscar64/high-score-persist](../recipes/oscar64/high-score-persist.md)
@@ -0,0 +1,236 @@
1
+ ---
2
+ tool: sidreloc
3
+ tool_kind: asset-converter
4
+ maintainer: Linus Akesson (lft)
5
+ license: MIT
6
+ home_url: https://www.linusakesson.net/software/sidreloc/index.php
7
+ version_verified: "1.0"
8
+ ---
9
+
10
+ <!-- doc-type: toolchain-reference -->
11
+
12
+ # sidreloc: move a SID tune to where the game has room
13
+
14
+ ## Tool
15
+
16
+ sidreloc moves a PSID tune by whole pages and can move its zero-page
17
+ variables to a range you name. Most tunes are linked to run at `$1000`,
18
+ which is often where a game's code or map wants to be. sidreloc rewrites
19
+ the tune so it runs somewhere else, then checks the result by playing the
20
+ original and the moved tune side by side.
21
+
22
+ It does not disassemble. It emulates the 6510 running the tune's init and
23
+ play routines, and every byte in its emulated memory carries the list of
24
+ program bytes that contributed to its value. When an effective address
25
+ lands inside the relocation range, one of those program bytes must be an
26
+ address high byte. `cmp` and `eor` add equations too. A constraint solver
27
+ then decides which bytes to shift. The page moves are whole pages, so only
28
+ high bytes change. Source: lft's page, linked below.
29
+
30
+ Everything on this page marked "run here" was done on 2026-09-23 with
31
+ sidreloc 1.0 (banner `sidreloc 1.0 by Linus Akesson`) built with Apple clang
32
+ 21.0.0 on macOS arm64. The official tarball could not be downloaded on this
33
+ machine (the local network filter blocks `hd0.linusakesson.net`), so the
34
+ build used the sources in the unofficial mirror
35
+ https://github.com/theclue/sidreloc at commit `2de6b01`, the commit before
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+ that mirror patched `sidreloc.c` for autotools:
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+
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+ ```text
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+ cc -O2 -DHAVE_ERR_H -o sidreloc sidreloc.c cpu.c solver.c -lm
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+ ```
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+
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+ The mirror's `HEAD` does not compile with clang 21: its added `errx`
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+ fallback passes `...` as an argument (`error: expected expression`).
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+
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+ **Targets:** SID, 6510
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+
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+ ## Build pipeline
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+
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+ ### .SID — PSID/RSID music file
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+ **Produced by:** sidreloc
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+ **Consumed by:** sidreloc
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+
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+ Input and output are both PSID files. sidreloc refuses RSID tunes that break
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+ RSID rules, MUS files, BASIC tunes and tunes with no play routine (exit
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+ codes below). A game then strips `dataOffset` bytes (124, `$7C`, for PSID v2), plus 2 more
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+ when the header's load address is 0: then the first two data bytes are the
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+ load address. sidreloc's own output is written that way (load field `0000`,
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+ 124 + 2 + data bytes). Or it imports the file with an offset; the byte
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+ layout is in [c64-file-formats](../formats/c64-file-formats.md), ".SID".
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+
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+ ## Command line
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+
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+ ```text
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+ sidreloc [OPTIONS] input.sid output.sid
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+ ```
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+
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+ | Flag | Default | Meaning |
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+ |---|---|---|
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+ | `-p XX` | `10` | First page (hex) of the relocated tune |
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+ | `-z XX-YY` | `80-ff` | Free zero-page range; used addresses are packed from its start |
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+ | `-k` | off | Keep the tune's zero-page addresses |
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+ | `-r XX-YY` | from the file | Pages to relocate; must cover the whole load range |
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+ | `-t N` | `2` | Tolerance, in percent, for wrong pitches during verification |
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+ | `-s` | off | Also verify pulse widths |
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+ | `-f` | off | Write the output even if verification fails |
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+ | `-v` | off | Print statistics and a map of every program byte |
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+ | `-q` | off | Silence warnings about writes outside the load range |
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+ | `--frames N` | `100000` | Play calls per subtune (about 33 minutes of PAL) |
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+
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+ The flag table is from `sidreloc -h` run here; the meanings are from the
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+ manual page (`sidreloc.txt` on lft's site).
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+
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+ **Give `-r` for a small tune.** With no `-r`, sidreloc 1.0 takes the load
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+ range and extends it by up to 64 pages, stopping at `$CFFF` or `$FFFF`
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+ (`sidreloc.c`, where `reloc_end` is set). For the 196-byte test tune below
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+ that range was `$1000-$50FF`. Asked to move it to page `$C0`, sidreloc
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+ refused with exit 12, "Neither the source nor the destination relocation
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+ range may overlap with the zero-page.", because `$C000` plus 65 pages wraps
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+ past `$FFFF`. With `-r 10-10` the same move succeeded. Run here.
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+
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+ ### Exit status
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+
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+ From the manual page. 8 and 12 were seen here; the rest were not provoked.
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+
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+ | Code | Meaning |
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+ |---|---|
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+ | 0 | Relocation successful |
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+ | 1 to 5 | Bad header, bad RSID, MUS, BASIC tune, unsupported PSID extension |
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+ | 6, 7 | Bad parameters, I/O error |
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+ | 8 | No solution found |
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+ | 9 | Zero page full |
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+ | 10 | Verification failed |
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+ | 11 | Could not find the play routine |
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+ | 12 | Invalid relocation range |
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+ | 13 | Clock-cycle limit exhausted |
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+ | +32 | Success, but the tune writes outside its load range and the SID |
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+ | +64 | Success, but some pitches or pulse widths differ |
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+
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+ ## A run, measured
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+
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+ The subject was a 196-byte tune written for this test in KickAssembler 5.25
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+ (not committed): load, init and play at `$1000`/`$1000`/`$1003`, a split
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+ pattern-pointer table (low bytes in one table, high bytes in another), a
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+ pattern pointer in `$FB/$FC` read with `lda ($FB),y`, and a 24-note
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+ frequency table. A small Python script added the PSID v2 header.
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+
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+ ```text
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+ sidreloc -v -r 10-10 -p c0 -z 20-2f tune.sid tune-c000.sid
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+ ```
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+
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+ sidreloc printed: 22 high-byte relocations (`R`), 3 zero-page relocations
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+ (`Z`), 108 static bytes, 35 undetermined, 28 unused; zero page `fb fc`
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+ became `20 21`; bad pitches 0, bad pulse widths 0; "Relocation
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+ successful."; exit 0. `sidreloc -p 80 tune.sid tune-8000.sid` (default range)
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+ also exited 0. Run here.
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+
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+ "Undetermined" bytes are ones no equation mentions; sidreloc leaves them
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+ alone. In this tune, read against the assembler's symbol file, they were
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+ the three runtime variables, the pattern bytes, part of the frequency
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+ tables and a few code bytes. The unused bytes were frequency-table
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+ entries no pattern plays.
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+
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+ ## Checking a relocated tune yourself
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+
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+ sidreloc's own check emulates the original and the relocated tune and
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+ compares SID registers after each play call. Pitches pass within `-t`
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+ percent, and pulse widths are not compared unless `-s` is given. Its author
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+ notes that pulse width is often an integrator, so one wrong delta makes every
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+ later value differ even when the tune sounds the same.
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+
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+ An independent check: run both files in a separate 6502 emulator and
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+ compare every write to `$D400-$D418`, play call by play call. The script
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+ below uses py65 1.2.0 (`pip install py65`, an NMOS 6502 without the
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+ undocumented opcodes). sidreloc's emulator lacks them too (see "What
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+ defeats it"), so a tune that uses them fails there first. It calls init with
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+ A = 0, then play N times, and returns to a `NOP` at `$0300` through a pushed
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+ return address.
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+
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+ ```python
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+ import struct, sys
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+ from py65.devices.mpu6502 import MPU
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+ from py65.memory import ObservableMemory
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+
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+ def run(path, frames):
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+ d = open(path, 'rb').read()
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+ off = struct.unpack('>H', d[6:8])[0]
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+ load, init, play = struct.unpack('>HHH', d[8:14])
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+ data = d[off:]
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+ if load == 0:
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+ load, data = data[0] | data[1] << 8, data[2:]
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+ mem, log = ObservableMemory(), []
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+ mem.subscribe_to_write(range(0xD400, 0xD419), lambda a, v: log.append((a, v)))
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+ cpu = MPU(memory=mem)
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+ for i, b in enumerate(data):
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+ mem[load + i] = b
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+ trap = 0x0300
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+ mem[trap] = 0xEA
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+ def call(addr):
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+ mem[0x1FF], mem[0x1FE] = (trap - 1) >> 8, (trap - 1) & 0xFF
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+ cpu.sp, cpu.pc, cpu.a = 0xFD, addr, 0
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+ for _ in range(200000):
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+ if cpu.pc == trap:
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+ return
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+ cpu.step()
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+ raise SystemExit('routine did not return')
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+ out = []
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+ for addr in [init] + [play] * frames:
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+ log.clear(); call(addr); out.append(list(log))
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+ return out
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+
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+ a, b = run(sys.argv[1], 3000), run(sys.argv[2], 3000)
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+ print('calls that differ:', sum(x != y for x, y in zip(a, b)))
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+ ```
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+
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+ On the test tune, original against `tune-c000.sid` and against
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+ `tune-8000.sid`: 2,003 SID writes each over init plus 3,000 play calls, and
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+ 0 calls that differ. A control that copied the unchanged bytes to `$C000`
188
+ did not return from init within 200,000 instructions, because its `jmp`
189
+ operands still pointed at `$10xx`. Run here.
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+
191
+ After the check, play the moved tune in the game itself: the game's own
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+ use of the zero-page range you gave with `-z`, and of any RAM the tune
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+ writes outside its load range, is something neither check can see.
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+
195
+ ## What defeats it
196
+
197
+ | Case | What happens | Evidence |
198
+ |---|---|---|
199
+ | A pointer high byte passes through `and`, `ora`, `eor`, `asl`, `lsr`, `rol` or `ror` | Those clear the list of program bytes that contributed to the value. Binary-mode `adc` merges the operand's list in; `sbc`, `inc`/`dec`, `inx`/`dex`/`iny`/`dey` and `tax`/`txa`/`tay`/`tya` keep it (`cpu.c`, source read). With the list gone the solver finds no consistent answer. Exit 8, "Inconsistency: Want to relocate one of {} but this would contradict other equations." `-f` does not help: no file is written | Run here: the test tune with `ora #0` after `lda pat_hi,x` |
200
+ | Undocumented (illegal) opcodes | Emulation stops: `Illegal opcode: $xx (PC = $xxxx)`, error `ERR_ILLEGAL` | `cpu.c`, source read; not provoked here |
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+ | Compressed or packed code | Addresses come out of a bit stream, not from program bytes, so no byte can be shifted to fix them | lft's page, not provoked here |
202
+ | Subtracting two addresses to get a size | sidreloc assumes `sbc` never produces an address difference | lft's page. A test here that wrote `#>far - #>pat_lo` to `$D403` relocated correctly and matched in py65, so this form alone did not trigger it; which forms do was not established |
203
+ | Tunes that never return from init | Not supported (exit 11) | Manual page |
204
+ | Memory outside the load range | Relocated fine, but the tune still touches that memory; sidreloc warns. Fix by moving in two steps: first `-r` over the code with `-p` next to the data, then `-r` over both | lft's page, not provoked here |
205
+ | A pitch table read past its end picks up an address high byte | Pitch changes after relocation; reported as bad pitches but still accepted within `-t` | lft's page |
206
+
207
+ lft reports sidreloc relocating 91% of HVSC #56 with default settings. That
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+ figure is his, not measured here.
209
+
210
+ ## Not measured here
211
+
212
+ - Any HVSC tune: none was downloaded or run.
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+ - Digi tunes that use NMI (`--nmi-calls`).
214
+ - Whether the official 1.0 tarball matches the mirror's `2de6b01` sources
215
+ byte for byte. At `2de6b01` the mirror already has an `#ifdef HAVE_ERR_H`
216
+ guard in `sidreloc.c` and `solver.c`, hence `-DHAVE_ERR_H` above. The mirror's README says no source changes were made; the
217
+ AUR package records the tarball's MD5 as `987cac9c5c5e210eee897f4689aea002`.
218
+
219
+ ## Sources
220
+
221
+ - lft, "Sidreloc": https://www.linusakesson.net/software/sidreloc/index.php
222
+ (algorithm, limitations, the 91% figure)
223
+ - Manual page: https://www.linusakesson.net/software/sidreloc/sidreloc.txt
224
+ (flags, exit codes)
225
+ - Unofficial source mirror: https://github.com/theclue/sidreloc
226
+ - AUR package record: https://github.com/aur-archive/sidreloc
227
+ - py65: https://github.com/mnaberez/py65
228
+
229
+ ## See also
230
+
231
+ - [music-production-reference](../music/music-production-reference.md), tracker output
232
+ - [asset-pipelines](../art/asset-pipelines.md), "Music: GoatTracker (.sng) → usable output": a
233
+ GoatTracker song is relocated by `gt2reloc` at export; sidreloc is for tunes you only
234
+ have as a `.sid`
235
+ - [music-sid](../techniques/music-sid.md), the init/play calling convention
236
+ - [memory-layout-planning](memory-layout-planning.md), choosing the page to pass to `-p`