c64-kb 0.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2082 -0
- package/LICENSE +29 -0
- package/README.md +559 -0
- package/VERSION +25 -0
- package/dist/cli/setup.js +66 -0
- package/dist/cli/setup.js.map +1 -0
- package/dist/cli-memorize-audit.js +97 -0
- package/dist/cli-memorize-audit.js.map +1 -0
- package/dist/cli.js +335 -0
- package/dist/cli.js.map +1 -0
- package/dist/config.js +83 -0
- package/dist/config.js.map +1 -0
- package/dist/context.js +53 -0
- package/dist/context.js.map +1 -0
- package/dist/domain/budget-notes.js +104 -0
- package/dist/domain/budget-notes.js.map +1 -0
- package/dist/domain/budget.js +417 -0
- package/dist/domain/budget.js.map +1 -0
- package/dist/domain/game-design.js +77 -0
- package/dist/domain/game-design.js.map +1 -0
- package/dist/domain/timing.js +39 -0
- package/dist/domain/timing.js.map +1 -0
- package/dist/graph/apply.js +132 -0
- package/dist/graph/apply.js.map +1 -0
- package/dist/graph/claims.js +231 -0
- package/dist/graph/claims.js.map +1 -0
- package/dist/graph/extract/archetype.js +118 -0
- package/dist/graph/extract/archetype.js.map +1 -0
- package/dist/graph/extract/common.js +69 -0
- package/dist/graph/extract/common.js.map +1 -0
- package/dist/graph/extract/failure.js +37 -0
- package/dist/graph/extract/failure.js.map +1 -0
- package/dist/graph/extract/game-design.js +189 -0
- package/dist/graph/extract/game-design.js.map +1 -0
- package/dist/graph/extract/hardware.js +124 -0
- package/dist/graph/extract/hardware.js.map +1 -0
- package/dist/graph/extract/pitfall.js +62 -0
- package/dist/graph/extract/pitfall.js.map +1 -0
- package/dist/graph/extract/raster-band.js +56 -0
- package/dist/graph/extract/raster-band.js.map +1 -0
- package/dist/graph/extract/recipe.js +71 -0
- package/dist/graph/extract/recipe.js.map +1 -0
- package/dist/graph/extract/technique-entities.js +180 -0
- package/dist/graph/extract/technique-entities.js.map +1 -0
- package/dist/graph/extract/technique.js +179 -0
- package/dist/graph/extract/technique.js.map +1 -0
- package/dist/graph/extract/toolchain.js +67 -0
- package/dist/graph/extract/toolchain.js.map +1 -0
- package/dist/graph/extract/types.js +3 -0
- package/dist/graph/extract/types.js.map +1 -0
- package/dist/graph/extract/vocabulary.js +65 -0
- package/dist/graph/extract/vocabulary.js.map +1 -0
- package/dist/graph/extract.js +43 -0
- package/dist/graph/extract.js.map +1 -0
- package/dist/graph/kernal-clobbers.js +64 -0
- package/dist/graph/kernal-clobbers.js.map +1 -0
- package/dist/graph/machine-variants.js +208 -0
- package/dist/graph/machine-variants.js.map +1 -0
- package/dist/ingest/files.js +99 -0
- package/dist/ingest/files.js.map +1 -0
- package/dist/ingest/passes.js +104 -0
- package/dist/ingest/passes.js.map +1 -0
- package/dist/ingest/points.js +50 -0
- package/dist/ingest/points.js.map +1 -0
- package/dist/ingest/report.js +140 -0
- package/dist/ingest/report.js.map +1 -0
- package/dist/ingest/tally.js +81 -0
- package/dist/ingest/tally.js.map +1 -0
- package/dist/ingest/verified-on.js +43 -0
- package/dist/ingest/verified-on.js.map +1 -0
- package/dist/ingest.js +135 -0
- package/dist/ingest.js.map +1 -0
- package/dist/schemas/cost-basis.js +5 -0
- package/dist/schemas/cost-basis.js.map +1 -0
- package/dist/schemas/machine-variant.js +25 -0
- package/dist/schemas/machine-variant.js.map +1 -0
- package/dist/schemas/plan-budget.js +121 -0
- package/dist/schemas/plan-budget.js.map +1 -0
- package/dist/schemas/tool-outputs.js +526 -0
- package/dist/schemas/tool-outputs.js.map +1 -0
- package/dist/server/define-tool.js +52 -0
- package/dist/server/define-tool.js.map +1 -0
- package/dist/server/defined-only.js +9 -0
- package/dist/server/defined-only.js.map +1 -0
- package/dist/server/tools-briefings.js +70 -0
- package/dist/server/tools-briefings.js.map +1 -0
- package/dist/server/tools-lookup.js +180 -0
- package/dist/server/tools-lookup.js.map +1 -0
- package/dist/server/tools-maintenance.js +116 -0
- package/dist/server/tools-maintenance.js.map +1 -0
- package/dist/server/tools-pitfalls.js +89 -0
- package/dist/server/tools-pitfalls.js.map +1 -0
- package/dist/server/tools-recipes.js +296 -0
- package/dist/server/tools-recipes.js.map +1 -0
- package/dist/server/tools-runtime.js +48 -0
- package/dist/server/tools-runtime.js.map +1 -0
- package/dist/server/tools.js +43 -0
- package/dist/server/tools.js.map +1 -0
- package/dist/server.js +95 -0
- package/dist/server.js.map +1 -0
- package/dist/services/analytics/schema.js +78 -0
- package/dist/services/analytics/schema.js.map +1 -0
- package/dist/services/analytics/statements.js +99 -0
- package/dist/services/analytics/statements.js.map +1 -0
- package/dist/services/analytics.js +195 -0
- package/dist/services/analytics.js.map +1 -0
- package/dist/services/bm25.js +158 -0
- package/dist/services/bm25.js.map +1 -0
- package/dist/services/chunker.js +81 -0
- package/dist/services/chunker.js.map +1 -0
- package/dist/services/embeddings.js +58 -0
- package/dist/services/embeddings.js.map +1 -0
- package/dist/services/falkor/base.js +85 -0
- package/dist/services/falkor/base.js.map +1 -0
- package/dist/services/falkor/links.js +361 -0
- package/dist/services/falkor/links.js.map +1 -0
- package/dist/services/falkor/nodes.js +183 -0
- package/dist/services/falkor/nodes.js.map +1 -0
- package/dist/services/falkor/params.js +45 -0
- package/dist/services/falkor/params.js.map +1 -0
- package/dist/services/falkor/schema.js +77 -0
- package/dist/services/falkor/schema.js.map +1 -0
- package/dist/services/falkor.js +100 -0
- package/dist/services/falkor.js.map +1 -0
- package/dist/services/qdrant.js +238 -0
- package/dist/services/qdrant.js.map +1 -0
- package/dist/services/versions.js +73 -0
- package/dist/services/versions.js.map +1 -0
- package/dist/services/vice-bin.js +51 -0
- package/dist/services/vice-bin.js.map +1 -0
- package/dist/tools/briefings/archetype.js +174 -0
- package/dist/tools/briefings/archetype.js.map +1 -0
- package/dist/tools/briefings/budget.js +177 -0
- package/dist/tools/briefings/budget.js.map +1 -0
- package/dist/tools/briefings/build-order.js +135 -0
- package/dist/tools/briefings/build-order.js.map +1 -0
- package/dist/tools/briefings/build.js +185 -0
- package/dist/tools/briefings/build.js.map +1 -0
- package/dist/tools/briefings/discovery.js +290 -0
- package/dist/tools/briefings/discovery.js.map +1 -0
- package/dist/tools/briefings/plan-pitfalls.js +69 -0
- package/dist/tools/briefings/plan-pitfalls.js.map +1 -0
- package/dist/tools/briefings/render.js +151 -0
- package/dist/tools/briefings/render.js.map +1 -0
- package/dist/tools/briefings/rows.js +41 -0
- package/dist/tools/briefings/rows.js.map +1 -0
- package/dist/tools/briefings/toolchain.js +63 -0
- package/dist/tools/briefings/toolchain.js.map +1 -0
- package/dist/tools/briefings/why-proposed.js +69 -0
- package/dist/tools/briefings/why-proposed.js.map +1 -0
- package/dist/tools/briefings.js +44 -0
- package/dist/tools/briefings.js.map +1 -0
- package/dist/tools/feedback.js +97 -0
- package/dist/tools/feedback.js.map +1 -0
- package/dist/tools/hydrate.js +75 -0
- package/dist/tools/hydrate.js.map +1 -0
- package/dist/tools/intelligence.js +67 -0
- package/dist/tools/intelligence.js.map +1 -0
- package/dist/tools/lint/asm-decimal.js +86 -0
- package/dist/tools/lint/asm-decimal.js.map +1 -0
- package/dist/tools/lint/asm-rules.js +221 -0
- package/dist/tools/lint/asm-rules.js.map +1 -0
- package/dist/tools/lint/asm-shared.js +3 -0
- package/dist/tools/lint/asm-shared.js.map +1 -0
- package/dist/tools/lint/c-rules.js +215 -0
- package/dist/tools/lint/c-rules.js.map +1 -0
- package/dist/tools/lint/text.js +122 -0
- package/dist/tools/lint/text.js.map +1 -0
- package/dist/tools/lint/types.js +40 -0
- package/dist/tools/lint/types.js.map +1 -0
- package/dist/tools/lint.js +76 -0
- package/dist/tools/lint.js.map +1 -0
- package/dist/tools/memorization-mcp.js +111 -0
- package/dist/tools/memorization-mcp.js.map +1 -0
- package/dist/tools/pitfalls/bm25.js +53 -0
- package/dist/tools/pitfalls/bm25.js.map +1 -0
- package/dist/tools/pitfalls/format.js +58 -0
- package/dist/tools/pitfalls/format.js.map +1 -0
- package/dist/tools/pitfalls/graph.js +124 -0
- package/dist/tools/pitfalls/graph.js.map +1 -0
- package/dist/tools/pitfalls.js +134 -0
- package/dist/tools/pitfalls.js.map +1 -0
- package/dist/tools/prompts.js +81 -0
- package/dist/tools/prompts.js.map +1 -0
- package/dist/tools/query/compatibility/closure.js +62 -0
- package/dist/tools/query/compatibility/closure.js.map +1 -0
- package/dist/tools/query/compatibility/facts.js +28 -0
- package/dist/tools/query/compatibility/facts.js.map +1 -0
- package/dist/tools/query/compatibility/fetch.js +164 -0
- package/dist/tools/query/compatibility/fetch.js.map +1 -0
- package/dist/tools/query/compatibility/hard-rules.js +159 -0
- package/dist/tools/query/compatibility/hard-rules.js.map +1 -0
- package/dist/tools/query/compatibility/index.js +27 -0
- package/dist/tools/query/compatibility/index.js.map +1 -0
- package/dist/tools/query/compatibility/kernal-zp-rule.js +90 -0
- package/dist/tools/query/compatibility/kernal-zp-rule.js.map +1 -0
- package/dist/tools/query/compatibility/render.js +106 -0
- package/dist/tools/query/compatibility/render.js.map +1 -0
- package/dist/tools/query/compatibility/rules.js +337 -0
- package/dist/tools/query/compatibility/rules.js.map +1 -0
- package/dist/tools/query/compatibility/unit-rules.js +253 -0
- package/dist/tools/query/compatibility/unit-rules.js.map +1 -0
- package/dist/tools/query/game-design.js +83 -0
- package/dist/tools/query/game-design.js.map +1 -0
- package/dist/tools/query/lookups.js +220 -0
- package/dist/tools/query/lookups.js.map +1 -0
- package/dist/tools/query/plan-budget.js +266 -0
- package/dist/tools/query/plan-budget.js.map +1 -0
- package/dist/tools/query/recipes.js +214 -0
- package/dist/tools/query/recipes.js.map +1 -0
- package/dist/tools/query/retrieval.js +128 -0
- package/dist/tools/query/retrieval.js.map +1 -0
- package/dist/tools/query/shared.js +121 -0
- package/dist/tools/query/shared.js.map +1 -0
- package/dist/tools/query/techniques.js +331 -0
- package/dist/tools/query/techniques.js.map +1 -0
- package/dist/tools/query/timing.js +106 -0
- package/dist/tools/query/timing.js.map +1 -0
- package/dist/tools/query/types.js +11 -0
- package/dist/tools/query/types.js.map +1 -0
- package/dist/tools/query.js +21 -0
- package/dist/tools/query.js.map +1 -0
- package/dist/tools/resources.js +186 -0
- package/dist/tools/resources.js.map +1 -0
- package/dist/tools/run-game.js +249 -0
- package/dist/tools/run-game.js.map +1 -0
- package/dist/tools/selfimprovement.js +367 -0
- package/dist/tools/selfimprovement.js.map +1 -0
- package/docker-compose.yml +35 -0
- package/docs/ARCHITECTURE.md +164 -0
- package/docs/CONVENTIONS-archetypes.md +158 -0
- package/docs/CONVENTIONS-failures.md +46 -0
- package/docs/CONVENTIONS-game-designs.md +75 -0
- package/docs/CONVENTIONS-hardware-reference.md +184 -0
- package/docs/CONVENTIONS-pitfalls.md +91 -0
- package/docs/CONVENTIONS-recipes.md +106 -0
- package/docs/CONVENTIONS-techniques.md +309 -0
- package/docs/CONVENTIONS-toolchain-reference.md +89 -0
- package/docs/ONTOLOGY.md +655 -0
- package/docs/art/art-production-reference.md +157 -0
- package/docs/art/asset-pipelines.md +586 -0
- package/docs/c64-failure-patterns.md +693 -0
- package/docs/demo-design/demo-composition.md +349 -0
- package/docs/demo-design/demo-design-philosophy.md +320 -0
- package/docs/demo-design/intro-cracktro-patterns.md +435 -0
- package/docs/figures/ctm-spd-embed-probe.png +0 -0
- package/docs/figures/dot-flag-mid-5000000.png +0 -0
- package/docs/figures/dot-flag-no-erase-12000000.png +0 -0
- package/docs/figures/edges.json +1 -0
- package/docs/figures/fig6-architecture.png +0 -0
- package/docs/figures/fig7-ontology.png +0 -0
- package/docs/figures/screen-dissolve-mid-frame25.png +0 -0
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- package/docs/figures/spindle-two-parts-part1.png +0 -0
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- package/docs/figures/starters/action-puzzle.png +0 -0
- package/docs/figures/starters/adventure.png +0 -0
- package/docs/figures/starters/beat-em-up.png +0 -0
- package/docs/figures/starters/demo.png +0 -0
- package/docs/figures/starters/platformer.png +0 -0
- package/docs/figures/starters/shmup-vertical.png +0 -0
- package/docs/figures/tape-kernal-master-ntsc.png +0 -0
- package/docs/figures/tape-kernal-master-pal.png +0 -0
- package/docs/figures/tape-turbo-loader-ntsc.png +0 -0
- package/docs/figures/tape-turbo-loader-pal.png +0 -0
- package/docs/figures/tape-turbo-master-ntsc.png +0 -0
- package/docs/figures/tape-turbo-master-pal.png +0 -0
- package/docs/figures/tech-tech-pad2-12000000.png +0 -0
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- package/docs/figures/twister-mid-5000000.png +0 -0
- package/docs/figures/twister-straight-12000000.png +0 -0
- package/docs/figures/vector-balls-nosort-ntsc.png +0 -0
- package/docs/figures/vector-balls-nosort.png +0 -0
- package/docs/formats/c64-file-formats.md +1212 -0
- package/docs/formats/iec-disk-reference.md +754 -0
- package/docs/game-design/c64-game-archetypes.md +273 -0
- package/docs/game-design/designs/falling-blocks.md +54 -0
- package/docs/game-design/designs/platformer-scaffold.md +48 -0
- package/docs/game-design/designs/simple-shmup.md +27 -0
- package/docs/game-design/enemy-behaviour-and-difficulty.md +349 -0
- package/docs/game-design/game-design-patterns.md +1189 -0
- package/docs/game-design/game-structure.md +354 -0
- package/docs/game-design/production-planning.md +349 -0
- package/docs/game-design/reference-game-sources.md +90 -0
- package/docs/hardware/6502-illegal-opcodes.md +1353 -0
- package/docs/hardware/6510-cpu-reference.md +2112 -0
- package/docs/hardware/c64-memory-map.md +3184 -0
- package/docs/hardware/c64-registers-reference.md +996 -0
- package/docs/hardware/cia-reference.md +1281 -0
- package/docs/hardware/kernal-routines-reference.md +1836 -0
- package/docs/hardware/pal-ntsc-reference.md +813 -0
- package/docs/hardware/sid-reference.md +1137 -0
- package/docs/hardware/vic-ii-reference.md +1714 -0
- package/docs/music/music-production-reference.md +403 -0
- package/docs/pitfalls/banking.md +1067 -0
- package/docs/pitfalls/cia.md +1147 -0
- package/docs/pitfalls/cpu.md +874 -0
- package/docs/pitfalls/input.md +282 -0
- package/docs/pitfalls/kernal-and-io.md +1615 -0
- package/docs/pitfalls/loader.md +1191 -0
- package/docs/pitfalls/logic.md +94 -0
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- package/docs/pitfalls/raster-and-badline.md +721 -0
- package/docs/pitfalls/region-timing.md +660 -0
- package/docs/pitfalls/scroll.md +207 -0
- package/docs/pitfalls/sid.md +738 -0
- package/docs/pitfalls/sprite.md +979 -0
- package/docs/pitfalls/text-mode-render.md +1172 -0
- package/docs/recipes/cc65/cartridge-8k.md +398 -0
- package/docs/recipes/cc65/hello-world-conio.md +76 -0
- package/docs/recipes/cc65/memory-layout.md +312 -0
- package/docs/recipes/cc65/screenshots/README.md +14 -0
- package/docs/recipes/cc65/screenshots/cartridge-8k-ntsc.png +0 -0
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- package/docs/recipes/cc65/screenshots/memory-layout-ntsc.png +0 -0
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- package/docs/recipes/kickassembler/basic-float-calls.md +578 -0
- package/docs/recipes/kickassembler/basic-wedge.md +398 -0
- package/docs/recipes/kickassembler/big-font-scroller.md +620 -0
- package/docs/recipes/kickassembler/charset-copy-rom-to-ram.md +623 -0
- package/docs/recipes/kickassembler/cia-revision-detect.md +366 -0
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- package/docs/recipes/kickassembler/compare-16bit-signed.md +1007 -0
- package/docs/recipes/kickassembler/cracktro-template.md +526 -0
- package/docs/recipes/kickassembler/crt-banked.md +276 -0
- package/docs/recipes/kickassembler/dos-error-codes.md +466 -0
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- package/docs/recipes/kickassembler/paddle-read.md +751 -0
- package/docs/recipes/kickassembler/palette-cells.md +219 -0
- package/docs/recipes/kickassembler/pseudo-3d-road.md +930 -0
- package/docs/recipes/kickassembler/pwm-digi.md +463 -0
- package/docs/recipes/kickassembler/raster-bars.md +264 -0
- package/docs/recipes/kickassembler/reu-dma.md +1019 -0
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- package/docs/recipes/kickassembler/screenshots/README.md +72 -0
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- package/docs/recipes/kickassembler/screenshots/charset-copy-rom-to-ram-ntsc.png +0 -0
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// (metered), so the glyphs are built in assembly now. He walks at half
|
|
22
|
+
// speed: a new picture every six frames, 3 pixels behind at most.
|
|
23
|
+
//
|
|
24
|
+
// The cells are in both street pages at his world column, so a page flip or
|
|
25
|
+
// a slice of the scroll never loses him; the slice copy moves his cells
|
|
26
|
+
// with the street, and brute_patch puts back the ones a new column wrote.
|
|
27
|
+
// Under his empty pixels each glyph keeps the street's own (the street uses
|
|
28
|
+
// bit pairs 00 and 01 only on rows 2-19), and his 10 and 11 pixels are
|
|
29
|
+
// foreground: a sprite with its $D01B bit set goes behind them. view.c sets
|
|
30
|
+
// that bit for every fighter farther away than he is (c64-kb mob_priority).
|
|
31
|
+
#include "game.h"
|
|
32
|
+
#include "asm.h"
|
|
33
|
+
#include <string.h>
|
|
34
|
+
|
|
35
|
+
static char preshift[12][240]; // pose * 4 + shift, 30 glyphs in block order
|
|
36
|
+
static char mask[256]; // for a byte of his: 11 in every bit pair he leaves empty
|
|
37
|
+
static char b_under[30], n_under[30]; // the street's glyphs under the picture shown, and the next
|
|
38
|
+
char b_wcol, b_row, b_fy; // the picture on screen: world column, top row, ground line
|
|
39
|
+
bool b_drawn;
|
|
40
|
+
char b_cs; // the character set on screen: 0 $E000, 1 $E800
|
|
41
|
+
unsigned brute_late; // cell moves that finished after his top row began
|
|
42
|
+
static char b_pose, b_shift;
|
|
43
|
+
static char n_wcol, n_row, n_fy, n_pose, n_shift, n_stage; // 0 idle, 1-5 rows built
|
|
44
|
+
static bool n_hide, n_move; // brute_draw owes: the street back / the cells moved
|
|
45
|
+
static bool drew; // brute_draw moved cells this frame: no new picture starts in it
|
|
46
|
+
|
|
47
|
+
void brute_build(void)
|
|
48
|
+
{
|
|
49
|
+
for (unsigned v = 0; v < 256; v++)
|
|
50
|
+
{
|
|
51
|
+
char m = 0;
|
|
52
|
+
for (char sh = 0; sh < 8; sh += 2)
|
|
53
|
+
if (!((v >> sh) & 3))
|
|
54
|
+
m |= 3 << sh;
|
|
55
|
+
mask[v] = m;
|
|
56
|
+
}
|
|
57
|
+
*(volatile unsigned *)ASM_GB_MASK = (unsigned)mask;
|
|
58
|
+
memcpy(CHARSET2, CHARSET, 2048); // the second set: the street and the text alike
|
|
59
|
+
for (char pose = 0; pose < 3; pose++)
|
|
60
|
+
{
|
|
61
|
+
for (char s = 0; s < 4; s++)
|
|
62
|
+
{
|
|
63
|
+
char *g = preshift[pose * 4 + s];
|
|
64
|
+
for (char r = 0; r < 48; r++)
|
|
65
|
+
{
|
|
66
|
+
const char *row = brute_art[pose][r];
|
|
67
|
+
// 20 multicolour pixels across the 5 cells, the picture at s..s+15.
|
|
68
|
+
for (char cx = 0; cx < 5; cx++)
|
|
69
|
+
{
|
|
70
|
+
char b = 0;
|
|
71
|
+
for (char k = 0; k < 4; k++)
|
|
72
|
+
{
|
|
73
|
+
signed char i = cx * 4 + k - s;
|
|
74
|
+
char v = 0;
|
|
75
|
+
if (i >= 0 && i < 16)
|
|
76
|
+
{
|
|
77
|
+
char c = row[i];
|
|
78
|
+
v = c == 'b' ? 1 : c == 's' ? 2 : c == 'x' ? 3 : 0;
|
|
79
|
+
}
|
|
80
|
+
b = (b << 2) | v;
|
|
81
|
+
}
|
|
82
|
+
g[((r >> 3) * 5 + cx) * 8 + (r & 7)] = b;
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
void brute_reset(void)
|
|
90
|
+
{
|
|
91
|
+
b_drawn = false;
|
|
92
|
+
n_stage = 0;
|
|
93
|
+
n_hide = n_move = false;
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
static void block_put(char p, char wcol, char row, const char *under, char keep_col, char keep_row);
|
|
97
|
+
|
|
98
|
+
static char brute_slot(void)
|
|
99
|
+
{
|
|
100
|
+
for (char f = 1; f < NFIGHT; f++)
|
|
101
|
+
if (fkind[f] == K_BRUTE && fmode[f] != M_OFF)
|
|
102
|
+
return f;
|
|
103
|
+
return 0;
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
static char brute_pose(char f)
|
|
107
|
+
{
|
|
108
|
+
char p = anim_pose(&fanim[f]);
|
|
109
|
+
if (p == P_DOWN)
|
|
110
|
+
return 2;
|
|
111
|
+
if (p == P_WIND || p == P_PUNCH || p == P_CHAMBER || p == P_KICK)
|
|
112
|
+
return 1; // the slam: both arms up
|
|
113
|
+
return 0;
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
// Row q of the block (glyphs 5q to 5q + 4) of the picture into the set not
|
|
117
|
+
// on screen, each over the street glyph under it (glyph_build).
|
|
118
|
+
static void build_row(char q)
|
|
119
|
+
{
|
|
120
|
+
char first = q * 5, n = 5;
|
|
121
|
+
char *under = (char *)ASM_GB_UNDER;
|
|
122
|
+
for (char k = 0; k < n; k++)
|
|
123
|
+
under[k] = n_under[first + k];
|
|
124
|
+
char *set = b_cs ? CHARSET : CHARSET2;
|
|
125
|
+
*(volatile unsigned *)ASM_GB_SRC = (unsigned)(preshift[n_pose * 4 + n_shift] + first * 8);
|
|
126
|
+
*(volatile unsigned *)ASM_GB_DST = (unsigned)(set + (CH_BRUTE + first) * 8);
|
|
127
|
+
*(volatile char *)ASM_GB_COUNT = n;
|
|
128
|
+
__asm { jsr ASM_GLYPH_BUILD }
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
// The end of a frame: build his next picture, a row a frame; when it is
|
|
132
|
+
// whole, flip the character set (view_publish sends it) and leave brute_draw
|
|
133
|
+
// the cells to move, if he moved a cell.
|
|
134
|
+
void brute_prepare(void)
|
|
135
|
+
{
|
|
136
|
+
char f = brute_slot();
|
|
137
|
+
if (!f)
|
|
138
|
+
{
|
|
139
|
+
n_stage = 0;
|
|
140
|
+
n_hide = b_drawn;
|
|
141
|
+
return;
|
|
142
|
+
}
|
|
143
|
+
if (n_move)
|
|
144
|
+
return; // the last picture's cells are not moved yet
|
|
145
|
+
if (drew)
|
|
146
|
+
{
|
|
147
|
+
drew = false; // a move frame: no new picture starts in it
|
|
148
|
+
return;
|
|
149
|
+
}
|
|
150
|
+
if (n_stage)
|
|
151
|
+
{
|
|
152
|
+
build_row(n_stage);
|
|
153
|
+
if (++n_stage == 6)
|
|
154
|
+
{
|
|
155
|
+
n_stage = 0;
|
|
156
|
+
b_cs ^= 1; // the new picture, from the next frame on
|
|
157
|
+
n_move = true;
|
|
158
|
+
}
|
|
159
|
+
return;
|
|
160
|
+
}
|
|
161
|
+
unsigned px = fx[f] >= 16 ? fx[f] - 16 : 0; // his picture's left edge, world pixels
|
|
162
|
+
char wcol = px >> 3, shift = (px & 7) >> 1;
|
|
163
|
+
char row = ((fy[f] + 1 - 51) >> 3) - 6; // feet on the last line of the block
|
|
164
|
+
char pose = brute_pose(f);
|
|
165
|
+
if (b_drawn && wcol == b_wcol && row == b_row && pose == b_pose && shift == b_shift)
|
|
166
|
+
return;
|
|
167
|
+
n_wcol = wcol;
|
|
168
|
+
n_row = row;
|
|
169
|
+
n_fy = fy[f];
|
|
170
|
+
n_pose = pose;
|
|
171
|
+
n_shift = shift;
|
|
172
|
+
if (b_drawn && wcol == b_wcol && row == b_row)
|
|
173
|
+
for (char i = 0; i < 30; i++) // the same cells: the same street under them
|
|
174
|
+
n_under[i] = b_under[i];
|
|
175
|
+
else
|
|
176
|
+
street_block(n_under, wcol, row);
|
|
177
|
+
build_row(0);
|
|
178
|
+
n_stage = 1;
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
// His block in page p: his codes, or, with `under`, the street back,
|
|
182
|
+
// leaving out the cells inside the block at (keep_col, keep_row), which the
|
|
183
|
+
// new picture covers (keep_row 0xff: none).
|
|
184
|
+
static void block_put(char p, char wcol, char row, const char *under, char keep_col, char keep_row)
|
|
185
|
+
{
|
|
186
|
+
int pc = (int)wcol - page_col[p]; // his first column on this page
|
|
187
|
+
if (pc < -4 || pc > 39)
|
|
188
|
+
return; // not on this page
|
|
189
|
+
char c0 = pc < 0 ? (char)-pc : 0; // the part of the block on the page
|
|
190
|
+
char c1 = pc > 35 ? (char)(40 - pc) : 5;
|
|
191
|
+
char w = c1 - c0;
|
|
192
|
+
char *q = page_ptr(p) + row * 40 + (pc + c0); // the first cell shown
|
|
193
|
+
char i = c0;
|
|
194
|
+
char kc = keep_col - (wcol + c0); // keep columns, counted from the first shown
|
|
195
|
+
for (char r = 0; r < 6; r++, q += 40, i += 5)
|
|
196
|
+
{
|
|
197
|
+
if (!under)
|
|
198
|
+
{
|
|
199
|
+
char k = CH_BRUTE + i;
|
|
200
|
+
for (char c = 0; c < w; c++)
|
|
201
|
+
q[c] = k + c;
|
|
202
|
+
continue;
|
|
203
|
+
}
|
|
204
|
+
char wr = row + r;
|
|
205
|
+
bool keep_r = wr >= keep_row && wr < keep_row + 6;
|
|
206
|
+
const char *u = under + i;
|
|
207
|
+
for (char c = 0; c < w; c++)
|
|
208
|
+
if (!(keep_r && (char)(c - kc) < 5)) // unsigned: c inside kc .. kc + 4
|
|
209
|
+
q[c] = u[c];
|
|
210
|
+
}
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
// The start of a frame, in the vertical blank: the IRQ at line 251 has
|
|
214
|
+
// just switched to the new character set; move his cells to match.
|
|
215
|
+
void brute_draw(void)
|
|
216
|
+
{
|
|
217
|
+
if (n_hide && b_drawn)
|
|
218
|
+
{
|
|
219
|
+
for (char p = 0; p < NPAGES; p++)
|
|
220
|
+
block_put(p, b_wcol, b_row, b_under, 0, 0xff);
|
|
221
|
+
b_drawn = false;
|
|
222
|
+
}
|
|
223
|
+
n_hide = false;
|
|
224
|
+
if (!n_move)
|
|
225
|
+
return;
|
|
226
|
+
n_move = false;
|
|
227
|
+
bool moved = !b_drawn || n_wcol != b_wcol || n_row != b_row;
|
|
228
|
+
if (b_drawn && moved)
|
|
229
|
+
for (char p = 0; p < NPAGES; p++)
|
|
230
|
+
block_put(p, b_wcol, b_row, b_under, n_wcol, n_row); // the street back where he left
|
|
231
|
+
b_wcol = n_wcol;
|
|
232
|
+
b_row = n_row;
|
|
233
|
+
b_fy = n_fy;
|
|
234
|
+
b_pose = n_pose;
|
|
235
|
+
b_shift = n_shift;
|
|
236
|
+
for (char i = 0; i < 30; i++)
|
|
237
|
+
b_under[i] = n_under[i];
|
|
238
|
+
if (moved)
|
|
239
|
+
{
|
|
240
|
+
for (char p = 0; p < NPAGES; p++)
|
|
241
|
+
block_put(p, b_wcol, b_row, 0, 0, 0xff);
|
|
242
|
+
// His top row starts at line 51 + 8 * b_row: the move must be done
|
|
243
|
+
// before the beam gets there (the frame started at line 251).
|
|
244
|
+
char line = vic.raster;
|
|
245
|
+
if (line >= 51 + 8 * b_row && line < 251)
|
|
246
|
+
brute_late++;
|
|
247
|
+
drew = true;
|
|
248
|
+
}
|
|
249
|
+
b_drawn = true;
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
// A slice of the scroll wrote rows row0..row0 + n - 1 of page p's new
|
|
253
|
+
// column 39 from the street: put back his cells there.
|
|
254
|
+
void brute_patch(char p, char row0, char n)
|
|
255
|
+
{
|
|
256
|
+
if (!b_drawn)
|
|
257
|
+
return;
|
|
258
|
+
char c = page_col[p] + 39 - b_wcol;
|
|
259
|
+
if (c >= 5)
|
|
260
|
+
return;
|
|
261
|
+
char *q = page_ptr(p) + 39;
|
|
262
|
+
for (char r = row0; r < row0 + n; r++)
|
|
263
|
+
if (r >= b_row && r < b_row + 6)
|
|
264
|
+
q[r * 40] = CH_BRUTE + (r - b_row) * 5 + c;
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
// The code the page must hold at a world cell: his, or 0 (the street's).
|
|
268
|
+
char brute_code_at(unsigned wcol, char row)
|
|
269
|
+
{
|
|
270
|
+
if (!b_drawn || row < b_row || row >= b_row + 6 || wcol < b_wcol || wcol >= b_wcol + 5)
|
|
271
|
+
return 0;
|
|
272
|
+
return CH_BRUTE + (row - b_row) * 5 + (wcol - b_wcol);
|
|
273
|
+
}
|
|
@@ -0,0 +1,281 @@
|
|
|
1
|
+
// enemy.c: the enemies' state machine and the waves that bring them.
|
|
2
|
+
//
|
|
3
|
+
// The AI after c64-kb lane_pursuit_ai's states (approach, pull alongside,
|
|
4
|
+
// attack, back off), on a street instead of a road: an enemy comes in from
|
|
5
|
+
// a screen edge, walks to a stand-off point beside the hero in his lane,
|
|
6
|
+
// attacks, backs off, and comes again. Two turns at most: an enemy without
|
|
7
|
+
// one waits further out, a lane off, so the hero is never boxed in by three
|
|
8
|
+
// at once (Double Dragon's crowd rule, written here from the rule, not from
|
|
9
|
+
// any game's code).
|
|
10
|
+
//
|
|
11
|
+
// The waves after c64-kb wave_director: a stage's first wave starts when
|
|
12
|
+
// the camera reaches the stage's lock (a scroll position, compared with
|
|
13
|
+
// >=); each next wave when the last is beaten; the stage is clear when its
|
|
14
|
+
// list ends. The enemies are three slots of the fighter pool (object_pool).
|
|
15
|
+
#include "game.h"
|
|
16
|
+
|
|
17
|
+
char ai_state[NFIGHT], ai_timer[NFIGHT];
|
|
18
|
+
static bool ai_turn[NFIGHT]; // holds one of the two turns
|
|
19
|
+
static char ai_moves[NFIGHT]; // attacks made: punch, punch, kick, ...
|
|
20
|
+
static char turns;
|
|
21
|
+
static char brute_pace;
|
|
22
|
+
static char ai_next; // the enemy that thinks this frame
|
|
23
|
+
static signed char ai_dx[NFIGHT], ai_dy[NFIGHT]; // each enemy's step, as think last chose
|
|
24
|
+
char stage, wave;
|
|
25
|
+
bool stage_clear;
|
|
26
|
+
static char wave_timer;
|
|
27
|
+
|
|
28
|
+
#define TURNS 2
|
|
29
|
+
#define CLOSE 14 // stand-off with a turn: in punch and kick reach
|
|
30
|
+
#define FAR 56 // stand-off while waiting
|
|
31
|
+
#define WAIT_LANE 12 // lines off the hero's lane while waiting
|
|
32
|
+
|
|
33
|
+
// A wave: up to three enemies, each a kind, a side (0 left, 1 right) and a
|
|
34
|
+
// ground line. kind 0 ends the list. At most one brute a wave: his glyphs
|
|
35
|
+
// are one block of 30 codes (brute.c).
|
|
36
|
+
struct Spawn { char kind, side, y; };
|
|
37
|
+
struct Wave { struct Spawn e[NENEMY]; };
|
|
38
|
+
|
|
39
|
+
// WAVES-BEGIN
|
|
40
|
+
static const struct Wave stage0[] = {
|
|
41
|
+
{ { { K_THUG, 1, 170 }, { K_THUG, 0, 192 }, { 0 } } },
|
|
42
|
+
{ { { K_BRUTE, 1, 180 }, { 0 } } },
|
|
43
|
+
};
|
|
44
|
+
static const struct Wave stage1[] = {
|
|
45
|
+
{ { { K_THUG, 1, 160 }, { K_BRUTE, 1, 186 }, { K_THUG, 0, 174 } } },
|
|
46
|
+
{ { { K_THUG, 1, 190 }, { K_THUG, 0, 164 }, { 0 } } },
|
|
47
|
+
};
|
|
48
|
+
static const struct Wave stage2[] = {
|
|
49
|
+
{ { { K_THUG, 1, 172 }, { K_THUG, 0, 160 }, { K_THUG, 1, 196 } } },
|
|
50
|
+
{ { { K_BRUTE, 0, 180 }, { K_THUG, 1, 164 }, { 0 } } },
|
|
51
|
+
};
|
|
52
|
+
// WAVES-END
|
|
53
|
+
static const struct Wave *const stage_waves[NSTAGE] = { stage0, stage1, stage2 };
|
|
54
|
+
static const char stage_count[NSTAGE] = { 2, 2, 2 };
|
|
55
|
+
|
|
56
|
+
void waves_reset(void)
|
|
57
|
+
{
|
|
58
|
+
stage = 0;
|
|
59
|
+
wave = 0;
|
|
60
|
+
stage_clear = false;
|
|
61
|
+
wave_timer = 50;
|
|
62
|
+
turns = 0;
|
|
63
|
+
for (char f = 1; f < NFIGHT; f++)
|
|
64
|
+
{
|
|
65
|
+
fmode[f] = M_OFF;
|
|
66
|
+
ai_turn[f] = false;
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
static bool enemies_left(void)
|
|
71
|
+
{
|
|
72
|
+
for (char f = 1; f < NFIGHT; f++)
|
|
73
|
+
if (fmode[f] != M_OFF)
|
|
74
|
+
return true;
|
|
75
|
+
return false;
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
static void spawn_wave(const struct Wave *w)
|
|
79
|
+
{
|
|
80
|
+
for (char i = 0; i < NENEMY; i++)
|
|
81
|
+
{
|
|
82
|
+
const struct Spawn *s = &w->e[i];
|
|
83
|
+
if (!s->kind)
|
|
84
|
+
break;
|
|
85
|
+
char f = i + 1;
|
|
86
|
+
// Just off the screen; on the left never below world x 0. The
|
|
87
|
+
// positions are unsigned, and an int loaded from an unsigned of
|
|
88
|
+
// 32,768 or more compares as not negative against another
|
|
89
|
+
// non-constant int, at every level, on the local Oscar64 and
|
|
90
|
+
// v1.32.273 (c64-kb #30 fault 8): an enemy spawned at x -24
|
|
91
|
+
// (65,512) walked the wrong way. think() compares the unsigned.
|
|
92
|
+
unsigned x = s->side ? camx + 336 : camx >= 24 ? camx - 24 : 0;
|
|
93
|
+
fighter_spawn(f, s->kind, x, s->y, s->side ? FACE_LEFT : FACE_RIGHT);
|
|
94
|
+
ai_state[f] = AI_ENTER;
|
|
95
|
+
ai_timer[f] = 0;
|
|
96
|
+
ai_dx[f] = ai_dy[f] = 0;
|
|
97
|
+
ai_turn[f] = false;
|
|
98
|
+
ai_moves[f] = f;
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
void waves_update(void)
|
|
103
|
+
{
|
|
104
|
+
if (stage_clear)
|
|
105
|
+
{
|
|
106
|
+
// The camera moves on to the next lock; reaching it starts that stage.
|
|
107
|
+
if (stage + 1 < NSTAGE && camx >= stage_lock[stage + 1])
|
|
108
|
+
{
|
|
109
|
+
stage++;
|
|
110
|
+
wave = 0;
|
|
111
|
+
stage_clear = false;
|
|
112
|
+
wave_timer = 30;
|
|
113
|
+
go_sign = false;
|
|
114
|
+
locks++;
|
|
115
|
+
events |= EV_LOCK;
|
|
116
|
+
hud_dirty = true;
|
|
117
|
+
}
|
|
118
|
+
return;
|
|
119
|
+
}
|
|
120
|
+
if (camx < stage_lock[stage] || enemies_left())
|
|
121
|
+
return;
|
|
122
|
+
if (wave_timer)
|
|
123
|
+
{
|
|
124
|
+
wave_timer--;
|
|
125
|
+
return;
|
|
126
|
+
}
|
|
127
|
+
if (wave < stage_count[stage])
|
|
128
|
+
{
|
|
129
|
+
if (stage == 0 && wave == 0)
|
|
130
|
+
{
|
|
131
|
+
locks++; // the first lock is the street's start
|
|
132
|
+
events |= EV_LOCK;
|
|
133
|
+
}
|
|
134
|
+
spawn_wave(&stage_waves[stage][wave]);
|
|
135
|
+
wave++;
|
|
136
|
+
wave_timer = 40;
|
|
137
|
+
return;
|
|
138
|
+
}
|
|
139
|
+
stage_clear = true;
|
|
140
|
+
go_sign = stage + 1 < NSTAGE;
|
|
141
|
+
events |= EV_UNLOCK;
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
void enemy_ko(char f)
|
|
145
|
+
{
|
|
146
|
+
if (fkind[f] == K_THUG)
|
|
147
|
+
{
|
|
148
|
+
kos_thug++;
|
|
149
|
+
score_add(1, 0);
|
|
150
|
+
}
|
|
151
|
+
else
|
|
152
|
+
{
|
|
153
|
+
kos_brute++;
|
|
154
|
+
score_add(2, 0);
|
|
155
|
+
}
|
|
156
|
+
events |= EV_KO;
|
|
157
|
+
if (ai_turn[f])
|
|
158
|
+
turns--;
|
|
159
|
+
ai_turn[f] = false;
|
|
160
|
+
fmode[f] = M_OFF;
|
|
161
|
+
if (face_enemy == f)
|
|
162
|
+
face_enemy = 0xff;
|
|
163
|
+
hud_dirty = true;
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
static signed char toward(int from, int to)
|
|
167
|
+
{
|
|
168
|
+
return from < to - 1 ? 1 : from > to + 1 ? -1 : 0;
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
static void give_turn_back(char f)
|
|
172
|
+
{
|
|
173
|
+
if (ai_turn[f])
|
|
174
|
+
{
|
|
175
|
+
ai_turn[f] = false;
|
|
176
|
+
turns--;
|
|
177
|
+
}
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
static void think(char f)
|
|
181
|
+
{
|
|
182
|
+
int ex = fx[f], hx = fx[0];
|
|
183
|
+
// The unsigned positions compared as they are: two ints made from them
|
|
184
|
+
// would compare wrongly past 32,767 on Oscar64 (c64-kb #30 fault 8).
|
|
185
|
+
bool left_of_hero = fx[f] < fx[0];
|
|
186
|
+
bool hero_up = fmode[0] != M_KO && fmode[0] != M_OFF && !finvuln[0];
|
|
187
|
+
signed char dx = 0, dy = 0;
|
|
188
|
+
|
|
189
|
+
switch (ai_state[f])
|
|
190
|
+
{
|
|
191
|
+
case AI_ENTER:
|
|
192
|
+
dx = left_of_hero ? 1 : -1;
|
|
193
|
+
if (ex > (int)camx + 24 && ex < (int)camx + 290)
|
|
194
|
+
ai_state[f] = AI_APPROACH;
|
|
195
|
+
break;
|
|
196
|
+
case AI_APPROACH:
|
|
197
|
+
case AI_WAIT:
|
|
198
|
+
if (!ai_turn[f] && turns < TURNS && hero_up)
|
|
199
|
+
{
|
|
200
|
+
ai_turn[f] = true;
|
|
201
|
+
turns++;
|
|
202
|
+
}
|
|
203
|
+
{
|
|
204
|
+
bool close = ai_turn[f] && hero_up;
|
|
205
|
+
int tx = hx + (left_of_hero ? -(close ? CLOSE : FAR) : (close ? CLOSE : FAR));
|
|
206
|
+
int ty = fy[0];
|
|
207
|
+
if (!close)
|
|
208
|
+
ty += fy[0] < (PLANE_TOP + PLANE_BOT) / 2 ? WAIT_LANE : -WAIT_LANE;
|
|
209
|
+
dx = toward(ex, tx);
|
|
210
|
+
dy = toward(fy[f], ty);
|
|
211
|
+
ai_state[f] = close ? AI_APPROACH : AI_WAIT;
|
|
212
|
+
char ldy = fy[f] > fy[0] ? fy[f] - fy[0] : fy[0] - fy[f];
|
|
213
|
+
if (close && !dx && ldy <= 2 && !ai_timer[f])
|
|
214
|
+
{
|
|
215
|
+
fface[f] = left_of_hero ? FACE_RIGHT : FACE_LEFT;
|
|
216
|
+
fighter_attack(f, (++ai_moves[f] % 3) ? A_PUNCH : A_KICK);
|
|
217
|
+
ai_state[f] = AI_ATTACK;
|
|
218
|
+
ai_dx[f] = ai_dy[f] = 0;
|
|
219
|
+
return;
|
|
220
|
+
}
|
|
221
|
+
}
|
|
222
|
+
break;
|
|
223
|
+
case AI_ATTACK:
|
|
224
|
+
ai_state[f] = AI_RETREAT; // the move has finished: fighter_can_act
|
|
225
|
+
ai_timer[f] = 24 + f * 6;
|
|
226
|
+
give_turn_back(f);
|
|
227
|
+
break;
|
|
228
|
+
case AI_RETREAT:
|
|
229
|
+
give_turn_back(f);
|
|
230
|
+
dx = left_of_hero ? -1 : 1;
|
|
231
|
+
if ((dx < 0 && ex < (int)camx + 20) || (dx > 0 && ex > (int)camx + 292))
|
|
232
|
+
dx = 0;
|
|
233
|
+
if (!ai_timer[f])
|
|
234
|
+
{
|
|
235
|
+
ai_state[f] = AI_APPROACH;
|
|
236
|
+
ai_timer[f] = 16; // a pause before the next attack
|
|
237
|
+
}
|
|
238
|
+
break;
|
|
239
|
+
}
|
|
240
|
+
ai_dx[f] = dx;
|
|
241
|
+
ai_dy[f] = dy;
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
// Every frame: the step think last chose, facing the hero.
|
|
245
|
+
static void step(char f)
|
|
246
|
+
{
|
|
247
|
+
signed char dx = ai_dx[f], dy = ai_dy[f];
|
|
248
|
+
if (fkind[f] == K_BRUTE && (++brute_pace & 1))
|
|
249
|
+
dx = dy = 0; // the brute walks at half speed: he is heavy, and
|
|
250
|
+
// his character picture takes six frames (brute.c)
|
|
251
|
+
fighter_walk(f, dx, dy);
|
|
252
|
+
if (ai_state[f] != AI_ENTER)
|
|
253
|
+
fface[f] = fx[f] < fx[0] ? FACE_RIGHT : FACE_LEFT; // always facing the hero
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
// One enemy thinks a frame, in turn; every enemy steps every frame on what
|
|
257
|
+
// it last decided. A decision is at most three frames old: the AI's cost is
|
|
258
|
+
// a third of thinking for all three every frame (metered: the whole frame
|
|
259
|
+
// ran past NTSC's 17,095 cycles with it).
|
|
260
|
+
void enemies_update(void)
|
|
261
|
+
{
|
|
262
|
+
if (++ai_next >= NFIGHT)
|
|
263
|
+
ai_next = 1;
|
|
264
|
+
for (char f = 1; f < NFIGHT; f++)
|
|
265
|
+
{
|
|
266
|
+
if (ai_timer[f])
|
|
267
|
+
ai_timer[f]--;
|
|
268
|
+
if (fmode[f] == M_OFF)
|
|
269
|
+
continue;
|
|
270
|
+
if (fmode[f] != M_FREE)
|
|
271
|
+
{
|
|
272
|
+
if (fmode[f] != M_ATTACK)
|
|
273
|
+
give_turn_back(f); // hurt or down: the turn goes to another
|
|
274
|
+
continue;
|
|
275
|
+
}
|
|
276
|
+
if (f == ai_next || ai_state[f] == AI_ATTACK)
|
|
277
|
+
think(f); // (an attack that ended is noticed at once)
|
|
278
|
+
if (fmode[f] == M_FREE)
|
|
279
|
+
step(f);
|
|
280
|
+
}
|
|
281
|
+
}
|