c64-kb 0.17.0

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Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
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  7. package/dist/cli-memorize-audit.js +97 -0
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  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,261 @@
1
+ ---
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+ recipe: soft-scroll-h
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+ toolchain: oscar64
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+ output_format: PRG
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+ region: both
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+ techniques: [soft_scroll_h]
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+ file_formats: [PRG]
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+ uses_registers: [D016]
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+ uses_kernal: []
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+ ---
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+
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+ <!-- doc-type: recipe -->
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+
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+ # Oscar64 Hardware Horizontal Soft-Scroll
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+
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+ ## Synopsis
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+
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+ Demonstrates pure hardware horizontal soft-scrolling using the VIC-II's
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+ `$D016` XSCROLL field (bits 2-0). Each frame the XSCROLL offset is decremented
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+ by one, shifting the displayed character grid one pixel to the left. When the
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+ offset reaches zero it resets to 7 and the screen RAM is shifted one column to
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+ the left to carry new content onto the right edge (an earlier version of this
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+ sentence said "right ... left edge", the opposite of what the code does). The
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+ technique requires no raster IRQ — the VIC-II does the pixel-level work, and on
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+ seven frames out of eight a single register write is the only CPU cost; the
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+ eighth frame pays for the column shift, which is far from free (measured below).
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+ This is the `soft_scroll_h` technique from `docs/techniques/scroll.md`.
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+
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+ ## Source
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+
31
+ ```c
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+ // soft-scroll-h.c
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+ //
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+ // Pure hardware horizontal soft-scroll.
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+ // $D016 bits 2-0 (XSCROLL) shift the display right by 0-7 pixels.
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+ // Decrement each frame for leftward scroll; carry to screen RAM when it wraps.
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+ //
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+ #include <c64/vic.h>
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+ #include <string.h>
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+
41
+ // Screen RAM at the default C64 location.
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+ #define Screen ((byte *)0x0400)
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+
44
+ // Color RAM. Must be shifted in sync with screen RAM.
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+ #define Color ((byte *)0xd800)
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+
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+ // Width and height of the text display.
48
+ #define COLS 40
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+ #define ROWS 25
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+
51
+ // The content source: a 48-character message ring buffer.
52
+ // The scroller draws from this, cycling with msg_pos.
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+ //
54
+ // The bytes go straight into screen RAM, so they must be SCREEN CODES, not
55
+ // PETSCII. Oscar64's s"" prefix emits screen codes, and its default charmap
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+ // maps lowercase source letters to the unshifted (upper-case) glyphs, so
57
+ // s"scroll" is $13 $03 $12 $0F $0C $0C and displays as SCROLL. An earlier
58
+ // version used 'S','C',... character literals, which are PETSCII ($53 ...)
59
+ // and drew card suits and box graphics instead of letters.
60
+ static const char message[] = s"scroll left hardware xscroll d016 oscar64 * * * ";
61
+
62
+ // Position in the message ring.
63
+ static char msg_pos = 0;
64
+
65
+ // Return the next character from the message ring.
66
+ static byte next_char(void)
67
+ {
68
+ byte c = message[msg_pos];
69
+ if (c == 0) {
70
+ msg_pos = 0;
71
+ c = message[0];
72
+ }
73
+ msg_pos++;
74
+ return c;
75
+ }
76
+
77
+ // Shift all 25 rows of screen RAM one column to the left (column 0 is lost,
78
+ // column 39 receives the new character). Color RAM follows identically.
79
+ // Called once per 8 frames when XSCROLL wraps from 0 to 7.
80
+ static void shift_screen_left(void)
81
+ {
82
+ // row * COLS is an int (up to 960); an earlier version cast it to char,
83
+ // which truncates from row 7 (280 -> 24) and folded rows 7-24 back onto
84
+ // the top of the screen, so only about seven rows ever showed.
85
+ for (char row = 0; row < ROWS; row++) {
86
+ byte *srow = Screen + row * COLS;
87
+ byte *crow = Color + row * COLS;
88
+
89
+ // Move columns 1-39 into columns 0-38.
90
+ memmove(srow, srow + 1, COLS - 1);
91
+ memmove(crow, crow + 1, COLS - 1);
92
+ }
93
+
94
+ // Fill column 39 (rightmost) with the next content character.
95
+ // For a real scroller this would come from a map or text buffer;
96
+ // here we cycle through the message string.
97
+ byte c = next_char();
98
+ for (char row = 0; row < ROWS; row++) {
99
+ Screen[row * COLS + 39] = c;
100
+ Color [row * COLS + 39] = VCOL_WHITE;
101
+ }
102
+ }
103
+
104
+ int main(void)
105
+ {
106
+ // Clear the screen and set a visible background.
107
+ memset(Screen, 0x20, COLS * ROWS); // fill with spaces
108
+ memset(Color, VCOL_WHITE, COLS * ROWS);
109
+ vic.color_back = VCOL_BLUE;
110
+ vic.color_border = VCOL_BLUE;
111
+
112
+ // Current XSCROLL value, 0-7. Decrement each frame for leftward scroll.
113
+ // The KERNAL's VIC init table ($ECB9, 901227-03) sets $D016 = $08, i.e.
114
+ // XSCROLL 0 with CSEL 1, so the register does NOT start at 7 (an earlier
115
+ // comment said it did). We choose 7 as the starting point of the ring.
116
+ byte xscroll = 7;
117
+
118
+ for (;;) {
119
+ // Wait for the raster beam to reach the bottom of the visible area.
120
+ // This is the safe window to update $D016 without visible tearing:
121
+ // the beam is below all character rows, so no display fetch is active.
122
+ vic_waitBottom();
123
+
124
+ // Decrement XSCROLL: one pixel step leftward.
125
+ if (xscroll == 0) {
126
+ // XSCROLL has wrapped. Carry: shift the screen RAM one column.
127
+ // Ideally this completes before the beam re-enters the display
128
+ // (line 51). vic_waitBottom returns at line 256, which leaves
129
+ // 107 PAL lines (6,741 cycles) before line 51 of the next frame.
130
+ // Measured with a CIA cycle counter (VICE 3.10, PAL, -O2): this
131
+ // call costs about 74,000 cycles, i.e. 3.8 frames, so the display
132
+ // stalls on the carry frame and the beam catches the shift in
133
+ // progress. An earlier comment estimated 9,750 cycles and said the
134
+ // shift was "split"; it is not. The recipe keeps the simple form
135
+ // because its subject is $D016, not a fast copy.
136
+ shift_screen_left();
137
+ xscroll = 7;
138
+ } else {
139
+ xscroll--;
140
+ }
141
+
142
+ // Write the new XSCROLL value into $D016, preserving the CSEL bit
143
+ // (bit 3, 40-column mode = 1) and MCM bit (bit 4, multicolor = 0).
144
+ // VCOL_WHITE happens to be value 1 which is not a VIC ctrl constant,
145
+ // so mask explicitly.
146
+ vic.ctrl2 = (byte)((vic.ctrl2 & 0xF8) | xscroll);
147
+ }
148
+
149
+ return 0;
150
+ }
151
+ ```
152
+
153
+ ## Build
154
+
155
+ ```bash
156
+ oscar64 -O2 -o=soft-scroll-h.prg -tf=prg soft-scroll-h.c
157
+ ```
158
+
159
+ The `-O2` flag is recommended: it enables auto-inlining of small functions and
160
+ lets Oscar64 use 8-bit loop counters in `shift_screen_left`. It does not bring
161
+ the carry inside the vertical blank window (an earlier version of this sentence
162
+ said it did); see the measured figures under "The carry" below.
163
+
164
+ Outputs: `soft-scroll-h.prg`, `.map`, `.asm`, `.lbl`.
165
+
166
+ ## Expected output
167
+
168
+ All 25 rows carry the same stream of the message `SCROLL LEFT HARDWARE XSCROLL
169
+ D016 OSCAR64 * * *`, entering at the right edge and moving left, white
170
+ characters on a blue background inside a blue border. For seven frames the
171
+ display steps one pixel per frame (nominally 50 px/sec on PAL, 60 px/sec on
172
+ NTSC); on the eighth the screen RAM carry fires.
173
+
174
+ That carry is not hidden. Measured in VICE 3.10 (PAL, `-O2`, CIA cycle
175
+ counter), `shift_screen_left` costs about 74,000 cycles — 3.8 frames — so the
176
+ scroll pauses on every carry, and a screenshot taken at an arbitrary instant
177
+ (as the verifier's is) can catch the shift half done: the upper rows already
178
+ moved one column left, the lower rows not yet, with one torn row between
179
+ them. An earlier version of this section promised smooth 1 px/frame motion
180
+ with "no tearing, no visible jump", and, before the listing was fixed, the
181
+ program actually drew about seven rows of card-suit and box glyphs, because
182
+ the message was stored as PETSCII and the row offset was truncated to a
183
+ byte.
184
+
185
+ ## Why this works
186
+
187
+ ### The XSCROLL field: $D016 bits 2-0
188
+
189
+ The VIC-II's `$D016` register carries three independent bit groups:
190
+
191
+ | Bits | Name | Effect |
192
+ |------|-------|--------|
193
+ | 2-0 | XSCROLL | Fine horizontal scroll, 0-7 pixels right |
194
+ | 3 | CSEL | 0 = 38-column mode, 1 = 40-column mode (default) |
195
+ | 4 | MCM | 0 = hires, 1 = multicolor character mode |
196
+
197
+ Only bits 2-0 are used here. The read-modify-write `(vic.ctrl2 & 0xF8) | xscroll`
198
+ clears the XSCROLL field and OR's in the new value, leaving CSEL and MCM
199
+ untouched. Clobbering CSEL would toggle between 38- and 40-column modes each
200
+ frame, collapsing the left and right borders inward and outward visibly.
201
+
202
+ XSCROLL = 0 means no pixel shift relative to the character grid. XSCROLL = 7
203
+ shifts the display seven pixels to the right (the content appears shifted seven
204
+ pixels to the right within each character cell, which is the same as the content
205
+ starting its render seven pixels earlier per character column). Scrolling left
206
+ means decrementing XSCROLL each frame.
207
+
208
+ ### The carry: screen RAM column shift
209
+
210
+ XSCROLL only covers 0-7. After 8 frames of decrementing, the value wraps from
211
+ 0 back to 7. At that instant, without a corresponding change to screen RAM, the
212
+ display would snap 8 pixels to the right (resetting from 0 back to 7). To
213
+ cancel this snap, the screen RAM is shifted one column to the left simultaneously.
214
+ The viewer sees continuous 1-pixel steps because the hardware shift and the
215
+ software carry cancel each other's visible effect at the boundary.
216
+
217
+ The `memmove` in `shift_screen_left` copies 39 bytes per row using the C
218
+ library's implementation, which is a general 16-bit-length routine. Measured
219
+ with a chained CIA2 timer in VICE 3.10 (PAL, Oscar64 `-O2`, call overhead
220
+ subtracted): one 39-byte `memmove` costs about 1,600 cycles (41 cycles per
221
+ byte), the column-39 fill loop about 1,570, and the whole 25-row shift of
222
+ screen and colour RAM 74,041 cycles. A PAL frame is 19,656 cycles, so the
223
+ carry takes 3.8 frames. The budget it has to fit is the display-free part of
224
+ the frame: lines 251-311 and 0-50, 112 lines or 7,056 cycles, of which 6,741
225
+ remain after `vic_waitBottom` returns at line 256. An earlier version of this
226
+ paragraph put the shift at 12,000-15,000 cycles and the blank at 3,000-4,000
227
+ and said the copy "occasionally runs slightly into the top border"; both
228
+ figures were wrong and the copy overruns by more than three frames.
229
+
230
+ Replacing the two `memmove` calls with a plain `for (char x ...)` byte loop
231
+ over each row was measured at 40,043 cycles — better, still two frames. A
232
+ production scroller therefore does not copy the whole screen inside the blank
233
+ at all: it scrolls fewer rows, double-buffers screen RAM and flips the
234
+ `$D018` pointer, or spreads an unrolled copy across the idle lines of the
235
+ preceding frames from a raster IRQ.
236
+
237
+ ### `vic_waitBottom` as the sync point
238
+
239
+ The write to `$D016` must land while the raster beam is not within the active
240
+ display area (lines 51-250 on PAL), or character data currently being fetched
241
+ will render with the old scroll value for part of the line. `vic_waitBottom()`
242
+ from `vic.h` busy-polls the RST8 bit (bit 7 of `$D011`) until it is set, i.e.
243
+ until the raster line is 256 or higher (the earlier text said it polled `$D012`
244
+ for "below line 255"), guaranteeing the display is fully rendered before the
245
+ write happens. The write then takes effect for the top of the next frame.
246
+
247
+ `vic_waitBottom` is appropriate here because there is no other raster IRQ
248
+ machinery. In a more complex program that already uses `rasterirq.h`, the
249
+ scroll update belongs in the main-loop body after `rirq_wait()` — the IRQ
250
+ system provides the frame sync, and `vic_waitBottom` would be redundant.
251
+
252
+ ### Oscar64 vs cc65 style
253
+
254
+ The cc65 antipattern is `POKE(0xD016, (PEEK(0xD016) & 0xF8) | xscroll)`. In
255
+ Oscar64 the struct field access `vic.ctrl2` compiles to the same `LDA $D016 /
256
+ AND #$F8 / ORA xscroll / STA $D016` sequence, but the intent is type-checked:
257
+ `vic.ctrl2` is declared `volatile byte` in `vic.h`, preventing the compiler from
258
+ caching the register value across frames. The `& 0xF8` mask pattern is identical
259
+ in both toolchains; what Oscar64 provides is the named struct field, the
260
+ `VICColors` enum for colors, and the `vic_waitBottom` helper — no raw hex
261
+ addresses scattered through the source.