c64-kb 0.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2082 -0
- package/LICENSE +29 -0
- package/README.md +559 -0
- package/VERSION +25 -0
- package/dist/cli/setup.js +66 -0
- package/dist/cli/setup.js.map +1 -0
- package/dist/cli-memorize-audit.js +97 -0
- package/dist/cli-memorize-audit.js.map +1 -0
- package/dist/cli.js +335 -0
- package/dist/cli.js.map +1 -0
- package/dist/config.js +83 -0
- package/dist/config.js.map +1 -0
- package/dist/context.js +53 -0
- package/dist/context.js.map +1 -0
- package/dist/domain/budget-notes.js +104 -0
- package/dist/domain/budget-notes.js.map +1 -0
- package/dist/domain/budget.js +417 -0
- package/dist/domain/budget.js.map +1 -0
- package/dist/domain/game-design.js +77 -0
- package/dist/domain/game-design.js.map +1 -0
- package/dist/domain/timing.js +39 -0
- package/dist/domain/timing.js.map +1 -0
- package/dist/graph/apply.js +132 -0
- package/dist/graph/apply.js.map +1 -0
- package/dist/graph/claims.js +231 -0
- package/dist/graph/claims.js.map +1 -0
- package/dist/graph/extract/archetype.js +118 -0
- package/dist/graph/extract/archetype.js.map +1 -0
- package/dist/graph/extract/common.js +69 -0
- package/dist/graph/extract/common.js.map +1 -0
- package/dist/graph/extract/failure.js +37 -0
- package/dist/graph/extract/failure.js.map +1 -0
- package/dist/graph/extract/game-design.js +189 -0
- package/dist/graph/extract/game-design.js.map +1 -0
- package/dist/graph/extract/hardware.js +124 -0
- package/dist/graph/extract/hardware.js.map +1 -0
- package/dist/graph/extract/pitfall.js +62 -0
- package/dist/graph/extract/pitfall.js.map +1 -0
- package/dist/graph/extract/raster-band.js +56 -0
- package/dist/graph/extract/raster-band.js.map +1 -0
- package/dist/graph/extract/recipe.js +71 -0
- package/dist/graph/extract/recipe.js.map +1 -0
- package/dist/graph/extract/technique-entities.js +180 -0
- package/dist/graph/extract/technique-entities.js.map +1 -0
- package/dist/graph/extract/technique.js +179 -0
- package/dist/graph/extract/technique.js.map +1 -0
- package/dist/graph/extract/toolchain.js +67 -0
- package/dist/graph/extract/toolchain.js.map +1 -0
- package/dist/graph/extract/types.js +3 -0
- package/dist/graph/extract/types.js.map +1 -0
- package/dist/graph/extract/vocabulary.js +65 -0
- package/dist/graph/extract/vocabulary.js.map +1 -0
- package/dist/graph/extract.js +43 -0
- package/dist/graph/extract.js.map +1 -0
- package/dist/graph/kernal-clobbers.js +64 -0
- package/dist/graph/kernal-clobbers.js.map +1 -0
- package/dist/graph/machine-variants.js +208 -0
- package/dist/graph/machine-variants.js.map +1 -0
- package/dist/ingest/files.js +99 -0
- package/dist/ingest/files.js.map +1 -0
- package/dist/ingest/passes.js +104 -0
- package/dist/ingest/passes.js.map +1 -0
- package/dist/ingest/points.js +50 -0
- package/dist/ingest/points.js.map +1 -0
- package/dist/ingest/report.js +140 -0
- package/dist/ingest/report.js.map +1 -0
- package/dist/ingest/tally.js +81 -0
- package/dist/ingest/tally.js.map +1 -0
- package/dist/ingest/verified-on.js +43 -0
- package/dist/ingest/verified-on.js.map +1 -0
- package/dist/ingest.js +135 -0
- package/dist/ingest.js.map +1 -0
- package/dist/schemas/cost-basis.js +5 -0
- package/dist/schemas/cost-basis.js.map +1 -0
- package/dist/schemas/machine-variant.js +25 -0
- package/dist/schemas/machine-variant.js.map +1 -0
- package/dist/schemas/plan-budget.js +121 -0
- package/dist/schemas/plan-budget.js.map +1 -0
- package/dist/schemas/tool-outputs.js +526 -0
- package/dist/schemas/tool-outputs.js.map +1 -0
- package/dist/server/define-tool.js +52 -0
- package/dist/server/define-tool.js.map +1 -0
- package/dist/server/defined-only.js +9 -0
- package/dist/server/defined-only.js.map +1 -0
- package/dist/server/tools-briefings.js +70 -0
- package/dist/server/tools-briefings.js.map +1 -0
- package/dist/server/tools-lookup.js +180 -0
- package/dist/server/tools-lookup.js.map +1 -0
- package/dist/server/tools-maintenance.js +116 -0
- package/dist/server/tools-maintenance.js.map +1 -0
- package/dist/server/tools-pitfalls.js +89 -0
- package/dist/server/tools-pitfalls.js.map +1 -0
- package/dist/server/tools-recipes.js +296 -0
- package/dist/server/tools-recipes.js.map +1 -0
- package/dist/server/tools-runtime.js +48 -0
- package/dist/server/tools-runtime.js.map +1 -0
- package/dist/server/tools.js +43 -0
- package/dist/server/tools.js.map +1 -0
- package/dist/server.js +95 -0
- package/dist/server.js.map +1 -0
- package/dist/services/analytics/schema.js +78 -0
- package/dist/services/analytics/schema.js.map +1 -0
- package/dist/services/analytics/statements.js +99 -0
- package/dist/services/analytics/statements.js.map +1 -0
- package/dist/services/analytics.js +195 -0
- package/dist/services/analytics.js.map +1 -0
- package/dist/services/bm25.js +158 -0
- package/dist/services/bm25.js.map +1 -0
- package/dist/services/chunker.js +81 -0
- package/dist/services/chunker.js.map +1 -0
- package/dist/services/embeddings.js +58 -0
- package/dist/services/embeddings.js.map +1 -0
- package/dist/services/falkor/base.js +85 -0
- package/dist/services/falkor/base.js.map +1 -0
- package/dist/services/falkor/links.js +361 -0
- package/dist/services/falkor/links.js.map +1 -0
- package/dist/services/falkor/nodes.js +183 -0
- package/dist/services/falkor/nodes.js.map +1 -0
- package/dist/services/falkor/params.js +45 -0
- package/dist/services/falkor/params.js.map +1 -0
- package/dist/services/falkor/schema.js +77 -0
- package/dist/services/falkor/schema.js.map +1 -0
- package/dist/services/falkor.js +100 -0
- package/dist/services/falkor.js.map +1 -0
- package/dist/services/qdrant.js +238 -0
- package/dist/services/qdrant.js.map +1 -0
- package/dist/services/versions.js +73 -0
- package/dist/services/versions.js.map +1 -0
- package/dist/services/vice-bin.js +51 -0
- package/dist/services/vice-bin.js.map +1 -0
- package/dist/tools/briefings/archetype.js +174 -0
- package/dist/tools/briefings/archetype.js.map +1 -0
- package/dist/tools/briefings/budget.js +177 -0
- package/dist/tools/briefings/budget.js.map +1 -0
- package/dist/tools/briefings/build-order.js +135 -0
- package/dist/tools/briefings/build-order.js.map +1 -0
- package/dist/tools/briefings/build.js +185 -0
- package/dist/tools/briefings/build.js.map +1 -0
- package/dist/tools/briefings/discovery.js +290 -0
- package/dist/tools/briefings/discovery.js.map +1 -0
- package/dist/tools/briefings/plan-pitfalls.js +69 -0
- package/dist/tools/briefings/plan-pitfalls.js.map +1 -0
- package/dist/tools/briefings/render.js +151 -0
- package/dist/tools/briefings/render.js.map +1 -0
- package/dist/tools/briefings/rows.js +41 -0
- package/dist/tools/briefings/rows.js.map +1 -0
- package/dist/tools/briefings/toolchain.js +63 -0
- package/dist/tools/briefings/toolchain.js.map +1 -0
- package/dist/tools/briefings/why-proposed.js +69 -0
- package/dist/tools/briefings/why-proposed.js.map +1 -0
- package/dist/tools/briefings.js +44 -0
- package/dist/tools/briefings.js.map +1 -0
- package/dist/tools/feedback.js +97 -0
- package/dist/tools/feedback.js.map +1 -0
- package/dist/tools/hydrate.js +75 -0
- package/dist/tools/hydrate.js.map +1 -0
- package/dist/tools/intelligence.js +67 -0
- package/dist/tools/intelligence.js.map +1 -0
- package/dist/tools/lint/asm-decimal.js +86 -0
- package/dist/tools/lint/asm-decimal.js.map +1 -0
- package/dist/tools/lint/asm-rules.js +221 -0
- package/dist/tools/lint/asm-rules.js.map +1 -0
- package/dist/tools/lint/asm-shared.js +3 -0
- package/dist/tools/lint/asm-shared.js.map +1 -0
- package/dist/tools/lint/c-rules.js +215 -0
- package/dist/tools/lint/c-rules.js.map +1 -0
- package/dist/tools/lint/text.js +122 -0
- package/dist/tools/lint/text.js.map +1 -0
- package/dist/tools/lint/types.js +40 -0
- package/dist/tools/lint/types.js.map +1 -0
- package/dist/tools/lint.js +76 -0
- package/dist/tools/lint.js.map +1 -0
- package/dist/tools/memorization-mcp.js +111 -0
- package/dist/tools/memorization-mcp.js.map +1 -0
- package/dist/tools/pitfalls/bm25.js +53 -0
- package/dist/tools/pitfalls/bm25.js.map +1 -0
- package/dist/tools/pitfalls/format.js +58 -0
- package/dist/tools/pitfalls/format.js.map +1 -0
- package/dist/tools/pitfalls/graph.js +124 -0
- package/dist/tools/pitfalls/graph.js.map +1 -0
- package/dist/tools/pitfalls.js +134 -0
- package/dist/tools/pitfalls.js.map +1 -0
- package/dist/tools/prompts.js +81 -0
- package/dist/tools/prompts.js.map +1 -0
- package/dist/tools/query/compatibility/closure.js +62 -0
- package/dist/tools/query/compatibility/closure.js.map +1 -0
- package/dist/tools/query/compatibility/facts.js +28 -0
- package/dist/tools/query/compatibility/facts.js.map +1 -0
- package/dist/tools/query/compatibility/fetch.js +164 -0
- package/dist/tools/query/compatibility/fetch.js.map +1 -0
- package/dist/tools/query/compatibility/hard-rules.js +159 -0
- package/dist/tools/query/compatibility/hard-rules.js.map +1 -0
- package/dist/tools/query/compatibility/index.js +27 -0
- package/dist/tools/query/compatibility/index.js.map +1 -0
- package/dist/tools/query/compatibility/kernal-zp-rule.js +90 -0
- package/dist/tools/query/compatibility/kernal-zp-rule.js.map +1 -0
- package/dist/tools/query/compatibility/render.js +106 -0
- package/dist/tools/query/compatibility/render.js.map +1 -0
- package/dist/tools/query/compatibility/rules.js +337 -0
- package/dist/tools/query/compatibility/rules.js.map +1 -0
- package/dist/tools/query/compatibility/unit-rules.js +253 -0
- package/dist/tools/query/compatibility/unit-rules.js.map +1 -0
- package/dist/tools/query/game-design.js +83 -0
- package/dist/tools/query/game-design.js.map +1 -0
- package/dist/tools/query/lookups.js +220 -0
- package/dist/tools/query/lookups.js.map +1 -0
- package/dist/tools/query/plan-budget.js +266 -0
- package/dist/tools/query/plan-budget.js.map +1 -0
- package/dist/tools/query/recipes.js +214 -0
- package/dist/tools/query/recipes.js.map +1 -0
- package/dist/tools/query/retrieval.js +128 -0
- package/dist/tools/query/retrieval.js.map +1 -0
- package/dist/tools/query/shared.js +121 -0
- package/dist/tools/query/shared.js.map +1 -0
- package/dist/tools/query/techniques.js +331 -0
- package/dist/tools/query/techniques.js.map +1 -0
- package/dist/tools/query/timing.js +106 -0
- package/dist/tools/query/timing.js.map +1 -0
- package/dist/tools/query/types.js +11 -0
- package/dist/tools/query/types.js.map +1 -0
- package/dist/tools/query.js +21 -0
- package/dist/tools/query.js.map +1 -0
- package/dist/tools/resources.js +186 -0
- package/dist/tools/resources.js.map +1 -0
- package/dist/tools/run-game.js +249 -0
- package/dist/tools/run-game.js.map +1 -0
- package/dist/tools/selfimprovement.js +367 -0
- package/dist/tools/selfimprovement.js.map +1 -0
- package/docker-compose.yml +35 -0
- package/docs/ARCHITECTURE.md +164 -0
- package/docs/CONVENTIONS-archetypes.md +158 -0
- package/docs/CONVENTIONS-failures.md +46 -0
- package/docs/CONVENTIONS-game-designs.md +75 -0
- package/docs/CONVENTIONS-hardware-reference.md +184 -0
- package/docs/CONVENTIONS-pitfalls.md +91 -0
- package/docs/CONVENTIONS-recipes.md +106 -0
- package/docs/CONVENTIONS-techniques.md +309 -0
- package/docs/CONVENTIONS-toolchain-reference.md +89 -0
- package/docs/ONTOLOGY.md +655 -0
- package/docs/art/art-production-reference.md +157 -0
- package/docs/art/asset-pipelines.md +586 -0
- package/docs/c64-failure-patterns.md +693 -0
- package/docs/demo-design/demo-composition.md +349 -0
- package/docs/demo-design/demo-design-philosophy.md +320 -0
- package/docs/demo-design/intro-cracktro-patterns.md +435 -0
- package/docs/figures/ctm-spd-embed-probe.png +0 -0
- package/docs/figures/dot-flag-mid-5000000.png +0 -0
- package/docs/figures/dot-flag-no-erase-12000000.png +0 -0
- package/docs/figures/edges.json +1 -0
- package/docs/figures/fig6-architecture.png +0 -0
- package/docs/figures/fig7-ontology.png +0 -0
- package/docs/figures/screen-dissolve-mid-frame25.png +0 -0
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- package/docs/figures/spindle-two-parts-part1.png +0 -0
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- package/docs/figures/starters/action-puzzle.png +0 -0
- package/docs/figures/starters/adventure.png +0 -0
- package/docs/figures/starters/beat-em-up.png +0 -0
- package/docs/figures/starters/demo.png +0 -0
- package/docs/figures/starters/platformer.png +0 -0
- package/docs/figures/starters/shmup-vertical.png +0 -0
- package/docs/figures/tape-kernal-master-ntsc.png +0 -0
- package/docs/figures/tape-kernal-master-pal.png +0 -0
- package/docs/figures/tape-turbo-loader-ntsc.png +0 -0
- package/docs/figures/tape-turbo-loader-pal.png +0 -0
- package/docs/figures/tape-turbo-master-ntsc.png +0 -0
- package/docs/figures/tape-turbo-master-pal.png +0 -0
- package/docs/figures/tech-tech-pad2-12000000.png +0 -0
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- package/docs/figures/twister-mid-5000000.png +0 -0
- package/docs/figures/twister-straight-12000000.png +0 -0
- package/docs/figures/vector-balls-nosort-ntsc.png +0 -0
- package/docs/figures/vector-balls-nosort.png +0 -0
- package/docs/formats/c64-file-formats.md +1212 -0
- package/docs/formats/iec-disk-reference.md +754 -0
- package/docs/game-design/c64-game-archetypes.md +273 -0
- package/docs/game-design/designs/falling-blocks.md +54 -0
- package/docs/game-design/designs/platformer-scaffold.md +48 -0
- package/docs/game-design/designs/simple-shmup.md +27 -0
- package/docs/game-design/enemy-behaviour-and-difficulty.md +349 -0
- package/docs/game-design/game-design-patterns.md +1189 -0
- package/docs/game-design/game-structure.md +354 -0
- package/docs/game-design/production-planning.md +349 -0
- package/docs/game-design/reference-game-sources.md +90 -0
- package/docs/hardware/6502-illegal-opcodes.md +1353 -0
- package/docs/hardware/6510-cpu-reference.md +2112 -0
- package/docs/hardware/c64-memory-map.md +3184 -0
- package/docs/hardware/c64-registers-reference.md +996 -0
- package/docs/hardware/cia-reference.md +1281 -0
- package/docs/hardware/kernal-routines-reference.md +1836 -0
- package/docs/hardware/pal-ntsc-reference.md +813 -0
- package/docs/hardware/sid-reference.md +1137 -0
- package/docs/hardware/vic-ii-reference.md +1714 -0
- package/docs/music/music-production-reference.md +403 -0
- package/docs/pitfalls/banking.md +1067 -0
- package/docs/pitfalls/cia.md +1147 -0
- package/docs/pitfalls/cpu.md +874 -0
- package/docs/pitfalls/input.md +282 -0
- package/docs/pitfalls/kernal-and-io.md +1615 -0
- package/docs/pitfalls/loader.md +1191 -0
- package/docs/pitfalls/logic.md +94 -0
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- package/docs/pitfalls/raster-and-badline.md +721 -0
- package/docs/pitfalls/region-timing.md +660 -0
- package/docs/pitfalls/scroll.md +207 -0
- package/docs/pitfalls/sid.md +738 -0
- package/docs/pitfalls/sprite.md +979 -0
- package/docs/pitfalls/text-mode-render.md +1172 -0
- package/docs/recipes/cc65/cartridge-8k.md +398 -0
- package/docs/recipes/cc65/hello-world-conio.md +76 -0
- package/docs/recipes/cc65/memory-layout.md +312 -0
- package/docs/recipes/cc65/screenshots/README.md +14 -0
- package/docs/recipes/cc65/screenshots/cartridge-8k-ntsc.png +0 -0
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- package/docs/recipes/cc65/screenshots/memory-layout-ntsc.png +0 -0
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- package/docs/recipes/kickassembler/basic-float-calls.md +578 -0
- package/docs/recipes/kickassembler/basic-wedge.md +398 -0
- package/docs/recipes/kickassembler/big-font-scroller.md +620 -0
- package/docs/recipes/kickassembler/charset-copy-rom-to-ram.md +623 -0
- package/docs/recipes/kickassembler/cia-revision-detect.md +366 -0
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- package/docs/recipes/kickassembler/compare-16bit-signed.md +1007 -0
- package/docs/recipes/kickassembler/cracktro-template.md +526 -0
- package/docs/recipes/kickassembler/crt-banked.md +276 -0
- package/docs/recipes/kickassembler/dos-error-codes.md +466 -0
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- package/docs/recipes/kickassembler/paddle-read.md +751 -0
- package/docs/recipes/kickassembler/palette-cells.md +219 -0
- package/docs/recipes/kickassembler/pseudo-3d-road.md +930 -0
- package/docs/recipes/kickassembler/pwm-digi.md +463 -0
- package/docs/recipes/kickassembler/raster-bars.md +264 -0
- package/docs/recipes/kickassembler/reu-dma.md +1019 -0
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- package/docs/recipes/kickassembler/screenshots/README.md +72 -0
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- package/docs/recipes/kickassembler/screenshots/charset-copy-rom-to-ram-ntsc.png +0 -0
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<!-- doc-type: pitfall-reference -->
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# Logic Pitfalls
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Pitfalls in the game logic a title runs on the 6510: the searches, distance maps and state tables that stand between the input and the screen. Each one passes on the level it was tested with and fails on the level that is a little larger, and each figure below was measured in VICE x64sc 3.10 with Oscar64 and KickAssembler 5.25 unless it says otherwise.
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## bfs_distance_byte_wraps_past_254 — A one-byte distance map with 255 for "unreached" wraps on a path longer than 254 cells, and chasers past the wrap walk to a false zero
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**Severity:** medium
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**Triggered by techniques:** bfs_distance_map
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A maze that is a little larger, or a little more winding, than the one the flood was tested on. Chasers near the player still home in. Chasers far from the player walk part of the way, then gather at one cell in the middle of the maze and stand there, while a chaser that started one cell nearer than that spot walks two cells away from the player and joins them. With the distance digits shown, the digits along the long corridor run up to 4 and then read 1, 0, 1, 2, 3 in the middle of open floor, as if a second player stood there. The map checks out against a Python model on the test maze and nothing in the flood changed.
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25
|
+
The flood stores a cell's distance in one byte and uses 255 both for a wall and for a cell not yet reached. A popped cell at distance 254 writes 255 into its neighbours. That is the true distance, and it is also the sentinel, so the cell is "reached" and "unreached" at once. The queue still carries it, so it is popped, and its distance plus one is now 256, which the byte holds as 0: its far neighbour is written 0 and pushed. When that neighbour is popped it writes 1 into every neighbour that reads 255, and the cell at true distance 255 still does, so it is overwritten with 1 and pushed a second time. From there the flood runs on as if from a fresh source at the cell of true distance 256: 1, 2, 3 and so on, all the way to the far end.
|
|
26
|
+
|
|
27
|
+
The chasers' rule, step to the strictly lowest neighbour, then does three different wrong things depending on where a chaser stands. A chaser at 254 sees 253 on one side and 1 on the other, and takes the 1: two cells away from the player. A chaser anywhere past the wrap walks downhill toward the false zero, which happens to be toward the player, and stops on it with 1 on both sides. Nothing ever moves it again while the player stays put, because a fresh flood writes the same bytes. The flood itself terminates: the only cells that are written twice are those at true distance 255, and once overwritten they no longer read as the sentinel.
|
|
28
|
+
|
|
29
|
+
Measured on the recipe's program with its maze replaced by a serpentine corridor on the same 40 by 22 grid, 390 open cells, the far end 389 steps from the player, the player stationary at (1,1). The live map read from the running machine differs from a Python flood with unbounded integers in 135 of the 390 open cells, the first at (22,13), true distance 255, which reads 1. Along row 13, where the path runs left to right, the bytes at x = 18 to 30 are:
|
|
30
|
+
|
|
31
|
+
```text
|
|
32
|
+
true distance 251 252 253 254 255 256 257 258 259 260 261 262 263
|
|
33
|
+
byte in map FB FC FD FE 01 00 01 02 03 04 05 06 07
|
|
34
|
+
```
|
|
35
|
+
|
|
36
|
+
Four chasers stepped once every four frames on that map. Chaser 1 started at (21,13), true distance 254; at frame 20, after two steps, it stood at (23,13), true distance 256, byte 0, and it was still there at frame 600. Chaser 2 started at (30,15), true distance 281, byte 25; it stood at (32,15) at frame 20 and (37,15) at frame 40, both nearer the player, and at (23,13) at frame 600. Chaser 3 started at the far end, (1,19), true distance 388; it was at (23,13) at frame 600 too. Chaser 0, which started 29 cells from the player, reached the player's cell. The flood took 15 frames and ran once, as the recipe's HUD showed.
|
|
37
|
+
|
|
38
|
+
The recipe's own maze cannot show this: its longest path is 76 cells (the recipe's model), and both the unmodified flood and the saturating one below pass its verdict, `$02FF` = `01`, on that maze.
|
|
39
|
+
|
|
40
|
+
### Fix
|
|
41
|
+
|
|
42
|
+
Keep the sentinel out of the range the flood can write. The cheapest way is to saturate: when the popped cell's distance plus one would be 255, write 254 instead. Every cell more than 253 steps away then reads 254, which means "far, direction unknown", and 255 is a wall or an unreached cell and nothing else. A chaser on a 254 cell next to a 253 walks home; a chaser deeper in reads 254 on every side and stands still under the recipe's rule, which is honest and cheap, and a game can add a fallback for that case, such as a step toward the player's coordinates when its own cell reads 254 (not measured here; in a serpentine that step can walk into a dead end). If the far chasers have to home in, widen the distance to two bytes, with `$FFFF` as the sentinel: twice the map memory and a 16-bit compare per neighbour. A third choice is the technique page's window variation, which bounds the flood at a radius well under 255 and never meets the wrap. Whichever is chosen, put a corridor longer than 254 cells in the test set; the recipe's maze reaches 76.
|
|
43
|
+
|
|
44
|
+
Saturating build, same corridor, same four chasers: the bytes along row 13 read `FB FC FD FE FE FE FE FE FE FE FE FE FE` for true distances 251 to 263, so 254 stands from the 254th cell to the far end. Chaser 1, which had walked away, now walks home: (19,13) at frame 20, (14,13) at frame 40, (30,5) at frame 600, true distance 107. Chasers 2 and 3, in the 254 region, stayed on their start cells through frame 600. Chaser 0 reached the player.
|
|
45
|
+
|
|
46
|
+
Two-byte build: the live map matches the Python model in all 390 open cells, `00FF` at true 255 and `0100` at true 256, and all four chasers close in: chaser 3 from true distance 386 at frame 20 to 241 at frame 600, chaser 2 from 279 to 134, chaser 1 to 107, chaser 0 to the player's cell. The wider map costs 1,760 bytes per map instead of 880 and its clear takes two frames at 880 bytes each; the slice cost was not measured here.
|
|
47
|
+
|
|
48
|
+
### Worked example
|
|
49
|
+
|
|
50
|
+
The flood's write, in the form an assembler flood would use; `work` is the map being filled and `next_d` the value the four neighbours receive.
|
|
51
|
+
|
|
52
|
+
```asm
|
|
53
|
+
// BAD: a popped cell at 254 hands its neighbours 255, the sentinel;
|
|
54
|
+
// a popped cell at 255 hands them 0 and the flood restarts from there.
|
|
55
|
+
lda work,y // the popped cell's distance
|
|
56
|
+
clc
|
|
57
|
+
adc #1
|
|
58
|
+
sta next_d
|
|
59
|
+
|
|
60
|
+
// GOOD: saturate at 254; 255 stays the mark for walls and unreached cells.
|
|
61
|
+
lda work,y
|
|
62
|
+
cmp #254
|
|
63
|
+
bcs cap // 254 already: keep 254
|
|
64
|
+
adc #1 // carry is clear here
|
|
65
|
+
jmp store
|
|
66
|
+
cap: lda #254
|
|
67
|
+
store: sta next_d
|
|
68
|
+
```
|
|
69
|
+
|
|
70
|
+
The recipe's C form is `char d = work[o] + 1;`; the saturating form is `if (d == UNSEEN) d = UNSEEN - 1;` on the next line, and the two-byte form declares the maps and `d` as `unsigned` with `UNSEEN` at `0xffff`. Measured on the serpentine, read from the running machine with the monitor's `m` command after the first flood completed (map row 13, x = 18 to 30; chaser cells are (x,y), stepping every fourth frame):
|
|
71
|
+
|
|
72
|
+
```text
|
|
73
|
+
true distance 251 252 253 254 255 256 257 258 259 260 261 262 263
|
|
74
|
+
one byte, +1 FB FC FD FE 01 00 01 02 03 04 05 06 07
|
|
75
|
+
one byte, cap FB FC FD FE FE FE FE FE FE FE FE FE FE
|
|
76
|
+
two bytes 0FB 0FC 0FD 0FE 0FF 100 101 102 103 104 105 106 107
|
|
77
|
+
|
|
78
|
+
chaser 1 from (21,13), true 254:
|
|
79
|
+
+1 frame 20 (23,13) true 256 frame 600 (23,13) true 256
|
|
80
|
+
cap frame 20 (19,13) true 252 frame 600 (30,5) true 107
|
|
81
|
+
wide frame 20 (19,13) true 252 frame 600 (30,5) true 107
|
|
82
|
+
chaser 3 from (1,19), true 388:
|
|
83
|
+
+1 frame 20 (3,19) true 386 frame 600 (23,13) true 256
|
|
84
|
+
cap frame 20 (1,19) true 388 frame 600 (1,19) true 388
|
|
85
|
+
wide frame 20 (3,19) true 386 frame 600 (8,13) true 241
|
|
86
|
+
cells differing from the Python model: +1 135 of 390, cap 135 of 390 (all read 254), wide 0
|
|
87
|
+
recipe's own maze, longest path 76: $02FF = 01 with +1 and with cap
|
|
88
|
+
```
|
|
89
|
+
|
|
90
|
+
### Cross-references
|
|
91
|
+
|
|
92
|
+
- Technique `bfs_distance_map` (`docs/techniques/logic.md`): the one-byte map with 255 as the sentinel, and the window variation that bounds the flood at a radius.
|
|
93
|
+
- `docs/recipes/oscar64/bfs-distance-map.md`: the program these figures were measured on; its maze peaks at 76 and cannot show the wrap.
|
|
94
|
+
- Technique `ghost_target_tile_ai` (`docs/techniques/logic.md`): the coordinate-steering rule a chaser on a saturated cell can fall back to.
|
|
@@ -0,0 +1,187 @@
|
|
|
1
|
+
---
|
|
2
|
+
category: maths
|
|
3
|
+
---
|
|
4
|
+
|
|
5
|
+
<!-- doc-type: pitfall-reference -->
|
|
6
|
+
|
|
7
|
+
# Maths Pitfalls
|
|
8
|
+
|
|
9
|
+
Pitfalls in the arithmetic a game does on the 6510: tables built by the assembler or the compiler, and the shift-and-subtract loops that stand in for the divide the CPU does not have. Each one passes a small test and fails on the input the test did not reach, and each figure below was measured in VICE x64sc 3.10 with KickAssembler 5.25 and Oscar64 unless it says otherwise.
|
|
10
|
+
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
## sine_table_peak_wraps_to_zero — A sine table of amplitude 128 about 128 peaks at 256, which .fill and a char cast wrap to 0
|
|
14
|
+
|
|
15
|
+
**Severity:** medium
|
|
16
|
+
**Region:** both
|
|
17
|
+
**Triggered by techniques:** table_generation, sine_table_generation
|
|
18
|
+
**Mitigated by techniques:** table_generation
|
|
19
|
+
|
|
20
|
+
### Symptom
|
|
21
|
+
|
|
22
|
+
A sprite, a scroller row or a raster bar driven from an unsigned sine table sweeps smoothly up to the top of its range, then for seven consecutive frames sits at the other end of it (value 0, which for a sprite's Y is the top of the screen), then carries on as if nothing had happened. The other half of the swing is fine. The table's range is 0 to 255, as intended, and a glance at the first few entries shows nothing wrong, because the fault is only in the entries around the peak.
|
|
23
|
+
|
|
24
|
+
### Mechanism
|
|
25
|
+
|
|
26
|
+
The natural way to write an unsigned table centred on 128 is `128 + 128 * sin`, which reaches 256 at the peak. `sin` is within 0.0039 of 1.0 for seven of the 256 angles (entries 61 to 67), and for every one of them `round(128 + 128 * sin)` is 256. KickAssembler's `.fill` emits the low byte of the value and reports nothing; Oscar64's `(char)` cast of the same expression truncates modulo 256 and reports nothing. Both wrote `$00` for entries 61 to 67, and the two tables were identical byte for byte (measured: the assembled PRG and the Oscar64 map's data segment, then the running machine's memory through the monitor). The trough is not affected, because `128 - 128` is a legitimate 0 (entries 189 to 195 are `$00` on purpose), so the table looks like it spans the whole byte and the missing top is easy to miss.
|
|
27
|
+
|
|
28
|
+
`round` with amplitude 127.5 is not a repair on its own. `128 + 127.5 * sin` is exactly 255.5 at entry 64, which rounds to 256 and wraps to 0 for that one entry; the neighbours are `$FF`. The two forms on the technique page avoid this: `floor(128 + 127.5 * sin)` never exceeds 255, and `128 + round(127 * sin)` peaks at 255 and troughs at 1, symmetric about 128. The `sine_table_generation` route produces its byte as `128 + round(y)` with an amplitude constant of 127 for the same reason; an amplitude of 128 in its starting value would carry out of the byte at the peak by the same arithmetic (not measured here).
|
|
29
|
+
|
|
30
|
+
The slope gives a test that needs no reference table. A sine of amplitude 128 changes by at most `128 * 2 * pi / 256`, which is 3.14 per entry (arithmetic), so after rounding no two neighbours in a correct table differ by more than 4. Measured: the largest step in the wrapped table is 255 (entry 60 is `$FF`, entry 61 is `$00`); in `128 + round(127 * sin)` and in `floor(128 + 127.5 * sin)` it is 4.
|
|
31
|
+
|
|
32
|
+
On the machine the fault is one screenshot. A program that writes `50 + entry / 2` to sprite 0's Y register once a frame, stopped on the frame after entry `$40`, shows the sprite at raster lines 50 to 70 with the wrapped table and at lines 177 to 197 with the amplitude-127 table, the same program with one table name changed.
|
|
33
|
+
|
|
34
|
+
`table_generation` is on both metadata lines because the fault is the obvious form of its table and its listed scalings cure it.
|
|
35
|
+
|
|
36
|
+
### Fix
|
|
37
|
+
|
|
38
|
+
Use one of the two scalings the technique page lists, and pick by what the reader needs. `floor(128 + 127.5 * sin)` uses the whole byte, 0 to 255, and is the same bytes as an Oscar64 `(char)(128 + 127.5 * sin(i * PI / 128))` with no `+ 0.5`. `128 + round(127 * sin)` gives 1 to 255 and is the one to use when a quarter-wave unfold or an on-machine generator has to reproduce it exactly. In C, add the `0.5` inside the cast only with amplitude 127. Whatever the scaling, check the assembled bytes once: the largest difference between neighbours must not exceed 4 for amplitude 128 or less, and the peak entries (61 to 67) must not be `$00`.
|
|
39
|
+
|
|
40
|
+
### Worked example
|
|
41
|
+
|
|
42
|
+
```asm
|
|
43
|
+
// BAD: 128 + 128 * sin reaches 256 at the peak; .fill keeps the low byte.
|
|
44
|
+
sin_bad: .fill 256, round(128 + 128 * sin(toRadians(i * 360 / 256)))
|
|
45
|
+
|
|
46
|
+
// STILL BAD: 255.5 at entry 64 rounds to 256 and wraps that one entry.
|
|
47
|
+
sin_r1275: .fill 256, round(128 + 127.5 * sin(toRadians(i * 360 / 256)))
|
|
48
|
+
|
|
49
|
+
// GOOD: floor form, 0..255, same bytes as an Oscar64 (char) cast.
|
|
50
|
+
sin_f1275: .fill 256, floor(128 + 127.5 * sin(toRadians(i * 360 / 256)))
|
|
51
|
+
|
|
52
|
+
// GOOD: rounded amplitude 127, 1..255, symmetric about 128.
|
|
53
|
+
sin_r127: .fill 256, 128 + round(127 * sin(toRadians(i * 360 / 256)))
|
|
54
|
+
|
|
55
|
+
// Slope check at run time: a step above 4 means a wrapped entry.
|
|
56
|
+
ldx #0
|
|
57
|
+
check: lda sin_r127 + 1,x
|
|
58
|
+
sec
|
|
59
|
+
sbc sin_r127,x
|
|
60
|
+
bcs !+
|
|
61
|
+
eor #$ff // absolute value of the step
|
|
62
|
+
adc #1
|
|
63
|
+
!: cmp #5
|
|
64
|
+
bcs wrapped
|
|
65
|
+
inx
|
|
66
|
+
cpx #255 // 255 steps inside the table
|
|
67
|
+
bne check
|
|
68
|
+
rts
|
|
69
|
+
wrapped: inc $d020 // a step of 255 lands here
|
|
70
|
+
rts
|
|
71
|
+
```
|
|
72
|
+
|
|
73
|
+
Measured bytes, read from the running machine with the monitor's `m` command after the tables were assembled at `$2000`, `$2100`, `$2300` and `$2200`; Oscar64's `(char)(128 + 128 * sin(i * PI / 128) + 0.5)` and its two twins gave the same 256 bytes each:
|
|
74
|
+
|
|
75
|
+
```text
|
|
76
|
+
entry 3C 3D 3E 3F 40 41 42 43 44 BC BD BE BF C0 C1 C2 C3 C4
|
|
77
|
+
sin_bad FF 00 00 00 00 00 00 00 FF 01 00 00 00 00 00 00 00 01
|
|
78
|
+
sin_r1275 FF FF FF FF 00 FF FF FF FF 01 01 01 01 01 01 01 01 01
|
|
79
|
+
sin_f1275 FE FF FF FF FF FF FF FF FE 01 00 00 00 00 00 00 00 01
|
|
80
|
+
sin_r127 FE FF FF FF FF FF FF FF FE 02 01 01 01 01 01 01 01 02
|
|
81
|
+
|
|
82
|
+
largest |step| between neighbours: sin_bad 255, sin_r1275 255,
|
|
83
|
+
sin_f1275 4, sin_r127 4 (slope bound for amplitude 128: 3.14, arithmetic)
|
|
84
|
+
sprite Y = 50 + entry/2 on the frame after entry $40:
|
|
85
|
+
sin_bad lines 50..70 (top of the screen), sin_r127 lines 177..197
|
|
86
|
+
```
|
|
87
|
+
|
|
88
|
+
### Cross-references
|
|
89
|
+
|
|
90
|
+
- Technique `table_generation` (`docs/techniques/cpu-cycle-tricks.md`) lists the scalings, the `.fill` wrap-around and the Oscar64 constant folder that produce these bytes.
|
|
91
|
+
- Technique `sine_table_generation` (`docs/techniques/cpu-cycle-tricks.md`) builds the amplitude-127 table on the machine and depends on it being symmetric.
|
|
92
|
+
- `docs/recipes/kickassembler/sine-scroller.md`, `dycp-scroller.md` and `cracktro-template.md` use small amplitudes with `round` and cannot reach 256; the shape `MID + round(AMP * sin)` wraps only when `MID + AMP` exceeds 255.
|
|
93
|
+
|
|
94
|
+
---
|
|
95
|
+
|
|
96
|
+
## division_loop_missing_ninth_bit_guard — A shift-and-subtract divide with a dividend wider than its divisor drops the remainder's top bit without a BCS after ROL
|
|
97
|
+
|
|
98
|
+
**Severity:** high
|
|
99
|
+
**Region:** both
|
|
100
|
+
**Triggered by techniques:** division_8_16bit, atan2_8bit
|
|
101
|
+
**Mitigated by techniques:** division_8_16bit
|
|
102
|
+
|
|
103
|
+
### Symptom
|
|
104
|
+
|
|
105
|
+
A 16-bit by 8-bit divide gives quotients that are too small, often 0, and remainders that are wrong with them, but only for divisors of `$81` and above. Every test with a small divisor passes, and so does an exhaustive 8-bit by 8-bit test, so the loop ships. In the recipe's own sweep over all 65,536 dividends, the loop without the guard was wrong 24,400 times; `256 / 255` came out as 0 remainder 0.
|
|
106
|
+
|
|
107
|
+
### Mechanism
|
|
108
|
+
|
|
109
|
+
Each pass of the loop doubles the remainder and shifts in the next dividend bit, then compares the result with the divisor. Before the shift the remainder is below the divisor; after it the remainder is at most twice the divisor less one, which needs nine bits when the divisor is above 128. `rol rem` puts that ninth bit in the carry. A loop that goes straight to `lda rem / cmp dvs` compares only the low eight bits, which are below the divisor, so it skips the subtract, leaves the quotient bit 0 and carries a wrong remainder into every later pass. The guarded form, `bcs` straight to the `sbc` after the `rol`, handles it: a nine-bit remainder is at least any eight-bit divisor, and `rol` left the carry set, which is what `sbc` needs.
|
|
110
|
+
|
|
111
|
+
The bit can appear only when the loop has already consumed more dividend bits than the divisor is wide. After `k` passes the remainder is below `2^k` as well as below the divisor, so it can reach 128 only from the ninth pass on. An 8-bit dividend has eight passes; a 16-bit dividend against a 16-bit divisor needs a remainder of `$8000` or more before the shift, which would take a seventeenth pass. Measured with the recipe `divide-check.md` rebuilt with all three of its `bcs` guards deleted: `8/8 ALL` still passes with 0 misses over its 65,280 pairs, `16/16 SWEEP` still passes with 0 misses over its 21,845 pairs, and `16/8 ALL` fails with 24,400 misses and checksum `4223` against the expected `BBC4`. A host model of the guardless loop gives the same 24,400. The threshold is a divisor of `$81`, not `$80`: at `$80` the remainder before the shift is at most `$7F` and doubles to at most `$FF`, and the model has 0 misses over all 65,536 dividends there. The technique page and the recipe used to say the loop is wrong "for every divisor of `$80` (8-bit) or `$8000` (16-bit) and above" and that the 16/16 loop needs the seventeenth bit; both were corrected on the strength of this measurement, which puts the fault in the 16/8 shape alone and its threshold one higher.
|
|
112
|
+
|
|
113
|
+
`division_8_16bit` is on both metadata lines because the fault is its loop with one instruction removed and its listed loop is the cure. `atan2_8bit` is on the trigger line because its `ratio_div` is written without the guard: it is safe there, since its divisor is at most 128, and the entry says so, but the loop is the guardless shape and a copy of it with a larger divisor inherits the fault.
|
|
114
|
+
|
|
115
|
+
### Fix
|
|
116
|
+
|
|
117
|
+
Keep the `bcs` that follows `rol rem`, and point it straight at the `sbc`, not at the `cmp`; the carry is already set on that path so no `sec` is needed. In the 16/16 and 8/8 forms the instruction costs two cycles a pass and never branches, so it may be dropped when the widths are equal; in the 16/8 form it is not optional. A loop whose divisor cannot exceed 128 by construction, such as `atan2_8bit`'s ratio of a smaller magnitude over a larger one no bigger than 128, may also omit it. `isqrt_16bit`'s loop compares without a carry guard too; its remainder never exceeds 1,019 in a 16-bit register, so the question does not arise there (arithmetic from the technique text; not measured here).
|
|
118
|
+
|
|
119
|
+
### Worked example
|
|
120
|
+
|
|
121
|
+
```asm
|
|
122
|
+
// BAD: 16/8 divide without the ninth-bit guard. Right for divisors up
|
|
123
|
+
// to $80, wrong for 24,400 of the 65,536 dividends in the recipe's sweep.
|
|
124
|
+
div16_8_bad:
|
|
125
|
+
lda #0
|
|
126
|
+
sta rem
|
|
127
|
+
ldx #16
|
|
128
|
+
loop_b: asl dvd
|
|
129
|
+
rol dvd + 1
|
|
130
|
+
rol rem // the carry is the remainder's ninth bit
|
|
131
|
+
lda rem
|
|
132
|
+
cmp dvs // compares eight bits only
|
|
133
|
+
bcc next_b
|
|
134
|
+
sbc dvs
|
|
135
|
+
sta rem
|
|
136
|
+
inc dvd
|
|
137
|
+
next_b: dex
|
|
138
|
+
bne loop_b
|
|
139
|
+
rts
|
|
140
|
+
|
|
141
|
+
// GOOD: the bcs takes a nine-bit remainder straight to the subtract.
|
|
142
|
+
div16_8:
|
|
143
|
+
lda #0
|
|
144
|
+
sta rem
|
|
145
|
+
ldx #16
|
|
146
|
+
loop: asl dvd
|
|
147
|
+
rol dvd + 1
|
|
148
|
+
rol rem
|
|
149
|
+
lda rem
|
|
150
|
+
bcs sub // nine bits: at least any 8-bit divisor
|
|
151
|
+
cmp dvs
|
|
152
|
+
bcc next
|
|
153
|
+
sub: sbc dvs // carry set on both paths
|
|
154
|
+
sta rem
|
|
155
|
+
inc dvd
|
|
156
|
+
next: dex
|
|
157
|
+
bne loop
|
|
158
|
+
rts
|
|
159
|
+
```
|
|
160
|
+
|
|
161
|
+
Measured on the machine, results read with the monitor after both loops ran on the same pairs (quotient then remainder, hex):
|
|
162
|
+
|
|
163
|
+
```text
|
|
164
|
+
pair with bcs without bcs true
|
|
165
|
+
$0100 / $FF 0001 r 01 0000 r 00 0001 r 01
|
|
166
|
+
$8100 / $FF 0081 r 81 0000 r 00 0081 r 81
|
|
167
|
+
$8080 / $81 00FF r 01 0000 r 80 00FF r 01
|
|
168
|
+
$0100 / $81 0001 r 7F 0000 r 00 0001 r 7F
|
|
169
|
+
$FFFF / $80 01FF r 7F 01FF r 7F 01FF r 7F (at the threshold, safe)
|
|
170
|
+
|
|
171
|
+
same-width loops without their bcs, same run:
|
|
172
|
+
$FF / $80 01 r 7F 01 r 7F (8/8)
|
|
173
|
+
$FFFF / $8000 0001 r 7FFF 0001 r 7FFF (16/16)
|
|
174
|
+
$C000 / $9000 0001 r 3000 0001 r 3000 (16/16)
|
|
175
|
+
|
|
176
|
+
divide-check.md with every bcs deleted, screen read from the PNG:
|
|
177
|
+
8/8 ALL CHK 7122 EXP 7122 PASS 0
|
|
178
|
+
16/8 ALL CHK 4223 EXP BBC4 FAIL 24400
|
|
179
|
+
16/16 SWEEP CHK 6DA5 EXP 6DA5 PASS 0
|
|
180
|
+
```
|
|
181
|
+
|
|
182
|
+
### Cross-references
|
|
183
|
+
|
|
184
|
+
- Technique `division_8_16bit` (`docs/techniques/maths.md`) is the guarded 16/8 loop; an earlier version of its text said the 8/8 and 16/16 forms need the guard as well, and the measurement above is why it no longer does.
|
|
185
|
+
- Technique `atan2_8bit` (`docs/techniques/maths.md`) and `docs/recipes/kickassembler/sqrt-atan2.md`, whose `ratio_div` omits the guard because its divisor is at most 128.
|
|
186
|
+
- Technique `isqrt_16bit` (`docs/techniques/maths.md`), a restoring loop of the same family whose 16-bit remainder has room to spare.
|
|
187
|
+
- `docs/recipes/oscar64/divide-check.md`, the sweep whose miss counts are quoted here; its `16/8 ALL` row is the one that catches the fault.
|