c64-kb 0.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
  6. package/dist/cli/setup.js.map +1 -0
  7. package/dist/cli-memorize-audit.js +97 -0
  8. package/dist/cli-memorize-audit.js.map +1 -0
  9. package/dist/cli.js +335 -0
  10. package/dist/cli.js.map +1 -0
  11. package/dist/config.js +83 -0
  12. package/dist/config.js.map +1 -0
  13. package/dist/context.js +53 -0
  14. package/dist/context.js.map +1 -0
  15. package/dist/domain/budget-notes.js +104 -0
  16. package/dist/domain/budget-notes.js.map +1 -0
  17. package/dist/domain/budget.js +417 -0
  18. package/dist/domain/budget.js.map +1 -0
  19. package/dist/domain/game-design.js +77 -0
  20. package/dist/domain/game-design.js.map +1 -0
  21. package/dist/domain/timing.js +39 -0
  22. package/dist/domain/timing.js.map +1 -0
  23. package/dist/graph/apply.js +132 -0
  24. package/dist/graph/apply.js.map +1 -0
  25. package/dist/graph/claims.js +231 -0
  26. package/dist/graph/claims.js.map +1 -0
  27. package/dist/graph/extract/archetype.js +118 -0
  28. package/dist/graph/extract/archetype.js.map +1 -0
  29. package/dist/graph/extract/common.js +69 -0
  30. package/dist/graph/extract/common.js.map +1 -0
  31. package/dist/graph/extract/failure.js +37 -0
  32. package/dist/graph/extract/failure.js.map +1 -0
  33. package/dist/graph/extract/game-design.js +189 -0
  34. package/dist/graph/extract/game-design.js.map +1 -0
  35. package/dist/graph/extract/hardware.js +124 -0
  36. package/dist/graph/extract/hardware.js.map +1 -0
  37. package/dist/graph/extract/pitfall.js +62 -0
  38. package/dist/graph/extract/pitfall.js.map +1 -0
  39. package/dist/graph/extract/raster-band.js +56 -0
  40. package/dist/graph/extract/raster-band.js.map +1 -0
  41. package/dist/graph/extract/recipe.js +71 -0
  42. package/dist/graph/extract/recipe.js.map +1 -0
  43. package/dist/graph/extract/technique-entities.js +180 -0
  44. package/dist/graph/extract/technique-entities.js.map +1 -0
  45. package/dist/graph/extract/technique.js +179 -0
  46. package/dist/graph/extract/technique.js.map +1 -0
  47. package/dist/graph/extract/toolchain.js +67 -0
  48. package/dist/graph/extract/toolchain.js.map +1 -0
  49. package/dist/graph/extract/types.js +3 -0
  50. package/dist/graph/extract/types.js.map +1 -0
  51. package/dist/graph/extract/vocabulary.js +65 -0
  52. package/dist/graph/extract/vocabulary.js.map +1 -0
  53. package/dist/graph/extract.js +43 -0
  54. package/dist/graph/extract.js.map +1 -0
  55. package/dist/graph/kernal-clobbers.js +64 -0
  56. package/dist/graph/kernal-clobbers.js.map +1 -0
  57. package/dist/graph/machine-variants.js +208 -0
  58. package/dist/graph/machine-variants.js.map +1 -0
  59. package/dist/ingest/files.js +99 -0
  60. package/dist/ingest/files.js.map +1 -0
  61. package/dist/ingest/passes.js +104 -0
  62. package/dist/ingest/passes.js.map +1 -0
  63. package/dist/ingest/points.js +50 -0
  64. package/dist/ingest/points.js.map +1 -0
  65. package/dist/ingest/report.js +140 -0
  66. package/dist/ingest/report.js.map +1 -0
  67. package/dist/ingest/tally.js +81 -0
  68. package/dist/ingest/tally.js.map +1 -0
  69. package/dist/ingest/verified-on.js +43 -0
  70. package/dist/ingest/verified-on.js.map +1 -0
  71. package/dist/ingest.js +135 -0
  72. package/dist/ingest.js.map +1 -0
  73. package/dist/schemas/cost-basis.js +5 -0
  74. package/dist/schemas/cost-basis.js.map +1 -0
  75. package/dist/schemas/machine-variant.js +25 -0
  76. package/dist/schemas/machine-variant.js.map +1 -0
  77. package/dist/schemas/plan-budget.js +121 -0
  78. package/dist/schemas/plan-budget.js.map +1 -0
  79. package/dist/schemas/tool-outputs.js +526 -0
  80. package/dist/schemas/tool-outputs.js.map +1 -0
  81. package/dist/server/define-tool.js +52 -0
  82. package/dist/server/define-tool.js.map +1 -0
  83. package/dist/server/defined-only.js +9 -0
  84. package/dist/server/defined-only.js.map +1 -0
  85. package/dist/server/tools-briefings.js +70 -0
  86. package/dist/server/tools-briefings.js.map +1 -0
  87. package/dist/server/tools-lookup.js +180 -0
  88. package/dist/server/tools-lookup.js.map +1 -0
  89. package/dist/server/tools-maintenance.js +116 -0
  90. package/dist/server/tools-maintenance.js.map +1 -0
  91. package/dist/server/tools-pitfalls.js +89 -0
  92. package/dist/server/tools-pitfalls.js.map +1 -0
  93. package/dist/server/tools-recipes.js +296 -0
  94. package/dist/server/tools-recipes.js.map +1 -0
  95. package/dist/server/tools-runtime.js +48 -0
  96. package/dist/server/tools-runtime.js.map +1 -0
  97. package/dist/server/tools.js +43 -0
  98. package/dist/server/tools.js.map +1 -0
  99. package/dist/server.js +95 -0
  100. package/dist/server.js.map +1 -0
  101. package/dist/services/analytics/schema.js +78 -0
  102. package/dist/services/analytics/schema.js.map +1 -0
  103. package/dist/services/analytics/statements.js +99 -0
  104. package/dist/services/analytics/statements.js.map +1 -0
  105. package/dist/services/analytics.js +195 -0
  106. package/dist/services/analytics.js.map +1 -0
  107. package/dist/services/bm25.js +158 -0
  108. package/dist/services/bm25.js.map +1 -0
  109. package/dist/services/chunker.js +81 -0
  110. package/dist/services/chunker.js.map +1 -0
  111. package/dist/services/embeddings.js +58 -0
  112. package/dist/services/embeddings.js.map +1 -0
  113. package/dist/services/falkor/base.js +85 -0
  114. package/dist/services/falkor/base.js.map +1 -0
  115. package/dist/services/falkor/links.js +361 -0
  116. package/dist/services/falkor/links.js.map +1 -0
  117. package/dist/services/falkor/nodes.js +183 -0
  118. package/dist/services/falkor/nodes.js.map +1 -0
  119. package/dist/services/falkor/params.js +45 -0
  120. package/dist/services/falkor/params.js.map +1 -0
  121. package/dist/services/falkor/schema.js +77 -0
  122. package/dist/services/falkor/schema.js.map +1 -0
  123. package/dist/services/falkor.js +100 -0
  124. package/dist/services/falkor.js.map +1 -0
  125. package/dist/services/qdrant.js +238 -0
  126. package/dist/services/qdrant.js.map +1 -0
  127. package/dist/services/versions.js +73 -0
  128. package/dist/services/versions.js.map +1 -0
  129. package/dist/services/vice-bin.js +51 -0
  130. package/dist/services/vice-bin.js.map +1 -0
  131. package/dist/tools/briefings/archetype.js +174 -0
  132. package/dist/tools/briefings/archetype.js.map +1 -0
  133. package/dist/tools/briefings/budget.js +177 -0
  134. package/dist/tools/briefings/budget.js.map +1 -0
  135. package/dist/tools/briefings/build-order.js +135 -0
  136. package/dist/tools/briefings/build-order.js.map +1 -0
  137. package/dist/tools/briefings/build.js +185 -0
  138. package/dist/tools/briefings/build.js.map +1 -0
  139. package/dist/tools/briefings/discovery.js +290 -0
  140. package/dist/tools/briefings/discovery.js.map +1 -0
  141. package/dist/tools/briefings/plan-pitfalls.js +69 -0
  142. package/dist/tools/briefings/plan-pitfalls.js.map +1 -0
  143. package/dist/tools/briefings/render.js +151 -0
  144. package/dist/tools/briefings/render.js.map +1 -0
  145. package/dist/tools/briefings/rows.js +41 -0
  146. package/dist/tools/briefings/rows.js.map +1 -0
  147. package/dist/tools/briefings/toolchain.js +63 -0
  148. package/dist/tools/briefings/toolchain.js.map +1 -0
  149. package/dist/tools/briefings/why-proposed.js +69 -0
  150. package/dist/tools/briefings/why-proposed.js.map +1 -0
  151. package/dist/tools/briefings.js +44 -0
  152. package/dist/tools/briefings.js.map +1 -0
  153. package/dist/tools/feedback.js +97 -0
  154. package/dist/tools/feedback.js.map +1 -0
  155. package/dist/tools/hydrate.js +75 -0
  156. package/dist/tools/hydrate.js.map +1 -0
  157. package/dist/tools/intelligence.js +67 -0
  158. package/dist/tools/intelligence.js.map +1 -0
  159. package/dist/tools/lint/asm-decimal.js +86 -0
  160. package/dist/tools/lint/asm-decimal.js.map +1 -0
  161. package/dist/tools/lint/asm-rules.js +221 -0
  162. package/dist/tools/lint/asm-rules.js.map +1 -0
  163. package/dist/tools/lint/asm-shared.js +3 -0
  164. package/dist/tools/lint/asm-shared.js.map +1 -0
  165. package/dist/tools/lint/c-rules.js +215 -0
  166. package/dist/tools/lint/c-rules.js.map +1 -0
  167. package/dist/tools/lint/text.js +122 -0
  168. package/dist/tools/lint/text.js.map +1 -0
  169. package/dist/tools/lint/types.js +40 -0
  170. package/dist/tools/lint/types.js.map +1 -0
  171. package/dist/tools/lint.js +76 -0
  172. package/dist/tools/lint.js.map +1 -0
  173. package/dist/tools/memorization-mcp.js +111 -0
  174. package/dist/tools/memorization-mcp.js.map +1 -0
  175. package/dist/tools/pitfalls/bm25.js +53 -0
  176. package/dist/tools/pitfalls/bm25.js.map +1 -0
  177. package/dist/tools/pitfalls/format.js +58 -0
  178. package/dist/tools/pitfalls/format.js.map +1 -0
  179. package/dist/tools/pitfalls/graph.js +124 -0
  180. package/dist/tools/pitfalls/graph.js.map +1 -0
  181. package/dist/tools/pitfalls.js +134 -0
  182. package/dist/tools/pitfalls.js.map +1 -0
  183. package/dist/tools/prompts.js +81 -0
  184. package/dist/tools/prompts.js.map +1 -0
  185. package/dist/tools/query/compatibility/closure.js +62 -0
  186. package/dist/tools/query/compatibility/closure.js.map +1 -0
  187. package/dist/tools/query/compatibility/facts.js +28 -0
  188. package/dist/tools/query/compatibility/facts.js.map +1 -0
  189. package/dist/tools/query/compatibility/fetch.js +164 -0
  190. package/dist/tools/query/compatibility/fetch.js.map +1 -0
  191. package/dist/tools/query/compatibility/hard-rules.js +159 -0
  192. package/dist/tools/query/compatibility/hard-rules.js.map +1 -0
  193. package/dist/tools/query/compatibility/index.js +27 -0
  194. package/dist/tools/query/compatibility/index.js.map +1 -0
  195. package/dist/tools/query/compatibility/kernal-zp-rule.js +90 -0
  196. package/dist/tools/query/compatibility/kernal-zp-rule.js.map +1 -0
  197. package/dist/tools/query/compatibility/render.js +106 -0
  198. package/dist/tools/query/compatibility/render.js.map +1 -0
  199. package/dist/tools/query/compatibility/rules.js +337 -0
  200. package/dist/tools/query/compatibility/rules.js.map +1 -0
  201. package/dist/tools/query/compatibility/unit-rules.js +253 -0
  202. package/dist/tools/query/compatibility/unit-rules.js.map +1 -0
  203. package/dist/tools/query/game-design.js +83 -0
  204. package/dist/tools/query/game-design.js.map +1 -0
  205. package/dist/tools/query/lookups.js +220 -0
  206. package/dist/tools/query/lookups.js.map +1 -0
  207. package/dist/tools/query/plan-budget.js +266 -0
  208. package/dist/tools/query/plan-budget.js.map +1 -0
  209. package/dist/tools/query/recipes.js +214 -0
  210. package/dist/tools/query/recipes.js.map +1 -0
  211. package/dist/tools/query/retrieval.js +128 -0
  212. package/dist/tools/query/retrieval.js.map +1 -0
  213. package/dist/tools/query/shared.js +121 -0
  214. package/dist/tools/query/shared.js.map +1 -0
  215. package/dist/tools/query/techniques.js +331 -0
  216. package/dist/tools/query/techniques.js.map +1 -0
  217. package/dist/tools/query/timing.js +106 -0
  218. package/dist/tools/query/timing.js.map +1 -0
  219. package/dist/tools/query/types.js +11 -0
  220. package/dist/tools/query/types.js.map +1 -0
  221. package/dist/tools/query.js +21 -0
  222. package/dist/tools/query.js.map +1 -0
  223. package/dist/tools/resources.js +186 -0
  224. package/dist/tools/resources.js.map +1 -0
  225. package/dist/tools/run-game.js +249 -0
  226. package/dist/tools/run-game.js.map +1 -0
  227. package/dist/tools/selfimprovement.js +367 -0
  228. package/dist/tools/selfimprovement.js.map +1 -0
  229. package/docker-compose.yml +35 -0
  230. package/docs/ARCHITECTURE.md +164 -0
  231. package/docs/CONVENTIONS-archetypes.md +158 -0
  232. package/docs/CONVENTIONS-failures.md +46 -0
  233. package/docs/CONVENTIONS-game-designs.md +75 -0
  234. package/docs/CONVENTIONS-hardware-reference.md +184 -0
  235. package/docs/CONVENTIONS-pitfalls.md +91 -0
  236. package/docs/CONVENTIONS-recipes.md +106 -0
  237. package/docs/CONVENTIONS-techniques.md +309 -0
  238. package/docs/CONVENTIONS-toolchain-reference.md +89 -0
  239. package/docs/ONTOLOGY.md +655 -0
  240. package/docs/art/art-production-reference.md +157 -0
  241. package/docs/art/asset-pipelines.md +586 -0
  242. package/docs/c64-failure-patterns.md +693 -0
  243. package/docs/demo-design/demo-composition.md +349 -0
  244. package/docs/demo-design/demo-design-philosophy.md +320 -0
  245. package/docs/demo-design/intro-cracktro-patterns.md +435 -0
  246. package/docs/figures/ctm-spd-embed-probe.png +0 -0
  247. package/docs/figures/dot-flag-mid-5000000.png +0 -0
  248. package/docs/figures/dot-flag-no-erase-12000000.png +0 -0
  249. package/docs/figures/edges.json +1 -0
  250. package/docs/figures/fig6-architecture.png +0 -0
  251. package/docs/figures/fig7-ontology.png +0 -0
  252. package/docs/figures/screen-dissolve-mid-frame25.png +0 -0
  253. package/docs/figures/screen-dissolve-wipe-frame25.png +0 -0
  254. package/docs/figures/spindle-two-parts-part1.png +0 -0
  255. package/docs/figures/spindle-two-parts-part2.png +0 -0
  256. package/docs/figures/starters/action-puzzle.png +0 -0
  257. package/docs/figures/starters/adventure.png +0 -0
  258. package/docs/figures/starters/beat-em-up.png +0 -0
  259. package/docs/figures/starters/demo.png +0 -0
  260. package/docs/figures/starters/platformer.png +0 -0
  261. package/docs/figures/starters/shmup-vertical.png +0 -0
  262. package/docs/figures/tape-kernal-master-ntsc.png +0 -0
  263. package/docs/figures/tape-kernal-master-pal.png +0 -0
  264. package/docs/figures/tape-turbo-loader-ntsc.png +0 -0
  265. package/docs/figures/tape-turbo-loader-pal.png +0 -0
  266. package/docs/figures/tape-turbo-master-ntsc.png +0 -0
  267. package/docs/figures/tape-turbo-master-pal.png +0 -0
  268. package/docs/figures/tech-tech-pad2-12000000.png +0 -0
  269. package/docs/figures/tech-tech-pad4-12000000.png +0 -0
  270. package/docs/figures/tech-tech-seven-12000000.png +0 -0
  271. package/docs/figures/twister-mid-5000000.png +0 -0
  272. package/docs/figures/twister-straight-12000000.png +0 -0
  273. package/docs/figures/vector-balls-nosort-ntsc.png +0 -0
  274. package/docs/figures/vector-balls-nosort.png +0 -0
  275. package/docs/formats/c64-file-formats.md +1212 -0
  276. package/docs/formats/iec-disk-reference.md +754 -0
  277. package/docs/game-design/c64-game-archetypes.md +273 -0
  278. package/docs/game-design/designs/falling-blocks.md +54 -0
  279. package/docs/game-design/designs/platformer-scaffold.md +48 -0
  280. package/docs/game-design/designs/simple-shmup.md +27 -0
  281. package/docs/game-design/enemy-behaviour-and-difficulty.md +349 -0
  282. package/docs/game-design/game-design-patterns.md +1189 -0
  283. package/docs/game-design/game-structure.md +354 -0
  284. package/docs/game-design/production-planning.md +349 -0
  285. package/docs/game-design/reference-game-sources.md +90 -0
  286. package/docs/hardware/6502-illegal-opcodes.md +1353 -0
  287. package/docs/hardware/6510-cpu-reference.md +2112 -0
  288. package/docs/hardware/c64-memory-map.md +3184 -0
  289. package/docs/hardware/c64-registers-reference.md +996 -0
  290. package/docs/hardware/cia-reference.md +1281 -0
  291. package/docs/hardware/kernal-routines-reference.md +1836 -0
  292. package/docs/hardware/pal-ntsc-reference.md +813 -0
  293. package/docs/hardware/sid-reference.md +1137 -0
  294. package/docs/hardware/vic-ii-reference.md +1714 -0
  295. package/docs/music/music-production-reference.md +403 -0
  296. package/docs/pitfalls/banking.md +1067 -0
  297. package/docs/pitfalls/cia.md +1147 -0
  298. package/docs/pitfalls/cpu.md +874 -0
  299. package/docs/pitfalls/input.md +282 -0
  300. package/docs/pitfalls/kernal-and-io.md +1615 -0
  301. package/docs/pitfalls/loader.md +1191 -0
  302. package/docs/pitfalls/logic.md +94 -0
  303. package/docs/pitfalls/maths.md +187 -0
  304. package/docs/pitfalls/raster-and-badline.md +721 -0
  305. package/docs/pitfalls/region-timing.md +660 -0
  306. package/docs/pitfalls/scroll.md +207 -0
  307. package/docs/pitfalls/sid.md +738 -0
  308. package/docs/pitfalls/sprite.md +979 -0
  309. package/docs/pitfalls/text-mode-render.md +1172 -0
  310. package/docs/recipes/cc65/cartridge-8k.md +398 -0
  311. package/docs/recipes/cc65/hello-world-conio.md +76 -0
  312. package/docs/recipes/cc65/memory-layout.md +312 -0
  313. package/docs/recipes/cc65/screenshots/README.md +14 -0
  314. package/docs/recipes/cc65/screenshots/cartridge-8k-ntsc.png +0 -0
  315. package/docs/recipes/cc65/screenshots/cartridge-8k.png +0 -0
  316. package/docs/recipes/cc65/screenshots/hello-world-conio.png +0 -0
  317. package/docs/recipes/cc65/screenshots/memory-layout-ntsc.png +0 -0
  318. package/docs/recipes/cc65/screenshots/memory-layout.png +0 -0
  319. package/docs/recipes/kickassembler/basic-float-calls.md +578 -0
  320. package/docs/recipes/kickassembler/basic-wedge.md +398 -0
  321. package/docs/recipes/kickassembler/big-font-scroller.md +620 -0
  322. package/docs/recipes/kickassembler/charset-copy-rom-to-ram.md +623 -0
  323. package/docs/recipes/kickassembler/cia-revision-detect.md +366 -0
  324. package/docs/recipes/kickassembler/colour-cycling.md +343 -0
  325. package/docs/recipes/kickassembler/colour-fade.md +303 -0
  326. package/docs/recipes/kickassembler/compare-16bit-signed.md +1007 -0
  327. package/docs/recipes/kickassembler/cracktro-template.md +526 -0
  328. package/docs/recipes/kickassembler/crt-banked.md +276 -0
  329. package/docs/recipes/kickassembler/dos-error-codes.md +466 -0
  330. package/docs/recipes/kickassembler/dot-flag.md +576 -0
  331. package/docs/recipes/kickassembler/drive-job-queue.md +667 -0
  332. package/docs/recipes/kickassembler/drive-via-probe.md +690 -0
  333. package/docs/recipes/kickassembler/dycp-scroller.md +568 -0
  334. package/docs/recipes/kickassembler/dypp-sprite-scroller.md +681 -0
  335. package/docs/recipes/kickassembler/dysp.md +670 -0
  336. package/docs/recipes/kickassembler/easyflash-save.md +800 -0
  337. package/docs/recipes/kickassembler/eight-way-scroll.md +1484 -0
  338. package/docs/recipes/kickassembler/file-io-roundtrip.md +546 -0
  339. package/docs/recipes/kickassembler/fire-effect.md +420 -0
  340. package/docs/recipes/kickassembler/fld.md +414 -0
  341. package/docs/recipes/kickassembler/fli-image.md +336 -0
  342. package/docs/recipes/kickassembler/four-player-read.md +672 -0
  343. package/docs/recipes/kickassembler/headless-verify.md +228 -0
  344. package/docs/recipes/kickassembler/hello-world.md +98 -0
  345. package/docs/recipes/kickassembler/high-score-insert.md +660 -0
  346. package/docs/recipes/kickassembler/hires-plot-line.md +723 -0
  347. package/docs/recipes/kickassembler/irq-chain.md +316 -0
  348. package/docs/recipes/kickassembler/irq-owns-port.md +668 -0
  349. package/docs/recipes/kickassembler/isometric-room.md +1145 -0
  350. package/docs/recipes/kickassembler/light-pen-read.md +926 -0
  351. package/docs/recipes/kickassembler/logic-rate-decoupling.md +670 -0
  352. package/docs/recipes/kickassembler/mci-interlace.md +543 -0
  353. package/docs/recipes/kickassembler/memory-layout.md +277 -0
  354. package/docs/recipes/kickassembler/mouse-1351-read.md +801 -0
  355. package/docs/recipes/kickassembler/nmi-timer-tick.md +562 -0
  356. package/docs/recipes/kickassembler/own-keyscan.md +881 -0
  357. package/docs/recipes/kickassembler/paddle-read.md +751 -0
  358. package/docs/recipes/kickassembler/palette-cells.md +219 -0
  359. package/docs/recipes/kickassembler/pseudo-3d-road.md +930 -0
  360. package/docs/recipes/kickassembler/pwm-digi.md +463 -0
  361. package/docs/recipes/kickassembler/raster-bars.md +264 -0
  362. package/docs/recipes/kickassembler/reu-dma.md +1019 -0
  363. package/docs/recipes/kickassembler/runtime-relocation.md +743 -0
  364. package/docs/recipes/kickassembler/screen-dissolve.md +545 -0
  365. package/docs/recipes/kickassembler/screen-wipe.md +408 -0
  366. package/docs/recipes/kickassembler/screenshots/README.md +72 -0
  367. package/docs/recipes/kickassembler/screenshots/basic-float-calls-ntsc.png +0 -0
  368. package/docs/recipes/kickassembler/screenshots/basic-float-calls.png +0 -0
  369. package/docs/recipes/kickassembler/screenshots/basic-wedge-ntsc.png +0 -0
  370. package/docs/recipes/kickassembler/screenshots/basic-wedge.png +0 -0
  371. package/docs/recipes/kickassembler/screenshots/big-font-scroller-ntsc.png +0 -0
  372. package/docs/recipes/kickassembler/screenshots/big-font-scroller.png +0 -0
  373. package/docs/recipes/kickassembler/screenshots/charset-copy-rom-to-ram-ntsc.png +0 -0
  374. package/docs/recipes/kickassembler/screenshots/charset-copy-rom-to-ram.png +0 -0
  375. package/docs/recipes/kickassembler/screenshots/cia-revision-detect-ntsc.png +0 -0
  376. package/docs/recipes/kickassembler/screenshots/cia-revision-detect.png +0 -0
  377. package/docs/recipes/kickassembler/screenshots/colour-cycling-ntsc.png +0 -0
  378. package/docs/recipes/kickassembler/screenshots/colour-cycling.png +0 -0
  379. package/docs/recipes/kickassembler/screenshots/colour-fade-ntsc.png +0 -0
  380. package/docs/recipes/kickassembler/screenshots/colour-fade.png +0 -0
  381. package/docs/recipes/kickassembler/screenshots/compare-16bit-signed-ntsc.png +0 -0
  382. package/docs/recipes/kickassembler/screenshots/compare-16bit-signed.png +0 -0
  383. package/docs/recipes/kickassembler/screenshots/cracktro-template.png +0 -0
  384. package/docs/recipes/kickassembler/screenshots/crt-banked-ntsc.png +0 -0
  385. package/docs/recipes/kickassembler/screenshots/crt-banked.png +0 -0
  386. package/docs/recipes/kickassembler/screenshots/dos-error-codes-ntsc.png +0 -0
  387. package/docs/recipes/kickassembler/screenshots/dos-error-codes.png +0 -0
  388. package/docs/recipes/kickassembler/screenshots/dot-flag-ntsc.png +0 -0
  389. package/docs/recipes/kickassembler/screenshots/dot-flag.png +0 -0
  390. package/docs/recipes/kickassembler/screenshots/drive-job-queue-ntsc.png +0 -0
  391. package/docs/recipes/kickassembler/screenshots/drive-job-queue.png +0 -0
  392. package/docs/recipes/kickassembler/screenshots/drive-via-probe-ntsc.png +0 -0
  393. package/docs/recipes/kickassembler/screenshots/drive-via-probe.png +0 -0
  394. package/docs/recipes/kickassembler/screenshots/dycp-scroller-ntsc.png +0 -0
  395. package/docs/recipes/kickassembler/screenshots/dycp-scroller.png +0 -0
  396. package/docs/recipes/kickassembler/screenshots/dypp-sprite-scroller-ntsc.png +0 -0
  397. package/docs/recipes/kickassembler/screenshots/dypp-sprite-scroller.png +0 -0
  398. package/docs/recipes/kickassembler/screenshots/dysp-ntsc.png +0 -0
  399. package/docs/recipes/kickassembler/screenshots/dysp.png +0 -0
  400. package/docs/recipes/kickassembler/screenshots/easyflash-save-ntsc-run2.png +0 -0
  401. package/docs/recipes/kickassembler/screenshots/easyflash-save-ntsc.png +0 -0
  402. package/docs/recipes/kickassembler/screenshots/easyflash-save-run2.png +0 -0
  403. package/docs/recipes/kickassembler/screenshots/easyflash-save.png +0 -0
  404. package/docs/recipes/kickassembler/screenshots/eight-way-scroll-ntsc.png +0 -0
  405. package/docs/recipes/kickassembler/screenshots/eight-way-scroll.png +0 -0
  406. package/docs/recipes/kickassembler/screenshots/file-io-roundtrip-ntsc.png +0 -0
  407. package/docs/recipes/kickassembler/screenshots/file-io-roundtrip.png +0 -0
  408. package/docs/recipes/kickassembler/screenshots/fire-effect-ntsc.png +0 -0
  409. package/docs/recipes/kickassembler/screenshots/fire-effect.png +0 -0
  410. package/docs/recipes/kickassembler/screenshots/fld-ntsc.png +0 -0
  411. package/docs/recipes/kickassembler/screenshots/fld.png +0 -0
  412. package/docs/recipes/kickassembler/screenshots/fli-image.png +0 -0
  413. package/docs/recipes/kickassembler/screenshots/four-player-read-ntsc.png +0 -0
  414. package/docs/recipes/kickassembler/screenshots/four-player-read.png +0 -0
  415. package/docs/recipes/kickassembler/screenshots/headless-verify-ntsc.png +0 -0
  416. package/docs/recipes/kickassembler/screenshots/headless-verify.png +0 -0
  417. package/docs/recipes/kickassembler/screenshots/hello-world.png +0 -0
  418. package/docs/recipes/kickassembler/screenshots/high-score-insert-ntsc.png +0 -0
  419. package/docs/recipes/kickassembler/screenshots/high-score-insert.png +0 -0
  420. package/docs/recipes/kickassembler/screenshots/hires-plot-line-ntsc.png +0 -0
  421. package/docs/recipes/kickassembler/screenshots/hires-plot-line.png +0 -0
  422. package/docs/recipes/kickassembler/screenshots/irq-chain-ntsc.png +0 -0
  423. package/docs/recipes/kickassembler/screenshots/irq-chain.png +0 -0
  424. package/docs/recipes/kickassembler/screenshots/irq-owns-port-ntsc.png +0 -0
  425. package/docs/recipes/kickassembler/screenshots/irq-owns-port.png +0 -0
  426. package/docs/recipes/kickassembler/screenshots/isometric-room-ntsc.png +0 -0
  427. package/docs/recipes/kickassembler/screenshots/isometric-room.png +0 -0
  428. package/docs/recipes/kickassembler/screenshots/light-pen-read-ntsc.png +0 -0
  429. package/docs/recipes/kickassembler/screenshots/light-pen-read.png +0 -0
  430. package/docs/recipes/kickassembler/screenshots/logic-rate-decoupling-ntsc.png +0 -0
  431. package/docs/recipes/kickassembler/screenshots/logic-rate-decoupling.png +0 -0
  432. package/docs/recipes/kickassembler/screenshots/mci-interlace-average.png +0 -0
  433. package/docs/recipes/kickassembler/screenshots/mci-interlace-frame-b.png +0 -0
  434. package/docs/recipes/kickassembler/screenshots/mci-interlace-ntsc.png +0 -0
  435. package/docs/recipes/kickassembler/screenshots/mci-interlace.png +0 -0
  436. package/docs/recipes/kickassembler/screenshots/memory-layout-ntsc.png +0 -0
  437. package/docs/recipes/kickassembler/screenshots/memory-layout.png +0 -0
  438. package/docs/recipes/kickassembler/screenshots/mouse-1351-read-ntsc.png +0 -0
  439. package/docs/recipes/kickassembler/screenshots/mouse-1351-read.png +0 -0
  440. package/docs/recipes/kickassembler/screenshots/nmi-timer-tick-ntsc.png +0 -0
  441. package/docs/recipes/kickassembler/screenshots/nmi-timer-tick.png +0 -0
  442. package/docs/recipes/kickassembler/screenshots/own-keyscan-ntsc.png +0 -0
  443. package/docs/recipes/kickassembler/screenshots/own-keyscan.png +0 -0
  444. package/docs/recipes/kickassembler/screenshots/paddle-read-ntsc.png +0 -0
  445. package/docs/recipes/kickassembler/screenshots/paddle-read.png +0 -0
  446. package/docs/recipes/kickassembler/screenshots/palette-cells-ntsc.png +0 -0
  447. package/docs/recipes/kickassembler/screenshots/palette-cells.png +0 -0
  448. package/docs/recipes/kickassembler/screenshots/pseudo-3d-road-ntsc.png +0 -0
  449. package/docs/recipes/kickassembler/screenshots/pseudo-3d-road.png +0 -0
  450. package/docs/recipes/kickassembler/screenshots/pwm-digi-ntsc.png +0 -0
  451. package/docs/recipes/kickassembler/screenshots/pwm-digi.png +0 -0
  452. package/docs/recipes/kickassembler/screenshots/raster-bars.png +0 -0
  453. package/docs/recipes/kickassembler/screenshots/reu-dma-ntsc.png +0 -0
  454. package/docs/recipes/kickassembler/screenshots/reu-dma.png +0 -0
  455. package/docs/recipes/kickassembler/screenshots/runtime-relocation-ntsc.png +0 -0
  456. package/docs/recipes/kickassembler/screenshots/runtime-relocation.png +0 -0
  457. package/docs/recipes/kickassembler/screenshots/screen-dissolve-ntsc.png +0 -0
  458. package/docs/recipes/kickassembler/screenshots/screen-dissolve.png +0 -0
  459. package/docs/recipes/kickassembler/screenshots/screen-wipe-ntsc.png +0 -0
  460. package/docs/recipes/kickassembler/screenshots/screen-wipe.png +0 -0
  461. package/docs/recipes/kickassembler/screenshots/scroll-panel-split-ntsc.png +0 -0
  462. package/docs/recipes/kickassembler/screenshots/scroll-panel-split.png +0 -0
  463. package/docs/recipes/kickassembler/screenshots/sfx-in-player-ntsc.png +0 -0
  464. package/docs/recipes/kickassembler/screenshots/sfx-in-player.png +0 -0
  465. package/docs/recipes/kickassembler/screenshots/shadebobs-ntsc.png +0 -0
  466. package/docs/recipes/kickassembler/screenshots/shadebobs.png +0 -0
  467. package/docs/recipes/kickassembler/screenshots/sideborder-open.png +0 -0
  468. package/docs/recipes/kickassembler/screenshots/sine-scroller.png +0 -0
  469. package/docs/recipes/kickassembler/screenshots/sine-table-runtime-ntsc.png +0 -0
  470. package/docs/recipes/kickassembler/screenshots/sine-table-runtime.png +0 -0
  471. package/docs/recipes/kickassembler/screenshots/software-sprite-preshifted-ntsc.png +0 -0
  472. package/docs/recipes/kickassembler/screenshots/software-sprite-preshifted.png +0 -0
  473. package/docs/recipes/kickassembler/screenshots/speedcode-generator-ntsc.png +0 -0
  474. package/docs/recipes/kickassembler/screenshots/speedcode-generator.png +0 -0
  475. package/docs/recipes/kickassembler/screenshots/sprite-border-scroller-ntsc.png +0 -0
  476. package/docs/recipes/kickassembler/screenshots/sprite-border-scroller.png +0 -0
  477. package/docs/recipes/kickassembler/screenshots/sprite-cache-flip-ntsc.png +0 -0
  478. package/docs/recipes/kickassembler/screenshots/sprite-cache-flip.png +0 -0
  479. package/docs/recipes/kickassembler/screenshots/sprite-multiplex-24.png +0 -0
  480. package/docs/recipes/kickassembler/screenshots/sprite-multiplex-game-ntsc.png +0 -0
  481. package/docs/recipes/kickassembler/screenshots/sprite-multiplex-game.png +0 -0
  482. package/docs/recipes/kickassembler/screenshots/sprite-priority-classes-ntsc.png +0 -0
  483. package/docs/recipes/kickassembler/screenshots/sprite-priority-classes.png +0 -0
  484. package/docs/recipes/kickassembler/screenshots/sprite-sine-chain-ntsc.png +0 -0
  485. package/docs/recipes/kickassembler/screenshots/sprite-sine-chain.png +0 -0
  486. package/docs/recipes/kickassembler/screenshots/sprite-stretcher-ntsc.png +0 -0
  487. package/docs/recipes/kickassembler/screenshots/sprite-stretcher.png +0 -0
  488. package/docs/recipes/kickassembler/screenshots/sprites-only-screen-ntsc.png +0 -0
  489. package/docs/recipes/kickassembler/screenshots/sprites-only-screen.png +0 -0
  490. package/docs/recipes/kickassembler/screenshots/sqrt-atan2-ntsc.png +0 -0
  491. package/docs/recipes/kickassembler/screenshots/sqrt-atan2.png +0 -0
  492. package/docs/recipes/kickassembler/screenshots/stable-raster-irq-control.png +0 -0
  493. package/docs/recipes/kickassembler/screenshots/stable-raster-irq.png +0 -0
  494. package/docs/recipes/kickassembler/screenshots/tech-tech-ntsc.png +0 -0
  495. package/docs/recipes/kickassembler/screenshots/tech-tech.png +0 -0
  496. package/docs/recipes/kickassembler/screenshots/tod-alarm-ntsc.png +0 -0
  497. package/docs/recipes/kickassembler/screenshots/tod-alarm.png +0 -0
  498. package/docs/recipes/kickassembler/screenshots/topbottom-border-open.png +0 -0
  499. package/docs/recipes/kickassembler/screenshots/twister-ntsc.png +0 -0
  500. package/docs/recipes/kickassembler/screenshots/twister.png +0 -0
  501. package/docs/recipes/kickassembler/screenshots/unit-test-driver-ntsc.png +0 -0
  502. package/docs/recipes/kickassembler/screenshots/unit-test-driver.png +0 -0
  503. package/docs/recipes/kickassembler/screenshots/vector-balls-ntsc.png +0 -0
  504. package/docs/recipes/kickassembler/screenshots/vector-balls.png +0 -0
  505. package/docs/recipes/kickassembler/screenshots/wireframe-ships-ntsc.png +0 -0
  506. package/docs/recipes/kickassembler/screenshots/wireframe-ships.png +0 -0
  507. package/docs/recipes/kickassembler/scroll-panel-split.md +381 -0
  508. package/docs/recipes/kickassembler/sfx-in-player.md +907 -0
  509. package/docs/recipes/kickassembler/shadebobs.md +522 -0
  510. package/docs/recipes/kickassembler/sideborder-open.md +338 -0
  511. package/docs/recipes/kickassembler/sine-scroller.md +321 -0
  512. package/docs/recipes/kickassembler/sine-table-runtime.md +815 -0
  513. package/docs/recipes/kickassembler/software-sprite-preshifted.md +725 -0
  514. package/docs/recipes/kickassembler/speedcode-generator.md +606 -0
  515. package/docs/recipes/kickassembler/sprite-border-scroller.md +696 -0
  516. package/docs/recipes/kickassembler/sprite-cache-flip.md +1071 -0
  517. package/docs/recipes/kickassembler/sprite-multiplex-24.md +326 -0
  518. package/docs/recipes/kickassembler/sprite-multiplex-game.md +986 -0
  519. package/docs/recipes/kickassembler/sprite-priority-classes.md +463 -0
  520. package/docs/recipes/kickassembler/sprite-sine-chain.md +338 -0
  521. package/docs/recipes/kickassembler/sprite-stretcher.md +501 -0
  522. package/docs/recipes/kickassembler/sprites-only-screen.md +550 -0
  523. package/docs/recipes/kickassembler/sqrt-atan2.md +1014 -0
  524. package/docs/recipes/kickassembler/stable-raster-irq.md +360 -0
  525. package/docs/recipes/kickassembler/tape-turbo-loader.md +875 -0
  526. package/docs/recipes/kickassembler/tech-tech.md +679 -0
  527. package/docs/recipes/kickassembler/tod-alarm.md +754 -0
  528. package/docs/recipes/kickassembler/topbottom-border-open.md +407 -0
  529. package/docs/recipes/kickassembler/twister.md +518 -0
  530. package/docs/recipes/kickassembler/unit-test-driver.md +314 -0
  531. package/docs/recipes/kickassembler/vector-balls.md +545 -0
  532. package/docs/recipes/kickassembler/wireframe-ships.md +2324 -0
  533. package/docs/recipes/oscar64/actor-activation-window.md +807 -0
  534. package/docs/recipes/oscar64/adventure-engine.md +1094 -0
  535. package/docs/recipes/oscar64/attract-replay.md +465 -0
  536. package/docs/recipes/oscar64/beat-em-up-lanes.md +563 -0
  537. package/docs/recipes/oscar64/bfs-distance-map.md +723 -0
  538. package/docs/recipes/oscar64/bitmap-koala-viewer.md +355 -0
  539. package/docs/recipes/oscar64/car-contact.md +950 -0
  540. package/docs/recipes/oscar64/cave-scan.md +609 -0
  541. package/docs/recipes/oscar64/char-bullets.md +477 -0
  542. package/docs/recipes/oscar64/charset-animation.md +383 -0
  543. package/docs/recipes/oscar64/charset-parallax.md +401 -0
  544. package/docs/recipes/oscar64/destructible-terrain.md +1099 -0
  545. package/docs/recipes/oscar64/difficulty-tables.md +654 -0
  546. package/docs/recipes/oscar64/dig-and-guards.md +975 -0
  547. package/docs/recipes/oscar64/directory-reader.md +535 -0
  548. package/docs/recipes/oscar64/divide-check.md +581 -0
  549. package/docs/recipes/oscar64/double-buffer-nomirror.md +205 -0
  550. package/docs/recipes/oscar64/double-buffer.md +255 -0
  551. package/docs/recipes/oscar64/falling-blocks.md +874 -0
  552. package/docs/recipes/oscar64/fixed-point-jump-velocity.md +289 -0
  553. package/docs/recipes/oscar64/fixed-point-jump.md +210 -0
  554. package/docs/recipes/oscar64/flip-screen-rooms.md +793 -0
  555. package/docs/recipes/oscar64/frame-sync-loop-overrun.md +214 -0
  556. package/docs/recipes/oscar64/frame-sync-loop.md +254 -0
  557. package/docs/recipes/oscar64/game-tree-search.md +743 -0
  558. package/docs/recipes/oscar64/ghost-targeting.md +867 -0
  559. package/docs/recipes/oscar64/headless-verify.md +345 -0
  560. package/docs/recipes/oscar64/hello-world.md +83 -0
  561. package/docs/recipes/oscar64/high-score-persist.md +772 -0
  562. package/docs/recipes/oscar64/iffl-kernal-skip.md +421 -0
  563. package/docs/recipes/oscar64/joystick-input.md +358 -0
  564. package/docs/recipes/oscar64/lane-pursuit.md +1028 -0
  565. package/docs/recipes/oscar64/level-rle-decoder.md +620 -0
  566. package/docs/recipes/oscar64/lfsr-random-seed2.md +338 -0
  567. package/docs/recipes/oscar64/lfsr-random.md +403 -0
  568. package/docs/recipes/oscar64/load-asset-runtime.md +492 -0
  569. package/docs/recipes/oscar64/memory-layout.md +232 -0
  570. package/docs/recipes/oscar64/mixed-fighters.md +781 -0
  571. package/docs/recipes/oscar64/multi-sprite-object.md +533 -0
  572. package/docs/recipes/oscar64/nav-area-pathfinding.md +881 -0
  573. package/docs/recipes/oscar64/object-pool.md +572 -0
  574. package/docs/recipes/oscar64/pal-ntsc-detect.md +257 -0
  575. package/docs/recipes/oscar64/password-state.md +532 -0
  576. package/docs/recipes/oscar64/per-frame-hitbox.md +651 -0
  577. package/docs/recipes/oscar64/petscii-screen-codes.md +428 -0
  578. package/docs/recipes/oscar64/platformer-scaffold.md +1467 -0
  579. package/docs/recipes/oscar64/print-number.md +367 -0
  580. package/docs/recipes/oscar64/raster-bars.md +239 -0
  581. package/docs/recipes/oscar64/raster-profile-bars.md +404 -0
  582. package/docs/recipes/oscar64/rel-side-sectors.md +391 -0
  583. package/docs/recipes/oscar64/relative-file-records.md +378 -0
  584. package/docs/recipes/oscar64/save-load-seq-file.md +365 -0
  585. package/docs/recipes/oscar64/screenshots/README.md +99 -0
  586. package/docs/recipes/oscar64/screenshots/actor-activation-window-ntsc.png +0 -0
  587. package/docs/recipes/oscar64/screenshots/actor-activation-window.png +0 -0
  588. package/docs/recipes/oscar64/screenshots/adventure-engine-ntsc.png +0 -0
  589. package/docs/recipes/oscar64/screenshots/adventure-engine.png +0 -0
  590. package/docs/recipes/oscar64/screenshots/attract-replay-ntsc.png +0 -0
  591. package/docs/recipes/oscar64/screenshots/attract-replay.png +0 -0
  592. package/docs/recipes/oscar64/screenshots/beat-em-up-lanes-ntsc.png +0 -0
  593. package/docs/recipes/oscar64/screenshots/beat-em-up-lanes.png +0 -0
  594. package/docs/recipes/oscar64/screenshots/bfs-distance-map-ntsc.png +0 -0
  595. package/docs/recipes/oscar64/screenshots/bfs-distance-map.png +0 -0
  596. package/docs/recipes/oscar64/screenshots/bitmap-koala-viewer.png +0 -0
  597. package/docs/recipes/oscar64/screenshots/car-contact-ntsc.png +0 -0
  598. package/docs/recipes/oscar64/screenshots/car-contact.png +0 -0
  599. package/docs/recipes/oscar64/screenshots/cave-scan-ntsc.png +0 -0
  600. package/docs/recipes/oscar64/screenshots/cave-scan.png +0 -0
  601. package/docs/recipes/oscar64/screenshots/char-bullets-ntsc.png +0 -0
  602. package/docs/recipes/oscar64/screenshots/char-bullets.png +0 -0
  603. package/docs/recipes/oscar64/screenshots/charset-animation-ntsc.png +0 -0
  604. package/docs/recipes/oscar64/screenshots/charset-animation.png +0 -0
  605. package/docs/recipes/oscar64/screenshots/charset-parallax-ntsc.png +0 -0
  606. package/docs/recipes/oscar64/screenshots/charset-parallax.png +0 -0
  607. package/docs/recipes/oscar64/screenshots/destructible-terrain-ntsc.png +0 -0
  608. package/docs/recipes/oscar64/screenshots/destructible-terrain.png +0 -0
  609. package/docs/recipes/oscar64/screenshots/difficulty-tables-ntsc.png +0 -0
  610. package/docs/recipes/oscar64/screenshots/difficulty-tables.png +0 -0
  611. package/docs/recipes/oscar64/screenshots/dig-and-guards-ntsc.png +0 -0
  612. package/docs/recipes/oscar64/screenshots/dig-and-guards.png +0 -0
  613. package/docs/recipes/oscar64/screenshots/directory-reader-ntsc.png +0 -0
  614. package/docs/recipes/oscar64/screenshots/directory-reader.png +0 -0
  615. package/docs/recipes/oscar64/screenshots/divide-check-ntsc.png +0 -0
  616. package/docs/recipes/oscar64/screenshots/divide-check.png +0 -0
  617. package/docs/recipes/oscar64/screenshots/double-buffer-nomirror.png +0 -0
  618. package/docs/recipes/oscar64/screenshots/double-buffer-ntsc.png +0 -0
  619. package/docs/recipes/oscar64/screenshots/double-buffer.png +0 -0
  620. package/docs/recipes/oscar64/screenshots/falling-blocks-ntsc.png +0 -0
  621. package/docs/recipes/oscar64/screenshots/falling-blocks.png +0 -0
  622. package/docs/recipes/oscar64/screenshots/fixed-point-jump-ntsc.png +0 -0
  623. package/docs/recipes/oscar64/screenshots/fixed-point-jump-velocity-ntsc.png +0 -0
  624. package/docs/recipes/oscar64/screenshots/fixed-point-jump-velocity.png +0 -0
  625. package/docs/recipes/oscar64/screenshots/fixed-point-jump.png +0 -0
  626. package/docs/recipes/oscar64/screenshots/flip-screen-rooms-ntsc.png +0 -0
  627. package/docs/recipes/oscar64/screenshots/flip-screen-rooms.png +0 -0
  628. package/docs/recipes/oscar64/screenshots/frame-sync-loop-ntsc.png +0 -0
  629. package/docs/recipes/oscar64/screenshots/frame-sync-loop-overrun.png +0 -0
  630. package/docs/recipes/oscar64/screenshots/frame-sync-loop.png +0 -0
  631. package/docs/recipes/oscar64/screenshots/game-tree-search-ntsc.png +0 -0
  632. package/docs/recipes/oscar64/screenshots/game-tree-search.png +0 -0
  633. package/docs/recipes/oscar64/screenshots/ghost-targeting-ntsc.png +0 -0
  634. package/docs/recipes/oscar64/screenshots/ghost-targeting.png +0 -0
  635. package/docs/recipes/oscar64/screenshots/headless-verify-ntsc.png +0 -0
  636. package/docs/recipes/oscar64/screenshots/headless-verify.png +0 -0
  637. package/docs/recipes/oscar64/screenshots/hello-world.png +0 -0
  638. package/docs/recipes/oscar64/screenshots/high-score-persist-ntsc.png +0 -0
  639. package/docs/recipes/oscar64/screenshots/high-score-persist.png +0 -0
  640. package/docs/recipes/oscar64/screenshots/iffl-kernal-skip-ntsc.png +0 -0
  641. package/docs/recipes/oscar64/screenshots/iffl-kernal-skip.png +0 -0
  642. package/docs/recipes/oscar64/screenshots/joystick-input-ntsc.png +0 -0
  643. package/docs/recipes/oscar64/screenshots/joystick-input.png +0 -0
  644. package/docs/recipes/oscar64/screenshots/lane-pursuit-ntsc.png +0 -0
  645. package/docs/recipes/oscar64/screenshots/lane-pursuit.png +0 -0
  646. package/docs/recipes/oscar64/screenshots/level-rle-decoder-ntsc.png +0 -0
  647. package/docs/recipes/oscar64/screenshots/level-rle-decoder.png +0 -0
  648. package/docs/recipes/oscar64/screenshots/lfsr-random-ntsc.png +0 -0
  649. package/docs/recipes/oscar64/screenshots/lfsr-random-seed2.png +0 -0
  650. package/docs/recipes/oscar64/screenshots/lfsr-random.png +0 -0
  651. package/docs/recipes/oscar64/screenshots/load-asset-runtime-ntsc.png +0 -0
  652. package/docs/recipes/oscar64/screenshots/load-asset-runtime.png +0 -0
  653. package/docs/recipes/oscar64/screenshots/memory-layout-ntsc.png +0 -0
  654. package/docs/recipes/oscar64/screenshots/memory-layout.png +0 -0
  655. package/docs/recipes/oscar64/screenshots/mixed-fighters-ntsc.png +0 -0
  656. package/docs/recipes/oscar64/screenshots/mixed-fighters.png +0 -0
  657. package/docs/recipes/oscar64/screenshots/multi-sprite-object-ntsc.png +0 -0
  658. package/docs/recipes/oscar64/screenshots/multi-sprite-object.png +0 -0
  659. package/docs/recipes/oscar64/screenshots/nav-area-pathfinding-ntsc.png +0 -0
  660. package/docs/recipes/oscar64/screenshots/nav-area-pathfinding.png +0 -0
  661. package/docs/recipes/oscar64/screenshots/object-pool-ntsc.png +0 -0
  662. package/docs/recipes/oscar64/screenshots/object-pool.png +0 -0
  663. package/docs/recipes/oscar64/screenshots/pal-ntsc-detect-ntsc.png +0 -0
  664. package/docs/recipes/oscar64/screenshots/pal-ntsc-detect-oldntsc.png +0 -0
  665. package/docs/recipes/oscar64/screenshots/pal-ntsc-detect-pal.png +0 -0
  666. package/docs/recipes/oscar64/screenshots/password-state-ntsc.png +0 -0
  667. package/docs/recipes/oscar64/screenshots/password-state.png +0 -0
  668. package/docs/recipes/oscar64/screenshots/per-frame-hitbox-ntsc.png +0 -0
  669. package/docs/recipes/oscar64/screenshots/per-frame-hitbox.png +0 -0
  670. package/docs/recipes/oscar64/screenshots/petscii-screen-codes-ntsc.png +0 -0
  671. package/docs/recipes/oscar64/screenshots/petscii-screen-codes.png +0 -0
  672. package/docs/recipes/oscar64/screenshots/platformer-scaffold-d64-ntsc.png +0 -0
  673. package/docs/recipes/oscar64/screenshots/platformer-scaffold-d64.png +0 -0
  674. package/docs/recipes/oscar64/screenshots/platformer-scaffold-ntsc.png +0 -0
  675. package/docs/recipes/oscar64/screenshots/platformer-scaffold.png +0 -0
  676. package/docs/recipes/oscar64/screenshots/print-number-ntsc.png +0 -0
  677. package/docs/recipes/oscar64/screenshots/print-number.png +0 -0
  678. package/docs/recipes/oscar64/screenshots/raster-bars.png +0 -0
  679. package/docs/recipes/oscar64/screenshots/raster-profile-bars-ntsc.png +0 -0
  680. package/docs/recipes/oscar64/screenshots/raster-profile-bars.png +0 -0
  681. package/docs/recipes/oscar64/screenshots/rel-side-sectors-ntsc.png +0 -0
  682. package/docs/recipes/oscar64/screenshots/rel-side-sectors.png +0 -0
  683. package/docs/recipes/oscar64/screenshots/relative-file-records-ntsc.png +0 -0
  684. package/docs/recipes/oscar64/screenshots/relative-file-records.png +0 -0
  685. package/docs/recipes/oscar64/screenshots/save-load-seq-file-ntsc.png +0 -0
  686. package/docs/recipes/oscar64/screenshots/save-load-seq-file.png +0 -0
  687. package/docs/recipes/oscar64/screenshots/seeded-level-fill-ntsc.png +0 -0
  688. package/docs/recipes/oscar64/screenshots/seeded-level-fill.png +0 -0
  689. package/docs/recipes/oscar64/screenshots/sfx-engine-ntsc.png +0 -0
  690. package/docs/recipes/oscar64/screenshots/sfx-engine.png +0 -0
  691. package/docs/recipes/oscar64/screenshots/sid-music-player.png +0 -0
  692. package/docs/recipes/oscar64/screenshots/simple-shmup.png +0 -0
  693. package/docs/recipes/oscar64/screenshots/slope-collision-ntsc.png +0 -0
  694. package/docs/recipes/oscar64/screenshots/slope-collision.png +0 -0
  695. package/docs/recipes/oscar64/screenshots/soft-scroll-h.png +0 -0
  696. package/docs/recipes/oscar64/screenshots/sprite-animation-table-ntsc.png +0 -0
  697. package/docs/recipes/oscar64/screenshots/sprite-animation-table.png +0 -0
  698. package/docs/recipes/oscar64/screenshots/sprite-multiplex-8.png +0 -0
  699. package/docs/recipes/oscar64/screenshots/stable-raster-irq.png +0 -0
  700. package/docs/recipes/oscar64/screenshots/text-input-ntsc.png +0 -0
  701. package/docs/recipes/oscar64/screenshots/text-input.png +0 -0
  702. package/docs/recipes/oscar64/screenshots/text-overlay-playfield-gameover.png +0 -0
  703. package/docs/recipes/oscar64/screenshots/text-overlay-playfield-notrail-control.png +0 -0
  704. package/docs/recipes/oscar64/screenshots/text-overlay-playfield-ntsc.png +0 -0
  705. package/docs/recipes/oscar64/screenshots/text-overlay-playfield-ungated-control.png +0 -0
  706. package/docs/recipes/oscar64/screenshots/text-overlay-playfield.png +0 -0
  707. package/docs/recipes/oscar64/screenshots/text-window-menu-ntsc.png +0 -0
  708. package/docs/recipes/oscar64/screenshots/text-window-menu.png +0 -0
  709. package/docs/recipes/oscar64/screenshots/tile-grid-collision-ntsc.png +0 -0
  710. package/docs/recipes/oscar64/screenshots/tile-grid-collision.png +0 -0
  711. package/docs/recipes/oscar64/screenshots/tile-map-render-ntsc.png +0 -0
  712. package/docs/recipes/oscar64/screenshots/tile-map-render.png +0 -0
  713. package/docs/recipes/oscar64/screenshots/two-player-ntsc.png +0 -0
  714. package/docs/recipes/oscar64/screenshots/two-player.png +0 -0
  715. package/docs/recipes/oscar64/screenshots/two-word-parser-ntsc.png +0 -0
  716. package/docs/recipes/oscar64/screenshots/two-word-parser.png +0 -0
  717. package/docs/recipes/oscar64/screenshots/vehicle-control-ntsc.png +0 -0
  718. package/docs/recipes/oscar64/screenshots/vehicle-control.png +0 -0
  719. package/docs/recipes/oscar64/screenshots/wave-director-ntsc.png +0 -0
  720. package/docs/recipes/oscar64/screenshots/wave-director.png +0 -0
  721. package/docs/recipes/oscar64/seeded-level-fill.md +364 -0
  722. package/docs/recipes/oscar64/sfx-engine.md +514 -0
  723. package/docs/recipes/oscar64/sid-music-player.md +441 -0
  724. package/docs/recipes/oscar64/simple-shmup.md +1000 -0
  725. package/docs/recipes/oscar64/slope-collision.md +610 -0
  726. package/docs/recipes/oscar64/soft-scroll-h.md +261 -0
  727. package/docs/recipes/oscar64/sprite-animation-table.md +671 -0
  728. package/docs/recipes/oscar64/sprite-multiplex-8.md +314 -0
  729. package/docs/recipes/oscar64/stable-raster-irq.md +236 -0
  730. package/docs/recipes/oscar64/text-input.md +274 -0
  731. package/docs/recipes/oscar64/text-overlay-playfield.md +617 -0
  732. package/docs/recipes/oscar64/text-window-menu.md +551 -0
  733. package/docs/recipes/oscar64/tile-grid-collision.md +563 -0
  734. package/docs/recipes/oscar64/tile-map-render.md +395 -0
  735. package/docs/recipes/oscar64/two-player.md +528 -0
  736. package/docs/recipes/oscar64/two-word-parser.md +510 -0
  737. package/docs/recipes/oscar64/vehicle-control.md +771 -0
  738. package/docs/recipes/oscar64/wave-director.md +787 -0
  739. package/docs/recipes/runs.json +1606 -0
  740. package/docs/runtime/sim6502-reference.md +466 -0
  741. package/docs/runtime/vice-mcp-reference.md +351 -0
  742. package/docs/runtime/vice-reference.md +1393 -0
  743. package/docs/techniques/bitmap-modes.md +685 -0
  744. package/docs/techniques/cpu-cycle-tricks.md +1570 -0
  745. package/docs/techniques/effects-vector-3d.md +1431 -0
  746. package/docs/techniques/file-io.md +1427 -0
  747. package/docs/techniques/input.md +1072 -0
  748. package/docs/techniques/loaders-packers.md +768 -0
  749. package/docs/techniques/logic.md +3091 -0
  750. package/docs/techniques/maths.md +1524 -0
  751. package/docs/techniques/memory-banking.md +1686 -0
  752. package/docs/techniques/music-sid.md +1144 -0
  753. package/docs/techniques/raster.md +1543 -0
  754. package/docs/techniques/scroll.md +1292 -0
  755. package/docs/techniques/sprite.md +2566 -0
  756. package/docs/techniques/text-mode-render.md +717 -0
  757. package/docs/techniques/text.md +1095 -0
  758. package/docs/techniques/transitions.md +405 -0
  759. package/docs/toolchains/cartconv-reference.md +262 -0
  760. package/docs/toolchains/cc1541-reference.md +316 -0
  761. package/docs/toolchains/cc65-reference.md +667 -0
  762. package/docs/toolchains/error-sources/cc65/README.md +1 -0
  763. package/docs/toolchains/error-sources/cc65/missing-setcpu.s +4 -0
  764. package/docs/toolchains/error-sources/cc65/range-error.s +4 -0
  765. package/docs/toolchains/error-sources/cc65/segment-overflow.c +6 -0
  766. package/docs/toolchains/error-sources/cc65/unresolved-external.c +6 -0
  767. package/docs/toolchains/error-sources/kickassembler/README.md +1 -0
  768. package/docs/toolchains/error-sources/kickassembler/branch-out-of-range.asm +4 -0
  769. package/docs/toolchains/error-sources/kickassembler/failed-assert.asm +3 -0
  770. package/docs/toolchains/error-sources/kickassembler/flat-lib.asm +4 -0
  771. package/docs/toolchains/error-sources/kickassembler/import-source-no-namespace.asm +5 -0
  772. package/docs/toolchains/error-sources/kickassembler/macro-without-parentheses.asm +6 -0
  773. package/docs/toolchains/error-sources/kickassembler/memory-block-overlap.asm +4 -0
  774. package/docs/toolchains/error-sources/kickassembler/symbol-clash-lib.asm +5 -0
  775. package/docs/toolchains/error-sources/kickassembler/symbol-clash-main.asm +6 -0
  776. package/docs/toolchains/error-sources/kickassembler/unknown-symbol.asm +4 -0
  777. package/docs/toolchains/error-sources/oscar64/README.md +1 -0
  778. package/docs/toolchains/error-sources/oscar64/asm-addressing-mode.c +7 -0
  779. package/docs/toolchains/error-sources/oscar64/region-overflow.c +6 -0
  780. package/docs/toolchains/error-sources/oscar64/undefined-extern-var.c +5 -0
  781. package/docs/toolchains/error-sources/oscar64/undefined-extern.c +6 -0
  782. package/docs/toolchains/error-sources/oscar64/unknown-vic-field.c +6 -0
  783. package/docs/toolchains/error-sources/oscar64/void-main.c +3 -0
  784. package/docs/toolchains/kickassembler-reference.md +1020 -0
  785. package/docs/toolchains/memory-layout-planning.md +362 -0
  786. package/docs/toolchains/oscar64-headers-reference.md +583 -0
  787. package/docs/toolchains/oscar64-reference.md +892 -0
  788. package/docs/toolchains/petcat-reference.md +290 -0
  789. package/docs/toolchains/png2prg.md +188 -0
  790. package/docs/toolchains/release-disk.md +314 -0
  791. package/docs/toolchains/sidreloc.md +236 -0
  792. package/docs/toolchains/spindle-reference.md +487 -0
  793. package/docs/toolchains/tape-mastering.md +592 -0
  794. package/docs/toolchains/unit-testing-6502.md +281 -0
  795. package/docs/workflow/agent-harness.md +478 -0
  796. package/package.json +105 -0
  797. package/templates/_harness/CLAUDE.md.template +91 -0
  798. package/templates/_harness/PLAN.md.template +72 -0
  799. package/templates/_harness/check.py +442 -0
  800. package/templates/_harness/claude/settings.json +17 -0
  801. package/templates/_harness/gen-asm-header.py +96 -0
  802. package/templates/_harness/harness.mk +273 -0
  803. package/templates/_harness/hooks/plan-gate.py +185 -0
  804. package/templates/_harness/meter/frame_meter.asm +311 -0
  805. package/templates/_harness/meter/frame_meter.c +155 -0
  806. package/templates/_harness/meter/frame_meter.h +80 -0
  807. package/templates/_harness/zp-used.py +104 -0
  808. package/templates/action-puzzle/.claude/settings.json +17 -0
  809. package/templates/action-puzzle/.mcp.json +10 -0
  810. package/templates/action-puzzle/CLAUDE.md +120 -0
  811. package/templates/action-puzzle/Makefile +125 -0
  812. package/templates/action-puzzle/PLAN.md +388 -0
  813. package/templates/action-puzzle/README.md +240 -0
  814. package/templates/action-puzzle/expect.json +25 -0
  815. package/templates/action-puzzle/src/cave.c +280 -0
  816. package/templates/action-puzzle/src/cave.h +80 -0
  817. package/templates/action-puzzle/src/gen_autopilot.h +20 -0
  818. package/templates/action-puzzle/src/gen_caves.h +59 -0
  819. package/templates/action-puzzle/src/gen_notes.h +16 -0
  820. package/templates/action-puzzle/src/hiscore.c +152 -0
  821. package/templates/action-puzzle/src/hiscore.h +41 -0
  822. package/templates/action-puzzle/src/level.c +64 -0
  823. package/templates/action-puzzle/src/level.h +24 -0
  824. package/templates/action-puzzle/src/main.c +599 -0
  825. package/templates/action-puzzle/src/render.c +239 -0
  826. package/templates/action-puzzle/src/render.h +31 -0
  827. package/templates/action-puzzle/src/sound.c +158 -0
  828. package/templates/action-puzzle/src/sound.h +22 -0
  829. package/templates/action-puzzle/tools/disk_check.py +77 -0
  830. package/templates/action-puzzle/tools/drive.py +106 -0
  831. package/templates/action-puzzle/tools/gen.py +454 -0
  832. package/templates/action-puzzle/tools/model_check.py +49 -0
  833. package/templates/action-puzzle/tools/verdict_codes.py +24 -0
  834. package/templates/adventure/.claude/settings.json +17 -0
  835. package/templates/adventure/.mcp.json +10 -0
  836. package/templates/adventure/CLAUDE.md +118 -0
  837. package/templates/adventure/Makefile +113 -0
  838. package/templates/adventure/PLAN.md +396 -0
  839. package/templates/adventure/README.md +277 -0
  840. package/templates/adventure/expect.json +25 -0
  841. package/templates/adventure/src/engine.c +543 -0
  842. package/templates/adventure/src/engine.h +48 -0
  843. package/templates/adventure/src/gen_script.h +141 -0
  844. package/templates/adventure/src/gen_world.h +511 -0
  845. package/templates/adventure/src/main.c +439 -0
  846. package/templates/adventure/src/picture.c +83 -0
  847. package/templates/adventure/src/picture.h +16 -0
  848. package/templates/adventure/src/save.c +159 -0
  849. package/templates/adventure/src/save.h +25 -0
  850. package/templates/adventure/src/sound.c +71 -0
  851. package/templates/adventure/src/sound.h +16 -0
  852. package/templates/adventure/src/text.c +349 -0
  853. package/templates/adventure/src/text.h +40 -0
  854. package/templates/adventure/tools/disk_check.py +128 -0
  855. package/templates/adventure/tools/drive.py +119 -0
  856. package/templates/adventure/tools/gen.py +1033 -0
  857. package/templates/adventure/tools/world.py +356 -0
  858. package/templates/beat-em-up/.claude/settings.json +17 -0
  859. package/templates/beat-em-up/.mcp.json +10 -0
  860. package/templates/beat-em-up/CLAUDE.md +136 -0
  861. package/templates/beat-em-up/Makefile +96 -0
  862. package/templates/beat-em-up/PLAN.md +502 -0
  863. package/templates/beat-em-up/README.md +315 -0
  864. package/templates/beat-em-up/expect-gameover.json +8 -0
  865. package/templates/beat-em-up/expect.json +29 -0
  866. package/templates/beat-em-up/src/anim.c +70 -0
  867. package/templates/beat-em-up/src/art.c +344 -0
  868. package/templates/beat-em-up/src/autopilot.h +154 -0
  869. package/templates/beat-em-up/src/brute.c +273 -0
  870. package/templates/beat-em-up/src/enemy.c +281 -0
  871. package/templates/beat-em-up/src/engine.asm +512 -0
  872. package/templates/beat-em-up/src/fighter.c +384 -0
  873. package/templates/beat-em-up/src/game.h +269 -0
  874. package/templates/beat-em-up/src/hud.c +135 -0
  875. package/templates/beat-em-up/src/main.c +341 -0
  876. package/templates/beat-em-up/src/sound.c +44 -0
  877. package/templates/beat-em-up/src/street.c +93 -0
  878. package/templates/beat-em-up/src/verdict.h +523 -0
  879. package/templates/beat-em-up/src/view.c +362 -0
  880. package/templates/beat-em-up/tools/drive.py +105 -0
  881. package/templates/beat-em-up/tools/flickercheck.py +273 -0
  882. package/templates/demo/.claude/settings.json +17 -0
  883. package/templates/demo/.mcp.json +10 -0
  884. package/templates/demo/CLAUDE.md +129 -0
  885. package/templates/demo/Makefile +66 -0
  886. package/templates/demo/PLAN.md +401 -0
  887. package/templates/demo/README.md +322 -0
  888. package/templates/demo/expect.json +945 -0
  889. package/templates/demo/src/config.asm +80 -0
  890. package/templates/demo/src/framework.asm +390 -0
  891. package/templates/demo/src/main.asm +139 -0
  892. package/templates/demo/src/music.asm +197 -0
  893. package/templates/demo/src/part_main.asm +279 -0
  894. package/templates/demo/src/part_title.asm +79 -0
  895. package/templates/demo/src/parts.asm +43 -0
  896. package/templates/demo/src/tables.asm +73 -0
  897. package/templates/demo/src/verdict.asm +179 -0
  898. package/templates/demo/tools/audio.py +80 -0
  899. package/templates/demo/tools/gen_expect.py +167 -0
  900. package/templates/demo/tools/probe.py +95 -0
  901. package/templates/hello/.claude/settings.json +17 -0
  902. package/templates/hello/.mcp.json +10 -0
  903. package/templates/hello/CLAUDE.md +100 -0
  904. package/templates/hello/Makefile +38 -0
  905. package/templates/hello/PLAN.md +200 -0
  906. package/templates/hello/expect.json +20 -0
  907. package/templates/hello/src/main.c +161 -0
  908. package/templates/hello/src/sprite.asm +27 -0
  909. package/templates/hello-kick/.claude/settings.json +17 -0
  910. package/templates/hello-kick/.mcp.json +10 -0
  911. package/templates/hello-kick/CLAUDE.md +100 -0
  912. package/templates/hello-kick/Makefile +17 -0
  913. package/templates/hello-kick/PLAN.md +199 -0
  914. package/templates/hello-kick/expect.json +20 -0
  915. package/templates/hello-kick/src/main.asm +233 -0
  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,533 @@
1
+ ---
2
+ recipe: multi-sprite-object
3
+ toolchain: oscar64
4
+ output_format: PRG
5
+ region: both
6
+ techniques: [multi_sprite_object]
7
+ file_formats: [PRG]
8
+ uses_registers: [D000, D001, D010, D011, D015, D017, D01D, D020, D021, D027, DC06, DC07, DC0F]
9
+ uses_kernal: []
10
+ ---
11
+
12
+ <!-- doc-type: recipe -->
13
+
14
+ # Oscar64 multi-sprite object: a six-sprite boss placed from a part table across the X 255 seam
15
+
16
+ ## Synopsis
17
+
18
+ A boss made of six hardware sprites, each placed at a fixed offset from
19
+ one origin. A part table holds each part's offset, frame, colour and
20
+ expand flags: three unexpanded parts on top, and below them an
21
+ X-expanded wing, a Y-expanded core and a second X-expanded wing. The
22
+ middle top part is animated, two frames eight frames apart. On
23
+ autopilot the origin sweeps right from X 60 to X 340, so parts cross
24
+ X 255 one at a time and then pass X 344 under the right border and are
25
+ switched off; it sweeps back, then comes right again and holds at
26
+ X 264. There the left wing sits at X 240, left of the seam, and the right
27
+ wing is half under the right border. Every frame a model recomputes every
28
+ part from the table and compares it with the VIC registers: the X low
29
+ byte, the part's `$D010` bit, Y, the `$D015` bit, the pointer, the colour
30
+ and both expand bits. Sprite 6 stands for another object; its `$D010` and
31
+ `$D015` bits must survive every update. The screen shows the verdict,
32
+ the frames in which visible parts sat on both sides of X 256, the frames
33
+ in which a part was clipped, and CIA1 timer B cycles per update and per
34
+ part. `$02FF` = `01` and a green border on a pass, `02` and red
35
+ otherwise (`headless-verify.md`). This is the `multi_sprite_object`
36
+ technique from `docs/techniques/sprite.md`.
37
+
38
+ ## Source
39
+
40
+ ```c
41
+ // multi-sprite-object.c
42
+ //
43
+ // A boss built from six hardware sprites placed at fixed offsets from
44
+ // one origin. Each part has its own offset, frame, colour and expand
45
+ // flags in a table; the middle top part is animated. On autopilot the
46
+ // origin sweeps right across X 255 until parts leave the window at the
47
+ // right, back, then right again to a hold at X 264, where one part sits
48
+ // left of the seam and one is half under the right border.
49
+ // Every frame a model recomputes each part from the table and compares
50
+ // it with what the VIC registers hold: X low byte, the $D010 bit, Y,
51
+ // the $D015 bit, the pointer, the colour and both expand bits. Sprite 6
52
+ // is another object; its $D010 and $D015 bits must survive the update.
53
+ // Row 1: verdict. Rows 3-6: frames checked, mismatches, seam and clip
54
+ // frames, CIA1 timer B cycles. Rows 8-13: each part as the registers
55
+ // hold it. $02FF = 01 and a green border on a pass, 02 and red if not.
56
+ //
57
+ #include <c64/vic.h>
58
+ #include <c64/cia.h>
59
+
60
+ #define Screen ((char *)0x0400)
61
+ #define Color ((char *)0xd800)
62
+ #define SprData ((char *)0x3000) // blocks 192..194
63
+ #define SPR_BLK 192
64
+ #define VR ((volatile char *)0xd000)
65
+ #define PTR ((volatile char *)0x07f8) // sprite pointers
66
+ #define RESULT (*(volatile char *)0x02ff)
67
+
68
+ // --- the part table ---------------------------------------------------
69
+ // Offsets from the origin in sprite pixels. The object uses hardware
70
+ // sprites 0 to 5, part i in sprite i.
71
+ #define F_BLOCK 0
72
+ #define F_EYE 1 // two frames: 1 and 2
73
+ #define XEXP 0x01
74
+ #define YEXP 0x02
75
+ #define PARTS 6
76
+ #define OBJ_MASK 0x3f
77
+ #define ANIM_RATE 8 // frames per animation step
78
+
79
+ const signed char part_dx[PARTS] = { 0, 24, 48, -24, 24, 48 };
80
+ const char part_dy[PARTS] = { 0, 0, 0, 21, 21, 21 };
81
+ const char part_frame[PARTS] = { F_BLOCK, F_EYE, F_BLOCK, F_BLOCK, F_BLOCK, F_BLOCK };
82
+ const char part_len[PARTS] = { 1, 2, 1, 1, 1, 1 }; // animation frames
83
+ const char part_color[PARTS] = { 2, 7, 14, 3, 4, 8 };
84
+ const char part_flags[PARTS] = { 0, 0, 0, XEXP, YEXP, XEXP };
85
+
86
+ // The visible window in sprite coordinates. A part wholly outside it is
87
+ // switched off, not written: X 344 and beyond is under the right border.
88
+ // A negative X is hidden too: the register value that means "left of 0"
89
+ // differs by model (504 + x on PAL, 512 + x on NTSC, measured in VICE).
90
+ #define WIN_L 24
91
+ #define WIN_R 344
92
+ #define WIN_T 50
93
+ #define WIN_B 250
94
+
95
+ int ox; // origin, 9-bit sprite X
96
+ char oy;
97
+ char nparts = PARTS;
98
+ char anim_cur[PARTS], anim_cnt[PARTS];
99
+
100
+ // --- the technique: place every part, one $D010 and $D015 write --------
101
+ void object_update(void)
102
+ {
103
+ char msb = 0, en = 0, bit = 1;
104
+ for (char i = 0; i < nparts; i++) {
105
+ char f = part_frame[i];
106
+ if (part_len[i] > 1) { // per-part animation
107
+ if (--anim_cnt[i] == 0) {
108
+ anim_cnt[i] = ANIM_RATE;
109
+ if (++anim_cur[i] == part_len[i])
110
+ anim_cur[i] = 0;
111
+ }
112
+ f += anim_cur[i];
113
+ }
114
+ int x = ox + part_dx[i]; // 9 bits per part, not per object
115
+ int y = oy + part_dy[i];
116
+ char fl = part_flags[i];
117
+ char w = (fl & XEXP) ? 48 : 24;
118
+ char h = (fl & YEXP) ? 42 : 21;
119
+ if (x >= 0 && x < WIN_R && x + w > WIN_L && y < WIN_B && y + h > WIN_T) {
120
+ char s2 = i * 2;
121
+ VR[s2] = (char)x;
122
+ VR[s2 + 1] = (char)y;
123
+ if (x & 0x100)
124
+ msb |= bit;
125
+ en |= bit;
126
+ PTR[i] = SPR_BLK + f;
127
+ }
128
+ bit <<= 1;
129
+ }
130
+ // Other objects own the other bits of these registers.
131
+ VR[0x10] = (VR[0x10] & ~OBJ_MASK) | msb;
132
+ VR[0x15] = (VR[0x15] & ~OBJ_MASK) | en;
133
+ }
134
+
135
+ // Colour and expand bits do not change while the object lives.
136
+ void object_spawn(void)
137
+ {
138
+ char xe = 0, ye = 0;
139
+ for (char i = 0; i < PARTS; i++) {
140
+ VR[0x27 + i] = part_color[i];
141
+ if (part_flags[i] & XEXP) xe |= 1 << i;
142
+ if (part_flags[i] & YEXP) ye |= 1 << i;
143
+ anim_cur[i] = 0;
144
+ anim_cnt[i] = ANIM_RATE;
145
+ }
146
+ VR[0x1d] = (VR[0x1d] & ~OBJ_MASK) | xe;
147
+ VR[0x17] = (VR[0x17] & ~OBJ_MASK) | ye;
148
+ }
149
+
150
+ // --- the model: what every register should hold after n updates ---------
151
+ unsigned ticks; // updates since spawn
152
+ char seam_now, clip_now;
153
+
154
+ char check(void)
155
+ {
156
+ char bad = 0;
157
+ char d010 = VR[0x10], d015 = VR[0x15];
158
+ char dx = VR[0x1d], dy = VR[0x17];
159
+ if ((d010 & 0x40) == 0 || (d015 & 0x40) == 0)
160
+ bad = 1; // sprite 6's bits were cleared
161
+ char vis = 0, hi = 0;
162
+ for (char i = 0; i < PARTS; i++) {
163
+ char b = 1 << i;
164
+ int x = ox + part_dx[i];
165
+ int y = oy + part_dy[i];
166
+ int w = (part_flags[i] & XEXP) ? 48 : 24;
167
+ int h = (part_flags[i] & YEXP) ? 42 : 21;
168
+ bool show = x >= 0 && x < WIN_R && x + w > WIN_L && y < WIN_B && y + h > WIN_T;
169
+ if (((dx & b) != 0) != ((part_flags[i] & XEXP) != 0)) bad = 1;
170
+ if (((dy & b) != 0) != ((part_flags[i] & YEXP) != 0)) bad = 1;
171
+ if ((VR[0x27 + i] & 15) != part_color[i]) bad = 1;
172
+ if (!show) {
173
+ if (d015 & b) bad = 1;
174
+ continue;
175
+ }
176
+ vis |= b;
177
+ if (!(d015 & b)) bad = 1;
178
+ int rx = VR[i * 2] + ((d010 & b) ? 256 : 0);
179
+ if (rx != x || VR[i * 2 + 1] != (char)y) bad = 1;
180
+ if (x >= 256) hi |= b;
181
+ char f = part_frame[i] + (char)((ticks / ANIM_RATE) % part_len[i]);
182
+ if (PTR[i] != SPR_BLK + f) bad = 1;
183
+ }
184
+ seam_now = hi != 0 && hi != vis; // visible parts on both sides of 256
185
+ clip_now = vis != OBJ_MASK;
186
+ return bad;
187
+ }
188
+
189
+ // --- CIA1 timer B -----------------------------------------------------------
190
+ static inline void timer_start(void)
191
+ {
192
+ cia1.crb = 0x00;
193
+ cia1.tb = 0xffff;
194
+ cia1.crb = 0x11;
195
+ }
196
+
197
+ static inline unsigned timer_stop(void)
198
+ {
199
+ cia1.crb = 0x00;
200
+ return 0xffff - cia1.tb;
201
+ }
202
+
203
+ __noinline void nothing(void) { }
204
+
205
+ unsigned time1(void (*fn)(void))
206
+ {
207
+ __asm { sei }
208
+ timer_start();
209
+ fn();
210
+ unsigned t = timer_stop();
211
+ __asm { cli }
212
+ return t;
213
+ }
214
+
215
+ // --- images: a solid block, and an eye open and shut ----------------------
216
+ void make_images(void)
217
+ {
218
+ for (char i = 0; i < 3 * 64; i++)
219
+ SprData[i] = 0xff;
220
+ for (char r = 6; r < 15; r++)
221
+ SprData[64 + r * 3 + 1] = 0x00; // frame 1: 8 x 9 hole
222
+ for (char r = 10; r < 12; r++)
223
+ SprData[128 + r * 3 + 1] = 0x00; // frame 2: 8 x 2 slit
224
+ }
225
+
226
+ // --- text (screen codes) ----------------------------------------------------
227
+ void put_str(char *p, const char *s)
228
+ {
229
+ while (*s)
230
+ *p++ = *s++;
231
+ }
232
+
233
+ void put_dec(char *p, unsigned v, char digits)
234
+ {
235
+ for (char i = digits; i > 0; i--) {
236
+ p[i - 1] = 0x30 + v % 10;
237
+ v /= 10;
238
+ }
239
+ }
240
+
241
+ void put_sdec(char *p, int v, char digits)
242
+ {
243
+ p[0] = v < 0 ? 0x2d : 0x2b;
244
+ put_dec(p + 1, v < 0 ? -v : v, digits);
245
+ }
246
+
247
+ // --- autopilot ----------------------------------------------------------------
248
+ #define X_MIN 60
249
+ #define X_MAX 340
250
+ #define X_HOLD 264
251
+ #define Y_HOLD 172
252
+ #define HOLD_FRAMES 30
253
+
254
+ int main(void)
255
+ {
256
+ vic.color_border = 0;
257
+ vic.color_back = 0;
258
+ for (unsigned i = 0; i < 1000; i++) {
259
+ Screen[i] = 0x20;
260
+ Color[i] = 1;
261
+ }
262
+ make_images();
263
+
264
+ // Sprite 6 belongs to another object, at X 330: its $D010 bit is set.
265
+ VR[12] = 330 & 255;
266
+ VR[13] = 230;
267
+ VR[0x10] = 0x40;
268
+ VR[0x15] = 0x40;
269
+ VR[0x2d] = 15;
270
+ PTR[6] = SPR_BLK + F_BLOCK;
271
+ object_spawn();
272
+
273
+ put_str(Screen + 0, s"multi-sprite object frame");
274
+ put_str(Screen + 2 * 40, s"origin x y");
275
+ put_str(Screen + 3 * 40, s"checked mismatches");
276
+ put_str(Screen + 4 * 40, s"seam frames clip frames");
277
+ put_str(Screen + 5 * 40, s"update max min");
278
+ put_str(Screen + 6 * 40, s"part shown hidden fixed");
279
+ put_str(Screen + 7 * 40, s"part dx dy x hi en w h frm");
280
+
281
+ // Cost per part, display blanked: the update with 6 parts shown, 1
282
+ // part shown, and 6 parts all past the right edge, less an empty call.
283
+ vic.ctrl1 &= ~VIC_CTRL1_DEN;
284
+ vic_waitFrame();
285
+ vic_waitFrame();
286
+ unsigned t_none = time1(nothing);
287
+ ox = 200; oy = Y_HOLD;
288
+ unsigned t6 = time1(object_update) - t_none;
289
+ nparts = 1;
290
+ unsigned t1 = time1(object_update) - t_none;
291
+ nparts = PARTS;
292
+ ox = 400;
293
+ unsigned th = time1(object_update) - t_none;
294
+ vic.ctrl1 |= VIC_CTRL1_DEN;
295
+ unsigned c_part = (t6 - t1) / 5;
296
+ unsigned c_fixed = t1 - c_part;
297
+ put_dec(Screen + 6 * 40 + 11, c_part, 3);
298
+ put_dec(Screen + 6 * 40 + 22, (th - c_fixed) / 6, 3);
299
+ put_dec(Screen + 6 * 40 + 32, c_fixed, 3);
300
+
301
+ object_spawn(); // restart the animation
302
+ ox = X_MIN; oy = Y_HOLD;
303
+ ticks = 0;
304
+ char phase = 0, fault = 0, hold = 0, pr = 0;
305
+ unsigned frame = 0, checked = 0, mism = 0, seams = 0, clips = 0;
306
+ unsigned u_max = 0, u_min = 0xffff;
307
+
308
+ for (;;) {
309
+ vic_waitFrame();
310
+ __asm { sei }
311
+ timer_start();
312
+ object_update();
313
+ unsigned tu = timer_stop();
314
+ __asm { cli }
315
+ ticks++;
316
+ if (tu > u_max) u_max = tu;
317
+ if (tu < u_min) u_min = tu;
318
+
319
+ checked++;
320
+ if (check()) mism++;
321
+ if (seam_now) seams++;
322
+ if (clip_now) clips++;
323
+
324
+ // Printing is slow in C: one line of it a frame keeps the loop
325
+ // inside one frame.
326
+ switch (frame & 3) {
327
+ case 0:
328
+ put_dec(Screen + 27, frame, 5);
329
+ put_dec(Screen + 2 * 40 + 9, ox, 3);
330
+ put_dec(Screen + 2 * 40 + 15, oy, 3);
331
+ break;
332
+ case 1:
333
+ put_dec(Screen + 3 * 40 + 8, checked, 5);
334
+ put_dec(Screen + 3 * 40 + 25, mism, 5);
335
+ break;
336
+ case 2:
337
+ put_dec(Screen + 4 * 40 + 12, seams, 3);
338
+ put_dec(Screen + 4 * 40 + 28, clips, 3);
339
+ put_dec(Screen + 5 * 40 + 11, u_max, 4);
340
+ put_dec(Screen + 5 * 40 + 20, u_min, 4);
341
+ break;
342
+ case 3: { // one part's row, as the registers hold it
343
+ char d010 = VR[0x10], d015 = VR[0x15];
344
+ char *row = Screen + (8 + pr) * 40;
345
+ char b = 1 << pr;
346
+ row[0] = 0x30 + pr;
347
+ put_sdec(row + 5, part_dx[pr], 2);
348
+ put_sdec(row + 10, part_dy[pr], 2);
349
+ put_dec(row + 14, VR[pr * 2] + ((d010 & b) ? 256 : 0), 3);
350
+ row[19] = (d010 & b) ? 0x31 : 0x30;
351
+ row[22] = (d015 & b) ? 0x31 : 0x30;
352
+ put_dec(row + 24, (VR[0x1d] & b) ? 48 : 24, 2);
353
+ put_dec(row + 27, (VR[0x17] & b) ? 42 : 21, 2);
354
+ put_dec(row + 30, PTR[pr], 3);
355
+ if (++pr == PARTS)
356
+ pr = 0;
357
+ break;
358
+ }
359
+ }
360
+ frame++;
361
+
362
+ // Next frame's origin: right, left, right to the hold.
363
+ if (phase == 0) {
364
+ ox += 2;
365
+ if (ox == X_MAX) phase = 1;
366
+ } else if (phase == 1) {
367
+ ox -= 2;
368
+ if (ox == X_MIN) phase = 2;
369
+ } else if (phase == 2) {
370
+ ox += 2;
371
+ if (ox == X_HOLD) phase = 3;
372
+ } else if (++hold == HOLD_FRAMES) {
373
+ phase = 4;
374
+ if (seams == 0) fault = 2;
375
+ if (clips == 0) fault = 3;
376
+ if (mism) fault = 1;
377
+ RESULT = fault ? 2 : 1;
378
+ vic.color_border = fault ? 2 : 5;
379
+ put_str(Screen + 40, fault ? s"result fail" : s"result pass");
380
+ Screen[40 + 12] = 0x30 + fault;
381
+ }
382
+ if (phase < 3) {
383
+ char k = frame & 31; // bob 16 lines while moving
384
+ oy = Y_HOLD - 8 + (k < 16 ? k : 31 - k);
385
+ } else
386
+ oy = Y_HOLD;
387
+ }
388
+ return 0;
389
+ }
390
+ ```
391
+
392
+ ## Build
393
+
394
+ ```bash
395
+ oscar64 -tm=c64 -O2 -o=multi-sprite-object.prg multi-sprite-object.c
396
+ ```
397
+
398
+ Produces `multi-sprite-object.prg`, 3,129 bytes. The three sprite images
399
+ are built at run time at `$3000`, blocks 192 to 194, above the program.
400
+ Then run headless in VICE (PAL):
401
+
402
+ ```bash
403
+ GSETTINGS_SCHEMA_DIR=/opt/homebrew/share/glib-2.0/schemas x64sc -default -warp +sound \
404
+ +autostart-delay-random -autostartprgmode 1 -limitcycles 12000000 \
405
+ -exitscreenshot multi-sprite-object.png -autostart multi-sprite-object.prg
406
+ ```
407
+
408
+ Add `-model ntsc` for the NTSC picture. The sweep and the hold take 412
409
+ frames; at 12,000,000 cycles the verdict is posted on both models.
410
+
411
+ ## Expected output
412
+
413
+ The part table, offsets from the origin in sprite pixels:
414
+
415
+ | Part | Sprite | dx | dy | Size | Colour | Frame |
416
+ |---|---|---|---|---|---|---|
417
+ | 0 | 0 | 0 | 0 | 24 x 21 | red (2) | block |
418
+ | 1 | 1 | 24 | 0 | 24 x 21 | yellow (7) | eye, 2 frames |
419
+ | 2 | 2 | 48 | 0 | 24 x 21 | light blue (14) | block |
420
+ | 3 | 3 | -24 | 21 | 48 x 21, X-expanded | cyan (3) | block |
421
+ | 4 | 4 | 24 | 21 | 24 x 42, Y-expanded | purple (4) | block |
422
+ | 5 | 5 | 48 | 21 | 48 x 21, X-expanded | orange (8) | block |
423
+
424
+ Sprite 6, light grey, is fixed at X 330, Y 230, with its `$D010` bit set.
425
+
426
+ Measured in VICE x64sc 3.10 with the pinned command, text decoded
427
+ against the character ROM (rows 0 to 13, PAL):
428
+
429
+ ```text
430
+ MULTI-SPRITE OBJECT FRAME 00452
431
+ RESULT PASS 0
432
+ ORIGIN X 264 Y 172
433
+ CHECKED 00454 MISMATCHES 00000
434
+ SEAM FRAMES 169 CLIP FRAMES 045
435
+ UPDATE MAX 1342 MIN 0808
436
+ PART SHOWN 197 HIDDEN 078 FIXED 067
437
+ PART DX DY X HI EN W H FRM
438
+ 0 +00 +00 264 1 1 24 21 192
439
+ 1 +24 +00 288 1 1 24 21 194
440
+ 2 +48 +00 312 1 1 24 21 192
441
+ 3 -24 +21 240 0 1 48 21 192
442
+ 4 +24 +21 288 1 1 24 42 192
443
+ 5 +48 +21 312 1 1 48 21 192
444
+ ```
445
+
446
+ NTSC reads the same except `FRAME 00512`, `CHECKED 00514`, `SEAM FRAMES
447
+ 233` and part 1's `FRM 193`: the run is 60 frames longer at the same
448
+ cycle count, and the hold keeps counting. One status line is printed
449
+ each frame and one part row every fourth frame, so `FRAME` trails
450
+ `CHECKED` and `FRM` can trail the picture. The border is palette index
451
+ 5, (98, 213, 50) on PAL and (114, 189, 103) on NTSC.
452
+
453
+ What the numbers say:
454
+
455
+ - `MISMATCHES 00000`: in every frame of the run every part's registers
456
+ matched the model, sprite 6 kept its bits, and every part the model
457
+ called hidden had its `$D015` bit clear.
458
+ - `SEAM FRAMES`: frames in which visible parts had different `$D010`
459
+ bits. One `$D010` bit for the whole object would have put some part
460
+ 256 pixels off in each of them. The hold at X 264 is one such state:
461
+ part 3's X is 240 (bit 0) while the origin and the other parts are at
462
+ 264 and above (bit 1), a negative offset that borrows across the seam.
463
+ - `CLIP FRAMES 045`: frames in which at least one part was at X 344 or
464
+ beyond and was switched off. Part 2 (dx 48) leaves first, at origin
465
+ 296; 23 frames going right and 22 coming back.
466
+ - `UPDATE MAX 1342 MIN 0808`: the whole object update, CIA1 timer B,
467
+ interrupts masked, at the top of the vertical blank, worst and best
468
+ frame of the run, the same on both models. A probe build that also
469
+ logged the origin found the worst at origin 282: all six parts shown,
470
+ all six setting their `$D010` bit, and part 1 stepping its animation.
471
+ The best was at origin 320, with four parts hidden.
472
+ - `PART SHOWN 197 HIDDEN 078 FIXED 067`: one update call each, less an
473
+ empty call, screen blanked: six parts shown (origin 200), one part
474
+ shown, and six parts hidden (origin 400). Shown per part is the
475
+ difference of the first two divided by 5; fixed is the rest of the
476
+ one-part call; hidden per part is the third less fixed, divided by 6.
477
+
478
+ The pictures: `screenshots/multi-sprite-object.png` (PAL) and
479
+ `screenshots/multi-sprite-object-ntsc.png` (NTSC), the hold at origin
480
+ X 264, Y 172. Measured with PIL on both: each part's colour covers
481
+ exactly the box the model gives it, left edge X + 8 and top row
482
+ Y + 1 − 16 on PAL (− 28 on NTSC), 24 or 48 wide and 21 or 42 tall.
483
+
484
+ | Part | X | `$D010` | PAL box x, y | NTSC box x, y | Pixels |
485
+ |---|---|---|---|---|---|
486
+ | 0 | 264 | 1 | 272-295, 157-177 | 272-295, 145-165 | 504 of 504 |
487
+ | 1 | 288 | 1 | 296-319, 157-177 | 296-319, 145-165 | 432 of 504 |
488
+ | 2 | 312 | 1 | 320-343, 157-177 | 320-343, 145-165 | 504 of 504 |
489
+ | 3 | 240 | 0 | 248-295, 178-198 | 248-295, 166-186 | 1008 of 1008 |
490
+ | 4 | 288 | 1 | 296-319, 178-219 | 296-319, 166-207 | 1008 of 1008 |
491
+ | 5 | 312 | 1 | 320-351, 178-198 | 320-351, 166-186 | 672 of 672 |
492
+
493
+ Part 3 is one sprite across the seam: its register X is 240 with its
494
+ `$D010` bit clear, and its pixels run from X 240 to 287. Part 5's box
495
+ stops at column 351, the last before the right border: 32 of its 48
496
+ columns show, 16 are under the border. Part 1 shows the open eye in
497
+ both shots, 72 pixels short, the 8 x 9 hole of frame 193. Sprite 6 is at
498
+ columns 338 to 351 and 20 rows, cut by the right and bottom borders.
499
+ Each model run twice gives byte-identical PNGs.
500
+
501
+ ## Why this works
502
+
503
+ The object is one origin and a table. `object_update` adds each part's
504
+ signed offset to the origin as a 16-bit sum, so a part's ninth bit comes
505
+ from its own X, not from the origin's: at origin 264 part 3's
506
+ `264 - 24 = 240` has bit 8 clear. The low byte goes to `$D000 + 2i`, the
507
+ bit is collected into `msb`, and after the loop the object's six bits
508
+ are merged into `$D010` and `$D015` under `OBJ_MASK`. Sprite 6's bits
509
+ are outside the mask and are never touched; a plain `$D010 = msb` would
510
+ clear them, and the check would count a mismatch in every frame.
511
+
512
+ A part is written only when some of it is inside the window, X 24 to 343
513
+ and Y 50 to 249. Otherwise its enable bit stays clear. Under the right
514
+ border a part is harmless to the picture but still costs its hardware
515
+ sprite and its DMA; past 511 the sum would wrap, and on PAL X 504 to 511
516
+ is a hole the chip never draws (`sprite_x_range_hidden_and_seam` in
517
+ `docs/pitfalls/sprite.md`). A part left of X 0 needs a model-dependent
518
+ register value: a probe for this page put an X-expanded sprite at X 500
519
+ and found its left edge at -4 on PAL and -12 on NTSC (VICE x64sc,
520
+ exit screenshot), so wrapping is at 504 on PAL and 512 on NTSC. The
521
+ recipe hides such a part rather than branch on the model.
522
+
523
+ Colour and the expand bits do not change while the object lives, so
524
+ `object_spawn` writes them once, under the same mask. The animation
525
+ runs per part: only parts with more than one frame keep a countdown, and
526
+ the frame is added to the part's base frame, so a boss can blink an eye
527
+ without re-sending the rest. The model in `check` works the frame out
528
+ independently from the update count, `ticks / 8 % 2`.
529
+
530
+ Verified: compiled with Oscar64, run headless in VICE x64sc 3.10 with the
531
+ pinned command on PAL and NTSC, each twice with byte-identical PNGs; the
532
+ text was decoded against the character ROM and each part's box located
533
+ by colour with PIL, not by eye.