c64-kb 0.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2082 -0
- package/LICENSE +29 -0
- package/README.md +559 -0
- package/VERSION +25 -0
- package/dist/cli/setup.js +66 -0
- package/dist/cli/setup.js.map +1 -0
- package/dist/cli-memorize-audit.js +97 -0
- package/dist/cli-memorize-audit.js.map +1 -0
- package/dist/cli.js +335 -0
- package/dist/cli.js.map +1 -0
- package/dist/config.js +83 -0
- package/dist/config.js.map +1 -0
- package/dist/context.js +53 -0
- package/dist/context.js.map +1 -0
- package/dist/domain/budget-notes.js +104 -0
- package/dist/domain/budget-notes.js.map +1 -0
- package/dist/domain/budget.js +417 -0
- package/dist/domain/budget.js.map +1 -0
- package/dist/domain/game-design.js +77 -0
- package/dist/domain/game-design.js.map +1 -0
- package/dist/domain/timing.js +39 -0
- package/dist/domain/timing.js.map +1 -0
- package/dist/graph/apply.js +132 -0
- package/dist/graph/apply.js.map +1 -0
- package/dist/graph/claims.js +231 -0
- package/dist/graph/claims.js.map +1 -0
- package/dist/graph/extract/archetype.js +118 -0
- package/dist/graph/extract/archetype.js.map +1 -0
- package/dist/graph/extract/common.js +69 -0
- package/dist/graph/extract/common.js.map +1 -0
- package/dist/graph/extract/failure.js +37 -0
- package/dist/graph/extract/failure.js.map +1 -0
- package/dist/graph/extract/game-design.js +189 -0
- package/dist/graph/extract/game-design.js.map +1 -0
- package/dist/graph/extract/hardware.js +124 -0
- package/dist/graph/extract/hardware.js.map +1 -0
- package/dist/graph/extract/pitfall.js +62 -0
- package/dist/graph/extract/pitfall.js.map +1 -0
- package/dist/graph/extract/raster-band.js +56 -0
- package/dist/graph/extract/raster-band.js.map +1 -0
- package/dist/graph/extract/recipe.js +71 -0
- package/dist/graph/extract/recipe.js.map +1 -0
- package/dist/graph/extract/technique-entities.js +180 -0
- package/dist/graph/extract/technique-entities.js.map +1 -0
- package/dist/graph/extract/technique.js +179 -0
- package/dist/graph/extract/technique.js.map +1 -0
- package/dist/graph/extract/toolchain.js +67 -0
- package/dist/graph/extract/toolchain.js.map +1 -0
- package/dist/graph/extract/types.js +3 -0
- package/dist/graph/extract/types.js.map +1 -0
- package/dist/graph/extract/vocabulary.js +65 -0
- package/dist/graph/extract/vocabulary.js.map +1 -0
- package/dist/graph/extract.js +43 -0
- package/dist/graph/extract.js.map +1 -0
- package/dist/graph/kernal-clobbers.js +64 -0
- package/dist/graph/kernal-clobbers.js.map +1 -0
- package/dist/graph/machine-variants.js +208 -0
- package/dist/graph/machine-variants.js.map +1 -0
- package/dist/ingest/files.js +99 -0
- package/dist/ingest/files.js.map +1 -0
- package/dist/ingest/passes.js +104 -0
- package/dist/ingest/passes.js.map +1 -0
- package/dist/ingest/points.js +50 -0
- package/dist/ingest/points.js.map +1 -0
- package/dist/ingest/report.js +140 -0
- package/dist/ingest/report.js.map +1 -0
- package/dist/ingest/tally.js +81 -0
- package/dist/ingest/tally.js.map +1 -0
- package/dist/ingest/verified-on.js +43 -0
- package/dist/ingest/verified-on.js.map +1 -0
- package/dist/ingest.js +135 -0
- package/dist/ingest.js.map +1 -0
- package/dist/schemas/cost-basis.js +5 -0
- package/dist/schemas/cost-basis.js.map +1 -0
- package/dist/schemas/machine-variant.js +25 -0
- package/dist/schemas/machine-variant.js.map +1 -0
- package/dist/schemas/plan-budget.js +121 -0
- package/dist/schemas/plan-budget.js.map +1 -0
- package/dist/schemas/tool-outputs.js +526 -0
- package/dist/schemas/tool-outputs.js.map +1 -0
- package/dist/server/define-tool.js +52 -0
- package/dist/server/define-tool.js.map +1 -0
- package/dist/server/defined-only.js +9 -0
- package/dist/server/defined-only.js.map +1 -0
- package/dist/server/tools-briefings.js +70 -0
- package/dist/server/tools-briefings.js.map +1 -0
- package/dist/server/tools-lookup.js +180 -0
- package/dist/server/tools-lookup.js.map +1 -0
- package/dist/server/tools-maintenance.js +116 -0
- package/dist/server/tools-maintenance.js.map +1 -0
- package/dist/server/tools-pitfalls.js +89 -0
- package/dist/server/tools-pitfalls.js.map +1 -0
- package/dist/server/tools-recipes.js +296 -0
- package/dist/server/tools-recipes.js.map +1 -0
- package/dist/server/tools-runtime.js +48 -0
- package/dist/server/tools-runtime.js.map +1 -0
- package/dist/server/tools.js +43 -0
- package/dist/server/tools.js.map +1 -0
- package/dist/server.js +95 -0
- package/dist/server.js.map +1 -0
- package/dist/services/analytics/schema.js +78 -0
- package/dist/services/analytics/schema.js.map +1 -0
- package/dist/services/analytics/statements.js +99 -0
- package/dist/services/analytics/statements.js.map +1 -0
- package/dist/services/analytics.js +195 -0
- package/dist/services/analytics.js.map +1 -0
- package/dist/services/bm25.js +158 -0
- package/dist/services/bm25.js.map +1 -0
- package/dist/services/chunker.js +81 -0
- package/dist/services/chunker.js.map +1 -0
- package/dist/services/embeddings.js +58 -0
- package/dist/services/embeddings.js.map +1 -0
- package/dist/services/falkor/base.js +85 -0
- package/dist/services/falkor/base.js.map +1 -0
- package/dist/services/falkor/links.js +361 -0
- package/dist/services/falkor/links.js.map +1 -0
- package/dist/services/falkor/nodes.js +183 -0
- package/dist/services/falkor/nodes.js.map +1 -0
- package/dist/services/falkor/params.js +45 -0
- package/dist/services/falkor/params.js.map +1 -0
- package/dist/services/falkor/schema.js +77 -0
- package/dist/services/falkor/schema.js.map +1 -0
- package/dist/services/falkor.js +100 -0
- package/dist/services/falkor.js.map +1 -0
- package/dist/services/qdrant.js +238 -0
- package/dist/services/qdrant.js.map +1 -0
- package/dist/services/versions.js +73 -0
- package/dist/services/versions.js.map +1 -0
- package/dist/services/vice-bin.js +51 -0
- package/dist/services/vice-bin.js.map +1 -0
- package/dist/tools/briefings/archetype.js +174 -0
- package/dist/tools/briefings/archetype.js.map +1 -0
- package/dist/tools/briefings/budget.js +177 -0
- package/dist/tools/briefings/budget.js.map +1 -0
- package/dist/tools/briefings/build-order.js +135 -0
- package/dist/tools/briefings/build-order.js.map +1 -0
- package/dist/tools/briefings/build.js +185 -0
- package/dist/tools/briefings/build.js.map +1 -0
- package/dist/tools/briefings/discovery.js +290 -0
- package/dist/tools/briefings/discovery.js.map +1 -0
- package/dist/tools/briefings/plan-pitfalls.js +69 -0
- package/dist/tools/briefings/plan-pitfalls.js.map +1 -0
- package/dist/tools/briefings/render.js +151 -0
- package/dist/tools/briefings/render.js.map +1 -0
- package/dist/tools/briefings/rows.js +41 -0
- package/dist/tools/briefings/rows.js.map +1 -0
- package/dist/tools/briefings/toolchain.js +63 -0
- package/dist/tools/briefings/toolchain.js.map +1 -0
- package/dist/tools/briefings/why-proposed.js +69 -0
- package/dist/tools/briefings/why-proposed.js.map +1 -0
- package/dist/tools/briefings.js +44 -0
- package/dist/tools/briefings.js.map +1 -0
- package/dist/tools/feedback.js +97 -0
- package/dist/tools/feedback.js.map +1 -0
- package/dist/tools/hydrate.js +75 -0
- package/dist/tools/hydrate.js.map +1 -0
- package/dist/tools/intelligence.js +67 -0
- package/dist/tools/intelligence.js.map +1 -0
- package/dist/tools/lint/asm-decimal.js +86 -0
- package/dist/tools/lint/asm-decimal.js.map +1 -0
- package/dist/tools/lint/asm-rules.js +221 -0
- package/dist/tools/lint/asm-rules.js.map +1 -0
- package/dist/tools/lint/asm-shared.js +3 -0
- package/dist/tools/lint/asm-shared.js.map +1 -0
- package/dist/tools/lint/c-rules.js +215 -0
- package/dist/tools/lint/c-rules.js.map +1 -0
- package/dist/tools/lint/text.js +122 -0
- package/dist/tools/lint/text.js.map +1 -0
- package/dist/tools/lint/types.js +40 -0
- package/dist/tools/lint/types.js.map +1 -0
- package/dist/tools/lint.js +76 -0
- package/dist/tools/lint.js.map +1 -0
- package/dist/tools/memorization-mcp.js +111 -0
- package/dist/tools/memorization-mcp.js.map +1 -0
- package/dist/tools/pitfalls/bm25.js +53 -0
- package/dist/tools/pitfalls/bm25.js.map +1 -0
- package/dist/tools/pitfalls/format.js +58 -0
- package/dist/tools/pitfalls/format.js.map +1 -0
- package/dist/tools/pitfalls/graph.js +124 -0
- package/dist/tools/pitfalls/graph.js.map +1 -0
- package/dist/tools/pitfalls.js +134 -0
- package/dist/tools/pitfalls.js.map +1 -0
- package/dist/tools/prompts.js +81 -0
- package/dist/tools/prompts.js.map +1 -0
- package/dist/tools/query/compatibility/closure.js +62 -0
- package/dist/tools/query/compatibility/closure.js.map +1 -0
- package/dist/tools/query/compatibility/facts.js +28 -0
- package/dist/tools/query/compatibility/facts.js.map +1 -0
- package/dist/tools/query/compatibility/fetch.js +164 -0
- package/dist/tools/query/compatibility/fetch.js.map +1 -0
- package/dist/tools/query/compatibility/hard-rules.js +159 -0
- package/dist/tools/query/compatibility/hard-rules.js.map +1 -0
- package/dist/tools/query/compatibility/index.js +27 -0
- package/dist/tools/query/compatibility/index.js.map +1 -0
- package/dist/tools/query/compatibility/kernal-zp-rule.js +90 -0
- package/dist/tools/query/compatibility/kernal-zp-rule.js.map +1 -0
- package/dist/tools/query/compatibility/render.js +106 -0
- package/dist/tools/query/compatibility/render.js.map +1 -0
- package/dist/tools/query/compatibility/rules.js +337 -0
- package/dist/tools/query/compatibility/rules.js.map +1 -0
- package/dist/tools/query/compatibility/unit-rules.js +253 -0
- package/dist/tools/query/compatibility/unit-rules.js.map +1 -0
- package/dist/tools/query/game-design.js +83 -0
- package/dist/tools/query/game-design.js.map +1 -0
- package/dist/tools/query/lookups.js +220 -0
- package/dist/tools/query/lookups.js.map +1 -0
- package/dist/tools/query/plan-budget.js +266 -0
- package/dist/tools/query/plan-budget.js.map +1 -0
- package/dist/tools/query/recipes.js +214 -0
- package/dist/tools/query/recipes.js.map +1 -0
- package/dist/tools/query/retrieval.js +128 -0
- package/dist/tools/query/retrieval.js.map +1 -0
- package/dist/tools/query/shared.js +121 -0
- package/dist/tools/query/shared.js.map +1 -0
- package/dist/tools/query/techniques.js +331 -0
- package/dist/tools/query/techniques.js.map +1 -0
- package/dist/tools/query/timing.js +106 -0
- package/dist/tools/query/timing.js.map +1 -0
- package/dist/tools/query/types.js +11 -0
- package/dist/tools/query/types.js.map +1 -0
- package/dist/tools/query.js +21 -0
- package/dist/tools/query.js.map +1 -0
- package/dist/tools/resources.js +186 -0
- package/dist/tools/resources.js.map +1 -0
- package/dist/tools/run-game.js +249 -0
- package/dist/tools/run-game.js.map +1 -0
- package/dist/tools/selfimprovement.js +367 -0
- package/dist/tools/selfimprovement.js.map +1 -0
- package/docker-compose.yml +35 -0
- package/docs/ARCHITECTURE.md +164 -0
- package/docs/CONVENTIONS-archetypes.md +158 -0
- package/docs/CONVENTIONS-failures.md +46 -0
- package/docs/CONVENTIONS-game-designs.md +75 -0
- package/docs/CONVENTIONS-hardware-reference.md +184 -0
- package/docs/CONVENTIONS-pitfalls.md +91 -0
- package/docs/CONVENTIONS-recipes.md +106 -0
- package/docs/CONVENTIONS-techniques.md +309 -0
- package/docs/CONVENTIONS-toolchain-reference.md +89 -0
- package/docs/ONTOLOGY.md +655 -0
- package/docs/art/art-production-reference.md +157 -0
- package/docs/art/asset-pipelines.md +586 -0
- package/docs/c64-failure-patterns.md +693 -0
- package/docs/demo-design/demo-composition.md +349 -0
- package/docs/demo-design/demo-design-philosophy.md +320 -0
- package/docs/demo-design/intro-cracktro-patterns.md +435 -0
- package/docs/figures/ctm-spd-embed-probe.png +0 -0
- package/docs/figures/dot-flag-mid-5000000.png +0 -0
- package/docs/figures/dot-flag-no-erase-12000000.png +0 -0
- package/docs/figures/edges.json +1 -0
- package/docs/figures/fig6-architecture.png +0 -0
- package/docs/figures/fig7-ontology.png +0 -0
- package/docs/figures/screen-dissolve-mid-frame25.png +0 -0
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- package/docs/figures/spindle-two-parts-part1.png +0 -0
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- package/docs/figures/starters/action-puzzle.png +0 -0
- package/docs/figures/starters/adventure.png +0 -0
- package/docs/figures/starters/beat-em-up.png +0 -0
- package/docs/figures/starters/demo.png +0 -0
- package/docs/figures/starters/platformer.png +0 -0
- package/docs/figures/starters/shmup-vertical.png +0 -0
- package/docs/figures/tape-kernal-master-ntsc.png +0 -0
- package/docs/figures/tape-kernal-master-pal.png +0 -0
- package/docs/figures/tape-turbo-loader-ntsc.png +0 -0
- package/docs/figures/tape-turbo-loader-pal.png +0 -0
- package/docs/figures/tape-turbo-master-ntsc.png +0 -0
- package/docs/figures/tape-turbo-master-pal.png +0 -0
- package/docs/figures/tech-tech-pad2-12000000.png +0 -0
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- package/docs/figures/twister-mid-5000000.png +0 -0
- package/docs/figures/twister-straight-12000000.png +0 -0
- package/docs/figures/vector-balls-nosort-ntsc.png +0 -0
- package/docs/figures/vector-balls-nosort.png +0 -0
- package/docs/formats/c64-file-formats.md +1212 -0
- package/docs/formats/iec-disk-reference.md +754 -0
- package/docs/game-design/c64-game-archetypes.md +273 -0
- package/docs/game-design/designs/falling-blocks.md +54 -0
- package/docs/game-design/designs/platformer-scaffold.md +48 -0
- package/docs/game-design/designs/simple-shmup.md +27 -0
- package/docs/game-design/enemy-behaviour-and-difficulty.md +349 -0
- package/docs/game-design/game-design-patterns.md +1189 -0
- package/docs/game-design/game-structure.md +354 -0
- package/docs/game-design/production-planning.md +349 -0
- package/docs/game-design/reference-game-sources.md +90 -0
- package/docs/hardware/6502-illegal-opcodes.md +1353 -0
- package/docs/hardware/6510-cpu-reference.md +2112 -0
- package/docs/hardware/c64-memory-map.md +3184 -0
- package/docs/hardware/c64-registers-reference.md +996 -0
- package/docs/hardware/cia-reference.md +1281 -0
- package/docs/hardware/kernal-routines-reference.md +1836 -0
- package/docs/hardware/pal-ntsc-reference.md +813 -0
- package/docs/hardware/sid-reference.md +1137 -0
- package/docs/hardware/vic-ii-reference.md +1714 -0
- package/docs/music/music-production-reference.md +403 -0
- package/docs/pitfalls/banking.md +1067 -0
- package/docs/pitfalls/cia.md +1147 -0
- package/docs/pitfalls/cpu.md +874 -0
- package/docs/pitfalls/input.md +282 -0
- package/docs/pitfalls/kernal-and-io.md +1615 -0
- package/docs/pitfalls/loader.md +1191 -0
- package/docs/pitfalls/logic.md +94 -0
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- package/docs/pitfalls/raster-and-badline.md +721 -0
- package/docs/pitfalls/region-timing.md +660 -0
- package/docs/pitfalls/scroll.md +207 -0
- package/docs/pitfalls/sid.md +738 -0
- package/docs/pitfalls/sprite.md +979 -0
- package/docs/pitfalls/text-mode-render.md +1172 -0
- package/docs/recipes/cc65/cartridge-8k.md +398 -0
- package/docs/recipes/cc65/hello-world-conio.md +76 -0
- package/docs/recipes/cc65/memory-layout.md +312 -0
- package/docs/recipes/cc65/screenshots/README.md +14 -0
- package/docs/recipes/cc65/screenshots/cartridge-8k-ntsc.png +0 -0
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- package/docs/recipes/cc65/screenshots/memory-layout-ntsc.png +0 -0
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- package/docs/recipes/kickassembler/basic-float-calls.md +578 -0
- package/docs/recipes/kickassembler/basic-wedge.md +398 -0
- package/docs/recipes/kickassembler/big-font-scroller.md +620 -0
- package/docs/recipes/kickassembler/charset-copy-rom-to-ram.md +623 -0
- package/docs/recipes/kickassembler/cia-revision-detect.md +366 -0
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- package/docs/recipes/kickassembler/compare-16bit-signed.md +1007 -0
- package/docs/recipes/kickassembler/cracktro-template.md +526 -0
- package/docs/recipes/kickassembler/crt-banked.md +276 -0
- package/docs/recipes/kickassembler/dos-error-codes.md +466 -0
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- package/docs/recipes/kickassembler/paddle-read.md +751 -0
- package/docs/recipes/kickassembler/palette-cells.md +219 -0
- package/docs/recipes/kickassembler/pseudo-3d-road.md +930 -0
- package/docs/recipes/kickassembler/pwm-digi.md +463 -0
- package/docs/recipes/kickassembler/raster-bars.md +264 -0
- package/docs/recipes/kickassembler/reu-dma.md +1019 -0
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- package/docs/recipes/kickassembler/screenshots/README.md +72 -0
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- package/docs/recipes/kickassembler/screenshots/charset-copy-rom-to-ram-ntsc.png +0 -0
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+
// fights, and grade_gameover checks the GAME OVER message instead.
|
|
23
|
+
//
|
|
24
|
+
// DEBUG_AT=n (a build define) freezes at frame n instead and prints the
|
|
25
|
+
// state: row 21 frame, hero x, y, mode, hp, camera, stage, wave, events;
|
|
26
|
+
// row 22 each enemy's x, y, mode and AI state.
|
|
27
|
+
#ifndef DEBUG_AT
|
|
28
|
+
#define DEBUG_AT 0
|
|
29
|
+
#endif
|
|
30
|
+
#define PHOTO_FRAMES 64
|
|
31
|
+
#define PHOTOS 3
|
|
32
|
+
#define PHOTO_GAP 400 // frames between stops, so they are not all in one fight
|
|
33
|
+
#define GRADE_DELAY 20 // frames after the wave is beaten: before the next spawns (40)
|
|
34
|
+
|
|
35
|
+
static char photo_left, photos, grade_wait;
|
|
36
|
+
static unsigned photo_last;
|
|
37
|
+
|
|
38
|
+
static void put_num(char row, char col, unsigned v, char width)
|
|
39
|
+
{
|
|
40
|
+
char *p = HUDPAGE + row * 40 + col + width;
|
|
41
|
+
for (char i = 0; i < width; i++)
|
|
42
|
+
{
|
|
43
|
+
unsigned q = v / 10;
|
|
44
|
+
*--p = '0' + (char)(v - q * 10);
|
|
45
|
+
v = q;
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
static void put_hex(char *p, unsigned v, char digits)
|
|
50
|
+
{
|
|
51
|
+
for (char i = 0; i < digits; i++)
|
|
52
|
+
{
|
|
53
|
+
char d = (v >> (4 * (digits - 1 - i))) & 15;
|
|
54
|
+
p[i] = d < 10 ? '0' + d : d - 9; // screen codes: A is 1
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
static void debug_print(void)
|
|
59
|
+
{
|
|
60
|
+
hud_clear();
|
|
61
|
+
put_num(21, 0, frame, 5);
|
|
62
|
+
put_num(21, 6, fx[0], 4);
|
|
63
|
+
put_num(21, 11, fy[0], 3);
|
|
64
|
+
put_num(21, 15, fmode[0], 1);
|
|
65
|
+
put_num(21, 17, fhp[0], 2);
|
|
66
|
+
put_num(21, 20, camx, 4);
|
|
67
|
+
put_num(21, 25, stage, 1);
|
|
68
|
+
put_num(21, 27, wave, 1);
|
|
69
|
+
put_num(21, 29, events, 5);
|
|
70
|
+
for (char f = 1; f < NFIGHT; f++)
|
|
71
|
+
{
|
|
72
|
+
put_num(22, (f - 1) * 13, fx[f], 4);
|
|
73
|
+
put_num(22, (f - 1) * 13 + 5, fy[f], 3);
|
|
74
|
+
put_num(22, (f - 1) * 13 + 9, fmode[f], 1);
|
|
75
|
+
put_num(22, (f - 1) * 13 + 11, ai_state[f], 1);
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
// ---- photo stops ---------------------------------------------------------------
|
|
80
|
+
// From the model, not the sprite table (FLICKER_DEMO drops a part from the
|
|
81
|
+
// table, and its stops must fall where the real build's do): four fighters
|
|
82
|
+
// in view, none blinking, every part inside the sprite X range, the ground
|
|
83
|
+
// lines within 24.
|
|
84
|
+
static bool crowded(void)
|
|
85
|
+
{
|
|
86
|
+
char lo = 255, hi = 0;
|
|
87
|
+
for (char f = 0; f < NFIGHT; f++)
|
|
88
|
+
{
|
|
89
|
+
if (fmode[f] == M_OFF || fmode[f] == M_KO || finvuln[f])
|
|
90
|
+
return false;
|
|
91
|
+
if (fkind[f] == K_BRUTE)
|
|
92
|
+
{
|
|
93
|
+
// Characters: his block inside the window, and on the screen now.
|
|
94
|
+
if (fx[f] < camx + 20 || fx[f] > camx + 296 || !b_drawn)
|
|
95
|
+
return false;
|
|
96
|
+
}
|
|
97
|
+
else
|
|
98
|
+
{
|
|
99
|
+
for (char k = 0; k < 2; k++)
|
|
100
|
+
{
|
|
101
|
+
int x = part_vic_x(f, k);
|
|
102
|
+
if (x <= 0 || x >= 344)
|
|
103
|
+
return false;
|
|
104
|
+
}
|
|
105
|
+
}
|
|
106
|
+
if (fy[f] < lo)
|
|
107
|
+
lo = fy[f];
|
|
108
|
+
if (fy[f] > hi)
|
|
109
|
+
hi = fy[f];
|
|
110
|
+
}
|
|
111
|
+
return hi - lo <= 24;
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
// The model the picture must show, not the sprite table: on HUD rows 21-23,
|
|
115
|
+
// "PHOTO n CAM cccc", then per fighter "xxxxyyhhpfk": world x, ground line,
|
|
116
|
+
// height, pose, facing, kind, in hex, two fighters a row. The tool builds
|
|
117
|
+
// the parts from art.c's pose table itself, so a part the multiplexer
|
|
118
|
+
// dropped or showed wrong is a mismatch.
|
|
119
|
+
static char photo_hud[120]; // HUD rows 21-23 as they were before the stop
|
|
120
|
+
|
|
121
|
+
static void photo_dump(void)
|
|
122
|
+
{
|
|
123
|
+
for (char i = 0; i < 120; i++)
|
|
124
|
+
{
|
|
125
|
+
photo_hud[i] = HUDPAGE[21 * 40 + i];
|
|
126
|
+
HUDPAGE[21 * 40 + i] = CH_SPACE;
|
|
127
|
+
}
|
|
128
|
+
put_text(21, 0, "photo");
|
|
129
|
+
put_num(21, 6, photos, 1);
|
|
130
|
+
put_text(21, 8, "cam");
|
|
131
|
+
put_hex(HUDPAGE + 21 * 40 + 12, camx, 4);
|
|
132
|
+
for (char f = 0; f < NFIGHT; f++)
|
|
133
|
+
{
|
|
134
|
+
char *p = HUDPAGE + (22 + (f >> 1)) * 40 + (f & 1) * 14;
|
|
135
|
+
put_hex(p, fx[f], 4);
|
|
136
|
+
put_hex(p + 4, fy[f], 2);
|
|
137
|
+
put_hex(p + 6, fh[f], 2);
|
|
138
|
+
put_hex(p + 8, anim_pose(&fanim[f]), 1);
|
|
139
|
+
put_hex(p + 9, fface[f], 1);
|
|
140
|
+
put_hex(p + 10, fkind[f], 1);
|
|
141
|
+
}
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
static void photo_frame(void)
|
|
145
|
+
{
|
|
146
|
+
if (photo_left)
|
|
147
|
+
{
|
|
148
|
+
if (--photo_left == 0)
|
|
149
|
+
{
|
|
150
|
+
photo = false;
|
|
151
|
+
faces_off = false;
|
|
152
|
+
for (char i = 0; i < 120; i++) // the HUD rows as they were: no redraw
|
|
153
|
+
HUDPAGE[21 * 40 + i] = photo_hud[i];
|
|
154
|
+
photo_last = frame;
|
|
155
|
+
}
|
|
156
|
+
return;
|
|
157
|
+
}
|
|
158
|
+
// Two in the second stage's fights, the third in the last stage's.
|
|
159
|
+
bool due = stage == 2 ? photos < PHOTOS : photos < PHOTOS - 1;
|
|
160
|
+
if (due && state == ST_PLAY && !(frame & 3) && frame - photo_last > PHOTO_GAP && crowded()) // every 4th frame: it costs
|
|
161
|
+
{
|
|
162
|
+
photos++;
|
|
163
|
+
photo = true;
|
|
164
|
+
faces_off = true;
|
|
165
|
+
photo_left = PHOTO_FRAMES;
|
|
166
|
+
photo_dump();
|
|
167
|
+
}
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
// ---- the verdict -----------------------------------------------------------------
|
|
171
|
+
// Both pages against the street at their columns, the brute's block
|
|
172
|
+
// excepted, which must hold his codes; row 20 blank on both.
|
|
173
|
+
static bool pages_match(void)
|
|
174
|
+
{
|
|
175
|
+
for (char p = 0; p < NPAGES; p++)
|
|
176
|
+
{
|
|
177
|
+
const char *q = page_ptr(p);
|
|
178
|
+
for (char c = 0; c < 40; c++)
|
|
179
|
+
if (q[PF_ROWS * 40 + c] != CH_SPACE)
|
|
180
|
+
return false;
|
|
181
|
+
if (page_rows[p] < PF_ROWS || page_col[p] < 0 || page_col[p] > LEVEL_CW - 40)
|
|
182
|
+
continue;
|
|
183
|
+
for (char r = 0; r < PF_ROWS; r++)
|
|
184
|
+
{
|
|
185
|
+
for (char c = 0; c < 40; c++)
|
|
186
|
+
{
|
|
187
|
+
char want = brute_code_at(page_col[p] + c, r); // his cells, if he is there
|
|
188
|
+
if (!want)
|
|
189
|
+
want = cell_char(page_col[p] + c, r);
|
|
190
|
+
if (q[r * 40 + c] != want)
|
|
191
|
+
return false;
|
|
192
|
+
}
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
return true;
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
// The hero's two parts in the fighter band the IRQ shows, found by pointer
|
|
199
|
+
// and X, against his pose and position (arithmetic here, not view.c's).
|
|
200
|
+
static bool hero_in_band(void)
|
|
201
|
+
{
|
|
202
|
+
char front = *(volatile char *)ASM_FRONT;
|
|
203
|
+
char fi = front >> 3;
|
|
204
|
+
char en = *(volatile char *)(ASM_BEN1 + fi);
|
|
205
|
+
char msb = *(volatile char *)(ASM_BMSB1 + fi);
|
|
206
|
+
const struct Part *pt = pose_part[anim_pose(&fanim[0])];
|
|
207
|
+
char found = 0;
|
|
208
|
+
for (char k = 0; k < 2; k++)
|
|
209
|
+
{
|
|
210
|
+
int x = (int)fx[0] - (int)camx + 31;
|
|
211
|
+
x = fface[0] == FACE_RIGHT ? x + pt[k].dx : x - 24 - pt[k].dx;
|
|
212
|
+
char ptr = SPR_BLOCK + pt[k].block + (fface[0] == FACE_LEFT ? B_MIRROR : 0);
|
|
213
|
+
char y = fy[0] - fh[0] + pt[k].dy;
|
|
214
|
+
for (char s = 0; s < 8; s++)
|
|
215
|
+
{
|
|
216
|
+
unsigned sx = *(volatile char *)(ASM_BX1 + front + s) | ((msb >> s) & 1 ? 0x100 : 0);
|
|
217
|
+
if ((en >> s) & 1 && sx == (unsigned)x && *(volatile char *)(ASM_BY1 + front + s) == y &&
|
|
218
|
+
*(volatile char *)(ASM_BP1 + front + s) == ptr)
|
|
219
|
+
found++;
|
|
220
|
+
}
|
|
221
|
+
}
|
|
222
|
+
return found == 2;
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
// ---- every hit, recomputed ----------------------------------------------------------
|
|
226
|
+
// fighter.c calls this for each hit before it lands. The lane difference
|
|
227
|
+
// and the box overlap are worked out again here, from the box tables but
|
|
228
|
+
// with this file's own arithmetic: world extents by facing, heights from
|
|
229
|
+
// the ground line. A hit across lanes, or one whose boxes do not touch, is
|
|
230
|
+
// counted as wrong.
|
|
231
|
+
static unsigned hits_seen, hits_wrong;
|
|
232
|
+
|
|
233
|
+
// A box's left edge in world x, facing counted; the right edge is + width.
|
|
234
|
+
static int edge(char f, signed char x0, signed char x1)
|
|
235
|
+
{
|
|
236
|
+
return fface[f] == FACE_LEFT ? (int)fx[f] - x1 : (int)fx[f] + x0;
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
__noinline void check_hit(char a, char t, char hb)
|
|
240
|
+
{
|
|
241
|
+
hits_seen++;
|
|
242
|
+
char lane = fy[a] > fy[t] ? fy[a] - fy[t] : fy[t] - fy[a];
|
|
243
|
+
const struct Box *h = &hit_box[hb];
|
|
244
|
+
const struct Box *u = &hurt_box[anim_pose(&fanim[t])];
|
|
245
|
+
int al = edge(a, h->x0, h->x1), tl = edge(t, u->x0, u->x1);
|
|
246
|
+
int ah = al + (h->x1 - h->x0), th = tl + (u->x1 - u->x0);
|
|
247
|
+
char ab = fh[a] + h->y0, at = fh[a] + h->y1;
|
|
248
|
+
char tb = fh[t] + u->y0, tt = fh[t] + u->y1;
|
|
249
|
+
bool touch = u->y1 != 0 && al <= th && tl <= ah && ab <= tt && tb <= at;
|
|
250
|
+
if (lane > WIN || !touch)
|
|
251
|
+
hits_wrong++;
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
// ---- the fighter band, read back from the VIC ------------------------------------
|
|
255
|
+
// view_sprites fills a table half; the IRQ at line 76 writes it to the VIC
|
|
256
|
+
// and, in AUTOPILOT builds, copies $D000-$D010, $D015 and $D01B back
|
|
257
|
+
// (engine.asm, snap). vic_expect works out what that half must hold from
|
|
258
|
+
// the model, on its own: the shown sprite fighters sorted near to far by a
|
|
259
|
+
// plain selection sort (not view.c's persistent insertion sort), two
|
|
260
|
+
// sprites each, X by its own formula, the $D010 bit from X, $D01B for a
|
|
261
|
+
// fighter farther away than the brute. vic_compare, at the start of the
|
|
262
|
+
// next frame, compares the copy with the expectation for the half it came
|
|
263
|
+
// from. Fighters on the same ground line may take either order: then only
|
|
264
|
+
// the set of positions is compared.
|
|
265
|
+
static char ex_x[16], ex_y[16], ex_msb[2], ex_en[2], ex_pri[2]; // [half * 8 + sprite]
|
|
266
|
+
static bool ex_tie[2], ex_ok[2];
|
|
267
|
+
static char snap_seen;
|
|
268
|
+
static unsigned vic_frames, vic_wrong;
|
|
269
|
+
static const char vbit[8] = { 1, 2, 4, 8, 16, 32, 64, 128 };
|
|
270
|
+
|
|
271
|
+
static bool shown_fighter(char f)
|
|
272
|
+
{
|
|
273
|
+
char m = fmode[f];
|
|
274
|
+
if (m == M_OFF || fkind[f] == K_BRUTE)
|
|
275
|
+
return false;
|
|
276
|
+
if (finvuln[f] & 4)
|
|
277
|
+
return false;
|
|
278
|
+
return !(m == M_KO && (ftimer[f] & 4));
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
static void vic_expect(void)
|
|
282
|
+
{
|
|
283
|
+
if (!sprites_fresh)
|
|
284
|
+
return; // nothing new was built this frame
|
|
285
|
+
sprites_fresh = false;
|
|
286
|
+
char h = sprites_half; // the half view_sprites just filled
|
|
287
|
+
char list[NFIGHT], n = 0;
|
|
288
|
+
for (char f = 0; f < NFIGHT; f++)
|
|
289
|
+
if (shown_fighter(f))
|
|
290
|
+
list[n++] = f;
|
|
291
|
+
bool tie = false;
|
|
292
|
+
for (char i = 0; i < n; i++) // nearest (largest ground line) first
|
|
293
|
+
{
|
|
294
|
+
char best = i;
|
|
295
|
+
for (char j = i + 1; j < n; j++)
|
|
296
|
+
if (fy[list[j]] > fy[list[best]])
|
|
297
|
+
best = j;
|
|
298
|
+
char t = list[i];
|
|
299
|
+
list[i] = list[best];
|
|
300
|
+
list[best] = t;
|
|
301
|
+
if (i && fy[list[i]] == fy[list[i - 1]])
|
|
302
|
+
tie = true;
|
|
303
|
+
}
|
|
304
|
+
char *xs = ex_x + h * 8, *ys = ex_y + h * 8;
|
|
305
|
+
char k = 0, msb = 0, en = 0, pri = 0;
|
|
306
|
+
for (char i = 0; i < n; i++)
|
|
307
|
+
{
|
|
308
|
+
char f = list[i];
|
|
309
|
+
const struct Part *pt = pose_part[anim_pose(&fanim[f])];
|
|
310
|
+
int o = (int)fx[f] - (int)camx + 31;
|
|
311
|
+
bool left = fface[f] == FACE_LEFT;
|
|
312
|
+
bool back = b_drawn && fy[f] < b_fy;
|
|
313
|
+
char base = fy[f] - fh[f];
|
|
314
|
+
for (char p = 0; p < 2; p++)
|
|
315
|
+
{
|
|
316
|
+
int x = left ? o - 24 - pt[p].dx : o + pt[p].dx;
|
|
317
|
+
if (x <= 0 || x >= 344 || k >= 8)
|
|
318
|
+
continue;
|
|
319
|
+
char b = vbit[k];
|
|
320
|
+
xs[k] = (char)x;
|
|
321
|
+
ys[k] = base + pt[p].dy;
|
|
322
|
+
if (x >= 256)
|
|
323
|
+
msb |= b;
|
|
324
|
+
en |= b;
|
|
325
|
+
if (back)
|
|
326
|
+
pri |= b;
|
|
327
|
+
k++;
|
|
328
|
+
}
|
|
329
|
+
}
|
|
330
|
+
ex_msb[h] = msb;
|
|
331
|
+
ex_en[h] = en;
|
|
332
|
+
ex_pri[h] = pri;
|
|
333
|
+
ex_tie[h] = tie;
|
|
334
|
+
ex_ok[h] = true;
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
static void vic_compare(void)
|
|
338
|
+
{
|
|
339
|
+
// A copy that no IRQ tore: copy until the count holds. (Read in place at
|
|
340
|
+
// the end of a frame, where the IRQ at line 76 can land, 300 of 4,300
|
|
341
|
+
// frames looked wrong: measured.)
|
|
342
|
+
static char snap[19];
|
|
343
|
+
volatile char *live = (volatile char *)ASM_SNAP;
|
|
344
|
+
char c, h;
|
|
345
|
+
do
|
|
346
|
+
{
|
|
347
|
+
c = *(volatile char *)ASM_SNAP_COUNT;
|
|
348
|
+
h = *(volatile char *)ASM_SNAP_FRONT >> 3;
|
|
349
|
+
for (char i = 0; i < 19; i++)
|
|
350
|
+
snap[i] = live[i];
|
|
351
|
+
} while (c != *(volatile char *)ASM_SNAP_COUNT);
|
|
352
|
+
if (c == snap_seen)
|
|
353
|
+
return;
|
|
354
|
+
snap_seen = c;
|
|
355
|
+
if (!ex_ok[h])
|
|
356
|
+
return;
|
|
357
|
+
vic_frames++;
|
|
358
|
+
char en = snap[17], msb = snap[16] & en, pri = snap[18] & en;
|
|
359
|
+
const char *xs = ex_x + h * 8, *ys = ex_y + h * 8;
|
|
360
|
+
if (!ex_tie[h])
|
|
361
|
+
{
|
|
362
|
+
// One order only: every register as the expectation has it.
|
|
363
|
+
if (en != ex_en[h] || msb != ex_msb[h] || pri != ex_pri[h])
|
|
364
|
+
{
|
|
365
|
+
vic_wrong++;
|
|
366
|
+
return;
|
|
367
|
+
}
|
|
368
|
+
for (char k = 0; k < 8; k++)
|
|
369
|
+
{
|
|
370
|
+
if ((en & vbit[k]) && (xs[k] != snap[2 * k] || ys[k] != snap[2 * k + 1]))
|
|
371
|
+
{
|
|
372
|
+
vic_wrong++;
|
|
373
|
+
return;
|
|
374
|
+
}
|
|
375
|
+
}
|
|
376
|
+
return;
|
|
377
|
+
}
|
|
378
|
+
// Fighters on one ground line may take either order: the same number of
|
|
379
|
+
// sprites, and each one somewhere in the expectation with its X, Y,
|
|
380
|
+
// $D010 bit and $D01B bit.
|
|
381
|
+
char want = 0, got = 0;
|
|
382
|
+
for (char k = 0; k < 8; k++)
|
|
383
|
+
{
|
|
384
|
+
if (ex_en[h] & vbit[k])
|
|
385
|
+
want++;
|
|
386
|
+
if (!(en & vbit[k]))
|
|
387
|
+
continue;
|
|
388
|
+
got++;
|
|
389
|
+
bool found = false;
|
|
390
|
+
for (char j = 0; j < 8; j++)
|
|
391
|
+
if ((ex_en[h] & vbit[j]) && xs[j] == snap[2 * k] && ys[j] == snap[2 * k + 1] &&
|
|
392
|
+
!(msb & vbit[k]) == !(ex_msb[h] & vbit[j]) && !(pri & vbit[k]) == !(ex_pri[h] & vbit[j]))
|
|
393
|
+
found = true;
|
|
394
|
+
if (!found)
|
|
395
|
+
{
|
|
396
|
+
vic_wrong++;
|
|
397
|
+
return;
|
|
398
|
+
}
|
|
399
|
+
}
|
|
400
|
+
if (want != got)
|
|
401
|
+
vic_wrong++;
|
|
402
|
+
}
|
|
403
|
+
|
|
404
|
+
// ---- the brute's cells against his ground line ---------------------------------
|
|
405
|
+
// Every frame he is drawn: the last line of his block (row b_row + 5) must
|
|
406
|
+
// be his ground line or up to 7 lines above it, worked out here from the
|
|
407
|
+
// character grid (row r starts at line 51 + 8r). A picture a row off
|
|
408
|
+
// passes the page and pixel checks that take his row from brute.c; this
|
|
409
|
+
// does not.
|
|
410
|
+
static unsigned brute_rows_seen, brute_rows_wrong;
|
|
411
|
+
|
|
412
|
+
static void brute_row_check(void)
|
|
413
|
+
{
|
|
414
|
+
if (!b_drawn)
|
|
415
|
+
return;
|
|
416
|
+
brute_rows_seen++;
|
|
417
|
+
int feet = 51 + 8 * ((int)b_row + 6) - 1;
|
|
418
|
+
int d = (int)b_fy - feet;
|
|
419
|
+
if (d < 0 || d > 7)
|
|
420
|
+
brute_rows_wrong++;
|
|
421
|
+
}
|
|
422
|
+
|
|
423
|
+
static void grade(void)
|
|
424
|
+
{
|
|
425
|
+
unsigned value = 0;
|
|
426
|
+
for (char i = 0; i < 6; i++)
|
|
427
|
+
value = value * 10 + score[i];
|
|
428
|
+
unsigned expect = hits_punch * 10u + hits_kick * 20u + hits_jkick * 30u + kos_thug * 100u + kos_brute * 200u;
|
|
429
|
+
unsigned fails = 0;
|
|
430
|
+
if (events != EV_ALL) fails |= 0x0001;
|
|
431
|
+
if (value != expect) fails |= 0x0002;
|
|
432
|
+
if (lives != START_LIVES - 1) fails |= 0x0004;
|
|
433
|
+
if (*(volatile char *)ASM_BAND_LATE) fails |= 0x0008;
|
|
434
|
+
if (parts_dropped) fails |= 0x0010;
|
|
435
|
+
if (!pages_match()) fails |= 0x0020;
|
|
436
|
+
if (!hero_in_band()) fails |= 0x0040;
|
|
437
|
+
if (stage != 2 || camx != stage_lock[2] || locks != 3) fails |= 0x0080;
|
|
438
|
+
if (late) fails |= 0x0100;
|
|
439
|
+
if (photos != PHOTOS) fails |= 0x0200;
|
|
440
|
+
if (brute_late || kos_brute < 2) fails |= 0x0400;
|
|
441
|
+
if (hits_wrong || hits_seen < 20) fails |= 0x0800;
|
|
442
|
+
if (vic_wrong || vic_frames < 2000) fails |= 0x1000;
|
|
443
|
+
if (brute_rows_wrong || brute_rows_seen < 500) fails |= 0x2000;
|
|
444
|
+
|
|
445
|
+
bool ok = fails == 0;
|
|
446
|
+
RESULT = ok ? 0x01 : 0x02;
|
|
447
|
+
vic.color_border = ok ? VCOL_GREEN : VCOL_RED;
|
|
448
|
+
// Where the enemy's name goes: no enemy is left, so no face covers it.
|
|
449
|
+
put_text(21, 20, " ");
|
|
450
|
+
put_text(21, 23, ok ? "result 01 pass" : "result 02 fail");
|
|
451
|
+
if (METER_WINDOW == 4)
|
|
452
|
+
{
|
|
453
|
+
put_text(24, 10, "run"); // the whole run's worst frame
|
|
454
|
+
put_num(24, 14, run_worst, 5);
|
|
455
|
+
}
|
|
456
|
+
if (!ok)
|
|
457
|
+
{
|
|
458
|
+
put_hex(HUDPAGE + 24 * 40 + 12, fails, 4); // which checks, as bits: row 24
|
|
459
|
+
// and the counts behind them: late frames, brute late, brutes beaten,
|
|
460
|
+
// hits wrong of seen, VIC frames wrong of compared
|
|
461
|
+
for (unsigned i = 22 * 40; i < 23 * 40; i++)
|
|
462
|
+
HUDPAGE[i] = CH_SPACE;
|
|
463
|
+
put_num(22, 3, late, 3); // right of the hero's face
|
|
464
|
+
put_num(22, 36, slow, 3);
|
|
465
|
+
put_num(22, 7, brute_late, 3);
|
|
466
|
+
put_num(22, 11, kos_brute, 1);
|
|
467
|
+
put_num(22, 13, hits_wrong, 3);
|
|
468
|
+
put_num(22, 17, hits_seen, 3);
|
|
469
|
+
put_num(22, 21, vic_wrong, 4);
|
|
470
|
+
put_num(22, 26, vic_frames, 5);
|
|
471
|
+
put_hex(HUDPAGE + 22 * 40 + 32, events, 4);
|
|
472
|
+
}
|
|
473
|
+
}
|
|
474
|
+
|
|
475
|
+
// make gameover (AP_GIVE_UP=1): the bot never fights; once GAME OVER has
|
|
476
|
+
// been up for a second, the program checks what the HUD shows and freezes.
|
|
477
|
+
static void grade_gameover(void)
|
|
478
|
+
{
|
|
479
|
+
static const char want[] = "game over";
|
|
480
|
+
bool ok = lives == 0 && (events & EV_LIFE_LOST) && HUDPAGE[23 * 40 + 38] == '0';
|
|
481
|
+
for (char i = 0; want[i]; i++)
|
|
482
|
+
{
|
|
483
|
+
char c = want[i];
|
|
484
|
+
c = (c >= 'a' && c <= 'z') ? c - 'a' + 1 : c;
|
|
485
|
+
if (HUDPAGE[21 * 40 + 15 + i] != c)
|
|
486
|
+
ok = false;
|
|
487
|
+
}
|
|
488
|
+
RESULT = ok ? 0x01 : 0x02;
|
|
489
|
+
vic.color_border = ok ? VCOL_GREEN : VCOL_RED;
|
|
490
|
+
put_text(24, 0, ok ? "result 01 pass" : "result 02 fail");
|
|
491
|
+
}
|
|
492
|
+
|
|
493
|
+
static void autopilot_frame(void)
|
|
494
|
+
{
|
|
495
|
+
if (state == ST_GRADED)
|
|
496
|
+
return;
|
|
497
|
+
if (AP_GIVE_UP)
|
|
498
|
+
{
|
|
499
|
+
if (state == ST_OVER && timer == 90)
|
|
500
|
+
{
|
|
501
|
+
grade_gameover();
|
|
502
|
+
state = ST_GRADED;
|
|
503
|
+
}
|
|
504
|
+
return;
|
|
505
|
+
}
|
|
506
|
+
if (DEBUG_AT && frame == DEBUG_AT)
|
|
507
|
+
{
|
|
508
|
+
debug_print();
|
|
509
|
+
state = ST_GRADED;
|
|
510
|
+
return;
|
|
511
|
+
}
|
|
512
|
+
photo_frame();
|
|
513
|
+
brute_row_check();
|
|
514
|
+
// Stage 3's first wave beaten: grade before the second arrives.
|
|
515
|
+
bool beaten = stage == 2 && wave == 1 && fmode[1] == M_OFF && fmode[2] == M_OFF && fmode[3] == M_OFF;
|
|
516
|
+
if (state == ST_PLAY && beaten && ++grade_wait == GRADE_DELAY)
|
|
517
|
+
{
|
|
518
|
+
hud_draw();
|
|
519
|
+
grade();
|
|
520
|
+
meter_print();
|
|
521
|
+
state = ST_GRADED;
|
|
522
|
+
}
|
|
523
|
+
}
|