c64-kb 0.17.0

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Files changed (970) hide show
  1. package/CHANGELOG.md +2082 -0
  2. package/LICENSE +29 -0
  3. package/README.md +559 -0
  4. package/VERSION +25 -0
  5. package/dist/cli/setup.js +66 -0
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  7. package/dist/cli-memorize-audit.js +97 -0
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  916. package/templates/platformer/.claude/settings.json +17 -0
  917. package/templates/platformer/.mcp.json +10 -0
  918. package/templates/platformer/CLAUDE.md +125 -0
  919. package/templates/platformer/Makefile +86 -0
  920. package/templates/platformer/PLAN.md +360 -0
  921. package/templates/platformer/README.md +277 -0
  922. package/templates/platformer/expect.json +32 -0
  923. package/templates/platformer/src/actors.c +289 -0
  924. package/templates/platformer/src/anim.c +51 -0
  925. package/templates/platformer/src/art.c +212 -0
  926. package/templates/platformer/src/autopilot.h +30 -0
  927. package/templates/platformer/src/engine.asm +253 -0
  928. package/templates/platformer/src/game.h +248 -0
  929. package/templates/platformer/src/hud.c +90 -0
  930. package/templates/platformer/src/level.c +184 -0
  931. package/templates/platformer/src/main.c +306 -0
  932. package/templates/platformer/src/player.c +268 -0
  933. package/templates/platformer/src/sound.c +42 -0
  934. package/templates/platformer/src/verdict.h +206 -0
  935. package/templates/platformer/src/view.c +331 -0
  936. package/templates/platformer/stage-expect.json +6 -0
  937. package/templates/platformer/tools/drive.py +112 -0
  938. package/templates/platformer/tools/tearcheck.py +229 -0
  939. package/templates/shmup-vertical/.claude/settings.json +17 -0
  940. package/templates/shmup-vertical/.mcp.json +10 -0
  941. package/templates/shmup-vertical/CLAUDE.md +137 -0
  942. package/templates/shmup-vertical/Makefile +131 -0
  943. package/templates/shmup-vertical/PLAN.md +569 -0
  944. package/templates/shmup-vertical/README.md +189 -0
  945. package/templates/shmup-vertical/expect.json +38 -0
  946. package/templates/shmup-vertical/src/bullets.c +158 -0
  947. package/templates/shmup-vertical/src/bullets.h +35 -0
  948. package/templates/shmup-vertical/src/display.c +239 -0
  949. package/templates/shmup-vertical/src/display.h +40 -0
  950. package/templates/shmup-vertical/src/game.h +85 -0
  951. package/templates/shmup-vertical/src/glyph.asm +358 -0
  952. package/templates/shmup-vertical/src/hiscore.c +141 -0
  953. package/templates/shmup-vertical/src/hiscore.h +16 -0
  954. package/templates/shmup-vertical/src/hit.asm +180 -0
  955. package/templates/shmup-vertical/src/hitbox.c +59 -0
  956. package/templates/shmup-vertical/src/hitbox.h +25 -0
  957. package/templates/shmup-vertical/src/kernel.asm +330 -0
  958. package/templates/shmup-vertical/src/level.c +174 -0
  959. package/templates/shmup-vertical/src/level.h +27 -0
  960. package/templates/shmup-vertical/src/main.c +824 -0
  961. package/templates/shmup-vertical/src/mux.asm +321 -0
  962. package/templates/shmup-vertical/src/sound.asm +255 -0
  963. package/templates/shmup-vertical/src/step.asm +169 -0
  964. package/templates/shmup-vertical/src/waves.c +195 -0
  965. package/templates/shmup-vertical/src/waves.h +33 -0
  966. package/templates/shmup-vertical/stage-expect.json +6 -0
  967. package/templates/shmup-vertical/tools/drive.py +152 -0
  968. package/templates/shmup-vertical/tools/joytest.py +159 -0
  969. package/templates/shmup-vertical/tools/meter.py +15 -0
  970. package/templates/shmup-vertical/tools/phases.py +73 -0
@@ -0,0 +1,670 @@
1
+ ---
2
+ recipe: dysp
3
+ toolchain: kickassembler
4
+ output_format: PRG
5
+ region: both
6
+ techniques: [dysp_side_border_sprites, sideborder_open, stable_raster_irq, double_irq, pal_ntsc_detection]
7
+ file_formats: [PRG]
8
+ uses_registers: [D000, D001, D002, D003, D004, D005, D006, D007, D010, D011, D012, D015, D016, D017, D019, D01A, D01C, D01D, D027, D028, D029, D02A, DC04, DC05, DC0E]
9
+ uses_kernal: []
10
+ ---
11
+
12
+ <!-- doc-type: recipe -->
13
+
14
+ # KickAssembler: DYSP, sprites at different Y in the opened side border
15
+
16
+ ## Synopsis
17
+
18
+ Four ring sprites stand in the right side border at X 344, each bobbing
19
+ on its own sine about Y 60, 90, 120 and 150 with an amplitude of 20, and
20
+ the border stays open on every line they cross. The side border opens
21
+ exactly as `sideborder-open.md` opens it: one `DEC $D016` per line whose
22
+ new value is written on cycle 56 (PAL). What that recipe could not do is
23
+ let the sprites sit at different heights, because the sprite DMA after
24
+ the write stalls the CPU for a length that depends on which sprites the
25
+ VIC fetches on that line, and a loop timed for one sprite set loses its
26
+ phase on the first line where the set changes. DYSP (different Y sprite
27
+ positions) rebuilds a per-line table every frame from the sprites' Y
28
+ positions and pads each line's code by the stall that line will not
29
+ have, so the write lands on cycle 56 whether the line carries no sprite,
30
+ one, or three.
31
+
32
+ Measured in VICE x64sc 3.10 on both models: with the per-line table the
33
+ right border is open on every line from 51 to 200 and all four sprites
34
+ are visible; with the sideborder recipe's fixed timing and the same four
35
+ sprites it is closed on every one of those lines and no sprite shows;
36
+ with a table built from a count of sprites rather than the set, the
37
+ border closes from the first line whose set does not contain sprite 0.
38
+ The sweep is in Expected output. Both models pin to one picture each,
39
+ byte-identical across two runs.
40
+
41
+ ## Source
42
+
43
+ ```asm
44
+ // dysp.asm
45
+ // DYSP: four sprites at different, moving Y positions inside the opened
46
+ // right side border. One write per line opens the border: DEC $D016 with
47
+ // its new value written on cycle 56 (PAL) or 57 (NTSC), as in
48
+ // sideborder-open.asm. Sprite DMA then stalls the CPU for a length that
49
+ // depends on WHICH sprites are fetched on that line, so the loop reads a
50
+ // per-line delay from a table rebuilt every frame from the sprites' Y
51
+ // positions, and pads each line's code to 63 (65) cycles less the stall.
52
+ //
53
+ // Per line, from the line's DEC onwards (see the text for the arithmetic):
54
+ // dec $d016 51-56 (PAL), new value written on 56
55
+ // inx / lda / sta $d011 reads only until the stall is over; YSCROLL
56
+ // is rewritten every line so no line is a badline
57
+ // ldy mask,x which sprites the VIC fetches after this DEC
58
+ // lda odd16,y ; bne one cycle when the compensation is odd
59
+ // lda entry16,y ; sta jm+1 ; jm: jmp slide into a slide of six NOPs
60
+ // inc $d016 CSEL back to 1 for the next line's comparisons
61
+ // cpx / bne / jmp loop
62
+ // Code cycles per line = 51 + extra (PAL; 53 + extra NTSC), with
63
+ // extra = 12 - lost, where lost is the CPU cycles the sprite DMA takes
64
+ // after the DEC on that line, from a 16-entry table indexed by the mask.
65
+ //
66
+ // Build variants (KickAssembler command line):
67
+ // :ENTRYPAD=n cycles from the sync to the first DEC (PAL default 45)
68
+ // :ENTRYPADN=n the same for NTSC (default 45)
69
+ // :SYNCPADN=n NTSC sync padding (default 12)
70
+ // :MODEL=count :D=n :B=n count model: lost = B + D * (sprites on the line)
71
+ // -define FIXEDDELAY control: the sideborder recipe's fixed
72
+ // sprite-free timing on every line
73
+
74
+ .var ENTRYPAD = cmdLineVars.containsKey("ENTRYPAD") ? cmdLineVars.get("ENTRYPAD").asNumber() : 45
75
+ .var ENTRYPADN = cmdLineVars.containsKey("ENTRYPADN") ? cmdLineVars.get("ENTRYPADN").asNumber() : 45
76
+ .var SYNCPADN = cmdLineVars.containsKey("SYNCPADN") ? cmdLineVars.get("SYNCPADN").asNumber() : 12
77
+ .var COUNTMODEL = cmdLineVars.containsKey("MODEL") && cmdLineVars.get("MODEL") == "count"
78
+ .var DPER = cmdLineVars.containsKey("D") ? cmdLineVars.get("D").asNumber() : 2
79
+ .var BLEAD = cmdLineVars.containsKey("B") ? cmdLineVars.get("B").asNumber() : 1
80
+
81
+ .const BAND_TOP = 40 // first line with a DEC; sprite 0 reaches Y 40
82
+ .const BAND_LINES = 161 // lines 40..200
83
+ .const SYNC_PAD = 11 // PAL, as in stable-raster-irq
84
+ .const EXTRA_MAX = 12 // six NOPs; the odd cycle comes from the branch
85
+ .const FRAMES = 300 // the sines stop here so the pin is static
86
+ .const NSPR = 4
87
+
88
+ .const REG_FLAG = $02e1 // 0 = PAL, 1 = NTSC
89
+ .const CIA_TALO = $dc04
90
+ .const CIA_TAHI = $dc05
91
+ .const CIA_CRA = $dc0e
92
+
93
+ // Tables, one page each, indexed by j = line - BAND_TOP + 1 (the loop's X
94
+ // after its INX). mask: bits 0..3, sprite s fetched on that line.
95
+ .const mask_tab = $0c00
96
+ .const d011_tab = $0f00
97
+ .const sine_tab = $1000
98
+ .const lost16 = $02c0 // per-model, copied at boot: mask -> lost cycles
99
+ .const entry16 = $02d0 // mask -> slide entry low byte
100
+ .const odd16 = $02f0 // mask -> odd cycle
101
+ .const saved_sp = $02e0
102
+ .const frame_lo = $02e2
103
+ .const frame_hi = $02e3
104
+ .const cia_lo = $02e4 // builder cost, low/high, from CIA 1 timer A
105
+ .const cia_hi = $02e5
106
+ .const phase = $02e8 // 4 bytes
107
+ .const spr_y = $02ec // 4 bytes
108
+ .const sprite_block = $2000
109
+
110
+ BasicUpstart2(start)
111
+
112
+ .macro Delay(n) {
113
+ .if (n < 2) .error "Delay needs >= 2 cycles"
114
+ .if ((n & 1) != 0) { bit $ea }
115
+ .for (var i = 0; i < ((n & 1) != 0 ? n - 3 : n) / 2; i++) { nop }
116
+ }
117
+
118
+ // CPU cycles lost after the DEC to the sprite DMA of the sprites in mask.
119
+ // The p-access slots are 58, 60, 62, 1 (PAL) and 60, 62, 64, 1 (NTSC) for
120
+ // sprites 0..3; BA falls three cycles before the first and the CPU resumes
121
+ // two cycles after the last slot. DEC's writes on 55 and 56 (56 and 57 on
122
+ // NTSC) go through while BA is low, so a set holding sprite 0 costs less.
123
+ .function lostcycles(m, ntsc) {
124
+ .if (m == 0) .return 0
125
+ .var f = 0
126
+ .while (((m >> f) & 1) == 0) .eval f++
127
+ .var l = 3
128
+ .while (((m >> l) & 1) == 0) .eval l--
129
+ .if (f == 0) .return (ntsc ? 4 : 3) + 2 * l
130
+ .return 5 + 2 * (l - f)
131
+ }
132
+ .function popcount(m) {
133
+ .var c = 0
134
+ .for (var b = 0; b < 4; b++) .eval c += (m >> b) & 1
135
+ .return c
136
+ }
137
+ .function lostmodel(m, ntsc) {
138
+ #if FIXEDDELAY
139
+ .return 0
140
+ #else
141
+ .if (COUNTMODEL) {
142
+ .if (m == 0) .return 0
143
+ .var v = BLEAD + DPER * popcount(m)
144
+ .return min(v, EXTRA_MAX)
145
+ }
146
+ .return lostcycles(m, ntsc)
147
+ #endif
148
+ }
149
+
150
+ // A 24x21 ring: an ellipse two to three pixels thick.
151
+ .function ringbyte(row, col) {
152
+ .var v = 0
153
+ .for (var b = 0; b < 8; b++) {
154
+ .var x = col * 8 + b
155
+ .var dx = (x - 11.5) / 11.5
156
+ .var dy = (row - 10) / 10
157
+ .var d = dx * dx + dy * dy
158
+ .if (d <= 1.0 && d >= 0.5) .eval v = v | (128 >> b)
159
+ }
160
+ .return v
161
+ }
162
+
163
+ * = sprite_block
164
+ .for (var r = 0; r < 21; r++) { .byte ringbyte(r, 0), ringbyte(r, 1), ringbyte(r, 2) }
165
+ .byte 0
166
+
167
+ * = sine_tab
168
+ .fill 256, (round(20 * sin(toRadians(i * 360 / 256))) + 256) & 255
169
+
170
+ * = d011_tab
171
+ .fill 256, $18 | ((BAND_TOP + i + 4) & 7)
172
+
173
+ // The two per-model 16-entry conversions. Both loops keep their slide at
174
+ // the same low byte, so one entry table serves either.
175
+ * = $0bc0
176
+ conv_pal:
177
+ .fill 16, lostmodel(i, false)
178
+ conv_ntsc:
179
+ .fill 16, lostmodel(i, true)
180
+
181
+ spr_base: .byte 60, 90, 120, 150
182
+ spr_speed: .byte 2, 3, 5, 7
183
+ spr_col: .byte 1, 7, 3, 13
184
+
185
+ * = $0900
186
+ start:
187
+ sei
188
+ lda #$7f
189
+ sta $dc0d
190
+ lda $dc0d
191
+ jsr detect_region // sets REG_FLAG, leaves I clear
192
+ sei
193
+
194
+ // per-model conversion tables: mask -> lost cycles -> slide entry, odd
195
+ ldx #15
196
+ conv_loop:
197
+ lda conv_pal, x
198
+ ldy REG_FLAG
199
+ beq !+
200
+ lda conv_ntsc, x
201
+ !: sta lost16, x
202
+ sta $02
203
+ lda #EXTRA_MAX
204
+ sec
205
+ sbc $02 // extra = 12 - lost
206
+ lsr // A = extra / 2, C = the odd cycle
207
+ sta $02
208
+ lda #0
209
+ adc #0
210
+ sta odd16, x
211
+ lda #<slide_pal + 6 // six NOPs less extra / 2
212
+ sec
213
+ sbc $02
214
+ sta entry16, x
215
+ dex
216
+ bpl conv_loop
217
+
218
+ .for (var s = 0; s < NSPR; s++) {
219
+ lda #<344
220
+ sta $d000 + s * 2
221
+ lda spr_base + s
222
+ sta $d001 + s * 2
223
+ lda #sprite_block / 64
224
+ sta $07f8 + s
225
+ lda spr_col + s
226
+ sta $d027 + s
227
+ lda #0
228
+ sta phase + s
229
+ }
230
+ lda #%00001111
231
+ sta $d010 // all four past X 255
232
+ sta $d015 // sprites 0..3 on
233
+ lda #0
234
+ sta $d017
235
+ sta $d01d
236
+ sta $d01c
237
+ sta frame_lo
238
+ sta frame_hi
239
+
240
+ jsr build_tables // first frame's tables before the first band
241
+
242
+ lda #<vblank
243
+ sta $0314
244
+ lda #>vblank
245
+ sta $0315
246
+ lda #$1b
247
+ sta $d011
248
+ lda #$c8
249
+ sta $d016 // CSEL=1, MCM=0, XSCROLL=0
250
+ lda #210
251
+ sta $d012
252
+ lda #$01
253
+ sta $d01a
254
+ sta $d019
255
+ cli
256
+ jmp *
257
+
258
+ // ---- region detection, as in pseudo-3d-road.asm ----
259
+ detect_region:
260
+ sei
261
+ !: bit $d011
262
+ bmi !-
263
+ !: bit $d011
264
+ bpl !-
265
+ !: lda $d012
266
+ bit $d011
267
+ bpl !+
268
+ tax
269
+ jmp !-
270
+ !: lda #0
271
+ cpx #$10
272
+ bcs !+
273
+ lda #1
274
+ !: sta REG_FLAG
275
+ cli
276
+ rts
277
+
278
+ // ---- per-frame work, below the band (line 210) ----
279
+ vblank:
280
+ cld
281
+ lda #$01
282
+ sta $d019
283
+ lda #$ff
284
+ sta CIA_TALO
285
+ sta CIA_TAHI
286
+ lda #$11
287
+ sta CIA_CRA // count cycles
288
+
289
+ lda frame_hi
290
+ cmp #>FRAMES
291
+ bne advance
292
+ lda frame_lo
293
+ cmp #<FRAMES
294
+ bcs frozen
295
+ advance:
296
+ inc frame_lo
297
+ bne !+
298
+ inc frame_hi
299
+ !: .for (var s = 0; s < NSPR; s++) {
300
+ lda phase + s
301
+ clc
302
+ adc spr_speed + s
303
+ sta phase + s
304
+ }
305
+ frozen:
306
+ jsr build_tables
307
+
308
+ lda #0
309
+ sta CIA_CRA
310
+ sec
311
+ lda #$ff
312
+ sbc CIA_TALO
313
+ sta cia_lo
314
+ lda #$ff
315
+ sbc CIA_TAHI
316
+ sta cia_hi
317
+
318
+ lda #<irq1
319
+ sta $0314
320
+ lda #>irq1
321
+ sta $0315
322
+ lda #BAND_TOP - 3
323
+ sta $d012
324
+ jmp $ea81
325
+
326
+ // Y from the sines, then the per-line tables: mask, then entry and odd.
327
+ build_tables:
328
+ .for (var s = 0; s < NSPR; s++) {
329
+ ldx phase + s
330
+ lda sine_tab, x
331
+ clc
332
+ adc spr_base + s
333
+ sta spr_y + s
334
+ sta $d001 + s * 2
335
+ }
336
+ ldx #BAND_LINES
337
+ lda #0
338
+ !: sta mask_tab, x
339
+ dex
340
+ bne !-
341
+ .for (var s = 0; s < NSPR; s++) {
342
+ lda spr_y + s
343
+ sec
344
+ sbc #BAND_TOP - 1 // j = Y - BAND_TOP + 1
345
+ tax
346
+ ldy #21
347
+ !: lda mask_tab, x
348
+ ora #1 << s
349
+ sta mask_tab, x
350
+ inx
351
+ dey
352
+ bne !-
353
+ }
354
+ rts
355
+
356
+ // ---- double IRQ, as in stable-raster-irq.asm ----
357
+ irq1:
358
+ lda REG_FLAG
359
+ bne !+
360
+ lda #<irq2_pal
361
+ sta $0314
362
+ lda #>irq2_pal
363
+ sta $0315
364
+ jmp !++
365
+ !: lda #<irq2_ntsc
366
+ sta $0314
367
+ lda #>irq2_ntsc
368
+ sta $0315
369
+ !: lda #BAND_TOP - 1
370
+ sta $d012
371
+ lda #$01
372
+ sta $d019
373
+ tsx
374
+ stx saved_sp
375
+ cli
376
+ .for (var i = 0; i < 40; i++) { nop }
377
+ jmp * // never reached: irq2 exits through irq1's frame
378
+
379
+ done:
380
+ lda #$1b
381
+ sta $d011 // normal display again
382
+ lda #210
383
+ sta $d012
384
+ lda #<vblank
385
+ sta $0314
386
+ lda #>vblank
387
+ sta $0315
388
+ lda #$01
389
+ sta $d019
390
+ pla
391
+ tay
392
+ pla
393
+ tax
394
+ pla
395
+ rti
396
+
397
+ // The PAL and NTSC loops share a layout, so slide_pal and slide_ntsc have
398
+ // the same low byte, which is what the entry table holds. Each model's
399
+ // stable entry follows its loop and jumps back to it.
400
+ * = $1100
401
+ loop_pal:
402
+ dec $d016 // 51-56: writes on 55 and 56
403
+ inx // reads only from here until the stall ends
404
+ lda d011_tab, x
405
+ sta $d011 // the next line's YSCROLL: no badline
406
+ ldy mask_tab, x // which sprites the VIC fetches after this DEC
407
+ lda odd16, y
408
+ bne !+ // taken: one cycle more
409
+ !: lda entry16, y
410
+ sta jm_pal + 1
411
+ jm_pal:
412
+ jmp slide_pal
413
+ slide_pal:
414
+ nop
415
+ nop
416
+ nop
417
+ nop
418
+ nop
419
+ nop
420
+ inc $d016 // CSEL back to 1
421
+ cpx #BAND_LINES
422
+ bne !+ // taken, 3 cycles, on every line but the last
423
+ jmp done
424
+ !: jmp loop_pal // 51 + extra code cycles a line
425
+
426
+ irq2_pal:
427
+ ldx saved_sp
428
+ txs
429
+ Delay(SYNC_PAD)
430
+ lda $d012
431
+ cmp $d012
432
+ beq !+
433
+ !: ldx #0
434
+ Delay(ENTRYPAD - 3)
435
+ jmp loop_pal
436
+
437
+ * = $1200
438
+ loop_ntsc:
439
+ dec $d016 // 52-57: writes on 56 and 57
440
+ inx
441
+ lda d011_tab, x
442
+ sta $d011
443
+ ldy mask_tab, x
444
+ lda odd16, y
445
+ bne !+
446
+ !: lda entry16, y
447
+ sta jm_ntsc + 1
448
+ jm_ntsc:
449
+ jmp slide_ntsc
450
+ slide_ntsc:
451
+ nop
452
+ nop
453
+ nop
454
+ nop
455
+ nop
456
+ nop
457
+ inc $d016
458
+ cpx #BAND_LINES
459
+ bne !+
460
+ jmp done
461
+ !: Delay(2)
462
+ jmp loop_ntsc // 53 + extra code cycles a line
463
+
464
+ irq2_ntsc:
465
+ ldx saved_sp
466
+ txs
467
+ Delay(SYNCPADN)
468
+ lda $d012
469
+ cmp $d012
470
+ beq !+
471
+ !: ldx #0
472
+ Delay(ENTRYPADN - 3)
473
+ jmp loop_ntsc
474
+ ```
475
+
476
+ ## Build
477
+
478
+ ```bash
479
+ java -jar KickAss.jar dysp.asm -o dysp.prg
480
+ ```
481
+
482
+ Sweep and control builds used for the measurements below:
483
+
484
+ ```bash
485
+ java -jar KickAss.jar dysp.asm -o dysp-count2.prg :MODEL=count :D=2 :B=1
486
+ java -jar KickAss.jar dysp.asm -o dysp-count3.prg :MODEL=count :D=3 :B=1
487
+ java -jar KickAss.jar dysp.asm -o dysp-count4.prg :MODEL=count :D=4 :B=1
488
+ java -jar KickAss.jar dysp.asm -o dysp-fixed.prg -define FIXEDDELAY
489
+ ```
490
+
491
+ ## Expected output
492
+
493
+ Pinned with `-limitcycles 10000000`, which is past the 300th frame on
494
+ either model (the program stops advancing its sines at frame 300; the
495
+ frame counter at `$02E2` reads 300 in the monitor dump on both), so the
496
+ picture is static.
497
+
498
+ **PAL (default machine).** `screenshots/dysp.png`, md5
499
+ `e932e372f4650703e7358ae47f1ae2e5` on two runs. From raster line 51 to
500
+ 200 (screenshot rows 35 to 184) the light-blue side borders are gone on
501
+ both sides: the blue background runs from x 0 to x 383. Four rings sit
502
+ at x 352 to 375, which is X 344 to 367 in VIC coordinates, wholly inside
503
+ the right border: white with its Y at 77, yellow at 88, cyan at 105 and
504
+ light green at 169 (the four bytes at `$02EC`, monitor dump). The white
505
+ and yellow rings overlap; the cyan one starts as the white one ends.
506
+ Sprite pixels are on rows for lines 79 to 125 and 171 to 189; the ring's
507
+ first and last rows are empty, so a sprite at Y 77 first lights line 79.
508
+ Lines 40 to 50 are inside the upper border, which this write does not
509
+ open (see below): the white ring's top rows are hidden there whenever
510
+ its Y falls below 50. Inside the band the character display is idle and
511
+ blank, as in the sideborder recipe; below it the rest of the BASIC screen
512
+ is untouched.
513
+
514
+ **NTSC (`-model ntsc`).** `screenshots/dysp-ntsc.png`, md5
515
+ `8840e1407a45dedc052f9191aad8f2c9` on two runs. The same band, lines 51
516
+ to 200 (rows 23 to 172), the same four Y positions and the same sprite
517
+ rows, in the NTSC palette.
518
+
519
+ **Sweep: what the border does under each per-line model (PAL, frame
520
+ 300, sprites at Y 77, 88, 105, 169).** Measured from the screenshot:
521
+ a band line counts as closed when all 32 pixels at x 352 to 383 are the
522
+ border colour. Lines 40 to 50 are left out because the upper border
523
+ closes them in every build.
524
+
525
+ | Build | Per-line delay model | Lines 51 to 200 with the right border closed | Sprites visible |
526
+ |---|---|---|---|
527
+ | `dysp.prg` | table by sprite set: lost = 3 + 2l with sprite 0 in the set, 5 + 2(l - f) without, 0 for none | 0 | all four (lines 79 to 125, 171 to 189) |
528
+ | `-define FIXEDDELAY` | none: the sideborder recipe's sprite-free 63-cycle line on every line | 150 (every line) | none |
529
+ | `:MODEL=count :D=2 :B=1` | 1 + 2 per sprite on the line | 102 (99 to 200) | sprite 0 only (79 to 98) |
530
+ | `:MODEL=count :D=3 :B=1` | 1 + 3 per sprite | 118 (78 to 99, 101 to 105, 110 to 200) | fragments of sprite 1 (100, 106 to 109) |
531
+ | `:MODEL=count :D=4 :B=1` | 1 + 4 per sprite | 123 (78 to 200) | none |
532
+
533
+ The count model with two cycles a sprite is right on every line whose
534
+ set contains sprite 0 (lines 77 to 97 here) and wrong by two on the
535
+ first line that does not (line 98, sprite 1 alone), and once the loop's
536
+ phase has slipped it does not come back, so the border is closed from
537
+ 99 to the bottom of the band. Three and four cycles a sprite overshoot
538
+ on the very first sprite line (77) and close from 78; the few open lines
539
+ in the D=3 column are where the accumulating drift happened to pass
540
+ through cycle 56 again. There is no per-sprite constant that works: the
541
+ stall is set by the first and last sprite in the line's set, and by
542
+ whether the first is sprite 0.
543
+
544
+ **Write cycles (`trace store d016`, PAL, five frames from boot).** With
545
+ the pinned `ENTRYPAD` of 45, every `DEC $D016` in the band reports cycle
546
+ 56 and every `INC $D016` cycle 42: 805 of 805 each, over lines that
547
+ carry no sprite, sprite 0 alone, sprites 0 and 1, 1 alone, 1 and 2, 2
548
+ alone, 2 and 3 and 3 alone as the sines moved. With `ENTRYPAD` 43, the
549
+ sideborder recipe's value, the sprite-free lines reported 54 and the
550
+ border stayed closed until the first sprite line, whose stall moved the
551
+ loop to 56; the sideborder recipe tolerated 41 to 45 because all its
552
+ lines had the stall, and this one has lines without it. On NTSC with
553
+ `ENTRYPADN` 45 every `DEC` reports 56 and every `INC` 40, 2,737 of
554
+ 2,737; with 44 the sprite-free lines reported 55 and were closed. The
555
+ monitor's cycle numbers for the two models were not reconciled against
556
+ each other here; what is established is that the value it reports as
557
+ 56 opens the border on both.
558
+
559
+ **Cycles.** The band is 161 lines of 63 wall cycles on PAL (arithmetic:
560
+ 10,143 cycles), 65 on NTSC; the code in each line is 51 cycles plus the
561
+ padding, 53 on NTSC, and the padding plus the stall is 12 on every line.
562
+ The per-frame table rebuild at line 210, timed with CIA 1 timer A,
563
+ costs 3,560 cycles in 254 of the 357 measured frames while the sprites
564
+ move, 3,570 at most, and 3,506 in the frozen frames; the same figures
565
+ on NTSC. The two interrupts' KERNAL entries and the double IRQ's slide
566
+ are outside the brackets.
567
+
568
+ ## Why this works
569
+
570
+ ### The stall after the write, per sprite set
571
+
572
+ `DEC $D016` started on cycle 51 reads on 51 to 54 and writes on 55 and
573
+ 56, the new value on 56, between the X=335 and X=344 comparisons; that
574
+ is the sideborder recipe's mechanism unchanged. What follows the write
575
+ is the VIC's sprite fetch. `hardware/vic-ii-reference.md`, Sprite DMA,
576
+ gives the p-access slots as cycles 58, 60, 62, 1, 3, 5, 7, 9 for sprites
577
+ 0 to 7 on PAL, states that BA falls three cycles before the first fetch
578
+ and that the CPU completes up to three write cycles after BA falls, and
579
+ measured that with sprites 0..k active the CPU resumes two cycles after
580
+ sprite k's slot. From those statements, for a set whose first sprite is
581
+ f and last is l (measured here only through the border, not with a CIA
582
+ timer per line):
583
+
584
+ - with sprite 0 in the set, BA falls on 55; the `DEC`'s two writes go
585
+ through and the `INX` on 57 stalls until 60 + 2l, so the CPU loses
586
+ 3 + 2l cycles: 3, 5, 7 and 9 for the sets 0, 0-1, 0-2 and 0-3;
587
+ - without sprite 0, BA falls on 55 + 2f, after the write, and the first
588
+ read after that stalls until 60 + 2l: 5 + 2(l - f) cycles, 5 for any
589
+ single sprite, 7 for two neighbours;
590
+ - with no sprite, nothing.
591
+
592
+ A gap of one sprite inside the set costs the same as if the missing
593
+ sprite were present, because BA does not rise for a two-cycle gap; the
594
+ table treats {0, 2} as {0, 1, 2}. The sets here are always runs of
595
+ neighbours or nearly so, since each sprite's range overlaps only the
596
+ next one's.
597
+
598
+ So the stall is not a per-sprite price. A line with sprite 1 alone
599
+ costs five, a line with sprite 0 alone three, and the difference is the
600
+ two write cycles the `DEC` spends inside the lead-in when the lead-in
601
+ starts on 55. The count model's failure in the sweep is exactly that
602
+ difference.
603
+
604
+ ### The table and the loop
605
+
606
+ The per-frame builder writes `spr_y` from the sines, clears the 161-byte
607
+ `mask_tab`, and for each sprite ORs its bit into the 21 entries from its
608
+ Y line. Entry j stands for line 39 + j, which is the line the loop's X
609
+ holds after its `INX`. At boot a 16-entry conversion turns each mask
610
+ into the two things the loop needs: `entry16`, the low byte of where to
611
+ enter a slide of six `NOP`s, and `odd16`, whether to spend one more cycle
612
+ on a taken branch. Extra cycles = 12 minus the stall, so a sprite-free
613
+ line pads twelve, a line with sprite 0 alone nine, and a line with
614
+ sprites 0 to 3 three.
615
+
616
+ The loop keeps every read between the `DEC` and the end of the stall
617
+ window: `INX`, `LDA d011_tab,X` and the address bytes of `STA $D011`
618
+ whose write falls on cycle 3 at the earliest, which is where the
619
+ longest stall ends. Any write inside the window would be completed
620
+ during BA low and change the lost count. `INC $D016` restores CSEL on
621
+ cycles 37 to 42, well before the next line's cycle 55, which is the
622
+ window the sideborder recipe measured for the restore.
623
+
624
+ `$D011` is rewritten on every line with YSCROLL = (line + 4) & 7, the
625
+ sideborder recipe's device, so no line of the band is a badline; the
626
+ character display idles and the band is blank. The band starts on line
627
+ 40, below any badline, and lines 40 to 50 get the write to no effect,
628
+ since the vertical border flip-flop is set there and the main border
629
+ flip-flop only matters once it clears on line 51.
630
+
631
+ ### Entry, models, and what the sines may not do
632
+
633
+ The stable entry is the double IRQ from `stable-raster-irq.md`: `irq1`
634
+ at line 37, `irq2` at line 39, `SYNC_PAD` 11 on PAL. `ENTRYPAD` is the
635
+ cycles from the sync to the first `DEC` and its value, 45, was set from
636
+ the write-cycle trace above. `pal_ntsc_detection`'s method from the road
637
+ recipe sets a flag at boot; `irq1` selects the PAL or the NTSC loop by
638
+ it, the loops differ in the `Delay(2)` of the NTSC one and in their
639
+ stall tables (sprite 0's lead-in on NTSC starts on 57, one cycle after
640
+ the write, so a set with sprite 0 costs 4 + 2l there), and both loops
641
+ keep their slide at the same low byte so one entry table serves either.
642
+
643
+ The IRQ lines 37 to 39 must be free of sprite DMA, or the sync itself
644
+ is stalled by a length that changes with the frame. Sprite 0's lowest Y
645
+ is 40, so its first fetch is on line 40. That is why the band starts on
646
+ 40 and not 50: with the interrupt at line 48 and the loop from 50, the
647
+ white ring would cross the sync line whenever its Y fell below 51. The
648
+ lower limit also puts the ring's top rows under the upper border for
649
+ part of its swing; a design that wants the whole ring visible keeps
650
+ Y above 50 or opens that border too (`topbottom_border_open`).
651
+
652
+ The sine table is 256 signed bytes of amplitude 20, which cannot wrap
653
+ (`sine_table_peak_wraps_to_zero` in `pitfalls/maths.md` is about
654
+ amplitude 128 about 128); the largest Y is 170 and the smallest 40.
655
+
656
+ ## What it does not establish
657
+
658
+ - Real hardware. Every figure is VICE x64sc 3.10; the stall lengths are
659
+ inferred from the border, not timed per line.
660
+ - The left border and sprites in it. The write opens both sides, and the
661
+ screenshot shows the left open from line 52, but no sprite was put
662
+ there.
663
+ - Eight sprites. The tables are four bits wide; with eight the largest
664
+ stall is 19 and the slide would need to be longer than the sprite-free
665
+ line's spare cycles allow without moving other work out of the loop.
666
+ - The two monitors' cycle numbering. "56" is what VICE reports for the
667
+ write that opens the border on both models; whether that is the 6567's
668
+ cycle 56 or 57 in the datasheet's numbering was not settled.
669
+ - Sets with a gap of two or more sprites, where BA rises between the
670
+ groups; the four sprites here never form one.