c64-kb 0.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2082 -0
- package/LICENSE +29 -0
- package/README.md +559 -0
- package/VERSION +25 -0
- package/dist/cli/setup.js +66 -0
- package/dist/cli/setup.js.map +1 -0
- package/dist/cli-memorize-audit.js +97 -0
- package/dist/cli-memorize-audit.js.map +1 -0
- package/dist/cli.js +335 -0
- package/dist/cli.js.map +1 -0
- package/dist/config.js +83 -0
- package/dist/config.js.map +1 -0
- package/dist/context.js +53 -0
- package/dist/context.js.map +1 -0
- package/dist/domain/budget-notes.js +104 -0
- package/dist/domain/budget-notes.js.map +1 -0
- package/dist/domain/budget.js +417 -0
- package/dist/domain/budget.js.map +1 -0
- package/dist/domain/game-design.js +77 -0
- package/dist/domain/game-design.js.map +1 -0
- package/dist/domain/timing.js +39 -0
- package/dist/domain/timing.js.map +1 -0
- package/dist/graph/apply.js +132 -0
- package/dist/graph/apply.js.map +1 -0
- package/dist/graph/claims.js +231 -0
- package/dist/graph/claims.js.map +1 -0
- package/dist/graph/extract/archetype.js +118 -0
- package/dist/graph/extract/archetype.js.map +1 -0
- package/dist/graph/extract/common.js +69 -0
- package/dist/graph/extract/common.js.map +1 -0
- package/dist/graph/extract/failure.js +37 -0
- package/dist/graph/extract/failure.js.map +1 -0
- package/dist/graph/extract/game-design.js +189 -0
- package/dist/graph/extract/game-design.js.map +1 -0
- package/dist/graph/extract/hardware.js +124 -0
- package/dist/graph/extract/hardware.js.map +1 -0
- package/dist/graph/extract/pitfall.js +62 -0
- package/dist/graph/extract/pitfall.js.map +1 -0
- package/dist/graph/extract/raster-band.js +56 -0
- package/dist/graph/extract/raster-band.js.map +1 -0
- package/dist/graph/extract/recipe.js +71 -0
- package/dist/graph/extract/recipe.js.map +1 -0
- package/dist/graph/extract/technique-entities.js +180 -0
- package/dist/graph/extract/technique-entities.js.map +1 -0
- package/dist/graph/extract/technique.js +179 -0
- package/dist/graph/extract/technique.js.map +1 -0
- package/dist/graph/extract/toolchain.js +67 -0
- package/dist/graph/extract/toolchain.js.map +1 -0
- package/dist/graph/extract/types.js +3 -0
- package/dist/graph/extract/types.js.map +1 -0
- package/dist/graph/extract/vocabulary.js +65 -0
- package/dist/graph/extract/vocabulary.js.map +1 -0
- package/dist/graph/extract.js +43 -0
- package/dist/graph/extract.js.map +1 -0
- package/dist/graph/kernal-clobbers.js +64 -0
- package/dist/graph/kernal-clobbers.js.map +1 -0
- package/dist/graph/machine-variants.js +208 -0
- package/dist/graph/machine-variants.js.map +1 -0
- package/dist/ingest/files.js +99 -0
- package/dist/ingest/files.js.map +1 -0
- package/dist/ingest/passes.js +104 -0
- package/dist/ingest/passes.js.map +1 -0
- package/dist/ingest/points.js +50 -0
- package/dist/ingest/points.js.map +1 -0
- package/dist/ingest/report.js +140 -0
- package/dist/ingest/report.js.map +1 -0
- package/dist/ingest/tally.js +81 -0
- package/dist/ingest/tally.js.map +1 -0
- package/dist/ingest/verified-on.js +43 -0
- package/dist/ingest/verified-on.js.map +1 -0
- package/dist/ingest.js +135 -0
- package/dist/ingest.js.map +1 -0
- package/dist/schemas/cost-basis.js +5 -0
- package/dist/schemas/cost-basis.js.map +1 -0
- package/dist/schemas/machine-variant.js +25 -0
- package/dist/schemas/machine-variant.js.map +1 -0
- package/dist/schemas/plan-budget.js +121 -0
- package/dist/schemas/plan-budget.js.map +1 -0
- package/dist/schemas/tool-outputs.js +526 -0
- package/dist/schemas/tool-outputs.js.map +1 -0
- package/dist/server/define-tool.js +52 -0
- package/dist/server/define-tool.js.map +1 -0
- package/dist/server/defined-only.js +9 -0
- package/dist/server/defined-only.js.map +1 -0
- package/dist/server/tools-briefings.js +70 -0
- package/dist/server/tools-briefings.js.map +1 -0
- package/dist/server/tools-lookup.js +180 -0
- package/dist/server/tools-lookup.js.map +1 -0
- package/dist/server/tools-maintenance.js +116 -0
- package/dist/server/tools-maintenance.js.map +1 -0
- package/dist/server/tools-pitfalls.js +89 -0
- package/dist/server/tools-pitfalls.js.map +1 -0
- package/dist/server/tools-recipes.js +296 -0
- package/dist/server/tools-recipes.js.map +1 -0
- package/dist/server/tools-runtime.js +48 -0
- package/dist/server/tools-runtime.js.map +1 -0
- package/dist/server/tools.js +43 -0
- package/dist/server/tools.js.map +1 -0
- package/dist/server.js +95 -0
- package/dist/server.js.map +1 -0
- package/dist/services/analytics/schema.js +78 -0
- package/dist/services/analytics/schema.js.map +1 -0
- package/dist/services/analytics/statements.js +99 -0
- package/dist/services/analytics/statements.js.map +1 -0
- package/dist/services/analytics.js +195 -0
- package/dist/services/analytics.js.map +1 -0
- package/dist/services/bm25.js +158 -0
- package/dist/services/bm25.js.map +1 -0
- package/dist/services/chunker.js +81 -0
- package/dist/services/chunker.js.map +1 -0
- package/dist/services/embeddings.js +58 -0
- package/dist/services/embeddings.js.map +1 -0
- package/dist/services/falkor/base.js +85 -0
- package/dist/services/falkor/base.js.map +1 -0
- package/dist/services/falkor/links.js +361 -0
- package/dist/services/falkor/links.js.map +1 -0
- package/dist/services/falkor/nodes.js +183 -0
- package/dist/services/falkor/nodes.js.map +1 -0
- package/dist/services/falkor/params.js +45 -0
- package/dist/services/falkor/params.js.map +1 -0
- package/dist/services/falkor/schema.js +77 -0
- package/dist/services/falkor/schema.js.map +1 -0
- package/dist/services/falkor.js +100 -0
- package/dist/services/falkor.js.map +1 -0
- package/dist/services/qdrant.js +238 -0
- package/dist/services/qdrant.js.map +1 -0
- package/dist/services/versions.js +73 -0
- package/dist/services/versions.js.map +1 -0
- package/dist/services/vice-bin.js +51 -0
- package/dist/services/vice-bin.js.map +1 -0
- package/dist/tools/briefings/archetype.js +174 -0
- package/dist/tools/briefings/archetype.js.map +1 -0
- package/dist/tools/briefings/budget.js +177 -0
- package/dist/tools/briefings/budget.js.map +1 -0
- package/dist/tools/briefings/build-order.js +135 -0
- package/dist/tools/briefings/build-order.js.map +1 -0
- package/dist/tools/briefings/build.js +185 -0
- package/dist/tools/briefings/build.js.map +1 -0
- package/dist/tools/briefings/discovery.js +290 -0
- package/dist/tools/briefings/discovery.js.map +1 -0
- package/dist/tools/briefings/plan-pitfalls.js +69 -0
- package/dist/tools/briefings/plan-pitfalls.js.map +1 -0
- package/dist/tools/briefings/render.js +151 -0
- package/dist/tools/briefings/render.js.map +1 -0
- package/dist/tools/briefings/rows.js +41 -0
- package/dist/tools/briefings/rows.js.map +1 -0
- package/dist/tools/briefings/toolchain.js +63 -0
- package/dist/tools/briefings/toolchain.js.map +1 -0
- package/dist/tools/briefings/why-proposed.js +69 -0
- package/dist/tools/briefings/why-proposed.js.map +1 -0
- package/dist/tools/briefings.js +44 -0
- package/dist/tools/briefings.js.map +1 -0
- package/dist/tools/feedback.js +97 -0
- package/dist/tools/feedback.js.map +1 -0
- package/dist/tools/hydrate.js +75 -0
- package/dist/tools/hydrate.js.map +1 -0
- package/dist/tools/intelligence.js +67 -0
- package/dist/tools/intelligence.js.map +1 -0
- package/dist/tools/lint/asm-decimal.js +86 -0
- package/dist/tools/lint/asm-decimal.js.map +1 -0
- package/dist/tools/lint/asm-rules.js +221 -0
- package/dist/tools/lint/asm-rules.js.map +1 -0
- package/dist/tools/lint/asm-shared.js +3 -0
- package/dist/tools/lint/asm-shared.js.map +1 -0
- package/dist/tools/lint/c-rules.js +215 -0
- package/dist/tools/lint/c-rules.js.map +1 -0
- package/dist/tools/lint/text.js +122 -0
- package/dist/tools/lint/text.js.map +1 -0
- package/dist/tools/lint/types.js +40 -0
- package/dist/tools/lint/types.js.map +1 -0
- package/dist/tools/lint.js +76 -0
- package/dist/tools/lint.js.map +1 -0
- package/dist/tools/memorization-mcp.js +111 -0
- package/dist/tools/memorization-mcp.js.map +1 -0
- package/dist/tools/pitfalls/bm25.js +53 -0
- package/dist/tools/pitfalls/bm25.js.map +1 -0
- package/dist/tools/pitfalls/format.js +58 -0
- package/dist/tools/pitfalls/format.js.map +1 -0
- package/dist/tools/pitfalls/graph.js +124 -0
- package/dist/tools/pitfalls/graph.js.map +1 -0
- package/dist/tools/pitfalls.js +134 -0
- package/dist/tools/pitfalls.js.map +1 -0
- package/dist/tools/prompts.js +81 -0
- package/dist/tools/prompts.js.map +1 -0
- package/dist/tools/query/compatibility/closure.js +62 -0
- package/dist/tools/query/compatibility/closure.js.map +1 -0
- package/dist/tools/query/compatibility/facts.js +28 -0
- package/dist/tools/query/compatibility/facts.js.map +1 -0
- package/dist/tools/query/compatibility/fetch.js +164 -0
- package/dist/tools/query/compatibility/fetch.js.map +1 -0
- package/dist/tools/query/compatibility/hard-rules.js +159 -0
- package/dist/tools/query/compatibility/hard-rules.js.map +1 -0
- package/dist/tools/query/compatibility/index.js +27 -0
- package/dist/tools/query/compatibility/index.js.map +1 -0
- package/dist/tools/query/compatibility/kernal-zp-rule.js +90 -0
- package/dist/tools/query/compatibility/kernal-zp-rule.js.map +1 -0
- package/dist/tools/query/compatibility/render.js +106 -0
- package/dist/tools/query/compatibility/render.js.map +1 -0
- package/dist/tools/query/compatibility/rules.js +337 -0
- package/dist/tools/query/compatibility/rules.js.map +1 -0
- package/dist/tools/query/compatibility/unit-rules.js +253 -0
- package/dist/tools/query/compatibility/unit-rules.js.map +1 -0
- package/dist/tools/query/game-design.js +83 -0
- package/dist/tools/query/game-design.js.map +1 -0
- package/dist/tools/query/lookups.js +220 -0
- package/dist/tools/query/lookups.js.map +1 -0
- package/dist/tools/query/plan-budget.js +266 -0
- package/dist/tools/query/plan-budget.js.map +1 -0
- package/dist/tools/query/recipes.js +214 -0
- package/dist/tools/query/recipes.js.map +1 -0
- package/dist/tools/query/retrieval.js +128 -0
- package/dist/tools/query/retrieval.js.map +1 -0
- package/dist/tools/query/shared.js +121 -0
- package/dist/tools/query/shared.js.map +1 -0
- package/dist/tools/query/techniques.js +331 -0
- package/dist/tools/query/techniques.js.map +1 -0
- package/dist/tools/query/timing.js +106 -0
- package/dist/tools/query/timing.js.map +1 -0
- package/dist/tools/query/types.js +11 -0
- package/dist/tools/query/types.js.map +1 -0
- package/dist/tools/query.js +21 -0
- package/dist/tools/query.js.map +1 -0
- package/dist/tools/resources.js +186 -0
- package/dist/tools/resources.js.map +1 -0
- package/dist/tools/run-game.js +249 -0
- package/dist/tools/run-game.js.map +1 -0
- package/dist/tools/selfimprovement.js +367 -0
- package/dist/tools/selfimprovement.js.map +1 -0
- package/docker-compose.yml +35 -0
- package/docs/ARCHITECTURE.md +164 -0
- package/docs/CONVENTIONS-archetypes.md +158 -0
- package/docs/CONVENTIONS-failures.md +46 -0
- package/docs/CONVENTIONS-game-designs.md +75 -0
- package/docs/CONVENTIONS-hardware-reference.md +184 -0
- package/docs/CONVENTIONS-pitfalls.md +91 -0
- package/docs/CONVENTIONS-recipes.md +106 -0
- package/docs/CONVENTIONS-techniques.md +309 -0
- package/docs/CONVENTIONS-toolchain-reference.md +89 -0
- package/docs/ONTOLOGY.md +655 -0
- package/docs/art/art-production-reference.md +157 -0
- package/docs/art/asset-pipelines.md +586 -0
- package/docs/c64-failure-patterns.md +693 -0
- package/docs/demo-design/demo-composition.md +349 -0
- package/docs/demo-design/demo-design-philosophy.md +320 -0
- package/docs/demo-design/intro-cracktro-patterns.md +435 -0
- package/docs/figures/ctm-spd-embed-probe.png +0 -0
- package/docs/figures/dot-flag-mid-5000000.png +0 -0
- package/docs/figures/dot-flag-no-erase-12000000.png +0 -0
- package/docs/figures/edges.json +1 -0
- package/docs/figures/fig6-architecture.png +0 -0
- package/docs/figures/fig7-ontology.png +0 -0
- package/docs/figures/screen-dissolve-mid-frame25.png +0 -0
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- package/docs/figures/spindle-two-parts-part1.png +0 -0
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- package/docs/figures/starters/action-puzzle.png +0 -0
- package/docs/figures/starters/adventure.png +0 -0
- package/docs/figures/starters/beat-em-up.png +0 -0
- package/docs/figures/starters/demo.png +0 -0
- package/docs/figures/starters/platformer.png +0 -0
- package/docs/figures/starters/shmup-vertical.png +0 -0
- package/docs/figures/tape-kernal-master-ntsc.png +0 -0
- package/docs/figures/tape-kernal-master-pal.png +0 -0
- package/docs/figures/tape-turbo-loader-ntsc.png +0 -0
- package/docs/figures/tape-turbo-loader-pal.png +0 -0
- package/docs/figures/tape-turbo-master-ntsc.png +0 -0
- package/docs/figures/tape-turbo-master-pal.png +0 -0
- package/docs/figures/tech-tech-pad2-12000000.png +0 -0
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- package/docs/figures/twister-mid-5000000.png +0 -0
- package/docs/figures/twister-straight-12000000.png +0 -0
- package/docs/figures/vector-balls-nosort-ntsc.png +0 -0
- package/docs/figures/vector-balls-nosort.png +0 -0
- package/docs/formats/c64-file-formats.md +1212 -0
- package/docs/formats/iec-disk-reference.md +754 -0
- package/docs/game-design/c64-game-archetypes.md +273 -0
- package/docs/game-design/designs/falling-blocks.md +54 -0
- package/docs/game-design/designs/platformer-scaffold.md +48 -0
- package/docs/game-design/designs/simple-shmup.md +27 -0
- package/docs/game-design/enemy-behaviour-and-difficulty.md +349 -0
- package/docs/game-design/game-design-patterns.md +1189 -0
- package/docs/game-design/game-structure.md +354 -0
- package/docs/game-design/production-planning.md +349 -0
- package/docs/game-design/reference-game-sources.md +90 -0
- package/docs/hardware/6502-illegal-opcodes.md +1353 -0
- package/docs/hardware/6510-cpu-reference.md +2112 -0
- package/docs/hardware/c64-memory-map.md +3184 -0
- package/docs/hardware/c64-registers-reference.md +996 -0
- package/docs/hardware/cia-reference.md +1281 -0
- package/docs/hardware/kernal-routines-reference.md +1836 -0
- package/docs/hardware/pal-ntsc-reference.md +813 -0
- package/docs/hardware/sid-reference.md +1137 -0
- package/docs/hardware/vic-ii-reference.md +1714 -0
- package/docs/music/music-production-reference.md +403 -0
- package/docs/pitfalls/banking.md +1067 -0
- package/docs/pitfalls/cia.md +1147 -0
- package/docs/pitfalls/cpu.md +874 -0
- package/docs/pitfalls/input.md +282 -0
- package/docs/pitfalls/kernal-and-io.md +1615 -0
- package/docs/pitfalls/loader.md +1191 -0
- package/docs/pitfalls/logic.md +94 -0
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- package/docs/pitfalls/raster-and-badline.md +721 -0
- package/docs/pitfalls/region-timing.md +660 -0
- package/docs/pitfalls/scroll.md +207 -0
- package/docs/pitfalls/sid.md +738 -0
- package/docs/pitfalls/sprite.md +979 -0
- package/docs/pitfalls/text-mode-render.md +1172 -0
- package/docs/recipes/cc65/cartridge-8k.md +398 -0
- package/docs/recipes/cc65/hello-world-conio.md +76 -0
- package/docs/recipes/cc65/memory-layout.md +312 -0
- package/docs/recipes/cc65/screenshots/README.md +14 -0
- package/docs/recipes/cc65/screenshots/cartridge-8k-ntsc.png +0 -0
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- package/docs/recipes/cc65/screenshots/memory-layout-ntsc.png +0 -0
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- package/docs/recipes/kickassembler/basic-float-calls.md +578 -0
- package/docs/recipes/kickassembler/basic-wedge.md +398 -0
- package/docs/recipes/kickassembler/big-font-scroller.md +620 -0
- package/docs/recipes/kickassembler/charset-copy-rom-to-ram.md +623 -0
- package/docs/recipes/kickassembler/cia-revision-detect.md +366 -0
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- package/docs/recipes/kickassembler/compare-16bit-signed.md +1007 -0
- package/docs/recipes/kickassembler/cracktro-template.md +526 -0
- package/docs/recipes/kickassembler/crt-banked.md +276 -0
- package/docs/recipes/kickassembler/dos-error-codes.md +466 -0
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- package/docs/recipes/kickassembler/paddle-read.md +751 -0
- package/docs/recipes/kickassembler/palette-cells.md +219 -0
- package/docs/recipes/kickassembler/pseudo-3d-road.md +930 -0
- package/docs/recipes/kickassembler/pwm-digi.md +463 -0
- package/docs/recipes/kickassembler/raster-bars.md +264 -0
- package/docs/recipes/kickassembler/reu-dma.md +1019 -0
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- package/docs/recipes/kickassembler/screenshots/README.md +72 -0
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- package/docs/recipes/kickassembler/screenshots/charset-copy-rom-to-ram-ntsc.png +0 -0
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// main.c: the platformer starter. The frame loop, the game's states, the
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// lists them); this file only runs them in order.
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//
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// music, sfx the tune (KickAssembler) and the effects on voice 3
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// the state title, play, dying, game over, level clear
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// $D016 and $D018, at line 251 the published playfield pair. In AUTOPILOT
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//
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24
|
+
// ---- memory: the KickAssembler blob at its own address, code from $1000 ----
|
|
25
|
+
#pragma section( asmcode, 0 )
|
|
26
|
+
#pragma region( asmreg, ASM_ORG, 0x1000, , , { asmcode } )
|
|
27
|
+
#pragma region( main, 0x1000, 0xa000, , , { code, data, bss, heap, stack } )
|
|
28
|
+
#pragma data( asmcode )
|
|
29
|
+
__export const char asm_blob[] = {
|
|
30
|
+
#embed "asm.bin"
|
|
31
|
+
};
|
|
32
|
+
#pragma data( data )
|
|
33
|
+
|
|
34
|
+
#define BLANK_TICKS (*(volatile char *)ASM_BLANK_TICKS)
|
|
35
|
+
|
|
36
|
+
// PROF=n (a build define) meters one subsystem instead of the whole frame:
|
|
37
|
+
// 1 player, 2 actors, 3 camera and scroll, 4 sprites + music + effects,
|
|
38
|
+
// 5 HUD + sprite shadows. Each is a METER_START ... METER_PAUSE section,
|
|
39
|
+
// summed per frame by meter_frame. README.md has the figures.
|
|
40
|
+
#ifndef PROF
|
|
41
|
+
#define PROF 0
|
|
42
|
+
#endif
|
|
43
|
+
static bool metering; // this frame is a play frame
|
|
44
|
+
#define PON(n) if (PROF == n && metering) METER_START;
|
|
45
|
+
#define POFF(n) if (PROF == n && metering) METER_PAUSE;
|
|
46
|
+
|
|
47
|
+
enum State { ST_TITLE, ST_PLAY, ST_DYING, ST_OVER, ST_CLEAR, ST_GRADED };
|
|
48
|
+
static char state, timer, prev_joy;
|
|
49
|
+
unsigned events;
|
|
50
|
+
char stomps;
|
|
51
|
+
bool goal_reached;
|
|
52
|
+
static char hurts;
|
|
53
|
+
static unsigned frame; // frames since power-on
|
|
54
|
+
static unsigned late; // play frames whose work ran past the next frame's line 251
|
|
55
|
+
|
|
56
|
+
#define PLAY_HOLD 255 // play frames the meter records (its maximum)
|
|
57
|
+
#define START_LIVES 3
|
|
58
|
+
|
|
59
|
+
// ---- input -------------------------------------------------------------------------
|
|
60
|
+
#if AUTOPILOT
|
|
61
|
+
#include "autopilot.h"
|
|
62
|
+
static char ap_step, ap_used;
|
|
63
|
+
static char port_read(void)
|
|
64
|
+
{
|
|
65
|
+
char out = 0xff;
|
|
66
|
+
if (ap_step < SCRIPT_STEPS)
|
|
67
|
+
{
|
|
68
|
+
out = script[ap_step][1];
|
|
69
|
+
if (++ap_used == script[ap_step][0])
|
|
70
|
+
{
|
|
71
|
+
ap_used = 0;
|
|
72
|
+
ap_step++;
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
return out;
|
|
76
|
+
}
|
|
77
|
+
#elif defined(JOY_SOURCE)
|
|
78
|
+
// Headless driving of the normal game (make joy, tools/drive.py): the port
|
|
79
|
+
// byte comes from RAM at JOY_SOURCE, which a VICE monitor writes. The
|
|
80
|
+
// windowless VICE's joyport commands do not reach $DC00.
|
|
81
|
+
static char port_read(void)
|
|
82
|
+
{
|
|
83
|
+
return *(volatile char *)JOY_SOURCE;
|
|
84
|
+
}
|
|
85
|
+
#else
|
|
86
|
+
static char port_read(void)
|
|
87
|
+
{
|
|
88
|
+
return cia1.pra; // control port 2, active low
|
|
89
|
+
}
|
|
90
|
+
#endif
|
|
91
|
+
|
|
92
|
+
// The IRQ at line 251 counts the blanks (engine.asm); the frame starts
|
|
93
|
+
// when the count moves. Work that runs long skips a blank, never splits one.
|
|
94
|
+
static void wait_sync(void)
|
|
95
|
+
{
|
|
96
|
+
char t = BLANK_TICKS;
|
|
97
|
+
while (BLANK_TICKS == t) ;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
// ---- states --------------------------------------------------------------------
|
|
101
|
+
static void title(void)
|
|
102
|
+
{
|
|
103
|
+
state = ST_TITLE;
|
|
104
|
+
level_reset();
|
|
105
|
+
actors_reset();
|
|
106
|
+
camx = 0;
|
|
107
|
+
view_cut();
|
|
108
|
+
player_reset(start_x, start_y);
|
|
109
|
+
pinvuln = 0xff; // hidden on the title
|
|
110
|
+
hud_clear();
|
|
111
|
+
put_text(21, 7, "c64-kb platformer starter");
|
|
112
|
+
hud_hiscore();
|
|
113
|
+
put_text(24, 0, "press fire");
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
// A level from its start: the first, or again after the flag.
|
|
117
|
+
static void level_start(void)
|
|
118
|
+
{
|
|
119
|
+
goal_reached = false;
|
|
120
|
+
level_reset();
|
|
121
|
+
actors_reset();
|
|
122
|
+
camx = 0;
|
|
123
|
+
view_cut();
|
|
124
|
+
player_reset(start_x, start_y);
|
|
125
|
+
pinvuln = 0;
|
|
126
|
+
hud_clear();
|
|
127
|
+
hud_labels();
|
|
128
|
+
state = ST_PLAY;
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
static void new_game(void)
|
|
132
|
+
{
|
|
133
|
+
for (char i = 0; i < 6; i++)
|
|
134
|
+
score[i] = 0;
|
|
135
|
+
lives = START_LIVES;
|
|
136
|
+
coins = stomps = hurts = 0;
|
|
137
|
+
events = 0;
|
|
138
|
+
level_start();
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
// Called by the player (a pit) and the actors (a touch).
|
|
142
|
+
void player_hurt(void)
|
|
143
|
+
{
|
|
144
|
+
if (state != ST_PLAY)
|
|
145
|
+
return;
|
|
146
|
+
lives--;
|
|
147
|
+
hurts++;
|
|
148
|
+
hud_dirty = true;
|
|
149
|
+
events |= EV_HURT;
|
|
150
|
+
sfx_play(SFX_HURT);
|
|
151
|
+
anim_set(&panim, an_hurt);
|
|
152
|
+
pjump = 4; // a hop, then down through everything
|
|
153
|
+
state = ST_DYING;
|
|
154
|
+
timer = 90;
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
static void play_frame(char joy, char pressed)
|
|
158
|
+
{
|
|
159
|
+
PON(1)
|
|
160
|
+
player_update(joy, pressed);
|
|
161
|
+
POFF(1)
|
|
162
|
+
if (state != ST_PLAY)
|
|
163
|
+
return;
|
|
164
|
+
PON(2)
|
|
165
|
+
actors_update();
|
|
166
|
+
actors_collide();
|
|
167
|
+
POFF(2)
|
|
168
|
+
PON(3)
|
|
169
|
+
view_follow();
|
|
170
|
+
POFF(3)
|
|
171
|
+
if (goal_reached)
|
|
172
|
+
{
|
|
173
|
+
score_add(10, 0); // 1,000 for the flag
|
|
174
|
+
put_text(21, 14, "level clear");
|
|
175
|
+
state = ST_CLEAR;
|
|
176
|
+
timer = 120;
|
|
177
|
+
}
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
static void dying_frame(void)
|
|
181
|
+
{
|
|
182
|
+
char fy = py >> 8;
|
|
183
|
+
if (fy < 220) // the death hop, through the level
|
|
184
|
+
{
|
|
185
|
+
py += vy_tab[pjump];
|
|
186
|
+
if (pjump < JUMP_LEN - 1)
|
|
187
|
+
pjump++;
|
|
188
|
+
}
|
|
189
|
+
if (--timer)
|
|
190
|
+
return;
|
|
191
|
+
if (lives == 0)
|
|
192
|
+
{
|
|
193
|
+
put_text(21, 15, "game over");
|
|
194
|
+
state = ST_OVER;
|
|
195
|
+
timer = 150;
|
|
196
|
+
return;
|
|
197
|
+
}
|
|
198
|
+
player_reset(safe_x, safe_y);
|
|
199
|
+
pinvuln = 120;
|
|
200
|
+
events |= EV_RESPAWN;
|
|
201
|
+
state = ST_PLAY;
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
static void end_game(void)
|
|
205
|
+
{
|
|
206
|
+
for (char i = 0; i < 6; i++)
|
|
207
|
+
{
|
|
208
|
+
if (score[i] != hiscore[i])
|
|
209
|
+
{
|
|
210
|
+
if (score[i] > hiscore[i])
|
|
211
|
+
for (char j = 0; j < 6; j++)
|
|
212
|
+
hiscore[j] = score[j];
|
|
213
|
+
break;
|
|
214
|
+
}
|
|
215
|
+
}
|
|
216
|
+
title();
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
#if AUTOPILOT
|
|
220
|
+
#include "verdict.h"
|
|
221
|
+
#endif
|
|
222
|
+
|
|
223
|
+
int main(void)
|
|
224
|
+
{
|
|
225
|
+
__asm { sei } // the split IRQ is the only interrupt
|
|
226
|
+
cia1.pra = 0xff; // no keyboard column selected: $DC00 reads port 2
|
|
227
|
+
#if !AUTOPILOT && defined(JOY_SOURCE)
|
|
228
|
+
*(volatile char *)JOY_SOURCE = 0xff; // nothing pressed until the monitor says so
|
|
229
|
+
#endif
|
|
230
|
+
art_build(); // leaves $01 = $35: BASIC and KERNAL out
|
|
231
|
+
__asm { jsr ASM_MUSIC_INIT }
|
|
232
|
+
view_init(); // bank 3, colours, the split IRQ; CLI
|
|
233
|
+
meter_init((unsigned)HUDPAGE, 24, 20, VCOL_WHITE, PLAY_HOLD);
|
|
234
|
+
for (char i = 0; i < 6; i++)
|
|
235
|
+
hiscore[i] = 0;
|
|
236
|
+
prev_joy = 0xff;
|
|
237
|
+
title();
|
|
238
|
+
|
|
239
|
+
for (;;)
|
|
240
|
+
{
|
|
241
|
+
wait_sync();
|
|
242
|
+
#if AUTOPILOT
|
|
243
|
+
autopilot_blank(); // the camera of the picture now drawn, on the HUD
|
|
244
|
+
#endif
|
|
245
|
+
metering = state == ST_PLAY;
|
|
246
|
+
char ticks = BLANK_TICKS;
|
|
247
|
+
if (metering && !PROF)
|
|
248
|
+
METER_START;
|
|
249
|
+
|
|
250
|
+
PON(4)
|
|
251
|
+
view_apply();
|
|
252
|
+
__asm { jsr ASM_MUSIC_PLAY }
|
|
253
|
+
sfx_update();
|
|
254
|
+
POFF(4)
|
|
255
|
+
|
|
256
|
+
char joy = port_read();
|
|
257
|
+
char pressed = prev_joy & ~joy;
|
|
258
|
+
prev_joy = joy;
|
|
259
|
+
switch (state)
|
|
260
|
+
{
|
|
261
|
+
case ST_TITLE:
|
|
262
|
+
if (pressed & JOY_FIRE)
|
|
263
|
+
new_game();
|
|
264
|
+
break;
|
|
265
|
+
case ST_PLAY:
|
|
266
|
+
play_frame(joy, pressed);
|
|
267
|
+
break;
|
|
268
|
+
case ST_DYING:
|
|
269
|
+
dying_frame();
|
|
270
|
+
break;
|
|
271
|
+
case ST_OVER:
|
|
272
|
+
case ST_CLEAR:
|
|
273
|
+
if (--timer == 0)
|
|
274
|
+
{
|
|
275
|
+
if (state == ST_OVER)
|
|
276
|
+
end_game();
|
|
277
|
+
else
|
|
278
|
+
level_start(); // the same level again, score and lives kept
|
|
279
|
+
}
|
|
280
|
+
break;
|
|
281
|
+
}
|
|
282
|
+
PON(5)
|
|
283
|
+
if (state != ST_TITLE)
|
|
284
|
+
hud_draw();
|
|
285
|
+
view_sprites();
|
|
286
|
+
view_publish();
|
|
287
|
+
POFF(5)
|
|
288
|
+
|
|
289
|
+
if (metering)
|
|
290
|
+
{
|
|
291
|
+
if (BLANK_TICKS != ticks)
|
|
292
|
+
late++; // this frame's work ran past the next line 251
|
|
293
|
+
if (PROF)
|
|
294
|
+
meter_frame();
|
|
295
|
+
else
|
|
296
|
+
METER_STOP; // the frame's own work ends here
|
|
297
|
+
}
|
|
298
|
+
#if AUTOPILOT
|
|
299
|
+
autopilot_frame(); // grading is bookkeeping: outside the bracket
|
|
300
|
+
if (!(frame & 31))
|
|
301
|
+
meter_print(); // it divides: not every frame
|
|
302
|
+
#endif
|
|
303
|
+
frame++;
|
|
304
|
+
}
|
|
305
|
+
return 0;
|
|
306
|
+
}
|
|
@@ -0,0 +1,268 @@
|
|
|
1
|
+
// player.c: the physics every body shares (walk, fall, land) and the
|
|
2
|
+
// player on top of it. After c64-kb slope_collision (surface_walk, the
|
|
3
|
+
// ground snap, the landing scan) and fixed-point-jump-velocity (one table
|
|
4
|
+
// of 8.8 velocities, entered at 0 for a jump and at the apex for a fall).
|
|
5
|
+
#include "game.h"
|
|
6
|
+
|
|
7
|
+
// vy_tab[n] = min(-$380 + $24 * (n + 1), $210): launch at 3.5 pixels a
|
|
8
|
+
// frame, gravity $24 a frame, falls capped at 2.06 pixels a frame, under
|
|
9
|
+
// one cell. Arithmetic: a jump rises 42 pixels in 24 frames.
|
|
10
|
+
const int vy_tab[JUMP_LEN] = {
|
|
11
|
+
-860, -824, -788, -752, -716, -680, -644, -608, -572, -536, -500,
|
|
12
|
+
-464, -428, -392, -356, -320, -284, -248, -212, -176, -140, -104,
|
|
13
|
+
-68, -32, 4, 40, 76, 112, 148, 184, 220, 256, 292,
|
|
14
|
+
328, 364, 400, 436, 472, 508, 528, 528, 528, 528, 528
|
|
15
|
+
};
|
|
16
|
+
|
|
17
|
+
#define RUN_SUB 0x80 // 1.5 pixels a frame: 1, then 2, then 1 ...
|
|
18
|
+
|
|
19
|
+
unsigned px, py;
|
|
20
|
+
char pjump, psub, pdrop, pinvuln;
|
|
21
|
+
bool pground, pleft;
|
|
22
|
+
struct Anim panim;
|
|
23
|
+
unsigned safe_x;
|
|
24
|
+
char safe_y;
|
|
25
|
+
|
|
26
|
+
// Ground row for a body whose feet were on fy, moved to column x: the cell
|
|
27
|
+
// the feet are in, one up if that is ground too (walking up into the next
|
|
28
|
+
// slope cell), one down if it is air (walking down). 0xff: no ground.
|
|
29
|
+
char surface_walk(unsigned x, char fy)
|
|
30
|
+
{
|
|
31
|
+
unsigned col = x >> 3;
|
|
32
|
+
char row = fy >> 3;
|
|
33
|
+
char a = cell_attr(col, row);
|
|
34
|
+
if (a & A_GROUND)
|
|
35
|
+
{
|
|
36
|
+
char b = cell_attr(col, row - 1);
|
|
37
|
+
if (b & A_GROUND)
|
|
38
|
+
{
|
|
39
|
+
a = b;
|
|
40
|
+
row--;
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
else
|
|
44
|
+
{
|
|
45
|
+
row++;
|
|
46
|
+
a = cell_attr(col, row);
|
|
47
|
+
if (!(a & A_GROUND))
|
|
48
|
+
return 0xff;
|
|
49
|
+
}
|
|
50
|
+
return surface_at(x, row, a);
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
// A wall cell in column x beside a body standing on fy: probed at the
|
|
54
|
+
// feet, the middle and the head.
|
|
55
|
+
bool wall_at(unsigned x, char fy, char height)
|
|
56
|
+
{
|
|
57
|
+
unsigned col = x >> 3;
|
|
58
|
+
return ((cell_attr(col, (char)(fy - 4) >> 3) |
|
|
59
|
+
cell_attr(col, (char)(fy - (height >> 1)) >> 3) |
|
|
60
|
+
cell_attr(col, (char)(fy - height + 1) >> 3)) & A_WALL) != 0;
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
// One pixel sideways on the ground.
|
|
64
|
+
char ground_step(unsigned *x, unsigned *y, signed char dx, char height)
|
|
65
|
+
{
|
|
66
|
+
unsigned nx = *x + dx;
|
|
67
|
+
char fy = *y >> 8;
|
|
68
|
+
if (wall_at(dx > 0 ? nx + BODY_HALF : nx - BODY_HALF, fy, height))
|
|
69
|
+
return 1;
|
|
70
|
+
char s = surface_walk(nx, fy);
|
|
71
|
+
if (s != 0xff && s < fy && fy - s > MAX_RISE)
|
|
72
|
+
return 1; // too steep: a wall
|
|
73
|
+
*x = nx;
|
|
74
|
+
if (s != 0xff && (s <= fy || s - fy <= MAX_SNAP))
|
|
75
|
+
{
|
|
76
|
+
*y = (unsigned)s << 8; // ground snap, up or down
|
|
77
|
+
return 0;
|
|
78
|
+
}
|
|
79
|
+
return 2; // off an edge
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
// One frame in the air. Rising, a wall cell over the head ends the rise;
|
|
83
|
+
// falling, the first ground surface crossed in this column is a landing.
|
|
84
|
+
// `drop` ignores one-way ledges (dropping through one).
|
|
85
|
+
bool air_step(unsigned x, unsigned *y, char *jump, char height, bool drop)
|
|
86
|
+
{
|
|
87
|
+
int vy = vy_tab[*jump];
|
|
88
|
+
if (*jump < JUMP_LEN - 1)
|
|
89
|
+
(*jump)++;
|
|
90
|
+
char fy = *y >> 8;
|
|
91
|
+
unsigned ny_fp = *y + vy;
|
|
92
|
+
char ny = ny_fp >> 8;
|
|
93
|
+
unsigned col = x >> 3;
|
|
94
|
+
if (vy < 0)
|
|
95
|
+
{
|
|
96
|
+
char head = (char)(ny - height) >> 3;
|
|
97
|
+
if ((cell_attr((x - BODY_HALF) >> 3, head) | cell_attr((x + BODY_HALF) >> 3, head)) & A_WALL)
|
|
98
|
+
{
|
|
99
|
+
*jump = JUMP_APEX; // head bump: start falling
|
|
100
|
+
return false;
|
|
101
|
+
}
|
|
102
|
+
*y = ny_fp;
|
|
103
|
+
return false;
|
|
104
|
+
}
|
|
105
|
+
for (char row = fy >> 3; row <= (ny >> 3); row++)
|
|
106
|
+
{
|
|
107
|
+
char a = cell_attr(col, row);
|
|
108
|
+
if ((a & A_GROUND) && !(drop && (a & A_DROP)))
|
|
109
|
+
{
|
|
110
|
+
char s = surface_at(x, row, a);
|
|
111
|
+
if (s >= fy && s <= ny)
|
|
112
|
+
{
|
|
113
|
+
*y = (unsigned)s << 8;
|
|
114
|
+
return true;
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
}
|
|
118
|
+
*y = ny_fp;
|
|
119
|
+
return false;
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
void player_reset(unsigned x, char y)
|
|
123
|
+
{
|
|
124
|
+
px = x;
|
|
125
|
+
py = (unsigned)y << 8;
|
|
126
|
+
psub = 0;
|
|
127
|
+
pjump = JUMP_APEX;
|
|
128
|
+
pground = false;
|
|
129
|
+
pleft = false;
|
|
130
|
+
pdrop = 0;
|
|
131
|
+
safe_x = x;
|
|
132
|
+
safe_y = y;
|
|
133
|
+
panim.seq = nullptr;
|
|
134
|
+
anim_set(&panim, an_jump);
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
// A coin or the goal in the cell at (x, y).
|
|
138
|
+
static void touch(unsigned x, char y)
|
|
139
|
+
{
|
|
140
|
+
unsigned col = x >> 3;
|
|
141
|
+
char row = y >> 3;
|
|
142
|
+
char a = cell_attr(col, row);
|
|
143
|
+
if ((a & A_COIN) && take_coin(col, row))
|
|
144
|
+
{
|
|
145
|
+
view_erase_tile(col, row);
|
|
146
|
+
#if FORCE_FAULT
|
|
147
|
+
score_add(0, 2); // the fault: a coin counts 20, not 10
|
|
148
|
+
#else
|
|
149
|
+
score_add(0, 1);
|
|
150
|
+
#endif
|
|
151
|
+
coins++; // score_add marked the HUD dirty
|
|
152
|
+
events |= EV_COIN;
|
|
153
|
+
sfx_play(SFX_COIN);
|
|
154
|
+
}
|
|
155
|
+
if (a & A_GOAL)
|
|
156
|
+
goal_reached = true;
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
// One frame. joy is the port byte (active low); pressed the lines that went
|
|
160
|
+
// low this frame (c64-kb joystick_edge_detect).
|
|
161
|
+
void player_update(char joy, char pressed)
|
|
162
|
+
{
|
|
163
|
+
signed char dir = 0;
|
|
164
|
+
if (!(joy & JOY_RIGHT))
|
|
165
|
+
dir = 1;
|
|
166
|
+
else if (!(joy & JOY_LEFT))
|
|
167
|
+
dir = -1;
|
|
168
|
+
if (dir)
|
|
169
|
+
pleft = dir < 0;
|
|
170
|
+
|
|
171
|
+
char fy = py >> 8;
|
|
172
|
+
if (pground && (pressed & JOY_FIRE))
|
|
173
|
+
{
|
|
174
|
+
if (!(joy & JOY_DOWN) && (cell_attr(px >> 3, fy >> 3) & A_DROP))
|
|
175
|
+
{
|
|
176
|
+
pdrop = 8; // down + fire on a ledge: drop through it
|
|
177
|
+
py += 0x100;
|
|
178
|
+
}
|
|
179
|
+
else
|
|
180
|
+
{
|
|
181
|
+
pjump = 0;
|
|
182
|
+
events |= EV_JUMP;
|
|
183
|
+
sfx_play(SFX_JUMP);
|
|
184
|
+
}
|
|
185
|
+
pground = false;
|
|
186
|
+
if (pdrop)
|
|
187
|
+
pjump = JUMP_APEX;
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
// Sideways, one pixel at a time, so no step skips a wall or a slope cell.
|
|
191
|
+
char steps = 0;
|
|
192
|
+
if (dir)
|
|
193
|
+
{
|
|
194
|
+
unsigned s = psub + RUN_SUB;
|
|
195
|
+
psub = s & 0xff;
|
|
196
|
+
steps = 1 + (s >> 8);
|
|
197
|
+
}
|
|
198
|
+
bool moved = false;
|
|
199
|
+
while (steps--)
|
|
200
|
+
{
|
|
201
|
+
if (pground)
|
|
202
|
+
{
|
|
203
|
+
char r = ground_step(&px, &py, dir, BODY_H);
|
|
204
|
+
if (r == 1)
|
|
205
|
+
{
|
|
206
|
+
events |= EV_BLOCKED;
|
|
207
|
+
break;
|
|
208
|
+
}
|
|
209
|
+
moved = true;
|
|
210
|
+
if (r == 2)
|
|
211
|
+
{
|
|
212
|
+
pground = false; // walked off an edge: fall from the apex
|
|
213
|
+
pjump = JUMP_APEX;
|
|
214
|
+
}
|
|
215
|
+
}
|
|
216
|
+
else
|
|
217
|
+
{
|
|
218
|
+
unsigned nx = px + dir;
|
|
219
|
+
if (wall_at(dir > 0 ? nx + BODY_HALF : nx - BODY_HALF, py >> 8, BODY_H))
|
|
220
|
+
break;
|
|
221
|
+
px = nx;
|
|
222
|
+
}
|
|
223
|
+
}
|
|
224
|
+
if (px < 8)
|
|
225
|
+
px = 8;
|
|
226
|
+
else if (px > LEVEL_CW * 8 - 8)
|
|
227
|
+
px = LEVEL_CW * 8 - 8;
|
|
228
|
+
|
|
229
|
+
if (!pground && air_step(px, &py, &pjump, BODY_H, pdrop != 0))
|
|
230
|
+
{
|
|
231
|
+
pground = true;
|
|
232
|
+
events |= EV_LAND;
|
|
233
|
+
if (cell_attr(px >> 3, (char)(py >> 8) >> 3) & A_DROP)
|
|
234
|
+
events |= EV_LEDGE;
|
|
235
|
+
}
|
|
236
|
+
if (pdrop)
|
|
237
|
+
pdrop--;
|
|
238
|
+
if (pinvuln)
|
|
239
|
+
pinvuln--;
|
|
240
|
+
|
|
241
|
+
fy = py >> 8;
|
|
242
|
+
if (pground)
|
|
243
|
+
{
|
|
244
|
+
char a = cell_attr(px >> 3, fy >> 3);
|
|
245
|
+
if (a & A_SLOPE)
|
|
246
|
+
events |= EV_SLOPE;
|
|
247
|
+
else if (!(a & A_DROP) && !(cell_attr((px - 8) >> 3, fy >> 3) & A_SLOPE) &&
|
|
248
|
+
(cell_attr((px - 8) >> 3, fy >> 3) & A_GROUND) && (cell_attr((px + 8) >> 3, fy >> 3) & A_GROUND) &&
|
|
249
|
+
!enemy_near(px, 64))
|
|
250
|
+
{
|
|
251
|
+
safe_x = px; // flat ground both sides, no enemy near: a respawn point
|
|
252
|
+
safe_y = fy;
|
|
253
|
+
}
|
|
254
|
+
}
|
|
255
|
+
touch(px, fy - 6);
|
|
256
|
+
touch(px, fy - 14);
|
|
257
|
+
|
|
258
|
+
if (!pground)
|
|
259
|
+
anim_set(&panim, pjump >= JUMP_APEX ? an_fall : an_jump);
|
|
260
|
+
else if (moved)
|
|
261
|
+
anim_set(&panim, an_run);
|
|
262
|
+
else
|
|
263
|
+
anim_set(&panim, an_stand);
|
|
264
|
+
anim_step(&panim);
|
|
265
|
+
|
|
266
|
+
if (fy > 200 && fy < 240)
|
|
267
|
+
player_hurt(); // fell into a pit
|
|
268
|
+
}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
// sound.c: sound effects on SID voice 3, which the tune never touches
|
|
2
|
+
// (c64-kb sfx_engine_beside_music). An effect is a waveform, a start pitch
|
|
3
|
+
// and a pitch slide a frame; sfx_update runs once a frame after the tune.
|
|
4
|
+
#include "game.h"
|
|
5
|
+
#include <c64/sid.h>
|
|
6
|
+
|
|
7
|
+
struct Effect { char freq_hi, wave, frames, attdec, susrel; signed char slide; };
|
|
8
|
+
|
|
9
|
+
static const struct Effect effect[] = {
|
|
10
|
+
{ 0x10, SID_CTRL_RECT, 10, 0x00, 0x90, 3 }, // jump: a rising square
|
|
11
|
+
{ 0x38, SID_CTRL_TRI, 8, 0x00, 0x90, 6 }, // coin: a quick high chirp
|
|
12
|
+
{ 0x0c, SID_CTRL_NOISE, 8, 0x00, 0x90, -1 }, // stomp: a noise thump
|
|
13
|
+
{ 0x28, SID_CTRL_SAW, 40, 0x00, 0xa0, -1 }, // hurt: a falling saw
|
|
14
|
+
};
|
|
15
|
+
|
|
16
|
+
static char sfx_left, sfx_hi, sfx_wave;
|
|
17
|
+
static signed char sfx_slide;
|
|
18
|
+
|
|
19
|
+
void sfx_play(char id)
|
|
20
|
+
{
|
|
21
|
+
const struct Effect *e = &effect[id];
|
|
22
|
+
sid.voices[2].ctrl = 0; // gate off: the new effect restarts the envelope
|
|
23
|
+
sid.voices[2].freq = (unsigned)e->freq_hi << 8;
|
|
24
|
+
sid.voices[2].pwm = 0x0800;
|
|
25
|
+
sid.voices[2].attdec = e->attdec;
|
|
26
|
+
sid.voices[2].susrel = e->susrel;
|
|
27
|
+
sid.voices[2].ctrl = e->wave | SID_CTRL_GATE;
|
|
28
|
+
sfx_left = e->frames;
|
|
29
|
+
sfx_hi = e->freq_hi;
|
|
30
|
+
sfx_wave = e->wave;
|
|
31
|
+
sfx_slide = e->slide;
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
void sfx_update(void)
|
|
35
|
+
{
|
|
36
|
+
if (!sfx_left)
|
|
37
|
+
return;
|
|
38
|
+
sfx_hi += sfx_slide;
|
|
39
|
+
sid.voices[2].freq = (unsigned)sfx_hi << 8;
|
|
40
|
+
if (--sfx_left == 0)
|
|
41
|
+
sid.voices[2].ctrl = sfx_wave; // gate off: release
|
|
42
|
+
}
|